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Alestorm - You Are A Pirate [CatchTheBeat]

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Topic Starter
BoberOfDarkness

Kurokami wrote:

o/

[General]

I find the name spread a bit weird at Gale-Gust. How about something like Calm/Gentle Breeze/Storm/Hurricane instead? These indicates the spread better. I will consider changing the diff names
[Gale]

00:27:725 (3,4,5,6,7,8,1) - This pattern is a little bit too much at this level. (3,4,5) are not even strong enough for a jump. fixed
00:35:305 (3,4,5) - The distance in this pattern is a little bit high. Please move (4) one grid right and (5) by 2 to make it a bit easier. ok
01:08:467 (1,2) - Quite high jump again. Try to experiment a smaller distance here with HDash. Its hard to make small hyper here q.q but I made it smaller a bit
01:18:416 (2) - Move tail to x:64. ok

HDash density seems a bit high to me here but after I took a look at Salad, maybe its not a big problem. o.o

[AleStorm]

00:09:249 (6,1) - The distance here seems bit high and sudden to me. Can you make it smaller a bit? ok
00:20:303 (2,3) - This is quite high, not impossible but high. Please move (3,4) a little to left. ok
00:31:041 (3,4) - I don't think this HDash is necessary here. I mean, I know what you are following with it but its a bit weird to play it. I think moving (4) back to (3) with a repeat would be better. And that HDash to (1) plays nicely imo. ok
00:37:516 (4,5) - Move these to right a little. ok
00:49:043 (5,1) - Make this HDash instead as its quite hard to catch it currently. ok
00:55:676 (2) - Move left a little. ok
00:58:518 (2,3) - Its really hard to catch (3) after that HDash. It requires immediate movement which can be a bit annoying. Move (3) just a bit left.
01:03:651 (5,6,7) - Ugh, no. After (5,6) its hard to recover and catch (7) as well. You need to memorize this part. Make the distance between (6,7) smaller a bit. ok
01:05:625 (3,4) - Too high distance. changed
01:06:888 (2,3) - Make it smaller a little. ok
01:08:467 (1,2) - I dunno but I want to finish both slider 1/3 earlier and jump there. o.o Dunno if I make it as you imagine
01:19:837 (1,2,3,4) - Eh, what you just followed here? o.o Those big Dashes are not fitting imo. added my style jumps instead WujekGrzyb ones
[]

Thats all for now. I don't really feel this is ready yet. o.o It would be nice if you can get a few (1-2) mod before poking me. o/
Thanks a lot!
autofanboy
Mod Requested by BoberOfDarkness (through in-game PM)

[ General]

  • Source
  1. Put in 'Back Through Time' as the source because it is the album name of this song.

    Tags
  2. Remove 'Back Through Time' from tags after adding the Source.
  3. Some minor mistakes: Remove the space shown *here.

    Background Image
  4. Your background image PIrate+bycz.jpeg is not in 1366x768 or in 4:3 ratio. Please resize the image to 1366x768 resolution or changing the ratio to 4:3.

    Preview Point
  5. Why not setting it as 00:03:564 or 00:04:037 ? Why you have to add that from the start?

[ Breeze]

  • Difficulty
  1. Increase CS to 3 for gradual changes between Breeze, Gust, Gale and Alestorm.
  2. HP2 is definitely too low! Increase it to at least 4.

    Gameplay
  3. 00:06:406 (4) - This slider is really weird in my opinion, because you missed the beat at 00:06:880 so I recommend mapping a 1/1 reversed slider here.
  4. 00:13:512 (1) - This slider is weird too, you missed quite some beats in between of the slider. Therefore I recommend remapping this part into beats.
  5. 00:19:197 (1,1) - The timeline distance is fine, but due to the spinner pattern, I do recommend moving 00:21:093 (1) more to the center so that player can have more time to prepare. In this case the spinner tends to end at the left so the player (especially beginner) might not be able to catch up afterwards.
  6. 00:38:621 (3) - Same as 00:06:406 (4)
  7. 00:42:885 (1,2) - The distance between the slider end and (2) is a bit high compared to (2,3), and the distances are uneven, shorten the distance to cope with the problem.

[ Gust]

  • Gameplay
  1. 00:13:512 (1,2,3,4) - This part is really awkward, some beats are missed so I don't recommend doing it. Instead, I suggest having *this timeline.
  2. 00:16:355 (3,4,5,6) - Distances are a bit high after (5), that it might be too easy to miss (6) if the player just move without dashing especially a beginner player. I recommend reducing distance between (3,4,5,6) to 1 grid between each circle.
  3. 00:18:250 (3,4,5,6) - ^
  4. 01:22:679 (3,4,5,6) - ^
  5. 01:25:995 (1) - I don't understand why you NC this. Remove the NC.

[ Gale]

  • Difficulty
  1. Decrease HP to 6 please. HP7 is too high for a Platter.

    Gameplay
  2. 00:04:037 (1,2) - HDash here doesn't fit the audio, as the beat here is not really strong.
  3. 00:05:932 (1,2) - ^
  4. 00:10:986 (6) - Better break down this slider into two circles and add a HDash between the two circles.
  5. 00:11:617 (1,2) - Not a strong beat here so I recommend removing the HDash.
  6. 00:12:407 - If you removed the HDash above, add a circle here and add HDash between (2) and this circle.
  7. 00:14:460 (5,6) - Add HDash to be consistent with previous patterns and there is strong beat here.
  8. 00:15:407 (1,2) - Move (2) closer to (1) in order to remove HDash as this is not strong beat at all.
  9. 00:28:356 (7,8,1) - This is not a good idea to have 2 consecutive HDashes. Move (8) closer to (7) in order to remove HDash between (7,8) but maintain a HDash between (8,1).
  10. 00:35:463 (4,5) - Add HDash to emphasize the strong beat at (5).
  11. 00:39:411 (4) - Same as 00:10:986 (6)
  12. 00:41:306 (5) - ^
  13. 00:43:201 (4,1) - Remove HDash between (4,1) because lack of strong beat here.
  14. 00:45:727 (1,2) - ^
  15. 00:58:992 (1,2) - Awkward here again as the beats are missed. For the solution you can try my timeline as I pointed in 00:13:512 (1,2,3,4) at Salad.
  16. 01:04:993 (2,3) - Maybe it is too hard to notice (3) after HDashing to catch (2). I recommend reducing distance here.
  17. 01:05:940 (5,6) - Add HDash to emphasize strong beat.
  18. 01:15:573 (6,1) - Too hard to notice like 01:04:993 (2,3)
  19. 01:17:942 (1,2,1) - Remove the HDashes between them but maintain HDash between 01:18:889 (1,2)
  20. 01:25:996 (2,3) - Remove the HDash here.
  21. 01:26:469 (6) - Add NC.
  22. 01:26:469 (6,7) - ^, the HDash is really unnecessary.
  23. 01:26:785 (8,9) - Add HDash here.

    Hitsounds
  24. 00:26:146 (3) - Not fitting a Whistle here. It sounds way too weird, so remove it.

[ AleStorm]

  • Difficulty
  1. Lower the HP to 7.

    AIMod
  2. Object's end is not snapped! - 01:24:702

    Gameplay
  3. 00:23:461 (3,4) - Oh this part is weird to hear as (4) doesn't suit the audio. Remap this part.
  4. 00:43:516 (5,6,1) - This part is not good. Lower the distance between (4,5,6) and remove HDash at (5,6) but maintain HDash between (6,1).
  5. 00:52:518 (2,3) - Distance here is too big, reduce it.
  6. 01:07:993 (5,1) - Add HDash between them, to emphasize the Finish sound at (1) and the stanza change (kiai start).

Good luck ranking the mapset!
-AFB
Topic Starter
BoberOfDarkness
Metadata and Cup and Salad updated q.q
Topic Starter
BoberOfDarkness

alienflybot wrote:

Mod Requested by BoberOfDarkness (through in-game PM)

[ Gale]

  • Difficulty
  1. Decrease HP to 6 please. HP7 is too high for a Platter. Yea lol

    Gameplay
  2. 00:04:037 (1,2) - HDash here doesn't fit the audio, as the beat here is not really strong. strong enough and it fits to vocals
  3. 00:05:932 (1,2) - ^ lol, nope
  4. 00:10:986 (6) - Better break down this slider into two circles and add a HDash between the two circles. ok
  5. 00:11:617 (1,2) - Not a strong beat here so I recommend removing the HDash. no change sorry
  6. 00:12:407 - If you removed the HDash above, add a circle here and add HDash between (2) and this circle. nope, because the slider follow vocals and hyper before fits other vocal line
  7. 00:14:460 (5,6) - Add HDash to be consistent with previous patterns and there is strong beat here. ok
  8. 00:15:407 (1,2) - Move (2) closer to (1) in order to remove HDash as this is not strong beat at all. lol, its strong enough
  9. 00:28:356 (7,8,1) - This is not a good idea to have 2 consecutive HDashes. Move (8) closer to (7) in order to remove HDash between (7,8) but maintain a HDash between (8,1). not fun at all but meh
  10. 00:35:463 (4,5) - Add HDash to emphasize the strong beat at (5). ok
  11. 00:39:411 (4) - Same as 00:10:986 (6) ok
  12. 00:41:306 (5) - ^ ok
  13. 00:43:201 (4,1) - Remove HDash between (4,1) because lack of strong beat here. lol, nope
  14. 00:45:727 (1,2) - ^ lol, nope
  15. 00:58:992 (1,2) - Awkward here again as the beats are missed. For the solution you can try my timeline as I pointed in 00:13:512 (1,2,3,4) at Salad. just added missed note
  16. 01:04:993 (2,3) - Maybe it is too hard to notice (3) after HDashing to catch (2). I recommend reducing distance here. yea, sure
  17. 01:05:940 (5,6) - Add HDash to emphasize strong beat. yea, sure
  18. 01:15:573 (6,1) - Too hard to notice like 01:04:993 (2,3) fixed
  19. 01:17:942 (1,2,1) - Remove the HDashes between them but maintain HDash between 01:18:889 (1,2) nope
  20. 01:25:996 (2,3) - Remove the HDash here. nope
  21. 01:26:469 (6) - Add NC. ok
  22. 01:26:469 (6,7) - ^, the HDash is really unnecessary. lol nope
  23. 01:26:785 (8,9) - Add HDash here. ok

    Hitsounds
  24. 00:26:146 (3) - Not fitting a Whistle here. It sounds way too weird, so remove it. ok

[ AleStorm]

  • Difficulty
  1. Lower the HP to 7. kay

    AIMod
  2. Object's end is not snapped! - 01:24:702 fixed

    Gameplay
  3. 00:23:461 (3,4) - Oh this part is weird to hear as (4) doesn't suit the audio. Remap this part. done
  4. 00:43:516 (5,6,1) - This part is not good. Lower the distance between (4,5,6) and remove HDash at (5,6) but maintain HDash between (6,1). ok
  5. 00:52:518 (2,3) - Distance here is too big, reduce it. nope
  6. 01:07:993 (5,1) - Add HDash between them, to emphasize the Finish sound at (1) and the stanza change (kiai start).ok

Good luck ranking the mapset!
-AFB
Thanks a lot!
Razor Sharp
You asked me to mod rain/AleStorm so here we go!

AleStorm

00:12:565 (3,4) - Would reccomend to reduce the distance here a little.
00:13:512 (1,2,3) - Since you started using a hyper pattern here, i would suggest you follow it on (3) too. Or ctrl+g (3) maybe?
00:14:460 (3,4) - If you dont ctrl+g (3), this is a sudden direction change as i find kinda weird at this point. So would suggest to move (4) more to the right to keep the quality and flow.
00:16:355 (5) - Ctrl+g here would be nice
00:18:250 (3,4) - ctrl+g and move to x480. Would give more of a challenge here, as this map is pretty straight forward.
00:19:908 (3,4,5,1) - Why not use 2 sliders here, or increase spacing on these? As this is way to easy imo.
00:41:937 (1,2) - Maybe curve this?
00:43:358 (4,5,6) - Why not switch place on (5) and (6), and then move (6) ontop of (4)?
00:45:727 (1,2,3,4,5,6,7) - Try another pattern here, as this is pretty easy.
00:52:123 (3,4,5,1) - Same as the other stream..
01:15:099 (3,4,5) - Increase distance! This is walkable ;_;
01:26:311 (3,4) - This distance is unrankable as it comes right after a hyper..

Good diff!

Hope this helped you! Good luck with rank!
Topic Starter
BoberOfDarkness

Razor Sharp wrote:

You asked me to mod rain/AleStorm so here we go!

AleStorm

00:12:565 (3,4) - Would reccomend to reduce the distance here a little. ok
00:13:512 (1,2,3) - Since you started using a hyper pattern here, i would suggest you follow it on (3) too. Or ctrl+g (3) maybe? I put hyper :)
00:14:460 (3,4) - If you dont ctrl+g (3), this is a sudden direction change as i find kinda weird at this point. So would suggest to move (4) more to the right to keep the quality and flow. fixed
00:16:355 (5) - Ctrl+g here would be nice I think its fine as it is now
00:18:250 (3,4) - ctrl+g and move to x480. Would give more of a challenge here, as this map is pretty straight forward. okay
00:19:908 (3,4,5,1) - Why not use 2 sliders here, or increase spacing on these? As this is way to easy imo. fixed
00:41:937 (1,2) - Maybe curve this? ok
00:43:358 (4,5,6) - Why not switch place on (5) and (6), and then move (6) ontop of (4)? fixed by myself imo
00:45:727 (1,2,3,4,5,6,7) - Try another pattern here, as this is pretty easy. I change the prev. one and I dont think that it is easy
00:52:123 (3,4,5,1) - Same as the other stream.. ok
01:15:099 (3,4,5) - Increase distance! This is walkable ;_; yes it is (: thats why I like this pattern
01:26:311 (3,4) - This distance is unrankable as it comes right after a hyper.. I didnt know, fixed

Good diff!

