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Hana - MAJICK

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Topic Starter
Electoz
This beatmap was submitted using in-game submission on 25 เมษายน 2559 at 19:15:40

Artist: Hana
Title: MAJICK
Source: アイドル魔法少女ちるちる☆みちる
Tags: Idol Magical Girl Chiruchiru Michiru Visual Novel Grisaia Frontwing Kisses RVMathew BetaStar Gaia Mamayu usa うさ fuyuyu-
BPM: 129
Filesize: 13049kb
Play Time: 01:42
Difficulties Available:
  1. Gaia's Angel Michiru (5.06 stars, 356 notes)
  2. Hard (3.05 stars, 243 notes)
  3. Kisses' Insane (4.14 stars, 313 notes)
  4. Mamayu's Easy (1.53 stars, 116 notes)
  5. Mamayu's Insane (4.46 stars, 343 notes)
  6. Mathew's Hard (3.36 stars, 289 notes)
  7. Normal (1.92 stars, 161 notes)
Download: Hana - MAJICK
Information: Scores/Beatmap Listing
---------------
PLEASE PLAY WITH STORYBOARD
Note for anyone who might concern :
I have put a lot of my effort in this mapset, if you're thinking that making only 2 diffs yourself and let the gds handle the rest isn't require any effort, you're wrong. I have started this map from 0 in my mapping skills, as you can see in the first mod, I didn't even know how to use DS at that point, I remapped this many times with everything I got, so please. I really want to rank this, you can see how I grew up between these pages in this thread.

Mamayu's Easy : Mamayu
Normal : Me
Hard : Me
Mathew's Hard : RVMathew
Mamayu's Insane : Mamayu
Kisses' Insane : Kisses
Gaia's angel michiru : Gaia
Storyboard : BetaStar
lemountain
Hi from Queue!

Normal
Not sure about this, but end 00:06:849 (5) - to 00:07:311 - ?
Your choice though.
Topic Starter
Electoz

LittlePigRMX wrote:

Hi from Queue!

Normal
Not sure about this, but end 00:06:849 (5) - to 00:07:311 - ? feels a bit blunt, I might change if others mention this
Your choice though.
Anyway, thanks.
Yahuri
From my queue~
eheheh michiru best

General
-The BPM you're using is in halftime. Double it.
-Some empty space in the end of the music file, perhaps you could chop some off.
-Change combo colors (especially the green), i would recommend matching the shades in the background.
-Some tips for mapping technique: try to do as few unintentional overlaps as possible. If anything looks unintentional, it's grounds to keep your map from getting ranked ex.(01:00:317 (4,5,6,7) normal). Adding in more blankets can also boost the visual appeal immensely. Try to make the notes fit like puzzle pieces for better flow.
-The style you're using to create the curve sliders is kinda...outdated? Generally, most people use only one anchor for a curve slider, and you use two. Curve sliders with only one anchor are much more symmetrical. If you'd like to change your existing curve sliders, remove them then remap them (simply deleting an anchor on the slider does not make the slider have a perfect curve, it's somewhat distorted)

Easy
-Distance spacing absolutely must stay the same in Easy difficulties. It keeps changing all over the place, you must fix it.
-Its usually easier for beginners to follow the instruments (mostly white ticks) instead of the lyrics. You map both, and the flow just doesn't feel right.
00:03:619 - nothing happens here, but 1/4 beat later something does.
00:29:976 (3) - feels awk that you start on a lyric and end on an instrument
00:32:363 (1,2) - this overlap doesn't look good
00:39:692 (2,3) - try a blanket, use the approach circles for guidance
00:43:272 (1) - starting on a blue tick is bound to throw beginners off. try mapping the drum on the white ticks?
00:53:158 (3) - timing of the slider feels weird, same goes for the next slider.
01:03:556 (3,4) - try a blanket
01:06:283 - miss a crash cymbal here
-Try to apply what I've mentioned above to the rest of the map.

Normal
-Distance spacing must also stay the same in Normal difficulties. Fix it.
00:06:849 (5) - I would end the slider on "wa" (i think i mentioned for easy too)
00:30:317 (5) - i would suggest mapping the lyrics then adding on a circle for the instrument you're mapping at the end.
01:15:317 (3) - end this slider 1/4 beat earlier to match the lyrics.
-Apply anything I've said above to this map.
I think Normal has better flow than Easy in terms of mapping rhythm.

Hope this helps, good luck!
Topic Starter
Electoz

Yahuri wrote:

From my queue~
eheheh michiru best

General
-The BPM you're using is in halftime. Double it. Doubled, since sv are kinda too fast so I halved them.
-Some empty space in the end of the music file, perhaps you could chop some off. I will do that later
-Change combo colors (especially the green), i would recommend matching the shades in the background. Oops
-Some tips for mapping technique: try to do as few unintentional overlaps as possible. If anything looks unintentional, it's grounds to keep your map from getting ranked ex.(01:00:317 (4,5,6,7) normal). Adding in more blankets can also boost the visual appeal immensely. Try to make the notes fit like puzzle pieces for better flow. So overlaps should be intentional? I will keep that in mind
-The style you're using to create the curve sliders is kinda...outdated? Generally, most people use only one anchor for a curve slider, and you use two. Curve sliders with only one anchor are much more symmetrical. If you'd like to change your existing curve sliders, remove them then remap them (simply deleting an anchor on the slider does not make the slider have a perfect curve, it's somewhat distorted) fixed

Easy
-Distance spacing absolutely must stay the same in Easy difficulties. It keeps changing all over the place, you must fix it. I will remap this. (with distance snap ofc)
-Its usually easier for beginners to follow the instruments (mostly white ticks) instead of the lyrics. You map both, and the flow just doesn't feel right. I will try to make those on white ticks as much as possible, I left some of them on the red ticks because I don't know how to do with them.
00:03:619 - nothing happens here, but 1/4 beat later something does. feels like 1/2 beat to me, but fixed anyway.
00:29:976 (3) - feels awk that you start on a lyric and end on an instrument fixed
00:32:363 (1,2) - this overlap doesn't look good fixed
00:39:692 (2,3) - try a blanket, use the approach circles for guidance fixed
00:43:272 (1) - starting on a blue tick is bound to throw beginners off. try mapping the drum on the white ticks? moved to the white tick and added a hitsound
00:53:158 (3) - timing of the slider feels weird, same goes for the next slider. changed into a reverse slider
01:03:556 (3,4) - try a blanket fixed
01:06:283 - miss a crash cymbal here changed into a reverse slider and added a hitsound
-Try to apply what I've mentioned above to the rest of the map.

Normal
-Distance spacing must also stay the same in Normal difficulties. Fix it.
00:06:849 (5) - I would end the slider on "wa" (i think i mentioned for easy too) fixed
00:30:317 (5) - i would suggest mapping the lyrics then adding on a circle for the instrument you're mapping at the end. fixed
01:15:317 (3) - end this slider 1/4 beat earlier to match the lyrics. not quite sure, will change if others mention about this
-Apply anything I've said above to this map.
I think Normal has better flow than Easy in terms of mapping rhythm.

Hope this helps, good luck!
Big thanks here, but normal becomes a lot easier when using ds.
PumpkinIcedTea
Uhhm Hi ! I saw your beatmap on the forums and thought I'd might try out modding for others :) This is my first time so I might not be able to spot all the mistakes so yeah :D



Normal
---------
Generally , try not to end/start your notes on blue ticks. One example is as follows

00:40:715 (5) - Try extending this part to end at 00:41:226 instead of 00:41:141 , it sounds better to me

01:13:271 - Ending the spinner here and then having a note so soon after might seem a bit too hard for Normal difficulties , players might not be able to readjust quickly enough. Maybe you can try reducing the slider length such that it ends at 1:13:101 instead, or replace the spinner with a slider.

Yeeahh thats all I can find sorry...Its my first time modding so I'm just starting small ! Thanks
Topic Starter
Electoz

Ars Novaa wrote:

Uhhm Hi ! I saw your beatmap on the forums and thought I'd might try out modding for others :) This is my first time so I might not be able to spot all the mistakes so yeah :D



Normal
---------
Generally , try not to end/start your notes on blue ticks. One example is as follows

00:40:715 (5) - Try extending this part to end at 00:41:226 instead of 00:41:141 , it sounds better to me fixed

01:13:271 - Ending the spinner here and then having a note so soon after might seem a bit too hard for Normal difficulties , players might not be able to readjust quickly enough. Maybe you can try reducing the slider length such that it ends at 1:13:101 instead, or replace the spinner with a slider. I think 1/2 beat spacing is fine for normal, but I will keep this in mind

Yeeahh thats all I can find sorry...Its my first time modding so I'm just starting small ! Thanks
Don't worry, I am grateful to whoever mods my map. :)
Alliiiiiiiance
Hey here is my mod! Sorry in advance for my english mistakes


General
I think that there is a big problem with the timing at the start of your map, for me it would be : 125,800 BPM and Offset 1906 or 3753
• I didn't see a lot of blanket combos though I would've put a lot of them regarding to the song!
• Not enough symmetry for my taste :'c
• The combos in your diffs felt a bit cramped

Easy
Design & stuff
00:02:696 (1,2,3) Perhaps with a better placing you coud make a perfect "triangle" with them?
00:28:783 (2,3) Space them a bit maybe
00:48:555 (3,1,2,3) ^
01:03:555 (3,4) You should blanket it correctly
01:17:703 (2) Uncommon shape but it's ok

Sliders
00:32:192 (1) The reverse time isn't on a white tick so it sounds weird
00:58:271 (3) Seemed not in the rhythm

Circles
01:13:612 (2) You could put this one nearer to the precedent slider to help the reading of the rhythm
01:23:840 (2) ^

Hitsounds

• I think that you really should add more! It's too calm

Normal
Design & stuff
00:28:101 (1,2,3,4,5,6,7) I think that the correct rhythm should be this, it's more audible
00:58:442 (1,2) Y no blanket ;A;

Sliders
00:35:260 (1) The rhythm of the lyrics is very rich so I think that it's a pity to just put a slider
00:37:476 (4) This one seemed odd idk why sorry
00:43:271 (1) I think that you shouldn't start this combo in a red tick
01:13:612 (1,2,3) It feels hasty and it collides with the velocity of 2 and 3 so you should fix it

Circles
00:54:180 (3) I think that you should stack this one to the head of the following slider and put it here because now it's barely readable and it feels clumsy
01:01:169 (5,6,7) Those three should be more spaced for more readability
01:03:896 According to the rhythm, I would've add a circle here

Hitsounds
• Same as easy

GL and hope it'll help!
Topic Starter
Electoz

Alliiiiiiiance wrote:

Hey here is my mod! Sorry in advance for my english mistakes


General
I think that there is a big problem with the timing at the start of your map, for me it would be : 125,800 BPM and Offset 1906 or 3753 nah, I checked the offset with Audacity, bpm feels quite right to me
• I didn't see a lot of blanket combos though I would've put a lot of them regarding to the song! okay
• Not enough symmetry for my taste :'c I'll see what I can do
• The combos in your diffs felt a bit cramped Perhaps should I increase the tick rate?

Easy
Design & stuff
00:02:696 (1,2,3) Perhaps with a better placing you coud make a perfect "triangle" with them?
00:28:783 (2,3) Space them a bit maybe not sure though, It's kinda bad to overlap on easy diff but otherwise it won't fit the ds
00:48:555 (3,1,2,3) ^ fixed
01:03:555 (3,4) You should blanket it correctly fixed
01:17:703 (2) Uncommon shape but it's ok Yeah it's ok

Sliders
00:32:192 (1) The reverse time isn't on a white tick so it sounds weird fixed
00:58:271 (3) Seemed not in the rhythm fixed

Circles
01:13:612 (2) You could put this one nearer to the precedent slider to help the reading of the rhythm I want to avoid overlaps as much as possible for easy diff
01:23:840 (2) ^ nah, it's fine here

Hitsounds
• I think that you really should add more! It's too calm I intended to be calm and relaxing, but if others mention this I will change

Normal
Design & stuff
00:28:101 (1,2,3,4,5,6,7) I think that the correct rhythm should be this, it's more audible
00:58:442 (1,2) Y no blanket ;A; sorry, fixed

Sliders
00:35:260 (1) The rhythm of the lyrics is very rich so I think that it's a pity to just put a slider yeah it's a pity, but I intended to follow the lyrics
00:37:476 (4) This one seemed odd idk why sorry fixed
00:43:271 (1) I think that you shouldn't start this combo in a red tick fixed
01:13:612 (1,2,3) It feels hasty and it collides with the velocity of 2 and 3 so you should fix it fixed

Circles
00:54:180 (3) I think that you should stack this one to the head of the following slider and put it here because now it's barely readable and it feels clumsy I think it's readable
01:01:169 (5,6,7) Those three should be more spaced for more readability changed into a reverse slider
01:03:896 According to the rhythm, I would've add a circle here It will become very hard to read since there are 3 hitcircles with inconsistent beat spacing

Hitsounds
• Same as easy

GL and hope it'll help!
Probably I will remap this so I could add more blankets, thanks.
Alliiiiiiiance
I understand that you can reject my mods but I think that you really should do something about this -> 125,800 BPM (I looked again and it's 126,400 in fact) and Offset 1906 or 3753 because the first downbeat of your song is definitely on Offset 3573

Furthermore, if you go to the Timing pannel you can hear that the ticking does not coincide with the rhythm of the song, and while the beginning of a song is very important to introduce it I think that it can be a big problem
Topic Starter
Electoz

Alliiiiiiiance wrote:

I understand that you can reject my mods but I think that you really should do something about this -> 125,800 BPM (I looked again and it's 126,400 in fact) and Offset 1906 or 3753 because the first downbeat of your song is definitely on Offset 3573

Furthermore, if you go to the Timing pannel you can hear that the ticking does not coincide with the rhythm of the song, and while the beginning of a song is very important to introduce it I think that it can be a big problem
Just having a full check here, it's seem you're right, sorry.
Vovan
Easy

00:28:803 (2,3) - I don't like these sliders. Delete the two sliders and make 1 big slider (with 1 reverse)
00:48:575 (3) - Slider begin here and finish here : 00:48:575 (3)

Normal

00:04:991 (3) - Make a more little slider but with a reverse
00:06:890 (5) - Same here
00:59:655 (3) - Delete the next slider and make 2 reverses on the current slider

Hard

The spacing is too big, that's not an Insane diff.
01:02:382 (2) - Make a biggest slider with less reverses
Topic Starter
Electoz

Dono027 wrote:

Easy

00:28:803 (2,3) - I don't like these sliders. Delete the two sliders and make 1 big slider (with 1 reverse) feels weird to me
00:48:575 (3) - Slider begin here and finish here : 00:48:575 (3) ?

Normal

00:04:991 (3) - Make a more little slider but with a reverse I don't want to put 1/2 slider in normal
00:06:890 (5) - Same here same here
00:59:655 (3) - Delete the next slider and make 2 reverses on the current slider nah, this looks fine

Hard

The spacing is too big, that's not an Insane diff. fixed
01:02:382 (2) - Make a biggest slider with less reverses fixed
Thanks.
-rage
HI from my modding queue

Easy
AR3 feels more recommended for me, rather than AR4, just because it's an easy diff.
00:02:618 (1,2,3,4) - these sliders feel better on these tics instead, i found that it was a little easier to read (and sliders are recommended to be on white tics) Example
00:29:825 (3) - i feel like this slider should start on the next white tic instead, and then end it on the red tic where the song goes BLING.
Example
00:40:905 (3) - this note isn't peroperly snapped accorind to distance snap? Weird, considering 00:28:803 (2,3) - has almost the same note placement, but no fancy blanket on it. (i'd kinda prefer there would be a blanket there, but idk how strict the DS has to be).
00:50:280 (1) - all the sliders in this part make it a little difficult for an easy difficulty, maybe consider changing that slider to a circle instead? (on the white tic at 00:50:621 - )
00:58:462 (3) - according to DS, this note is too far from the previous note.
01:13:803 - the circle feels better if it's on this tic instead, but if you don't change it, i understand.
01:14:485 (3) - NC?
01:17:724 (2) - another note on a red tic, should be on white tic since this is an easy diff.
01:23:860 (2,3) - strange shift to red tic ? should'nt be like that in my opinion.

I'm only modding this diff now, sorry. If you choose to change nothing, i understand (i'm just noob at modding). Nice song though! Hope it goes ranked one day!
Topic Starter
Electoz

klonoa wrote:

HI from my modding queue

Easy
AR3 feels more recommended for me, rather than AR4, just because it's an easy diff. fixed
00:02:618 (1,2,3,4) - these sliders feel better on these tics instead, i found that it was a little easier to read (and sliders are recommended to be on white tics) Example sry, I don't get this, because I don't know where are your ''these tics'' supposed to be, tried several change here but it just feel weird to change.
00:29:825 (3) - i feel like this slider should start on the next white tic instead, and then end it on the red tic where the song goes BLING.looks consistent, but doesn't fit the lyrics(at least to me)
Example
00:40:905 (3) - this note isn't peroperly snapped accorind to distance snap? Weird, considering 00:28:803 (2,3) - has almost the same note placement, but no fancy blanket on it. (i'd kinda prefer there would be a blanket there, but idk how strict the DS has to be). yeah, ds made me a harsh life here, and nothing was unsnapped though.
00:50:280 (1) - all the sliders in this part make it a little difficult for an easy difficulty, maybe consider changing that slider to a circle instead? (on the white tic at 00:50:621 - ) doesn't look fit though
00:58:462 (3) - according to DS, this note is too far from the previous note. at least in my pc, it's not. And it gets MAD when I move it closer 8-)

01:13:803 - the circle feels better if it's on this tic instead, but if you don't change it, i understand. I don't think that tick is matching the instruments.
01:14:485 (3) - NC? fixed
01:17:724 (2) - another note on a red tic, should be on white tic since this is an easy diff. I really want to fix this though, but ds gets mad when I fixed this and made my map a diaster when I follow my way with it.
01:23:860 (2,3) - strange shift to red tic ? should'nt be like that in my opinion.
I put it on red ticks for consistency in that area

I'm only modding this diff now, sorry. If you choose to change nothing, i understand (i'm just noob at modding). Nice song though! Hope it goes ranked one day!
Can't be helped that I can't change much. ds is harsh nowadays. and some notes feel really wierd to be on a white tick(even they have to in easier difficulties), some of your mods will be duly noted and I will try to do something if others mention something you pointed out as well.
Anyway, thank you. :D
Xelasto
Incoming mod from The Gentleman Modding Queue! :)

Easy
00:06:415 (3) - Turn into two notes since the end of the slider is a strong piano note.
00:08:314 (4) - Move this forward onto the blue tick
00:33:575 (2) - Raise this above 1 more.
00:39:712 (2) - Curve more
00:42:695 - Empty pause. It's boring.
00:44:485 (2) - Balance out this shape better
00:47:894 - Add a note
00:53:007 (3) - NC (new combo)
00:55:735 (1) - No NC
00:58:462 (3) - NC
01:01:189 (1) - No NC
01:03:576 (3) - NC
01:07:667 (6) - NC
01:16:530 (1) - No NC
01:19:939 (3) - NC
01:22:325 (1) - Do this instead
01:24:542 (3) - NC
01:33:405 (5) - NC

Overall, work on the New combos. Also some of the timing of your sliders is off. Good job though 8-)

Normal
00:35:280 (1,2) - Blanket
00:42:098 - Don't leave silences like this. Fix ALL of them
00:48:916 (3) - Change the shape. Looks odd.
00:58:803 (2) - Curve more to blanket 1 better
01:34:769 (3) - Move this forward onto the white ticks
01:32:212 (4) - Fix blanket
01:34:769 (3) - Improve shape

Good job. However, the notes feel altogether too close and bunched up, so turn DS up HIGHER and make sure none of them touch and have equal spacing.

Hard
00:07:958 (4) - Make the shape better. Looks odd.
00:28:121 (2) - Curve less
00:28:803 (4) - Fix blanket
00:31:360 (2,3) - This doesn't fit the music very well. Change it.
00:38:178 (7) - Space this out from 6
00:38:860 (2,6) - Try and stack these.
00:39:030 (3,4,5) - Clean this and make it symmetrical
00:41:928 (1,2,3,4,1,2,3,4) - Too confusing for Hard mode. Remap this
00:44:485 (6) - NC
00:45:166 (7,8) - Make these blankets better
00:47:553 (1,2,3,4) - Use DS
00:51:303 (5) - Fix this blanket
00:54:200 (6,8) - Blanket these
00:55:735 (1,2) - Make these blanket each other better
00:59:655 (4,5,6,7) - This big thing of notes is no bueno. (good)
01:07:325 (1,2,3) - Do something else. This doesn't flow well.
01:17:553 (5,7,8) - Please don't overlap these.
01:21:303 (4) - Fix this blanket
01:22:325 (1,2,3,4) - Use distance spacing
01:25:905 (5) - Curve more
01:26:416 (6,2,5,6) - Don't overlap
01:35:450 (5) - Blanket better

Nice job! Just a few weird spacing things and bad blankets. I like this mode! :P

Good job so far! Just make sure to ask some other people for timing help with the notes, and fix those blankets and slider shapes! :) Good luck on your map!
Topic Starter
Electoz

Xelasto wrote:

Incoming mod from The Gentleman Modding Queue! :)

Easy
00:06:415 (3) - Turn into two notes since the end of the slider is a strong piano note. fixed
00:08:314 (4) - Move this forward onto the blue tick fixed
00:33:575 (2) - Raise this above 1 more. fixed
00:39:712 (2) - Curve more fixed
00:42:695 - Empty pause. It's boring. fixed
00:44:485 (2) - Balance out this shape better I think it's fine as it is
00:47:894 - Add a note fixed
00:53:007 (3) - NC (new combo) fixed
00:55:735 (1) - No NC fixed
00:58:462 (3) - NC fixed
01:01:189 (1) - No NC fixed
01:03:576 (3) - NC fixed
01:07:667 (6) - NC fixed
01:16:530 (1) - No NC fixed
01:19:939 (3) - NC fixed
01:22:325 (1) - Do this instead fixed
01:24:542 (3) - NC fixed
01:33:405 (5) - NC fixed

Overall, work on the New combos. Also some of the timing of your sliders is off. Good job though 8-) If you can point these out specifically will be much appreciated. ;)

Normal
00:35:280 (1,2) - Blanket Not quite sure, I will leave it as it is for now, will change if someone mention this.
00:42:098 - Don't leave silences like this. Fix ALL of them fixed
00:48:916 (3) - Change the shape. Looks odd. fixed
00:58:803 (2) - Curve more to blanket 1 better fixed
01:34:769 (3) - Move this forward onto the white ticks fixed
01:32:212 (4) - Fix blanket fixed
01:34:769 (3) - Improve shape fixed

Good job. However, the notes feel altogether too close and bunched up, so turn DS up HIGHER and make sure none of them touch and have equal spacing.

Hard
00:07:958 (4) - Make the shape better. Looks odd. changed into a hit circle and a slider
00:28:121 (2) - Curve less fixed
00:28:803 (4) - Fix blanket fixed
00:31:360 (2,3) - This doesn't fit the music very well. Change it. I fixed this, but not quite sure that this is right. My ideas just dried up.
00:38:178 (7) - Space this out from 6 fixed
00:38:860 (2,6) - Try and stack these. didn't see that coming, nice one here.
00:39:030 (3,4,5) - Clean this and make it symmetrical fixed
00:41:928 (1,2,3,4,1,2,3,4) - Too confusing for Hard mode. Remap this fixed
00:44:485 (6) - NC fixed
00:45:166 (7,8) - Make these blankets better fixed
00:47:553 (1,2,3,4) - Use DS fixed
00:51:303 (5) - Fix this blanket fixed
00:54:200 (6,8) - Blanket these fixed
00:55:735 (1,2) - Make these blanket each other better fixed
00:59:655 (4,5,6,7) - This big thing of notes is no bueno. (good) fixed
01:07:325 (1,2,3) - Do something else. This doesn't flow well. I don't understand how it should be flowed, but fixed anyway
01:17:553 (5,7,8) - Please don't overlap these. fixed
01:21:303 (4) - Fix this blanket fixed
01:22:325 (1,2,3,4) - Use distance spacing fixed
01:25:905 (5) - Curve more fixed
01:26:416 (6,2,5,6) - Don't overlap fixed
01:35:450 (5) - Blanket better fixed

Nice job! Just a few weird spacing things and bad blankets. I like this mode! :P

Good job so far! Just make sure to ask some other people for timing help with the notes, and fix those blankets and slider shapes! :) Good luck on your map!
Pretty good mod here, thanks.
_handholding
hi from my modding queue

I think you should change the timing of the first section to this


I can mod the second part for the song for all your diffs or all of it if you change the timing. Just pm me what you want me to do
Topic Starter
Electoz

Hi Im Nathan wrote:

hi from my modding queue

I think you should change the timing of the first section to this fixed


I can mod the second part for the song for all your diffs or all of it if you change the timing. Just pm me what you want me to do
_handholding
hi from my modding queue

[easy]
00:04:748 (2,3,4,5) - I think it would be better to keep all these notes on white ticks. It would be a better player for beginners
00:29:780 (3) - start the this slider at 00:30:121.
00:33:530 (2) - spacing error, increase DS
00:38:985 (1) - need to fix DS
00:40:860 (3) - ^
I dont wanna sound repetitive so I wont mention any more
00:50:576 (1) - I think the flow in rhythm isnt fluid as it should be. 00:56:030 (3) - continuation of the suggestion above. the first slider in the image 00:56:030 (3)
01:17:849 (3) - how about changing (3) and adding a note? 01:14:440 (1) - add finish
01:19:894 (1) - ^
01:25:349 (2) - ^

[Normal]
from 00:03:825 to 00:10:748 - I think you should just use white ticks in this section.. Like when I'm playing it doesnt feel like im playing along with the song rather im playing to the cricles and sliders
00:30:974 (6) - delete clap and use whistle
00:34:553 (4) - ^
00:32:337 (1) - delete clap
00:36:940 (4) - ^
00:40:690 (5) - This would be better imo, plus you can add the hitsounds that werent there becuase of the gap
00:47:167 (7) -add finish
00:49:894 (4) - ^
01:09:667 (6) - I looks prettier if you placed it under the slider imo 01:11:371 (1) - shorten to 01:13:076
01:22:621 (2) - 1/1 sliders would play nice here imo. up to you
01:14:440 (2) - add finish
01:19:894 - ^
01:25:349 (2) - ^
01:30:803 (2) - ^
01:34:212 - add slider

[Hard]
00:28:076 to 00:36:087 - replace all claps with whistles in this section
00:49:894 - add finish
00:53:815 (5) - make into a slider and end at 00:53:985
00:58:076 - how about making a slider here so you can add a finish hitsound? up to you 01:14:440 - add finish
01:23:133 (3) - make into a slider and from 01:23:133 to 01:23:303?
01:25:349 (3) - add finish
01:30:803 (3) - ^
01:33:871 (2) - turn into a slider

You have quite a few DS issues in your normal and easy diffs. try and go over each note and see which ones need adjusting

Well thats all from me, if theres anything i didnt make clear just msg me in game. I hope this mod was helpful. GL
Topic Starter
Electoz

Hi Im Nathan wrote:

hi from my modding queue

[easy]
00:04:748 (2,3,4,5) - I think it would be better to keep all these notes on white ticks. It would be a better player for beginners fixed.
00:29:780 (3) - start the this slider at 00:30:121. I think it doesn't look fit.
00:33:530 (2) - spacing error, increase DS
00:38:985 (1) - need to fix DS
00:40:860 (3) - ^
I dont wanna sound repetitive so I wont mention any more
00:50:576 (1) - I think the flow in rhythm isnt fluid as it should be. remapped because these beats overlapped so much.00:56:030 (3) - continuation of the suggestion above. the first slider in the image 00:56:030 (3) fixed.
01:17:849 (3) - how about changing (3) and adding a note? fixed. 01:14:440 (1) - add finish fixed.
01:19:894 (1) - ^ add a whistle instead, since I think a finish is a little bit overwhelming.
01:25:349 (2) - ^ same as above.

