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Kurokotei - Galaxy Collapse [OsuMania]

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Topic Starter
Mat
This beatmap was submitted using in-game submission on 17 July 2016 at 19:31:41

Artist: Kurokotei
Title: Galaxy Collapse
Source: 東方Project
Tags: touhou 12 speedcore marathon kurokoutei sayaka- nue houjuu Heian Alien ZUN 東方星蓮船 ~ Undefined Fantastic Object extra stage boss theme
BPM: 270
Filesize: 10237kb
Play Time: 06:45
Difficulties Available:
  1. Cataclysmic Hypernova - 4Key (6.54 stars, 5891 notes)
Download: Kurokotei - Galaxy Collapse
Information: Scores/Beatmap Listing
---------------


#RankHarderMaps

This will be the hardest 4k marathon so far, to match the hardest Taiko marathon!

Credit to the artist of this song, IGN (sayaka-): Sound Cloud Link Here


First Bubble: Nivrad00
Second Bubble: Evening
Fire Icon: Julie

Special Thanks to:

Firstly, Sayaka- for making this awesome song and allowing me to map it!

Jepetski for creating the awesome BG and banner!

Everyone that helped test the map and favourited it.

and to the modders:
FelipeLink, BilliumMoto, Hydria, Hayabusa, Feerum, FrenziLi, Satoshi Kazuki, Sayaka-, Shoegazer, Nivrad00, Stankill, Evening, Julie
[FX] AEM
WTF
FelipeLink
IRC mod
18:04 Mat: btw
18:04 *Mat is listening to [http://osu.ppy.sh/b/870650 Kurokotei - Galaxy Collapse]
18:04 Mat: if you could spare some time for a mod
18:04 Mat: would be great
18:04 FelipeLink: hm
18:04 Mat: ive also changed a few patterns
18:04 Mat: made it alot easier
18:06 FelipeLink: do you really need
18:06 FelipeLink: 01:04:012 (64012|3,64012|0,64012|2) -
18:06 FelipeLink: hands?
18:06 FelipeLink: every hand on those bursts, is kinda annoy me
18:07 Mat: o i sec
18:07 Mat: i need to restart osu it died
18:07 FelipeLink: i see
18:08 Mat: 01:04:012 - here?
18:08 FelipeLink: yeah
18:08 Mat: i can remove that
18:08 FelipeLink: you made like 3 bursts ending with a hand
18:09 Mat: some of them
18:09 Mat: have a crash i didnt notice this one didnt :D
18:09 Mat: ok removed
18:09 Mat: 01:07:568 - this one does
18:09 FelipeLink: yeah
18:09 Mat: 01:11:124 - removed that too
18:09 FelipeLink: okay
18:09 FelipeLink: lemme check the rest, i'm on 3mins now
18:10 Mat: i removed the other 2 also thanks
18:11 FelipeLink: 04:07:685 (247685|1,247685|3,247685|0) -
18:11 FelipeLink: 04:11:241 (251241|3,251241|0,251241|2) -
18:11 FelipeLink: 04:14:796 (254796|1,254796|0,254796|3) -
18:11 Mat: 04:11:241 (251241|2,251241|0,251241|3) - this one has a crash on it
18:11 Mat: the other 2 i deleted
18:11 FelipeLink: hm, allright
18:12 Mat: btw once ya finished with things you found can you export chat log
18:13 FelipeLink: sure
Topic Starter
Mat

FelipeLink wrote:

IRC mod
18:04 Mat: btw
18:04 *Mat is listening to [http://osu.ppy.sh/b/870650 Kurokotei - Galaxy Collapse]
18:04 Mat: if you could spare some time for a mod
18:04 Mat: would be great
18:04 FelipeLink: hm
18:04 Mat: ive also changed a few patterns
18:04 Mat: made it alot easier
18:06 FelipeLink: do you really need
18:06 FelipeLink: 01:04:012 (64012|3,64012|0,64012|2) -
18:06 FelipeLink: hands?
18:06 FelipeLink: every hand on those bursts, is kinda annoy me
18:07 Mat: o i sec
18:07 Mat: i need to restart osu it died
18:07 FelipeLink: i see
18:08 Mat: 01:04:012 - here?
18:08 FelipeLink: yeah
18:08 Mat: i can remove that
18:08 FelipeLink: you made like 3 bursts ending with a hand
18:09 Mat: some of them
18:09 Mat: have a crash i didnt notice this one didnt :D
18:09 Mat: ok removed
18:09 Mat: 01:07:568 - this one does
18:09 FelipeLink: yeah
18:09 Mat: 01:11:124 - removed that too
18:09 FelipeLink: okay
18:09 FelipeLink: lemme check the rest, i'm on 3mins now
18:10 Mat: i removed the other 2 also thanks
18:11 FelipeLink: 04:07:685 (247685|1,247685|3,247685|0) -
18:11 FelipeLink: 04:11:241 (251241|3,251241|0,251241|2) -
18:11 FelipeLink: 04:14:796 (254796|1,254796|0,254796|3) -
18:11 Mat: 04:11:241 (251241|2,251241|0,251241|3) - this one has a crash on it
18:11 Mat: the other 2 i deleted
18:11 FelipeLink: hm, allright
18:12 Mat: btw once ya finished with things you found can you export chat log
18:13 FelipeLink: sure
thanks found 2 more chords needing deletion updated map~
BilliumMoto
Suppppppppp

blah
|1|2|3|4|

01:59:790 (119790|1) - Why not LN here?
02:10:690 (130690|3,130890|0) - Throughout this entire middle section, there are these 1/4 notes that appear sporadically, corresponding to the synth but sometimes the synth can be heard but there isn't any 1/4 note set to it, such as 02:14:990 (134990|0) and the 1/4 after it. Please keep layering consistent. Also I think they'll be better off as jacks at this point.
02:12:890 (132890|3) - This shield can be very annoying, move to 1 or 2 and adjust surrounding notes accordingly
02:22:190 (142190|0,142390|0) - This would probably be better as just [34] in the columns, making the jack, considering how hard the rest of this map is and how relatively easy this middle section is.
02:35:090 (155090|0) - ^
02:55:820 (175820|3,175849|2) - Is this roll a bit fast? If you can't FC it then it needs to be nerfed. IDK though
03:24:903 (204903|0,204903|1,204953|3,204953|2,205003|1,205003|0) - Turn this into a roll
03:43:853 (223853|0) - Add note in 2 to keep your double layering consistent
03:49:853 (229853|0,229878|1,229903|3,229928|2) - Again, if a top tier player like you cannot FC this, it needs to be nerfed.
04:29:907 (269907|0) - This jack came out of nowhere and there's no jacks afterward that follow up on it, so it feels random. Either add more jacks where appropriate in the second following this note or remove this jack.
04:30:685 (270685|1,270685|0) - You missed a possible 1/4 here, maybe put the jack here?
04:31:241 (271241|1) - make 3 notes
04:44:574 (284574|3,284796|1,285018|2) - Fic your pitch relevancy
05:53:068 (353068|0,353091|1,353114|3,353138|2,353161|0) - Don't tell me you can FC this roll, because I know you can't. If you want people to actually have a chance to play your map, nerf this entire roll section.

Other than this, the majority of the hard parts seem well stepped, so good job on that.
Out of curiosity, how did you sync this?

GL wit da map
Topic Starter
Mat

BilliumMoto wrote:

Suppppppppp

blah
|1|2|3|4|

01:59:790 (119790|1) - Why not LN here?
02:10:690 (130690|3,130890|0) - Throughout this entire middle section, there are these 1/4 notes that appear sporadically, corresponding to the synth but sometimes the synth can be heard but there isn't any 1/4 note set to it, such as 02:14:990 (134990|0) and the 1/4 after it. Please keep layering consistent. Also I think they'll be better off as jacks at this point.
02:12:890 (132890|3) - This shield can be very annoying, move to 1 or 2 and adjust surrounding notes accordingly
02:22:190 (142190|0,142390|0) - This would probably be better as just [34] in the columns, making the jack, considering how hard the rest of this map is and how relatively easy this middle section is.
02:35:090 (155090|0) - ^
02:55:820 (175820|3,175849|2) - Is this roll a bit fast? If you can't FC it then it needs to be nerfed. IDK though
03:24:903 (204903|0,204903|1,204953|3,204953|2,205003|1,205003|0) - Turn this into a roll
03:43:853 (223853|0) - Add note in 2 to keep your double layering consistent
03:49:853 (229853|0,229878|1,229903|3,229928|2) - Again, if a top tier player like you cannot FC this, it needs to be nerfed.
04:29:907 (269907|0) - This jack came out of nowhere and there's no jacks afterward that follow up on it, so it feels random. Either add more jacks where appropriate in the second following this note or remove this jack.
04:30:685 (270685|1,270685|0) - You missed a possible 1/4 here, maybe put the jack here?
04:31:241 (271241|1) - make 3 notes
04:44:574 (284574|3,284796|1,285018|2) - Fic your pitch relevancy
05:53:068 (353068|0,353091|1,353114|3,353138|2,353161|0) - Don't tell me you can FC this roll, because I know you can't. If you want people to actually have a chance to play your map, nerf this entire roll section.

Other than this, the majority of the hard parts seem well stepped, so good job on that.
Out of curiosity, how did you sync this?

GL wit da map
02:10:690 (130690|3,130890|0) - Throughout this entire middle section, there are these 1/4 notes that appear sporadically, corresponding to the synth but sometimes the synth can be heard but there isn't any 1/4 note set to it, such as 02:14:990 (134990|0) and the 1/4 after it. Please keep layering consistent. Also I think they'll be better off as jacks at this point.
about this i added the 1/4 notes in the section with switching LNs but only between the one set of double white lines to keep it as a separate thing.

everything else i added and changed the suggested things :)

as for the nerfing of the streams the 300/320 bpm 1/8ths are doable im keeping them in here because the taiko map is ranked and it has kept the streams in there at 1/8th which is far harder then just rolls/ jumptrillable patterns so until told otherwise by a QAT then i hope to have this pattern ranked :)

thanks for the mod man!
Vulkin
dat diff name
Kurokotei
Taiko map uses 1/4 and not 1/8
Also please credit me for the song
Topic Starter
Mat

Sayaka- wrote:

Taiko map uses 1/4 and not 1/8
Also please credit me for the song
yes sorry i ment 1/4 since its the same speed as just 1/8 on 4 keys at once. and i will credit you for the song :)
Hydria
Remove "Kurokotei" from tags since it's already the artist name.

No kudosu.
Hydria

Hydria's Very Angry And Disappointed Mod

Permission to write the following as I did given by Mat.

Having to put this in a box to not take up half a forum page
General:
- Up OD to 8.8, last thing we want is stacked misses due to low OD.
- Man, we don't want just anyone passing this map, that gives out free pp, up that HP to 8.5
- Add Sayaka- to tags and description as the song's creator

The actual map itself:
00:00:013 - until 00:28:457 - technically, due to PR, this should follow the same 4 patterns for 32 bars but that's boring, what you have right now is adequate.

00:32:901 - , 00:33:790 - and every other 4/1 throughout the chorus - why not add an extra note (make them hands) for emphasis?

00:49:235 - note missing here

General point: OMG ALL OF YOUR "BURST" PATTERNS ARE FUCKING BORING SPICE THAT SHIT UP MAN it's all just proper jumptrills you can make that shit "jumptrillable" but change it up so it all just don't look the fucking same, [23][14] and [13][24] patterns exist, and they can be used in small amounts, so FUCKING USE THEM

00:57:568 - can add a note to 4

General point #2: SAME GOES FOR THE 1/8TH PATTERNS, SPICE THAT UP, YOU CAN HAVE [1][2][3][4], [2][1][3][4], [1][2][4][3], [2][1][4][3], AND MIRRORED, YOU CAN ALSO SPICE IT UP WITH [1][3][2][4] OR [2][4][1][3] PATTERNS COME ON MAKE THIS INTERESTING

00:59:568 (59568|0,59624|1,59679|2,59735|3,59790|0,59846|1,59901|2,59957|3) - improve

01:07:512 (67512|3,67568|3) - no, if you want to keep the hand, remove the note below, same goes for subsequent patterns
01:25:290 (85290|3,85346|3) - srs no
01:26:179 (86179|0,86235|0) - no stop

01:27:161 (87161|0,87198|1,87235|2,87272|3,87309|0,87346|1,87383|2,87420|3,87457|0,87494|1,87531|2,87568|3) -

01:46:124 (106124|0,106179|2,106179|3,106235|0,106235|1) - SEE YOU DID IT HERE WHY DID YOU NOT DO IT A MIN PREVIOUS

01:51:568 (111568|2,111568|3,111624|1,111624|0,111679|3,111679|2,111790|2,111790|3,111846|0,111846|1,111901|2,111901|3,111957|1,111957|0,112012|2,112012|3) - THESE PATTERNS ARE KILLING ME MAT SORT THEM OUT

01:54:457 (114457|0,114512|1,114568|2,114624|3) - EVEN THIS WHHHHHHHYYYYYY

02:10:690 (130690|3) - ghost note

02:16:490 - note missing here

03:11:853 (191853|0,191903|1,191953|2,192003|3) - dgsipjksdhujksdghusgd

03:18:653 (198653|3,198653|2,198653|0,198853|2,198853|1,198853|3,199053|0,199053|3,199053|1,199253|3,199253|1,199253|2) - considering this is kiai time, having 75BPM hands is VERY EXCITING.

