07:15 Asphyxia: is there a reason for hp 5,5
07:15 monstrata: not really tbh
07:15 monstrata: is it too low? lol
07:16 Asphyxia: if anything flat out 6 would be probably better? not seen the map yet but
07:16 Asphyxia: considering the bpm
07:16 monstrata: its mapped to both 86 bpm and 172 bpm tho lol
07:16 Asphyxia: 00:05:820 (3) - Would look better if the blanketish area was more curved imo
http://puu.sh/k0n7b/397a9f9037.jpg07:16 Asphyxia: uh lemme see the map
07:16 Asphyxia: and at the end suggest it again if needed
07:16 monstrata: okay sure
07:17 Asphyxia: 00:11:750 (5) - doesnt really follow the vocals properly nor the instruments if I'm right but
07:17 Asphyxia: doesn't really matter
07:17 Asphyxia: looks pretty
07:18 monstrata: ya
07:19 Asphyxia: 00:48:372 (5,6,1) - most likely intentional but like
07:19 Asphyxia: I'd move 00:49:069 (1) - a bit more / make it a triangle
07:19 Asphyxia: the almost-overlapping look it has feels kinda
07:19 Asphyxia: weird to me
07:20 monstrata: hmm true
07:21 Asphyxia: 01:12:093 (3,5) - could look a bit more symmetrical? 01:12:790 (5) - could have the angle in the curve that 01:12:093 (3) - has
07:21 Asphyxia: would require some kind of re-arranging but like
07:21 Asphyxia: it's fine as it is now, just a thought
07:23 monstrata: I was kinda going for a linear pattern with the tail/circle/head
07:23 Asphyxia: 01:21:860 (5) - This could be turned into a note at 01:21:860 - , and then a slider that would start at 01:22:035 - and would end at 01:22:209 -
07:23 Asphyxia: to follow the vocals better
07:23 Asphyxia: not sure if that'd make your map more inconsistent
07:23 Asphyxia: so ya
07:24 Asphyxia: 01:24:651 (6) - stuff like that could be done to sliders like if yiu want to
07:25 monstrata: 01:21:860 (5) - Hmm here i think the rhythm would be too inconsistent with the rest of th is section cuz i don't make places like 01:22:035 - clickable elsewhere
07:25 monstrata: 01:24:651 (6) - Here i think it's just confusing cuz the voice actinv is like
07:25 monstrata: 1/6 or something
07:25 monstrata: LOL
07:26 Asphyxia: 02:05:814 (5) -
07:26 monstrata: but voice acting is so loud there i thought a slider would be best to avoid confusion.
07:26 Asphyxia: this could be curved a little more to the right so it'd match with the slider itself
07:26 monstrata: ooo
07:26 Asphyxia: but I understand if you want to keep consistencty
07:26 Asphyxia: and the
07:26 Asphyxia: whole blanket thingy there
07:26 monstrata: nah i'll fix it that was my intention
07:27 monstrata: Yaaa kk fixed
07:28 Asphyxia: 02:19:425 (3,7) - small overlap, nothing major but
07:28 Asphyxia: worth fixing if ya want to
07:28 monstrata: omg damn
07:28 Asphyxia: 02:22:478 (4,5) - spacing feels a little too big visually because it's 0,55 for the first note but idk
07:28 Asphyxia: may be my eyes deciving me visually
07:28 Asphyxia: lol
07:29 Asphyxia: 02:39:309 (4) - moving this a little to the left would fix the blanket
07:29 monstrata: Fixed the overlap and
07:30 monstrata: Fixed the triplet spacing
07:31 monstrata: Fixed blanket too yay
Ctrl + Arrow keys are so helpful
07:31 Asphyxia: 03:30:937 (1,3) - these extended sliders sound horrible imo
07:31 Asphyxia: I'd stick to plain 1/2 if I were you
07:31 Asphyxia: but your call in the end
07:32 monstrata: Oh. probox also mentioned them. would silencing the slider-ends help?