[Normal]
from 00:03:825 to 00:10:748 - I think you should just use white ticks in this section.. Like when I'm playing it doesnt feel like im playing along with the song rather im playing to the cricles and sliders fixed.
00:30:974 (6) - delete clap and use whistle fixed.
00:34:553 (4) - ^ fixed.
00:32:337 (1) - delete clap fixed.
00:36:940 (4) - ^ I think I want to emphasize this one.
00:40:690 (5) - This would be better imo, plus you can add the hitsounds that werent there becuase of the gap I will remain it like this.
00:47:167 (7) -add finish add a whistle instead
00:49:894 (4) - ^ since there is already a whistle here, I changed nothing.
01:09:667 (6) - I looks prettier if you placed it under the slider imo fixed.01:11:371 (1) - shorten to 01:13:076 fixed.
01:22:621 (2) - 1/1 sliders would play nice here imo. up to you I think I will remain as is it, for now.
01:14:440 (2) - add finish removed clap and added finish
01:19:894 - ^ fixed.
01:25:349 (2) - ^ add a whistle instead
01:30:803 (2) - ^ add a whistle instead
01:34:212 - add slider nice one here, ty.

[Hard]
00:28:076 to 00:36:087 - replace all claps with whistles in this section fixed.
00:49:894 - add finish I think I will remain as it is.
00:53:815 (5) - make into a slider and end at 00:53:985 fixed.
00:58:076 - how about making a slider here so you can add a finish hitsound? up to you good idea, but it feels a little bit weird since the start and the end of the slider aren't in the same stanza. I will keep this one in mind.01:14:440 - add finish fixed.
01:23:133 (3) - make into a slider and from 01:23:133 to 01:23:303? Not bad, but I want to stick with the vocal here.
01:25:349 (3) - add finish fixed.
01:30:803 (3) - ^ changed from a whistle into a finish.
01:33:871 (2) - turn into a slider fixed.

You have quite a few DS issues in your normal and easy diffs. try and go over each note and see which ones need adjusting

Well thats all from me, if theres anything i didnt make clear just msg me in game. I hope this mod was helpful. GL
From DS issues you pointed out earlier, I did checked the AiMod and 100% sure that the distance snap was perfect. I don't know why you found errors there.
Anyway, for easy and normal diffs, I increased the DS by 0.1 and replaced all notes to ensure that this will never happen again.




Also, your mods are very delicate, I appreciate them. Thanks.
DominikWW
Please change Offset at 00:14:440 into 00:14:480
and change the BPM at the point 00:03:825 from 130,00 into 129,00 (don't forget to adjust all notes).
Topic Starter
Electoz

DominikWW wrote:

Please change Offset at 00:14:440 into 00:14:480
and change the BPM at the point 00:03:825 into 129,00 (don't forget to adjust all notes).
I just updated the timing mod from previous mod just now. (changed bpm to 130 and offset to 3,825 ,similar from what you mentioned.)
Because BSS server was down, so I only replied the previous mod but didn't get the chance to update my beatmap.
Please check this new one and see if you are fine with this.
-Lemons
IRC Mod about concepts of mapping and whatnot
23:20 -Lemons: I'm not gonna write a post on your map just because I don't wanna spam it but I can't really mod it as it's mapped pretty poorly and it would be stupid of me to just spend the whole mod being like CHANGE LITERALLY EVERY NOTE. 
23:21 Electoz: alright
23:21 Electoz: go on
23:21 -Lemons: It might be a timing issue but notes feel pretty off to me but that's not really a big issue in the gran scheme of things
23:21 -Lemons: The biggest issue is you use really really spiratic note placements
23:22 -Lemons: You tend to ignore the strong downbeats that the song gives to you because they're hidden behind slider ends so it just feels really weird when you play it
23:22 -Lemons: 00:28:758 (2) - like here
23:22 -Lemons: (on easy)
23:23 -Lemons: There really should be a click of some sorts on pretty much every downbeat for this song
23:23 -Lemons: as it tends to be a really strong sound that happens during it
23:24 Electoz: I'm poor at English, so if I get this right some notes feel like clickable but it didn't happen to be a click in the song?
23:24 Electoz: Do I understand this correctly?
23:24 -Lemons: Oh sorry I'll explain better
23:25 -Lemons: basically for the way you used your notes
23:25 -Lemons: A lot of the time you "ignore" a really strong sound in the music
23:25 -Lemons: like a cymbol crash or just something loud and easily hearable
23:26 -Lemons: and the way you 'ignore' it is by not having your player click when it happens
23:30 Electoz: so, for the case you mentioned earler, should I change the slider end on this one and change to hitcircle or sth like that?
23:30 Electoz: sth that's clickable
23:30 -Lemons: 00:28:076 (1) - for here use this rhythm http://puu.sh/kXU9K/4b3e84e283.jpg
23:32 Electoz: I get it now, fixed.
23:32 Electoz: so
23:32 Electoz: things like that happen in normal as well?
23:32 -Lemons: Yes the same in normal
23:32 -Lemons: I didn't really look at hard but I assume it has the same troubles
23:47 Electoz: thanks for your quick mod though, I will take a look at my map and see what I can do.
23:48 -Lemons: Yeah sorry I couldn't be of more assistance good luck man
23:48 Electoz: do you need kudosu?
23:48 -Lemons: I mean if you feel like giving me them I can post the log for you but I don't mind
23:48 -Lemons: I didn't really do very much imo but it's up to you
23:49 Electoz: yeah, just post it
23:49 Electoz: I don't mind
23:49 Electoz: also
23:49 Electoz: when others see your post in my thread
23:50 Electoz: I can ask them what they think about your mod
23:50 Electoz: so it's good for me
23:50 -Lemons: Yeah sure I'll post it for you
DominikWW
Here is the GD you've asked for:
Filename: Hana - MAJICK (Electoz) [Advance by DominikWW]

Advance
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73587
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:Advance by DominikWW
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.JPG",0,0
Video,0,"michiru_op.avi"
//Break Periods
2,14680,26916
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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256,192,96298,12,0,99025,0:0:0:0:

Just create a new diff and copy/paste it in the new file.
I hope you like it =)
Wingmann
Hi!

Easy:
01:09:707 (3) - This slider looks neat if rotated -15 degrees and blanketed around this slider: 01:08:343 (2)
Normal:
00:31:014 (6) - Replace whistle with finish?
00:34:593 (4) - ^
00:41:582 (6) - Move to x246 y172 so that it isn't overlapped by the circle before (just my opinion)
01:23:514 (3) - Blanket this with 01:22:661 (2) ?
Hard:
00:57:264 (4) - Move right 1 grid square? improves the blanket
All I could find!
Nice map, good luck with ranking!
Topic Starter
Electoz

Wingmann wrote:

Hi!

Easy:
01:09:707 (3) - This slider looks neat if rotated -15 degrees and blanketed around this slider: 01:08:343 (2) I was wondering how to do a blanket here, thanks.
Normal:
00:31:014 (6) - Replace whistle with finish? nah, it doesn't look fit.
00:34:593 (4) - ^ same as above.
00:41:582 (6) - Move to x246 y172 so that it isn't overlapped by the circle before (just my opinion) It could have been moved, but it won't fit the ds.
01:23:514 (3) - Blanket this with 01:22:661 (2) ? same as above.
Hard:
00:57:264 (4) - Move right 1 grid square? improves the blanket fixed
All I could find!
Nice map, good luck with ranking!
Thanks!
_handholding
Hey, I made some changes to my diff, I might do some more later on as I think some parts need remapping but I might wait to see what the modders think of it first.

Anyways heres my update http://puu.sh/l26Eb/d71f5befe3.osu
RVMathew
Hi Electoz,

Earlier in the week I mentioned my interest in making a GD. The pattern is finished although the hitsounds are incomplete.

SPOILER
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73587
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 36599,46485
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:Mathew's Hard+
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing
BeatmapID:0
BeatmapSetID:365163

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.JPG",0,0
Video,0,"michiru_op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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492,145,82621,6,0,L|382:179,1,95.9999970703126
337,246,82962,2,0,L|215:209,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
153,187,83303,1,0,0:0:0:0:
245,218,83474,2,0,L|167:274,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
93,336,83815,1,0,0:0:0:0:
3,166,84155,6,0,P|-1:106|27:58,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
97,28,84496,1,0,0:0:0:0:
97,28,84582,1,0,0:0:0:0:
97,28,84667,2,0,P|139:38|224:37,1,95.9999970703126
287,44,85008,2,0,P|331:43|406:20,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
476,13,85349,6,0,P|497:63|484:135,1,95.9999970703126
453,190,85690,1,8,0:0:0:0:
453,190,85860,2,0,P|456:270|358:286,1,191.999994140625
331,197,86371,1,8,0:0:0:0:
331,197,86542,6,0,P|254:144|182:204,1,191.999994140625
258,257,87053,1,8,0:0:0:0:
165,282,87224,2,0,L|277:251,1,95.9999970703126
350,282,87565,2,0,L|238:251,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
258,352,87905,1,0,0:0:0:0:
258,352,88076,6,0,L|350:377,1,95.9999970703126
444,356,88417,1,8,0:0:0:0:
482,268,88587,2,0,P|496:201|416:97,1,191.999994140625
430,103,89099,1,8,0:0:0:0:
340,67,89269,6,0,P|273:42|128:61,1,191.999994140625
53,120,89780,1,8,0:0:0:0:
178,120,89951,1,0,0:0:0:0:
75,49,90121,1,0,0:0:0:0:
118,166,90292,2,0,P|137:219|139:284,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
47,236,90633,2,0,P|52:283|69:328,1,95.9999970703126
257,367,91144,1,8,0:0:0:0:
347,333,91315,2,0,P|394:266|343:177,1,191.999994140625
257,138,91826,1,8,0:0:0:0:
386,52,92167,6,0,P|304:49|257:140,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
256,137,92678,1,0,0:0:0:0:
260,329,93019,1,0,0:0:0:0:
432,252,93360,6,0,P|351:276|257:335,1,191.999994140625
259,332,93871,2,0,P|179:278|87:255,1,191.999994140625,8|0,0:0|0:0,0:0:0:0:
0,217,94383,1,0,0:0:0:0:
33,127,94553,1,8,0:0:0:0:
0,36,94724,1,0,0:0:0:0:
93,55,94894,5,0,0:0:0:0:
256,156,95235,2,0,L|256:60,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
422,156,95746,1,0,0:0:0:0:
256,329,96258,1,0,0:0:0:0:
256,192,96343,12,0,98985,0:0:0:0:
256,192,99155,5,0,0:0:0:0:
256,192,99326,2,0,P|182:221|89:211,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
373,82,100349,5,0,0:0:0:0:
440,123,100519,1,0,0:0:0:0:
373,82,100690,1,8,0:0:0:0:
440,123,100860,2,0,B|516:199|428:284,1,160
408,336,101371,1,8,0:0:0:0:
328,322,101542,5,4,0:0:0:0:
256,192,101627,12,0,102905,0:0:0:0:

Hope you like it. GDer's feel free to try it :)

Edit: Below is the difficulty with fixed timing points. You may notice that there are random bookmarks but that is for helping me with my hitsounding.
puu.sh/l3isR/1b571ff469.zip

Also: http://puu.sh/l3ihx/a85c172358.jpg Could not help but notice that :D
Factorial
From my modding queue, as you requested:

Ordinary Modding

General:
  1. Video contains NSFW stuff, you must have a notice on the beatmap description.
Easy:
  1. Try rotating sliders here, like 00:48:570 (3) to have more variation.
  2. I recommend that you play some Easy/Normal maps to get an idea.
  3. 01:13:627 (2,1) - Blanket
Normal:
  1. 00:29:991 (4,5) - Combine these into a repeating slider
  2. 00:35:275 (1,2) - ^
  3. 00:40:730 (5,6) - Not distance snapped here
  4. 00:51:298 (2) - Too many unwanted sliderpoints here, you could simplify this curve to make it more neat, like this:
  5. 01:29:139 (3) - ^
  6. 00:46:525 (6) - ^
  7. 01:11:411 (1) - When placing a spinner, make sure that there's enough recovery time. On Normal, it should be 2 beats. You could shorten this or replace with notes instead.
  8. 01:22:661 (2,3) - Blanket
DominikWW's Advanced:
  1. Sliders here overlaps each other, looking just like a very long one. It would be better if you increase the slider velocity into 0.85x and distance snapping into 1.3x and circle size to 3.5 to cope with the difficuly spread.
That's all, can't mod Hard and Insane. GL on mapping
Doormat
Hello, from my NM queue-

Not really a fan of the Grisaia series (the artstyle looks a little weird to me) but this is a pretty catchy song~

Difficulties looked at: Easy, Normal, DominikWW’s Advanced, Hard, Mathew’s Hard+, Nathan’s Insane
  • - bolded difficulties are the ones that I modded
Easy
  1. 00:02:662 (1) – I don’t think having the slider end on the downbeat is a good idea; the downbeat (big white tick) has a really strong beat, and I think it would be better if you did something similar to what you did in Normal here
  2. 00:10:801 (1) – Shorten this spinner so that it starts at 00:11:266 and ends on 00:14:480
  3. 00:28:116 (1,2,3) – Your rhythm here feels incredibly awkward. Maybe try a rhythm like this? I think it fits the song more nicely
  4. 00:32:377 (1) – Extend this slider so that it ends on 00:33:230 and not 00:33:059
  5. 00:39:707 (2,3) – Please don’t end these sliders on downbeats =w=;;
  6. 00:58:457 (1) – I think you should move this to 00:58:116 and make it into a 4/1 repeat slider. Also, there’s an unnecessary middle pivot in this slider; delete it.
  7. 01:01:866 (3) – Don’t end this on the red tick; it feels off. End it on the white tick at 01:03:230
  8. 01:22:661 (4,5,1) – This felt a little awkward to play; the rhythm feels really off here. Maybe you can try a rhythm like this?
  9. 01:30:502 (3) – I’d divide this up into a circle and 3/2 slider; the downbeat is really strong and I think it’d be a wasted opportunity if it was in the middle of a slider
  10. 01:31:866 (5) – Same thing as above; split this slider into a circle and a 3/2 slider
Normal
  1. 00:05:220 (3) – I think you should move this to 00:04:987 and make it a 1/2 repeat slider. It fits the rhythm nicely
  2. 00:10:801 (1) – Same spinner problem here that you had in Easy; have it start at 00:11:266 and ends on 00:14:480
  3. 00:38:684 (1,2) – Reverse the order of these so that the circle is before the slider. Also, place the new combo at 00:39:025
    SPOILER
    for context, the (1) in the image is placed at 00:39:025
  4. 00:58:798 (2) – Fix this blanket
  5. 01:11:411 (1) – I’m not sure if there’s enough recovery time between the end of the spinner to 01:13:627 (1).
  6. 01:15:332 (3) – Shorten this into a 1/1 slider (it should end on the red tick at 01:15:673
  7. 01:32:207 (4) – Fix this blanket
DominikWW’s Advanced
  1. 00:02:662 (1) – Don’t end this slider on the downbeat; do something similar to what the other mappers did in Normal or Hard
  2. 00:28:798 (2) – Fix this blanket please-
  3. 00:32:377 (1,2,3,4,5,6,7,8,9,10,11) – This combo is really long and looks out of place with the rest of the song
  4. 00:45:161 (5) – I feel like this slider is a little bit too long. Maybe shorten it into a 1/1 slider? (have it end on the white tick at 00:45:502)
  5. 01:19:934 (3) – This repeat slider doesn’t really make sense in my opinion, as the beat on 01:20:445 is much stronger than the one on 01:20:616. Maybe try something like this?
  6. 01:30:843 (3) – ^
  7. 01:23:855 (5) – Why is this ending on a blue tick? It feels like it ends too early. Have the slider end on 01:24:366 instead
Hard
  1. 00:08:708 (5) – This slider feels really long and out of place with what you did before it. Maybe try something like this?
    SPOILER
    for context the (5) in the image is at 00:08:708
  2. 00:10:801 (1) – Same spinner problem you have on almost all the other difficulties.
  3. 00:35:275 (1,2) – I’d reverse the order here, so that the circle comes before the slider
  4. 01:07:320 (1,2,3) – I’d use the same slider shape here
  5. 01:11:411 (1) – This spinner feels like it starts too early and ends too late in my opinion; maybe have it start on 01:11:752 and end on 01:13:116?
  6. 01:25:559 (4) – Blanket fix please-
  7. 01:27:775 (2) – I think this slider is a little too long; make it a 1/2 slider instead
  8. 01:29:309 (6) – Why is this ending on a blue tick? It feels like it ends too early. Have the slider end on 01:29:991 instead
Mathew’s Hard+
  1. 00:03:359 (1) – I wouldn’t make a slider tail end on this downbeat here, as I think it should be clickable.
  2. 00:11:266 (1) – Normally, I would think that the recovery time between the spinner and 00:14:480 (1) is fine. However, because of the sudden tempo change from 129 BPM to 176 BPM, I think that it affects the recovery time and makes it much harder to adjust to the new BPM. I’d shorten this spinner to maybe 00:14:057 to help accommodate the sudden tempo change
  3. 01:20:445 (2,3) – I think having a 1/1 slider at 01:20:445 would fit the rhythm better than having a circle and 1/2 slider
  4. 01:21:809 (2,3) – Reverse the order here so that the slider is on 01:21:809 and the circle is on 01:22:320
  5. 01:33:059 (3,1,2) – These aren’t properly stacked; move the (3) and (2) to x260, y332 to fix that
Nathan’s Insane
  1. 00:11:266 (1) – Normally, I would think that the recovery time between the spinner and 00:14:650 (1) is fine. However, because of the sudden tempo change from 129 BPM to 176 BPM, I think that it affects the recovery time and makes it much harder to adjust to the new BPM. I’d shorten this spinner to maybe 00:14:057 to help accommodate the sudden tempo change
  2. 00:14:480 – Add a circle here if you go with the above suggestion
  3. 00:23:855 (4,1) – I’d reverse the order here so that the slider is on 00:23:855 and the circle is on 00:24:536. If you take this suggestion, move the new combo to 00:23:855
  4. 00:28:627 – I’m pretty sure you missed a pretty strong beat here. Add a circle perhaps?
  5. 00:29:820 – ^
  6. 00:53:343 (5,1) – This pattern here feels a little off to me, especially since you missed a strong beat at 00:53:855. Maybe try something like this?
    SPOILER
    you’re going to have to delete the circle at 00:54:195 in order to make this work
    [img] https://i.gyazo.com/ca549ed5780dd5342c8 ... f50df2.png
  7. 00:58:798 (5) – ^
  8. 00:54:707 (4) – Something similar to the above; try out this pattern instead of a 1/1 repeat slider, as the repeat slider feels off in my opinion
  9. 01:00:161 (4) – ^; you’re going to have to delete 01:01:014 (6) to make this work
  10. 01:17:036 (6,1) – Reverse the pattern here so that the slider is before the circle (slider on 01:17:036, circle on 01:17:548). If you take this suggestion, move the new combo to the slider
  11. 01:27:945 (4,1) – ^
--
Hope this helps you out ;)
Topic Starter
Electoz
For the posts modded for this map, thank you very much.
I'm quite busy this week and haven't got any much mood to mapping so I will reply the post later in the week.
RVMathew

Doormat wrote:

Hello, from my NM queue-

Not really a fan of the Grisaia series (the artstyle looks a little weird to me) but this is a pretty catchy song~


Mathew’s Hard+
  1. 00:03:359 (1) – I wouldn’t make a slider tail end on this downbeat here, as I think it should be clickable. Changed it
  2. 00:11:266 (1) – Normally, I would think that the recovery time between the spinner and 00:14:480 (1) is fine. However, because of the sudden tempo change from 129 BPM to 176 BPM, I think that it affects the recovery time and makes it much harder to adjust to the new BPM. I’d shorten this spinner to maybe 00:14:057 to help accommodate the sudden tempo change Changed to that time. my time was better imo but it if I kept it the way it was it would be frustrating to players.
  3. 01:20:445 (2,3) – I think having a 1/1 slider at 01:20:445 would fit the rhythm better than having a circle and 1/2 slider Fixed
  4. 01:21:809 (2,3) – Reverse the order here so that the slider is on 01:21:809 and the circle is on 01:22:320 Fixed
  5. 01:33:059 (3,1,2) – These aren’t properly stacked; move the (3) and (2) to x260, y332 to fix that Changed to a different position because it works well.
Thanks for the mod. Also made several changes thanks to Mecheman

--
Hope this helps you out ;)

@ Electoz. http://puu.sh/l3ihx/a85c172358.jpg I managed to find the same background with much higher resolution and without the fps written on it.

New image: http://puu.sh/l9rbX/40505253bf.jpg
You will have to size it down to 1366*768 though.

I will upload the updated version sooner or later.


Thanks for the mod.
Topic Starter
Electoz

Neil Leo wrote:

From my modding queue, as you requested:

Ordinary Modding

General:
  1. Video contains NSFW stuff, you must have a notice on the beatmap description.
The game itself didn't contain any kind of that thing. So I will leave it at this.
Easy:
  1. Try rotating sliders here, like 00:48:570 (3) to have more variation. fixed
  2. I recommend that you play some Easy/Normal maps to get an idea. Duly noted.
  3. 01:13:627 (2,1) - Blanket
That's the best blanked I can do, sry.
Normal:
  1. 00:29:991 (4,5) - Combine these into a repeating slider fixed
  2. 00:35:275 (1,2) - ^ fixed
  3. 00:40:730 (5,6) - Not distance snapped here I found nothing here.
  4. 00:51:298 (2) - Too many unwanted sliderpoints here, you could simplify this curve to make it more neat, like this: fixed
  5. 01:29:139 (3) - ^ fixed
  6. 00:46:525 (6) - ^ fixed
  7. 01:11:411 (1) - When placing a spinner, make sure that there's enough recovery time. On Normal, it should be 2 beats. You could shorten this or replace with notes instead. I think this is already enough.
  8. 01:22:661 (2,3) - Blanket
fixed
That's all, can't mod Hard and Insane. GL on mapping
Thanks
RVMathew
Here is the updated difficulty.


