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Yumeko - Ayano no Koufuku Riron

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on September 8, 2015 at 9:31:24 AM

Artist: Yumeko
Title: Ayano no Koufuku Riron
Tags: kagerou project ia jin ayano's theory of happiness shintaro utaite mekakucity actors Hato はと
BPM: 86
Filesize: 23378kb
Play Time: 05:22
Difficulties Available:
  1. Peace (3.95 stars, 761 notes)
Download: Yumeko - Ayano no Koufuku Riron
Download: Yumeko - Ayano no Koufuku Riron (no video)
Information: Scores/Beatmap Listing
---------------


ちゃんと「お姉ちゃん」になれたかな

Peace

Ayano's Theory of Happiness




Sung and voice-acted by Yumeko.

Custom hitsounds + video from Megurine Luka's version. Please check it out, it's amazing.
Shadw
yay you finally mapped this ^.^

alright so
(08/30/2015)
metadata:
Artist: 夢子 it's ゆめこ mb
Title: アヤノの幸福理論
i think this is right

also it should probably not be more than od 7.5 considering the pace of the song

08/31/2015 mod
- try the soft hitsound sample set :3 i think it sounds better with the music. i have no experience with hitsounding so just see for yourself ;w;
- 01:37:897 (1,2,3) - i think you can afford to make these jumps smaller, when i played this, it didn't really feel right
- 03:22:904 (2) - what do you think about ctrl+g'ing this and 03:23:253 (3) -
- 03:27:264 (3,4) - ctrl+g this and ctrl+g 03:27:613 (5,7) -
- 04:08:949 (2) - maybe ctrl+g would work?

this is looking good, but i believe some people might get butthurt over the difference in difficulty between the first half of the map and the second half. I think the transition is quite fine, but i also think that you should watch for some jumps that might be too big like 03:33:718 (1,2) - , 03:39:299 (1,2) - , 03:42:090 (1,2) - , and the list goes on

anyway there ya go :3 my mod
walaowey
Lol you're really mapping this :)

Nice man..

Favourite song of all time :D
Yoges
Hi, Here for M4LM?
Map

[General]
Timing is slightly off. A more accurate offset is 1634. (Move everything +10 ms)

[Peace]
00:35:804 (2,3,4) - Nothing really wrong here It's just I'd do something like this For me it feels a lot nicer to play since the 3 flows into the 4 at a wider angle.
02:43:485 (1) - Rotate this clockwise ever so slightly slightly (4~ degrees) so that the tangent created by the 6,5,1 flow better into the curve and then fix the DS between 02:43:485 (1,2,3)

Uhh... yeah. I tried, You were right when you said this would be hard to mod. My mod is quite short I'm sorry (Hence why I wrote "M4LM?").
KASUM1
Hello~ for my monstrata ♥

Your bg should be 1366x768

00:03:029 (3,1) - these 2 cross each other
00:10:354 (2,3) - try to move them around to avoid overlap
00:16:633 (2,2) - how about stack these? maybe It looks better
02:08:604 (4,1) - try to stack these with the slider trail :)
02:29:193 (8,4) - ^
03:09:658 (3,6) - stack with the slider head
03:20:472 (3,5) - overlap I think?
03:21:867 (6,3) - stack with the slider trail
04:26:052 (3,4) - stack with the slider head I think it looks better
04:55:703 (4,2) - stack with the slider trail to avoid overlap and looks better :)
05:19:277 (2,3) - overlap or they are crossing each other :o

I hope my mod helps ♥
ProfessionalBox
Hello! M4M as we discussed :)

Peace

- Consider changing the combo color 5 since it's a bit too dark I'd say. Maybe go with more of a gray combo color? I think it would also demonstrate the sadness well if not even better. Also I'm curious to know why you have 2 combo colors that are the same :D?
- The Background pic is too large at the moment !

