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USAO - Showdown [Osu|Taiko]

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Topic Starter
eeezzzeee

Decon082 wrote:

Hi, I tried downloading this map, and only the standard diffs seem to download right now, not the Taiko.
Hmmm why is that? I'll try to fix it, stay tuned!

EDIT: well I can apply this mod while we wait. I think I fixed it but BSS is broken right now ugh. Taiko works now yay!

Hi Im Nathan wrote:

hi from my modding queue

[normal]
00:48:353 (2) - make this a reverse slider like the others? Hmm but the sound is different here because its trailing off. No change
00:49:533 (1) - Delete NC
00:50:881 (1) - ^ Yeah i guess dont need all those nc for normal fixed

[hard]
01:39:252 (2) - make it parallel to slider (1) fixed
couldnt find anything in easy or insane and I cant mod extra. I hope this mod was useful, GL Thanks for modding! :D
Kalibe
Sorry for late mod ( i'm so lazy lol )

Focusing on Easy and Normal, also on Hard.

general:

seems fine, but you could add some custom hitsounds on this map : ( find them

[Easy]

OD 3 -> 2 makes more sense.

00:32:679 (1) - add finish on head?
00:38:072 (1) - i prefer to do that for this slider. It plays good and neat. http://puu.sh/l0NFv/989f91add9.jpg
00:53:915 - unnessesary green line.
01:07:735 (1,2) - correct blanket
01:09:758 (4,1) - same
01:14:477 (1) - remove NC imo
01:19:870 (2) - http://puu.sh/l0NP0/1fd7b28468.jpg for better play
01:22:567 (2,1) - it looks odd for me D :
01:29:308 (1) - rm NC.
01:44:140 (2) - this direction will be great : http://puu.sh/l0NWk/b3b089d176.jpg

[Normal]

uncheck : Widescreen.

OD 4,5 looks too high for 2 stars only, decrease it to 4 ; )

00:58:971 (6) - x: 380 y: 64
00:59:477 (7,1) - moar flowy dood
01:01:331 (5) - mhh... i'm not a fan of this slider looks. Try to make like that: http://puu.sh/l0OfE/6de562388c.jpg
01:14:477 (1) - rm NC like in Easy, it's not nessesary on low stars.
01:15:825 (1) - add some shapes?
01:19:533 (2) - http://puu.sh/l0Omy/2e4a82248b.jpg
01:54:589 (3,4) - proposition : better blanket mayb?
01:56:275 (1,2,3,4) - symmetric this please : ( http://puu.sh/l0Oto/1cccdaba3d.jpg

[Hard]

00:21:893 (1) - imo rm NC
01:02:005 (1) - don't NC this...
01:03:185 (3,1) - fix this blanket tho.
01:06:387 (3,1,2,3) - i'm not sure about this pattern :?
and btw 01:06:724 (1,2,3) - stack this properly lol
01:22:061 (3,4,5) - omg don't stack this. Music don't tell you " stack this here, it's a nice place..." please no, use DS
01:31:162 (2,3) - it plays really bad : (
01:32:005 (1) - omg no... don't do 3/4 slider on Hard please, make it a normal 1/2 :(
01:35:376 (3) - also weird flow do that : http://puu.sh/l0OUW/e06e6b5126.jpg
01:41:612 (1,2,3,4,5) - there are sound of 1/4 snap, but ok.
01:42:791 (1) - also change this tbh
01:47:848 (1,2) - please : http://puu.sh/l0P1z/d2b422d0ab.jpg

And, that's all. Hope I helped ~~
Topic Starter
eeezzzeee

Kalibe wrote:

Sorry for late mod ( i'm so lazy lol ) Hello! :3

Focusing on Easy and Normal, also on Hard.

general:

seems fine, but you could add some custom hitsounds on this map : ( find them

[Easy]

OD 3 -> 2 makes more sense. sure

00:32:679 (1) - add finish on head? i don't want to emphasize this vs 00:31:331 (1) -
00:38:072 (1) - i prefer to do that for this slider. It plays good and neat. http://puu.sh/l0NFv/989f91add9.jpgoh good idea changed
00:53:915 - unnessesary green line. deleted a bunch of green lines across all diffs
01:07:735 (1,2) - correct blanket fixed
01:09:758 (4,1) - same
01:14:477 (1) - remove NC imo its for the 3/2
01:19:870 (2) - http://puu.sh/l0NP0/1fd7b28468.jpg for better play ok change
01:22:567 (2,1) - it looks odd for me D : idk what to do i guess i moved it down a little
01:29:308 (1) - rm NC. Ok
01:44:140 (2) - this direction will be great : http://puu.sh/l0NWk/b3b089d176.jpg nah I think this one looks fine

[Normal]

uncheck : Widescreen. fixed

OD 4,5 looks too high for 2 stars only, decrease it to 4 ; ) ok change

00:58:971 (6) - x: 380 y: 64 why there?
00:59:477 (7,1) - moar flowy dood uh. idk what is wrong with this one either lol :L
01:01:331 (5) - mhh... i'm not a fan of this slider looks. Try to make like that: http://puu.sh/l0OfE/6de562388c.jpg nah it looks ok
01:14:477 (1) - rm NC like in Easy, it's not nessesary on low stars. its more necessary on low stars to help them get the 3/2 rhythm
01:15:825 (1) - add some shapes? yeah this pattern is a little boring
01:19:533 (2) - http://puu.sh/l0Omy/2e4a82248b.jpg no need what i have is fine
01:54:589 (3,4) - proposition : better blanket mayb? uhh the blanket is perf already
01:56:275 (1,2,3,4) - symmetric this please : ( http://puu.sh/l0Oto/1cccdaba3d.jpg oh good idea but I changed it differently

[Hard]

00:21:893 (1) - imo rm NC should keep this since its different music
01:02:005 (1) - don't NC this... its a different SV so best to NC
01:03:185 (3,1) - fix this blanket tho. fixed
01:06:387 (3,1,2,3) - i'm not sure about this pattern :?
and btw 01:06:724 (1,2,3) - stack this properly lol i dont see a problem with the stacking lol
01:22:061 (3,4,5) - omg don't stack this. Music don't tell you " stack this here, it's a nice place..." please no, use DS what... i stacked that specifically for the music lol. 3 of the same sound so it works pretty well imo
01:31:162 (2,3) - it plays really bad : ( uhh.. idk what the problem is but i changed the spacing a little
01:32:005 (1) - omg no... don't do 3/4 slider on Hard please, make it a normal 1/2 :( should be fine here with the music
01:35:376 (3) - also weird flow do that : http://puu.sh/l0OUW/e06e6b5126.jpg no change
01:41:612 (1,2,3,4,5) - there are sound of 1/4 snap, but ok. i didnt want to use any triples/streams for this diff
01:42:791 (1) - also change this tbh same as before
01:47:848 (1,2) - please : http://puu.sh/l0P1z/d2b422d0ab.jpg lol i feel like that will confuse people more. its not too hard to read since there was no triples on this map

And, that's all. Hope I helped ~~ Thanks for your mod! :D
Green = changed
Red = Not changed
Blue = Other
Shinsekai-
HI HIIII

MOD REQ: Via i want mod this
Mod Tipe: ALL taiko diff

Let's START

[tasuke's Muzukashii]
[list=][*] delete this note 01:03:437 (22) - is better because that stream is too long fo a muzu ( i guess) and follow the rhythm
[*] same here ^ 01:25:011 (50) -
[*] ^ 01:35:797 (49) - [/list]

[tasuke's Oni]
Nide Oni

[tasuke's Inner Oni]
Nic Inner too

[Comments]
- Well my mod maybe can't help xD but Tasuke is a great mapper i love Inner oni rhythm is very nice o.o, GL rank this ^^
tasuke912

[_Chichinya_] wrote:

SPOILER
  • HI HIIII

    MOD REQ: Via i want mod this
    Mod Tipe: ALL taiko diff

    Let's START

    [tasuke's Muzukashii]
      1. delete this note 01:03:437 (22) - is better because that stream is too long fo a muzu ( i guess) and follow the rhythm - quintiplet patterns are allowed in Muzu, so i'd keep this.
      2. same here ^ 01:25:011 (50) -
      3. ^ 01:35:797 (49) -

    [tasuke's Oni]
    Nide Oni thanks ><;

    [tasuke's Inner Oni]
    Nic Inner too thanks ><;

    [Comments]
    - Well my mod maybe can't help xD but Tasuke is a great mapper i love Inner oni rhythm is very nice o.o, GL rank this ^^
Thanks for the mod! :)
Milan-
Easy
-00:59:645 (1,2) - We tend to make the flow in lower diffs a lot more linear. Try to move (2) so atleast players can see the follow points more easily.