SPOILER
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:Mathew's Hard+
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW Mathew
BeatmapID:815739
BeatmapSetID:365163

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.JPG",0,0
Video,0,"michiru_op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3825,465.116279069767,4,2,2,30,1,0
3825,-125,4,2,2,30,0,0
14480,340.909090909091,4,1,2,65,1,0
27945,-125,4,1,2,65,0,0
28116,-125,4,2,2,65,0,0
39025,-100,4,1,2,65,0,0
74480,-83.3333333333333,4,1,2,90,0,1
95786,-166.666666666667,4,1,2,90,0,1
96298,-100,4,1,2,80,0,0


[Colours]
Combo1 : 68,140,227
Combo2 : 255,102,179
Combo3 : 255,192,0
Combo4 : 242,24,57

[HitObjects]
196,205,2662,6,0,P|256:248|316:203,1,160
316,203,3359,1,0,0:0:0:0:
314,30,3824,5,0,0:0:0:0:
255,72,4057,1,0,0:0:0:0:
191,40,4290,1,8,0:0:0:0:
127,69,4522,2,2,P|57:167|56:179,1,128,0|0,0:0|0:0,0:0:0:0:
91,231,5220,1,8,0:0:0:0:
135,285,5452,6,2,P|214:288|329:329,1,192,0|8,0:0|0:0,0:0:0:0:
388,341,6383,2,0,L|451:286,1,64
480,244,6848,2,0,L|489:166,1,64,0|8,0:0|0:0,0:0:0:0:
470,111,7313,1,0,0:0:0:0:
273,32,8011,5,8,0:0:0:0:
273,32,8243,2,0,P|255:91|196:125,1,128
130,114,8941,1,8,0:0:0:0:
73,155,9173,6,0,P|61:251|259:313,1,320
369,275,10801,1,8,0:0:0:0:
256,192,11266,5,0,0:0:0:0:
256,192,11383,12,0,14057,0:0:0:0:
255,192,14480,5,4,0:0:0:0:
255,192,14650,1,0,0:0:0:0:
297,106,14820,1,10,0:0:0:0:
391,88,14991,1,0,0:0:0:0:
480,122,15161,2,2,P|491:181|459:282,1,160,2|10,0:0|0:0,0:0:0:0:
397,346,15673,6,2,P|318:356|243:329,1,160
147,335,16184,2,0,L|67:347,1,80,8|0,0:0|0:0,0:0:0:0:
21,263,16525,1,2,0:0:0:0:
68,180,16695,2,0,L|147:192,1,80,2|8,0:0|0:0,0:0:0:0:
240,168,17036,1,2,0:0:0:0:
300,92,17207,5,0,0:0:0:0:
391,121,17377,1,0,0:0:0:0:
322,188,17548,2,0,P|349:239|391:266,1,80,10|0,0:0|0:0,0:0:0:0:
452,292,17889,1,2,0:0:0:0:
376,348,18059,1,2,0:0:0:0:
288,308,18230,2,0,P|248:309|211:325,1,80,10|0,0:0|0:0,0:0:0:0:
124,360,18570,6,0,P|36:344|20:272,1,160,2|10,0:0|0:0,0:0:0:0:
17,284,19082,1,2,0:0:0:0:
13,91,19423,1,0,0:0:0:0:
93,39,19593,1,10,0:0:0:0:
118,50,19678,1,0,0:0:0:0:
145,43,19764,1,2,0:0:0:0:
169,56,19849,1,0,0:0:0:0:
196,49,19934,6,0,P|242:52|303:64,1,80,6|0,0:0|0:0,0:0:0:0:
355,59,20275,1,10,0:0:0:0:
275,57,20445,1,2,0:0:0:0:
355,59,20616,6,0,L|401:156,1,80,2|0,0:0|0:0,0:0:0:0:
372,210,20957,2,0,L|346:295,1,80,10|2,0:0|0:0,0:0:0:0:
271,311,21298,6,0,L|375:278,1,80,0|2,0:0|0:0,0:0:0:0:
411,335,21639,2,0,L|345:285,1,80,10|2,0:0|0:0,0:0:0:0:
288,232,21980,1,2,0:0:0:0:
226,180,22150,2,0,B|186:183|146:175|146:175|130:214|82:246,1,160,2|2,0:0|0:0,0:0:0:0:
54,304,22661,6,0,P|26:343|1:370,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
134,308,23173,2,0,P|165:189|53:164,1,240,2|10,0:0|0:0,0:0:0:0:
76,154,23855,6,0,P|195:185|220:73,1,240,2|8,0:0|0:0,0:0:0:0:
176,36,24536,1,2,0:0:0:0:
255,22,24707,2,0,P|338:78|399:83,1,160,2|10,0:0|0:0,0:0:0:0:
464,42,25218,1,2,0:0:0:0:
395,83,25389,6,0,L|470:171,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
362,156,25900,2,0,B|415:216|415:216|397:294,1,160
335,345,26411,1,10,0:0:0:0:
335,345,26497,1,0,0:0:0:0:
335,345,26582,1,2,0:0:0:0:
335,345,26667,1,0,0:0:0:0:
335,345,26752,6,0,L|255:354,1,80,6|0,0:0|0:0,0:0:0:0:
95,354,27264,1,4,0:0:0:0:
1,223,27605,1,4,0:0:0:0:
95,354,27945,6,0,L|151:285,1,64,2|2,0:0|0:0,0:0:0:0:
256,155,28627,2,0,L|256:231,1,64,2|2,0:0|0:0,0:0:0:0:
417,354,29309,6,0,L|361:285,1,64,2|2,0:0|0:0,0:0:0:0:
413,181,29820,1,8,0:0:0:0:
413,181,29991,2,0,L|508:297,2,128
385,116,30843,6,0,P|350:84|311:69,1,64,0|2,0:0|0:0,0:0:0:0:
270,49,31184,1,8,0:0:0:0:
202,27,31355,1,0,0:0:0:0:
139,58,31525,2,0,L|78:78,1,64
78,149,31866,2,0,L|138:169,1,64,8|0,0:0|0:0,0:0:0:0:
206,188,32207,5,0,0:0:0:0:
276,188,32377,2,0,P|307:239|276:291,1,128,2|2,0:0|0:0,0:0:0:0:
213,325,32889,1,0,0:0:0:0:
216,324,33059,2,0,L|151:292,2,64,2|8|2,0:0|0:0|0:0,0:0:0:0:
271,363,33570,6,0,P|343:359|410:336,1,128,2|10,0:0|0:0,0:0:0:0:
466,334,34082,1,2,0:0:0:0:
480,264,34252,2,0,P|490:202|486:138,1,128,2|10,0:0|0:0,0:0:0:0:
401,26,34934,5,0,0:0:0:0:
265,64,35275,1,10,0:0:0:0:
265,64,35445,2,0,P|196:70|136:54,1,128,2|0,0:0|0:0,0:0:0:0:
73,29,35957,1,10,0:0:0:0:
33,87,36127,1,2,0:0:0:0:
97,116,36298,6,0,P|126:174|79:287,1,192,2|2,0:0|0:0,0:0:0:0:
81,285,36980,1,8,0:0:0:0:
256,167,37491,6,0,L|256:231,1,64,2|6,0:0|0:0,0:0:0:0:
256,231,37832,1,2,0:0:0:0:
260,371,38173,1,6,0:0:0:0:
129,317,38514,2,0,L|45:276,1,64,0|8,0:0|0:0,0:0:0:0:
71,288,38855,1,2,0:0:0:0:
80,208,39025,5,6,0:0:0:0:
80,208,39195,2,0,L|153:243,1,80,0|8,0:0|0:0,0:0:0:0:
228,268,39536,1,2,0:0:0:0:
308,261,39707,2,2,P|357:208|460:228,1,160,2|8,0:0|0:0,0:0:0:0:
391,276,40218,1,2,0:0:0:0:
391,276,40389,6,0,P|370:197|415:136,1,160,0|8,0:0|0:0,0:0:0:0:
354,82,40900,2,0,P|287:121|214:94,1,160
71,22,41582,1,0,0:0:0:0:
71,22,41752,6,0,L|6:90,1,80,0|2,0:0|0:0,0:0:0:0:
88,113,42093,2,0,L|162:189,1,80,8|2,0:0|0:0,0:0:0:0:
74,211,42434,2,0,L|9:279,1,80,0|2,0:0|0:0,0:0:0:0:
90,305,42775,2,0,L|164:381,1,80,8|2,0:0|0:0,0:0:0:0:
223,341,43116,5,0,0:0:0:0:
292,300,43286,2,0,P|321:301|381:328,1,80,0|8,0:0|0:0,0:0:0:0:
442,349,43627,2,0,P|481:279|457:201,1,160
388,169,44139,2,0,P|375:128|392:89,1,80,8|0,0:0|0:0,0:0:0:0:
465,110,44480,6,0,P|439:36|352:24,1,160,6|8,0:0|0:0,0:0:0:0:
291,46,44991,1,2,0:0:0:0:
291,46,45161,2,0,P|207:64|131:62,1,160,2|8,0:0|0:0,0:0:0:0:
5,158,45843,6,0,P|-8:224|64:202,1,160,6|8,0:0|0:0,0:0:0:0:
121,160,46355,1,2,0:0:0:0:
121,160,46525,2,0,P|188:147|176:215,1,160,2|8,0:0|0:0,0:0:0:0:
55,321,47207,5,4,0:0:0:0:
213,346,47548,2,0,L|293:346,1,80,10|2,0:0|0:0,0:0:0:0:
338,280,47889,1,2,0:0:0:0:
293,213,48059,2,0,L|200:213,1,80,2|10,0:0|0:0,0:0:0:0:
169,280,48400,1,2,0:0:0:0:
91,259,48570,6,0,P|28:198|16:111,1,160,2|8,0:0|0:0,0:0:0:0:
44,54,49082,2,2,B|87:22|147:92|229:109|285:63,1,240,2|10,0:0|0:0,0:0:0:0:
341,29,49764,1,0,0:0:0:0:
273,71,49934,5,4,0:0:0:0:
430,29,50275,1,10,0:0:0:0:
477,93,50445,2,0,P|501:164|462:238,1,160,2|2,0:0|0:0,0:0:0:0:
416,301,50957,2,0,P|374:316|325:343,1,80,10|2,0:0|0:0,0:0:0:0:
262,338,51298,6,2,B|216:338|184:354|184:354|156:329|87:319,1,160,0|8,0:0|0:0,0:0:0:0:
34,301,51809,2,2,P|-1:231|22:152,1,160,0|0,0:0|0:0,0:0:0:0:
84,108,52320,1,10,0:0:0:0:
110,96,52406,1,2,0:0:0:0:
119,69,52491,1,2,0:0:0:0:
146,67,52576,1,2,0:0:0:0:
173,61,52661,5,4,0:0:0:0:
241,18,52832,1,2,0:0:0:0:
254,96,53002,1,10,0:0:0:0:
332,111,53173,1,2,0:0:0:0:
314,188,53343,2,0,P|363:248|444:246,1,160,2|8,0:0|0:0,0:0:0:0:
507,202,53855,1,2,0:0:0:0:
440,247,54025,5,0,0:0:0:0:
507,202,54195,2,0,P|483:169|463:113,1,80,2|10,0:0|0:0,0:0:0:0:
413,74,54536,2,0,P|372:73|315:55,1,80,2|2,0:0|0:0,0:0:0:0:
256,44,54877,2,0,L|256:216,1,160,2|0,0:0|0:0,0:0:0:0:
256,284,55389,5,0,0:0:0:0:
127,189,55730,2,0,P|76:124|86:44,2,160,10|2|10,0:0|0:0|0:0,0:0:0:0:
189,239,56582,1,0,0:0:0:0:
189,239,56752,6,0,P|134:287|110:297,1,80,2|0,0:0|0:0,0:0:0:0:
55,323,57093,1,8,0:0:0:0:
123,364,57264,2,0,P|186:353|269:362,1,120,2|0,0:0|0:0,0:0:0:0:
269,362,57605,1,0,0:0:0:0:
347,374,57775,1,10,0:0:0:0:
502,336,58116,5,4,0:0:0:0:
502,336,58286,2,0,L|445:263,1,80,2|10,0:0|0:0,0:0:0:0:
478,196,58627,1,0,0:0:0:0:
478,196,58798,2,0,B|418:168|418:168|376:162|376:162|321:138,1,160,2|10,0:0|0:0,0:0:0:0:
255,107,59309,1,2,0:0:0:0:
254,26,59480,5,0,0:0:0:0:
187,70,59650,2,0,P|155:98|106:116,1,80,2|10,0:0|0:0,0:0:0:0:
43,133,59991,2,0,P|28:193|43:233,1,80,2|2,0:0|0:0,0:0:0:0:
68,280,60332,2,0,P|146:289|222:329,1,160,0|2,0:0|0:0,0:0:0:0:
293,355,60843,5,0,0:0:0:0:
441,296,61184,1,8,0:0:0:0:
293,355,61525,1,0,0:0:0:0:
133,343,61866,6,0,P|147:303|123:186,1,160,8|0,0:0|0:0,0:0:0:0:
70,132,62377,1,0,0:0:0:0:
70,132,62462,1,0,0:0:0:0:
70,132,62548,1,0,0:0:0:0:
131,81,62718,2,0,P|182:83|282:30,1,160
357,27,63230,1,8,0:0:0:0:
277,35,63400,1,0,0:0:0:0:
357,27,63570,6,0,L|455:66,1,80,6|0,0:0|0:0,0:0:0:0:
503,91,63911,1,10,0:0:0:0:
433,130,64082,2,0,B|393:198|393:198|443:287,1,160,2|2,0:0|0:0,0:0:0:0:
503,306,64593,1,10,0:0:0:0:
432,344,64764,6,0,L|349:377,1,80,2|0,0:0|0:0,0:0:0:0:
198,360,65275,2,0,P|147:299|68:268,1,160,10|0,0:0|0:0,0:0:0:0:
0,242,65786,1,0,0:0:0:0:
52,181,65957,1,10,0:0:0:0:
1,123,66127,6,0,P|19:88|52:65,1,80,2|4,0:0|0:0,0:0:0:0:
125,33,66468,1,0,0:0:0:0:
200,59,66639,1,8,0:0:0:0:
200,59,66809,2,0,P|301:63|371:55,1,160
434,28,67320,1,10,0:0:0:0:
346,162,67661,5,2,0:0:0:0:
506,162,68002,1,10,0:0:0:0:
416,294,68343,1,2,0:0:0:0:
256,294,68684,1,10,0:0:0:0:
96,294,69025,6,0,L|277:294,1,160,4|8,0:0|0:0,0:0:0:0:
321,339,69536,1,0,0:0:0:0:
400,325,69707,2,0,P|459:278|417:198,1,160,0|8,0:0|0:0,0:0:0:0:
379,149,70218,1,0,0:0:0:0:
457,130,70389,6,0,P|481:58|422:12,1,160,0|8,0:0|0:0,0:0:0:0:
350,47,70900,1,0,0:0:0:0:
273,23,71070,1,0,0:0:0:0:
350,47,71241,1,2,0:0:0:0:
273,23,71411,6,0,P|196:46|112:50,1,160,10|2,0:0|0:0,0:0:0:0:
25,181,72093,1,10,0:0:0:0:
25,181,72264,2,0,P|104:185|181:208,1,160,2|0,0:0|0:0,0:0:0:0:
204,223,72689,1,0,0:0:0:0:
225,241,72775,1,8,0:0:0:0:
284,309,72945,1,0,0:0:0:0:
284,309,73031,1,0,0:0:0:0:
284,309,73116,6,0,B|325:308|325:308|391:284,1,80,4|0,0:0|0:0,0:0:0:0:
484,192,73627,1,0,0:0:0:0:
361,89,73968,2,0,B|325:76|325:76|284:75,1,80
192,75,74480,6,0,L|95:148,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
35,186,74820,1,10,0:0:0:0:
35,186,74991,2,0,B|77:197|77:197|126:251,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
172,311,75332,2,0,B|214:348|214:348|276:353,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
334,299,75673,6,0,P|334:213|249:163,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
256,257,76184,1,8,0:0:0:0:
172,311,76355,2,0,L|52:311,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
22,231,76695,2,0,L|127:230,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
169,148,77036,1,2,0:0:0:0:
169,148,77207,6,0,L|68:148,1,95.9999970703126
20,67,77548,1,10,0:0:0:0:
20,67,77718,2,0,P|137:60|205:32,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
300,15,78230,1,10,0:0:0:0:
391,43,78400,6,0,L|500:103,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
484,185,78741,1,2,0:0:0:0:
484,185,78911,2,0,L|400:138,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
314,181,79252,1,2,0:0:0:0:
314,181,79423,2,0,L|398:228,2,95.9999970703126,8|0|0,0:0|0:0|0:0,0:0:0:0:
231,130,79934,6,0,P|164:142|165:252,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
253,222,80445,2,0,P|135:156|75:124,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
5,184,80957,1,10,0:0:0:0:
5,184,81298,6,0,P|-19:266|87:344,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
139,316,81809,2,0,P|233:303|329:305,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
424,324,82320,1,0,0:0:0:0:
492,145,82661,6,0,L|382:179,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
308,204,83002,2,0,L|186:167,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
135,228,83343,1,2,0:0:0:0:
135,228,83514,2,0,L|226:255,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
149,313,83855,1,6,0:0:0:0:
3,166,84195,6,0,P|-1:106|27:58,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
97,28,84536,1,2,0:0:0:0:
97,28,84622,1,0,0:0:0:0:
97,28,84707,2,0,P|139:38|224:37,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
287,44,85048,2,0,P|331:43|406:20,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
476,13,85389,6,0,P|497:63|484:135,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
453,190,85730,1,10,0:0:0:0:
453,190,85900,2,0,P|456:270|358:286,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
331,197,86411,1,10,0:0:0:0:
331,197,86582,6,0,P|254:144|182:204,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
258,257,87093,1,8,0:0:0:0:
165,282,87264,2,0,L|277:251,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
350,282,87605,2,0,L|238:251,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
258,352,87945,1,2,0:0:0:0:
258,352,88116,6,0,L|350:377,1,95.9999970703126
444,356,88457,1,10,0:0:0:0:
482,268,88627,2,0,P|496:201|416:97,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
340,67,89139,1,10,0:0:0:0:
340,67,89309,6,0,P|273:42|128:61,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
53,120,89820,1,8,0:0:0:0:
178,120,89991,1,0,0:0:0:0:
75,49,90161,1,0,0:0:0:0:
118,166,90332,2,0,P|137:219|139:284,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
47,236,90673,6,0,P|52:283|69:328,1,95.9999970703126,0|6,0:0|0:0,0:0:0:0:
257,367,91184,1,10,0:0:0:0:
347,333,91355,2,0,P|394:266|343:177,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
257,138,91866,1,8,0:0:0:0:
386,52,92207,6,0,P|304:49|257:140,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
256,137,92718,1,2,0:0:0:0:
260,329,93059,1,0,0:0:0:0:
435,252,93400,6,0,P|354:276|260:335,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
262,332,93911,2,0,P|182:278|90:255,1,191.999994140625,10|0,0:0|0:0,0:0:0:0:
1,217,94423,1,0,0:0:0:0:
33,127,94593,1,8,0:0:0:0:
0,36,94764,1,2,0:0:0:0:
93,55,94934,5,6,0:0:0:0:
256,156,95275,2,0,L|256:60,2,95.9999970703126,10|2|4,0:0|0:0|0:0,0:0:0:0:
192,205,95786,6,0,P|255:237|319:203,1,143.999995605469,2|4,0:0|0:0,0:0:0:0:
256,192,96383,12,0,98684,0:0:0:0:
239,232,99025,5,2,0:0:0:0:
166,264,99195,1,2,0:0:0:0:
88,244,99366,1,10,0:0:0:0:
41,180,99536,2,2,P|76:94|219:61,1,240,2|10,0:0|0:0,0:0:0:0:
373,82,100389,5,2,0:0:0:0:
373,82,100559,1,2,0:0:0:0:
440,123,100730,1,10,0:0:0:0:
440,123,100900,2,0,B|516:199|428:284,1,160,2|2,0:0|0:0,0:0:0:0:
408,336,101411,1,10,0:0:0:0:
328,322,101582,5,4,0:0:0:0:
256,192,101667,12,0,102945,0:0:0:0:
Topic Starter
Electoz

Doormat wrote:

Hello, from my NM queue-

Not really a fan of the Grisaia series (the artstyle looks a little weird to me) but this is a pretty catchy song~

Difficulties looked at: Easy, Normal, DominikWW’s Advanced, Hard, Mathew’s Hard+, Nathan’s Insane
  • - bolded difficulties are the ones that I modded
Easy
  1. 00:02:662 (1) – I don’t think having the slider end on the downbeat is a good idea; the downbeat (big white tick) has a really strong beat, and I think it would be better if you did something similar to what you did in Normal here fixed
  2. 00:10:801 (1) – Shorten this spinner so that it starts at 00:11:266 and ends on 00:14:480 fixed
  3. 00:28:116 (1,2,3) – Your rhythm here feels incredibly awkward. Maybe try a rhythm like this? I think it fits the song more nicely fixed
  4. 00:32:377 (1) – Extend this slider so that it ends on 00:33:230 and not 00:33:059 fixed
  5. 00:39:707 (2,3) – Please don’t end these sliders on downbeats =w=;; fixed, sry.
  6. 00:58:457 (1) – I think you should move this to 00:58:116 and make it into a 4/1 repeat slider. Also, there’s an unnecessary middle pivot in this slider; delete it. fixed
  7. 01:01:866 (3) – Don’t end this on the red tick; it feels off. End it on the white tick at 01:03:230 fixed
  8. 01:22:661 (4,5,1) – This felt a little awkward to play; the rhythm feels really off here. Maybe you can try a rhythm like this? fixed I changed the last hitcircle into a slider because it feels a bit off.
  9. 01:30:502 (3) – I’d divide this up into a circle and 3/2 slider; the downbeat is really strong and I think it’d be a wasted opportunity if it was in the middle of a slider fixed
  10. 01:31:866 (5) – Same thing as above; split this slider into a circle and a 3/2 slider
fixed

Normal
  1. 00:05:220 (3) – I think you should move this to 00:04:987 and make it a 1/2 repeat slider. It fits the rhythm nicely fixed, but not as you suggested.
  2. 00:10:801 (1) – Same spinner problem here that you had in Easy; have it start at 00:11:266 and ends on 00:14:480 fixed
  3. 00:38:684 (1,2) – Reverse the order of these so that the circle is before the slider. Also, place the new combo at 00:39:025 fixed
    SPOILER
    for context, the (1) in the image is placed at 00:39:025
  4. 00:58:798 (2) – Fix this blanket I see nothing wrong here, or did I miss something?
  5. 01:11:411 (1) – I’m not sure if there’s enough recovery time between the end of the spinner to 01:13:627 (1). I think it's fine here,and I put the next slider in the middle of the screen to ensure that beginner players are able to play this.
  6. 01:15:332 (3) – Shorten this into a 1/1 slider (it should end on the red tick at 01:15:673 It sounds a bit off, so I will not change it, for now.
  7. 01:32:207 (4) – Fix this blanket
fixed

Hard
  1. 00:08:708 (5) – This slider feels really long and out of place with what you did before it. Maybe try something like this? fixed
    SPOILER
    for context the (5) in the image is at 00:08:708
  2. 00:10:801 (1) – Same spinner problem you have on almost all the other difficulties. fixed
  3. 00:35:275 (1,2) – I’d reverse the order here, so that the circle comes before the slider fixed
  4. 01:07:320 (1,2,3) – I’d use the same slider shape here fixed
  5. 01:11:411 (1) – This spinner feels like it starts too early and ends too late in my opinion; maybe have it start on 01:11:752 and end on 01:13:116? fixed
  6. 01:25:559 (4) – Blanket fix please- fixed
  7. 01:27:775 (2) – I think this slider is a little too long; make it a 1/2 slider instead It's a bit sudden, so I will keep it as it is
  8. 01:29:309 (6) – Why is this ending on a blue tick? It feels like it ends too early. Have the slider end on 01:29:991 instead fixed


--
Hope this helps you out ;)
Thanks for your effort for modding every diffs. :D

@ Mathew : bg's changed now, thanks.
_handholding
Here is my updated diff

http://puu.sh/lcQB7/7845264732.osu

I havent used the new background so if you can could you change it for me :)
DominikWW

Neil Leo wrote:

DominikWW's Advanced:
  1. Sliders here overlaps each other, looking just like a very long one. It would be better if you increase the slider velocity into 0.85x and distance snapping into 1.3x and circle size to 3.5 to cope with the difficuly spread.
I will think about it.

Doormat wrote:

DominikWW’s Advanced
  1. 00:02:662 (1) – Don’t end this slider on the downbeat; do something similar to what the other mappers did in Normal or Hard ok changed
  2. 00:28:798 (2) – Fix this blanket please- fixed
  3. 00:32:377 (1,2,3,4,5,6,7,8,9,10,11) – This combo is really long and looks out of place with the rest of the song changed
  4. 00:45:161 (5) – I feel like this slider is a little bit too long. Maybe shorten it into a 1/1 slider? (have it end on the white tick at 00:45:502) changed
  5. 01:19:934 (3) – This repeat slider doesn’t really make sense in my opinion, as the beat on 01:20:445 is much stronger than the one on 01:20:616. Maybe try something like this? ok changed
  6. 01:30:843 (3) – ^
  7. 01:23:855 (5) – Why is this ending on a blue tick? It feels like it ends too early. Have the slider end on 01:24:366 instead huch? I have no idea xD Fixed.

