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Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie) - Mouso

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Total Posts
64
Topic Starter
Deep Sea
This beatmap was submitted using in-game submission on 26 сентября 2015 г. at 18:14:05

Artist: Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
Title: Mousou Katharsis
Source: 新次元ゲイム ネプテューヌVⅡ
Tags: Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H op opening 青Yりんご SHIKI Yocke game rock
BPM: 82
Filesize: 1645kb
Play Time: 00:46
Difficulties Available:
  1. Futsuu (1,4 stars, 67 notes)
  2. Game's Muzukashii (1,72 stars, 91 notes)
  3. Kantan (1 stars, 44 notes)
  4. Oni (2,26 stars, 116 notes)
Download: Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie) - Mousou Katharsis
Information: Scores/Beatmap Listing
---------------
Kantan = 100%
Futsuu = 100%
Game's Muzukashii = 100%
Oni = 100%

Bubbled by Nardoxyribonucleic
Ranked by _Gezo_

Try these awesome maps
Standard set by blissfulyoshi
CTB set by Lanturn & - Magic Bomb -
Mania set by YunoFanatic


Special Thanks
blissfulyoshi for mp3, bg and video
game rock for mod, 2 star and GD
Skeuddy for mod
Flying Pan for mod and star
Jona for mod
Mame ga nyaa for mod
bank78952 for mod
Lanturn for mod and star
xtrem3x for mod
Kuo Kyoka for star
_Gezo_ for check
qoot8123 for check
Nardoxyribonucleic for check
Gemu-
Hi Shana ^w^, from PM ~

d
k
D (Big d)
K (Big k)

[ Kantan]

You forgot remove the Widescreen Support.


00:10:855 - Add a d to follow the consistency with 00:01:709 - 00:04:636 - 00:07:563 -
00:11:221 - Remove this note because a K is not neccesary and to put a break for the others notes.
00:17:075 - Remove this note to put a break for the next pattern.
00:22:928 - ^
00:28:782 - ^

As you can see if you change this pattern will be much better and consistency will be more playable.
The Breaks are very important for the players are ready for the others patterns
.

[ Futsuu]

00:11:221 - Remove this note because a K is not neccesary and to put a break for the next pattern.
00:44:148 - Change to k to follow the consistency with 00:32:441 -

Remember this: The consistency is very important in Taiko.

I love this Beatmap! The song si very beautiful *-* I hope my mod has been helpful you :3, Good luck~ And take 2 stars! :33
Gemu-
Hi Shana! Here is my diff :D!

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Deep Sea

game rock wrote:

Hi Shana! Here is my diff :D!

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,731.707317073171,4,2,0,50,1,0


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thanks for GD and mod (all fixed) :oops:
Gemu-
I fix my diff xD, Well here it is

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Deep Sea

game rock wrote:

I fix my diff xD, Well here it is

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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updated
Skeuddy
Привет-привет. Ча помоддим
Киай не стоит? 00:11:953 - 00:35:002
Kantan
  • Чередуя d и k почти всю диффу она получается слишком простая и довольно скучная. Попробуй чередовать не только ноты, но и паттерны. Что-то вроде dkdkdddkdkd
Futsuu
  1. 00:00:246 (1) - Давай сюда кат. А то что все доны да доны
  2. 00:06:099 (1) - И сюда тоже ^
  3. 00:11:953 (1) - Можно тоже поставить кат. Но тут уже на твое усмотрение
  4. 00:11:953 (1,2,3,4,5,6) - Аж три раза! А потом и еще три раза! В принципе, это и не запрещено, но для более приятного плея можно поставить разные паттерны. Например, оставить 00:11:953 (1,2,3,4,5,6) как есть, а вот 00:14:880 (7,8,9,10,11,12) - изменить и чередовать эти два паттерна далее
Muzukashii
  1. 00:02:806 (6,10) - Лучше каты
  2. 00:08:660 (17,21) - ^ (но 00:07:928 (15,16) можно свапнуть)
  3. 00:32:074 (84) - k
  4. 00:40:855 (12) - ^
  5. 00:13:416 (26,27,28,29) - kdk d играется приятней
  6. 00:25:124 (62,63,64,65) - ^ (и не забывай чередовать паттерны)
  7. 00:19:819 (47) переставь сюда 00:19:087, а то в ритм не входит
Oni
  • Неплохо, но однообразие паттернов, а именно 00:03:538 (10,11,12,13) - действительно все портит
    Также можно добавить финишеров, например, сюда 00:40:489 (21) (и остальные подходящие под сонг 1/1 тики)