00:07:215 (1,2) - I think this looks a bit weird, maybe try something like this
00:16:633 (2,4) - I'd blanket that xD
00:43:488 (1,2,3) - I'm unsure of what instrument you're following here but since you follow the vocals afterwards maybe try changing the rhythm according to the vocals here?
01:04:418 (4) - Is this slider intended to be a bit off or did you just forget to make it smooth :D?
02:26:053 (7,2) - Not such a big deal but these could be stacked for naziness
03:30:937 (1,2) - Maybe try this rhythm here?
03:47:342 (6,7) - I think that claps on these would really emphasize this part nicely!
03:54:308 (4,3) - Again with the nazi stack lmao
03:58:494 (5,1) - This is a more noticable one and I'd definetly stack these properly. The (5) is off by a grid or two.
04:09:831 (5,1) - This is probably intentional but the flow here would be cool if you made the (1) like this
04:20:471 (3,4) - Consider adding whistles on the heads of these since they would emphasize the 3/4 rhythm nicely! (Also 4:20 blaze it)
04:26:052 (3,4) - Same here
04:29:540 - Maybe make the break begin 04:29:715 - Here instead. I think it would make the effect more "dramatic" since the vocals begin at 04:29:889 - again. Or you could move it to where the vocals begin, that works fine too I think lmao
05:22:875 (1) - Awesome

That's it for the mod, hope it helped! Also I didn't entirely focus on the hitsounding since it appeared smooth and simple thus only pointing out a few of those. But I think that what I pointed out were absolute necessities and therefore I noticed the lack of them while listening :p
Topic Starter
Monstrata

Shadw wrote:

yay you finally mapped this ^.^

alright so
(08/30/2015)
metadata:
Artist: 夢子 it's ゆめこ mb
Title: アヤノの幸福理論
i think this is right Thanks

also it should probably not be more than od 7.5 considering the pace of the song Yea

08/31/2015 mod
- try the soft hitsound sample set :3 i think it sounds better with the music. i have no experience with hitsounding so just see for yourself ;w; Yea
- 01:37:897 (1,2,3) - i think you can afford to make these jumps smaller, when i played this, it didn't really feel right I changed the combo color to bright red to hint at the later section. I also buffed the jump on the second verse
- 03:22:904 (2) - what do you think about ctrl+g'ing this and 03:23:253 (3) - I think it's too early in the build up for jumps.
- 03:27:264 (3,4) - ctrl+g this and ctrl+g 03:27:613 (5,7) - I think current jump pattern is better
- 04:08:949 (2) - maybe ctrl+g would work? I like the up/down motion xD

this is looking good, but i believe some people might get butthurt over the difference in difficulty between the first half of the map and the second half. I think the transition is quite fine, but i also think that you should watch for some jumps that might be too big like 03:33:718 (1,2) - , 03:39:299 (1,2) - , 03:42:090 (1,2) - , and the list goes on I think theyre fine since 1/1 spaced jumps are much easier to aim than 1/2 jumps

anyway there ya go :3 my mod
Thanks for the mod Shadw :D
Topic Starter
Monstrata

Yoges wrote:

Hi, Here for M4LM?
Map

[General]
Timing is slightly off. A more accurate offset is 1634. (Move everything +10 ms) Oh, cool. sure.

[Peace]
00:35:804 (2,3,4) - Nothing really wrong here It's just I'd do something like this For me it feels a lot nicer to play since the 3 flows into the 4 at a wider angle. Nah, i prefer the current pattern, i want a downward motion not upward.
02:43:485 (1) - Rotate this clockwise ever so slightly slightly (4~ degrees) so that the tangent created by the 6,5,1 flow better into the curve and then fix the DS between 02:43:485 (1,2,3) It already looks fine to me though x___x

Uhh... yeah. I tried, You were right when you said this would be hard to mod. My mod is quite short I'm sorry (Hence why I wrote "M4LM?").
Thanks for offset check though xD.
Topic Starter
Monstrata

KASUM1 wrote:

Hello~ for my monstrata ♥

Your bg should be 1366x768 [/color]

00:03:029 (3,1) - these 2 cross each other Yea.
00:10:354 (2,3) - try to move them around to avoid overlap Nothing wrong with this overlap. It's perfectly readable.
00:16:633 (2,2) - how about stack these? maybe It looks better It's a different pattern tho D:.
02:08:604 (4,1) - try to stack these with the slider trail :) Nahhh, I'd lose the triangle pattern if i stacked. Also no one will notice the stack in game play but ppl will notice the triangle.
02:29:193 (8,4) - ^ Nahhhh
03:09:658 (3,6) - stack with the slider head Different pattern tho...
03:20:472 (3,5) - overlap I think? It's intentional, nothing wrong with overlaps xPP idk why you think overlaps are bad xD.
03:21:867 (6,3) - stack with the slider trail Nah . thats a different pattern :__; also no one will notice it xP.
04:26:052 (3,4) - stack with the slider head I think it looks better Doesn't improve the pattern tho :P
04:55:703 (4,2) - stack with the slider trail to avoid overlap and looks better :) It looks better like this D: cuz slider 2 is half-overlapping the circle which is cool.
05:19:277 (2,3) - overlap or they are crossing each other :o Yea thats the point xPP

