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RazQ - Platinum Spice [Osu|OsuMania|Taiko]

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Topic Starter
Ovoui

Septembre wrote:

Insane
01:26:899 (6) -

J'ai un problème avec ce jump, vérifie le (je le trouve beaucoup trop espacé par rapport au reste de la map, en DT c'est trop imprévisible) fixed

merci :)
jonathanlfj
my body wash is so powerful it could melt the sun

[General]
offset seems a tad early, try +5ms

[Easy]
try AR3 for this one
00:11:527 (1) - finish should be on this instead of 00:10:502 (5)
00:18:193 (1) - this one should end at 00:19:731 to sound correct (add finish as well) and give more spinning time. delete 00:20:244 (1,2) because they are too soon after spinner for an easy diff, you can start mapping at 00:20:756 though i think thats fine
00:27:935 (2) - add finish, also NC should be here
00:30:242 (5) - quite a random finish here...
00:44:342 (1) - add finish on start and remove from the end
00:55:622 (3,1) - small spacing inconsistency here, also finish on the slider end
01:13:055 (1) - finish should be here instead of 01:11:004 (4)
01:15:106 (1) - remove NC
01:23:310 (1) - ^
01:27:155 (3) - clap on end
01:28:950 (1) - no finish on this?

[Normal]
00:03:323 (3) - NC here for musical transition
00:05:631 (7) - clap on end
00:10:502 (6) - i would personally avoid 1/4s in a normal, mostly because newbies are prone to getting thrown off by fast acting sliders
00:11:014 (7,8,1) - i expected a bigger spacing here like the previous combo. also NC should be on 00:11:784 (8)
00:20:756 (2) - i would avoid slider whistles, because they kinda sound really noisy at this calmer part of the song
00:32:036 (8) - might want a NC here
00:39:984 (5) - NC here instead of 00:41:778 (1)
00:43:317 (4) - again, try to avoid these
00:48:957 (1) - remove NC
00:49:982 - should have a note here to avoid rhythm confusion
01:00:750 (6) - NC here instead of 01:01:775 (1)
01:04:339 (3) - then add NC here
01:09:722 (4) - to follow vocals properly, use a circle here and then a slider starting at 01:09:979
01:14:850 (1,2,3,4) - i would try a spacing that doesn't make the objects touch each other
01:23:053 (1) - remove the slider whistle, sounds a little random here
01:29:270 - use a spinner till the end
you seem to lack finishes in this one compared to the easy, might want to look into that

[Hard]
AR8 is way too fast on this, AR7 is much better
00:06:656 (5,6) - these should have claps to emphasis the music (not the end of 00:06:913 (6))
00:14:604 (5) - clap on end
00:17:680 (1,2,3) - this is actually very confusing to play, use 2 sliders instead like this: 00:20:244 (3) - shorten this to 00:20:500
00:23:576 (4) - add NC
00:26:140 (1,2,3,4) - try not to overlap these for better aesthetics
00:33:575 (5) - clap
00:34:216 (1,1) - i would use just one spinner here, the transition is not strong enough to warrant 2 spinners
00:42:804 (4,5,6) - this one doesnt really look well during playing due to auto stack, try regular spacing here?
00:58:699 (2,3) - avoid overlapping here
01:07:928 (9) - pretty sure sliders like this are unrankable now, use a slider that doesn't overlap itself
01:09:722 (5,6) - avoid the overlap
01:16:901 (1,2,3,4,5) - try centering this?
01:27:668 (9) - remove the last repeat and use a circle instead, plays a lot better
01:30:039 (3,4) - there is a timing delay here, i would use a slider to avoid mistiming the hits
01:31:192 - map should end here, you might want to redo the last repeat slider

[Insane]
00:06:656 (6) - clap
00:14:860 (7) - ^
00:18:449 (8) - move this slightly up a bit so the whole combo looks better
00:34:087 (1) - im surprised you didnt use 1/4 sliders here, considering what you did on Hard
00:52:546 (4,5,6,7) - i expected a higher density here to build into the jump at 00:54:597 (1), you might want to try 1/2 sliders instead of circles
00:54:597 (1,2,3,4,5) - although 1/8 sliders could work here, they sound really bad with the slider ends landing on nothing with the normal sample. you might want to use the soft sample and silence the slider ends to avoid confusion
01:02:800 (6,7,8) - a good place for 1/4s
01:11:004 (6) - NC here instead of 01:11:645 (1)
01:20:618 (5,6) - whistles sound kinda random here considering you didnt use them before
01:25:617 (3) - NC here instead of 01:24:335 (1)
01:31:192 - add a note here to emphasis the end

Generally a fine map in terms of rhythm and pattern usage, but your hitsounds need some improvements. For example, there were a lot of finishes used on Easy that were not present in the upper level diffs, and finishes in the music are not properly emphasized most of the time. There are also some concerns with new combo placements but we can go over that later. You might want to get a few more mods before asking me for a recheck. Good luck~
Topic Starter
Ovoui

jonathanlfj wrote:

my body wash is so powerful it could melt the sun o/

[General]
offset seems a tad early, try +5ms yes it's better

[Easy]
try AR3 for this one yes why not
00:11:527 (1) - finish should be on this instead of 00:10:502 (5) indeed
00:18:193 (1) - this one should end at 00:19:731 to sound correct (add finish as well) and give more spinning time. delete 00:20:244 (1,2) because they are too soon after spinner for an easy diff, you can start mapping at 00:20:756 though i think thats fine yeah it's better
00:27:935 (2) - add finish, also NC should be here ok
00:30:242 (5) - quite a random finish here... it's removed
00:44:342 (1) - add finish on start and remove from the end ok
00:55:622 (3,1) - small spacing inconsistency here, also finish on the slider end spacing fixed, hs fixed too
01:13:055 (1) - finish should be here instead of 01:11:004 (4) fixed
01:15:106 (1) - remove NC done
01:23:310 (1) - ^
01:27:155 (3) - clap on end done too
01:28:950 (1) - no finish on this? fixed

[Normal]
00:03:323 (3) - NC here for musical transition ok
00:05:631 (7) - clap on end fixed
00:10:502 (6) - i would personally avoid 1/4s in a normal, mostly because newbies are prone to getting thrown off by fast acting sliders some people said the same things, i'll remove them
00:11:014 (7,8,1) - i expected a bigger spacing here like the previous combo. also NC should be on 00:11:784 (8) spaced and nc fixed
00:20:756 (2) - i would avoid slider whistles, because they kinda sound really noisy at this calmer part of the song yeah it's better without
00:32:036 (8) - might want a NC here done
00:39:984 (5) - NC here instead of 00:41:778 (1) fixed
00:43:317 (4) - again, try to avoid these fixed
00:48:957 (1) - remove NC done
00:49:982 - should have a note here to avoid rhythm confusion i prefer without
01:00:750 (6) - NC here instead of 01:01:775 (1) done
01:04:339 (3) - then add NC here done too
01:09:722 (4) - to follow vocals properly, use a circle here and then a slider starting at 01:09:979 fixed
01:14:850 (1,2,3,4) - i would try a spacing that doesn't make the objects touch each other fixed too
01:23:053 (1) - remove the slider whistle, sounds a little random here ok
01:29:270 - use a spinner till the end yeah i forgot it
you seem to lack finishes in this one compared to the easy, might want to look into that