Вроде бы все, удачи
Skeuddy
For game rock:
Muzukashii
  1. 00:02:806 (6,10) - k here looks better
  2. 00:08:660 (17,21) - ^, and 00:07:928 (15,16) - swap
  3. 00:32:074 (84) - k
  4. 00:40:855 (12) - ^
  5. 00:13:416 (26,27,28,29) - kdk d played better
  6. 00:25:124 (62,63,64,65) - ^ (don't forgot alternate patterns)
  7. 00:19:819 (47) to 00:19:087 (on rhythm)
Topic Starter
Deep Sea

Skeuddy wrote:

Привет-привет. Ча помоддим
Киай не стоит? 00:11:953 - 00:35:002
Kantan
  • Чередуя d и k почти всю диффу она получается слишком простая и довольно скучная. Попробуй чередовать не только ноты, но и паттерны. Что-то вроде dkdkdddkdkd
Futsuu
  1. 00:00:246 (1) - Давай сюда кат. А то что все доны да доны
  2. 00:06:099 (1) - И сюда тоже ^
  3. 00:11:953 (1) - Можно тоже поставить кат. Но тут уже на твое усмотрение
  4. 00:11:953 (1,2,3,4,5,6) - Аж три раза! А потом и еще три раза! В принципе, это и не запрещено, но для более приятного плея можно поставить разные паттерны. Например, оставить 00:11:953 (1,2,3,4,5,6) как есть, а вот 00:14:880 (7,8,9,10,11,12) - изменить и чередовать эти два паттерна далее
Muzukashii
  1. 00:02:806 (6,10) - Лучше каты
  2. 00:08:660 (17,21) - ^ (но 00:07:928 (15,16) можно свапнуть)
  3. 00:32:074 (84) - k
  4. 00:40:855 (12) - ^
  5. 00:13:416 (26,27,28,29) - kdk d играется приятней
  6. 00:25:124 (62,63,64,65) - ^ (и не забывай чередовать паттерны)
  7. 00:19:819 (47) переставь сюда 00:19:087, а то в ритм не входит
Oni
  • Неплохо, но однообразие паттернов, а именно 00:03:538 (10,11,12,13) - действительно все портит
    Также можно добавить финишеров, например, сюда 00:40:489 (21) (и остальные подходящие под сонг 1/1 тики)

Вроде бы все, удачи
спасибо, принято все :3
Gemu-

Skeuddy wrote:

For game rock:
Muzukashii
  1. 00:02:806 (6,10) - k here looks better Fixed
  2. 00:08:660 (17,21) - ^, and 00:07:928 (15,16) - swap Fixed
  3. 00:32:074 (84) - k No to follow the consistency with 00:18:355 -
  4. 00:40:855 (12) - ^ Fixed and to follow the consitency with 00:02:806 -
  5. 00:13:416 (26,27,28,29) - kdk d played betterNo, to follow the rhythm "Clap" in this part.
  6. 00:25:124 (62,63,64,65) - ^ (don't forgot alternate patterns) Not because I want to continue the consistency with 00:13:416 -
  7. 00:19:819 (47) to 00:19:087 (on rhythm) The rhythm is fine, so nop.

