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Hana - MAJICK

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_handholding
Here is my updated diff

http://puu.sh/lcQB7/7845264732.osu

I havent used the new background so if you can could you change it for me :)
DominikWW

Neil Leo wrote:

DominikWW's Advanced:
  1. Sliders here overlaps each other, looking just like a very long one. It would be better if you increase the slider velocity into 0.85x and distance snapping into 1.3x and circle size to 3.5 to cope with the difficuly spread.
I will think about it.

Doormat wrote:

DominikWW’s Advanced
  1. 00:02:662 (1) – Don’t end this slider on the downbeat; do something similar to what the other mappers did in Normal or Hard ok changed
  2. 00:28:798 (2) – Fix this blanket please- fixed
  3. 00:32:377 (1,2,3,4,5,6,7,8,9,10,11) – This combo is really long and looks out of place with the rest of the song changed
  4. 00:45:161 (5) – I feel like this slider is a little bit too long. Maybe shorten it into a 1/1 slider? (have it end on the white tick at 00:45:502) changed
  5. 01:19:934 (3) – This repeat slider doesn’t really make sense in my opinion, as the beat on 01:20:445 is much stronger than the one on 01:20:616. Maybe try something like this? ok changed
  6. 01:30:843 (3) – ^
  7. 01:23:855 (5) – Why is this ending on a blue tick? It feels like it ends too early. Have the slider end on 01:24:366 instead huch? I have no idea xD Fixed.

Advance
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW Mathew
BeatmapID:813087
BeatmapSetID:365163

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"majick_bg.JPG",0,0
//Break Periods
2,14680,26916
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Slayed_old_1
sup.
#from_my_queue

overall

1. change BG size to 1366x768 and rename it to bg.jpg

2. probably u should find a better video, can this is too low

advanced

increase spacing. now its too little for an advanced

1. 00:30:673 (5) - this overlapping doesnt look ok, probably u should replave this slider somewhere else

2. 00:41:752 (2) - strong beat is here, so u should put NC here and put away it from 00:41:411 (1) -

3. 00:44:139 (2,3,4) - really bad place, its very hard to read. use my 1st advice and remap it with another spacing

4. 00:46:014 (6) - strong beat here, NC

5. 00:51:809 (5) - this slider ends on a big white tick (that should be clickable), also this speed change doesnt look nice for an advanced. try to do smth with this slider

6. 01:12:093 (3) - another slider that ends on a big white tick

7. 01:18:400 (4) - stack the end of this slider with this note 01:19:764 (2)


hard

its a very strange hard lol. its smth like advanced or what

1. the green tick from here 00:03:824 - should be placed here 00:04:057, so there will be normal spacing between these 2 notes 00:03:359 (2,3) -

2. 00:05:685 - missing a note on a big white tick is a bad idea. my suggestion to you is to put a circle here 00:05:452 - and stack a 1/1 slider here: 00:05:685

3. 00:09:173 (7) - same as ^. also its a very bad slider. try smth like this: bump

4. 00:26:752 (1) - break should end here, because its a big white tick, aslo it will be better for rhytm. this is my suggestion how to map this part:



5. 00:27:945 (6) - this note is useless, it doesnt match anything here, i can suggest u to put it away

6. 00:31:355 (2) - you are missing 2 many nores here. its very bad for hard. try to map every white/red tick in this period of time: 00:31:355 - 00:32:207, also do this note 00:32:207 - clickable (not the end/middle of the slider)

7. 00:32:718 (1,4) - probably these 2 blankets should be similar to each other. 00:34:252 (6) - probably, this too

8. 00:38:684 (1) - stack this note with the end of this slider 00:39:707 (5)

9. 00:44:480 (1) - stack the end of this slider with the end of this 00:43:457 (2) - slider

10. 00:52:832 (1,4) - correct the overlapping here, it doesnt fit your map :x

11. 00:54:195 (6,8) - same as 8

12. 01:08:002 (2,3) - same as 10

13. 01:14:820 (4,6) - again overlapping

14. 01:17:548 (5,8) - stack these notes

15. 01:25:389 (3,4,5,6,7) - 2 much overlapping here. i can suggest you to remap this part because it really dosnt look ok

16. 01:28:457 (3,4,5,6) - ^

17. 01:35:445 (5) - end this slider here 01:36:127 - because vocal is going up to this point
DominikWW

ohyeahitsjustme wrote:

sup.
#from_my_queue

advanced
increase spacing. now its too little for an advanced I was too lazy the last time. But You're the second one who mentioned that so I will change it ^^

1. 00:30:673 (5) - this overlapping doesnt look ok, probably u should replave this slider somewhere else

2. 00:41:752 (2) - strong beat is here, so u should put NC here and put away it from 00:41:411 (1) - fixed

3. 00:44:139 (2,3,4) - really bad place, its very hard to read. use my 1st advice and remap it with another spacing

4. 00:46:014 (6) - strong beat here, NC changed

5. 00:51:809 (5) - this slider ends on a big white tick (that should be clickable), also this speed change doesnt look nice for an advanced. try to do smth with this slider First I didn't want to change it because I like this one. But I think you're right the speed change doesn't fit very well to advance

6. 01:12:093 (3) - another slider that ends on a big white tick changed

7. 01:18:400 (4) - stack the end of this slider with this note 01:19:764 (2)

Thanks for the mod =)

Update:

Advance
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW Mathew
BeatmapID:813087
BeatmapSetID:365163

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"majick_bg.JPG",0,0
//Break Periods
2,14680,26916
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 242,24,57

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52,28,2662,6,0,P|100:84|108:132,1,97.5
144,180,3824,2,0,L|292:180,1,130
360,184,5220,1,2,0:0:0:0:
360,184,5452,2,0,B|403:197|448:204|476:248,1,130
472,284,6615,2,0,P|480:320|452:352,2,65,2|2|0,0:0|0:0|0:0,0:0:0:0:
304,308,8476,5,2,0:0:0:0:
136,304,9406,2,0,P|100:236|128:164,1,130,2|0,0:0|0:0,0:0:0:0:
196,184,10801,2,0,L|284:184,1,65,0|2,0:0|0:0,0:0:0:0:
256,192,11731,12,4,14480,0:0:0:0:
100,352,28116,6,0,L|100:216,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
80,128,28798,2,0,P|148:132|208:188,1,146.250005578995
236,236,29480,2,0,P|320:276|364:272,1,97.50000371933
384,280,29991,2,0,L|504:280,1,97.50000371933
480,152,30673,2,0,L|376:152,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
304,52,32377,6,0,L|304:156,1,97.50000371933
300,276,33059,1,2,0:0:0:0:
300,276,33230,2,0,L|244:332,1,48.750001859665
212,344,33570,2,0,P|128:344|76:296,1,146.250005578995
80,244,34252,2,0,P|80:196|120:148,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
332,40,35275,6,0,P|420:48|476:104,1,146.250005578995
468,148,35957,2,0,L|468:208,1,48.750001859665
464,260,36298,2,0,P|396:312|308:316,1,146.250005578995,0|2,0:0|0:0,0:0:0:0:
276,320,36980,2,0,L|168:320,1,97.50000371933
180,192,37661,6,8,L|264:192,1,48.750001859665
355,191,38173,1,12,0:0:0:0:
376,76,39025,6,8,P|428:100|465:158,1,97.50000371933
464,256,39707,2,8,P|408:308|352:320,1,97.50000371933
355,191,40389,1,8,0:0:0:0:
264,280,40730,1,8,0:0:0:0:
136,276,41070,1,8,0:0:0:0:
204,168,41411,1,8,0:0:0:0:
264,280,41753,5,8,0:0:0:0:
355,191,42093,1,8,0:0:0:0:
453,130,42434,2,8,P|420:94|376:76,1,97.50000371933
248,72,43116,2,8,L|128:72,1,97.50000371933
96,108,43627,6,0,P|48:152|24:212,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
36,244,44139,1,0,0:0:0:0:
60,304,44309,1,2,0:0:0:0:
60,304,44480,2,0,P|116:344|200:344,1,146.250005578995,0|2,0:0|0:0,0:0:0:0:
256,348,45161,2,0,L|396:348,1,97.50000371933
480,336,45843,6,0,L|472:220,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
464,112,46525,2,0,B|448:20|448:20|352:68,1,195.00000743866,0|4,0:0|0:0,0:0:0:0:
256,136,47548,5,8,0:0:0:0:
256,136,47718,2,0,L|256:240,1,97.50000371933
244,296,48230,2,0,L|200:340,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
148,336,48570,2,0,L|20:336,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
16,284,49082,2,0,P|-48:192|12:76,1,243.750009298325,0|8,0:0|0:0,0:0:0:0:
128,72,50275,37,8,0:0:0:0:
126,72,50445,2,0,L|246:72,1,97.50000371933
288,76,50957,2,0,L|372:92,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
396,100,51298,2,0,P|460:152|464:196,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
460,228,51809,2,0,B|412:320|380:288|340:264|340:264|284:296,1,195.00000743866
244,264,52661,2,0,L|164:232,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
144,216,53002,6,0,P|100:180|88:116,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
208,108,53684,2,0,L|256:108,1,48.750001859665
384,128,54195,2,0,L|452:168,3,48.750001859665,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
428,216,54877,2,0,P|410:260|372:290,1,97.50000371933
180,288,55730,6,0,P|140:256|124:204,2,97.50000371933,2|0|0,0:0|0:0|0:0,0:0:0:0:
244,180,56752,2,0,L|244:76,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
304,56,57264,2,0,P|368:28|440:28,1,97.50000371933
440,68,57775,2,0,P|480:100|496:164,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
492,204,58286,6,0,P|440:264|368:276,1,146.250005578995,0|2,0:0|0:0,0:0:0:0:
256,312,59139,2,0,L|172:332,1,48.750001859665
84,332,59650,2,0,L|40:284,3,48.750001859665,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
60,232,60332,2,0,L|128:148,1,97.50000371933
248,16,61184,5,8,0:0:0:0:
364,64,61525,1,8,0:0:0:0:
484,100,61866,2,2,B|548:164|484:196|484:196|420:228|484:260|484:260|548:292|484:356,1,292.50001115799,2|8,0:0|0:0,0:0:0:0:
256,348,63570,6,0,P|168:316|152:284,1,97.50000371933,4|0,0:0|0:0,0:0:0:0:
164,252,64082,2,0,L|164:152,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
168,92,64593,1,0,0:0:0:0:
220,56,64764,1,2,0:0:0:0:
408,60,65275,6,0,P|464:48|496:16,2,97.50000371933,0|2|2,0:0|0:0|0:0,0:0:0:0:
392,120,66127,2,2,B|464:180|408:200|408:200|352:220|376:256|376:256|412:312,1,243.750009298325,2|0,0:0|0:0,0:0:0:0:
295,367,67320,6,0,P|259:323|207:295,2,97.50000371933,0|2|0,0:0|0:0|0:0,0:0:0:0:
293,236,68343,2,0,P|257:284|205:308,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
100,328,69025,2,0,P|36:280|20:200,1,146.250005578995,2|0,0:0|0:0,0:0:0:0:
24,156,69707,2,0,B|56:92|168:60|168:60|280:92|367:210,1,390.00001487732,2|0,0:0|0:0,0:0:0:0:
364,236,71241,5,2,0:0:0:0:
364,236,71411,2,0,P|320:304|272:320,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
248,200,72093,2,0,B|180:240|176:320|176:320|64:276,1,243.750009298325,2|2,0:0|0:0,0:0:0:0:
80,220,73116,2,0,L|80:160,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
72,44,73627,5,0,0:0:0:0:
200,40,73968,1,2,0:0:0:0:
200,40,74139,2,0,L|304:40,1,97.50000371933,8|0,0:0|0:0,0:0:0:0:
360,44,74650,5,2,0:0:0:0:
420,64,74820,1,2,0:0:0:0:
420,64,74991,2,0,B|460:124|460:124|460:196,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
464,212,75502,1,8,0:0:0:0:
456,276,75673,2,0,P|396:324|300:348,1,146.250005578995,2|8,0:0|0:0,0:0:0:0:
268,344,76355,2,0,L|268:272,3,48.750001859665,2|0|2|8,0:0|0:0|0:0|0:0,0:0:0:0:
208,272,77036,2,2,L|84:220,1,97.50000371933
64,204,77548,5,8,0:0:0:0:
64,204,77718,2,0,P|68:144|108:104,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
144,84,78230,1,8,0:0:0:0:
206,70,78400,2,2,P|294:114|254:174,1,195.00000743866,2|8,0:0|0:0,0:0:0:0:
140,172,79423,6,0,L|208:172,1,48.750001859665,2|8,0:0|0:0,0:0:0:0:
255,174,79764,1,2,0:0:0:0:
320,176,79934,2,0,P|368:200|392:244,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
396,300,80445,1,0,0:0:0:0:
216,244,80957,5,8,0:0:0:0:
320,176,81298,2,2,P|376:152|404:68,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
220,36,82320,5,8,0:0:0:0:
92,36,82661,2,0,L|8:84,1,97.50000371933,4|8,0:0|0:0,0:0:0:0:
8,148,83173,2,0,L|116:200,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
116,252,83684,1,8,0:0:0:0:
132,312,83855,2,0,L|44:354,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
116,252,84536,2,0,L|224:208,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
268,224,85048,2,2,L|320:312,1,97.50000371933,2|6,0:0|0:0,0:0:0:0:
368,348,85559,5,2,0:0:0:0:
428,332,85730,1,2,0:0:0:0:
428,332,85900,2,2,P|468:288|484:220,1,97.50000371933
480,188,86411,1,8,0:0:0:0:
460,128,86582,2,2,P|416:76|340:36,1,146.250005578995,2|8,0:0|0:0,0:0:0:0:
284,32,87264,2,0,L|224:100,3,48.750001859665,2|0|2|8,0:0|0:0|0:0|0:0,0:0:0:0:
208,116,87945,2,0,P|160:176|160:240,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
156,260,88457,5,8,0:0:0:0:
156,260,88627,2,0,L|260:260,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
316,260,89139,1,8,0:0:0:0:
380,260,89309,2,2,P|456:204|468:104,1,195.00000743866,2|8,0:0|0:0,0:0:0:0:
344,136,90332,6,0,L|272:136,1,48.750001859665,2|8,0:0|0:0,0:0:0:0:
232,136,90673,1,2,0:0:0:0:
168,140,90843,2,0,P|116:168|88:232,1,97.50000371933,4|8,0:0|0:0,0:0:0:0:
92,264,91355,1,0,0:0:0:0:
276,212,91866,1,8,0:0:0:0:
344,136,92207,2,0,P|380:200|356:280,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
260,340,93059,5,8,0:0:0:0:
276,212,93400,2,0,P|216:220|168:256,1,97.50000371933,4|2,0:0|0:0,0:0:0:0:
120,236,93911,2,0,P|92:196|-28:152,1,146.250005578995,2|0,0:0|0:0,0:0:0:0:
116,84,94764,1,2,0:0:0:0:
116,84,94934,2,0,L|220:96,1,97.50000371933,4|0,0:0|0:0,0:0:0:0:
276,114,95445,2,0,L|276:218,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
256,192,96298,12,0,99025,0:0:0:0:
Topic Starter
Electoz