03:47:453 (227453|0,227503|1,227553|3,227603|2,227653|0,227703|1,227753|2,227803|3,227853|1,227903|0,227953|2,228003|3,228053|1,228103|0,228153|3,228203|2,228253|1,228303|0,228353|2,228403|3,228453|1,228503|0,228553|3,228603|2,228653|1,228703|0,228753|2,228803|3,228853|0,228903|1,228953|2,229003|3) - fix this IMMEDIATELY. No one wants to see a 150BPM jumptrill in a 6.5 star file. Not acceptable by any standards.

03:51:790 - err you just kinda forgot notes here

04:03:701 (243701|3,243755|2,243808|1,243862|0) - not even gonna say anything anymore

04:11:185 (251185|0,251241|0) - 04:28:963 (268963|3,269018|3) - 04:29:852 (269852|0,269907|0) - 04:30:741 (270741|3,270796|3) - 04:31:241 (271241|3,271296|3) -

04:57:462 (297462|2,297462|3,297574|0,297574|1,297685|3,297685|2,297796|0,297796|1,297907|3,297907|2,298018|0,298018|1,298129|3,298129|2,298240|1,298240|0,298351|3,298351|2,298462|0,298462|1,298574|3,298574|2,298685|1,298685|0,298796|2,298796|3,298907|0,298907|1,299018|2,299018|3,299129|1,299129|0) - pretty close to the world's slowest jumptrill

05:50:818 (350818|0,350864|1,350911|3,350958|2,351005|0,351052|1,351099|2,351146|3,351193|1,351239|0,351286|2,351333|3,351380|1,351427|0,351474|3,351521|2,351568|1,351614|0,351661|2,351708|3,351755|1,351802|0,351849|3,351896|2,351943|1,351989|0,352036|2,352083|3,352130|0,352177|1,352224|3,352271|2) -
Ending words: Come on Mat, you can do better mapping than this, don't fall into the same delirious pit of "I'm mapping for pp so I'll map everything really comfortably and then people will like my maps" that so many other people have fallen into, you'll never be taken seriously as a good mapper that way. Improve your patterns and contact me afterwards to see if anything else needs improving or if I just need to abandon all hope.

Good luck on the mapset~
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Topic Starter
Mat

Hydria wrote:

Hydria's Very Angry And Disappointed Mod

Permission to write the following as I did given by Mat.

Having to put this in a box to not take up half a forum page
General:
- Up OD to 8.8, last thing we want is stacked misses due to low OD.
- Man, we don't want just anyone passing this map, that gives out free pp, up that HP to 8.5
- Add Sayaka- to tags and description as the song's creator

The actual map itself:
00:00:013 - until 00:28:457 - technically, due to PR, this should follow the same 4 patterns for 32 bars but that's boring, what you have right now is adequate.

00:32:901 - , 00:33:790 - and every other 4/1 throughout the chorus - why not add an extra note (make them hands) for emphasis?

00:49:235 - note missing here

General point: OMG ALL OF YOUR "BURST" PATTERNS ARE FUCKING BORING SPICE THAT SHIT UP MAN it's all just proper jumptrills you can make that shit "jumptrillable" but change it up so it all just don't look the fucking same, [23][14] and [13][24] patterns exist, and they can be used in small amounts, so FUCKING USE THEM

00:57:568 - can add a note to 4

General point #2: SAME GOES FOR THE 1/8TH PATTERNS, SPICE THAT UP, YOU CAN HAVE [1][2][3][4], [2][1][3][4], [1][2][4][3], [2][1][4][3], AND MIRRORED, YOU CAN ALSO SPICE IT UP WITH [1][3][2][4] OR [2][4][1][3] PATTERNS COME ON MAKE THIS INTERESTING

00:59:568 (59568|0,59624|1,59679|2,59735|3,59790|0,59846|1,59901|2,59957|3) - improve

01:07:512 (67512|3,67568|3) - no, if you want to keep the hand, remove the note below, same goes for subsequent patterns
01:25:290 (85290|3,85346|3) - srs no
01:26:179 (86179|0,86235|0) - no stop

01:27:161 (87161|0,87198|1,87235|2,87272|3,87309|0,87346|1,87383|2,87420|3,87457|0,87494|1,87531|2,87568|3) -

01:46:124 (106124|0,106179|2,106179|3,106235|0,106235|1) - SEE YOU DID IT HERE WHY DID YOU NOT DO IT A MIN PREVIOUS

01:51:568 (111568|2,111568|3,111624|1,111624|0,111679|3,111679|2,111790|2,111790|3,111846|0,111846|1,111901|2,111901|3,111957|1,111957|0,112012|2,112012|3) - THESE PATTERNS ARE KILLING ME MAT SORT THEM OUT

01:54:457 (114457|0,114512|1,114568|2,114624|3) - EVEN THIS WHHHHHHHYYYYYY

02:10:690 (130690|3) - ghost note

02:16:490 - note missing here

03:11:853 (191853|0,191903|1,191953|2,192003|3) - dgsipjksdhujksdghusgd

03:18:653 (198653|3,198653|2,198653|0,198853|2,198853|1,198853|3,199053|0,199053|3,199053|1,199253|3,199253|1,199253|2) - considering this is kiai time, having 75BPM hands is VERY EXCITING.

03:47:453 (227453|0,227503|1,227553|3,227603|2,227653|0,227703|1,227753|2,227803|3,227853|1,227903|0,227953|2,228003|3,228053|1,228103|0,228153|3,228203|2,228253|1,228303|0,228353|2,228403|3,228453|1,228503|0,228553|3,228603|2,228653|1,228703|0,228753|2,228803|3,228853|0,228903|1,228953|2,229003|3) - fix this IMMEDIATELY. No one wants to see a 150BPM jumptrill in a 6.5 star file. Not acceptable by any standards.

03:51:790 - err you just kinda forgot notes here

04:03:701 (243701|3,243755|2,243808|1,243862|0) - not even gonna say anything anymore

04:11:185 (251185|0,251241|0) - 04:28:963 (268963|3,269018|3) - 04:29:852 (269852|0,269907|0) - 04:30:741 (270741|3,270796|3) - 04:31:241 (271241|3,271296|3) -

04:57:462 (297462|2,297462|3,297574|0,297574|1,297685|3,297685|2,297796|0,297796|1,297907|3,297907|2,298018|0,298018|1,298129|3,298129|2,298240|1,298240|0,298351|3,298351|2,298462|0,298462|1,298574|3,298574|2,298685|1,298685|0,298796|2,298796|3,298907|0,298907|1,299018|2,299018|3,299129|1,299129|0) - pretty close to the world's slowest jumptrill

05:50:818 (350818|0,350864|1,350911|3,350958|2,351005|0,351052|1,351099|2,351146|3,351193|1,351239|0,351286|2,351333|3,351380|1,351427|0,351474|3,351521|2,351568|1,351614|0,351661|2,351708|3,351755|1,351802|0,351849|3,351896|2,351943|1,351989|0,352036|2,352083|3,352130|0,352177|1,352224|3,352271|2) -
Ending words: Come on Mat, you can do better mapping than this, don't fall into the same delirious pit of "I'm mapping for pp so I'll map everything really comfortably and then people will like my maps" that so many other people have fallen into, you'll never be taken seriously as a good mapper that way. Improve your patterns and contact me afterwards to see if anything else needs improving or if I just need to abandon all hope.

Good luck on the mapset~
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

Thanks soo much for the mod <3

Ive told you most of what ive done through PM so ill keep it brief:
-changed pretty much everything and changed alot of the rolls into different stream patterns.
-removed all the minijacks from jumptrills > hands
-i will be keeping the 75bpm hands in the kiai time as it builds to the 150 jump jacks
-and keeping the beat with jumps as jumps not hands.
Hydria

Hydria's Slightly Less "Angry And Disappointed" Follow-Up Mod

No Kudosu.

Ok most of the problems have been solved now, but you still need to change up patterns like 00:35:346 (35346|3,35346|2,35401|1,35401|0,35457|3,35457|2,35512|1,35512|0,35568|3,35568|2) - which are just littered across the map. People are able to hit [23][14] patterns along with [13][24] patterns as long as they're in a short burst, just like 20 or so in this map are. Sure, a pure jumptrill might be more comfortable, but it's uninteresting after a while. Change a decent chunk of those patterns up and I'll be finally finished here.
Hayabusa
Hayabusa's Modding suggestions ~


My Mod Changes Here
00:54:901 - Here change it to 14 23 14 23 14 Pattern ~

01:10:901 - Change these jumptrills also to 14 23 14 23 14 pattern ~

01:22:457 (82457|1) - Change this LN to lane 1 ~

01:23:457 (83457|2) - Change this note to lane 4 it feels easier ~

01:26:679 - Change this triple jump trill to 14 23 14 ~

03:21:653 - Change this to 123 123 134 chords ~

03:47:453 - This pattern to me feels alot more comfy ~



03:58:880 - Change these 2 triple chords to 123 234 ~
Good luck on getting this map ranked. il put my stars on this map! :D Big fan of it!
Topic Starter
Mat

Hayabusa wrote:

Hayabusa's Modding suggestions ~


My Mod Changes Here
00:54:901 - Here change it to 14 23 14 23 14 Pattern ~

01:10:901 - Change these jumptrills also to 14 23 14 23 14 pattern ~

01:22:457 (82457|1) - Change this LN to lane 1 ~

01:23:457 (83457|2) - Change this note to lane 4 it feels easier ~

01:26:679 - Change this triple jump trill to 14 23 14 ~

03:21:653 - Change this to 123 123 134 chords ~

03:47:453 - This pattern to me feels alot more comfy ~



03:58:880 - Change these 2 triple chords to 123 234 ~
Good luck on getting this map ranked. il put my stars on this map! :D Big fan of it!
Thanks for mod <3

I see the changes i should do to the map to make the patterns more diverse so ill change a the patterns you and hydria mentioned.
a few of your suggestions im not going to change tho due to making 4 1/2notes in a row and other things but the rest i have.
I will change and test that stream pattern that you suggested.
thanks for the support c:
Topic Starter
Mat

Hydria wrote:

Hydria's Slightly Less "Angry And Disappointed" Follow-Up Mod

No Kudosu.

Ok most of the problems have been solved now, but you still need to change up patterns like 00:35:346 (35346|3,35346|2,35401|1,35401|0,35457|3,35457|2,35512|1,35512|0,35568|3,35568|2) - which are just littered across the map. People are able to hit [23][14] patterns along with [13][24] patterns as long as they're in a short burst, just like 20 or so in this map are. Sure, a pure jumptrill might be more comfortable, but it's uninteresting after a while. Change a decent chunk of those patterns up and I'll be finally finished here.
I have changed alot of these patterns to make them more diverse and more interesting thanks for the suggestion !
puxtu
top jej
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Mat! Holy, this will be the Graveyard of a LOT of Keyboards. This song is Cool and i'm sure with some work it is possible to rank this!
I try to mod this as good as i can, atleast you request to me with PM!
So, lets do this!

General


Artist: Right
Title: Right
Source: Right
Tags: Add to tags: nue houjuu Heian Alien ZUN 東方星蓮船 ~ Undefined Fantastic Object extra stage boss theme // Boss Name Original song name, Original Song Composer, Game Name and where it appears
AiMod: Right
Background: Right
BPM/Offset: Right
Other: Disable Widescreen Support. This will be only used when your Map has a Storyboard.