    And I chenge this to k 00:44:148 - to follow the consistency with 00:07:563 -
Thanks for your mod! :oops:

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED game rock
BeatmapID:777265
BeatmapSetID:344082

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CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
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[Events]
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256,192,25489,1,0,0:0:0:0:
256,192,25855,1,8,0:0:0:0:
256,192,26221,1,0,0:0:0:0:
256,192,26587,1,0,0:0:0:0:
256,192,27136,1,0,0:0:0:0:
256,192,27319,1,8,0:0:0:0:
256,192,27867,1,0,0:0:0:0:
256,192,28050,1,8,0:0:0:0:
256,192,28233,1,8,0:0:0:0:
256,192,28416,1,0,0:0:0:0:
256,192,28782,1,8,0:0:0:0:
256,192,29148,1,8,0:0:0:0:
256,192,29514,1,0,0:0:0:0:
256,192,30062,1,0,0:0:0:0:
256,192,30245,1,8,0:0:0:0:
256,192,30611,1,0,0:0:0:0:
256,192,30977,1,8,0:0:0:0:
256,192,31160,1,8,0:0:0:0:
256,192,31526,1,0,0:0:0:0:
256,192,31709,1,8,0:0:0:0:
256,192,32074,1,0,0:0:0:0:
256,192,32440,1,0,0:0:0:0:
256,192,33172,1,8,0:0:0:0:
256,192,33904,1,0,0:0:0:0:
256,192,35367,5,4,0:0:0:0:
256,192,36099,1,8,0:0:0:0:
256,192,36831,1,0,0:0:0:0:
256,192,37196,1,0,0:0:0:0:
256,192,37563,1,8,0:0:0:0:
256,192,37927,1,0,0:0:0:0:
256,192,38294,1,0,0:0:0:0:
256,192,39026,1,8,0:0:0:0:
256,192,39758,1,0,0:0:0:0:
256,192,40124,1,0,0:0:0:0:
256,192,40488,1,8,0:0:0:0:
256,192,40855,1,8,0:0:0:0:
256,192,41220,1,0,0:0:0:0:
256,192,41953,1,8,0:0:0:0:
256,192,42685,1,0,0:0:0:0:
256,192,43049,1,0,0:0:0:0:
256,192,43416,1,8,0:0:0:0:
256,192,43781,1,0,0:0:0:0:
256,192,44148,1,8,0:0:0:0:
256,192,44514,1,0,0:0:0:0:
256,192,44880,1,8,0:0:0:0:
256,192,45610,1,8,0:0:0:0:
256,192,45794,12,0,46343,0:0:0:0:
gameuse_old
Hey man!
I have made several changes to your beatmap, (your beatmap sounds great and in tune)
First of all I have made a new uninherited timing to your map so that during the exciting part of the song, the player can hit the notes with more dynamic expression to the song.
Second, you may also notice that I have set a consistent bookmark on which notes has been changed
At last, consider adding a kaito to the song as well.

Im new to modding maps, but I still have enough experience in music to make yours sound good.


Consider checking out my beatmap as well

Thank You

https://osu.ppy.sh/s/353059
Topic Starter
Deep Sea

game rock wrote:

Skeuddy wrote:

For game rock:
Muzukashii
  1. 00:02:806 (6,10) - k here looks better Fixed
  2. 00:08:660 (17,21) - ^, and 00:07:928 (15,16) - swap Fixed
  3. 00:32:074 (84) - k No to follow the consistency with 00:18:355 -
  4. 00:40:855 (12) - ^ Fixed and to follow the consitency with 00:02:806 -
  5. 00:13:416 (26,27,28,29) - kdk d played betterNo, to follow the rhythm "Clap" in this part.
  6. 00:25:124 (62,63,64,65) - ^ (don't forgot alternate patterns) Not because I want to continue the consistency with 00:13:416 -
  7. 00:19:819 (47) to 00:19:087 (on rhythm) The rhythm is fine, so nop.