ohyeahitsjustme wrote:

sup.
#from_my_queue

overall

1. change BG size to 1366x768 and rename it to bg.jpg

2. probably u should find a better video, can this is too low this is the best I can find, sorry. (it's 480p already and if I were put sth like 720p or more in then it will be like 30mb+)

hard

its a very strange hard lol. its smth like advanced or what

1. the green tick from here 00:03:824 - should be placed here 00:04:057, so there will be normal spacing between these 2 notes 00:03:359 (2,3) - replaced the green tick

2. 00:05:685 - missing a note on a big white tick is a bad idea. my suggestion to you is to put a circle here 00:05:452 - and stack a 1/1 slider here: 00:05:685 changed the circle you suggested and the previous one to a slider, since having 3 hitcircle continuously looks weird imo.

3. 00:09:173 (7) - same as ^. also its a very bad slider. try smth like this: bump fixed

4. 00:26:752 (1) - break should end here, because its a big white tick, aslo it will be better for rhytm. this is my suggestion how to map this part:

not sure here, because it seems weird to end the break before the vocals

5. 00:27:945 (6) - this note is useless, it doesnt match anything here, i can suggest u to put it away it does match the lyrics but I think removing this sounds better, fixed.

6. 00:31:355 (2) - you are missing 2 many nores here. its very bad for hard. try to map every white/red tick in this period of time: 00:31:355 - 00:32:207, also do this note 00:32:207 - clickable (not the end/middle of the slider) remapped

7. 00:32:718 (1,4) - probably these 2 blankets should be similar to each other. 00:34:252 (6) - probably, this too fixed

8. 00:38:684 (1) - stack this note with the end of this slider 00:39:707 (5) fixed

9. 00:44:480 (1) - stack the end of this slider with the end of this 00:43:457 (2) - slider fixed

10. 00:52:832 (1,4) - correct the overlapping here, it doesnt fit your map :x fixed

11. 00:54:195 (6,8) - same as 8 fixed

12. 01:08:002 (2,3) - same as 10 fixed

13. 01:14:820 (4,6) - again overlapping fixed

14. 01:17:548 (5,8) - stack these notes fixed

15. 01:25:389 (3,4,5,6,7) - 2 much overlapping here. i can suggest you to remap this part because it really dosnt look ok fixed

16. 01:28:457 (3,4,5,6) - ^ fixed

17. 01:35:445 (5) - end this slider here 01:36:127 - because vocal is going up to this point[/color] I put a reverse to the slider instead
Thanks for the mod.
Prismetical
Heya! :3

Easy
01:17:548 (3) - circle, if you say you don't wanna make it harder then look here what you did 01:22:661 (4,5,1) - :3

Normal
00:10:801 (1) - slider? (voice)

Advanced
00:06:615 (5) - make it straight, looks ugly
01:16:355 (6) - don't reverse at all, if you do a not reversing slider and fill the rest it will be much more fun then 4 reverses
01:27:264 (6) - ^
00:54:195 (3) - ^

Hard
00:04:987 (5,6,7) - plays better
00:10:801 (1) - slider? (voice) (same as in Normal)
00:58:457 (2) - shape?

Cool map!
Good luck on getting ranked!
Topic Starter
Electoz

Prismetical wrote:

Heya! :3

Easy
01:17:548 (3) - circle, if you say you don't wanna make it harder then look here what you did 01:22:661 (4,5,1) - :3 fixed


Normal
00:10:801 (1) - slider? (voice) I think this is fine.

Hard
00:04:987 (5,6,7) - plays better It doesn't feel fit the rythm to leave that white tick empty
00:10:801 (1) - slider? (voice) (same as in Normal) I think this is fine.
00:58:457 (2) - shape? changed position instead

Cool map!
Good luck on getting ranked!
Thanks ;)
Sidetail
:D Don't kds this until you try this and find this helpful


  • Easy
  1. 00:07:545 (2) - At the end of the slider, there is a melody tone. As this slider doesn't seem to follow the vocals, try cutting this slider to half and put another slider at (00:08:476) so that it goes with melody.
  2. 00:09:406 (3) - Make this a longer slider. http://puu.sh/lpAUe/1dce17517b.jpg
  3. Put another slider (1/2) at 00:10:801 (4) - and move spinner one tick back (and shorten the spinner one tick at the end) Should look like this: http://puu.sh/lpAXX/6250b4652e.jpg
  4. 01:07:661 (1) - Something feels empty here. I tried: http://puu.sh/lpBXq/d7a2638301.jpg
  5. 01:13:116 (2) - Just circle is okay for Easy diff.
  6. 01:22:661 (3) - Change to circle and add slider after http://puu.sh/lpC9G/46bc0c7f76.jpg

    Pointing out some 1/2 spams to improve rhythms
  7. 00:29:480 (2) - Change second slider to http://puu.sh/lpBw9/81e159c1dc.jpg
  8. 00:40:389 (2) - Change second slider to ^http://puu.sh/lpBG3/7e3c430e9f.jpg
  9. 00:59:480 (2) - Change second slider to ^
  10. 00:48:570 (2) - Change this slider to circles. (Being more consistent as before as you are building up emphasis)
  11. 01:03:570 (1,2,3) - Remove all of these and do this: http://puu.sh/lpBgE/6c87f456f1.jpg
  12. 00:49:934 (3,1) - Change to: http://puu.sh/lpBqN/b53fa36689.jpg
  13. 01:32:207 (3,1) - http://puu.sh/lpCh6/7456511f59.jpg

    Don't be afraid to use red ticks in Easy/Normal. If it works nicely with songs, it will make things better.

Just leaving only Easy as I ran out my time to mod for today... If you agree with the rhythm fixes, will further help you with Easy / Normal, other than that I will skip and move on the higher diff if I have time. Sorry ~
Topic Starter
Electoz

BetaStar wrote:

:D Don't kds this until you try this and find this helpful


  • Easy
  1. 00:07:545 (2) - At the end of the slider, there is a melody tone. As this slider doesn't seem to follow the vocals, try cutting this slider to half and put another slider at (00:08:476) so that it goes with melody. DS-Senpai makes it overlap and I don't want to make an overlap in Easy, also I want the downbeat to be clickable.
  2. 00:09:406 (3) - Make this a longer slider. http://puu.sh/lpAUe/1dce17517b.jpg fixed
  3. Put another slider (1/2) at 00:10:801 (4) - and move spinner one tick back (and shorten the spinner one tick at the end) Should look like this: http://puu.sh/lpAXX/6250b4652e.jpg fixed
  4. 01:07:661 (1) - Something feels empty here. I tried: http://puu.sh/lpBXq/d7a2638301.jpg That reverse on the red tick doesn't fit anything imo.
  5. 01:13:116 (2) - Just circle is okay for Easy diff. fixed
  6. 01:22:661 (3) - Change to circle and add slider after http://puu.sh/lpC9G/46bc0c7f76.jpg I think it's fine, it'll sounds a bit weird for not following the vocals though.

