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Hana - MAJICK

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Topic Starter
Electoz

Doormat wrote:

Hello, from my NM queue-

Not really a fan of the Grisaia series (the artstyle looks a little weird to me) but this is a pretty catchy song~

Difficulties looked at: Easy, Normal, DominikWW’s Advanced, Hard, Mathew’s Hard+, Nathan’s Insane
  • - bolded difficulties are the ones that I modded
Easy
  1. 00:02:662 (1) – I don’t think having the slider end on the downbeat is a good idea; the downbeat (big white tick) has a really strong beat, and I think it would be better if you did something similar to what you did in Normal here fixed
  2. 00:10:801 (1) – Shorten this spinner so that it starts at 00:11:266 and ends on 00:14:480 fixed
  3. 00:28:116 (1,2,3) – Your rhythm here feels incredibly awkward. Maybe try a rhythm like this? I think it fits the song more nicely fixed
  4. 00:32:377 (1) – Extend this slider so that it ends on 00:33:230 and not 00:33:059 fixed
  5. 00:39:707 (2,3) – Please don’t end these sliders on downbeats =w=;; fixed, sry.
  6. 00:58:457 (1) – I think you should move this to 00:58:116 and make it into a 4/1 repeat slider. Also, there’s an unnecessary middle pivot in this slider; delete it. fixed
  7. 01:01:866 (3) – Don’t end this on the red tick; it feels off. End it on the white tick at 01:03:230 fixed
  8. 01:22:661 (4,5,1) – This felt a little awkward to play; the rhythm feels really off here. Maybe you can try a rhythm like this? fixed I changed the last hitcircle into a slider because it feels a bit off.
  9. 01:30:502 (3) – I’d divide this up into a circle and 3/2 slider; the downbeat is really strong and I think it’d be a wasted opportunity if it was in the middle of a slider fixed
  10. 01:31:866 (5) – Same thing as above; split this slider into a circle and a 3/2 slider
fixed

Normal
  1. 00:05:220 (3) – I think you should move this to 00:04:987 and make it a 1/2 repeat slider. It fits the rhythm nicely fixed, but not as you suggested.
  2. 00:10:801 (1) – Same spinner problem here that you had in Easy; have it start at 00:11:266 and ends on 00:14:480 fixed
  3. 00:38:684 (1,2) – Reverse the order of these so that the circle is before the slider. Also, place the new combo at 00:39:025 fixed
    SPOILER
    for context, the (1) in the image is placed at 00:39:025
  4. 00:58:798 (2) – Fix this blanket I see nothing wrong here, or did I miss something?
  5. 01:11:411 (1) – I’m not sure if there’s enough recovery time between the end of the spinner to 01:13:627 (1). I think it's fine here,and I put the next slider in the middle of the screen to ensure that beginner players are able to play this.
  6. 01:15:332 (3) – Shorten this into a 1/1 slider (it should end on the red tick at 01:15:673 It sounds a bit off, so I will not change it, for now.
  7. 01:32:207 (4) – Fix this blanket
fixed

Hard
  1. 00:08:708 (5) – This slider feels really long and out of place with what you did before it. Maybe try something like this? fixed
    SPOILER
    for context the (5) in the image is at 00:08:708
  2. 00:10:801 (1) – Same spinner problem you have on almost all the other difficulties. fixed
  3. 00:35:275 (1,2) – I’d reverse the order here, so that the circle comes before the slider fixed
  4. 01:07:320 (1,2,3) – I’d use the same slider shape here fixed
  5. 01:11:411 (1) – This spinner feels like it starts too early and ends too late in my opinion; maybe have it start on 01:11:752 and end on 01:13:116? fixed
  6. 01:25:559 (4) – Blanket fix please- fixed
  7. 01:27:775 (2) – I think this slider is a little too long; make it a 1/2 slider instead It's a bit sudden, so I will keep it as it is
  8. 01:29:309 (6) – Why is this ending on a blue tick? It feels like it ends too early. Have the slider end on 01:29:991 instead fixed


--
Hope this helps you out ;)
Thanks for your effort for modding every diffs. :D

@ Mathew : bg's changed now, thanks.
_handholding
Here is my updated diff

http://puu.sh/lcQB7/7845264732.osu

I havent used the new background so if you can could you change it for me :)
DominikWW

Neil Leo wrote:

DominikWW's Advanced:
  1. Sliders here overlaps each other, looking just like a very long one. It would be better if you increase the slider velocity into 0.85x and distance snapping into 1.3x and circle size to 3.5 to cope with the difficuly spread.
I will think about it.

Doormat wrote:

DominikWW’s Advanced
  1. 00:02:662 (1) – Don’t end this slider on the downbeat; do something similar to what the other mappers did in Normal or Hard ok changed
  2. 00:28:798 (2) – Fix this blanket please- fixed
  3. 00:32:377 (1,2,3,4,5,6,7,8,9,10,11) – This combo is really long and looks out of place with the rest of the song changed
  4. 00:45:161 (5) – I feel like this slider is a little bit too long. Maybe shorten it into a 1/1 slider? (have it end on the white tick at 00:45:502) changed
  5. 01:19:934 (3) – This repeat slider doesn’t really make sense in my opinion, as the beat on 01:20:445 is much stronger than the one on 01:20:616. Maybe try something like this? ok changed
  6. 01:30:843 (3) – ^
  7. 01:23:855 (5) – Why is this ending on a blue tick? It feels like it ends too early. Have the slider end on 01:24:366 instead huch? I have no idea xD Fixed.

Advance
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW Mathew
BeatmapID:813087
BeatmapSetID:365163

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"majick_bg.JPG",0,0
//Break Periods
2,14680,26916
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3825,465.116279069767,4,2,1,20,1,0
14480,340.909090909091,4,2,1,65,1,0
28116,-66.6666666666667,4,2,1,40,0,0
37661,-66.6666666666667,4,2,1,60,0,0
43627,-66.6666666666667,4,2,1,70,0,0
47548,-66.6666666666667,4,2,1,75,0,0
51809,-50,4,2,1,75,0,0
53002,-66.6666666666667,4,2,1,75,0,0
74480,-66.6666666666667,4,2,1,90,0,1
96298,-66.6666666666667,4,2,1,80,0,0


[Colours]
Combo1 : 68,140,227
Combo2 : 255,102,179
Combo3 : 255,192,0
Combo4 : 242,24,57

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Slayed_old_1
sup.
#from_my_queue

overall

1. change BG size to 1366x768 and rename it to bg.jpg

2. probably u should find a better video, can this is too low

advanced

increase spacing. now its too little for an advanced

1. 00:30:673 (5) - this overlapping doesnt look ok, probably u should replave this slider somewhere else

2. 00:41:752 (2) - strong beat is here, so u should put NC here and put away it from 00:41:411 (1) -

3. 00:44:139 (2,3,4) - really bad place, its very hard to read. use my 1st advice and remap it with another spacing

4. 00:46:014 (6) - strong beat here, NC

5. 00:51:809 (5) - this slider ends on a big white tick (that should be clickable), also this speed change doesnt look nice for an advanced. try to do smth with this slider

6. 01:12:093 (3) - another slider that ends on a big white tick

7. 01:18:400 (4) - stack the end of this slider with this note 01:19:764 (2)


hard

its a very strange hard lol. its smth like advanced or what

1. the green tick from here 00:03:824 - should be placed here 00:04:057, so there will be normal spacing between these 2 notes 00:03:359 (2,3) -

2. 00:05:685 - missing a note on a big white tick is a bad idea. my suggestion to you is to put a circle here 00:05:452 - and stack a 1/1 slider here: 00:05:685

3. 00:09:173 (7) - same as ^. also its a very bad slider. try smth like this: bump

4. 00:26:752 (1) - break should end here, because its a big white tick, aslo it will be better for rhytm. this is my suggestion how to map this part:



5. 00:27:945 (6) - this note is useless, it doesnt match anything here, i can suggest u to put it away

6. 00:31:355 (2) - you are missing 2 many nores here. its very bad for hard. try to map every white/red tick in this period of time: 00:31:355 - 00:32:207, also do this note 00:32:207 - clickable (not the end/middle of the slider)

7. 00:32:718 (1,4) - probably these 2 blankets should be similar to each other. 00:34:252 (6) - probably, this too

8. 00:38:684 (1) - stack this note with the end of this slider 00:39:707 (5)

9. 00:44:480 (1) - stack the end of this slider with the end of this 00:43:457 (2) - slider

10. 00:52:832 (1,4) - correct the overlapping here, it doesnt fit your map :x

11. 00:54:195 (6,8) - same as 8

12. 01:08:002 (2,3) - same as 10

13. 01:14:820 (4,6) - again overlapping

14. 01:17:548 (5,8) - stack these notes

15. 01:25:389 (3,4,5,6,7) - 2 much overlapping here. i can suggest you to remap this part because it really dosnt look ok

16. 01:28:457 (3,4,5,6) - ^

17. 01:35:445 (5) - end this slider here 01:36:127 - because vocal is going up to this point
DominikWW

ohyeahitsjustme wrote:

sup.
#from_my_queue

advanced
increase spacing. now its too little for an advanced I was too lazy the last time. But You're the second one who mentioned that so I will change it ^^

1. 00:30:673 (5) - this overlapping doesnt look ok, probably u should replave this slider somewhere else

2. 00:41:752 (2) - strong beat is here, so u should put NC here and put away it from 00:41:411 (1) - fixed

3. 00:44:139 (2,3,4) - really bad place, its very hard to read. use my 1st advice and remap it with another spacing

4. 00:46:014 (6) - strong beat here, NC changed

5. 00:51:809 (5) - this slider ends on a big white tick (that should be clickable), also this speed change doesnt look nice for an advanced. try to do smth with this slider First I didn't want to change it because I like this one. But I think you're right the speed change doesn't fit very well to advance

6. 01:12:093 (3) - another slider that ends on a big white tick changed

7. 01:18:400 (4) - stack the end of this slider with this note 01:19:764 (2)

Thanks for the mod =)

Update:

Advance
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW Mathew
BeatmapID:813087
BeatmapSetID:365163

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"majick_bg.JPG",0,0
//Break Periods
2,14680,26916
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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14480,340.909090909091,4,2,1,65,1,0
28116,-66.6666666666667,4,2,1,40,0,0
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53002,-66.6666666666667,4,2,1,75,0,0
74480,-66.6666666666667,4,2,1,90,0,1
96298,-66.6666666666667,4,2,1,80,0,0


[Colours]
Combo1 : 68,140,227
Combo2 : 255,102,179
Combo3 : 255,192,0
Combo4 : 242,24,57

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Topic Starter
Electoz

ohyeahitsjustme wrote:

sup.
#from_my_queue

overall

1. change BG size to 1366x768 and rename it to bg.jpg

2. probably u should find a better video, can this is too low this is the best I can find, sorry. (it's 480p already and if I were put sth like 720p or more in then it will be like 30mb+)

hard

its a very strange hard lol. its smth like advanced or what

1. the green tick from here 00:03:824 - should be placed here 00:04:057, so there will be normal spacing between these 2 notes 00:03:359 (2,3) - replaced the green tick

2. 00:05:685 - missing a note on a big white tick is a bad idea. my suggestion to you is to put a circle here 00:05:452 - and stack a 1/1 slider here: 00:05:685 changed the circle you suggested and the previous one to a slider, since having 3 hitcircle continuously looks weird imo.

3. 00:09:173 (7) - same as ^. also its a very bad slider. try smth like this: bump fixed

4. 00:26:752 (1) - break should end here, because its a big white tick, aslo it will be better for rhytm. this is my suggestion how to map this part:

not sure here, because it seems weird to end the break before the vocals

5. 00:27:945 (6) - this note is useless, it doesnt match anything here, i can suggest u to put it away it does match the lyrics but I think removing this sounds better, fixed.

6. 00:31:355 (2) - you are missing 2 many nores here. its very bad for hard. try to map every white/red tick in this period of time: 00:31:355 - 00:32:207, also do this note 00:32:207 - clickable (not the end/middle of the slider) remapped

7. 00:32:718 (1,4) - probably these 2 blankets should be similar to each other. 00:34:252 (6) - probably, this too fixed

8. 00:38:684 (1) - stack this note with the end of this slider 00:39:707 (5) fixed

9. 00:44:480 (1) - stack the end of this slider with the end of this 00:43:457 (2) - slider fixed

10. 00:52:832 (1,4) - correct the overlapping here, it doesnt fit your map :x fixed

11. 00:54:195 (6,8) - same as 8 fixed

12. 01:08:002 (2,3) - same as 10 fixed

13. 01:14:820 (4,6) - again overlapping fixed

14. 01:17:548 (5,8) - stack these notes fixed

15. 01:25:389 (3,4,5,6,7) - 2 much overlapping here. i can suggest you to remap this part because it really dosnt look ok fixed

16. 01:28:457 (3,4,5,6) - ^ fixed

17. 01:35:445 (5) - end this slider here 01:36:127 - because vocal is going up to this point[/color] I put a reverse to the slider instead
Thanks for the mod.
Prismetical
Heya! :3

Easy
01:17:548 (3) - circle, if you say you don't wanna make it harder then look here what you did 01:22:661 (4,5,1) - :3

Normal
00:10:801 (1) - slider? (voice)

Advanced
00:06:615 (5) - make it straight, looks ugly
01:16:355 (6) - don't reverse at all, if you do a not reversing slider and fill the rest it will be much more fun then 4 reverses
01:27:264 (6) - ^
00:54:195 (3) - ^

Hard
00:04:987 (5,6,7) - plays better
00:10:801 (1) - slider? (voice) (same as in Normal)
00:58:457 (2) - shape?

Cool map!
Good luck on getting ranked!
Topic Starter
Electoz

Prismetical wrote:

Heya! :3

Easy
01:17:548 (3) - circle, if you say you don't wanna make it harder then look here what you did 01:22:661 (4,5,1) - :3 fixed


Normal
00:10:801 (1) - slider? (voice) I think this is fine.

Hard
00:04:987 (5,6,7) - plays better It doesn't feel fit the rythm to leave that white tick empty
00:10:801 (1) - slider? (voice) (same as in Normal) I think this is fine.
00:58:457 (2) - shape? changed position instead

Cool map!
Good luck on getting ranked!
Thanks ;)
Sidetail
:D Don't kds this until you try this and find this helpful


  • Easy
  1. 00:07:545 (2) - At the end of the slider, there is a melody tone. As this slider doesn't seem to follow the vocals, try cutting this slider to half and put another slider at (00:08:476) so that it goes with melody.
  2. 00:09:406 (3) - Make this a longer slider. http://puu.sh/lpAUe/1dce17517b.jpg
  3. Put another slider (1/2) at 00:10:801 (4) - and move spinner one tick back (and shorten the spinner one tick at the end) Should look like this: http://puu.sh/lpAXX/6250b4652e.jpg
  4. 01:07:661 (1) - Something feels empty here. I tried: http://puu.sh/lpBXq/d7a2638301.jpg
  5. 01:13:116 (2) - Just circle is okay for Easy diff.
  6. 01:22:661 (3) - Change to circle and add slider after http://puu.sh/lpC9G/46bc0c7f76.jpg

    Pointing out some 1/2 spams to improve rhythms
  7. 00:29:480 (2) - Change second slider to http://puu.sh/lpBw9/81e159c1dc.jpg
  8. 00:40:389 (2) - Change second slider to ^http://puu.sh/lpBG3/7e3c430e9f.jpg
  9. 00:59:480 (2) - Change second slider to ^
  10. 00:48:570 (2) - Change this slider to circles. (Being more consistent as before as you are building up emphasis)
  11. 01:03:570 (1,2,3) - Remove all of these and do this: http://puu.sh/lpBgE/6c87f456f1.jpg
  12. 00:49:934 (3,1) - Change to: http://puu.sh/lpBqN/b53fa36689.jpg
  13. 01:32:207 (3,1) - http://puu.sh/lpCh6/7456511f59.jpg

    Don't be afraid to use red ticks in Easy/Normal. If it works nicely with songs, it will make things better.

Just leaving only Easy as I ran out my time to mod for today... If you agree with the rhythm fixes, will further help you with Easy / Normal, other than that I will skip and move on the higher diff if I have time. Sorry ~
Topic Starter
Electoz

BetaStar wrote:

:D Don't kds this until you try this and find this helpful


  • Easy
  1. 00:07:545 (2) - At the end of the slider, there is a melody tone. As this slider doesn't seem to follow the vocals, try cutting this slider to half and put another slider at (00:08:476) so that it goes with melody. DS-Senpai makes it overlap and I don't want to make an overlap in Easy, also I want the downbeat to be clickable.
  2. 00:09:406 (3) - Make this a longer slider. http://puu.sh/lpAUe/1dce17517b.jpg fixed
  3. Put another slider (1/2) at 00:10:801 (4) - and move spinner one tick back (and shorten the spinner one tick at the end) Should look like this: http://puu.sh/lpAXX/6250b4652e.jpg fixed
  4. 01:07:661 (1) - Something feels empty here. I tried: http://puu.sh/lpBXq/d7a2638301.jpg That reverse on the red tick doesn't fit anything imo.
  5. 01:13:116 (2) - Just circle is okay for Easy diff. fixed
  6. 01:22:661 (3) - Change to circle and add slider after http://puu.sh/lpC9G/46bc0c7f76.jpg I think it's fine, it'll sounds a bit weird for not following the vocals though.

    Pointing out some 1/2 spams to improve rhythms
  7. 00:29:480 (2) - Change second slider to http://puu.sh/lpBw9/81e159c1dc.jpg
  8. 00:40:389 (2) - Change second slider to ^http://puu.sh/lpBG3/7e3c430e9f.jpg
  9. 00:59:480 (2) - Change second slider to ^
  10. 00:48:570 (2) - Change this slider to circles. (Being more consistent as before as you are building up emphasis)
  11. 01:03:570 (1,2,3) - Remove all of these and do this: http://puu.sh/lpBgE/6c87f456f1.jpg
  12. 00:49:934 (3,1) - Change to: http://puu.sh/lpBqN/b53fa36689.jpg
  13. 01:32:207 (3,1) - http://puu.sh/lpCh6/7456511f59.jpg Yeah, I have tried following the vocals but it doesn't look so good.

    Don't be afraid to use red ticks in Easy/Normal. If it works nicely with songs, it will make things better.

Just leaving only Easy as I ran out my time to mod for today... If you agree with the rhythm fixes, will further help you with Easy / Normal, other than that I will skip and move on the higher diff if I have time. Sorry ~

As for the 1/2 spams
They look a bit rushed though, because I set sv so low so I want the player to act slowly with the beats too. Also as I said, the reverse sliders on the red tick mostly don't match anything in the song, so this map will be like [very~very~easy~] << sth like that.

Thanks for the mod and keep'em coming! MOD MOD MOD MOD MOD MOD MOD KUDASAIIIIIIIII
Seijiro
Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size

[Nathan's Insane]
  • Tbh, I dunno why you use so many different shapes for the sliders before the spinner at the beginning, but oh well, who cares...

    00:19:423 (3) - I'd rather increase the distance from the previous object, maybe with a Ctrl + G... The current spacings feels more like 1/2, not 1/1

    00:24:707 (2,1) - I don't really like overlaps :/

    00:21:809 (3,4) - I thought that you were going to place the movement 3 --> 4 downwards... On 4 there is such a strong beat, yet you waste it with a straight flow D:

    00:28:116 - 00:52:661 - You wasted like half of your beats on breaks, wtf. It is also hard to understand what you're actually following:
    00:29:991 (3) - vocals;
    00:31:014 (1) - Start on piano, end on piano's reverberation (which is synthetically modified);
    00:33:570 (1) - Start and end on piano high pitch notes, repeat on nothing;
    00:35:275 (2) - Didn't get it tbh;
    00:36:298 (1) - Vocals
    And so on...
    Maybe this is a bit harsh, but imo that's not the best choice to map this part (I'm referring also to the second half of the section, where you keep using the counter-beat as the strong beat)

    01:12:775 (1,2,3) - This spacing is way too cramped here to even read it properly :/ Increase it please

    01:13:627 - Missing note I guess. It's the same instrument used to map 01:13:116 (3,4) -

    01:20:445 (2,1) - This spacing is too short compared to the rest of your map

    01:21:809 (2,1) - Same ^

    01:34:593 (5,1) - After seeing 01:34:252 (3,4,5) - , 01:34:593 (5,1) - looks like a 1/2 note. Increase the spacing or put another stacked circle under 5

    Maybe add at least 0.5 to the OD... it's the hardest diff after all and you have only jumps

[Mathew's Hard+]
  • Explain the OD8 which is something that even on Insanes is hard to find. Be serious please, even if this is a Hard+ it's not an Insane, which means that 7 is the upper limit

    The spacing on more quiet parts is awfully short: a lot of objects are almost touching each other

    00:32:889 (3,4) - Intentional stack?

    00:39:025 (1,2) - The order if these objects is the opposite one: first goes the slider and then goes the circle. The strong beat is at 00:39:025 - so you can't place the slider on a more weaker note like the current one

    00:54:025 (1,2) - Same ^

    00:57:264 (3,4) - I'd rather use a 1/1 slider as you did till now. Cleaner and more beautiful to play too

    00:59:480 (1,2) - Again, as before, your objects' order is inverted

    01:05:957 (4,1) - Same ^

    01:13:968 (3,1) - Misleading spacing: it looks more like a 1/2

    01:27:264 (3,4) - If you really want slider on red ticks, add a repeat on 3 and remove 4. It's less stressing to understand it while playing

    01:30:332 (5,1) - ... If you were trying to follow vocals, you took the wrong tick once again. f you wanted to follow instruments, it doesn't change

    01:33:059 (3,1) - Not so perfect stack

    01:34:934 (1,2) - I'd rather put a 1/1 slider starting from 1 and using the remain beats for another slider

[Hard]
  • The general spacing on the quiet parts is too low imo

    00:07:545 (4,5,6) - What about converting them into 2 1/1 sliders?

    00:10:801 - Why did you skip this note... it feels way too empty

    00:14:480 - Break on a Hard diff on a TV Size? Isn't this a bit too lazy? .-. It is also one of the most rhythmical parts in the song

    00:30:843 (7,1) - The difference in spacing between before and after 7 creates a bad flow, because the note on 1 is way stronger, yet it is less emphasized this way. Try putting 7 under 6's tail and do a Ctrl + G on 1

    00:43:116 (1,2,3) - Lower spacing for no apparent reason imo. You have x1.20 between these, while you used x1.50 before, so why...

    01:07:320 (1,2,3) - This one isn't really a triangle, since the orientation of those 3 isn't 120° each. Take the first one as a clone, Duplicate it (select and Ctrl +D) and then rotate the dupe (Ctrl + Shift + R) by wither 120° or -120° based on where you intend to move it

    All the other maps finish at 01:42:945 - , why yours doesn't lol
General suggestion: try to not follow so much the vocals all the time. It gets boring after a while...

[DominikWW's Advanced]
  • 00:11:731 (1) - Maybe make this spinner start 1/2 earlier

    00:15:161 - As I said for the previous diff: it is a bit lazy to not map one of the most interesting parts on this song and above all this is a TV Size: it's already short, do not shorten it any further

    00:44:139 (2,3) - Why just only one gets stacked while the other is left alone on the field? Use the same concept to place circles in the same combo please: it helps reading the map for newbie players

    00:54:195 (3) - Using an even number of repeats confuses players a lot, above all at this difficulty. Remove a repeat or even both

    00:59:650 (3) - Same ^

    01:01:866 (3) - I might be too finicky, but this shape isn't so clean and tidy... It can be polished more imo

    01:06:127 (2) - Same ^

    01:14:650 (1,2) - We talked about this earlier: either stack them both or either deploy them on the field

    01:16:355 (6) - Remove at least on repeat please

    01:19:423 (1,2) - You should first use a circle, and then use the slider. As it is now you give more emphasis on the red ticks, which have no strong beat so far

    01:25:559 (1,2) - You already know

    01:27:264 (6) - Same ^, since it's basically copy pasta

    01:39:025 - Same as for the previous diff. It's a TV Size, so map it till the end please (01:42:945 - )
Generally speaking this is a Normal diff, not an Advanced. Just because there are few more notes here and there it doesn't change much lol

[Normal]
  • 00:10:801 - Why skipping this note...

    00:14:480 - Useless break on a TV Size imo

    00:32:207 (1,1) - Why double NC here? Remove the second one please

    00:58:798 (2,4) - Kinda uncool overlap

    01:02:207 (3) - This whole object can be deleted, since it's mapped on anything relevant at all: you're not following vocals, nor instruments, so what are you following? Also, avoid using an even number of repeats on the lowest diffs of a mapset

    01:11:411 (1,1) - It is a rule to give a good amount of time to rest to the player after a spinner. On Normal diffs the average is about 2 measures, while here you have only 1 and a half. Imo you should remove 01:13:627 (1) - completely (see t/241019&start=0 for more info)

    01:33:059 (1,1,1) - Rainbow! No, remove 2 NCs, you don't need them

    01:35:786 (3) - Too attached to the slider where there is no actual beat to be emphasized. Moved this note 1/2 later please
OD, HP and AR can be lowered by 1 all

[Easy]
  • 00:11:499 (1) - This spinner starts clearly 1/2 earlier

    00:14:480 - Map the break please

    00:44:480 (1,1) - Again multiple NCs without reason...

    01:25:389 (1,1) - Which is the right NC here? =3=

    01:25:389 - From here on you use only 2/1 sliders... Boooooring. We're in the kiai time too, why such sloppy rhythm D: You usded a lot of 1/1 before when you actually didn't need them too D:

    01:41:582 - I'd prefer to end the map here...

