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Nanamori-chu * Goraku-bu - My Pace de Ikimashou

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Topic Starter
Lasse
Added the GD changes
also worked a bit on the Insane, especially the first 30 seconds, should be much better now :)
Avishay
Sorry for the frequent posts lol, I've went thorugh all of the hitsounds and changed those that I weren't satisfied with, along with a pattern or two.

SPOILER
osu file format v14

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Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:tv size Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
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96,44,39740,1,0,0:0:0:0:
252,20,39897,6,0,P|308:52|428:20,1,176.399994616699,8|0,1:0|0:0,0:0:0:0:
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407,266,40371,1,0,0:0:0:0:
456,112,40529,1,0,0:0:0:0:
267,259,40687,1,0,0:0:0:0:
48,164,40845,1,8,0:0:0:0:
80,316,41003,1,0,0:0:0:0:
112,112,41161,6,0,P|184:136|244:116,2,117.599996411133,8|0|8,1:0|0:0|0:0,0:0:0:0:
80,316,41634,1,0,0:0:0:0:
348,280,41792,1,0,0:0:0:0:
152,356,41950,2,0,P|210:351|257:314,1,117.599996411133,0|8,0:0|0:0,0:0:0:0:
234,178,42266,1,0,0:0:0:0:
112,112,42424,5,10,1:0:0:0:
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152,356,42740,1,10,0:0:0:0:
400,112,42897,1,8,0:0:0:0:
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332,168,49845,1,0,0:0:0:0:
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76,28,56950,1,8,1:3:0:0:
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256,316,58687,1,0,3:0:0:0:
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274,178,60975,1,0,3:0:0:0:
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300,78,62318,1,8,0:0:0:0:
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332,64,72424,1,8,1:0:0:0:
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164,328,75582,1,8,1:0:0:0:
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145,335,77003,1,0,0:0:0:0:
380,360,77161,2,0,P|384:256|420:192,2,147.000005607605,8|0|8,0:0|0:0|0:0,0:0:0:0:
488,240,77634,1,8,0:0:0:0:
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392,198,80003,1,2,0:0:0:0:
72,274,80161,1,2,0:0:0:0:
259,352,80318,5,10,1:0:0:0:
86,76,80476,1,8,1:0:0:0:
392,198,80634,1,10,3:0:0:0:
72,274,80792,1,8,3:0:0:0:
281,27,80950,5,8,1:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
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408,308,81582,5,2,0:0:0:0:
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231,316,82213,5,2,0:0:0:0:
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276,40,82845,5,2,0:0:0:0:
172,172,83003,1,2,0:0:0:0:
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144,324,83634,1,2,0:0:0:0:
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Kbuns
Hi there, m4m from your queue: p/4473426#p4473426

Easy
00:02:634 (1,2) - These slider could do a better job representing the music. Additionally, they don't look very good :'( maybe consider this: http://puu.sh/jWR61/67ae4eb318.jpg
00:07:687 (1) - Consider extending this slider. To end here: 00:08:318 - it makes the rhythm build up in the next section feel much more prominent.
00:17:161 (7,1) - Improve blanket: http://puu.sh/jWRgK/0bbaea5482.jpg
00:19:371 (2) - Move this circle slightly to the left. This makes the pattern slightly more interesting because it's not just a straight line.
00:28:529 (1,2) - Fix blanket: http://puu.sh/jWRkM/0713918857.jpg
00:37:371 (3) - Consider this form: http://puu.sh/jWRpn/aec6f0f40d.jpg
00:58:845 (1) - Curve so that it flows better: http://puu.sh/jWRvG/0180ab4659.jpg
01:00:108 (3,1) - This blanket needs works. Very noticeable.
01:03:897 (4) - Improve this slider's form
01:03:897 (4,1) - Recommend blanketing this.
01:23:161 (3) - Fix slider form. Looks really bad.
01:21:897 (2) - ^
Diff needs some polishing.

Normal
00:04:055 (3,4) - I honestly can't tell what rhythm you're following in the music. Needs revision
00:06:582 (3,4) - ^
00:15:897 (1,2) - Fix blanket (Slider end of (1) and curve of (2)
00:25:371 (6) - Copy 00:24:108 (3) - ctrl+h, ctrl+j, ctrl+shft+r (-15) and reposition for a better blanket.
00:40:529 (3,1) - Blanket http://puu.sh/jWS15/7c824eeefe.jpg
00:52:529 (4) - Remove a slider bone. Looks bad b/c it's uneven.
01:05:161 (3) - Slider looks bad. Consider removing the curve.
01:24:108 (1,2) - Blanket?

Hard
00:01:845 (2,1,2) - Slight overlap. Recommend spacing out (1,2)
00:04:371 (2,1,2) - ^
00:12:266 (1,2,3,1) - Transition feels empty. Consider adding a circle here: 00:13:213 -
00:23:161 (4,1) - This blanket is a lot tighter than the other blankets in the map and it looks out of place because of this.
00:27:266 - Needs clickable object here
00:31:687 (3,1) - I was under the impression that sliders like this were unrankable because they change the speed of the slider with slider bones. I might be wrong, you should double check
00:46:371 (2,3) - Blanket
01:15:266 (1,2,3,4) - This is my only issue in the kiai time. I think that you should space these more. I don't understand why this pattern would have a higher DS outside of kiai time like you did here: 01:00:108 (1,2,3,4) -
01:24:108 (1) - Missed flow
Best diff so far.

Light Insane
00:03:740 (1) - Should not be a slider. Well defined rest on this beat: 00:03:897 -
00:05:161 (1,3) - Disagree with these reverse arrows. Consider removal
00:11:476 (3,4,5,6) - Absolutely space this out. It doesn't make sense for the build-up to have a higher DS (1.5) than the part that should be emphasized. (1.2)
00:17:161 (1) - Really good slider here, gj
00:17:792 (1) - This one, not so much, haha. Maybe try this? http://puu.sh/jWSWu/6a3a50ab98.jpg Definitely remove the reverse arrow on this slider though.
00:23:476 (1) - If you can, try to make this slider follow the curve of the stream better.
00:24:740 (1) - Clean up this slider's form
00:28:213 (1) - ^
00:31:687 (3,1) - Nice slider, but you should space out (1) to make it more interesting to play.
00:46:213 (1) - This slider is really out of place. Either give it a proper wave or make it straight. Looks really bad in this pattern.
01:13:371 (5,6) - Make parallel or curve (6)
01:27:740 (3) - Fix blanket
01:27:740 - Other diffs end here - Keep it consistent please.
Pretty good diff.
Topic Starter
Lasse

Kbuns wrote:

Hi there, m4m from your queue: p/4473426#p4473426

Easy
00:02:634 (1,2) - These slider could do a better job representing the music. Additionally, they don't look very good :'( maybe consider this: http://puu.sh/jWR61/67ae4eb318.jpg they look just fine
00:07:687 (1) - Consider extending this slider. To end here: 00:08:318 - it makes the rhythm build up in the next section feel much more prominent. fits the vocals better as is
00:17:161 (7,1) - Improve blanket: http://puu.sh/jWRgK/0bbaea5482.jpg 1 blankets the end of 7 as good as possible. TO have both parts blanketed they would have to look the same and then I'd use the same slider 3 times in a row in 2 different combos, no thanks
00:19:371 (2) - Move this circle slightly to the left. This makes the pattern slightly more interesting because it's not just a straight line. straight line looks better and plays fine here
00:28:529 (1,2) - Fix blanket: http://puu.sh/jWRkM/0713918857.jpg huh? http://i.imgur.com/QrkAqhh.jpg it's fine that way
00:37:371 (3) - Consider this form: http://puu.sh/jWRpn/aec6f0f40d.jpg way worse flow as it doesn't lead to the next note and puts your hand in a sligh downwards motion eve nthough the next not is above
00:58:845 (1) - Curve so that it flows better: http://puu.sh/jWRvG/0180ab4659.jpg k
01:00:108 (3,1) - This blanket needs works. Very noticeable. very noticeable = two pixels on a sldier that disappears way before you have to hit the blanketed one? Hard to make it any better without breaking ds or making the slideritself worse
01:03:897 (4) - Improve this slider's form it flows nicely the way it is
01:03:897 (4,1) - Recommend blanketing this. nah
01:23:161 (3) - Fix slider form. Looks really bad. done
01:21:897 (2) - ^done
Diff needs some polishing.

Normal
00:04:055 (3,4) - I honestly can't tell what rhythm you're following in the music. Needs revision
00:06:582 (3,4) - ^
Since so many modders seem to dislike the way it is now (followed some barely audible background noise I changed those parts and remapped the rest accordingly up until the small "break"
00:15:897 (1,2) - Fix blanket (Slider end of (1) and curve of (2) seems fine, distance bat the left edge = distance at right edge, it's just not the same distance for the whole circle
00:25:371 (6) - Copy 00:24:108 (3) - ctrl+h, ctrl+j, ctrl+shft+r (-15) and reposition for a better blanket. blanket is fine
00:40:529 (3,1) - Blanket http://puu.sh/jWS15/7c824eeefe.jpg changed a bit
00:52:529 (4) - Remove a slider bone. Looks bad b/c it's uneven. fixed
01:05:161 (3) - Slider looks bad. Consider removing the curve. looks and flows better this way
01:24:108 (1,2) - Blanket? fixed

Hard
00:01:845 (2,1,2) - Slight overlap. Recommend spacing out (1,2)
00:04:371 (2,1,2) - ^
those are not visible during gameplay and the blankets are better this way

00:12:266 (1,2,3,1) - Transition feels empty. Consider adding a circle here: 00:13:213 - that would mean either extending the prev. slider, which would mess the mapping to vocals up and look bad, or adding circle which would feel really overmapped
00:23:161 (4,1) - This blanket is a lot tighter than the other blankets in the map and it looks out of place because of this. looks fine without messing with the shape or the ds to keep the blanket
00:27:266 - Needs clickable object here changed that part a little
00:31:687 (3,1) - I was under the impression that sliders like this were unrankable because they change the speed of the slider with slider bones. I might be wrong, you should double check the change is like a few percent at max and easily visible. Also I already had two BN modding this diff with excatly the same slider and not one mentioned it, so it should be fine. Also #modhelp seems to agree
00:46:371 (2,3) - Blanket fixed
01:15:266 (1,2,3,4) - This is my only issue in the kiai time. I think that you should space these more. I don't understand why this pattern would have a higher DS outside of kiai time like you did here: 01:00:108 (1,2,3,4) - made ds 1.0x
01:24:108 (1) - Missed flow fixed
Best diff so far.

Light Insane
00:03:740 (1) - Should not be a slider. Well defined rest on this beat: 00:03:897 - ? fits the vocal "yay" perfectly
00:05:161 (1,3) - Disagree with these reverse arrows. Consider removal plays nicely and doesn't feel overmapped or anything
00:11:476 (3,4,5,6) - Absolutely space this out. It doesn't make sense for the build-up to have a higher DS (1.5) than the part that should be emphasized. (1.2) it does. having the spacing lower takes away some of the aiming and puts more focus on the tapping which is exactly what I want here
00:17:161 (1) - Really good slider here, gj
00:17:792 (1) - This one, not so much, haha. Maybe try this? http://puu.sh/jWSWu/6a3a50ab98.jpg Definitely remove the reverse arrow on this slider though.
applied something similar
00:23:476 (1) - If you can, try to make this slider follow the curve of the stream better. flows just fine
00:24:740 (1) - Clean up this slider's form done
00:28:213 (1) - ^ done

00:31:687 (3,1) - Nice slider, but you should space out (1) to make it more interesting to play. plays fine this way
00:46:213 (1) - This slider is really out of place. Either give it a proper wave or make it straight. Looks really bad in this pattern. remapped that part a little
01:13:371 (5,6) - Make parallel or curve (6) done
01:27:740 (3) - Fix blanket done
01:27:740 - Other diffs end here - Keep it consistent please.
Pretty good diff.
SPOILER

well whatever
Kbuns
SPOILER

well whatever
Should have said something in game then. Why would I read the rules of your queue when the request was made in game?
[/quote]
melon boy
Hello! M4M from your modding queue!

A's Pace

  1. 00:15:897 (1,2,3,4) - These sliders look pretty bland with the overlaps and such and don't play too well either. I'd suggest curving them a bit more and moving them further apart, kind of like this:
  2. Furthermore, I'd suggest completely removing the repeat sliders at 00:17:161 if you have any intention of getting this ranked, since it's severely overmapped. Even if it were to get qualified, QAT would definitely have something to say about it. I'd suggest extending 00:16:845 (4) and placing a normal hit circle at 00:17:318, preferably under (4)'s end. As for the pattern, here's a suggestion, building on the previously mentioned:
  3. 00:21:897 (4) - The pattern is good enough here, just do the same as before, removing the repeat sliders and extending (4).
  4. 00:22:845 (1,2,3,4,5,6,7,8) - Umm... Okay. This may or may not also be suicide. But if you insist on keeping it, I'll just wish you good luck.
  5. 00:37:529 (3,5) - Same here as above. You might be able to get about the same effect with a couple of 1/1 sliders.[
  6. 00:39:897 (1) - This hit sound is extremely jarring. Both because it's a snare placed on a downbeat, and also because it's too damn loud compared to in comparison to the music and the rest of the hitsounds. Remove or change it.
  7. 00:41:161 (1,1,1,1) - ^
  8. 00:55:055 (1,3,5,7) - You can keep the doubles, but they are definitely too close to each other. Increase the spacing.
  9. 00:57:582 (5,7) - Why not keep the same hit sound as 00:56:318 (1,3) ?
  10. 01:01:371 - Get a stronger soft-hitfinish for the chorus.
  11. 01:11:161 (1) - I'd suggest that you don't start a downbeat with a slider end.
  12. That's all I'll say. Overall interesting map with nice jump and slider patterns, but it definitely still needs some work on the flow and aesthetics. Good luck.