    Pointing out some 1/2 spams to improve rhythms
  7. 00:29:480 (2) - Change second slider to http://puu.sh/lpBw9/81e159c1dc.jpg
  8. 00:40:389 (2) - Change second slider to ^http://puu.sh/lpBG3/7e3c430e9f.jpg
  9. 00:59:480 (2) - Change second slider to ^
  10. 00:48:570 (2) - Change this slider to circles. (Being more consistent as before as you are building up emphasis)
  11. 01:03:570 (1,2,3) - Remove all of these and do this: http://puu.sh/lpBgE/6c87f456f1.jpg
  12. 00:49:934 (3,1) - Change to: http://puu.sh/lpBqN/b53fa36689.jpg
  13. 01:32:207 (3,1) - http://puu.sh/lpCh6/7456511f59.jpg Yeah, I have tried following the vocals but it doesn't look so good.

    Don't be afraid to use red ticks in Easy/Normal. If it works nicely with songs, it will make things better.

Just leaving only Easy as I ran out my time to mod for today... If you agree with the rhythm fixes, will further help you with Easy / Normal, other than that I will skip and move on the higher diff if I have time. Sorry ~

As for the 1/2 spams
They look a bit rushed though, because I set sv so low so I want the player to act slowly with the beats too. Also as I said, the reverse sliders on the red tick mostly don't match anything in the song, so this map will be like [very~very~easy~] << sth like that.

Thanks for the mod and keep'em coming! MOD MOD MOD MOD MOD MOD MOD KUDASAIIIIIIIII
Seijiro
Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size

[Nathan's Insane]
  • Tbh, I dunno why you use so many different shapes for the sliders before the spinner at the beginning, but oh well, who cares...

    00:19:423 (3) - I'd rather increase the distance from the previous object, maybe with a Ctrl + G... The current spacings feels more like 1/2, not 1/1

    00:24:707 (2,1) - I don't really like overlaps :/

    00:21:809 (3,4) - I thought that you were going to place the movement 3 --> 4 downwards... On 4 there is such a strong beat, yet you waste it with a straight flow D:

    00:28:116 - 00:52:661 - You wasted like half of your beats on breaks, wtf. It is also hard to understand what you're actually following:
    00:29:991 (3) - vocals;
    00:31:014 (1) - Start on piano, end on piano's reverberation (which is synthetically modified);
    00:33:570 (1) - Start and end on piano high pitch notes, repeat on nothing;
    00:35:275 (2) - Didn't get it tbh;
    00:36:298 (1) - Vocals
    And so on...
    Maybe this is a bit harsh, but imo that's not the best choice to map this part (I'm referring also to the second half of the section, where you keep using the counter-beat as the strong beat)

    01:12:775 (1,2,3) - This spacing is way too cramped here to even read it properly :/ Increase it please

    01:13:627 - Missing note I guess. It's the same instrument used to map 01:13:116 (3,4) -

    01:20:445 (2,1) - This spacing is too short compared to the rest of your map

    01:21:809 (2,1) - Same ^

    01:34:593 (5,1) - After seeing 01:34:252 (3,4,5) - , 01:34:593 (5,1) - looks like a 1/2 note. Increase the spacing or put another stacked circle under 5

    Maybe add at least 0.5 to the OD... it's the hardest diff after all and you have only jumps

[Mathew's Hard+]
  • Explain the OD8 which is something that even on Insanes is hard to find. Be serious please, even if this is a Hard+ it's not an Insane, which means that 7 is the upper limit

    The spacing on more quiet parts is awfully short: a lot of objects are almost touching each other

    00:32:889 (3,4) - Intentional stack?

    00:39:025 (1,2) - The order if these objects is the opposite one: first goes the slider and then goes the circle. The strong beat is at 00:39:025 - so you can't place the slider on a more weaker note like the current one

    00:54:025 (1,2) - Same ^

    00:57:264 (3,4) - I'd rather use a 1/1 slider as you did till now. Cleaner and more beautiful to play too

    00:59:480 (1,2) - Again, as before, your objects' order is inverted

    01:05:957 (4,1) - Same ^

    01:13:968 (3,1) - Misleading spacing: it looks more like a 1/2

    01:27:264 (3,4) - If you really want slider on red ticks, add a repeat on 3 and remove 4. It's less stressing to understand it while playing

    01:30:332 (5,1) - ... If you were trying to follow vocals, you took the wrong tick once again. f you wanted to follow instruments, it doesn't change

    01:33:059 (3,1) - Not so perfect stack

    01:34:934 (1,2) - I'd rather put a 1/1 slider starting from 1 and using the remain beats for another slider

[Hard]
  • The general spacing on the quiet parts is too low imo

    00:07:545 (4,5,6) - What about converting them into 2 1/1 sliders?

    00:10:801 - Why did you skip this note... it feels way too empty

    00:14:480 - Break on a Hard diff on a TV Size? Isn't this a bit too lazy? .-. It is also one of the most rhythmical parts in the song

    00:30:843 (7,1) - The difference in spacing between before and after 7 creates a bad flow, because the note on 1 is way stronger, yet it is less emphasized this way. Try putting 7 under 6's tail and do a Ctrl + G on 1

    00:43:116 (1,2,3) - Lower spacing for no apparent reason imo. You have x1.20 between these, while you used x1.50 before, so why...

    01:07:320 (1,2,3) - This one isn't really a triangle, since the orientation of those 3 isn't 120° each. Take the first one as a clone, Duplicate it (select and Ctrl +D) and then rotate the dupe (Ctrl + Shift + R) by wither 120° or -120° based on where you intend to move it

    All the other maps finish at 01:42:945 - , why yours doesn't lol
General suggestion: try to not follow so much the vocals all the time. It gets boring after a while...

[DominikWW's Advanced]
  • 00:11:731 (1) - Maybe make this spinner start 1/2 earlier

    00:15:161 - As I said for the previous diff: it is a bit lazy to not map one of the most interesting parts on this song and above all this is a TV Size: it's already short, do not shorten it any further

    00:44:139 (2,3) - Why just only one gets stacked while the other is left alone on the field? Use the same concept to place circles in the same combo please: it helps reading the map for newbie players

    00:54:195 (3) - Using an even number of repeats confuses players a lot, above all at this difficulty. Remove a repeat or even both

    00:59:650 (3) - Same ^

    01:01:866 (3) - I might be too finicky, but this shape isn't so clean and tidy... It can be polished more imo

    01:06:127 (2) - Same ^

    01:14:650 (1,2) - We talked about this earlier: either stack them both or either deploy them on the field

    01:16:355 (6) - Remove at least on repeat please

    01:19:423 (1,2) - You should first use a circle, and then use the slider. As it is now you give more emphasis on the red ticks, which have no strong beat so far

    01:25:559 (1,2) - You already know

    01:27:264 (6) - Same ^, since it's basically copy pasta

    01:39:025 - Same as for the previous diff. It's a TV Size, so map it till the end please (01:42:945 - )
Generally speaking this is a Normal diff, not an Advanced. Just because there are few more notes here and there it doesn't change much lol

[Normal]
  • 00:10:801 - Why skipping this note...

    00:14:480 - Useless break on a TV Size imo

    00:32:207 (1,1) - Why double NC here? Remove the second one please

    00:58:798 (2,4) - Kinda uncool overlap

    01:02:207 (3) - This whole object can be deleted, since it's mapped on anything relevant at all: you're not following vocals, nor instruments, so what are you following? Also, avoid using an even number of repeats on the lowest diffs of a mapset

    01:11:411 (1,1) - It is a rule to give a good amount of time to rest to the player after a spinner. On Normal diffs the average is about 2 measures, while here you have only 1 and a half. Imo you should remove 01:13:627 (1) - completely (see t/241019&start=0 for more info)

    01:33:059 (1,1,1) - Rainbow! No, remove 2 NCs, you don't need them

    01:35:786 (3) - Too attached to the slider where there is no actual beat to be emphasized. Moved this note 1/2 later please
OD, HP and AR can be lowered by 1 all

[Easy]
  • 00:11:499 (1) - This spinner starts clearly 1/2 earlier

    00:14:480 - Map the break please

    00:44:480 (1,1) - Again multiple NCs without reason...

    01:25:389 (1,1) - Which is the right NC here? =3=

    01:25:389 - From here on you use only 2/1 sliders... Boooooring. We're in the kiai time too, why such sloppy rhythm D: You usded a lot of 1/1 before when you actually didn't need them too D:

    01:41:582 - I'd prefer to end the map here...

Alright, that's all from me
Good luck~
_handholding
[quote="MrSergio"]Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size will uncheck for my diff

[Nathan's Insane]
  • Tbh, I dunno why you use so many different shapes for the sliders before the spinner at the beginning, but oh well, who cares... Will resahpe them since theyre ugly anyways :(

    00:19:423 (3) - I'd rather increase the distance from the previous object, maybe with a Ctrl + G... The current spacings feels more like 1/2, not 1/1 used ctrl +G since it plays so nicely

    00:24:707 (2,1) - I don't really like overlaps :/ get used to them, lol jk. fixed

    00:21:809 (3,4) - I thought that you were going to place the movement 3 --> 4 downwards... On 4 there is such a strong beat, yet you waste it with a straight flow D: I think its fine, Only other thing that would suit here is a set of jumps which I didnt want

    00:28:116 - 00:52:661 - You wasted like half of your beats on breaks, wtf. It is also hard to understand what you're actually following:
    00:29:991 (3) - vocals;
    00:31:014 (1) - Start on piano, end on piano's reverberation (which is synthetically modified);
    00:33:570 (1) - Start and end on piano high pitch notes, repeat on nothing;
    00:35:275 (2) - Didn't get it tbh;
    00:36:298 (1) - Vocals
    And so on...
    I didnt realize it was this bad until you pointed it out to me. Remapping this entire section
    Maybe this is a bit harsh, but imo that's not the best choice to map this part (I'm referring also to the second half of the section, where you keep using the counter-beat as the strong beat)

    01:12:775 (1,2,3) - This spacing is way too cramped here to even read it properly :/ Increase it please Spacing was fine imo howeve I've remapped this section with bigger spaces anyway

    01:13:627 - Missing note I guess. It's the same instrument used to map 01:13:116 (3,4) - added

    01:20:445 (2,1) - This spacing is too short compared to the rest of your map increased the spacing a bit

    01:21:809 (2,1) - Same ^ ^

    01:34:593 (5,1) - After seeing 01:34:252 (3,4,5) - , 01:34:593 (5,1) - looks like a 1/2 note. Increase the spacing or put another stacked circle under 5 altered the spacing

    Maybe add at least 0.5 to the OD... it's the hardest diff after all and you have only jumps changed to OD 8


Thanks for the mod :)

Here's my update. My diff sucks a bit less now http://puu.sh/ls1WZ/2583ebb1a5.osz

I forgot to uncheck letter boxing. Could you do it for me :)
DominikWW

Prismetical wrote:

Heya! :3

Advanced
00:06:615 (5) - make it straight, looks ugly
01:16:355 (6) - don't reverse at all, if you do a not reversing slider and fill the rest it will be much more fun then 4 reverses
01:27:264 (6) - ^
00:54:195 (3) - ^
I've changed this parts you've mentioned ^^
Thx =)

MrSergio wrote:

Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size k. I do it in my diff.