Gradual Intensification of an Incomprehensibly Cataclysmic Hypernova

00:01:346 (1346|2,1457|3) - move both one col to the left and 00:01:568 (1568|0,1679|1) - CTRL +G and
then make from here 00:01:790 - this:
Let me explain. You have already 4-3-4-3 1-2-1-2 pattern but they are bad placed. They doesn't really fit the melody here. I adjust it a littlebit so the "trill" pattern start at a mainbeat what feels a lot better to play. Try it!
00:08:901 - From here your 1/2 Pattern goes very long from left to the right. Maybe rearrange them a bit?
Maybe you could 00:10:457 (10457|2) - move to 1 and 00:12:124 (12124|2,12235|3) - CTRL + G and then move them 1 col to the left.
00:38:012 (38012|2) - Move to 1 and 00:38:124 (38124|0) - to 2 because this Chord shouldn't be at the same column like this previous.
00:12:124 (12124|2,12235|3,38679|1,38901|2) - I think you can delete these. Don't forget that a LN also counts as note. That means you would have here 3-Noted Chords. I think its to early to use them. Currently for crash is enough.
00:46:457 (46457|1,46568|3) - By CTRL + H these it follows better the 1/2 Sound from the music. You could say its for pitch :D
00:52:901 (52901|0,53124|3) - Same like previous. Two notes are here really enough!
00:55:568 (55568|1,55568|2,55679|0,55679|1) - CTRL + G here to follow better the music with your jumpchords.
00:58:901 (58901|3,58938|2,58975|1,59012|0,59050|3,59087|2) - For Consistency you should change them to 1/4. These "drrrr" sound is not that fast like the previous and is same like 00:57:568 -
01:25:012 (85012|0) - Wouldn't this note be better to hit at 3?
01:25:568 (85568|3) - move to 3 for more comfortable hit.
01:26:457 (86457|0) - To 2, same reason. Would say you should avoid 3-Noted jacks yet.
01:34:901 (94901|1) - Move to 4 and 01:35:012 (95012|3) - to 3. I think this Chord shouldn't be at the same column.
01:35:568 (95568|2,95790|1) - Like previous LN's :D
01:39:124 (99124|1,99235|3) - CTRL + G here. A 2-3 Chord is better as an initiation to the next Chordtrill. Oh and then move 01:39:012 (99012|1) - to 2!
01:46:124 (106124|0) - Uhh this Note. Well it fit to melody.. but.. see here 00:49:235 - . Here you doesn't map it. You should make it consistent here.
Should you delete it, try to rearrange this here 01:46:012 (106012|2,106012|3,106179|2,106179|3) - maybe ?
01:49:790 (109790|0,110012|3) - Same like previous LN's
01:52:457 (112457|2,112457|1,112568|1,112568|0) - CTRL + G for better Pitch.
01:55:790 (115790|3,115827|2,115864|0,115901|1,115938|3,115975|2) - Déjà Vu! xP Sound is same like 01:54:457 - so make it better 1/4
01:57:346 (117346|1,117346|0) - I think these LN's are 1/4 beat to long
02:35:390 - For this Part i would like to give you a suggestion that could make it more fun to play. How about to make every 2nd and 3rd 2-Noted Chord at the same Column? It would follow the Music and it could be more fun to play then random Placed chords to fill somehow the Music. I give you some examples!
02:35:753 (155753|3,155753|2) - move to 2-3
02:36:117 (156117|1,156117|2) - move to 1-2
02:37:510 (157510|0,157510|1) - move to 3-4
02:38:484 (158484|3,158484|2) - Move to 2-3
02:38:792 (158792|0,158792|2) - Move to 1-4
etc etc. Importan: Even when you accept this Suggestion you should stop this kind of Pattern from 02:45:286 - . Here it goes to 300BPM+ that would make it extremly hard to Hit because you need to jack some pattern.
02:56:195 (176195|2,176253|2) - I just want to mention that this is a 520 BPM 1/2 Jack.. maybe.. arrange a bit?
03:07:053 (187053|3) - Move to 3. I think the little shield here is okay. More Comfortable to play.
03:14:653 - Shouldn't this be also a 3-Noted Chord?
03:28:153 (208153|3) - Move to 3. Even when you told me these Jumpjacks are hard to play i think avoid this 03:27:853 (207853|3,207953|3,208053|3,208153|3,208253|3) - though.
I don't see an other way to mod these Pattern without destroy it so i don't say enything else here xP
I highly recommend to delete at every 2nd Chord a note. Means 03:50:859 (230859|1,231273|3,231687|2) - etc. I really recommending to follow only the music here and, like you did, with 3-Noted chors the really heavy drum. Make this until 04:04:130 - . We just passed one of two diffspices at this Song. Give the hand at least some seconds rest before more Chordmash beginns :D
04:29:130 (269130|0) - Move to 3 for more comfortable play.
04:31:685 - Make this to something like this:
There is no really audible sound to keep it in chords.
04:36:129 (276129|3) - Delete. The only one 3-Noted Chord in this Part. No Need fore. It just sounds louder because the 2nd Piano is very deep.
04:48:574 (288574|1) - Move to 4 and 04:48:685 (288685|3,288796|3) - to 3. Your Jacks where wrong and didn't follow the jack sound correctly because 04:48:351 (288351|1,288462|1) - these jack sound are only 2 times here and 04:48:685 (288685|3,288796|3) - 3 times. Also the reason why you should move it to 3 is because you alreay had Jacks on col 4 before.
04:50:129 (290129|0,290240|0,290351|0) - Again these Jacks doesn't fit. The 3rd Note shouldn't be at the same column.
04:55:018 (295018|1,295129|1,295240|1) - here too.
I don't tell you to remove them, they fit here very well but make the Jacks correctly to the music!
06:02:443 (362443|3) - How about this here:
Because the notes on col 1 would have the same sound. It would follow really good the 1/2 Music. Maybe you can rearrange in other places too? Like 06:13:318 - .

This song gets better then more i hear it lol. I checked out the Original Touhou song, sounds also really great. Hope i find a Halozy Remix of this. Oh my that would be so awesome..
Haha anyways. This Map is cool and like i sayd with some work you can get it ranked, i'm pretty sure!
Go for it!
Good luck!
Topic Starter
Mat
your mod

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Mat! Holy, this will be the Graveyard of a LOT of Keyboards. This song is Cool and i'm sure with some work it is possible to rank this!
I try to mod this as good as i can, atleast you request to me with PM!
So, lets do this!

General


Artist: Right
Title: Right
Source: Right
Tags: Add to tags: nue houjuu Heian Alien ZUN 東方星蓮船 ~ Undefined Fantastic Object extra stage boss theme // Boss Name Original song name, Original Song Composer, Game Name and where it appears
AiMod: Right
Background: Right
BPM/Offset: Right
Other: Disable Widescreen Support. This will be only used when your Map has a Storyboard.

Gradual Intensification of an Incomprehensibly Cataclysmic Hypernova

00:01:346 (1346|2,1457|3) - move both one col to the left and 00:01:568 (1568|0,1679|1) - CTRL +G and
then make from here 00:01:790 - this:
[box=Screen]
Let me explain. You have already 4-3-4-3 1-2-1-2 pattern but they are bad placed. They doesn't really fit the melody here. I adjust it a littlebit so the "trill" pattern start at a mainbeat what feels a lot better to play. Try it!
00:08:901 - From here your 1/2 Pattern goes very long from left to the right. Maybe rearrange them a bit?
Maybe you could 00:10:457 (10457|2) - move to 1 and 00:12:124 (12124|2,12235|3) - CTRL + G and then move them 1 col to the left.
00:38:012 (38012|2) - Move to 1 and 00:38:124 (38124|0) - to 2 because this Chord shouldn't be at the same column like this previous.
00:12:124 (12124|2,12235|3,38679|1,38901|2) - I think you can delete these. Don't forget that a LN also counts as note. That means you would have here 3-Noted Chords. I think its to early to use them. Currently for crash is enough.
00:46:457 (46457|1,46568|3) - By CTRL + H these it follows better the 1/2 Sound from the music. You could say its for pitch :D
00:52:901 (52901|0,53124|3) - Same like previous. Two notes are here really enough!
00:55:568 (55568|1,55568|2,55679|0,55679|1) - CTRL + G here to follow better the music with your jumpchords.
00:58:901 (58901|3,58938|2,58975|1,59012|0,59050|3,59087|2) - For Consistency you should change them to 1/4. These "drrrr" sound is not that fast like the previous and is same like 00:57:568 -
01:25:012 (85012|0) - Wouldn't this note be better to hit at 3?
01:25:568 (85568|3) - move to 3 for more comfortable hit.
01:26:457 (86457|0) - To 2, same reason. Would say you should avoid 3-Noted jacks yet.
01:34:901 (94901|1) - Move to 4 and 01:35:012 (95012|3) - to 3. I think this Chord shouldn't be at the same column.
01:35:568 (95568|2,95790|1) - Like previous LN's :D
01:39:124 (99124|1,99235|3) - CTRL + G here. A 2-3 Chord is better as an initiation to the next Chordtrill. Oh and then move 01:39:012 (99012|1) - to 2!
01:46:124 (106124|0) - Uhh this Note. Well it fit to melody.. but.. see here 00:49:235 - . Here you doesn't map it. You should make it consistent here.
Should you delete it, try to rearrange this here 01:46:012 (106012|2,106012|3,106179|2,106179|3) - maybe ?
01:49:790 (109790|0,110012|3) - Same like previous LN's
01:52:457 (112457|2,112457|1,112568|1,112568|0) - CTRL + G for better Pitch.
01:55:790 (115790|3,115827|2,115864|0,115901|1,115938|3,115975|2) - Déjà Vu! xP Sound is same like 01:54:457 - so make it better 1/4
01:57:346 (117346|1,117346|0) - I think these LN's are 1/4 beat to long
02:35:390 - For this Part i would like to give you a suggestion that could make it more fun to play. How about to make every 2nd and 3rd 2-Noted Chord at the same Column? It would follow the Music and it could be more fun to play then random Placed chords to fill somehow the Music. I give you some examples!
02:35:753 (155753|3,155753|2) - move to 2-3
02:36:117 (156117|1,156117|2) - move to 1-2
02:37:510 (157510|0,157510|1) - move to 3-4
02:38:484 (158484|3,158484|2) - Move to 2-3
02:38:792 (158792|0,158792|2) - Move to 1-4
etc etc. Importan: Even when you accept this Suggestion you should stop this kind of Pattern from 02:45:286 - . Here it goes to 300BPM+ that would make it extremly hard to Hit because you need to jack some pattern.
02:56:195 (176195|2,176253|2) - I just want to mention that this is a 520 BPM 1/2 Jack.. maybe.. arrange a bit?
03:07:053 (187053|3) - Move to 3. I think the little shield here is okay. More Comfortable to play.
03:14:653 - Shouldn't this be also a 3-Noted Chord?
03:28:153 (208153|3) - Move to 3. Even when you told me these Jumpjacks are hard to play i think avoid this 03:27:853 (207853|3,207953|3,208053|3,208153|3,208253|3) - though.
I don't see an other way to mod these Pattern without destroy it so i don't say enything else here xP
I highly recommend to delete at every 2nd Chord a note. Means 03:50:859 (230859|1,231273|3,231687|2) - etc. I really recommending to follow only the music here and, like you did, with 3-Noted chors the really heavy drum. Make this until 04:04:130 - . We just passed one of two diffspices at this Song. Give the hand at least some seconds rest before more Chordmash beginns :D
04:29:130 (269130|0) - Move to 3 for more comfortable play.
04:31:685 - Make this to something like this:
There is no really audible sound to keep it in chords.
04:36:129 (276129|3) - Delete. The only one 3-Noted Chord in this Part. No Need fore. It just sounds louder because the 2nd Piano is very deep.
04:48:574 (288574|1) - Move to 4 and 04:48:685 (288685|3,288796|3) - to 3. Your Jacks where wrong and didn't follow the jack sound correctly because 04:48:351 (288351|1,288462|1) - these jack sound are only 2 times here and 04:48:685 (288685|3,288796|3) - 3 times. Also the reason why you should move it to 3 is because you alreay had Jacks on col 4 before.
04:50:129 (290129|0,290240|0,290351|0) - Again these Jacks doesn't fit. The 3rd Note shouldn't be at the same column.
04:55:018 (295018|1,295129|1,295240|1) - here too.
I don't tell you to remove them, they fit here very well but make the Jacks correctly to the music!
06:02:443 (362443|3) - How about this here:
Because the notes on col 1 would have the same sound. It would follow really good the 1/2 Music. Maybe you can rearrange in other places too? Like 06:13:318 - .

This song gets better then more i hear it lol. I checked out the Original Touhou song, sounds also really great. Hope i find a Halozy Remix of this. Oh my that would be so awesome..
Haha anyways. This Map is cool and like i sayd with some work you can get it ranked, i'm pretty sure!
Go for it!
Good luck![/box]

Thanks for the mod really helpful! <3

i have changed everything appart from whats listed below:

02:35:390 - For this Part i would like to give you a suggestion that could make it more fun to play. How about to make every 2nd and 3rd 2-Noted Chord at the same Column? It would follow the Music and it could be more fun to play then random Placed chords to fill somehow the Music. I give you some examples!
--
because it would be strange to change from pitch relevant chords to none pitch relevant half way also the pitch of the sound playing isnt whats being mapped anyway so ill keep it as it is for now unless asked by others :)

02:56:195 (176195|2,176253|2) - I just want to mention that this is a 520 BPM 1/2 Jack.. maybe.. arrange a bit?
--
there is no other way to map a pattern without having one 1/2 jack in the pattern and its very easy to hit for many

I highly recommend to delete at every 2nd Chord a note. Means 03:50:859 (230859|1,231273|3,231687|2) - etc. I really recommending to follow only the music here and, like you did, with 3-Noted chors the really heavy drum. Make this until 04:04:130 - . We just passed one of two diffspices at this Song. Give the hand at least some seconds rest before more Chordmash beginns :D
--
the layering here is from the synth and the drum together so thats why teh chords are in there and its suppost to be a 6.5 star map so i really should keep the pattern because the layering is correct and it spikes up the stamina needed!
since the map is overrated a little due to the 320bpm section i want to compensate for that by making harder layering in other places :)

04:31:685 - Make this to something like this:
Screen
There is no really audible sound to keep it in chords.
---
i kind of changed this but i added a symbol on 04:32:018 - because i missed it and made the last 3 notes still chord because there is piano on the last 3 beats you can hear well.