Normal
-00:47:511 (1,2,1) - would try something like this http://puu.sh/l2Jw0/530c30cdc5.jpg Looks less messy i think
-01:07:061 (6,2) - would be cool if you avoid these random overlaps
-01:15:825 - i feel a bit lost in this section because you were mapping these sounds similar to trumpet so why arent you mapping 01:18:185 - 01:20:039 - Makes more sense if you map them i believe
-01:41:443 (3,4,5,6,7) - i think this is too much single tapping compared to the rest of the diff xd, converting notes into slider helps
-01:48:185 - another weird section because, 01:48:859 (2) - ,01:50:881 (1) - tail, 01:54:252 (2) - ,etc are mapping nothing imo. 01:48:690 (2) - should be at 01:48:690 - , using this rhythm may work too http://puu.sh/l2KdM/1f1729760b.jpg

Hard
-00:30:825 (1) - cancel nc?
-you could unify a bit more your distance so patterns like 00:56:106 (2,3,4) - use a single ds. Or 00:59:645 (1,2,3,4) - where every note uses different distance even tho sounds are similar
-01:12:117 (1,2) - sounds more like http://puu.sh/l2KBI/81c7ec527d.jpg to me

Insane
-01:10:937 (2,1) - Distance is a bit too large compared to what's next. Kinda annoying to play
-01:30:319 (5,6,1) - equal ds would be cool
-01:32:848 (3,4) - large jump into a linear short jump 01:33:185 (5,1) - doesnt feel too nice. Decreasing distance is fine
-01:41:106 (4,5,1) - similar to before, but what makes no much sense is that (1) is the closer to the prev object when it should be emphasized
-01:46:162 (5,6,7,8,9) - shouldnt this be 1/8 like 01:35:376 (3) - ?
-I pointed a few examples but distance could be more polished by using the same basis for instance

extra
-00:59:645 (1,2) - little overlap is kinda ugly xd
-01:23:915 (1,2,3,4) - this is actually 1/4, dunno where the 1/3 came from
-01:29:308 (1,2,3,4,5) - 01:40:095 (1,2,3,4,5) - stream feels so randomly placed. Like the whole map is triples at most, using stream just here is weird
-01:37:398 (1,2,3,4,5,6) - 1 to 2 is too big compared to the rest of the notes, then suddenly distance is decreased with 5-6
-01:46:162 (1,2,3,4,5) - 1/8(?
-Not sure how to mod this diff, jumps feel placed just to be hard. The first kiai uses a lot of 1/4 sliders while the rest doesnt do it as often. The flow of some patterns can be better, for example 00:59:308 (1,2,1,2) - you have to click in 180° angle which feels unconfortable in addtion that the slider shape doesnt flow correctly with the next pattern.
-01:26:612 - This kiai felt actually nice tbh

Also in general, a lot of sliders can be much neater, try not exaggerating sliders' curves. For example, the difference between these http://puu.sh/l2J7I/ec1c800642.jpg is really noticiable. It's something subjective but easy to do better imo. This guide helps too in case you want to improve them t/208596
gl<3
Topic Starter
eeezzzeee

Milan- wrote:

Easy
-00:59:645 (1,2) - We tend to make the flow in lower diffs a lot more linear. Try to move (2) so atleast players can see the follow points more easily. Yeah i changed the flow here

Normal
-00:47:511 (1,2,1) - would try something like this http://puu.sh/l2Jw0/530c30cdc5.jpg Looks less messy i think moved somewhere else
-01:07:061 (6,2) - would be cool if you avoid these random overlaps Ok flipped a bunch of stuff
-01:15:825 - i feel a bit lost in this section because you were mapping these sounds similar to trumpet so why arent you mapping 01:18:185 - 01:20:039 - Makes more sense if you map them i believe added a note at the first one
-01:41:443 (3,4,5,6,7) - i think this is too much single tapping compared to the rest of the diff xd, converting notes into slider helps i did want this section to be more difficult lol
-01:48:185 - another weird section because, 01:48:859 (2) - ,01:50:881 (1) - tail, 01:54:252 (2) - ,etc are mapping nothing imo. 01:48:690 (2) - should be at 01:48:690 - , using this rhythm may work too http://puu.sh/l2KdM/1f1729760b.jpg Yeah I used this one just to make it easier. changed it but with circles instead

Hard
-00:30:825 (1) - cancel nc? yes fixed
-you could unify a bit more your distance so patterns like 00:56:106 (2,3,4) - use a single ds. Or 00:59:645 (1,2,3,4) - where every note uses different distance even tho sounds are similar I have to use some better pattern for this yeah
-01:12:117 (1,2) - sounds more like http://puu.sh/l2KBI/81c7ec527d.jpg to me ok

Insane
-01:10:937 (2,1) - Distance is a bit too large compared to what's next. Kinda annoying to play put a little closer
-01:30:319 (5,6,1) - equal ds would be cool i think thats too far
-01:32:848 (3,4) - large jump into a linear short jump 01:33:185 (5,1) - doesnt feel too nice. Decreasing distance is fine decreased distance
-01:41:106 (4,5,1) - similar to before, but what makes no much sense is that (1) is the closer to the prev object when it should be emphasized ok ill use ds for this one
-01:46:162 (5,6,7,8,9) - shouldnt this be 1/8 like 01:35:376 (3) - ? I could but i was mapping the drum roll here instead
-I pointed a few examples but distance could be more polished by using the same basis for instance fixed some other spots 00:54:252 - 00:55:600 - 01:44:140 -

extra
-00:59:645 (1,2) - little overlap is kinda ugly xd what do? i moved it a little closer i guess lol looks alright to me
-01:23:915 (1,2,3,4) - this is actually 1/4, dunno where the 1/3 came from I guess i heard 3 sound and immediately assumed that. fixed
-01:29:308 (1,2,3,4,5) - 01:40:095 (1,2,3,4,5) - stream feels so randomly placed. Like the whole map is triples at most, using stream just here is weird i tried experimenting with some triples and stuff but in the end i dont want to use another 1/1 slider
-01:37:398 (1,2,3,4,5,6) - 1 to 2 is too big compared to the rest of the notes, then suddenly distance is decreased with 5-6 changed this pattern
-01:46:162 (1,2,3,4,5) - 1/8(?
-Not sure how to mod this diff, jumps feel placed just to be hard. Hmm the only hard jump section is the second kiai and i think the music is justified for that The first kiai uses a lot of 1/4 sliders while the rest doesnt do it as often. That is the point the first kiai is just the wub because the melody is not present yet The flow of some patterns can be better, for example 00:59:308 (1,2,1,2) - you have to click in 180° angle which feels unconfortable in addtion that the slider shape doesnt flow correctly with the next pattern. the 180 was intended though the flow of the next pattern i agree i will fix that
-01:26:612 - This kiai felt actually nice tbh yay!