[DominikWW's Advanced]
  • 00:11:731 (1) - Maybe make this spinner start 1/2 earlier why not

    00:15:161 - As I said for the previous diff: it is a bit lazy to not map one of the most interesting parts on this song and above all this is a TV Size: it's already short, do not shorten it any further agree. I've mapped

    00:44:139 (2,3) - Why just only one gets stacked while the other is left alone on the field? Use the same concept to place circles in the same combo please: it helps reading the map for newbie players yeah makes sense. I've changed all this parts.

    00:54:195 (3) - Using an even number of repeats confuses players a lot, above all at this difficulty. Remove a repeat or even both I've changed them

    00:59:650 (3) - Same ^

    01:01:866 (3) - I might be too finicky, but this shape isn't so clean and tidy... It can be polished more imo I've changed this part

    01:06:127 (2) - Same ^

    01:14:650 (1,2) - We talked about this earlier: either stack them both or either deploy them on the field

    01:16:355 (6) - Remove at least on repeat please

    01:19:423 (1,2) - You should first use a circle, and then use the slider. As it is now you give more emphasis on the red ticks, which have no strong beat so far

    01:25:559 (1,2) - You already know

    01:27:264 (6) - Same ^, since it's basically copy pasta

    01:39:025 - Same as for the previous diff. It's a TV Size, so map it till the end please (01:42:945 - ) Mapped
Generally speaking this is a Normal diff, not an Advanced. Just because there are few more notes here and there it doesn't change much lol I've changed some parts/ added new parts. I think it is much diffrent now on the new Update. So I think it's fine now to call it "Advance".
Thanks for the mod. You've mentioned some important points. ;)


New Update
Advance
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW Mathew
BeatmapID:813087
BeatmapSetID:365163

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 255,192,0
Combo4 : 242,24,57

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295,367,67320,6,0,P|259:323|207:295,2,97.50000371933,0|2|0,0:0|0:0|0:0,0:0:0:0:
292,235,68343,2,0,P|256:283|204:307,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
100,328,69025,2,0,P|36:280|20:200,1,146.250005578995,2|0,0:0|0:0,0:0:0:0:
24,156,69707,2,0,B|56:92|128:72,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
216,60,70389,2,0,L|272:60,1,48.750001859665,0|2,0:0|0:0,0:0:0:0:
376,120,70900,1,0,0:0:0:0:
344,176,71070,1,2,0:0:0:0:
364,236,71241,5,2,0:0:0:0:
364,236,71411,2,0,P|320:304|272:320,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
248,200,72093,2,0,B|180:240|176:312,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
116,376,72775,1,0,0:0:0:0:
68,336,72945,1,0,0:0:0:0:
28,284,73116,2,0,L|16:228,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
8,112,73627,5,0,0:0:0:0:
104,32,73968,1,2,0:0:0:0:
104,32,74139,2,0,L|208:32,1,97.50000371933,8|0,0:0|0:0,0:0:0:0:
264,36,74650,5,2,0:0:0:0:
316,68,74820,1,2,0:0:0:0:
376,48,74991,2,0,B|432:56|432:56|476:120,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
476,148,75502,1,8,0:0:0:0:
456,208,75673,2,0,P|436:272|368:324,1,146.250005578995,2|8,0:0|0:0,0:0:0:0:
316,340,76355,2,0,L|236:364,1,48.750001859665,2|0,0:0|0:0,0:0:0:0:
216,320,76695,1,2,0:0:0:0:
172,368,76866,1,8,0:0:0:0:
116,336,77036,2,2,P|76:312|64:252,1,97.50000371933
64,204,77548,5,8,0:0:0:0:
64,204,77718,2,0,P|68:144|108:104,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
144,84,78230,1,8,0:0:0:0:
206,70,78400,2,2,P|294:114|254:174,1,195.00000743866,2|8,0:0|0:0,0:0:0:0:
128,176,79423,5,2,0:0:0:0:
176,216,79593,2,0,L|248:240,1,48.750001859665,2|8,0:0|0:0,0:0:0:0:
254,173,79934,2,0,P|324:180|352:228,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
364,256,80445,1,0,0:0:0:0:
176,216,80957,5,8,0:0:0:0:
243,321,81298,2,2,P|336:292|371:233,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
268,92,82320,5,8,0:0:0:0:
148,52,82661,2,0,L|56:92,1,97.50000371933,4|8,0:0|0:0,0:0:0:0:
20,144,83173,2,0,L|128:196,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
116,252,83684,1,8,0:0:0:0:
132,312,83855,2,0,L|44:354,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
116,252,84536,2,0,L|224:208,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
264,192,85048,1,2,0:0:0:0:
276,320,85389,6,0,L|356:352,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
380,364,85730,1,2,0:0:0:0:
440,340,85900,2,2,P|448:304|512:264,1,97.50000371933
512,208,86411,1,8,0:0:0:0:
484,152,86582,2,2,P|456:96|364:60,1,146.250005578995,2|8,0:0|0:0,0:0:0:0:
320,56,87264,2,0,L|300:12,2,48.750001859665,2|0|2,0:0|0:0|0:0,0:0:0:0:
276,100,87775,1,8,0:0:0:0:
216,88,87945,2,0,P|168:136|156:200,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
152,228,88457,5,8,0:0:0:0:
176,288,88627,2,0,L|280:316,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
328,344,89139,1,8,0:0:0:0:
384,316,89309,2,2,P|480:272|508:176,1,195.00000743866,2|8,0:0|0:0,0:0:0:0:
384,188,90332,6,0,L|400:124,1,48.750001859665,2|8,0:0|0:0,0:0:0:0:
372,80,90673,1,2,0:0:0:0:
312,56,90843,2,0,P|248:52|192:76,1,97.50000371933,4|8,0:0|0:0,0:0:0:0:
156,88,91355,1,0,0:0:0:0:
268,240,91866,1,8,0:0:0:0:
384,188,92207,2,0,P|392:256|348:340,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
268,240,93059,5,8,0:0:0:0:
328,128,93400,2,0,P|280:112|224:120,1,97.50000371933,4|2,0:0|0:0,0:0:0:0:
180,148,93911,2,0,P|148:188|140:248,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
144,296,94423,6,8,L|176:344,1,48.750001859665
235,332,94764,1,2,0:0:0:0:
235,332,94934,2,0,L|267:240,1,97.50000371933,4|0,0:0|0:0,0:0:0:0:
330,233,95445,2,0,L|366:341,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
256,192,96298,12,0,99025,0:0:0:0:
256,320,99536,6,0,P|308:268|320:196,1,146.250005578995,2|2,0:0|0:0,0:0:0:0:
192,188,100389,2,0,P|216:128|268:84,1,97.50000371933,8|8,0:0|0:0,0:0:0:0:
292,76,100900,1,8,0:0:0:0:
320,198,101241,1,8,0:0:0:0:
336,260,101411,1,8,0:0:0:0:
256,192,101582,12,4,102945,0:0:0:0:
Topic Starter
Electoz
Now I'm lazier that my GD's lol.
Will take a look at mods later, sry.
moonlightleaf
[General]

break tiem is a little long , 14s.....

[Easy]

00:11:499 (1) - the end is not on red line,snap it

[Normal]

00:32:377 (1) - remove nc

01:13:627 (1) - remove for spinner

01:33:570 (1,1,2) - 11 removeNC, 2NC

[DominikWW's Advanced]

00:10:801 (3) - change to note,then spinner start at 00:11:266

00:38:684 add note on 00:39:025 (1)

00:45:843 (1) - end at 00:46:355

[Hard]

1st:
before break time , all the notes and slider nearly overlap, use 1.6x will be more clear

2nd:
make sure your DS is the same(some little jump is allow),and do not overlap

00:32:207 (4,2) - stack

00:53:002 (2,3) - change to slider will be better to play

00:56:752 (3,1,2,5) - try stack ,make beautiful

01:11:752 (1) - try : end at 01:13:627 then delete 01:13:627 (1,2)

01:14:480 (1,2,3) - try

[Nathan's Insane]

00:11:266 (1) - end at 00:14:057 then 00:14:480 add note will be easy to play

00:28:627 add not on 00:28:798 (2) -

01:34:764 add note

01:41:752 (1) - end at 01:43:116
_handholding

moonlightleaf wrote:

[Nathan's Insane]

00:11:266 (1) - end at 00:14:057 then 00:14:480 add note will be easy to play I lengthened the slider but I didnt add the note after the spinner

00:28:627 add not on 00:28:798 (2) - done

01:34:764 add note added

01:41:752 (1) - end at 01:43:116 doesnt match the music at all
Heres my update http://puu.sh/lxKsg/a2d644d49a.osz (I added 2 notes and the SR went up by 0.1. ppy pls)
RVMathew

MrSergio wrote:

Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size Fixed

[Mathew's Hard+]
  • Explain the OD8 which is something that even on Insanes is hard to find. Be serious please, even if this is a Hard+ it's not an Insane, which means that 7 is the upper limit.

    For now I will not change the overall difficulty because in my opinion with OD7 it feels a bit too lenient. You bring an interesting point though because you believe that the difficulty name is a major factor in deciding the overall difficulty. I can understand that when it comes to difficulties such as easy and normal, but from hard and up the name should not be a major factor in deciding the overall difficulty. Moreover I am pretty sure there is no rule on the upper limit of the overall difficulty setting.

    The spacing on more quiet parts is awfully short: a lot of objects are almost touching each other This is due to distance snap combined with slow slider velocity.

    00:32:889 (3,4) - Intentional stack? Not intentional. I was fixing that actually.

    00:39:025 (1,2) - The order if these objects is the opposite one: first goes the slider and then goes the circle. The strong beat is at 00:39:025 - so you can't place the slider on a more weaker note like the current one Got it. Fixed

    00:54:025 (1,2) - Same ^ Got it. Fixed

    00:57:264 (3,4) - I'd rather use a 1/1 slider as you did till now. Cleaner and more beautiful to play too Got it. Fixed

    00:59:480 (1,2) - Again, as before, your objects' order is inverted Got it. Fixed

    01:05:957 (4,1) - Same ^ Got it. Fixed

    01:13:968 (3,1) - Misleading spacing: it looks more like a 1/2 Fixed

    01:27:264 (3,4) - If you really want slider on red ticks, add a repeat on 3 and remove 4. It's less stressing to understand it while playing. To me I like the pattern in terms of visuals and rhythm. I tried your idea but then it felt weird when trying to fill in the missing space. I tried another idea which was to remove 01:28:116 (1) since that would make my above rhythm less painful to play according to you, but then it would affect the sliders after that in terms of looks.

    01:30:332 (5,1) - ... If you were trying to follow vocals, you took the wrong tick once again. f you wanted to follow instruments, it doesn't change I decided to fix this by changing the rhythm into 3 notes.

    01:33:059 (3,1) - Not so perfect stack Improved it. Note stacking is a pain.

    01:34:934 (1,2) - I'd rather put a 1/1 slider starting from 1 and using the remain beats for another slider Fixed



Alright, that's all from me
Good luck~
Thank you for the mod.