Insane

  1. 00:08:003 (2,3,4,5,6,7) - This part feels a bit too linear and doesn't flow well. Try going with something a bit more back and forth.
  2. 00:11:950 (4,1) - I'm not a big fan of these tiny overlaps. Either you make a distinct overlap, or you get some space between the two objects.
  3. 00:24:108 (5,6) - Watch out for the curves. If your basic small sliders get too curvy they'll look really bad. Like these. Straighten them out, and make sure they have the same curve, since they are right after each other. Same for your other sliders, such as 00:26:003 (1).
  4. 00:28:213 (1) - However this one is okay, since it's a special unique slider.
  5. 00:34:529 (3,3,3) - Same with these, however I'm not a fan of this pattern, because of the way the sliders overlap. You might want to reposition them.
  6. 00:52:529 (3) - Ctrl + G for better flow.
  7. 01:01:371 - Same as with A's Pace: A stronger soft-hitfinish would really make this section feel a lot better.
  8. 01:10:213 (1,2) - Ctrl + G here as 01:10:529 (3,4) here. It makes the change in instrument a lot more apparent. Additionally, it might be nice to move 01:10:213 (1,2,3,4) down a bit as well for better emphasis.
  9. 01:12:740 (1,2,3,4,5,1,2,3,4) - Your spacing suddenly drops a lot without any change in the music. Consider completely changing the pattern here.
  10. Otherwise a really solid map with nice hit sounds. Good luck.
That is all I'll do. I'm not too good at modding easier difficulties, but if you don't feel like it's enough for you to mod the entirety of my map, then feel free to send me a message, and I might be able to say something about another difficulty or two. Anyhow, Best of luck with the map!
Topic Starter
Lasse

Fuccho wrote:

Insane

  1. 00:08:003 (2,3,4,5,6,7) - This part feels a bit too linear and doesn't flow well. Try going with something a bit more back and forth. remapped it a little, kept the 1.8-1.2 alternating snap cause it fits really nice, should flow much better now
  2. 00:11:950 (4,1) - I'm not a big fan of these tiny overlaps. Either you make a distinct overlap, or you get some space between the two objects. increased ds on the sldiers a little to get rid of that
  3. 00:24:108 (5,6) - Watch out for the curves. If your basic small sliders get too curvy they'll look really bad. Like these. Straighten them out, and make sure they have the same curve, since they are right after each other. I changed that part anyways cause the flow seemed kinda bad. Also made them less curved while at it


    Same for your other sliders, such as 00:26:003 (1). this one is fine
  4. 00:28:213 (1) - However this one is okay, since it's a special unique slider.
  5. 00:34:529 (3,3,3) - Same with these, however I'm not a fan of this pattern, because of the way the sliders overlap. You might want to reposition them. that's the whole point of the pattern, is is rotating while the slliders are getting more curved. And the only way to see thsoe overlaps would be by playing EZ
  6. 00:52:529 (3) - Ctrl + G for better flow. it flows fine? and this way the transition to the next notes is better (and it looks better) CHanged shape a bit though
  7. 01:01:371 - Same as with A's Pace: A stronger soft-hitfinish would really make this section feel a lot better.
  8. 01:10:213 (1,2) - Ctrl + G here as 01:10:529 (3,4) here. It makes the change in instrument a lot more apparent.
    Additionally, it might be nice to move 01:10:213 (1,2,3,4) down a bit as well for better emphasis.
    hitsound + nc are fine for that, also that would make the spacing really weird
  9. 01:12:740 (1,2,3,4,5,1,2,3,4) - Your spacing suddenly drops a lot without any change in the music. Consider completely changing the pattern here.might look into that

  10. Otherwise a really solid map with nice hit sounds. Good luck.
That is all I'll do. I'm not too good at modding easier difficulties, but if you don't feel like it's enough for you to mod the entirety of my map, then feel free to send me a message, and I might be able to say something about another difficulty or two. Anyhow, Best of luck with the map!
thanks :)
Topic Starter
Lasse

Fuccho wrote:

[*]01:12:740 (1,2,3,4,5,1,2,3,4) - Your spacing suddenly drops a lot without any change in the music. Consider completely changing the pattern here.
I reworked the first part so it fits much better and kept 01:14:003 (1) - as is (moved a bit) to serve as a little "break" after this kinda hard new jump sequence, also the lowly spaced 1/2 sliders there fit really well with the drawn out vocals
Tarrasky
Insane mod ´º`

about NC
00:03:108 (1) - I prefer the newcombo in 00:03:266 (2) - if you listen to music, you notice the sound change is there
00:05:634 (1,2) - /\
00:11:161 (1) - maybe nc is unnecessary
00:30:424 (1) - /\
00:39:266 (1) - /\
00:41:792 (1) - /\ 00:42:740 (1) - /\ 00:45:582 (1) - /\ 00:46:845 (1) - /\ and a lot
00:07:055 (4,5) - why this sliders is so "wub"? you can make normal sliders like 00:02:003 (4,5) - 00:04:529 (4,5) -, I see no reason to be this way
00:13:608 (3) -00:14:871 (3) - 00:18:661 (3) - 00:19:924 (3) - ... ) overmap?
00:23:397 - you can add a circle here, and change this from a 1/2 slider 00:23:476 (1) -, same in 00:23:792 (3) - and change this for 1/2 circle jumps 00:24:108 (5,6) -, seems more playable, it makes more sense with the sound and doesn't miss a sound
00:31:687 (3) - maybe 1/1 slider?
00:52:529 (3) - ctrl + g seems better flow
soft-hitfinish.wav It sounds as weak for finish beat

hope i help ^^
Topic Starter
Lasse

Tarrasky wrote:

Insane mod ´º`

about NC
00:03:108 (1) - I prefer the newcombo in 00:03:266 (2) - if you listen to music, you notice the sound change is there
00:05:634 (1,2) - /\
the nc for those pattern is consistent though and it makes the mway betetr to read and play

00:11:161 (1) - maybe nc is unnecessary removed and changed the pattern a bit
00:30:424 (1) - /\ removed
00:39:266 (1) - /\ removed
00:41:792 (1) - /\ removed
00:42:740 (1) - /\removed
00:45:582 (1) - /\ 00:46:845 (1) - /\ and a lot
also did some other nc changes

00:07:055 (4,5) - why this sliders is so "wub"? you can make normal sliders like 00:02:003 (4,5) - 00:04:529 (4,5) -, I see no reason to be this way
I think they're fine here


00:13:608 (3) -00:14:871 (3) - 00:18:661 (3) - 00:19:924 (3) - ... ) overmap? it's not really severe and it would get extremely boring without those cause that musical pattern happen quite a few times, I think it's still intuitive to play.

00:23:397 - you can add a circle here, and change this from a 1/2 slider 00:23:476 (1) -, same in 00:23:792 (3) - and change this for 1/2 circle jumps
00:24:108 (5,6) -, seems more playable, it makes more sense with the sound and doesn't miss a sound
the drumroll ends on 00:23:318 (7) - which seems to get emphasized fine the way it is. I could make 00:23:318 (7) - a kickslider, but then the transition to the jumps would play awful


00:31:687 (3) - maybe 1/1 slider? the repeating slider repeats on a beat of the instrumental and still goes nicely with the vocal, I think it's fine
00:52:529 (3) - ctrl + g seems better flow I changed the part before a little and used ctrl+g on 1 and 2, does the same for the flow of this and kepps the transition to 00:52:845 (1) - better
soft-hitfinish.wav It sounds as weak for finish beat

hope i help ^^ sure :)
thanks for the mod
Avishay

Fuccho wrote:

Hello! M4M from your modding queue!

A's Pace

  1. 00:15:897 (1,2,3,4) - These sliders look pretty bland with the overlaps and such and don't play too well either. I'd suggest curving them a bit more and moving them further apart, kind of like this: They play just fine imo, and I like the way they slightly overlap now, I don't want to have open spacings with them.
  2. Furthermore, I'd suggest completely removing the repeat sliders at 00:17:161 if you have any intention of getting this ranked, since it's severely overmapped. Even if it were to get qualified, QAT would definitely have something to say about it. I'd suggest extending 00:16:845 (4) and placing a normal hit circle at 00:17:318, preferably under (4)'s end. As for the pattern, here's a suggestion, building on the previously mentioned: I'll have to disagree, this is an Extra difficulty, I like to be creative and this pattern resembles the vocals and their strength just like I wanted, I will keep it.
  3. 00:21:897 (4) - The pattern is good enough here, just do the same as before, removing the repeat sliders and extending (4). ^
  4. 00:22:845 (1,2,3,4,5,6,7,8) - Umm... Okay. This may or may not also be suicide. But if you insist on keeping it, I'll just wish you good luck.
  5. 00:37:529 (3,5) - Same here as above. You might be able to get about the same effect with a couple of 1/1 sliders. I do not wish using 1/1 sliders here.
  6. 00:39:897 (1) - This hit sound is extremely jarring. Both because it's a snare placed on a downbeat, and also because it's too damn loud compared to in comparison to the music and the rest of the hitsounds. Remove or change it. I agree, changed to the regular whistle, I might add custom hitsounds soon, in addition to Lasse's.
  7. 00:41:161 (1,1,1,1) - ^ V
  8. 00:55:055 (1,3,5,7) - You can keep the doubles, but they are definitely too close to each other. Increase the spacing. They are just fine.. The intention was to slow down the pace a bit with the vocals.
  9. 00:57:582 (5,7) - Why not keep the same hit sound as 00:56:318 (1,3) ? Because nothing is mandatory with hitsounding.
  10. 01:01:371 - Get a stronger soft-hitfinish for the chorus. I need to find something ehm..
  11. 01:11:161 (1) - I'd suggest that you don't start a downbeat with a slider end. I agree, changed.
  12. That's all I'll say. Overall interesting map with nice jump and slider patterns, but it definitely still needs some work on the flow and aesthetics. Good luck.
Try to get more into my head, I might be a bit unorthodox but I think I am allowed to, thank you for the mod.

SPOILER
osu file format v14

[General]
AudioFilename: yuruyuried.mp3
AudioLeadIn: 0
PreviewTime: 56318
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.15
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.899998

[Metadata]
Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:tv size Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
BeatmapID:748533
BeatmapSetID:335145

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.6
SliderMultiplier:1.96
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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Monstrata
[A's Pace]

  1. 00:03:108 (3,4,5) - You don't find all these kick sliders over the top? I think just 00:02:634 (1,2) - are good enough. Making everything kick-sliders will easily come across as mapping for the same of difficulty. You could cut down on some of the kickslider usage in this intro imo.
  2. 00:05:634 (3,4,5) - ^
  3. 00:07:371 (6,7) - I really dislike stacks that occur between jump patterns. They break momentum because you force the player to stop all motion before basically doing a vertical screen jump. It's uncomfortable to play. Just use a smaller jump so there is still movement.
  4. 00:08:634 (7,8) - ^
  5. 00:15:897 (1,2) - These are 3/4 sliders, i hope you're aware <___<
  6. 00:20:003 (2,3) - This is so irregular compared to your spacing for 00:18:740 (2,3) - 00:19:371 (6,7) - right after the "Hai"
  7. 00:22:845 (1,2,3,4,5,6,7,8) - You are not Hanzer
  8. 01:01:054 (5,6) - I guess, if you want to change DS you should change on a white tick, right now the DS increases after 6 which is a blue tick. Having a DS increase begin on a white tick makes it more straightforward.
  9. 01:25:055 (4) - Might as well Ctrl+G this because the flow is pretty damn nice when Ctrl+G'ed. I'll overlook the sheer amount of jumps you're forcing lol.
  10. 01:25:529 (1,2,1,2,1,2,1,2) - Im surprised there's no DS increase to match the pitch change.
[Insane]

  1. 00:06:262 - wouldn't hurt to snap this green line
  2. 00:07:687 (1) - This should really be two circles for the drums.
  3. 00:25:845 (8,1) - You sould have a jump here for emphasis onto the downbeat (1). 00:24:740 (1,2,3,4,5,6,7,8) - You map a jump to every white tick so you should continue that pattern into the next combo.
  4. 00:53:792 (1,2) - These sliders just feel really random. The SV doesn't fit the music because there is a pitch increase onto 00:55:055 (1,2,3,4) - but you use a lower SV and simpler shapes :S.
  5. 01:19:213 - There are clear beats on the red ticks too. Suddenly shifting to 1/1 rhythm makes this section feel really empty. if not circles, 1/2 sliders work too.
[Light Insane]

  1. 00:07:687 (1) - These should be two circles too, or at least map a larger jump to them for better emphasis. You map the same drum hits to circles later on so its weird to use a slider here.
  2. 00:13:371 (1) - Change the combo color to something else. On the Default spinner the blue combo color becomes really difficult to read.
  3. 00:40:529 (3,4,5,6,1) - You spam the same star-jump pattern a lot in this diff, Try using other combinations or jump patterns :P.
  4. 01:03:897 (1,2,3,4) - Awkward, same reason as Insane. There are beats on red ticks, even if you don't want to make them clickable and focus on vocals, using 1/2 sliders will benefit this section by not making it feel so empty and different in intensity from the jumps before/after
  5. 01:26:476 (5,6) - The song is growing in intensity, why the sliders? if anything you should use the at the beginning and transition to circles as the pitch goes up with intensity.
[Hard]

  1. 00:23:476 (1,2,3) - Weird flow here. 1>2 is nice and then you have to make a sharp movement into 3.
  2. 00:24:582 (4,1) - ^
  3. 00:33:266 (1) - Slider-end is a strong beat though... Make this 3/4 or something so 00:33:582 - can be clicked.
  4. 01:01:371 - Why do you randomly have 1.20x SV for like 4 seconds before going back to 1.00 lol
The gap from Hard to Normal is way too large. You use 1.60 base SV on Hard which is extremely high, and then 0.95x on Normal. This results in a huge difficulty spike even though rhythmically theres a decent progression from 1/1's and 1/2 rhythms in Normal to 1/2 rhythms on Hard.


Good luck
Topic Starter
Lasse
I'll look at the mod after getting some sleep :P
So maybe I should remap the normal nearly the same but based on sth like 1.2sv?
I think I've seen quite some maps with similar gaps between normal and hard getting ranked this year , but idk how the SV on those was.

Would you classify the current NH gap more as 'meh' or 'unrankable levels of meh'?
Since your post reads like the 1/1 - 1/2 progression for those is fine but the SV on normal is a bit low
Monstrata
Imo it's unrankable because SV gap is too large, so base DS will also be a huge spike. You could make another diff in between with 1.25x Base SV and Simple stuff, call it an Advanced maybe. Remapping for SV... you might as well just make another diff really.