[Hard]
AR8 is way too fast on this, AR7 is much better fixed
00:06:656 (5,6) - these should have claps to emphasis the music (not the end of 00:06:913 (6)) done
00:14:604 (5) - clap on end fixed
00:17:680 (1,2,3) - this is actually very confusing to play, use 2 sliders instead like this it's fixed:
00:20:244 (3) - shorten this to 00:20:500 fixed
00:23:576 (4) - add NC done
00:26:140 (1,2,3,4) - try not to overlap these for better aesthetics fixed
00:33:575 (5) - clap done
00:34:216 (1,1) - i would use just one spinner here, the transition is not strong enough to warrant 2 spinners ok D:
00:42:804 (4,5,6) - this one doesnt really look well during playing due to auto stack, try regular spacing here? yes it's better
00:58:699 (2,3) - avoid overlapping herefixed
01:07:928 (9) - pretty sure sliders like this are unrankable now, use a slider that doesn't overlap itself may be this is why every body ask me to remove it ;w;
01:09:722 (5,6) - avoid the overlap done
01:16:901 (1,2,3,4,5) - try centering this? done
01:27:668 (9) - remove the last repeat and use a circle instead, plays a lot better fixed
01:30:039 (3,4) - there is a timing delay here, i would use a slider to avoid mistiming the hits fix'd
01:31:192 - map should end here, you might want to redo the last repeat sliderdone

[Insane]
00:06:656 (6) - clap ok
00:14:860 (7) - ^ done
00:18:449 (8) - move this slightly up a bit so the whole combo looks better done too
00:34:087 (1) - im surprised you didnt use 1/4 sliders here, considering what you did on Hard it's because of the spinner
00:52:546 (4,5,6,7) - i expected a higher density here to build into the jump at 00:54:597 (1), you might want to try 1/2 sliders instead of circles using slider is a good idea !
00:54:597 (1,2,3,4,5) - although 1/8 sliders could work here, they sound really bad with the slider ends landing on nothing with the normal sample. you might want to use the soft sample and silence the slider ends to avoid confusion i like as it ;w;
01:02:800 (6,7,8) - a good place for 1/4s i prefer to keep these slider D:
01:11:004 (6) - NC here instead of 01:11:645 (1) fixed
01:20:618 (5,6) - whistles sound kinda random here considering you didnt use them before fixed
01:25:617 (3) - NC here instead of 01:24:335 (1) done
01:31:192 - add a note here to emphasis the end done too

Generally a fine map in terms of rhythm and pattern usage, but your hitsounds need some improvements. For example, there were a lot of finishes used on Easy that were not present in the upper level ok i'll improve hs


Wow big thanks for this huge and usefull mod ! :)
Arrival
Hi Ovoui ! :D

[Insane]
00:22:428 (2) - Je trouve que commencer un slider sur un premier tick bleu n'est pas génial, d'autant plus que je ne comprends pas sa logique.
00:23:581 (4) - A baisser, l'overlap n'est pas super ici.
00:48:449 (5) - Dommage de ne pas plus accentuer le vocal, d'autant plus que tu ne marques pas le "diin" instrumental qui est assez gros.
00:49:474 (6,7,8,9) - Pareil ici, tu devrais plus marquer la musique.
01:23:058 (2,3,4,5,6) - T'as foiré ton pentagone. (Compose -> Create polygon circles -> 5)
01:31:192 (5) - Place le plus loin.

[Hard]
00:17:172 (6) - Un peu mal placé... Un peu au dessus pour éviter l'overlap ?
00:22:428 (2) - Pareil que pour l'insane, je capte pas le tick bleu
00:46:911 (7) - http://puu.sh/csQI5/52ca270ff7.jpg je suggère
00:48:193 (1,2,1,2,1) - Pareil, dommage de pas plus marque l'instru

[Normal]
00:17:941 (1) - Si tu mets pas de note sur le gros tick d'après, finis le a 00:19:733 -

Pas si mal la diff, ou alors je suis jste nul a mapper les low diffs ,w,

[Easy]
00:05:379 (6) - Remove NC
00:47:936 (1) - Dommage de le finir au tick rouge

Pas mal non plus.

Good luck :D
Topic Starter
Ovoui

Arrival wrote:

Hi Ovoui ! :D o/ Arrival

[Insane]
00:22:428 (2) - Je trouve que commencer un slider sur un premier tick bleu n'est pas génial, d'autant plus que je ne comprends pas sa logique. écoute bien la voix, puis ca va avec le slider d'avant qui fini lui aussi sur un blue tick
00:23:581 (4) - A baisser, l'overlap n'est pas super ici. fixed
00:48:449 (5) - Dommage de ne pas plus accentuer le vocal, d'autant plus que tu ne marques pas le "diin" instrumental qui est assez gros. j'ai réduit la longueur du slider et ajouté un cercle, ca devrait etre bon
00:49:474 (6,7,8,9) - Pareil ici, tu devrais plus marquer la musique. ça me semble bien la^^
01:23:058 (2,3,4,5,6) - T'as foiré ton pentagone. (Compose -> Create polygon circles -> 5) c'est pas censé être un pentagone régulier enn fait, si on me redit je changerai
01:31:192 (5) - Place le plus loin. fixed

[Hard]
00:17:172 (6) - Un peu mal placé... Un peu au dessus pour éviter l'overlap ? fait
00:22:428 (2) - Pareil que pour l'insane, je capte pas le tick bleu même raison que pour l'insane
00:46:911 (7) - http://puu.sh/csQI5/52ca270ff7.jpg je suggère pas mal du coup j'ai tout modifié le pattern
00:48:193 (1,2,1,2,1) - Pareil, dommage de pas plus marque l'instru bah c'est mappé sur la voix

[Normal]
00:17:941 (1) - Si tu mets pas de note sur le gros tick d'après, finis le a 00:19:733 - on m'a dit que dans les normal il fallait plus d'un temps avant de placer un objet apres un spinner

Pas si mal la diff, ou alors je suis jste nul a mapper les low diffs ,w,

[Easy]
00:05:379 (6) - Remove NC apres j'ai 7 objets dans le meme combo, c'est trop je trouve
00:47:936 (1) - Dommage de le finir au tick rouge j'aime bien comme ca, je changerais si on me redit
Pas mal non plus.