Updated difficulty: http://puu.sh/lxYHq/7fdc83ed2c.osu
Paloch VeGa
ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
  2. offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms.
  3. play time ของแต่ละดิฟต่างกันหลายดิฟมากครับ start กับ ending ต่างกันในหลายดิฟถึงแม้จะเป็น GD ควรปรับครับ คิดว่ามีผลต่อการ rank
  4. ไม่น่าจะมีอะไรอีกนะครับ SP 17 แล้ว
[Easy]
- เพลงค่อนข้างเร็ว AR เพิ่มอีกนิดหน่อยน่าจะอ่านง่ายกว่าครับ
- ช่องว่างบางจุดที่เป็น 2/1 ซ้ำกันไปหน่อยครับ โดยเฉพาะช่วง kiai
  1. 00:04:755 - เสียงนี้น่าจะใช้ปลาย slider จะรู้สึกลงตัวกว่าครับ แล้วใส่ circle เพิ่มที่ 00:05:220
  2. 00:14:522 - spinner เสียงไม่ตรง ชัดมากครับ ดิฟอื่นไม่เป็น
  3. 00:30:843 (3,4,1) - pattern ไม่เหมาะกับเพลงเท่าไหรนะครับ ลองใช้เสียงที่ 00:31:184 เป็นจุดหลักเเทนดู
  4. 01:07:661 (1) - blanket
  5. 01:24:025 (1) - circle อยู่ในจังหวะของเพลงที่เบามากครับ เกือบจะเป็น overmapping อยู่แล้ว น่าจะให้ลงที่ 01:23:885 ดีกว่านะครับ
  6. อีกหลายๆจุดของ 2/1 slider ที่รวมอยู่ในข้างบนน่าจะใช้ 1.5/1 slider ทำให้เหมาะกว่าครับ ใช้ repeat slider ด้วยก็ได้ครับ จะได้มีสีสันขึ้นมาหน่อย
[Normal]
- เห็นมีใช้ช่องว่าง 1/2 อยู่ในบางจุด คิดว่าในดิฟ Normal ไม่ควรใช้เยอะ บางจุดน่าใช้แต่ไม่มีโน๊ตวาง เช่น 00:29:991 , 00:35:445 , 00:42:945 เป็นต้นครับ
  1. 00:30:843 (1,2) - ไม่เเนะนำ directly stack ครับ งงมาก
  2. 00:32:207 (1) - คิดว่าโน๊ตนี้ไม่จำเป็นสำหรับ Normal ครับ
  3. 00:38;002 (1) - ท้าย slider เป็น overmapping ครับ
  4. 01:02:207 (5) - overmapped
  5. ในช่วง kiai มีหลายจุดที่เล่นไม่ตามเสียงเพลงเลยครับ คิดว่า Normal ไม่ควรตามเสียงกลองนะครับ เหมือนเคยมีคนทักผมมาว่าแบบนี้แรงค์ไม่ได้ครับ
  6. 01:33:570 (1) - overmapped
  7. ระวังเรื่อง overmapping ในดิฟนี้หน่อยนะครับ น่าจะหมดแล้วครับ
[DominikWW's Advanced]
- nice and quite smooth play, some fixes needed for a better map reading, here are my suggestions. Nice map btw
  1. 00:04:755 (2) - I don't agree with this slider end, because it will force you to skip mapping a strong vocal on 00:04:987
  2. 00:06:150 - end the slider here, and add a circle to replace the old end (I prefer to click on that sound better)
  3. 00:33:095 (2) - imo maybe a repeat 1/2 slider?
  4. 00:42:945 - are you sure of skipping these drum hits, the second one is also on a vocal as well
  5. 00:44;139 (2,3) - 1/2 slider would be more preferrable
  6. 00:46:355 - why not map this note as you've done in the pattern before?
  7. 00:52:320 - end the slider here and add something to replace the old end
  8. 01:12:093 (3) - fix this blanket a bit, the one with (3) wrapping around (2)'s end
  9. 01:14:650 (1,2) - here as well, a 1/2 slider would be better
  10. 01:25:559 (1,2) - ^ same ^
[Hard]
- แมพดีครับ blanket สวยดีในหลายจุด น่าจะเป้นดิฟที่คิดว่าดีที่สุดใน mapset ที่ม็อดมานะครับ
  1. 00:33:230 (2,3) - สลับที่กัน?
  2. 00:41:752 (9) - ต่อหางเป็น 1/2 slider เลยครับ
  3. 01:27:264 - เสียงร้องหนักอยู่นะครับ
[Mathew's Hard+]
- I know that you like to stack the notes, but it's kinda strange : some stacks are not worth it as it deteriorate the map flow
- here are some that I can pick up through the song
- clap inconsistancy, it's inaudible for most of them
- I think the volume for many specific beats are NEEDED be set to enhance the audibility of the song (also for other diffs as well, but not much as this)
- a middle diff with different ending time? but I agree that the real end should be here.
  1. 00:14:057 - reduce the slider volume further down
  2. 00:20:275 (2,3) - imo, I don't like this
  3. 00:38:855 (5,1) - not a good place to stack these
  4. 00:49:764 (3,1,2) - this flow is way out, remove the stacks here, make it a polygon or something else
  5. 00:53:885 (6,1) - imo, don't like this either
  6. 00:57:519 (3) - this kind of pattern hasn't been used when it can before, so I suggest ending the slider as a normal 1/2 one
  7. 01:03:230 (6,7) - you know what I want to say here (imo)
  8. 01:10:900 (2,3,4) - just want to say that I'm okay with this one
[Nathan's Insane]
- I liked the hits of this diff the most, but I think that as the hardest diff, some clickings are somehow missing
- some possible patterns are just ignored by using a long slider or a simple flow - it's somehow feels boring
  1. 00:48:570 (5,6,7,1,2) - this is one I've said up there, the drums are on every 1/2's while the pattern is only 1/1. It feels strange to see these in an Insane difficulty
  2. 01:06:298 (1,2,3,4,1,2,3,4) - increase the spacings of the slider patterns to give a feeling of going faster.
  3. 01:13:627 - I don't think skipping such a strong sound is a good idea here
  4. 01:24:025 (1) - remove this circle, it's not nessecary for an overmapping
  5. 01:25:218 (6) - here as well, but you can keep it if you like
  6. 01:34:764 - add something here, the flow is detached if you skip this vocal

คิดว่ายังต้องแก้พอสมควรเลยครับ สู้ๆครับ จะรอตอน ranked นะครับ :)
Topic Starter
Electoz

MrSergio wrote:

Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size will do

[Hard]
  • The general spacing on the quiet parts is too low imo

    00:07:545 (4,5,6) - What about converting them into 2 1/1 sliders? Nah

    00:10:801 - Why did you skip this note... it feels way too empty I want the slider to be the last object before a spinner

    00:14:480 - Break on a Hard diff on a TV Size? Isn't this a bit too lazy? .-. It is also one of the most rhythmical parts in the song

    00:30:843 (7,1) - The difference in spacing between before and after 7 creates a bad flow, because the note on 1 is way stronger, yet it is less emphasized this way. Try putting 7 under 6's tail and do a Ctrl + G on 1 fixed

    00:43:116 (1,2,3) - Lower spacing for no apparent reason imo. You have x1.20 between these, while you used x1.50 before, so why... because I don't want player to misread those three since there was a 1/1 spacing before

    01:07:320 (1,2,3) - This one isn't really a triangle, since the orientation of those 3 isn't 120° each. Take the first one as a clone, Duplicate it (select and Ctrl +D) and then rotate the dupe (Ctrl + Shift + R) by wither 120° or -120° based on where you intend to move it fixed

    All the other maps finish at 01:42:945 - , why yours doesn't lol
General suggestion: try to not follow so much the vocals all the time. It gets boring after a while...

[Normal]
  • 00:10:801 - Why skipping this note... fixed

    00:14:480 - Useless break on a TV Size imo fixed

    00:32:207 (1,1) - Why double NC here? Remove the second one please fixed

    00:58:798 (2,4) - Kinda uncool overlap fixed

    01:02:207 (3) - This whole object can be deleted, since it's mapped on anything relevant at all: you're not following vocals, nor instruments, so what are you following? Also, avoid using an even number of repeats on the lowest diffs of a mapset fixed

    01:11:411 (1,1) - It is a rule to give a good amount of time to rest to the player after a spinner. On Normal diffs the average is about 2 measures, while here you have only 1 and a half. Imo you should remove 01:13:627 (1) - completely (see t/241019&start=0 for more info) fixed

    01:33:059 (1,1,1) - Rainbow! No, remove 2 NCs, you don't need them fixed

    01:35:786 (3) - Too attached to the slider where there is no actual beat to be emphasized. Moved this note 1/2 later please fixed
OD, HP and AR can be lowered by 1 all it's fine

[Easy]
  • 00:11:499 (1) - This spinner starts clearly 1/2 earlier Someone told me it's 1/2 later, now 1/2 earlier, fixed.

    00:14:480 - Map the break please yeah yeah, mapped

    00:44:480 (1,1) - Again multiple NCs without reason... fixed

    01:25:389 (1,1) - Which is the right NC here? =3=

    01:25:389 - From here on you use only 2/1 sliders... Boooooring. We're in the kiai time too, why such sloppy rhythm D: You usded a lot of 1/1 before when you actually didn't need them too D: because it is easy, I mean..diff

    01:41:582 - I'd prefer to end the map here... It's hard to map since the spacing after the spinner is pretty long, and I don't want to remove the spinner and map sth instead because there will be more density than some of the diffs.

Alright, that's all from me
Good luck~
Topic Starter
Electoz

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
Translation : Hard+ has more objects than Insane.

@Paloch VeGa : ขอบคุณมากครับ เดี๋ยวขอไปนอนก่อน ไม่ไหวละ เดี๋ยวมาตอบม็อดทีหลัง

To all GD's :

Paloch VeGa modded my map just before I update all of your GD's so some issues that he pointed out might be the same of the ones you have fixed, sorry for a late update on GDs.

Also I haven't map those breaks in Hard yet, I'll update later. Gotta go sleep~
RVMathew
[quote="Paloch VeGa"]ม็อดครับ จาก Modq (M4M)

[Mathew's Hard+]
- I know that you like to stack the notes, but it's kinda strange : some stacks are not worth it as it deteriorate the map flow
- here are some that I can pick up through the song
- clap inconsistancy, it's inaudible for most of them
- I think the volume for many specific beats are NEEDED be set to enhance the audibility of the song (also for other diffs as well, but not much as this)
I think what I need to do is do a overhaul of the hitsound pattern, and increase the volume of the hitsounds that I use by at least 2-3 dB for it to be more audible. When you say the clap is inconsistent, I think you are talking about hit-whistles. Nevertheless I will do a overhaul.

- a middle diff with different ending time? but I agree that the real end should be here. Got it.

