m4m from your
ʕ•͡ᴥ•ʔ thinghard00:04:700 - is not mapped, even thoug you mapped 00:03:610 (2) - ?
00:06:882 - same, feels a bit unintuitive to have the same sound/pattern once clickable and then ignored
00:09:246 (3,1) - looks more like 1/4 or 1/6 or sth due to the fact how yo uspaced the 1/3 gap before on 00:08:246 (1,2) - but I guess it makes sense pattern/gameplay wise so it should be fine anways
00:11:246 (4) - actually mapping the 1/3 clicks here would fit better imo. considering you also map them as clicks later
00:15:064 - at least add the clap-slidertick here too?
or maybe try to use a different rhythm anywhere in the section from 00:11:519 (1) - to 00:19:700 (2) - since it is the excat same tapping pattern the whole time :& Same for aftwerwards
00:16:700 (3) - uses the soft-hitnormal from the player's skin. use c1 set here or add soft-hitnormal2 as it sounds weird to have this sound different for no reason
00:28:610 (5,6,1) - 2 differently spaced 1/3 gaps immediately after each other make it a bit awkward to read imo. maybe map it as 1/3 "stream " instead of repslider and rearrange a bit?
00:29:247 (2,3) - same sound in the same combo but completely differen spacing?
00:34:974 (2,3,1) -
:(.jpg00:54:791 (5) - maybe remove finish here as the "finish spam" seem a bit too much
01:02:520 (3) - same sampleset thing as 00:16:700 (3) -
01:06:337 (2) - ^
01:15:065 (2) - ^
01:10:156 (3,1) -
again.jpg.gif.rar.pngsame hitsound/sampleset thing for other diffs
advanced00:04:700 (4) - here you actually map those, but not on the harder difficulty?
00:11:155 (4,5) - this "slight overlap" doesnt look nice here imo, space them a bit less (since more would be too hard maybe) or maybe make it a slider?
00:32:973 (4,5) - might will be really unexpected for players since they play the 1/1 ticks for so long, suggestione:
=> 00:32:973 (4) - as 1/3 kickslider or
=> this rhythm
http://i.imgur.com/O32lE1G.jpg or
=> this rhythm
http://i.imgur.com/T48SMrL.jpg00:37:337 (4,5) - this would also be better then since the player can now expect something on the 1/3 tick as they clicked it before
00:45:337 (3) -
http://i.imgur.com/ZxGFdsS.jpg is that part actually rankable? should be fine since it is only a grey anchor but it still goes back the same path, idk
01:02:428 (2,3,4,5) - this seems more difficult than how you mapped it on hard, lol
01:03:064 - why is this completly ignored?
01:03:246 - note here if you plan on keeping 01:02:428 (2,3,4,5) - as it is, since you mapped the same musical pattern as 1/3 doubles there too and it feels strange to ignore this one then
normal
00:06:610 - there is a a sound and all here. having a whole empty measure when there is nor real need to feels a bit weird to play
00:17:246 (2,3,4) - do you really want this to be the hardest part of this diff?, it's as hard as 01:09:610 (2,3,4) - and 01:16:155 (2,3,4) - which deserve it way more. maybe nerf the first one a bit with a slider or sth?
00:35:246 (4,1) - not overlapping them like that would look much better
01:14:791 (1) - isnt that path a bit too unclear for a normal? since it is meant for players with barely any experience
looks pretty clean already, good luck with this!