Good luck :D merci pour le mod o/
JudgeTheDude
Tssk, je voulais la mapper D:

[General]
  1. Vous n'avez pas inclus la vidéo. Si vous la voulez, je l'ai en 720p(importée depuis NicoNico)
  2. Il est obligatoire d'avoir au moins 2 Taiko diff si vous faites un mapset avec du Taiko. Je peux vous faire une Taiko GD si ça vous tente. Juste PMez moi si vous voulez que je le fasse
  3. Les patterns sont cool, mais ça manque de symétrie et de précision dans le placement

[Easy]
  1. 00:01:278 (1,2,3) - Centre le pattern en bougeant le groupe a [68,292]
  2. 00:08:968 (3) - Retourne le verticalement
  3. 00:27:427 (5,1,2) - Essaie de trouver un moyen de recentrer ce groupe horizontalement (par rapport à l'axe des y)
  4. 00:30:247 (4) - Pas de mapping en 1/2 en Easy. Remplace le par une note a 00:30:503
  5. 00:36:656 (1,2,3) - Recentre ce groupe par rapport à l'axe des y. Le déplacer à [356,272] devrait faire l'affaire
  6. 00:47:936 (1,2,1) - Y a du 1/2. Essaye de corriger ça en ajustant sur des beats blancs
  7. 01:01:267 (2,3,4,5) - Center the pattern and mirror (3)'s end with (5)
  8. 01:18:187 (2,3) - Centre ces notes
  9. 01:24:340 (5) - Centre le
  10. 01:28:955 (1) - Time le Spinner sur des beats blancs et vire le point d'offset que tu as mis au milieu.

[Normal]
  1. 00:17:941 (1) - Décale le à 00:18:198
  2. 01:28:955 (1) - Time le Spinner sur des beats blancs et vire le point d'offset que tu as mis au milieu.
  3. 00:24:350 (1,3) - Centre ces 2 notes verticalement
  4. 00:40:758 (2,3,4,5) - Centre les verticalement
  5. 00:54:602 (1,2,3,4,5) - Pourquoi ne pas centrer le pattern au milieu de l'écran ?
  6. 01:05:113 (2) - Décale la note un peu à droite, pour suivre l'angle du Slider précédent

[Hard]
  1. Général: Vous pourriez essayer de faire des vrais patterns plutôt que les trucs basiques que vous avez là. C'est pas très agréable à jouer, et certainement pas rankable
  2. 00:21:787 (1,2) - Je comprends ce que t'as voulu faire, mais en matière de jouabilité c'est pas génial
  3. 00:54:602 (1,2,3,4,5) - Tournez le de façon à ce que ça soit symétrique

[Tape Ma Saucisse]
  1. Règle sur les Finish en Taiko (qu'on me demande pas d'où ça vient)
  2. Je suis pas fan des Finish dans les streams / patterns en 3 notes. C'est pas agréable à jouer, et souvent ça rime à rien au niveau du son
  3. 00:09:481 (43) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  4. 00:12:045 (57) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  5. 00:12:558 (60) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  6. 00:21:274 (108) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  7. 00:25:376 (126) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  8. 00:34:605 (175) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  9. 00:54:602 (269,270,271,272,273,274,275,276,277) - Enlève tous les Finish
  10. 01:08:189 (343) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  11. 01:13:060 (369) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  12. 01:14:086 (375) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  13. 01:17:162 (390) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  14. 01:21:264 (411) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  15. 01:22:289 (417) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  16. 01:24:853 (431) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  17. 01:25:622 (436) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  18. 01:26:391 (440) - Un Finish en 1/4 si la note suivante est de même couleur est interdit

[Conclusion]
Bon, c'est moddé comme je peux. Les diffs STD sont pas mal, mais ça manque de précision dans le placing et de complexité dans les patterns de la Hard.
Pour le Taiko, j'ai fait que pointer les trucs pas rankables. Je remodderai si besoin quand ça sera changé.
Aussi, il vous faut une seconde Taiko diff. Je peux vous la mapper si vous voulez. Suffit de me MP
Bon courage pour le rank !
Topic Starter
Ovoui

JudgeTheDude wrote:

Tssk, je voulais la mapper D: Désolé D:

[General]
  1. Vous n'avez pas inclus la vidéo. Si vous la voulez, je l'ai en 720p(importée depuis NicoNico) OH j'aimerais bien si ca te derange pas
  2. Il est obligatoire d'avoir au moins 2 Taiko diff si vous faites un mapset avec du Taiko. Je peux vous faire une Taiko GD si ça vous tente. Juste PMez moi si vous voulez que je le fasse
  3. Les patterns sont cool, mais ça manque de symétrie et de précision dans le placement

[Easy]
  1. 00:01:278 (1,2,3) - Centre le pattern en bougeant le groupe a [68,292] ca casse le spacing
  2. 00:08:968 (3) - Retourne le verticalement done
  3. 00:27:427 (5,1,2) - Essaie de trouver un moyen de recentrer ce groupe horizontalement (par rapport à l'axe des y) le soucis c'est que y'a un blanket juste a pres
  4. 00:30:247 (4) - Pas de mapping en 1/2 en Easy. Remplace le par une note a 00:30:503 je veux garder ce truc, puis vu le bpm, ca passe je pesne D:
  5. 00:36:656 (1,2,3) - Recentre ce groupe par rapport à l'axe des y. Le déplacer à [356,272] devrait faire l'affaire non non ca casse le spacing et le blanket fait juste apres D:
  6. 00:47:936 (1,2,1) - Y a du 1/2. Essaye de corriger ça en ajustant sur des beats blancs ca suit bien la musique je trouve D:
  7. 01:01:267 (2,3,4,5) - Center the pattern and mirror (3)'s end with (5) j'aime bien comme c'est
  8. 01:18:187 (2,3) - Centre ces notes ca casse le spacing
  9. 01:24:340 (5) - Centre le casse le sapcing ici aussi
  10. 01:28:955 (1) - Time le Spinner sur des beats blancs et vire le point d'offset que tu as mis au milieu. ca suit la musique.