Hope this helped you! Good luck with rank!
Thanks a lot !
Serena-
Hi~ from my queue

[Breeze]
I modded this assuming that this is a cup based on the ar/cs

00:06:406 (4) - this pattern is really easy to miss droplets, especially since cups are for beginners. try to make the slider tilt a bit vertical
00:42:885 (1) - x:276 or 00:43:516 (2,3,1) - x:352 I think it is better if you keep the distance equal in 1/2 notes
01:10:362 (1) - ^
01:17:942 (1) - ^

not much to say, I like it c:
its quite a challenging cup though


[Gust]
00:10:038 (2) - x:384? opposite direction sliders followed by dash jumps might be kinda hard
00:14:461 (3,4,5,6) - x:272 that jump is really harsh. especially since it is a 1/2 jump, id rather not put a jump there, but if i did i would still place it at x:272
00:16:355 (3,4,5,6) - x:160
00:22:987 (1) - since 00:22:514 (6) - needs to use dashes to catch it, i would not make a jump here, or maybe a smaller jump(up to you i guess)
00:32:778 (2) - ^
00:36:726 (3) - i highly suggest you move this to at least x:160
00:41:937 (1) - x:192 consecutive jumps really double the difficulty(not the star diff), so i suggest you reduce the jump here as well
01:01:835 (3,4) - x:352 same as above
01:26:390 (4) - this note seems unnecessary i would delete this


[Gale]
i would use ar 8 here. the patterns are quite difficult, and lower ar makes it hard to catch
00:15:881 (2) - ctrl+g and x:144
00:19:197 (1) - x:256
00:20:304 (7) - this jump is unnecessary. i would rather place it next to 00:20:145 (6) -


nothing big, but i would suggest you fix long dash jumps followed by HDes. (i didn't mention all of them in my mod)


[AleStrom]
00:35:778 (5) - i think this should be a circle cuz the slider tail doesn't really represent any sound
00:38:147 (1,2,3,4) - these should have a hyper
00:46:675 (5) - x:360 these jumps are really hard to catch
00:48:096 (2) - x:288 ^
00:49:517 (1) - x:456 to make a HD
01:23:627 (1,2,3,4,5) - this just doesn't fit with the music i not really sure how to change it though ;w;



Good luck!
Topic Starter
BoberOfDarkness
Thanks a lot, I applied almost all within those on Cup
Kurokami
Yo.

[General]
  1. Inconsistent green timing points. Please use the same volume level on all difficulties.
  2. sliderslide is not audible in CtB. Remove soft-sliderslide from the folder.
[Breeze]

00:06:406 (4) - Try to avoid using too edgy sliders on Cup. A newbie can easily lose some droplet.
00:42:885 (1,2) - Honestly, I don't like this kind of patterns. Its really easy to miss the last repeat on the slider if you just started to play.
01:18:573 (2,3,1,2,3,4) - Can you make this a little bit less edgy?

[Gust]

00:05:932 (1,2,3,4,5,6,7) - This pattern could be hard for this level.
00:38:147 (1,2,3,4,5,6,7) - This pattern is really hard on this level. To correct it, rotating the sliders is a good start.
01:10:520 (1,2,3,4,5,6,7,8,9) - Too high combo count, for first. And my second problem here is that the stream is too simple. Can you add a little curve back to left? Just to make it more interesting.

Your 4plets are always going either right or left. This makes the whole difficulty kinda boring to play. Please, try to use other patterns as well to avoid this. Just for an example: https://osu.ppy.sh/ss/3503306.

[Gale]

00:35:305 (3,4,5) - This pattern could be too hard at this level because of the jump-counter movement-HDash. I suggest you to remove the dash between (3,4) with an interesting pattern and leave only the HDash.
00:37:516 (5,6) - 6.11x jump shouldn't exist on this level. Please degrease it.
00:40:674 (3,4,5,6) - I'm also wondering about this. Immediate movement after HDash shouldn't be on Platter. Can you change the direction of (4,5) to left instead? The flow would be much more better.
01:04:677 (1) - HDash should be here instead of (2).
01:07:520 (3,4,5,6) - Nope. I already pointed out a same pattern.
01:10:362 (1,2,3,4,5) - Add more movement please. Also, cramping the notes at on side is really weird to play.

[AleStorm]

00:12:091 (2,3,4,5) - Can you change this pattern a bit. The flow breaks here a lot.
00:28:514 (4,1) - HDash should be added here as its hard to recognize this full dash.
00:43:358 (4,5,6,1) - This kind of pattern shouldn't be used on this level. Please correct it.
00:55:202 (1,2) - Again a nice flowbreaker. Please, place (2) in the left side instead.
[]

Thats all.
Topic Starter
BoberOfDarkness

Kurokami wrote:

Yo.

[General]
  1. Inconsistent green timing points. Please use the same volume level on all difficulties. Sure
  2. sliderslide is not audible in CtB. Remove soft-sliderslide from the folder. Sure
[Breeze]

00:06:406 (4) - Try to avoid using too edgy sliders on Cup. A newbie can easily lose some droplet. Ok
00:42:885 (1,2) - Honestly, I don't like this kind of patterns. Its really easy to miss the last repeat on the slider if you just started to play. Sorry I will keep it
01:18:573 (2,3,1,2,3,4) - Can you make this a little bit less edgy? Ok

[Gust]

00:05:932 (1,2,3,4,5,6,7) - This pattern could be hard for this level. I make it only a bit harder
00:38:147 (1,2,3,4,5,6,7) - This pattern is really hard on this level. To correct it, rotating the sliders is a good start. Sure
01:10:520 (1,2,3,4,5,6,7,8,9) - Too high combo count, for first. And my second problem here is that the stream is too simple. Can you add a little curve back to left? Just to make it more interesting. Sure

Your 4plets are always going either right or left. This makes the whole difficulty kinda boring to play. Please, try to use other patterns as well to avoid this. Just for an example: https://osu.ppy.sh/ss/3503306. Sure

[Gale]

00:35:305 (3,4,5) - This pattern could be too hard at this level because of the jump-counter movement-HDash. I suggest you to remove the dash between (3,4) with an interesting pattern and leave only the HDash. Sure
00:37:516 (5,6) - 6.11x jump shouldn't exist on this level. Please degrease it. Sure
00:40:674 (3,4,5,6) - I'm also wondering about this. Immediate movement after HDash shouldn't be on Platter. Can you change the direction of (4,5) to left instead? The flow would be much more better. Sure
01:04:677 (1) - HDash should be here instead of (2). Sure
01:07:520 (3,4,5,6) - Nope. I already pointed out a same pattern. Sure
01:10:362 (1,2,3,4,5) - Add more movement please. Also, cramping the notes at on side is really weird to play. I fixed it by changing the pattern before

[AleStorm]

00:12:091 (2,3,4,5) - Can you change this pattern a bit. The flow breaks here a lot. 00:44:306 (7) -
00:28:514 (4,1) - HDash should be added here as its hard to recognize this full dash. 00:44:306 (7) -
00:43:358 (4,5,6,1) - This kind of pattern shouldn't be used on this level. Please correct it. 00:44:306 (7) -
00:55:202 (1,2) - Again a nice flowbreaker. Please, place (2) in the left side instead. 00:44:306 (7) -
[]

Thats all.

Thanks a lot <3
JBHyperion
Little mod/check thing:

General Comments:
  1. Song Folder: BG image is 1357x768, whilst the nearest recommended resolution would be 1366x768 - if you could resize or find a new image, it would be preferable
  2. Song Setup: No issues
  3. Metadata: Remove WujekGrzyb from tags on all diffs, since his GD isn't included in the mapset anymore
  4. Timing: Not sure 01:23:627 to 01:25:048 is 100% correct still, but I can't see a better way to do it currently :/
  5. Hitsounds: You have Drum and Soft Custom samplsets selected, but no custom hitsounds... Also, there seems to be a lack of hitsound feedback throughout the Cup and Salad difficulties, with no emphasis placed on the strong snare and cymbal sounds throughout (exception being the last section of the song in the Cup, which has some finishes). You need to go through the easier diffs and bring the hitsound usage and consistency up to the standard of the Platter and Rain diffs - this topic might be of interest
  6. AImod: No issues
Difficulty-Specific Comments:
Breeze
Where are the hitsounds? D:
  1. 00:28:199 (3,4,5) - Since these are all prominent snare drums notes, I feel there should be more spacing here. 00:28:672 (1) has a strong cymbal sound (add a finish here) so you can afford to make a larger spacing between (5,1). I'd try (4) at x-116 and (5) at x-72
  2. 00:41:306 (5,6) - Increase spacing here slightly for the strong snare sound on (6) - x-176?
  3. 00:43:358 (1) - The last repeat has a strong snare sound comparable to 00:43:516 (2,3) so I feel it would be better as its own circle with slightly increased spacing. Remove the last repeat and add a note at x-376, then move (3) to x-292 so it's equal distance from (2) and (4), since the jump 00:42:885 (1,2) is quite awkward due to high spacing combined with the direction change
  4. 01:05:625 (1,2) - Swap NC for a consistent pattern of one NC every 4 beats in this section, then remove NC from 01:07:520 (1)
  5. 01:10:362 (1,2) - Same as 00:43:358 (1,2)
  6. 01:17:942 (1,2) - ^
  7. 01:20:784 (1) - Reason for this NC? I think you can remove it

Gust
Again, serious lack of hitsounds ;w;
  1. 00:28:514 (7,1) - Increase spacing here please for the crash cymbal sound. You may need to move 00:28:988 (2,3) to the right to avoid an awkward return jump
  2. 00:36:252 (1,2,3) - This feels quite awkward to play to me, the return jumps are quite large and coupled with the direction changes, annoying to catch, and (2) isn't really that prominent (compared to (1,3)) , so it makes no sense for there to be a jump here. A jump between (2,3) would be more appropriate, but either way I would reduce the spacing of (1,2)
    00:40:042 (1,2,3) - ^ even more so here ):

Gale
Hitsounding is better here (i.e. there are some sounds), but there's still room for improvement
  1. 00:43:201 (4,1) - I feel that ending the sliders on a strong snare sound and crash cymbal sound is a strange pattern choice, but I guess it's a matter of opinion. I'd consider splitting 00:43:516 (1) into a 1/6 slider and circle though, so you can NC on the downbeat rather than 1/3 before it, but it's up to you
  2. 01:18:889 (1) - Based on your previous patterns, you can remove the NC here to be consistent with 00:13:512 (1,2,3,4,5,6) and 00:45:727 (1,2,3,4) -

AleStorm
Hitsounds! For the most part, you can work from this diff and copy hitsounds to the other diffs, then fine tune from there
  1. 00:22:040 (1) - Remove NC to be consistent with your other combos (4 beats each)
  2. 00:21:092 (1) to 00:32:462 (1) - Some strange NC usage here, not quite sure what you're following - wouldn't it be better to just stick to a 4 beat NC pattern as you've done in the rest of the song?
Everything else looks okay (:

Fix the hitsounds and get some more mods to check them over. Once you've updated and checked, call me back when you're ready.
Topic Starter
BoberOfDarkness

JBHyperion wrote:

Little mod/check thing:

General Comments:
  1. Song Folder: BG image is 1357x768, whilst the nearest recommended resolution would be 1366x768 - if you could resize or find a new image, it would be preferable done
  2. Song Setup: No issues
  3. Metadata: Remove WujekGrzyb from tags on all diffs, since his GD isn't included in the mapset anymore
  4. Timing: Not sure 01:23:627 to 01:25:048 is 100% correct still, but I can't see a better way to do it currently :/ Will ask somebody to re:check
  5. Hitsounds: You have Drum and Soft Custom samplsets selected, but no custom hitsounds... Also, there seems to be a lack of hitsound feedback throughout the Cup and Salad difficulties, with no emphasis placed on the strong snare and cymbal sounds throughout (exception being the last section of the song in the Cup, which has some finishes). You need to go through the easier diffs and bring the hitsound usage and consistency up to the standard of the Platter and Rain diffs - this topic might be of interest Oh wow its magic!
  6. AImod: No issues
Difficulty-Specific Comments:
Breeze
Where are the hitsounds? D:
  1. 00:28:199 (3,4,5) - Since these are all prominent snare drums notes, I feel there should be more spacing here. 00:28:672 (1) has a strong cymbal sound (add a finish here) so you can afford to make a larger spacing between (5,1). I'd try (4) at x-116 and (5) at x-72 done
  2. 00:41:306 (5,6) - Increase spacing here slightly for the strong snare sound on (6) - x-176? done
  3. 00:43:358 (1) - The last repeat has a strong snare sound comparable to 00:43:516 (2,3) so I feel it would be better as its own circle with slightly increased spacing. Remove the last repeat and add a note at x-376, then move (3) to x-292 so it's equal distance from (2) and (4), since the jump 00:42:885 (1,2) is quite awkward due to high spacing combined with the direction change nope I wont change it, I want keep that unique challenging pattern, sorry
  4. 01:05:625 (1,2) - Swap NC for a consistent pattern of one NC every 4 beats in this section, then remove NC from 01:07:520 (1) Done
  5. 01:10:362 (1,2) - Same as 00:43:358 (1,2) Same as 00:43:358
  6. 01:17:942 (1,2) - ^ ^
  7. 01:20:784 (1) - Reason for this NC? I think you can remove itDone

Gust
Again, serious lack of hitsounds ;w;
  1. 00:28:514 (7,1) - Increase spacing here please for the crash cymbal sound. You may need to move 00:28:988 (2,3) to the right to avoid an awkward return jump Done
  2. 00:36:252 (1,2,3) - This feels quite awkward to play to me, the return jumps are quite large and coupled with the direction changes, annoying to catch, and (2) isn't really that prominent (compared to (1,3)) , so it makes no sense for there to be a jump here. A jump between (2,3) would be more appropriate, but either way I would reduce the spacing of (1,2) I reduced spacing between (2,3)
    00:40:042 (1,2,3) - ^ even more so here ): same^

Gale
Hitsounding is better here (i.e. there are some sounds), but there's still room for improvement
  1. 00:43:201 (4,1) - I feel that ending the sliders on a strong snare sound and crash cymbal sound is a strange pattern choice, but I guess it's a matter of opinion. I'd consider splitting 00:43:516 (1) into a 1/6 slider and circle though, so you can NC on the downbeat rather than 1/3 before it, but it's up to you
  2. 01:18:889 (1) - Based on your previous patterns, you can remove the NC here to be consistent with 00:13:512 (1,2,3,4,5,6) and 00:45:727 (1,2,3,4) -

AleStorm
Hitsounds! For the most part, you can work from this diff and copy hitsounds to the other diffs, then fine tune from there I copied from Gale since its fits to easier diffs
  1. 00:22:040 (1) - Remove NC to be consistent with your other combos (4 beats each) Done
  2. 00:21:092 (1) to 00:32:462 (1) - Some strange NC usage here, not quite sure what you're following - wouldn't it be better to just stick to a 4 beat NC pattern as you've done in the rest of the song? Done
Everything else looks okay (:

Fix the hitsounds and get some more mods to check them over. Once you've updated and checked, call me back when you're ready.

