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Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie) - Mouso

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Total Posts
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Gemu-
Hi Shana ^w^, from PM ~

d
k
D (Big d)
K (Big k)

[ Kantan]

You forgot remove the Widescreen Support.


00:10:855 - Add a d to follow the consistency with 00:01:709 - 00:04:636 - 00:07:563 -
00:11:221 - Remove this note because a K is not neccesary and to put a break for the others notes.
00:17:075 - Remove this note to put a break for the next pattern.
00:22:928 - ^
00:28:782 - ^

As you can see if you change this pattern will be much better and consistency will be more playable.
The Breaks are very important for the players are ready for the others patterns
.

[ Futsuu]

00:11:221 - Remove this note because a K is not neccesary and to put a break for the next pattern.
00:44:148 - Change to k to follow the consistency with 00:32:441 -

Remember this: The consistency is very important in Taiko.

I love this Beatmap! The song si very beautiful *-* I hope my mod has been helpful you :3, Good luck~ And take 2 stars! :33
Gemu-
Hi Shana! Here is my diff :D!

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,731.707317073171,4,2,0,50,1,0


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Topic Starter
Deep Sea

game rock wrote:

Hi Shana! Here is my diff :D!

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,731.707317073171,4,2,0,50,1,0


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256,192,45610,1,0,0:0:0:0:
thanks for GD and mod (all fixed) :oops:
Gemu-
I fix my diff xD, Well here it is

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,731.707317073171,4,2,0,50,1,0


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Topic Starter
Deep Sea

game rock wrote:

I fix my diff xD, Well here it is

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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updated
Skeuddy
Привет-привет. Ча помоддим
Киай не стоит? 00:11:953 - 00:35:002
Kantan
  • Чередуя d и k почти всю диффу она получается слишком простая и довольно скучная. Попробуй чередовать не только ноты, но и паттерны. Что-то вроде dkdkdddkdkd
Futsuu
  1. 00:00:246 (1) - Давай сюда кат. А то что все доны да доны
  2. 00:06:099 (1) - И сюда тоже ^
  3. 00:11:953 (1) - Можно тоже поставить кат. Но тут уже на твое усмотрение
  4. 00:11:953 (1,2,3,4,5,6) - Аж три раза! А потом и еще три раза! В принципе, это и не запрещено, но для более приятного плея можно поставить разные паттерны. Например, оставить 00:11:953 (1,2,3,4,5,6) как есть, а вот 00:14:880 (7,8,9,10,11,12) - изменить и чередовать эти два паттерна далее
Muzukashii
  1. 00:02:806 (6,10) - Лучше каты
  2. 00:08:660 (17,21) - ^ (но 00:07:928 (15,16) можно свапнуть)
  3. 00:32:074 (84) - k
  4. 00:40:855 (12) - ^
  5. 00:13:416 (26,27,28,29) - kdk d играется приятней
  6. 00:25:124 (62,63,64,65) - ^ (и не забывай чередовать паттерны)
  7. 00:19:819 (47) переставь сюда 00:19:087, а то в ритм не входит
Oni
  • Неплохо, но однообразие паттернов, а именно 00:03:538 (10,11,12,13) - действительно все портит
    Также можно добавить финишеров, например, сюда 00:40:489 (21) (и остальные подходящие под сонг 1/1 тики)

Вроде бы все, удачи
Skeuddy
For game rock:
Muzukashii
  1. 00:02:806 (6,10) - k here looks better
  2. 00:08:660 (17,21) - ^, and 00:07:928 (15,16) - swap
  3. 00:32:074 (84) - k
  4. 00:40:855 (12) - ^
  5. 00:13:416 (26,27,28,29) - kdk d played better
  6. 00:25:124 (62,63,64,65) - ^ (don't forgot alternate patterns)
  7. 00:19:819 (47) to 00:19:087 (on rhythm)
Topic Starter
Deep Sea

Skeuddy wrote:

Привет-привет. Ча помоддим
Киай не стоит? 00:11:953 - 00:35:002
Kantan
  • Чередуя d и k почти всю диффу она получается слишком простая и довольно скучная. Попробуй чередовать не только ноты, но и паттерны. Что-то вроде dkdkdddkdkd
Futsuu
  1. 00:00:246 (1) - Давай сюда кат. А то что все доны да доны
  2. 00:06:099 (1) - И сюда тоже ^
  3. 00:11:953 (1) - Можно тоже поставить кат. Но тут уже на твое усмотрение
  4. 00:11:953 (1,2,3,4,5,6) - Аж три раза! А потом и еще три раза! В принципе, это и не запрещено, но для более приятного плея можно поставить разные паттерны. Например, оставить 00:11:953 (1,2,3,4,5,6) как есть, а вот 00:14:880 (7,8,9,10,11,12) - изменить и чередовать эти два паттерна далее
Muzukashii
  1. 00:02:806 (6,10) - Лучше каты
  2. 00:08:660 (17,21) - ^ (но 00:07:928 (15,16) можно свапнуть)
  3. 00:32:074 (84) - k
  4. 00:40:855 (12) - ^
  5. 00:13:416 (26,27,28,29) - kdk d играется приятней
  6. 00:25:124 (62,63,64,65) - ^ (и не забывай чередовать паттерны)
  7. 00:19:819 (47) переставь сюда 00:19:087, а то в ритм не входит
Oni
  • Неплохо, но однообразие паттернов, а именно 00:03:538 (10,11,12,13) - действительно все портит
    Также можно добавить финишеров, например, сюда 00:40:489 (21) (и остальные подходящие под сонг 1/1 тики)

Вроде бы все, удачи
спасибо, принято все :3
Gemu-

Skeuddy wrote:

For game rock:
Muzukashii
  1. 00:02:806 (6,10) - k here looks better Fixed
  2. 00:08:660 (17,21) - ^, and 00:07:928 (15,16) - swap Fixed
  3. 00:32:074 (84) - k No to follow the consistency with 00:18:355 -
  4. 00:40:855 (12) - ^ Fixed and to follow the consitency with 00:02:806 -
  5. 00:13:416 (26,27,28,29) - kdk d played betterNo, to follow the rhythm "Clap" in this part.
  6. 00:25:124 (62,63,64,65) - ^ (don't forgot alternate patterns) Not because I want to continue the consistency with 00:13:416 -
  7. 00:19:819 (47) to 00:19:087 (on rhythm) The rhythm is fine, so nop.

    And I chenge this to k 00:44:148 - to follow the consistency with 00:07:563 -
Thanks for your mod! :oops:

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED game rock
BeatmapID:777265
BeatmapSetID:344082

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256,192,36099,1,8,0:0:0:0:
256,192,36831,1,0,0:0:0:0:
256,192,37196,1,0,0:0:0:0:
256,192,37563,1,8,0:0:0:0:
256,192,37927,1,0,0:0:0:0:
256,192,38294,1,0,0:0:0:0:
256,192,39026,1,8,0:0:0:0:
256,192,39758,1,0,0:0:0:0:
256,192,40124,1,0,0:0:0:0:
256,192,40488,1,8,0:0:0:0:
256,192,40855,1,8,0:0:0:0:
256,192,41220,1,0,0:0:0:0:
256,192,41953,1,8,0:0:0:0:
256,192,42685,1,0,0:0:0:0:
256,192,43049,1,0,0:0:0:0:
256,192,43416,1,8,0:0:0:0:
256,192,43781,1,0,0:0:0:0:
256,192,44148,1,8,0:0:0:0:
256,192,44514,1,0,0:0:0:0:
256,192,44880,1,8,0:0:0:0:
256,192,45610,1,8,0:0:0:0:
256,192,45794,12,0,46343,0:0:0:0:
gameuse_old
Hey man!
I have made several changes to your beatmap, (your beatmap sounds great and in tune)
First of all I have made a new uninherited timing to your map so that during the exciting part of the song, the player can hit the notes with more dynamic expression to the song.
Second, you may also notice that I have set a consistent bookmark on which notes has been changed
At last, consider adding a kaito to the song as well.