[Normal]
  1. 00:17:941 (1) - Décale le à 00:18:198 Non sinon y'a plus assez de temps apres le spinner
  2. 01:28:955 (1) - Time le Spinner sur des beats blancs et vire le point d'offset que tu as mis au milieu. il suit la musique, j'ai besoin de ce point doffset dans d'autre diff
  3. 00:24:350 (1,3) - Centre ces 2 notes verticalement ca fait un losange D:
  4. 00:40:758 (2,3,4,5) - Centre les verticalement euh ca nique le flow et le spacing
  5. 00:54:602 (1,2,3,4,5) - Pourquoi ne pas centrer le pattern au milieu de l'écran ? pour mettre un bon flow
  6. 01:05:113 (2) - Décale la note un peu à droite, pour suivre l'angle du Slider précédent ca suit bien je trouve

[Hard]
  1. Général: Vous pourriez essayer de faire des vrais patterns plutôt que les trucs basiques que vous avez là. C'est pas très agréable à jouer, et certainement pas rankable
  2. 00:21:787 (1,2) - Je comprends ce que t'as voulu faire, mais en matière de jouabilité c'est pas génial ah non ca je laisse comme ca
  3. 00:54:602 (1,2,3,4,5) - Tournez le de façon à ce que ça soit symétrique je prefere quand c'est penché D:

[Tape Ma Saucisse]
  1. Règle sur les Finish en Taiko (qu'on me demande pas d'où ça vient)
  2. Je suis pas fan des Finish dans les streams / patterns en 3 notes. C'est pas agréable à jouer, et souvent ça rime à rien au niveau du son
  3. 00:09:481 (43) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  4. 00:12:045 (57) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  5. 00:12:558 (60) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  6. 00:21:274 (108) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  7. 00:25:376 (126) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  8. 00:34:605 (175) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  9. 00:54:602 (269,270,271,272,273,274,275,276,277) - Enlève tous les Finish
  10. 01:08:189 (343) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  11. 01:13:060 (369) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  12. 01:14:086 (375) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  13. 01:17:162 (390) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  14. 01:21:264 (411) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  15. 01:22:289 (417) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  16. 01:24:853 (431) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  17. 01:25:622 (436) - Un Finish en 1/4 si la note suivante est de même couleur est interdit
  18. 01:26:391 (440) - Un Finish en 1/4 si la note suivante est de même couleur est interdit

[Conclusion]
Bon, c'est moddé comme je peux. Les diffs STD sont pas mal, mais ça manque de précision dans le placing et de complexité dans les patterns de la Hard.
Pour le Taiko, j'ai fait que pointer les trucs pas rankables. Je remodderai si besoin quand ça sera changé.
Aussi, il vous faut une seconde Taiko diff. Je peux vous la mapper si vous voulez. Suffit de me MP
Bon courage pour le rank ! bah euh merci pour le mod meme si je n'ai pas prit grand chose désolé D:
Okoayu
sth like this is what i got from fiddling around a bit, it should be a bit inaccurate but you wanted to have a rough timing of the vocals in the end:
lel
89230,512.820512820513,4,1,0,100,1,0
89358,618.556701030928,4,1,0,100,1,8
89512,550.45871559633,4,1,0,100,1,8
90062,558.139534883721,4,1,0,100,1,8
90341,705.882352941176,4,1,0,100,1,8
90870,677.966101694915,4,1,0,100,1,0

don't KD k.
Topic Starter
Ovoui
Ty okoratu o/
Erina
Hey! From my mod for voice queue~

God its this remix...this infamous remix...

Only modding osu!standard difficulties. A lot of the comments below are just suggestions (like the NC suggestions). Feel free to apply what you want and ignore the rest.

[General]
00:54:602 (1,5) - I don't understand the use of kiai for such a short section...is this really necessary?

[Insane]
00:34:092 (1,2,3) - Just a suggestion: I think it would be more interesting if you increased the sv so that each of these sliders is faster than the previous - it matches well with Terry's screaming, don't you think? :3
00:41:783 (5,6,7,8) - Square formation looks lopsided - move the 6 to x:404 y:112
00:44:347 (1,2) - These sliders look ugly imo...
00:46:398 (5,1) - Switch NCs, to keep consistent with previous patterns
00:48:449 (5) - Add NC, keep consistent with previous patterns
00:49:987 (8) - Have this overlap with beginning of 00:48:449 (5) - , I also recommend adding NC because this seems to be its own pattern
00:51:013 (1,2,3) - Consider moving 1 to x:112 y:56, move 2 to x:216 y:348, and overlap 3 with 00:50:500 (10) - , looks better imo
00:52:551 (4) - Consider adding NC, feels like the start of a new section
00:53:576 (6,7) - Consider swapping the order that you hit these sliders (i.e. make 7 go first, then 6), I think this flows better
00:59:729 (8) - I don't like this slider :o
01:29:230 (1,2,3,4,5) - Hitsounds don't fit really well here - consider lowering the volume. (this applies to all your normal difficulties)
01:29:230 (1,2,3,4) - Check AIMod: These notes appear to be unsnapped

[Hard]
Check AIMod for more unsnapped objects.
00:03:585 (2,3,4) - This pattern's overlap doesn't look clean - might be confusing during play as well.
00:04:867 (1,2) - Consider swapping NCs here, I feel like it follows the melody better
00:12:045 (5) - Add NC here - keep consistent with previous patterns
00:16:659 (4,5,6,7) - Why don't you make this a diamond pattern like this: http://puu.sh/dEaAd/b93068f4b8.jpg
00:19:480 (6) - Move to x:256 y:140 and make a triangle pattern instead
00:26:145 (1,2,3,4) - Too many finishes :o they sound too heavy here - consider using less
00:37:682 (1) - Remove NC
00:38:194 (3) - Add NC (NCs generally fall on the large white ticks on lower difficulties, since thats where new lines generally start)
00:40:245 (7) - Consider adding NC here (the previous line ended before this note)
00:47:936 (9,1,2) - This distance spacing is pretty confusing - try putting note 9 at x:448 y:56
01:06:907 (7) - Add NC to keep consistent with 00:58:191 (1) -
01:25:622 (1,2,1,2,1) - Give more spacing between these patterns/combos - they look too squished together right now imo
01:30:517 (4) - Consider moving to x:256 y:156, looks better imo (not as squished together)

[Normal]
00:06:918 (1,2) - Switch NCs here
00:15:634 (5) - Add NC for consistency with previous pattern
00:17:942 (1) - Consider extending spinner to the white tick
00:29:478 (3,4,5,6,7,8) - Why not make this a star formation: http://puu.sh/dEDhV/15ebd2519a.jpg
00:43:322 (1,2) - Switch NCs - line doesn't seem to begin till 2nd slider
00:49:987 (4) - I recommend adding a note here - the rhythm is easier+sounds better imo
00:50:500 (6) - Consider adding NC

[Easy]
00:03:841 (4) - Add NC - this is the start of a new line (previous notes were the intro)
00:10:507 (5) - Change into a slider (that ends at next white tick) since there's some awkward empty space right now
01:04:344 (1,2) - As a general sense, I prefer my NCs to be on the main downbeats (large white ticks), but since you have a pattern going, it's up to you whether to change it or not.