Thanks a lot!
Sc4v4ng3r
Hello~ Mod as requested in-game~
Just small suggestions from me, feel free to reject :D
And I assume you are adding those hitsounds for difficulties which doesn't have them.

[Breeze]
  1. 00:47:149 (4) - This note's DS should be bigger in comparison to 00:45:727 (1,2,3) - these 3 notes because the pitch of e.guitar and vocal is higher than the other 3 notes.
  2. Other than that, nothing to see here :D
[Gust]
  1. 00:29:936 (6,7) - Vocal is clearly loud here, why not increase the DS here?
  2. 00:45:727 (1,2,3,4,5,6,7) - I assume these are for variety, but at least you should add a extra circle at 00:46:990 - or make two 1/3 sliders using 00:46:675 (5,6,7) - these 3 notes, since, again, like I said in Cup, the pitch of e.guitar and vocal is higher than other notes in this combo.
  3. 01:18:889 (7) - You should NC here, like you did on 01:11:309 (1) - .
  4. 01:26:469 (5) - The snares here were emphasized on Cup, but not on Salad. Taking in the account that this is a harder difficulty, I think the snares should be emphasized.
[Gale]
  1. Nothing to see here - Difficulty looks nice :D
[AleStorm]
  1. Again, nothing to see here :D Maybe is due to lack of my knowledge on higher diffs.
That is all from me. GL getting this ranked! Supporting with a star :D
Topic Starter
BoberOfDarkness

[Sc4v4ng3r] wrote:

Hello~ Mod as requested in-game~
Just small suggestions from me, feel free to reject :D
And I assume you are adding those hitsounds for difficulties which doesn't have them.

[Breeze]
  1. 00:47:149 (4) - This note's DS should be bigger in comparison to 00:45:727 (1,2,3) - these 3 notes because the pitch of e.guitar and vocal is higher than the other 3 notes. done
  2. Other than that, nothing to see here :D
[Gust]
  1. 00:29:936 (6,7) - Vocal is clearly loud here, why not increase the DS here?
  2. 00:45:727 (1,2,3,4,5,6,7) - I assume these are for variety, but at least you should add a extra circle at 00:46:990 - or make two 1/3 sliders using 00:46:675 (5,6,7) - these 3 notes, since, again, like I said in Cup, the pitch of e.guitar and vocal is higher than other notes in this combo. done
  3. 01:18:889 (7) - You should NC here, like you did on 01:11:309 (1) - . done
  4. 01:26:469 (5) - The snares here were emphasized on Cup, but not on Salad. Taking in the account that this is a harder difficulty, I think the snares should be emphasized. I dont want to make jump here or any hard pattern since I used 1/6
[Gale]
  1. Nothing to see here - Difficulty looks nice :D Thanks!
[AleStorm]
  1. Again, nothing to see here :D Maybe is due to lack of my knowledge on higher diffs. Or maybe it is ready ?
That is all from me. GL getting this ranked! Supporting with a star :D

Thanks a lot!
Xinely
i remember you requested this to me..


  • Cup
  1. 00:04:985 (1) - better to use 1/3 slider repeat for following the drums, also consistency with 00:08:775 (3) -
  2. 00:04:037 (1) - i dont even understand why finish on slider's body instead of slider's head LOL
  3. 00:06:248 (3,4) - make the spacing more consistent please, 00:06:406 (4) - i would say x:296 for this
  4. 00:08:775 (3) - i hope you will reduce the spacing here, a bit hard to catch since we arent allowed to use dash
  5. 00:11:144 (4) - yep the background music is strong so you can increase the spacing a bit for emphasize it nicely. imo x:256 would be great
  6. 00:11:617 (1) - finish for cymbal
  7. 00:08:775 (3,3) - claps on slider's bodies wont give any effect btw.. wait... what did you hitsounds here? well you better copy paste hitsounds from your highest diff to this diff lol
  8. 00:18:250 (4) - instead of this slider's shape. imo C-shape would give smoother movement here
  9. 00:19:197 (1) - this background music is drum so change finish with clap
  10. 00:21:092 - and this background music is cymbal so add finish
  11. 00:24:882 - and ^
  12. 00:26:146 (2,3) - yep from (1) and (2) anti flow should not has far spacing.. so you should reduce 00:26:146 (2,3) - whatever you want
  13. 00:28:672 (1) - finish on head
  14. 00:29:936 - add note for consistency with 00:22:356 (2) - ?
  15. 00:36:252 (1) - yep finish on head instead of body </3
  16. 00:36:252 (1) - a low spacing for emphasizing cymbal is boring even a cup diff. i would say ctrl+g and x:0 (if you agree so 00:36:726 (2) - x:148)
  17. 00:38:147 (1,2) - the movement is so sharp.. i mean that not really comfortable to play for me. i would say like https://osu.ppy.sh/ss/3546678
  18. 00:40:042 (1,2) - if you agree with above so click them all and move to x:332
  19. 00:42:885 (1) - not really sure but in easiest diff you should use simple rhythms too, 1/3 streams arent simple for me so better change this with 1/1 slider in my sight
  20. 00:49:991 (2) - omg more movement please example x:128
  21. 00:51:412 (1,1) - literally same as previous.. clap on spinner and finish on slider's head
  22. 00:57:097 (1) - yep finish on head because cymbal
  23. 01:10:362 (1,2,3,4) - same as 00:42:885 (1) -
  24. 01:15:099 (4) - a bit hard to catch here, should reduced the distance around 3 grid right imo
  25. 01:16:047 (1) - finish because cymbal
  26. 01:17:468 (4) - consistent spacing please, i mean x:288
  27. 01:17:942 (1,2,3,1,2,3,4) - too many density might inviting DQ *looks at ZiroX's ende*
  28. 01:19:837 (1,2) - yep give more movement please. 1/1 for them with 0,5x is too low. i prefer for 1,0x i guess
  29. 01:20:784 (4,1,2,4) - yep try increase for low spacings.. just they dont feel nicely to play when you just need waiting they're falling down w/o move ryuuta
  30. 01:25:996 (2) - and finish here because cymbal music


  • Salad
  1. AR can increased to 7 imo for better spread
  2. all refering hitsounds in Cup are for other diffs too (i mean Salad until Rain. im lazy to write again lel)
  3. 00:06:406 (2) - feel like edge catched w/o dash here. i dont know you want make this caught with dash or not. if you dont want dash so please reduce, if you want dash so please increase it so players will notice it requires dash clearly
  4. 00:11:144 (6) - making this caught by dash would be great to emphasize the cymbal music.. hmm what i can found only x:208 so if you agree, you have to move the next slider to somewhere
  5. 00:13:512 (1,2) - why not make these sliders into 2 of 1/3 repeat sliders you have same density for consistency with 00:05:932 (1,2,3,4,5,6,7) - ?
  6. 00:18:724 (6) - instead of left movement in row. usually better make the last note to right movement.. example x:360
  7. 00:28:356 (6,7) - should be reduced imo, they caught with dashes and 3 objects dashes in row X_X
  8. 00:31:041 (2) - more movement please. x:320
  9. 01:09:414 (3,4,5,6,1,2,3,4,5,1,2,3,4) - just possible make the rhyhtms a bit simple for this please
  10. 01:26:469 (5) - im not sure that increasing speed like this is safe for Salad


  • Platter
  1. 00:12:881 (4) - ctrl+g feels better imo
  2. 00:19:671 (2,3) - just if possible dont make HDash to catch 1/6 streams here.. a bit not really friendly for players who start play Platter diff (and similar parts too, im lazy to mention Q_Q)
  3. 00:30:568 (2) - spacing can increased a bit example x:432 for better movement imo
  4. 00:35:463 (4) - weird movement. better to ctrl+g or move (4) to x:480


  • Rain
  1. 00:07:827 (1) - dont skip the vocal. 1/3 slider repeat works better really :C
  2. 00:47:622 (1) - same as above
  3. 01:23:627 - volume 100%? it's so noisy to be honest (imo 60% works better)

Nice Platter and Rain btw ~
good luck
Topic Starter
BoberOfDarkness

Xinely wrote:

i remember you requested this to me..


  • Cup
  1. 00:04:985 (1) - better to use 1/3 slider repeat for following the drums, also consistency with 00:08:775 (3) -
  2. 00:04:037 (1) - i dont even understand why finish on slider's body instead of slider's head LOL lol
  3. 00:06:248 (3,4) - make the spacing more consistent please, 00:06:406 (4) - i would say x:296 for this, move to x:304
  4. 00:08:775 (3) - i hope you will reduce the spacing here, a bit hard to catch since we arent allowed to use dash
  5. 00:11:144 (4) - yep the background music is strong so you can increase the spacing a bit for emphasize it nicely. imo x:256 would be great
  6. 00:11:617 (1) - finish for cymbal
  7. 00:08:775 (3,3) - claps on slider's bodies wont give any effect btw.. wait... what did you hitsounds here? well you better copy paste hitsounds from your highest diff to this diff lol
  8. 00:18:250 (4) - instead of this slider's shape. imo C-shape would give smoother movement here
  9. 00:19:197 (1) - this background music is drum so change finish with clap
  10. 00:21:092 - and this background music is cymbal so add finish
  11. 00:24:882 - and ^
  12. 00:26:146 (2,3) - yep from (1) and (2) anti flow should not has far spacing.. so you should reduce 00:26:146 (2,3) - whatever you want
  13. 00:28:672 (1) - finish on head
  14. 00:29:936 - add note for consistency with 00:22:356 (2) - ?
  15. 00:36:252 (1) - yep finish on head instead of body </3
  16. 00:36:252 (1) - a low spacing for emphasizing cymbal is boring even a cup diff. i would say ctrl+g and x:0 (if you agree so 00:36:726 (2) - x:148)
  17. 00:38:147 (1,2) - the movement is so sharp.. i mean that not really comfortable to play for me. i would say like https://osu.ppy.sh/ss/3546678
  18. 00:40:042 (1,2) - if you agree with above so click them all and move to x:332
  19. 00:42:885 (1) - not really sure but in easiest diff you should use simple rhythms too, 1/3 streams arent simple for me so better change this with 1/1 slider in my sight meh, trying keep it
  20. 00:49:991 (2) - omg more movement please example x:128
  21. 00:51:412 (1,1) - literally same as previous.. clap on spinner and finish on slider's head
  22. 00:57:097 (1) - yep finish on head because cymbal
  23. 01:10:362 (1,2,3,4) - same as 00:42:885 (1) -
  24. 01:15:099 (4) - a bit hard to catch here, should reduced the distance around 3 grid right imo
  25. 01:16:047 (1) - finish because cymbal
  26. 01:17:468 (4) - consistent spacing please, i mean x:288
  27. 01:17:942 (1,2,3,1,2,3,4) - too many density might inviting DQ *looks at ZiroX's ende* meh, trying keep it
  28. 01:19:837 (1,2) - yep give more movement please. 1/1 for them with 0,5x is too low. i prefer for 1,0x i guess
  29. 01:20:784 (4,1,2,4) - yep try increase for low spacings.. just they dont feel nicely to play when you just need waiting they're falling down w/o move ryuuta
  30. 01:25:996 (2) - and finish here because cymbal music


  • Salad
  1. AR can increased to 7 imo for better spread nope I dont like maths only spread
  2. all refering hitsounds in Cup are for other diffs too (i mean Salad until Rain. im lazy to write again lel)
  3. 00:06:406 (2) - feel like edge catched w/o dash here. i dont know you want make this caught with dash or not. if you dont want dash so please reduce, if you want dash so please increase it so players will notice it requires dash clearly
  4. 00:11:144 (6) - making this caught by dash would be great to emphasize the cymbal music.. hmm what i can found only x:208 so if you agree, you have to move the next slider to somewhere
  5. 00:13:512 (1,2) - why not make these sliders into 2 of 1/3 repeat sliders you have same density for consistency with 00:05:932 (1,2,3,4,5,6,7) - ?
  6. 00:18:724 (6) - instead of left movement in row. usually better make the last note to right movement.. example x:360
  7. 00:28:356 (6,7) - should be reduced imo, they caught with dashes and 3 objects dashes in row X_X
  8. 00:31:041 (2) - more movement please. x:320
  9. 01:09:414 (3,4,5,6,1,2,3,4,5,1,2,3,4) - just possible make the rhyhtms a bit simple for this please I prefer to keep it
  10. 01:26:469 (5) - im not sure that increasing speed like this is safe for Salad


  • Platter
  1. 00:12:881 (4) - ctrl+g feels better imo
  2. 00:19:671 (2,3) - just if possible dont make HDash to catch 1/6 streams here.. a bit not really friendly for players who start play Platter diff (and similar parts too, im lazy to mention Q_Q)
  3. 00:30:568 (2) - spacing can increased a bit example x:432 for better movement imo
  4. 00:35:463 (4) - weird movement. better to ctrl+g or move (4) to x:480


  • Rain
  1. 00:07:827 (1) - dont skip the vocal. 1/3 slider repeat works better really :C
  2. 00:47:622 (1) - same as above
  3. 01:23:627 - volume 100%? it's so noisy to be honest (imo 60% works better)

Nice Platter and Rain btw ~
good luck
no reply = done


Thanks!
Krfawy
Zakładam że teraz jest wszyściusieńko dobrze.