Alright, that's all from me
Good luck~
_handholding
[quote="MrSergio"]Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size will uncheck for my diff

[Nathan's Insane]
  • Tbh, I dunno why you use so many different shapes for the sliders before the spinner at the beginning, but oh well, who cares... Will resahpe them since theyre ugly anyways :(

    00:19:423 (3) - I'd rather increase the distance from the previous object, maybe with a Ctrl + G... The current spacings feels more like 1/2, not 1/1 used ctrl +G since it plays so nicely

    00:24:707 (2,1) - I don't really like overlaps :/ get used to them, lol jk. fixed

    00:21:809 (3,4) - I thought that you were going to place the movement 3 --> 4 downwards... On 4 there is such a strong beat, yet you waste it with a straight flow D: I think its fine, Only other thing that would suit here is a set of jumps which I didnt want

    00:28:116 - 00:52:661 - You wasted like half of your beats on breaks, wtf. It is also hard to understand what you're actually following:
    00:29:991 (3) - vocals;
    00:31:014 (1) - Start on piano, end on piano's reverberation (which is synthetically modified);
    00:33:570 (1) - Start and end on piano high pitch notes, repeat on nothing;
    00:35:275 (2) - Didn't get it tbh;
    00:36:298 (1) - Vocals
    And so on...
    I didnt realize it was this bad until you pointed it out to me. Remapping this entire section
    Maybe this is a bit harsh, but imo that's not the best choice to map this part (I'm referring also to the second half of the section, where you keep using the counter-beat as the strong beat)

    01:12:775 (1,2,3) - This spacing is way too cramped here to even read it properly :/ Increase it please Spacing was fine imo howeve I've remapped this section with bigger spaces anyway

    01:13:627 - Missing note I guess. It's the same instrument used to map 01:13:116 (3,4) - added

    01:20:445 (2,1) - This spacing is too short compared to the rest of your map increased the spacing a bit

    01:21:809 (2,1) - Same ^ ^

    01:34:593 (5,1) - After seeing 01:34:252 (3,4,5) - , 01:34:593 (5,1) - looks like a 1/2 note. Increase the spacing or put another stacked circle under 5 altered the spacing

    Maybe add at least 0.5 to the OD... it's the hardest diff after all and you have only jumps changed to OD 8


Thanks for the mod :)

Here's my update. My diff sucks a bit less now http://puu.sh/ls1WZ/2583ebb1a5.osz

I forgot to uncheck letter boxing. Could you do it for me :)
DominikWW

Prismetical wrote:

Heya! :3

Advanced
00:06:615 (5) - make it straight, looks ugly
01:16:355 (6) - don't reverse at all, if you do a not reversing slider and fill the rest it will be much more fun then 4 reverses
01:27:264 (6) - ^
00:54:195 (3) - ^
I've changed this parts you've mentioned ^^
Thx =)

MrSergio wrote:

Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size k. I do it in my diff.


[DominikWW's Advanced]
  • 00:11:731 (1) - Maybe make this spinner start 1/2 earlier why not

    00:15:161 - As I said for the previous diff: it is a bit lazy to not map one of the most interesting parts on this song and above all this is a TV Size: it's already short, do not shorten it any further agree. I've mapped

    00:44:139 (2,3) - Why just only one gets stacked while the other is left alone on the field? Use the same concept to place circles in the same combo please: it helps reading the map for newbie players yeah makes sense. I've changed all this parts.

    00:54:195 (3) - Using an even number of repeats confuses players a lot, above all at this difficulty. Remove a repeat or even both I've changed them

    00:59:650 (3) - Same ^

    01:01:866 (3) - I might be too finicky, but this shape isn't so clean and tidy... It can be polished more imo I've changed this part

    01:06:127 (2) - Same ^

    01:14:650 (1,2) - We talked about this earlier: either stack them both or either deploy them on the field

    01:16:355 (6) - Remove at least on repeat please

    01:19:423 (1,2) - You should first use a circle, and then use the slider. As it is now you give more emphasis on the red ticks, which have no strong beat so far

    01:25:559 (1,2) - You already know

    01:27:264 (6) - Same ^, since it's basically copy pasta

    01:39:025 - Same as for the previous diff. It's a TV Size, so map it till the end please (01:42:945 - ) Mapped
Generally speaking this is a Normal diff, not an Advanced. Just because there are few more notes here and there it doesn't change much lol I've changed some parts/ added new parts. I think it is much diffrent now on the new Update. So I think it's fine now to call it "Advance".
Thanks for the mod. You've mentioned some important points. ;)


New Update
Advance
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW Mathew
BeatmapID:813087
BeatmapSetID:365163

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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74480,-66.6666666666667,4,2,1,90,0,1
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[Colours]
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Combo2 : 255,102,179
Combo3 : 255,192,0
Combo4 : 242,24,57

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244,264,52661,2,0,L|164:232,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
144,216,53002,6,0,P|100:180|88:116,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
208,108,53684,2,0,L|256:80,1,48.750001859665
364,32,54195,2,0,L|432:68,1,48.750001859665,2|0,0:0|0:0,0:0:0:0:
444,108,54536,1,0,0:0:0:0:
408,160,54707,1,0,0:0:0:0:
428,216,54877,2,0,P|410:260|372:290,1,97.50000371933
180,288,55730,6,0,P|140:256|124:204,2,97.50000371933,2|0|0,0:0|0:0|0:0,0:0:0:0:
244,180,56752,2,0,L|244:76,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
304,56,57264,2,0,P|368:28|440:28,1,97.50000371933
440,68,57775,2,0,P|480:100|496:164,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
492,204,58286,6,0,P|440:264|368:276,1,146.250005578995,0|2,0:0|0:0,0:0:0:0:
252,292,59139,2,0,L|180:312,1,48.750001859665
80,324,59650,1,0,0:0:0:0:
48,268,59820,2,0,L|-12:256,2,48.750001859665,2|0|2,0:0|0:0|0:0,0:0:0:0:
76,212,60332,2,0,L|144:128,1,97.50000371933
280,12,61184,5,8,0:0:0:0:
400,60,61525,1,8,0:0:0:0:
508,128,61866,2,2,B|560:204|468:256,1,146.250005578995,10|8,0:0|0:0,0:0:0:0:
412,256,62548,2,8,L|336:256,1,48.750001859665
444,356,63059,1,8,0:0:0:0:
380,356,63230,2,8,L|312:356,1,48.750001859665,0|8,0:0|0:0,0:0:0:0:
268,352,63570,6,0,P|180:320|164:288,1,97.50000371933,4|0,0:0|0:0,0:0:0:0:
180,256,64082,2,0,L|180:156,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
188,96,64593,1,0,0:0:0:0:
240,60,64764,1,2,0:0:0:0:
424,8,65275,6,0,P|476:32|504:64,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
396,132,65957,2,0,L|416:192,1,48.750001859665,0|2,0:0|0:0,0:0:0:0:
428,240,66298,2,2,B|500:272|421:304|421:304|361:333|420:368,1,195.00000743866,0|0,0:0|0:0,0:0:0:0:
295,367,67320,6,0,P|259:323|207:295,2,97.50000371933,0|2|0,0:0|0:0|0:0,0:0:0:0:
292,235,68343,2,0,P|256:283|204:307,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
100,328,69025,2,0,P|36:280|20:200,1,146.250005578995,2|0,0:0|0:0,0:0:0:0:
24,156,69707,2,0,B|56:92|128:72,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
216,60,70389,2,0,L|272:60,1,48.750001859665,0|2,0:0|0:0,0:0:0:0:
376,120,70900,1,0,0:0:0:0:
344,176,71070,1,2,0:0:0:0:
364,236,71241,5,2,0:0:0:0:
364,236,71411,2,0,P|320:304|272:320,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
248,200,72093,2,0,B|180:240|176:312,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
116,376,72775,1,0,0:0:0:0:
68,336,72945,1,0,0:0:0:0:
28,284,73116,2,0,L|16:228,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
8,112,73627,5,0,0:0:0:0:
104,32,73968,1,2,0:0:0:0:
104,32,74139,2,0,L|208:32,1,97.50000371933,8|0,0:0|0:0,0:0:0:0:
264,36,74650,5,2,0:0:0:0:
316,68,74820,1,2,0:0:0:0:
376,48,74991,2,0,B|432:56|432:56|476:120,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
476,148,75502,1,8,0:0:0:0:
456,208,75673,2,0,P|436:272|368:324,1,146.250005578995,2|8,0:0|0:0,0:0:0:0:
316,340,76355,2,0,L|236:364,1,48.750001859665,2|0,0:0|0:0,0:0:0:0:
216,320,76695,1,2,0:0:0:0:
172,368,76866,1,8,0:0:0:0:
116,336,77036,2,2,P|76:312|64:252,1,97.50000371933
64,204,77548,5,8,0:0:0:0:
64,204,77718,2,0,P|68:144|108:104,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
144,84,78230,1,8,0:0:0:0:
206,70,78400,2,2,P|294:114|254:174,1,195.00000743866,2|8,0:0|0:0,0:0:0:0:
128,176,79423,5,2,0:0:0:0:
176,216,79593,2,0,L|248:240,1,48.750001859665,2|8,0:0|0:0,0:0:0:0:
254,173,79934,2,0,P|324:180|352:228,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
364,256,80445,1,0,0:0:0:0:
176,216,80957,5,8,0:0:0:0:
243,321,81298,2,2,P|336:292|371:233,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
268,92,82320,5,8,0:0:0:0:
148,52,82661,2,0,L|56:92,1,97.50000371933,4|8,0:0|0:0,0:0:0:0:
20,144,83173,2,0,L|128:196,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
116,252,83684,1,8,0:0:0:0:
132,312,83855,2,0,L|44:354,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
116,252,84536,2,0,L|224:208,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
264,192,85048,1,2,0:0:0:0:
276,320,85389,6,0,L|356:352,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
380,364,85730,1,2,0:0:0:0:
440,340,85900,2,2,P|448:304|512:264,1,97.50000371933
512,208,86411,1,8,0:0:0:0:
484,152,86582,2,2,P|456:96|364:60,1,146.250005578995,2|8,0:0|0:0,0:0:0:0:
320,56,87264,2,0,L|300:12,2,48.750001859665,2|0|2,0:0|0:0|0:0,0:0:0:0:
276,100,87775,1,8,0:0:0:0:
216,88,87945,2,0,P|168:136|156:200,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
152,228,88457,5,8,0:0:0:0:
176,288,88627,2,0,L|280:316,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
328,344,89139,1,8,0:0:0:0:
384,316,89309,2,2,P|480:272|508:176,1,195.00000743866,2|8,0:0|0:0,0:0:0:0:
384,188,90332,6,0,L|400:124,1,48.750001859665,2|8,0:0|0:0,0:0:0:0:
372,80,90673,1,2,0:0:0:0:
312,56,90843,2,0,P|248:52|192:76,1,97.50000371933,4|8,0:0|0:0,0:0:0:0:
156,88,91355,1,0,0:0:0:0:
268,240,91866,1,8,0:0:0:0:
384,188,92207,2,0,P|392:256|348:340,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
268,240,93059,5,8,0:0:0:0:
328,128,93400,2,0,P|280:112|224:120,1,97.50000371933,4|2,0:0|0:0,0:0:0:0:
180,148,93911,2,0,P|148:188|140:248,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
144,296,94423,6,8,L|176:344,1,48.750001859665
235,332,94764,1,2,0:0:0:0:
235,332,94934,2,0,L|267:240,1,97.50000371933,4|0,0:0|0:0,0:0:0:0:
330,233,95445,2,0,L|366:341,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
256,192,96298,12,0,99025,0:0:0:0:
256,320,99536,6,0,P|308:268|320:196,1,146.250005578995,2|2,0:0|0:0,0:0:0:0:
192,188,100389,2,0,P|216:128|268:84,1,97.50000371933,8|8,0:0|0:0,0:0:0:0:
292,76,100900,1,8,0:0:0:0:
320,198,101241,1,8,0:0:0:0:
336,260,101411,1,8,0:0:0:0:
256,192,101582,12,4,102945,0:0:0:0:
Topic Starter
Electoz
Now I'm lazier that my GD's lol.
Will take a look at mods later, sry.
moonlightleaf
[General]

break tiem is a little long , 14s.....

[Easy]

00:11:499 (1) - the end is not on red line,snap it

[Normal]

00:32:377 (1) - remove nc

01:13:627 (1) - remove for spinner

01:33:570 (1,1,2) - 11 removeNC, 2NC

[DominikWW's Advanced]

00:10:801 (3) - change to note,then spinner start at 00:11:266

00:38:684 add note on 00:39:025 (1)

00:45:843 (1) - end at 00:46:355

[Hard]

1st:
before break time , all the notes and slider nearly overlap, use 1.6x will be more clear

2nd:
make sure your DS is the same(some little jump is allow),and do not overlap

00:32:207 (4,2) - stack

00:53:002 (2,3) - change to slider will be better to play

00:56:752 (3,1,2,5) - try stack ,make beautiful

01:11:752 (1) - try : end at 01:13:627 then delete 01:13:627 (1,2)

01:14:480 (1,2,3) - try

[Nathan's Insane]

00:11:266 (1) - end at 00:14:057 then 00:14:480 add note will be easy to play

00:28:627 add not on 00:28:798 (2) -

01:34:764 add note

01:41:752 (1) - end at 01:43:116
_handholding

moonlightleaf wrote:

[Nathan's Insane]

00:11:266 (1) - end at 00:14:057 then 00:14:480 add note will be easy to play I lengthened the slider but I didnt add the note after the spinner

00:28:627 add not on 00:28:798 (2) - done

01:34:764 add note added

01:41:752 (1) - end at 01:43:116 doesnt match the music at all
Heres my update http://puu.sh/lxKsg/a2d644d49a.osz (I added 2 notes and the SR went up by 0.1. ppy pls)
RVMathew

MrSergio wrote:

Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size Fixed

[Mathew's Hard+]
  • Explain the OD8 which is something that even on Insanes is hard to find. Be serious please, even if this is a Hard+ it's not an Insane, which means that 7 is the upper limit.

    For now I will not change the overall difficulty because in my opinion with OD7 it feels a bit too lenient. You bring an interesting point though because you believe that the difficulty name is a major factor in deciding the overall difficulty. I can understand that when it comes to difficulties such as easy and normal, but from hard and up the name should not be a major factor in deciding the overall difficulty. Moreover I am pretty sure there is no rule on the upper limit of the overall difficulty setting.

    The spacing on more quiet parts is awfully short: a lot of objects are almost touching each other This is due to distance snap combined with slow slider velocity.

    00:32:889 (3,4) - Intentional stack? Not intentional. I was fixing that actually.

    00:39:025 (1,2) - The order if these objects is the opposite one: first goes the slider and then goes the circle. The strong beat is at 00:39:025 - so you can't place the slider on a more weaker note like the current one Got it. Fixed

    00:54:025 (1,2) - Same ^ Got it. Fixed

    00:57:264 (3,4) - I'd rather use a 1/1 slider as you did till now. Cleaner and more beautiful to play too Got it. Fixed

    00:59:480 (1,2) - Again, as before, your objects' order is inverted Got it. Fixed

    01:05:957 (4,1) - Same ^ Got it. Fixed

    01:13:968 (3,1) - Misleading spacing: it looks more like a 1/2 Fixed

    01:27:264 (3,4) - If you really want slider on red ticks, add a repeat on 3 and remove 4. It's less stressing to understand it while playing. To me I like the pattern in terms of visuals and rhythm. I tried your idea but then it felt weird when trying to fill in the missing space. I tried another idea which was to remove 01:28:116 (1) since that would make my above rhythm less painful to play according to you, but then it would affect the sliders after that in terms of looks.

    01:30:332 (5,1) - ... If you were trying to follow vocals, you took the wrong tick once again. f you wanted to follow instruments, it doesn't change I decided to fix this by changing the rhythm into 3 notes.

    01:33:059 (3,1) - Not so perfect stack Improved it. Note stacking is a pain.

    01:34:934 (1,2) - I'd rather put a 1/1 slider starting from 1 and using the remain beats for another slider Fixed



Alright, that's all from me
Good luck~
Thank you for the mod.

Updated difficulty: http://puu.sh/lxYHq/7fdc83ed2c.osu
Paloch VeGa
ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
  2. offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms.
  3. play time ของแต่ละดิฟต่างกันหลายดิฟมากครับ start กับ ending ต่างกันในหลายดิฟถึงแม้จะเป็น GD ควรปรับครับ คิดว่ามีผลต่อการ rank
  4. ไม่น่าจะมีอะไรอีกนะครับ SP 17 แล้ว
[Easy]
- เพลงค่อนข้างเร็ว AR เพิ่มอีกนิดหน่อยน่าจะอ่านง่ายกว่าครับ
- ช่องว่างบางจุดที่เป็น 2/1 ซ้ำกันไปหน่อยครับ โดยเฉพาะช่วง kiai
  1. 00:04:755 - เสียงนี้น่าจะใช้ปลาย slider จะรู้สึกลงตัวกว่าครับ แล้วใส่ circle เพิ่มที่ 00:05:220
  2. 00:14:522 - spinner เสียงไม่ตรง ชัดมากครับ ดิฟอื่นไม่เป็น
  3. 00:30:843 (3,4,1) - pattern ไม่เหมาะกับเพลงเท่าไหรนะครับ ลองใช้เสียงที่ 00:31:184 เป็นจุดหลักเเทนดู
  4. 01:07:661 (1) - blanket
  5. 01:24:025 (1) - circle อยู่ในจังหวะของเพลงที่เบามากครับ เกือบจะเป็น overmapping อยู่แล้ว น่าจะให้ลงที่ 01:23:885 ดีกว่านะครับ
  6. อีกหลายๆจุดของ 2/1 slider ที่รวมอยู่ในข้างบนน่าจะใช้ 1.5/1 slider ทำให้เหมาะกว่าครับ ใช้ repeat slider ด้วยก็ได้ครับ จะได้มีสีสันขึ้นมาหน่อย
[Normal]
- เห็นมีใช้ช่องว่าง 1/2 อยู่ในบางจุด คิดว่าในดิฟ Normal ไม่ควรใช้เยอะ บางจุดน่าใช้แต่ไม่มีโน๊ตวาง เช่น 00:29:991 , 00:35:445 , 00:42:945 เป็นต้นครับ
  1. 00:30:843 (1,2) - ไม่เเนะนำ directly stack ครับ งงมาก
  2. 00:32:207 (1) - คิดว่าโน๊ตนี้ไม่จำเป็นสำหรับ Normal ครับ
  3. 00:38;002 (1) - ท้าย slider เป็น overmapping ครับ
  4. 01:02:207 (5) - overmapped
  5. ในช่วง kiai มีหลายจุดที่เล่นไม่ตามเสียงเพลงเลยครับ คิดว่า Normal ไม่ควรตามเสียงกลองนะครับ เหมือนเคยมีคนทักผมมาว่าแบบนี้แรงค์ไม่ได้ครับ
  6. 01:33:570 (1) - overmapped
  7. ระวังเรื่อง overmapping ในดิฟนี้หน่อยนะครับ น่าจะหมดแล้วครับ
[DominikWW's Advanced]
- nice and quite smooth play, some fixes needed for a better map reading, here are my suggestions. Nice map btw
  1. 00:04:755 (2) - I don't agree with this slider end, because it will force you to skip mapping a strong vocal on 00:04:987
  2. 00:06:150 - end the slider here, and add a circle to replace the old end (I prefer to click on that sound better)
  3. 00:33:095 (2) - imo maybe a repeat 1/2 slider?
  4. 00:42:945 - are you sure of skipping these drum hits, the second one is also on a vocal as well
  5. 00:44;139 (2,3) - 1/2 slider would be more preferrable
  6. 00:46:355 - why not map this note as you've done in the pattern before?
  7. 00:52:320 - end the slider here and add something to replace the old end
  8. 01:12:093 (3) - fix this blanket a bit, the one with (3) wrapping around (2)'s end
  9. 01:14:650 (1,2) - here as well, a 1/2 slider would be better
  10. 01:25:559 (1,2) - ^ same ^
[Hard]
- แมพดีครับ blanket สวยดีในหลายจุด น่าจะเป้นดิฟที่คิดว่าดีที่สุดใน mapset ที่ม็อดมานะครับ
  1. 00:33:230 (2,3) - สลับที่กัน?
  2. 00:41:752 (9) - ต่อหางเป็น 1/2 slider เลยครับ
  3. 01:27:264 - เสียงร้องหนักอยู่นะครับ
[Mathew's Hard+]
- I know that you like to stack the notes, but it's kinda strange : some stacks are not worth it as it deteriorate the map flow
- here are some that I can pick up through the song
- clap inconsistancy, it's inaudible for most of them
- I think the volume for many specific beats are NEEDED be set to enhance the audibility of the song (also for other diffs as well, but not much as this)
- a middle diff with different ending time? but I agree that the real end should be here.
  1. 00:14:057 - reduce the slider volume further down
  2. 00:20:275 (2,3) - imo, I don't like this
  3. 00:38:855 (5,1) - not a good place to stack these
  4. 00:49:764 (3,1,2) - this flow is way out, remove the stacks here, make it a polygon or something else
  5. 00:53:885 (6,1) - imo, don't like this either
  6. 00:57:519 (3) - this kind of pattern hasn't been used when it can before, so I suggest ending the slider as a normal 1/2 one
  7. 01:03:230 (6,7) - you know what I want to say here (imo)
  8. 01:10:900 (2,3,4) - just want to say that I'm okay with this one
[Nathan's Insane]
- I liked the hits of this diff the most, but I think that as the hardest diff, some clickings are somehow missing
- some possible patterns are just ignored by using a long slider or a simple flow - it's somehow feels boring
  1. 00:48:570 (5,6,7,1,2) - this is one I've said up there, the drums are on every 1/2's while the pattern is only 1/1. It feels strange to see these in an Insane difficulty
  2. 01:06:298 (1,2,3,4,1,2,3,4) - increase the spacings of the slider patterns to give a feeling of going faster.
  3. 01:13:627 - I don't think skipping such a strong sound is a good idea here
  4. 01:24:025 (1) - remove this circle, it's not nessecary for an overmapping
  5. 01:25:218 (6) - here as well, but you can keep it if you like
  6. 01:34:764 - add something here, the flow is detached if you skip this vocal

คิดว่ายังต้องแก้พอสมควรเลยครับ สู้ๆครับ จะรอตอน ranked นะครับ :)
Topic Starter
Electoz

MrSergio wrote:

Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size will do

[Hard]
  • The general spacing on the quiet parts is too low imo

    00:07:545 (4,5,6) - What about converting them into 2 1/1 sliders? Nah

    00:10:801 - Why did you skip this note... it feels way too empty I want the slider to be the last object before a spinner

    00:14:480 - Break on a Hard diff on a TV Size? Isn't this a bit too lazy? .-. It is also one of the most rhythmical parts in the song

    00:30:843 (7,1) - The difference in spacing between before and after 7 creates a bad flow, because the note on 1 is way stronger, yet it is less emphasized this way. Try putting 7 under 6's tail and do a Ctrl + G on 1 fixed

    00:43:116 (1,2,3) - Lower spacing for no apparent reason imo. You have x1.20 between these, while you used x1.50 before, so why... because I don't want player to misread those three since there was a 1/1 spacing before

    01:07:320 (1,2,3) - This one isn't really a triangle, since the orientation of those 3 isn't 120° each. Take the first one as a clone, Duplicate it (select and Ctrl +D) and then rotate the dupe (Ctrl + Shift + R) by wither 120° or -120° based on where you intend to move it fixed

    All the other maps finish at 01:42:945 - , why yours doesn't lol
General suggestion: try to not follow so much the vocals all the time. It gets boring after a while...

[Normal]
  • 00:10:801 - Why skipping this note... fixed

    00:14:480 - Useless break on a TV Size imo fixed

    00:32:207 (1,1) - Why double NC here? Remove the second one please fixed

    00:58:798 (2,4) - Kinda uncool overlap fixed

    01:02:207 (3) - This whole object can be deleted, since it's mapped on anything relevant at all: you're not following vocals, nor instruments, so what are you following? Also, avoid using an even number of repeats on the lowest diffs of a mapset fixed

    01:11:411 (1,1) - It is a rule to give a good amount of time to rest to the player after a spinner. On Normal diffs the average is about 2 measures, while here you have only 1 and a half. Imo you should remove 01:13:627 (1) - completely (see t/241019&start=0 for more info) fixed

    01:33:059 (1,1,1) - Rainbow! No, remove 2 NCs, you don't need them fixed

    01:35:786 (3) - Too attached to the slider where there is no actual beat to be emphasized. Moved this note 1/2 later please fixed
OD, HP and AR can be lowered by 1 all it's fine

[Easy]
  • 00:11:499 (1) - This spinner starts clearly 1/2 earlier Someone told me it's 1/2 later, now 1/2 earlier, fixed.

    00:14:480 - Map the break please yeah yeah, mapped

    00:44:480 (1,1) - Again multiple NCs without reason... fixed

    01:25:389 (1,1) - Which is the right NC here? =3=

    01:25:389 - From here on you use only 2/1 sliders... Boooooring. We're in the kiai time too, why such sloppy rhythm D: You usded a lot of 1/1 before when you actually didn't need them too D: because it is easy, I mean..diff

    01:41:582 - I'd prefer to end the map here... It's hard to map since the spacing after the spinner is pretty long, and I don't want to remove the spinner and map sth instead because there will be more density than some of the diffs.

Alright, that's all from me
Good luck~
Topic Starter
Electoz

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
Translation : Hard+ has more objects than Insane.

@Paloch VeGa : ขอบคุณมากครับ เดี๋ยวขอไปนอนก่อน ไม่ไหวละ เดี๋ยวมาตอบม็อดทีหลัง

To all GD's :

Paloch VeGa modded my map just before I update all of your GD's so some issues that he pointed out might be the same of the ones you have fixed, sorry for a late update on GDs.

Also I haven't map those breaks in Hard yet, I'll update later. Gotta go sleep~
RVMathew
[quote="Paloch VeGa"]ม็อดครับ จาก Modq (M4M)

[Mathew's Hard+]
- I know that you like to stack the notes, but it's kinda strange : some stacks are not worth it as it deteriorate the map flow
- here are some that I can pick up through the song
- clap inconsistancy, it's inaudible for most of them
- I think the volume for many specific beats are NEEDED be set to enhance the audibility of the song (also for other diffs as well, but not much as this)
I think what I need to do is do a overhaul of the hitsound pattern, and increase the volume of the hitsounds that I use by at least 2-3 dB for it to be more audible. When you say the clap is inconsistent, I think you are talking about hit-whistles. Nevertheless I will do a overhaul.

- a middle diff with different ending time? but I agree that the real end should be here. Got it.

  1. 00:14:057 - reduce the slider volume further down Will fix that.
  2. 00:20:275 (2,3) - imo, I don't like this Changed so 3 is on the other side. It looks more like a T-pattern enhancing readability.
  3. 00:38:855 (5,1) - not a good place to stack these Fixed in an earlier mod where the objects were swapped.
  4. 00:49:764 (3,1,2) - this flow is way out, remove the stacks here, make it a polygon or something else Changed
  5. 00:53:885 (6,1) - imo, don't like this either Triangle shaped
  6. 00:57:519 (3) - this kind of pattern hasn't been used when it can before, so I suggest ending the slider as a normal 1/2 one Fixed in an earlier mod, so it a 1/1 slider if I am correct (white tick-white tick)
  7. 01:03:230 (6,7) - you know what I want to say here (imo) Fixed
  8. 01:10:900 (2,3,4) - just want to say that I'm okay with this one Yay


I will give the updated map once I finish the mod.
RVMathew
For Nathan's Insane.

00:15:161 (4) and 00:16:525 (5) - I am pretty sure that the rhythm does not work, because although the slider ends sound right, you can hear a distinct sound at 00:15:502 and 00:16:866 for the respective sliders.