04:36:129 (276129|3) - Delete. The only one 3-Noted Chord in this Part. No Need fore. It just sounds louder because the 2nd Piano is very deep.
--
if you could check again but im sure this is a chord played on the piano whilst the others are just single thats why i added 2(for chord) and 1 for main beat.

thanks for the mod soo much all tags are added and everything should be good now :) ill keep looking for other things and more mods.
FrenzyLi
Here is the promised response from FrenzyLi!
The only diff you have here that has a long name that I can't exactly remember (4K)
Comment: Nice challenge, but please improve consistency for the sake of ranking!!!! Once you finish the mod I'll likely throw a star ;w; I don't have much to spare lmao.
My2cents: The intro needs pitch-based rearranging. Other parts needs pitch adjustment as well. Couple of jumpstreams need trills needs to have surrounding notes / jumps rearranged. LN should be accompanied by have easier-to-hit two-key jacks. Furthermore, some of the vibro sections are not snapped correctly because some go way over 1/16 yet you use 1/6 or 1/8. I recommend LN for vibros that are just too fast to place notes against. By the way, I only mod key placements here lmao because timing seems about right.
  • Pitch relevancy (stream)
  1. 00:00:457 (457|1,568|2,679|3,790|1) - Move to 1,2,3,0
    00:00:901 (901|0,1012|1,1124|2,1235|3) - Move to 2,3,0,1
    00:01:346 (1346|2,1457|1,1568|0,1679|1) - Move to 3,0,1,2
  2. (^ IF ACCEPTED) From 00:01:790 to 00:03:568 - mirror 00:00:013 to 00:01:790
  3. (^ IF ACCEPTED) 00:03:568 (3568|1,3679|2,3790|3,3901|0) - Move to 0,1,2,3
    00:04:012 (4012|1,4124|3,4235|2,4346|1) - Move to 0,3,2,1
    00:04:901 (4901|0,5012|1,5124|2,5235|3) - Move to 0,3,2,1
    00:05:346 (5346|1,5457|0,5568|2,5679|3) - Move to 0,1,2,3
    00:06:235 (6235|0,6346|1,6457|2,6568|3) - Move to 1,0,3,2
    00:06:679 (6679|2,6790|1,6901|0,7012|2) - Move to 1,0,2,3

    Pitch relevancy (jumpstream)
  4. 00:07:124 (7124|3) - For the jumpstream starting at this point, I hope your jumps can follow the piano pitch which loops back and forth between low-mid-high-mid-low-... while maintaining as much pitch relevancy as possible with the single notes. For example, move this note to 2 if you accepted the previous pattern rearrangement.
  5. 02:05:523 (125523|2) - Move to 1. Side note: 02:31:123 (151123|2) should be ok.
    02:06:190 (126190|3,126390|1) - Move to 0,3.
    02:06:590 (126590|0) - Move to 1.
  6. 06:11:068 (371068|3,371255|1,371443|3,371630|0) - Want to occupy only two columns?

    Streamling patterns
  7. 00:41:901 (41901|1,42012|0,42124|1,42235|2) - Move to 0,1,2,0 to fit with this baby 00:42:346 (42346|1,42346|2) in reference to 00:35:124 (35124|2,35124|3,35235|1,35235|0,35346|3,35346|2,35401|0,35401|1,35457|3,35457|2,35512|1,35512|0,35568|3,35568|2)
  8. 00:44:124 (44124|2,44124|3,44346|0,44346|1) - Out of curiosity, how about flipping these two jumps? Keep in mind that you want to make the hitsound consistent here as you have claps on the left note of each jump.
    (^ IF ACCEPTED) 00:48:679 (48679|3,48679|2,48790|3,48790|2,48901|1,48901|0,49012|0,49012|1,49124|3,49124|2) - reminder of same pattern.
  9. 00:46:087 (46087|1,46124|0) - Move to 0,1 maybe? As a 1/6 slow down of the 1/8 pattern of 00:45:790 (45790|3,45818|2,45846|0,45874|1,45901|3,45929|2,45957|0,45985|1) and I think it would be more interesting. However, do check below because I think this is a questionable pattern. Sorry mat lmao.
    (^ IF ACCEPTED) 03:31:319 (211319|0,211353|1) - Move to 1,0 because of 03:31:053 (211053|3,211078|2,211103|1,211128|0,211153|3,211178|2,211203|1,211228|0) .
  10. 00:46:568 (46568|0,46568|1,46679|3,46679|2) - Move to 13,0,4
  11. 00:47:346 (47346|0,47457|2) - Move to 2,1?
  12. 00:55:124 (55124|0,55124|3,55235|0,55235|1) - Do you really want to do this?
    00:56:901 (56901|3,56901|2,57012|0,57012|2) - And this?
    00:57:901 (57901|2,57901|3,58012|2,58124|3,58235|2,58346|2,58346|3) - And this?
    00:59:346 (59346|0,59374|1,59401|2,59429|3,59457|0,59485|1,59512|2,59540|3,59568|0,59624|1,59679|3,59735|2,59790|1,59846|0,59901|2,59957|3,60012|1,60050|0,60087|2,60124|3,60161|0,60198|1,60235|2,60272|3,60309|1,60346|0,60383|2,60420|3,60457|1,60457|0) - And this? 'L_'
    01:27:124 (87124|2,87124|3,87161|1,87198|0,87235|3,87272|2,87309|1,87346|0,87383|3,87420|2,87457|1,87494|0,87531|2,87568|3,87596|0,87624|1,87651|2,87679|3,87707|0,87735|1,87762|2,87790|3,87818|0,87846|1,87874|2,87901|3,87929|0,87957|1,87985|2) - And this? '_7'
  13. 02:19:590 (139590|3,139790|1) - Move to 1,3?
  14. 02:25:390 (145390|2,145390|3,145590|3) - Exchange the column of LN and the two notes.
  15. 02:31:123 (151123|2) - How about repatterning it like this -> (Click for image) The jacks are highlighted in LN and note I'm not missing any notes than your original pattern while making both hands easier to hit. You might want to do this to other places as well. Look-- you have done it here 03:07:053 (187053|3) ! More over, for these kind of different patterns, your LN pitch relevancy is a minor issue-- the jack is the major one. So, don't feel bad if the LN here don't go in relation to pitch.
    (^ IF ACCEPTED) 03:02:453 - Here, notice that for these kind of patterns when the LN on column 0 ends, the left hand has to perform in sequence: release 0 press 1, jack 01, jack 01. Mixing a release in there is kind of hard to adjust to in my opinion.
  16. 03:04:553 - Try to make the jumpjack (if you call it that way) either symmetrical (03,03 or 12,12) or on the same hand (01,01 or 23,23). Same star rating, easier to hit, considering you have other patterns at are significantly harder to hit like hands.
  17. 03:07:053 (187053|2) - Why not put on col 3?
  18. 03:57:170 (237170|1,237221|0,237273|1) - Want to move to 0,1,0?
    (^ IF ACCEPTED) 03:57:380 (237380|0,237487|1,237487|3,237594|2) - move to 1,02,3.
  19. 05:54:943 (354943|0,355036|2,355130|0) - Move to 2,0,2 ?
    (^ IF ACCEPTED) 05:56:724 (356724|0,358224|0) - Hmm... these are harder to move away from the end of the LN lol. But at your level of play it should be ok but I still recommend not placing notes 1/2 distance after a LN ends here.
    (^ IF ACCEPTED) 06:17:724 - ;w;

    Incorrect patterns
  20. 00:57:568 (57568|0,57624|1,57679|3,57735|2,57790|1,57790|0) - Remove and replace by LN on column 1 from 00:57:568 to 00:57:679 and LN on column 2 from 00:57:679 to 00:57:790.
  21. 00:58:457 (58457|0,58494|1,58531|3,58568|2,58605|0,58642|1,58679|3,58679|2) - You're using way less notes tha normal so I just recommend using double LNs here. (Click for image) You may want to move 00:58:346 (58346|2,58346|3) - to 01 and rearrange surrounding notes.
  22. 02:11:190 (131190|0,131190|3) - Ghost notes?
  23. 04:31:907 (271907|0,271907|1,272130|0,272130|1,272352|0,272352|1,272463|0,272463|1,272574|0,272574|1) - You definitely do not need doubles here because the sound is so weak compared to your claps. Nerf this please lol
  24. 06:05:724 - There is no reason to use jack here because 06:05:724 (365724|2) is too weak. Should you want to use the jack, I recommend moving this note to 1. If you want to remove the jack, remove 06:05:818 (365818|2) .
  25. 06:27:568 (387568|1,387568|2) - I understand that you want to use two keys because the piano are two-key. This part however, is weak so I suggest only using one. You're not doing keysounding on this part are you lmao so you don't need to use two keys. In other sections it should be fine because the piano here is just to weak to hear. Piano doubles after 06:27:568 (387568|2,387568|1) - need not to be modified because only the piano is left.
  26. 06:41:630 (401630|3) - Wrong snap, LN ends at 06:45:005 . Listen closely at 25%.

    LMAO (anything funny to think about)
  27. 00:28:457 - ROFLMAO YOU WANNA ADD A LONG NOTE OVER HERE MATTTTTT? <3
  28. 03:07:053 (187053|3) - I can't hit this but I think you can. ;w;
  29. 03:49:853 - This pattern with shorter length should appear more often than what you hvae on the map iirc. If you want to be consistent, just bang us with this pattern <3
  30. 05:13:618 (313618|2,313618|3,313718|2,313818|2) - Autoconvert incoming /me slapped
Satoshi Kazuki
M4M as requested..sorry for late(busy with irl stuff)
Col:1,2,3,4

Ur diff name is too long ._. so mod inside
00:14:679 - why not add one note? like this piano one - 00:12:901 (12901|3,12901|2,13346|2,13346|3) -
00:15:124 - ^
00:15:568 - ^
etc
00:45:790 (45790|3,45818|2,45846|0,45874|1,45901|3,45929|2,45957|0,45985|1,46012|3,46050|2,46087|1,46124|0,46161|3,46198|2) - why 1/4?
00:58:901 (58901|3,58957|2,59012|1,59068|0) - ^
01:00:012 (60012|1,60050|0,60087|2,60124|3,60161|0,60198|1,60235|2,60272|3,60309|1,60346|0,60383|2,60420|3) - why dont change pattern to 1,2,3,4(1/8)
01:27:161 (87161|1,87198|0,87309|1,87346|0,87457|1,87494|0) - ctrl + G and i think the pattern will balance to me
03:49:903 (229903|3,229928|2,230003|3,230028|2,230103|3,230128|2,230203|3,230228|2,230303|3,230328|2,230403|3,230428|2,230503|3,230528|2,230603|3,230628|2) - ctrl + G for balance
05:41:349 (341349|0,341396|1,341505|0,341536|1,341630|0,341661|1,341755|0,341786|1) - ^ for balance
05:52:318 (352318|0,352349|1,352443|0,352474|1,352568|0,352599|1,352693|0,352724|1,352818|0,352849|1,352943|0,352974|1) - ^ balance...if u just make pattern like 12,43,12,43 it just make the map bored cause repeated note...try create new pattern

good luck :D
Topic Starter
Mat

FrenzyLi wrote:

Here is the promised response from FrenzyLi!
The only diff you have here that has a long name that I can't exactly remember (4K)
Comment: Nice challenge, but please improve consistency for the sake of ranking!!!! Once you finish the mod I'll likely throw a star ;w; I don't have much to spare lmao.
My2cents: The intro needs pitch-based rearranging. Other parts needs pitch adjustment as well. Couple of jumpstreams need trills needs to have surrounding notes / jumps rearranged. LN should be accompanied by have easier-to-hit two-key jacks. Furthermore, some of the vibro sections are not snapped correctly because some go way over 1/16 yet you use 1/6 or 1/8. I recommend LN for vibros that are just too fast to place notes against. By the way, I only mod key placements here lmao because timing seems about right.
  • Pitch relevancy (stream)
  1. 00:00:457 (457|1,568|2,679|3,790|1) - Move to 1,2,3,0 - done
    00:00:901 (901|0,1012|1,1124|2,1235|3) - Move to 2,3,0,1 - done
    00:01:346 (1346|2,1457|1,1568|0,1679|1) - Move to 3,0,1,2 - done
  2. (^ IF ACCEPTED) From 00:01:790 to 00:03:568 - mirror 00:00:013 to 00:01:790 - done
  3. (^ IF ACCEPTED) 00:03:568 (3568|1,3679|2,3790|3,3901|0) - Move to 0,1,2,3 - done
    00:04:012 (4012|1,4124|3,4235|2,4346|1) - Move to 0,3,2,1 - done
    00:04:901 (4901|0,5012|1,5124|2,5235|3) - Move to 0,3,2,1 - done
    00:05:346 (5346|1,5457|0,5568|2,5679|3) - Move to 0,1,2,3 - done
    00:06:235 (6235|0,6346|1,6457|2,6568|3) - Move to 1,0,3,2 - done
    00:06:679 (6679|2,6790|1,6901|0,7012|2) - Move to 1,0,2,3 - done

    Pitch relevancy (jumpstream)
  4. 00:07:124 (7124|3) - For the jumpstream starting at this point, I hope your jumps can follow the piano pitch which loops back and forth between low-mid-high-mid-low-... while maintaining as much pitch relevancy as possible with the single notes. For example, move this note to 2 if you accepted the previous pattern rearrangement. - not sure
  5. 02:05:523 (125523|2) - Move to 1. Side note: 02:31:123 (151123|2) should be ok. - changed
    02:06:190 (126190|3,126390|1) - Move to 0,3. - done
    02:06:590 (126590|0) - Move to 1. - done[/color
  6. 06:11:068 (371068|3,371255|1,371443|3,371630|0) - Want to occupy only two columns?