For me, i like using 0.7-0.9x for Easy, 0.9-1.1 for Normal, 1.1-1.4 for Hard. 1.5-1.8 for Insane and 1.9+ for Extra's. Different people have different preferences, but right now a 0.65x SV just makes the overall difficulty jump too big.
Avishay

monstrata wrote:

[A's Pace]

  1. 00:03:108 (3,4,5) - You don't find all these kick sliders over the top? I think just 00:02:634 (1,2) - are good enough. Making everything kick-sliders will easily come across as mapping for the same of difficulty. You could cut down on some of the kickslider usage in this intro imo. Not really
  2. 00:05:634 (3,4,5) - ^
  3. 00:07:371 (6,7) - I really dislike stacks that occur between jump patterns. They break momentum because you force the player to stop all motion before basically doing a vertical screen jump. It's uncomfortable to play. Just use a smaller jump so there is still movement. Changed.
  4. 00:08:634 (7,8) - ^
  5. 00:15:897 (1,2) - These are 3/4 sliders, i hope you're aware <___< Yes I am..
  6. 00:20:003 (2,3) - This is so irregular compared to your spacing for 00:18:740 (2,3) - 00:19:371 (6,7) - right after the "Hai" Changed a bit.
  7. 00:22:845 (1,2,3,4,5,6,7,8) - You are not Hanzer But it still plays well and I like it.
  8. 01:01:054 (5,6) - I guess, if you want to change DS you should change on a white tick, right now the DS increases after 6 which is a blue tick. Having a DS increase begin on a white tick makes it more straightforward. I think that's unnecessary, there's nothing to significant on the white tick compared to the whole stream.
  9. 01:25:055 (4) - Might as well Ctrl+G this because the flow is pretty damn nice when Ctrl+G'ed. I'll overlook the sheer amount of jumps you're forcing lol. I LIKE THIS SO MUCH, CHANGED.
  10. 01:25:529 (1,2,1,2,1,2,1,2) - Im surprised there's no DS increase to match the pitch change. Uhm, I think the pattern is a bit underwhelming actually, changed it to use some sliders and it should be nicer now.
Good luck
Thank you monstrata :3

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Topic Starter
Lasse

monstrata wrote:

[Insane]

  1. 00:06:262 - wouldn't hurt to snap this green line fixed
  2. 00:07:687 (1) - This should really be two circles for the drums. I have the 1/2 slider here for the vocals like the two times this happens before. I know about the drums here, but I think this just fits better for consistency But I put drum hitsounds on the slliderend too
  3. 00:25:845 (8,1) - You sould have a jump here for emphasis onto the downbeat (1). 00:24:740 (1,2,3,4,5,6,7,8) - You map a jump to every white tick so you should continue that pattern into the next combo. changed position of 8 a bit to make for a 2x jump like before
  4. 00:53:792 (1,2) - These sliders just feel really random. The SV doesn't fit the music because there is a pitch increase onto 00:55:055 (1,2,3,4) - but you use a lower SV and simpler shapes :S. Yeah, reduced sv to 1x for first half, now second half is 1.2 and changed the sliders
  5. 01:19:213 - There are clear beats on the red ticks too. Suddenly shifting to 1/1 rhythm makes this section feel really empty. if not circles, 1/2 sliders work too. Circles would take away too much emphasis from the vocals imo. Made 1/2 sliders that can be played like singletaps
[Light Insane]

  1. 00:07:687 (1) - These should be two circles too, or at least map a larger jump to them for better emphasis. You map the same drum hits to circles later on so its weird to use a slider here. I already explained my reasoning on the Insane and I think it's fine since that slider+ds type pattern appears only 3 time, namely for the shouted vocals in the intro.
  2. 00:13:371 (1) - Change the combo color to something else. On the Default spinner the blue combo color becomes really difficult to read. I fit one more nc before it, should be fine now
  3. 00:40:529 (3,4,5,6,1) - You spam the same star-jump pattern a lot in this diff, Try using other combinations or jump patterns :P.
    I'll look into that
  4. 01:03:897 (1,2,3,4) - Awkward, same reason as Insane. There are beats on red ticks, even if you don't want to make them clickable and focus on vocals, using 1/2 sliders will benefit this section by not making it feel so empty and different in intensity from the jumps before/after changed here too
  5. 01:26:476 (5,6) - The song is growing in intensity, why the sliders? if anything you should use the at the beginning and transition to circles as the pitch goes up with intensity made them small jumps instead + nc so the transition from stack to jump is clearer.
As for the stars oraoraora
I remapped some of them
00:19:687 - now a close-far alternating pattern
00:27:266 (1) - zigzag
00:28:529 (1,2,3,4,1,2,3,4) - stays the same since it's really satisfying to play and it's not "only" a star
00:32:318 (1,2,3,4,5) - stays too, fits really well here
00:34:845 (1,2,3,4,5) - made back and forth, with increasing ds for 3, emphasizes the "hai" rellay well (still aligned like a star but play completely different)
00:40:529 (3,4,5,6,1,2) - stays with 00:42:424 (1,2,3,4,5) - cause it's nicely consitent with 00:28:529 // 00:32:318
01:08:003 (2,1,2,3,4) - first star since ~30 seconds (not counting 00:58:845 (1,2,3,4) - since one point is missing and it's 1/1) and it fits well here so it stays, also first and only star during kiai
Star count: 7 (Old) -> -3 (removed => 4
that shouldn't be too much for a 1:30 map now



[Hard]

  1. 00:23:476 (1,2,3) - Weird flow here. 1>2 is nice and then you have to make a sharp movement into 3. I think it's fine here, as it plays like a small triangle
  2. 00:24:582 (4,1) - ^ here too, I think it plays nicely even without that "circular" flow but it just plays a bit more like small tirangular jumps
  3. 00:33:266 (1) - Slider-end is a strong beat though... Make this 3/4 or something so 00:33:582 - can be clicked. Didn't really wnant to put a 3/4 slider -> singletap on a hard but if it's fine then I'll do it
  4. 01:01:371 - Why do you randomly have 1.20x SV for like 4 seconds before going back to 1.00 lol ugh, ummmm I don't even know anymore, made that part 1x too
The gap from Hard to Normal is way too large. You use 1.60 base SV on Hard which is extremely high, and then 0.95x on Normal. This results in a huge difficulty spike even though rhythmically theres a decent progression from 1/1's and 1/2 rhythms in Normal to 1/2 rhythms on Hard.


Good luck
thanks :)

A's Pace updated

As for the N-H spread, I'll look into it as I said before
Topic Starter
Lasse
I had some ideas anyway that would've been to hard to put on that normal but too easy for the hard, so making another diff inbetween was easier than expected.

Added new "Advanced" difficulty => redownload
Avishay
SPOILER
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TitleUnicode:マイペースでいきましょう
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171,204,48897,1,0,0:0:0:0:
272,348,49055,2,0,L|392:324,1,98,8|0,0:0|0:0,0:0:0:0:
251,277,49371,2,0,P|211:304|198:357,1,98,0|0,0:0|0:0,0:0:0:0:
368,328,49687,1,8,0:0:0:0:
332,168,49845,1,0,0:0:0:0:
171,204,50003,6,0,P|117:221|69:209,1,98,4|0,0:0|0:0,0:0:0:0:
236,117,50318,2,0,P|269:149|279:200,1,98,8|0,0:0|0:0,0:0:0:0:
125,108,50634,2,0,P|181:31|275:16,1,196,0|8,0:0|0:0,0:0:0:0:
368,96,51108,1,0,0:0:0:0:
448,228,51266,6,0,B|492:268|492:268|348:252,1,196,4|8,0:0|0:0,0:0:0:0:
256,192,51740,1,0,0:0:0:0:
125,108,51897,6,0,P|71:156|63:227,1,147
217,94,52213,2,0,P|171:32|82:27,1,147,8|0,0:0|0:0,0:0:0:0:
153,197,52529,2,0,B|189:249|189:249|233:177|299:194,1,196,0|8,0:0|0:0,0:0:0:0:
298,194,53003,1,0,0:0:0:0:
400,292,53161,1,0,0:0:0:0:
264,348,53318,1,0,0:0:0:0:
264,348,53396,1,0,0:0:0:0:
264,348,53476,1,8,0:0:0:0:
117,333,53634,1,0,0:0:0:0:
24,200,53792,6,0,B|85:196|121:184|121:184|165:204,1,147,8|0,1:0|0:0,0:0:0:0:
180,240,54108,1,8,0:0:0:0:
52,296,54266,1,0,0:0:0:0:
116,96,54424,2,0,P|188:92|232:80,1,98,8|0,1:0|0:0,0:0:0:0:
165,204,54740,1,8,0:0:0:0:
304,120,54897,1,0,0:0:0:0:
264,320,55055,5,8,1:0:0:0:
264,320,55213,1,0,0:0:0:0:
361,313,55371,1,8,1:0:0:0:
361,313,55529,1,0,0:0:0:0:
423,237,55687,1,8,1:0:0:0:
423,237,55845,1,0,0:0:0:0:
416,140,56003,1,8,1:0:0:0:
416,140,56161,1,0,0:0:0:0:
264,320,56318,5,4,1:3:0:0:
160,264,56476,2,0,L|168:152,2,98
76,28,56950,1,8,1:3:0:0:
88,60,57266,2,0,L|192:52,1,98,0|0,0:0|0:0,0:0:0:0:
472,308,57582,1,8,1:3:0:0:
456,220,57740,2,0,P|436:140|400:252,1,294.00001121521
48,336,58213,1,8,1:3:0:0:
52,352,58529,5,0,3:0:0:0:
256,316,58687,1,0,3:0:0:0:
460,352,58845,2,0,P|432:268|456:200,1,147.000005607605,12|0,3:1|0:0,0:0:0:0:
64,214,59161,2,0,P|79:285|52:352,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
208,239,59476,2,0,P|188:170|133:123,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
378,123,59792,2,0,P|323:170|304:240,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
256,316,60108,5,2,3:0:0:0:
256,92,60266,1,8,3:0:0:0:
394,216,60424,1,8,3:0:0:0:
118,216,60582,1,8,3:0:0:0:
352,88,60739,5,2,3:0:0:0:
369,144,60818,1,0,3:0:0:0:
333,190,60896,1,8,3:0:0:0:
274,178,60975,1,0,3:0:0:0:
260,121,61054,1,10,3:0:0:0:
300,78,61133,1,0,3:0:0:0:
264,20,61213,1,2,3:0:0:0:
196,4,61291,1,0,3:0:0:0:
134,32,61371,6,0,P|94:112|2:112,1,147.000005607605,4|0,3:1|0:0,0:0:0:0:
274,178,61687,1,8,0:0:0:0:
300,78,61845,1,8,0:0:0:0:
192,240,62003,1,8,1:0:0:0:
328,272,62161,1,0,0:0:0:0:
300,78,62318,1,8,0:0:0:0:
196,4,62476,1,8,0:0:0:0:
274,178,62634,6,0,B|372:192|372:192|408:160,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
192,240,62950,2,0,B|112:248|112:248|152:312,1,147.000005607605,8|8,0:0|0:0,0:0:0:0:
284,352,63266,1,8,1:0:0:0:
372,240,63424,1,0,0:0:0:0:
368,96,63582,1,8,0:0:0:0:
236,33,63740,1,8,0:0:0:0:
188,344,63897,6,0,L|12:320,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
324,40,64213,2,0,L|500:64,1,147.000005607605,8|0,0:0|0:0,0:0:0:0:
112,180,64529,2,0,P|96:108|53:49,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
400,204,64845,2,0,P|415:275|458:334,1,147.000005607605,8|8,0:0|0:0,0:0:0:0:
316,328,65161,5,8,3:0:0:0:
248,192,65318,1,8,3:0:0:0:
365,97,65476,1,8,3:0:0:0:
220,328,65634,2,0,B|128:316|72:380|72:380|92:308,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
120,216,65950,1,0,0:0:0:0:
357,234,66108,1,8,1:0:0:0:
232,292,66266,1,0,0:0:0:0:
130,82,66424,5,4,0:0:0:0:
365,97,66582,1,0,0:0:0:0:
120,216,66740,1,8,1:0:0:0:
256,24,66897,1,0,0:0:0:0:
357,234,67055,1,8,0:0:0:0:
120,216,67213,1,0,0:0:0:0:
365,97,67371,1,8,1:0:0:0:
232,292,67529,1,0,0:0:0:0:
480,316,67687,5,8,0:0:0:0:
288,360,67845,1,0,0:0:0:0:
328,144,68003,1,8,1:0:0:0:
366,309,68161,1,0,0:0:0:0:
149,290,68318,1,0,0:0:0:0:
356,216,68476,1,8,0:0:0:0:
232,24,68634,2,0,B|218:78|218:78|224:120|224:120|204:184,1,147.000005607605,8|8,1:0|0:0,0:0:0:0:
168,348,68950,6,0,P|68:352|52:232,1,183.75,4|0,0:0|0:0,0:0:0:0:
232,292,69266,2,0,P|324:253|288:137,1,183.75,8|0,1:0|0:0,0:0:0:0:
120,216,69582,6,0,P|128:116|168:228,1,294.00001121521,0|8,0:0|1:0,0:0:0:0:
197,213,70055,1,0,0:0:0:0:
388,356,70213,5,4,1:3:0:0:
316,120,70371,1,4,1:3:0:0:
248,360,70529,1,4,1:3:0:0:
444,208,70687,1,4,1:3:0:0:
197,213,70845,1,4,3:0:0:0:
169,191,70923,1,0,3:0:0:0:
149,162,71002,1,8,3:0:0:0:
140,128,71081,1,0,3:0:0:0:
144,92,71161,2,0,B|73:75|71:91|69:108|-1:95,1,147.000005607605,8|0,1:3|0:0,0:0:0:0:
368,92,71476,6,0,B|439:75|441:91|443:108|513:95,1,147.000005607605,4|0,3:1|0:0,0:0:0:0:
279,312,71792,2,0,P|210:335|138:328,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
212,68,72108,1,0,0:0:0:0:
392,188,72266,1,0,0:0:0:0:
332,64,72424,1,8,1:0:0:0:
197,213,72582,1,0,1:0:0:0:
416,104,72740,6,0,B|436:64|436:64|468:188,1,147.000005607605,10|0,0:0|0:0,0:0:0:0:
507,222,73055,2,0,B|487:262|487:262|461:162,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
461,162,73371,5,8,0:0:0:0:
280,364,73529,1,0,0:0:0:0:
104,228,73687,1,8,1:0:0:0:
372,224,73845,1,0,0:0:0:0:
188,376,74003,6,0,P|172:268|304:232,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
372,224,74318,2,0,B|408:272|408:272|444:200|396:88,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
256,217,74634,2,0,B|220:265|220:265|184:193|232:81,1,220.500008411408
256,217,74950,2,0,B|323:243|323:243|175:247,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
104,228,75266,5,6,1:0:0:0:
176,164,75424,1,0,1:0:0:0:
164,328,75582,1,8,1:0:0:0:
28,236,75740,2,0,B|24:76|-52:156|-48:216|100:188|112:100,1,220.500008411408,8|0,0:0|0:0,0:0:0:0:
136,96,76055,1,8,0:0:0:0:
256,216,76213,1,8,0:0:0:0:
376,96,76371,1,8,0:0:0:0:
288,304,76529,6,0,B|188:320|188:320|112:348,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
288,304,76845,1,8,1:0:0:0:
145,335,77003,1,0,0:0:0:0:
380,360,77161,2,0,P|384:256|420:192,2,147.000005607605,8|0|8,0:0|0:0|0:0,0:0:0:0:
488,240,77634,1,8,0:0:0:0:
432,88,77792,5,8,1:0:0:0:
281,122,77950,2,0,P|177:118|113:82,2,147.000005607605,0|8|0,0:0|1:0|0:0,0:0:0:0:
69,190,78424,1,8,0:0:0:0:
203,13,78582,1,0,0:0:0:0:
200,236,78740,1,2,0:1:0:0:
72,53,78897,1,2,0:1:0:0:
392,198,79055,6,0,P|350:138|281:122,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
260,351,79371,2,0,P|303:293|297:222,1,147.000005607605,10|0,0:0|0:0,0:0:0:0:
72,274,79687,2,0,P|139:297|206:270,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
392,198,80003,1,2,0:0:0:0:
72,274,80161,1,2,0:0:0:0:
259,352,80318,5,10,1:0:0:0:
86,76,80476,1,8,1:0:0:0:
392,198,80634,1,10,3:0:0:0:
72,274,80792,1,8,3:0:0:0:
281,27,80950,5,8,1:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
404,30,81186,1,4,3:0:0:0:
444,32,81266,6,0,L|460:112,1,78.4,4|0,3:1|0:0,0:0:0:0:
408,308,81582,5,2,0:0:0:0:
259,352,81740,1,2,0:0:0:0:
436,344,81897,2,0,L|448:228,1,98,8|0,0:0|0:0,0:0:0:0:
231,316,82213,5,2,0:0:0:0:
82,360,82371,1,2,0:0:0:0:
259,352,82529,2,0,L|271:236,1,98,8|0,0:0|0:0,0:0:0:0:
276,40,82845,5,2,0:0:0:0:
172,172,83003,1,2,0:0:0:0:
200,20,83161,2,0,P|132:24|84:56,1,98,8|0,0:0|0:0,0:0:0:0:
248,192,83476,5,2,0:0:0:0:
144,324,83634,1,2,0:0:0:0:
172,172,83792,2,0,P|104:176|56:208,1,98,8|0,0:0|0:0,0:0:0:0:
144,324,84108,6,0,L|360:332,1,183.75,4|0,3:0|0:0,0:0:0:0:
104,248,84424,2,0,L|320:256,1,183.75,4|0,3:0|0:0,0:0:0:0:
64,172,84740,2,0,L|247:178,1,183.75,4|0,3:0|0:0,0:0:0:0:
330,11,85055,2,0,P|235:48|312:116,1,245,8|0,1:0|0:0,0:0:0:0:
416,64,85529,5,8,3:0:0:0:
308,340,85687,2,0,P|392:332|440:312,1,122.5,2|0,3:0|0:0,0:0:0:0:
96,64,86003,5,8,3:0:0:0:
204,340,86161,2,0,P|120:332|72:312,1,122.5,2|0,3:0|0:0,0:0:0:0:
330,11,86476,5,8,3:0:0:0:
128,232,86634,2,0,B|83:233|83:233|44:248|8:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
181,11,86950,5,8,3:0:0:0:
384,232,87108,2,0,B|428:233|428:233|468:248|503:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
451,38,87424,6,0,L|256:31,1,196,8|8,1:2|1:2,0:0:0:0:
96,64,87740,6,0,B|80:128|112:180|112:180|152:144|148:96,1,196,4|0,1:2|0:0,0:0:0:0:

I've decided to redesign some patterns in the beginning because idk, I stopped liking how they look, even though they placed just fine ><
KASUM1
Hello~!

small suggestion

[Advanced]

01:05:792 - add a note here , I think sounds better
Topic Starter
Lasse

KASUM1 wrote:

Hello~!

small suggestion

[Advanced]

01:05:792 - add a note here , I think sounds better
In general I would agree for this spot, a note would fit and not feel overmapped. But since that whole part
01:03:897 (1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,1,2,3,1) - etc is mapped to go with the vocals on this diff it feels fiine without the note
also having it like this makes it consistent with other similar parts such as 01:15:740 (4,1) - that are mapped to vocals mainly.

Also it's a bit easier to play this way while it doesn't really feel like something is missing
Arusamour
Insane (5,1 stars, 403 notes) Modding
00:01:529 (1,2,3,4,5) - Could be all placed wider because this feels tight when played.

00:02:318 (5) - Add more curve to this so it matches with 00:02:003 (4) and doesn't end up looking ugly and random.

00:02:634 (1,2,1,2,3) - I would remake this. 00:03:108 (1,2,3) Makes 00:02:634 (1,2) look play out really weird.

00:12:897 (3) - You can either make this longer (to the next red tick) or make this slower. Preference tho.

00:17:161 (1) - shape is unnecessary.

00:17:792 (3) - You can try making the curve at the bottom overlap a circle, so it looks cleaner.

00:25:687 (7,8) - place this somewhere else, ruins 00:24:740 (1,2,3,4,5,6) .

00:29:792 (1,2,3,4,5,6) - Inconsistent spacing.

00:44:634 (6) - Don't overlap. this spacing is really ugly and you are limiting yourself with available space.

00:50:003 (3,4,5) - You have to space this much further. What you're doing is basically "big jumps, randomly tightly-spaced sliders".

00:57:582 (3) - No need for 2% increase in volume or any at all. This means, you probably have more of these mistakes.

01:01:529 (2) - Don't make this overlap.

01:00:740 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2) - Needs heavy remapping. Really sloppy jumps. Think of the flow and how the jumps are putting effect on flow.

01:27:740 (3) - Improper slider; the curves at the ends are irregular.

Advanced (3,02 stars, 261 notes) Modding
00:02:634 (1) - If you're not going to put enough curve to this; make this a straight slider.

00:03:740 (4) - Place this somewhere else.

00:07:687 (1,2) - x:200 y:64

00:10:845 (1,2,3) - Space closer.

00:13:687 (2,3,4,5) - Very weird shape (not good). Make them closer however.

00:28:845 (2,3,4) - Make bigger curve.

01:01:371 (1,2,3,4,5,6,1,2,3,4) - It's the chorus. you can space these out more.

01:05:476 (2) - Slider doesn't fit the vocals too well.
Topic Starter
Lasse

Boobs wrote:

Insane (5,1 stars, 403 notes) Modding
00:01:529 (1,2,3,4,5) - Could be all placed wider because this feels tight when played. 1.6x spacing seems fine here. Also starting the map with bigger jumps would feel bad imo. Also this way there is a notable different between the strong "drum jumps" 00:03:108 (1,2,3) - with 2x spacing


00:02:318 (5) - Add more curve to this so it matches with 00:02:003 (4) and doesn't end up looking ugly and random. huh? I stacked+rotated them and they are the same shape, would be strange if not cause they are just copy paste + rotated

00:02:634 (1,2,1,2,3) - I would remake this. 00:03:108 (1,2,3) Makes 00:02:634 (1,2) look play out really weird. 00:02:634 (1,2,1) - is the same angle and 00:03:108 (1,2,3) - is the same angle, and it feels fine to play

00:12:897 (3) - You can either make this longer (to the next red tick) or make this slower. Preference tho. They go well with the vocals the way they are + changin 3 would make for a really weird pattern for no apparent reason

00:17:161 (1) - shape is unnecessary. I think it goes well with the vocals here

00:17:792 (3) - You can try making the curve at the bottom overlap a circle, so it looks cleaner. Improved this shape

00:25:687 (7,8) - place this somewhere else, ruins 00:24:740 (1,2,3,4,5,6) . Yeah, reworkled that and a bit afterwards

00:29:792 (1,2,3,4,5,6) - Inconsistent spacing. ugh, 5 somehow got autostacked on 00:29:476 (6) - , fixed

00:44:634 (6) - Don't overlap. this spacing is really ugly and you are limiting yourself with available space. Yeah I changed that and alro removed that stupid antijump on 00:43:687 (1) -

00:50:003 (3,4,5) - You have to space this much further. What you're doing is basically "big jumps, randomly tightly-spaced sliders". Increased spacing and made it look better

00:57:582 (3) - No need for 2% increase in volume or any at all. This means, you probably have more of these mistakes. It serves for the buildup until 100% for the Kiai, I really like doing that in such small steps because the hitsounds don't suddenly feel louder

01:01:529 (2) - Don't make this overlap. I liked it but see one line below...

01:00:740 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2) - Needs heavy remapping. Really sloppy jumps. Think of the flow and how the jumps are putting effect on flow. I have to agree with you on this, some parts from 01:00:740 (1) - to 01:08:950 (1) - have really bad flow. Remapped that section

01:27:740 (3) - Improper slider; the curves at the ends are irregular.worked on that a bit




Advanced (3,02 stars, 261 notes) Modding
00:02:634 (1) - If you're not going to put enough curve to this; make this a straight slider. It looks better with 3 this way, but I changed the position



00:03:740 (4) - Place this somewhere else. hm. I don't really see a reason, it play fine

00:07:687 (1,2) - x:200 y:64 the current placement keeps the placement consistent with 00:06:575 (1,2,3) - . Suddenly not blanketing this would make that part look weird

00:10:845 (1,2,3) - Space closer. Huh? It's 1.2x like the whole map (except some 1/1 or bigger gaps) also these drum beats are really strong, so lower ds would feel weird.

00:13:687 (2,3,4,5) - Very weird shape (not good). Make them closer however. Yeah small crossover back-forth shape is much better with actual fast jumps. I replaced it with are nicer looking (at least here) one, but again no reason to break the 1.2x ds

00:28:845 (2,3,4) - Make bigger curve. Sure, looks better. Made it align better with 00:28:529 (1) -

01:01:371 (1,2,3,4,5,6,1,2,3,4) - It's the chorus. you can space these out more. While I agree with that I won't do it because that would make it too hard for this diff. The spacing in this part is way higher for the Hard

01:05:476 (2) - Slider doesn't fit the vocals too well. I tried extending, repeating etc but it just ends up feeling weird, and putting a note on the white tick afterward, but that all seems to play a bit weird. Also the vocal structure ü supporting instrumental is similar to 01:05:161 (1) - so it's fine to play and doesn't really feel weird
I also added another custom normal hitsound and used the normal-hiwthistle instead of the soft one for the kiai on the Insane
=> redownload for this
Deppyforce
Easy
00:11:476 (2) - Should End At 00:11:950

No Kds
Santtu
Hello! From your modding queue

[Advanced]
00:04:529 (2) - You can replace this note somewhere right side of (1), so it flows better. Try something like x272, y260 (if you agree, remember to replace 00:04:845 (3) - also)
00:24:424 (5) - replace this note properly, next/prev distant's should be 1,18x-1,22x
00:30:108 (3) - check blanket
00:40:845 (4) - check blanket
00:42:424 (2) - I'd recommend to use circles here, as you did in 00:32:634 (2,3) - . The rhythm somehow tells me that there would be circles :o
01:05:950 (1,2,3,4,5,1,2,3,4,1,2,3) - NC places here is bit confusing. Maybe remove NC at 01:08:318 (1) - ?
[Insane]
00:20:318 (1,2,3) - These are too close to health bar. Those almost touch it, so I recommend to put them lower or something
00:21:582 (3) - same as before ^
00:29:476 (6) - check stacking with 00:28:529 (1) -
00:32:161 (1) - This note doesn't need Drum Sampleset & Additions. also It would be maybe better take NC of and add it to the 00:32:318 (2) - , because it's stroke's first beat.
01:22:845 (1,2,3,1,2,3) - ^
[Light Insane]
00:03:108 (1) - Maybe add NC for better readable
00:50:634 (3) - Rotate this -40 to Clockwise (Selection Centre)

Wow This is nice mapset! Good Luck! :)
Topic Starter
Lasse

smsh150 wrote:

Hello! From your modding queue

[Advanced]
00:04:529 (2) - You can replace this note somewhere right side of (1), so it flows better. Try something like x272, y260 (if you agree, remember to replace 00:04:845 (3) - also)
Slider leniency makes 1 just flow fine to those, it plays fine right now

00:24:424 (5) - replace this note properly, next/prev distant's should be 1,18x-1,22x done
00:30:108 (3) - check blanket done
00:40:845 (4) - check blanket done
00:42:424 (2) - I'd recommend to use circles here, as you did in 00:32:634 (2,3) - . The rhythm somehow tells me that there would be circles :o
you'Re right, changed that to be consistent

01:05:950 (1,2,3,4,5,1,2,3,4,1,2,3) - NC places here is bit confusing. Maybe remove NC at 01:08:318 (1) - ? done
[Insane]
00:20:318 (1,2,3) - These are too close to health bar. Those almost touch it, so I recommend to put them lower or something
00:21:582 (3) - same as before ^
They don't seem to be anywhere close to touching the default healthbar or the bigger healthbar of my skin on 1366x768 and putting those lower/right would ruin the whole flow built up before and make for an awful pattern

00:29:476 (6) - check stacking with 00:28:529 (1) - Lookedfine and I restacked it once more and nothing changed, so it seems fine

00:32:161 (1) - This note doesn't need Drum Sampleset & Additions. also It would be maybe better take NC of and add it to the 00:32:318 (2) - , because it's stroke's first beat. Using soft here sound kinda wieird. And while the nc might feel off, it goes perfectly with the vocals this way while the hitsounds add emphasis to the drums and it's just more satisfying to play this way