I would fix this by making the sliders end at 00:15:502 and 00:16:866 respectively, and then add a note at 00:15:673 and then at 00:17:036. It should sound a lot better.

@ Electoz, the modder Paloch VeGa mentioned this: offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms. Is this related to the song offset being off by 10ms or the video?
_handholding

Electoz wrote:

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
Translation : Hard+ has more objects than Insane.
Not my fault Hard + is overmapped lelelelelelelelel

I'll try to increase the note density in some places. 1/8 yolo streams inc
Topic Starter
Electoz

RVMathew wrote:

@ Electoz, the modder Paloch VeGa mentioned this: offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms. Is this related to the song offset being off by 10ms or the video?
Yeah~, he said the second offset is a bit early, needs to be adjusted by less than 10 ms when listening to the song with 25% speed, I'll take a look at that later.
_handholding

RVMathew wrote:

For Nathan's Insane.

00:15:161 (4) and 00:16:525 (5) - I am pretty sure that the rhythm does not work, because although the slider ends sound right, you can hear a distinct sound at 00:15:502 and 00:16:866 for the respective sliders.

I would fix this by making the sliders end at 00:15:502 and 00:16:866 respectively, and then add a note at 00:15:673 and then at 00:17:036. It should sound a lot better.
lol no
RVMathew
Topic Starter
Electoz

moonlightleaf wrote:

[General]

break tiem is a little long , 14s..... fixed

[Easy]

00:11:499 (1) - the end is not on red line,snap it what do you mean by the end?

[Normal]

00:32:377 (1) - remove nc fixed

01:13:627 (1) - remove for spinner fixed

01:33:570 (1,1,2) - 11 removeNC, 2NC fixed

[Hard]

1st:
before break time , all the notes and slider nearly overlap, use 1.6x will be more clear duly noted

2nd:
make sure your DS is the same(some little jump is allow),and do not overlap duly noted

00:32:207 (4,2) - stack oh come on it's just a grid away, fixed

00:53:002 (2,3) - change to slider will be better to play I think it's fine

00:56:752 (3,1,2,5) - try stack ,make beautiful fixed

01:11:752 (1) - try : end at 01:13:627 then delete 01:13:627 (1,2)

01:14:480 (1,2,3) - try nope, I remapped it instead
ty for mod.
Topic Starter
Electoz

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
  2. offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms. ไม่นะ รู้สึกเฉยๆ รอคนอื่นบอกก่อนอาจจะปรับทีหลัง
  3. play time ของแต่ละดิฟต่างกันหลายดิฟมากครับ start กับ ending ต่างกันในหลายดิฟถึงแม้จะเป็น GD ควรปรับครับ คิดว่ามีผลต่อการ rank จ้ะ โดนมาหลายม็อดละ ปรับละ
  4. ไม่น่าจะมีอะไรอีกนะครับ SP 17 แล้ว แต่รีแมพไปหลายรอบเหมือนกันนะ รู้สึกว่าต้องมีม็อดอีก
[Easy]
- เพลงค่อนข้างเร็ว AR เพิ่มอีกนิดหน่อยน่าจะอ่านง่ายกว่าครับ AR+1
- ช่องว่างบางจุดที่เป็น 2/1 ซ้ำกันไปหน่อยครับ โดยเฉพาะช่วง kiai คือตั้งใจทำให้มันซ้ำอยู่แล้ว เพราะแม่งเป็นดิฟที่โคตรจะง่ายเลยอยากให้พวกคนเล่นมือใหม่อ่านจังหวะออก
  1. 00:04:755 - เสียงนี้น่าจะใช้ปลาย slider จะรู้สึกลงตัวกว่าครับ แล้วใส่ circle เพิ่มที่ 00:05:220 แก้ละ
  2. 00:14:522 - spinner เสียงไม่ตรง ชัดมากครับ ดิฟอื่นไม่เป็น ลืมแก้ ty
  3. 00:30:843 (3,4,1) - pattern ไม่เหมาะกับเพลงเท่าไหรนะครับ ลองใช้เสียงที่ 00:31:184 เป็นจุดหลักเเทนดู เน้นอยากให้คลิกที่ downbeat มากกว่า แล้วเสียงที่ว่ามันไปลงตรงขีดแดงที่ตรงนี้ด้วย เลยไม่รู้จะทำไง 00:31:695
  4. 01:07:661 (1) - blanket อันนี้ไม่เก็ท ถ้าจะหมายถึงให้ blanket กับ 01:09:025 (2) ละก็คงไม่ทำ เพราะว่าอันนี้จงใจอยู่แล้ว
  5. 01:24:025 (1) - circle อยู่ในจังหวะของเพลงที่เบามากครับ เกือบจะเป็น overmapping อยู่แล้ว น่าจะให้ลงที่ 01:23:885 ดีกว่านะครับ ไม่อยากลงขีดแดงกับ Easy น่ะนะ
  6. อีกหลายๆจุดของ 2/1 slider ที่รวมอยู่ในข้างบนน่าจะใช้ 1.5/1 slider ทำให้เหมาะกว่าครับ ใช้ repeat slider ด้วยก็ได้ครับ จะได้มีสีสันขึ้นมาหน่อยููเหมือนข้อข้างบน
[Normal]
- เห็นมีใช้ช่องว่าง 1/2 อยู่ในบางจุด คิดว่าในดิฟ Normal ไม่ควรใช้เยอะ บางจุดน่าใช้แต่ไม่มีโน๊ตวาง เช่น 00:29:991 , 00:35:445 , 00:42:945 เป็นต้นครับ เฉยๆนะ รอคนอื่นบ่นก่อนเดี๋ยวค่อยแก้
  1. 00:30:843 (1,2) - ไม่เเนะนำ directly stack ครับ งงมาก แก้ละ เหลื่อมออกมาหน่อยนึง
  2. 00:32:207 (1) - คิดว่าโน๊ตนี้ไม่จำเป็นสำหรับ Normal ครับ เค
  3. 00:38;002 (1) - ท้าย slider เป็น overmapping ครับ กะจะตามจังหวะเพลงนะ แต่ก็เอาออกละ
  4. 01:02:207 (5) - overmapped ไม่นิ?
  5. ในช่วง kiai มีหลายจุดที่เล่นไม่ตามเสียงเพลงเลยครับ คิดว่า Normal ไม่ควรตามเสียงกลองนะครับ เหมือนเคยมีคนทักผมมาว่าแบบนี้แรงค์ไม่ได้ครับ ไม่เคยได้ยินแฮะ รอฟังจากม็อดอื่นค่อยว่ากัน ขี้เกียจ remap (remap มาสามสี่รอบละ เริ่มขี้เกียจ)
  6. 01:33:570 (1) - overmapped คือตรงนี้พยายามนั่งแก้นานมากเลยอะ คือไม่รู้จะทำไง คือยังไงก็ต้องเปลี่ยนช่วงทำนองจากขีดแดงเป็นขาวให้ได้ในช่วงนั้นอะ ก็เลยได้ออกมาเป็นแบบนี้ ไม่รู้จะทำไงเหมือนกัน
  7. ระวังเรื่อง overmapping ในดิฟนี้หน่อยนะครับ น่าจะหมดแล้วครับ
[Hard]
- แมพดีครับ blanket สวยดีในหลายจุด น่าจะเป้นดิฟที่คิดว่าดีที่สุดใน mapset ที่ม็อดมานะครับ
  1. 00:33:230 (2,3) - สลับที่กัน? มั้ง เดี๋ยวลองแก้ดูก็ได้ น่าจะเวิคอยู่
  2. 00:41:752 (9) - ต่อหางเป็น 1/2 slider เลยครับ ไม่แน่ใจแฮะ ช่วงนั้นมีแต่ 1/1 slider ไอเราก็กลัวคนเล่นจะงง เอาเป็นว่าเดี๋ยวแก้ไปก่อนละกัน
  3. 01:27:264 - เสียงร้องหนักอยู่นะครับ แก้ละ


คิดว่ายังต้องแก้พอสมควรเลยครับ สู้ๆครับ จะรอตอน ranked นะครับ :)
ty ty ty ty ty ขอบคุณคับ
Topic Starter
Electoz
To all GDs :
- I unchecked "Widescreen Support" and "Letterbox during breaks" because we don't even have breaks, if your diff's still checked one of these, please uncheck them. read a few posts below
- Offset remains unchanged.
RVMathew
http://puu.sh/lz9ym/0dbcd27063.osu

Upped HP drain by 1 and fixed source since it went all weird on me.

@Electoz for tags remove Mathew and put RVMathew instead. Do we also need audio lead in?
Topic Starter
Electoz

RVMathew wrote:

http://puu.sh/lz9ym/0dbcd27063.osu

Upped HP drain by 1 and fixed source since it went all weird on me.

@Electoz for tags remove Mathew and put RVMathew instead. Do we also need audio lead in?
I fixed your source, that "star". Also change tags as you suggested to every diffs.
I also removed "Widescreen Support" and "Letterbox during breaks" from every diffs too, I don't want to make a mess with gd's diff much but this must be the same in all diffs. As for audio lead in, if someone mentions it then we might put it in.

EDIT : I rechecked "Widescreen Support" in every diffs now because I thought that someone mentioned that I should uncheck this, but actually no one mentions that. So I'm gonna recheck in every diffs now, sry for inconvenience.

RIP my brain and eyes
_handholding
Any changes to the metadata is fine by me. I actually prefer it that way
CaffeAmericano
Hello. M4M inc


  • Easy
  1. DS isn’t consistent across the map. Easy diff should have DS snap on for the entire map for it to be rankable. One example: 00:33:570 (3,4,1) - has DS 1.1, while 00:34:934 (1,2,3) - has DS 1.3 (I guess you already know... sorry about reiteration xD)
  2. 00:18:570 - Maybe a NC every 3 measures for this part oo? I think 00:19:934 - is more fitting for NC than 00:18:570 - , and having only 2 combo isn’t very pretty imo.
  3. 00:37:662 (4) - Is there a reason for having extra tick on the slider? http://puu.sh/lCYT6/5e486ed0cc.jpg
  4. 00:56:411 (2,1) - A stack would be neat
  5. 01:00:843 (3,4) - Flow suggestion: ( http://puu.sh/lCZ9O/945e4c8485.jpg )
  6. 01:03:570 (1) - 01:09:707 (3) - Blanket could be improved
  7. 01:16:525 (3,2) - Stack maybe. There are few other similar instances too :3
  8. 01:19:934 (1,2,3) - I don’t think this is a good flow. Consider changing :3 But if you insist on using this flow, consider using the same shape and stacking 01:19:934 (1,3) -

  • Normal
  1. 00:18:570 (1) - slider shape is bit awkward. I’m terrible at shaping slider, but I suggest something similar to ( http://puu.sh/lCZvs/1bb326f7b7.jpg )
  2. 00:26:752 (1) - ^ ( http://puu.sh/lCZxV/033b369eac.jpg )
  3. 00:54:025 (3,4,1,2,3,4) - 01:23:343 (3,4,5,2) - Consider reshaping to avoiding overlaps like this ( http://puu.sh/lCZGW/ff79670037.jpg )
  4. 01:01:866 (3) - Maybe a long slider here :3

  • DominikWW’s Advanced
  1. 00:28:798 (2) - Blanket could be improved

  • Hard
  1. 00:08:476 - I guess you’re following the vocal, but I don’t think you should ignore the sound at
  2. 00:16:695 (4,5,1,2,3,4,1,2,3) - 00:48:911 (1,2,3,4,1,2,3,4,5) - The notes are bit messy due to the overlaps imo.

  • Insane
  1. 00:16:525 (5) - Shape suggestion. I think this also should move the slider tail little bit away from the edge of the map too. ( http://puu.sh/lD0ep/c457e85b02.jpg ) I saw several other straight reverse sliders. Consider bending some of them a little too :3
  2. 00:23:173 (2,3,4) - Flow suggestion ( http://puu.sh/lD0jJ/427f50e5aa.jpg )
Goood luck xD
Feb
ddfkldfdfd

[insane]
r u goin to use claps in this song. finishes are not enough to emphasize this song.
00:17:718 (4,6,8) - looks messy imo
00:44:480 - remove greenline
00:47:207 - remove greenline
00:58:286 - ^^^^
01:03:570 (1) - can u add maybe some circles to that or use higher spacing continuesly bcs its super boring build up for kiai.
01:34:934 (1) - what the heck why are us silencing the ends. This method is used for extended sliders not those ones lol
01:12:434 (2,3,4,5,1,2,3,4,1) - this spacing is not appropriate as u do not build up for such spacing!!
01:28:116 (1) - placesssss doublestack here as it is emphasizing songgggg
01:41:752 (1) - lmao why is there a whistle on the spinner

[hard]
the ar doesnt fit at all. some stuff is unreadable ar8 is more appropriate. why is this not called light insane lmao. your sv is to high for an hard especially in the kiai increasing sv in kiai is cool but not in hard this much!!! Also break the ds here and there pls and it can be good mappu.
00:28:116 - remove that greenline pls
00:29:991 (3) - please break the ds here bcs this almost overlapping stuff looks super gross
00:49:082 (2) - this slider can look better look on nathans diff as he's doing the sliderart pretty good.
01:29:820 (2,3,4,5,6) - unnessecarry cramp up. you can make more spacing here.
01:11:241 (4) - that back jumps is very weird as u have linear flow all the time.

you basically have good sense of rhythm, but it lacks in sliderart and that superfun tool ds is giving your mapping a hard time.

[normal]
why are you not using claps o.O
00:04:755 (2) - you map nothing here lel just remove it as u can map vocal here, but lowbobs can't play vocal good enough so yeah.
00:11:266 (1,1) - why didn't u map anything here lol
00:18:570 (1) - o.o
00:26:752 (1) - edgy sliders are a reason for dq - don't make such edgy sliders. Sliderart is cool and all, but not in normal/easy.
00:54:366 (4,2) - would be nicer if you could avoid this.
01:01:866 - that line is a bit unnessecary as it does nothing. There are no notes follwing until next greenline so it makes no sense.
01:09:707 (2) - same as before. The DQ i have seen was about edgyness on slidertail or on head can't remember lollllllll
01:16:525 (1,3) - kill this overlap
01:24:366 (5,1,2) - ^HN
01:32:207 (4) - don't end the STRONGEST BEAT ON TAIL PLX
01:33:059 (1,2) - ^ same thing.
01:34:252 (3) - the strong beat start on red.
01:35:957 (5) - theres nothinggggggg
01:36:298 (1) - why are u not mapping more? also place a circle here instead. If you plan on sticking with finishing here.

the end seemed like you wanted to finish the diff as quickly as possibulll

so yeah. idk why neither nathan nor mapholder did use claps, but you can copy pasta the hard diffs hs as he did it.

i like me some vagina.
DominikWW

moonlightleaf wrote:

[General]

[DominikWW's Advanced]

00:10:801 (3) - change to note,then spinner start at 00:11:266 not sure about this. Don't think that a singe note fits here.

00:38:684 add note on 00:39:025 (1) I like it more like this

00:45:843 (1) - end at 00:46:355 agree
Thanks =)

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[DominikWW's Advanced]
- nice and quite smooth play, some fixes needed for a better map reading, here are my suggestions. Nice map btw Thx! :)
  1. 00:04:755 (2) - I don't agree with this slider end, because it will force you to skip mapping a strong vocal on 00:04:987 k I've changed it
  2. 00:06:150 - end the slider here, and add a circle to replace the old end (I prefer to click on that sound better) changed
  3. 00:33:095 (2) - imo maybe a repeat 1/2 slider? k why not.
  4. 00:42:945 - are you sure of skipping these drum hits, the second one is also on a vocal as well Yeah this part have seemed to be a bit strange. I've changed it
  5. 00:44;139 (2,3) - 1/2 slider would be more preferrable There is a 1/2 slider?
  6. 00:46:355 - why not map this note as you've done in the pattern before? allready changed
  7. 00:52:320 - end the slider here and add something to replace the old end I like it more like this: To follow the long vocal until it ends.
  8. 01:12:093 (3) - fix this blanket a bit, the one with (3) wrapping around (2)'s end fixed
  9. 01:14:650 (1,2) - here as well, a 1/2 slider would be better changed
  10. 01:25:559 (1,2) - ^ same ^ ^
Thanks for the mod :D

Here is the Update:
Advance
osu file format v14

[General]
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Title:MAJICK
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Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew
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Topic Starter
Electoz
Kinda sleepy, I'll reply to the mods later, thanks.

To Mathew : two mods for Hard diff are yours, not mine lol.
RVMathew
Feb

Feb wrote:

ddfkldfdfd



[hard] Confirmed he is talking about Hard+

the ar doesnt fit at all. some stuff is unreadable ar8 is more appropriate. why is this not called light insane lmao. your sv is to high for an hard especially in the kiai increasing sv in kiai is cool but not in hard this much!!! Also break the ds here and there pls and it can be good mappu.

1) I can read this at Ar7 pretty well. I am not trying to say your point is not valid nor am I trying to say you suck, but you must consider that since a lot of hard difficulties are ar8 with od6, people are more used to ar8 so if they see ar7 it feels alien to them. You will get used to playing ar7 if you play a lot of ar7 maps.
2) It like calling it a hard+ because you have the surgical precision of distance snap, combined with some harder elements of gameplay such as higher slider velocity.
3) My way of using slider velocities for hard and hard+:
200 BPM or less: slider velocities ranging from 1.6-2 with at least kiai times or during the progression of the song: 1.0x - 1.5x depending on playability. The high velocity sliders is compensated for with distance snap.


00:28:116 - remove that greenline pls Fixed
00:29:991 (3) - please break the ds here bcs this almost overlapping stuff looks super gross This part I tried 1.20x distance snap instead of 1.0-1.1x. If it does not play well in earlier mods I will go to 1.1x
00:49:082 (2) - this slider can look better look on nathans diff as he's doing the sliderart pretty good. I decided to try a loop slider. T If that does not work I can try something else.
01:29:820 (2,3,4,5,6) - unnessecarry cramp up. you can make more spacing here. Shifted this upwards and to the left for more space.
01:11:241 (4) - that back jumps is very weird as u have linear flow all the time. In a previous mod, the modder said he did not like some of the earlier back and forth jumps which I changed, but he did like this one. I will keep this for now.

you basically have good sense of rhythm, but it lacks in sliderart and that superfun tool ds is giving your mapping a hard time.
I live and breathe distance snap. Distance snap helps me by preventing me from going overboard and doing stupid things. There are times when I do break distance snap but I tend not to because I like the idea of having everything is clear and intuitive. With distance snap, a player new to this difficulty can pick this up pretty quickly.


i like me some vagina. I guess you read some doujin though stay away from NTR if you like romance stuff.
01:24:536 It does sound like she is saying vagina for some reason.

CaffeAmericano

CaffeAmericano wrote:

Hello. M4M inc
  1. 00:08:476 - I guess you’re following the vocal, but I don’t think you should ignore the sound at I see what you mean. I can hear a note change there but then if you listen to the vocal, she says 'hoshi' but she holds it, hence the use of the long slider. I can put a note there if I want to but then you lose the vocal effect. I can swap notes but it does not play well imo. I will keep it for now but I will look at that again.
  2. 00:16:695 (4,5,1,2,3,4,1,2,3) - 00:48:911 (1,2,3,4,1,2,3,4,5) - The notes are bit messy due to the overlaps imo.
    I am confused because I do not see any overlaps in either of the times you have mentioned. Perhaps you may have modded an old version of my map

Goood luck xD

Thanks for the mods. If future modders do not like the way my map looks then it looks like I will have to break distance snap. :)

Updated difficulty (I need to do the hitsounding pattern again from the previous mod: http://puu.sh/lD4EY/994395dc3c.osu
For some reason the source goes weird on me when I puush it. It shows up as Mahou Shoujo Chiruchiru ☆ Michiru instead of the star

I will be busy for the next 2 weeks since I do have preparation for exams and whatnot. I will look over any mods that do come but I will not upload anything until after 10th December.
Feb

RVMathew wrote:

Feb

Feb wrote:

ddfkldfdfd



[hard] Confirmed he is talking about Hard+

the ar doesnt fit at all. some stuff is unreadable ar8 is more appropriate. why is this not called light insane lmao. your sv is to high for an hard especially in the kiai increasing sv in kiai is cool but not in hard this much!!! Also break the ds here and there pls and it can be good mappu.

1) I can read this at Ar7 pretty well. I am not trying to say your point is not valid nor am I trying to say you suck, but you must consider that since a lot of hard difficulties are ar8 with od6, people are more used to ar8 so if they see ar7 it feels alien to them. You will get used to playing ar7 if you play a lot of ar7 maps.
2) It like calling it a hard+ because you have the surgical precision of distance snap, combined with some harder elements of gameplay such as higher slider velocity.
3) My way of using slider velocities for hard and hard+:
200 BPM or less: slider velocities ranging from 1.6-2 with at least kiai times or during the progression of the song: 1.0x - 1.5x depending on playability. The high velocity sliders is compensated for with distance snap.


00:28:116 - remove that greenline pls Fixed
00:29:991 (3) - please break the ds here bcs this almost overlapping stuff looks super gross This part I tried 1.20x distance snap instead of 1.0-1.1x. If it does not play well in earlier mods I will go to 1.1x
00:49:082 (2) - this slider can look better look on nathans diff as he's doing the sliderart pretty good. I decided to try a loop slider. T If that does not work I can try something else.
01:29:820 (2,3,4,5,6) - unnessecarry cramp up. you can make more spacing here. Shifted this upwards and to the left for more space.
01:11:241 (4) - that back jumps is very weird as u have linear flow all the time. In a previous mod, the modder said he did not like some of the earlier back and forth jumps which I changed, but he did like this one. I will keep this for now.

you basically have good sense of rhythm, but it lacks in sliderart and that superfun tool ds is giving your mapping a hard time.
I live and breathe distance snap. Distance snap helps me by preventing me from going overboard and doing stupid things. There are times when I do break distance snap but I tend not to because I like the idea of having everything is clear and intuitive. With distance snap, a player new to this difficulty can pick this up pretty quickly.


i like me some vagina. I guess you read some doujin though stay away from NTR if you like romance stuff.
01:24:536 It does sound like she is saying vagina for some reason.

CaffeAmericano

CaffeAmericano wrote:

Hello. M4M inc
  1. 00:08:476 - I guess you’re following the vocal, but I don’t think you should ignore the sound at I see what you mean. I can hear a note change there but then if you listen to the vocal, she says 'hoshi' but she holds it, hence the use of the long slider. I can put a note there if I want to but then you lose the vocal effect. I can swap notes but it does not play well imo. I will keep it for now but I will look at that again.
  2. 00:16:695 (4,5,1,2,3,4,1,2,3) - 00:48:911 (1,2,3,4,1,2,3,4,5) - The notes are bit messy due to the overlaps imo.
    I am confused because I do not see any overlaps in either of the times you have mentioned. Perhaps you may have modded an old version of my map

Goood luck xD

Thanks for the mods. If future modders do not like the way my map looks then it looks like I will have to break distance snap. :)

Updated difficulty (I need to do the hitsounding pattern again from the previous mod: http://puu.sh/lD4EY/994395dc3c.osu
For some reason the source goes weird on me when I puush it. It shows up as Mahou Shoujo Chiruchiru ☆ Michiru instead of the star

I will be busy for the next 2 weeks since I do have preparation for exams and whatnot. I will look over any mods that do come but I will not upload anything until after 10th December.
just use the code button - with that it will be displayed correctly.
RVMathew
@Feb Got it. :) :)
Mollon
so sorry for my late mod...

easy
00:41:752 (3,1,2,3) - make it triangle to be neatly?
00:47:207 (2,1,2,3) - the flow seems a little strange.
diffs made by one mapper should start and end at the same point so easy and normal diff should be end at 1:42.
maybe take CS 2.3 into consideration? CS is a little big so 2.3 would make it read easier.

normal
00:28:116 (1,2) - DS here?
00:30:843 (5,1) - stack looks better
00:47:207 (3) - seems a little near to the next slider x:428 y:188 have a try?
00:48:230 (2) - x:268 y:40(the distance would be in 0.05)
01:01:866 (3) - use a slider? the big blank sounds weird.
01:11:411 (1) - maybe start at 1:11:752?
hp5 is a bit high for normal diff although it seems easy.4 is enough.

DominikWW's advanced
00:31:695 maybe add one note here? i think you put notes by vocal but the blank is a bit long.now is nice too~

hard
00:29:991 (6,7,1) - distance would be a bit bigger.
00:48:059 (3,4,5) - check the distance.is DS really in use?
01:36:638 (2,3,4,5) - stack looks neatly.
the notes' distance during kiai time is even smaller than notes from 0:14:650 to 0:27:605,i think its weird.

Mathew's hard+
01:35:786 (1) - hmm,seems a little sudden.
curious at why ar7 and od8? its not familiar nowadays.
others are nice!

Nathan's insane
00:47:548 (2,3,4,5) - its the hardest diff so maybe its too easy to put 1/1 here.vocal here is not 1/1 too.
01:03:570 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use growing distance here?
good mapset~
RVMathew

Mollon wrote:

so sorry for my late mod...


Mathew's hard+ The map was not updated so some thing did change but not at the points you mention.
01:35:786 (1) - hmm,seems a little sudden. It fits with the vocals but I do understand what you mean. The problem is that I cannot make a slider that goes from 01:35:445 to 01:35:786 without it being rhythmically wrong. If I made a 1/2 slider it would sound bad. I cannot do a repeat slider as that would not work either.

curious at why ar7 and od8? its not familiar nowadays.
For now I will not change the overall difficulty because in my opinion with OD7 it feels a bit too lenient.

For AR7, the reason is that once you finish one note, the next note pops up just at the right moment, and the map feels more dense with ar7 since with ar8 it feels more empty. It will be alien for some since hard difficulties usually put ar7+.


others are nice!
Thanks for the mod.
Topic Starter
Electoz
I will answer those mods later. Sry for a late reply.
Mollon

RVMathew wrote:

Mollon wrote:

so sorry for my late mod...


Mathew's hard+ The map was not updated so some thing did change but not at the points you mention.
01:35:786 (1) - hmm,seems a little sudden. It fits with the vocals but I do understand what you mean. The problem is that I cannot make a slider that goes from 01:35:445 to 01:35:786 without it being rhythmically wrong. If I made a 1/2 slider it would sound bad. I cannot do a repeat slider as that would not work either.

curious at why ar7 and od8? its not familiar nowadays.
For now I will not change the overall difficulty because in my opinion with OD7 it feels a bit too lenient.