I hope my mod helps ♥
Sry i'm too hard;___; Overlaps aren't a bad thing at all though...
Topic Starter
Monstrata

ProfessionalBox wrote:

Hello! M4M as we discussed :)

Peace

- Consider changing the combo color 5 since it's a bit too dark I'd say. Maybe go with more of a gray combo color? I think it would also demonstrate the sadness well if not even better. Also I'm curious to know why you have 2 combo colors that are the same :D? Yaaaa Grey's nice too. And I think two red's are fine but i can doublecheck. I wanted to alternate between Red > Black > Red > Brown but i didn't want to have to use color hax every 2 measures (im lazy okay) so i used two red combo colors instead.
- The Background pic is too large at the moment ! RIP RINGATING QUEUE I CRI

00:07:215 (1,2) - I think this looks a bit weird, maybe try something like this I actually really like this kind of structure. It's straightforward to read imo and kind of fun to play lol. I'd prefer to keep it.
00:16:633 (2,4) - I'd blanket that xD Same
00:43:488 (1,2,3) - I'm unsure of what instrument you're following here but since you follow the vocals afterwards maybe try changing the rhythm according to the vocals here? I wanted to follow the main melody here and keep it 1/1 rhythm for the first measure so players get accustomed to the rhythm/spacing. I follow that rhythm a lot later so I think having a simpler rhythm here is fine. The map is all about progressively getting more difficult so I think it fits xD.
01:04:418 (4) - Is this slider intended to be a bit off or did you just forget to make it smooth :D? Oops fixed.
02:26:053 (7,2) - Not such a big deal but these could be stacked for naziness Yaaa that was the intention/
03:30:937 (1,2) - Maybe try this rhythm here? I prefer this rhythm. I don't use 3/8 sliders a lot, so i kind of wanted to use a different rhythm than the normal 1/4 rhythm.
03:47:342 (6,7) - I think that claps on these would really emphasize this part nicely! Okay!
03:54:308 (4,3) - Again with the nazi stack lmao Fix~
03:58:494 (5,1) - This is a more noticable one and I'd definetly stack these properly. The (5) is off by a grid or two. Oh yea. fixed this, also removed the overlap onto 4 cuz that wasn't intended.
04:09:831 (5,1) - This is probably intentional but the flow here would be cool if you made the (1) like this Ah, yea i originally had that, but i wanted a more downward motion so the slider-end would end somewhere close to the bottom of the screen. That way i can use a Ctrl+J jump pattern.
04:20:471 (3,4) - Consider adding whistles on the heads of these since they would emphasize the 3/4 rhythm nicely! (Also 4:20 blaze it) Nice
04:26:052 (3,4) - Same here Nice
04:29:540 - Maybe make the break begin 04:29:715 - Here instead. I think it would make the effect more "dramatic" since the vocals begin at 04:29:889 - again. Or you could move it to where the vocals begin, that works fine too I think lmao Moved it to where the vocals begin. Ahh this is really nice, thanks <3
05:22:875 (1) - Awesome <3

That's it for the mod, hope it helped! Also I didn't entirely focus on the hitsounding since it appeared smooth and simple thus only pointing out a few of those. But I think that what I pointed out were absolute necessities and therefore I noticed the lack of them while listening :p
Thanks again ProBox :DDD.
CrystilonZ
M4M from your queue

[Peace]
Countdown ?
00:04:424 (1,2) - blanket is quite off
00:08:261 (2) - I'd rather you moved the tail towards the right; kind of parallel-ish to that 00:07:215 (1) -
00:19:773 (3,4,5) - make them a triangle. maybe
00:28:139 (3) - move this one downwards to improve the flow
00:34:418 (5) - around 368/348 to make a triangle
00:40:349 (6) - 288/236
00:49:069 (1) - 196/140
01:09:651 (3) - Move this one downwards would improve the flow
01:22:907 (2) - curve this one slightly more
02:30:588 (3,6) - overlap
02:54:658 (1) - blanket off
02:56:053 (3) - curve that turn would perfectly blanket 02:55:356 (2) -
04:08:959 (2) - Ctrl G on this one would flow better, I guess
03:23:611 (4) - spacing off - about 496/172
03:23:263 (3,1) - blanket them?