The flow does feel harder but thats probably because most people are not used to reading it and expecting some triangle jumps instead lol... i can explain the patterns in the kiais if need

Also in general, a lot of sliders can be much neater, try not exaggerating sliders' curves. For example, the difference between these http://puu.sh/l2J7I/ec1c800642.jpg is really noticiable. It's something subjective but easy to do better imo. This guide helps too in case you want to improve them t/208596 ok i'll take a look
gl<3 thanks! :)
Green = Changed
Red = Not changed
Blue = Other
Sylphi
Hi.

[tasuke's Muzukashii]
  1. 00:51:555 - There is no density difference between Muzukashii and Oni. it would be better removing some notes on there part imo.
  2. 00:54:252 - Similar as above. there is really a few density difference. try to reduce some notes.
  3. 01:07:230 (40) - 01:09:926 (54) - 01:12:623 (68) - How about removing this? melody is stopped a while on there.
  4. 01:16:499 - Same as above. addtional, this 1/2 stream is a bit long imo.
  5. 01:18:859 (16,17) - Remove this for consistency with 01:15:825.
  6. 01:35:039 (44,45,46) - Remove 45 and change to k d? it would be fit overall feeling on this part imo.
  7. 01:41:780 (22,23,24,25,26,27,28,29,30) - k d kkk k d? 1/4 stream is a bit many.
  8. 01:46:499 (51,52,53) - Similar reason as above. remove 52 and change to k d?
  9. 01:47:173 (57,58,59,60,61,62) - d k d d k? it would be fit more the music imo.
  10. 01:53:409 (19) - Remove this for consistency?
[tasuke's Oni]
  1. 00:30:657 (8) - Move to 00:30:994 and change to d?
  2. 01:05:376 - this part feels to be overmapped imo. i don't know it is correct.
  3. 01:26:612 - I think it is a bit long pattern although this is kiai time.
    SPOILER
    1. 01:26:780 (2) - Remove this for consistency with 01:29:308 and 01:32:005. that parts are similar melody.
    2. 01:34:870 (62) - although it is a bit different. but it would be better removing this for making little break imo.
    3. 01:37:567 (2) - Same as 01:26:780.
    4. 01:45:657 (65) - Same as 01:34:870.
Sorry for late.
tasuke912

Underflow wrote:

Hi.

[tasuke's Muzukashii]
  1. 00:51:555 - There is no density difference between Muzukashii and Oni. it would be better removing some notes on there part imo. deleted 1/4s.
  2. 00:54:252 - Similar as above. there is really a few density difference. try to reduce some notes. done.
  3. 01:07:230 (40) - 01:09:926 (54) - 01:12:623 (68) - How about removing this? melody is stopped a while on there. these patterns are fine imo, since have enough 2/1 breaks.
  4. 01:16:499 - Same as above. addtional, this 1/2 stream is a bit long imo. instead made 1/2 breaks.
  5. 01:18:859 (16,17) - Remove this for consistency with 01:15:825. fixed.
  6. 01:35:039 (44,45,46) - Remove 45 and change to k d? it would be fit overall feeling on this part imo. fixed.
  7. 01:41:780 (22,23,24,25,26,27,28,29,30) - k d kkk k d? 1/4 stream is a bit many. changed to k-k-kkk-kkk
  8. 01:46:499 (51,52,53) - Similar reason as above. remove 52 and change to k d?
  9. 01:47:173 (57,58,59,60,61,62) - d k d d k? it would be fit more the music imo. changed to bit easier.
  10. 01:53:409 (19) - Remove this for consistency? no change.
[tasuke's Oni]
  1. 00:30:657 (8) - Move to 00:30:994 and change to d? i prefer keeping this to follow the claps.
  2. 01:05:376 - this part feels to be overmapped imo. i don't know it is correct. I think not overmap.
  3. 01:26:612 - I think it is a bit long pattern although this is kiai time.
    SPOILER
    1. 01:26:780 (2) - Remove this for consistency with 01:29:308 and 01:32:005. that parts are similar melody. both patterns are fine.
    2. 01:34:870 (62) - although it is a bit different. but it would be better removing this for making little break imo. umm,, already has enough 1/1 breaks imo.
    3. 01:37:567 (2) - Same as 01:26:780.
    4. 01:45:657 (65) - Same as 01:34:870.
Sorry for late.
Thanks! :)
update: http://puu.sh/lcsuB/99427aa7d4.zip
Raiden
Please call me when you updated the diffs, eeezzzzeee who cares i need to mod something

[General]
Raise hitsound volume? There are some parts where I can barely hear the hits :C

[Muzukashii]

Awesome diff overall, seriously very awesome. Only thing needs some work: finishers at some places would be nice imo
00:21:893 (1) -
00:31:331 (31,32,1) -
00:43:466 (44) -
00:44:814 (50) -
00:46:162 (56) -
00:47:511 (62) -
00:48:859 (68,3,6,9,12) -
00:59:645 (1) -
01:14:477 (77,79,81) -
01:25:179 (52) - Remove and make 01:25:263 (53) - finisher?
01:35:966 (51) - ^ also 01:36:555 (54,56) - could finisher :3
01:53:578 (20) -

[Oni]

00:30:994 - add d? I think kkkd feels, weird? lol
You can fill the gaps here for more density than Muzukashii 00:49:702 - 00:50:376 - 00:51:050 -
01:41:780 (32,33,34,35,36,37,38,39,40,41,42,43,44) - Looong pattern, maybe cut it in 2 different?
+ finishers suggested in Muzukashii

[Inner Oni]
00:55:179 (8,9) - Ctrl+G? Snare hit is at 9 instead
(well there are many like this ;w;)
01:45:741 (78,79) - Swap? kick sound is at 79
01:46:415 (86,87) - ^
01:46:752 (90,91) - ^ lol

Well the TNA was partially right, there is actualy 1/8 sound but sometimes you use and sometimes you don't ;w;
Maybe we can discuss in PM? And later I can Icon :3
Topic Starter
eeezzzeee
Updated for Underflow waiting for response to Raiden :)
tasuke912

Raiden wrote:

SPOILER
Please call me when you updated the diffs, eeezzzzeee who cares i need to mod something

[General]
Raise hitsound volume? There are some parts where I can barely hear the hits :C +10%'d

[Muzukashii]

Awesome diff overall, seriously very awesome. Only thing needs some work: finishers at some places would be nice imo this is my mapping style, so I don't like to put many finishers. but thanks for suggestions!
00:21:893 (1) -
00:31:331 (31,32,1) -
00:43:466 (44) -
00:44:814 (50) -
00:46:162 (56) -
00:47:511 (62) -
00:48:859 (68,3,6,9,12) -
00:59:645 (1) -
01:14:477 (77,79,81) -
01:25:179 (52) - Remove and make 01:25:263 (53) - finisher?
01:35:966 (51) - ^ also 01:36:555 (54,56) - could finisher :3
01:53:578 (20) -

[Oni]

00:30:994 - add d? I think kkkd feels, weird? lol nice. fixed.
You can fill the gaps here for more density than Muzukashii 00:49:702 - 00:50:376 - 00:51:050 - I reused same pattern. but I think it's fine, since this so short part. :3
01:41:780 (32,33,34,35,36,37,38,39,40,41,42,43,44) - Looong pattern, maybe cut it in 2 different? This stream is fine, not hard imo, since used only ddkk pattern, also it has 1/1 break after.
+ finishers suggested in Muzukashii

[Inner Oni]
00:55:179 (8,9) - Ctrl+G? Snare hit is at 9 instead
(well there are many like this ;w;)
01:45:741 (78,79) - Swap? kick sound is at 79 I prefer keeping this for making reversed pattern of the prev kdkkddk.
01:46:415 (86,87) - ^
01:46:752 (90,91) - ^ dkddkdkkdkddk pattern is more natural for playing imo. and k would also fit to the kick sounds.lol

Well the TNA was partially right, there is actualy 1/8 sound but sometimes you use and sometimes you don't ;w;
Maybe we can discuss in PM? And later I can Icon :3
This map is the pros and cons. x(
I used 1/8 in some part only, for making patterns flow of the map. It doesn't affect to consistency imo. (SR over the 8stars if use it in all part ... lol)

I asked Ono to help yesterday, so I want to know his thoughts before discussing about it. but idk know he will come.