    Streamling patterns
  7. 00:41:901 (41901|1,42012|0,42124|1,42235|2) - Move to 0,1,2,0 to fit with this baby 00:42:346 (42346|1,42346|2) in reference to 00:35:124- done(35124|2,35124|3,35235|1,35235|0,35346|3,35346|2,35401|0,35401|1,35457|3,35457|2,35512|1,35512|0,35568|3,35568|2)
  8. 00:44:124 (44124|2,44124|3,44346|0,44346|1) - Out of curiosity, how about flipping these two jumps? Keep in mind that you want to make the hitsound consistent here as you have claps on the left note of each jump.- done
    (^ IF ACCEPTED) 00:48:679 (48679|3,48679|2,48790|3,48790|2,48901|1,48901|0,49012|0,49012|1,49124|3,49124|2) - reminder of same pattern.- declined
  9. 00:46:087 (46087|1,46124|0) - Move to 0,1 maybe? As a 1/6 slow down of the 1/8 pattern of 00:45:790- declined(45790|3,45818|2,45846|0,45874|1,45901|3,45929|2,45957|0,45985|1) and I think it would be more interesting. However, do check below because I think this is a questionable pattern. Sorry mat lmao. - declined
    (^ IF ACCEPTED) 03:31:319 (211319|0,211353|1) - Move to 1,0 because of 03:31:053 - declined(211053|3,211078|2,211103|1,211128|0,211153|3,211178|2,211203|1,211228|0) .
  10. 00:46:568 (46568|0,46568|1,46679|3,46679|2) - Move to 13,0,4 - done
  11. 00:47:346 (47346|0,47457|2) - Move to 2,1? - declined
  12. 00:55:124 (55124|0,55124|3,55235|0,55235|1) - Do you really want to do this? - declined yes
    00:56:901 (56901|3,56901|2,57012|0,57012|2) - And this? - declined yes
    00:57:901 (57901|2,57901|3,58012|2,58124|3,58235|2,58346|2,58346|3) - And this? - changed
    00:59:346 (59346|0,59374|1,59401|2,59429|3,59457|0,59485|1,59512|2,59540|3,59568|0,59624|1,59679|3,59735|2,59790|1,59846|0,59901|2,59957|3,60012|1,60050|0,60087|2,60124|3,60161|0,60198|1,60235|2,60272|3,60309|1,60346|0,60383|2,60420|3,60457|1,60457|0) - And this? 'L_' - declined yes
    01:27:124 (87124|2,87124|3,87161|1,87198|0,87235|3,87272|2,87309|1,87346|0,87383|3,87420|2,87457|1,87494|0,87531|2,87568|3,87596|0,87624|1,87651|2,87679|3,87707|0,87735|1,87762|2,87790|3,87818|0,87846|1,87874|2,87901|3,87929|0,87957|1,87985|2) - And this? '_7' - declined yes
  13. 02:19:590 (139590|3,139790|1) - Move to 1,3? - done
  14. 02:25:390 (145390|2,145390|3,145590|3) - Exchange the column of LN and the two notes. - done
  15. 02:31:123 (151123|2) - How about repatterning it like this -> (Click for image) The jacks are highlighted in LN and note I'm not missing any notes than your original pattern while making both hands easier to hit. You might want to do this to other places as well. Look-- you have done it here 03:07:053 (187053|3) ! More over, for these kind of different patterns, your LN pitch relevancy is a minor issue-- the jack is the major one. So, don't feel bad if the LN here don't go in relation to pitch. - declined
    (^ IF ACCEPTED) 03:02:453 - Here, notice that for these kind of patterns when the LN on column 0 ends, the left hand has to perform in sequence: release 0 press 1, jack 01, jack 01. Mixing a release in there is kind of hard to adjust to in my opinion. - declined
  16. 03:04:553 - Try to make the jumpjack (if you call it that way) either symmetrical (03,03 or 12,12) or on the same hand (01,01 or 23,23). Same star rating, easier to hit, considering you have other patterns at are significantly harder to hit like hands.- declined
  17. 03:07:053 (187053|2) - Why not put on col 3? - done
  18. 03:57:170 (237170|1,237221|0,237273|1) - Want to move to 0,1,0? - declined
    (^ IF ACCEPTED) 03:57:380 (237380|0,237487|1,237487|3,237594|2) - move to 1,02,3. - declined
  19. 05:54:943 (354943|0,355036|2,355130|0) - Move to 2,0,2 ? - done
    (^ IF ACCEPTED) 05:56:724 (356724|0,358224|0) - Hmm... these are harder to move away from the end of the LN lol. But at your level of play it should be ok but I still recommend not placing notes 1/2 distance after a LN ends here. - declined

    (^ IF ACCEPTED) 06:17:724 - ;w; - declined


    Incorrect patterns
  20. 00:57:568 (57568|0,57624|1,57679|3,57735|2,57790|1,57790|0) - Remove and replace by LN on column 1 from 00:57:568 to 00:57:679 and LN on column 2 from 00:57:679 to 00:57:790. - declined
  21. 00:58:457 (58457|0,58494|1,58531|3,58568|2,58605|0,58642|1,58679|3,58679|2) - You're using way less notes tha normal so I just recommend using double LNs here. (Click for image) You may want to move 00:58:346 (58346|2,58346|3) - to 01 and rearrange surrounding notes. - declined
  22. 02:11:190 (131190|0,131190|3) - Ghost notes? - done
  23. 04:31:907 (271907|0,271907|1,272130|0,272130|1,272352|0,272352|1,272463|0,272463|1,272574|0,272574|1) - You definitely do not need doubles here because the sound is so weak compared to your claps. Nerf this please lol - declined
  24. 06:05:724 - There is no reason to use jack here because 06:05:724 (365724|2) is too weak. Should you want to use the jack, I recommend moving this note to 1. If you want to remove the jack, remove 06:05:818 (365818|2) . - changed
  25. 06:27:568 (387568|1,387568|2) - I understand that you want to use two keys because the piano are two-key. This part however, is weak so I suggest only using one. You're not doing keysounding on this part are you lmao so you don't need to use two keys. In other sections it should be fine because the piano here is just to weak to hear. Piano doubles after 06:27:568 (387568|2,387568|1) - need not to be modified because only the piano is left. - declined
  26. 06:41:630 (401630|3) - Wrong snap, LN ends at 06:45:005 . Listen closely at 25%. - done

    LMAO (anything funny to think about)
  27. 00:28:457 - ROFLMAO YOU WANNA ADD A LONG NOTE OVER HERE MATTTTTT? <3 - o.O
  28. 03:07:053 (187053|3) - I can't hit this but I think you can. ;w; - declined yes i can
  29. 03:49:853 - This pattern with shorter length should appear more often than what you hvae on the map iirc. If you want to be consistent, just bang us with this pattern <3 - declined diverse pattern so not repetative
  30. 05:13:618 (313618|2,313618|3,313718|2,313818|2) - Autoconvert incoming /me slapped - declined lol wut
Thanks for the mod :) was helpful i changed alot of things.
most of the things i declined where the pattern changes to make the map easier. I purposely made the patterns harder then usual to hit to ramp up the difficulty as i 6.5 star map should feel like a 6.5 star map and not a 5 star with some bursts :)
and where you said the sounds are 1/12 adn 1/16 i know they are but it is also correct to map to half that speed hence why i mapped 1/4 > 1/6 > 1/8 in the speedup because only mapping half the beat is still correct snaps and creates the most intense parts of the map since they sound hte most intense. so pretty much i dont want some really loud fast part to be just a normal LN because that is like ... 1 star pattern on teh hardest sounding part of the song. :)
also didnt want to make all the notes pitch relevant since its not needed but i tried to keep the main sounding parts relevant and adjusted some patterns to keep with that.

this has really helped im glad you modded :)
Topic Starter
Mat

Satoshi Kazuki wrote:

M4M as requested..sorry for late(busy with irl stuff)
Col:1,2,3,4

Ur diff name is too long ._. so mod inside
00:14:679 - why not add one note? like this piano one - 00:12:901 (12901|3,12901|2,13346|2,13346|3) -
00:15:124 - ^
00:15:568 - ^
etc - because its intro and build up is needed from 1 to chord to ln to ln+chord if i add note here would be the same for 2 sections
00:45:790 (45790|3,45818|2,45846|0,45874|1,45901|3,45929|2,45957|0,45985|1,46012|3,46050|2,46087|1,46124|0,46161|3,46198|2) - why 1/4?
00:58:901 (58901|3,58957|2,59012|1,59068|0) - ^
01:00:012 (60012|1,60050|0,60087|2,60124|3,60161|0,60198|1,60235|2,60272|3,60309|1,60346|0,60383|2,60420|3) - why dont change pattern to 1,2,3,4(1/8) - this would make the patterns all the same rolls which will be boring i have edited these from many requests to change them from rolls to a more diverse pattern.
01:27:161 (87161|1,87198|0,87309|1,87346|0,87457|1,87494|0) - ctrl + G and i think the pattern will balance to me
03:49:903 (229903|3,229928|2,230003|3,230028|2,230103|3,230128|2,230203|3,230228|2,230303|3,230328|2,230403|3,230428|2,230503|3,230528|2,230603|3,230628|2) - ctrl + G for balance
05:41:349 (341349|0,341396|1,341505|0,341536|1,341630|0,341661|1,341755|0,341786|1) - ^ for balance
05:52:318 (352318|0,352349|1,352443|0,352474|1,352568|0,352599|1,352693|0,352724|1,352818|0,352849|1,352943|0,352974|1) - ^ balance...if u just make pattern like 12,43,12,43 it just make the map bored cause repeated note...try create new pattern [color=#FF8000- same as above i already have alot of 1234 and 4321 pattern so making them all 1234 would be much worse then 12 43 x20 but thanks for the suggestion i will keep inmind for some[/color]

good luck :D
Thanks for mod :) i wil keep in mind many fo the pattern changes you suggested but the interesting one is the suggested roll on the 320bpm 1/6th part i may add this after alot of testing to make it a change from teh 300 bpm section or vise versa.

and no problem with taking longer <3
Jepetski
fired a star at this map

GL M9


i can also make a bg and a banner for you if you want
Topic Starter
Mat

Jepetski wrote:

fired a star at this map

GL M9


i can also make a bg and a banner for you if you want

Thanks soo much for banner and BG <3 looks awesome will include asap :)
Kurokotei
ok so quick snapping check as requested

fyi, there is no 1/6 in the song, I only used 1/8 and 1/16 retriggers so parts like 03:49:053 - doesn't match the song snapping (although I can understand you used 1/6 there because using 1/8 + 1/16 would be crazy lol)
everything aside of that seems correct, so yeah it's up to you if you want to keep the 1/6s or not, but tbh I'm fine with them
Topic Starter
Mat

Sayaka- wrote:

ok so quick snapping check as requested

fyi, there is no 1/6 in the song, I only used 1/8 and 1/16 retriggers so parts like 03:49:053 - doesn't match the song snapping (although I can understand you used 1/6 there because using 1/8 + 1/16 would be crazy lol)
everything aside of that seems correct, so yeah it's up to you if you want to keep the 1/6s or not, but tbh I'm fine with them
ok thanks for the check :)
id like to keep the 1/6th because the 1/4 to 1/8th jump would be crazy and having all teh bursts set to full 1/8th is alot harder then 1/6 + 1/8th
and since the downward pitch change in the retriggers sounds like it slows down the 1/6th snaps match this sound well.
i hope its rankable with this!
chistoefur
I was just browsing the o!m graveyard and sadly found this map here D: I really like this map is it going to continue getting updates/go for rank?
Topic Starter
Mat

chistoefur wrote:

I was just browsing the o!m graveyard and sadly found this map here D: I really like this map is it going to continue getting updates/go for rank?
hopefully just waiting on checks :)
Shoegazer
Nivrad wanted me to look through the chart before a BN check, but I accidentally made a partial mod instead. He told me to post it here so, hope this helps.