Beautiful song, beautiful map
Have a star
Good luck :)
Topic Starter
Monstrata

CrystilonZ wrote:

M4M from your queue

[Peace]
Countdown ? Removed
00:04:424 (1,2) - blanket is quite off Fixed
00:08:261 (2) - I'd rather you moved the tail towards the right; kind of parallel-ish to that 00:07:215 (1) - It's fine as is. You can't make a straight slider parallel to a curved one anyways.
00:19:773 (3,4,5) - make them a triangle. maybe No, This is better.
00:28:139 (3) - move this one downwards to improve the flow I changed the slider instead.
00:34:418 (5) - around 368/348 to make a triangle Different pattern here.
00:40:349 (6) - 288/236 No...
00:49:069 (1) - 196/140No...
01:09:651 (3) - Move this one downwards would improve the flow I like this up/down movement.
01:22:907 (2) - curve this one slightly more Okay
02:30:588 (3,6) - overlap It's fine imo.
02:54:658 (1) - blanket off Fixed
02:56:053 (3) - curve that turn would perfectly blanket 02:55:356 (2) - I want a cornered blanket.
04:08:959 (2) - Ctrl G on this one would flow better, I guess I want the flowbreak here for emphasis.
03:23:611 (4) - spacing off - about 496/172 Nah, this is very straightforward, and I wanted a jump here anyways.
03:23:263 (3,1) - blanket them? Nah, different pattern.