  1. 00:14:057 - reduce the slider volume further down Will fix that.
  2. 00:20:275 (2,3) - imo, I don't like this Changed so 3 is on the other side. It looks more like a T-pattern enhancing readability.
  3. 00:38:855 (5,1) - not a good place to stack these Fixed in an earlier mod where the objects were swapped.
  4. 00:49:764 (3,1,2) - this flow is way out, remove the stacks here, make it a polygon or something else Changed
  5. 00:53:885 (6,1) - imo, don't like this either Triangle shaped
  6. 00:57:519 (3) - this kind of pattern hasn't been used when it can before, so I suggest ending the slider as a normal 1/2 one Fixed in an earlier mod, so it a 1/1 slider if I am correct (white tick-white tick)
  7. 01:03:230 (6,7) - you know what I want to say here (imo) Fixed
  8. 01:10:900 (2,3,4) - just want to say that I'm okay with this one Yay


I will give the updated map once I finish the mod.
RVMathew
For Nathan's Insane.

00:15:161 (4) and 00:16:525 (5) - I am pretty sure that the rhythm does not work, because although the slider ends sound right, you can hear a distinct sound at 00:15:502 and 00:16:866 for the respective sliders.

I would fix this by making the sliders end at 00:15:502 and 00:16:866 respectively, and then add a note at 00:15:673 and then at 00:17:036. It should sound a lot better.

@ Electoz, the modder Paloch VeGa mentioned this: offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms. Is this related to the song offset being off by 10ms or the video?
_handholding

Electoz wrote:

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
Translation : Hard+ has more objects than Insane.
Not my fault Hard + is overmapped lelelelelelelelel

I'll try to increase the note density in some places. 1/8 yolo streams inc
Topic Starter
Electoz

RVMathew wrote:

@ Electoz, the modder Paloch VeGa mentioned this: offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms. Is this related to the song offset being off by 10ms or the video?
Yeah~, he said the second offset is a bit early, needs to be adjusted by less than 10 ms when listening to the song with 25% speed, I'll take a look at that later.
_handholding

RVMathew wrote:

For Nathan's Insane.

00:15:161 (4) and 00:16:525 (5) - I am pretty sure that the rhythm does not work, because although the slider ends sound right, you can hear a distinct sound at 00:15:502 and 00:16:866 for the respective sliders.

I would fix this by making the sliders end at 00:15:502 and 00:16:866 respectively, and then add a note at 00:15:673 and then at 00:17:036. It should sound a lot better.
lol no
RVMathew
Topic Starter
Electoz

moonlightleaf wrote:

[General]

break tiem is a little long , 14s..... fixed

[Easy]

00:11:499 (1) - the end is not on red line,snap it what do you mean by the end?

[Normal]

00:32:377 (1) - remove nc fixed

01:13:627 (1) - remove for spinner fixed

01:33:570 (1,1,2) - 11 removeNC, 2NC fixed

[Hard]

1st:
before break time , all the notes and slider nearly overlap, use 1.6x will be more clear duly noted

2nd:
make sure your DS is the same(some little jump is allow),and do not overlap duly noted

00:32:207 (4,2) - stack oh come on it's just a grid away, fixed

00:53:002 (2,3) - change to slider will be better to play I think it's fine

00:56:752 (3,1,2,5) - try stack ,make beautiful fixed

01:11:752 (1) - try : end at 01:13:627 then delete 01:13:627 (1,2)

01:14:480 (1,2,3) - try nope, I remapped it instead
ty for mod.
Topic Starter
Electoz

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
  2. offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms. ไม่นะ รู้สึกเฉยๆ รอคนอื่นบอกก่อนอาจจะปรับทีหลัง
  3. play time ของแต่ละดิฟต่างกันหลายดิฟมากครับ start กับ ending ต่างกันในหลายดิฟถึงแม้จะเป็น GD ควรปรับครับ คิดว่ามีผลต่อการ rank จ้ะ โดนมาหลายม็อดละ ปรับละ
  4. ไม่น่าจะมีอะไรอีกนะครับ SP 17 แล้ว แต่รีแมพไปหลายรอบเหมือนกันนะ รู้สึกว่าต้องมีม็อดอีก
[Easy]
- เพลงค่อนข้างเร็ว AR เพิ่มอีกนิดหน่อยน่าจะอ่านง่ายกว่าครับ AR+1
- ช่องว่างบางจุดที่เป็น 2/1 ซ้ำกันไปหน่อยครับ โดยเฉพาะช่วง kiai คือตั้งใจทำให้มันซ้ำอยู่แล้ว เพราะแม่งเป็นดิฟที่โคตรจะง่ายเลยอยากให้พวกคนเล่นมือใหม่อ่านจังหวะออก
  1. 00:04:755 - เสียงนี้น่าจะใช้ปลาย slider จะรู้สึกลงตัวกว่าครับ แล้วใส่ circle เพิ่มที่ 00:05:220 แก้ละ
  2. 00:14:522 - spinner เสียงไม่ตรง ชัดมากครับ ดิฟอื่นไม่เป็น ลืมแก้ ty
  3. 00:30:843 (3,4,1) - pattern ไม่เหมาะกับเพลงเท่าไหรนะครับ ลองใช้เสียงที่ 00:31:184 เป็นจุดหลักเเทนดู เน้นอยากให้คลิกที่ downbeat มากกว่า แล้วเสียงที่ว่ามันไปลงตรงขีดแดงที่ตรงนี้ด้วย เลยไม่รู้จะทำไง 00:31:695
  4. 01:07:661 (1) - blanket อันนี้ไม่เก็ท ถ้าจะหมายถึงให้ blanket กับ 01:09:025 (2) ละก็คงไม่ทำ เพราะว่าอันนี้จงใจอยู่แล้ว
  5. 01:24:025 (1) - circle อยู่ในจังหวะของเพลงที่เบามากครับ เกือบจะเป็น overmapping อยู่แล้ว น่าจะให้ลงที่ 01:23:885 ดีกว่านะครับ ไม่อยากลงขีดแดงกับ Easy น่ะนะ
  6. อีกหลายๆจุดของ 2/1 slider ที่รวมอยู่ในข้างบนน่าจะใช้ 1.5/1 slider ทำให้เหมาะกว่าครับ ใช้ repeat slider ด้วยก็ได้ครับ จะได้มีสีสันขึ้นมาหน่อยููเหมือนข้อข้างบน
[Normal]
- เห็นมีใช้ช่องว่าง 1/2 อยู่ในบางจุด คิดว่าในดิฟ Normal ไม่ควรใช้เยอะ บางจุดน่าใช้แต่ไม่มีโน๊ตวาง เช่น 00:29:991 , 00:35:445 , 00:42:945 เป็นต้นครับ เฉยๆนะ รอคนอื่นบ่นก่อนเดี๋ยวค่อยแก้
  1. 00:30:843 (1,2) - ไม่เเนะนำ directly stack ครับ งงมาก แก้ละ เหลื่อมออกมาหน่อยนึง
  2. 00:32:207 (1) - คิดว่าโน๊ตนี้ไม่จำเป็นสำหรับ Normal ครับ เค
  3. 00:38;002 (1) - ท้าย slider เป็น overmapping ครับ กะจะตามจังหวะเพลงนะ แต่ก็เอาออกละ
  4. 01:02:207 (5) - overmapped ไม่นิ?
  5. ในช่วง kiai มีหลายจุดที่เล่นไม่ตามเสียงเพลงเลยครับ คิดว่า Normal ไม่ควรตามเสียงกลองนะครับ เหมือนเคยมีคนทักผมมาว่าแบบนี้แรงค์ไม่ได้ครับ ไม่เคยได้ยินแฮะ รอฟังจากม็อดอื่นค่อยว่ากัน ขี้เกียจ remap (remap มาสามสี่รอบละ เริ่มขี้เกียจ)
  6. 01:33:570 (1) - overmapped คือตรงนี้พยายามนั่งแก้นานมากเลยอะ คือไม่รู้จะทำไง คือยังไงก็ต้องเปลี่ยนช่วงทำนองจากขีดแดงเป็นขาวให้ได้ในช่วงนั้นอะ ก็เลยได้ออกมาเป็นแบบนี้ ไม่รู้จะทำไงเหมือนกัน
  7. ระวังเรื่อง overmapping ในดิฟนี้หน่อยนะครับ น่าจะหมดแล้วครับ
[Hard]
- แมพดีครับ blanket สวยดีในหลายจุด น่าจะเป้นดิฟที่คิดว่าดีที่สุดใน mapset ที่ม็อดมานะครับ
  1. 00:33:230 (2,3) - สลับที่กัน? มั้ง เดี๋ยวลองแก้ดูก็ได้ น่าจะเวิคอยู่
  2. 00:41:752 (9) - ต่อหางเป็น 1/2 slider เลยครับ ไม่แน่ใจแฮะ ช่วงนั้นมีแต่ 1/1 slider ไอเราก็กลัวคนเล่นจะงง เอาเป็นว่าเดี๋ยวแก้ไปก่อนละกัน
  3. 01:27:264 - เสียงร้องหนักอยู่นะครับ แก้ละ


คิดว่ายังต้องแก้พอสมควรเลยครับ สู้ๆครับ จะรอตอน ranked นะครับ :)
ty ty ty ty ty ขอบคุณคับ
Topic Starter
Electoz
To all GDs :
- I unchecked "Widescreen Support" and "Letterbox during breaks" because we don't even have breaks, if your diff's still checked one of these, please uncheck them. read a few posts below
- Offset remains unchanged.
RVMathew
http://puu.sh/lz9ym/0dbcd27063.osu

Upped HP drain by 1 and fixed source since it went all weird on me.

@Electoz for tags remove Mathew and put RVMathew instead. Do we also need audio lead in?
Topic Starter
Electoz

RVMathew wrote:

http://puu.sh/lz9ym/0dbcd27063.osu

Upped HP drain by 1 and fixed source since it went all weird on me.

@Electoz for tags remove Mathew and put RVMathew instead. Do we also need audio lead in?
I fixed your source, that "star". Also change tags as you suggested to every diffs.
I also removed "Widescreen Support" and "Letterbox during breaks" from every diffs too, I don't want to make a mess with gd's diff much but this must be the same in all diffs. As for audio lead in, if someone mentions it then we might put it in.

EDIT : I rechecked "Widescreen Support" in every diffs now because I thought that someone mentioned that I should uncheck this, but actually no one mentions that. So I'm gonna recheck in every diffs now, sry for inconvenience.

RIP my brain and eyes
_handholding
Any changes to the metadata is fine by me. I actually prefer it that way
CaffeAmericano
Hello. M4M inc


  • Easy
  1. DS isn’t consistent across the map. Easy diff should have DS snap on for the entire map for it to be rankable. One example: 00:33:570 (3,4,1) - has DS 1.1, while 00:34:934 (1,2,3) - has DS 1.3 (I guess you already know... sorry about reiteration xD)
  2. 00:18:570 - Maybe a NC every 3 measures for this part oo? I think 00:19:934 - is more fitting for NC than 00:18:570 - , and having only 2 combo isn’t very pretty imo.
  3. 00:37:662 (4) - Is there a reason for having extra tick on the slider? http://puu.sh/lCYT6/5e486ed0cc.jpg
  4. 00:56:411 (2,1) - A stack would be neat
  5. 01:00:843 (3,4) - Flow suggestion: ( http://puu.sh/lCZ9O/945e4c8485.jpg )
  6. 01:03:570 (1) - 01:09:707 (3) - Blanket could be improved
  7. 01:16:525 (3,2) - Stack maybe. There are few other similar instances too :3
  8. 01:19:934 (1,2,3) - I don’t think this is a good flow. Consider changing :3 But if you insist on using this flow, consider using the same shape and stacking 01:19:934 (1,3) -

  • Normal
  1. 00:18:570 (1) - slider shape is bit awkward. I’m terrible at shaping slider, but I suggest something similar to ( http://puu.sh/lCZvs/1bb326f7b7.jpg )
  2. 00:26:752 (1) - ^ ( http://puu.sh/lCZxV/033b369eac.jpg )
  3. 00:54:025 (3,4,1,2,3,4) - 01:23:343 (3,4,5,2) - Consider reshaping to avoiding overlaps like this ( http://puu.sh/lCZGW/ff79670037.jpg )
  4. 01:01:866 (3) - Maybe a long slider here :3

  • DominikWW’s Advanced
  1. 00:28:798 (2) - Blanket could be improved

  • Hard
  1. 00:08:476 - I guess you’re following the vocal, but I don’t think you should ignore the sound at
  2. 00:16:695 (4,5,1,2,3,4,1,2,3) - 00:48:911 (1,2,3,4,1,2,3,4,5) - The notes are bit messy due to the overlaps imo.