-------------------------

Thanks, Raiden! I said Rainden!?
update: http://puu.sh/lf0GB/9d9e88e02a.zip
Seijiro
wow, this song rocks.
Here's my part of our M4M

[General]
  • Nothing relevant here

[Extra]
  • 00:21:555 (1,2) - Ok, sorry to start really from the start of the map, but stacking these two notes where 1 is currently gives more emphasis to the slow SV of the next slider and keeps a somehow more constant spacing with the spacing of the yellow combo

    00:34:617 (2) - Patterns like this are a real pain to play because the player has no reference: in this case the music is also more powerful on the bass which makes them think you're going to follow that as a guide, while you don't x)
    So, my suggestion is to put a circle stacked on top of this slider at 00:34:533 - . See yourself if you like it

    00:40:011 (2) - Same for consistency ^

    00:42:707 (2) - Same ^

    00:46:836 (3,4) - Using a slider on a red tick after you used them on only white ones feels a bit off and less strong than before. I'll give you also a suggestion just in case, but that's up to you. Suggestion Here

    00:52:230 (1,2,3,4) - If you listen carefully, this combo should be similar to the previous two since the rhythm is the same.
    So, 00:52:398 (3,4) - convert these into a 1/4 slider and maybe rearrange the next combo

    00:53:915 (1) - Since you already put a SV decrease here, why not making it a 3/4 slider? Slowing down the playback rate made me realize the "Baaaass" vocal ends later than your current slider too...

    Alright, I'll just found a little inconsistency with your 3/4 slider + circle/slider. Here's a list of them:
    [list:1337]00:56:949 (1,2) - DS x1.81
    00:59:645 (1,2) - DS x1.99
    01:05:039 (1,2) - DS x2.13
    01:07:735 (1,2) - DS x2.86
    01:10:432 (1,2) - DS x2.37
    01:13:128 (1,2) - DS x2.14
    01:32:005 (1,2) - DS x2.53
    01:34:702 (1,2) - DS x1.67
    01:36:050 (3,4) - DS x2.29
    01:42:791 (1,2) - DS x2.02
I know you do not really like symmetric patterns, but this is about consistency. While playing isn't so easy to distinguish which is a normal 1/2 break and what is a 1/4 jump (3/4 slider + circle). The fact you use also different slider shapes each time that pattern occurs makes things even harder.
What I also noticed, there are some spots where that kind of pattern would fit well because of the general idea you give to map and what I thought while playing was "Why there isn't that 1/4 jump here? .-." (like for 01:21:555 (2) - or 00:58:297 (1,2) - or 01:15:825 (1,2) - and similar parts)
See if you can make them consistent. Unfortunately, I can't leave any suggestion, because it would be like changing the whole map on my style.
If you want I can still give you some suggestions in PM later tho

01:14:224 - I hear a note missing here...

01:14:477 (1,2,3,4,5,6,1,2,3,4,5,6) - Will you get angry if I say that the meaning of this stream is not clear? /w\
The shape doesn't suggest much and the NC is also placed on a red tick .-. ok, no, the red tick is correct xD
As a suggestion, what about converting 01:14:814 (5,6) - into a 1/4 slider as before and giving a more organized shape to the stream?
Little suggestion

01:25:011 (2,3,4,5) - Another not so organized stream imo :/ Was your idea something like this?

01:36:050 (3,4,5,6) - Strong spacing inconsistency within the same combo: 01:36:050 (3,4) - & 01:36:555 (5,6) - are at the same visual distance between them, but they're actually a 1/4 and a 1/2 jump

01:43:803 (5) - This slider is missing the previous emphasis you gave for the same rhythm... Maybe a Ctrl + G?

01:59:055 - 02:01:668 - Spinner?

[Insane]
  • 00:45:488 - I feel like there is this note missing... Even if you focus on the strong bass beats it doesn't mean you have to ignore all the other sounds xD
    Ending the movement on a red ticks feels also off if there isn't a particular sound into the song
    Suggestion: add a circle at 357:106 (previous slider's end)

    00:48:353 - Same ^

    00:53:915 (1) - Is almost the same DS of 00:52:904 (1,2) - , so if you move it a little further away (just about 0.10) you can avoid using that NC

    01:41:780 (3) - This is a bit misleading... Imo you should convert it into 2 circles and make the stream start from 01:41:949 -

[Hard]
  • 00:43:971 (3,1) - I'd say that I'm not really a fan of this pattern, but well... let's leave it like that...

    01:02:848 (2,3) - Maybe a slider with repeat instead?

    01:36:050 - What makes this beat more important than 01:36:555 - and 01:37:061 - ? xD

    01:32:005 (1,2) - Patterns like this one feel a bit awkward even if they probably play well enough... I dunno...

    01:46:836 (1,2) - What about a slider with a repeat here too?

    01:47:342 (1,2) - Same ^

[Normal]
  • 01:23:915 (1) - Not really nice as a shape. Can you improve it? Like this maybe...

    01:41:443 (3,4,5,6,7) - This is really confusing @.@
    Imo you should put notes at 01:41:275 - and 01:41:443 - , then give a 1/1 break and start with the slider.

    The overall map is fine, but it seems like you mapped it with 2 styles: the first part of the map is really symmetric and nice looking, while the second part has a lot of slightly curved sliders and almost no symmetric patterns

[Easy]
  • 01:23:915 (1) - Same as for the Normal diff (see if you can improve it)

Alright, that's all from me :3
Good luck with your mapset~
Topic Starter
eeezzzeee

MrSergio wrote:

wow, this song rocks. ^^
Here's my part of our M4M Hello!

[General]
  • Nothing relevant here

[Extra]
  • 00:21:555 (1,2) - Ok, sorry to start really from the start of the map, but stacking these two notes where 1 is currently gives more emphasis to the slow SV of the next slider and keeps a somehow more constant spacing with the spacing of the yellow combo well no you are right, fixed

    00:34:617 (2) - Patterns like this are a real pain to play because the player has no reference: in this case the music is also more powerful on the bass which makes them think you're going to follow that as a guide, while you don't x)
    So, my suggestion is to put a circle stacked on top of this slider at 00:34:533 - . See yourself if you like it Yeah that's a good idea. this section is a little weird xD. Also lower the spacing for some because now its 1/2

    00:40:011 (2) - Same for consistency ^

    00:42:707 (2) - Same ^

    00:46:836 (3,4) - Using a slider on a red tick after you used them on only white ones feels a bit off and less strong than before. I'll give you also a suggestion just in case, but that's up to you. Suggestion Here You're right should not be on the red slider. I'll make more circles here instead!