Beautiful song, beautiful map
Have a star
Good luck :)
Thanks for the mod!
Asphyxia
IRC Log
07:15 Asphyxia: is there a reason for hp 5,5
07:15 monstrata: not really tbh
07:15 monstrata: is it too low? lol
07:16 Asphyxia: if anything flat out 6 would be probably better? not seen the map yet but
07:16 Asphyxia: considering the bpm
07:16 monstrata: its mapped to both 86 bpm and 172 bpm tho lol
07:16 Asphyxia: 00:05:820 (3) - Would look better if the blanketish area was more curved imo http://puu.sh/k0n7b/397a9f9037.jpg
07:16 Asphyxia: uh lemme see the map
07:16 Asphyxia: and at the end suggest it again if needed
07:16 monstrata: okay sure
07:17 Asphyxia: 00:11:750 (5) - doesnt really follow the vocals properly nor the instruments if I'm right but
07:17 Asphyxia: doesn't really matter
07:17 Asphyxia: looks pretty
07:18 monstrata: ya :D
07:19 Asphyxia: 00:48:372 (5,6,1) - most likely intentional but like
07:19 Asphyxia: I'd move 00:49:069 (1) - a bit more / make it a triangle
07:19 Asphyxia: the almost-overlapping look it has feels kinda
07:19 Asphyxia: weird to me
07:20 monstrata: hmm true
07:21 Asphyxia: 01:12:093 (3,5) - could look a bit more symmetrical? 01:12:790 (5) - could have the angle in the curve that 01:12:093 (3) - has
07:21 Asphyxia: would require some kind of re-arranging but like
07:21 Asphyxia: it's fine as it is now, just a thought
07:23 monstrata: I was kinda going for a linear pattern with the tail/circle/head
07:23 Asphyxia: 01:21:860 (5) - This could be turned into a note at 01:21:860 - , and then a slider that would start at 01:22:035 - and would end at 01:22:209 -
07:23 Asphyxia: to follow the vocals better
07:23 Asphyxia: not sure if that'd make your map more inconsistent
07:23 Asphyxia: so ya
07:24 Asphyxia: 01:24:651 (6) - stuff like that could be done to sliders like if yiu want to
07:25 monstrata: 01:21:860 (5) - Hmm here i think the rhythm would be too inconsistent with the rest of th is section cuz i don't make places like 01:22:035 - clickable elsewhere
07:25 monstrata: 01:24:651 (6) - Here i think it's just confusing cuz the voice actinv is like
07:25 monstrata: 1/6 or something
07:25 monstrata: LOL
07:26 Asphyxia: 02:05:814 (5) -
07:26 monstrata: but voice acting is so loud there i thought a slider would be best to avoid confusion.
07:26 Asphyxia: this could be curved a little more to the right so it'd match with the slider itself
07:26 monstrata: ooo
07:26 Asphyxia: but I understand if you want to keep consistencty
07:26 Asphyxia: and the
07:26 Asphyxia: whole blanket thingy there
07:26 monstrata: nah i'll fix it that was my intention
07:27 monstrata: Yaaa kk fixed
07:28 Asphyxia: 02:19:425 (3,7) - small overlap, nothing major but
07:28 Asphyxia: worth fixing if ya want to
07:28 monstrata: omg damn
07:28 Asphyxia: 02:22:478 (4,5) - spacing feels a little too big visually because it's 0,55 for the first note but idk
07:28 Asphyxia: may be my eyes deciving me visually
07:28 Asphyxia: lol
07:29 Asphyxia: 02:39:309 (4) - moving this a little to the left would fix the blanket
07:29 monstrata: Fixed the overlap and
07:30 monstrata: Fixed the triplet spacing
07:31 monstrata: Fixed blanket too yay :D Ctrl + Arrow keys are so helpful
07:31 Asphyxia: 03:30:937 (1,3) - these extended sliders sound horrible imo
07:31 Asphyxia: I'd stick to plain 1/2 if I were you
07:31 Asphyxia: but your call in the end
07:32 monstrata: Oh. probox also mentioned them. would silencing the slider-ends help?
07:32 monstrata: cuz i think rhythm-wise they play fine, but yea maybe they sound bad
07:32 Asphyxia: yeah if you want to keep them, do that
07:32 Asphyxia: because the sound that ends on nothing is just
07:32 Asphyxia: disgusting
07:33 monstrata: okay silenced them xD
07:33 Asphyxia: especially when you're sticking to 1/2-heavy rhythm otherwise
07:33 monstrata: yea i just wanted like, a break lol
07:33 monstrata: just something with the same clicking rhythm, but a different way of playing
07:34 Asphyxia: 03:49:938 (2) - imo this note would be better at somewhere like x:377 y:165, currently it feels kind of off in your structure in the sense that it doesn't really shape with anything
07:34 Asphyxia: 03:49:066 (1,4,2) - could be a triangle
07:34 Asphyxia: and if you move it there, it could form a straight-ish line with 03:49:066 (1,1,2) -
07:35 monstrata: omg yessss nice
07:35 monstrata: actually it used to be a pattern, but then i like CtrlH'ed the whole jump pattern and rotated it a bit. guess i forgot to fix that circle lol
07:36 Asphyxia: 03:57:447 (1) - Move more downwards? the same reasoning like the early one before, to match the curve with the curved slider
07:36 Asphyxia: that way it's more fitting imo
07:36 monstrata: ah sure
07:36 Asphyxia: 04:00:064 (4,5,1) - stack looks a bit off, might wanna dig into that
07:37 monstrata: omg
07:37 monstrata: kk fixed
07:37 Asphyxia: 04:07:912 (3,4,5,6) - if you could, can you reduce the spacing a little on these notes? despite your map being quite filled with 1/2 rhythms (well, this case 1/4) I think that
07:38 Asphyxia: if you do introduce a jump pattern, making the spacing a little bit smaller would be nice bcuz
07:38 Asphyxia: players COULD trip on it accidentally
07:38 Asphyxia: not that it's a big deal really
07:38 Asphyxia: but like
07:38 Asphyxia: a really small
07:38 Asphyxia: decrease
07:38 Asphyxia: xd
07:38 monstrata: ah sure
07:38 monstrata: sure
07:39 Asphyxia: oh and 04:01:633 (1,2) - is this NC supposed to be only 2 notes long?
07:39 Asphyxia: hmm
07:39 Asphyxia: I guess it makes sense
07:40 monstrata: Yea i think the NC makes sense
07:40 Asphyxia: 04:26:750 (1,2) - Flow-wise, if you want to be really cute
07:41 Asphyxia: you could copy 04:26:750 (1) - and rotate it to blanket the slider
07:41 Asphyxia: that way it feels a bit smoother
07:41 Asphyxia: but your call q:
07:42 Asphyxia: 04:28:145 (1) - It ends on a really awkward spot imo
07:42 Asphyxia: despite the tick being white and you know, simplifying the rhythm yay
07:42 Asphyxia: it doesn't really land on anything which is okay I guess
07:42 Asphyxia: but I would extend the slider by 1/6 so it hit the vocals
07:42 Asphyxia: or
07:42 Asphyxia: end it at 04:29:540 -
07:42 Asphyxia: all the three solutions work, I just personally think the current one is ehh
07:43 monstrata: Hmm i don't really want to map the voice acting so i'll extend it 1/6
07:43 Asphyxia: I feel like in this case, the slider ending on 1/6 doesn't really matter because it's a slider end
07:43 Asphyxia: so there's no way a player could break on it
07:44 Asphyxia: and there's no ''wrong'' beat option to end it on
07:44 monstrata: As for the cute blanket slider thing, i kinda prefer a straight slider there just cuz curve ones kinda overlap with the previous repeat sliders and don't look thaaat nice
07:44 Asphyxia: so it should be fine
07:44 monstrata: ah
07:44 monstrata: okay
07:44 Asphyxia: well
07:44 Asphyxia: yknow
07:44 Asphyxia: if someone complains it being 1/6
07:44 Asphyxia: lol
07:44 Asphyxia: but if you wanna
07:44 Asphyxia: ur current is fine too
07:45 monstrata: tbh i prefer the 1/6
07:45 monstrata: i just worry it might not be the right snapping
07:45 Asphyxia: well
07:45 Asphyxia: just use the white tick then lol
07:46 monstrata: alright.
07:47 monstrata: doesn't seem too safe to map something to voice-acting cuz it voice acting doesn't have to snap to music lol
07:47 Asphyxia: 05:27:100 - how about adding a whistle to the end of the slider xd
07:47 Asphyxia: I like it
07:47 Asphyxia: up to you tho
07:48 monstrata: sure
07:48 Asphyxia: as for the hp
07:48 Asphyxia: leave it as it is I guess
07:48 Asphyxia: fits your 0,5 theme and idk if 6 is too harsh so
07:49 monstrata: yea thats what i was worried about
07:49 monstrata: cuz the beginning is legit mapped to like a Normal/Advanced level
07:49 monstrata: idk. no one really complains about low HP except Taiko modes anyways
07:49 Asphyxia: yeh that's all