  • Insane
  1. 00:16:525 (5) - Shape suggestion. I think this also should move the slider tail little bit away from the edge of the map too. ( http://puu.sh/lD0ep/c457e85b02.jpg ) I saw several other straight reverse sliders. Consider bending some of them a little too :3
  2. 00:23:173 (2,3,4) - Flow suggestion ( http://puu.sh/lD0jJ/427f50e5aa.jpg )
Goood luck xD
Feb
ddfkldfdfd

[insane]
r u goin to use claps in this song. finishes are not enough to emphasize this song.
00:17:718 (4,6,8) - looks messy imo
00:44:480 - remove greenline
00:47:207 - remove greenline
00:58:286 - ^^^^
01:03:570 (1) - can u add maybe some circles to that or use higher spacing continuesly bcs its super boring build up for kiai.
01:34:934 (1) - what the heck why are us silencing the ends. This method is used for extended sliders not those ones lol
01:12:434 (2,3,4,5,1,2,3,4,1) - this spacing is not appropriate as u do not build up for such spacing!!
01:28:116 (1) - placesssss doublestack here as it is emphasizing songgggg
01:41:752 (1) - lmao why is there a whistle on the spinner

[hard]
the ar doesnt fit at all. some stuff is unreadable ar8 is more appropriate. why is this not called light insane lmao. your sv is to high for an hard especially in the kiai increasing sv in kiai is cool but not in hard this much!!! Also break the ds here and there pls and it can be good mappu.
00:28:116 - remove that greenline pls
00:29:991 (3) - please break the ds here bcs this almost overlapping stuff looks super gross
00:49:082 (2) - this slider can look better look on nathans diff as he's doing the sliderart pretty good.
01:29:820 (2,3,4,5,6) - unnessecarry cramp up. you can make more spacing here.
01:11:241 (4) - that back jumps is very weird as u have linear flow all the time.

you basically have good sense of rhythm, but it lacks in sliderart and that superfun tool ds is giving your mapping a hard time.

[normal]
why are you not using claps o.O
00:04:755 (2) - you map nothing here lel just remove it as u can map vocal here, but lowbobs can't play vocal good enough so yeah.
00:11:266 (1,1) - why didn't u map anything here lol
00:18:570 (1) - o.o
00:26:752 (1) - edgy sliders are a reason for dq - don't make such edgy sliders. Sliderart is cool and all, but not in normal/easy.
00:54:366 (4,2) - would be nicer if you could avoid this.
01:01:866 - that line is a bit unnessecary as it does nothing. There are no notes follwing until next greenline so it makes no sense.
01:09:707 (2) - same as before. The DQ i have seen was about edgyness on slidertail or on head can't remember lollllllll
01:16:525 (1,3) - kill this overlap
01:24:366 (5,1,2) - ^HN
01:32:207 (4) - don't end the STRONGEST BEAT ON TAIL PLX
01:33:059 (1,2) - ^ same thing.
01:34:252 (3) - the strong beat start on red.
01:35:957 (5) - theres nothinggggggg
01:36:298 (1) - why are u not mapping more? also place a circle here instead. If you plan on sticking with finishing here.

the end seemed like you wanted to finish the diff as quickly as possibulll

so yeah. idk why neither nathan nor mapholder did use claps, but you can copy pasta the hard diffs hs as he did it.

i like me some vagina.
DominikWW

moonlightleaf wrote:

[General]

[DominikWW's Advanced]

00:10:801 (3) - change to note,then spinner start at 00:11:266 not sure about this. Don't think that a singe note fits here.

00:38:684 add note on 00:39:025 (1) I like it more like this

00:45:843 (1) - end at 00:46:355 agree
Thanks =)

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[DominikWW's Advanced]
- nice and quite smooth play, some fixes needed for a better map reading, here are my suggestions. Nice map btw Thx! :)
  1. 00:04:755 (2) - I don't agree with this slider end, because it will force you to skip mapping a strong vocal on 00:04:987 k I've changed it
  2. 00:06:150 - end the slider here, and add a circle to replace the old end (I prefer to click on that sound better) changed
  3. 00:33:095 (2) - imo maybe a repeat 1/2 slider? k why not.
  4. 00:42:945 - are you sure of skipping these drum hits, the second one is also on a vocal as well Yeah this part have seemed to be a bit strange. I've changed it
  5. 00:44;139 (2,3) - 1/2 slider would be more preferrable There is a 1/2 slider?
  6. 00:46:355 - why not map this note as you've done in the pattern before? allready changed
  7. 00:52:320 - end the slider here and add something to replace the old end I like it more like this: To follow the long vocal until it ends.
  8. 01:12:093 (3) - fix this blanket a bit, the one with (3) wrapping around (2)'s end fixed
  9. 01:14:650 (1,2) - here as well, a 1/2 slider would be better changed
  10. 01:25:559 (1,2) - ^ same ^ ^
Thanks for the mod :D

Here is the Update:
Advance
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew
BeatmapID:813087
BeatmapSetID:365163

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3825,465.116279069767,4,2,1,20,1,0
14480,340.909090909091,4,2,1,65,1,0
14480,-66.6666666666667,4,2,1,65,0,0
28116,-66.6666666666667,4,2,1,40,0,0
37661,-66.6666666666667,4,2,1,60,0,0
43627,-66.6666666666667,4,2,1,70,0,0
47548,-66.6666666666667,4,2,1,75,0,0
51809,-66.6666666666667,4,2,1,75,0,0
53002,-66.6666666666667,4,2,1,75,0,0
74480,-66.6666666666667,4,2,1,90,0,1
96298,-66.6666666666667,4,2,1,80,0,0


[Colours]
Combo1 : 68,140,227
Combo2 : 255,102,179
Combo3 : 255,192,0
Combo4 : 242,24,57

[HitObjects]
52,28,2662,6,0,P|100:84|108:132,1,97.5
112,188,3824,2,0,L|216:184,1,97.5
292,180,4987,2,0,L|344:180,1,32.5,0|2,0:0|0:0,0:0:0:0:
368,180,5452,2,0,B|412:188|476:232,1,97.5
472,280,6383,1,2,0:0:0:0:
472,280,6615,2,0,L|452:348,2,65,2|2|0,0:0|0:0|0:0,0:0:0:0:
304,308,8476,5,2,0:0:0:0:
136,304,9406,2,0,P|100:236|128:164,1,130,2|0,0:0|0:0,0:0:0:0:
196,184,10801,2,0,L|284:184,1,65,0|2,0:0|0:0,0:0:0:0:
256,192,11499,12,4,14480,0:0:0:0:
12,204,15161,6,0,P|23:168|68:124,1,97.50000371933
124,104,15673,1,0,0:0:0:0:
248,80,16014,5,0,0:0:0:0:
248,80,16184,2,0,L|316:80,1,48.750001859665
364,80,16525,2,0,L|420:128,1,48.750001859665
424,172,16866,1,0,0:0:0:0:
424,172,17036,2,0,P|400:220|360:256,1,97.50000371933
303,263,17548,2,0,L|235:263,1,48.750001859665
192,260,17889,2,0,P|136:240|100:180,1,97.50000371933
212,136,18570,5,0,0:0:0:0:
314,216,18911,2,0,L|298:288,1,48.750001859665
424,220,19423,1,0,0:0:0:0:
320,60,19934,5,0,0:0:0:0:
320,60,20105,2,0,L|376:108,1,48.750001859665,0|8,0:0|0:0,0:0:0:0:
409,132,20445,1,0,0:0:0:0:
409,132,20616,2,0,P|433:172|417:228,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
388,272,21127,2,0,P|364:296|280:304,1,97.50000371933
240,316,21639,2,0,L|188:316,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
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104,160,22491,6,0,L|40:136,2,48.750001859665,0|8|0,0:0|0:0|0:0,0:0:0:0:
164,136,23002,1,8,0:0:0:0:
164,136,23173,2,0,P|204:100|272:104,1,97.50000371933
308,100,23684,1,8,0:0:0:0:
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340,244,24366,6,0,P|320:280|248:296,2,97.50000371933,8|0|8,0:0|0:0|0:0,0:0:0:0:
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372,248,27264,1,8,0:0:0:0:
288,344,27605,1,8,0:0:0:0:
100,348,28116,6,0,L|100:212,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
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264,280,40730,1,8,0:0:0:0:
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264,280,41753,5,8,0:0:0:0:
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256,136,47548,5,8,0:0:0:0:
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148,336,48570,2,0,L|20:336,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
16,284,49082,2,0,P|-48:192|12:76,1,243.750009298325,0|8,0:0|0:0,0:0:0:0:
126,72,50275,37,8,0:0:0:0:
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444,108,54536,1,0,0:0:0:0:
408,160,54707,1,0,0:0:0:0:
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252,292,59139,2,0,L|180:312,1,48.750001859665
80,324,59650,1,0,0:0:0:0:
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444,356,63059,1,8,0:0:0:0:
380,356,63230,2,8,L|312:356,1,48.750001859665,0|8,0:0|0:0,0:0:0:0:
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188,96,64593,1,0,0:0:0:0:
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100,328,69025,2,0,P|36:280|20:200,1,146.250005578995,2|0,0:0|0:0,0:0:0:0:
24,156,69707,2,0,B|56:92|128:72,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
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376,120,70900,1,0,0:0:0:0:
344,176,71070,1,2,0:0:0:0:
364,236,71241,5,2,0:0:0:0:
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116,380,72775,1,0,0:0:0:0:
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32,284,73116,2,0,L|20:228,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
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456,208,75673,2,0,P|436:272|368:324,1,146.250005578995,2|8,0:0|0:0,0:0:0:0:
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216,320,76695,1,2,0:0:0:0:
172,368,76866,1,8,0:0:0:0:
116,336,77036,2,2,P|76:312|64:252,1,97.50000371933
64,204,77548,5,8,0:0:0:0:
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144,84,78230,1,8,0:0:0:0:
206,70,78400,2,2,P|294:114|254:174,1,195.00000743866,2|8,0:0|0:0,0:0:0:0:
128,176,79423,5,2,0:0:0:0:
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364,256,80445,1,0,0:0:0:0:
176,216,80957,5,8,0:0:0:0:
243,321,81298,2,2,P|336:292|371:233,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
268,92,82320,5,8,0:0:0:0:
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116,252,83684,1,8,0:0:0:0:
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372,80,90673,1,2,0:0:0:0:
312,56,90843,2,0,P|248:52|192:76,1,97.50000371933,4|8,0:0|0:0,0:0:0:0:
156,88,91355,1,0,0:0:0:0:
268,240,91866,1,8,0:0:0:0:
384,188,92207,2,0,P|392:256|348:340,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
268,240,93059,5,8,0:0:0:0:
328,128,93400,2,0,P|280:112|224:120,1,97.50000371933,4|2,0:0|0:0,0:0:0:0:
180,148,93911,2,0,P|148:188|140:248,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
144,296,94423,6,8,L|176:344,1,48.750001859665
235,332,94764,1,2,0:0:0:0:
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330,233,95445,2,0,L|366:341,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
256,192,96298,12,0,99025,0:0:0:0:
256,320,99536,6,0,P|308:268|320:196,1,146.250005578995,2|2,0:0|0:0,0:0:0:0:
192,188,100389,2,0,P|216:128|268:84,1,97.50000371933,8|8,0:0|0:0,0:0:0:0:
292,76,100900,1,8,0:0:0:0:
320,198,101241,1,8,0:0:0:0:
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256,192,101582,12,4,102945,0:0:0:0:
Topic Starter
Electoz
Kinda sleepy, I'll reply to the mods later, thanks.