    And I chenge this to k 00:44:148 - to follow the consistency with 00:07:563 -
Thanks for your mod! :oops:

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED game rock
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,731.707317073171,4,2,0,50,1,0


[HitObjects]
256,192,246,5,0,0:0:0:0:
256,192,794,1,0,0:0:0:0:
256,192,1709,1,0,0:0:0:0:
256,192,2075,1,0,0:0:0:0:
256,192,2441,1,2,0:0:0:0:
256,192,2806,1,2,0:0:0:0:
256,192,3172,1,0,0:0:0:0:
256,192,3721,1,0,0:0:0:0:
256,192,4270,1,0,0:0:0:0:
256,192,4636,1,2,0:0:0:0:
256,192,5367,1,2,0:0:0:0:
256,192,6099,1,0,0:0:0:0:
256,192,6648,1,0,0:0:0:0:
256,192,7563,1,0,0:0:0:0:
256,192,7928,1,2,0:0:0:0:
256,192,8294,1,0,0:0:0:0:
256,192,8660,1,2,0:0:0:0:
256,192,9026,1,0,0:0:0:0:
256,192,9575,1,0,0:0:0:0:
256,192,10124,1,0,0:0:0:0:
256,192,10489,1,2,0:0:0:0:
256,192,11953,1,4,0:0:0:0:
256,192,12502,1,0,0:0:0:0:
256,192,12685,1,8,0:0:0:0:
256,192,13050,1,0,0:0:0:0:
256,192,13416,1,0,0:0:0:0:
256,192,13599,1,8,0:0:0:0:
256,192,13782,1,0,0:0:0:0:
256,192,14148,1,8,0:0:0:0:
256,192,14514,1,0,0:0:0:0:
256,192,14880,1,0,0:0:0:0:
256,192,15428,1,0,0:0:0:0:
256,192,15611,1,8,0:0:0:0:
256,192,16160,1,0,0:0:0:0:
256,192,16343,1,8,0:0:0:0:
256,192,16526,1,8,0:0:0:0:
256,192,16709,1,0,0:0:0:0:
256,192,17075,1,8,0:0:0:0:
256,192,17441,1,8,0:0:0:0:
256,192,17806,1,0,0:0:0:0:
256,192,18355,1,0,0:0:0:0:
256,192,18538,1,8,0:0:0:0:
256,192,18904,1,0,0:0:0:0:
256,192,19270,1,8,0:0:0:0:
256,192,19453,1,8,0:0:0:0:
256,192,19819,1,0,0:0:0:0:
256,192,20002,1,8,0:0:0:0:
256,192,20367,1,0,0:0:0:0:
256,192,20733,1,0,0:0:0:0:
256,192,21282,1,0,0:0:0:0:
256,192,21465,1,8,0:0:0:0:
256,192,22014,1,0,0:0:0:0:
256,192,22197,1,8,0:0:0:0:
256,192,22380,1,8,0:0:0:0:
256,192,22563,1,0,0:0:0:0:
256,192,22928,1,8,0:0:0:0:
256,192,23660,1,4,0:0:0:0:
256,192,24209,1,0,0:0:0:0:
256,192,24392,1,8,0:0:0:0:
256,192,24758,1,0,0:0:0:0:
256,192,25124,1,0,0:0:0:0:
256,192,25306,1,8,0:0:0:0:
256,192,25489,1,0,0:0:0:0:
256,192,25855,1,8,0:0:0:0:
256,192,26221,1,0,0:0:0:0:
256,192,26587,1,0,0:0:0:0:
256,192,27136,1,0,0:0:0:0:
256,192,27319,1,8,0:0:0:0:
256,192,27867,1,0,0:0:0:0:
256,192,28050,1,8,0:0:0:0:
256,192,28233,1,8,0:0:0:0:
256,192,28416,1,0,0:0:0:0:
256,192,28782,1,8,0:0:0:0:
256,192,29148,1,8,0:0:0:0:
256,192,29514,1,0,0:0:0:0:
256,192,30062,1,0,0:0:0:0:
256,192,30245,1,8,0:0:0:0:
256,192,30611,1,0,0:0:0:0:
256,192,30977,1,8,0:0:0:0:
256,192,31160,1,8,0:0:0:0:
256,192,31526,1,0,0:0:0:0:
256,192,31709,1,8,0:0:0:0:
256,192,32074,1,0,0:0:0:0:
256,192,32440,1,0,0:0:0:0:
256,192,33172,1,8,0:0:0:0:
256,192,33904,1,0,0:0:0:0:
256,192,35367,5,4,0:0:0:0:
256,192,36099,1,8,0:0:0:0:
256,192,36831,1,0,0:0:0:0:
256,192,37196,1,0,0:0:0:0:
256,192,37563,1,8,0:0:0:0:
256,192,37927,1,0,0:0:0:0:
256,192,38294,1,0,0:0:0:0:
256,192,39026,1,8,0:0:0:0:
256,192,39758,1,0,0:0:0:0:
256,192,40124,1,0,0:0:0:0:
256,192,40488,1,8,0:0:0:0:
256,192,40855,1,8,0:0:0:0:
256,192,41220,1,0,0:0:0:0:
256,192,41953,1,8,0:0:0:0:
256,192,42685,1,0,0:0:0:0:
256,192,43049,1,0,0:0:0:0:
256,192,43416,1,8,0:0:0:0:
256,192,43781,1,0,0:0:0:0:
256,192,44148,1,8,0:0:0:0:
256,192,44514,1,0,0:0:0:0:
256,192,44880,1,8,0:0:0:0:
256,192,45610,1,8,0:0:0:0:
256,192,45794,12,0,46343,0:0:0:0:
updated
Topic Starter
Deep Sea