Just polishing the map because it's really good. Call me back whenever~
Peachtrees
  • eyy

    Peace
  1. 00:11:750 (5) - whistle on the head works well, piano on this is very similar to the one you catch on 00:11:052 (4) -
  2. 00:21:860 (2) - feels a bit odd to not have a whislte on this with how high pitched the sound landing on this is. would probably just make 00:21:163 (1) - a finish then add a whistle, this way you don't have two whistles in a row here which would sounds a little weird I think + the song emphasized properly
  3. 00:33:721 (4) - shouldn't this be a whistle? or is this supposed to have no hitsound at all on it? cuz 00:36:511 (4) - has one too
  4. 00:43:488 (1,2,3,4) - wouldn't using the same rythm for this and for 00:49:069 (1,2,3,4) - make a little more sense? I mean it might just be because I personally prefer following vocals more but eeeh your call probably doesn't matter too much
  5. 01:03:721 (2) - would be cool if this had a whistle too I think, very audible piano + it works well with the start of the new track on 01:05:814 (1) - I THINK
  6. 01:27:790 (7) - this has a really dull drum land on it, and I think it would be kinda cool if you could catch this somehow, like maybe just put a drum-clap or just the drum-sampleset on it. Personally I found that reducing the volume by 10% and then putting drum-asmpleset on it works well
  7. 01:39:302 (1) - hmmm I kinda think that a finish here sounds a little more fitting than a whistle
  8. 01:56:046 (1) - this on the other hand would sound better without the finish I think, the song doesn't really feel as 'explosive' as the hitsounds would suggest I think, whistle only works just fine
  9. 02:03:023 (5) - works better as a finish I think
  10. 02:05:814 (5) - ^ I guess the same goes for similar patterns in the first kiai (only two more of those I think) extra emphasize on the piano landing on these notes just feels..gud, having them stand out a little against the rest to make it less monotonous..your call!
  11. 02:29:193 (8,3,6) - the only thing that I found was sorta ugly so far, the overlap between these two :c
  12. 02:43:495 (1) - finish here feels more appropriate, does a better job of emphasizing the new track
  13. 03:00:588 (2,3) - Blanket is noticeable OFF please fix ASAP
  14. 03:03:030 (1) - missing hitsound on this? or was this supposed to not have anything on it
  15. 03:09:309 (2) - shouldn't there be a greenline on this with 35% volume, just like you did for the previous one on 03:06:518 (2) - ? o and I kinda think that just using claps instead of the drum sampleset thing on these works well, song noticeably picked up in tempo so having the hitsounds a little less subtle works well I think
  16. 03:41:052 (2) - drum clap on this goes along well with the dull drums landing on this I think
  17. 03:54:308 (4) - personally think that something like 97/95 for this woulda been could cuz it lets you keep a little more of the momentum that was previously build up
  18. 04:20:819 (4) - clap with drum adittions feels like it goes along better with the drum landing on this
  19. 04:49:075 (1) - green line here is technically unneccessary, doesn't really do any harm though (I think?) so idk just um saying
  20. 04:46:982 (2) - why the whistle on the tail here when the piano is landing on the tail?