01:22:845 (1,2,3,1,2,3) - ^ see other healthbar response


[Light Insane]
00:03:108 (1) - Maybe add NC for better readable Would make NC usage really incosistent, see 00:05:161 (1,2,3,1) - also the DS is consistent + AR9 makes it easy enough to read
00:50:634 (3) - Rotate this -40 to Clockwise (Selection Centre) Applied and made that part flow slightly better

Wow This is nice mapset! Good Luck! :)
thanks for the mod
Natsu
Hi

General:

  1. drum-hitwhistle has like 5 ms delay, here is a fixed ver: http://puu.sh/k58tk/ca0cc05384.wav
A's Pace:

  1. AR its too fast compared to what the map is, I think around 9,5 should be enought.
  2. OD,8,8 seems like a really random value to me, OD is mostly affected by 0,5 changes, so yeah use OD9 or OD 8,5, I'm not really fan of random values tbh
  3. 00:01:529 (1,2,3) - add some silent slider-slide or reduce volume, atm the slider sound its really annoying tbh
  4. 00:02:634 (1,2) - yeah its an extra diff, but introducing 1/4 slider jumps with this massive spacing ins't cool at all, in most of cases this will be a retry a part just starting the map, isn't better if you introduce them gradually?
  5. 00:04:055 (1,2,3) - same as 00:01:529 -
  6. 00:05:950 (5,6) - add more spacing between them, the antijump feels really weird to play, maybe space it similar to what you did at 00:03:424 (5,6) -
  7. 00:15:897 (1,2,3,4) - tbh I don't see how this big 1/4 jumps are necessary, they just add unnecessary difficulty to the map
  8. 00:18:266 (4,5,1,2,3,4,5,6,7,8,1) - triplets sounds kinda bad due to the custom hitnormal, I think you can try something different here, maybe use the default one?
  9. 00:22:845 (1,2,3,4,5,6,7,8) - mean explaining why, this kind of pattern doesn't play nice the only think that they are good is to make player mad, a normal stream will play just nice..
  10. 00:43:055 (5,1) - sudden 1/4 jumps like this are really unexpected, mainly cuz the spacing that you are using for your 1/4 patterns 00:36:108 (1,1,1,1) -
  11. 00:51:897 (1,2,3) - music is clearly going in 1/2 why you use those extender sliders ( this happen as well in other similar parts) I feel that following the music correctly is better in a rhythm game.
  12. map have fun parts, but some extended sliders make me feel not comfortable with your rhythm usage tbh
Insane:

  1. AR 9 play just fine here, also just use 0D8 or 8,5 since 8,4 feels a bit random tbh
  2. 00:02:003 (4,5) - same as Extra diff about the slider sound being annoying, I highly suggest you to reduce volume at this and similar parts or just to add a silent slider-slider
  3. 00:04:371 (3,5) - this should be stacked properly, atleast I think that is your intention at this part.
  4. 00:26:003 (1,2,3,4) - spacing here feel too short and awkward to play, try to increase it a bit, since you just come to play a jump pattern that's why it doesn't feel that good
  5. 00:28:529 (1,6) - similar as 00:04:371 - probaly not noticeable in game, so up to you
  6. 00:41:318 (2,4) - its this intended? cuz doesn't look nice imo
  7. 00:46:845 (1) - NC isn't necesary at all here, just remove it, instead of generating a random HP boost
  8. 00:58:529 (1) - similar above, also I think is alot better and lets confused if you remove this NC, since players will be already aware of the 1/2 just by the stack
  9. 01:15:582 (1) - similar as above, and this one doesn't really make sense to me
  10. fun to play
Light Insane:

  1. OD, 7,5 is better
  2. 00:04:845 (5,1) - spacing its too short and its really weird to play, add a bit more pls
  3. 00:06:266 (1,1) - same as above
  4. 00:21:898 (4,1) - spacing is really weird to play again, it doesn't play nicely imo, just add more spacing like you did with 00:20:318 (5,1) -
  5. 00:39:897 (1,2) - you are mostly following vocals, the rhythm at 2 make it a bit confused and awkward to play, just make 1 a 1/2 slider and remove the repeat of 2 and move the slider at 00:40:213
  6. 00:40:529 (3,4,5,6,1,2) - star pattern is badly done, just use the tool at compose > create polygon circles, since the overlaps there are really bad atm
  7. 00:45:582 (5,6) - overlap looks bad, I'm sure you can try a better pattern here
  8. 00:52:845 (2,3) - ^
  9. 01:08:003 (2,2) - ^
  10. overall fine, didn't like the overlaps tho
Hard:

  1. Use ar8 is enought.
  2. 00:04:687 (3,1) - overall blankets around this diff need to be improved a bit, not a big issue, but desing is important in a map
  3. 00:07:371 (4,1) - spacing, its too short atm, like 0,10 and the objects almost overlap each other
  4. 00:41:792 (4,5) - similar as 00:04:687 (3,1) just check them all around this diff
  5. 01:05:950 (1,3) - almost overlap, just space them a bit, breaking the spacing for like 0,02 to avoid this is ok
  6. 01:08:003 (5,1) - use a blanket instead? will looks alot better
  7. 01:20:950 (5,1) - try to avoid this overlap looks really bad tbh
  8. mostly fine, probably just improve blankets and some nazi stuff
Advanced:

  1. AR 7 is enought, also OD6
  2. 00:14:003 - add a circle ignoring the rhythm that you are following with 00:13:371 (1,2) - make it really bad to play, this apply to the next downbeats as wellm you can use sliders as well tho
  3. 00:22:371 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2) - playing all the time to the same clockwise is kind of bored and isn't creative, is like you are just placing objects where the distance snap allow you and making circle flow at the same side all the time.
  4. 01:10:845 (7) - the big amount of repeats probably can be confused to play at this lvl of diff.
  5. 01:09:582 (3,4) - blanket is really off
  6. diff is ¨fine¨ but there aren't patterns or different kind of flow is mostly doing circles with linear patterns all the time, some variations can make this fun IMO
Normal:

  1. AR 5 OD 4 HP3, your current settings doesn't much sense, mainly cuz the HP get more affected by your comboing, than for those unnecessary decimals
  2. 00:11:476 (3) - the double 1/2 repeat slider doesn't work well in more of cases at lower diff, since for a player that is currently playing this lvl of diff, will be a hell to guess how many repeat the slider have. use to 1/2 sliders instead
  3. 00:27:266 (4) - same as above and you aren't even being consistent with the number of repeats
  4. 01:05:161 (3) - again using different number of repeats, if you gonna do this in a normal diff, atleas keep them consistent, so the player dont have to try luck everytime that he see a multiple repeat slider
  5. 01:07:055 (4,1) - blanket
  6. 01:10:213 (5) - similar as others
Easy:

  1. 00:13:371 (1,2,3,4,5) - just starting modding this diff and I saw this kind of overlaps in your easy diff, try to space this diff properly, even if the star ranting up a bit, it gonna be easy and more new player friendly that the current way this diff is, if you gonna map 1/1 in easy then use a properly spacing so they not overlap
  2. 00:51:266 (1,2) - slider shapes a bit weird, just saying
  3. 01:00:108 (3,1) - blanket
    gonna stop modding this, since I think this diff need a respacing
I kind of disagree with settings usage, seems a bit random tbh, mainly the circle size at insane and hard diff, I really think that the decimal values are just done for the sake of why not, anyways GL with this o/
Topic Starter
Lasse

Natsu wrote:

Hi

General:

  1. drum-hitwhistle has like 5 ms delay, here is a fixed ver: http://puu.sh/k58tk/ca0cc05384.wav
ugh, I thought I cut all hitsounds appropiately, seems like I missed this one, thanks :)



Insane:

  1. AR 9 play just fine here, also just use 0D8 or 8,5 since 8,4 feels a bit random tbh Made OD 8.5. I feel AR 9.2 just makes it so much smoother and it'S getting a commong AR for 5*+ SOngs in this bpm range, so I'll keep it. Also having the same AR as the much easier Light Insane feels weird
  2. 00:02:003 (4,5) - same as Extra diff about the slider sound being annoying, I highly suggest you to reduce volume at this and similar parts or just to add a silent slider-slider Didn't bother me that much, but added silent soft/drum sliderslide
  3. 00:04:371 (3,5) - this should be stacked properly, atleast I think that is your intention at this part. done
  4. 00:26:003 (1,2,3,4) - spacing here feel too short and awkward to play, try to increase it a bit, since you just come to play a jump pattern that's why it doesn't feel that good I think the relatively slow slider and the stack make it play fine. It also goes well with the less emphasized vocals here
  5. 00:28:529 (1,6) - similar as 00:04:371 - probaly not noticeable in game, so up to you still fixed it
  6. 00:41:318 (2,4) - its this intended? cuz doesn't look nice imo I changed it a bit, flow should stay the same while looking better
  7. 00:46:845 (1) - NC isn't necesary at all here, just remove it, instead of generating a random HP boostmakes it a bit harder to read but ok
  8. 00:58:529 (1) - similar above, also I think is alot better and lets confused if you remove this NC, since players will be already aware of the 1/2 just by the stack I agree that it might not be necessary, but removing it makes the game draw a followpoint in an angle that makes the whole pattern look worse :/
  9. 01:15:582 (1) - similar as above, and this one doesn't really make sense to me removed that one
  10. fun to play
thanks, took lots of remaps and mods to reach this state

Light Insane:

  1. OD, 7,5 is better I like 7.7 as it makes the OD gap between Hard-L Insane - Insane more even
  2. 00:04:845 (5,1) - spacing its too short and its really weird to play, add a bit more pls done
  3. 00:06:266 (1,1) - same as above done
  4. 00:21:898 (4,1) - spacing is really weird to play again, it doesn't play nicely imo, just add more spacing like you did with 00:20:318 (5,1) -
    Imo the distance in time between those makes it play fine enough, and this is the best position for the slider to get a good flow into the stream
  5. 00:39:897 (1,2) - you are mostly following vocals, the rhythm at 2 make it a bit confused and awkward to play, just make 1 a 1/2 slider and remove the repeat of 2 and move the slider at 00:40:213 slightly hcanged this part
  6. 00:40:529 (3,4,5,6,1,2) - star pattern is badly done, just use the tool at compose > create polygon circles, since the overlaps there are really bad atm worked a bit on that
  7. 00:45:582 (5,6) - overlap looks bad, I'm sure you can try a better pattern here Changed this pattern
  8. 00:52:845 (2,3) - ^rotated a little
  9. 01:08:003 (2,2) - ^ Changed this pattern
  10. overall fine, didn't like the overlaps tho they are fixed so it should be a nice diff now
Hard:

  1. Use ar8 is enought. 8.2 seems fine considering the bopm/note density. Also makes the gap Adv - Hard - L. Insane better this way
  2. 00:04:687 (3,1) - overall blankets around this diff need to be improved a bit, not a big issue, but desing is important in a map fixed lots
  3. 00:07:371 (4,1) - spacing, its too short atm, like 0,10 and the objects almost overlap each other fixed
  4. 00:41:792 (4,5) - similar as 00:04:687 (3,1) just check them all around this diff fixed lots
  5. 01:05:950 (1,3) - almost overlap, just space them a bit, breaking the spacing for like 0,02 to avoid this is ok changed slightly
  6. 01:08:003 (5,1) - use a blanket instead? will looks alot better changed a bit
  7. 01:20:950 (5,1) - try to avoid this overlap looks really bad tbh changed a bit
  8. mostly fine, probably just improve blankets and some nazi stuff
Advanced:

  1. AR 7 is enought, also OD6 changed
  2. 00:14:003 - add a circle ignoring the rhythm that you are following with 00:13:371 (1,2) - make it really bad to play, this apply to the next downbeats as wellm you can use sliders as well tho changed a bit
  3. 00:22:371 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2) - playing all the time to the same clockwise is kind of bored and isn't creative, is like you are just placing objects where the distance snap allow you and making circle flow at the same side all the time.
    I agree with that, changed things quite a bit here
  4. 01:10:845 (7) - the big amount of repeats probably can be confused to play at this lvl of diff. It's a 3* diff just meant to be a slightly easier hard, should be fine since it's also the best way to fit the drumroll here. Also this chorus into drummroll patern i nthe song is not happening for the first time, so players should be able to expect how long it is, should be fine
  5. 01:09:582 (3,4) - blanket is really off should be fine now
  6. diff is ¨fine¨ but there aren't patterns or different kind of flow is mostly doing circles with linear patterns all the time, some variations can make this fun IMO changd some parts so the flow isn't the samer all the time
Normal:

  1. AR 5 OD 4 HP3, your current settings doesn't much sense, mainly cuz the HP get more affected by your comboing, than for those unnecessary decimals yeah, fine
  2. 00:11:476 (3) - the double 1/2 repeat slider doesn't work well in more of cases at lower diff, since for a player that is currently playing this lvl of diff, will be a hell to guess how many repeat the slider have. use to 1/2 sliders instead changed
  3. 00:27:266 (4) - same as above and you aren't even being consistent with the number of repeats
  4. 01:05:161 (3) - again using different number of repeats, if you gonna do this in a normal diff, atleas keep them consistent, so the player dont have to try luck everytime that he see a multiple repeat slider
  5. 01:07:055 (4,1) - blanket fixed
  6. 01:10:213 (5) - similar as others
so for the repeat sliders, I removed all the even ones (2x,4x) and only left the 3x and 5x ones, which should make it much better, especially because they both only happen on certain sounds. This way the player will alwaysw expect a 1x or 3x repeat and can react accordingly

Easy:

  1. 00:13:371 (1,2,3,4,5) - just starting modding this diff and I saw this kind of overlaps in your easy diff, try to space this diff properly, even if the star ranting up a bit, it gonna be easy and more new player friendly that the current way this diff is, if you gonna map 1/1 in easy then use a properly spacing so they not overlap
  2. 00:51:266 (1,2) - slider shapes a bit weird, just saying I think they're fine
  3. 01:00:108 (3,1) - blanket Respacing the map anyways
    gonna stop modding this, since I think this diff need a respacing
    I was afraid to make it too hard when I first mapped it. Respaced so it is 1.0x now, should be much better, still easy and without all the overlaps
I kind of disagree with settings usage, seems a bit random tbh, mainly the circle size at insane and hard diff, I really think that the decimal values are just done for the sake of why not, anyways GL with this o/
I changed some of the settings, as for the cs, for Normal to Light Insane it's increasing by .2 each diff. The Insane is 4.2 because it seemed to go really well and I personally like it much more than plain old cs4
Thanks for the huge mod

Due to the fixed hitsound + silent slidersldies map should be downloaded again
Topic Starter
Lasse
Seems like there was a problem with the new silent sliderslides that corrupted the download.