gameuse wrote:

Hey man!
I have made several changes to your beatmap, (your beatmap sounds great and in tune)
First of all I have made a new uninherited timing to your map so that during the exciting part of the song, the player can hit the notes with more dynamic expression to the song.
Second, you may also notice that I have set a consistent bookmark on which notes has been changed
At last, consider adding a kaito to the song as well.

Im new to modding maps, but I still have enough experience in music to make yours sound good.


Consider checking out my beatmap as well

Thank You

https://osu.ppy.sh/s/353059
write your req here 60
Volta
yo, from PM. here's the mod as requested

Warning, long mod
[General]
- Timing: add kiai time at 00:23:660 ~ 00:35:367
- Metadata: OK
- BG: OK
- Hitsound: Change hitsound to normal (not soft), it sounds better for playing.
- Spread: there is long difficulty gap between kantan and futsuu. consider make futsuu and muzukashi more simple.

[Kantan]
set Slider Velocity to 1.40
set Overall Difficulty (OD) to 3 or 4

00:00:794 (2) - For kantan, don't snap note at 1/4. even at slow bpm, it gives weird rhytm and confusing for new player. delete this note and try to make more simple rhytm like below:

00:00:246 (1) - change to D, K is too loud for a calm opening
00:03:172 () - change to d
00:03:721 () - move to 00:03:904 -
00:05:002 () - delete to give break here
00:06:648 () - delete
00:07:563 () - change to k
00:09:575 () - move to 00:09:758 -
00:10:855 () - delete

for the next part, you can make it harder by adding some note at 1/2 (red tick) like below. red tick for kantan is okay for slow bpm song like this and will make the song more interesting rather than plain 1/1, as long as you give proper break.

00:13:782 - add d
00:19:636 - add d
00:22:197 () - change to d as the pitch is going down

you can make the next part same as above or like below:
00:24:758 - add d
00:26:953 - ^
00:31:343 - ^


00:36:099 (2) - delete for break
00:40:489 (7) - ^
00:37:197 - add d
00:43:050 - add d
00:43:416 () - change to k
00:44:148 () - change to d


[Futsuu]
Set OD to 4 or 5

this futsuu has hard pattern like 1/4 duplet like at 00:12:502 (2,3) - it's ok but don't use them too much. (and don't ever use them for faster song). try to make the Star Rating below 2 like these:

00:00:246 (1) - change to D
00:05:367 - add k
00:06:099 (1) - change to d
00:06:099 (1) - add k

00:11:953 (1) - change to D
00:12:502 (2) - delete this to give proper break after the finisher, and for more simple pattern.
00:16:709 (10,11) - ctrl+g
00:18:355 (2) - delete
00:22:197 (9) - change to d
00:24:209 (2) - delete
00:30:063 (2) - delete
00:35:916 (2) - ^
00:41:770 (2) - ^

can be made more simple than this actually.