Deleted doubled line at 248 in Beginner diff.
Topic Starter
BoberOfDarkness

Krfawy wrote:

Zakładam że jest wszyściusieńko dobrze.
Dzięki za bubelka i IRC moda 8-) 8-) 8-)
JBHyperion
I said I would put this off until after I got back but I changed my mind, so here's a check you keep bugging asking me politely for.

Difficulty-Specific Comments:

Breeze
Note density seems pretty high for a Cup with a lot of 1/3 usage in places. I feel it would be better to simplify some rhythms, since it's basically the Salad but with smaller DS. Some examples of patterns I feel you could simplify are given below:
  1. 00:04:037 (1,2) - I don't dislike this, since it fits and is interesting, but I feel it's overused for this difficulty in places. For example, the first kiai and first half of the second kiai uses it nearly ever beat pair, but from 00:43:832 onwards it's nearly all 1/1 sliders. Consider replacing some of these 2/3 + 1/3 patterns with 1/1 sliders to create a more even difficulty spread
  2. 00:42:885 (1) - 01:10:362 (1) - 01:17:942 (1) - Middle two repeats are weak compared to the head and tail, so this could be two circles or a 1/1 slider
  3. 01:01:203 (2) - 01:04:993 (2) - 01:14:468 (2) - These notes doesn't seem all that necessary, since the vocal is quite weak here. Especially consider changing the last, since 01:17:942 (1,2,3,1,2,3,4) is currently 10 1/3 beats in a row which is really long for a Cup
Additional Modding:
  1. 00:08:300 (2,3) - This spacing is a little uncomfortable for this difficulty, consider reducing it slightly
  2. 00:30:568 (1,2) - ^
  3. 00:40:515 (2,3) - ^
  4. 00:42:885 (1,2) - Hopefully you simplify this with my advice above, but if not, there's a sharp antiflow here that makes it very easy for a beginner to miss, since the last repeat on (1) requires a motion opposite to that of (2)
  5. 00:47:149 (4,1) - I understand you want the spacing to gradually increase as you go with this pattern, but this spacing is borderline requiring dash - please reduce it
  6. 00:57:097 (1,2) - This spacing is a little uncomfortable for this difficulty, consider reducing it slightly
  7. 01:01:835 (4,5,6) - Watch out for more sharp antiflow patterns that can easily confuse a beginner - there's no reason for this pattern to have this kind of direction change or spacing - for example, 00:29:936 (3,4) has half the spacing of (5,6) here despite being the same vocal line
  8. 01:10:362 (1,2) - Same as 00:42:885 (1,2)
  9. 01:17:942 (1,2) - ^
  10. 01:19:364 (4,1) - What the hell man, this is really hard to catch without dash, please reduce the spacing to be consistent with similar phrases such as 00:47:149 (4,1) - after you've reduced it of course
Gust
  1. 00:06:406 (2,3,4,5,6,7) - Walking dash after a direction change can be really tricky for newer players, so I suggest reducing the spacing on these and just have a dash to the prominent note at (7)
  2. 00:10:986 (5,6,1) - Strong dash coupled with antiflow is too difficult here, reduce one of the spacings or remove the sharp direction change here please
  3. 00:16:829 (6,1,2) - Spacing is awkward here, close to requiring dash on both - suggest reducing spacing on one and increasing spacing on the other to make the requirement for proper movement more clear (dash or no dash?)
  4. 00:22:356 (5,6,1) - Strong dashes into direction changes again, please make this simpler
  5. 00:34:674 (2,3) - I feel this would be better as circle and 2/3 slider, the 1/3 sliders aren't really following anything here since the drums are weak and the guitar and vocals are both held sounds
  6. 00:47:622 (1,2) - Spacing very close to requiring dash, please reduce slightly
  7. 01:07:834 (5,6,1) - Consider spacing there out a little more, (6,1) are both quite strong sound and they're lacking in emphasis here
  8. 00:48:885 (5,6,1) - Same as 00:10:986 (5,6,1)
  9. 01:14:152 (1,2) - Spacing very close to requiring dash, please reduce slightly
Gale
  1. 00:28:356 (7,8,1) - Walking dash into a hdash is really mean for this difficulty, and also, the (8,1) hyper should be reduced please, there's no reason for it to be this strong considering the music at this point. (8) at x-156 and (1) at x-384 plays much better imo
  2. 00:35:463 (4,5) - Another needlessly strong hyper - reduce please (although you're missing a finish hitsound here, so add one and keep this as a hyper, just a less strong one
  3. 00:43:201 (4,5) - Tail on (4) is equally prominent relative to (5), so I would split these into a circle and 1/3 repeat slider or perhaps make 00:42:885 (3,4,5) into a 2/3 slider and 3 1/3 circles
  4. 01:17:942 (1,2,3) - Strength of these hdashes when combined with the small slider angle makes it really easy to overshoot and miss here. Consider reducing the spacing and/or angling the sliders more away from each other to compensate
AleStorm
  1. 00:27:725 (3,4,5,6) - Same suggestions as in the Platter, though you could make a spaced triplet at 00:28:199 instead of a flowing one to be more difficulty appropriate
  2. 00:47:622 (1) - NC here please as this combo is way too long at present
  3. 00:51:096 (6) - This slider's not mapping anything, consider removing it and possibly extending a new slider from 00:50:938
  4. 00:41:306 (5) - Move this a little to the right please, it's a bit awkward to catch right now
Personally, I feel this could do with a few more mod to polish the easier diffs, but might just be me.

Hope you found this helpful, let me know if you have any questions - and sorry it took so long ):
Good luck!
Topic Starter
BoberOfDarkness
I think I fixed all ovo
Krfawy
Masz tu moje dziewi-CHMURKĘ. To pierwsze to na czacie! \o3o/
- Anima -
Hello there! :)

I'm liking this song!!


Gust
This is a good CTB difficulty! But...

Some things are overlapped? I dunno, might be just me.

This slider doesn't look rankable to me:


I'm not sure, but you should fix it just in case.

This is my third mod only, so it might not be the best :?
Topic Starter
BoberOfDarkness

- Anima - wrote:

Hello there! :)

I'm liking this song!!


Gust
This is a good CTB difficulty! But...

Some things are overlapped? I dunno, might be just me.

This slider doesn't look rankable to me:


I'm not sure, but you should fix it just in case.

This is my third mod only, so it might not be the best :?
Hiya, thanks for pointing it out but it is not problem in CTB, if you testplay that part you can notice that slider is totally fine.

You can take a look at this forum 106 there are some topics about mapping/modding

Anyway thanks!
koliron


Shame gives me, break my streak long mods with this map, I could not find much xD

General
  1. Combocolours: maybe slightly darker the skyblue, it is difficult to see, much of the BG it has that color, and slightly lighter the red, tapes seem to have a lighter color

Breeze
  1. If 00:23:935 (2,3) - and 00:28:514 (5,1) - have those distances, why not in 00:26:777 (1,2) ?
  2. 00:58:992 (1,2) - This distance seem kiai, reduce slightly
  3. 01:05:625 (3) - a little boring, give some movement (It's the only fully vertically!)
  4. 01:23:627 (1) - It is likely that new players finish this spin to the right, because the last bananas are here, causing it to be very difficult to reach the next fruit (that disappointment make a miss at the end, no?), put 01:25:522 (1,2,3) - in x: 192 to ensure this

Gust
  1. If 00:22:356 (5,6) - and 00:26:146 (3,4) - have have same distances, why not 00:29:936 (6,7) - ?

    really good Salad Gust!

Gale
  1. 00:26:146 (3) - slightly more horizontal, gives a rare sense of movement
  2. 00:40:042 (1,2,3) - Some repetitive, ctrl + g in (2) and reduce distances to no cause uncomfortable movements?
  3. 01:20:784 (3,4,5,6) - I have doubts about this, I'm not sure this well my argument, but here's the voice in each lowest note, I think that is unnecessary HDash, if you want to put, I think rather go between (1) and (2)
  4. You used a lot going in a straight line, example: 00:04:511 (2,3,4,5) - 00:09:722 (1,2,3,4) - 00:40:042 (1,2,3) - , try with this or other

AleStrom
  1. 00:22:987 (1) - This movement is very slight! do a little more horizontal (maybe it's justifiable because is not kiai, but being the greatest difficulty of the mapset, should have the greatest possible movement!)
  2. 00:42:885 (3) - This time you not save! is Kiai, make it more horizontal, especially because it comes from a jump and tends to prevent movement
  3. 00:43:674 (6,1) - I understand that a dash is necessary at least, by how song goes here, but movement is a somewhat difficult because we come of 2 HDash, maybe 00:43:832 (1) - x: 368
  4. 01:19:837 (1,2,3) - jumps with sliders without movement, make a little more horizontal, it would be much more comfortable :) (maybe more to less horizontal because the voices are going)

Really good map!! :) :) :)

good luck!!!
Topic Starter
BoberOfDarkness

koliron wrote:



Shame gives me, break my streak long mods with this map, I could not find much xD

General
  1. Combocolours: maybe slightly darker the skyblue, it is difficult to see, much of the BG it has that color, and slightly lighter the red, tapes seem to have a lighter color fixed

Breeze
  1. If 00:23:935 (2,3) - and 00:28:514 (5,1) - have those distances, why not in 00:26:777 (1,2) ? kai
  2. 00:58:992 (1,2) - This distance seem kiai, reduce slightly nop
  3. 01:05:625 (3) - a little boring, give some movement (It's the only fully vertically!) fixed
  4. 01:23:627 (1) - It is likely that new players finish this spin to the right, because the last bananas are here, causing it to be very difficult to reach the next fruit (that disappointment make a miss at the end, no?), put 01:25:522 (1,2,3) - in x: 192 to ensure this I will keep it since the spin movement should go left at end 1:26 is not so long to play it again

Gust
  1. If 00:22:356 (5,6) - and 00:26:146 (3,4) - have have same distances, why not 00:29:936 (6,7) - ? dunno, let make some brake between hard patterns :)

    really good Salad Gust!

Gale
  1. 00:26:146 (3) - slightly more horizontal, gives a rare sense of movement I dont wanna make this harder
  2. 00:40:042 (1,2,3) - Some repetitive, ctrl + g in (2) and reduce distances to no cause uncomfortable movements?
  3. 01:20:784 (3,4,5,6) - I have doubts about this, I'm not sure this well my argument, but here's the voice in each lowest note, I think that is unnecessary HDash, if you want to put, I think rather go between (1) and (2) hyper is for white tick (strong drum hit)
  4. You used a lot going in a straight line, example: 00:04:511 (2,3,4,5) - 00:09:722 (1,2,3,4) - 00:40:042 (1,2,3) - , try with this or other sorry I will keep mine

AleStrom
  1. 00:22:987 (1) - This movement is very slight! do a little more horizontal (maybe it's justifiable because is not kiai, but being the greatest difficulty of the mapset, should have the greatest possible movement!)
  2. 00:42:885 (3) - This time you not save! is Kiai, make it more horizontal, especially because it comes from a jump and tends to prevent movementfixed
  3. 00:43:674 (6,1) - I understand that a dash is necessary at least, by how song goes here, but movement is a somewhat difficult because we come of 2 HDash, maybe 00:43:832 (1) - x: 368 fixed
  4. 01:19:837 (1,2,3) - jumps with sliders without movement, make a little more horizontal, it would be much more comfortable :) (maybe more to less horizontal because the voices are going)sorry I like those

Really good map!! :) :) :)

good luck!!!
Thanks a lot dude!
koliron
plz set preview point in 00:03:959
Topic Starter
BoberOfDarkness

koliron wrote:

plz set preview point in 00:03:959
nope
MBomb
ok i'm here

General
00:04:037 - I must say, I'm not a fan of the current preview point. Here sounds a lot better in my opinion.

Cup
To be honest, I think you should just use Slider Tick Rate 1, I know 3 fits the song well but for a cup it's kinda hard.

00:08:775 (3,4) - Move this section a tiny bit to the right. X:144 works nicely.
00:16:830 (1) - Maybe move this to x:208? This distance feels a bit strong to me.
00:26:146 (2,3) - ^, to x:288.
00:29:936 (3,4) - ^, x:260.
01:04:677 (1) - ^, x:204.
01:16:363 (2) - Reduce this a bit, maybe just to x:428.
01:19:837 (1) - This is far too difficult for a cup because of this distance. x:192 works fine.
01:22:048 (2) - ^, maybe just stack it on top of 3 at x:248?