I added new ones (also silent) and it should be fine now => redownload
Avishay

Natsu wrote:

Hi

General:

  1. drum-hitwhistle has like 5 ms delay, here is a fixed ver: http://puu.sh/k58tk/ca0cc05384.wav
A's Pace:

  1. AR its too fast compared to what the map is, I think around 9,5 should be enought.
  2. OD,8,8 seems like a really random value to me, OD is mostly affected by 0,5 changes, so yeah use OD9 or OD 8,5, I'm not really fan of random values tbh
  3. 00:01:529 (1,2,3) - add some silent slider-slide or reduce volume, atm the slider sound its really annoying tbh
  4. 00:02:634 (1,2) - yeah its an extra diff, but introducing 1/4 slider jumps with this massive spacing ins't cool at all, in most of cases this will be a retry a part just starting the map, isn't better if you introduce them gradually? I don't think it really matters, those sliders aren't supposed to play like a regular sliders neither circles, however I think they are fine.
  5. 00:04:055 (1,2,3) - same as 00:01:529 -
  6. 00:05:950 (5,6) - add more spacing between them, the antijump feels really weird to play, maybe space it similar to what you did at 00:03:424 (5,6) - V
  7. 00:15:897 (1,2,3,4) - tbh I don't see how this big 1/4 jumps are necessary, they just add unnecessary difficulty to the map It's not a huge jump, it goes nicely and it emphasizes the vocals.
  8. 00:18:266 (4,5,1,2,3,4,5,6,7,8,1) - triplets sounds kinda bad due to the custom hitnormal, I think you can try something different here, maybe use the default one? Good idea, changes some stuff around with that change.
  9. 00:22:845 (1,2,3,4,5,6,7,8) - mean explaining why, this kind of pattern doesn't play nice the only think that they are good is to make player mad, a normal stream will play just nice.. Not really, this one plays great, it is oddly satisfying to play it and it plays really well, you play it like a regular stream and it does wonders.
  10. 00:43:055 (5,1) - sudden 1/4 jumps like this are really unexpected, mainly cuz the spacing that you are using for your 1/4 patterns 00:36:108 (1,1,1,1) - Regardless, it goes really well with the song and following the same spacing is not really mandatory here.
  11. 00:51:897 (1,2,3) - music is clearly going in 1/2 why you use those extender sliders ( this happen as well in other similar parts) I feel that following the music correctly is better in a rhythm game. Egh.. this is why this part felt so awkward to me, I wanted to follow the vocals but 1/2 works much better here, changed.
  12. map have fun parts, but some extended sliders make me feel not comfortable with your rhythm usage tbh

I'll leave the settings as they are, because I feel they fit just fine. Oh, and Lasse fixed the sliderslides.

Thanks!

SPOILER
osu file format v14

[General]
AudioFilename: yuruyuried.mp3
AudioLeadIn: 0
PreviewTime: 56318
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.899998

[Metadata]
Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:tv size Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
BeatmapID:748533
BeatmapSetID:335145

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.6
SliderMultiplier:1.96
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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125,108,50634,2,0,P|181:31|275:16,1,196,0|8,0:0|0:0,0:0:0:0:
368,96,51108,1,0,0:0:0:0:
448,228,51266,6,0,B|492:268|492:268|348:252,1,196,4|8,0:0|0:0,0:0:0:0:
256,192,51740,1,0,0:0:0:0:
125,107,51897,6,0,P|85:136|61:178,1,98
112,364,52213,2,0,P|151:335|175:293,1,98,8|0,0:0|0:0,0:0:0:0:
153,197,52529,2,0,B|189:249|189:249|233:177|299:194,1,196,0|8,0:0|0:0,0:0:0:0:
298,194,53003,1,0,0:0:0:0:
400,292,53161,1,0,0:0:0:0:
264,348,53318,1,0,0:0:0:0:
264,348,53396,1,0,0:0:0:0:
264,348,53476,1,8,0:0:0:0:
117,333,53634,1,0,0:0:0:0:
24,200,53792,6,0,B|85:196|121:184|121:184|165:204,1,147,8|0,1:0|0:0,0:0:0:0:
180,240,54108,1,8,0:0:0:0:
52,296,54266,1,0,0:0:0:0:
116,96,54424,2,0,P|188:92|232:80,1,98,8|0,1:0|0:0,0:0:0:0:
165,204,54740,1,8,0:0:0:0:
304,120,54897,1,0,0:0:0:0:
264,320,55055,5,8,1:0:0:0:
264,320,55213,1,0,0:0:0:0:
361,313,55371,1,8,1:0:0:0:
361,313,55529,1,0,0:0:0:0:
423,237,55687,1,8,1:0:0:0:
423,237,55845,1,0,0:0:0:0:
416,140,56003,1,8,1:0:0:0:
416,140,56161,1,0,0:0:0:0:
264,320,56318,5,4,1:3:0:0:
160,264,56476,2,0,L|168:152,2,98
76,28,56950,1,8,1:3:0:0:
88,60,57266,2,0,L|192:52,1,98,0|0,0:0|0:0,0:0:0:0:
472,308,57582,1,8,1:3:0:0:
456,220,57740,2,0,P|436:140|400:252,1,294.00001121521
48,336,58213,1,8,1:3:0:0:
52,352,58529,5,0,3:0:0:0:
256,316,58687,1,0,3:0:0:0:
460,352,58845,2,0,P|432:268|456:200,1,147.000005607605,12|0,3:1|0:0,0:0:0:0:
64,214,59161,2,0,P|79:285|52:352,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
208,239,59476,2,0,P|188:170|133:123,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
378,123,59792,2,0,P|323:170|304:240,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
256,316,60108,5,2,3:0:0:0:
256,92,60266,1,8,3:0:0:0:
394,216,60424,1,8,3:0:0:0:
118,216,60582,1,8,3:0:0:0:
352,88,60739,5,2,3:0:0:0:
369,144,60818,1,0,3:0:0:0:
333,190,60896,1,8,3:0:0:0:
274,178,60975,1,0,3:0:0:0:
260,121,61054,1,10,3:0:0:0:
300,78,61133,1,0,3:0:0:0:
264,20,61213,1,2,3:0:0:0:
196,4,61291,1,0,3:0:0:0:
134,32,61371,6,0,P|94:112|2:112,1,147.000005607605,4|0,3:1|0:0,0:0:0:0:
274,178,61687,1,8,0:0:0:0:
300,78,61845,1,8,0:0:0:0:
192,240,62003,1,8,1:0:0:0:
328,272,62161,1,0,0:0:0:0:
300,78,62318,1,8,0:0:0:0:
196,4,62476,1,8,0:0:0:0:
274,178,62634,6,0,B|372:192|372:192|408:160,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
192,240,62950,2,0,B|112:248|112:248|152:312,1,147.000005607605,8|8,0:0|0:0,0:0:0:0:
284,352,63266,1,8,1:0:0:0:
372,240,63424,1,0,0:0:0:0:
368,96,63582,1,8,0:0:0:0:
236,33,63740,1,8,0:0:0:0:
188,344,63897,6,0,L|12:320,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
324,40,64213,2,0,L|500:64,1,147.000005607605,8|0,0:0|0:0,0:0:0:0:
112,180,64529,2,0,P|96:108|53:49,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
400,204,64845,2,0,P|415:275|458:334,1,147.000005607605,8|8,0:0|0:0,0:0:0:0:
316,328,65161,5,8,3:0:0:0:
248,192,65318,1,8,3:0:0:0:
365,97,65476,1,8,3:0:0:0:
220,328,65634,2,0,B|128:316|72:380|72:380|92:308,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
120,216,65950,1,0,0:0:0:0:
357,234,66108,1,8,1:0:0:0:
232,292,66266,1,0,0:0:0:0:
130,82,66424,5,4,0:0:0:0:
365,97,66582,1,0,0:0:0:0:
120,216,66740,1,8,1:0:0:0:
256,24,66897,1,0,0:0:0:0:
357,234,67055,1,8,0:0:0:0:
120,216,67213,1,0,0:0:0:0:
365,97,67371,1,8,1:0:0:0:
232,292,67529,1,0,0:0:0:0:
480,316,67687,5,8,0:0:0:0:
288,360,67845,1,0,0:0:0:0:
328,144,68003,1,8,1:0:0:0:
366,309,68161,1,0,0:0:0:0:
149,290,68318,1,0,0:0:0:0:
356,216,68476,1,8,0:0:0:0:
232,24,68634,2,0,B|218:78|218:78|224:120|224:120|204:184,1,147.000005607605,8|8,1:0|0:0,0:0:0:0:
168,348,68950,6,0,P|68:352|52:232,1,183.75,4|0,0:0|0:0,0:0:0:0:
232,292,69266,2,0,P|324:253|288:137,1,183.75,8|0,1:0|0:0,0:0:0:0:
120,216,69582,6,0,P|128:116|168:228,1,294.00001121521,0|8,0:0|1:0,0:0:0:0:
197,213,70055,1,0,0:0:0:0:
388,356,70213,5,4,1:3:0:0:
316,120,70371,1,4,1:3:0:0:
248,360,70529,1,4,1:3:0:0:
444,208,70687,1,4,1:3:0:0:
197,213,70845,1,4,3:0:0:0:
169,191,70923,1,0,3:0:0:0:
149,162,71002,1,8,3:0:0:0:
140,128,71081,1,0,3:0:0:0:
144,92,71161,2,0,B|73:75|71:91|69:108|-1:95,1,147.000005607605,8|0,1:3|0:0,0:0:0:0:
368,92,71476,6,0,B|439:75|441:91|443:108|513:95,1,147.000005607605,4|0,3:1|0:0,0:0:0:0:
279,312,71792,2,0,P|210:335|138:328,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
212,68,72108,1,0,0:0:0:0:
392,188,72266,1,0,0:0:0:0:
332,64,72424,1,8,1:0:0:0:
197,213,72582,1,0,1:0:0:0:
416,104,72740,6,0,B|436:64|436:64|468:188,1,147.000005607605,10|0,0:0|0:0,0:0:0:0:
507,222,73055,2,0,B|487:262|487:262|461:162,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
461,162,73371,5,8,0:0:0:0:
280,364,73529,1,0,0:0:0:0:
104,228,73687,1,8,1:0:0:0:
372,224,73845,1,0,0:0:0:0:
188,376,74003,6,0,P|172:268|304:232,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
372,224,74318,2,0,B|408:272|408:272|444:200|396:88,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
256,217,74634,2,0,B|220:265|220:265|184:193|232:81,1,220.500008411408
256,217,74950,2,0,B|323:243|323:243|175:247,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
104,228,75266,5,6,1:0:0:0:
176,164,75424,1,0,1:0:0:0:
164,328,75582,1,8,1:0:0:0:
28,236,75740,2,0,B|24:76|-52:156|-48:216|100:188|112:100,1,220.500008411408,8|0,0:0|0:0,0:0:0:0:
136,96,76055,1,8,0:0:0:0:
256,216,76213,1,8,0:0:0:0:
376,96,76371,1,8,0:0:0:0:
288,304,76529,6,0,B|188:320|188:320|112:348,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
288,304,76845,1,8,1:0:0:0:
145,335,77003,1,0,0:0:0:0:
380,360,77161,2,0,P|384:256|420:192,2,147.000005607605,8|0|8,0:0|0:0|0:0,0:0:0:0:
488,240,77634,1,8,0:0:0:0:
432,88,77792,5,8,1:0:0:0:
281,122,77950,2,0,P|177:118|113:82,2,147.000005607605,0|8|0,0:0|1:0|0:0,0:0:0:0:
69,190,78424,1,8,0:0:0:0:
203,13,78582,1,0,0:0:0:0:
200,236,78740,1,2,0:1:0:0:
72,53,78897,1,2,0:1:0:0:
392,198,79055,6,0,P|350:138|281:122,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
260,351,79371,2,0,P|303:293|297:222,1,147.000005607605,10|0,0:0|0:0,0:0:0:0:
72,274,79687,2,0,P|139:297|206:270,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
392,198,80003,1,2,0:0:0:0:
72,274,80161,1,2,0:0:0:0:
259,352,80318,5,10,1:0:0:0:
86,76,80476,1,8,1:0:0:0:
392,198,80634,1,10,3:0:0:0:
72,274,80792,1,8,3:0:0:0:
281,27,80950,5,8,1:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
404,30,81186,1,4,3:0:0:0:
444,32,81266,6,0,L|460:112,1,78.4,4|0,3:1|0:0,0:0:0:0:
408,308,81582,5,2,0:0:0:0:
259,352,81740,1,2,0:0:0:0:
436,344,81897,2,0,L|448:228,1,98,8|0,0:0|0:0,0:0:0:0:
231,316,82213,5,2,0:0:0:0:
82,360,82371,1,2,0:0:0:0:
259,352,82529,2,0,L|271:236,1,98,8|0,0:0|0:0,0:0:0:0:
276,40,82845,5,2,0:0:0:0:
172,172,83003,1,2,0:0:0:0:
200,20,83161,2,0,P|132:24|84:56,1,98,8|0,0:0|0:0,0:0:0:0:
248,192,83476,5,2,0:0:0:0:
144,324,83634,1,2,0:0:0:0:
172,172,83792,2,0,P|104:176|56:208,1,98,8|0,0:0|0:0,0:0:0:0:
144,324,84108,6,0,L|360:332,1,183.75,4|0,3:0|0:0,0:0:0:0:
104,248,84424,2,0,L|320:256,1,183.75,4|0,3:0|0:0,0:0:0:0:
64,172,84740,2,0,L|247:178,1,183.75,4|0,3:0|0:0,0:0:0:0:
330,11,85055,2,0,P|235:48|312:116,1,245,8|0,1:0|0:0,0:0:0:0:
416,64,85529,5,8,3:0:0:0:
308,340,85687,2,0,P|392:332|440:312,1,122.5,2|0,3:0|0:0,0:0:0:0:
96,64,86003,5,8,3:0:0:0:
204,340,86161,2,0,P|120:332|72:312,1,122.5,2|0,3:0|0:0,0:0:0:0:
330,11,86476,5,8,3:0:0:0:
128,232,86634,2,0,B|83:233|83:233|44:248|8:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
181,11,86950,5,8,3:0:0:0:
384,232,87108,2,0,B|428:233|428:233|468:248|503:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
451,38,87424,6,0,L|256:31,1,196,8|8,1:2|1:2,0:0:0:0:
96,64,87740,6,0,B|80:128|112:180|112:180|152:144|148:96,1,196,4|0,1:2|0:0,0:0:0:0:
HappyRocket88
Hi! Lasse Here's the m4m of your queue. <3 The map that I want you to mod is url'ed on the image. (•w•)
General
[ General]Well, there's not much to say about the general aspects here, but consider reading the ones I point below this statement:
  1. Consider add 2000 on Audio Leadin on A's Pace, Hard, Insane and Light Insane. This is because the song starts to early and if the player isn't aware about this, he/she might miss the first notes.
  2. Despite the fact that Avishay maps an extra with a different kiai time, I think it would make more sense if he keeps the kiai time the same as well as the other diffs do.. The way he split up the kiai doesn't flow good. Nonetheless, he's the one that will agree or not with this.
  3. There's a wave hitsounds with might have a possible delay higher than 5ms normal-hitfinish.wav Consider asking a BN about to fix that problem because it's unrankable according to Ranking Criteria.
  4. As long as you're not mapping the complete version of this song, this is the correct metadata, according to these two ranked versions:
    1. Romanised Artist: Nanamori-chu * Goraku-bu
    2. Romanised Title My Pace de Ikimashou (TV Size) Why, because this is a cute version of the original song. Besides, this is supported by this ranked version
    3. Then, remove tv size from tags because it's now already on the title.
    4. Add Akaza Akari because this is the character's name of the loli of the right bottom corner.
    5. Add Toshinou Kyouko because this is the character's name of the loli of the left bottom corner.
    6. Add Funami Yui because this is the character's name of the loli of the upper left corner.
    7. Add Yoshikawa Chinatsu because this is the character's name of the loli of the upper right corner.
  5. Make sure to Uncheck Widescreen Support option on EACH DIFF as long as you don't have storyboard. Otherwise, there's no need to have this option checked. I noticed it checked on the Easy diff.
Easy
[ Easy]Besides that I got 100% in ths diff, the flow and the patterns are readable. I pretty like this Easy diff. Good job!
  1. I highly suggest to use The Beat Snap Divison on 1/2 in this Easy as long as there are 1/2 notes that fit with the song. o-o
  2. I would like to know a reason why you set the HP Drain Time in 1.7. Thus knowing that the HP Drain Time of the Normal diff goes on 3. I think it would make more sense if you keep the rounded number as 2 in this Easy for consistency.
  3. The same goes to with the OD Overall Difficulty. It would make more sense if you set it on 2 fro consistency as well as you do with the Normal (4) and the Advanced (6).
  4. Also, I'd like to know why AR (Approach Rate) plays for you better on 3.2 rather than 3. Despite of the stars rating of this diff seems to look like a normalish-easy, It would look better if you keep rounded numbers as 3 to make it consitent with the normal (5) and the Advanced (7).
  5. Remove these unnecessary green lines as long as they're not making a big change on the mapset: 00:48:897 -
  6. 00:02:634 (1,2) Going beyond that these two slider are symmetric, the flow isn't that good. The current way the ball circulates in the slider is a little crappy and odd. (Those slider's points are totally random) It would make more sense if the slide followed the drums with its own wave. What about this? It's not the best mustache, but it matches better with the drums.
  7. 00:02:634 (1,2) Remove the whistle of these two sliders. The current claps fits better and the use of the whistle overload that slider doesn't sound well there.
  8. 00:11:476 (2) The slider's end doesn't fit properly with the song. As the main bet ends on 00:11:950, the slider's end isn't making either an emphasis here, si it would make more sense if you remove the reverse of that slider and make it end on 00:11:792 to emphasize better that beat. Just like this.
  9. 00:11:476 (2) Just a minor suggestion, but you can improve the flow by putting it here x=380|y=192.
  10. 00:14:950 (4) This is another nazi suggestion, but there are such as unnecessary slider's points to make the "S" curvy flow. Try out to make it as simple as this.
  11. 00:21:266 (1) Remove the NC here to make this pattern consistency with the previous one, as you did here 00:13:371 (1,2,3,4,5,6,7).
  12. 00:31:055 (3) Add NC here to keep the NC'ing pattern you have on the previous patterns as well as you did here 00:23:476 (1,2,1,2) every two big ticks.
  13. 00:51:266 (1,2) Just a mini-visual suggestion, but you can make simple curve sliders for this pattern. o-o The current ones play good but look a bit odd.
  14. 00:55:055 (3) Same here, by moving the middle slider's point would make a better blanket here. It would look cooler like this.
  15. 01:00:108 (3) The current slider's end doesn't match well with the song. It would sound better if you made it end on a strong beat as this one 01:00:108 (3).
  16. 01:03:897 (4) Just another visual suggestion, but this slider could look better if you try out something less complicated that followed the vocals in its own wave. what about this?
Normal
[ Normal] Normal diff has my approval too. Good job! How ever, there are somethings that I would like to suggest you:
  1. 00:02:634 (1) Just a visual suggestion, but you can improve the slider wave of this slider by moving the end slider's point a bit to the right to make it like this.
  2. 00:17:792 (4) Same goes here, by moving the middle slider's point a grid to the right.
  3. 00:35:161 (3,1) Here the overlap is very noticeable and looks bad. Try out to don't overlap objects in this diff because it looks uncluttered.
  4. 00:37:371 (3,4,5,6) The rhythm doesn't play bad here, but despite knowing this section is entire 1/2, it might be harder to tap because the notes are too close and judging from the 1/1 rhythm you manage in the previous patterns, this makes stuffs harder to players. It would make more sense if you change the 1/2 circles into 1/2 sliders to improve the playability of this flow.
  5. 00:41:161 (1,2) The current rhythm doesn't match properly with the song. I know you wanted to emphasize some of the vocals beats with this slider 00:41:161 (1) but that doesn't play good because you're following the strong beats of the vocals and some drums beats, and despite that ending on a 1/2 doesn't make a good empahsis on it. It would be better if you follow the strong beats that go here 00:41:792 and here 00:42:266. what about thys rhytm then?
  6. 01:00:108 (1,2) Personally, I was playing this and I miss up the second slider because it doesn't match with the song indeed. I think it would be cooler if you emphasize here the vocals and make start the slider 01:00:582 to not miss that important vocal beat. Just like this.
  7. 01:25:371 (1) A finish would have sounded better here. Just because consistency of the spinner emphasis. ;w;
Advanced
[ Advanced] Well I like this advanced, but I couldn't such as big issues here. Here I'll just point out some suggestions that can help:
  1. 00:07:371 (3,1,2) I know you wanted to keep DS consistency here, but it would look better if you keep the same space as you did with the previous sliders. Moving a bit the circles to the right would make it cooler.
  2. 00:11:476 (3,4,5,6) It's just a mini-visual nazi suggestion, but you can keep the same DS 0.20x with all the notes here. It will make stuffs tidy and better to read.
  3. 00:25:371 (3,4) Same suggestion of the first point. They almost overlap each other. what about this flow?
  4. 00:45:266 (2,3) ^ this.
As I can't mod higher diffs, my mod ends' here! Good luck with the mapset!
Topic Starter
Lasse