[Game Muzukashi]
set OD to 5...

00:05:002 - add d here to follow the drum sound. you also follow at 00:02:075 -
00:07:563 (15,16,17,18,19) - dkkdd will follows the instrument better imo.

00:17:441 (40) - change to d because the pitch is lower than 00:17:075 (39) - and sounds better
00:29:148 (75) - ^

00:32:989 - add d here. the emptiness feels weird, especially after the patterns you made before.

00:35:916 - add d
00:38:843 - ^
00:41:770 - ^

it's good but the pattern arrangement in this diffs looks like an oni.

[Oni]
OD 5 or 6
HP 5

this diffs is pretty dense for such a calm song. and the pattern arrangement seems random. will be many delete suggestion to make better arrangement.

00:02:806 () - delete
00:05:733 () - ^
00:06:465 (2) - delete for consistency with 00:00:611 -
00:08:294 (3) - remove the finisher. there's nothing to emphasis there.
00:06:099 (1) - ^
00:08:660 (4) - delete

00:11:221 (1) - this is a bad place to put spinner because the next notes will be hidden behind while spinning and can make player missed them, change it to k

00:12:867 () - delete, so it consistent with 00:18:721 -
00:14:697 () - ^
00:15:428 () - change to d
00:16:160 () - delete
00:18:904 (5,6,7,8,9,10,11) - try kkddkkd, it fits better.
00:20:550 () - move to 00:20:916 -
00:21:648 () - delete
00:22:014 () - ^
00:22:197 () - change to d

00:23:294 - add d here

00:25:306 () - delete
00:25:489 () - change to d
00:27:685 () - change to k
00:32:441 () - change to d (actually no matter you use clap or whistle, it will turn into k...)

00:35:733 (2) - delete so it's same as 00:00:611 -
00:37:563 () - change to d
00:38:111 () - delete
00:44:148 () - change to d

00:45:428 () - delete (have no sound)


Good song selection for 1st time mapping taiko. If there's any question, you can ask me. Good luck!
Topic Starter
Deep Sea

Flying Pan wrote:

yo, from PM. here's the mod as requested

Warning, long mod
[General]
- Timing: add kiai time at 00:23:660 ~ 00:35:367
- Metadata: OK
- BG: OK
- Hitsound: Change hitsound to normal (not soft), it sounds better for playing.
- Spread: there is long difficulty gap between kantan and futsuu. consider make futsuu and muzukashi more simple.

[Kantan]
set Slider Velocity to 1.40
set Overall Difficulty (OD) to 3 or 4

00:00:794 (2) - For kantan, don't snap note at 1/4. even at slow bpm, it gives weird rhytm and confusing for new player. delete this note and try to make more simple rhytm like below:

00:00:246 (1) - change to D, K is too loud for a calm opening
00:03:172 () - change to d
00:03:721 () - move to 00:03:904 -
00:05:002 () - delete to give break here
00:06:648 () - delete
00:07:563 () - change to k
00:09:575 () - move to 00:09:758 -
00:10:855 () - delete

for the next part, you can make it harder by adding some note at 1/2 (red tick) like below. red tick for kantan is okay for slow bpm song like this and will make the song more interesting rather than plain 1/1, as long as you give proper break.

00:13:782 - add d
00:19:636 - add d
00:22:197 () - change to d as the pitch is going down

you can make the next part same as above or like below:
00:24:758 - add d
00:26:953 - ^
00:31:343 - ^


00:36:099 (2) - delete for break
00:40:489 (7) - ^
00:37:197 - add d
00:43:050 - add d
00:43:416 () - change to k
00:44:148 () - change to d


[Futsuu]
Set OD to 4 or 5

this futsuu has hard pattern like 1/4 duplet like at 00:12:502 (2,3) - it's ok but don't use them too much. (and don't ever use them for faster song). try to make the Star Rating below 2 like these:

00:00:246 (1) - change to D
00:05:367 - add k
00:06:099 (1) - change to d
00:06:099 (1) - add k

00:11:953 (1) - change to D
00:12:502 (2) - delete this to give proper break after the finisher, and for more simple pattern.
00:16:709 (10,11) - ctrl+g
00:18:355 (2) - delete
00:22:197 (9) - change to d
00:24:209 (2) - delete
00:30:063 (2) - delete
00:35:916 (2) - ^
00:41:770 (2) - ^

can be made more simple than this actually.