Im new to modding maps, but I still have enough experience in music to make yours sound good.


Consider checking out my beatmap as well

Thank You

https://osu.ppy.sh/s/353059
Topic Starter
Deep Sea

game rock wrote:

Skeuddy wrote:

For game rock:
Muzukashii
  1. 00:02:806 (6,10) - k here looks better Fixed
  2. 00:08:660 (17,21) - ^, and 00:07:928 (15,16) - swap Fixed
  3. 00:32:074 (84) - k No to follow the consistency with 00:18:355 -
  4. 00:40:855 (12) - ^ Fixed and to follow the consitency with 00:02:806 -
  5. 00:13:416 (26,27,28,29) - kdk d played betterNo, to follow the rhythm "Clap" in this part.
  6. 00:25:124 (62,63,64,65) - ^ (don't forgot alternate patterns) Not because I want to continue the consistency with 00:13:416 -
  7. 00:19:819 (47) to 00:19:087 (on rhythm) The rhythm is fine, so nop.

    And I chenge this to k 00:44:148 - to follow the consistency with 00:07:563 -
Thanks for your mod! :oops:

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED game rock
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,731.707317073171,4,2,0,50,1,0


[HitObjects]
256,192,246,5,0,0:0:0:0:
256,192,794,1,0,0:0:0:0:
256,192,1709,1,0,0:0:0:0:
256,192,2075,1,0,0:0:0:0:
256,192,2441,1,2,0:0:0:0:
256,192,2806,1,2,0:0:0:0:
256,192,3172,1,0,0:0:0:0:
256,192,3721,1,0,0:0:0:0:
256,192,4270,1,0,0:0:0:0:
256,192,4636,1,2,0:0:0:0:
256,192,5367,1,2,0:0:0:0:
256,192,6099,1,0,0:0:0:0:
256,192,6648,1,0,0:0:0:0:
256,192,7563,1,0,0:0:0:0:
256,192,7928,1,2,0:0:0:0:
256,192,8294,1,0,0:0:0:0:
256,192,8660,1,2,0:0:0:0:
256,192,9026,1,0,0:0:0:0:
256,192,9575,1,0,0:0:0:0:
256,192,10124,1,0,0:0:0:0:
256,192,10489,1,2,0:0:0:0:
256,192,11953,1,4,0:0:0:0:
256,192,12502,1,0,0:0:0:0:
256,192,12685,1,8,0:0:0:0:
256,192,13050,1,0,0:0:0:0:
256,192,13416,1,0,0:0:0:0:
256,192,13599,1,8,0:0:0:0:
256,192,13782,1,0,0:0:0:0:
256,192,14148,1,8,0:0:0:0:
256,192,14514,1,0,0:0:0:0:
256,192,14880,1,0,0:0:0:0:
256,192,15428,1,0,0:0:0:0:
256,192,15611,1,8,0:0:0:0:
256,192,16160,1,0,0:0:0:0:
256,192,16343,1,8,0:0:0:0:
256,192,16526,1,8,0:0:0:0:
256,192,16709,1,0,0:0:0:0:
256,192,17075,1,8,0:0:0:0:
256,192,17441,1,8,0:0:0:0:
256,192,17806,1,0,0:0:0:0:
256,192,18355,1,0,0:0:0:0:
256,192,18538,1,8,0:0:0:0:
256,192,18904,1,0,0:0:0:0:
256,192,19270,1,8,0:0:0:0:
256,192,19453,1,8,0:0:0:0:
256,192,19819,1,0,0:0:0:0:
256,192,20002,1,8,0:0:0:0:
256,192,20367,1,0,0:0:0:0:
256,192,20733,1,0,0:0:0:0:
256,192,21282,1,0,0:0:0:0:
256,192,21465,1,8,0:0:0:0:
256,192,22014,1,0,0:0:0:0:
256,192,22197,1,8,0:0:0:0:
256,192,22380,1,8,0:0:0:0:
256,192,22563,1,0,0:0:0:0:
256,192,22928,1,8,0:0:0:0:
256,192,23660,1,4,0:0:0:0:
256,192,24209,1,0,0:0:0:0:
256,192,24392,1,8,0:0:0:0:
256,192,24758,1,0,0:0:0:0:
256,192,25124,1,0,0:0:0:0:
256,192,25306,1,8,0:0:0:0:
256,192,25489,1,0,0:0:0:0:
256,192,25855,1,8,0:0:0:0:
256,192,26221,1,0,0:0:0:0:
256,192,26587,1,0,0:0:0:0:
256,192,27136,1,0,0:0:0:0:
256,192,27319,1,8,0:0:0:0:
256,192,27867,1,0,0:0:0:0:
256,192,28050,1,8,0:0:0:0:
256,192,28233,1,8,0:0:0:0:
256,192,28416,1,0,0:0:0:0:
256,192,28782,1,8,0:0:0:0:
256,192,29148,1,8,0:0:0:0:
256,192,29514,1,0,0:0:0:0:
256,192,30062,1,0,0:0:0:0:
256,192,30245,1,8,0:0:0:0:
256,192,30611,1,0,0:0:0:0:
256,192,30977,1,8,0:0:0:0:
256,192,31160,1,8,0:0:0:0:
256,192,31526,1,0,0:0:0:0:
256,192,31709,1,8,0:0:0:0:
256,192,32074,1,0,0:0:0:0:
256,192,32440,1,0,0:0:0:0:
256,192,33172,1,8,0:0:0:0:
256,192,33904,1,0,0:0:0:0:
256,192,35367,5,4,0:0:0:0:
256,192,36099,1,8,0:0:0:0:
256,192,36831,1,0,0:0:0:0:
256,192,37196,1,0,0:0:0:0:
256,192,37563,1,8,0:0:0:0:
256,192,37927,1,0,0:0:0:0:
256,192,38294,1,0,0:0:0:0:
256,192,39026,1,8,0:0:0:0:
256,192,39758,1,0,0:0:0:0:
256,192,40124,1,0,0:0:0:0:
256,192,40488,1,8,0:0:0:0:
256,192,40855,1,8,0:0:0:0:
256,192,41220,1,0,0:0:0:0:
256,192,41953,1,8,0:0:0:0:
256,192,42685,1,0,0:0:0:0:
256,192,43049,1,0,0:0:0:0:
256,192,43416,1,8,0:0:0:0:
256,192,43781,1,0,0:0:0:0:
256,192,44148,1,8,0:0:0:0:
256,192,44514,1,0,0:0:0:0:
256,192,44880,1,8,0:0:0:0:
256,192,45610,1,8,0:0:0:0:
256,192,45794,12,0,46343,0:0:0:0:
updated
Topic Starter
Deep Sea

gameuse wrote:

Hey man!
I have made several changes to your beatmap, (your beatmap sounds great and in tune)
First of all I have made a new uninherited timing to your map so that during the exciting part of the song, the player can hit the notes with more dynamic expression to the song.
Second, you may also notice that I have set a consistent bookmark on which notes has been changed
At last, consider adding a kaito to the song as well.