07:32 monstrata: cuz i think rhythm-wise they play fine, but yea maybe they sound bad
07:32 Asphyxia: yeah if you want to keep them, do that
07:32 Asphyxia: because the sound that ends on nothing is just
07:32 Asphyxia: disgusting
07:33 monstrata: okay silenced them xD
07:33 Asphyxia: especially when you're sticking to 1/2-heavy rhythm otherwise
07:33 monstrata: yea i just wanted like, a break lol
07:33 monstrata: just something with the same clicking rhythm, but a different way of playing
07:34 Asphyxia: 03:49:938 (2) - imo this note would be better at somewhere like x:377 y:165, currently it feels kind of off in your structure in the sense that it doesn't really shape with anything
07:34 Asphyxia: 03:49:066 (1,4,2) - could be a triangle
07:34 Asphyxia: and if you move it there, it could form a straight-ish line with 03:49:066 (1,1,2) -
07:35 monstrata: omg yessss nice
07:35 monstrata: actually it used to be a pattern, but then i like CtrlH'ed the whole jump pattern and rotated it a bit. guess i forgot to fix that circle lol
07:36 Asphyxia: 03:57:447 (1) - Move more downwards? the same reasoning like the early one before, to match the curve with the curved slider
07:36 Asphyxia: that way it's more fitting imo
07:36 monstrata: ah sure
07:36 Asphyxia: 04:00:064 (4,5,1) - stack looks a bit off, might wanna dig into that
07:37 monstrata: omg
07:37 monstrata: kk fixed
07:37 Asphyxia: 04:07:912 (3,4,5,6) - if you could, can you reduce the spacing a little on these notes? despite your map being quite filled with 1/2 rhythms (well, this case 1/4) I think that
07:38 Asphyxia: if you do introduce a jump pattern, making the spacing a little bit smaller would be nice bcuz
07:38 Asphyxia: players COULD trip on it accidentally
07:38 Asphyxia: not that it's a big deal really
07:38 Asphyxia: but like
07:38 Asphyxia: a really small
07:38 Asphyxia: decrease
07:38 Asphyxia: xd
07:38 monstrata: ah sure
07:38 monstrata: sure
07:39 Asphyxia: oh and 04:01:633 (1,2) - is this NC supposed to be only 2 notes long?
07:39 Asphyxia: hmm
07:39 Asphyxia: I guess it makes sense
07:40 monstrata: Yea i think the NC makes sense
07:40 Asphyxia: 04:26:750 (1,2) - Flow-wise, if you want to be really cute
07:41 Asphyxia: you could copy 04:26:750 (1) - and rotate it to blanket the slider
07:41 Asphyxia: that way it feels a bit smoother
07:41 Asphyxia: but your call q:
07:42 Asphyxia: 04:28:145 (1) - It ends on a really awkward spot imo
07:42 Asphyxia: despite the tick being white and you know, simplifying the rhythm yay
07:42 Asphyxia: it doesn't really land on anything which is okay I guess
07:42 Asphyxia: but I would extend the slider by 1/6 so it hit the vocals
07:42 Asphyxia: or
07:42 Asphyxia: end it at 04:29:540 -
07:42 Asphyxia: all the three solutions work, I just personally think the current one is ehh
07:43 monstrata: Hmm i don't really want to map the voice acting so i'll extend it 1/6
07:43 Asphyxia: I feel like in this case, the slider ending on 1/6 doesn't really matter because it's a slider end
07:43 Asphyxia: so there's no way a player could break on it
07:44 Asphyxia: and there's no ''wrong'' beat option to end it on
07:44 monstrata: As for the cute blanket slider thing, i kinda prefer a straight slider there just cuz curve ones kinda overlap with the previous repeat sliders and don't look thaaat nice
07:44 Asphyxia: so it should be fine
07:44 monstrata: ah
07:44 monstrata: okay
07:44 Asphyxia: well
07:44 Asphyxia: yknow
07:44 Asphyxia: if someone complains it being 1/6
07:44 Asphyxia: lol
07:44 Asphyxia: but if you wanna
07:44 Asphyxia: ur current is fine too
07:45 monstrata: tbh i prefer the 1/6
07:45 monstrata: i just worry it might not be the right snapping
07:45 Asphyxia: well
07:45 Asphyxia: just use the white tick then lol
07:46 monstrata: alright.
07:47 monstrata: doesn't seem too safe to map something to voice-acting cuz it voice acting doesn't have to snap to music lol
07:47 Asphyxia: 05:27:100 - how about adding a whistle to the end of the slider xd
07:47 Asphyxia: I like it
07:47 Asphyxia: up to you tho
07:48 monstrata: sure
07:48 Asphyxia: as for the hp
07:48 Asphyxia: leave it as it is I guess
07:48 Asphyxia: fits your 0,5 theme and idk if 6 is too harsh so
07:49 monstrata: yea thats what i was worried about
07:49 monstrata: cuz the beginning is legit mapped to like a Normal/Advanced level
07:49 monstrata: idk. no one really complains about low HP except Taiko modes anyways
07:49 Asphyxia: yeh that's all