[Game Muzukashi]
set OD to 5...

00:05:002 - add d here to follow the drum sound. you also follow at 00:02:075 -
00:07:563 (15,16,17,18,19) - dkkdd will follows the instrument better imo.

00:17:441 (40) - change to d because the pitch is lower than 00:17:075 (39) - and sounds better
00:29:148 (75) - ^

00:32:989 - add d here. the emptiness feels weird, especially after the patterns you made before.

00:35:916 - add d
00:38:843 - ^
00:41:770 - ^

it's good but the pattern arrangement in this diffs looks like an oni.

[Oni]
OD 5 or 6
HP 5

this diffs is pretty dense for such a calm song. and the pattern arrangement seems random. will be many delete suggestion to make better arrangement.

00:02:806 () - delete
00:05:733 () - ^
00:06:465 (2) - delete for consistency with 00:00:611 -
00:08:294 (3) - remove the finisher. there's nothing to emphasis there.
00:06:099 (1) - ^
00:08:660 (4) - delete

00:11:221 (1) - this is a bad place to put spinner because the next notes will be hidden behind while spinning and can make player missed them, change it to k

00:12:867 () - delete, so it consistent with 00:18:721 -
00:14:697 () - ^
00:15:428 () - change to d
00:16:160 () - delete
00:18:904 (5,6,7,8,9,10,11) - try kkddkkd, it fits better.
00:20:550 () - move to 00:20:916 -
00:21:648 () - delete
00:22:014 () - ^
00:22:197 () - change to d

00:23:294 - add d here

00:25:306 () - delete
00:25:489 () - change to d
00:27:685 () - change to k
00:32:441 () - change to d (actually no matter you use clap or whistle, it will turn into k...)

00:35:733 (2) - delete so it's same as 00:00:611 -
00:37:563 () - change to d
00:38:111 () - delete
00:44:148 () - change to d

00:45:428 () - delete (have no sound)


Good song selection for 1st time mapping taiko. If there's any question, you can ask me. Good luck!
Thank you very much, all fixed <3
Very useful mod
Volta
i forgot, i have random star. take this (>^_^)>
Topic Starter
Deep Sea

Flying Pan wrote:

i forgot, i have random star. take this (>^_^)>
Thank you >////<
Jona
Hello Shana! Mod as requested through pm 8-)

Sorry for short kantan and futsuu mod

[General]
  1. Muzukashii and Oni is 0.01 stars away from each other, the muzu is way too hard for this song. Make it easier so that it fits the diff spread.
[Kantan]
  1. Change hp to 3. This has higher HP drain than Oni :P
  2. 00:24:758 - k
[Futsuu]
  1. Change hp to 4. This has higher HP drain than Oni :P
  2. 00:29:514 - k
[Game's Muzukashii]
  1. As I mentioned in general, your diff is way too hard. I'm too lazy to point out which patterns you should change, but yeah, you should make it easier.
  2. Change to OD4? OD5 is really high for this map because of how slow it is.
  3. 00:00:794 - Offbeat/Doesn't sound right. Same goes for 00:03:721 and 00:06:648 and 00:09:575. I know it's intentional, but it sounds so much better if you move these circles one tick to a red/white tick.
  4. 00:20:367 - k
  5. 00:32:075 - k
[Oni]
  1. OD6 on this makes it practically impossible for nomod players to get acc on this (because it's so slow). Change OD to 5.
  2. 00:04:270(12,13) - d k
  3. 00:12:319(2,3,4) - kkd
  4. 00:16:709(21,22) - kd
  5. 00:19:453(8,9,10,11) - kddk
  6. 00:33:721 - Delete