Salad
00:06:406 (2,3,4,5,6,7) - Move this section to x:224? Dash to this feels weird to me, there's not really a strong note.
00:07:038 (5) - This feels a bit far out from the rest of the triple, uncomfortable for a salad imo. If you took my previous suggestion, move this to x:352. If not, move it to whatever is 1.13x distance snap.
00:07:354 (7) - A dash to this feels nice for the strong vocal. Maybe x:448, if you took my previous change?
00:09:090 (4,5) - This jump feels kinda weird, there's no real emphasis in the music here to follow. Move this section to x:160.
00:10:038 (2) - x:368 feels better on this in my opinion for flow.
00:14:461 (3,4) - A dash to this feels nice. Maybe x:224.
00:15:724 (2) - Flow feels better at x:336.
00:16:671 (5,6) - A dash here seems strange as no part of this feels particularly strong. Maybe just move it to x:288?
00:22:356 (5) - In my opinion, you should move this to x:272. Flows better, and emphasises the strong beat of 6 more with a higher distance jump.
00:25:356 (2) - Ctrl+g and move to x:240, a dash doesn't really fit here, nor to 3. Dash would better fit to 4, so I think you should also move 4 to x:304.
00:29:620 (4,5,6,7) - Would flow better if you moved this section to x:112, as this feels weird without a dash, but a dash doesn't fit the music here.
00:30:094 (7) - x:320, maybe? A dash feels nice here.
00:31:515 (3) - x:160, current distance feels really weird to play.
00:32:778 (2) - Ctrl+g and move to x:176 feels better as flow for me, as a dash here doesn't fit the music well.
00:34:674 (2) - Ctrl+g and move to x:256, flow feels a bit better in my opinion.
00:36:568 (2) - Ctrl+h and move to x:288, 2 dashes in a row is not recommended for a salad.
00:39:095 (5,6,7) - This section feels a bit far out from the rest of the stream. Maybe move it to x:304, to make it more comfortable to play for newer players?
00:39:568 (7) - A dash to this feels nice for the strong vocal. x:256 works well.
00:40:358 (2) - Ctrl+Hing this feels a lot better for flow, and gets rid of the dash that doesn't really suit any emphasis.
00:42:253 (2) - Double dash is too hard for a salad, just move this to x:320, to get rid of the dash from 1, and therefore getting rid of the double dash to and from 1.
00:43:516 (4,5) - I think this movement feels weird as the stream is just fast enough to make a dash required, but where can be questionable for a new player. I think a dash to 1 works well, but decreasing the distance of the rest of this section is important. Move 4 to x:192, and 5 to x:272.
00:45:096 (4,5) - This dash feels weird considering there isn't really a strong note here other than a vocal which isn't strong enough to deserve emphasis in my opinion. Move this section to x:368, instead.
00:45:727 (1) - The distance to 2 on this is just too strong. Move this to x:80 to decrease this distance and add some nice flow from 5 as well.
00:46:990 (5,6) - I think a higher distance to the right followed by movement to the left fits the emphasis of the vocals that should be used here, so move this section to x:400 to create a nice distance emphasing this vocal.
00:47:938 (2) - Ctrl+g on this feels a lot better for flow in my opinion, as this distance is just too strong right now.
00:49:517 (1) - x:288 feels a lot better here. Gets rid of the double dash and also gives better flow to 2.
00:53:623 (2) - Dash here feels weird to me. Just ctrl+g, feels better to play.
00:54:728 (6) - To make a nicer dash here, I think it'd be good to swap directions, and stack this on top of the slider beginning of 1 at x:464.
00:56:150 (2) - This distance is so high, especially for a weak note that shouldn't be emphasised this much at all. Move this to x:304, to make it more fitting to the music.
01:01:203 (2) - This feels a bit strong to me. Just move it to x:192, so it's not bordering on a dash so much.
01:04:993 (2) - Ctrl+g on this feels nicer for flow, as this is a dash when it doesn't really fit the music very well, as the note here is weak.
01:07:993 (6) - A dash here would be nice, x:448, maybe?
01:11:309 (1,3) - I'd just drag these two notes, both highlighted at the same time, to x:304 and x:320 respectively, to make the distances more nice to play.
01:11:783 (4) - Move this to x:176 for a nice dash for the strong vocal, and good leadup to the next note.
01:12:573 (2) - Flow feels nicer to me if you move this to x:208, current distance feels kinda uncomfortable.
01:16:363 (2) - Double dash is not recommended (to and from 1), move this to x:256.
01:20:153 (2) - Dash feels a bit weird considering the lack of emphasis in the music. Just ctrl+g this.
01:22:679 (3,4,5,6) - Move this section to x:80, makes it feel more comfortable, as a dash here sounds weird to me.
01:25:995 (2) - x:384 please, just to make the jump to this easier, to stop the player from trying to double dash.

Ok, I'm not gonna continue this mod now, I'll mod the other 2 diffs at some other point (and recheck these diffs I've modded to make sure they're fine).
Topic Starter
BoberOfDarkness
ok what I have done

Preview point was moved to 01:08:151 - as JBH said that is better :^)

"Breeze"
I dont want to change tick rate but I can change the diff name

I changed position of object as you said

01:22:048 (2,3) - I dont want to stack it so I moved it 2 grids right to make it a bit easier

What I didnt done

"Gust"
00:08:776 (3,4,5) - this was Kurokami sugestion to make some of 4-notes less monotonic and repetive
00:16:355 (3,4,5,6) - same
00:22:356 (5) - I want keep it (ZiRoX nerf it as it look now o.o already)
00:25:356 (2) - why it fits only for me no change sorry
00:31:515 (3) - sorry but I reduce DS only by 2 grinds
00:32:778 (2) - no
00:40:358 (2) - no no no
00:41:937 (1) - I moved it right instead
00:43:516 (4,5) - made a bit easier with my placement
00:47:938 (2) - but in my opionion no
00:53:623 (2) - o
00:56:150 (2) - not so high >.>
01:04:993 (2) - ;w;
01:20:153 (2) - em

Yay I done with that essay (waitng for next)

Thanks a lot!
autofanboy


[ General]

  • Difficulty Naming
  1. It is recommended to mention WujekGrzyb and you in the difficulty AleStorm, since at first, people may not recognize the difficulty is made by Wujek, therefore maybe it is better with Wujek and your name mixed (make it sounds like collaborated) and change the naming to something like 'Name's AleStorm'. That would give a better understanding and recognize.

    Difficulty Spread
  2. Is it really necessary to have an even distance of 1.1 increase of AR per difficulty, it doesn't really show much difference, therefore I suggest sticking to have 6/5.5 , 7/6.7 , 8 , 9 as the corresponding AR of the difficulties, respectively.

[ Breeze]

  • Gameplay
  1. 00:32:463 (1,2) - Shorten the distance, I would say moving (2) slightly to x:260
  2. 01:05:625 (3) - Actually it didn't go as expected, with the curved droplet path. Moreover I don't recommend having a inward-curved droplet path, therefore I suggest having *this. It is more tolerating to the beginners.
  3. 01:13:204 (1,2,3,4) - Avoid having the ending note opposing to the next note which is 01:14:152 (1) - It can be difficult to catch by the beginners if they moved a bit more. It is suggested to have 01:13:678 (4) at x:352
  4. 01:17:942 (1,2,3,1,2,3,4) - I deem that this is overworked as a Cup pattern, the stream is too long. I suggest removing 01:18:573 (2,3) - Then rotate 01:18:889 (1,2,3,4) for -30 degree and move it to x:384
  5. 01:26:469 (3) - Can be difficult to catch if the player over-moved, and thus miss the second fruit of the note, which is 01:26:627 and the rest. I suggest slanting the slider like *this.

[ Gust]

  • Gameplay
  1. 00:06:880 (4,5,6,7) - This part is tough for Salad players, since (4,5,6) is quite big in movement and they have to adjust the direction quickly at (6,7), which can easily miss (7). Try moving (5) to x:336 ; Or else, you can also try something like *this, which is much better in flow (preferred).
  2. 00:13:986 (2,3,4,5,6) - That's really easy to miss both (3) and (5) because 00:13:986 (2,3) and 00:14:461 (3,4) are so big in movements. I suggest moving 00:14:461 (3,4) to x:240 and 00:14:776 (5,6) to x:288
  3. 00:16:355 (3,4,5,6) - Just the same as the above-mentioned.
  4. 00:26:146 (3,4) - Shorten the distance here, it doesn't suit a dash as (4) is not that strong in beats, hence try moving (4) to x:240
  5. 00:31:515 (3,1,2) - This part is so dependent with dashes, as it requires holding at some point. I suggest moving (2) much closer to x:176
  6. 00:35:778 (6,1,2) - Better move (2) a lot more closer to (1), here is so dependent with dash that it requires holding here. Try to move (2) closer, say x:256
  7. 00:39:568 (7,1,2) - Dependent with dash again. Besides, 00:40:358 (2,3) is quite opposing to the flow, therefore you can try *this which shorten the mentioned distance and changed the flow.
  8. 00:44:780 (2,3,4,5) - Please, (2,3) and (4,5) are so far in my opinion, the gaps between them are so large. Move (3) and (5) one grid closer to (2) and (4) correspondingly, say moving 00:44:938 (3) to x:464 and 00:45:253 (5) to x:272
  9. 00:45:727 (1) - Not so fitting with a 1/3 slider, replace this note with a circle at x:80 instead.
  10. 00:55:202 (1,2,1) - Is it really necessary to have such large distance for dashing? I highly recommend to trim down the distances between them. Consider moving (2) to x:176
  11. 01:15:573 (6,1,2) - Though (1,2) can be caught without dashing, it is still an edge case in my opinion. I suggest lowering the distance of (1,2), say moving (2) to x:256, will do.
  12. 01:21:732 (1,2,3) - The flow here is so opposing in my opinion, why not just keep it easy? Try Ctrl+G'ing 01:22:679 (3,4,5,6) and move it to x:480
  13. 01:25:995 (2,3) - The distance here can be slightly smaller, try moving 01:26:312 (3,4,5,6) to x:160

    General Comments
  14. The parts in Kiai Time are quite dash-demanding, that I don't really agree to have that many dashes used there. Please try to trim some of them down a bit.

[ Gale]

  • Gameplay
  1. Is this difficulty really Platter? At some point I find it similar to a Rain, because of a great amount of hyperdash usage. I highly suggest to remove most of them. Try to use hyperdash every 2 combo, for example you use at 00:07:038 (2,3) - then the next will be at 00:10:670 (5,6)

[ AleStorm]

  • Gameplay
  1. 00:07:827 (1,2,3) - (2) is so strange here, it doesn't fit the audio, so I suggest removing this note and reverse the slider 00:07:827 (1)
  2. 00:22:987 (1,2) - (1) is so vertically-straight, that the hyperdash comes so surprisingly and suddenly. Therefore try *this.
  3. 00:32:462 (1,2,3) - Easy to miss (3), as the hyperdash of (1,2) is a bit intense and force players to move right after hyperdashing. Try moving it like *this.
  4. 00:36:726 (2,3) - It is so easy to miss (3) here as well, therefore move (3) to x:176 helps much in my opinion.
  5. 00:38:147 (1,2,3) - The hyperdash pattern here doesn't fit well, it should be hyperdash every 3 beats, please rework on this part.
  6. 00:42:885 (3,4,5,6) - I don't suggest having (4,5,6) like that as the double hyperdashes are quite forced, players can easily jump to the wall after the intense hyperdashes, it could be better if you did it like *this
  7. 00:59:466 (2,3) - Difficult to catch (3) because (2) is so vertical that the dash is so surprising. You may consider *this.
  8. 00:59:940 (3,4) - It is also hard to catch (4) and the rest here, due to the large distance. I suggest moving (4) to x:168
  9. 01:05:151 (2,3) - ^, you may move 01:05:625 (3,4,5) to x:312

Call me later for check of Platter, after the fix of the usage of hyperdashes.
JBHyperion
I've got this sitting in my to-do list, so if you still want a recheck please apply/respond to afb's mod and call me back.

I am back (at last >.>)

Difficulty-Specific Comments:

Breeze
  1. 00:04:985 (3) - Finish on the tail sounds random here, clap would be more fitting with the current rhythm imo
  2. 00:08:300 (2,3) - This spacing feels really unexpected and would catch many Cup players off guard. Try moving 00:08:775 (3,4) to x-168, since this then makes the spacing between 00:09:249 (4,1) consistent with the previous measure at 00:06:406 (4,1)
  3. 00:16:830 (1) - Reduce distance between these please, it's pretty uncomfortable to hit without dashing
  4. 00:21:093 (1) - Tint bit more movement might be nice here to maintain the intensity, try rotating this clockwise a little (10-15 degrees)
  5. 00:22:356 (2) - Whistle/clap to emphasize vocal, then drum sounds
  6. 00:22:988 (1,3) - Why no clap on these for the drum sounds? The emphasis is totally lost here without them
  7. 00:23:935 (2,3) - Same as 00:22:356 (2)
  8. 00:26:146 (2,3) - ^
  9. 00:28:199 (3,4,5) - I prefer clap/whistle/clap here to whistle/clap/whistle, the drums should be the main focus
  10. 00:29:936 (3) - Same as 00:22:356 (2)
  11. 00:30:568 (1) - Clap needs to be on tail rather than the head
  12. 00:31:515 (2) - Missing clap on tail
  13. 00:32:463 (1) - Replace finish on repeat with clap to maintain the drum rhythm
  14. 00:38:147 (1,2,3) - Reduce distance between each of these please, spacing is rather uncomfortable
  15. 00:40:042 (1,2) - Swap clap on tail to (2) to maintain previous hs rhythms
  16. 00:42:885 (4,5,6) - Same hitsounds as you used at 00:28:199 (3,4,5) please
  17. 00:43:832 (1) - Finish on head instead of clap to emphasize the midpoint of the kiai and the strong cymbal sound here
  18. 00:53:307 (1) - ^ But for new verse section
  19. 00:58:045 (2) - Swap head and tail hs to maintain the previous rhythms
  20. 01:00:887 (1) - Finish instead of clap please
  21. 01:10:362 (1) - Missing clap on tail
  22. 01:10:362 (1,2) - Considering the curve and droplet formation on (1), the spacing to (2) is quite difficult. Please reduce the distance between these, or curve (1) less for a smoother flow
  23. 01:14:626 (2,3) - Uncomfortable spacing, please reduce
  24. 01:16:521 (3,1) - ^
  25. 01:17:469 (4) - Should be clap instead of whistle
  26. 01:17:941 (1) - Missing clap on tail
  27. 01:19:363 (4) - Should be clap instead of whistle
  28. 01:19:837 (1,3) - Whistle/clap
  29. 01:20:784 (4) - ^
  30. 01:26:469 (3) - Missing clap on head
Gust
  1. Please follow the hitsound suggestions I outline in the previous diff, as there are a lot of missing claps here too, such as 00:05:301 (4) - 00:11:144 (6) - etc.
  2. 00:18:566 (5,6) - Spacing is really awkward here, between dash and no-dash, coupled with a direction change. I'd reduce theis distance significantly
  3. 00:22:987 (1,2) - Spacing is really underwhelming here, lack of movement kills the flow for me. Suggest increasing this distance slightly
  4. 00:40:990 (3,4,5,6) - Spacing here makes this look ugly imo, a repeat slider or something like you did at 00:50:465 (3,4,5,6) would look much better
  5. 01:00:887 (1,2) - Dash + antiflow will be very difficult for new players. Please reduce the distance here slightly
  6. 01:09:889 (6) - Why map the slider end to a downbeat? You could shorten this to a 2/3 slider and place a circle on the downbeat to provide a small jump for emphasis
    01:13:204 (3,4,5,6) - Same as 00:40:990 (3,4,5,6)
  7. 01:25:522 (1,2) - Current spacing is on the border of dash, please increase/decrease spacing here to make this more readable
Gale