HappyRocket88 wrote:

General
[ General]Well, there's not much to say about the general aspects here, but consider reading the ones I point below this statement:
  1. Consider add 2000 on Audio Leadin on A's Pace, Hard, Insane and Light Insane. This is because the song starts to early and if the player isn't aware about this, he/she might miss the first notes.
    I don't really know if I want to do that or not, I'll consider it
  2. There's a wave hitsounds with might have a possible delay higher than 5ms normal-hitfinish.wav Consider asking a BN about to fix that problem because it's unrankable according to Ranking Criteria. Looks like barely 5ms to me (according to Audition) but I cut it nonetheless
  3. [about the title/tv size] the short version you linked is relatively old (I believe before the guidelines for naming tv sizes etc. got changed) There is no official source to support the "tv size" and also thisjust got ranked like two weeks ago which is the same version as mine with the same metadata (no tv size in the name)
  4. [add character names to tags] sure, why not, the other just ranked version has it too
[*] Make sure to Uncheck Widescreen Support option on EACH DIFF as long as you don't have storyboard. Otherwise, there's no need to have this option checked. I noticed it checked on the Easy diff. Seems like I overlooked the easy while removing it from all, thanks for pointing it out, removed[/list]




Easy
[ Easy]Besides that I got 100% in ths diff, the flow and the patterns are readable. I pretty like this Easy diff. Good job!
  1. I highly suggest to use The Beat Snap Divison on 1/2 in this Easy as long as there are 1/2 notes that fit with the song. o-o ugh, the song is 190bpm, using mostly 1/1 seems more suitable for an easy diff at this bpm
  2. [HP/AR/OD] sure, all applied
  3. Remove these unnecessary green lines as long as they're not making a big change on the mapset: 00:48:897 - done
  4. 00:02:634 (1,2) Going beyond that these two slider are symmetric, the flow isn't that good. The current way the ball circulates in the slider is a little crappy and odd. (Those slider's points are totally random) It would make more sense if the slide followed the drums with its own wave. What about this? It's not the best mustache, but it matches better with the drums.
    I changed those two sliders to other shapes that look better and go better with the drums (wobble for first dum part, curve for second)

  5. 00:02:634 (1,2) Remove the whistle of these two sliders. The current claps fits better and the use of the whistle overload that slider doesn't sound well there. done
  6. 00:11:476 (2) The slider's end doesn't fit properly with the song. As the main bet ends on 00:11:950, the slider's end isn't making either an emphasis here, si it would make more sense if you remove the reverse of that slider and make it end on 00:11:792 to emphasize better that beat. Just like this. changed
  7. 00:11:476 (2) Just a minor suggestion, but you can improve the flow by putting it here x=380|y=192. moved a bit
  8. 00:14:950 (4) This is another nazi suggestion, but there are such as unnecessary slider's points to make the "S" curvy flow. Try out to make it as simple as this. I thing the curving of this looks slightly better the way it is right now
  9. 00:21:266 (1) Remove the NC here to make this pattern consistency with the previous one, as you did here 00:13:371 (1,2,3,4,5,6,7). done
  10. 00:31:055 (3) Add NC here to keep the NC'ing pattern you have on the previous patterns as well as you did here 00:23:476 (1,2,1,2) every two big ticks. done
  11. 00:51:266 (1,2) Just a mini-visual suggestion, but you can make simple curve sliders for this pattern. o-o The current ones play good but look a bit odd.
    They are meant to looks a bit odd. The whole diff is basically some circles + lots of normal curved slider, this makes them stand out a bit more just like the vocals here
  12. 00:55:055 (3) Same here, by moving the middle slider's point would make a better blanket here. It would look cooler like this. changed a bit
  13. 01:00:108 (3) The current slider's end doesn't match well with the song. It would sound better if you made it end on a strong beat as this one 01:00:108 (3). I think it goes well with drums a nd vocals right now
  14. 01:03:897 (4) Just another visual suggestion, but this slider could look better if you try out something less complicated that followed the vocals in its own wave. what about this?
    I think the current one is nice here
Thanks for the mod, I'll reply to the other diffs and mod back later today ;)



Please redownload for fixed normal-hitfinish.wav
Topic Starter
Lasse
second part of the reply

HappyRocket88 wrote:

Normal
[ Normal] Normal diff has my approval too. Good job! How ever, there are somethings that I would like to suggest you:
  1. 00:02:634 (1) Just a visual suggestion, but you can improve the slider wave of this slider by moving the end slider's point a bit to the right to make it like this. changed a bit
  2. 00:17:792 (4) Same goes here, by moving the middle slider's point a grid to the right. changed a bit
  3. 00:35:161 (3,1) Here the overlap is very noticeable and looks bad. Try out to don't overlap objects in this diff because it looks uncluttered.
    Those are 3 beats apart, barely noticeable during gameplay and it is the best place to put everything in terms of flow/playability/ds
  4. 00:37:371 (3,4,5,6) The rhythm doesn't play bad here, but despite knowing this section is entire 1/2, it might be harder to tap because the notes are too close and judging from the 1/1 rhythm you manage in the previous patterns, this makes stuffs harder to players. It would make more sense if you change the 1/2 circles into 1/2 sliders to improve the playability of this flow.
    The completely consistent ds makes this easy to read and taps put much better emphasis here, I think they are nice here
  5. 00:41:161 (1,2) The current rhythm doesn't match properly with the song. I know you wanted to emphasize some of the vocals beats with this slider 00:41:161 (1) but that doesn't play good because you're following the strong beats of the vocals and some drums beats, and despite that ending on a 1/2 doesn't make a good empahsis on it. It would be better if you follow the strong beats that go here 00:41:792 and here 00:42:266. what about thys rhytm then? I think it adds some variety, also the fact that it is a slider into singletap makes it even less problematic due to the slider leniency, so even if someone misreads/misplays slightly it won't break the combo
  6. 01:00:108 (1,2) Personally, I was playing this and I miss up the second slider because it doesn't match with the song indeed. I think it would be cooler if you emphasize here the vocals and make start the slider 01:00:582 to not miss that important vocal beat. Just like this. yes, that seems better, changed
  7. 01:25:371 (1) A finish would have sounded better here. Just because consistency of the spinner emphasis. ;w;
    huh? I used the same hitsounding for the same spinner on easy. Consider that this uses the Custom2 set which is barely used for anything else and this "whistle" goes pretty well with the hight pitched shout at the end of the spinner, so I'll keep it like that
Advanced
[ Advanced] Well I like this advanced, but I couldn't such as big issues here. Here I'll just point out some suggestions that can help:
  1. 00:07:371 (3,1,2) I know you wanted to keep DS consistency here, but it would look better if you keep the same space as you did with the previous sliders. Moving a bit the circles to the right would make it cooler. That's where they were supposed to be, seems like it got messed up by autostacking, applied
  2. 00:11:476 (3,4,5,6) It's just a mini-visual nazi suggestion, but you can keep the same DS 0.20x with all the notes here. It will make stuffs tidy and better to read. seems like grid snap was on for this, changed them all to 0.21x since 0.2 didn't really work
  3. 00:25:371 (3,4) Same suggestion of the first point. They almost overlap each other. what about this flow? changed those a bit I really like this pattern right nowm especially the whole 45° thing and as long as they are not actually overlapping I don't see any issues with it
  4. 00:45:266 (2,3) ^ this.
As I can't mod higher diffs, my mod ends' here! Good luck with the mapset!
KASUM1
Hello ~! I'm here for M4M

[A's Pace]

00:16:213 (2,4) - this overlap is intentional?
00:43:687 (1) - how about something like that http://puu.sh/kfOGs/ff64786a14.jpg and blanket 00:44:318 (4) -
00:45:740 (5,1) - blanket this for better pattern :D

[Insane]

00:49:371 (4,3) - this overlap is intentional?
01:01:687 (2,4) - more neater


[Light Insane]

00:49:371 (4,1) - stack the sliders trail
01:17:792 (3,6) - stack

[Hard]

01:20:950 (5,1) - overlap

[Normal]

00:35:161 (3,1) - stack with slider trail if possible
01:23:792 (4,1) - fix blanket

[Easy]

Perfect


Sorry for the short mod , It's so hard to find issues since you had like 50+ mods

I hope something helps
Topic Starter
Lasse

KASUM1 wrote:

Hello ~! I'm here for M4M


[Insane]

00:49:371 (4,3) - this overlap is intentional? umm yes it is, it's even stacked...
01:01:687 (2,4) - more neater fixed blanket


[Light Insane]

00:49:371 (4,1) - stack the sliders trail would ruin at least one of the pattern and the overlap is not visible during gameplay
01:17:792 (3,6) - stack would make some weird incosistent ds and the overlap is not visible during gameplay

[Hard]

01:20:950 (5,1) - overlap ??? where?