Advance
osu file format v14

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AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW Mathew
BeatmapID:813087
BeatmapSetID:365163

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Slayed_old_1
sup.
#from_my_queue

overall

1. change BG size to 1366x768 and rename it to bg.jpg

2. probably u should find a better video, can this is too low

advanced

increase spacing. now its too little for an advanced

1. 00:30:673 (5) - this overlapping doesnt look ok, probably u should replave this slider somewhere else

2. 00:41:752 (2) - strong beat is here, so u should put NC here and put away it from 00:41:411 (1) -

3. 00:44:139 (2,3,4) - really bad place, its very hard to read. use my 1st advice and remap it with another spacing

4. 00:46:014 (6) - strong beat here, NC

5. 00:51:809 (5) - this slider ends on a big white tick (that should be clickable), also this speed change doesnt look nice for an advanced. try to do smth with this slider

6. 01:12:093 (3) - another slider that ends on a big white tick

7. 01:18:400 (4) - stack the end of this slider with this note 01:19:764 (2)


hard

its a very strange hard lol. its smth like advanced or what

1. the green tick from here 00:03:824 - should be placed here 00:04:057, so there will be normal spacing between these 2 notes 00:03:359 (2,3) -

2. 00:05:685 - missing a note on a big white tick is a bad idea. my suggestion to you is to put a circle here 00:05:452 - and stack a 1/1 slider here: 00:05:685

3. 00:09:173 (7) - same as ^. also its a very bad slider. try smth like this: bump

4. 00:26:752 (1) - break should end here, because its a big white tick, aslo it will be better for rhytm. this is my suggestion how to map this part:



5. 00:27:945 (6) - this note is useless, it doesnt match anything here, i can suggest u to put it away

6. 00:31:355 (2) - you are missing 2 many nores here. its very bad for hard. try to map every white/red tick in this period of time: 00:31:355 - 00:32:207, also do this note 00:32:207 - clickable (not the end/middle of the slider)

7. 00:32:718 (1,4) - probably these 2 blankets should be similar to each other. 00:34:252 (6) - probably, this too

8. 00:38:684 (1) - stack this note with the end of this slider 00:39:707 (5)

9. 00:44:480 (1) - stack the end of this slider with the end of this 00:43:457 (2) - slider

10. 00:52:832 (1,4) - correct the overlapping here, it doesnt fit your map :x

11. 00:54:195 (6,8) - same as 8

12. 01:08:002 (2,3) - same as 10

13. 01:14:820 (4,6) - again overlapping

14. 01:17:548 (5,8) - stack these notes

15. 01:25:389 (3,4,5,6,7) - 2 much overlapping here. i can suggest you to remap this part because it really dosnt look ok

16. 01:28:457 (3,4,5,6) - ^

17. 01:35:445 (5) - end this slider here 01:36:127 - because vocal is going up to this point
DominikWW

ohyeahitsjustme wrote:

sup.
#from_my_queue

advanced
increase spacing. now its too little for an advanced I was too lazy the last time. But You're the second one who mentioned that so I will change it ^^

1. 00:30:673 (5) - this overlapping doesnt look ok, probably u should replave this slider somewhere else

2. 00:41:752 (2) - strong beat is here, so u should put NC here and put away it from 00:41:411 (1) - fixed

3. 00:44:139 (2,3,4) - really bad place, its very hard to read. use my 1st advice and remap it with another spacing

4. 00:46:014 (6) - strong beat here, NC changed

5. 00:51:809 (5) - this slider ends on a big white tick (that should be clickable), also this speed change doesnt look nice for an advanced. try to do smth with this slider First I didn't want to change it because I like this one. But I think you're right the speed change doesn't fit very well to advance

6. 01:12:093 (3) - another slider that ends on a big white tick changed

7. 01:18:400 (4) - stack the end of this slider with this note 01:19:764 (2)

Thanks for the mod =)

Update:

Advance
osu file format v14

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AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
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BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

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Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW Mathew
BeatmapID:813087
BeatmapSetID:365163

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CircleSize:3.5
OverallDifficulty:4
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,102,179
Combo3 : 255,192,0
Combo4 : 242,24,57

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Topic Starter
Electoz

ohyeahitsjustme wrote:

sup.
#from_my_queue

overall

1. change BG size to 1366x768 and rename it to bg.jpg

2. probably u should find a better video, can this is too low this is the best I can find, sorry. (it's 480p already and if I were put sth like 720p or more in then it will be like 30mb+)

hard

its a very strange hard lol. its smth like advanced or what

1. the green tick from here 00:03:824 - should be placed here 00:04:057, so there will be normal spacing between these 2 notes 00:03:359 (2,3) - replaced the green tick

2. 00:05:685 - missing a note on a big white tick is a bad idea. my suggestion to you is to put a circle here 00:05:452 - and stack a 1/1 slider here: 00:05:685 changed the circle you suggested and the previous one to a slider, since having 3 hitcircle continuously looks weird imo.

3. 00:09:173 (7) - same as ^. also its a very bad slider. try smth like this: bump fixed

4. 00:26:752 (1) - break should end here, because its a big white tick, aslo it will be better for rhytm. this is my suggestion how to map this part:

not sure here, because it seems weird to end the break before the vocals

5. 00:27:945 (6) - this note is useless, it doesnt match anything here, i can suggest u to put it away it does match the lyrics but I think removing this sounds better, fixed.

6. 00:31:355 (2) - you are missing 2 many nores here. its very bad for hard. try to map every white/red tick in this period of time: 00:31:355 - 00:32:207, also do this note 00:32:207 - clickable (not the end/middle of the slider) remapped

7. 00:32:718 (1,4) - probably these 2 blankets should be similar to each other. 00:34:252 (6) - probably, this too fixed

8. 00:38:684 (1) - stack this note with the end of this slider 00:39:707 (5) fixed

9. 00:44:480 (1) - stack the end of this slider with the end of this 00:43:457 (2) - slider fixed

10. 00:52:832 (1,4) - correct the overlapping here, it doesnt fit your map :x fixed

11. 00:54:195 (6,8) - same as 8 fixed

12. 01:08:002 (2,3) - same as 10 fixed

13. 01:14:820 (4,6) - again overlapping fixed

14. 01:17:548 (5,8) - stack these notes fixed

15. 01:25:389 (3,4,5,6,7) - 2 much overlapping here. i can suggest you to remap this part because it really dosnt look ok fixed

16. 01:28:457 (3,4,5,6) - ^ fixed

17. 01:35:445 (5) - end this slider here 01:36:127 - because vocal is going up to this point[/color] I put a reverse to the slider instead
Thanks for the mod.
Prismetical
Heya! :3

Easy
01:17:548 (3) - circle, if you say you don't wanna make it harder then look here what you did 01:22:661 (4,5,1) - :3

Normal
00:10:801 (1) - slider? (voice)

Advanced
00:06:615 (5) - make it straight, looks ugly
01:16:355 (6) - don't reverse at all, if you do a not reversing slider and fill the rest it will be much more fun then 4 reverses
01:27:264 (6) - ^
00:54:195 (3) - ^

Hard
00:04:987 (5,6,7) - plays better
00:10:801 (1) - slider? (voice) (same as in Normal)
00:58:457 (2) - shape?

Cool map!
Good luck on getting ranked!
Topic Starter
Electoz

Prismetical wrote:

Heya! :3

Easy
01:17:548 (3) - circle, if you say you don't wanna make it harder then look here what you did 01:22:661 (4,5,1) - :3 fixed


Normal
00:10:801 (1) - slider? (voice) I think this is fine.

Hard
00:04:987 (5,6,7) - plays better It doesn't feel fit the rythm to leave that white tick empty
00:10:801 (1) - slider? (voice) (same as in Normal) I think this is fine.
00:58:457 (2) - shape? changed position instead

Cool map!
Good luck on getting ranked!
Thanks ;)
Sidetail
:D Don't kds this until you try this and find this helpful


  • Easy
  1. 00:07:545 (2) - At the end of the slider, there is a melody tone. As this slider doesn't seem to follow the vocals, try cutting this slider to half and put another slider at (00:08:476) so that it goes with melody.
  2. 00:09:406 (3) - Make this a longer slider. http://puu.sh/lpAUe/1dce17517b.jpg
  3. Put another slider (1/2) at 00:10:801 (4) - and move spinner one tick back (and shorten the spinner one tick at the end) Should look like this: http://puu.sh/lpAXX/6250b4652e.jpg
  4. 01:07:661 (1) - Something feels empty here. I tried: http://puu.sh/lpBXq/d7a2638301.jpg
  5. 01:13:116 (2) - Just circle is okay for Easy diff.
  6. 01:22:661 (3) - Change to circle and add slider after http://puu.sh/lpC9G/46bc0c7f76.jpg

    Pointing out some 1/2 spams to improve rhythms
  7. 00:29:480 (2) - Change second slider to http://puu.sh/lpBw9/81e159c1dc.jpg
  8. 00:40:389 (2) - Change second slider to ^http://puu.sh/lpBG3/7e3c430e9f.jpg
  9. 00:59:480 (2) - Change second slider to ^
  10. 00:48:570 (2) - Change this slider to circles. (Being more consistent as before as you are building up emphasis)
  11. 01:03:570 (1,2,3) - Remove all of these and do this: http://puu.sh/lpBgE/6c87f456f1.jpg
  12. 00:49:934 (3,1) - Change to: http://puu.sh/lpBqN/b53fa36689.jpg
  13. 01:32:207 (3,1) - http://puu.sh/lpCh6/7456511f59.jpg

    Don't be afraid to use red ticks in Easy/Normal. If it works nicely with songs, it will make things better.

Just leaving only Easy as I ran out my time to mod for today... If you agree with the rhythm fixes, will further help you with Easy / Normal, other than that I will skip and move on the higher diff if I have time. Sorry ~
Topic Starter
Electoz

BetaStar wrote:

:D Don't kds this until you try this and find this helpful


  • Easy
  1. 00:07:545 (2) - At the end of the slider, there is a melody tone. As this slider doesn't seem to follow the vocals, try cutting this slider to half and put another slider at (00:08:476) so that it goes with melody. DS-Senpai makes it overlap and I don't want to make an overlap in Easy, also I want the downbeat to be clickable.
  2. 00:09:406 (3) - Make this a longer slider. http://puu.sh/lpAUe/1dce17517b.jpg fixed
  3. Put another slider (1/2) at 00:10:801 (4) - and move spinner one tick back (and shorten the spinner one tick at the end) Should look like this: http://puu.sh/lpAXX/6250b4652e.jpg fixed
  4. 01:07:661 (1) - Something feels empty here. I tried: http://puu.sh/lpBXq/d7a2638301.jpg That reverse on the red tick doesn't fit anything imo.
  5. 01:13:116 (2) - Just circle is okay for Easy diff. fixed
  6. 01:22:661 (3) - Change to circle and add slider after http://puu.sh/lpC9G/46bc0c7f76.jpg I think it's fine, it'll sounds a bit weird for not following the vocals though.

    Pointing out some 1/2 spams to improve rhythms
  7. 00:29:480 (2) - Change second slider to http://puu.sh/lpBw9/81e159c1dc.jpg
  8. 00:40:389 (2) - Change second slider to ^http://puu.sh/lpBG3/7e3c430e9f.jpg
  9. 00:59:480 (2) - Change second slider to ^
  10. 00:48:570 (2) - Change this slider to circles. (Being more consistent as before as you are building up emphasis)
  11. 01:03:570 (1,2,3) - Remove all of these and do this: http://puu.sh/lpBgE/6c87f456f1.jpg
  12. 00:49:934 (3,1) - Change to: http://puu.sh/lpBqN/b53fa36689.jpg
  13. 01:32:207 (3,1) - http://puu.sh/lpCh6/7456511f59.jpg Yeah, I have tried following the vocals but it doesn't look so good.

    Don't be afraid to use red ticks in Easy/Normal. If it works nicely with songs, it will make things better.

Just leaving only Easy as I ran out my time to mod for today... If you agree with the rhythm fixes, will further help you with Easy / Normal, other than that I will skip and move on the higher diff if I have time. Sorry ~

As for the 1/2 spams
They look a bit rushed though, because I set sv so low so I want the player to act slowly with the beats too. Also as I said, the reverse sliders on the red tick mostly don't match anything in the song, so this map will be like [very~very~easy~] << sth like that.

Thanks for the mod and keep'em coming! MOD MOD MOD MOD MOD MOD MOD KUDASAIIIIIIIII
Seijiro
Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size

[Nathan's Insane]
  • Tbh, I dunno why you use so many different shapes for the sliders before the spinner at the beginning, but oh well, who cares...

    00:19:423 (3) - I'd rather increase the distance from the previous object, maybe with a Ctrl + G... The current spacings feels more like 1/2, not 1/1

    00:24:707 (2,1) - I don't really like overlaps :/

    00:21:809 (3,4) - I thought that you were going to place the movement 3 --> 4 downwards... On 4 there is such a strong beat, yet you waste it with a straight flow D:

    00:28:116 - 00:52:661 - You wasted like half of your beats on breaks, wtf. It is also hard to understand what you're actually following:
    00:29:991 (3) - vocals;
    00:31:014 (1) - Start on piano, end on piano's reverberation (which is synthetically modified);
    00:33:570 (1) - Start and end on piano high pitch notes, repeat on nothing;
    00:35:275 (2) - Didn't get it tbh;
    00:36:298 (1) - Vocals
    And so on...
    Maybe this is a bit harsh, but imo that's not the best choice to map this part (I'm referring also to the second half of the section, where you keep using the counter-beat as the strong beat)

    01:12:775 (1,2,3) - This spacing is way too cramped here to even read it properly :/ Increase it please

    01:13:627 - Missing note I guess. It's the same instrument used to map 01:13:116 (3,4) -

    01:20:445 (2,1) - This spacing is too short compared to the rest of your map

    01:21:809 (2,1) - Same ^

    01:34:593 (5,1) - After seeing 01:34:252 (3,4,5) - , 01:34:593 (5,1) - looks like a 1/2 note. Increase the spacing or put another stacked circle under 5

    Maybe add at least 0.5 to the OD... it's the hardest diff after all and you have only jumps

[Mathew's Hard+]
  • Explain the OD8 which is something that even on Insanes is hard to find. Be serious please, even if this is a Hard+ it's not an Insane, which means that 7 is the upper limit

    The spacing on more quiet parts is awfully short: a lot of objects are almost touching each other

    00:32:889 (3,4) - Intentional stack?

    00:39:025 (1,2) - The order if these objects is the opposite one: first goes the slider and then goes the circle. The strong beat is at 00:39:025 - so you can't place the slider on a more weaker note like the current one

    00:54:025 (1,2) - Same ^

    00:57:264 (3,4) - I'd rather use a 1/1 slider as you did till now. Cleaner and more beautiful to play too

    00:59:480 (1,2) - Again, as before, your objects' order is inverted

    01:05:957 (4,1) - Same ^

    01:13:968 (3,1) - Misleading spacing: it looks more like a 1/2

    01:27:264 (3,4) - If you really want slider on red ticks, add a repeat on 3 and remove 4. It's less stressing to understand it while playing

    01:30:332 (5,1) - ... If you were trying to follow vocals, you took the wrong tick once again. f you wanted to follow instruments, it doesn't change

    01:33:059 (3,1) - Not so perfect stack

    01:34:934 (1,2) - I'd rather put a 1/1 slider starting from 1 and using the remain beats for another slider

[Hard]
  • The general spacing on the quiet parts is too low imo

    00:07:545 (4,5,6) - What about converting them into 2 1/1 sliders?

    00:10:801 - Why did you skip this note... it feels way too empty

    00:14:480 - Break on a Hard diff on a TV Size? Isn't this a bit too lazy? .-. It is also one of the most rhythmical parts in the song

    00:30:843 (7,1) - The difference in spacing between before and after 7 creates a bad flow, because the note on 1 is way stronger, yet it is less emphasized this way. Try putting 7 under 6's tail and do a Ctrl + G on 1

    00:43:116 (1,2,3) - Lower spacing for no apparent reason imo. You have x1.20 between these, while you used x1.50 before, so why...

    01:07:320 (1,2,3) - This one isn't really a triangle, since the orientation of those 3 isn't 120° each. Take the first one as a clone, Duplicate it (select and Ctrl +D) and then rotate the dupe (Ctrl + Shift + R) by wither 120° or -120° based on where you intend to move it

    All the other maps finish at 01:42:945 - , why yours doesn't lol
General suggestion: try to not follow so much the vocals all the time. It gets boring after a while...

[DominikWW's Advanced]
  • 00:11:731 (1) - Maybe make this spinner start 1/2 earlier

    00:15:161 - As I said for the previous diff: it is a bit lazy to not map one of the most interesting parts on this song and above all this is a TV Size: it's already short, do not shorten it any further

    00:44:139 (2,3) - Why just only one gets stacked while the other is left alone on the field? Use the same concept to place circles in the same combo please: it helps reading the map for newbie players

    00:54:195 (3) - Using an even number of repeats confuses players a lot, above all at this difficulty. Remove a repeat or even both

    00:59:650 (3) - Same ^

    01:01:866 (3) - I might be too finicky, but this shape isn't so clean and tidy... It can be polished more imo

    01:06:127 (2) - Same ^

    01:14:650 (1,2) - We talked about this earlier: either stack them both or either deploy them on the field

    01:16:355 (6) - Remove at least on repeat please

    01:19:423 (1,2) - You should first use a circle, and then use the slider. As it is now you give more emphasis on the red ticks, which have no strong beat so far

    01:25:559 (1,2) - You already know

    01:27:264 (6) - Same ^, since it's basically copy pasta

    01:39:025 - Same as for the previous diff. It's a TV Size, so map it till the end please (01:42:945 - )
Generally speaking this is a Normal diff, not an Advanced. Just because there are few more notes here and there it doesn't change much lol

[Normal]
  • 00:10:801 - Why skipping this note...

    00:14:480 - Useless break on a TV Size imo

    00:32:207 (1,1) - Why double NC here? Remove the second one please

    00:58:798 (2,4) - Kinda uncool overlap

    01:02:207 (3) - This whole object can be deleted, since it's mapped on anything relevant at all: you're not following vocals, nor instruments, so what are you following? Also, avoid using an even number of repeats on the lowest diffs of a mapset

    01:11:411 (1,1) - It is a rule to give a good amount of time to rest to the player after a spinner. On Normal diffs the average is about 2 measures, while here you have only 1 and a half. Imo you should remove 01:13:627 (1) - completely (see t/241019&start=0 for more info)

    01:33:059 (1,1,1) - Rainbow! No, remove 2 NCs, you don't need them

    01:35:786 (3) - Too attached to the slider where there is no actual beat to be emphasized. Moved this note 1/2 later please
OD, HP and AR can be lowered by 1 all

[Easy]
  • 00:11:499 (1) - This spinner starts clearly 1/2 earlier

    00:14:480 - Map the break please

    00:44:480 (1,1) - Again multiple NCs without reason...

    01:25:389 (1,1) - Which is the right NC here? =3=

    01:25:389 - From here on you use only 2/1 sliders... Boooooring. We're in the kiai time too, why such sloppy rhythm D: You usded a lot of 1/1 before when you actually didn't need them too D:

    01:41:582 - I'd prefer to end the map here...

Alright, that's all from me
Good luck~
_handholding
[quote="MrSergio"]Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size will uncheck for my diff

[Nathan's Insane]
  • Tbh, I dunno why you use so many different shapes for the sliders before the spinner at the beginning, but oh well, who cares... Will resahpe them since theyre ugly anyways :(

    00:19:423 (3) - I'd rather increase the distance from the previous object, maybe with a Ctrl + G... The current spacings feels more like 1/2, not 1/1 used ctrl +G since it plays so nicely

    00:24:707 (2,1) - I don't really like overlaps :/ get used to them, lol jk. fixed

    00:21:809 (3,4) - I thought that you were going to place the movement 3 --> 4 downwards... On 4 there is such a strong beat, yet you waste it with a straight flow D: I think its fine, Only other thing that would suit here is a set of jumps which I didnt want

    00:28:116 - 00:52:661 - You wasted like half of your beats on breaks, wtf. It is also hard to understand what you're actually following:
    00:29:991 (3) - vocals;
    00:31:014 (1) - Start on piano, end on piano's reverberation (which is synthetically modified);
    00:33:570 (1) - Start and end on piano high pitch notes, repeat on nothing;
    00:35:275 (2) - Didn't get it tbh;
    00:36:298 (1) - Vocals
    And so on...
    I didnt realize it was this bad until you pointed it out to me. Remapping this entire section
    Maybe this is a bit harsh, but imo that's not the best choice to map this part (I'm referring also to the second half of the section, where you keep using the counter-beat as the strong beat)

    01:12:775 (1,2,3) - This spacing is way too cramped here to even read it properly :/ Increase it please Spacing was fine imo howeve I've remapped this section with bigger spaces anyway

    01:13:627 - Missing note I guess. It's the same instrument used to map 01:13:116 (3,4) - added

    01:20:445 (2,1) - This spacing is too short compared to the rest of your map increased the spacing a bit

    01:21:809 (2,1) - Same ^ ^

    01:34:593 (5,1) - After seeing 01:34:252 (3,4,5) - , 01:34:593 (5,1) - looks like a 1/2 note. Increase the spacing or put another stacked circle under 5 altered the spacing

    Maybe add at least 0.5 to the OD... it's the hardest diff after all and you have only jumps changed to OD 8


Thanks for the mod :)

Here's my update. My diff sucks a bit less now http://puu.sh/ls1WZ/2583ebb1a5.osz

I forgot to uncheck letter boxing. Could you do it for me :)
DominikWW

Prismetical wrote:

Heya! :3

Advanced
00:06:615 (5) - make it straight, looks ugly
01:16:355 (6) - don't reverse at all, if you do a not reversing slider and fill the rest it will be much more fun then 4 reverses
01:27:264 (6) - ^
00:54:195 (3) - ^
I've changed this parts you've mentioned ^^
Thx =)

MrSergio wrote:

Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size k. I do it in my diff.


[DominikWW's Advanced]
  • 00:11:731 (1) - Maybe make this spinner start 1/2 earlier why not

    00:15:161 - As I said for the previous diff: it is a bit lazy to not map one of the most interesting parts on this song and above all this is a TV Size: it's already short, do not shorten it any further agree. I've mapped

    00:44:139 (2,3) - Why just only one gets stacked while the other is left alone on the field? Use the same concept to place circles in the same combo please: it helps reading the map for newbie players yeah makes sense. I've changed all this parts.

    00:54:195 (3) - Using an even number of repeats confuses players a lot, above all at this difficulty. Remove a repeat or even both I've changed them

    00:59:650 (3) - Same ^

    01:01:866 (3) - I might be too finicky, but this shape isn't so clean and tidy... It can be polished more imo I've changed this part

    01:06:127 (2) - Same ^

    01:14:650 (1,2) - We talked about this earlier: either stack them both or either deploy them on the field

    01:16:355 (6) - Remove at least on repeat please

    01:19:423 (1,2) - You should first use a circle, and then use the slider. As it is now you give more emphasis on the red ticks, which have no strong beat so far

    01:25:559 (1,2) - You already know

    01:27:264 (6) - Same ^, since it's basically copy pasta

    01:39:025 - Same as for the previous diff. It's a TV Size, so map it till the end please (01:42:945 - ) Mapped
Generally speaking this is a Normal diff, not an Advanced. Just because there are few more notes here and there it doesn't change much lol I've changed some parts/ added new parts. I think it is much diffrent now on the new Update. So I think it's fine now to call it "Advance".
Thanks for the mod. You've mentioned some important points. ;)


New Update
Advance
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW Mathew
BeatmapID:813087
BeatmapSetID:365163

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 255,192,0
Combo4 : 242,24,57

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424,8,65275,6,0,P|476:32|504:64,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
396,132,65957,2,0,L|416:192,1,48.750001859665,0|2,0:0|0:0,0:0:0:0:
428,240,66298,2,2,B|500:272|421:304|421:304|361:333|420:368,1,195.00000743866,0|0,0:0|0:0,0:0:0:0:
295,367,67320,6,0,P|259:323|207:295,2,97.50000371933,0|2|0,0:0|0:0|0:0,0:0:0:0:
292,235,68343,2,0,P|256:283|204:307,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
100,328,69025,2,0,P|36:280|20:200,1,146.250005578995,2|0,0:0|0:0,0:0:0:0:
24,156,69707,2,0,B|56:92|128:72,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
216,60,70389,2,0,L|272:60,1,48.750001859665,0|2,0:0|0:0,0:0:0:0:
376,120,70900,1,0,0:0:0:0:
344,176,71070,1,2,0:0:0:0:
364,236,71241,5,2,0:0:0:0:
364,236,71411,2,0,P|320:304|272:320,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
248,200,72093,2,0,B|180:240|176:312,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
116,376,72775,1,0,0:0:0:0:
68,336,72945,1,0,0:0:0:0:
28,284,73116,2,0,L|16:228,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
8,112,73627,5,0,0:0:0:0:
104,32,73968,1,2,0:0:0:0:
104,32,74139,2,0,L|208:32,1,97.50000371933,8|0,0:0|0:0,0:0:0:0:
264,36,74650,5,2,0:0:0:0:
316,68,74820,1,2,0:0:0:0:
376,48,74991,2,0,B|432:56|432:56|476:120,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
476,148,75502,1,8,0:0:0:0:
456,208,75673,2,0,P|436:272|368:324,1,146.250005578995,2|8,0:0|0:0,0:0:0:0:
316,340,76355,2,0,L|236:364,1,48.750001859665,2|0,0:0|0:0,0:0:0:0:
216,320,76695,1,2,0:0:0:0:
172,368,76866,1,8,0:0:0:0:
116,336,77036,2,2,P|76:312|64:252,1,97.50000371933
64,204,77548,5,8,0:0:0:0:
64,204,77718,2,0,P|68:144|108:104,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
144,84,78230,1,8,0:0:0:0:
206,70,78400,2,2,P|294:114|254:174,1,195.00000743866,2|8,0:0|0:0,0:0:0:0:
128,176,79423,5,2,0:0:0:0:
176,216,79593,2,0,L|248:240,1,48.750001859665,2|8,0:0|0:0,0:0:0:0:
254,173,79934,2,0,P|324:180|352:228,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
364,256,80445,1,0,0:0:0:0:
176,216,80957,5,8,0:0:0:0:
243,321,81298,2,2,P|336:292|371:233,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
268,92,82320,5,8,0:0:0:0:
148,52,82661,2,0,L|56:92,1,97.50000371933,4|8,0:0|0:0,0:0:0:0:
20,144,83173,2,0,L|128:196,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
116,252,83684,1,8,0:0:0:0:
132,312,83855,2,0,L|44:354,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
116,252,84536,2,0,L|224:208,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
264,192,85048,1,2,0:0:0:0:
276,320,85389,6,0,L|356:352,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
380,364,85730,1,2,0:0:0:0:
440,340,85900,2,2,P|448:304|512:264,1,97.50000371933
512,208,86411,1,8,0:0:0:0:
484,152,86582,2,2,P|456:96|364:60,1,146.250005578995,2|8,0:0|0:0,0:0:0:0:
320,56,87264,2,0,L|300:12,2,48.750001859665,2|0|2,0:0|0:0|0:0,0:0:0:0:
276,100,87775,1,8,0:0:0:0:
216,88,87945,2,0,P|168:136|156:200,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
152,228,88457,5,8,0:0:0:0:
176,288,88627,2,0,L|280:316,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
328,344,89139,1,8,0:0:0:0:
384,316,89309,2,2,P|480:272|508:176,1,195.00000743866,2|8,0:0|0:0,0:0:0:0:
384,188,90332,6,0,L|400:124,1,48.750001859665,2|8,0:0|0:0,0:0:0:0:
372,80,90673,1,2,0:0:0:0:
312,56,90843,2,0,P|248:52|192:76,1,97.50000371933,4|8,0:0|0:0,0:0:0:0:
156,88,91355,1,0,0:0:0:0:
268,240,91866,1,8,0:0:0:0:
384,188,92207,2,0,P|392:256|348:340,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
268,240,93059,5,8,0:0:0:0:
328,128,93400,2,0,P|280:112|224:120,1,97.50000371933,4|2,0:0|0:0,0:0:0:0:
180,148,93911,2,0,P|148:188|140:248,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
144,296,94423,6,8,L|176:344,1,48.750001859665
235,332,94764,1,2,0:0:0:0:
235,332,94934,2,0,L|267:240,1,97.50000371933,4|0,0:0|0:0,0:0:0:0:
330,233,95445,2,0,L|366:341,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
256,192,96298,12,0,99025,0:0:0:0:
256,320,99536,6,0,P|308:268|320:196,1,146.250005578995,2|2,0:0|0:0,0:0:0:0:
192,188,100389,2,0,P|216:128|268:84,1,97.50000371933,8|8,0:0|0:0,0:0:0:0:
292,76,100900,1,8,0:0:0:0:
320,198,101241,1,8,0:0:0:0:
336,260,101411,1,8,0:0:0:0:
256,192,101582,12,4,102945,0:0:0:0:
Topic Starter
Electoz
Now I'm lazier that my GD's lol.
Will take a look at mods later, sry.
moonlightleaf
[General]

break tiem is a little long , 14s.....

