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Tomoya Ohtani - Torokeru Mae ni Kyuushutsu da

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Topic Starter
Bara-
This beatmap was submitted using in-game submission on maandag 14 december 2015 at 6:47:24

Artist: Tomoya Ohtani
Title: Torokeru Mae ni Kyuushutsu da
Source: スペースチャンネル5 パート2
Tags: Report2 Rescue before melting Space Channel 5 Part 2 サウンドトラック ボリューム「ヘイ!!」 Supēsu Channeru Faibu Pāto Tsū Ulala うらら Urara Purge パージ Pāji Shadow シャドー Shadō Hey! Chu! Shoot! Kenichi Tokoi 床井健一 Mariko Nanba 南波真理子
BPM: 220
Filesize: 2489kb
Play Time: 01:23
Difficulties Available:
  1. Advanced (2,51 stars, 145 notes)
  2. Hard (3,38 stars, 237 notes)
  3. Normal (1,77 stars, 110 notes)
Download: Tomoya Ohtani - Torokeru Mae ni Kyuushutsu da
Information: Scores/Beatmap Listing
---------------
New Metadata!
Report2 Rescue before melting --> Torokeru Mae ni Kyuushutsu da
Naofumi Hataya --> Tomoya Ohtani
Thank you Gamu <3
I love this song
Avishay
map an Insane as well or riot
Mekki
2 stars for you o/
Misure
Hihi, m4m from your queue ~
[General]
  1. just check Aimod plz you know :P
  2. I'm not sure if Enable Countdown really needed..
[Hard]
  1. 00:07:700 (2) - blanket? in fact I'd like to keep it like this ..
  2. 00:08:791 (2,3,1) - flow not good for me... how about 00:09:246 (3,1) - ctrl+J?
  3. 00:16:428 (2) - ctrl+G? though I think you want to keep DS here .
  4. 00:31:700 (3,4,5) - keep a same distance like things before?
  5. 00:34:428 (1,2,3,1) - though you want to make blanket, I recommend this cautz flow (forgive my ppoor blanket, I just mean the flow like this @_@)
  6. 00:37:065 (2,3,4,5,1) - ^ this
  7. 00:58:973 (2) - ctrl+G for flow from 00:58:428 (1) - ?
  8. 01:00:338 (3,1) - overlap for about 1/2 looks good imo
  9. 01:12:609 (1,2,3) - things like this?
  10. and just fix some blanket which are clearly seen not perfect :3
[Advanced]
  1. The same CS like Hard?
  2. 00:10:427 (3) - finish at 00:10:882 - and change 00:10:973 - 00:11:155 - 00:11:337 - to a reverse? It's so hard imo..
  3. 00:15:336 (4,1) - overlap for about 1/2 for beauty?
  4. 00:24:610 (1,2,3) - flow like this?
  5. 00:32:973 (4,5) - ...better to stack as me :( or stack for about 1/2 maybe
  6. 00:40:428 (2,3) - this better for me
  7. 01:07:155 (3,4,5,1) - how about like this?
[Normal]
  1. 00:35:246 (4,1) - no overlap better?
  2. 01:20:246 (1,2,1) - like this?
  3. others seem fine for me :3
That's all.
Good luck! :)
Lasse
m4m from your ʕ•͡ᴥ•ʔ thing

general

how about slightly cutting the beginning of your soft-hitnormal to make it feel more "responsive"(there is no delay, but some buildup etc.), give this one I cut a bit a try please: http://puu.sh/lSHM7/def5aac39f.wav

also very miniscule delay on slidertick2/hitclap, those should be fine: http://puu.sh/lSHQO/1bae715c85.zip

hard
00:04:700 - is not mapped, even thoug you mapped 00:03:610 (2) - ?
00:06:882 - same, feels a bit unintuitive to have the same sound/pattern once clickable and then ignored
00:09:246 (3,1) - looks more like 1/4 or 1/6 or sth due to the fact how yo uspaced the 1/3 gap before on 00:08:246 (1,2) - but I guess it makes sense pattern/gameplay wise so it should be fine anways

00:11:246 (4) - actually mapping the 1/3 clicks here would fit better imo. considering you also map them as clicks later

00:15:064 - at least add the clap-slidertick here too?
or maybe try to use a different rhythm anywhere in the section from 00:11:519 (1) - to 00:19:700 (2) - since it is the excat same tapping pattern the whole time :& Same for aftwerwards

00:16:700 (3) - uses the soft-hitnormal from the player's skin. use c1 set here or add soft-hitnormal2 as it sounds weird to have this sound different for no reason
00:28:610 (5,6,1) - 2 differently spaced 1/3 gaps immediately after each other make it a bit awkward to read imo. maybe map it as 1/3 "stream " instead of repslider and rearrange a bit?
00:29:247 (2,3) - same sound in the same combo but completely differen spacing?

