14:48 BOUYAAA: lemme find the things I wanted to point out again lel
14:51 BOUYAAA: 01:45:530 (4) - are you familiar with the concept of passive sliders
14:52 BOUYAAA: 01:47:244 (1) - 01:52:815 (2) - you're using a few of them
14:52 Nerova Riuz GX: i must say that i understand how to use them but i don't know how to "master" them
14:52 BOUYAAA: it's when your slider ends on a stronger beat that the one it started on
14:53 BOUYAAA: this happens usually when you start a slider on a red tick and end it on a white tick
14:53 Nerova Riuz GX: ummm, but i think the head of it is stronger than the end
14:53 BOUYAAA: this makes up for unintuitive rythm because the stronger beat in your measure have no emphasis since they are not clickable
14:54 Nerova Riuz GX: so i use that kind of pattern
14:54 BOUYAAA: unless rythm is syncopated the first and third white tick are always stronger than the rest
14:55 BOUYAAA: people often ignore that but imo it's kind of an important thing
14:55 BOUYAAA: you decide if you wanna change I'm just pointing stuff out
14:56 BOUYAAA: 01:52:815 (2) - it might be more obvious here
14:56 BOUYAAA: 01:52:815 (2) - this sound is "grouped" with the other sounds that follow but is not clickable for some reason
14:57 BOUYAAA: might be confusing
14:58 BOUYAAA: 01:53:137 (1) - idk if you saw charles talk about this but apparently there is a but on these short sliders where the hitwindos is not tied to od but rather to the length of the slider
14:58 BOUYAAA: this means the max hitwindow for this slider is 1/16th of a beat here lel
14:59 BOUYAAA: that's about 25ms here
15:02 BOUYAAA: 03:26:887 (1,2) - seeing how strogn the background is this deserves a bit more sacing
15:03 BOUYAAA: 04:09:315 (1) - this ignores a lot of sounds
15:04 BOUYAAA: ye not much else to say
15:04 BOUYAAA: I know ppl are gonna bitch about spaced streams
15:05 BOUYAAA: 01:29:458 (2,3,4,5,6) - like these ones that are really far apart
15:05 BOUYAAA: apart from that the maps is really well mapped
15:05 Nerova Riuz GX: k
15:05 Nerova Riuz GX: those are for single tapping lol
15:06 Nerova Riuz GX: at least i'll do singletap on those notes, and they are not that hard
15:06 BOUYAAA: I can't know I'm 100% alternating :^)
15:07 Nerova Riuz GX: umm lemme reply for those things
15:07 BOUYAAA: the problem is more that it's a straight line wich makes notes hard to aim at
15:08 BOUYAAA: because they rely on speed
15:08 BOUYAAA: idk if that makes sense
15:08 Nerova Riuz GX: about that passive slider, like this 01:52:815 (2) -
15:09 BOUYAAA: ye
15:09 Nerova Riuz GX: and there are 3 short sliders after that
15:10 BOUYAAA: ye
15:10 Nerova Riuz GX: so that makes a set, by passive slider - 3 triangle short sliders
15:10 Nerova Riuz GX: but let's see this set
15:10 Nerova Riuz GX: 01:54:101 (1,1,2,3) -
15:11 Nerova Riuz GX: the first 1 is not a passive slider, but it still have that triangle
15:11 BOUYAAA: you didn't map them the same way
15:11 BOUYAAA: passive sliders are sliders that start on weak beats and end on strong beats
15:12 Nerova Riuz GX: im trying to keep those triangles for players
15:12 BOUYAAA: yes keep the triangles
15:13 BOUYAAA: these are fine
15:13 Nerova Riuz GX: if you replace that passive slider with a 1/16 slider
15:13 Nerova Riuz GX: then sometimes you'll get 4 of them, but others are still 3
15:13 BOUYAAA: I know this kind of kills your pettern :/
15:14 BOUYAAA: I'm just ponting out stuff, if you think your current pattern is betetr that keep it
15:14 Nerova Riuz GX: and that makes me feel hard to play
15:14 Nerova Riuz GX: like some consistency problem
15:15 BOUYAAA: hm
15:15 Nerova Riuz GX: if it is replaced, you may probably be confused by how many times should i tap for those short sliders
15:15 BOUYAAA: I think if you go 4 notes -> 3 notes on every measure like it is in the song consistency will be fine too
15:16 BOUYAAA: Imo they will get more confused by passive sliders than on the number of notes
15:17 BOUYAAA: since if you change this, the same beats will be clickables so notes will feel "natural" to click regardless on how many there are
15:18 BOUYAAA: idk if I'm explaining this very well
15:18 Nerova Riuz GX: umm i can understand
15:18 Nerova Riuz GX: ok i'll keep pay attention on them
15:19 BOUYAAA: if this makes sense to you you can still make a backup save and try stuff out
15:19 BOUYAAA: if this works out and you like it then keep it, if not then just ignore what I said
15:19 Nerova Riuz GX: i know lol
15:19 Nerova Riuz GX: well i want to know more about that problem with OD and those 1/16 sliders
15:20 BOUYAAA: I'll search the forum post
15:21 Nerova Riuz GX: [http://w.ppy.sh/8/88/ODTable.png this is the od table
15:21 BOUYAAA: It has nothing to do with od
15:21 BOUYAAA: I'll give an example
15:22 BOUYAAA: let's say you set OD to 6
15:22 BOUYAAA: this means you have 43.5 ms to hit a 300
15:22 BOUYAAA: and you can hit the note up to 139.5 ms for a 50
15:23 BOUYAAA: in your case your slider is 1/16th of a beat long, this is roughly 25 ms (you can check in design tab)
15:23 BOUYAAA: this means you have maximum 25ms of time until the slider is over and you miss on it
15:24 BOUYAAA: that means you lose a buinch of time on your 300 score and it's basically impossible for you to 100s and 50s if you had bad acc
15:25 BOUYAAA: because of the slider is over you automatically fail
15:25 BOUYAAA: add to that that this is a triangle shape (which honestly isn't that easy to hit) and you're good to make people break really easily
15:25 BOUYAAA: again idk if what I'm saying makes sense
15:26 Nerova Riuz GX: so maybe i should change them or raise the od
15:26 Nerova Riuz GX: is that right
15:26 BOUYAAA: best would be single notes
15:26 BOUYAAA: changing the od won't do anything
15:29 BOUYAAA:
p/4492768 here
15:30 BOUYAAA: he is talking about repeat sliders but this is also the case for short sliders like that
15:38 Nerova Riuz GX: ok i just kinda understand
15:40 Nerova Riuz GX: if i change it into 1/12 it will get 36ms long
15:42 BOUYAAA:
http://puu.sh/kfxqG/77c252bb0e.png this might explain it better
15:43 BOUYAAA: second line represents a circle ofc
15:43 BOUYAAA: and first line represents your 1/16 slider
15:43 Nerova Riuz GX: no that can't explain it better, it actually makes me confused
15:43 BOUYAAA: xd
15:43 Nerova Riuz GX: but i read the post of charles and i get that problem
15:44 Nerova Riuz GX: ill think about that
15:44 BOUYAAA: well the thing I sent you is basically the same thing with pictures
15:44 BOUYAAA: the more you go to the right the more time ahas passed
15:44 BOUYAAA: ye think about it xd
15:44 Nerova Riuz GX: i can understand now
15:45 Nerova Riuz GX: i can fix that problem