[Easy]

00:11:499 (1) - the end is not on red line,snap it

[Normal]

00:32:377 (1) - remove nc

01:13:627 (1) - remove for spinner

01:33:570 (1,1,2) - 11 removeNC, 2NC

[DominikWW's Advanced]

00:10:801 (3) - change to note,then spinner start at 00:11:266

00:38:684 add note on 00:39:025 (1)

00:45:843 (1) - end at 00:46:355

[Hard]

1st:
before break time , all the notes and slider nearly overlap, use 1.6x will be more clear

2nd:
make sure your DS is the same(some little jump is allow),and do not overlap

00:32:207 (4,2) - stack

00:53:002 (2,3) - change to slider will be better to play

00:56:752 (3,1,2,5) - try stack ,make beautiful

01:11:752 (1) - try : end at 01:13:627 then delete 01:13:627 (1,2)

01:14:480 (1,2,3) - try

[Nathan's Insane]

00:11:266 (1) - end at 00:14:057 then 00:14:480 add note will be easy to play

00:28:627 add not on 00:28:798 (2) -

01:34:764 add note

01:41:752 (1) - end at 01:43:116
_handholding

moonlightleaf wrote:

[Nathan's Insane]

00:11:266 (1) - end at 00:14:057 then 00:14:480 add note will be easy to play I lengthened the slider but I didnt add the note after the spinner

00:28:627 add not on 00:28:798 (2) - done

01:34:764 add note added

01:41:752 (1) - end at 01:43:116 doesnt match the music at all
Heres my update http://puu.sh/lxKsg/a2d644d49a.osz (I added 2 notes and the SR went up by 0.1. ppy pls)
RVMathew

MrSergio wrote:

Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size Fixed

[Mathew's Hard+]
  • Explain the OD8 which is something that even on Insanes is hard to find. Be serious please, even if this is a Hard+ it's not an Insane, which means that 7 is the upper limit.

    For now I will not change the overall difficulty because in my opinion with OD7 it feels a bit too lenient. You bring an interesting point though because you believe that the difficulty name is a major factor in deciding the overall difficulty. I can understand that when it comes to difficulties such as easy and normal, but from hard and up the name should not be a major factor in deciding the overall difficulty. Moreover I am pretty sure there is no rule on the upper limit of the overall difficulty setting.

    The spacing on more quiet parts is awfully short: a lot of objects are almost touching each other This is due to distance snap combined with slow slider velocity.

    00:32:889 (3,4) - Intentional stack? Not intentional. I was fixing that actually.

    00:39:025 (1,2) - The order if these objects is the opposite one: first goes the slider and then goes the circle. The strong beat is at 00:39:025 - so you can't place the slider on a more weaker note like the current one Got it. Fixed

    00:54:025 (1,2) - Same ^ Got it. Fixed

    00:57:264 (3,4) - I'd rather use a 1/1 slider as you did till now. Cleaner and more beautiful to play too Got it. Fixed

    00:59:480 (1,2) - Again, as before, your objects' order is inverted Got it. Fixed

    01:05:957 (4,1) - Same ^ Got it. Fixed

    01:13:968 (3,1) - Misleading spacing: it looks more like a 1/2 Fixed

    01:27:264 (3,4) - If you really want slider on red ticks, add a repeat on 3 and remove 4. It's less stressing to understand it while playing. To me I like the pattern in terms of visuals and rhythm. I tried your idea but then it felt weird when trying to fill in the missing space. I tried another idea which was to remove 01:28:116 (1) since that would make my above rhythm less painful to play according to you, but then it would affect the sliders after that in terms of looks.

    01:30:332 (5,1) - ... If you were trying to follow vocals, you took the wrong tick once again. f you wanted to follow instruments, it doesn't change I decided to fix this by changing the rhythm into 3 notes.

    01:33:059 (3,1) - Not so perfect stack Improved it. Note stacking is a pain.

    01:34:934 (1,2) - I'd rather put a 1/1 slider starting from 1 and using the remain beats for another slider Fixed



Alright, that's all from me
Good luck~
Thank you for the mod.

Updated difficulty: http://puu.sh/lxYHq/7fdc83ed2c.osu
Paloch VeGa
ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
  2. offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms.
  3. play time ของแต่ละดิฟต่างกันหลายดิฟมากครับ start กับ ending ต่างกันในหลายดิฟถึงแม้จะเป็น GD ควรปรับครับ คิดว่ามีผลต่อการ rank
  4. ไม่น่าจะมีอะไรอีกนะครับ SP 17 แล้ว
[Easy]
- เพลงค่อนข้างเร็ว AR เพิ่มอีกนิดหน่อยน่าจะอ่านง่ายกว่าครับ
- ช่องว่างบางจุดที่เป็น 2/1 ซ้ำกันไปหน่อยครับ โดยเฉพาะช่วง kiai
  1. 00:04:755 - เสียงนี้น่าจะใช้ปลาย slider จะรู้สึกลงตัวกว่าครับ แล้วใส่ circle เพิ่มที่ 00:05:220
  2. 00:14:522 - spinner เสียงไม่ตรง ชัดมากครับ ดิฟอื่นไม่เป็น
  3. 00:30:843 (3,4,1) - pattern ไม่เหมาะกับเพลงเท่าไหรนะครับ ลองใช้เสียงที่ 00:31:184 เป็นจุดหลักเเทนดู
  4. 01:07:661 (1) - blanket
  5. 01:24:025 (1) - circle อยู่ในจังหวะของเพลงที่เบามากครับ เกือบจะเป็น overmapping อยู่แล้ว น่าจะให้ลงที่ 01:23:885 ดีกว่านะครับ
  6. อีกหลายๆจุดของ 2/1 slider ที่รวมอยู่ในข้างบนน่าจะใช้ 1.5/1 slider ทำให้เหมาะกว่าครับ ใช้ repeat slider ด้วยก็ได้ครับ จะได้มีสีสันขึ้นมาหน่อย
[Normal]
- เห็นมีใช้ช่องว่าง 1/2 อยู่ในบางจุด คิดว่าในดิฟ Normal ไม่ควรใช้เยอะ บางจุดน่าใช้แต่ไม่มีโน๊ตวาง เช่น 00:29:991 , 00:35:445 , 00:42:945 เป็นต้นครับ
  1. 00:30:843 (1,2) - ไม่เเนะนำ directly stack ครับ งงมาก
  2. 00:32:207 (1) - คิดว่าโน๊ตนี้ไม่จำเป็นสำหรับ Normal ครับ
  3. 00:38;002 (1) - ท้าย slider เป็น overmapping ครับ
  4. 01:02:207 (5) - overmapped
  5. ในช่วง kiai มีหลายจุดที่เล่นไม่ตามเสียงเพลงเลยครับ คิดว่า Normal ไม่ควรตามเสียงกลองนะครับ เหมือนเคยมีคนทักผมมาว่าแบบนี้แรงค์ไม่ได้ครับ
  6. 01:33:570 (1) - overmapped
  7. ระวังเรื่อง overmapping ในดิฟนี้หน่อยนะครับ น่าจะหมดแล้วครับ
[DominikWW's Advanced]
- nice and quite smooth play, some fixes needed for a better map reading, here are my suggestions. Nice map btw
  1. 00:04:755 (2) - I don't agree with this slider end, because it will force you to skip mapping a strong vocal on 00:04:987
  2. 00:06:150 - end the slider here, and add a circle to replace the old end (I prefer to click on that sound better)
  3. 00:33:095 (2) - imo maybe a repeat 1/2 slider?
  4. 00:42:945 - are you sure of skipping these drum hits, the second one is also on a vocal as well
  5. 00:44;139 (2,3) - 1/2 slider would be more preferrable
  6. 00:46:355 - why not map this note as you've done in the pattern before?
  7. 00:52:320 - end the slider here and add something to replace the old end
  8. 01:12:093 (3) - fix this blanket a bit, the one with (3) wrapping around (2)'s end
  9. 01:14:650 (1,2) - here as well, a 1/2 slider would be better
  10. 01:25:559 (1,2) - ^ same ^
[Hard]
- แมพดีครับ blanket สวยดีในหลายจุด น่าจะเป้นดิฟที่คิดว่าดีที่สุดใน mapset ที่ม็อดมานะครับ
  1. 00:33:230 (2,3) - สลับที่กัน?
  2. 00:41:752 (9) - ต่อหางเป็น 1/2 slider เลยครับ
  3. 01:27:264 - เสียงร้องหนักอยู่นะครับ
[Mathew's Hard+]
- I know that you like to stack the notes, but it's kinda strange : some stacks are not worth it as it deteriorate the map flow
- here are some that I can pick up through the song
- clap inconsistancy, it's inaudible for most of them
- I think the volume for many specific beats are NEEDED be set to enhance the audibility of the song (also for other diffs as well, but not much as this)
- a middle diff with different ending time? but I agree that the real end should be here.
  1. 00:14:057 - reduce the slider volume further down
  2. 00:20:275 (2,3) - imo, I don't like this
  3. 00:38:855 (5,1) - not a good place to stack these
  4. 00:49:764 (3,1,2) - this flow is way out, remove the stacks here, make it a polygon or something else
  5. 00:53:885 (6,1) - imo, don't like this either
  6. 00:57:519 (3) - this kind of pattern hasn't been used when it can before, so I suggest ending the slider as a normal 1/2 one
  7. 01:03:230 (6,7) - you know what I want to say here (imo)
  8. 01:10:900 (2,3,4) - just want to say that I'm okay with this one
[Nathan's Insane]
- I liked the hits of this diff the most, but I think that as the hardest diff, some clickings are somehow missing
- some possible patterns are just ignored by using a long slider or a simple flow - it's somehow feels boring
  1. 00:48:570 (5,6,7,1,2) - this is one I've said up there, the drums are on every 1/2's while the pattern is only 1/1. It feels strange to see these in an Insane difficulty
  2. 01:06:298 (1,2,3,4,1,2,3,4) - increase the spacings of the slider patterns to give a feeling of going faster.
  3. 01:13:627 - I don't think skipping such a strong sound is a good idea here
  4. 01:24:025 (1) - remove this circle, it's not nessecary for an overmapping
  5. 01:25:218 (6) - here as well, but you can keep it if you like
  6. 01:34:764 - add something here, the flow is detached if you skip this vocal

คิดว่ายังต้องแก้พอสมควรเลยครับ สู้ๆครับ จะรอตอน ranked นะครับ :)
Topic Starter
Electoz

MrSergio wrote:

Yo, I'm here from your queue for a M4M :3

[General]
  • Uncheck letterboxing on all diffs since it ruins the video real size will do

[Hard]
  • The general spacing on the quiet parts is too low imo

    00:07:545 (4,5,6) - What about converting them into 2 1/1 sliders? Nah

    00:10:801 - Why did you skip this note... it feels way too empty I want the slider to be the last object before a spinner

    00:14:480 - Break on a Hard diff on a TV Size? Isn't this a bit too lazy? .-. It is also one of the most rhythmical parts in the song

    00:30:843 (7,1) - The difference in spacing between before and after 7 creates a bad flow, because the note on 1 is way stronger, yet it is less emphasized this way. Try putting 7 under 6's tail and do a Ctrl + G on 1 fixed

    00:43:116 (1,2,3) - Lower spacing for no apparent reason imo. You have x1.20 between these, while you used x1.50 before, so why... because I don't want player to misread those three since there was a 1/1 spacing before

    01:07:320 (1,2,3) - This one isn't really a triangle, since the orientation of those 3 isn't 120° each. Take the first one as a clone, Duplicate it (select and Ctrl +D) and then rotate the dupe (Ctrl + Shift + R) by wither 120° or -120° based on where you intend to move it fixed

    All the other maps finish at 01:42:945 - , why yours doesn't lol
General suggestion: try to not follow so much the vocals all the time. It gets boring after a while...

[Normal]
  • 00:10:801 - Why skipping this note... fixed

    00:14:480 - Useless break on a TV Size imo fixed

    00:32:207 (1,1) - Why double NC here? Remove the second one please fixed

    00:58:798 (2,4) - Kinda uncool overlap fixed

    01:02:207 (3) - This whole object can be deleted, since it's mapped on anything relevant at all: you're not following vocals, nor instruments, so what are you following? Also, avoid using an even number of repeats on the lowest diffs of a mapset fixed

    01:11:411 (1,1) - It is a rule to give a good amount of time to rest to the player after a spinner. On Normal diffs the average is about 2 measures, while here you have only 1 and a half. Imo you should remove 01:13:627 (1) - completely (see t/241019&start=0 for more info) fixed

    01:33:059 (1,1,1) - Rainbow! No, remove 2 NCs, you don't need them fixed

    01:35:786 (3) - Too attached to the slider where there is no actual beat to be emphasized. Moved this note 1/2 later please fixed
OD, HP and AR can be lowered by 1 all it's fine

[Easy]
  • 00:11:499 (1) - This spinner starts clearly 1/2 earlier Someone told me it's 1/2 later, now 1/2 earlier, fixed.

    00:14:480 - Map the break please yeah yeah, mapped

    00:44:480 (1,1) - Again multiple NCs without reason... fixed

    01:25:389 (1,1) - Which is the right NC here? =3=

    01:25:389 - From here on you use only 2/1 sliders... Boooooring. We're in the kiai time too, why such sloppy rhythm D: You usded a lot of 1/1 before when you actually didn't need them too D: because it is easy, I mean..diff

    01:41:582 - I'd prefer to end the map here... It's hard to map since the spacing after the spinner is pretty long, and I don't want to remove the spinner and map sth instead because there will be more density than some of the diffs.

Alright, that's all from me
Good luck~
Topic Starter
Electoz

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
Translation : Hard+ has more objects than Insane.

@Paloch VeGa : ขอบคุณมากครับ เดี๋ยวขอไปนอนก่อน ไม่ไหวละ เดี๋ยวมาตอบม็อดทีหลัง

To all GD's :

Paloch VeGa modded my map just before I update all of your GD's so some issues that he pointed out might be the same of the ones you have fixed, sorry for a late update on GDs.

Also I haven't map those breaks in Hard yet, I'll update later. Gotta go sleep~
RVMathew
[quote="Paloch VeGa"]ม็อดครับ จาก Modq (M4M)

[Mathew's Hard+]
- I know that you like to stack the notes, but it's kinda strange : some stacks are not worth it as it deteriorate the map flow
- here are some that I can pick up through the song
- clap inconsistancy, it's inaudible for most of them
- I think the volume for many specific beats are NEEDED be set to enhance the audibility of the song (also for other diffs as well, but not much as this)
I think what I need to do is do a overhaul of the hitsound pattern, and increase the volume of the hitsounds that I use by at least 2-3 dB for it to be more audible. When you say the clap is inconsistent, I think you are talking about hit-whistles. Nevertheless I will do a overhaul.

- a middle diff with different ending time? but I agree that the real end should be here. Got it.

  1. 00:14:057 - reduce the slider volume further down Will fix that.
  2. 00:20:275 (2,3) - imo, I don't like this Changed so 3 is on the other side. It looks more like a T-pattern enhancing readability.
  3. 00:38:855 (5,1) - not a good place to stack these Fixed in an earlier mod where the objects were swapped.
  4. 00:49:764 (3,1,2) - this flow is way out, remove the stacks here, make it a polygon or something else Changed
  5. 00:53:885 (6,1) - imo, don't like this either Triangle shaped
  6. 00:57:519 (3) - this kind of pattern hasn't been used when it can before, so I suggest ending the slider as a normal 1/2 one Fixed in an earlier mod, so it a 1/1 slider if I am correct (white tick-white tick)
  7. 01:03:230 (6,7) - you know what I want to say here (imo) Fixed
  8. 01:10:900 (2,3,4) - just want to say that I'm okay with this one Yay


I will give the updated map once I finish the mod.
RVMathew
For Nathan's Insane.

00:15:161 (4) and 00:16:525 (5) - I am pretty sure that the rhythm does not work, because although the slider ends sound right, you can hear a distinct sound at 00:15:502 and 00:16:866 for the respective sliders.

I would fix this by making the sliders end at 00:15:502 and 00:16:866 respectively, and then add a note at 00:15:673 and then at 00:17:036. It should sound a lot better.

@ Electoz, the modder Paloch VeGa mentioned this: offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms. Is this related to the song offset being off by 10ms or the video?
_handholding

Electoz wrote:

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
Translation : Hard+ has more objects than Insane.
Not my fault Hard + is overmapped lelelelelelelelel

I'll try to increase the note density in some places. 1/8 yolo streams inc
Topic Starter
Electoz

RVMathew wrote:

@ Electoz, the modder Paloch VeGa mentioned this: offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms. Is this related to the song offset being off by 10ms or the video?
Yeah~, he said the second offset is a bit early, needs to be adjusted by less than 10 ms when listening to the song with 25% speed, I'll take a look at that later.
_handholding

RVMathew wrote:

For Nathan's Insane.

00:15:161 (4) and 00:16:525 (5) - I am pretty sure that the rhythm does not work, because although the slider ends sound right, you can hear a distinct sound at 00:15:502 and 00:16:866 for the respective sliders.

I would fix this by making the sliders end at 00:15:502 and 00:16:866 respectively, and then add a note at 00:15:673 and then at 00:17:036. It should sound a lot better.
lol no
RVMathew
Topic Starter
Electoz

moonlightleaf wrote:

[General]

break tiem is a little long , 14s..... fixed

[Easy]

00:11:499 (1) - the end is not on red line,snap it what do you mean by the end?

[Normal]

00:32:377 (1) - remove nc fixed

01:13:627 (1) - remove for spinner fixed

01:33:570 (1,1,2) - 11 removeNC, 2NC fixed

[Hard]

1st:
before break time , all the notes and slider nearly overlap, use 1.6x will be more clear duly noted

2nd:
make sure your DS is the same(some little jump is allow),and do not overlap duly noted

00:32:207 (4,2) - stack oh come on it's just a grid away, fixed

00:53:002 (2,3) - change to slider will be better to play I think it's fine

00:56:752 (3,1,2,5) - try stack ,make beautiful fixed

01:11:752 (1) - try : end at 01:13:627 then delete 01:13:627 (1,2)

01:14:480 (1,2,3) - try nope, I remapped it instead
ty for mod.
Topic Starter
Electoz

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[General]
  1. Hard+ มี object เยอะกว่า Insane พอสมควรเลยครับ
  2. offset ที่สองช้าไปครับ ลองฟังที่ 25% speed ดูครับ เลื่อนเข้าไปอีกไม่น่าเกิน 10ms. ไม่นะ รู้สึกเฉยๆ รอคนอื่นบอกก่อนอาจจะปรับทีหลัง
  3. play time ของแต่ละดิฟต่างกันหลายดิฟมากครับ start กับ ending ต่างกันในหลายดิฟถึงแม้จะเป็น GD ควรปรับครับ คิดว่ามีผลต่อการ rank จ้ะ โดนมาหลายม็อดละ ปรับละ
  4. ไม่น่าจะมีอะไรอีกนะครับ SP 17 แล้ว แต่รีแมพไปหลายรอบเหมือนกันนะ รู้สึกว่าต้องมีม็อดอีก
[Easy]
- เพลงค่อนข้างเร็ว AR เพิ่มอีกนิดหน่อยน่าจะอ่านง่ายกว่าครับ AR+1
- ช่องว่างบางจุดที่เป็น 2/1 ซ้ำกันไปหน่อยครับ โดยเฉพาะช่วง kiai คือตั้งใจทำให้มันซ้ำอยู่แล้ว เพราะแม่งเป็นดิฟที่โคตรจะง่ายเลยอยากให้พวกคนเล่นมือใหม่อ่านจังหวะออก
  1. 00:04:755 - เสียงนี้น่าจะใช้ปลาย slider จะรู้สึกลงตัวกว่าครับ แล้วใส่ circle เพิ่มที่ 00:05:220 แก้ละ
  2. 00:14:522 - spinner เสียงไม่ตรง ชัดมากครับ ดิฟอื่นไม่เป็น ลืมแก้ ty
  3. 00:30:843 (3,4,1) - pattern ไม่เหมาะกับเพลงเท่าไหรนะครับ ลองใช้เสียงที่ 00:31:184 เป็นจุดหลักเเทนดู เน้นอยากให้คลิกที่ downbeat มากกว่า แล้วเสียงที่ว่ามันไปลงตรงขีดแดงที่ตรงนี้ด้วย เลยไม่รู้จะทำไง 00:31:695
  4. 01:07:661 (1) - blanket อันนี้ไม่เก็ท ถ้าจะหมายถึงให้ blanket กับ 01:09:025 (2) ละก็คงไม่ทำ เพราะว่าอันนี้จงใจอยู่แล้ว
  5. 01:24:025 (1) - circle อยู่ในจังหวะของเพลงที่เบามากครับ เกือบจะเป็น overmapping อยู่แล้ว น่าจะให้ลงที่ 01:23:885 ดีกว่านะครับ ไม่อยากลงขีดแดงกับ Easy น่ะนะ
  6. อีกหลายๆจุดของ 2/1 slider ที่รวมอยู่ในข้างบนน่าจะใช้ 1.5/1 slider ทำให้เหมาะกว่าครับ ใช้ repeat slider ด้วยก็ได้ครับ จะได้มีสีสันขึ้นมาหน่อยููเหมือนข้อข้างบน
[Normal]
- เห็นมีใช้ช่องว่าง 1/2 อยู่ในบางจุด คิดว่าในดิฟ Normal ไม่ควรใช้เยอะ บางจุดน่าใช้แต่ไม่มีโน๊ตวาง เช่น 00:29:991 , 00:35:445 , 00:42:945 เป็นต้นครับ เฉยๆนะ รอคนอื่นบ่นก่อนเดี๋ยวค่อยแก้
  1. 00:30:843 (1,2) - ไม่เเนะนำ directly stack ครับ งงมาก แก้ละ เหลื่อมออกมาหน่อยนึง
  2. 00:32:207 (1) - คิดว่าโน๊ตนี้ไม่จำเป็นสำหรับ Normal ครับ เค
  3. 00:38;002 (1) - ท้าย slider เป็น overmapping ครับ กะจะตามจังหวะเพลงนะ แต่ก็เอาออกละ
  4. 01:02:207 (5) - overmapped ไม่นิ?
  5. ในช่วง kiai มีหลายจุดที่เล่นไม่ตามเสียงเพลงเลยครับ คิดว่า Normal ไม่ควรตามเสียงกลองนะครับ เหมือนเคยมีคนทักผมมาว่าแบบนี้แรงค์ไม่ได้ครับ ไม่เคยได้ยินแฮะ รอฟังจากม็อดอื่นค่อยว่ากัน ขี้เกียจ remap (remap มาสามสี่รอบละ เริ่มขี้เกียจ)
  6. 01:33:570 (1) - overmapped คือตรงนี้พยายามนั่งแก้นานมากเลยอะ คือไม่รู้จะทำไง คือยังไงก็ต้องเปลี่ยนช่วงทำนองจากขีดแดงเป็นขาวให้ได้ในช่วงนั้นอะ ก็เลยได้ออกมาเป็นแบบนี้ ไม่รู้จะทำไงเหมือนกัน
  7. ระวังเรื่อง overmapping ในดิฟนี้หน่อยนะครับ น่าจะหมดแล้วครับ
[Hard]
- แมพดีครับ blanket สวยดีในหลายจุด น่าจะเป้นดิฟที่คิดว่าดีที่สุดใน mapset ที่ม็อดมานะครับ
  1. 00:33:230 (2,3) - สลับที่กัน? มั้ง เดี๋ยวลองแก้ดูก็ได้ น่าจะเวิคอยู่
  2. 00:41:752 (9) - ต่อหางเป็น 1/2 slider เลยครับ ไม่แน่ใจแฮะ ช่วงนั้นมีแต่ 1/1 slider ไอเราก็กลัวคนเล่นจะงง เอาเป็นว่าเดี๋ยวแก้ไปก่อนละกัน
  3. 01:27:264 - เสียงร้องหนักอยู่นะครับ แก้ละ


คิดว่ายังต้องแก้พอสมควรเลยครับ สู้ๆครับ จะรอตอน ranked นะครับ :)
ty ty ty ty ty ขอบคุณคับ
Topic Starter
Electoz
To all GDs :
- I unchecked "Widescreen Support" and "Letterbox during breaks" because we don't even have breaks, if your diff's still checked one of these, please uncheck them. read a few posts below
- Offset remains unchanged.
RVMathew
http://puu.sh/lz9ym/0dbcd27063.osu

Upped HP drain by 1 and fixed source since it went all weird on me.