    00:52:230 (1,2,3,4) - If you listen carefully, this combo should be similar to the previous two since the rhythm is the same.
    So, 00:52:398 (3,4) - convert these into a 1/4 slider and maybe rearrange the next combo Oh good idea i think i made something pretty cool

    00:53:915 (1) - Since you already put a SV decrease here, why not making it a 3/4 slider? Slowing down the playback rate made me realize the "Baaaass" vocal ends later than your current slider too... Ok changed

    Alright, I'll just found a little inconsistency with your 3/4 slider + circle/slider. Here's a list of them:
    [list:1337]00:56:949 (1,2) - DS x1.81
    00:59:645 (1,2) - DS x1.99
    01:05:039 (1,2) - DS x2.13
    01:07:735 (1,2) - DS x2.86
    01:10:432 (1,2) - DS x2.37
    01:13:128 (1,2) - DS x2.14
    01:32:005 (1,2) - DS x2.53
    01:34:702 (1,2) - DS x1.67
    01:36:050 (3,4) - DS x2.29
    01:42:791 (1,2) - DS x2.02
I know you do not really like symmetric patterns, but this is about consistency. While playing isn't so easy to distinguish which is a normal 1/2 break and what is a 1/4 jump (3/4 slider + circle). The fact you use also different slider shapes each time that pattern occurs makes things even harder.
What I also noticed, there are some spots where that kind of pattern would fit well because of the general idea you give to map and what I thought while playing was "Why there isn't that 1/4 jump here? .-." (like for 01:21:555 (2) - or 00:58:297 (1,2) - or 01:15:825 (1,2) - and similar parts)
See if you can make them consistent. Unfortunately, I can't leave any suggestion, because it would be like changing the whole map on my style.
If you want I can still give you some suggestions in PM later tho Hmm maybe is a little hard to read.. I did use very large 1/2 spacing for those parts to try to distinguish it a little. I nerfed 00:54:252 (1,2) - this one a little so people will be be able to expect the next ones. I think its ok the furthest ones are because of the slider shape it doesn't feel so far when playing. I agree with 00:58:297 - this combo should need it so ill try to change that. The ones after 01:15:825 - though are a different thing

01:14:224 - I hear a note missing here... Ok changed the circle before into 1/4

01:14:477 (1,2,3,4,5,6,1,2,3,4,5,6) - Will you get angry if I say that the meaning of this stream is not clear? /w\
The shape doesn't suggest much and the NC is also placed on a red tick .-. ok, no, the red tick is correct xD
As a suggestion, what about converting 01:14:814 (5,6) - into a 1/4 slider as before and giving a more organized shape to the stream?
Little suggestion I was also concerned about this stream because it doesn't play very smoothly lol. Changed to something else Your suggestion was cool! but i wanted to keep it all circles

01:25:011 (2,3,4,5) - Another not so organized stream imo :/ Was your idea something like this? Oh thats nice! Changed

01:36:050 (3,4,5,6) - Strong spacing inconsistency within the same combo: 01:36:050 (3,4) - & 01:36:555 (5,6) - are at the same visual distance between them, but they're actually a 1/4 and a 1/2 jump Made 6 further away

01:43:803 (5) - This slider is missing the previous emphasis you gave for the same rhythm... Maybe a Ctrl + G?Cool and it plays a lot better fixed

01:59:055 - 02:01:668 - Spinner? wait why i ended at 01:58:971 - every diff

[Insane]
  • 00:45:488 - I feel like there is this note missing... Even if you focus on the strong bass beats it doesn't mean you have to ignore all the other sounds xD
    Ending the movement on a red ticks feels also off if there isn't a particular sound into the song
    Suggestion: add a circle at 357:106 (previous slider's end) Ok fixed. Took your suggestion about stack under

    00:48:353 - Same ^ Fixed

    00:53:915 (1) - Is almost the same DS of 00:52:904 (1,2) - , so if you move it a little further away (just about 0.10) you can avoid using that NC moved it but i still want to keep that nc actually lol

    01:41:780 (3) - This is a bit misleading... Imo you should convert it into 2 circles and make the stream start from 01:41:949 - Changed it differently

[Hard]
  • 00:43:971 (3,1) - I'd say that I'm not really a fan of this pattern, but well... let's leave it like that... ;_; not the first person to hate this one

    01:02:848 (2,3) - Maybe a slider with repeat instead? nah this plays fine and its pretty :3

    01:36:050 - What makes this beat more important than 01:36:555 - and 01:37:061 - ? xDi dont know lol. Good idea to add circles to that i also add to 01:04:196 - 01:04:702 -

    01:32:005 (1,2) - Patterns like this one feel a bit awkward even if they probably play well enough... I dunno... what can i do? plays fine imo ;_;

    01:46:836 (1,2) - What about a slider with a repeat here too? I like this for more challenge

    01:47:342 (1,2) - Same ^

[Normal]
  • 01:23:915 (1) - Not really nice as a shape. Can you improve it? Like this maybe... Ok i tried

    01:41:443 (3,4,5,6,7) - This is really confusing @.@
    Imo you should put notes at 01:41:275 - and 01:41:443 - , then give a 1/1 break and start with the slider. good idea fixed

    The overall map is fine, but it seems like you mapped it with 2 styles: the first part of the map is really symmetric and nice looking, while the second part has a lot of slightly curved sliders and almost no symmetric patterns Can't say that was intentional but not necessarily a bad thing, as long as its not too funky right next to each other xD

[Easy]
  • 01:23:915 (1) - Same as for the Normal diff (see if you can improve it) I can never make good with this kind of slider lol. tried to fix

Alright, that's all from me :3
Good luck with your mapset~ Thanks for your mod I think I improved the Extra a lot! Also I added you as a friend so feel free to send forum message if you cant find me online next time! :D
Green = Changed
Red = No change
Blue = Other

Also updated tasuke's taiko!
EdamaMe411
遅れて申し訳ないです。
逝きます
~Taiko mod~
Muzu
特にいうことはないです。kの使い方うまし!!>ω<
Oni
00:28:297 (24,25) - この2連。音はなってるんですが、前奏の音と比べれば弱いです。また前奏はkで構成されてるんで、2連という少々イレギュラーな音はdにして下げたほうがいいと感じました。00:29:224 (28,1) - も同様にddをお勧めします。

01:30:572 (29) - を01:30:741 - に移動。単に流れ的な配置なので、特に同行って理由はないですが、こっちのほうがスムーズに叩けました。
01:35:123 (64) - を01:35:291 -  に移送。^と同じ理由です。
01:46:584 (8) - 削除ここつなげてしまうと01:46:836 (10,11,12,13,14,15,16,17,18,19) - この5連二本もだれっと聞こえます。切ってあげて方が締まった感じがするので、試してみてはいかがでしょう。

Inner Oni
00:42:370 (73) - 削除して00:42:539 (75) - を1/4右ですかね。別に73無くてもいい気がしますし、むしろないほうがシンセの音を74のkがしっかり主唱すると思うので蛇足だと判断しました。
00:54:252 (1) - ここからの1/8はどうなんだろう、わかんないけどペンド的な配置に感じました :?
01:02:848 (31,32,33,34) - ここはやり過ぎかなあ、、普通に1/4のkdkデいい気がします。

01:08:831 (36) - d、、、最後kkdのほうが聞こえ良く感じました。
01:13:971 (85) - k、、^
01:24:589 (35) - 大音符追加のほうが妥当かと。後ろにピー――!!って音なってるし一回途切れてるんで区切りの意味でも大音符入れたほうがいいっすね


あんまり指摘多くなくてすいません、でも蛇助サンっぽい譜面でした。
頑張ってください! :D
(‘・ω・)ノ☆
tasuke912

EdamaMe411 wrote:

遅れて申し訳ないです。
逝きます
~Taiko mod~
Muzu
特にいうことはないです。kの使い方うまし!!>ω<
Oni
00:28:297 (24,25) - この2連。音はなってるんですが、前奏の音と比べれば弱いです。また前奏はkで構成されてるんで、2連という少々イレギュラーな音はdにして下げたほうがいいと感じました。00:29:224 (28,1) - も同様にddをお勧めします。音の高さを考慮するとkkで問題ないはずです。