    i tried

    Good Luck!
Topic Starter
Monstrata

Peachtrees wrote:

  • eyy

    Peace
  1. 00:11:750 (5) - whistle on the head works well, piano on this is very similar to the one you catch on 00:11:052 (4) - Nice
  2. 00:21:860 (2) - feels a bit odd to not have a whislte on this with how high pitched the sound landing on this is. would probably just make 00:21:163 (1) - a finish then add a whistle, this way you don't have two whistles in a row here which would sounds a little weird I think + the song emphasized properly Okay sure, added to similar sections.
  3. 00:33:721 (4) - shouldn't this be a whistle? or is this supposed to have no hitsound at all on it? cuz 00:36:511 (4) - has one too Fixed
  4. 00:43:488 (1,2,3,4) - wouldn't using the same rythm for this and for 00:49:069 (1,2,3,4) - make a little more sense? I mean it might just be because I personally prefer following vocals more but eeeh your call probably doesn't matter too much I wanted something easier here and just follow metronome rhythm before switching to vocals later.
  5. 01:03:721 (2) - would be cool if this had a whistle too I think, very audible piano + it works well with the start of the new track on 01:05:814 (1) - I THINK I think it's too calm a section to have so many hitsounds. Just keeping it simple here lol.
  6. 01:27:790 (7) - this has a really dull drum land on it, and I think it would be kinda cool if you could catch this somehow, like maybe just put a drum-clap or just the drum-sampleset on it. Personally I found that reducing the volume by 10% and then putting drum-asmpleset on it works well nice. Added drum-clap
  7. 01:39:302 (1) - hmmm I kinda think that a finish here sounds a little more fitting than a whistle Yaa
  8. 01:56:046 (1) - this on the other hand would sound better without the finish I think, the song doesn't really feel as 'explosive' as the hitsounds would suggest I think, whistle only works just fine Hmmm i prefer to keep it here just to continue this finish/whistle hitsounding pattern. it feels more consistent for me.
  9. 02:03:023 (5) - works better as a finish I think I prefer just using whistles here for consistency. Too many finishes xPP
  10. 02:05:814 (5) - ^ I guess the same goes for similar patterns in the first kiai (only two more of those I think) extra emphasize on the piano landing on these notes just feels..gud, having them stand out a little against the rest to make it less monotonous..your call!
  11. 02:29:193 (8,3,6) - the only thing that I found was sorta ugly so far, the overlap between these two :c T___T it's a really fun pattern to play tho. ugh i want to keep, rip xPP.
  12. 02:43:495 (1) - finish here feels more appropriate, does a better job of emphasizing the new trackOkay
  13. 03:00:588 (2,3) - Blanket is noticeable OFF please fix ASAP FIXED!!!1
  14. 03:03:030 (1) - missing hitsound on this? or was this supposed to not have anything on it Fixed
  15. 03:09:309 (2) - shouldn't there be a greenline on this with 35% volume, just like you did for the previous one on 03:06:518 (2) - ? o and I kinda think that just using claps instead of the drum sampleset thing on these works well, song noticeably picked up in tempo so having the hitsounds a little less subtle works well I think It's a bit louder imo so i used 45% instead xD
  16. 03:41:052 (2) - drum clap on this goes along well with the dull drums landing on this I think yaaa
  17. 03:54:308 (4) - personally think that something like 97/95 for this woulda been could cuz it lets you keep a little more of the momentum that was previously build up Oh, that looks cool. Used another similar location
  18. 04:20:819 (4) - clap with drum adittions feels like it goes along better with the drum landing on this Okay added
  19. 04:49:075 (1) - green line here is technically unneccessary, doesn't really do any harm though (I think?) so idk just um saying Oh, it was intentional until i raised the volume of everything else by 10%. Forgot to lower this one back to 20% lol.
  20. 04:46:982 (2) - why the whistle on the tail here when the piano is landing on the tail? This whole section i wanted to focus on the bass instead so I hitsounded bass instead of piano lol.