Im new to modding maps, but I still have enough experience in music to make yours sound good.


Consider checking out my beatmap as well

Thank You

https://osu.ppy.sh/s/353059
write your req here 60
Volta
yo, from PM. here's the mod as requested

Warning, long mod
[General]
- Timing: add kiai time at 00:23:660 ~ 00:35:367
- Metadata: OK
- BG: OK
- Hitsound: Change hitsound to normal (not soft), it sounds better for playing.
- Spread: there is long difficulty gap between kantan and futsuu. consider make futsuu and muzukashi more simple.

[Kantan]
set Slider Velocity to 1.40
set Overall Difficulty (OD) to 3 or 4

00:00:794 (2) - For kantan, don't snap note at 1/4. even at slow bpm, it gives weird rhytm and confusing for new player. delete this note and try to make more simple rhytm like below:

00:00:246 (1) - change to D, K is too loud for a calm opening
00:03:172 () - change to d
00:03:721 () - move to 00:03:904 -
00:05:002 () - delete to give break here
00:06:648 () - delete
00:07:563 () - change to k
00:09:575 () - move to 00:09:758 -
00:10:855 () - delete

for the next part, you can make it harder by adding some note at 1/2 (red tick) like below. red tick for kantan is okay for slow bpm song like this and will make the song more interesting rather than plain 1/1, as long as you give proper break.

00:13:782 - add d
00:19:636 - add d
00:22:197 () - change to d as the pitch is going down

you can make the next part same as above or like below:
00:24:758 - add d
00:26:953 - ^
00:31:343 - ^


00:36:099 (2) - delete for break
00:40:489 (7) - ^
00:37:197 - add d
00:43:050 - add d
00:43:416 () - change to k
00:44:148 () - change to d


[Futsuu]
Set OD to 4 or 5

this futsuu has hard pattern like 1/4 duplet like at 00:12:502 (2,3) - it's ok but don't use them too much. (and don't ever use them for faster song). try to make the Star Rating below 2 like these:

00:00:246 (1) - change to D
00:05:367 - add k
00:06:099 (1) - change to d
00:06:099 (1) - add k

00:11:953 (1) - change to D
00:12:502 (2) - delete this to give proper break after the finisher, and for more simple pattern.
00:16:709 (10,11) - ctrl+g
00:18:355 (2) - delete
00:22:197 (9) - change to d
00:24:209 (2) - delete
00:30:063 (2) - delete
00:35:916 (2) - ^
00:41:770 (2) - ^

can be made more simple than this actually.

[Game Muzukashi]
set OD to 5...

00:05:002 - add d here to follow the drum sound. you also follow at 00:02:075 -
00:07:563 (15,16,17,18,19) - dkkdd will follows the instrument better imo.

00:17:441 (40) - change to d because the pitch is lower than 00:17:075 (39) - and sounds better
00:29:148 (75) - ^

00:32:989 - add d here. the emptiness feels weird, especially after the patterns you made before.

00:35:916 - add d
00:38:843 - ^
00:41:770 - ^

it's good but the pattern arrangement in this diffs looks like an oni.

[Oni]
OD 5 or 6
HP 5

this diffs is pretty dense for such a calm song. and the pattern arrangement seems random. will be many delete suggestion to make better arrangement.

00:02:806 () - delete
00:05:733 () - ^
00:06:465 (2) - delete for consistency with 00:00:611 -
00:08:294 (3) - remove the finisher. there's nothing to emphasis there.
00:06:099 (1) - ^
00:08:660 (4) - delete

00:11:221 (1) - this is a bad place to put spinner because the next notes will be hidden behind while spinning and can make player missed them, change it to k

00:12:867 () - delete, so it consistent with 00:18:721 -
00:14:697 () - ^
00:15:428 () - change to d
00:16:160 () - delete
00:18:904 (5,6,7,8,9,10,11) - try kkddkkd, it fits better.
00:20:550 () - move to 00:20:916 -
00:21:648 () - delete
00:22:014 () - ^
00:22:197 () - change to d

00:23:294 - add d here

00:25:306 () - delete
00:25:489 () - change to d
00:27:685 () - change to k
00:32:441 () - change to d (actually no matter you use clap or whistle, it will turn into k...)

00:35:733 (2) - delete so it's same as 00:00:611 -
00:37:563 () - change to d
00:38:111 () - delete
00:44:148 () - change to d

00:45:428 () - delete (have no sound)


Good song selection for 1st time mapping taiko. If there's any question, you can ask me. Good luck!
Topic Starter
Deep Sea

Flying Pan wrote:

yo, from PM. here's the mod as requested

Warning, long mod
[General]
- Timing: add kiai time at 00:23:660 ~ 00:35:367
- Metadata: OK
- BG: OK
- Hitsound: Change hitsound to normal (not soft), it sounds better for playing.
- Spread: there is long difficulty gap between kantan and futsuu. consider make futsuu and muzukashi more simple.

[Kantan]
set Slider Velocity to 1.40
set Overall Difficulty (OD) to 3 or 4

00:00:794 (2) - For kantan, don't snap note at 1/4. even at slow bpm, it gives weird rhytm and confusing for new player. delete this note and try to make more simple rhytm like below:

00:00:246 (1) - change to D, K is too loud for a calm opening
00:03:172 () - change to d
00:03:721 () - move to 00:03:904 -
00:05:002 () - delete to give break here
00:06:648 () - delete
00:07:563 () - change to k
00:09:575 () - move to 00:09:758 -
00:10:855 () - delete

for the next part, you can make it harder by adding some note at 1/2 (red tick) like below. red tick for kantan is okay for slow bpm song like this and will make the song more interesting rather than plain 1/1, as long as you give proper break.

00:13:782 - add d
00:19:636 - add d
00:22:197 () - change to d as the pitch is going down

you can make the next part same as above or like below:
00:24:758 - add d
00:26:953 - ^
00:31:343 - ^


00:36:099 (2) - delete for break
00:40:489 (7) - ^
00:37:197 - add d
00:43:050 - add d
00:43:416 () - change to k
00:44:148 () - change to d


[Futsuu]
Set OD to 4 or 5

this futsuu has hard pattern like 1/4 duplet like at 00:12:502 (2,3) - it's ok but don't use them too much. (and don't ever use them for faster song). try to make the Star Rating below 2 like these:

00:00:246 (1) - change to D
00:05:367 - add k
00:06:099 (1) - change to d
00:06:099 (1) - add k

00:11:953 (1) - change to D
00:12:502 (2) - delete this to give proper break after the finisher, and for more simple pattern.
00:16:709 (10,11) - ctrl+g
00:18:355 (2) - delete
00:22:197 (9) - change to d
00:24:209 (2) - delete
00:30:063 (2) - delete
00:35:916 (2) - ^
00:41:770 (2) - ^

can be made more simple than this actually.

[Game Muzukashi]
set OD to 5...