@Electoz for tags remove Mathew and put RVMathew instead. Do we also need audio lead in?
Topic Starter
Electoz

RVMathew wrote:

http://puu.sh/lz9ym/0dbcd27063.osu

Upped HP drain by 1 and fixed source since it went all weird on me.

@Electoz for tags remove Mathew and put RVMathew instead. Do we also need audio lead in?
I fixed your source, that "star". Also change tags as you suggested to every diffs.
I also removed "Widescreen Support" and "Letterbox during breaks" from every diffs too, I don't want to make a mess with gd's diff much but this must be the same in all diffs. As for audio lead in, if someone mentions it then we might put it in.

EDIT : I rechecked "Widescreen Support" in every diffs now because I thought that someone mentioned that I should uncheck this, but actually no one mentions that. So I'm gonna recheck in every diffs now, sry for inconvenience.

RIP my brain and eyes
_handholding
Any changes to the metadata is fine by me. I actually prefer it that way
CaffeAmericano
Hello. M4M inc


  • Easy
  1. DS isn’t consistent across the map. Easy diff should have DS snap on for the entire map for it to be rankable. One example: 00:33:570 (3,4,1) - has DS 1.1, while 00:34:934 (1,2,3) - has DS 1.3 (I guess you already know... sorry about reiteration xD)
  2. 00:18:570 - Maybe a NC every 3 measures for this part oo? I think 00:19:934 - is more fitting for NC than 00:18:570 - , and having only 2 combo isn’t very pretty imo.
  3. 00:37:662 (4) - Is there a reason for having extra tick on the slider? http://puu.sh/lCYT6/5e486ed0cc.jpg
  4. 00:56:411 (2,1) - A stack would be neat
  5. 01:00:843 (3,4) - Flow suggestion: ( http://puu.sh/lCZ9O/945e4c8485.jpg )
  6. 01:03:570 (1) - 01:09:707 (3) - Blanket could be improved
  7. 01:16:525 (3,2) - Stack maybe. There are few other similar instances too :3
  8. 01:19:934 (1,2,3) - I don’t think this is a good flow. Consider changing :3 But if you insist on using this flow, consider using the same shape and stacking 01:19:934 (1,3) -

  • Normal
  1. 00:18:570 (1) - slider shape is bit awkward. I’m terrible at shaping slider, but I suggest something similar to ( http://puu.sh/lCZvs/1bb326f7b7.jpg )
  2. 00:26:752 (1) - ^ ( http://puu.sh/lCZxV/033b369eac.jpg )
  3. 00:54:025 (3,4,1,2,3,4) - 01:23:343 (3,4,5,2) - Consider reshaping to avoiding overlaps like this ( http://puu.sh/lCZGW/ff79670037.jpg )
  4. 01:01:866 (3) - Maybe a long slider here :3

  • DominikWW’s Advanced
  1. 00:28:798 (2) - Blanket could be improved

  • Hard
  1. 00:08:476 - I guess you’re following the vocal, but I don’t think you should ignore the sound at
  2. 00:16:695 (4,5,1,2,3,4,1,2,3) - 00:48:911 (1,2,3,4,1,2,3,4,5) - The notes are bit messy due to the overlaps imo.

  • Insane
  1. 00:16:525 (5) - Shape suggestion. I think this also should move the slider tail little bit away from the edge of the map too. ( http://puu.sh/lD0ep/c457e85b02.jpg ) I saw several other straight reverse sliders. Consider bending some of them a little too :3
  2. 00:23:173 (2,3,4) - Flow suggestion ( http://puu.sh/lD0jJ/427f50e5aa.jpg )
Goood luck xD
Feb
ddfkldfdfd

[insane]
r u goin to use claps in this song. finishes are not enough to emphasize this song.
00:17:718 (4,6,8) - looks messy imo
00:44:480 - remove greenline
00:47:207 - remove greenline
00:58:286 - ^^^^
01:03:570 (1) - can u add maybe some circles to that or use higher spacing continuesly bcs its super boring build up for kiai.
01:34:934 (1) - what the heck why are us silencing the ends. This method is used for extended sliders not those ones lol
01:12:434 (2,3,4,5,1,2,3,4,1) - this spacing is not appropriate as u do not build up for such spacing!!
01:28:116 (1) - placesssss doublestack here as it is emphasizing songgggg
01:41:752 (1) - lmao why is there a whistle on the spinner

[hard]
the ar doesnt fit at all. some stuff is unreadable ar8 is more appropriate. why is this not called light insane lmao. your sv is to high for an hard especially in the kiai increasing sv in kiai is cool but not in hard this much!!! Also break the ds here and there pls and it can be good mappu.
00:28:116 - remove that greenline pls
00:29:991 (3) - please break the ds here bcs this almost overlapping stuff looks super gross
00:49:082 (2) - this slider can look better look on nathans diff as he's doing the sliderart pretty good.
01:29:820 (2,3,4,5,6) - unnessecarry cramp up. you can make more spacing here.
01:11:241 (4) - that back jumps is very weird as u have linear flow all the time.

you basically have good sense of rhythm, but it lacks in sliderart and that superfun tool ds is giving your mapping a hard time.

[normal]
why are you not using claps o.O
00:04:755 (2) - you map nothing here lel just remove it as u can map vocal here, but lowbobs can't play vocal good enough so yeah.
00:11:266 (1,1) - why didn't u map anything here lol
00:18:570 (1) - o.o
00:26:752 (1) - edgy sliders are a reason for dq - don't make such edgy sliders. Sliderart is cool and all, but not in normal/easy.
00:54:366 (4,2) - would be nicer if you could avoid this.
01:01:866 - that line is a bit unnessecary as it does nothing. There are no notes follwing until next greenline so it makes no sense.
01:09:707 (2) - same as before. The DQ i have seen was about edgyness on slidertail or on head can't remember lollllllll
01:16:525 (1,3) - kill this overlap
01:24:366 (5,1,2) - ^HN
01:32:207 (4) - don't end the STRONGEST BEAT ON TAIL PLX
01:33:059 (1,2) - ^ same thing.
01:34:252 (3) - the strong beat start on red.
01:35:957 (5) - theres nothinggggggg
01:36:298 (1) - why are u not mapping more? also place a circle here instead. If you plan on sticking with finishing here.

the end seemed like you wanted to finish the diff as quickly as possibulll

so yeah. idk why neither nathan nor mapholder did use claps, but you can copy pasta the hard diffs hs as he did it.

i like me some vagina.
DominikWW

moonlightleaf wrote:

[General]

[DominikWW's Advanced]

00:10:801 (3) - change to note,then spinner start at 00:11:266 not sure about this. Don't think that a singe note fits here.

00:38:684 add note on 00:39:025 (1) I like it more like this

00:45:843 (1) - end at 00:46:355 agree
Thanks =)

Paloch VeGa wrote:

ม็อดครับ จาก Modq (M4M)

[DominikWW's Advanced]
- nice and quite smooth play, some fixes needed for a better map reading, here are my suggestions. Nice map btw Thx! :)
  1. 00:04:755 (2) - I don't agree with this slider end, because it will force you to skip mapping a strong vocal on 00:04:987 k I've changed it
  2. 00:06:150 - end the slider here, and add a circle to replace the old end (I prefer to click on that sound better) changed
  3. 00:33:095 (2) - imo maybe a repeat 1/2 slider? k why not.
  4. 00:42:945 - are you sure of skipping these drum hits, the second one is also on a vocal as well Yeah this part have seemed to be a bit strange. I've changed it
  5. 00:44;139 (2,3) - 1/2 slider would be more preferrable There is a 1/2 slider?
  6. 00:46:355 - why not map this note as you've done in the pattern before? allready changed
  7. 00:52:320 - end the slider here and add something to replace the old end I like it more like this: To follow the long vocal until it ends.
  8. 01:12:093 (3) - fix this blanket a bit, the one with (3) wrapping around (2)'s end fixed
  9. 01:14:650 (1,2) - here as well, a 1/2 slider would be better changed
  10. 01:25:559 (1,2) - ^ same ^ ^
Thanks for the mod :D

Here is the Update:
Advance
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:DominikWW's Advanced
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew
BeatmapID:813087
BeatmapSetID:365163

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3825,465.116279069767,4,2,1,20,1,0
14480,340.909090909091,4,2,1,65,1,0
14480,-66.6666666666667,4,2,1,65,0,0
28116,-66.6666666666667,4,2,1,40,0,0
37661,-66.6666666666667,4,2,1,60,0,0
43627,-66.6666666666667,4,2,1,70,0,0
47548,-66.6666666666667,4,2,1,75,0,0
51809,-66.6666666666667,4,2,1,75,0,0
53002,-66.6666666666667,4,2,1,75,0,0
74480,-66.6666666666667,4,2,1,90,0,1
96298,-66.6666666666667,4,2,1,80,0,0


[Colours]
Combo1 : 68,140,227
Combo2 : 255,102,179
Combo3 : 255,192,0
Combo4 : 242,24,57

[HitObjects]
52,28,2662,6,0,P|100:84|108:132,1,97.5
112,188,3824,2,0,L|216:184,1,97.5
292,180,4987,2,0,L|344:180,1,32.5,0|2,0:0|0:0,0:0:0:0:
368,180,5452,2,0,B|412:188|476:232,1,97.5
472,280,6383,1,2,0:0:0:0:
472,280,6615,2,0,L|452:348,2,65,2|2|0,0:0|0:0|0:0,0:0:0:0:
304,308,8476,5,2,0:0:0:0:
136,304,9406,2,0,P|100:236|128:164,1,130,2|0,0:0|0:0,0:0:0:0:
196,184,10801,2,0,L|284:184,1,65,0|2,0:0|0:0,0:0:0:0:
256,192,11499,12,4,14480,0:0:0:0:
12,204,15161,6,0,P|23:168|68:124,1,97.50000371933
124,104,15673,1,0,0:0:0:0:
248,80,16014,5,0,0:0:0:0:
248,80,16184,2,0,L|316:80,1,48.750001859665
364,80,16525,2,0,L|420:128,1,48.750001859665
424,172,16866,1,0,0:0:0:0:
424,172,17036,2,0,P|400:220|360:256,1,97.50000371933
303,263,17548,2,0,L|235:263,1,48.750001859665
192,260,17889,2,0,P|136:240|100:180,1,97.50000371933
212,136,18570,5,0,0:0:0:0:
314,216,18911,2,0,L|298:288,1,48.750001859665
424,220,19423,1,0,0:0:0:0:
320,60,19934,5,0,0:0:0:0:
320,60,20105,2,0,L|376:108,1,48.750001859665,0|8,0:0|0:0,0:0:0:0:
409,132,20445,1,0,0:0:0:0:
409,132,20616,2,0,P|433:172|417:228,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
388,272,21127,2,0,P|364:296|280:304,1,97.50000371933
240,316,21639,2,0,L|188:316,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
132,296,21980,2,0,B|84:260|84:260|100:192,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
104,160,22491,6,0,L|40:136,2,48.750001859665,0|8|0,0:0|0:0|0:0,0:0:0:0:
164,136,23002,1,8,0:0:0:0:
164,136,23173,2,0,P|204:100|272:104,1,97.50000371933
308,100,23684,1,8,0:0:0:0:
308,100,23855,2,0,P|348:148|344:208,1,97.50000371933
340,244,24366,6,0,P|320:280|248:296,2,97.50000371933,8|0|8,0:0|0:0|0:0,0:0:0:0:
351,181,25218,2,0,P|342:133|308:100,1,97.50000371933
244,88,25730,2,0,P|136:96|76:184,1,195.00000743866,8|8,0:0|0:0,0:0:0:0:
200,208,26752,6,0,L|284:224,1,48.750001859665
372,248,27264,1,8,0:0:0:0:
288,344,27605,1,8,0:0:0:0:
100,348,28116,6,0,L|100:212,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
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236,236,29480,2,0,P|320:276|364:272,1,97.50000371933
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480,152,30673,2,0,L|376:152,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
264,80,32377,6,0,L|264:184,1,97.50000371933
264,304,33059,2,0,L|324:336,2,48.750001859665,2|0|0,0:0|0:0|0:0,0:0:0:0:
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80,244,34252,2,0,P|80:196|120:148,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
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464,260,36298,2,0,P|396:312|308:316,1,146.250005578995,0|2,0:0|0:0,0:0:0:0:
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120,208,37661,6,8,L|204:208,1,48.750001859665
295,207,38173,1,12,0:0:0:0:
264,84,38514,1,8,0:0:0:0:
264,84,38684,2,0,L|328:76,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
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355,191,40389,1,8,0:0:0:0:
264,280,40730,1,8,0:0:0:0:
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264,280,41753,5,8,0:0:0:0:
355,191,42093,1,8,0:0:0:0:
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260,368,45161,2,0,L|400:368,1,97.50000371933
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488,148,46525,2,0,B|472:56|472:56|372:96,1,195.00000743866,0|4,0:0|0:0,0:0:0:0:
256,136,47548,5,8,0:0:0:0:
256,136,47718,2,0,L|256:240,1,97.50000371933
244,296,48230,2,0,L|200:340,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
148,336,48570,2,0,L|20:336,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
16,284,49082,2,0,P|-48:192|12:76,1,243.750009298325,0|8,0:0|0:0,0:0:0:0:
126,72,50275,37,8,0:0:0:0:
126,72,50445,2,0,L|246:72,1,97.50000371933
288,76,50957,2,0,L|372:92,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
396,100,51298,2,0,P|460:152|464:196,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
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244,264,52661,2,0,L|164:232,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
144,216,53002,6,0,P|100:180|88:116,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
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364,32,54195,2,0,L|432:68,1,48.750001859665,2|0,0:0|0:0,0:0:0:0:
444,108,54536,1,0,0:0:0:0:
408,160,54707,1,0,0:0:0:0:
428,216,54877,2,0,P|410:260|372:290,1,97.50000371933
180,288,55730,6,0,P|140:256|124:204,2,97.50000371933,2|0|0,0:0|0:0|0:0,0:0:0:0:
244,180,56752,2,0,L|244:76,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
304,56,57264,2,0,P|368:28|440:28,1,97.50000371933
440,68,57775,2,0,P|480:100|496:164,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
492,204,58286,6,0,P|440:264|368:276,1,146.250005578995,0|2,0:0|0:0,0:0:0:0:
252,292,59139,2,0,L|180:312,1,48.750001859665
80,324,59650,1,0,0:0:0:0:
48,268,59820,2,0,L|-12:256,2,48.750001859665,2|0|2,0:0|0:0|0:0,0:0:0:0:
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280,12,61184,5,8,0:0:0:0:
400,60,61525,1,8,0:0:0:0:
508,128,61866,2,2,B|560:204|468:256,1,146.250005578995,10|8,0:0|0:0,0:0:0:0:
412,256,62548,2,8,L|336:256,1,48.750001859665
444,356,63059,1,8,0:0:0:0:
380,356,63230,2,8,L|312:356,1,48.750001859665,0|8,0:0|0:0,0:0:0:0:
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180,256,64082,2,0,L|180:156,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
188,96,64593,1,0,0:0:0:0:
240,60,64764,1,2,0:0:0:0:
424,8,65275,6,0,P|476:32|504:64,1,97.50000371933,0|2,0:0|0:0,0:0:0:0:
396,132,65957,2,0,L|416:192,1,48.750001859665,0|2,0:0|0:0,0:0:0:0:
428,240,66298,2,2,B|500:272|421:304|421:304|361:333|420:368,1,195.00000743866,0|0,0:0|0:0,0:0:0:0:
295,367,67320,6,0,P|259:323|207:295,2,97.50000371933,0|2|0,0:0|0:0|0:0,0:0:0:0:
292,235,68343,2,0,P|256:283|204:307,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
100,328,69025,2,0,P|36:280|20:200,1,146.250005578995,2|0,0:0|0:0,0:0:0:0:
24,156,69707,2,0,B|56:92|128:72,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
216,60,70389,2,0,L|272:60,1,48.750001859665,0|2,0:0|0:0,0:0:0:0:
376,120,70900,1,0,0:0:0:0:
344,176,71070,1,2,0:0:0:0:
364,236,71241,5,2,0:0:0:0:
364,236,71411,2,0,P|320:304|272:320,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
248,200,72093,2,0,B|184:244|184:308,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
116,380,72775,1,0,0:0:0:0:
68,336,72945,1,0,0:0:0:0:
32,284,73116,2,0,L|20:228,1,48.750001859665,4|0,0:0|0:0,0:0:0:0:
8,112,73627,5,0,0:0:0:0:
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264,36,74650,6,2,L|328:40,1,48.750001859665
376,48,74991,2,0,B|432:56|432:56|476:120,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
476,148,75502,1,8,0:0:0:0:
456,208,75673,2,0,P|436:272|368:324,1,146.250005578995,2|8,0:0|0:0,0:0:0:0:
316,340,76355,2,0,L|236:364,1,48.750001859665,2|0,0:0|0:0,0:0:0:0:
216,320,76695,1,2,0:0:0:0:
172,368,76866,1,8,0:0:0:0:
116,336,77036,2,2,P|76:312|64:252,1,97.50000371933
64,204,77548,5,8,0:0:0:0:
64,204,77718,2,0,P|68:144|108:104,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
144,84,78230,1,8,0:0:0:0:
206,70,78400,2,2,P|294:114|254:174,1,195.00000743866,2|8,0:0|0:0,0:0:0:0:
128,176,79423,5,2,0:0:0:0:
176,216,79593,2,0,L|248:240,1,48.750001859665,2|8,0:0|0:0,0:0:0:0:
254,173,79934,2,0,P|324:180|352:228,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
364,256,80445,1,0,0:0:0:0:
176,216,80957,5,8,0:0:0:0:
243,321,81298,2,2,P|336:292|371:233,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
268,92,82320,5,8,0:0:0:0:
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116,252,83684,1,8,0:0:0:0:
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264,192,85048,1,2,0:0:0:0:
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216,88,87945,2,0,P|168:136|156:200,1,97.50000371933,2|2,0:0|0:0,0:0:0:0:
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384,188,90332,6,0,L|400:124,1,48.750001859665,2|8,0:0|0:0,0:0:0:0:
372,80,90673,1,2,0:0:0:0:
312,56,90843,2,0,P|248:52|192:76,1,97.50000371933,4|8,0:0|0:0,0:0:0:0:
156,88,91355,1,0,0:0:0:0:
268,240,91866,1,8,0:0:0:0:
384,188,92207,2,0,P|392:256|348:340,1,146.250005578995,0|8,0:0|0:0,0:0:0:0:
268,240,93059,5,8,0:0:0:0:
328,128,93400,2,0,P|280:112|224:120,1,97.50000371933,4|2,0:0|0:0,0:0:0:0:
180,148,93911,2,0,P|148:188|140:248,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
144,296,94423,6,8,L|176:344,1,48.750001859665
235,332,94764,1,2,0:0:0:0:
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330,233,95445,2,0,L|366:341,1,97.50000371933,2|0,0:0|0:0,0:0:0:0:
256,192,96298,12,0,99025,0:0:0:0:
256,320,99536,6,0,P|308:268|320:196,1,146.250005578995,2|2,0:0|0:0,0:0:0:0:
192,188,100389,2,0,P|216:128|268:84,1,97.50000371933,8|8,0:0|0:0,0:0:0:0:
292,76,100900,1,8,0:0:0:0:
320,198,101241,1,8,0:0:0:0:
336,260,101411,1,8,0:0:0:0:
256,192,101582,12,4,102945,0:0:0:0:
Topic Starter
Electoz
Kinda sleepy, I'll reply to the mods later, thanks.

To Mathew : two mods for Hard diff are yours, not mine lol.
RVMathew
Feb

Feb wrote:

ddfkldfdfd



[hard] Confirmed he is talking about Hard+

the ar doesnt fit at all. some stuff is unreadable ar8 is more appropriate. why is this not called light insane lmao. your sv is to high for an hard especially in the kiai increasing sv in kiai is cool but not in hard this much!!! Also break the ds here and there pls and it can be good mappu.

1) I can read this at Ar7 pretty well. I am not trying to say your point is not valid nor am I trying to say you suck, but you must consider that since a lot of hard difficulties are ar8 with od6, people are more used to ar8 so if they see ar7 it feels alien to them. You will get used to playing ar7 if you play a lot of ar7 maps.
2) It like calling it a hard+ because you have the surgical precision of distance snap, combined with some harder elements of gameplay such as higher slider velocity.
3) My way of using slider velocities for hard and hard+:
200 BPM or less: slider velocities ranging from 1.6-2 with at least kiai times or during the progression of the song: 1.0x - 1.5x depending on playability. The high velocity sliders is compensated for with distance snap.


00:28:116 - remove that greenline pls Fixed
00:29:991 (3) - please break the ds here bcs this almost overlapping stuff looks super gross This part I tried 1.20x distance snap instead of 1.0-1.1x. If it does not play well in earlier mods I will go to 1.1x
00:49:082 (2) - this slider can look better look on nathans diff as he's doing the sliderart pretty good. I decided to try a loop slider. T If that does not work I can try something else.
01:29:820 (2,3,4,5,6) - unnessecarry cramp up. you can make more spacing here. Shifted this upwards and to the left for more space.
01:11:241 (4) - that back jumps is very weird as u have linear flow all the time. In a previous mod, the modder said he did not like some of the earlier back and forth jumps which I changed, but he did like this one. I will keep this for now.

you basically have good sense of rhythm, but it lacks in sliderart and that superfun tool ds is giving your mapping a hard time.
I live and breathe distance snap. Distance snap helps me by preventing me from going overboard and doing stupid things. There are times when I do break distance snap but I tend not to because I like the idea of having everything is clear and intuitive. With distance snap, a player new to this difficulty can pick this up pretty quickly.


i like me some vagina. I guess you read some doujin though stay away from NTR if you like romance stuff.
01:24:536 It does sound like she is saying vagina for some reason.

CaffeAmericano

CaffeAmericano wrote:

Hello. M4M inc
  1. 00:08:476 - I guess you’re following the vocal, but I don’t think you should ignore the sound at I see what you mean. I can hear a note change there but then if you listen to the vocal, she says 'hoshi' but she holds it, hence the use of the long slider. I can put a note there if I want to but then you lose the vocal effect. I can swap notes but it does not play well imo. I will keep it for now but I will look at that again.
  2. 00:16:695 (4,5,1,2,3,4,1,2,3) - 00:48:911 (1,2,3,4,1,2,3,4,5) - The notes are bit messy due to the overlaps imo.
    I am confused because I do not see any overlaps in either of the times you have mentioned. Perhaps you may have modded an old version of my map

Goood luck xD

Thanks for the mods. If future modders do not like the way my map looks then it looks like I will have to break distance snap. :)

Updated difficulty (I need to do the hitsounding pattern again from the previous mod: http://puu.sh/lD4EY/994395dc3c.osu
For some reason the source goes weird on me when I puush it. It shows up as Mahou Shoujo Chiruchiru ☆ Michiru instead of the star

I will be busy for the next 2 weeks since I do have preparation for exams and whatnot. I will look over any mods that do come but I will not upload anything until after 10th December.
Feb

RVMathew wrote:

Feb

Feb wrote:

ddfkldfdfd



[hard] Confirmed he is talking about Hard+

the ar doesnt fit at all. some stuff is unreadable ar8 is more appropriate. why is this not called light insane lmao. your sv is to high for an hard especially in the kiai increasing sv in kiai is cool but not in hard this much!!! Also break the ds here and there pls and it can be good mappu.

1) I can read this at Ar7 pretty well. I am not trying to say your point is not valid nor am I trying to say you suck, but you must consider that since a lot of hard difficulties are ar8 with od6, people are more used to ar8 so if they see ar7 it feels alien to them. You will get used to playing ar7 if you play a lot of ar7 maps.
2) It like calling it a hard+ because you have the surgical precision of distance snap, combined with some harder elements of gameplay such as higher slider velocity.
3) My way of using slider velocities for hard and hard+:
200 BPM or less: slider velocities ranging from 1.6-2 with at least kiai times or during the progression of the song: 1.0x - 1.5x depending on playability. The high velocity sliders is compensated for with distance snap.


00:28:116 - remove that greenline pls Fixed
00:29:991 (3) - please break the ds here bcs this almost overlapping stuff looks super gross This part I tried 1.20x distance snap instead of 1.0-1.1x. If it does not play well in earlier mods I will go to 1.1x
00:49:082 (2) - this slider can look better look on nathans diff as he's doing the sliderart pretty good. I decided to try a loop slider. T If that does not work I can try something else.
01:29:820 (2,3,4,5,6) - unnessecarry cramp up. you can make more spacing here. Shifted this upwards and to the left for more space.
01:11:241 (4) - that back jumps is very weird as u have linear flow all the time. In a previous mod, the modder said he did not like some of the earlier back and forth jumps which I changed, but he did like this one. I will keep this for now.

you basically have good sense of rhythm, but it lacks in sliderart and that superfun tool ds is giving your mapping a hard time.
I live and breathe distance snap. Distance snap helps me by preventing me from going overboard and doing stupid things. There are times when I do break distance snap but I tend not to because I like the idea of having everything is clear and intuitive. With distance snap, a player new to this difficulty can pick this up pretty quickly.


i like me some vagina. I guess you read some doujin though stay away from NTR if you like romance stuff.
01:24:536 It does sound like she is saying vagina for some reason.