01:30:572 (29) - を01:30:741 - に移動。単に流れ的な配置なので、特に同行って理由はないですが、こっちのほうがスムーズに叩けました。
01:35:123 (64) - を01:35:291 -  に移送。^と同じ理由です。
01:46:584 (8) - 削除ここつなげてしまうと01:46:836 (10,11,12,13,14,15,16,17,18,19) - この5連二本もだれっと聞こえます。切ってあげて方が締まった感じがするので、試してみてはいかがでしょう。ddddk-kk/kkdddのような配置ならまだしもddddkkk-/kkdddとちゃんと5連の前ではっきりと区切っているので締まりとかには影響しないはずです。

Inner Oni
00:42:370 (73) - 削除して00:42:539 (75) - を1/4右ですかね。別に73無くてもいい気がしますし、むしろないほうがシンセの音を74のkがしっかり主唱すると思うので蛇足だと判断しました。この配置には敢えて特殊な肉付けをすることで単調さを拭うという、パターンを流用している譜面にとっては割と重要な役割があるので蛇足ではありません。また、密度に関しては比較的高めにした方が4小節前と相性が良くなります。
00:54:252 (1) - ここからの1/8はどうなんだろう、わかんないけどペンド的な配置に感じました :? Pend的な配置って言葉初めて聞いたので良くわからないですけどRankedでは前例無い配置ですね
01:02:848 (31,32,33,34) - ここはやり過ぎかなあ、、普通に1/4のkdkデいい気がします。

01:08:831 (36) - d、、、最後kkdのほうが聞こえ良く感じました。もう少しパターンの視野を広げて見ればkの理由がわかると思います。
01:13:971 (85) - k、、^
01:24:589 (35) - 大音符追加のほうが妥当かと。後ろにピー――!!って音なってるし一回途切れてるんで区切りの意味でも大音符入れたほうがいいっすね 大音符が無くてもパターンを見れば十分区切りになっていると思います。あとは他のパートとの一貫性も考えるとここだけ追加するのはちょっと愚策かもしれない

あんまり指摘多くなくてすいません、でも蛇助サンっぽい譜面でした。
頑張ってください! :D
(‘・ω・)ノ☆
Thanks!
Zectro
Hihi, m4m from your queue!

Suggestion
Highly reccommend changing
Just visual stuff or technical things that you missed
No color = Other

[Insane]
00:35:881 (2) - Doesn't look too good
00:38:072 (1) - Same as above, the max amount of rotation you can have on such a short slider to still leave it looking good is something like http://puu.sh/lhYmz/23fdb54205.jpg
00:50:881 (1) - Make this slider symetric please
00:55:600 (1) - Doesn't look good, not even blanketed with 00:55:937 (2) -
00:59:645 (1) - Doesn't look good either
01:00:994 (1) - ^
01:06:555 (6) - Anchor point in the middle please
01:09:421 (1,2,3) - Doesn't play too well, I would recommend putting more room between 01:09:421 (1,3) -
01:12:791 (6,1) - Break between these feels awkward, specially since it's kiai time, try making a slider out of 01:12:791 (6) -
01:13:128 (1) - This slider could look better

[Extra]
00:39:421 (1) - Slider looks ugly
00:42:707 (3) - ^ (specially since it isn't blanketed or anything)
00:52:819 (4,1) - Use the same spacing here as you used for 00:52:567 (1,2,3,4) - please
00:54:252 (1) - Doesn't look good, this slider
00:55:769 (3) - ^
01:01:668 (5) - Point this sliderend at 01:01:836 (6) -
01:02:005 (1,1) - Both look very ugly
01:05:039 (1) - ^
01:10:432 (1) - ^
01:11:949 (2) - ^
01:13:128 (1,2) - Blanket these
01:18:859 (2) - Anchor point in middle please
01:19:364 (2,4) - More space between these
01:30:488 (10,1) - This jump doesn't flow well
01:34:702 (1,2) - Looks bad again, but in this angle it looks a bit better than the other one
01:35:376 (4) - I'd recommend making it 1 tick less and putting a note on where the last tick was previously
01:36:050 (3,5,6) - Ugly sliders. And the fact that it's Ugly slider > Ugly slider > boring standard slider doesn't look good either
01:42:708 (4,1) - Spacing between these should be the same as 01:42:454 (1,2,3,4) -

There are still a looot of issues in both these diffs, the Insane one feels more like a Hard diff with a few jumps that bring it to 4,32 stars.
I'd honestly recommend leaving these diffs for now and remapping it and asking for mods and trying to get it ranked again when you have more experience in mapping.
Topic Starter
eeezzzeee

Zectro wrote:

Hihi, m4m from your queue! Hullo

Suggestion
Highly reccommend changing
Just visual stuff or technical things that you missed
No color = Other

[Insane]
00:35:881 (2) - Doesn't look too good What can I do?
00:38:072 (1) - Same as above, the max amount of rotation you can have on such a short slider to still leave it looking good is something like http://puu.sh/lhYmz/23fdb54205.jpg I have to disagree with that. Shapes are just pretty subjective in general tho
00:50:881 (1) - Make this slider symetric please Changed the shape a little, not using symmetry
00:55:600 (1) - Doesn't look good, not even blanketed with 00:55:937 (2) - Originally I didn't want it to blanket but sure lets change that
00:59:645 (1) - Doesn't look good either
01:00:994 (1) - ^ What do you suggest? (and if its just too crooked that is intentional)
01:06:555 (6) - Anchor point in the middle please Barely had to move it but ok
01:09:421 (1,2,3) - Doesn't play too well, I would recommend putting more room between 01:09:421 (1,3) - its using the same spacing as 01:08:409 (1,2,3,4,5,6) -
01:12:791 (6,1) - Break between these feels awkward, specially since it's kiai time, try making a slider out of 01:12:791 (6) - Ok
01:13:128 (1) - This slider could look better I don't know whats wrong with this. As normal as it gets really

[Extra]
00:39:421 (1) - Slider looks ugly
00:42:707 (3) - ^ (specially since it isn't blanketed or anything) Nah looks fine
00:52:819 (4,1) - Use the same spacing here as you used for 00:52:567 (1,2,3,4) - please Nope that is intentional for more emphasis at the end of the stream
00:54:252 (1) - Doesn't look good, this slider
00:55:769 (3) - ^ Meh.. seems fine
01:01:668 (5) - Point this sliderend at 01:01:836 (6) - Tried it but I'm actually mirroring this one with 01:01:499 (4) -
01:02:005 (1,1) - Both look very ugly
01:05:039 (1) - ^
01:10:432 (1) - ^
01:11:949 (2) - ^ Nah... I mean unless you can suggest something don't expect me to change completely intentional slider shapes lol
01:13:128 (1,2) - Blanket these The note is pointed at the angle there, no change
01:18:859 (2) - Anchor point in middle please Ok
01:19:364 (2,4) - More space between these Ok
01:30:488 (10,1) - This jump doesn't flow well Curving the slider shape like that makes it work pretty well imo
01:34:702 (1,2) - Looks bad again, but in this angle it looks a bit better than the other one
01:35:376 (4) - I'd recommend making it 1 tick less and putting a note on where the last tick was previously Tried it but does not play as well tbh. Sometimes that is necessary but I don't feel the need to emphasize that because the next triple is a great place to start the new combo because of the melody
01:36:050 (3,5,6) - Ugly sliders. And the fact that it's Ugly slider > Ugly slider > boring standard slider doesn't look good either ugh no that is definitely not a fact.
01:42:708 (4,1) - Spacing between these should be the same as 01:42:454 (1,2,3,4) - Intentional