[Normal]

00:35:161 (3,1) - stack with slider trail if possible would ruin spacing and the pattern
01:23:792 (4,1) - fix blanket But it's perfect already image

[Easy]

Perfect


Sorry for the short mod , It's so hard to find issues since you had like 50+ mods

I hope something helps
Avishay

KASUM1 wrote:

Hello ~! I'm here for M4M

[A's Pace]

00:16:213 (2,4) - this overlap is intentional? Yes.
00:43:687 (1) - how about something like that http://puu.sh/kfOGs/ff64786a14.jpg and blanket 00:44:318 (4) - No
00:45:740 (5,1) - blanket this for better pattern :D Nice.

I hope something helps
SPOILER
osu file format v14

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TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:Yuru Yuri Akaza Akari Toshinou Kyouko Funami Yui Yoshikawa Chinatsu Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
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200,236,78740,1,2,0:1:0:0:
72,53,78897,1,2,0:1:0:0:
392,198,79055,6,0,P|350:138|281:122,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
260,351,79371,2,0,P|303:293|297:222,1,147.000005607605,10|0,0:0|0:0,0:0:0:0:
72,274,79687,2,0,P|139:297|206:270,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
392,198,80003,1,2,0:0:0:0:
72,274,80161,1,2,0:0:0:0:
259,352,80318,5,10,1:0:0:0:
86,76,80476,1,8,1:0:0:0:
392,198,80634,1,10,3:0:0:0:
72,274,80792,1,8,3:0:0:0:
281,27,80950,5,8,1:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
404,30,81186,1,4,3:0:0:0:
444,32,81266,6,0,L|460:112,1,78.4,4|0,3:1|0:0,0:0:0:0:
408,308,81582,5,2,0:0:0:0:
259,352,81740,1,2,0:0:0:0:
436,344,81897,2,0,L|448:228,1,98,8|0,0:0|0:0,0:0:0:0:
231,316,82213,5,2,0:0:0:0:
82,360,82371,1,2,0:0:0:0:
259,352,82529,2,0,L|271:236,1,98,8|0,0:0|0:0,0:0:0:0:
276,40,82845,5,2,0:0:0:0:
172,172,83003,1,2,0:0:0:0:
200,20,83161,2,0,P|132:24|84:56,1,98,8|0,0:0|0:0,0:0:0:0:
248,192,83476,5,2,0:0:0:0:
144,324,83634,1,2,0:0:0:0:
172,172,83792,2,0,P|104:176|56:208,1,98,8|0,0:0|0:0,0:0:0:0:
144,324,84108,6,0,L|360:332,1,183.75,4|0,3:0|0:0,0:0:0:0:
104,248,84424,2,0,L|320:256,1,183.75,4|0,3:0|0:0,0:0:0:0:
64,172,84740,2,0,L|247:178,1,183.75,4|0,3:0|0:0,0:0:0:0:
330,11,85055,2,0,P|235:48|312:116,1,245,8|0,1:0|0:0,0:0:0:0:
416,64,85529,5,8,3:0:0:0:
308,340,85687,2,0,P|392:332|440:312,1,122.5,2|0,3:0|0:0,0:0:0:0:
96,64,86003,5,8,3:0:0:0:
204,340,86161,2,0,P|120:332|72:312,1,122.5,2|0,3:0|0:0,0:0:0:0:
330,11,86476,5,8,3:0:0:0:
128,232,86634,2,0,B|83:233|83:233|44:248|8:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
181,11,86950,5,8,3:0:0:0:
384,232,87108,2,0,B|428:233|428:233|468:248|503:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
451,38,87424,6,0,L|256:31,1,196,8|8,1:2|1:2,0:0:0:0:
96,64,87740,6,0,B|80:128|112:180|112:180|152:144|148:96,1,196,4|0,1:2|0:0,0:0:0:0:
Kalibe
Yep, M4M ;)

[Normal]

00:21:582 (2,3) - correct blanket
00:37:371 (3,4,5,6) - maybe 1/2 sliders? this is hard for new players :o
00:46:845 (3,4) - symmetry
01:15:266 (3,4) - little ugly for me :/ https://osu.ppy.sh/ss/3716542 ?
01:23:792 (4,1) - blanket

[Advanced]

CS = 3,5 HP = 5 (why 4) ? :/

00:11:476 (3,4,5,6) - i prefer to normal DS
00:13:371 (1) - delete NC and put NC here 00:13:687 (2) -
00:46:213 (1,2) - hmmm... It looks awkward for me

btw. Nice Advanced to learn single tap for Hard players ;)

[Hard]

AR = 8 OD = 6 nothing else, good

[Light Insane]

CS = 4 OD = 7,5 or 8

00:07:055 (4,1) - overlapped?
00:20:003 (3,4,5) - fix space pls this is weird :o
01:27:424 (1,2,3) - so troll xD

That's it I'm bad at modding above 5 stars, so GL :) !! Nice map and these hitsounds are nice and give me deaf
Topic Starter
Lasse

Kalibe wrote:

Yep, M4M ;)

[Normal]

00:21:582 (2,3) - correct blanket fixed
00:37:371 (3,4,5,6) - maybe 1/2 sliders? this is hard for new players :o those are just two 190bpm 1/2s with more than a beat break inbetween and spacing makes them easy to tap or even alternate
00:46:845 (3,4) - symmetry changed a bit
01:15:266 (3,4) - little ugly for me :/ https://osu.ppy.sh/ss/3716542 ? changed a bit
01:23:792 (4,1) - blanket made symmetrical instead

[Advanced]

CS = 3,5 HP = 5 (why 4) ? :/ HP4 cause normal = 3 and hard = 5 also the blankets etc. are made with 3.4 in mind so changing it now woulld mess it up. ALso the gap between N-A-H-Light Insane is 0.2 cs each

00:11:476 (3,4,5,6) - i prefer to normal DS Normal DS would make this a diffspike where I don't want one and stacking would look bad here imo, this is fine
00:13:371 (1) - delete NC and put NC here 00:13:687 (2) - Why should I nc the vocals? I'm using NC for downbeats, not having NC here would be really weird
00:46:213 (1,2) - hmmm... It looks awkward for me It's intuitive to paly as long as one follow the slider at least halfway through

btw. Nice Advanced to learn single tap for Hard players ;)

[Hard]

AR = 8 OD = 6 nothing else, good OD 6 is too low, also the Advanced is already OD6 and the OD Jump from Hard -> Light Insane would be too big
I think An AR slightly above 8 goes well with the slightly above average BPM of the song


[Light Insane]

CS = 4 OD = 7,5 or 8 7.7 fits nicely between 7 (Hard) and 8.5 (Insane) as for the CS, see above and I really like 3.8 on this

00:07:055 (4,1) - overlapped? 2+ beats @190bpm apart, not noticeable during Gameplay, probably not even with EZ
00:20:003 (3,4,5) - fix space pls this is weird :o Huh, this is a pretty common pattern (smaller jump on weak beat, bigger on strong beat) and it's really nice to play, really helps to emphasize 00:19:687 (1,3) -
01:27:424 (1,2,3) - so troll xD

That's it I'm bad at modding above 5 stars, so GL :) !! Nice map and these hitsounds are nice and give me deaf
thanks :)
Okoratu
I usually don't turn off hitsounds but uhh
the constant ticking hitnormal on all notes destroys my mind
Topic Starter
Lasse

Okoratu wrote:

I usually don't turn off hitsounds but uhh
the constant ticking hitnormal on all notes destroys my mind
Ugh, so far nobody complained about them and I used them in my personal skin for some time and liked them.

But I'm open to change the soft-hitnormal if needed/provided a "better" one that still fits, feel free to suggest one and I'll try it out
Cherry Blossom
Hello from my queue, sorry for delay, I was really busy.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.

Easy

  1. 00:07:687 (1) - Here you can add a reverse on this slider to give a constant rhythm, I guess it is more intuitive to play a constant 1/1 rhythm instead of a 2/1 and 1/1. It works well, you can try it.
  2. 00:18:424 (1,2,3,4,5,6) - This rhythm is really confusing, you're following instruments with 00:18:424 (1,2,3) - especially with those 2 sliders, but you just skipped the strongest note here 00:20:950 - that should be followed or clicked. If you want to follow the "ayy"s , just do it on the whole pattern, i mean don't skip notes like 00:18:740 -. This current pattern is confusing. This pattern is fine : 00:33:582 (1,2,3,4,1) -

Normal

  1. 00:17:476 - This note is enough strong and could be important, so it could be better if you make this tick clicked or followed by a sliderend for a better impression.
  2. 00:50:003 (4) - This reversed 1/2 slider could be avoided because there is nothing really strong on the red tick, this is not a Hard or Insane diff, this is just a Normal diff and if you want to add more density with 1/2, just do it on powerful notes (like vocals) on red ticks.

Advanced

  1. 00:51:108 - If you want to follow vocal during this whole section, add a circle here to keep the consistency with rhythm as you did here 00:49:687 (4,5,1) - or here 00:54:740 (3,1) -

Hard

  1. 00:15:897 (1,2) - I don't really think that 2 reversed 1/2 sliders are suitable for what you can hear, it could be better if you use 1/1 circles or a 1/2 slider followed by a circle, that works better. Same for 00:20:950 (1,2) -
  2. 00:33:266 (1) - I'd say no, you don't really have a valid reason to use a 3/4 slider here, the vocal clearly ends on the red tick, and you just skipped it. There is nothing audible on the blue tick, and if you're going to say that you're emphasizing vocal here, that won't be a valid reason.
  3. 00:51:108 - Here there is an important note that should be folowed or clicked, because you almost followed all vocal notes before and after maybe, and that sounds weird that you didn't do it here, it sounds empty.

Light Insane

  1. 00:40:529 (4,5,6,7,1,2) - There should be a little more distance between each circles to make this pattern more airy for the sake of visual. (I mean, the circle are close to be overlapped, more distance between them make them better to see)

Insane

  1. 00:38:950 (3,4,5) - It looks a little weird that there is like an antijump here 00:39:108 (4,5) - and that makes these circles a little uncomfortable to play because the angle between 00:38:950 (3,4,5) - is near to 180° and a smaller distance between 00:39:108 (4,5) - doesn't really help, the player needs much aim to be able to handle this pattern. If you really want to keep the antijump, just change the angle and move 00:39:266 (5) - downward in order to reduce the angle and make this pattern more comfortable to play.
  2. 00:48:897 (2) - Here i didn't get why there is a spacing difference and especially a smaller between 00:48:897 (2,3) - . If you were following and emphasizing vocals, there would be a higher distance between 00:48:897 (2,3) - . If you don't want to emphasize anything, just keep and equal distance between objects as you did here 00:49:845 (2) -

A's Pace

  1. 00:02:634 (1,2,3,4,5) - No, and no. There is clearly nothing audible on blue ticks, and these 1/4 sliders are overdone, you don't really have any reason to use 1/4 sliders when 1/2 circles are just enough. A slider should start and end on something audible, same for other 1/4 sliders like this.
  2. 00:17:161 (5,6) - This is a "no" too, I don't really understand why you used reversed 1/8 sliders here excepted if you want to follow nothing, but following nothing with objects like this are not recommended at all, and even unrankable. Just avoid it. Same for 00:22:213 (1,2) -
  3. 00:20:318 (4,5,6,7,1) - This pattern is weird to play, there are long jumps before and the "small" distance between 00:20:634 (6,7) - is quite surprising, it looks like you didn't have enough space to manage. It makes this pattern weird in terms of gameplay, and you should make this pattern more airy to respect "consistency" with other patterns, i mean the long distance between objects you always used before. So, there should be a higher distance between 00:20:634 (6,7) -
  4. 00:22:845 (1,2,3,4,5,6,7,8) - https://www.youtube.com/watch?v=yRW8EGbdfLA
  5. 00:31:687 (1,2) - This 3/4 slider is weird because you skipped a strong note here 00:31:845 -, and i don't really think using a 3/4 slider in order to follow vocal is a good idea when you have something strong the on the red tick you skipped. It could be better if you make this tick 00:31:845 - followed or clicked.
  6. 00:44:318 (4,5) - This could be considered as a readability issue because the gap between these objects is 1/2 and visually the distance is the same as 00:43:687 (1,2) - or 00:44:950 (1,2) - and that could be really confusing. You may have troubles with the QAT with it (I already saw a lot of things like this DQed). There should be more distance between 00:44:318 (4,5) -


Good luck ~

Edit :

Lasse wrote:

Okoratu wrote:

I usually don't turn off hitsounds but uhh
the constant ticking hitnormal on all notes destroys my mind
Ugh, so far nobody complained about them and I used them in my personal skin for some time and liked them.

But I'm open to change the soft-hitnormal if needed/provided a "better" one that still fits, feel free to suggest one and I'll try it out
When i was modding, i just turned volume off because these hitsounds were too noisy (and i don't usually mod hitsounds).
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