For AR7, the reason is that once you finish one note, the next note pops up just at the right moment, and the map feels more dense with ar7 since with ar8 it feels more empty. It will be alien for some since hard difficulties usually put ar7+.


others are nice!
Thanks for the mod.
hmm...i know that now people prefer higher od to get more pp from a map,but this is just only a hard+ so od8 is too intense. maybe you can take it easy but to others maybe not.if you keep that 7 is lenient then have a try at 7.5
And with ar7 places like 01:29:309 (1,2,3,4,5,6) - i dont thnik its so clear...almost 5 notes in one time.these are only my opinion~
And i ask some friends,they just told me that if you wanna rank this,rare bn would apply this.so i suggest you take it into consideration~
RVMathew
[quote=mollon]
hmm...i know that now people prefer higher od to get more pp from a map,but this is just only a hard+ so od8 is too intense. maybe you can take it easy but to others maybe not.if you keep that 7 is lenient then have a try at 7.5
And with ar7 places like 01:29:309 (1,2,3,4,5,6) - i dont thnik its so clear...almost 5 notes in one time.these are only my opinion~
And i ask some friends,they just told me that if you wanna rank this,rare bn would apply this.so i suggest you take it into consideration~[/quote]


For me I would keep the AR but considering that you do find some things really hard, I will consider reducing the OD. If another modder does not like the OD then I will consider it.

Interesting point: When putting OD8 I thought that it would make it a lot harder to DT. However I never really considered pp into the equation when choosing the OD, because to me a higher OD stops people from mashing keys, which ruins the point of rhythm games.


Thanks again for checking it over :) .
Topic Starter
Electoz

Feb wrote:

ddfkldfdfd dfdfdlkfdd lol

[normal]
why are you not using claps o.O
00:04:755 (2) - you map nothing here lel just remove it as u can map vocal here, but lowbobs can't play vocal good enough so yeah. I want to emphasize the first part as consistent sliders
00:11:266 (1,1) - why didn't u map anything here lol doesn't it look awkward? mapped sth there anyway lol
00:18:570 (1) - o.o fantastic isnt it? fixed.
00:26:752 (1) - edgy sliders are a reason for dq - don't make such edgy sliders. Sliderart is cool and all, but not in normal/easy. Put a common slider there instead.
00:54:366 (4,2) - would be nicer if you could avoid this. I'd be nicer, but keep it for now.
01:01:866 - that line is a bit unnessecary as it does nothing. There are no notes follwing until next greenline so it makes no sense. It was a spefic line for 01:01:866 (3) .
01:09:707 (2) - same as before. The DQ i have seen was about edgyness on slidertail or on head can't remember lollllllll moved the tail like few pixels, I don't think it's that edgy anyway.
01:16:525 (1,3) - kill this overlap killed
01:24:366 (5,1,2) - ^HN ouch
01:32:207 (4) - don't end the STRONGEST BEAT ON TAIL PLX even there's a strong beat there I don't want players to click on the red tick lol.
01:33:059 (1,2) - ^ same thing. same thing
01:34:252 (3) - the strong beat start on red. same thing x2
01:35:957 (5) - theres nothinggggggg removeddddddd
01:36:298 (1) - why are u not mapping more? also place a circle here instead. If you plan on sticking with finishing here. lazywill do that later

the end seemed like you wanted to finish the diff as quickly as possibulll my crap skills in mappin' is amazin' isn't it? lol

so yeah. idk why neither nathan nor mapholder did use claps, but you can copy pasta the hard diffs hs as he did it. If mathew's fine with that I'll do that later

i like me some vagina. thanks for mod feb, arigatou gosaimashita
Topic Starter
Electoz

CaffeAmericano wrote:

Hello. M4M inc


  • Normal
  1. 00:18:570 (1) - slider shape is bit awkward. I’m terrible at shaping slider, but I suggest something similar to ( http://puu.sh/lCZvs/1bb326f7b7.jpg ) reshaped, but not as you suggested
  2. 00:26:752 (1) - ^ ( http://puu.sh/lCZxV/033b369eac.jpg ) Put a common slider there instead.[/color
  3. 00:54:025 (3,4,1,2,3,4) - 01:23:343 (3,4,5,2) - Consider reshaping to avoiding overlaps like this ( http://puu.sh/lCZGW/ff79670037.jpg ) I'm lazy I think it's fine but I'll see if someone mentioned this later on.
  4. 01:01:866 (3) - Maybe a long slider here :3 Will think about it, because a slider can't emphasize the drum completely imo.
Goood luck xD Ouhhhh, thanks caffe :>
Topic Starter
Electoz

Mollon wrote:

so sorry for my late mod...

normal
00:28:116 (1,2) - DS here? alright, fixed that a little bit
00:30:843 (5,1) - stack looks better I don't want to stack that completely because I think it'll be easier for beginners if I keep it like this.
00:47:207 (3) - seems a little near to the next slider x:428 y:188 have a try? much better
00:48:230 (2) - x:268 y:40(the distance would be in 0.05) ^
01:01:866 (3) - use a slider? the big blank sounds weird. Will think about it, because a slider can't emphasize the drum completely imo.
01:11:411 (1) - maybe start at 1:11:752? probably too short for a spinner in Normal imo.
hp5 is a bit high for normal diff although it seems easy.4 is enough. Duly noted, but not changing.

hard
00:29:991 (6,7,1) - distance would be a bit bigger. moved them a bit
00:48:059 (3,4,5) - check the distance.is DS really in use? ^
01:36:638 (2,3,4,5) - stack looks neatly. stacks doesn't give any much variety to the map imo.
the notes' distance during kiai time is even smaller than notes from 0:14:650 to 0:27:605,i think its weird. tbh in this diff I'm trying to emphasize on the blankets and symmetrical objects, as long as ds didn't become a much problem I didn't really care anyway, cause we are given a bit of freedom when it comes to DS in Hard.
Thanks mollon, I was just kidding at you're being late on the queue lol, not that serious.
Topic Starter
Electoz
To all : I think I'll gonna scrap up on easy diff for now, because normal is less than 2* and I think it's rankable.
RVMathew

Electoz wrote:

To all : I think I'll gonna scrap up on easy diff for now, because normal is less than 2* and I think it's rankable.
As long as you save it. You may never know when you will use it again.

so yeah. idk why neither nathan nor mapholder did use claps, but you can copy pasta the hard diffs hs as he did it. If mathew's fine with that I'll do that later On my difficulty, the claps and finishes are placed correctly, but my whistles are not, so if you do copy my hitsounds, you may have to do some editing.
RVMathew
Updated Hitsound Pattern
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25389,25730,25900,29991,30332,30673,40730,40900,41241,41582,51468,55218,60417,60673,61184,61525,61866,69025,69536,69792,70389,70730,70900,72605,72775,72945,73116,89650,89820,90076,90161,90332
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:Mathew's Hard+
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew
BeatmapID:815739
BeatmapSetID:365163

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,167,37491,6,0,L|256:231,1,64,2|6,0:0|0:0,0:0:0:0:
256,231,37832,1,2,0:0:0:0:
260,371,38173,1,6,0:0:0:0:
129,317,38514,2,0,L|45:276,1,64,0|8,0:0|0:0,0:0:0:0:
71,288,38855,1,2,0:0:0:0:
80,208,39025,6,0,L|153:243,1,80,6|0,0:0|0:0,0:0:0:0:
152,242,39365,1,8,0:0:0:0:
228,268,39536,1,2,0:0:0:0:
308,261,39707,2,2,P|357:208|460:228,1,160,2|8,0:0|0:0,0:0:0:0:
391,276,40218,1,2,0:0:0:0:
391,276,40389,6,0,P|370:197|415:136,1,160,2|10,0:0|0:0,0:0:0:0:
354,82,40900,2,0,P|287:121|214:94,1,160,2|2,0:0|0:0,0:0:0:0:
71,22,41582,1,2,0:0:0:0:
71,22,41752,6,0,L|6:90,1,80,0|2,0:0|0:0,0:0:0:0:
88,113,42093,2,0,L|162:189,1,80,8|2,0:0|0:0,0:0:0:0:
74,211,42434,2,0,L|9:279,1,80,0|2,0:0|0:0,0:0:0:0:
90,305,42775,2,0,L|164:381,1,80,8|2,0:0|0:0,0:0:0:0:
223,341,43116,5,0,0:0:0:0:
292,300,43286,2,0,P|321:301|381:328,1,80,0|8,0:0|0:0,0:0:0:0:
442,349,43627,2,0,P|481:279|457:201,1,160
388,169,44139,2,0,P|375:128|392:89,1,80,8|0,0:0|0:0,0:0:0:0:
465,110,44480,6,0,P|439:36|352:24,1,160,6|8,0:0|0:0,0:0:0:0:
291,46,44991,1,2,0:0:0:0:
291,46,45161,2,0,P|207:64|131:62,1,160,2|8,0:0|0:0,0:0:0:0:
5,158,45843,6,0,P|-8:224|64:202,1,160,6|8,0:0|0:0,0:0:0:0:
121,160,46355,1,2,0:0:0:0:
121,160,46525,2,0,P|188:147|176:215,1,160,2|8,0:0|0:0,0:0:0:0:
55,321,47207,5,4,0:0:0:0:
213,346,47548,2,0,L|293:346,1,80,10|2,0:0|0:0,0:0:0:0:
338,280,47889,1,2,0:0:0:0:
293,213,48059,2,0,L|200:213,1,80,2|10,0:0|0:0,0:0:0:0:
169,280,48400,1,2,0:0:0:0:
91,259,48570,6,0,P|28:198|16:111,1,160,2|8,0:0|0:0,0:0:0:0:
86,94,49082,2,2,B|170:66|201:38|178:0|128:9|123:53|170:66|260:68,1,240
323,85,49764,1,0,0:0:0:0:
347,160,49934,5,4,0:0:0:0:
437,27,50275,1,10,0:0:0:0:
477,93,50445,2,0,P|501:164|462:238,1,160,2|2,0:0|0:0,0:0:0:0:
416,301,50957,2,0,P|374:316|325:343,1,80,10|2,0:0|0:0,0:0:0:0:
262,338,51298,6,2,B|216:338|184:354|184:354|156:329|87:319,1,160,2|10,0:0|0:0,0:0:0:0:
34,301,51809,2,2,P|-1:231|22:152,1,160
84,108,52320,1,10,0:0:0:0:
110,96,52406,1,2,0:0:0:0:
119,69,52491,1,2,0:0:0:0:
146,67,52576,1,2,0:0:0:0:
173,61,52661,5,4,0:0:0:0:
241,18,52832,1,2,0:0:0:0:
254,96,53002,1,10,0:0:0:0:
332,111,53173,1,2,0:0:0:0:
314,188,53343,2,0,P|363:248|444:246,1,160,2|8,0:0|0:0,0:0:0:0:
507,202,53855,1,2,0:0:0:0:
506,281,54025,5,0,0:0:0:0:
507,202,54195,2,0,P|483:169|463:113,1,80,2|10,0:0|0:0,0:0:0:0:
413,74,54536,2,0,P|372:73|315:55,1,80,2|2,0:0|0:0,0:0:0:0:
256,44,54877,2,2,L|256:216,1,160
256,284,55389,5,0,0:0:0:0:
145,168,55730,2,0,P|94:103|104:23,2,160,10|2|10,0:0|0:0|0:0,0:0:0:0:
189,234,56582,1,0,0:0:0:0:
109,239,56752,6,0,P|70:260|36:298,1,80,2|0,0:0|0:0,0:0:0:0:
100,350,57093,1,8,0:0:0:0:
100,350,57264,2,0,P|163:339|269:338,1,160,2|0,0:0|0:0,0:0:0:0:
339,344,57775,1,10,0:0:0:0:
502,336,58116,5,4,0:0:0:0:
502,336,58286,2,0,L|445:263,1,80,2|10,0:0|0:0,0:0:0:0:
478,196,58627,1,0,0:0:0:0:
478,196,58798,2,0,B|418:168|418:168|376:162|376:162|321:138,1,160,2|10,0:0|0:0,0:0:0:0:
255,107,59309,1,2,0:0:0:0:
205,44,59480,6,0,P|145:29|105:44,1,80,0|2,0:0|0:0,0:0:0:0:
60,74,59820,1,10,0:0:0:0:
23,145,59991,2,0,P|8:205|23:245,1,80,2|2,0:0|0:0,0:0:0:0:
68,280,60332,2,0,P|146:289|222:329,1,160,2|0,0:0|0:0,0:0:0:0:
293,355,60843,5,0,0:0:0:0:
441,296,61184,1,10,0:0:0:0:
293,355,61525,1,2,0:0:0:0:
133,343,61866,6,0,P|147:303|123:186,1,160,10|0,0:0|0:0,0:0:0:0:
70,132,62377,1,0,0:0:0:0:
70,132,62462,1,0,0:0:0:0:
70,132,62548,1,0,0:0:0:0:
131,81,62718,2,0,P|182:83|282:30,1,160
357,27,63230,1,8,0:0:0:0:
326,100,63400,1,0,0:0:0:0:
357,27,63570,6,0,L|455:66,1,80,6|0,0:0|0:0,0:0:0:0:
503,91,63911,1,10,0:0:0:0:
433,130,64082,2,0,B|393:198|393:198|443:287,1,160,2|2,0:0|0:0,0:0:0:0:
503,306,64593,1,10,0:0:0:0:
432,344,64764,6,0,L|349:377,1,80,2|0,0:0|0:0,0:0:0:0:
198,360,65275,2,0,P|147:299|68:268,1,160,10|0,0:0|0:0,0:0:0:0:
0,242,65786,1,0,0:0:0:0:
21,164,65957,2,0,P|39:128|44:86,1,80,10|4,0:0|0:0,0:0:0:0:
48,9,66297,5,4,0:0:0:0:
125,33,66468,1,0,0:0:0:0:
200,59,66639,1,8,0:0:0:0:
200,59,66809,2,0,P|301:63|371:55,1,160
434,28,67320,1,10,0:0:0:0:
346,162,67661,5,2,0:0:0:0:
506,162,68002,1,10,0:0:0:0:
416,294,68343,1,2,0:0:0:0:
256,294,68684,1,10,0:0:0:0:
96,294,69025,6,2,L|277:294,1,160,6|8,0:0|0:0,0:0:0:0:
321,339,69536,1,2,0:0:0:0:
400,325,69707,2,2,P|459:278|417:198,1,160,2|8,0:0|0:0,0:0:0:0:
379,149,70218,1,0,0:0:0:0:
457,130,70389,6,2,P|481:58|422:12,1,160,2|10,0:0|0:0,0:0:0:0:
350,47,70900,1,2,0:0:0:0:
273,23,71070,1,0,0:0:0:0:
350,47,71241,1,2,0:0:0:0:
273,23,71411,6,0,P|196:46|112:50,1,160,10|2,0:0|0:0,0:0:0:0:
25,181,72093,1,10,0:0:0:0:
25,181,72264,2,0,P|104:185|181:208,1,160,2|2,0:0|0:0,0:0:0:0:
204,223,72689,1,0,0:0:0:0:
225,241,72775,1,10,0:0:0:0:
284,309,72945,1,2,0:0:0:0:
284,309,73031,1,0,0:0:0:0:
284,309,73116,6,0,B|325:308|325:308|391:284,1,80,6|0,0:0|0:0,0:0:0:0:
484,192,73627,1,0,0:0:0:0:
361,89,73968,2,0,B|325:76|325:76|284:75,1,80
96,28,74480,6,0,L|-1:101,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
35,186,74820,1,10,0:0:0:0:
35,186,74991,2,0,B|77:197|77:197|126:251,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
172,311,75332,2,0,B|214:348|214:348|276:353,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
334,299,75673,6,0,P|334:213|249:163,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
256,257,76184,1,8,0:0:0:0:
172,311,76355,2,0,L|52:311,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
22,231,76695,2,0,L|127:230,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
169,148,77036,1,2,0:0:0:0:
169,148,77207,6,0,L|68:148,1,95.9999970703126
20,67,77548,1,10,0:0:0:0:
20,67,77718,2,0,P|137:60|205:32,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
300,15,78230,1,10,0:0:0:0:
391,43,78400,6,0,L|500:103,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
484,185,78741,1,2,0:0:0:0:
484,185,78911,2,0,L|400:138,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
314,181,79252,1,2,0:0:0:0:
314,181,79423,2,0,L|398:228,2,95.9999970703126,8|0|0,0:0|0:0|0:0,0:0:0:0:
231,130,79934,6,0,P|164:142|165:252,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
253,222,80445,2,0,P|135:156|75:124,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
5,184,80957,1,10,0:0:0:0:
5,184,81298,6,0,P|-19:266|87:344,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
139,316,81809,2,0,P|233:303|329:305,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
424,324,82320,1,0,0:0:0:0:
492,145,82661,6,0,L|382:179,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
308,204,83002,2,0,L|186:167,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
135,228,83343,1,2,0:0:0:0:
135,228,83514,2,0,L|226:255,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
149,313,83855,1,6,0:0:0:0:
3,166,84195,6,0,P|-1:106|27:58,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
97,28,84536,1,2,0:0:0:0:
97,28,84622,1,0,0:0:0:0:
97,28,84707,2,0,P|139:38|224:37,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
287,44,85048,2,0,P|331:43|406:20,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
476,13,85389,6,0,P|497:63|484:135,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
460,196,85730,1,10,2:0:0:0:
460,196,85900,2,0,P|436:271|338:255,1,191.999994140625,2|2,2:0|2:0,2:0:0:0:
323,163,86411,1,10,0:0:0:0:
323,163,86582,6,0,P|246:110|174:170,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
249,232,87093,1,8,0:0:0:0:
156,257,87264,2,0,L|248:231,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
341,257,87605,2,0,L|229:226,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
253,331,87945,1,2,0:0:0:0:
253,331,88116,6,0,L|345:356,1,95.9999970703126
444,356,88457,1,10,0:0:0:0:
482,268,88627,2,0,P|496:201|416:97,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
340,67,89139,1,10,0:0:0:0:
340,67,89309,6,0,P|273:42|128:61,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
53,120,89820,1,10,0:0:0:0:
178,120,89991,1,2,0:0:0:0:
75,49,90161,1,2,0:0:0:0:
113,168,90332,1,2,0:0:0:0:
47,236,90502,1,10,0:0:0:0:
47,236,90673,6,0,P|52:283|69:328,1,95.9999970703126,0|6,0:0|0:0,0:0:0:0:
257,367,91184,1,10,0:0:0:0:
347,333,91355,2,0,P|394:266|343:177,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
257,138,91866,1,8,0:0:0:0:
386,52,92207,6,0,P|304:49|257:140,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
256,137,92718,1,2,0:0:0:0:
260,332,93059,1,0,0:0:0:0:
435,255,93400,6,0,P|354:279|260:338,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
262,333,93911,2,0,P|183:276|92:250,1,191.999994140625,10|0,0:0|0:0,0:0:0:0:
1,217,94423,1,0,0:0:0:0:
33,127,94593,1,8,0:0:0:0:
0,36,94764,1,2,0:0:0:0:
93,57,94934,2,0,P|190:69|316:46,1,191.999994140625,0|10,0:0|0:0,0:0:0:0:
377,36,95445,1,2,0:0:0:0:
423,173,95786,6,0,P|456:238|423:296,1,143.999995605469,2|6,0:0|0:0,0:0:0:0:
256,192,96383,12,0,98684,0:0:0:0:
239,232,99025,5,2,0:0:0:0:
166,264,99195,1,2,0:0:0:0:
88,244,99366,1,10,0:0:0:0:
41,180,99536,2,2,P|76:94|219:61,1,240,2|10,0:0|0:0,0:0:0:0:
373,82,100389,5,2,0:0:0:0:
373,82,100559,1,2,0:0:0:0:
440,123,100730,1,10,0:0:0:0:
440,123,100900,2,0,B|516:199|428:284,1,160,2|2,0:0|0:0,0:0:0:0:
408,336,101411,1,10,0:0:0:0:
328,322,101582,5,4,0:0:0:0:
256,192,101667,12,4,102945,0:0:0:0:

@Electoz
I decided to up all of the hitsounds by at least 3dB so it should be a lot louder than before. This was in response to Paloch VeGa's mod regarding that the hitsounds did sound quiet.

puu.sh/lMcVa/6778768962.zip
Gamu
Hello! https://osu.ppy.sh/forum/t/393945

Artist: はな
Romanised Arist: Hana
Title: MAJICK
Source: アイドル魔法少女ちるちる☆みちる

<Reference>
Official site: http://frontwing.jp/general_product/mgm/index.html
Opening movie: http://frontwing.jp/general_product/mgm/download/02_op.html
I want to recommend that you use a Japanese source because many maps are using it.
If you use the current source, it should be Idol Magical girl chiru chiru Michiru : http://puu.sh/lQ5bs/e0c3765626.png

Electoz wrote:

I want to know that if I can add "Grisaia" to the tags on this map~
yeah you can add it :3

Please send me a PM if you have anything you do not understand.
Topic Starter
Electoz

Gamu wrote:

Hello! https://osu.ppy.sh/forum/t/393945

Artist: はな
Romanised Arist: Hana
Title: MAJICK
Source: アイドル魔法少女ちるちる☆みちる

<Reference>
Official site: http://frontwing.jp/general_product/mgm/index.html
Opening movie: http://frontwing.jp/general_product/mgm/download/02_op.html
I want to recommend that you use a Japanese source because many maps are using it.
If you use the current source, it should be Idol Magical girl chiru chiru Michiru : http://puu.sh/lQ5bs/e0c3765626.png

Electoz wrote:

I want to know that if I can add "Grisaia" to the tags on this map~
yeah you can add it :3

Please send me a PM if you have anything you do not understand.
arigatouuuu goosaimashitaaaaa~
_handholding

Mollon wrote:

so sorry for my late mod...


Nathan's insane
00:47:548 (2,3,4,5) - its the hardest diff so maybe its too easy to put 1/1 here.vocal here is not 1/1 too. Considered adding more notes
01:03:570 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use growing distance here? Done
good mapset~
Inversal
irc mod for normal and hard
SPOILER
22:23 Electoz: เค
22:23 Electoz: แปปนะ
22:24 Electoz: ok
22:24 Electoz: nc done
22:24 Electoz: จริงๆแมพนี้ทำตั้งแต่เริ่มหัดแมพเลย
22:24 bestza55567: 00:09:406 - nc
22:24 Electoz: ถึงจะได้ 20*+ แล้วแต่คุณภาพยังไม่ค่อยดีเท่าไหร่
22:24 Electoz: done
22:24 bestza55567: 00:10:801 - no nc
22:24 Electoz: done
22:25 Electoz: พอมาเปิดคิวแล้วก็ขี้เกียจกลับมาแก้ละ
22:25 bestza55567: 00:16:076 (1,2) - ตรงนี้ตามจังหวะไรหว่าาาาา
22:25 Electoz: พอเปิดคิวแล้วเริ่มเบื่อแมพตัวเอง ไปม็อดคนอื่นแทน
22:25 Electoz: ชิบ
22:25 Electoz: วางผิด
22:25 Electoz: แปป
22:25 Electoz: มันต้องวางตรง downbeat
22:26 Electoz: แก้ละ
22:27 bestza55567: 00:26:752 (4) -
22:27 bestza55567: ยืดหางมาไว้ที่ 00:27:775 -
22:27 bestza55567: มีเสียงกลองอยู่
22:27 bestza55567: nc ด้วย
22:28 bestza55567: 00:29:480 - nc
22:28 Electoz: done
22:29 bestza55567: 00:29:480 - nc
22:29 bestza55567: 00:30:843 (5,1) - nc ตรง 5 เอา nc ออกตรง 1
22:30 bestza55567: 00:34:934 - nc
22:30 bestza55567: 00:35:275 - no nc
22:30 bestza55567: 00:38:684 (1) - no nc
22:33 Electoz: คอมค้างงงงงงงงงงงงงงงงงง
22:33 Electoz: wtfffffffffffffffffffffffffffffffff
22:33 bestza55567: ก็ว่าละ
22:33 bestza55567: ต่อๆ
22:33 bestza55567: 00:38:684 (1) -no nc
22:33 Electoz: done
22:34 bestza55567: 00:40:389 (4) - nc
22:34 Electoz: done
22:34 bestza55567: 00:43:116 (4) - nc
22:35 bestza55567: 00:43:457 (1) - no nc
22:35 Electoz: done both
22:35 bestza55567: 00:44:480 (3) - nc
22:35 bestza55567: 00:47:207 - nc
22:35 Electoz: done
22:35 bestza55567: 00:47:548 (1) - no nc
22:35 Electoz: done both
22:35 bestza55567: 00:48:570 - nc
22:35 Electoz: done
22:36 bestza55567: 00:49:934 (5) - nc
22:36 bestza55567: 00:50:275 (1) - no nc
22:36 Electoz: done both
22:37 bestza55567: 00:51:298 (2) - nc
22:37 Electoz: done
22:37 bestza55567: 00:52:661 - nc
22:38 Electoz: hm?
22:38 Electoz: nc สองตัวติดน่ะนะ?
22:38 bestza55567: 00:53:002 (1) - no nc ถึงมันจะมีเส้นเขียว แต่เปลี่ยนแค่ volume เลยไม่ต้อง nc
22:38 bestza55567: 00:54:025 (3) - nc
22:38 Electoz: done
22:39 bestza55567: 00:56:752 (3) - nc
22:39 bestza55567: 00:58:116 (5) - nc
22:39 Electoz: done
22:39 bestza55567: 00:58:457 (1) - no nc
22:39 Electoz: done both
22:39 bestza55567: 00:59:480 (3) - nc
22:39 Electoz: done
22:39 bestza55567: 01:06:298 (3) - nc
22:39 bestza55567: 01:07:320 (1) - no nc
22:40 bestza55567: 01:07:661 (2) - nc
22:40 Electoz: done both
22:40 Electoz: done it agaibn
22:40 bestza55567: 01:15:843 (3) - nc
22:40 bestza55567: 01:16:525 (1) - no nc
22:40 bestza55567: 01:17:207 (2) - nc
22:40 Electoz: done bot
22:40 Electoz: done
22:41 bestza55567: 01:19:934 (3) - nc
22:41 Electoz: done
22:41 bestza55567: 01:21:298 (6) - nc
22:41 bestza55567: 01:22:320 - no nc
22:41 Electoz: done x2
22:41 bestza55567: 01:22:661 - nc
22:41 bestza55567: 01:24:025 (4) - nc
22:41 bestza55567: 01:24:707 (1) - no nc
22:41 bestza55567: 01:25:389 - nc
22:41 Electoz: done done
22:42 Electoz: done
22:42 bestza55567: 01:26:752 (4) - nc
22:42 bestza55567: 01:27:434 (1) - no nc
22:42 Electoz: done
22:42 bestza55567: 01:28:116 (2) - nc
22:42 bestza55567: 01:29:480 (4) - nc
22:42 Electoz: done
22:42 bestza55567: 01:30:502 (1) - no nc
22:42 Electoz: done+done
22:42 bestza55567: 01:30:843 (2) - nc
22:42 bestza55567: 01:32:207 (4) - nc
22:42 bestza55567: 01:33:059 (1) - no nc
22:43 Electoz: I've done it again
22:43 bestza55567: 01:33:570 (2) - nc
22:43 bestza55567: lol
22:43 bestza55567: 01:34:934 (4) - nc
22:43 bestza55567: nc หมดละ ดูอย่างอื่นต่อ Normal เหมือนเดิม
22:44 bestza55567: drain 3 พอ
22:44 bestza55567: od 3-4 พอ
22:44 Electoz: done x2
22:45 bestza55567: ไม่มี sb เอา widescreen support ออก
22:45 bestza55567: แนะนำ เวลาเวลาโน้ตซ้อนกัน อยากให้ทับกันสวยๆ ปรับ stack leniency ให้ต่ำที่สุด
22:46 Electoz: done
22:46 Electoz: ต่างกันไงอะ?
22:46 Electoz: ความเนียนในการ stack?
22:47 bestza55567: ใช่ มันทับกันเนียนกว่า
22:47 bestza55567: โน้ตจะเรียบร้อยกว่า
22:49 bestza55567: มาต่อที่ Hard
22:50 bestza55567: nc ขอไม่พูดถึงละนะ จะพูดถึงเฉพาะจุดที่ไม่ปกติ
22:51 bestza55567: ถ้าอยากทำแบบ 2 downbeat แล้วค่อย nc แนะนำ insane ทำในท่อนช้าๆ
22:51 Electoz: ok~
22:52 bestza55567: 00:04:057 -
22:53 bestza55567: เส้นเขียวตรงนี้ย้ายไปไว้ตรงกะแส้นแดงเลย
22:53 bestza55567: เส้น*
22:53 bestza55567: แต่จริงๆจะไม่มีก็ได้เพราะ 129 ช้ากว่า 176 bpm อยู่แล้ว
22:54 bestza55567: ใส่ 0.9 ลงไปจะช้ากว่าเดิม
22:54 Electoz: คือ
22:54 Electoz: เพลงนี้
22:54 Electoz: ทุกดิฟ
22:54 Electoz: sv
22:54 Electoz: มันน้อยกว่าแมพชาวบ้านชาวเมืองอะ
22:54 bestza55567: 00:08:476 - ตรงนี้เสียงชัดเลยแต่ไม่มีโน้ต ??
22:55 bestza55567: อ่อ sv ต่ำ เข้าใจๆ
22:55 Electoz: ถ้าเทียบในระดับ bpm เดียวกันนะ
22:55 bestza55567: แต่เส้นเขียว แนะนำให้ย้าย
22:55 bestza55567: ตามนั้นละ
22:56 Electoz: done all
22:56 bestza55567: 00:23:002 (1,2,3,4) - มันใส่ได้มากกว่านี้นะ
22:57 Electoz: คือ
22:57 bestza55567: 00:43:116 (1,2,3) - จู้ๆก็ใช้ ds 1.2 ตรงนี้
22:57 Electoz: จริงๆก็ใส่ slider ได้นะ
22:57 bestza55567: 00:44:991 - ใส่โน้ตได้ วางบนหัวสไลเดอร์เลย
22:57 Electoz: น่าจะเมา
22:57 Electoz: ds มันปนกันทั้งแมพเลย
22:58 bestza55567: 00:46:355 - ตรงนี้ก็ใส่ได้ วางบนหัวสไลเดอร์เหมือนเดิม
22:58 Electoz: done all
22:58 bestza55567: ลองไปดูแมพ nine point eight เรา โดดหลายที่เลย ดาวไม่ขึ้น -0-
22:58 bestza55567: 3.25 - -
23:00 bestza55567: 00:30:843 (7) - ย้ายไปไว้บนหัว 1 เหอะ
23:01 bestza55567: เล่นยาก
23:01 Electoz: done
23:04 bestza55567: ดู pattern ที่มัน critical แปป
23:05 bestza55567: ไม่มีละ
23:06 bestza55567: ม็อดมีแค่นี้ละ เดี๋ยวดูของ GD ต่อ จะโพสลงบอร์ดให้
23:06 Electoz: arigatou gosaimasu~
DominikWW's Advanced