00:34:974 (2,3,1) - :(.jpg

00:54:791 (5) - maybe remove finish here as the "finish spam" seem a bit too much

01:02:520 (3) - same sampleset thing as 00:16:700 (3) -
01:06:337 (2) - ^
01:15:065 (2) - ^

01:10:156 (3,1) - again.jpg.gif.rar.png
same hitsound/sampleset thing for other diffs


advanced
00:04:700 (4) - here you actually map those, but not on the harder difficulty?
00:11:155 (4,5) - this "slight overlap" doesnt look nice here imo, space them a bit less (since more would be too hard maybe) or maybe make it a slider?

00:32:973 (4,5) - might will be really unexpected for players since they play the 1/1 ticks for so long, suggestione:
=> 00:32:973 (4) - as 1/3 kickslider or
=> this rhythm http://i.imgur.com/O32lE1G.jpg or
=> this rhythm http://i.imgur.com/T48SMrL.jpg

00:37:337 (4,5) - this would also be better then since the player can now expect something on the 1/3 tick as they clicked it before

00:45:337 (3) - http://i.imgur.com/ZxGFdsS.jpg is that part actually rankable? should be fine since it is only a grey anchor but it still goes back the same path, idk

01:02:428 (2,3,4,5) - this seems more difficult than how you mapped it on hard, lol
01:03:064 - why is this completly ignored?
01:03:246 - note here if you plan on keeping 01:02:428 (2,3,4,5) - as it is, since you mapped the same musical pattern as 1/3 doubles there too and it feels strange to ignore this one then


normal
00:06:610 - there is a a sound and all here. having a whole empty measure when there is nor real need to feels a bit weird to play
00:17:246 (2,3,4) - do you really want this to be the hardest part of this diff?, it's as hard as 01:09:610 (2,3,4) - and 01:16:155 (2,3,4) - which deserve it way more. maybe nerf the first one a bit with a slider or sth?
00:35:246 (4,1) - not overlapping them like that would look much better
01:14:791 (1) - isnt that path a bit too unclear for a normal? since it is meant for players with barely any experience

looks pretty clean already, good luck with this!
Bonsai
ʕ•͡ᴥ•ʔ

General
  1. Maybe silence the end of the last spinner since it's only a passive beat?
Easy
  1. 00:24:611 (1,3) - Overlap intended?
  2. 00:33:337 (1) - Maybe you could move that more to the left and up a bit so 00:33:337 (1,2,3) can be evenly spaced? Since 00:37:700 (1,2,3) is the same pattern too
  3. This is the only diff where you didn't drag the break-thingy in the timeline to 00:49:700
  4. 01:09:610 (2,3,4,1) and 01:16:155 (2,3,4,1) - Four clickable 1/2s in a row seems a bit much when there's only been a single time where 3 1/2s were clickable, maybe 'introduce' that earlier or nerf it a bit? : \
  5. Just a suggestion, how about making the two 'intros' (until 00:11:519 and then 00:52:973 (1,2) -) with a bit lower SV so it's also kinda represented as an intro in the map? Because 00:11:519 (1,2) and 00:55:155 (1,2) are not any more dense than the intros so I think that could be improved this way
Advanced
  1. 00:42:882 - Missing hitsound? Generally I noticed that this is the only diff where those hitsounds are that regular, maybe make it similar in the Hard? Because in the Hard it seems rather random but I didn't mind it until I noticed that it's that regular here ^^
  2. 01:02:428 (2,3,4,5,7,8,9,1) - Until here you always spaced those out with x0,3 and never stacked them, why change that here?
Hard
  1. 00:38:700 (4,1) and 01:13:609 (4,1) - Those are the only two clickable 1/4s in the whole map that are spaced like that, seems like a rather unjustified difficutly spike to me, I'd suggest either adding more of them or stacking those two too
  2. 00:30:064 (1,2) - I don't know about these rhythms in the Kiai, the thing that makes the Kiais special is the melody but these rhythms more or less ignore the melody as it lands on a slidertail, which was also rather unexpected after being emphasized in the first combo 00:28:973 (1,2,3) -
  3. A looot of blankets could be improved a lot, and there are also inconsistencies in the spacing of blankets like 00:32:700 (6,7) with 00:37:065 (2,3,4) or like 00:31:155 (1,2,3) and are overlaps like 00:34:974 (2,1) and 00:43:701 (2,1) intended?
Not much to say, I hope it helped in some way ^^ Fun map though, osu! needs more 1/3 :D
Topic Starter
Bara-
Thanks guys!
Fixed almost all
Things I didn't fix
DS things, I use a steady DS structure in Normal, with 1.2 for the 1/1, and 1.0 for the 2/1
Some rhythm related things, as the 2/3 notes in Advanced, they feel as a fine build up