Totally agree with afb, there are way too many hdashes here for this to even be considered a Platter. Platter diffs should be an introduction to using hdash, but you've used 54 in this diff, most of which are tricky 1/3 jumps and use antiflow. This won't be ranked unless you seriously rework the diff and reduce the amount of hdash usage. Suggest keeping hdashes at the end of each measure in the kiai choruses, e.g 00:05:301 (5,6) and removing the others mid-measure, e.g 00:04:037 (1,2) - 00:05:932 (1,2) - etc. For example, you didn't use a hdash between 00:07:827 (1,2) and this section plays really nicely. Most hdashes in the non-kiai/verse sections are totally unnecessary, e.g 00:22:040 (3,4) - 00:25:356 (2,3) - as you're moving to and from calmer sounds
  1. Same hitsound problems again, refer back to what I said in the Cup diff
  2. 00:18:566 (5,6) - Antiflowing hypers like this are really too hard for this difficulty, Ctrl+H 00:18:566 (5,6) and move to x-96 would be better
  3. 00:43:358 (5,6,1) - Double hdash is far too much for Platter, and as well the emphasis is wrongly placed, with three identical drum sounds, the first and last with almost no spacing and the middle one with a hyperdash. Combining these into a repeat slider/3 circles with regular dash to and hdash from plays much better
  4. 01:26:469 (1,2,3) - Strong hdash leading into a stationary pattern leads to high chance of missing here, so move 01:26:785 (3,4) to the right slightly for a smoother transition
BoberOfGrzybness's Storm

If we're being picky, you don't need the last "s" in the diff name, since proper usage of the plural possessive is just an apostrophe (BoberOfGrzybness') but some people think this looks weird, so I won't be too picky
  1. Hitsounding is generally okay in this diff, though there are still some inconsistencies such as missing claps on 00:22:514 (5,2) - etc. in the verse sections, so go through the Cup suggestions again in this diff too please
  2. 00:42:885 (3) - The angling on this slider encourages stacking rather than wiggling which kills the flow for me and has decent chance of missing. I'd rotate the tail about 20-30 degrees anticlockwise for a more readable movement, since a vertical stack would feel kinda boring to me
  3. 01:15:415 (4) - Move this to x-224 for an even spacing between 01:15:099 (3,4,5) which feels more comfortable to play
Why do my posts get longer every time I mod this cursed mapset? ;w;
Topic Starter
BoberOfDarkness

alienflybot wrote:



[ General]

  • Difficulty Naming
  1. It is recommended to mention WujekGrzyb and you in the difficulty AleStorm, since at first, people may not recognize the difficulty is made by Wujek, therefore maybe it is better with Wujek and your name mixed (make it sounds like collaborated) and change the naming to something like 'Name's AleStorm'. That would give a better understanding and recognize. Done

    Difficulty Spread
  2. Is it really necessary to have an even distance of 1.1 increase of AR per difficulty, it doesn't really show much difference, therefore I suggest sticking to have 6/5.5 , 7/6.7 , 8 , 9 as the corresponding AR of the difficulties, respectively. I think that now will be better

[ Breeze]

  • Gameplay
  1. 00:32:463 (1,2) - Shorten the distance, I would say moving (2) slightly to x:260 Done
  2. 01:05:625 (3) - Actually it didn't go as expected, with the curved droplet path. Moreover I don't recommend having a inward-curved droplet path, therefore I suggest having *this. It is more tolerating to the beginners. Done
  3. 01:13:204 (1,2,3,4) - Avoid having the ending note opposing to the next note which is 01:14:152 (1) - It can be difficult to catch by the beginners if they moved a bit more. It is suggested to have 01:13:678 (4) at x:352 Done
  4. 01:17:942 (1,2,3,1,2,3,4) - I deem that this is overworked as a Cup pattern, the stream is too long. I suggest removing 01:18:573 (2,3) - Then rotate 01:18:889 (1,2,3,4) for -30 degree and move it to x:384 Done
  5. 01:26:469 (3) - Can be difficult to catch if the player over-moved, and thus miss the second fruit of the note, which is 01:26:627 and the rest. I suggest slanting the slider like *thisDone.

[ Gust]

  • Gameplay
  1. 00:06:880 (4,5,6,7) - This part is tough for Salad players, since (4,5,6) is quite big in movement and they have to adjust the direction quickly at (6,7), which can easily miss (7). Try moving (5) to x:336 ; Or else, you can also try something like *this, which is much better in flow (preferred). Fixed
  2. 00:13:986 (2,3,4,5,6) - That's really easy to miss both (3) and (5) because 00:13:986 (2,3) and 00:14:461 (3,4) are so big in movements. I suggest moving 00:14:461 (3,4) to x:240 and 00:14:776 (5,6) to x:288 I think that moving (3) solved problem
  3. 00:16:355 (3,4,5,6) - Just the same as the above-mentioned. Fixed I think
  4. 00:26:146 (3,4) - Shorten the distance here, it doesn't suit a dash as (4) is not that strong in beats, hence try moving (4) to x:240 Done
  5. 00:31:515 (3,1,2) - This part is so dependent with dashes, as it requires holding at some point. I suggest moving (2) much closer to x:176 I think it works well as it is
  6. 00:35:778 (6,1,2) - Better move (2) a lot more closer to (1), here is so dependent with dash that it requires holding here. Try to move (2) closer, say x:256 it say shorten a bit
  7. 00:39:568 (7,1,2) - Dependent with dash again. Besides, 00:40:358 (2,3) is quite opposing to the flow, therefore you can try *this which shorten the mentioned distance and changed the flow. Fixed I think
  8. 00:44:780 (2,3,4,5) - Please, (2,3) and (4,5) are so far in my opinion, the gaps between them are so large. Move (3) and (5) one grid closer to (2) and (4) correspondingly, say moving 00:44:938 (3) to x:464 and 00:45:253 (5) to x:272 Done
  9. 00:45:727 (1) - Not so fitting with a 1/3 slider, replace this note with a circle at x:80 instead. Done
  10. 00:55:202 (1,2,1) - Is it really necessary to have such large distance for dashing? I highly recommend to trim down the distances between them. Consider moving (2) to x:176 I don't feel that so high DS reducing is necessary
  11. 01:15:573 (6,1,2) - Though (1,2) can be caught without dashing, it is still an edge case in my opinion. I suggest lowering the distance of (1,2), say moving (2) to x:256, will do. Done
  12. 01:21:732 (1,2,3) - The flow here is so opposing in my opinion, why not just keep it easy? Try Ctrl+G'ing 01:22:679 (3,4,5,6) and move it to x:480 Done
  13. 01:25:995 (2,3) - The distance here can be slightly smaller, try moving 01:26:312 (3,4,5,6) to x:160 moved a bit

    General Comments
  14. The parts in Kiai Time are quite dash-demanding, that I don't really agree to have that many dashes used there. Please try to trim some of them down a bit. I reduce some

[ Gale]

  • Gameplay
  1. Is this difficulty really Platter? At some point I find it similar to a Rain, because of a great amount of hyperdash usage. I highly suggest to remove most of them. Try to use hyperdash every 2 combo, for example you use at 00:07:038 (2,3) - then the next will be at 00:10:670 (5,6)
I delete some less important but not many.

[ AleStorm]

  • Gameplay
  1. 00:07:827 (1,2,3) - (2) is so strange here, it doesn't fit the audio, so I suggest removing this note and reverse the slider 00:07:827 (1)
  2. 00:22:987 (1,2) - (1) is so vertically-straight, that the hyperdash comes so surprisingly and suddenly. Therefore try *this.
  3. 00:32:462 (1,2,3) - Easy to miss (3), as the hyperdash of (1,2) is a bit intense and force players to move right after hyperdashing. Try moving it like *this.
  4. 00:36:726 (2,3) - It is so easy to miss (3) here as well, therefore move (3) to x:176 helps much in my opinion.
  5. 00:38:147 (1,2,3) - The hyperdash pattern here doesn't fit well, it should be hyperdash every 3 beats, please rework on this part.
  6. 00:42:885 (3,4,5,6) - I don't suggest having (4,5,6) like that as the double hyperdashes are quite forced, players can easily jump to the wall after the intense hyperdashes, it could be better if you did it like *this
  7. 00:59:466 (2,3) - Difficult to catch (3) because (2) is so vertical that the dash is so surprising. You may consider *this.
  8. 00:59:940 (3,4) - It is also hard to catch (4) and the rest here, due to the large distance. I suggest moving (4) to x:168
  9. 01:05:151 (2,3) - ^, you may move 01:05:625 (3,4,5) to x:312
all fixed I think


Call me later for check of Platter, after the fix of the usage of hyperdashes.
Thanks for mod!

JBHyperion wrote:

I've got this sitting in my to-do list, so if you still want a recheck please apply/respond to afb's mod and call me back.
Was waiting for afb mod on platter again but he was busy so here is respond.
Stefan
Yarr!
Topic Starter
BoberOfDarkness

Stefan wrote:

Yarr!
Yarr! Harr!
Topic Starter
BoberOfDarkness

JBHyperion wrote:

I've got this sitting in my to-do list, so if you still want a recheck please apply/respond to afb's mod and call me back.

I am back (at last >.>)

Difficulty-Specific Comments:

Breeze
  1. 00:04:985 (3) - Finish on the tail sounds random here, clap would be more fitting with the current rhythm imo
  2. 00:08:300 (2,3) - This spacing feels really unexpected and would catch many Cup players off guard. Try moving 00:08:775 (3,4) to x-168, since this then makes the spacing between 00:09:249 (4,1) consistent with the previous measure at 00:06:406 (4,1)
  3. 00:16:830 (1) - Reduce distance between these please, it's pretty uncomfortable to hit without dashing
  4. 00:21:093 (1) - Tint bit more movement might be nice here to maintain the intensity, try rotating this clockwise a little (10-15 degrees)
  5. 00:22:356 (2) - Whistle/clap to emphasize vocal, then drum sounds
  6. 00:22:988 (1,3) - Why no clap on these for the drum sounds? The emphasis is totally lost here without them
  7. 00:23:935 (2,3) - Same as 00:22:356 (2)
  8. 00:26:146 (2,3) - ^
  9. 00:28:199 (3,4,5) - I prefer clap/whistle/clap here to whistle/clap/whistle, the drums should be the main focus
  10. 00:29:936 (3) - Same as 00:22:356 (2)
  11. 00:30:568 (1) - Clap needs to be on tail rather than the head
  12. 00:31:515 (2) - Missing clap on tail
  13. 00:32:463 (1) - Replace finish on repeat with clap to maintain the drum rhythm
  14. 00:38:147 (1,2,3) - Reduce distance between each of these please, spacing is rather uncomfortable
  15. 00:40:042 (1,2) - Swap clap on tail to (2) to maintain previous hs rhythms
  16. 00:42:885 (4,5,6) - Same hitsounds as you used at 00:28:199 (3,4,5) please
  17. 00:43:832 (1) - Finish on head instead of clap to emphasize the midpoint of the kiai and the strong cymbal sound here
  18. 00:53:307 (1) - ^ But for new verse section
  19. 00:58:045 (2) - Swap head and tail hs to maintain the previous rhythms
  20. 01:00:887 (1) - Finish instead of clap please
  21. 01:10:362 (1) - Missing clap on tail
  22. 01:10:362 (1,2) - Considering the curve and droplet formation on (1), the spacing to (2) is quite difficult. Please reduce the distance between these, or curve (1) less for a smoother flow
  23. 01:14:626 (2,3) - Uncomfortable spacing, please reduce
  24. 01:16:521 (3,1) - ^
  25. 01:17:469 (4) - Should be clap instead of whistle
  26. 01:17:941 (1) - Missing clap on tail
  27. 01:19:363 (4) - Should be clap instead of whistle
  28. 01:19:837 (1,3) - Whistle/clap
  29. 01:20:784 (4) - ^
  30. 01:26:469 (3) - Missing clap on head
Gust
  1. Please follow the hitsound suggestions I outline in the previous diff, as there are a lot of missing claps here too, such as 00:05:301 (4) - 00:11:144 (6) - etc.
  2. 00:18:566 (5,6) - Spacing is really awkward here, between dash and no-dash, coupled with a direction change. I'd reduce theis distance significantly
  3. 00:22:987 (1,2) - Spacing is really underwhelming here, lack of movement kills the flow for me. Suggest increasing this distance slightly
  4. 00:40:990 (3,4,5,6) - Spacing here makes this look ugly imo, a repeat slider or something like you did at 00:50:465 (3,4,5,6) would look much better
  5. 01:00:887 (1,2) - Dash + antiflow will be very difficult for new players. Please reduce the distance here slightly
  6. 01:09:889 (6) - Why map the slider end to a downbeat? You could shorten this to a 2/3 slider and place a circle on the downbeat to provide a small jump for emphasis
    01:13:204 (3,4,5,6) - Same as 00:40:990 (3,4,5,6)
  7. 01:25:522 (1,2) - Current spacing is on the border of dash, please increase/decrease spacing here to make this more readable
Gale