CaffeAmericano

CaffeAmericano wrote:

Hello. M4M inc
  1. 00:08:476 - I guess you’re following the vocal, but I don’t think you should ignore the sound at I see what you mean. I can hear a note change there but then if you listen to the vocal, she says 'hoshi' but she holds it, hence the use of the long slider. I can put a note there if I want to but then you lose the vocal effect. I can swap notes but it does not play well imo. I will keep it for now but I will look at that again.
  2. 00:16:695 (4,5,1,2,3,4,1,2,3) - 00:48:911 (1,2,3,4,1,2,3,4,5) - The notes are bit messy due to the overlaps imo.
    I am confused because I do not see any overlaps in either of the times you have mentioned. Perhaps you may have modded an old version of my map

Goood luck xD

Thanks for the mods. If future modders do not like the way my map looks then it looks like I will have to break distance snap. :)

Updated difficulty (I need to do the hitsounding pattern again from the previous mod: http://puu.sh/lD4EY/994395dc3c.osu
For some reason the source goes weird on me when I puush it. It shows up as Mahou Shoujo Chiruchiru ☆ Michiru instead of the star

I will be busy for the next 2 weeks since I do have preparation for exams and whatnot. I will look over any mods that do come but I will not upload anything until after 10th December.
just use the code button - with that it will be displayed correctly.
RVMathew
@Feb Got it. :) :)
Mollon
so sorry for my late mod...

easy
00:41:752 (3,1,2,3) - make it triangle to be neatly?
00:47:207 (2,1,2,3) - the flow seems a little strange.
diffs made by one mapper should start and end at the same point so easy and normal diff should be end at 1:42.
maybe take CS 2.3 into consideration? CS is a little big so 2.3 would make it read easier.

normal
00:28:116 (1,2) - DS here?
00:30:843 (5,1) - stack looks better
00:47:207 (3) - seems a little near to the next slider x:428 y:188 have a try?
00:48:230 (2) - x:268 y:40(the distance would be in 0.05)
01:01:866 (3) - use a slider? the big blank sounds weird.
01:11:411 (1) - maybe start at 1:11:752?
hp5 is a bit high for normal diff although it seems easy.4 is enough.

DominikWW's advanced
00:31:695 maybe add one note here? i think you put notes by vocal but the blank is a bit long.now is nice too~

hard
00:29:991 (6,7,1) - distance would be a bit bigger.
00:48:059 (3,4,5) - check the distance.is DS really in use?
01:36:638 (2,3,4,5) - stack looks neatly.
the notes' distance during kiai time is even smaller than notes from 0:14:650 to 0:27:605,i think its weird.

Mathew's hard+
01:35:786 (1) - hmm,seems a little sudden.
curious at why ar7 and od8? its not familiar nowadays.
others are nice!

Nathan's insane
00:47:548 (2,3,4,5) - its the hardest diff so maybe its too easy to put 1/1 here.vocal here is not 1/1 too.
01:03:570 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use growing distance here?
good mapset~
RVMathew

Mollon wrote:

so sorry for my late mod...


Mathew's hard+ The map was not updated so some thing did change but not at the points you mention.
01:35:786 (1) - hmm,seems a little sudden. It fits with the vocals but I do understand what you mean. The problem is that I cannot make a slider that goes from 01:35:445 to 01:35:786 without it being rhythmically wrong. If I made a 1/2 slider it would sound bad. I cannot do a repeat slider as that would not work either.

curious at why ar7 and od8? its not familiar nowadays.
For now I will not change the overall difficulty because in my opinion with OD7 it feels a bit too lenient.

For AR7, the reason is that once you finish one note, the next note pops up just at the right moment, and the map feels more dense with ar7 since with ar8 it feels more empty. It will be alien for some since hard difficulties usually put ar7+.


others are nice!
Thanks for the mod.
Topic Starter
Electoz
I will answer those mods later. Sry for a late reply.
Mollon

RVMathew wrote:

Mollon wrote:

so sorry for my late mod...


Mathew's hard+ The map was not updated so some thing did change but not at the points you mention.
01:35:786 (1) - hmm,seems a little sudden. It fits with the vocals but I do understand what you mean. The problem is that I cannot make a slider that goes from 01:35:445 to 01:35:786 without it being rhythmically wrong. If I made a 1/2 slider it would sound bad. I cannot do a repeat slider as that would not work either.

curious at why ar7 and od8? its not familiar nowadays.
For now I will not change the overall difficulty because in my opinion with OD7 it feels a bit too lenient.

For AR7, the reason is that once you finish one note, the next note pops up just at the right moment, and the map feels more dense with ar7 since with ar8 it feels more empty. It will be alien for some since hard difficulties usually put ar7+.


others are nice!
Thanks for the mod.
hmm...i know that now people prefer higher od to get more pp from a map,but this is just only a hard+ so od8 is too intense. maybe you can take it easy but to others maybe not.if you keep that 7 is lenient then have a try at 7.5
And with ar7 places like 01:29:309 (1,2,3,4,5,6) - i dont thnik its so clear...almost 5 notes in one time.these are only my opinion~
And i ask some friends,they just told me that if you wanna rank this,rare bn would apply this.so i suggest you take it into consideration~
RVMathew
[quote=mollon]
hmm...i know that now people prefer higher od to get more pp from a map,but this is just only a hard+ so od8 is too intense. maybe you can take it easy but to others maybe not.if you keep that 7 is lenient then have a try at 7.5
And with ar7 places like 01:29:309 (1,2,3,4,5,6) - i dont thnik its so clear...almost 5 notes in one time.these are only my opinion~
And i ask some friends,they just told me that if you wanna rank this,rare bn would apply this.so i suggest you take it into consideration~[/quote]


For me I would keep the AR but considering that you do find some things really hard, I will consider reducing the OD. If another modder does not like the OD then I will consider it.

Interesting point: When putting OD8 I thought that it would make it a lot harder to DT. However I never really considered pp into the equation when choosing the OD, because to me a higher OD stops people from mashing keys, which ruins the point of rhythm games.


Thanks again for checking it over :) .
Topic Starter
Electoz

Feb wrote:

ddfkldfdfd dfdfdlkfdd lol

[normal]
why are you not using claps o.O
00:04:755 (2) - you map nothing here lel just remove it as u can map vocal here, but lowbobs can't play vocal good enough so yeah. I want to emphasize the first part as consistent sliders
00:11:266 (1,1) - why didn't u map anything here lol doesn't it look awkward? mapped sth there anyway lol
00:18:570 (1) - o.o fantastic isnt it? fixed.
00:26:752 (1) - edgy sliders are a reason for dq - don't make such edgy sliders. Sliderart is cool and all, but not in normal/easy. Put a common slider there instead.
00:54:366 (4,2) - would be nicer if you could avoid this. I'd be nicer, but keep it for now.
01:01:866 - that line is a bit unnessecary as it does nothing. There are no notes follwing until next greenline so it makes no sense. It was a spefic line for 01:01:866 (3) .
01:09:707 (2) - same as before. The DQ i have seen was about edgyness on slidertail or on head can't remember lollllllll moved the tail like few pixels, I don't think it's that edgy anyway.
01:16:525 (1,3) - kill this overlap killed
01:24:366 (5,1,2) - ^HN ouch
01:32:207 (4) - don't end the STRONGEST BEAT ON TAIL PLX even there's a strong beat there I don't want players to click on the red tick lol.
01:33:059 (1,2) - ^ same thing. same thing
01:34:252 (3) - the strong beat start on red. same thing x2
01:35:957 (5) - theres nothinggggggg removeddddddd
01:36:298 (1) - why are u not mapping more? also place a circle here instead. If you plan on sticking with finishing here. lazywill do that later

the end seemed like you wanted to finish the diff as quickly as possibulll my crap skills in mappin' is amazin' isn't it? lol

so yeah. idk why neither nathan nor mapholder did use claps, but you can copy pasta the hard diffs hs as he did it. If mathew's fine with that I'll do that later

i like me some vagina. thanks for mod feb, arigatou gosaimashita
Topic Starter
Electoz

CaffeAmericano wrote:

Hello. M4M inc


  • Normal
  1. 00:18:570 (1) - slider shape is bit awkward. I’m terrible at shaping slider, but I suggest something similar to ( http://puu.sh/lCZvs/1bb326f7b7.jpg ) reshaped, but not as you suggested
  2. 00:26:752 (1) - ^ ( http://puu.sh/lCZxV/033b369eac.jpg ) Put a common slider there instead.[/color
  3. 00:54:025 (3,4,1,2,3,4) - 01:23:343 (3,4,5,2) - Consider reshaping to avoiding overlaps like this ( http://puu.sh/lCZGW/ff79670037.jpg ) I'm lazy I think it's fine but I'll see if someone mentioned this later on.
  4. 01:01:866 (3) - Maybe a long slider here :3 Will think about it, because a slider can't emphasize the drum completely imo.
Goood luck xD Ouhhhh, thanks caffe :>
Topic Starter
Electoz

Mollon wrote:

so sorry for my late mod...

normal
00:28:116 (1,2) - DS here? alright, fixed that a little bit
00:30:843 (5,1) - stack looks better I don't want to stack that completely because I think it'll be easier for beginners if I keep it like this.
00:47:207 (3) - seems a little near to the next slider x:428 y:188 have a try? much better
00:48:230 (2) - x:268 y:40(the distance would be in 0.05) ^
01:01:866 (3) - use a slider? the big blank sounds weird. Will think about it, because a slider can't emphasize the drum completely imo.
01:11:411 (1) - maybe start at 1:11:752? probably too short for a spinner in Normal imo.
hp5 is a bit high for normal diff although it seems easy.4 is enough. Duly noted, but not changing.

hard
00:29:991 (6,7,1) - distance would be a bit bigger. moved them a bit
00:48:059 (3,4,5) - check the distance.is DS really in use? ^
01:36:638 (2,3,4,5) - stack looks neatly. stacks doesn't give any much variety to the map imo.
the notes' distance during kiai time is even smaller than notes from 0:14:650 to 0:27:605,i think its weird. tbh in this diff I'm trying to emphasize on the blankets and symmetrical objects, as long as ds didn't become a much problem I didn't really care anyway, cause we are given a bit of freedom when it comes to DS in Hard.
Thanks mollon, I was just kidding at you're being late on the queue lol, not that serious.
Topic Starter
Electoz
To all : I think I'll gonna scrap up on easy diff for now, because normal is less than 2* and I think it's rankable.
RVMathew

Electoz wrote:

To all : I think I'll gonna scrap up on easy diff for now, because normal is less than 2* and I think it's rankable.
As long as you save it. You may never know when you will use it again.

so yeah. idk why neither nathan nor mapholder did use claps, but you can copy pasta the hard diffs hs as he did it. If mathew's fine with that I'll do that later On my difficulty, the claps and finishes are placed correctly, but my whistles are not, so if you do copy my hitsounds, you may have to do some editing.
RVMathew
Updated Hitsound Pattern
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25389,25730,25900,29991,30332,30673,40730,40900,41241,41582,51468,55218,60417,60673,61184,61525,61866,69025,69536,69792,70389,70730,70900,72605,72775,72945,73116,89650,89820,90076,90161,90332
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:Mathew's Hard+
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew
BeatmapID:815739
BeatmapSetID:365163

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"michiru_op.avi"
0,0,"bg.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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91,259,48570,6,0,P|28:198|16:111,1,160,2|8,0:0|0:0,0:0:0:0:
86,94,49082,2,2,B|170:66|201:38|178:0|128:9|123:53|170:66|260:68,1,240
323,85,49764,1,0,0:0:0:0:
347,160,49934,5,4,0:0:0:0:
437,27,50275,1,10,0:0:0:0:
477,93,50445,2,0,P|501:164|462:238,1,160,2|2,0:0|0:0,0:0:0:0:
416,301,50957,2,0,P|374:316|325:343,1,80,10|2,0:0|0:0,0:0:0:0:
262,338,51298,6,2,B|216:338|184:354|184:354|156:329|87:319,1,160,2|10,0:0|0:0,0:0:0:0:
34,301,51809,2,2,P|-1:231|22:152,1,160
84,108,52320,1,10,0:0:0:0:
110,96,52406,1,2,0:0:0:0:
119,69,52491,1,2,0:0:0:0:
146,67,52576,1,2,0:0:0:0:
173,61,52661,5,4,0:0:0:0:
241,18,52832,1,2,0:0:0:0:
254,96,53002,1,10,0:0:0:0:
332,111,53173,1,2,0:0:0:0:
314,188,53343,2,0,P|363:248|444:246,1,160,2|8,0:0|0:0,0:0:0:0:
507,202,53855,1,2,0:0:0:0:
506,281,54025,5,0,0:0:0:0:
507,202,54195,2,0,P|483:169|463:113,1,80,2|10,0:0|0:0,0:0:0:0:
413,74,54536,2,0,P|372:73|315:55,1,80,2|2,0:0|0:0,0:0:0:0:
256,44,54877,2,2,L|256:216,1,160
256,284,55389,5,0,0:0:0:0:
145,168,55730,2,0,P|94:103|104:23,2,160,10|2|10,0:0|0:0|0:0,0:0:0:0:
189,234,56582,1,0,0:0:0:0:
109,239,56752,6,0,P|70:260|36:298,1,80,2|0,0:0|0:0,0:0:0:0:
100,350,57093,1,8,0:0:0:0:
100,350,57264,2,0,P|163:339|269:338,1,160,2|0,0:0|0:0,0:0:0:0:
339,344,57775,1,10,0:0:0:0:
502,336,58116,5,4,0:0:0:0:
502,336,58286,2,0,L|445:263,1,80,2|10,0:0|0:0,0:0:0:0:
478,196,58627,1,0,0:0:0:0:
478,196,58798,2,0,B|418:168|418:168|376:162|376:162|321:138,1,160,2|10,0:0|0:0,0:0:0:0:
255,107,59309,1,2,0:0:0:0:
205,44,59480,6,0,P|145:29|105:44,1,80,0|2,0:0|0:0,0:0:0:0:
60,74,59820,1,10,0:0:0:0:
23,145,59991,2,0,P|8:205|23:245,1,80,2|2,0:0|0:0,0:0:0:0:
68,280,60332,2,0,P|146:289|222:329,1,160,2|0,0:0|0:0,0:0:0:0:
293,355,60843,5,0,0:0:0:0:
441,296,61184,1,10,0:0:0:0:
293,355,61525,1,2,0:0:0:0:
133,343,61866,6,0,P|147:303|123:186,1,160,10|0,0:0|0:0,0:0:0:0:
70,132,62377,1,0,0:0:0:0:
70,132,62462,1,0,0:0:0:0:
70,132,62548,1,0,0:0:0:0:
131,81,62718,2,0,P|182:83|282:30,1,160
357,27,63230,1,8,0:0:0:0:
326,100,63400,1,0,0:0:0:0:
357,27,63570,6,0,L|455:66,1,80,6|0,0:0|0:0,0:0:0:0:
503,91,63911,1,10,0:0:0:0:
433,130,64082,2,0,B|393:198|393:198|443:287,1,160,2|2,0:0|0:0,0:0:0:0:
503,306,64593,1,10,0:0:0:0:
432,344,64764,6,0,L|349:377,1,80,2|0,0:0|0:0,0:0:0:0:
198,360,65275,2,0,P|147:299|68:268,1,160,10|0,0:0|0:0,0:0:0:0:
0,242,65786,1,0,0:0:0:0:
21,164,65957,2,0,P|39:128|44:86,1,80,10|4,0:0|0:0,0:0:0:0:
48,9,66297,5,4,0:0:0:0:
125,33,66468,1,0,0:0:0:0:
200,59,66639,1,8,0:0:0:0:
200,59,66809,2,0,P|301:63|371:55,1,160
434,28,67320,1,10,0:0:0:0:
346,162,67661,5,2,0:0:0:0:
506,162,68002,1,10,0:0:0:0:
416,294,68343,1,2,0:0:0:0:
256,294,68684,1,10,0:0:0:0:
96,294,69025,6,2,L|277:294,1,160,6|8,0:0|0:0,0:0:0:0:
321,339,69536,1,2,0:0:0:0:
400,325,69707,2,2,P|459:278|417:198,1,160,2|8,0:0|0:0,0:0:0:0:
379,149,70218,1,0,0:0:0:0:
457,130,70389,6,2,P|481:58|422:12,1,160,2|10,0:0|0:0,0:0:0:0:
350,47,70900,1,2,0:0:0:0:
273,23,71070,1,0,0:0:0:0:
350,47,71241,1,2,0:0:0:0:
273,23,71411,6,0,P|196:46|112:50,1,160,10|2,0:0|0:0,0:0:0:0:
25,181,72093,1,10,0:0:0:0:
25,181,72264,2,0,P|104:185|181:208,1,160,2|2,0:0|0:0,0:0:0:0:
204,223,72689,1,0,0:0:0:0:
225,241,72775,1,10,0:0:0:0:
284,309,72945,1,2,0:0:0:0:
284,309,73031,1,0,0:0:0:0:
284,309,73116,6,0,B|325:308|325:308|391:284,1,80,6|0,0:0|0:0,0:0:0:0:
484,192,73627,1,0,0:0:0:0:
361,89,73968,2,0,B|325:76|325:76|284:75,1,80
96,28,74480,6,0,L|-1:101,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
35,186,74820,1,10,0:0:0:0:
35,186,74991,2,0,B|77:197|77:197|126:251,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
172,311,75332,2,0,B|214:348|214:348|276:353,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
334,299,75673,6,0,P|334:213|249:163,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
256,257,76184,1,8,0:0:0:0:
172,311,76355,2,0,L|52:311,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
22,231,76695,2,0,L|127:230,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
169,148,77036,1,2,0:0:0:0:
169,148,77207,6,0,L|68:148,1,95.9999970703126
20,67,77548,1,10,0:0:0:0:
20,67,77718,2,0,P|137:60|205:32,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
300,15,78230,1,10,0:0:0:0:
391,43,78400,6,0,L|500:103,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
484,185,78741,1,2,0:0:0:0:
484,185,78911,2,0,L|400:138,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
314,181,79252,1,2,0:0:0:0:
314,181,79423,2,0,L|398:228,2,95.9999970703126,8|0|0,0:0|0:0|0:0,0:0:0:0:
231,130,79934,6,0,P|164:142|165:252,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
253,222,80445,2,0,P|135:156|75:124,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
5,184,80957,1,10,0:0:0:0:
5,184,81298,6,0,P|-19:266|87:344,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
139,316,81809,2,0,P|233:303|329:305,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
424,324,82320,1,0,0:0:0:0:
492,145,82661,6,0,L|382:179,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
308,204,83002,2,0,L|186:167,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
135,228,83343,1,2,0:0:0:0:
135,228,83514,2,0,L|226:255,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
149,313,83855,1,6,0:0:0:0:
3,166,84195,6,0,P|-1:106|27:58,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
97,28,84536,1,2,0:0:0:0:
97,28,84622,1,0,0:0:0:0:
97,28,84707,2,0,P|139:38|224:37,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
287,44,85048,2,0,P|331:43|406:20,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
476,13,85389,6,0,P|497:63|484:135,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
460,196,85730,1,10,2:0:0:0:
460,196,85900,2,0,P|436:271|338:255,1,191.999994140625,2|2,2:0|2:0,2:0:0:0:
323,163,86411,1,10,0:0:0:0:
323,163,86582,6,0,P|246:110|174:170,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
249,232,87093,1,8,0:0:0:0:
156,257,87264,2,0,L|248:231,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
341,257,87605,2,0,L|229:226,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
253,331,87945,1,2,0:0:0:0:
253,331,88116,6,0,L|345:356,1,95.9999970703126
444,356,88457,1,10,0:0:0:0:
482,268,88627,2,0,P|496:201|416:97,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
340,67,89139,1,10,0:0:0:0:
340,67,89309,6,0,P|273:42|128:61,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
53,120,89820,1,10,0:0:0:0:
178,120,89991,1,2,0:0:0:0:
75,49,90161,1,2,0:0:0:0:
113,168,90332,1,2,0:0:0:0:
47,236,90502,1,10,0:0:0:0:
47,236,90673,6,0,P|52:283|69:328,1,95.9999970703126,0|6,0:0|0:0,0:0:0:0:
257,367,91184,1,10,0:0:0:0:
347,333,91355,2,0,P|394:266|343:177,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
257,138,91866,1,8,0:0:0:0:
386,52,92207,6,0,P|304:49|257:140,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
256,137,92718,1,2,0:0:0:0:
260,332,93059,1,0,0:0:0:0:
435,255,93400,6,0,P|354:279|260:338,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
262,333,93911,2,0,P|183:276|92:250,1,191.999994140625,10|0,0:0|0:0,0:0:0:0:
1,217,94423,1,0,0:0:0:0:
33,127,94593,1,8,0:0:0:0:
0,36,94764,1,2,0:0:0:0:
93,57,94934,2,0,P|190:69|316:46,1,191.999994140625,0|10,0:0|0:0,0:0:0:0:
377,36,95445,1,2,0:0:0:0:
423,173,95786,6,0,P|456:238|423:296,1,143.999995605469,2|6,0:0|0:0,0:0:0:0:
256,192,96383,12,0,98684,0:0:0:0:
239,232,99025,5,2,0:0:0:0:
166,264,99195,1,2,0:0:0:0:
88,244,99366,1,10,0:0:0:0:
41,180,99536,2,2,P|76:94|219:61,1,240,2|10,0:0|0:0,0:0:0:0:
373,82,100389,5,2,0:0:0:0:
373,82,100559,1,2,0:0:0:0:
440,123,100730,1,10,0:0:0:0:
440,123,100900,2,0,B|516:199|428:284,1,160,2|2,0:0|0:0,0:0:0:0:
408,336,101411,1,10,0:0:0:0:
328,322,101582,5,4,0:0:0:0:
256,192,101667,12,4,102945,0:0:0:0:

@Electoz
I decided to up all of the hitsounds by at least 3dB so it should be a lot louder than before. This was in response to Paloch VeGa's mod regarding that the hitsounds did sound quiet.

puu.sh/lMcVa/6778768962.zip
Gamu
Hello! https://osu.ppy.sh/forum/t/393945

Artist: はな
Romanised Arist: Hana
Title: MAJICK
Source: アイドル魔法少女ちるちる☆みちる

<Reference>
Official site: http://frontwing.jp/general_product/mgm/index.html
Opening movie: http://frontwing.jp/general_product/mgm/download/02_op.html
I want to recommend that you use a Japanese source because many maps are using it.
If you use the current source, it should be Idol Magical girl chiru chiru Michiru : http://puu.sh/lQ5bs/e0c3765626.png

Electoz wrote:

I want to know that if I can add "Grisaia" to the tags on this map~
yeah you can add it :3

Please send me a PM if you have anything you do not understand.
Topic Starter
Electoz

Gamu wrote:

Hello! https://osu.ppy.sh/forum/t/393945

Artist: はな
Romanised Arist: Hana
Title: MAJICK
Source: アイドル魔法少女ちるちる☆みちる

<Reference>
Official site: http://frontwing.jp/general_product/mgm/index.html
Opening movie: http://frontwing.jp/general_product/mgm/download/02_op.html
I want to recommend that you use a Japanese source because many maps are using it.
If you use the current source, it should be Idol Magical girl chiru chiru Michiru : http://puu.sh/lQ5bs/e0c3765626.png

Electoz wrote:

I want to know that if I can add "Grisaia" to the tags on this map~
yeah you can add it :3

Please send me a PM if you have anything you do not understand.
arigatouuuu goosaimashitaaaaa~
_handholding

Mollon wrote:

so sorry for my late mod...