00:05:002 - add d here to follow the drum sound. you also follow at 00:02:075 -
00:07:563 (15,16,17,18,19) - dkkdd will follows the instrument better imo.

00:17:441 (40) - change to d because the pitch is lower than 00:17:075 (39) - and sounds better
00:29:148 (75) - ^

00:32:989 - add d here. the emptiness feels weird, especially after the patterns you made before.

00:35:916 - add d
00:38:843 - ^
00:41:770 - ^

it's good but the pattern arrangement in this diffs looks like an oni.

[Oni]
OD 5 or 6
HP 5

this diffs is pretty dense for such a calm song. and the pattern arrangement seems random. will be many delete suggestion to make better arrangement.

00:02:806 () - delete
00:05:733 () - ^
00:06:465 (2) - delete for consistency with 00:00:611 -
00:08:294 (3) - remove the finisher. there's nothing to emphasis there.
00:06:099 (1) - ^
00:08:660 (4) - delete

00:11:221 (1) - this is a bad place to put spinner because the next notes will be hidden behind while spinning and can make player missed them, change it to k

00:12:867 () - delete, so it consistent with 00:18:721 -
00:14:697 () - ^
00:15:428 () - change to d
00:16:160 () - delete
00:18:904 (5,6,7,8,9,10,11) - try kkddkkd, it fits better.
00:20:550 () - move to 00:20:916 -
00:21:648 () - delete
00:22:014 () - ^
00:22:197 () - change to d

00:23:294 - add d here

00:25:306 () - delete
00:25:489 () - change to d
00:27:685 () - change to k
00:32:441 () - change to d (actually no matter you use clap or whistle, it will turn into k...)

00:35:733 (2) - delete so it's same as 00:00:611 -
00:37:563 () - change to d
00:38:111 () - delete
00:44:148 () - change to d

00:45:428 () - delete (have no sound)


Good song selection for 1st time mapping taiko. If there's any question, you can ask me. Good luck!
Thank you very much, all fixed <3
Very useful mod
Volta
i forgot, i have random star. take this (>^_^)>
Topic Starter
Deep Sea

Flying Pan wrote:

i forgot, i have random star. take this (>^_^)>
Thank you >////<
Jona
Hello Shana! Mod as requested through pm 8-)

Sorry for short kantan and futsuu mod

[General]
  1. Muzukashii and Oni is 0.01 stars away from each other, the muzu is way too hard for this song. Make it easier so that it fits the diff spread.
[Kantan]
  1. Change hp to 3. This has higher HP drain than Oni :P
  2. 00:24:758 - k
[Futsuu]
  1. Change hp to 4. This has higher HP drain than Oni :P
  2. 00:29:514 - k
[Game's Muzukashii]
  1. As I mentioned in general, your diff is way too hard. I'm too lazy to point out which patterns you should change, but yeah, you should make it easier.
  2. Change to OD4? OD5 is really high for this map because of how slow it is.
  3. 00:00:794 - Offbeat/Doesn't sound right. Same goes for 00:03:721 and 00:06:648 and 00:09:575. I know it's intentional, but it sounds so much better if you move these circles one tick to a red/white tick.
  4. 00:20:367 - k
  5. 00:32:075 - k
[Oni]
  1. OD6 on this makes it practically impossible for nomod players to get acc on this (because it's so slow). Change OD to 5.
  2. 00:04:270(12,13) - d k
  3. 00:12:319(2,3,4) - kkd
  4. 00:16:709(21,22) - kd
  5. 00:19:453(8,9,10,11) - kddk
  6. 00:33:721 - Delete

If you need help with anything regarding my mod, write to me ingame anytime!
GL! 8-)
Topic Starter
Deep Sea

Jona wrote:

Hello Shana! Mod as requested through pm 8-)

Sorry for short kantan and futsuu mod

[General]
  1. Muzukashii and Oni is 0.01 stars away from each other, the muzu is way too hard for this song. Make it easier so that it fits the diff spread.
[Kantan]
  1. Change hp to 3. This has higher HP drain than Oni :P
  2. 00:24:758 - k
[Futsuu]
  1. Change hp to 4. This has higher HP drain than Oni :P
  2. 00:29:514 - k
[Game's Muzukashii]
  1. As I mentioned in general, your diff is way too hard. I'm too lazy to point out which patterns you should change, but yeah, you should make it easier.
  2. Change to OD4? OD5 is really high for this map because of how slow it is.
  3. 00:00:794 - Offbeat/Doesn't sound right. Same goes for 00:03:721 and 00:06:648 and 00:09:575. I know it's intentional, but it sounds so much better if you move these circles one tick to a red/white tick.
  4. 00:20:367 - k
  5. 00:32:075 - k
[Oni]
  1. OD6 on this makes it practically impossible for nomod players to get acc on this (because it's so slow). Change OD to 5.
  2. 00:04:270(12,13) - d k
  3. 00:12:319(2,3,4) - kkd
  4. 00:16:709(21,22) - kd
  5. 00:19:453(8,9,10,11) - kddk
  6. 00:33:721 - Delete

If you need help with anything regarding my mod, write to me ingame anytime!
GL! 8-)
Thank you <3 all fixed
Gemu-

Flying Pan wrote:

yo, from PM. here's the mod as requested

[Game Muzukashi]
set OD to 5...

00:05:002 - add d here to follow the drum sound. you also follow at 00:02:075 -
00:07:563 (15,16,17,18,19) - dkkdd will follows the instrument better imo.

00:17:441 (40) - change to d because the pitch is lower than 00:17:075 (39) - and sounds better
00:29:148 (75) - ^

00:32:989 - add d here. the emptiness feels weird, especially after the patterns you made before.

00:35:916 - add d
00:38:843 - ^
00:41:770 - ^

it's good but the pattern arrangement in this diffs looks like an oni. Ok, thanks and I fix all :33.


Good song selection for 1st time mapping taiko. If there's any question, you can ask me. Good luck![/box]

Jona wrote:

Hello Shana! Mod as requested through pm 8-)

Sorry for short kantan and futsuu mod

[notice][General]
  1. Muzukashii and Oni is 0.01 stars away from each other, the muzu is way too hard for this song. Make it easier so that it fits the diff spread.
[Game's Muzukashii]
  1. As I mentioned in general, your diff is way too hard. I'm too lazy to point out which patterns you should change, but yeah, you should make it easier. Muzukashii is a diff hard so, no.
  2. Change to OD4? OD5 is really high for this map because of how slow it is. I change this to OD5
  3. 00:00:794 - Offbeat/Doesn't sound right. Same goes for 00:03:721 and 00:06:648 and 00:09:575. I know it's intentional, but it sounds so much better if you move these circles one tick to a red/white tick. This is fine, so no
  4. 00:20:367 - k No, to follow the consistency with de patterns before.
  5. 00:32:075 - k ^
Thanks for yours mods!! *--*

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED game rock
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,731.707317073171,4,2,0,50,1,0


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Topic Starter
Deep Sea

game rock wrote:

Flying Pan wrote:

yo, from PM. here's the mod as requested

[Game Muzukashi]
set OD to 5...

00:05:002 - add d here to follow the drum sound. you also follow at 00:02:075 -
00:07:563 (15,16,17,18,19) - dkkdd will follows the instrument better imo.