Totally agree with afb, there are way too many hdashes here for this to even be considered a Platter. Platter diffs should be an introduction to using hdash, but you've used 54 in this diff, most of which are tricky 1/3 jumps and use antiflow. This won't be ranked unless you seriously rework the diff and reduce the amount of hdash usage. Suggest keeping hdashes at the end of each measure in the kiai choruses, e.g 00:05:301 (5,6) and removing the others mid-measure, e.g 00:04:037 (1,2) - 00:05:932 (1,2) - etc. For example, you didn't use a hdash between 00:07:827 (1,2) and this section plays really nicely. Most hdashes in the non-kiai/verse sections are totally unnecessary, e.g 00:22:040 (3,4) - 00:25:356 (2,3) - as you're moving to and from calmer sounds
  1. Same hitsound problems again, refer back to what I said in the Cup diff
  2. 00:18:566 (5,6) - Antiflowing hypers like this are really too hard for this difficulty, Ctrl+H 00:18:566 (5,6) and move to x-96 would be better
  3. 00:43:358 (5,6,1) - Double hdash is far too much for Platter, and as well the emphasis is wrongly placed, with three identical drum sounds, the first and last with almost no spacing and the middle one with a hyperdash. Combining these into a repeat slider/3 circles with regular dash to and hdash from plays much better
  4. 01:26:469 (1,2,3) - Strong hdash leading into a stationary pattern leads to high chance of missing here, so move 01:26:785 (3,4) to the right slightly for a smoother transition
BoberOfGrzybness's Storm

If we're being picky, you don't need the last "s" in the diff name, since proper usage of the plural possessive is just an apostrophe (BoberOfGrzybness') but some people think this looks weird, so I won't be too picky
  1. Hitsounding is generally okay in this diff, though there are still some inconsistencies such as missing claps on 00:22:514 (5,2) - etc. in the verse sections, so go through the Cup suggestions again in this diff too please
  2. 00:42:885 (3) - The angling on this slider encourages stacking rather than wiggling which kills the flow for me and has decent chance of missing. I'd rotate the tail about 20-30 degrees anticlockwise for a more readable movement, since a vertical stack would feel kinda boring to me
  3. 01:15:415 (4) - Move this to x-224 for an even spacing between 01:15:099 (3,4,5) which feels more comfortable to play
Why do my posts get longer every time I mod this cursed mapset? ;w;
You have more experience (thanks to me ofc since I am bugging you to mod it )

All done. I added soft-clap, I don't like the previous so I didn't used it in my previous hitsounding :P
Professor Gila


I can't believe the SP is 60 :o (i wonder if this map will be ranked soon ._. )

As requested, here's the mod for platter:

._.
-00:06:406 (2,1,2,3) - Drag these to the right, just to remove hyper at 00:05:932 (1)

-00:08:301 (2) - Maybe you should drag this to the right a bit

-00:11:617 (1) - just ctrl + h this! :3

-00:15:407 (1) - just drag this to the left closer to 00:15:881 (2)

-00:17:618 (2) - why don't you ctrl + h this ._.

-00:19:671 (2) - Just drag this to the right closer to 00:19:908 (3)

-00:23:461 (2) - Just drag this to the left :3

-00:26:146 (3) - drag this close to 00:26:777 (1)

-00:27:251 (2) - drag this to the left close to 00:27:725 (3) :3

-00:32:778 (2) - why don't just ctrl + h this :3

-00:36:252 (1) - drag this close to 00:36:568 (2)

-00:38:147 (1) - drag this to the right a bit

-00:41:463 (6) - should to drag this close to 00:41:937 (1) (maybe by ctrl + h this) ._.

-00:44:780 (3) - just drag this close to 00:45:253 (4) :3

-00:49:043 (4) - drag this just as 00:48:728 (2) 's position

-00:51:886 (2) - drag this close to 00:52:123 (3)

-00:53:307 (1) - drag this to the middle position

-00:54:728 (7) - drag this just as 00:54:413 (5) 's position

-00:59:308 (2,3) - drag these to the right :(

-01:03:887 (2,3) - ctrl + h, then drag them to the right a bit

-01:07:993 (6) - drag this closer to 01:07:836 (5)

-01:08:467 (1) - if you accept mod above, then drag this closer to 01:08:784 (2)

-01:09:730 (5,6) - ctrl + h these :(

-01:12:257 (1) - drag this to middle position

-01:14:152 (1) - noooooooooo :o . just drag this close to beginning of slider 01:14:468 (2) :(

-01:16:363 (2) - drag this close to 01:16:047 (1)

-01:25:522 (1) - ctrl + h this

-01:25:996 (2) - drag this close to 01:26:232 (3)

Topic Starter
BoberOfDarkness
Thanks for mod lidahapi :D

Nerfed some pattern and I reduce hypers by some again q.q
koliron


Ok as requested

General
  1. About the spread, the sr is a bit random, +0.70 +0.60 +1.00 aaaa, ingame i think the platter can be a bit more hard, if do this, like +0.10, even the sr spread would be much better (+0.70 +0.70 +0.90), also about the density of notes 218 294 345 424, this is +74 +51 +79, with some notes (like 10?) more in the platter would be fine, in summary i suggest improve this spread with some changes in the platter aaaaaa, oh and, AR 5.5 6.5 7.8 8.8? why not something like 5.5 6.6 7.7 8.8? or 5.2 6.4 7.6 8.8
  2. Why not change the preview point to 00:35:936 - ? then you can hear more of this music when you want to choose a map :b
  3. About combocolours, maybe a darker blue? because is so white aaa like [110,215,220]
  4. Is not necessary add "Assassin" in tags because is already part of "Assassin's", btw the backgroud is of assassin's creed: black flag 4 (im playing this these weeks lmao), so why not add "black" "flag" "4"? also in nooot necessary "Bod" because is part of "Bodom"
  5. About hitsounds:
    00:35:778 - 01:07:993 (5) - Missing finish?
    00:28:672 - 00:04:037 - 00:36:252 - 01:08:467 - Two histounds here? is just so hard to appreciate, i suggest just be finish
    00:22:829 - No clap, just not fit ):
    00:32:462 - Missing finish
    00:32:936 - A clap is better than finish, for the drum
    01:00:887 - A finish is better
    01:00:650 - Better without whistle i think
    01:04:677 - Replace with finish?
    01:15:099 - to 01:15:889 - is just so weird, and fit bad, i suggest 01:15:099 - clap 01:15:573 - finish
    01:19:679 - Remove whistle, not fit with nothing ):
    01:23:627 - Finish here i guess
    01:25:522 - 01:25:996 - Replace these clap with finish? aaa
    01:26:469 - 01:26:627 - 01:26:785 - Clap works better with the drum
    do not forget hitsounds copier for the rest diffs

Breeze
  1. 00:05:932 (1,2,3,4) - Hum, the density of notes is a bit random, maybe be consistent with 00:38:147 (1,2,3) - removing (2)?
  2. Also maybe 00:06:248 (3) - a bit more to the left, seems better and is less confusing for new players
  3. 00:13:512 (1,2,3,4) - A bit less distance between these notes? can be a bit hard i think (btw this change can reduce al ot the sr, but equally feels more than a normal cup lol, why not try to add a bit more distance between these "minibreaks"? like 00:14:461 (4,1) - 00:06:406 (4,1) - 00:11:144 (4,1) - 00:33:568 (2,1) - 00:43:832 (1,2) - )
  4. 00:29:936 (3,4) - Maybe be consistent 00:26:146 (2,3) - about distance?
  5. 00:35:778 (2) - This note deserve more distance aaa, i think x192 works better
  6. 00:42:253 (2,3) - The distance is so short ): can be a bit more following the voice
  7. 00:42:885 (4,5,6,1) - 01:10:362 (1,2,3,4) - 01:10:362 (1,2,3,4) - As i said above, a bit less distance? i think it's better for the new players
  8. 00:45:727 (1,2,3,4) - The density of notes in comparision with the other kiais is really low, please try to be a bit more consistent with this ):
  9. 01:02:150 (4,5) - And a biiit more distance maybe?
  10. 01:03:730 (2,1) - This distance is so hard without dash aaa reduce please
  11. 01:25:522 (1,2,3) - Is after the spinner ooohh, the cup players can miss here try a bit less distance please

Gust
  1. 00:07:196 (6,7) - Try with a bit less distance? the next note requires dash, the player can react badly and lose this note
  2. 00:07:827 (1,2) - Seems like a dash lol, please reduce a bit, same in 00:07:827 (1,2) -
  3. 00:09:722 (1,2) - No, a dash here not fit, please reduce
  4. 00:11:144 (6,1) - Dash here would be nice following the instruments
  5. 00:13:039 (5,1) - ^ following the voice, mh i suggest ctrl+g in 00:13:512 (1) - then a bit to the right, feels a bit weird but is the best option i think
  6. 00:14:461 (3,4,5,6) - Dash here no, (5) is not strong, same in 00:16:355 (3,4,5,6) -
  7. 00:22:987 (1,2) - Also reduce please ): the haed of is not strong aaa
  8. 00:23:303 (2,3) - A dash here maybe? following thee instrument and voice
  9. 00:23:935 (3,1,2) - If you want to add a dash, works better to (1) for the finish
  10. 00:25:356 (2,3) - And other dahs here for the voice can fit i think
  11. 00:27:725 (2,3,4,5,6,7,1) - I usually not said this, but try with a pattern more symmetrical, like this
  12. 00:55:202 (1,2) - Please remove the dash, is not necessary, much less with that distance
  13. 01:00:413 (6,1) - Dash to the wall? aaa move a bit (1) please
  14. 01:11:152 (6,1,2,3,4) - This dash is hard to understand aaa try with try with this
  15. 01:13:678 (6,1) - Ahhh reduce a bit, also reduce to 01:14:468 (2) - ): is harrrd
  16. 01:15:415 (5,6) - A dash here would be nice for the drum, then i prefer remove the dash in 01:15:573 (6,1) - aaa
  17. 01:19:363 (4,1) - Dash here would be nice aaa try with 01:19:363 (4) - x 384
  18. 01:22:995 (5,6) - Dash here can fit for the finish too

Gale
  1. As i said in general, will be better with some more notes and sr, i will suggest about that here
  2. 00:04:511 (2,3) - Daaaashshshshz?
  3. 00:07:354 (3,1) - I suggest a bit less distance just to be more comfortable
  4. 00:10:038 (3,4,5) - Why not keep the constancy with dash here? to both can fit for the drum
  5. 00:17:302 (1,2) - Nooo, this hyper not fit, the head of (2) is just so low, please reduce a lot, same in 00:21:092 (1,2) -
  6. 00:18:724 (6,1) - For the finish i thing a convencing dash would be nice? same in 00:24:409 (4,1) - 00:50:938 (7,1) - 00:52:833 (8,1) - 01:19:364 (4,1) -
  7. 00:26:461 - Add a note for the voice? feels weird without here
  8. 00:28:041 (5,6,7,8) - Ahhh! these notes have a potential to do a pattern like thiiis, and the same in 00:43:201 (4,5,6,7,1) -
  9. 00:40:990 (4,5) - An hyper here to be consistent weith the other kiais?
  10. 00:49:517 (1,2) - Reduce a bit? is not so strong
  11. 00:53:307 (1,2) - Nooooo, this hyper not fit, please redcue a lot
  12. 00:55:202 - Since here, lol you can add more notes come on, i know that you know it, like 00:56:939 - 00:58:360 -
  13. 00:58:992 (1,2,3) - The hyper is better to (3), mh try with (2) in x 312
  14. 00:59:466 (3,1) - But please, this hyper is not so good i think, reduce as a normal dash
  15. 01:00:887 (1,2) - Why not a dash? can fit perfect, and maybe remove the hyper to 01:02:150 (3) - , a normal dash is enough
  16. 01:07:993 (6,1) - Not hyper because 2 hyper in row, but a normal dash for the finish haaaaa! like 01:08:467 (1) - in x 264 also to remove the hyper to (2) that not fit ))): same in 01:11:783 (7,1,2) -
  17. 01:09:730 (5,6) - Hyper here would be nice for the voiceeececece ce e
  18. 01:15:415 (5,6) -^ for the finish
  19. 01:16:047 (1,2) - pleaaseee listen well these sliders, the strong note is in the taillll )):
  20. 01:17:468 (6,1) - A bit more distance? aaa
  21. 01:20:784 (3,4,5) - Would be better if the distance to (4) is more than to (4) xd learn distances pls na jk i love u

Storm
  1. 00:06:722 (4,5) - Feels really weird without hyper here ): is the same as the others before
  2. 00:11:144 (4,1) - No distance? a bit at least for the flow pleaaase come on!
  3. 00:16:829 (6,1) - Hyper sure why not sure hi hola bonjour cześć
  4. 00:18:408 (4,5) - As i said in the platter, this sliders not fit with hyper, the strong note is in the tail
  5. Talked with afb about 00:22:829 - and not fit, please remove this slider and add a circle in 00:22:672 -
  6. A bit more ditance to 00:22:987 (1) - it's better i think
  7. 00:24:409 (5,1) - Maybe is one of the best times to add a hyper lol ohhhooo pleasu
  8. 00:26:461 (6,1) - Also here canfit i think
  9. 00:26:461 (6,1,2) - Unnecessary distance? where?
  10. 00:29:620 (4,5) - I said where!?
  11. 00:31:989 (5,1) - Not hyper? follwoing the voice+instrument i guess feels better
  12. 00:34:831 (2,3) - Now you can add a hyper for your appreciated 1/3 sliders! ok bad jk, for the voice
  13. 00:35:778 (5,1) - Not an hyper but normal dash? aaaa
  14. 00:43:674 (6,1) - hum... but this ias better for a hyper, maybe reduce the previous for normal dash then you can add here?
  15. 00:43:674 (6,1,2) - I said wheeerreeee!!1!? im bored today i know
  16. 00:46:043 (2,3) - Hyper following the drum?
  17. 00:51:886 (2,3) - The sound is not enough strong, also in game just feels weird :s please reduce as a normal dash or even walk
  18. 00:56:308 (4,5) - I think this hyperdash has not argument, please follow the pattern with dash here chhhh
  19. 01:04:362 (5,1) - Daaaash or even an hyperdaaaash? voice+finish, that's enough i think
  20. 01:15:731 (5) - Talked with hyperion about this slider as you said, and he agree, please remove, that sound is not enough to add a note, much less the tail
  21. 01:22:206 (2,3) - w h e r e try with 01:22:679 (3,4,5,6) - x 160, it's a good option imo if you accept also a bit distance to 01:23:627 (1) - , yeah i modded my mod