I feel infused with odor-blocking power now~

Good luck with rank! Contact me later (PM through messages or in-game) so we can confirm what you're going to sing :)
Topic Starter
Ovoui

Erina wrote:

Hey! From my mod for voice queue~ Thanks for your mod !

God its this remix...this infamous remix... Razq's ytpmv are awesome hue

Only modding osu!standard difficulties. A lot of the comments below are just suggestions (like the NC suggestions). Feel free to apply what you want and ignore the rest.

[General]
00:54:602 (1,5) - I don't understand the use of kiai for such a short section...is this really necessary? everybody told me to do this so...

[Insane]
00:34:092 (1,2,3) - Just a suggestion: I think it would be more interesting if you increased the sv so that each of these sliders is faster than the previous - it matches well with Terry's screaming, don't you think? :3 yeah it's cool
00:41:783 (5,6,7,8) - Square formation looks lopsided - move the 6 to x:404 y:112 fixed
00:44:347 (1,2) - These sliders look ugly imo... i like them ;w;
00:46:398 (5,1) - Switch NCs, to keep consistent with previous patterns done
00:48:449 (5) - Add NC, keep consistent with previous patterns done
00:49:987 (8) - Have this overlap with beginning of 00:48:449 (5) - , I also recommend adding NC because this seems to be its own pattern the overlap is fixed but the the nc is not really necessary i think
00:51:013 (1,2,3) - Consider moving 1 to x:112 y:56, move 2 to x:216 y:348, and overlap 3 with 00:50:500 (10) - , looks better imo you're right, it's pretty nice
00:52:551 (4) - Consider adding NC, feels like the start of a new section done
00:53:576 (6,7) - Consider swapping the order that you hit these sliders (i.e. make 7 go first, then 6), I think this flows better indeed
00:59:729 (8) - I don't like this slider :o this slider is nice imo
01:29:230 (1,2,3,4,5) - Hitsounds don't fit really well here - consider lowering the volume. (this applies to all your normal difficulties)
01:29:230 (1,2,3,4) - Check AIMod: These notes appear to be unsnapped fixed

[Hard]
Check AIMod for more unsnapped objects.
00:03:585 (2,3,4) - This pattern's overlap doesn't look clean - might be confusing during play as well. fixed
00:04:867 (1,2) - Consider swapping NCs here, I feel like it follows the melody better done
00:12:045 (5) - Add NC here - keep consistent with previous patterns done too
00:16:659 (4,5,6,7) - Why don't you make this a diamond pattern like this: http://puu.sh/dEaAd/b93068f4b8.jpg good idea
00:19:480 (6) - Move to x:256 y:140 and make a triangle pattern instead don
00:26:145 (1,2,3,4) - Too many finishes :o they sound too heavy here - consider using less fixed
00:37:682 (1) - Remove NC done
00:38:194 (3) - Add NC (NCs generally fall on the large white ticks on lower difficulties, since thats where new lines generally start)done too
00:40:245 (7) - Consider adding NC here (the previous line ended before this note) fixed
00:47:936 (9,1,2) - This distance spacing is pretty confusing - try putting note 9 at x:448 y:56 done
01:06:907 (7) - Add NC to keep consistent with 00:58:191 (1) - done too
01:25:622 (1,2,1,2,1) - Give more spacing between these patterns/combos - they look too squished together right now imo you're right
01:30:517 (4) - Consider moving to x:256 y:156, looks better imo (not as squished together) i have changed the last slider

[Normal]
00:06:918 (1,2) - Switch NCs here done
00:15:634 (5) - Add NC for consistency with previous pattern done
00:17:942 (1) - Consider extending spinner to the white tick i don't change it because in a normal you need 1.5 beat after a spinner
00:29:478 (3,4,5,6,7,8) - Why not make this a star formation: http://puu.sh/dEDhV/15ebd2519a.jpg great idea
00:43:322 (1,2) - Switch NCs - line doesn't seem to begin till 2nd slider done
00:49:987 (4) - I recommend adding a note here - the rhythm is easier+sounds better imo there is a note here atm
00:50:500 (6) - Consider adding NC done

[Easy]
00:03:841 (4) - Add NC - this is the start of a new line (previous notes were the intro) done
00:10:507 (5) - Change into a slider (that ends at next white tick) since there's some awkward empty space right now yeah it's nice
01:04:344 (1,2) - As a general sense, I prefer my NCs to be on the main downbeats (large white ticks), but since you have a pattern going, it's up to you whether to change it or not. i don't really care of nc so i'll keep as it