00:17:441 (40) - change to d because the pitch is lower than 00:17:075 (39) - and sounds better
00:29:148 (75) - ^

00:32:989 - add d here. the emptiness feels weird, especially after the patterns you made before.

00:35:916 - add d
00:38:843 - ^
00:41:770 - ^

it's good but the pattern arrangement in this diffs looks like an oni. Ok, thanks and I fix all :33.


Good song selection for 1st time mapping taiko. If there's any question, you can ask me. Good luck![/box]

Jona wrote:

Hello Shana! Mod as requested through pm 8-)

Sorry for short kantan and futsuu mod

[notice][General]
  1. Muzukashii and Oni is 0.01 stars away from each other, the muzu is way too hard for this song. Make it easier so that it fits the diff spread.
[Game's Muzukashii]
  1. As I mentioned in general, your diff is way too hard. I'm too lazy to point out which patterns you should change, but yeah, you should make it easier. Muzukashii is a diff hard so, no.
  2. Change to OD4? OD5 is really high for this map because of how slow it is. I change this to OD5
  3. 00:00:794 - Offbeat/Doesn't sound right. Same goes for 00:03:721 and 00:06:648 and 00:09:575. I know it's intentional, but it sounds so much better if you move these circles one tick to a red/white tick. This is fine, so no
  4. 00:20:367 - k No, to follow the consistency with de patterns before.
  5. 00:32:075 - k ^
Thanks for yours mods!! *--*

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED game rock
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,731.707317073171,4,2,0,50,1,0


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256,192,45794,12,0,46343,0:0:0:0:
updated
Mame ga nyaa
Hi ~ from PM

General
・add tag
青Yりんご SHIKI Yocke

Kantan
・00:00:794 - move 00:00:977

Futsuu
・00:00:794 - move 00:00:977
・00:06:648 - move 00:06:831

Game's Muzukashii
・00:00:794 - move 00:00:977
・00:06:648 - move 00:06:831
・00:33:904 - add finish

Oni
・00:11:587 - add d
・00:13:599 - delete 
・00:17:989 - ^
・00:24:209 - ^

Good luck :)
Topic Starter
Deep Sea

Mame ga nyaa wrote:

Hi ~ from PM

General
・add tag
青Yりんご SHIKI Yocke

Kantan
・00:00:794 - move 00:00:977

Futsuu
・00:00:794 - move 00:00:977
・00:06:648 - move 00:06:831

Game's Muzukashii
・00:00:794 - move 00:00:977
・00:06:648 - move 00:06:831
・00:33:904 - add finish

Oni
・00:11:587 - add d
・00:13:599 - delete 
・00:17:989 - ^
・00:24:209 - ^

Good luck :)
Thanks for mod :3 all fixed
bank78952
Hi o/
PM request (i'll mod only muzu and oni)
Sorry For Late because of exam
why i miss this short song//runs
[oni]
00:27:136 (16) d
[game's muzukashii]
00:37:928 (7) k
you map is good //i can't mod it XD

Ignore Kuds
Topic Starter
Deep Sea

bank78952 wrote:

Hi o/
PM request (i'll mod only muzu and oni)
Sorry For Late because of exam
why i miss this short song//runs
[oni]
00:27:136 (16) d
[game's muzukashii]
00:37:928 (7) k
you map is good //i can't mod it XD

Ignore Kuds

oni fixed, thanks :3
Gemu-

bank78952 wrote:

Hi o/
PM request (i'll mod only muzu and oni)
Sorry For Late because of exam
why i miss this short song//runs

[game's muzukashii]
00:37:928 (7) k fixed
you map is good //i can't mod it XD

Ignore Kuds
Thanks owo

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED game rock
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,731.707317073171,4,2,0,50,1,0


[HitObjects]
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Gemu-

Mame ga nyaa wrote:

Hi ~ from PM

General
・add tag
青Yりんご SHIKI Yocke

Game's Muzukashii
・00:00:794 - move 00:00:977 No to follow the drum.
・00:06:648 - move 00:06:831 ^
・00:33:904 - add finish Fixed

Good luck :)
Thanks owo

Game's Muzukashii
osu file format v14

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TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED game rock
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Topic Starter
Deep Sea

game rock wrote:

Mame ga nyaa wrote:

Hi ~ from PM

General
・add tag
青Yりんご SHIKI Yocke

Game's Muzukashii
・00:00:794 - move 00:00:977 No to follow the drum.
・00:06:648 - move 00:06:831 ^
・00:33:904 - add finish Fixed

Good luck :)
Thanks owo

Game's Muzukashii
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED game rock
BeatmapID:777265
BeatmapSetID:344082

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256,192,45610,1,8,0:0:0:0:
256,192,45794,12,0,46343,0:0:0:0:
updated
Lanturn


PS. It's an opening, not an ending. Might want to fix the tags

good luck o/
Topic Starter
Deep Sea

Lanturn wrote:



PS. It's an opening, not an ending. Might want to fix the tags

good luck o/
Thanks Lanturn <3
my fault ;w;

p.s beautiful image :P
xtrem3x
Request via Simple Taiko Modding Queue

_____________________________________________________

General:

ALL Suggestions are based in notorious sounds (other reason is with comments)

Video not nessesary .-.

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Kantan:

GOOD

_____________________________________________________

Futsuu:

00:02:441 - k
00:11:221 - Same

00:28:416 - Move to 00:27:685-

00:29:148 - d

_____________________________________________________

Game's Muzukashii:

00:19:087 - d (hazlo triple esta parte)

00:19:453 - Muevelo a 00:19:636. (lo mismo de triple)

00:31:526 - Muevela a 00:31:343- (lo mismo, un triple notable en vocal)

00:45:611 - Muevela a 00:45:428-

el spinner que inicie en 00:45:611- y termine claro donde deba terminar.

_____________________________________________________

Oni:

00:24:209 - Delete (is rare)
00:33:355 - Same

00:35:733 - Add note

_____________________________________________________

Ready for BN .-.
Topic Starter
Deep Sea

xtrem3x wrote:

Request via Simple Taiko Modding Queue

_____________________________________________________

General:

ALL Suggestions are based in notorious sounds (other reason is with comments)

Video not nessesary .-.

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Kantan:

GOOD

_____________________________________________________

Futsuu:

00:02:441 - k
00:11:221 - Same

00:28:416 - Move to 00:27:685-

00:29:148 - d

_____________________________________________________

Game's Muzukashii:

00:19:087 - d (hazlo triple esta parte)

00:19:453 - Muevelo a 00:19:636. (lo mismo de triple)

00:31:526 - Muevela a 00:31:343- (lo mismo, un triple notable en vocal)

00:45:611 - Muevela a 00:45:428-

el spinner que inicie en 00:45:611- y termine claro donde deba terminar.

_____________________________________________________

Oni:

00:24:209 - Delete (is rare)
00:33:355 - Same

00:35:733 - Add note

_____________________________________________________

Ready for BN .-.
All fixed, thanks :3
Gemu-

xtrem3x wrote:

Request via Simple Taiko Modding Queue

_____________________________________________________

General:

ALL Suggestions are based in notorious sounds (other reason is with comments)

Video not nessesary .-.

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Game's Muzukashii:

00:19:087 - d (hazlo triple esta parte) Hecho.