Oh, Lasse, I can't download the hitsounds, can you maybe upload them all together in a zip-file?
Lasse
sure, tried some other site to upload it:
https://up1.ca/#Fe52hfjuOy211X6tKWNdkw
phaZ
ʕ•͡ᴥ•ʔ

  1. your hit-normal sound is really quiet, and almost not audible. i made two versions which may be better http://puu.sh/lT4mJ/2ec062536d.wav (just louder) http://puu.sh/lT4oB/8be7518f6f.wav (has a more quiet standard-hitnormal sound mixed in it)
  2. 00:12:610 - 00:13:700 - 00:14:791 - and so on.. how about setting sampleset to drum?
[Normal]
  1. 01:14:790 (1) - http://puu.sh/lT3Cg/8e4e2dc8c8.jpg, fully symmetrical (rotate it 45° for prove if you need prove :p)
    296,148,74791,6,0,B|284:104|284:104|284:52,1,84.3333359069825,4|2,0:0|0:0,0:0:0:0:
[Advanced]
  1. 00:26:791 (1,2) - imo big symmetrical slider-patterns always look better when they are centred around the playfield-centre, so yeah.. °^°
  2. 00:45:337 (3) - Ok this slider looks weird, why not sth like this? http://puu.sh/lT4Y7/67578e6484.jpg
  3. 01:16:973 (1,2,3,1,2,3,4,1,2,3,1) - why not make something symmtrical instead of the "average" for the the showdown lel? like http://puu.sh/lT71w/0bb3e76f26.jpg
[Hard]
  1. 00:16:701 (3) - wrong clap? at least it sounds weird
  2. 00:25:700 (1) - it would look better if it were symmetrical around the red slider-waypoint http://puu.sh/lT7QR/60f82e90f0.jpg
  3. 00:46:155 (3) - standard claps sounds strange here again
  4. 01:02:520 (3) - ^
  5. why are the standard-claps in the 2nd kiai at different places compared with the 1st kiai :(?
[]

well, nothing more to say than that^^
Doormat
Hello- M4M thingy from your queue

[Normal]
  1. Not sure if you should be using SV multipliers for a normal, because then people are probably going to be saying things like “oh fix your distance snap” or things to similar effect
  2. 00:07:155 (1,2) – Maybe use the same slider shape here or something idk
  3. 00:33:064 (4,1) – This looks a little awkward in my opinion; I think you should move the (1) a bit to the left, e.g. try and make it similar to 00:37:428 (4,1)
  4. 00:35:246 (4,1) – The only overlap in this entire difficulty
  5. Start break at 00:49:700 and end at 00:51:882 so it’s consistent with Hard
  6. 00:58:700 – Feels a little empty in my opinion; you could place a circle with a clap here
  7. 01:08:246 (1) – I think making this shape symmetrical instead of giving one side some weird angle would look more visually pleasing; same thing at 01:14:791 (1)
[Advanced]
  1. 00:11:155 (4,5) – I’m not hearing any beats on these; if anything, the beat is on 00:11:246
  2. 00:17:519 (3) – Blanket here could use some refining
  3. 00:32:973 (4,5) – So this is for every double you use, but maybe you can stack them? It looks a little weird when they’re like this, in my opinion
  4. End break at 00:51:882 so it’s consistent with Hard
  5. 01:01:700 (1) – Blanket is slightly off sorry orzz
  6. 01:03:064 – Think you should place a beat here, since the clap is pretty strong; remove the clap from 01:03:337 (7) if you decide to go with this suggestion
[Hard]
  1. 00:11:246 (4) – Pretty sure the only beat here is the one on the white tick at 00:11:246; I’m not hearing any beats on the 1/3 beats
  2. 00:11:519 (1) – Why no clap on this slider tick but then you have a clap on the slider tick at 00:12:609 (1)? In my opinion I think you should make it consistent
  3. 00:14:791 (1) – Similar to the above, I think you should have a clap on the slider tick here
  4. 00:16:973 (1) – and 00:18:064 (1) – ^Yeah same thing here; this is the last one I’m gonna point out, but the gist of it is that I think it’s a little weird how you placed a clap on some of the slider ticks and then flat out ignored some of the others. I think being consistent here would work wonders for your map
  5. 00:19:973 (3,4,5) – Similar to 00:11:246 (4), the only beat I’m hearing here is the one on the white tick at 00:19:973
  6. 00:28:700 (6) – ^
  7. 00:33:064 (7,8,9) – ^yeah same for pretty much all these points, so this is the last one I’m gonna point out
  8. 00:58:428 (1) – I’d rotate this and move it so the slider end isn’t so close to 00:58:156 (3); this just looks bad aesthetically in my opinion
    SPOILER
    maybe something like this idk; in this example I rotated the highlighted slider by 30 degrees counterclockwise and then moved it to x236,y48. You don’t need to do exactly this, but you get the idea, right?
[]