Nathan's insane
00:47:548 (2,3,4,5) - its the hardest diff so maybe its too easy to put 1/1 here.vocal here is not 1/1 too. Considered adding more notes
01:03:570 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - use growing distance here? Done
good mapset~
Inversal
irc mod for normal and hard
SPOILER
22:23 Electoz: เค
22:23 Electoz: แปปนะ
22:24 Electoz: ok
22:24 Electoz: nc done
22:24 Electoz: จริงๆแมพนี้ทำตั้งแต่เริ่มหัดแมพเลย
22:24 bestza55567: 00:09:406 - nc
22:24 Electoz: ถึงจะได้ 20*+ แล้วแต่คุณภาพยังไม่ค่อยดีเท่าไหร่
22:24 Electoz: done
22:24 bestza55567: 00:10:801 - no nc
22:24 Electoz: done
22:25 Electoz: พอมาเปิดคิวแล้วก็ขี้เกียจกลับมาแก้ละ
22:25 bestza55567: 00:16:076 (1,2) - ตรงนี้ตามจังหวะไรหว่าาาาา
22:25 Electoz: พอเปิดคิวแล้วเริ่มเบื่อแมพตัวเอง ไปม็อดคนอื่นแทน
22:25 Electoz: ชิบ
22:25 Electoz: วางผิด
22:25 Electoz: แปป
22:25 Electoz: มันต้องวางตรง downbeat
22:26 Electoz: แก้ละ
22:27 bestza55567: 00:26:752 (4) -
22:27 bestza55567: ยืดหางมาไว้ที่ 00:27:775 -
22:27 bestza55567: มีเสียงกลองอยู่
22:27 bestza55567: nc ด้วย
22:28 bestza55567: 00:29:480 - nc
22:28 Electoz: done
22:29 bestza55567: 00:29:480 - nc
22:29 bestza55567: 00:30:843 (5,1) - nc ตรง 5 เอา nc ออกตรง 1
22:30 bestza55567: 00:34:934 - nc
22:30 bestza55567: 00:35:275 - no nc
22:30 bestza55567: 00:38:684 (1) - no nc
22:33 Electoz: คอมค้างงงงงงงงงงงงงงงงงง
22:33 Electoz: wtfffffffffffffffffffffffffffffffff
22:33 bestza55567: ก็ว่าละ
22:33 bestza55567: ต่อๆ
22:33 bestza55567: 00:38:684 (1) -no nc
22:33 Electoz: done
22:34 bestza55567: 00:40:389 (4) - nc
22:34 Electoz: done
22:34 bestza55567: 00:43:116 (4) - nc
22:35 bestza55567: 00:43:457 (1) - no nc
22:35 Electoz: done both
22:35 bestza55567: 00:44:480 (3) - nc
22:35 bestza55567: 00:47:207 - nc
22:35 Electoz: done
22:35 bestza55567: 00:47:548 (1) - no nc
22:35 Electoz: done both
22:35 bestza55567: 00:48:570 - nc
22:35 Electoz: done
22:36 bestza55567: 00:49:934 (5) - nc
22:36 bestza55567: 00:50:275 (1) - no nc
22:36 Electoz: done both
22:37 bestza55567: 00:51:298 (2) - nc
22:37 Electoz: done
22:37 bestza55567: 00:52:661 - nc
22:38 Electoz: hm?
22:38 Electoz: nc สองตัวติดน่ะนะ?
22:38 bestza55567: 00:53:002 (1) - no nc ถึงมันจะมีเส้นเขียว แต่เปลี่ยนแค่ volume เลยไม่ต้อง nc
22:38 bestza55567: 00:54:025 (3) - nc
22:38 Electoz: done
22:39 bestza55567: 00:56:752 (3) - nc
22:39 bestza55567: 00:58:116 (5) - nc
22:39 Electoz: done
22:39 bestza55567: 00:58:457 (1) - no nc
22:39 Electoz: done both
22:39 bestza55567: 00:59:480 (3) - nc
22:39 Electoz: done
22:39 bestza55567: 01:06:298 (3) - nc
22:39 bestza55567: 01:07:320 (1) - no nc
22:40 bestza55567: 01:07:661 (2) - nc
22:40 Electoz: done both
22:40 Electoz: done it agaibn
22:40 bestza55567: 01:15:843 (3) - nc
22:40 bestza55567: 01:16:525 (1) - no nc
22:40 bestza55567: 01:17:207 (2) - nc
22:40 Electoz: done bot
22:40 Electoz: done
22:41 bestza55567: 01:19:934 (3) - nc
22:41 Electoz: done
22:41 bestza55567: 01:21:298 (6) - nc
22:41 bestza55567: 01:22:320 - no nc
22:41 Electoz: done x2
22:41 bestza55567: 01:22:661 - nc
22:41 bestza55567: 01:24:025 (4) - nc
22:41 bestza55567: 01:24:707 (1) - no nc
22:41 bestza55567: 01:25:389 - nc
22:41 Electoz: done done
22:42 Electoz: done
22:42 bestza55567: 01:26:752 (4) - nc
22:42 bestza55567: 01:27:434 (1) - no nc
22:42 Electoz: done
22:42 bestza55567: 01:28:116 (2) - nc
22:42 bestza55567: 01:29:480 (4) - nc
22:42 Electoz: done
22:42 bestza55567: 01:30:502 (1) - no nc
22:42 Electoz: done+done
22:42 bestza55567: 01:30:843 (2) - nc
22:42 bestza55567: 01:32:207 (4) - nc
22:42 bestza55567: 01:33:059 (1) - no nc
22:43 Electoz: I've done it again
22:43 bestza55567: 01:33:570 (2) - nc
22:43 bestza55567: lol
22:43 bestza55567: 01:34:934 (4) - nc
22:43 bestza55567: nc หมดละ ดูอย่างอื่นต่อ Normal เหมือนเดิม
22:44 bestza55567: drain 3 พอ
22:44 bestza55567: od 3-4 พอ
22:44 Electoz: done x2
22:45 bestza55567: ไม่มี sb เอา widescreen support ออก
22:45 bestza55567: แนะนำ เวลาเวลาโน้ตซ้อนกัน อยากให้ทับกันสวยๆ ปรับ stack leniency ให้ต่ำที่สุด
22:46 Electoz: done
22:46 Electoz: ต่างกันไงอะ?
22:46 Electoz: ความเนียนในการ stack?
22:47 bestza55567: ใช่ มันทับกันเนียนกว่า
22:47 bestza55567: โน้ตจะเรียบร้อยกว่า
22:49 bestza55567: มาต่อที่ Hard
22:50 bestza55567: nc ขอไม่พูดถึงละนะ จะพูดถึงเฉพาะจุดที่ไม่ปกติ
22:51 bestza55567: ถ้าอยากทำแบบ 2 downbeat แล้วค่อย nc แนะนำ insane ทำในท่อนช้าๆ
22:51 Electoz: ok~
22:52 bestza55567: 00:04:057 -
22:53 bestza55567: เส้นเขียวตรงนี้ย้ายไปไว้ตรงกะแส้นแดงเลย
22:53 bestza55567: เส้น*
22:53 bestza55567: แต่จริงๆจะไม่มีก็ได้เพราะ 129 ช้ากว่า 176 bpm อยู่แล้ว
22:54 bestza55567: ใส่ 0.9 ลงไปจะช้ากว่าเดิม
22:54 Electoz: คือ
22:54 Electoz: เพลงนี้
22:54 Electoz: ทุกดิฟ
22:54 Electoz: sv
22:54 Electoz: มันน้อยกว่าแมพชาวบ้านชาวเมืองอะ
22:54 bestza55567: 00:08:476 - ตรงนี้เสียงชัดเลยแต่ไม่มีโน้ต ??
22:55 bestza55567: อ่อ sv ต่ำ เข้าใจๆ
22:55 Electoz: ถ้าเทียบในระดับ bpm เดียวกันนะ
22:55 bestza55567: แต่เส้นเขียว แนะนำให้ย้าย
22:55 bestza55567: ตามนั้นละ
22:56 Electoz: done all
22:56 bestza55567: 00:23:002 (1,2,3,4) - มันใส่ได้มากกว่านี้นะ
22:57 Electoz: คือ
22:57 bestza55567: 00:43:116 (1,2,3) - จู้ๆก็ใช้ ds 1.2 ตรงนี้
22:57 Electoz: จริงๆก็ใส่ slider ได้นะ
22:57 bestza55567: 00:44:991 - ใส่โน้ตได้ วางบนหัวสไลเดอร์เลย
22:57 Electoz: น่าจะเมา
22:57 Electoz: ds มันปนกันทั้งแมพเลย
22:58 bestza55567: 00:46:355 - ตรงนี้ก็ใส่ได้ วางบนหัวสไลเดอร์เหมือนเดิม
22:58 Electoz: done all
22:58 bestza55567: ลองไปดูแมพ nine point eight เรา โดดหลายที่เลย ดาวไม่ขึ้น -0-
22:58 bestza55567: 3.25 - -
23:00 bestza55567: 00:30:843 (7) - ย้ายไปไว้บนหัว 1 เหอะ
23:01 bestza55567: เล่นยาก
23:01 Electoz: done
23:04 bestza55567: ดู pattern ที่มัน critical แปป
23:05 bestza55567: ไม่มีละ
23:06 bestza55567: ม็อดมีแค่นี้ละ เดี๋ยวดูของ GD ต่อ จะโพสลงบอร์ดให้
23:06 Electoz: arigatou gosaimasu~
DominikWW's Advanced

Why this diff's SV is equal to normal? a harder diff sv should higher that the easier (but it's not a big problem)
Try to NC on every big white ticks (Downbeats) Your combo length is inconsistent (some is long but some is short)
You should set SV to 0.95 and set SV multiplier on the intro part (00:03:824 - to 00:11:266 -) to 0.67x
00:35:445 - There is a vocal here. you should place some note.
00:46:355 - ^
Matthew's Hard+

Good diff! I like it! Let's see what could I find in this.
Why this diff's object is more than insane?
Why this diff's SV is higher than Nathan's Insane? (It can cause a DQ to your map.)
Try to NC on every big white ticks (Downbeats) Your combo length is inconsistent (some is long but some is short)
It's look like Light Insane more than hard. I suggest change diff name to light insane.
00:39:365 (2) - I don't like this stack. It breaks the mouse flow.
01:10:900 (2,3,4,1) - And this is why I call this "Light Insane" In AR7. Making note like this is hard to read and it can lead to a miss without any reasons.
01:40:389 (1,2,3,4) - Why you stack?
01:41:582 (1) - No NC pls
Nathan's Insane

Why this diff's object is fewer than hard+? I suggest triplets.
Why this diff's SV is lower than Matthew's Hard+? (It can cause a DQ to your map.)
Try to NC on every big white ticks (Downbeats) Your combo length is inconsistent (some is long but some is short)
00:47:207 (1,2,3,4,5,6,7,1,2,3) - You can 1/2 here
00:52:661 (1,2) - Why you stack here?
00:58:116 (1,2) - ^
01:24:536 (4,5,6) - You can stream here to increase objects.
01:34:764 - You can add a note here
01:34:934 (1) - Make it like a 01:35:616 (2) -

OK. It's all of them. Good luck in ranking!!
Sidetail
Not modding entire map made me feel uneasy~

Don't kds this post as you gave me kds long time ago before

  • Nathan's Insane

  1. 00:19:082 (2) - This is bit weird placement. I would place it at (X:152, Y:336)
  2. 00:24:025 (1,2) - For me this looks awfully sloppy :/

    I would follow the curvature of approach circle http://puu.sh/lSm3t/3ebc6abb3f.jpg
  3. 00:34:252 (3) - Bit wasted when sliderend is used for such a strong tone in the map..
  4. 00:40:900 (2,3) - Remove circle #2 and start slider where circle was. Put a reverse after that. (this follows much better)
  5. 00:43:116 (1,2) - This doesn't follow drum OR vocal. I suggest you change the rhythm to follow atleast one :/ My rhythm suggestion (drum): http://puu.sh/lSmo3/616522c065.jpg
  6. 01:03:570 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This works, but in a way that made me feeling this can be done better.
  7. 01:13:627 (3) - Would stack on 01:13:286 (2) -
  8. 01:32:718 (2,3) - Why don't you stack this two as you stack on similar part before.
  9. 01:38:173 (4,5) - This is different from one before 01:36:809 (4,5) - and one after 01:39:536 (4,5) - .. but there is no difference in music ._.
  10. 01:40:048 (5) - As mentioned before, I wouldn't stack this as it doesn't really have meaning to stack. I would place this like (X:400, Y:328)

  • Mathew's Hard+

  1. 00:02:662 (1,2) - Wouldn't stack. No meaning to stack and to follow the aesthetics with other placements I would do http://puu.sh/lSmMD/a976ad4899.jpg
  2. 00:10:801 (2) - Use slider. http://puu.sh/lSmR1/6f00f3e957.jpg
  3. 00:23:173 (2,1) - Weird rhythm... Shorten slider#2 to 00:23:514 and stack a circle on 00:23:173 (2,1) - at 00:23:684
  4. 00:27:945 (1,2,1,2) - Really odd as it suddenly has breaks every object. To make it more flowing, I would fill up with circle between.
  5. 00:30:843 (1,2) - Ctrl + G the rhythm. (switch place) because the strong tone is wasted with sliderend. You really want to have strong tones to be click-able.
  6. 00:37:832 (2) - Do at half stack with slider toward next object. Full stack doesn't seem to fit
  7. 00:39:707 (4) - Fix blanket to make maps look more polished.
  8. 01:06:639 (3,4) - Unneeded stack. I would probably just lower that slider down.
  9. 01:07:661 (1,2,3,4) - Make each one of this to slider to build up the speed. Stack 01:07:320 (5) - to first slider head.
  10. 01:15:673 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - This entire thing was bit weird in pattern... I quickly made a rhythm (http://puu.sh/lSnOL/9ffedf33d9.jpg), but try to refine it more yourself.
  11. 01:19:934 (1) - Weird without blanketting. Try it, it makes it look much better.
  12. 01:39:025 (1,2,3,4) - You did no stack here and right after you did stack 01:40:389 (1,2,3,4) - ... You should pick on and stick with it for consistency. (I suggest no stack on this)

  • Hard

  1. 00:08:011 (5,6,7,8) - Better rhythm: http://puu.sh/lSo7o/07bdd2781d.jpg
  2. 00:16:866 (5,1,2,3,4,1) - You don't really have to cram everything in one spot :o
  3. 00:22:320 (6) - remove reverse and put circle at the back. Emphasis with click-able object is better :D (or even slider if you are going to change the next rhythm)
  4. 00:22:320 (6,1,2,3,4,1) - Bit iffy in terms of how it's done
  5. 00:42:093 (1) - Blanket this as it looks weird when other sliders are well blanketted
  6. 00:43:116 (1,2,3) - Sudden DS change :/ Keep using the same distance.
  7. 01:02:377 (2,3,4,5,6) - Personally, I would do this, because it's less weird :/ http://puu.sh/lSoye/6423d4701e.jpg
  8. 01:09:536 (4,5,6,7,8) - Try other rhythm rather than leaving a lot of space between each objects because there is a lot going on with vocal, music.
  9. 01:36:638 (2,3,4,5) - Keep using the same distance as before..
  10. 01:41:241 (9) - Remove reverse and put circle at the end to end with click rather than sliderend.

  • DominikWW's Advanced

  1. Check AiMod: http://puu.sh/lSoLU/4d29dbc857.png
  2. 00:18:911 (2,3) - Breaks flow. Have sliderend face the next object.
  3. 00:29:991 (4,5) - Remove both. Because this makes it very awkward. I would just be very simple with it http://puu.sh/lSoXm/5030f4dc6d.jpg
  4. 00:57:775 (4) - End with circle / AND / fix next rhythm. http://puu.sh/lSp76/cd023db845.jpg
  5. 01:07:320 (1,2) - Not very flowy
  6. 01:41:241 (4,5,6,1) - Put a circle where spinner starts, one tick less for spinner and put it back after circle http://puu.sh/lSpdw/72312470d8.jpg
_handholding

CaffeAmericano wrote:

Hello. M4M inc



  • Insane
  1. 00:16:525 (5) - Shape suggestion. I think this also should move the slider tail little bit away from the edge of the map too. ( http://puu.sh/lD0ep/c457e85b02.jpg ) I saw several other straight reverse sliders. Consider bending some of them a little too :3 sure
  2. 00:23:173 (2,3,4) - Flow suggestion ( http://puu.sh/lD0jJ/427f50e5aa.jpg ) used somethign similar
Goood luck xD

Feb wrote:

ddfkldfdfd

[insane]
r u goin to use claps in this song. finishes are not enough to emphasize this song. considered
00:17:718 (4,6,8) - looks messy imo [/color]
00:44:480 - remove greenline
00:47:207 - remove greenline
00:58:286 - ^^^^
01:03:570 (1) - can u add maybe some circles to that or use higher spacing continuesly bcs its super boring build up for kiai. sure
01:34:934 (1) - what the heck why are us silencing the ends. This method is used for extended sliders not those ones lol cos reasons
01:12:434 (2,3,4,5,1,2,3,4,1) - this spacing is not appropriate as u do not build up for such spacing!! whats wrong with it?
01:28:116 (1) - placesssss doublestack here as it is emphasizing songgggg move another place
01:41:752 (1) - lmao why is there a whistle on the spinner lmao I should have put one on your neck instead
_handholding

bestza55567 wrote:

Nathan's Insane

Why this diff's object is fewer than hard+? I suggest triplets. sure I'll consider it
Why this diff's SV is lower than Matthew's Hard+? (It can cause a DQ to your map.) There are timing points in the chorus that make the SV faster
Try to NC on every big white ticks (Downbeats) Your combo length is inconsistent (some is long but some is short)
00:47:207 (1,2,3,4,5,6,7,1,2,3) - You can 1/2 here will do
00:52:661 (1,2) - Why you stack here? because song
00:58:116 (1,2) - ^
01:24:536 (4,5,6) - You can stream here to increase objects. I dont really like it but I'll consider it in my remap
01:34:764 - You can add a note here no
01:34:934 (1) - Make it like a 01:35:616 (2) - changed both shapes

OK. It's all of them. Good luck in ranking!!

BetaStar wrote:

Not modding entire map made me feel uneasy~

Don't kds this post as you gave me kds long time ago before

  • Nathan's Insane

  1. 00:19:082 (2) - This is bit weird placement. I would place it at (X:152, Y:336) done
  2. 00:24:025 (1,2) - For me this looks awfully sloppy :/

    I would follow the curvature of approach circle http://puu.sh/lSm3t/3ebc6abb3f.jpg
  3. 00:34:252 (3) - Bit wasted when sliderend is used for such a strong tone in the map.. made into circle
  4. 00:40:900 (2,3) - Remove circle #2 and start slider where circle was. Put a reverse after that. (this follows much better) done
  5. 00:43:116 (1,2) - This doesn't follow drum OR vocal. I suggest you change the rhythm to follow atleast one :/ My rhythm suggestion (drum): http://puu.sh/lSmo3/616522c065.jpg used
  6. 01:03:570 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This works, but in a way that made me feeling this can be done better. given small incriments in spacing
  7. 01:13:627 (3) - Would stack on 01:13:286 (2) -
  8. 01:32:718 (2,3) - Why don't you stack this two as you stack on similar part before. done
  9. 01:38:173 (4,5) - This is different from one before 01:36:809 (4,5) - and one after 01:39:536 (4,5) - .. but there is no difference in music ._. gonna remap from this part onwards
  10. 01:40:048 (5) - As mentioned before, I wouldn't stack this as it doesn't really have meaning to stack. I would place this like (X:400, Y:328)
Edit: here is my full update http://puu.sh/lTSOO/5f59be8555.osu
RVMathew
bestza55567
Before I start, it is Mathew with 1 t, not 2.

Good diff! I like it! Let's see what could I find in this. Thanks.
Why this diff's object is more than insane? Comparing both diffs, at the start I map to vocals and such so that takes a lot more hit objects.
Why this diff's SV is higher than Nathan's Insane? (It can cause a DQ to your map.) Base slider velocity is higher since it is a lot smoother. Nathan did say that his insane difficulty had a higher slider velocity multiplier at the chorus.
Try to NC on every big white ticks (Downbeats) Your combo length is inconsistent (some is long but some is short) I NC on the big white beats. I will go over it if that is not the case.
It's look like Light Insane more than hard. I suggest change diff name to light insane. I like the hard+ name.
00:39:365 (2) - I don't like this stack. It breaks the mouse flow.
01:10:900 (2,3,4,1) - And this is why I call this "Light Insane" In AR7. Making note like this is hard to read and it can lead to a miss without any reasons. Will change the stack.
01:40:389 (1,2,3,4) - Why you stack? Check Betastar below
01:41:582 (1) - No NC pls It is a new combo because it starts at the white tick.


Betastar.
00:02:662 (1,2) - Wouldn't stack. No meaning to stack and to follow the aesthetics with other placements I would do http://puu.sh/lSmMD/a976ad4899.jpg I tucked it so it looks cleaner.
00:10:801 (2) - Use slider. http://puu.sh/lSmR1/6f00f3e957.jpg Fixed
00:23:173 (2,1) - Weird rhythm... Shorten slider#2 to 00:23:514 and stack a circle on 00:23:173 (2,1) - at 00:23:684 Kept it for now but I will change if it gets mentioned again. This is because there is an instrument which only changes at 00:23:684 and shortening the slider does not reflect that.
00:27:945 (1,2,1,2) - Really odd as it suddenly has breaks every object. To make it more flowing, I would fill up with circle between. However, you lose the effect of the vocal because it goes vocal, break then vocal then break and vocal.
00:30:843 (1,2) - Ctrl + G the rhythm. (switch place) because the strong tone is wasted with sliderend. You really want to have strong tones to be click-able. Fixed.
00:37:832 (2) - Do at half stack with slider toward next object. Full stack doesn't seem to fit. A friend of mine Mecheman mentioned that as well. Changed it
00:39:707 (4) - Fix blanket to make maps look more polished. Tried curving it more but then the slider start would make contact with the previous slider, making it look worse.
01:06:639 (3,4) - Unneeded stack. I would probably just lower that slider down. Changed it
01:07:661 (1,2,3,4) - Make each one of this to slider to build up the speed. Stack 01:07:320 (5) - to first slider head.
01:15:673 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - This entire thing was bit weird in pattern... I quickly made a rhythm (http://puu.sh/lSnOL/9ffedf33d9.jpg), but try to refine it more yourself.Kept the rhythm for now but will change if it gets mentioned again.
01:19:934 (1) - Weird without blanketting. Try it, it makes it look much better. I cannot do that without the slider circle touching the previous slider, making it look bad.
01:39:025 (1,2,3,4) - You did no stack here and right after you did stack 01:40:389 (1,2,3,4) - ... You should pick on and stick with it for consistency. (I suggest no stack on this)No stack. Fixed

Changed Difficulty
osu file format v14

[General]
AudioFilename: Idol Mahou Shoujo Chiruchiru Michiru intro video.mp3
AudioLeadIn: 0
PreviewTime: 73627
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:MAJICK
TitleUnicode:MAJICK
Artist:Hana
ArtistUnicode:Hana
Creator:Electoz
Version:Mathew's Hard+
Source:Idol Mahou Shoujo Chiruchiru ☆ Michiru
Tags:Magical Girl Chiruchiru Michiru Grisaia Frontwing Nathan DominikWW RVMathew
BeatmapID:815739
BeatmapSetID:365163

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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133,343,61866,6,0,P|147:303|123:186,1,160,10|0,0:0|0:0,0:0:0:0:
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492,145,82661,6,0,L|382:179,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
308,204,83002,2,0,L|186:167,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
135,228,83343,1,2,0:0:0:0:
135,228,83514,2,0,L|226:255,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
149,313,83855,1,6,0:0:0:0:
3,166,84195,6,0,P|-1:106|27:58,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
97,28,84536,1,2,0:0:0:0:
97,28,84622,1,0,0:0:0:0:
97,28,84707,2,0,P|139:38|224:37,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
287,44,85048,2,0,P|331:43|406:20,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
476,13,85389,6,0,P|497:63|484:135,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
460,196,85730,1,10,2:0:0:0:
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323,163,86411,1,10,0:0:0:0:
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249,232,87093,1,8,0:0:0:0:
156,257,87264,2,0,L|248:231,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
341,257,87605,2,0,L|229:226,1,95.9999970703126,2|10,0:0|0:0,0:0:0:0:
253,331,87945,1,2,0:0:0:0:
253,331,88116,6,0,L|345:356,1,95.9999970703126
444,356,88457,1,10,0:0:0:0:
482,268,88627,2,0,P|496:201|416:97,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
340,67,89139,1,10,0:0:0:0:
340,67,89309,6,0,P|273:42|128:61,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
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178,120,89991,1,2,0:0:0:0:
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113,168,90332,1,2,0:0:0:0:
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257,367,91184,1,10,0:0:0:0:
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386,52,92207,6,0,P|304:49|257:140,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
256,137,92718,1,2,0:0:0:0:
260,332,93059,1,0,0:0:0:0:
435,255,93400,6,0,P|354:279|260:338,1,191.999994140625,6|2,0:0|0:0,0:0:0:0:
262,333,93911,2,0,P|183:276|92:250,1,191.999994140625,10|0,0:0|0:0,0:0:0:0:
1,217,94423,1,0,0:0:0:0:
33,127,94593,1,8,0:0:0:0:
0,36,94764,1,2,0:0:0:0:
93,57,94934,2,0,P|190:69|316:46,1,191.999994140625,0|10,0:0|0:0,0:0:0:0:
377,36,95445,1,2,0:0:0:0:
423,173,95786,6,0,P|456:238|423:296,1,143.999995605469,2|6,0:0|0:0,0:0:0:0:
256,192,96383,12,0,98684,0:0:0:0:
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166,264,99195,1,2,0:0:0:0:
88,244,99366,1,10,0:0:0:0:
41,180,99536,2,2,P|76:94|219:61,1,240,2|10,0:0|0:0,0:0:0:0:
373,82,100389,5,2,0:0:0:0:
447,111,100559,1,2,0:0:0:0:
471,187,100730,1,10,0:0:0:0:
449,263,100900,2,0,B|396:336|299:330,1,160,2|2,0:0|0:0,0:0:0:0:
233,311,101411,1,10,0:0:0:0:
170,260,101582,5,4,0:0:0:0:
256,192,101667,12,4,102945,0:0:0:0:

Thanks for the mods.

Oh, and happy holidays to the modders and especially 'Electoz', 'DominikWW' and 'Hi Im Nathan' :)
Topic Starter
Electoz
^Likewise

I wonder where's dominik?

Btw I gonna reply the mods later, I won't let this fall to the graveyard lol.
Topic Starter
Electoz

BetaStar wrote:

Not modding entire map made me feel uneasy~

Don't kds this post as you gave me kds long time ago before


  • Hard

  1. 00:08:011 (5,6,7,8) - Better rhythm: http://puu.sh/lSo7o/07bdd2781d.jpg ok~
  2. 00:16:866 (5,1,2,3,4,1) - You don't really have to cram everything in one spot :o I feel like cramming it because I wanna emphasize that part, I repositioned some objects instead.
  3. 00:22:320 (6) - remove reverse and put circle at the back. Emphasis with click-able object is better :D (or even slider if you are going to change the next rhythm) switch the rhythm between 5 and 6 and remapped that section
  4. 00:22:320 (6,1,2,3,4,1) - Bit iffy in terms of how it's done remapped
  5. 00:42:093 (1) - Blanket this as it looks weird when other sliders are well blanketted I didn't mean to blanket that but oh well, fixed anyway.
  6. 00:43:116 (1,2,3) - Sudden DS change :/ Keep using the same distance. Ouuh, nice catch, fixed.
  7. 01:02:377 (2,3,4,5,6) - Personally, I would do this, because it's less weird :/ http://puu.sh/lSoye/6423d4701e.jpg I do it like this instead because I wanted 01:03:059 (5,6) to be clickable.
  8. 01:09:536 (4,5,6,7,8) - Try other rhythm rather than leaving a lot of space between each objects because there is a lot going on with vocal, music. Chenged 01:10:389 (6) into a slider.
  9. 01:36:638 (2,3,4,5) - Keep using the same distance as before.. I wanna emphasize the drum lol so these might be an exception
  10. 01:41:241 (9) - Remove reverse and put circle at the end to end with click rather than sliderend. Fixed
Feel really nice to answer the mod after half a month. Good job Electoz.
Now updated. Btw Mathew I'm very sorry for being lazy, I'll try to get serious on this map properly from now on.
WHERE'S DOMINIKKKK!?
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