    i tried

    Good Luck!
Thank you Peachtrees <3
Crimmi
Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


"IRC Timing Check"
2015-09-05 22:12 Crimmi: ello guvn'a
2015-09-05 22:12 monstrata: ello
2015-09-05 22:13 Crimmi: I wanted to run through your map really quick.
2015-09-05 22:13 Crimmi: ACTION is editing [http://osu.ppy.sh/b/773044 Yumeko - Ayano no Koufuku Riron [Peace]]
2015-09-05 22:13 monstrata: o sure :D
2015-09-05 22:14 Crimmi: Now the map is solid imo, I am just double checking the Offsets as we speak
2015-09-05 22:14 monstrata: oh great :D
2015-09-05 22:14 monstrata: thats what i was hoping you'd do tbh xD cuz i didnt get anyone to doublecheck
2015-09-05 22:14 monstrata: im nore worried about the part
2015-09-05 22:14 monstrata: after like
2015-09-05 22:14 monstrata: 03:44:880 -
2015-09-05 22:15 monstrata: because if the offset isn't precise enough, players can notice it when the 1/2 jumps kick in
2015-09-05 22:16 Crimmi: try 224,870
2015-09-05 22:16 Crimmi: listen to it at 50% and you might hear a difference
2015-09-05 22:16 Crimmi: or 75%
2015-09-05 22:18 monstrata: oh nice
2015-09-05 22:19 monstrata: yea i also thought the offset was a bit too late so thanks for confirming my suspicion xD
2015-09-05 22:19 monstrata: 03:50:471 - U think this offset is right then? or should i shift it -10 ms as well
2015-09-05 22:21 Crimmi: try 230,450
2015-09-05 22:21 Crimmi: The it should transition smoothly
2015-09-05 22:23 monstrata: I think 450 is too early tho
2015-09-05 22:23 monstrata: 03:51:147 (3) -
2015-09-05 22:23 monstrata: cuz here the drum is slightly later
2015-09-05 22:24 Crimmi: It looks so.
2015-09-05 22:24 monstrata: 450 sounds good for 03:50:460 (1) - though xPP i wonder maybe the offset reset occurs after that
2015-09-05 22:25 Crimmi: 460 ~ 465 works too, any higher and it might be offsync
2015-09-05 22:25 Crimmi: so the target is between 450 ~ 465
2015-09-05 22:26 monstrata: okay
2015-09-05 22:26 monstrata: 03:50:460 - I think what i'll do is just delete the red line here, and begin the offset reset on 03:51:157 - instead
2015-09-05 22:27 Crimmi: Because think about the drum you was talking about, just imagine if a finish instrument was placed there.
2015-09-05 22:27 Crimmi: It could be a offset reset, right?
2015-09-05 22:27 monstrata: yea
2015-09-05 22:29 monstrata: i feel like maybe the drum is just offbeat lol. but yea i'll work with that 460 offset
2015-09-05 22:29 Crimmi: Great~
2015-09-05 22:31 Crimmi: Any other sections you're not too sure about?
2015-09-05 22:34 monstrata: Nope that was it!
2015-09-05 22:34 monstrata: thanks a lot :D
2015-09-05 22:34 Crimmi: Np.
2015-09-05 22:34 monstrata: i was getting 100's on those jumps too often so i thought there was an offset problem haha
2015-09-05 22:34 monstrata: feel free to post logs, i can kds :D
2015-09-05 22:34 Crimmi: sure~

The map is ready to go~! GL on qualification~
Asphyxia
(。-`ω´-) #1
Pereira006
  1. The color grey, change to color darkr to better read with whole Video grey
  2. Remove useless Red line 02:12:798 and some other, this thing the beat were off, for now look better
  3. after remove some red line the Monstrata told me that he LOVE change MANUAL to fix ALL GREEN LINE, this took me wait more 30 mins GG
BUBBLE 2#

good luck
Chaoslitz
placeholder
I will check tmr :3/


[Peace]
  1. osb
  2. Volume




  3. 01:37:907 (1,2,3,4) - 03:15:581 (1,2,3,4) - I dont really understand why do you use such a large jump here, when the music isn't that strong

call me backkkkkkkkkk
Chaoslitz
~
walaowey
Gratz \o/
Topic Starter
Monstrata
Thanks for the support everyone!! :D.

Really happy with how this map turned out. inb4 ppl can't fc cuz of the feels lol.
Winnie
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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