00:19:453 - Muevelo a 00:19:636. (lo mismo de triple) Hecho.

00:31:526 - Muevela a 00:31:343- (lo mismo, un triple notable en vocal) Hecho.

00:45:611 - Muevela a 00:45:428- No, ya que suena muy feo, lo eliminé.

el spinner que inicie en 00:45:611- y termine claro donde deba terminar. Hecho.

_____________________________________________________


Ready for BN .-. Yay.
Gracias por su mod! :3

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H op opening 青Yりんご SHIKI Yocke game rock
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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256,192,41953,1,8,0:0:0:0:
256,192,42685,1,0,0:0:0:0:
256,192,43049,1,0,0:0:0:0:
256,192,43416,1,8,0:0:0:0:
256,192,43781,1,0,0:0:0:0:
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256,192,45611,12,0,46343,0:0:0:0:
Topic Starter
Deep Sea

game rock wrote:

xtrem3x wrote:

Request via Simple Taiko Modding Queue

_____________________________________________________

General:

ALL Suggestions are based in notorious sounds (other reason is with comments)

Video not nessesary .-.

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Game's Muzukashii:

00:19:087 - d (hazlo triple esta parte) Hecho.

00:19:453 - Muevelo a 00:19:636. (lo mismo de triple) Hecho.

00:31:526 - Muevela a 00:31:343- (lo mismo, un triple notable en vocal) Hecho.

00:45:611 - Muevela a 00:45:428- No, ya que suena muy feo, lo eliminé.

el spinner que inicie en 00:45:611- y termine claro donde deba terminar. Hecho.

_____________________________________________________


Ready for BN .-. Yay.
Gracias por su mod! :3

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H op opening 青Yりんご SHIKI Yocke game rock
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,731.707317073171,4,2,0,50,1,0


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256,192,45611,12,0,46343,0:0:0:0:

updated
Yuzeyun
TNA thingy lol dessert get back to mania
[All diffs]
Not going to force you, but I really recommend tuning your HP drain rate. Recommended values based on the note counts:
Kantan - 9 or 10.
Futsuu - 8 or 9.
Muzukashii - 7 to 9.
Oni - 7 to 9.

[Kantan]
00:00:246 (1,2,3,4) - 00:06:099 (8,9,10) - These patterns have the same musical focus, maybe even them out ?
00:17:806 (1,2,3,4,5,6,7,8) - I would recommend changing this pattern a bit if you want variety. Here's an example.
00:23:660 (1,2,3,4,5,6,7,8,9) - Maybe you could use the same color structure as 00:11:953 (1,2,3,4,5,6,7,8) - ? Here's what it would look like
00:33:904 (1) - Delete to have a small break at that point ? That way, you will be able to map 00:36:099 - which is more of a missed note than an intentional break.
00:45:611 - Replace this by a note maybe ?

[Futsuu]
Something that struck me and really disturbed me are the 3/4 notes. Even though they're accurate to the song, the notes mapped to drums are really irrelevant compared to the main melody. You may want to shift them 1/4 later. The other 1/4 notes are better being kicked 1/4 before.
00:03:721 (7) - , 00:09:575 (7) -

00:00:246 (1) - to 00:11:221 (10) - You could add breaks anywhere here, if you wish.
00:03:172 (6,7,8,9,10) - and others - You're much better with that pattern imo.
00:11:953 (1,2,3,4,5,6,7,8,9,10,11) - http://i.chiyozel.com/bvlG6mav I think this has a much better focus on the main melody and vocal.
00:17:806 (1,2,3,4,5,6,7,8,9,10,11) - Same as before except you could add a twist, a bit like this. http://i.chiyozel.com/f0NRefLM
You could then apply the same "template" to the kiai so you have consistency and variety, while keeping focus on music.

[Muzukashii]
The same comments about 00:00:794 (2,8,14,20) - in Futsuu apply here. Drums aren't relevant compared to the melody, resulting in a weird focus. Shift all of them 1/4 forward (K key when they're selected)
Another concern is 00:16:160 (35,36,37,38) - and all the similar patterns. I know where you're coming from with these, but the melody focus is weird, especially after a 00:15:428 (33,34) - . I would recommend having patterns like 1 + 3 notes; or simply two 1/2.
00:05:002 (11) - I would recommend deleting it to mark a separation between the two instance of the melody.
00:13:599 (28) - / 00:25:306 (63) - Change that to don ? dkd does not work well with the song imo.
00:18:904 (44,45,46,47,48,49) - I think that is better with ddk k d, or ddk k k. Either way, having two triplets would not work well.
00:32:989 (86,87) - This one, as it does not have a particular pattern behind, could become 1/2.
00:38:843 (9) - This one is better being shifted 1/4 before (J key). 00:44:514 (23) - is already 1/2, so change it for consistency.

[Oni]
00:01:343 (4) - Perhaps move that to 00:02:806 - ? There's no note where you put the note yet there is one where I propose.
00:07:197 (4) - ^ 00:08:660 -
00:05:002 (14) - I recommend deleting this for a small break.
00:10:855 (10) - I would recommend deleting it, as it will create a bigger emphasis on the lyric.
00:35:733 (2) - Delete that note? No big focus in music
00:36:465 (3) - ^
00:12:319 - -> 00:16:343 - Try this - http://i.chiyozel.com/NbQv8BrR ; having this long patterns won't work in that case, you don't have 1/4 syllables.
00:18:172 (2,3,4) - Maybe change to 1/2 d k ?
00:18:904 (5,6,7,8,9,10,11) - kdkkddk appears to work better than kkdkddk.
00:20:733 (13,14,15,16,17) - And here, kkd k works like a charm.
00:24:392 (3,4,5,6,7) - kkddk or kdkkd would work as well here. That's your choice.
00:26:221 (10,11,12,13,14,15,16) - I don't think having a septuplet here is going to work well, as you've only got 1/2 syllables.
00:30:611 (5,6,7,8,9,10,11) - ^
00:37:197 (6,7,8) - kkd here, 00:38:294 (10,11,12,13,14) - ddkdk/kkddk here. Tell me what you think, does it focus the music well?
You may do this for the second half of the outro as well because well that's the same thing lol

Recommended deletions - your map has virtually no breaks for the rest of the song.
00:16:526 (20,21,22) -
00:22:380 (20,21,22) -
00:33:538 (18) -
00:28:233 (20,21) -
00:40:124 (18,20) -
00:45:246 (18) -
Topic Starter
Deep Sea

_Gezo_ wrote:

TNA thingy lol dessert get back to mania
[All diffs]
Not going to force you, but I really recommend tuning your HP drain rate. Recommended values based on the note counts:
Kantan - 9 or 10.
Futsuu - 8 or 9.
Muzukashii - 7 to 9.
Oni - 7 to 9.

[Kantan]
00:00:246 (1,2,3,4) - 00:06:099 (8,9,10) - These patterns have the same musical focus, maybe even them out ?
00:17:806 (1,2,3,4,5,6,7,8) - I would recommend changing this pattern a bit if you want variety. Here's an example.
00:23:660 (1,2,3,4,5,6,7,8,9) - Maybe you could use the same color structure as 00:11:953 (1,2,3,4,5,6,7,8) - ? Here's what it would look like
00:33:904 (1) - Delete to have a small break at that point ? That way, you will be able to map 00:36:099 - which is more of a missed note than an intentional break.
00:45:611 - Replace this by a note maybe ?