There are still a looot of issues in both these diffs OK? So why does your mod only consist of some minor and very subjective shape suggestions...
the Insane one feels more like a Hard diff with a few jumps that bring it to 4,32 stars. Ummm the difficulty is actually very even throughout the map. Other than the three slow sections in the beginning middle and end all the action parts all feature jump sections.
I'd honestly recommend leaving these diffs for now and remapping it and asking for mods and trying to get it ranked again when you have more experience in mapping. ... Seriously? Fix shapes = need to remap? Also as a modder you have to realize what is intended and what is a mistake man, please don't tell me I need more experience lol
Green = Fix
Red = No Fix
Blue = Other

Well I guess thanks for the mod, though that evaluation at the end wao
Raiden
check because im bored

no kudosu

[Inner Oni]
00:37:145 - you can add a note, the instrument plays here too and flows quite good imo
01:24:084 - hmmm do (kkkd)dd ? I think the buzzing sounds makes a good 1/6 :3

That's all, I love Muzu&Oni

Call me :33
Zectro

eeezzzeee wrote:

Zectro wrote:

Hihi, m4m from your queue! Hullo

Suggestion
Highly reccommend changing
Just visual stuff or technical things that you missed
No color = Other

[Insane]
00:35:881 (2) - Doesn't look too good What can I do?
00:38:072 (1) - Same as above, the max amount of rotation you can have on such a short slider to still leave it looking good is something like http://puu.sh/lhYmz/23fdb54205.jpg I have to disagree with that. Shapes are just pretty subjective in general tho
00:50:881 (1) - Make this slider symetric please Changed the shape a little, not using symmetry
00:55:600 (1) - Doesn't look good, not even blanketed with 00:55:937 (2) - Originally I didn't want it to blanket but sure lets change that
00:59:645 (1) - Doesn't look good either
01:00:994 (1) - ^ What do you suggest? (and if its just too crooked that is intentional)
01:06:555 (6) - Anchor point in the middle please Barely had to move it but ok
01:09:421 (1,2,3) - Doesn't play too well, I would recommend putting more room between 01:09:421 (1,3) - its using the same spacing as 01:08:409 (1,2,3,4,5,6) -
01:12:791 (6,1) - Break between these feels awkward, specially since it's kiai time, try making a slider out of 01:12:791 (6) - Ok
01:13:128 (1) - This slider could look better I don't know whats wrong with this. As normal as it gets really

[Extra]
00:39:421 (1) - Slider looks ugly
00:42:707 (3) - ^ (specially since it isn't blanketed or anything) Nah looks fine
00:52:819 (4,1) - Use the same spacing here as you used for 00:52:567 (1,2,3,4) - please Nope that is intentional for more emphasis at the end of the stream
00:54:252 (1) - Doesn't look good, this slider
00:55:769 (3) - ^ Meh.. seems fine
01:01:668 (5) - Point this sliderend at 01:01:836 (6) - Tried it but I'm actually mirroring this one with 01:01:499 (4) -
01:02:005 (1,1) - Both look very ugly
01:05:039 (1) - ^
01:10:432 (1) - ^
01:11:949 (2) - ^ Nah... I mean unless you can suggest something don't expect me to change completely intentional slider shapes lol
01:13:128 (1,2) - Blanket these The note is pointed at the angle there, no change
01:18:859 (2) - Anchor point in middle please Ok
01:19:364 (2,4) - More space between these Ok
01:30:488 (10,1) - This jump doesn't flow well Curving the slider shape like that makes it work pretty well imo
01:34:702 (1,2) - Looks bad again, but in this angle it looks a bit better than the other one
01:35:376 (4) - I'd recommend making it 1 tick less and putting a note on where the last tick was previously Tried it but does not play as well tbh. Sometimes that is necessary but I don't feel the need to emphasize that because the next triple is a great place to start the new combo because of the melody
01:36:050 (3,5,6) - Ugly sliders. And the fact that it's Ugly slider > Ugly slider > boring standard slider doesn't look good either ugh no that is definitely not a fact.
01:42:708 (4,1) - Spacing between these should be the same as 01:42:454 (1,2,3,4) - Intentional

There are still a looot of issues in both these diffs OK? So why does your mod only consist of some minor and very subjective shape suggestions...
the Insane one feels more like a Hard diff with a few jumps that bring it to 4,32 stars. Ummm the difficulty is actually very even throughout the map. Other than the three slow sections in the beginning middle and end all the action parts all feature jump sections.
I'd honestly recommend leaving these diffs for now and remapping it and asking for mods and trying to get it ranked again when you have more experience in mapping. ... Seriously? Fix shapes = need to remap? Also as a modder you have to realize what is intended and what is a mistake man, please don't tell me I need more experience lol
Green = Fix
Red = No Fix
Blue = Other

Well I guess thanks for the mod, though that evaluation at the end wao
My mod only consists of some minor and very subjective shape suggestions because that is everything I can point out at the moment. The map is already so modded gameplaywise, that I can't really see any more of those.
I am not saying that your mapset is one of the following, but for example some mapsets have 7 pages of mods and still won't get bubbled because the base still sucks. That's when you should leave your map for now and go back to it later. (Sorry, I didn't mean to call you inexperienced or anything, excuse me, my fault!)

There is only so much a modder can point out, a modder can/should only have to cut off the sharp edges of the map. I hope you understand what I mean haha, and don't get it the wrong way
Factorial
M4M form your queue

[Easy]
00:32:679 (1,2) - The slidertail of 00:34:027 (2) is closer than the previous object, this may confuse beginner players. This pattern might work:00:36:387 (2,3) - Blanketing here is not perfect
01:22:567 (2,1) - ^, it would better because 01:23:241 (3) is blanketed on 01:22:567 (2)
01:22:567 (2) - Move to (244,204) to perfect symmetry

[Normal]
00:21:893 (1,2,3) - As you look closely, blanketing here is not perfect
00:59:477 (7) - Circle here is a bit off, imo. I here a beat more at 00:58:803
01:22:567 (3,4) - Blanket?
01:53:072 - I think you should not have this part a break add notes on 01:54:084 (2) and 01:53:241

[Hard]
00:51:555 (1,2,3,4,5,6) - Stream sliders would be better here imo, but this one's fine
01:06:387 (3,1) - Jump here is a bit harsh (with almost 3.0 DS)
01:12:960 (3,1) - Blanket?
01:20:376 (2,3) - 1/2 slider would be better at 01:20:376 and a circle at 01:20:713. For rhythm reason.

[Insane]
01:04:870 - Remove?
01:13:128 (1,3) - Blanket (1) with (3)
01:14:477 (1,2,3,4,1) - This part is inconsistent with 01:03:690 (1,2,3,4)
01:21:050 - 01:21:134 - Add circles here

That's all (take a star)
I hope that this helps...
Topic Starter
eeezzzeee

Neil Leo wrote:

M4M form your queue Hello :3

[Easy]
00:32:679 (1,2) - The slidertail of 00:34:027 (2) is closer than the previous object, this may confuse beginner players. This pattern might work: Ok fixed
00:36:387 (2,3) - Blanketing here is not perfect tried to fix
01:22:567 (2,1) - ^, it would better because 01:23:241 (3) is blanketed on 01:22:567 (2) I actually didnt want to blanket this at all so I rotated 1 a little instead
01:22:567 (2) - Move to (244,204) to perfect symmetry not needed because i didnt change the one above ^

[Normal]
00:21:893 (1,2,3) - As you look closely, blanketing here is not perfect off by .01 lol. fixed
00:59:477 (7) - Circle here is a bit off, imo. I here a beat more at 00:58:803 You are right there can be one there but i didn't want to include it because then the area would be too dense. so picking between the two of them i wanted to keep 00:59:477 -
01:22:567 (3,4) - Blanket? .01 again fixed
01:53:072 - I think you should not have this part a break add notes on 01:54:084 (2) and 01:53:241 instead i deleted 01:51:893 -