To Mathew : two mods for Hard diff are yours, not mine lol.
RVMathew
Feb

Feb wrote:

ddfkldfdfd



[hard] Confirmed he is talking about Hard+

the ar doesnt fit at all. some stuff is unreadable ar8 is more appropriate. why is this not called light insane lmao. your sv is to high for an hard especially in the kiai increasing sv in kiai is cool but not in hard this much!!! Also break the ds here and there pls and it can be good mappu.

1) I can read this at Ar7 pretty well. I am not trying to say your point is not valid nor am I trying to say you suck, but you must consider that since a lot of hard difficulties are ar8 with od6, people are more used to ar8 so if they see ar7 it feels alien to them. You will get used to playing ar7 if you play a lot of ar7 maps.
2) It like calling it a hard+ because you have the surgical precision of distance snap, combined with some harder elements of gameplay such as higher slider velocity.
3) My way of using slider velocities for hard and hard+:
200 BPM or less: slider velocities ranging from 1.6-2 with at least kiai times or during the progression of the song: 1.0x - 1.5x depending on playability. The high velocity sliders is compensated for with distance snap.


00:28:116 - remove that greenline pls Fixed
00:29:991 (3) - please break the ds here bcs this almost overlapping stuff looks super gross This part I tried 1.20x distance snap instead of 1.0-1.1x. If it does not play well in earlier mods I will go to 1.1x
00:49:082 (2) - this slider can look better look on nathans diff as he's doing the sliderart pretty good. I decided to try a loop slider. T If that does not work I can try something else.
01:29:820 (2,3,4,5,6) - unnessecarry cramp up. you can make more spacing here. Shifted this upwards and to the left for more space.
01:11:241 (4) - that back jumps is very weird as u have linear flow all the time. In a previous mod, the modder said he did not like some of the earlier back and forth jumps which I changed, but he did like this one. I will keep this for now.

you basically have good sense of rhythm, but it lacks in sliderart and that superfun tool ds is giving your mapping a hard time.
I live and breathe distance snap. Distance snap helps me by preventing me from going overboard and doing stupid things. There are times when I do break distance snap but I tend not to because I like the idea of having everything is clear and intuitive. With distance snap, a player new to this difficulty can pick this up pretty quickly.


i like me some vagina. I guess you read some doujin though stay away from NTR if you like romance stuff.
01:24:536 It does sound like she is saying vagina for some reason.

CaffeAmericano

CaffeAmericano wrote:

Hello. M4M inc
  1. 00:08:476 - I guess you’re following the vocal, but I don’t think you should ignore the sound at I see what you mean. I can hear a note change there but then if you listen to the vocal, she says 'hoshi' but she holds it, hence the use of the long slider. I can put a note there if I want to but then you lose the vocal effect. I can swap notes but it does not play well imo. I will keep it for now but I will look at that again.
  2. 00:16:695 (4,5,1,2,3,4,1,2,3) - 00:48:911 (1,2,3,4,1,2,3,4,5) - The notes are bit messy due to the overlaps imo.
    I am confused because I do not see any overlaps in either of the times you have mentioned. Perhaps you may have modded an old version of my map

Goood luck xD

Thanks for the mods. If future modders do not like the way my map looks then it looks like I will have to break distance snap. :)

Updated difficulty (I need to do the hitsounding pattern again from the previous mod: http://puu.sh/lD4EY/994395dc3c.osu
For some reason the source goes weird on me when I puush it. It shows up as Mahou Shoujo Chiruchiru ☆ Michiru instead of the star

I will be busy for the next 2 weeks since I do have preparation for exams and whatnot. I will look over any mods that do come but I will not upload anything until after 10th December.
Feb

RVMathew wrote:

Feb

Feb wrote:

ddfkldfdfd



[hard] Confirmed he is talking about Hard+

the ar doesnt fit at all. some stuff is unreadable ar8 is more appropriate. why is this not called light insane lmao. your sv is to high for an hard especially in the kiai increasing sv in kiai is cool but not in hard this much!!! Also break the ds here and there pls and it can be good mappu.

1) I can read this at Ar7 pretty well. I am not trying to say your point is not valid nor am I trying to say you suck, but you must consider that since a lot of hard difficulties are ar8 with od6, people are more used to ar8 so if they see ar7 it feels alien to them. You will get used to playing ar7 if you play a lot of ar7 maps.
2) It like calling it a hard+ because you have the surgical precision of distance snap, combined with some harder elements of gameplay such as higher slider velocity.
3) My way of using slider velocities for hard and hard+:
200 BPM or less: slider velocities ranging from 1.6-2 with at least kiai times or during the progression of the song: 1.0x - 1.5x depending on playability. The high velocity sliders is compensated for with distance snap.


00:28:116 - remove that greenline pls Fixed
00:29:991 (3) - please break the ds here bcs this almost overlapping stuff looks super gross This part I tried 1.20x distance snap instead of 1.0-1.1x. If it does not play well in earlier mods I will go to 1.1x
00:49:082 (2) - this slider can look better look on nathans diff as he's doing the sliderart pretty good. I decided to try a loop slider. T If that does not work I can try something else.
01:29:820 (2,3,4,5,6) - unnessecarry cramp up. you can make more spacing here. Shifted this upwards and to the left for more space.
01:11:241 (4) - that back jumps is very weird as u have linear flow all the time. In a previous mod, the modder said he did not like some of the earlier back and forth jumps which I changed, but he did like this one. I will keep this for now.

you basically have good sense of rhythm, but it lacks in sliderart and that superfun tool ds is giving your mapping a hard time.
I live and breathe distance snap. Distance snap helps me by preventing me from going overboard and doing stupid things. There are times when I do break distance snap but I tend not to because I like the idea of having everything is clear and intuitive. With distance snap, a player new to this difficulty can pick this up pretty quickly.


i like me some vagina. I guess you read some doujin though stay away from NTR if you like romance stuff.
01:24:536 It does sound like she is saying vagina for some reason.

CaffeAmericano

CaffeAmericano wrote:

Hello. M4M inc
  1. 00:08:476 - I guess you’re following the vocal, but I don’t think you should ignore the sound at I see what you mean. I can hear a note change there but then if you listen to the vocal, she says 'hoshi' but she holds it, hence the use of the long slider. I can put a note there if I want to but then you lose the vocal effect. I can swap notes but it does not play well imo. I will keep it for now but I will look at that again.
  2. 00:16:695 (4,5,1,2,3,4,1,2,3) - 00:48:911 (1,2,3,4,1,2,3,4,5) - The notes are bit messy due to the overlaps imo.
    I am confused because I do not see any overlaps in either of the times you have mentioned. Perhaps you may have modded an old version of my map

Goood luck xD

Thanks for the mods. If future modders do not like the way my map looks then it looks like I will have to break distance snap. :)

Updated difficulty (I need to do the hitsounding pattern again from the previous mod: http://puu.sh/lD4EY/994395dc3c.osu
For some reason the source goes weird on me when I puush it. It shows up as Mahou Shoujo Chiruchiru ☆ Michiru instead of the star

I will be busy for the next 2 weeks since I do have preparation for exams and whatnot. I will look over any mods that do come but I will not upload anything until after 10th December.
just use the code button - with that it will be displayed correctly.
RVMathew
@Feb Got it. :) :)
Mollon
so sorry for my late mod...

easy
00:41:752 (3,1,2,3) - make it triangle to be neatly?
00:47:207 (2,1,2,3) - the flow seems a little strange.
diffs made by one mapper should start and end at the same point so easy and normal diff should be end at 1:42.
maybe take CS 2.3 into consideration? CS is a little big so 2.3 would make it read easier.

normal
00:28:116 (1,2) - DS here?
00:30:843 (5,1) - stack looks better
00:47:207 (3) - seems a little near to the next slider x:428 y:188 have a try?
00:48:230 (2) - x:268 y:40(the distance would be in 0.05)
01:01:866 (3) - use a slider? the big blank sounds weird.
01:11:411 (1) - maybe start at 1:11:752?
hp5 is a bit high for normal diff although it seems easy.4 is enough.

DominikWW's advanced
00:31:695 maybe add one note here? i think you put notes by vocal but the blank is a bit long.now is nice too~

hard
00:29:991 (6,7,1) - distance would be a bit bigger.
00:48:059 (3,4,5) - check the distance.is DS really in use?
01:36:638 (2,3,4,5) - stack looks neatly.
the notes' distance during kiai time is even smaller than notes from 0:14:650 to 0:27:605,i think its weird.

Mathew's hard+
01:35:786 (1) - hmm,seems a little sudden.
curious at why ar7 and od8? its not familiar nowadays.
others are nice!

Nathan's insane
00:47:548 (2,3,4,5) - its the hardest diff so maybe its too easy to put 1/1 here.vocal here is not 1/1 too.
01:03:570 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use growing distance here?
good mapset~
RVMathew

Mollon wrote:

so sorry for my late mod...


Mathew's hard+ The map was not updated so some thing did change but not at the points you mention.
01:35:786 (1) - hmm,seems a little sudden. It fits with the vocals but I do understand what you mean. The problem is that I cannot make a slider that goes from 01:35:445 to 01:35:786 without it being rhythmically wrong. If I made a 1/2 slider it would sound bad. I cannot do a repeat slider as that would not work either.

curious at why ar7 and od8? its not familiar nowadays.
For now I will not change the overall difficulty because in my opinion with OD7 it feels a bit too lenient.

For AR7, the reason is that once you finish one note, the next note pops up just at the right moment, and the map feels more dense with ar7 since with ar8 it feels more empty. It will be alien for some since hard difficulties usually put ar7+.


others are nice!
Thanks for the mod.
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