I feel infused with odor-blocking power now~ o/

Good luck with rank! Contact me later (PM through messages or in-game) so we can confirm what you're going to sing :) hue
Btw thanks erina for your awesome and useful mod !
WingSilent
Petit mod comme demandé. :)
2014-12-28 17:47 - Lumi -: irc mod possible pour toi ?
2014-12-28 17:47 Ovoui: oui
2014-12-28 17:48 Ovoui: tu sauvegarde les logs ?
2014-12-28 17:48 - Lumi -: oui
2014-12-28 17:48 Ovoui: ok cool
2014-12-28 17:48 - Lumi -: pour commencer, j'ai testé ton offset.. enfin, personellement, 1270 ça passe mieux.. mais c'est toi qui voit.
2014-12-28 17:49 Ovoui: bah
2014-12-28 17:49 Ovoui: on m'a dit qu'elle était trop tot
2014-12-28 17:49 - Lumi -: honnetement, je vois pas trop l'utilité du mini kiai time que t'as mis a partir de 00:54:602 (1) -
2014-12-28 17:50 Ovoui: (quand elle était a genre 1275)
2014-12-28 17:50 - Lumi -: celui d'après, ça va
2014-12-28 17:50 Ovoui: dans + de 5 mod les gens m'ont dit de mettre un kiai
2014-12-28 17:50 Ovoui: comme ca
2014-12-28 17:51 - Lumi -: aussi, tous te timings sont au volume maximal, tu peux les redescendre vers 80 - 75%
2014-12-28 17:51 - Lumi -: voire 90 grand max !
2014-12-28 17:51 Ovoui: bah j'sais pas
2014-12-28 17:51 Ovoui: j'aime pas ne pas entendre les hs quand je joue xD
2014-12-28 17:51 - Lumi -: quand toi tu joues, oui.. mais les entendre trop fort, c'est aussi lourd parfois, :D
2014-12-28 17:52 Ovoui: bah j'fais comme j'aime rofl
2014-12-28 17:52 - Lumi -: je sais, c'est juste une suggestion. :)
2014-12-28 17:52 - Lumi -: 00:05:379 (4,6) - tu peux stack un peu mieux.
2014-12-28 17:52 Ovoui: hue
2014-12-28 17:53 Ovoui: fait
2014-12-28 17:54 - Lumi -: 00:11:532 (1) - déplace à 384/112
2014-12-28 17:54 - Lumi -: ça fera un truc plus esthetique
2014-12-28 17:54 - Lumi -: de bon en plus, telle une blanquette de vau tu sais. :D
2014-12-28 17:54 - Lumi -: veau*
2014-12-28 17:55 Ovoui: fixed hue
2014-12-28 17:55 - Lumi -: 00:20:505 (4,5) - courbes les un peu plus, c'est pas super joli
2014-12-28 17:56 Ovoui: je prefere comme ;w;
2014-12-28 17:56 Ovoui: ca
2014-12-28 17:56 - Lumi -: soit.
2014-12-28 17:57 - Lumi -: 00:24:094 (1,2,3,4) - je suggererait carrément l'inverse, de faire un anti jump, donc déplacer les 2 cercles sur le début des sliders et non à la fin
2014-12-28 17:59 Ovoui: j'ai changé
2014-12-28 17:59 - Lumi -: 00:32:554 (3) - http://puu.sh/dMDB6.jpg
2014-12-28 18:01 Ovoui: fixed
2014-12-28 18:02 - Lumi -: 00:43:322 (1) - http://puu.sh/dMDJ3.jpg ?
2014-12-28 18:03 - Lumi -: 00:54:602 (1,2,3,4,5) - tu pouvais faire des simple cercles tu sais
2014-12-28 18:03 Ovoui: non j'aime bien la barre
2014-12-28 18:03 Ovoui: oui lumi
2014-12-28 18:03 Ovoui: mais j'ai deja fais ca dan la hard
2014-12-28 18:03 Ovoui: donc pour changer un coup
2014-12-28 18:04 - Lumi -: 00:59:729 (8) - celui là, il est juste ugly, désolé. ;w;
2014-12-28 18:04 Ovoui: mais le folw est cool
2014-12-28 18:05 - Lumi -: bof..
2014-12-28 18:05 - Lumi -: 01:05:882 (4,5) - là j'ai pas compris pourquoi un anti jump et en plein kaii time en plus.. '-'
2014-12-28 18:05 - Lumi -: kiai*
2014-12-28 18:05 - Lumi -: 01:13:829 (4,5) - là aussi
2014-12-28 18:06 - Lumi -: 01:17:931 (4,5) - ^
2014-12-28 18:06 Ovoui: bah je sais pas
2014-12-28 18:06 Ovoui: pour les deux dernier il me fallait du remplissage
2014-12-28 18:06 - Lumi -: 01:27:160 (5,6,7,8) - là aussi, tu pouvais vraiment les distancer. :(
2014-12-28 18:07 - Lumi -: là en revanche, tu pouvais stack 01:30:341 (4,5) -
2014-12-28 18:07 Ovoui: bah pour la fin c'est cool je trouve..
2014-12-28 18:07 Ovoui: nah ca fait un p'tit jump c'cool
2014-12-28 18:08 - Lumi -: il est un peu innatendu comme jump alors. ^^
2014-12-28 18:08 - Lumi -: je me suis fait avoir, personellement en jouant
2014-12-28 18:08 Ovoui: lol
2014-12-28 18:08 Ovoui: bah l'ar sert a quelque chose hein
2014-12-28 18:08 - Lumi -: oui oui, mais ceux qui jouent en HD ? :p
2014-12-28 18:09 Ovoui: bah
2014-12-28 18:09 Ovoui: il savent lire
2014-12-28 18:09 - Lumi -: pour la hard, regarde aimod.
2014-12-28 18:09 Ovoui: puis ils jouent hd, c'est leur probleme lel
2014-12-28 18:10 Ovoui: bah regarde cu le slider
2014-12-28 18:10 Ovoui: ca ne dernag pas
2014-12-28 18:12 - Lumi -: 00:03:328 (1) - 484/320
2014-12-28 18:13 - Lumi -: 00:15:378 (1,3) - stack un peu mieux
2014-12-28 18:13 - Lumi -: 00:15:890 (2) - 388/148 pour blanket
2014-12-28 18:16 Ovoui: fixé
2014-12-28 18:18 - Lumi -: 00:45:885 (5,6,7,8) - stacks ?
2014-12-28 18:20 Ovoui: j'ai fait au mieu
2014-12-28 18:21 - Lumi -: 01:31:208 (5) - vire la reverse et met un cercle sur la fin du slider
2014-12-28 18:22 Ovoui: done
2014-12-28 18:23 - Lumi -: j'eux faire la normal et easy demain ?
2014-12-28 18:23 - Lumi -: j'peux
2014-12-28 18:23 - Lumi -: j'ai save le mod déjà :D
2014-12-28 18:23 Ovoui: ok merci !
2014-12-28 18:23 Ovoui: pas de soucis !
2014-12-29 18:07 - Lumi -: Well.
2014-12-29 18:07 - Lumi -: je reprends où j'en étais ?
2014-12-29 18:07 Ovoui: oh oui si ca te dernage !
2014-12-29 18:07 pas *
2014-12-29 18:08 - Lumi -: ok
2014-12-29 18:08 - Lumi -: j'en suis sur la normale, faut vraiment respecter le spacing que aimod te cite
2014-12-29 18:08 Ovoui: on m'a dit que pour les normal on pouvait faire des mini jump
2014-12-29 18:09 - Lumi -: Un BAT t'as dit ça ?
2014-12-29 18:09 Ovoui: bah
2014-12-29 18:09 - Lumi -: Bah quand je regarde les normales ranked depuis le début 2014, j'en voit trop peu sans mini jumps
2014-12-29 18:09 Ovoui: sushi quand il l'était encore, l'année derniere si je me trompe pas
2014-12-29 18:09 Ovoui: donc ca a pu changer xd
2014-12-29 18:10 - Lumi -: 00:17:942 (1) - etends ton spinner jusqu'au big white tick
2014-12-29 18:10 Ovoui: ok
2014-12-29 18:12 - Lumi -: 01:11:009 (6) - tu vas me tuer, mais c'est moche ça /me fuis
2014-12-29 18:12 Ovoui: franchement
2014-12-29 18:12 Ovoui: si tu savais a quelle point j'ai galérer pour faire des blankets avec tout ca 01:09:215 (3,4,5,6) -
2014-12-29 18:13 Ovoui: je veux rien changer ici xd
2014-12-29 18:13 - Lumi -: tu pourrais même le remplacer par un spinner et voilà quoi ^^
2014-12-29 18:13 - Lumi -: Si tu fait ça faut virer 01:12:804 (1) -
2014-12-29 18:14 Ovoui: mais maintenant que j'y pense, ce serait bien un blanket entre 01:11:009 (6,1,2) - ?
2014-12-29 18:14 Ovoui: nah je laisse tqt
2014-12-29 18:14 - Lumi -: comme tu sens
2014-12-29 18:15 - Lumi -: Easy là pour aimod, faut absolument respecter
2014-12-29 18:16 - Lumi -: t'as des spacing error..
2014-12-29 18:17 Ovoui: euh j'en voit pas perso
2014-12-29 18:17 - Lumi -: aimod déconne aussi des fois, j'oubliais
2014-12-29 18:17 Ovoui: http://puu.sh/dOfol.jpg
2014-12-29 18:18 Ovoui: tape ma saucisse et ex saucisse c'est des diff pas pour le rank
2014-12-29 18:18 - Lumi -: oh..
2014-12-29 18:19 - Lumi -: 00:47:936 (1) - etends le au prochain white tick mais gare au spacing
2014-12-29 18:19 Ovoui: euh non faut laisser un temps entre chaque objets sinon ca fait bizarre
2014-12-29 18:20 - Lumi -: 01:27:160 (3) - celui là en revanche devrait commencer sur le white tick
2014-12-29 18:21 Ovoui: pourquoi ?
2014-12-29 18:21 - Lumi -: question de polarité
2014-12-29 18:21 - Lumi -: le son commence ici 01:27:417 - et non sur le red tick
2014-12-29 18:22 Ovoui: écoute le vocal de la fille
2014-12-29 18:22 - Lumi -: Il est plus faible que celui du gars.
2014-12-29 18:23 Ovoui: ouais mais si je met sur le white ce serait bizarre car y'a presque pas de 1/2 dans cette diff quoi ;w;
2014-12-29 18:23 - Lumi -: C'est même assez normal, c'est une easy, il faut simplifier les choses au maximum
2014-12-29 18:24 Ovoui: bah js trouve ca assez simple la
2014-12-29 18:24 - Lumi -: faut te fier a d'autres avis. :)
2014-12-29 18:25 - Lumi -: certes c'est simple, mais ça peut l'étre encore plus
2014-12-29 18:26 Ovoui: bah personne m'en a parlé de ce slider ^^
Topic Starter
Ovoui
merci beaucoup <3
Gaia
from my queue!

