Yo, randomly picked this map to mod into the TNA special list since i might try to submit something next time.
hmm imo there is a huge lack of logic in the structure of the whole set ;w;
transition between following the vocal/instrumental are pretty messy in lower difficulties,
i would mainly suggest you to try to remap a bit the whole thing by using some more casual rhythm,
i honestly doubt that the set has a chance to pass the BN test at its current state :c + unrankable stuff in muzu i guess.
i tried to point some issues, if you agree with my point of view then remember than i only gave examples (bigger changes are needed imo).
you may want to pm me ing if i was not clear on something (my bad english).
[Kantan]
HP => 7 ?
- move - 00:13:003 (17) - to - 00:13:182 - ? still fits the song and easier rhythm to play for beginners.
- 00:17:467 (18) - remove ? emphasize the following d and make it less denser.
- 00:23:182 (26) - ^.
- 00:38:182 - 00:48:182 - that part is kinda messy, i can't find a logic while playing and in the end it is not really instinctiv to play. I would remap this by using the big withe lines rhythm.
- move - 00:56:575 (9) - to - 00:56:753 - as d ? better focus on the main rhythm again.
- 00:58:896 (12) - remove ? too big emphasize on the vocal here x_x really not needed in a kantan imo.
- 01:18:539 (12,13) - remove both, also remove - 01:20:682 (16) - and change next note to normal d ? basically to emphasize more finishers and get something easier to handle, no need to follow that much the vocal again imo.
- 01:27:110 (26) - remove ? this part is a bit too dense with the finishers.
random comment : if you want to follow some important vocal beat but keep it simple, think more about using spinners or sliders, there are good spots for that in this song i think. - 01:09:610 - could support a spinner, - 01:22:825 - couuld support a slider for example or idk.
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[Futsuu]
HP => 6 ?
- 00:13:003 (17) - refer to kantan.
- 00:20:682 (14) - i would remove this one or another from that long amount of notes.
- 00:24:967 (24,25,26,27,28) - remove first and last d ? several xX 1/2 in such short time in fuutsuu isn't that easy to handle. + to emphasize K K K. same for the end of the diff.
- 00:31:753 - add k here for 4*d 4*k, if you think it needs break i would rather remove - 00:33:182 (37,39) -.
- 00:38:182 - 00:48:182 - hmm looks messy again ;w;
- move - 00:50:503 (74) - to - 00:50:325 - as k and do similar stuff on the whole part ? your current red lines rhythm doesn't fit that much the song imo.
- 00:56:396 (89) - remove ? doesn't play bad buut kinda hard.
- 00:58:182 (94,95,96,97,98) - what about k_dkd_ _ K instead of k _ _dd_ kK ? plays better to me + easier to handle.
- remove - 01:01:753 (105) -, - 01:03:182 (109) - etc, a bit too dense imo.
- remove - 01:15:682 (11,13) - little break + emphasize more some d.
- 01:27:110 (46,48) - ^.
- 01:52:289 (8) - remove ?
[Muzukashii]
HP => 5 ?
- from beginning to - 00:15:325 -, you kinda randomly switch between following the vocal and the melody which make the part a bit weird to play, for example at - 00:09:253 (18,19,20) - you chose to map that melody part and at - 00:11:039 - you miss an important beat from it because you switched for the vocal. I don't want to force anything but i would suggest to chose one and focus more on it, reducing the amount of notes isnt a bad thing here x_x.
- 00:24:432 (81) - maybe remove this one ? kinda long pattern here.
- 00:38:182 - again the part from here could play much better if you use more the big white lines ;w;. Like, if you remove - 00:39:789 (139) - and move - 00:41:753 (148) - to - 00:42:467 - (and maybe change some colors), see that xx xxxx structures that repears itself, that already looks more appropriate to me (thats just an example again).
- 00:51:575 (193,194,195) - hmm that's unrankable stuff in muzu iirc, "complexe" patterns allowed are oox/oxx/xxx i think, + a normal 1/2 dk would fit more imo.
- 00:54:432 - ^.
- 00:56:932 (210) - here you pick that crahs sound instead of the vocal right after while all the notes before are following the vocal x_x..
- 01:01:396 - 01:09:610 - drums are like soo high on this part, that would be the perfect spot to map some casual stuff like k ddk/kd dk, trying to follow the vocal here is just not worth it imo. Well same overall comment about the kiai time, would play better a bit more drums oriented.
- 01:10:950 (275) - remove ? not needed + plays a bit weird.
- 01:44:432 (39) - refer to - 00:24:432 (81) -.
[Oni]
- remove - 00:31:396 (23,24) - and add d at - 00:32:110 - ? better spot for a break and that d will fit the vocal.
- move - 00:38:896 (57) - to - 00:38:360 - and remove - 00:40:325 - ? and try to keep a similar rhythm here ? would fit/play pretty well with the vocal. like, if you do, also move - 00:44:610(91) - to - 00:44:075 -, same vocal logic.
- move - 01:02:646 (184) - to - 01:02:467 - (and maybe change previous d to k) ? drums rhythm emphasis this time (as i commented this part in the muzu). if you do, it would be good to find a way to have a d at - 01:05:325 - and a 1/2 break after.
- 01:10:950 (237) - refer to the muzu.
- 01:52:497 - ^ for the same reason, would be better to have like a k here and start the spinner right after ? starting a spinner on white lines is good but without any break before it becomes pretty awkward.
[Inner Oni]
HP => 5 ?
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sorry if my comments might look harsh, i only tried to help by giving my opinion, you are free to reject this mod tho.
Good luck'