Why this diff's SV is equal to normal? a harder diff sv should higher that the easier (but it's not a big problem)
Try to NC on every big white ticks (Downbeats) Your combo length is inconsistent (some is long but some is short)
You should set SV to 0.95 and set SV multiplier on the intro part (00:03:824 - to 00:11:266 -) to 0.67x
00:35:445 - There is a vocal here. you should place some note.
00:46:355 - ^
Matthew's Hard+

Good diff! I like it! Let's see what could I find in this.
Why this diff's object is more than insane?
Why this diff's SV is higher than Nathan's Insane? (It can cause a DQ to your map.)
Try to NC on every big white ticks (Downbeats) Your combo length is inconsistent (some is long but some is short)
It's look like Light Insane more than hard. I suggest change diff name to light insane.
00:39:365 (2) - I don't like this stack. It breaks the mouse flow.
01:10:900 (2,3,4,1) - And this is why I call this "Light Insane" In AR7. Making note like this is hard to read and it can lead to a miss without any reasons.
01:40:389 (1,2,3,4) - Why you stack?
01:41:582 (1) - No NC pls
Nathan's Insane

Why this diff's object is fewer than hard+? I suggest triplets.
Why this diff's SV is lower than Matthew's Hard+? (It can cause a DQ to your map.)
Try to NC on every big white ticks (Downbeats) Your combo length is inconsistent (some is long but some is short)
00:47:207 (1,2,3,4,5,6,7,1,2,3) - You can 1/2 here
00:52:661 (1,2) - Why you stack here?
00:58:116 (1,2) - ^
01:24:536 (4,5,6) - You can stream here to increase objects.
01:34:764 - You can add a note here
01:34:934 (1) - Make it like a 01:35:616 (2) -

OK. It's all of them. Good luck in ranking!!
Sidetail
Not modding entire map made me feel uneasy~

Don't kds this post as you gave me kds long time ago before

  • Nathan's Insane

  1. 00:19:082 (2) - This is bit weird placement. I would place it at (X:152, Y:336)
  2. 00:24:025 (1,2) - For me this looks awfully sloppy :/

    I would follow the curvature of approach circle http://puu.sh/lSm3t/3ebc6abb3f.jpg
  3. 00:34:252 (3) - Bit wasted when sliderend is used for such a strong tone in the map..
  4. 00:40:900 (2,3) - Remove circle #2 and start slider where circle was. Put a reverse after that. (this follows much better)
  5. 00:43:116 (1,2) - This doesn't follow drum OR vocal. I suggest you change the rhythm to follow atleast one :/ My rhythm suggestion (drum): http://puu.sh/lSmo3/616522c065.jpg
  6. 01:03:570 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This works, but in a way that made me feeling this can be done better.
  7. 01:13:627 (3) - Would stack on 01:13:286 (2) -
  8. 01:32:718 (2,3) - Why don't you stack this two as you stack on similar part before.
  9. 01:38:173 (4,5) - This is different from one before 01:36:809 (4,5) - and one after 01:39:536 (4,5) - .. but there is no difference in music ._.
  10. 01:40:048 (5) - As mentioned before, I wouldn't stack this as it doesn't really have meaning to stack. I would place this like (X:400, Y:328)

  • Mathew's Hard+

  1. 00:02:662 (1,2) - Wouldn't stack. No meaning to stack and to follow the aesthetics with other placements I would do http://puu.sh/lSmMD/a976ad4899.jpg
  2. 00:10:801 (2) - Use slider. http://puu.sh/lSmR1/6f00f3e957.jpg
  3. 00:23:173 (2,1) - Weird rhythm... Shorten slider#2 to 00:23:514 and stack a circle on 00:23:173 (2,1) - at 00:23:684
  4. 00:27:945 (1,2,1,2) - Really odd as it suddenly has breaks every object. To make it more flowing, I would fill up with circle between.
  5. 00:30:843 (1,2) - Ctrl + G the rhythm. (switch place) because the strong tone is wasted with sliderend. You really want to have strong tones to be click-able.
  6. 00:37:832 (2) - Do at half stack with slider toward next object. Full stack doesn't seem to fit
  7. 00:39:707 (4) - Fix blanket to make maps look more polished.
  8. 01:06:639 (3,4) - Unneeded stack. I would probably just lower that slider down.
  9. 01:07:661 (1,2,3,4) - Make each one of this to slider to build up the speed. Stack 01:07:320 (5) - to first slider head.
  10. 01:15:673 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - This entire thing was bit weird in pattern... I quickly made a rhythm (http://puu.sh/lSnOL/9ffedf33d9.jpg), but try to refine it more yourself.
  11. 01:19:934 (1) - Weird without blanketting. Try it, it makes it look much better.
  12. 01:39:025 (1,2,3,4) - You did no stack here and right after you did stack 01:40:389 (1,2,3,4) - ... You should pick on and stick with it for consistency. (I suggest no stack on this)

  • Hard

  1. 00:08:011 (5,6,7,8) - Better rhythm: http://puu.sh/lSo7o/07bdd2781d.jpg
  2. 00:16:866 (5,1,2,3,4,1) - You don't really have to cram everything in one spot :o
  3. 00:22:320 (6) - remove reverse and put circle at the back. Emphasis with click-able object is better :D (or even slider if you are going to change the next rhythm)
  4. 00:22:320 (6,1,2,3,4,1) - Bit iffy in terms of how it's done
  5. 00:42:093 (1) - Blanket this as it looks weird when other sliders are well blanketted
  6. 00:43:116 (1,2,3) - Sudden DS change :/ Keep using the same distance.
  7. 01:02:377 (2,3,4,5,6) - Personally, I would do this, because it's less weird :/ http://puu.sh/lSoye/6423d4701e.jpg
  8. 01:09:536 (4,5,6,7,8) - Try other rhythm rather than leaving a lot of space between each objects because there is a lot going on with vocal, music.
  9. 01:36:638 (2,3,4,5) - Keep using the same distance as before..
  10. 01:41:241 (9) - Remove reverse and put circle at the end to end with click rather than sliderend.

  • DominikWW's Advanced

  1. Check AiMod: http://puu.sh/lSoLU/4d29dbc857.png
  2. 00:18:911 (2,3) - Breaks flow. Have sliderend face the next object.
  3. 00:29:991 (4,5) - Remove both. Because this makes it very awkward. I would just be very simple with it http://puu.sh/lSoXm/5030f4dc6d.jpg
  4. 00:57:775 (4) - End with circle / AND / fix next rhythm. http://puu.sh/lSp76/cd023db845.jpg
  5. 01:07:320 (1,2) - Not very flowy
  6. 01:41:241 (4,5,6,1) - Put a circle where spinner starts, one tick less for spinner and put it back after circle http://puu.sh/lSpdw/72312470d8.jpg
_handholding

CaffeAmericano wrote:

Hello. M4M inc



  • Insane
  1. 00:16:525 (5) - Shape suggestion. I think this also should move the slider tail little bit away from the edge of the map too. ( http://puu.sh/lD0ep/c457e85b02.jpg ) I saw several other straight reverse sliders. Consider bending some of them a little too :3 sure
  2. 00:23:173 (2,3,4) - Flow suggestion ( http://puu.sh/lD0jJ/427f50e5aa.jpg ) used somethign similar
Goood luck xD

Feb wrote:

ddfkldfdfd

[insane]
r u goin to use claps in this song. finishes are not enough to emphasize this song. considered
00:17:718 (4,6,8) - looks messy imo [/color]
00:44:480 - remove greenline
00:47:207 - remove greenline
00:58:286 - ^^^^
01:03:570 (1) - can u add maybe some circles to that or use higher spacing continuesly bcs its super boring build up for kiai. sure
01:34:934 (1) - what the heck why are us silencing the ends. This method is used for extended sliders not those ones lol cos reasons
01:12:434 (2,3,4,5,1,2,3,4,1) - this spacing is not appropriate as u do not build up for such spacing!! whats wrong with it?
01:28:116 (1) - placesssss doublestack here as it is emphasizing songgggg move another place
01:41:752 (1) - lmao why is there a whistle on the spinner lmao I should have put one on your neck instead
_handholding

bestza55567 wrote:

Nathan's Insane

Why this diff's object is fewer than hard+? I suggest triplets. sure I'll consider it
Why this diff's SV is lower than Matthew's Hard+? (It can cause a DQ to your map.) There are timing points in the chorus that make the SV faster
Try to NC on every big white ticks (Downbeats) Your combo length is inconsistent (some is long but some is short)
00:47:207 (1,2,3,4,5,6,7,1,2,3) - You can 1/2 here will do
00:52:661 (1,2) - Why you stack here? because song
00:58:116 (1,2) - ^
01:24:536 (4,5,6) - You can stream here to increase objects. I dont really like it but I'll consider it in my remap
01:34:764 - You can add a note here no
01:34:934 (1) - Make it like a 01:35:616 (2) - changed both shapes

OK. It's all of them. Good luck in ranking!!

BetaStar wrote:

Not modding entire map made me feel uneasy~

Don't kds this post as you gave me kds long time ago before

  • Nathan's Insane

  1. 00:19:082 (2) - This is bit weird placement. I would place it at (X:152, Y:336) done
  2. 00:24:025 (1,2) - For me this looks awfully sloppy :/

    I would follow the curvature of approach circle http://puu.sh/lSm3t/3ebc6abb3f.jpg
  3. 00:34:252 (3) - Bit wasted when sliderend is used for such a strong tone in the map.. made into circle
  4. 00:40:900 (2,3) - Remove circle #2 and start slider where circle was. Put a reverse after that. (this follows much better) done
  5. 00:43:116 (1,2) - This doesn't follow drum OR vocal. I suggest you change the rhythm to follow atleast one :/ My rhythm suggestion (drum): http://puu.sh/lSmo3/616522c065.jpg used
  6. 01:03:570 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This works, but in a way that made me feeling this can be done better. given small incriments in spacing
  7. 01:13:627 (3) - Would stack on 01:13:286 (2) -
  8. 01:32:718 (2,3) - Why don't you stack this two as you stack on similar part before. done
  9. 01:38:173 (4,5) - This is different from one before 01:36:809 (4,5) - and one after 01:39:536 (4,5) - .. but there is no difference in music ._. gonna remap from this part onwards
  10. 01:40:048 (5) - As mentioned before, I wouldn't stack this as it doesn't really have meaning to stack. I would place this like (X:400, Y:328)
Edit: here is my full update http://puu.sh/lTSOO/5f59be8555.osu
RVMathew
bestza55567
Before I start, it is Mathew with 1 t, not 2.

Good diff! I like it! Let's see what could I find in this. Thanks.
Why this diff's object is more than insane? Comparing both diffs, at the start I map to vocals and such so that takes a lot more hit objects.
Why this diff's SV is higher than Nathan's Insane? (It can cause a DQ to your map.) Base slider velocity is higher since it is a lot smoother. Nathan did say that his insane difficulty had a higher slider velocity multiplier at the chorus.
Try to NC on every big white ticks (Downbeats) Your combo length is inconsistent (some is long but some is short) I NC on the big white beats. I will go over it if that is not the case.
It's look like Light Insane more than hard. I suggest change diff name to light insane. I like the hard+ name.
00:39:365 (2) - I don't like this stack. It breaks the mouse flow.
01:10:900 (2,3,4,1) - And this is why I call this "Light Insane" In AR7. Making note like this is hard to read and it can lead to a miss without any reasons. Will change the stack.
01:40:389 (1,2,3,4) - Why you stack? Check Betastar below
01:41:582 (1) - No NC pls It is a new combo because it starts at the white tick.


Betastar.
00:02:662 (1,2) - Wouldn't stack. No meaning to stack and to follow the aesthetics with other placements I would do http://puu.sh/lSmMD/a976ad4899.jpg I tucked it so it looks cleaner.
00:10:801 (2) - Use slider. http://puu.sh/lSmR1/6f00f3e957.jpg Fixed
00:23:173 (2,1) - Weird rhythm... Shorten slider#2 to 00:23:514 and stack a circle on 00:23:173 (2,1) - at 00:23:684 Kept it for now but I will change if it gets mentioned again. This is because there is an instrument which only changes at 00:23:684 and shortening the slider does not reflect that.
00:27:945 (1,2,1,2) - Really odd as it suddenly has breaks every object. To make it more flowing, I would fill up with circle between. However, you lose the effect of the vocal because it goes vocal, break then vocal then break and vocal.
00:30:843 (1,2) - Ctrl + G the rhythm. (switch place) because the strong tone is wasted with sliderend. You really want to have strong tones to be click-able. Fixed.
00:37:832 (2) - Do at half stack with slider toward next object. Full stack doesn't seem to fit. A friend of mine Mecheman mentioned that as well. Changed it
00:39:707 (4) - Fix blanket to make maps look more polished. Tried curving it more but then the slider start would make contact with the previous slider, making it look worse.
01:06:639 (3,4) - Unneeded stack. I would probably just lower that slider down. Changed it
01:07:661 (1,2,3,4) - Make each one of this to slider to build up the speed. Stack 01:07:320 (5) - to first slider head.
01:15:673 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - This entire thing was bit weird in pattern... I quickly made a rhythm (http://puu.sh/lSnOL/9ffedf33d9.jpg), but try to refine it more yourself.Kept the rhythm for now but will change if it gets mentioned again.
01:19:934 (1) - Weird without blanketting. Try it, it makes it look much better. I cannot do that without the slider circle touching the previous slider, making it look bad.
01:39:025 (1,2,3,4) - You did no stack here and right after you did stack 01:40:389 (1,2,3,4) - ... You should pick on and stick with it for consistency. (I suggest no stack on this)No stack. Fixed

Changed Difficulty
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25389,25730,25900,29991,30332,30673,40730,40900,41241,41582,51468,55218,60417,60673,61184,61525,61866,69025,69536,69792,70389,70730,70900,72605,72775,72945,73116,89650,89820,90076,90161,90332
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:Mathew's Hard+
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew
BeatmapID:815739
BeatmapSetID:365163

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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95786,-166.666666666667,4,1,2,90,0,1
96298,-100,4,1,2,80,0,0


[Colours]
Combo1 : 68,140,227
Combo2 : 255,102,179
Combo3 : 255,192,0
Combo4 : 242,24,57

[HitObjects]
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109,239,56752,6,0,P|70:260|36:298,1,80,2|0,0:0|0:0,0:0:0:0:
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100,350,57264,2,0,P|163:339|269:338,1,160,2|0,0:0|0:0,0:0:0:0:
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400,325,69707,2,2,P|459:278|417:198,1,160,2|8,0:0|0:0,0:0:0:0:
379,149,70218,1,0,0:0:0:0:
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35,186,74820,1,10,0:0:0:0:
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323,163,86411,1,10,0:0:0:0:
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156,257,87264,2,0,L|248:231,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
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Thanks for the mods.

Oh, and happy holidays to the modders and especially 'Electoz', 'DominikWW' and 'Hi Im Nathan' :)
Topic Starter
Electoz
^Likewise

I wonder where's dominik?

Btw I gonna reply the mods later, I won't let this fall to the graveyard lol.
Topic Starter
Electoz

BetaStar wrote:

Not modding entire map made me feel uneasy~

Don't kds this post as you gave me kds long time ago before


  • Hard

  1. 00:08:011 (5,6,7,8) - Better rhythm: http://puu.sh/lSo7o/07bdd2781d.jpg ok~
  2. 00:16:866 (5,1,2,3,4,1) - You don't really have to cram everything in one spot :o I feel like cramming it because I wanna emphasize that part, I repositioned some objects instead.
  3. 00:22:320 (6) - remove reverse and put circle at the back. Emphasis with click-able object is better :D (or even slider if you are going to change the next rhythm) switch the rhythm between 5 and 6 and remapped that section
  4. 00:22:320 (6,1,2,3,4,1) - Bit iffy in terms of how it's done remapped
  5. 00:42:093 (1) - Blanket this as it looks weird when other sliders are well blanketted I didn't mean to blanket that but oh well, fixed anyway.
  6. 00:43:116 (1,2,3) - Sudden DS change :/ Keep using the same distance. Ouuh, nice catch, fixed.
  7. 01:02:377 (2,3,4,5,6) - Personally, I would do this, because it's less weird :/ http://puu.sh/lSoye/6423d4701e.jpg I do it like this instead because I wanted 01:03:059 (5,6) to be clickable.
  8. 01:09:536 (4,5,6,7,8) - Try other rhythm rather than leaving a lot of space between each objects because there is a lot going on with vocal, music. Chenged 01:10:389 (6) into a slider.
  9. 01:36:638 (2,3,4,5) - Keep using the same distance as before.. I wanna emphasize the drum lol so these might be an exception
  10. 01:41:241 (9) - Remove reverse and put circle at the end to end with click rather than sliderend. Fixed
Feel really nice to answer the mod after half a month. Good job Electoz.
Now updated. Btw Mathew I'm very sorry for being lazy, I'll try to get serious on this map properly from now on.
WHERE'S DOMINIKKKK!?
RVMathew
Now updated. Btw Mathew I'm very sorry for being lazy, I'll try to get serious on this map properly from now on.
555555555555555555555

You do not have to apologize to me. I am not the creator of the map; you have total control on when you update the beatmap.
RVMathew
I found out that the uploaded version of my difficulty did not include a lot of Betastar's mod, so fixed that and added more hitsounds.

SPOILER
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25389,25730,25900,29991,30332,30673,40730,40900,41241,41582,51468,55218,60417,60673,61184,61525,61866,69025,69536,69792,70389,70730,70900,72605,72775,72945,73116,89650,89820,90076,90161,90332
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:Mathew's Hard+
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew
BeatmapID:815739
BeatmapSetID:365163

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3825,465.116279069767,4,2,2,30,1,0
3825,-125,4,2,2,30,0,0
11383,-125,4,2,2,16,0,0
14480,340.909090909091,4,1,2,65,1,0
27945,-125,4,2,2,65,0,0
39025,-100,4,1,2,65,0,0
74480,-83.3333333333333,4,1,2,90,0,1
77207,-83.3333333333333,4,1,2,50,0,1
77377,-83.3333333333333,4,1,2,50,0,1
77548,-83.3333333333333,4,1,2,90,0,1
95786,-166.666666666667,4,1,2,90,0,1
96298,-100,4,1,2,80,0,0


[Colours]
Combo1 : 68,140,227
Combo2 : 255,102,179
Combo3 : 255,192,0
Combo4 : 242,24,57

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357,27,63570,6,0,L|455:66,1,80,6|0,0:0|0:0,0:0:0:0:
503,91,63911,1,10,0:0:0:0:
433,130,64082,2,0,B|393:198|393:198|443:287,1,160,2|2,0:0|0:0,0:0:0:0:
503,306,64593,1,10,0:0:0:0:
432,344,64764,6,0,L|349:377,1,80,2|0,0:0|0:0,0:0:0:0:
198,360,65275,2,0,P|147:299|68:268,1,160,10|0,0:0|0:0,0:0:0:0:
0,242,65786,1,0,0:0:0:0:
21,164,65957,2,0,P|39:128|44:86,1,80,10|4,0:0|0:0,0:0:0:0:
63,11,66297,5,4,0:0:0:0:
143,11,66468,1,0,0:0:0:0:
206,67,66639,1,8,0:0:0:0:
289,67,66809,2,0,L|455:67,1,160
458,186,67320,1,10,0:0:0:0:
458,186,67661,6,0,L|277:186,1,160,2|10,0:0|0:0,0:0:0:0:
416,294,68343,2,0,L|235:294,1,160,2|10,0:0|0:0,0:0:0:0:
96,294,69025,6,2,L|277:294,1,160,6|8,0:0|0:0,0:0:0:0:
321,339,69536,1,2,0:0:0:0:
400,325,69707,2,2,P|459:278|417:198,1,160,2|8,0:0|0:0,0:0:0:0:
379,149,70218,1,0,0:0:0:0:
457,130,70389,6,2,P|481:58|422:12,1,160,2|10,0:0|0:0,0:0:0:0:
350,47,70900,1,2,0:0:0:0:
273,23,71070,1,0,0:0:0:0:
350,47,71241,1,2,0:0:0:0:
273,23,71411,6,0,P|196:46|112:50,1,160,10|2,0:0|0:0,0:0:0:0:
25,181,72093,1,10,0:0:0:0:
25,181,72264,2,0,P|104:185|181:208,1,160,2|2,0:0|0:0,0:0:0:0:
204,223,72689,1,0,0:0:0:0:
225,241,72775,1,10,0:0:0:0:
284,309,72945,1,2,0:0:0:0:
284,309,73031,1,0,0:0:0:0:
284,309,73116,6,0,B|325:308|325:308|391:284,1,80,6|0,0:0|0:0,0:0:0:0:
484,192,73627,1,0,0:0:0:0:
361,89,73968,2,0,B|325:76|325:76|284:75,1,80
96,28,74480,6,0,L|-1:101,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
35,186,74820,1,10,0:0:0:0:
35,186,74991,2,0,B|77:197|77:197|126:251,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
172,311,75332,2,0,B|214:348|214:348|276:353,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
334,299,75673,6,0,P|334:213|249:163,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
256,257,76184,1,8,0:0:0:0:
172,311,76355,2,0,L|52:311,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
22,231,76695,2,0,L|127:230,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
169,148,77036,1,2,0:0:0:0:
169,148,77207,6,0,L|68:148,1,95.9999970703126
20,67,77548,1,10,0:0:0:0:
20,67,77718,2,0,P|137:60|205:32,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
300,15,78230,1,10,0:0:0:0:
391,43,78400,6,0,L|500:103,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
484,185,78741,1,2,0:0:0:0:
484,185,78911,2,0,L|400:138,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
314,181,79252,1,2,0:0:0:0:
314,181,79423,2,0,L|398:228,2,95.9999970703126,10|2|2,0:0|0:0|0:0,0:0:0:0:
231,130,79934,6,0,P|164:142|165:252,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
253,222,80445,2,0,P|135:156|75:124,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
5,184,80957,1,10,0:0:0:0:
5,184,81298,6,0,P|-19:266|87:344,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
139,316,81809,2,0,P|233:303|329:305,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
424,324,82320,1,2,0:0:0:0:
492,145,82661,6,0,L|382:179,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
308,204,83002,2,0,L|186:167,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
135,228,83343,1,2,0:0:0:0:
135,228,83514,2,0,L|226:255,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
149,313,83855,1,6,0:0:0:0:
3,166,84195,6,0,P|-1:106|27:58,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
97,28,84536,1,2,0:0:0:0:
97,28,84622,1,0,0:0:0:0:
97,28,84707,2,0,P|139:38|224:37,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
287,44,85048,2,0,P|331:43|406:20,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
476,13,85389,6,0,P|497:63|484:135,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
460,196,85730,1,10,2:0:0:0:
460,196,85900,2,0,P|436:271|338:255,1,191.999994140625,2|2,2:0|2:0,2:0:0:0:
323,163,86411,1,10,0:0:0:0:
323,163,86582,6,0,P|246:110|174:170,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
249,232,87093,1,8,0:0:0:0:
156,257,87264,2,0,L|248:231,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
341,257,87605,2,0,L|229:226,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
253,331,87945,1,2,0:0:0:0:
253,331,88116,6,0,L|345:356,1,95.9999970703126
444,356,88457,1,10,0:0:0:0:
482,268,88627,2,0,P|496:201|416:97,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
340,67,89139,1,10,0:0:0:0:
340,67,89309,6,0,P|273:42|128:61,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
53,120,89820,1,10,0:0:0:0:
178,120,89991,1,2,0:0:0:0:
75,49,90161,1,2,0:0:0:0:
113,168,90332,1,2,0:0:0:0:
47,236,90502,1,10,0:0:0:0:
47,236,90673,6,0,P|52:283|69:328,1,95.9999970703126,0|6,0:0|0:0,0:0:0:0:
257,367,91184,1,10,0:0:0:0:
347,333,91355,2,0,P|394:266|343:177,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
257,138,91866,1,10,0:0:0:0:
386,52,92207,6,0,P|304:49|257:140,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
256,137,92718,1,2,0:0:0:0:
260,332,93059,1,2,0:0:0:0:
435,255,93400,6,0,P|354:279|260:338,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
262,333,93911,2,0,P|183:276|92:250,1,191.999994140625,10|0,0:0|0:0,0:0:0:0:
1,217,94423,1,0,0:0:0:0:
33,127,94593,1,8,0:0:0:0:
0,36,94764,1,2,0:0:0:0:
93,57,94934,2,0,P|190:69|316:46,1,191.999994140625,0|10,0:0|0:0,0:0:0:0:
377,36,95445,1,2,0:0:0:0:
423,173,95786,6,0,P|456:238|423:296,1,143.999995605469,2|6,0:0|0:0,0:0:0:0:
256,192,96383,12,2,98684,0:0:0:0:
239,232,99025,5,2,0:0:0:0:
166,264,99195,1,2,0:0:0:0:
88,244,99366,1,10,0:0:0:0:
41,180,99536,2,2,P|76:94|219:61,1,240,2|10,0:0|0:0,0:0:0:0:
373,82,100389,5,2,0:0:0:0:
447,111,100559,1,2,0:0:0:0:
471,187,100730,1,10,0:0:0:0:
449,263,100900,2,0,B|396:336|299:330,1,160,2|2,0:0|0:0,0:0:0:0:
233,311,101411,1,10,0:0:0:0:
170,260,101582,5,4,0:0:0:0:
256,192,101667,12,4,102945,0:0:0:0:

Happy new year! :)
Sidetail
  • Just a notice for aesthetics side of mapping

    Video has (pantsu shot) something that is not not suitable for ALL ages. (Unrankable due to ranking criteria states.)
  1. 0:54
  2. 1:20
  3. 1:27

    You can resolve this problem by doing:
  4. You can edit the video to censor the part.
  5. You can remove the video.