[Insane]
gunna be generalized cuz this diff needs some more work as a whole before getting into specifics

first off this should be tick2

00:18:582 (1) - this spinner... KINDA fits but starts at a random place, either start it earlier or dont use it at all
00:21:787 (1,2) - u should really follow the music, these arent following anything right now
00:25:120 (3) - this jump is way too far
00:27:683 (1,2) - ^ etc, placement is really random as well
00:34:092 (1) - .. random long slider
00:44:347 (1,2) - etc. sliderart, kinda? well they're not really great if they're just randomly slapped on the map like this
00:54:602 (1,2,3,4,5) - Overmapping!! there is no 1/8 here, use circles.

ok so thing is stop using those irregularly shaped sliders, they mess your flow up
the thing about this map is its really messy, in terms of placement and flow
01:02:805 (6,7,8) - example i guess
01:05:882 (4,5) - flow is ok but just doesnt make sense why you'd wanna do this
01:14:598 (1,2,3) - ??

NCing seems to be a mess too, just put an NC on every big white tick so
00:56:140 (1) - remove new combo
00:56:653 (2) - add
00:58:447 (5) - add
01:02:805 (6) - add
01:04:600 (1) - remove
01:04:856 (2) - add etc,

ahh so yeh, focus on making better flow and you're off to a good start with this

good luck and have fun!
Kurai
[Metadonées]
  1. Mets Nisemonogatari en tags, pas dans la source, car la musique n'est pas la version originale de l'anime.
[Insane]
  1. 00:05:379 (4,5) - Ces deux sliders sont pas bien parallèles.
  2. 00:10:507 (9) - Inutilement trop en bas de l'écran?
  3. 00:12:558 (3,4) - Pas biens parallèles.
  4. Tu devrais mettre des notes à 00:18:582 et 00:18:710 et commencer le spinner à 00:18:839.
  5. 00:22:428 (2) - Commence pas ce slider sur le blue tick. Ca va pas avec la musique. Tu devrais plutôt faire en sorte de le commencer à 00:22:556 pour avoir un jolis slider 1/2, et avec un peu d'imagination tu pourrais trouver comment faire un joli pattern en ajoutant un cercle à 00:22:300.
  6. 00:34:092 (1,2,3) - Franchement les sliders qui se terminent sur les ticks bleu, c'est très bof. Tu devrais mieux rester sur du bon vieux tick rouge traditionnel à la bonne franquette.
  7. 01:06:395 (5) - Un petit ctrl+g pour me porter chance ? Tu veux plaisanter ?
  8. 01:25:622 (1) - Devait y avoir un clap sur la fin.
  9. 01:26:135 (2) - Et là pas de clap.
[Hard]
  1. 00:19:223 (5) - Clap :<
  2. 00:21:787 (1,2) - Comme pour la insane
  3. Si tu comptes suivre le KI-NA-I dans la musique, tu dois mettre une note à 00:48:705.
  4. 00:49:731 - ^
  5. 01:28:955 (1) - AAAAAH cet anti-jump, just non D:
[Normal]
  1. 01:00:498 (5) - T'es sérieux avec ce jump immense dans une Normal? D:
  2. 01:00:498 (5) - Mets un slider 1/2 ici, c'est vraiment nul de rien avoir ici alors que dans la musique ya un gros TUM TUM
Bref, principalement des suggestions au niveau de la timeline.
Je te conseillerais de revoir à peu près tout tes patterns dans la Insane et la Hard et d'essayer de mieux repenser certain de tes jumps car certaines fois c'est un peu random D:
Mais ça c'est un travail que tu dois faire toi même pour comprendre comment bien utiliser le distance snap. :D
Topic Starter
Ovoui

Gaia wrote:

from my queue! hi !

[Insane]
gunna be generalized cuz this diff needs some more work as a whole before getting into specifics ok

first off this should be tick2

00:18:582 (1) - this spinner... KINDA fits but starts at a random place, either start it earlier or dont use it at all because of the previous, still fine to play
00:21:787 (1,2) - u should really follow the music, these arent following anything right now you have ears.
00:25:120 (3) - this jump is way too far [color=#F0000]it's an insane[/color]
00:27:683 (1,2) - ^ etc, placement is really random as well ^ + not really random, th entire pattern is symetric
00:34:092 (1) - .. random long slider mapped on vocal
00:44:347 (1,2) - etc. sliderart, kinda? well they're not really great if they're just randomly slapped on the map like this nice flow + they are cool imo
00:54:602 (1,2,3,4,5) - Overmapping!! there is no 1/8 here, use circles. i don't want to make to make the pattern on two different diff, star pater nwas used on the hard at the same moment + it is playable

ok so thing is stop using those irregularly shaped sliders, they mess your flow up
the thing about this map is its really messy, in terms of placement and flow
01:02:805 (6,7,8) - example i guess the best slider of the diff ;w;
01:05:882 (4,5) - flow is ok but just doesnt make sense why you'd wanna do thistoo lazy to foundanother thing to do
01:14:598 (1,2,3) - ?? ??