SPOILER
[Gradual Intensification of a Horrible Difficulty Name]
00:05:346 - This pattern doesn't make any sense at all given the rhythms in this section - it sticks out like a sore thumb when the three repeats before this make at least a tiny bit of sense compared to the rhythms themselves.
00:14:235 - Same issue with above, he can afford to copy-paste some of the patterns you did in the first few seconds of the chart to this section considering that it's quite minimally layered at the moment. You tend to use a lot of staircases which make absolutely no sense considering that this melody is split into 3-note rhythms.

00:33:568 - Could afford to make a jumpglut here (i.e. not a jumptrill)
00:38:235 - ^
00:42:235 - ^ (only this chord and the other)
00:43:346 - ^ ([34][23][14] seems ideal)
00:44:012 - think the proper pattern is [34][34][12][13][34] rather than what is listed, a noticeable pitch change is on the third double (and consequent doubles), not the second.
00:45:124 - jumpglut ([34][14][34][12][24][34], then ctrl-H the 1/8s afterwards)
00:47:790 - jumpglut
00:49:290 - maybe use [14][23][23] instead? Patterns using predominantly [12][34] is kinda hard to control
00:52:346 - Refer to 44.012

Jumpglut issues can also be found from 01:30:457 - to 01:50:235 - . Refer to 33.568 to 52.346. A jumpglut is defined as consecutive doubles, but is not a jumptrill.

01:03:790 - Would probably be a lot better if you used [34][12][34][12][34] instead - this is because most players would be hitting the triples with their wrists anyway, and the split jumptrill causes them to use a completely different set of muscles, creating some rigidity that is potentially inappropriate.
01:10:901 - ^
01:59:390 - Missing note - the piano is indeed a bit soft but it makes a lot more sense to place a note here than not as it could create some rigidity otherwise (something about how players create rhythms in their head).
02:59:453 - Not too fond of this section as a whole (up to 03:24:653) - I think there's too much tension present in this section for it to really sing - lots of places where you can't hit any other notes due to the early miss mechanic. Would prefer you to ignore the melody completely (i.e. getting rid of all of the LNs) and go for a triple-(single minijack)-triple-(single minijack) rhythm instead, layering all of the additional kicks if needed. Basically a pattern like http://i.imgur.com/pZdTe7r.png up to 03:23:253 - , along with the additional layering that you've done with the kicks in this section. If there's a handglut/jumpglut in this section, you don't need to place a single-note minijack afterwards.
03:29:753 - This is actually really difficult to time, probably because not many players are used to hitting syncopated triplet jumptrills (i.e. [12][34][12] [34][12][34]). I'd recommend swapping 03:29:953 - to [14][23][14] and maybe some other modifications. I did http://i.imgur.com/sJeIJRm.png for this section.
03:36:153 - ^ - you can vary it up. Basically ensure that if there are consecutive triplet jumptrills like http://i.imgur.com/m0XZnEF.png, make the second one a split jumptrill.
03:42:553 - Refer to 3:29.753
03:53:963 - You can probably place a minijack by shifting 03:54:066 - to 3 - the crash is really loud and could afford a minijack
04:07:463 - Refer to 1:03.790
04:14:574 - ^
05:04:218 - Refer to 2:59.453
05:34:224 - Refer to 3:29.753
05:40:224 - Refer to 3:36.153
05:46:224 - Refer to 3:29.753
Decent chart but with some fundamental errors (playability-wise) and a bit of an underwhelming kiai section which could be easily amended. Not too fond of the chart structure as a whole but I think the song is mainly to blame and not so much the charter in question.
Nivrad00
BN check

This map has elicited quite a lot of both negative and positive opinions. I've done my best to address everything that people criticized. Nothing is unrankable, but you could still improve on a couple of things. I got Evening and Shoegazer (his suggestions are above) to help me out
General
You have an unnecessary inherited point at 00:32:012 -
06:17:864 - Lmao nice snapping on your green line here
Can I suggest adding "12" to the tags? Cus it's touhou 12
Gradual Intensificaton of an Incomprehensibly Cataclysmic Hypernova
the hitsounds sound really loud in the intro. Maybe make it 25% volume (like the other quiet parts) until 00:14:235 - or 00:32:012 -
00:14:012 (14012|2,14012|3) - why's this a chord
00:58:679 - missing kick hitsound
01:00:235 (60235|0,60262|1) - this is on purpose right
01:14:624 (74624|0,74624|1) - why not delete one of those notes so that the next chord can be a triple for the crash, like you did at 01:07:568 - and 01:25:346 - ?
01:21:735 - same
04:18:296 - same
04:25:407 - same
01:27:568 - crash hitsound?
01:43:124 - missing kick AND crash hitsounds
02:13:190 (133190|3) - maybe move this to the second lane? the three notes in a row look conspicuous for no reason
02:30:790 (150790|1,150990|1,151190|1,151390|1) - now there's four notes in a row :P
02:22:191 - and 02:34:990 - it would be nice if you could rearrange the patterns so that one of these is on the left hand. For balance.
03:19:753 - shouldn't be a kick hitsound here
03:28:053 - missing kick hitsound
03:31:453 - same
03:31:553 - same
03:49:853 - this one probably shouldn't be a kick hitsound
03:50:653 - missing kick hitsound
04:02:308 - missing note, should be a triple
04:03:701 (243701|3,243755|2,243808|0,243862|1,243915|2,243969|3,244023|0,244076|1) - shouldn't half of this be 1/8? I dunno which half, but it doesn't sound like it should be the same density the whole time
04:04:130 - also if the second part of that stream is going to stay as 1/4 then you might as well add a note here to make it a triple like all the rest
04:04:130 - missing crash hitsound
06:14:911 - maybe it's not a good idea to use a 3-note pattern for such an extended period of time when the music is clearly divided into 4-note sequences

More stuff

The 1/8 is fine for ranking, don't sweat it. Evening and I don't think that it's much of a difficulty spike anyway

I believe the diff name is fine too. It doesn't break the formatting on the website, it's fully visible in the game, it's topical, and despite its length it's still a single noun phrase like "niv's gravity" or "black another" (hey look at that a BN giving grammar feedback). The only valid critique is that it's silly or unprofessional or whatever, but that's your choice

Evening and I think the jacks in the second parts of the kiais (the hardest parts, right) seem to be reasonable, but inconsistent. The jack placement often puts too much stress on the left or right hand, and the amount of jacks varies a lot. There are way more jacks at 05:32:818 - than 05:29:818 - , for example.

Cus I thought it would be fun and enlightening, I went through the second half of both kiais and deleted every note that wasn't a jack, 1/4 burst, or 1/8 stream. Check it out: http://puu.sh/pA3Mo.osu It should be a lot easier to tell when a certain lane is being stressed by the jacks, or when there are just too many jacks (like 05:38:724 - ), or not enough. I suggest you make it more consistent before I bubble.

Since you've taken out the 1/6, there's a huge jump in density when you go from 1/4 streams to 1/8. Here's a suggestion: instead of using 1/6, try using a light 1/4 jumpstream. Evening suggests a pattern like this: http://puu.sh/pzXb4/19ec6335d7.jpg You'll notice that it's the exact same density as a 1/6 stream and can be hit like a 1/6 jumptrill, but still follows the correct snap. whaddya think?

If you like the idea, I believe the following places (plus some others if you want to be more thorough) could be changed
00:59:790
01:56:679
03:37:253
03:49:053
05:41:255
05:52:318
I'm going to have to do a more thorough recheck than usual because of Shoegazer's suggestions, but respond to everything we said and you should be bubbled within a day or two

Cheers :)
Topic Starter
Mat

Shoegazer wrote:

Nivrad wanted me to look through the chart before a BN check, but I accidentally made a partial mod instead. He told me to post it here so, hope this helps.

SPOILER
[Gradual Intensification of a Horrible Difficulty Name]
00:05:346 - This pattern doesn't make any sense at all given the rhythms in this section - it sticks out like a sore thumb when the three repeats before this make at least a tiny bit of sense compared to the rhythms themselves.
00:14:235 - Same issue with above, he can afford to copy-paste some of the patterns you did in the first few seconds of the chart to this section considering that it's quite minimally layered at the moment. You tend to use a lot of staircases which make absolutely no sense considering that this melody is split into 3-note rhythms.

00:33:568 - Could afford to make a jumpglut here (i.e. not a jumptrill)
00:38:235 - ^
00:42:235 - ^ (only this chord and the other)
00:43:346 - ^ ([34][23][14] seems ideal)
00:44:012 - think the proper pattern is [34][34][12][13][34] rather than what is listed, a noticeable pitch change is on the third double (and consequent doubles), not the second.
00:45:124 - jumpglut ([34][14][34][12][24][34], then ctrl-H the 1/8s afterwards)
00:47:790 - jumpglut
00:49:290 - maybe use [14][23][23] instead? Patterns using predominantly [12][34] is kinda hard to control
00:52:346 - Refer to 44.012

Jumpglut issues can also be found from 01:30:457 - to 01:50:235 - . Refer to 33.568 to 52.346. A jumpglut is defined as consecutive doubles, but is not a jumptrill.

01:03:790 - Would probably be a lot better if you used [34][12][34][12][34] instead - this is because most players would be hitting the triples with their wrists anyway, and the split jumptrill causes them to use a completely different set of muscles, creating some rigidity that is potentially inappropriate.
01:10:901 - ^
01:59:390 - Missing note - the piano is indeed a bit soft but it makes a lot more sense to place a note here than not as it could create some rigidity otherwise (something about how players create rhythms in their head).
02:59:453 - Not too fond of this section as a whole (up to 03:24:653) - I think there's too much tension present in this section for it to really sing - lots of places where you can't hit any other notes due to the early miss mechanic. Would prefer you to ignore the melody completely (i.e. getting rid of all of the LNs) and go for a triple-(single minijack)-triple-(single minijack) rhythm instead, layering all of the additional kicks if needed. Basically a pattern like http://i.imgur.com/pZdTe7r.png up to 03:23:253 - , along with the additional layering that you've done with the kicks in this section. If there's a handglut/jumpglut in this section, you don't need to place a single-note minijack afterwards.
03:29:753 - This is actually really difficult to time, probably because not many players are used to hitting syncopated triplet jumptrills (i.e. [12][34][12] [34][12][34]). I'd recommend swapping 03:29:953 - to [14][23][14] and maybe some other modifications. I did http://i.imgur.com/sJeIJRm.png for this section.
03:36:153 - ^ - you can vary it up. Basically ensure that if there are consecutive triplet jumptrills like http://i.imgur.com/m0XZnEF.png, make the second one a split jumptrill.
03:42:553 - Refer to 3:29.753
03:53:963 - You can probably place a minijack by shifting 03:54:066 - to 3 - the crash is really loud and could afford a minijack
04:07:463 - Refer to 1:03.790
04:14:574 - ^
05:04:218 - Refer to 2:59.453
05:34:224 - Refer to 3:29.753
05:40:224 - Refer to 3:36.153
05:46:224 - Refer to 3:29.753
Decent chart but with some fundamental errors (playability-wise) and a bit of an underwhelming kiai section which could be easily amended. Not too fond of the chart structure as a whole but I think the song is mainly to blame and not so much the charter in question.
Thanks for this mod its been extremely helpful ! It also helped me notice a few other minor things i hadnt noticed before.
Changes made:
- intro
- All jumpgluts
- didnt change 00:42:235 and the other parts the same as this because i find the pattern of making a 1/2 jack before the split jumptrills really awkward to play i will change if really really required but for now i shall keep 14 23 into the split jumptrill
- also didnt change the ctrl-h on the 1/8th after 00:45:124 but did change the patterning
- did the pitch 1/2 changes to the jumps on these sections 00:52:235 - still not entirely sure if these ones are correct so i had it as a 2 - 2 - 2 pattern alternating jumps on each hand same for the other 6note one
- added missing notes
- making a new diff with kiai time without LNs for testing
- changed the tripple jumptrill patterns in the kiai to what u said as split ones pattern seems harder now though maybe just me possibly a good thing :D
- added the minijack where u pointed out

If u have any other things u can find after the changes please message me :) i should be around if im awake.