[Futsuu]
Something that struck me and really disturbed me are the 3/4 notes. Even though they're accurate to the song, the notes mapped to drums are really irrelevant compared to the main melody. You may want to shift them 1/4 later. The other 1/4 notes are better being kicked 1/4 before.
00:03:721 (7) - , 00:09:575 (7) -

00:00:246 (1) - to 00:11:221 (10) - You could add breaks anywhere here, if you wish.
00:03:172 (6,7,8,9,10) - and others - You're much better with that pattern imo.
00:11:953 (1,2,3,4,5,6,7,8,9,10,11) - http://i.chiyozel.com/bvlG6mav I think this has a much better focus on the main melody and vocal.
00:17:806 (1,2,3,4,5,6,7,8,9,10,11) - Same as before except you could add a twist, a bit like this. http://i.chiyozel.com/f0NRefLM
You could then apply the same "template" to the kiai so you have consistency and variety, while keeping focus on music.

[Muzukashii]
The same comments about 00:00:794 (2,8,14,20) - in Futsuu apply here. Drums aren't relevant compared to the melody, resulting in a weird focus. Shift all of them 1/4 forward (K key when they're selected)
Another concern is 00:16:160 (35,36,37,38) - and all the similar patterns. I know where you're coming from with these, but the melody focus is weird, especially after a 00:15:428 (33,34) - . I would recommend having patterns like 1 + 3 notes; or simply two 1/2.
00:05:002 (11) - I would recommend deleting it to mark a separation between the two instance of the melody.
00:13:599 (28) - / 00:25:306 (63) - Change that to don ? dkd does not work well with the song imo.
00:18:904 (44,45,46,47,48,49) - I think that is better with ddk k d, or ddk k k. Either way, having two triplets would not work well.
00:32:989 (86,87) - This one, as it does not have a particular pattern behind, could become 1/2.
00:38:843 (9) - This one is better being shifted 1/4 before (J key). 00:44:514 (23) - is already 1/2, so change it for consistency.

[Oni]
00:01:343 (4) - Perhaps move that to 00:02:806 - ? There's no note where you put the note yet there is one where I propose.
00:07:197 (4) - ^ 00:08:660 -
00:05:002 (14) - I recommend deleting this for a small break.
00:10:855 (10) - I would recommend deleting it, as it will create a bigger emphasis on the lyric.
00:35:733 (2) - Delete that note? No big focus in music
00:36:465 (3) - ^
00:12:319 - -> 00:16:343 - Try this - http://i.chiyozel.com/NbQv8BrR ; having this long patterns won't work in that case, you don't have 1/4 syllables.
00:18:172 (2,3,4) - Maybe change to 1/2 d k ?
00:18:904 (5,6,7,8,9,10,11) - kdkkddk appears to work better than kkdkddk.
00:20:733 (13,14,15,16,17) - And here, kkd k works like a charm.
00:24:392 (3,4,5,6,7) - kkddk or kdkkd would work as well here. That's your choice.
00:26:221 (10,11,12,13,14,15,16) - I don't think having a septuplet here is going to work well, as you've only got 1/2 syllables.
00:30:611 (5,6,7,8,9,10,11) - ^
00:37:197 (6,7,8) - kkd here, 00:38:294 (10,11,12,13,14) - ddkdk/kkddk here. Tell me what you think, does it focus the music well?
You may do this for the second half of the outro as well because well that's the same thing lol

Recommended deletions - your map has virtually no breaks for the rest of the song.
00:16:526 (20,21,22) -
00:22:380 (20,21,22) -
00:33:538 (18) -
00:28:233 (20,21) -
00:40:124 (18,20) -
00:45:246 (18) -
Thanks, all fixed in Kantan, Futsuu, Oni.
waiting for an answer game rock
Gemu-

_Gezo_ wrote:

TNA thingy lol dessert get back to mania
[All diffs]
Not going to force you, but I really recommend tuning your HP drain rate. Recommended values based on the note counts:
Kantan - 9 or 10.
Futsuu - 8 or 9.
Muzukashii - 7 to 9. I change this to 7
Oni - 7 to 9.

[Muzukashii]
The same comments about 00:00:794 (2,8,14,20) - in Futsuu apply here. Drums aren't relevant compared to the melody, resulting in a weird focus. Shift all of them 1/4 forward (K key when they're selected) Fixed
Another concern is 00:16:160 (35,36,37,38) - and all the similar patterns. I know where you're coming from with these, but the melody focus is weird, especially after a 00:15:428 (33,34) - . I would recommend having patterns like 1 + 3 notes; or simply two 1/2. Fixed
00:05:002 (11) - I would recommend deleting it to mark a separation between the two instance of the melody. Fixed
00:13:599 (28) - / 00:25:306 (63) - Change that to don ? dkd does not work well with the song imo. Fixed
00:18:904 (44,45,46,47,48,49) - I think that is better with ddk k d, or ddk k k. Either way, having two triplets would not work well. Is better ddk k d. Fixed
00:32:989 (86,87) - This one, as it does not have a particular pattern behind, could become 1/2. Fixed
00:38:843 (9) - This one is better being shifted 1/4 before (J key). 00:44:514 (23) - is already 1/2, so change it for consistency. Fixed
Thanks owo

Game's Muzukashii
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TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H op opening 青Yりんご SHIKI Yocke game rock
BeatmapID:777265
BeatmapSetID:344082

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//Break Periods
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//Storyboard Sound Samples

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Topic Starter
Deep Sea

game rock wrote:

_Gezo_ wrote:

TNA thingy lol dessert get back to mania
[All diffs]
Not going to force you, but I really recommend tuning your HP drain rate. Recommended values based on the note counts:
Kantan - 9 or 10.
Futsuu - 8 or 9.
Muzukashii - 7 to 9. I change this to 7
Oni - 7 to 9.

[Muzukashii]
The same comments about 00:00:794 (2,8,14,20) - in Futsuu apply here. Drums aren't relevant compared to the melody, resulting in a weird focus. Shift all of them 1/4 forward (K key when they're selected) Fixed
Another concern is 00:16:160 (35,36,37,38) - and all the similar patterns. I know where you're coming from with these, but the melody focus is weird, especially after a 00:15:428 (33,34) - . I would recommend having patterns like 1 + 3 notes; or simply two 1/2. Fixed
00:05:002 (11) - I would recommend deleting it to mark a separation between the two instance of the melody. Fixed
00:13:599 (28) - / 00:25:306 (63) - Change that to don ? dkd does not work well with the song imo. Fixed
00:18:904 (44,45,46,47,48,49) - I think that is better with ddk k d, or ddk k k. Either way, having two triplets would not work well. Is better ddk k d. Fixed
00:32:989 (86,87) - This one, as it does not have a particular pattern behind, could become 1/2. Fixed
00:38:843 (9) - This one is better being shifted 1/4 before (J key). 00:44:514 (23) - is already 1/2, so change it for consistency. Fixed
Thanks owo