Yeah that’s it; hope this helps ;)
FCL
okay, I'm the last xD
M4M from your queue
Not sure that your map needs to Widescreen support, although I probably something I don't understand
Also AiMod speaks that tags conflict with Hard diff
  • [Normal]
  1. distance snap (AiMod) argues that you have 10 warnings about distance, it's not fine i guess
  2. 00:06:610 - i'm not think miss this beat is good idea because yolu mapped same beat later
  3. 00:33:337 (1,2,3) -looks okay, but i suggest to straight flow here http://puu.sh/lTEWK/e91afc7304.jpg
  4. 00:41:791 (4,1) - same, straight flow will be better imo
  5. 01:14:791 (1) - you can improve slider, now it is not quite symmetrical
  6. 01:20:246 (1,2,1) - i can suggest for you do it symmetrical that fits your style. Just move 01:21:064 (2) - on 256 308 and 01:21:337 (1) - 318 256

  • [Advanced]
  1. 00:27:882 (2) - move on 268;316 so it looks better
  2. 00:27:882 (2,2) - oh, this overlap is not looks good, fix it
  3. 00:36:064 (2,3) - yea, i guess you can improve this blanket
  4. 01:18:610 (2,3,2,3) - i think you could be gradually increase the distance between them in accordance with the music

  • [Hard]
  1. 00:07:700 (2) - idk, in theory there is a blanket, but the end (2) does not look good. I think you can improve it
  2. 00:09:337 (1,2) - here I'm 100% sure that you can do better
  3. 00:09:882 (2,1) - looks weird, blanket maybe?
  4. 00:12:609 (1,2) - same, blanket
  5. 00:13:429 (3,1) - ^
  6. 00:15:610 (3,1) - improve it, it's not looks perfect now
  7. 00:16:701 (3,1) - ^
  8. 00:34:974 (2,1) - touch lightly, you could fix it
  9. 00:43:155 (1,2) - improve blanket
  10. 00:43:701 (2,1) - same as 00:34:974 (2,1), a small problem, but it should be corrected imo
  11. 00:54:064 (4,1) - idk, maybe rework this overlap?
  12. 00:55:155 (1,2) - improve blanket
  13. 01:09:883 (2,1) - same as 00:34:974 (2,1)

GL!
Aihuro
Hey Baraatje! NM request from my queue.
Well, here goes nothing.

General:
  1. Please enable "Widescreen Support" since you don't have a SB and also "Letterbox during break" and "Enable countdown" because it is unnecessary.


Normal:
  1. 00:06:610 - I can hear a strong beat here. Why not add a note here to continue the flow as well?
  2. 00:07:155 (1,2) - Maybe copy and paste them so that they look alike.
  3. 00:24:611 (1,3) - I don't really like this overlap here. Please try to avoid it by placing the note here: X: 320 Y: 328.
  4. 00:33:337 (1,2,3) - I suggest you do something like this instead: http://puu.sh/lTPj1/f28223ffd3.jpg. It looks neater imo.
  5. 00:45:337 (2) - Move this slider just a little bit lower here: X: 228 Y: 116. It will improve the blanket with this slider: 00:44:246 (1) -
  6. 01:03:610 (4,1) - The DS between these two notes are a little bit off. Please fix that.
  7. This diff looks pretty good~!


Advance:
  1. 00:37:428 (5,3) - Stack them?
  2. Very nice diff, could hardly found anything!


Hard:
  1. 00:16:701 (3) - Uhm, this clap doesn't sound right. . or. .
  2. Same here. Good job!

I love the mapset!
Good luck with ranking~ :)
Topic Starter
Bara-
I love how everyone points out the same things
Stupid BSS
Will check the 3 recent mods later, but I believe I already fixed most things :P, but I couldn't upload it >>___>>
I believe if I could update it earlier, 90% of the things mentioned by you didn't need to be mentioned
The first 3 mods already pointed almost everything out
Oh, yeah, updated the histounds, completely forgot to redo the green-lines for hrad >>___>>
Thanks
#12SP hype
#TimeToCallABN(WhenICanFinallyUpdateThisMap)
#BSSIsAJerk
Underforest


Special no-rules modding


No problems found :) Congrats
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