Again thanks soo much for this its cleared up many of the small issues i had with patterning! really appreciate it.
Topic Starter
Mat

Nivrad00 wrote:

BN check

This map has elicited quite a lot of both negative and positive opinions. I've done my best to address everything that people criticized. Nothing is unrankable, but you could still improve on a couple of things. I got Evening and Shoegazer (his suggestions are above) to help me out
General
You have an unnecessary inherited point at 00:32:012 -
06:17:864 - Lmao nice snapping on your green line here
Can I suggest adding "12" to the tags? Cus it's touhou 12
Gradual Intensificaton of an Incomprehensibly Cataclysmic Hypernova
the hitsounds sound really loud in the intro. Maybe make it 25% volume (like the other quiet parts) until 00:14:235 - or 00:32:012 -
00:14:012 (14012|2,14012|3) - why's this a chord
00:58:679 - missing kick hitsound
01:00:235 (60235|0,60262|1) - this is on purpose right
01:14:624 (74624|0,74624|1) - why not delete one of those notes so that the next chord can be a triple for the crash, like you did at 01:07:568 - and 01:25:346 - ?
01:21:735 - same
04:18:296 - same
04:25:407 - same
01:27:568 - crash hitsound?
01:43:124 - missing kick AND crash hitsounds
02:13:190 (133190|3) - maybe move this to the second lane? the three notes in a row look conspicuous for no reason
02:30:790 (150790|1,150990|1,151190|1,151390|1) - now there's four notes in a row :P
02:22:191 - and 02:34:990 - it would be nice if you could rearrange the patterns so that one of these is on the left hand. For balance.
03:19:753 - shouldn't be a kick hitsound here
03:28:053 - missing kick hitsound
03:31:453 - same
03:31:553 - same
03:49:853 - this one probably shouldn't be a kick hitsound
03:50:653 - missing kick hitsound
04:02:308 - missing note, should be a triple
04:03:701 (243701|3,243755|2,243808|0,243862|1,243915|2,243969|3,244023|0,244076|1) - shouldn't half of this be 1/8? I dunno which half, but it doesn't sound like it should be the same density the whole time
04:04:130 - also if the second part of that stream is going to stay as 1/4 then you might as well add a note here to make it a triple like all the rest
04:04:130 - missing crash hitsound
06:14:911 - maybe it's not a good idea to use a 3-note pattern for such an extended period of time when the music is clearly divided into 4-note sequences

More stuff

The 1/8 is fine for ranking, don't sweat it. Evening and I don't think that it's much of a difficulty spike anyway

I believe the diff name is fine too. It doesn't break the formatting on the website, it's fully visible in the game, it's topical, and despite its length it's still a single noun phrase like "niv's gravity" or "black another" (hey look at that a BN giving grammar feedback). The only valid critique is that it's silly or unprofessional or whatever, but that's your choice

Evening and I think the jacks in the second parts of the kiais (the hardest parts, right) seem to be reasonable, but inconsistent. The jack placement often puts too much stress on the left or right hand, and the amount of jacks varies a lot. There are way more jacks at 05:32:818 - than 05:29:818 - , for example.

Cus I thought it would be fun and enlightening, I went through the second half of both kiais and deleted every note that wasn't a jack, 1/4 burst, or 1/8 stream. Check it out: http://puu.sh/pA3Mo.osu It should be a lot easier to tell when a certain lane is being stressed by the jacks, or when there are just too many jacks (like 05:38:724 - ), or not enough. I suggest you make it more consistent before I bubble.

Since you've taken out the 1/6, there's a huge jump in density when you go from 1/4 streams to 1/8. Here's a suggestion: instead of using 1/6, try using a light 1/4 jumpstream. Evening suggests a pattern like this: http://puu.sh/pzXb4/19ec6335d7.jpg You'll notice that it's the exact same density as a 1/6 stream and can be hit like a 1/6 jumptrill, but still follows the correct snap. whaddya think?

If you like the idea, I believe the following places (plus some others if you want to be more thorough) could be changed
00:59:790
01:56:679
03:37:253
03:49:053
05:41:255
05:52:318
I'm going to have to do a more thorough recheck than usual because of Shoegazer's suggestions, but respond to everything we said and you should be bubbled within a day or two

Cheers :)
To start thanks soo much for BN check, this helped soo much!

changes:
- kept the timing point as i altered volume on this section to 40% from the 25% intro
- resnapped green line at end *facepalm* not even sure how i managed that
- added 12 to tags
- 01:00:235 (60235|0,60262|1) - yes this was on purpose i could change if needed. but its for more diverse patterning
- added ALL hitsounds you have mentioned ( really really sorry but not 100% sure about if every change i made is still correct hitsounds )
- changed the notes 02:13:190 (133190|3) - and 02:30:790 (150790|1,150990|1,151190|1,151390|1) - also remapped slightly for better patterns
- added the tripples for all the crashes
- changed 02:34:990 - jacks to the left
- added missing notes and removed extra hitsounds
- changed 2nd half of the stream here 04:03:701 - to 1/8th
- changed ending patterns to flow better to the music.

diff name probably going to keep i kinda like it :) if it gets to point where others really want it changing for ranked i may change but for now i shall keep this name going for ranked :)

in process of altering the patterns in the kiai for jacks and also the sections before for shoegazer's no ln pattern suggestion. will let you know once finished!

added the 1/4 light JS in the build up of the ending for each kiai THIS WORKS SOO WELL thanks for suggestion!

may change the other smaller sections but i shall leave them for now i will let u know if i change!

Thanks again soo much for check !
stankill
uhm hi O /
Column: | 1 | 2 | 3 | 4 |


change OD to 7-7,5
The patterns are way to fast to accurately hit them and are layered for "mashing" so od 8,6 makes no sense.




from 01:00:012 to 01:00:457 make it like that https://osu.ppy.sh/ss/5445331 (there is no pitch in the BRRRRR sound to justify the changed direction of the patterns at this point)


03:49:053 - 03:49:853 There i no sound to justify the jumps on 1/2 -> change it to this https://osu.ppy.sh/ss/5445366 or make a light JS patter yourself C:

03:49:853 - 03:50:653 change it to this https://osu.ppy.sh/ss/5445378 fits the music better and is healthier for you hands <3


change the burst from 05:52:318 to 05:53:068 like the one mentioned above, accept the note on 05:53:021 move it to 4


Sorry for bad mod but i hope i could help :)
GL Mat <3
Topic Starter
Mat

stankill wrote:

uhm hi O /
Column: | 1 | 2 | 3 | 4 |


change OD to 7-7,5
The patterns are way to fast to accurately hit them and are layered for "mashing" so od 8,6 makes no sense.




from 01:00:012 to 01:00:457 make it like that https://osu.ppy.sh/ss/5445331 (there is no pitch in the BRRRRR sound to justify the changed direction of the patterns at this point)


03:49:053 - 03:49:853 There i no sound to justify the jumps on 1/2 -> change it to this https://osu.ppy.sh/ss/5445366 or make a light JS patter yourself C:

03:49:853 - 03:50:653 change it to this https://osu.ppy.sh/ss/5445378 fits the music better and is healthier for you hands <3


change the burst from 05:52:318 to 05:53:068 like the one mentioned above, accept the note on 05:53:021 move it to 4


Sorry for bad mod but i hope i could help :)
GL Mat <3
I may change the OD to lower if i get any others requesting after more tests but not sure since the difficulty of the map is high the OD should follow /i think/

first point i may change this if others suggest to change too i added in the pattern to make the bursts a bit more diverse then just rolls on everything.

as for the jumpstreams before the end of the kiai bursts i will keep as dense JS for now as it plays as 1/6th splittrills on the build up to the burst
>check Niv + evenings suggestion above

pretty sure split trills are way easier then rolls at this very fast speed so i will keep it

same with other jumpstream comment above for the 2nd kiai time burst

Thanks for the mod :) and sorry im not immediately changing anything but i will keep the suggestions in mind !
Nivrad00
Recheck

03:38:053 - unintentional 3-note jack?
05:29:218 (329218|3,329318|3,329418|3,329518|3,329618|3,329718|3,329818|3) - this anchor is bothering me

Other than that it all looks good! According to your wishes I will hold the bubble until you have gotten more tests
Topic Starter
Mat

Nivrad00 wrote:

Recheck

03:38:053 - unintentional 3-note jack?
05:29:218 (329218|3,329318|3,329418|3,329518|3,329618|3,329718|3,329818|3) - this anchor is bothering me

Other than that it all looks good! According to your wishes I will hold the bubble until you have gotten more tests
changed 3note jack
altered pattern to avoid long anchor on lane 4 (just changed 4 chords around)

Thanks for recheck ! i will get some more tests tomorrow and ill let u know if i change anything or keep it all the same :)
i will also warm up and do a full "best run" play on it to double check im happy with all the changes.
Topic Starter
Mat
Some things i changed:

GENERAL:

Lowered OD a little to OD8 because alot of patterns and bursts extreamly hard to keep perfect acc on each individual note so i decided slightly lower od would suit the patterns in the map better. There is very slight difference anyways between OD8 and OD8.5.

PATTERNS:

03:56:342 (236342|2,236446|1,236446|3,236446|0,236549|2,236549|0,236549|3,236653|2,236653|3,236653|1,236756|0,236756|1,236756|2,236859|0,236885|1,236911|3,236937|2,236963|0,236989|1,237015|2,237040|3,237066|0,237118|1,237170|2,237221|3,237273|2,237273|0,237273|1) -

rearranged a little for easier transitions with help of evening

03:29:753 (209753|2,209753|3,209803|0,209803|1,209853|2,209853|3,209953|3,209953|2,210003|1,210003|0,210053|3,210053|2,210153|0,210153|1,210253|0,210253|1,210303|2,210303|3,210353|0,210353|1,210453|3,210453|2,210553|1,210553|0,210653|3,210653|2,210703|0,210703|1,210753|2,210753|3,210803|0,210803|1,210853|3,210853|2) - rearranged to remove split trill because transition was really awkward

03:36:153 (216153|0,216153|1,216203|3,216203|2,216253|1,216253|0,216353|0,216353|1,216403|3,216403|2,216453|0,216453|1,216553|1,216553|0,216653|3,216653|2,216703|1,216703|0,216753|3,216753|2,216853|3,216853|2,216903|1,216903|0,216953|3,216953|2) - ^

03:42:553 (222553|2,222553|3,222603|0,222603|1,222653|3,222653|2,222753|2,222753|3,222803|1,222803|0,222853|2,222853|3,222953|0,222953|1,223053|3,223053|2,223153|0,223153|3,223203|1,223203|2,223253|3,223253|0,223353|0,223353|1) - kept 1 split trill

05:34:224 (334224|3,334224|2,334271|1,334271|0,334318|3,334318|2,334411|2,334411|3,334458|0,334458|1,334505|3,334505|2,334599|1,334599|0,334693|2,334693|3,334739|1,334739|0,334786|2,334786|3,334880|0,334880|1,334974|1,334974|0,335068|2,335068|3,335114|1,335114|0,335161|2,335161|3,335208|0,335208|1,335255|2,335255|3) - same as 03:29:753

05:44:818 (344818|3,344818|0,344911|2,344911|1,345005|2,345005|0,345099|3,345099|0,345193|3,345193|2,345286|1,345286|0,345380|2,345380|0,345474|1,345474|2,345568|0,345568|3,345661|3,345661|1,345755|1,345755|2,345849|3,345849|2,345943|1,345943|0,346036|2,346036|0,346130|2,346130|3,346224|0,346224|1,346271|2,346271|3,346318|1,346318|0,346411|0,346411|1,346458|2,346458|3,346505|1,346505|0,346599|2,346599|3,346693|1,346693|0,346739|3,346739|2,346786|1,346786|0,346880|3,346880|2,346974|3,346974|2,347068|1,347068|0,347114|2,347114|3,347161|1,347161|0,347208|2,347208|3,347255|0,347255|1,347349|3,347349|2) - ^ + a few of the jumps before to flow better

Made some small changes that will improve map play ability and make it more enjoyable.
Just a few more tests and should be ready to go! :)

EDIT: adjusted these patterns again removed split trill from 320 but kept one in the 300 kiai and added back 2 of the [34 12 34] [12 34 12] patterns i really do think this plays better
Nivrad00
Looks good to me

Bubbled!
Pope Gadget
oh shit
riktoi
I'm a bit concerned about the hitsounding in this map. As much as someone would think the single custom hitsound you are using is enough, I think there is still much you could do to make it feel better for the player.

So here are my two cents:

- Using a different sampleset (like drum, or normal perhaps) should already have better impact on the map itself when used in the heavy sections. Soft is fine for the slow sections.
- Since you have one custom hitsound, why not add some more? Think something like Planet//Shaper, maybe. A lot of potential in this.

I'm not really forcing you to do any of this, I already know that many people prefer maps withount hitsounds and so on. But if you do plan on making more I'll look forward to it.

pls no kill
Topic Starter
Mat

riktoi wrote:

I'm a bit concerned about the hitsounding in this map. As much as someone would think the single custom hitsound you are using is enough, I think there is still much you could do to make it feel better for the player.