    Or...
    SPOILER
    I can make StoryBoard if you like and don't mind waiting and boring static BG unless I find CG collection.

    (Yes, this is formal notice for guest StoryBoarding. Just PM me or In-Game msg me to let me know.)
    Don't be afraid to decline as this video has more interesting stuff in it and would like to continue using it rather than SB.
Topic Starter
Electoz

BetaStar wrote:

I can make StoryBoard if you like and don't mind waiting and boring static BG unless I find CG collection.

(Yes, this is formal notice for guest StoryBoarding. Just PM me or In-Game msg me to let me know.)
Don't be afraid to decline as this video has more interesting stuff in it and would like to continue using it rather than SB.
AKPNMAP[GBKNA[N]APSKBVNA]PSBNKHA]PRNKBAW\PBNKAWP]RNH]PNKAPK]

^ That's the feeling when BetaStar offer to do a storyboard for you.
wasin
Hello From my Q / ม็อดไทยเน้อขี้เกียด ม็อดอิ้งมาหลายคนแล้ว.(จะม็อด Eng ไห้แค่ GD ละกัน)


General
BG รู้สึกจะ 1360 นะ ไม่แน่ใจว่าได้รึเปล่า แต่ถ้าทำไห้ชัวจิงๆก็ไปขยาย เป็น 1366 น่าจะได้

Normal
00:32:718 (2) - น่าจะลองทำแบบนี้ดูนะ http://puu.sh/mlMAX/7f07567a44.JPG เราว่ามันโอเคกว่า slider ยาวๆอ่ะ
00:44:139 (3) - ย้าย circle ตรงนี้มาไว้ที่ X:256 Y:64 ดีไหม มันจะได้ตรงเส้นขาวด้วยอ่ะ แล้วจัดตรงนี้ อีกนิด 00:44:480 (4) - เราว่าสมดุลดีนะ
01:19:252 (2,3,4) - ตรงนี้ spacing error ป่าวเราว่า เราขยับได้ นิดหนึ่งนะ ลองขยับดู

DominikWW's Advanced
00:05:452 (4) - There are 2 center points in this slider it makes the slider shape looks weird, you can right click any center points for delete it.
00:49:082 (5) - Out of range, but I think isn't necessary
00:52:661 (6) - Started The heavy sound here you may NC here instead 00:53:002 (1) -
00:53:002 (1) - NO NC
00:59:139 (2,3,4,5) - Shape of these notes is unpretty. I suggest you do like this or similar, I think is prettier than your own.
01:12:093 (3) - Spacing error because I still move a bit on this slider, move [Y] from 200 to [Y] 196
01:32:207 (6) - Missing "Finish" hs at the end of slider I feel it, try to add hs I think is good

Hard
00:16:695 (4) - Spacing error นะ ถึงมันจะทับกับ 00:15:673 (5) - อยู่ก็จิง แต่ถ้าลองลบแล้ว circle 4 นี้ ขยับได้ไกลกว่านะบางทีอาจจะ เริ่มตั้งแต่ตรงนี้ 00:15:843 (1) -
ยังไงก็ลองปรับ ระยะใหม่นะ
00:21:980 (4,5) - ตรงนี้ด้วย slider(5) มันไกล้ circle(4) มากเกินปรับใหม่นะ
00:29:309 (4) - นี้ด้วย ยังขยับได้อยู่เลย
00:42:093 (1) - อันนี้ก็ไกลเกินนะ ขยับ X จาก 320 มา X:316 ดีกว่า
00:47:718 (2,3,4,5) - นี้ด้วย ดูความห่างของ 2 กับ 3 แล้วมาเปรียบเทียบกับ 4 และ 5 ดู มันไกล้กันกว่า 2,3 อีกนะ
00:49:593 (3,4) - ^
00:51:809 (6) - Slider แปลกดีนะ 5555
00:58:116 (1,2,3) - ตรงนี้ด้วย ขยับ3 เข้าไกล้กับ 2 อีกหน่อยมันห่างเกินไป ดูได้จาก ระยะที่ 1 ไป 2
00:59:820 (6,7,8) - ^
01:14:480 (1,2,3) - ^
01:37:661 (1,2,3,4,5,6,7,8,9,10) - คอมโบมันถึง10 ดูแล้วทั้งดิฟไม่น่าจะเกินนะ ทำไห้มัน สั้นลงดีกว่า ไป NC ใหม่ตรง 5 แทน

Mathew's Hard
00:07:313 (4) - Spacing too far from slider(3) move a bit by Distance Snap
01:20:445 (2) - This is a straight slider, why it has a center point ??? you may delete it by right click at the center.
Overall nice diff.

Sorry for Nathan 's Insane diff, i have not enough for mod that.

GL rank it soon. / โชคดีเน้อออ
Topic Starter
Electoz

wasinkingspeedq wrote:

Hello From my Q / ม็อดไทยเน้อขี้เกียด ม็อดอิ้งมาหลายคนแล้ว.(จะม็อด Eng ไห้แค่ GD ละกัน)


General
BG รู้สึกจะ 1360 นะ ไม่แน่ใจว่าได้รึเปล่า แต่ถ้าทำไห้ชัวจิงๆก็ไปขยาย เป็น 1366 น่าจะได้ คอมกาก จริงๆ bg นี่แคปมาจากตัวเกมโดยตรงเลย เศร้า //อุ๊ยลืมไปโทดคอมไม่ได้ หาใหม่แปป

Normal
00:32:718 (2) - น่าจะลองทำแบบนี้ดูนะ http://puu.sh/mlMAX/7f07567a44.JPG เราว่ามันโอเคกว่า slider ยาวๆอ่ะ แก้ละ แต่เป็นแบบนี้แทน
00:44:139 (3) - ย้าย circle ตรงนี้มาไว้ที่ X:256 Y:64 ดีไหม มันจะได้ตรงเส้นขาวด้วยอ่ะ แล้วจัดตรงนี้ อีกนิด 00:44:480 (4) - เราว่าสมดุลดีนะ okayyy
01:19:252 (2,3,4) - ตรงนี้ spacing error ป่าวเราว่า เราขยับได้ นิดหนึ่งนะ ลองขยับดู ไว้ก่อน รู้สึกขยับแล้วปวดจิตมาก หาที่ลงจอดไม่ได้

Hard
00:16:695 (4) - Spacing error นะ ถึงมันจะทับกับ 00:15:673 (5) - อยู่ก็จิง แต่ถ้าลองลบแล้ว circle 4 นี้ ขยับได้ไกลกว่านะบางทีอาจจะ เริ่มตั้งแต่ตรงนี้ 00:15:843 (1) -
ยังไงก็ลองปรับ ระยะใหม่นะ อ่านแล้วงงๆ ไม่ค่อยเก็ทเท่าไหร่ รีแมพมันทั้งพาทเลยละกัน
00:21:980 (4,5) - ตรงนี้ด้วย slider(5) มันไกล้ circle(4) มากเกินปรับใหม่นะ จงใจ blanket + break flow นะ (เดี๋ยวดูคนอื่นก่อนว่าจะยังไงกะตรงนี้แล้วเดี๋ยวค่อยว่ากัน)
00:29:309 (4) - นี้ด้วย ยังขยับได้อยู่เลย k
00:42:093 (1) - อันนี้ก็ไกลเกินนะ ขยับ X จาก 320 มา X:316 ดีกว่า dai leoi jao nai
00:47:718 (2,3,4,5) - นี้ด้วย ดูความห่างของ 2 กับ 3 แล้วมาเปรียบเทียบกับ 4 และ 5 ดู มันไกล้กันกว่า 2,3 อีกนะ okayy
00:49:593 (3,4) - ^ okkkk
00:51:809 (6) - Slider แปลกดีนะ 5555 ออกจะเท่
00:58:116 (1,2,3) - ตรงนี้ด้วย ขยับ3 เข้าไกล้กับ 2 อีกหน่อยมันห่างเกินไป ดูได้จาก ระยะที่ 1 ไป 2 k
00:59:820 (6,7,8) - ^ k
01:14:480 (1,2,3) - ^ k
01:37:661 (1,2,3,4,5,6,7,8,9,10) - คอมโบมันถึง10 ดูแล้วทั้งดิฟไม่น่าจะเกินนะ ทำไห้มัน สั้นลงดีกว่า ไป NC ใหม่ตรง 5 แทน แก้ใหม่ทั้งแมพแปป

Sorry for Nathan 's Insane diff, i have not enough for mod that. I can see you screaming with joy nathan.

GL rank it soon. / โชคดีเน้อออ ggwp gl hf
แปป ง่วง เดี๋ยวมาตอบทีหลัง
RVMathew

wasinkingspeedq wrote:

Mathew's Hard
00:07:313 (4) - Spacing too far from slider(3) move a bit by Distance Snap Fixed
01:20:445 (2) - This is a straight slider, why it has a center point ??? you may delete it by right click at the center. Once I deleted the slider was not straight at all. Nice catch.
Overall nice diff. Yay
Updated difficulty below.
SPOILER
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25389,25730,25900,29991,30332,30673,40730,40900,41241,41582,51468,55218,60417,60673,61184,61525,61866,69025,69536,69792,70389,70730,70900,72605,72775,72945,73116,89650,89820,90076,90161,90332
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:Mathew's Hard+
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew
BeatmapID:815739
BeatmapSetID:365163

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3825,465.116279069767,4,2,2,30,1,0
3825,-125,4,2,2,30,0,0
11383,-125,4,2,2,16,0,0
14480,340.909090909091,4,1,2,65,1,0
27945,-125,4,2,2,65,0,0
39025,-100,4,1,2,65,0,0
74480,-83.3333333333333,4,1,2,90,0,1
77207,-83.3333333333333,4,1,2,50,0,1
77377,-83.3333333333333,4,1,2,50,0,1
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Sidetail


Also delete your video and delete the line that runs video in each of your .osu file


Add me in the tags too ;)
_handholding

Electoz wrote:

Sorry for Nathan 's Insane diff, i have not enough for mod that. I can see you screaming with joy nathan.

I'm actually pretty sad about it since I cant get any feedback for my diff :(

anyways I'll did some self modding an heres my update

http://puu.sh/mq7TZ/6a4b58a91b.osu
Topic Starter
Electoz
Updated with both diffs' code and BetaStar's storyboard.

Hard is still in progress of remapping, so don't mod it just yet.
Taeyang
Betastar M4M req~! 님 스토리보드 굇이었어욬ㅋㅋㅋ? 절 제발 제자로 받아주세요 헠헠
Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
  1. about storyboard스토리보드


  • Normal
  1. i didn't agree this SV a least use 0.90~1.10
  2. 00:18:570 (1) - rhythm;so boring
  3. 00:26:752 (1) - rhythm
  4. 00:33:400 (3,4,5,1,2) - rhythm
  5. 00:37:661 (1) - rhythm
  6. 00:51:298 (1) - suggest


  • DominikWW's Advanced
  1. 00:03:824 (2) - NC;because downbeat is here
  2. 00:19:934 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3) - so dense


  • Nathan's Insane
  1. 00:15:161 (4) -rhythm; 00:16:525 (5) - here is fine but 00:15:161 (4) - i cant catch any sound
  2. 00:17:207 (1,2,3,4,5,6,7,8) - add slide
  3. 00:19:934 - add circle
  4. 00:52:661 (1,2) - avoid stack
  5. 00:53:002 (3,4) - ctrl+g

REALLY awesome SB~!
good luck
Sidetail

Taeyang wrote:

Betastar M4M req~! 님 스토리보드 굇이었어욬ㅋㅋㅋ? 절 제발 제자로 받아주세요 헠헠
Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
  1. about storyboard스토리보드


이미지가 적힌거보다 작아도 괜찮아요 ;)

REALLY awesome SB~!
good luck
Edited SB: http://puu.sh/msu1U/db75460959.zip
Topic Starter
Electoz

Taeyang wrote:

Betastar M4M req~! 님 스토리보드 굇이었어욬ㅋㅋㅋ? 절 제발 제자로 받아주세요 헠헠
Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • Normal
  1. i didn't agree this SV a least use 0.90~1.10
  2. 00:18:570 (1) - rhythm;so boring
  3. 00:26:752 (1) - rhythm
  4. 00:33:400 (3,4,5,1,2) - rhythm
  5. 00:37:661 (1) - rhythm
  6. 00:51:298 (1) - suggest

REALLY awesome SB~!
good luck
Did take a look at the maps, probably have to remap a bit because of SV change (ouch) and I agree with most of rhythms suggestions(probably gonna apply them all later)

BetaStar wrote:

kudos to people who has over 180 kudosu!
B-b-but Loctav didn't say he would accept an applicant from standard modeeeee
*cries and runs away*

Anyway, arigatou to both of youuuuuuuu
_handholding

Taeyang wrote:

Betastar M4M req~! 님 스토리보드 굇이었어욬ㅋㅋㅋ? 절 제발 제자로 받아주세요 헠헠
Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • Nathan's Insane
  1. 00:15:161 (4) -rhythm; 00:16:525 (5) - here is fine but 00:15:161 (4) - i cant catch any sound Theyre both the same sound however I am thinking of reworking this part
  2. 00:17:207 (1,2,3,4,5,6,7,8) - add slide decided against it
  3. 00:19:934 - add circle done
  4. 00:52:661 (1,2) - avoid stack kept for consistency
  5. 00:53:002 (3,4) - ctrl+g sure, added in other places to be consistent

REALLY awesome SB~!
good luck
Heres my update, Im going to do a lot of self modding to so I'll send another update soon
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3825,14480,28116,39025,47207,52661,63570,74480,85389
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:はな
Creator:Electoz
Version:Nathan's Insane
Source:アイドル魔法少女ちるちる☆みちる
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew BetaStar
BeatmapID:812482
BeatmapSetID:365163

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3825,-111.111111111111,4,2,1,30,0,0
14480,340.909090909091,4,2,1,65,1,0
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95445,-76.9230769230769,4,2,1,5,0,1
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96127,-76.9230769230769,4,2,1,5,0,1
96298,-100,4,2,3,80,0,0


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Combo1 : 68,140,227
Combo2 : 255,102,179
Combo3 : 255,192,0
Combo4 : 242,24,57

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Topic Starter
Electoz
Hey did someone just change my map's genre!? Ouuhhhhhh, thanks for noticing this map senpai!
Btw I removed DominikWW's Advanced due to his inactivity.
Deppyforce
okek here i am damn this 500 post pro mapper

[General]
00:52:661 - i think this should be kiai

[Normal]
00:20:275 (2,4) - should flip to make 00:20:957 (3,4,5) - become 1 big curve
00:55:218 (1,2) - blanket
01:22:320 (5) - should just stack on 01:20:957 (3)
01:27:434 (4,1) - blanket

[Hard]
00:05:220 (3,4) - blanket ples
00:57:775 - this should be clickable imo
01:00:161 (7,8) - blanket
01:18:230 (3,4) - i dun want to be the guy that point all the blankets but pls

[Matthew]
00:19:082 (2) - shouldnt stacked imo cuz its emphasized with whistle
00:49:082 (2) - try make the curve symmetry if you care
01:14:480 (1) - better if seperate to 2 circles

didnt mod insane cuz lazy

gl :3
Topic Starter
Electoz

Deppyforce wrote:

okek here i am damn this 500 post pro mapper lmao 500 posts feels like abk na'slfkbn al'nabar'braebreapi

[General]
00:52:661 - i think this should be kiai uh senpai are you serious? lmao

[Normal]
00:20:275 (2,4) - should flip to make 00:20:957 (3,4,5) - become 1 big curve จงใจเพราะว่าเดี๋ยว flow จะเหมือนวงกลมเกินไปแล้วมันดูไม่หลากหลาย
00:55:218 (1,2) - blanket 1st blanket defeated
01:22:320 (5) - should just stack on 01:20:957 (3) nice
01:27:434 (4,1) - blanket 2nd blanket defeated

[Hard]
00:05:220 (3,4) - blanket ples teach me pls cuz I can't defeat this blanket, อันนี้ยังแก้ได้อีกหรอ? lmao
00:57:775 - this should be clickable imo ouuh, didn't see that other diffs made this clickable, fixed
01:00:161 (7,8) - blanket blanket killing spree
01:18:230 (3,4) - i dun want to be the guy that point all the blankets but pls blanket dominating

gl :3 domo arigatougosaimashita senpai

Deppyforce wrote:

didnt mod insane cuz lazy
RVMathew

Deppyforce wrote:

okek here i am damn this 500 post pro mapper

[Matthew] Why do people like to spell my name with 2 t's?
00:19:082 (2) - shouldnt stacked imo cuz its emphasized with whistle Removed Stack.
00:49:082 (2) - try make the curve symmetry if you care. Curved it more.
01:14:480 (1) - better if seperate to 2 circles. I like it better with a slider as it following vocals more.

gl :3

Electoz wrote:

Btw I removed DominikWW's Advanced due to his inactivity.
In my opinion you should warn the mapper before you remove the map. If you already did that, and he/she consented then you should remove the map. It is much kinder to do so.

My main computer PSU died so I will not be to fix anything until the end of today. They delivered my psu 10 hrs before the estimated delivery time

Updated Difficulty
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:はな
Creator:Electoz
Version:Mathew's Hard+
Source:アイドル魔法少女ちるちる☆みちる
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew BetaStar
BeatmapID:815739
BeatmapSetID:365163

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

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354,82,40900,2,0,P|287:121|214:94,1,160,2|2,0:0|0:0,0:0:0:0:
71,22,41582,1,2,0:0:0:0:
71,22,41752,6,0,L|6:90,1,80,0|2,0:0|0:0,0:0:0:0:
88,113,42093,2,0,L|162:189,1,80,8|2,0:0|0:0,0:0:0:0:
74,211,42434,2,0,L|9:279,1,80,0|2,0:0|0:0,0:0:0:0:
90,305,42775,2,0,L|164:381,1,80,8|2,0:0|0:0,0:0:0:0:
223,341,43116,5,0,0:0:0:0:
292,300,43286,2,0,P|321:301|381:328,1,80,0|8,0:0|0:0,0:0:0:0:
442,349,43627,2,0,P|481:279|457:201,1,160
388,169,44139,2,0,P|375:128|392:89,1,80,8|0,0:0|0:0,0:0:0:0:
465,110,44480,6,2,P|439:36|352:24,1,160,6|8,0:0|0:0,0:0:0:0:
291,46,44991,1,2,0:0:0:0:
291,46,45161,2,2,P|207:64|131:62,1,160,2|8,0:0|0:0,0:0:0:0:
5,158,45843,6,2,P|-8:224|64:202,1,160,6|8,0:0|0:0,0:0:0:0:
121,160,46355,1,2,0:0:0:0:
121,160,46525,2,2,P|188:147|176:215,1,160,2|8,0:0|0:0,0:0:0:0:
55,321,47207,5,4,0:0:0:0:
213,346,47548,2,0,L|293:346,1,80,10|2,0:0|0:0,0:0:0:0:
338,280,47889,1,2,0:0:0:0:
293,213,48059,2,0,L|200:213,1,80,2|10,0:0|0:0,0:0:0:0:
169,280,48400,1,2,0:0:0:0:
91,259,48570,6,2,P|24:208|30:111,1,160,2|8,0:0|0:0,0:0:0:0:
86,94,49082,2,2,B|170:66|201:38|178:0|128:9|123:53|170:66|260:68,1,240
323,85,49764,1,0,0:0:0:0:
347,160,49934,5,4,0:0:0:0:
437,27,50275,1,10,0:0:0:0:
477,93,50445,2,2,P|501:164|462:238,1,160
416,301,50957,2,0,P|374:316|325:343,1,80,10|2,0:0|0:0,0:0:0:0:
262,338,51298,6,2,B|216:338|184:354|184:354|156:329|87:319,1,160,2|10,0:0|0:0,0:0:0:0:
34,301,51809,2,2,P|-1:231|22:152,1,160
84,108,52320,1,10,0:0:0:0:
110,96,52406,1,2,0:0:0:0:
119,69,52491,1,2,0:0:0:0:
146,67,52576,1,2,0:0:0:0:
173,61,52661,5,4,0:0:0:0:
241,18,52832,1,2,0:0:0:0:
254,96,53002,1,10,0:0:0:0:
332,111,53173,1,2,0:0:0:0:
314,188,53343,2,0,P|363:248|444:246,1,160,2|8,0:0|0:0,0:0:0:0:
507,202,53855,1,2,0:0:0:0:
506,281,54025,5,0,0:0:0:0:
507,202,54195,2,0,P|483:169|463:113,1,80,2|10,0:0|0:0,0:0:0:0:
413,74,54536,2,0,P|372:73|315:55,1,80,2|2,0:0|0:0,0:0:0:0:
256,44,54877,2,2,L|256:216,1,160
256,284,55389,5,0,0:0:0:0:
145,168,55730,2,0,P|94:103|104:23,2,160,10|2|10,0:0|0:0|0:0,0:0:0:0:
189,234,56582,1,0,0:0:0:0:
109,239,56752,6,0,P|70:260|36:298,1,80,2|0,0:0|0:0,0:0:0:0:
100,350,57093,1,8,0:0:0:0:
100,350,57264,2,0,P|163:339|269:338,1,160,2|0,0:0|0:0,0:0:0:0:
339,344,57775,1,10,0:0:0:0:
502,336,58116,5,4,0:0:0:0:
502,336,58286,2,0,L|445:263,1,80,2|10,0:0|0:0,0:0:0:0:
478,196,58627,1,0,0:0:0:0:
478,196,58798,2,0,B|418:168|418:168|376:162|376:162|321:138,1,160,2|10,0:0|0:0,0:0:0:0:
255,107,59309,1,2,0:0:0:0:
205,44,59480,6,0,P|145:29|105:44,1,80,0|2,0:0|0:0,0:0:0:0:
60,74,59820,1,10,0:0:0:0:
23,145,59991,2,0,P|8:205|23:245,1,80,2|2,0:0|0:0,0:0:0:0:
68,280,60332,2,0,P|146:289|222:329,1,160,2|0,0:0|0:0,0:0:0:0:
293,355,60843,5,0,0:0:0:0:
441,296,61184,1,10,0:0:0:0:
293,355,61525,1,2,0:0:0:0:
133,343,61866,6,0,P|147:303|123:186,1,160,10|0,0:0|0:0,0:0:0:0:
70,132,62377,1,0,0:0:0:0:
70,132,62462,1,0,0:0:0:0:
70,132,62548,1,0,0:0:0:0:
131,81,62718,2,0,P|182:83|282:30,1,160
357,27,63230,1,8,0:0:0:0:
326,100,63400,1,0,0:0:0:0:
357,27,63570,6,0,L|455:66,1,80,6|0,0:0|0:0,0:0:0:0:
503,91,63911,1,10,0:0:0:0:
433,130,64082,2,0,B|393:198|393:198|443:287,1,160,2|2,0:0|0:0,0:0:0:0:
503,306,64593,1,10,0:0:0:0:
432,344,64764,6,0,L|349:377,1,80,2|0,0:0|0:0,0:0:0:0:
198,360,65275,2,0,P|147:299|68:268,1,160,10|0,0:0|0:0,0:0:0:0:
0,242,65786,1,0,0:0:0:0:
21,164,65957,2,0,P|39:128|44:86,1,80,10|4,0:0|0:0,0:0:0:0:
63,11,66297,5,4,0:0:0:0:
143,11,66468,1,0,0:0:0:0:
206,67,66639,1,8,0:0:0:0:
289,67,66809,2,0,L|455:67,1,160
458,186,67320,1,10,0:0:0:0:
458,186,67661,6,0,L|277:186,1,160,2|10,0:0|0:0,0:0:0:0:
416,294,68343,2,0,L|235:294,1,160,2|10,0:0|0:0,0:0:0:0:
96,294,69025,6,2,L|277:294,1,160,6|8,0:0|0:0,0:0:0:0:
321,339,69536,1,2,0:0:0:0:
400,325,69707,2,2,P|459:278|417:198,1,160,2|8,0:0|0:0,0:0:0:0:
379,149,70218,1,0,0:0:0:0:
457,130,70389,6,2,P|481:58|422:12,1,160,2|10,0:0|0:0,0:0:0:0:
350,47,70900,1,2,0:0:0:0:
273,23,71070,1,0,0:0:0:0:
350,47,71241,1,2,0:0:0:0:
273,23,71411,6,0,P|196:46|112:50,1,160,10|2,0:0|0:0,0:0:0:0:
25,181,72093,1,10,0:0:0:0:
25,181,72264,2,2,P|104:185|181:208,1,160
204,223,72689,1,0,0:0:0:0:
225,241,72775,1,10,0:0:0:0:
284,309,72945,1,2,0:0:0:0:
284,309,73031,1,0,0:0:0:0:
284,309,73116,6,0,B|325:308|325:308|391:284,1,80,6|0,0:0|0:0,0:0:0:0:
484,192,73627,1,0,0:0:0:0:
361,89,73968,2,0,B|325:76|325:76|284:75,1,80
96,28,74480,6,0,L|-1:101,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
35,186,74820,1,10,0:0:0:0:
35,186,74991,2,0,B|77:197|77:197|126:251,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
172,311,75332,2,0,B|214:348|214:348|276:353,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
334,299,75673,6,0,P|334:213|249:163,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
256,257,76184,1,8,0:0:0:0:
172,311,76355,2,0,L|52:311,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
22,231,76695,2,0,L|127:230,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
169,148,77036,1,2,0:0:0:0:
169,148,77207,6,0,L|68:148,1,95.9999970703126
20,67,77548,1,10,0:0:0:0:
20,67,77718,2,0,P|137:60|205:32,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
300,15,78230,1,10,0:0:0:0:
391,43,78400,6,0,L|500:103,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
484,185,78741,1,2,0:0:0:0:
484,185,78911,2,0,L|400:138,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
314,181,79252,1,2,0:0:0:0:
314,181,79423,2,0,L|398:228,2,95.9999970703126,10|2|2,0:0|0:0|0:0,0:0:0:0:
231,130,79934,6,2,P|164:142|165:252,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
253,222,80445,2,2,L|77:119,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
2,170,80957,1,10,0:0:0:0:
2,170,81298,6,2,P|-22:252|84:330,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
139,316,81809,2,2,P|233:303|329:305,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
424,324,82320,1,2,0:0:0:0:
492,145,82661,6,0,L|382:179,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
308,204,83002,2,0,L|186:167,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
135,228,83343,1,2,0:0:0:0:
135,228,83514,2,0,L|226:255,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
149,313,83855,1,6,0:0:0:0:
3,166,84195,6,0,P|-1:106|27:58,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
97,28,84536,1,2,0:0:0:0:
97,28,84622,1,0,0:0:0:0:
97,28,84707,2,0,P|139:38|224:37,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
287,44,85048,2,0,P|331:43|406:20,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
476,13,85389,6,0,P|497:63|484:135,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
460,196,85730,1,10,2:0:0:0:
460,196,85900,2,0,P|436:271|338:255,1,191.999994140625,2|2,2:0|2:0,2:0:0:0:
323,163,86411,1,10,0:0:0:0:
323,163,86582,6,0,P|246:110|174:170,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
249,232,87093,1,8,0:0:0:0:
156,257,87264,2,0,L|248:231,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
341,257,87605,2,0,L|229:226,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
253,331,87945,1,2,0:0:0:0:
253,331,88116,6,0,L|345:356,1,95.9999970703126
444,356,88457,1,10,0:0:0:0:
482,268,88627,2,0,P|496:201|416:97,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
340,67,89139,1,10,0:0:0:0:
340,67,89309,6,0,P|273:42|128:61,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
53,120,89820,1,10,0:0:0:0:
178,120,89991,1,2,0:0:0:0:
75,49,90161,1,2,0:0:0:0:
113,168,90332,1,2,0:0:0:0:
47,236,90502,1,10,0:0:0:0:
47,236,90673,6,0,P|52:283|69:328,1,95.9999970703126,0|6,0:0|0:0,0:0:0:0:
257,367,91184,1,10,0:0:0:0:
347,333,91355,2,2,P|394:266|343:177,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
257,138,91866,1,10,0:0:0:0:
386,52,92207,6,2,P|304:49|257:140,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
256,137,92718,1,2,0:0:0:0:
260,332,93059,1,2,0:0:0:0:
435,255,93400,6,2,P|354:279|260:338,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
262,333,93911,2,2,P|183:276|92:250,1,191.999994140625,10|0,0:0|0:0,0:0:0:0:
1,217,94423,1,0,0:0:0:0:
33,127,94593,1,8,0:0:0:0:
0,36,94764,1,2,0:0:0:0:
93,57,94934,2,0,P|190:69|316:46,1,191.999994140625,0|10,0:0|0:0,0:0:0:0:
377,36,95445,1,2,0:0:0:0:
423,173,95786,6,2,P|456:238|423:296,1,143.999995605469,2|6,0:0|0:0,0:0:0:0:
256,192,96383,12,2,98684,0:0:0:0:
239,232,99025,5,2,0:0:0:0:
166,264,99195,1,2,0:0:0:0:
88,244,99366,1,10,0:0:0:0:
41,180,99536,2,2,P|76:94|219:61,1,240,2|10,0:0|0:0,0:0:0:0:
373,82,100389,5,2,0:0:0:0:
447,111,100559,1,2,0:0:0:0:
471,187,100730,1,10,0:0:0:0:
449,263,100900,2,0,B|396:336|299:330,1,160,2|2,0:0|0:0,0:0:0:0:
233,311,101411,1,10,0:0:0:0:
170,260,101582,5,4,0:0:0:0:
256,192,101667,12,4,102945,0:0:0:0:

When Dominik comes online I will ask him/her
Topic Starter
Electoz

RVMathew wrote:

In my opinion you should warn the mapper before you remove the map. If you already did that, and he/she consented then you should remove the map. It is much kinder to do so.

My main computer PSU died so I will not be to fix anything until the end of today.
Well, I don't want to be rude but I think he's just forgot about it and I don't want to keep pestering him anymore.
Kyle Y


hi, I will mainly focus on Hard diff.
I do not mod for a long time, if this modding cannot help you at all, do not clap me.

[Hard]
00:03:824 - This part is quite clam, please use more long slider which is more suitable for slow part.
for example:


Although it skipped some vocal sound, but I think for the slow part, better keep the rhythm as simple as you can.
00:10:801 - missing vocal sound. please add a circle or 3/4 slider here.
00:14:480 - lack of recovery time for the spinner, for Hard diff, 1/1 beat recovery is required. I think you can change it for a slider, or just a little bit.
00:14:650 - linear flow is more difficult to play tbh, rather than this:
I suggest you can change like this. Of course, just assume you changed for the spinner, otherwise, just skip this modding.
00:15:161 - the rhythm is a little bit dense, making the diff too hard that like Light Insane standard. I agree that you can map with 1/2 spacing, and a lot of 1/2 slider/ notes, but do not over-use it. I think you can just focus on the loud sound, just like:

00:19:934 - same rhythm as 00:14:480 - , better to flow same rhythm, but different pattern.
00:22:661 - you use the basic pattern, it suits for the song, but then players will feel weird when playing on it. becasue you empty a lot of space here. I think you can use slider to link 2 circle, it give the same hit-sound but different feeling. just like:

00:27:605 - change to 1/1 slider, it suits more for the feeling, and you can map this 00:27:945 - vocal sound.
00:28:116 - I think this rhythm feel better, becasue slow part suits long slider more.

00:36:298 - I suggest you use this rhythm, becasue you missed the vocal sound at 00:36:809 - and 00:37:491 - this sound is not that strong, no need to use a circle to emphasis it.

00:38:514 - missing sound.
00:38:855 (6,4) - If you really want this pattern, please stack this two circle.
00:42:945 - missing beat sound
00:44:991 - missing sound, I think you can extent slider (1) to here, which is fit the song.
00:45:843 - same as above
00:46:781 - triple sound here, I think you can try to map this sound. If you map this, just like below, it can emphasis the strong beat 00:47:207 - more.

00:47:718 (3,4) - better combine, this part do not seems too strong beat, just use 1/1 slider is better.
00:48:570 (6,7) - better combine, seems more emphasis 00:49:082 -
01:01:866 - 01:07:661 - strong sound here, clickable object preferred.
I think I will stop Hard diff here. Mainly the problem is that over-using 1/2 slider, and a lot of empty space which should be mapped. it is still happened afterward, and I think you now how to fix them. Then I jump to check Normal diff.
(stopped at 01:01:866 - )
[Normal]
(started at 01:01:866 - )
01:11:411 (1) - I think this spinner not quite suitable here, as it missed a lot of strong sound. just like 01:11:752 - 01:12:434 - 01:12:775 - 01:13:116 - 01:13:286 - 01:13:627 -
01:24:877 - missing sound. suggest to change 01:24:366 (4) - to 3/2 slider.
01:23:343 (2,5) - avoid this overlapping, if you rejected modding above

(00:06:615 (4) - why not follow sb, if you follow, it just like playing groove coaster)

if you have any question on my modding, please feel free to find me. If my modding is poor, DO NOT slap me.
Topic Starter
Electoz

Kyle Y wrote:



hi, I will mainly focus on Hard diff. nice
I do not mod for a long time, if this modding cannot help you at all, do not clap me. clap

[Hard]
00:03:824 - This part is quite clam, please use more long slider which is more suitable for slow part. fixed, but not exactly as you suggested, but yeah it did give me some thoughts about it, nice
for example:


Although it skipped some vocal sound, but I think for the slow part, better keep the rhythm as simple as you can.
00:10:801 - missing vocal sound. please add a circle or 3/4 slider here. mmm, maybe not for now, I didn't add a circle here 00:11:266 (1) to follow the vocal tho, more like, a finishing circle or sth along those lines
00:14:480 - lack of recovery time for the spinner, for Hard diff, 1/1 beat recovery is required. I think you can change it for a slider, or just a little bit. nice catch actually, but it's kinda hard to leave a 1/1 thing there because there's nowhere else to land a spinner and it will fit the rhythm, that's why I placed 00:14:650 (1) in the middle of the screen to compensate that.
00:14:650 - linear flow is more difficult to play tbh, rather than this:
I suggest you can change like this. Of course, just assume you changed for the spinner, otherwise, just skip this modding. yeah I agree, but not only the spinner thing is the reason but also to indicate the changes in intensity and to emphasize that strong sound too. Actually I didn't have to skip this modding but it's better to provide reasons on this. (well tbh, I'm not even sure that this is rankable but let's keep it for now)
00:15:161 - the rhythm is a little bit dense, making the diff too hard that like Light Insane standard. I agree that you can map with 1/2 spacing, and a lot of 1/2 slider/ notes, but do not over-use it. I think you can just focus on the loud sound, just like:

00:19:934 - same rhythm as 00:14:480 - , better to flow same rhythm, but different pattern.
00:22:661 - you use the basic pattern, it suits for the song, but then players will feel weird when playing on it. becasue you empty a lot of space here. I think you can use slider to link 2 circle, it give the same hit-sound but different feeling. just like: remapped the whole section here and applied most of your suggestions, thanks

00:27:605 - change to 1/1 slider, it suits more for the feeling, and you can map this 00:27:945 - vocal sound. Intentionally break the flow here for the intro to vocal.
00:28:116 - I think this rhythm feel better, becasue slow part suits long slider more. ok

00:36:298 - I suggest you use this rhythm, becasue you missed the vocal sound at 00:36:809 - and 00:37:491 - this sound is not that strong, no need to use a circle to emphasis it. ouuh, now I remapped this part a bit as well

00:38:514 - missing sound. yeah there's a drum there but I want to keep my track on vocals.
00:38:855 (6,4) - If you really want this pattern, please stack this two circle. uhhh how did you catch that cuz it was like a pixel off lol
00:42:945 - missing beat sound nice
00:44:991 - missing sound, I think you can extent slider (1) to here, which is fit the song. well 3/2 actually sounds good but if I do that then I have to apply to the entire section here 00:44:480 (1,2,3,4) and it would just feel awkward for some reason.
00:45:843 - same as above same as above
00:46:781 - triple sound here, I think you can try to map this sound. If you map this, just like below, it can emphasis the strong beat 00:47:207 - more.
Looks dense in my opinion.
00:47:718 (3,4) - better combine, this part do not seems too strong beat, just use 1/1 slider is better. Hmm, instead I deleted 00:48:059 (4) and made 00:47:718 (3) a 1/1 slider instead nah I just fixed in a different way now to keep hitsound consistent
00:48:570 (6,7) - better combine, seems more emphasis 00:49:082 - not sure about emphasis but fixed anyway as it sounds better.
01:01:866 - 01:07:661 - strong sound here, clickable object preferred. fixed the latter one, can't think of sth better on the first one, so I'll left it as it is for now.
I think I will stop Hard diff here. Mainly the problem is that over-using 1/2 slider, and a lot of empty space which should be mapped. it is still happened afterward, and I think you now how to fix them. Then I jump to check Normal diff. I would say I don't have a complete "mindset" for the rhythm stuff yet, so I'll leave them for now(but yeah all rhythm stuff should be edited imo)
(stopped at 01:01:866 - )
[Normal]
(started at 01:01:866 - )
01:11:411 (1) - I think this spinner not quite suitable here, as it missed a lot of strong sound. just like 01:11:752 - 01:12:434 - 01:12:775 - 01:13:116 - 01:13:286 - 01:13:627 - Probably maybe I'll fix it later, but I'll give a thought about it
01:24:877 - missing sound. suggest to change 01:24:366 (4) - to 3/2 slider. Hmm, that would give off a 3/2 space between 01:24:877 - 01:25:389 (1) which gives off a weird polarity and some of players are likely going to miss it.
01:23:343 (2,5) - avoid this overlapping, if you rejected modding above grrrr, dunno why I missed that, fixed

(00:06:615 (4) - why not follow sb, if you follow, it just like playing groove coaster) yeah, at first I was trying to do that but I changed my mind to avoid life bar issues.

if you have any question on my modding, please feel free to find me. If my modding is poor, DO NOT slap me. zzzz I'm always picky about modders, so every modder I chose always meet my standards (yeah, that's kinda arrogant but I guess I'll be honest) so dw about it.
Thanks for the mod~ (Well, not often I would get a rhythm mod so this is really nice~)
@fuyuyu- : don't mod just yet because I'm still haven't done fixing my diffs. ok I'm done fixing those diffs now.
Silky
ok
my english is bad, i hope your understanding
unrakable
can be DQ reason imo (semi-unrankable)
highly recommended
just my opinion
SB wrong lyrics punctuation and erratum, it's almost 100% right, cuz I'm Japanese lol
  1. 00:02:778 - 誰にも
  2. 00:03:708 - 秘密だけど
  3. 00:36:980 - 出来事
  4. 00:37:491 - おこるって
  5. 00:38:599 - 目覚まし時計を止めて
  6. 01:08:599 - can you leave '空だって' ?, '空だって飛べる' means 'I can fly even in the sky' , it's one phrase
    even in the sky = 空だって (sora datte)
    can fly = 飛べる (toberu)
  7. 01:24:451 - can you smaller 'ヤ'? 'パジャマ' this 'ャ' is small letter of Katakana.
  8. 01:25:474 - 姿のままで
Normal this mod is required big change, so you can ignore these.(but I think these are not nazi)
  1. 00:28:116 ~ 00:35:957 - umm..why do you use 1/1(and 1/2) at slow part just like normal part? it make bored to play imo
    1/2 rhythm used to only here and 01:30:332 - 01:33:741 - , you should make more rhythm pattern...
    I think this part mapping with mainly 3/2 and 2/1 is better
  2. it's just example, 00:51:298 (3) - you can cut this slider and put 1/2 pattern.
  3. 00:54:366 (5,6) - also this, you can 1/1+circle.
  4. 01:02:718 (4) - ^
  5. 01:09:536 - add note?
  6. 01:11:411 (1) - spinner's head should move to 01:11:752 - , reserve sound started there.
    but if you did this, spinner length to be too short, so you should map this part imo.
  7. 01:16:355 - add note?
  8. 01:21:298 (4,5) - change to 3/2 reverse? up to you
  9. 01:24:025 (3) - what's this circle following? 01:23:855 - here have cymbal sounds, you can put object in there.
  10. 01:27:264 - add note?
  11. 01:34:934 (4) - 1/1+circle
Hard you can following more sounds (drum and guitar), tbh this diff's some rhythm is too unnaturally for me, and this comment can even saying to Normal
example:
01:09:707 (1,2,3,4) - there have bass-guitar sounds, you can like this
01:23:514 (3) -

  1. 00:07:545 (1,2,3,1) - I know you following piano, but 00:03:824 (1,2,3,4,5,6) - previous phrase following vocal, it makes unnaturally for me.
    can you following vocal just like 00:03:824 (1,2,3,4,5,6) - ?
  2. 00:11:383 (1,1) - you should make space 1/1 or so, it's unrankable, check RC pls
  3. 00:26:752 (5,6) - NC to either one?
  4. 00:37:662 (4) - NC?
  5. 00:38:514 - you shouldn't skip this tom-drum sound imo, I felt bit unnaturally.
  6. 00:44:991 - 00:46:355 - add note? up to you
  7. 00:52:661 - downbeat should make tapable imo
  8. 00:53:855 (5,6) - 1/2 then circle is better
  9. 00:55:389 - 00:55:559 - 00:57:945 - do you really skip these drums?
  10. 01:00:843 - ^
  11. 01:20:445 (2) - 1/1+circle?
  12. 01:22:150 - add note?
these comments are just based on my sense, you might disagree these, but these suggestion will help your mapping from now on imo.
good luck you and your mapping
Sidetail
Wow thanks fuyuyu! I'll fix when I am free =w=

btw why isnt insane getting any mods LOL
RVMathew

BetaStar wrote:

btw why isnt insane getting any mods LOL
Funny thing is that my hard+ is not getting mods either as well. It feels like a tag team; 1 guy mods my diff and ignores Nathan's diff, while another mod does the opposite.
_handholding

BetaStar wrote:

btw why isnt insane getting any mods LOL
cos its either 2 gud or 2 bad, YOU DECIDE
Sidetail

fuyuyu- wrote:

SB wrong lyrics punctuation and erratum, it's almost 100% right, cuz I'm Japanese lol
  1. 00:02:778 - 誰にも I like current one~
  2. 00:03:708 - 秘密だけど I like current one~
  3. 00:36:980 - 出来事 Fixed! Thanks~
  4. 00:37:491 - おこるって Fixed! Thanks~
  5. 00:38:599 - 目覚まし時計を止めて Fixed! Thanks~
  6. 01:08:599 - can you leave '空だって' ?, '空だって飛べる' means 'I can fly even in the sky' , it's one phrase Fixed! Thanks~
    even in the sky = 空だって (sora datte)
    can fly = 飛べる (toberu)
  7. 01:24:451 - can you smaller 'ヤ'? 'パジャマ' this 'ャ' is small letter of Katakana. Fixed! Thanks~
  8. 01:25:474 - 姿のままで Fixed! Thanks~

Update


.
XiMerx
Won't it be confusing when you use Nathan's Insane? Since the other Nathan (sukiNathan) is under the alias Nathan, you might as well use other names for your difficulty.
It's not like it's too late to change your alias since you don't have any ranked GDs yet
_handholding

XiMerx wrote:

Won't it be confusing when you use Nathan's Insane? Since the other Nathan (sukiNathan) is under the alias Nathan, you might as well use other names for your difficulty.
It's not like it's too late to change your alias since you don't have any ranked GDs yet
They can spend 10 seconds of their life to check the tags for confirmation if they really wanted to. Nathan is a given name, not a nickname of any sort. I see no problem with this.

edit: Electoz, you can make the decision on what to name it since this isnt the first person that has said this before
Topic Starter
Electoz

fuyuyu- wrote:

ok
my english is bad, i hope your understanding
unrakable
can be DQ reason imo (semi-unrankable)
highly recommended
just my opinion

Normal this mod is required big change, so you can ignore these.(but I think these are not nazi)
  1. 00:28:116 ~ 00:35:957 - umm..why do you use 1/1(and 1/2) at slow part just like normal part? it make bored to play imo
    1/2 rhythm used to only here and 01:30:332 - 01:33:741 - , you should make more rhythm pattern... I didn't have an Easy so I was thinking about making Normal a bit easier.. I guess I overdone with those 1/1 things.
    I think this part mapping with mainly 3/2 and 2/1 is better
  2. it's just example, 00:51:298 (3) - you can cut this slider and put 1/2 pattern. hmmm, at first I wanted a big curve to emphasize the vocal, but I guess I'll give up on that then
  3. 00:54:366 (5,6) - also this, you can 1/1+circle. ok
  4. 01:02:718 (4) - ^ rework the whole thing because I want to emphasize the drum roll
  5. 01:09:536 - add note?yeah
  6. 01:11:411 (1) - spinner's head should move to 01:11:752 - , reserve sound started there.
    but if you did this, spinner length to be too short, so you should map this part imo. lol I just realized that I didn't end the spinner at the same point as what I did in Hard, yeah I moved it and extended a bit so maybe it's fine, but since the previous mod also pointed out about this so I'll take this into consideration.
  7. 01:16:355 - add note? ok
  8. 01:21:298 (4,5) - change to 3/2 reverse? up to you mmm maybe
  9. 01:24:025 (3) - what's this circle following? 01:23:855 - here have cymbal sounds, you can put object in there. nice
  10. 01:27:264 - add note? yeah, but after I added that note I felt that something was lacking.
  11. 01:34:934 (4) - 1/1+circle hmmm, gonna keep it because it's the same stanza with 01:35:786 (5) so I wanna emphasize it
Hard you can following more sounds (drum and guitar), tbh this diff's some rhythm is too unnaturally for me, and this comment can even saying to Normal
example:
01:09:707 (1,2,3,4) - there have bass-guitar sounds, you can like this ayyy I was thinking how to map that rhythm
01:23:514 (3) - it's better than what I have now for sureeee

  1. 00:07:545 (1,2,3,1) - I know you following piano, but 00:03:824 (1,2,3,4,5,6) - previous phrase following vocal, it makes unnaturally for me.
    can you following vocal just like 00:03:824 (1,2,3,4,5,6) - ? fixed the rhythm a bit, but piano is pretty dominant there so I kept those objects which are following the piano as well.
  2. 00:11:383 (1,1) - you should make space 1/1 or so, it's unrankable, check RC pls gahhhh now everyone pointed this out, fixed
  3. 00:26:752 (5,6) - NC to either one? nahhh cuz I wanna keep my NCs consistent
  4. 00:37:662 (4) - NC? ^
  5. 00:38:514 - you shouldn't skip this tom-drum sound imo, I felt bit unnaturally. I changed 00:38:173 (5) into a 1/1 slider cuz I wanna keep clickable objects on vocals.
  6. 00:44:991 - 00:46:355 - add note? up to you now the previous mod have a similar suggestion about the rhythm here, I guess I'll keep it
  7. 00:52:661 - downbeat should make tapable imo I'll think about it.
  8. 00:53:855 (5,6) - 1/2 then circle is better ok
  9. 00:55:389 - 00:55:559 - 00:57:945 - do you really skip these drums?
  10. 01:00:843 - ^ WHAT!? DRUMS!? WHAT IS IT!? lol yeah probably I'll fix it
  11. 01:20:445 (2) - 1/1+circle? gonna keep it cuz this way emphasizes 01:21:298 (3) better
  12. 01:22:150 - add note? hmmm, yeah probably
these comments are just based on my sense, you might disagree these, but these suggestion will help your mapping from now on imo.
good luck you and your mapping
Ouuh now I got 2 nice mods in the same day, nice~
Thanks for the mod~
By the way, I haven't update yet cuz I decided to fix some rhythms.
Topic Starter
Electoz
Updated with BetaStar's storyboard.
Also I decided to use hitsound copier from Mathew's diff. So hitsounds should be consistent(?) now. Except that sliderwhistle thing.
I have a backup on every diffs before I copied hitsounds, just in case something happens.

And yes I remapped my diffs again if you're wondering.
Sidetail

Electoz wrote:

Updated with BetaStar's storyboard.
Also I decided to use hitsound copier from Mathew's diff. So hitsounds should be consistent(?) now. Except that sliderwhistle thing.
I have a backup on every diffs before I copied hitsounds, just in case something happens.

And yes I remapped my diffs again if you're wondering.
SB didn't update. Errr try again
Topic Starter
Electoz

BetaStar wrote:

SB didn't update. Errr try again

cjxjxhsywuflsoaosos I'm at the school now so I'll get to it later.
Sidetail
o/ Just a message from Gaia that he sent me through other source

Gaia wrote:

General

- Needs Easy diff

Normal

- spacing issues (check AImod)

Hard

- 00:20:446 (4,5,6,7,8,9,10,1,2,3,4) - good job, this looks really nice

Mathew Hard+

- 01:27:093 (2,3,4) - reading hazard please. same combo too... don't do this

[11:33:13 PM] Gaia ~: rest looks pretty nice actually
[11:33:21 PM] Gaia ~: this guy will make good things in the future

Nathan's Insane

- Needs a remap
- 01:14:480 (1,2,3,4) - for example linear slider 1/1 is fine but remember this is insane.. the only slider that fits in this scenario is 01:14:991 (2) - .. the other two skip out on a drum beat
- 01:16:184 (1,2,3,4,5,6) - then random jumps. idk what they're mapped to
- 01:17:718 (2,3) - this isn't really following anything either (should be reversed if following vocals)
- 01:18:400 (4) - skipping out on 2 drum beats.. general rule of thumb is that, unless it's hecka quiet, don't use sliders that are longer than 1/1
- 01:19:934 (1,2,3) - I'm guessing this is following vocals... do this, its so much better http://puu.sh/mCzfx/3338fc23dc.jpg
- the rhythming is an issue because he's ending emphasized notes on a sliderend.. which is not good mapping
- 01:21:809 (2) - same here. also NC is wrong / spacing is wrong. if you wanted a jump, you should put it on (4) cuz there's a crash and a stressed vocal note / bad flow
- 01:23:343 (1) - bad flow and random nc
- 01:23:684 (2) - sliderend is a really emphasized note so it sounds bad
ok i guess ive said enough to get my point across.
i only looked at that half of the kiai btw. sorry but the fastest way is to remap
Electoz! Come online if you see this!
RVMathew

BetaStar wrote:

o/ Just a message from Gaia that he sent me through other source. I like chocolate digestives.

Gaia wrote:

Mathew Hard+

- 01:27:093 (2,3,4) - reading hazard please. same combo too... don't do this Tried a different pattern that should eliminate the problem.