If you need help with anything regarding my mod, write to me ingame anytime!
GL! 8-)
Topic Starter
Deep Sea

Jona wrote:

Hello Shana! Mod as requested through pm 8-)

Sorry for short kantan and futsuu mod

[General]
  1. Muzukashii and Oni is 0.01 stars away from each other, the muzu is way too hard for this song. Make it easier so that it fits the diff spread.
[Kantan]
  1. Change hp to 3. This has higher HP drain than Oni :P
  2. 00:24:758 - k
[Futsuu]
  1. Change hp to 4. This has higher HP drain than Oni :P
  2. 00:29:514 - k
[Game's Muzukashii]
  1. As I mentioned in general, your diff is way too hard. I'm too lazy to point out which patterns you should change, but yeah, you should make it easier.
  2. Change to OD4? OD5 is really high for this map because of how slow it is.
  3. 00:00:794 - Offbeat/Doesn't sound right. Same goes for 00:03:721 and 00:06:648 and 00:09:575. I know it's intentional, but it sounds so much better if you move these circles one tick to a red/white tick.
  4. 00:20:367 - k
  5. 00:32:075 - k
[Oni]
  1. OD6 on this makes it practically impossible for nomod players to get acc on this (because it's so slow). Change OD to 5.
  2. 00:04:270(12,13) - d k
  3. 00:12:319(2,3,4) - kkd
  4. 00:16:709(21,22) - kd
  5. 00:19:453(8,9,10,11) - kddk
  6. 00:33:721 - Delete

If you need help with anything regarding my mod, write to me ingame anytime!
GL! 8-)
Thank you <3 all fixed
Gemu-

Flying Pan wrote:

yo, from PM. here's the mod as requested

[Game Muzukashi]
set OD to 5...

00:05:002 - add d here to follow the drum sound. you also follow at 00:02:075 -
00:07:563 (15,16,17,18,19) - dkkdd will follows the instrument better imo.

00:17:441 (40) - change to d because the pitch is lower than 00:17:075 (39) - and sounds better
00:29:148 (75) - ^

00:32:989 - add d here. the emptiness feels weird, especially after the patterns you made before.

00:35:916 - add d
00:38:843 - ^
00:41:770 - ^

it's good but the pattern arrangement in this diffs looks like an oni. Ok, thanks and I fix all :33.


Good song selection for 1st time mapping taiko. If there's any question, you can ask me. Good luck![/box]

Jona wrote:

Hello Shana! Mod as requested through pm 8-)

Sorry for short kantan and futsuu mod

[notice][General]
  1. Muzukashii and Oni is 0.01 stars away from each other, the muzu is way too hard for this song. Make it easier so that it fits the diff spread.
[Game's Muzukashii]
  1. As I mentioned in general, your diff is way too hard. I'm too lazy to point out which patterns you should change, but yeah, you should make it easier. Muzukashii is a diff hard so, no.
  2. Change to OD4? OD5 is really high for this map because of how slow it is. I change this to OD5
  3. 00:00:794 - Offbeat/Doesn't sound right. Same goes for 00:03:721 and 00:06:648 and 00:09:575. I know it's intentional, but it sounds so much better if you move these circles one tick to a red/white tick. This is fine, so no
  4. 00:20:367 - k No, to follow the consistency with de patterns before.
  5. 00:32:075 - k ^
Thanks for yours mods!! *--*

Game's Muzukashii
osu file format v14

[General]
AudioFilename: katharsis.mp3
AudioLeadIn: 0
PreviewTime: 11221
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mousou Katharsis
TitleUnicode:妄想Katharsis
Artist:Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie)
ArtistUnicode:オレンジハート(cv:本多真梨子)・ネプテューヌ(cv:田中理恵)
Creator:[Shana Lesus]
Version:Game's Muzukashii
Source:新次元ゲイム ネプテューヌVⅡ
Tags:Shin Jigen Game Hyperdimension Neptunia Victory 2 VII 7 Dimension H ED game rock
BeatmapID:777265
BeatmapSetID:344082

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"49978296_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,731.707317073171,4,2,0,50,1,0


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