So here are my two cents:

- Using a different sampleset (like drum, or normal perhaps) should already have better impact on the map itself when used in the heavy sections. Soft is fine for the slow sections.
- Since you have one custom hitsound, why not add some more? Think something like Planet//Shaper, maybe. A lot of potential in this.

I'm not really forcing you to do any of this, I already know that many people prefer maps withount hitsounds and so on. But if you do plan on making more I'll look forward to it.

pls no kill
I dont really hitsound just this was confusing D: although it may be better with more im really not use to hitsounding since i play with custom overide hitsounds on my skin anyways + like 5% hitsound volume haha.
i think the hitsounds with the kicks and finish is pretty good atm not planning to add anymore unless someone wants to haha
Kurokotei
H Y P E B O Y S
Kamikaze
I honestly really dislike the difficulty name, it's about six words too long makes next to no sense, while just being "pretentious". I would appreciate if you could give it a real and simple diffname when next BN checks it.
Pope Gadget

-Kamikaze- wrote:

I honestly really dislike the difficulty name, it's about six words too long makes next to no sense, while just being "pretentious". I would appreciate if you could give it a real and simple diffname when next BN checks it.
I'd thought you'd be rather approving of doing stuff a bit differently, including diff names. I wouldn't say it "makes next to no sense" because it makes complete sense in reference to the song title. It's a 6.53* 6:41 chart too, so I wouldn't say it's necessarily pretentious.
Personally, I'm in favour of it.

I do think that the song preview could start at a place that's a bit less lame though.
Kamikaze
I am approving stuff that is done diffrently than norm, but I feel like difficulty name is not a place to write whole sentences, hell Hydria's Dot even got DQ'ed for a very similar thing + a silly BG. Speaking from an outsider view it looks like an attempt at the "long and weird" diffname thing made just to be long for no good reason that I saw in some standard ranked maps and it became a meme. You can make a simple and creative diffname without all this stuff.
Nivrad00
I don't see why making a long and weird diff name requires a "good reason" other than being amusing and unique. Of course it's too bad that it became a meme on standard, but I woud hate for that to ruin Mat's idea. (I would go so far as to say, what's wrong with a little meme or in-joke in a map's metadata if it doesn't hurt the player's experience? But that's not relevant to this discussion)

If you want another reason, it reflects how incredibly long and difficult the map is, as pope pointed out.
chistoefur
diff name fits pretty well imo. I mean, the diff name is describing the explosive collapse of a... star. Not exactly a "Galaxy Collapse", but still has a nice ring to it in my eyes. It would be the first ranked mania map with a diff name this long/unique, no?
Kamikaze

chistoefur wrote:

It would be the first ranked mania map with a diff name this long/unique, no?
That doesn't mean that it's a good thing.

Well, I'll just link this. I got burned on my first icon because of a silly diffname, so I'm just warning you about it. In the end it's not my business. Good luck Mat btw
Topic Starter
Mat

-Kamikaze- wrote:

chistoefur wrote:

It would be the first ranked mania map with a diff name this long/unique, no?
That doesn't mean that it's a good thing.

Well, I'll just link this. I got burned on my first icon because of a silly diffname, so I'm just warning you about it. In the end it's not my business. Good luck Mat btw
ye no problem pretty sure the diff name fits well imo since it is a 6 min long hard marathon that sounds insanely difficult.
if it REALLY needs changing then i may have to but for now i think its good.

Thanks for checking up on it :)
Ascendance
the diff name [Cataclysmic] fits perfectly fine in one word, isn't obnoxiously edgy, and avoids a DQ for something that has a precedent for DQ's before this.
Shoegazer
yeah, I think Hypernova or Cataclysm would be sufficient.
DeletedUser_259972
Gradual Intensification of an Incomprehensibly Unnecessary Elongated Difficulty Name Because The Longer The Difficulty Name Is The Cooler The Marathon Map Seems
Amethyst507
LEL
23:13 *snoverpk is playing [http://osu.ppy.sh/b/992512 Kurokotei - Galaxy Collapse [Gradual Intensification of an Incomprehensibly Cataclysmic Hypernova]] <osu!mania> |4K|
23:13 snoverpk: i wonder if this map is better yet
23:14 *Asrielly is listening to [https://osu.ppy.sh/b/896752 Jacksfilms - CANDY CANES (Full ver.)]
23:14 Asrielly: this map gets MOTY
23:14 mijkolsmith: someone mapped it XD
23:14 Asrielly: :ok_hand:
23:15 Asrielly: Map of the year bois
23:15 mijkolsmith: ducking invitation from mr cena
23:15 ajeemaniz: quack
23:15 Asrielly: mijkolsmith: it's litereally just a copy paste from FC's map
23:15 WalterToro: Some good stabs
23:15 Asrielly: :^)
23:15 Asrielly: now with video
23:15 mijkolsmith: yep
23:15 mijkolsmith: its coconut milk af
23:15 AncuL: someone actually use the :ok_hand: emoji
23:16 *Asrielly is listening to [https://osu.ppy.sh/b/404381 Azis - Sen Trope]
23:16 Asrielly: still waiting for arc to finish
23:16 AncuL: alelele
23:16 Asrielly: sad
23:16 Asrielly: HALELELE
23:16 Asrielly: BAAAAAAAAAAAA
23:16 *mijkolsmith is playing [https://osu.ppy.sh/b/259260 kors k - Flip Flap [Insane]] <osu!mania> |7K|
23:16 *ArcherLove is watching [https://osu.ppy.sh/b/992512 Kurokotei - Galaxy Collapse [Gradual Intensification of an Incomprehensibly Cataclysmic Hypernova]] <osu!mania> |4K|
23:16 mijkolsmith: owww yah
23:16 ArcherLove: diff name please nerf
23:16 Amethyst507: lol
23:16 Mat: h ?
23:16 Mat: hl? *
23:17 Asrielly: gradual memeification of an incomprehensibly catacysmix memeynova
23:17 ArcherLove: hi
23:17 Mat: memeynova
23:17 Mat: daym
23:17 Mat: updating rn
23:17 Mat: :^)
23:17 AncuL: gradual intensification intensifies
23:17 Asrielly: I got 99 on it a few weeks ago
23:17 Asrielly: am I a scrub yet
23:17 Mat: 99 p good
23:17 WalterToro: totally
23:17 ArcherLove: pp good
23:17 WalterToro: :^)
23:18 [-Seiryuu-]: i failed out on it
23:18 [-Seiryuu-]: ha hA
23:18 ArcherLove: hA hA
23:18 Asrielly: is it because the map is a fail?
23:18 Asrielly: OOOOOOOOOOOO
23:18 Mat: 99p thats like a mcd's burger right there
23:18 Asrielly: I'm sorry lol
23:18 ArcherLove: SAVAGE
23:18 [-Seiryuu-]: d t
23:19 Mat: DT it
23:19 mijkolsmith: gradual spitting in the retina
23:19 Mat: no balls
23:19 [-Seiryuu-]: yeah why not
23:19 *[-Seiryuu-] is playing [https://osu.ppy.sh/b/992512 Kurokotei - Galaxy Collapse [Gradual Intensification of an Incomprehensibly Cataclysmic Hypernova]] <osu!mania> +DoubleTime |4K|
23:19 ArcherLove: try attang or hyeon
23:19 ArcherLove: wo
23:19 Asrielly: burn this meme into the womb of my butthole
23:19 Mat: more meme then br chat

23:19 Amethyst507: are they sure they're gon rank this
23:19 Asrielly: huehuehuehuehuehuehue spoon
23:19 *WalterToro hue's

Anyway, strange (the sound [especially le speed] changes all the time) but really nice song...I like it. And the BPM is like.. wow so fast.
If this thing gets ranked, wow new pp breaker map
Evening
I'm kinda checking for bubble now i suppose:

Very important!!:

05:46:224 (346224|0,346224|1,346271|2,346271|3,346318|1,346318|0,346411|1,346411|0,346458|2,346458|3,346505|1,346505|0) - The jumptrill pattern scheme here seems to follow a certain rule of not having jacks like this (on columns 1 and 2) as the trills here repeat, this is quite the difficulty spike since you have had 05:40:130 (340130|3,340130|2,340224|0,340224|1,340271|2,340271|3,340318|0,340318|1,340411|2,340411|3,340458|0,340458|1,340505|2,340505|3,340599|1,340599|0,340693|3,340693|2,340739|0,340739|1,340786|2,340786|3) - this pattern which is highly approximate-able. So basically I'm suggesting to at least ctrl +H 05:46:411 (346411|0,346411|1,346458|2,346458|3,346505|0,346505|1) - this

05:34:411 (334411|2,334411|3,334458|1,334458|0,334505|3,334505|2) - same here actually, honestly think this is quite a difficulty spike because of the bpm ramping

05:16:618 (316618|0,316668|1,316718|3) - think these should be kicks right or at least the ones on 1/2

Less important!! (suggestions):

02:08:990 (128990|1) - Would suggest to make this a gradual speed up in SV instead of a rigid SV change here, just to make it neater

04:32:574 - Following that ^, think you can use a slowjam here as it is similar and you can kind of speed it up to normal speed at 04:46:796 (286796|0) - or 05:01:018 (301018|3) -
Topic Starter
Mat

Evening wrote:

I'm kinda checking for bubble now i suppose:

Very important!!:

05:46:224 (346224|0,346224|1,346271|2,346271|3,346318|1,346318|0,346411|1,346411|0,346458|2,346458|3,346505|1,346505|0) - The jumptrill pattern scheme here seems to follow a certain rule of not having jacks like this (on columns 1 and 2) as the trills here repeat, this is quite the difficulty spike since you have had 05:40:130 (340130|3,340130|2,340224|0,340224|1,340271|2,340271|3,340318|0,340318|1,340411|2,340411|3,340458|0,340458|1,340505|2,340505|3,340599|1,340599|0,340693|3,340693|2,340739|0,340739|1,340786|2,340786|3) - this pattern which is highly approximate-able. So basically I'm suggesting to at least ctrl +H 05:46:411 (346411|0,346411|1,346458|2,346458|3,346505|0,346505|1) - this

05:34:411 (334411|2,334411|3,334458|1,334458|0,334505|3,334505|2) - same here actually, honestly think this is quite a difficulty spike because of the bpm ramping

05:16:618 (316618|0,316668|1,316718|3) - think these should be kicks right or at least the ones on 1/2

Less important!! (suggestions):

02:08:990 (128990|1) - Would suggest to make this a gradual speed up in SV instead of a rigid SV change here, just to make it neater

04:32:574 - Following that ^, think you can use a slowjam here as it is similar and you can kind of speed it up to normal speed at 04:46:796 (286796|0) - or 05:01:018 (301018|3) -
Thanks for checking!! sorry for being late on the reply family came back from holiday.

first thing Yes i changed the higher 320bpm [12][34][12] [12][34][12] patterns like you said by ctr+h second one and changed a few notes around to make it easier. (this was the original pattern that some people said make harder so i did and now its been changed back :D) but i kept the 300bpm patterns in as u didnt mention them.

i changed the 2 patterns that had this:

03:11:853 - into jump single jump break jump as it follows the drums better then just a 4 note stream and added the hit sounds for the triple kick.
http://puu.sh/pUL9S/7d591bc133.png

05:16:618 - same here same pattern ^

02:08:990 - added gradual speed up for this LN seems to work well! thanks

04:32:574 - added the slowjam here gradually going down from the origional 2.0x to 1.6x on the first note but not sure about the speed up i added here
04:46:796 - it instantly speeds back up to 2.0x from 1.6x but it kinda feels good not sure if u want me to add a gradual speedup for this or if u think this specific rigid speedup is ok.

Thanks again for check hope to hear back soon from the changes i made :)
Evening
the rigid speed up is fine, since the map has gone through a lot of changes, we will start from #1 again

#1
Nivrad00
#2
Arzenvald
not trying to help, but
long diff name broke the layout, at least in 4:3 screen o-o
shorter diff name will works

Topic Starter
Mat

ajeemaniz wrote:

not trying to help, but
long diff name broke the layout, at least in 4:3 screen o-o
shorter diff name will works

I would have liked to have kept the long name but alot of people seem to be against it so i will shorten before qualify.
The diffname came from a funny convo between some friends trying to think of a name for it and kinda added abit of everything :D

But i guess some people dont like the long name ;w; FeelsBad
Evening
Only the difficulty name was changed but rebubbling just in case

from 1 again

Nivrad00
Lmao if you insist

Bubble #2
Hydria
Before this gets ranked, lets remember where this started:

Topic Starter
Mat

Hydria wrote:

Before this gets ranked, lets remember where this started:

HAHAHA #Neverforget "900bpm streams are doable right?"
Julie
                                                                                                                                                                                                                       
Topic Starter
Mat
WOOOOOOOOOOOOOOOOOO /O/ THANKS JULIE AND EVERYONE <3
Ren san_old
Congratulation ET :3
EYA-
LOVE YOU
Ascendance
why is that cyndaquil humping the floor
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