[Hard]
00:51:555 (1,2,3,4,5,6) - Stream sliders would be better here imo, but this one's fine yeah no change i dont want any alternating on this diff
01:06:387 (3,1) - Jump here is a bit harsh (with almost 3.0 DS) Ok nerfed it a little. (though since its a slider before it its not as hard as that sounds)
01:12:960 (3,1) - Blanket? Yes this one was off by a lot. Fixed
01:20:376 (2,3) - 1/2 slider would be better at 01:20:376 and a circle at 01:20:713. For rhythm reason. hmm but that rhythm is not what i was using compared to 01:17:679 (3,4) -

[Insane]
01:04:870 - Remove? Oh good idea. Ok sure
01:13:128 (1,3) - Blanket (1) with (3) Fixed
01:14:477 (1,2,3,4,1) - This part is inconsistent with 01:03:690 (1,2,3,4) Yeah I didn't want this part to be the same because it is softer transition into the slow section
01:21:050 - 01:21:134 - Add circles here I see what it is mapping in the music but i dont want to emphasize that

That's all (take a star)
I hope that this helps... Yay thanks for modding and the star! :D But i have to ask you which map of yours did you want me to mod? You didn't say on my queue :?
Green = Fixed
Red = No change
Blue = Other
tasuke912

Raiden wrote:

check because im bored

no kudosu

[Inner Oni]
00:37:145 - you can add a note, the instrument plays here too and flows quite good imo yes, but this empty note works for emphasizing (34) synth sound imo, so i wanna keep.
01:24:084 - hmmm do (kkkd)dd ? I think the buzzing sounds makes a good 1/6 :3 yea, 1/6 would fit here. but I prefer keeping this for making little break (prev 1/6+1/8 pattern is so hard, so players need it)

That's all, I love Muzu&Oni

Call me :33
Thanks again!
Raiden
Inner Oni gives error, it constantly says "update to last version"

Fix so I can taiko icon
stUwUpid
M4M for thine queue. I'm new to modding so I apologize in advance if my suggestions are vague or anything.

Mod for Insane difficulty:

01:01:499 (3) - Probably would sound/feel better if this were two circles with a jump in between instead of a triple.

01:03:690 (1) - Would be better if this slider continued off from the combo of the stream before it.

01:07:230 (3) - Jump pattern seems a bit awkward here. First time I played it I couldn't anticipate it.

01:12:791 (6) - Only a single sound/noise here so single circle would work better than slider.

01:13:803 (2) - There's an upbeat going into this circle so I think there should be another circle at the red tick mark right before this.

01:41:949 (4) - If there's gonna be a stream after this, it feels a bit weird to have a jump right before, especially since the music is the same.

01:44:730 (3) - It sounds like there's only two sounds here so a triple seems out of place.

Overall, this was a very fun map to play. The jumps and streams were at a level easily accessible to those who are training to play harder insane maps (you could say your map is a sort of "gateway" insane map). The only thing I would suggest would be to listen closely to the music and not to add extra circles at those places that don't need it and add notes to places that do need it. The pattern all seemed very fluid and predictable with exception of one part mentioned above. Combos could be longer but it's also fine as it is. Great map, keep it up!
Topic Starter
eeezzzeee

Kami-senpai wrote:

M4M for thine queue. I'm new to modding so I apologize in advance if my suggestions are vague or anything. Hello! Thats okay ^^

Mod for Insane difficulty:

01:01:499 (3) - Probably would sound/feel better if this were two circles with a jump in between instead of a triple. Hmm I have been using an alternating pattern between triples and two circles in this kiai. both of them sound alright imo so no change

01:03:690 (1) - Would be better if this slider continued off from the combo of the stream before it. made the stream part of the previous combo instead

01:07:230 (3) - Jump pattern seems a bit awkward here. First time I played it I couldn't anticipate it. What to do? I guess i nudged it a little further away from the slider

01:12:791 (6) - Only a single sound/noise here so single circle would work better than slider. there is a sound here if you listen carefully. its not part of the melody we were following earlier but still very justifiable

01:13:803 (2) - There's an upbeat going into this circle so I think there should be another circle at the red tick mark right before this. Ok added

01:41:949 (4) - If there's gonna be a stream after this, it feels a bit weird to have a jump right before, especially since the music is the same. Changed some stuff here. Mainly i have that rhythm because having a stream for the whole part would be too long but using reverse sliders is too weak

01:44:730 (3) - It sounds like there's only two sounds here so a triple seems out of place. same as the other triple

Overall, this was a very fun map to play. The jumps and streams were at a level easily accessible to those who are training to play harder insane maps (you could say your map is a sort of "gateway" insane map). The only thing I would suggest would be to listen closely to the music and not to add extra circles at those places that don't need it and add notes to places that do need it. The pattern all seemed very fluid and predictable with exception of one part mentioned above. Combos could be longer but it's also fine as it is. Great map, keep it up! Thanks for the mod!
Green = Fixed
Red = No change
Blue = Other
Topic Starter
eeezzzeee

Raiden wrote:

Inner Oni gives error, it constantly says "update to last version"

Fix so I can taiko icon
Ok I just updated and I think it fixed itself... weird lol
Raiden
Okay let's go
Rizia
hi m4m from my queue

[Extra]
  1. 00:53:578 (5) - i think move to x172 y96 would be better
  2. 00:55:600 (1,2,3) - ctrl+g rhythm?
  3. 01:15:403 (6,1) - it can use same ds with 01:14:898 (6,1) - (1.53x)
  4. 01:18:353 - missing some note?
  5. 01:36:471 (4) - imo it's unnecessary
  6. 01:43:803 (5) - should use auto additions at the head
[Insane]
  1. 01:42:791 (1) - use 1/2 is eoungh
[Hard]
  1. 01:04:027 - 01:04:533 - add note?
  2. 01:36:387 - 01:36:893 - same

that's all
Topic Starter
eeezzzeee

Rizia wrote:

hi m4m from my queue hello ^^

[Extra]
  1. 00:53:578 (5) - i think move to x172 y96 would be better
  2. 00:55:600 (1,2,3) - ctrl+g rhythm?
  3. 01:15:403 (6,1) - it can use same ds with 01:14:898 (6,1) - (1.53x)
  4. 01:18:353 - missing some note?
  5. 01:36:471 (4) - imo it's unnecessary
  6. 01:43:803 (5) - should use auto additions at the head
Thanks for the tips! But I realized today I'm going to remap the Extra. After changing so many things from mods I don't like what it had become

[Insane]
  1. 01:42:791 (1) - use 1/2 is eoungh I think its 3/4 like 01:32:005 (1,2) -


[Hard]
  1. 01:04:027 - 01:04:533 - add note? Yes good idea
  2. 01:36:387 - 01:36:893 - same

that's all thanks for modding!
Exote
haaaai m4m from your queue
soz for delayed mod :( I'm kiiiinda lazy these days to do anything

Hard
I'd go for ar8, the spread is just fine regardless
01:00:151 (2,3) - wanna get 2 closer to 3? it's a bit too much for a hard, and kinda awkward for me
01:13:803 (2,3,4,5) - gawd this square :c I'd personally go for something like this, less awkward to play

Insane
00:55:263 (5,6,1) - even tho an Insane, the flow here felt kinda weird idk just pointing it out
01:13:803 (2,3,4,5,1) - I c, did you put this square and the one in the hard for consistency? anyway that one is more acceptable imo just because easier to read with the AR

Extra
hehe not gonna mod it since you're going to remap it, all I can say is that it's kinda fun to play. Please let me know when you upload the new extra (or if you're going to keep the current one) so I can mod it :)
farsdewibs0n
you should put the gusets/collabs diffs into one pack
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