Game's Muzukashii
osu file format v14

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TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H op opening 青Yりんご SHIKI Yocke game rock
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256,192,29514,1,0,0:0:0:0:
256,192,30062,1,0,0:0:0:0:
256,192,30245,1,8,0:0:0:0:
256,192,30611,1,0,0:0:0:0:
256,192,30977,1,8,0:0:0:0:
256,192,31160,1,8,0:0:0:0:
256,192,31343,1,0,0:0:0:0:
256,192,31709,1,8,0:0:0:0:
256,192,32074,1,0,0:0:0:0:
256,192,32440,1,0,0:0:0:0:
256,192,33172,1,8,0:0:0:0:
256,192,33904,1,4,0:0:0:0:
256,192,35367,5,4,0:0:0:0:
256,192,35916,1,0,0:0:0:0:
256,192,36099,1,8,0:0:0:0:
256,192,36831,1,0,0:0:0:0:
256,192,37196,1,0,0:0:0:0:
256,192,37563,1,8,0:0:0:0:
256,192,37927,1,8,0:0:0:0:
256,192,38294,1,0,0:0:0:0:
256,192,38660,1,0,0:0:0:0:
256,192,39026,1,8,0:0:0:0:
256,192,39758,1,0,0:0:0:0:
256,192,40124,1,0,0:0:0:0:
256,192,40488,1,8,0:0:0:0:
256,192,40855,1,8,0:0:0:0:
256,192,41220,1,0,0:0:0:0:
256,192,41953,1,8,0:0:0:0:
256,192,42685,1,0,0:0:0:0:
256,192,43049,1,0,0:0:0:0:
256,192,43416,1,8,0:0:0:0:
256,192,43781,1,0,0:0:0:0:
256,192,44148,1,8,0:0:0:0:
256,192,44514,1,0,0:0:0:0:
256,192,44880,1,8,0:0:0:0:
256,192,45611,12,0,46343,0:0:0:0:
updated
qoot8123
hi o/
from TNA queue

[ Kantan]
  1. Spread
    1. Overall density is too high, actually it could be much less density, so I think use 1/1 snap would be a good choice.
    2. 00:00:246 - ~ 00:11:953 - this part is the most calm part on this song, so try to make this part much less dense than other part, there is a example
    3. 00:11:953 - ~00:23:660 - actually, it is not really need to put 1/2 pattern on kantan, it may make higher difficulty become harder and harder then oni might contains so much notes and lose lots of emphasis of the song due to the note density on easier diff . so try to make this part less dense(1/1 pattern is enough) , there is a example
    4. 00:23:660 - ~ 00:35:367 - ^ example
    5. 00:35:367 - ~ 00:45:611 - the note's density on this part should between 00:11:953 - ~00:23:660 - and 00:00:246 - ~ 00:11:953 -
      example

[ Futsuu]
  1. Spread
    1. Overall density is too high, actually it could be much less density, so I think use a little 1/2 pattern would be a good choice.
    2. 00:00:246 - ~ 00:11:953 - same as Kantan, try to use less density (you can use same note's density with 00:35:367 - ~ 00:45:611 - on kantan), example
    3. 00:11:953 - ~00:23:660 -as I said on kantan, only use a little 1/2 pattern is enough, there is a example
    4. 00:23:660 - ~ 00:35:367 - ^ example
    5. 00:35:367 - ~ 00:45:611 - as I said on kantan, there is a example

[ Game's Muzukashii]
  1. Spread
    1. Overall density is too high, actually it could be much less density, so I think use some 1/2 pattern and a little 1/4 pattern would be a good choice.
    2. 00:00:246 - ~ 00:11:953 - as I said on kantan, try to make this part less dense,(you can use same note's density with 00:35:367 - ~ 00:45:611 - on futsuu), example
    3. 00:11:953 - ~00:23:660 -as I said on kantan, only use a little 1/4 pattern is enough, there is a example
    4. 00:23:660 - ~ 00:35:367 - ^ example
    5. 00:35:367 - ~ 00:45:611 - as I said on kantan, there is a example


[ Oni]
  1. Spread
    1. Overall density is too high, actually it could be much less density, so I think use some 1/4 pattern and enough 1/1 break would be a good choice.
    2. 00:00:246 - ~ 00:11:953 - as I said on kantan, try to make this part less dense,(you can use same note's density with 00:35:367 - ~ 00:45:611 - on muzu), example
    3. 00:11:953 - ~00:23:660 -as I said on kantan, should put some 1/1 break to make less density, there is a example
    4. 00:23:660 - ~ 00:35:367 - ^ example
    5. 00:35:367 - ~ 00:45:611 - as I said on kantan, there is a example
that's would be all.
good luck! :)
Topic Starter
Deep Sea

qoot8123 wrote:

hi o/
from TNA queue

[ Kantan]
  1. Spread
    1. Overall density is too high, actually it could be much less density, so I think use 1/1 snap would be a good choice.
    2. 00:00:246 - ~ 00:11:953 - this part is the most calm part on this song, so try to make this part much less dense than other part, there is a example
    3. 00:11:953 - ~00:23:660 - actually, it is not really need to put 1/2 pattern on kantan, it may make higher difficulty become harder and harder then oni might contains so much notes and lose lots of emphasis of the song due to the note density on easier diff . so try to make this part less dense(1/1 pattern is enough) , there is a example
    4. 00:23:660 - ~ 00:35:367 - ^ example
    5. 00:35:367 - ~ 00:45:611 - the note's density on this part should between 00:11:953 - ~00:23:660 - and 00:00:246 - ~ 00:11:953 -
      example

[ Futsuu]
  1. Spread
    1. Overall density is too high, actually it could be much less density, so I think use a little 1/2 pattern would be a good choice.
    2. 00:00:246 - ~ 00:11:953 - same as Kantan, try to use less density (you can use same note's density with 00:35:367 - ~ 00:45:611 - on kantan), example
    3. 00:11:953 - ~00:23:660 -as I said on kantan, only use a little 1/2 pattern is enough, there is a example
    4. 00:23:660 - ~ 00:35:367 - ^ example
    5. 00:35:367 - ~ 00:45:611 - as I said on kantan, there is a example

[ Game's Muzukashii]
  1. Spread
    1. Overall density is too high, actually it could be much less density, so I think use some 1/2 pattern and a little 1/4 pattern would be a good choice.
    2. 00:00:246 - ~ 00:11:953 - as I said on kantan, try to make this part less dense,(you can use same note's density with 00:35:367 - ~ 00:45:611 - on futsuu), example
    3. 00:11:953 - ~00:23:660 -as I said on kantan, only use a little 1/4 pattern is enough, there is a example
    4. 00:23:660 - ~ 00:35:367 - ^ example
    5. 00:35:367 - ~ 00:45:611 - as I said on kantan, there is a example


[ Oni]
  1. Spread
    1. Overall density is too high, actually it could be much less density, so I think use some 1/4 pattern and enough 1/1 break would be a good choice.
    2. 00:00:246 - ~ 00:11:953 - as I said on kantan, try to make this part less dense,(you can use same note's density with 00:35:367 - ~ 00:45:611 - on muzu), example
    3. 00:11:953 - ~00:23:660 -as I said on kantan, should put some 1/1 break to make less density, there is a example
    4. 00:23:660 - ~ 00:35:367 - ^ example
    5. 00:35:367 - ~ 00:45:611 - as I said on kantan, there is a example
that's would be all.
good luck! :)
Thaanks :3
All fixed (Kantan, Futsuu, Oni)
Topic Starter
Deep Sea
Muzukashii updated
All fixed
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