    + talked in game about some overmapped notes in this diff

Detalied suggestions, except some overmapped notes and the spread, the rest its good, specially nice flow ^^
Topic Starter
BoberOfDarkness

koliron wrote:



Ok as requested

General
  1. About the spread, the sr is a bit random, +0.70 +0.60 +1.00 aaaa, ingame i think the platter can be a bit more hard, if do this, like +0.10, even the sr spread would be much better (+0.70 +0.70 +0.90), also about the density of notes 218 294 345 424, this is +74 +51 +79, with some notes (like 10?) more in the platter would be fine, in summary i suggest improve this spread with some changes in the platter aaaaaa, oh and, AR 5.5 6.5 7.8 8.8? why not something like 5.5 6.6 7.7 8.8? or 5.2 6.4 7.6 8.8 I won't change sr, also I don't care about AR math spread, each AR fits to difficulty so whats wrong
  2. Why not change the preview point to 00:35:936 - ? then you can hear more of this music when you want to choose a map :b k
  3. About combocolours, maybe a darker blue? because is so white aaa like [110,215,220] used something darker
  4. Is not necessary add "Assassin" in tags because is already part of "Assassin's", btw the backgroud is of assassin's creed: black flag 4 (im playing this these weeks lmao), so why not add "black" "flag" "4"? also in nooot necessary "Bod" because is part of "Bodom" I will keep both bod and assassin, added black flag 4
  5. About hitsounds:
    00:35:778 - 01:07:993 (5) - Missing finish?
    00:28:672 - 00:04:037 - 00:36:252 - 01:08:467 - Two histounds here? is just so hard to appreciate, i suggest just be finish
    00:22:829 - No clap, just not fit ):
    00:32:462 - Missing finish
    00:32:936 - A clap is better than finish, for the drum
    01:00:887 - A finish is better
    01:00:650 - Better without whistle i think
    01:04:677 - Replace with finish?
    01:15:099 - to 01:15:889 - is just so weird, and fit bad, i suggest 01:15:099 - clap 01:15:573 - finish
    01:19:679 - Remove whistle, not fit with nothing ):
    01:23:627 - Finish here i guess
    01:25:522 - 01:25:996 - Replace these clap with finish? aaa
    01:26:469 - 01:26:627 - 01:26:785 - Clap works better with the drum
    do not forget hitsounds copier for the rest diffs
fixed all

Breeze
  1. 00:05:932 (1,2,3,4) - Hum, the density of notes is a bit random, maybe be consistent with 00:38:147 (1,2,3) - removing (2)? k
  2. Also maybe 00:06:248 (3) - a bit more to the left, seems better and is less confusing for new players fixed
  3. 00:13:512 (1,2,3,4) - A bit less distance between these notes? can be a bit hard i think (btw this change can reduce al ot the sr, but equally feels more fixed than a normal cup lol, why not try to add a bit more distance between these "minibreaks"? like 00:14:461 (4,1) - 00:06:406 (4,1) - 00:11:144 (4,1) - 00:33:568 (2,1) - 00:43:832 (1,2) - ) fixed
  4. 00:29:936 (3,4) - Maybe be consistent 00:26:146 (2,3) - about distance? fixed
  5. 00:35:778 (2) - This note deserve more distance aaa, i think x192 works better k
  6. 00:42:253 (2,3) - The distance is so short ): can be a bit more following the voice it fits well
  7. 00:42:885 (4,5,6,1) - 01:10:362 (1,2,3,4) - 01:10:362 (1,2,3,4) - As i said above, a bit less distance? i think it's better for the new players some nerfs were done
  8. 00:45:727 (1,2,3,4) - The density of notes in comparision with the other kiais is really low, please try to be a bit more consistent with this ): fixed
  9. 01:02:150 (4,5) - And a biiit more distance maybe? no its nice
  10. 01:03:730 (2,1) - This distance is so hard without dash aaa reduce please fixed
  11. 01:25:522 (1,2,3) - Is after the spinner ooohh, the cup players can miss here try a bit less distance please no change here there between each note is 1/1 break lol

Gust
  1. 00:07:196 (6,7) - Try with a bit less distance? the next note requires dash, the player can react badly and lose this note done
  2. 00:07:827 (1,2) - Seems like a dash lol, please reduce a bit, same in 00:07:827 (1,2) - please check twice before posting, its walkable pattern, and you post same pattern twice
  3. 00:09:722 (1,2) - No, a dash here not fit, please reduce disagree with that
  4. 00:11:144 (6,1) - Dash here would be nice following the instruments normal movement fits even better
  5. 00:13:039 (5,1) - ^ following the voice, mh i suggest ctrl+g in 00:13:512 (1) - then a bit to the right, feels a bit weird but is the best option i think ^
  6. 00:14:461 (3,4,5,6) - Dash here no, (5) is not strong, same in 00:16:355 (3,4,5,6) - sorry no change
  7. 00:22:987 (1,2) - Also reduce please ): the haed of is not strong aaa sorry no change
  8. 00:23:303 (2,3) - A dash here maybe? following thee instrument and voice
  9. 00:23:935 (3,1,2) - If you want to add a dash, works better to (1) for the finish Its fine too start dash there lol
  10. 00:25:356 (2,3) - And other dahs here for the voice can fit i think I don't want put dash to anti-flow pattern
  11. 00:27:725 (2,3,4,5,6,7,1) - I usually not said this, but try with a pattern more symmetrical, like this Done I think
  12. 00:55:202 (1,2) - Please remove the dash, is not necessary, much less with that distance long dash fits here so nope
  13. 01:00:413 (6,1) - Dash to the wall? aaa move a bit (1) please fixed
  14. 01:11:152 (6,1,2,3,4) - This dash is hard to understand aaa try with try with this fixed
  15. 01:13:678 (6,1) - Ahhh reduce a bit, also reduce to 01:14:468 (2) - ): is harrrd a bit
  16. 01:15:415 (5,6) - A dash here would be nice for the drum, then i prefer remove the dash in 01:15:573 (6,1) - aaa nooo
  17. 01:19:363 (4,1) - Dash here would be nice aaa try with 01:19:363 (4) - x 384 I moved (1) instead
  18. 01:22:995 (5,6) - Dash here can fit for the finish too

Gale
  1. As i said in general, will be better with some more notes and sr, i will suggest about that here
  2. 00:04:511 (2,3) - Daaaashshshshz? no dashes in middle of stream :c
  3. 00:07:354 (3,1) - I suggest a bit less distance just to be more comfortable fixed
  4. 00:10:038 (3,4,5) - Why not keep the constancy with dash here? to both can fit for the drum but it would be too hard
  5. 00:17:302 (1,2) - Nooo, this hyper not fit, the head of (2) is just so low, please reduce a lot, same in 00:21:092 (1,2) - (2) is strong enough, and (1) is even more strong, fits nicely for hyper starts
  6. 00:18:724 (6,1) - For the finish i thing a convencing dash would be nice? same in 00:24:409 (4,1) - 00:50:938 (7,1) - 00:52:833 (8,1) - 01:19:364 (4,1) - I did those breaks cause they works nicely and I want avoid regular dashing
  7. 00:26:461 - Add a note for the voice? feels weird without here Done
  8. 00:28:041 (5,6,7,8) - Ahhh! these notes have a potential to do a pattern like thiiis, and the same in 00:43:201 (4,5,6,7,1) - It would be too spaced and flowless (at least less flowed lol)
  9. 00:40:990 (4,5) - An hyper here to be consistent weith the other kiais? okay
  10. 00:49:517 (1,2) - Reduce a bit? is not so strong it is
  11. 00:53:307 (1,2) - Nooooo, this hyper not fit, please redcue a lot disagree :c
  12. 00:55:202 - Since here, lol you can add more notes come on, i know that you know it, like 00:56:939 - 00:58:360 - added
  13. 00:58:992 (1,2,3) - The hyper is better to (3), mh try with (2) in x 312 well (3) is a bit stronger but I wanted to keep at least 1/3 more from adding another hyper
  14. 00:59:466 (3,1) - But please, this hyper is not so good i think, reduce as a normal dash I think that is good
  15. 01:00:887 (1,2) - Why not a dash? can fit perfect, and maybe remove the hyper to 01:02:150 (3) - , a normal dash is enough lets try
  16. 01:07:993 (6,1) - Not hyper because 2 hyper in row, but a normal dash for the finish haaaaa! like 01:08:467 (1) - in x 264 also to remove the hyper to (2) that not fit ))): same in 01:11:783 (7,1,2) - Nope, those fits perfectly
  17. 01:09:730 (5,6) - Hyper here would be nice for the voiceeececece ce e there is enough hypers and here there is no need to add another :/
  18. 01:15:415 (5,6) -^ for the finish meh okay
  19. 01:16:047 (1,2) - pleaaseee listen well these sliders, the strong note is in the taillll )): why it is only about strengths? you don't hear the vocal between notes that I follow?
  20. 01:17:468 (6,1) - A bit more distance? aaa a bit
  21. 01:20:784 (3,4,5) - Would be better if the distance to (4) is more than to (4) xd learn distances pls na jk i love u its fine like it is tbh, and I love you too


Storm
  1. 00:06:722 (4,5) - Feels really weird without hyper here ): is the same as the others before The patterns is nice here, adding hyper would be a difficulty spike
  2. 00:11:144 (4,1) - No distance? a bit at least for the flow pleaaase come on! There is no need to add distance here, and it flows well
  3. 00:16:829 (6,1) - Hyper sure why not sure hi hola bonjour cześć cześć that was Wujeks failure
  4. 00:18:408 (4,5) - As i said in the platter, this sliders not fit with hyper, the strong note is in the tail fixed
  5. Talked with afb about 00:22:829 - and not fit, please remove this slider and add a circle in 00:22:672 - WujekGrzybs overmapps <3, fixed
  6. A bit more ditance to 00:22:987 (1) - it's better i think fixed
  7. 00:24:409 (5,1) - Maybe is one of the best times to add a hyper lol ohhhooo pleasu Yea
  8. 00:26:461 (6,1) - Also here canfit i think Yup
  9. 00:26:461 (6,1,2) - Unnecessary distance? where? where?
  10. 00:29:620 (4,5) - I said where!? Reduced a bit
  11. 00:31:989 (5,1) - Not hyper? follwoing the voice+instrument i guess feels better yea
  12. 00:34:831 (2,3) - Now you can add a hyper for your appreciated 1/3 sliders! ok bad jk, for the voice k
  13. 00:35:778 (5,1) - Not an hyper but normal dash? aaaa um?
  14. 00:43:674 (6,1) - hum... but this ias better for a hyper, maybe reduce the previous for normal dash then you can add here? No it would destroy flow, I could ctrl + h slider but too hard for some :^)
  15. 00:43:674 (6,1,2) - I said wheeerreeee!!1!? im bored today i know fixed yes
  16. 00:46:043 (2,3) - Hyper following the drum? no cause too hard
  17. 00:51:886 (2,3) - The sound is not enough strong, also in game just feels weird :s please reduce as a normal dash or even walk disagree, btw don't listen to JUST dash land
  18. 00:56:308 (4,5) - I think this hyperdash has not argument, please follow the pattern with dash here chhhh fixed
  19. 01:04:362 (5,1) - Daaaash or even an hyperdaaaash? voice+finish, that's enough i think fixed
  20. 01:15:731 (5) - Talked with hyperion about this slider as you said, and he agree, please remove, that sound is not enough to add a note, much less the tail removeed but feels empty now :c
  21. 01:22:206 (2,3) - w h e r e try with 01:22:679 (3,4,5,6) - x 160, it's a good option imo if you accept also a bit distance to 01:23:627 (1) - , yeah i modded my mod fixed slider

    + talked in game about some overmapped notes in this diff

Detalied suggestions, except some overmapped notes and the spread, the rest its good, specially nice flow ^^

Thanks a lot!
MMBan
General:
Preview time w breeze jest inny niz na inncyh diffach i brakujace tagi. Na co BNowie by pewnie zlapali ;s

Zmien tagi w wszystkich na takie same jakie masz na collabie
" WujekGrzyb Assassin's Creed black flag 4 Assassin Bod Bodom Lazy Town Back Through Time Pirate Metal "
W Breeze zmien Preview time na taki sam jaki masz na innych diffach 00:35:936 -

Breeze
01:22:048 (2,3) - Przesun oba do x220. Sa troche za daleko od (1)

Gale
00:18:724 - Hdash tu pasuje x4464
Mala zmiana od
00:19:197 - do 00:20:619
1 x168
2 x368
3,4,5,6 Wszytkie zaznaczone ctrl h i przesunac do x168
7 x176
8 x240
9 x464
00:30:567 (2) - Moze zrob to tak?
00:53:623 (2) - Ciezko troche zlapac. Nie wiem czemu w moim przypadku

Storm
00:52:833 (4) - x336 by zapobiec mozliwy pixel jump do nastepnego slidera ;s Hdash troche ze ostry co powoduje Overrun ;s
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