[11:33:13 PM] Gaia ~: rest looks pretty nice actually
[11:33:21 PM] Gaia ~: this guy will make good things in the future
Very positive encouragement. Thank you.
Thank you for the mod.

1) Updated difficulty
SPOILER
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

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Bookmarks: 25389,25730,25900,29991,30332,30673,40730,40900,41241,41582,51468,55218,60417,60673,61184,61525,61866,69025,69536,69792,70389,70730,70900,72605,72775,72945,73116,89650,89820,90076,90161,90332
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:はな
Creator:Electoz
Version:Mathew's Hard+
Source:アイドル魔法少女ちるちる☆みちる
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew BetaStar
BeatmapID:815739
BeatmapSetID:365163

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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177,314,33059,2,0,L|112:282,2,64,2|8|2,0:0|0:0|0:0,0:0:0:0:
242,354,33570,6,0,P|313:361|383:349,1,128,2|10,0:0|0:0,0:0:0:0:
442,329,34082,1,2,0:0:0:0:
477,261,34252,2,0,P|487:199|483:135,1,128,2|10,0:0|0:0,0:0:0:0:
370,29,34934,5,0,0:0:0:0:
219,60,35275,1,10,0:0:0:0:
219,60,35445,2,0,P|150:66|90:50,1,128,2|0,0:0|0:0,0:0:0:0:
23,17,35957,1,10,0:0:0:0:
0,85,36127,1,2,0:0:0:0:
66,124,36298,6,0,P|95:182|48:295,1,192,2|2,0:0|0:0,0:0:0:0:
32,308,36980,1,8,0:0:0:0:
256,167,37491,6,0,L|256:231,1,64,2|6,0:0|0:0,0:0:0:0:
256,255,37832,1,2,0:0:0:0:
256,371,38173,1,6,0:0:0:0:
129,317,38514,2,0,L|45:276,1,64,0|8,0:0|0:0,0:0:0:0:
71,288,38855,1,2,0:0:0:0:
80,208,39025,6,0,L|153:243,1,80,6|0,0:0|0:0,0:0:0:0:
152,242,39365,1,8,0:0:0:0:
228,268,39536,1,2,0:0:0:0:
308,261,39707,2,2,P|357:208|460:228,1,160,2|8,0:0|0:0,0:0:0:0:
391,276,40218,1,2,0:0:0:0:
391,276,40389,6,2,P|370:197|415:136,1,160,2|10,0:0|0:0,0:0:0:0:
354,82,40900,2,2,P|287:121|214:94,1,160
71,22,41582,1,2,0:0:0:0:
71,22,41752,6,0,L|6:90,1,80,0|2,0:0|0:0,0:0:0:0:
88,113,42093,2,0,L|162:189,1,80,8|2,0:0|0:0,0:0:0:0:
74,211,42434,2,0,L|9:279,1,80,0|2,0:0|0:0,0:0:0:0:
90,305,42775,2,0,L|164:381,1,80,8|2,0:0|0:0,0:0:0:0:
223,341,43116,5,0,0:0:0:0:
292,300,43286,2,0,P|321:301|381:328,1,80,0|8,0:0|0:0,0:0:0:0:
442,349,43627,2,0,P|481:279|457:201,1,160
388,169,44139,2,0,P|375:128|392:89,1,80,8|0,0:0|0:0,0:0:0:0:
465,110,44480,6,2,P|439:36|352:24,1,160,6|8,0:0|0:0,0:0:0:0:
291,46,44991,1,2,0:0:0:0:
291,46,45161,2,2,P|207:64|131:62,1,160,2|8,0:0|0:0,0:0:0:0:
5,158,45843,6,2,P|-8:224|64:202,1,160,6|8,0:0|0:0,0:0:0:0:
121,160,46355,1,2,0:0:0:0:
121,160,46525,2,2,P|188:147|176:215,1,160,2|8,0:0|0:0,0:0:0:0:
55,321,47207,5,4,0:0:0:0:
213,346,47548,2,0,L|293:346,1,80,10|2,0:0|0:0,0:0:0:0:
338,280,47889,1,2,0:0:0:0:
293,213,48059,2,0,L|200:213,1,80,2|10,0:0|0:0,0:0:0:0:
169,280,48400,1,2,0:0:0:0:
91,259,48570,6,2,P|24:208|30:111,1,160,2|8,0:0|0:0,0:0:0:0:
86,94,49082,2,2,B|170:66|201:38|178:0|128:9|123:53|170:66|260:68,1,240
323,85,49764,1,0,0:0:0:0:
347,160,49934,5,4,0:0:0:0:
437,27,50275,1,10,0:0:0:0:
477,93,50445,2,2,P|501:164|462:238,1,160
416,301,50957,2,0,P|374:316|325:343,1,80,10|2,0:0|0:0,0:0:0:0:
262,338,51298,6,2,B|216:338|184:354|184:354|156:329|87:319,1,160,2|10,0:0|0:0,0:0:0:0:
34,301,51809,2,2,P|-1:231|22:152,1,160
84,108,52320,1,10,0:0:0:0:
110,96,52406,1,2,0:0:0:0:
119,69,52491,1,2,0:0:0:0:
146,67,52576,1,2,0:0:0:0:
173,61,52661,5,4,0:0:0:0:
241,18,52832,1,2,0:0:0:0:
254,96,53002,1,10,0:0:0:0:
332,111,53173,1,2,0:0:0:0:
314,188,53343,2,0,P|363:248|444:246,1,160,2|8,0:0|0:0,0:0:0:0:
507,202,53855,1,2,0:0:0:0:
506,281,54025,5,0,0:0:0:0:
507,202,54195,2,0,P|483:169|463:113,1,80,2|10,0:0|0:0,0:0:0:0:
413,74,54536,2,0,P|372:73|315:55,1,80,2|2,0:0|0:0,0:0:0:0:
256,44,54877,2,2,L|256:216,1,160
256,284,55389,5,0,0:0:0:0:
145,168,55730,2,0,P|94:103|104:23,2,160,10|2|10,0:0|0:0|0:0,0:0:0:0:
189,234,56582,1,0,0:0:0:0:
109,239,56752,6,0,P|70:260|36:298,1,80,2|0,0:0|0:0,0:0:0:0:
100,350,57093,1,8,0:0:0:0:
100,350,57264,2,0,P|163:339|269:338,1,160,2|0,0:0|0:0,0:0:0:0:
339,344,57775,1,10,0:0:0:0:
502,336,58116,5,4,0:0:0:0:
502,336,58286,2,0,L|445:263,1,80,2|10,0:0|0:0,0:0:0:0:
478,196,58627,1,0,0:0:0:0:
478,196,58798,2,0,B|418:168|418:168|376:162|376:162|321:138,1,160,2|10,0:0|0:0,0:0:0:0:
255,107,59309,1,2,0:0:0:0:
205,44,59480,6,0,P|145:29|105:44,1,80,0|2,0:0|0:0,0:0:0:0:
60,74,59820,1,10,0:0:0:0:
23,145,59991,2,0,P|8:205|23:245,1,80,2|2,0:0|0:0,0:0:0:0:
68,280,60332,2,0,P|146:289|222:329,1,160,2|0,0:0|0:0,0:0:0:0:
293,355,60843,5,0,0:0:0:0:
441,296,61184,1,10,0:0:0:0:
293,355,61525,1,2,0:0:0:0:
133,343,61866,6,0,P|147:303|123:186,1,160,10|0,0:0|0:0,0:0:0:0:
70,132,62377,1,0,0:0:0:0:
70,132,62462,1,0,0:0:0:0:
70,132,62548,1,0,0:0:0:0:
131,81,62718,2,0,P|182:83|282:30,1,160
357,27,63230,1,8,0:0:0:0:
326,100,63400,1,0,0:0:0:0:
357,27,63570,6,0,L|455:66,1,80,6|0,0:0|0:0,0:0:0:0:
503,91,63911,1,10,0:0:0:0:
433,130,64082,2,0,B|393:198|393:198|443:287,1,160,2|2,0:0|0:0,0:0:0:0:
503,306,64593,1,10,0:0:0:0:
432,344,64764,6,0,L|349:377,1,80,2|0,0:0|0:0,0:0:0:0:
198,360,65275,2,0,P|147:299|68:268,1,160,10|0,0:0|0:0,0:0:0:0:
0,242,65786,1,0,0:0:0:0:
21,164,65957,2,0,P|39:128|44:86,1,80,10|4,0:0|0:0,0:0:0:0:
63,11,66297,5,4,0:0:0:0:
143,11,66468,1,0,0:0:0:0:
206,67,66639,1,8,0:0:0:0:
289,67,66809,2,0,L|455:67,1,160
458,186,67320,1,10,0:0:0:0:
458,186,67661,6,0,L|277:186,1,160,2|10,0:0|0:0,0:0:0:0:
416,294,68343,2,0,L|235:294,1,160,2|10,0:0|0:0,0:0:0:0:
96,294,69025,6,2,L|277:294,1,160,6|8,0:0|0:0,0:0:0:0:
321,339,69536,1,2,0:0:0:0:
400,325,69707,2,2,P|459:278|417:198,1,160,2|8,0:0|0:0,0:0:0:0:
379,149,70218,1,0,0:0:0:0:
457,130,70389,6,2,P|481:58|422:12,1,160,2|10,0:0|0:0,0:0:0:0:
350,47,70900,1,2,0:0:0:0:
273,23,71070,1,0,0:0:0:0:
350,47,71241,1,2,0:0:0:0:
273,23,71411,6,0,P|196:46|112:50,1,160,10|2,0:0|0:0,0:0:0:0:
25,181,72093,1,10,0:0:0:0:
25,181,72264,2,2,P|104:185|181:208,1,160
204,223,72689,1,0,0:0:0:0:
225,241,72775,1,10,0:0:0:0:
284,309,72945,1,2,0:0:0:0:
284,309,73031,1,0,0:0:0:0:
284,309,73116,6,0,B|325:308|325:308|391:284,1,80,6|0,0:0|0:0,0:0:0:0:
484,192,73627,1,0,0:0:0:0:
361,89,73968,2,0,B|325:76|325:76|284:75,1,80
96,28,74480,6,0,L|-1:101,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
35,186,74820,1,10,0:0:0:0:
35,186,74991,2,0,B|77:197|77:197|126:251,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
172,311,75332,2,0,B|214:348|214:348|276:353,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
334,299,75673,6,0,P|334:213|249:163,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
256,257,76184,1,8,0:0:0:0:
172,311,76355,2,0,L|52:311,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
22,231,76695,2,0,L|127:230,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
169,148,77036,1,2,0:0:0:0:
169,148,77207,6,0,L|68:148,1,95.9999970703126
20,67,77548,1,10,0:0:0:0:
20,67,77718,2,0,P|137:60|205:32,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
300,15,78230,1,10,0:0:0:0:
391,43,78400,6,0,L|500:103,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
484,185,78741,1,2,0:0:0:0:
484,185,78911,2,0,L|400:138,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
314,181,79252,1,2,0:0:0:0:
314,181,79423,2,0,L|398:228,2,95.9999970703126,10|2|2,0:0|0:0|0:0,0:0:0:0:
231,130,79934,6,2,P|164:142|165:252,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
253,222,80445,2,2,L|77:119,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
2,170,80957,1,10,0:0:0:0:
2,170,81298,6,2,P|-22:252|84:330,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
139,316,81809,2,2,P|233:303|329:305,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
424,324,82320,1,2,0:0:0:0:
492,145,82661,6,0,L|382:179,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
308,204,83002,2,0,L|186:167,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
135,228,83343,1,2,0:0:0:0:
135,228,83514,2,0,L|226:255,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
149,313,83855,1,6,0:0:0:0:
3,166,84195,6,0,P|-1:106|27:58,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
97,28,84536,1,2,0:0:0:0:
97,28,84622,1,0,0:0:0:0:
97,28,84707,2,0,P|139:38|224:37,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
287,44,85048,2,0,P|331:43|406:20,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
476,13,85389,6,0,P|497:63|484:135,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
460,196,85730,1,10,2:0:0:0:
460,196,85900,2,0,P|436:271|338:255,1,191.999994140625,2|2,2:0|2:0,2:0:0:0:
323,163,86411,1,10,0:0:0:0:
323,163,86582,6,0,P|246:110|174:170,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
253,228,87093,1,8,0:0:0:0:
252,227,87264,2,0,L|160:253,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
115,341,87605,2,0,L|207:315,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
307,319,87945,1,2,0:0:0:0:
307,319,88116,6,0,L|399:344,1,95.9999970703126
493,365,88457,1,10,0:0:0:0:
491,269,88627,2,0,P|491:203|425:98,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
340,67,89139,1,10,0:0:0:0:
340,67,89309,6,0,P|273:42|128:61,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
53,120,89820,1,10,0:0:0:0:
178,120,89991,1,2,0:0:0:0:
75,49,90161,1,2,0:0:0:0:
113,168,90332,1,2,0:0:0:0:
47,236,90502,1,10,0:0:0:0:
47,236,90673,6,0,P|52:283|69:328,1,95.9999970703126,0|6,0:0|0:0,0:0:0:0:
257,367,91184,1,10,0:0:0:0:
347,333,91355,2,2,P|394:266|343:177,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
257,138,91866,1,10,0:0:0:0:
386,52,92207,6,2,P|304:49|257:140,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
256,137,92718,1,2,0:0:0:0:
260,332,93059,1,2,0:0:0:0:
435,255,93400,6,2,P|354:279|260:338,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
262,333,93911,2,2,P|183:276|92:250,1,191.999994140625,10|0,0:0|0:0,0:0:0:0:
1,217,94423,1,0,0:0:0:0:
33,127,94593,1,8,0:0:0:0:
0,36,94764,1,2,0:0:0:0:
93,57,94934,6,0,P|190:69|316:46,1,191.999994140625,0|10,0:0|0:0,0:0:0:0:
377,36,95445,1,2,0:0:0:0:
426,171,95786,6,2,P|458:232|426:293,1,143.999995605469,2|6,0:0|0:0,0:0:0:0:
256,192,96383,12,2,98684,0:0:0:0:
239,232,99025,5,2,0:0:0:0:
166,264,99195,1,2,0:0:0:0:
88,244,99366,1,10,0:0:0:0:
41,180,99536,2,2,P|76:94|219:61,1,240,2|10,0:0|0:0,0:0:0:0:
373,82,100389,5,2,0:0:0:0:
447,111,100559,1,2,0:0:0:0:
471,187,100730,1,10,0:0:0:0:
449,263,100900,2,2,B|396:336|299:330,1,160
233,311,101411,1,10,0:0:0:0:
170,260,101582,5,4,0:0:0:0:
256,192,101667,12,4,102945,0:0:0:0:

2) Tried contacting DominikWW ingame whether he/she would like to continue with the difficulty. I did not get a reply so I assume that he/she will not work on it anymore. Since that is the case you can remove Dominikww from tags.

3) Gaia mentioned that you needed an easy diff. I still have the old one (don't know whether this is the latest before you took it out), but here it is if you misplaced it: http://puu.sh/mCAAI/45665cb7e0.osu (need to fix some metadata in there and remove the video code as such).

4) @Nathan Kiss and Electoz, regarding Nathan's diff name; it is fine to leave it as it is, as long as you have a beatmap description stating who made the difficulty. This should get the complainers off your backs.
Topic Starter
Electoz

Gaia wrote:

General

- Needs Easy diff roger~

Normal

- spacing issues (check AImod) fixed~

Hard

- 00:20:446 (4,5,6,7,8,9,10,1,2,3,4) - good job, this looks really nice ouuhh, *screams*

Thanks for the mod senpai!

RVMathew wrote:

2) Tried contacting DominikWW ingame whether he/she would like to continue with the difficulty. I did not get a reply so I assume that he/she will not work on it anymore. Since that is the case you can remove Dominikww from tags. oops, nice catch

3) Gaia mentioned that you needed an easy diff. I still have the old one (don't know whether this is the latest before you took it out), but here it is if you misplaced it: http://puu.sh/mCAAI/45665cb7e0.osu (need to fix some metadata in there and remove the video code as such). well, kinda hard for me to do it now, even I dl this I might have to remap it anyways. So I asked fuyuyu- for a GD for this instead.

4) @Nathan Kiss and Electoz, regarding Nathan's diff name; it is fine to leave it as it is, as long as you have a beatmap description stating who made the difficulty. This should get the complainers off your backs. I would like to come with a different name if possible tho, but I can't come up with a better name cuz Nathan is Nathan lol. But yeah I'll do as what you suggested for now(about that description thing) .
Topic Starter
Electoz
Updated, made some changes by following :

- Added Gaia's diff (yayyyy)
- Copy-pasted Gaia's hitsounds on every diffs except Mathew's, because I need his permission first.
- Added/Removed something in tags.

Well, I intentionally made a double post cuz if I cram everything up in one post it'll look messy for some reason.
RVMathew
I would like to keep my hitsounds, because for me it makes the beatmap feel light. I listened to the ones on Gaia's diff, and in my opinion it feels too harsh to listen to, which is why I would like to keep my hitsounds for now.

@Gaia I am curious as to why you do not extend the spinner at 01:41:667 (1,1) to 01:42:945, and instead place a note at 01:42:945? Forgive me if I am wrong but wouldn't it be too difficult, as people who spin near the outer edge of the circle will have to end their spinner early, just to hit that last bit?
Topic Starter
Electoz
Added fuyuyu-'s diff.
There might be another Insane coming from him, Nathan wants to remap his diff and that's why I'll move this back to WIP for now.
Frostings
Quite an enjoyable storyboard :oops:

[General]
  1. Can I ask who did the hitsounds?
[fyy]
  1. I recommend a higher AR because the distancing is unreadable. At least like 5, no joke
  2. 00:34:593 (2,3) - You should definitely follow the quarters here (white ticks) for rhythm readability and to follow the song
  3. 00:43:286 (2,3) - same here
  4. 01:14:480 (1,2,3,4) - 01:22:661 (1,2,3,4) - Rhythm like this is waay too forced, you should either be using 1/2 rhythm to highlight the correct beats, or stick with strict white ticks. For example, for 01:14:480 (1,2,3,4) - it sounds much better just doing this
    Same thing with the rest of the chorus
[Normal]
  1. 00:30:843 (1) - I would probably delete this circle. There is nothing in the music here and you're missing the emphasis on the next note if you leave it up
  2. 00:31:014 (2,3) - Also this is really forced. You should map it as a single long slider, or at least a 3/2 reverse
  3. 00:32:718 (7) - Either extend this by 1/2, or extend it fully to make it a 2/1 slider. You miss the entire point of "that sound" that plays if you map it the way you've done
  4. 00:39:025 (1,2,3,4,5) - maybe try this rhythm
  5. 00:41:752 (1,2,3,4,5,6) - and this
  6. 00:44:480 (1,3) - and maybe extend these by 1/2
  7. 00:59:480 (4) - move it back 1/2 and extend it to a 3/2
  8. 01:00:673 - adding a note here will make it sound much better
  9. 01:04:082 (3) - Maybe change this to 3/2 + note to map the strong beats 01:04:593 - and 01:04:764 -
  10. 01:21:298 (4,5,1,2,3,4,5,6) - I'm gonna be honest, this is the only part in the map that is really exciting, because you nailed the rhythm pretty well. The other sections in the kiai should be similar
[Hard]
  1. The best part in the diff is from 14 seconds to 28 seconds, because you don't constrain yourself with blankets. After the 28 second mark, you focus too much on blankets and don't pay as much attention to the patterning, structure or flow of the map. I think you should stop taking high value in blankets and start mapping with the mindset that you can be much more creative not having to worry about curving all the sliders so they look the same.
  2. Rhythm is fine in this one
[Mathew]
  1. Wow, I haven't seen this mapping style in a long time. Maybe I just don't look at enough maps :). The style is very neat, with a nice blend of symmetry and modern sliders to make it look fresh, and a good use of space. Pretty cool
  2. 00:02:662 (1,2) - I think you should either make this obviously a blanket, or obviously not a blanket. Right now it's in-between and you should make it less ambiguous. You can change (1) slider to literally anything and it will work here
[Nathan]
  1. XiMerx wrote:

    Won't it be confusing when you use Nathan's Insane? Since the other Nathan (sukiNathan) is under the alias Nathan, you might as well use other names for your difficulty.
    It's not like it's too late to change your alias since you don't have any ranked GDs yet
    ^ L 0 L
  2. 00:53:343 (5,4) - Um, these are severely undermapped. I don't understand what you're trying to go for, but it doesn't work all that well.. You should definitely break up the object to map more of the strong rhythms here
  3. 00:58:798 (5,4) - same
  4. Oh you're remapping xd
[Earth Goddess]
  1. 00:03:825 (1) - Yeah, you're gonna want to smoothen out the end of that slider, it's really ugly x)
  2. 01:41:667 (1) - Wow, don't try to be edgy, map the spinner to 01:42:945 - like a normal person :). Or if you really want the note there, end the spinner 1/4 earlier, it'll play 100x better
  3. The seemingly random switching between "smooth" sliders (no red fixpoints) and "bent" sliders (red fixpoints) serves no purpose other than hurting the overall map structure. You should probably keep it consistent and only employ red fixpoints during special sections in the song, rather than abusing them just because you can (I'm talking about the beginning of the song here)
MokouSmoke
[Easy]
The biggest thing I noticed is that you follow a different instrument/drum/vocal every few measures, which makes the rhythms play strangely. I think mapping the drums and sticking to 1/1 rhythms would be easiest, but if you do something else, try to stay consistent
  1. you skip vocals and follow drums at 00:40:389 (3,4) - but skip drums and follow vocals at 00:43:286 (2,3) - this makes the rhythm confusing. Recommend you use a repeat 3/2 slider at 00:43:116 - instead so transition is clear
  2. 00:49:934 (1,2,3,4) - same thing. (1,2) follows drums and (3,4) follows vocals. Use 3/2 slider at 00:51:298 - like you did at 00:48:570 (3) -
  3. 00:51:809 (4,1) - flow could be better, not sure there's an easy fix though
  4. 01:14:480 (1,2,3) - you follow vocals here, but at 01:17:889 (2) - the vocals at 01:17:718 and 01:18:059 - are ignored to map the offbeat
[Normal]
  1. 00:03:824 (1,2,3,4,1,2,3) - These shapes can be polished up. I would recommend making the first slider really nice and then copy and rotate it to make the rest of the sliders. Also, can the storyboard person make the circle be in the center of the map?
  2. 00:15:843 (1) - move this closer to the center of the map so beginners can find the note after they finish the slider.
  3. 00:17:207 (1) - recommend you bend this downward to give downbeat a sharper approach angle http://puu.sh/mF0Bz/8f77bea6e6.jpg
  4. 00:17:889 (2,3,4) - this would look better if you made this a perfect triangle
  5. 00:20:957 (3) - turn off grid snap and recheck all your spacings. for example, here the spacing changes from 0.94 to 1.0. it's slight but definitely noticeable
  6. 00:22:661 (1,2) - could maybe change this to a 2/1 slider + note to add more rhythmic variety and follow the brass instruments in addition to the drums
  7. 00:25:389 (1) - make this the same shape as 00:25:900 (2) - looks better and adds some emphasis to the downbeat by making flow sharper http://puu.sh/mF0Ve/9c7590ea3c.jpg
  8. 00:28:116 (1,2,3,4) - slider placement and shape feels a little random to me. maybe try to make some sort of pattern with these
  9. 00:32:377 (4) - this should be placed a little higher to improve flow
  10. 00:33:230 - this is a stronger vocal than 00:33:400 - but you mapped the opposite way, which plays strange. try this instead? http://puu.sh/mF19F/12bfb4a54e.jpg
  11. 00:40:730 (4,5) - should be moved higher to improve flow
  12. 00:41:582 (1) - curve this the other way to give more emphasis to downbeat http://puu.sh/mF1jp/41f37445cd.jpg
  13. 00:44:480 (1) - same thing. 00:45:161 (2,3,4) - alternate between CW and CCW sliders, and 00:44:480 (1) - should follow that same pattern
  14. 00:52:661 (1,2,3,4,5,6) - this is a strange rhythm and doesn't play very well since you only capture part of the vocals. I'd recommend you use 1/1 rhythm instead to be consistent with 00:52:661 (1,2,3,4,5,6) -
  15. 01:00:843 (1,2,3) - angles between sliders should be sharper to match song intensity imo. maybe something like this http://puu.sh/mF1ZI/9d3c3c1372.jpg
  16. i'm not a hitsound expert, but the whistles in the kiai section sound pretty random. for example, there's a completely different whistle pattern between 01:14:480 (1,2,3,4,5,6) - and 01:25:389 (1,2,3,4,5) -
  17. 01:33:059 (4) - i recommend flipping this slider around to give more emphasis http://puu.sh/mF2bU/821ba0b0a5.jpg
[Hard]
Probably too late now, but low SV and constant 1.5 DS just feels so weird to play since it makes the sliders slooow. in the future i'd recommend an average of 1.1-1.3 DS for hard and adjust SV appropriately
  1. 00:31:526 (3) - should start below 00:31:014 (2) - for better flow
  2. 00:39:025 (1) - not really a fan of the finishes here in this section. They're really loud and clang-y. I would remove almost all of them since there are no finish sounds in the actual song
  3. 00:52:832 (1) - add clap
  4. 00:53:173 (3) - change finish to clap
  5. 00:53:343 (4) - add clap
  6. 01:03:059 (9,10) - unstack here. the note and slider represent different sounds
  7. 01:12:860 - i don't here a drum sound here. i would change 01:12:605 (9) - to a triplet + note instead
  8. 01:17:036 (9) - vocal here isn't sustained, so I would recommend using a note instead
[Mat's Hard]
  1. consider muting the sliderslide.wav files
  2. 00:02:662 (1,2) - please blanket x.x
  3. the claps in the beginning section doesn't fit anything in the song imo
  4. 00:38:514 (4,5) - ctrl+g rhythm so slider starts with the vocals
  5. 00:39:025 (1,2) - don't understand this stack. why not keep flow smooth here?
  6. 01:18:741 (2,3) - i would unstack here since 01:18:911 - isn't a very strong beat
  7. 01:23:514 (4,5) - I think a DS of 1.2~1.3 here would add a nice effect
  8. 01:25:730 (2,3) - change hitsound sampleset to auto instead of soft
  9. 01:29:820 (2,3,4,5) - random section of 1.3 DS. might as well use 1.3 DS for 01:30:332 (5,6) if you want to keep the same intensity
[Gaia's extra]
  1. 00:05:685 (1,2,1,2,1) - 2.0+ DS doesn't fit the calmest part of the song
  2. 00:15:161 (5) - change this to 1/2 slider. you don't use extended sliders anywhere else in the first half of the song
  3. 00:31:525 - 00:32:207 - fill in these gaps with notes. its an extra diff after all
Hope that helps!
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