NCing seems to be a mess too, just put an NC on every big white tick so
00:56:140 (1) - remove new combo nope it's better if 00:55:627 (5) - is the last objetc of his combo because of the void after it
00:56:653 (2) - add don't really necessary because the previous will be alone ;w;
00:58:447 (5) - add why ?
01:02:805 (6) - add done
01:04:600 (1) - remove done
01:04:856 (2) - add etc, done

ahh so yeh, focus on making better flow and you're off to a good start with this

good luck and have fun!
thanks for your mod o/ i'm sorry i don't take much suggestions, may be i'll take some later if i want to change the diff a bit to much ;w;



Kurai wrote:

[Metadonées]
  1. Mets Nisemonogatari en tags, pas dans la source, car la musique n'est pas la version originale de l'anime.
[Insane]
  1. 00:05:379 (4,5) - Ces deux sliders sont pas bien parallèles. ca devrait être bon
  2. 00:10:507 (9) - Inutilement trop en bas de l'écran? un peu modifié, mais c'est moins bien maintenant ;w;
  3. 00:12:558 (3,4) - Pas biens parallèles. fixed
  4. Tu devrais mettre des notes à 00:18:582 et 00:18:710 et commencer le spinner à 00:18:839. je préfère comme tel, ta suggestion rend le pattern trop bizarre a jouer
  5. 00:22:428 (2) - Commence pas ce slider sur le blue tick. Ca va pas avec la musique. Tu devrais plutôt faire en sorte de le commencer à 00:22:556 pour avoir un jolis slider 1/2, et avec un peu d'imagination tu pourrais trouver comment faire un joli pattern en ajoutant un cercle à 00:22:300. ... Nan mais les voix du mec sont clairement sur ces blue ticke, en 1/2 ça rend trop bizarre
  6. 00:34:092 (1,2,3) - Franchement les sliders qui se terminent sur les ticks bleu, c'est très bof. Tu devrais mieux rester sur du bon vieux tick rouge traditionnel à la bonne franquette. ^
  7. 01:06:395 (5) - Un petit ctrl+g pour me porter chance ? Tu veux plaisanter ? c'bien comme ça
  8. 01:25:622 (1) - Devait y avoir un clap sur la fin. fixed
  9. 01:26:135 (2) - Et là pas de clap.
fixed

[Hard]
  1. 00:19:223 (5) - Clap :< ajouté
  2. 00:21:787 (1,2) - Comme pour la insane ^
  3. Si tu comptes suivre le KI-NA-I dans la musique, tu dois mettre une note à 00:48:705. Fait
  4. 00:49:731 - ^Fait aussi
  5. 01:28:955 (1) - AAAAAH cet anti-jump, just non D:
Pourquoi donc ?

[Normal]
  1. 01:00:498 (5) - T'es sérieux avec ce jump immense dans une Normal? D:cercle enlevé
  2. 01:00:498 (5) - Mets un slider 1/2 ici, c'est vraiment nul de rien avoir ici alors que dans la musique ya un gros TUM TUM
fait

Bref, principalement des suggestions au niveau de la timeline.
Je te conseillerais de revoir à peu près tout tes patterns dans la Insane et la Hard et d'essayer de mieux repenser certain de tes jumps car certaines fois c'est un peu random D:
Mais ça c'est un travail que tu dois faire toi même pour comprendre comment bien utiliser le distance snap. :D

Merci pour ce mod et les conseils :3
Astreachan
yop, c'est encore moi, juste un truc à te demander : tu pourrais rajouter la vidéo, stp ^.^

PS : J'peux faire une GD? ^.^
Topic Starter
Ovoui
j'ai la flemme pour la video ;w;

Je sais pas, tu sais mapper des rain toi ?
Musty

jonathanlfj wrote:

00:54:597 (1,2,3,4,5) - although 1/8 sliders could work here, they sound really bad with the slider ends landing on nothing with the normal sample. you might want to use the soft sample and silence the slider ends to avoid confusion
You should put the clap on the other side of the slider & silence the end of this, because it looks shit while playing tbh :D
+
either changing 00:53:576 (6,7) - or the following star pattern because the (2) overlap and it's confusing while playing
00:44:860 (2) - drum? wtf :D

00:22:428 (2) - j'aurais mis le slider sur le tick blanc et je l'aurais agrandi d'un tick ;)

kd si tu veux jmen fous :D glgl
Astreachan

Ovoui wrote:

j'ai la flemme pour la video ;w;

Je sais pas, tu sais mapper des rain toi ?
En fait, j'viens de commencer à mapper l'équivalent d'une hardcore en STD ^^"

Elle est déjà mappée à 50%
EDIT : j'précise que j'ai ajouté la vidéo en faisant la GD
Topic Starter
Ovoui
Euh mais je veux pas d'extra/d'overdose, je veux un mapset facile ;w;

Musty je regarde des que je suis sur un pc
Astreachan
OK, donc désolé, j'pourrais pas GD, alors, si c'est pour faire une facile, j'ai encore trop de mal a faire des Easy potables :/

PS : la GD dont je te parlais est finie, mais est plutôt hardcore
Topic Starter
Ovoui

Musty wrote:

jonathanlfj wrote:

00:54:597 (1,2,3,4,5) - although 1/8 sliders could work here, they sound really bad with the slider ends landing on nothing with the normal sample. you might want to use the soft sample and silence the slider ends to avoid confusion


You should put the clap on the other side of the slider & silence the end of this, because it looks shit while playing tbh :D fait mais a moitié
+
either changing 00:53:576 (6,7) - or the following star pattern because the (2) overlap and it's confusing while playing changé
00:44:860 (2) - drum? wtf :D c'était un bug lel

00:22:428 (2) - j'aurais mis le slider sur le tick blanc et je l'aurais agrandi d'un tick ;) non j'aime bien comme ça ;w;

kd si tu veux jmen fous :D glgl
merci :)
MBomb
Ctb mods.

Cup
00:05:123 (3) - NC.
00:07:430 (3) - Change to a 1/2 slider repeating once.
00:10:507 (1) - Just make this a 1/2 slider without repeats.
00:17:685 (6) - I'd move this back to the 1/2 and then start the slider where this note currently is.
00:23:581 (2) - You were following drums until this point, so remove this note.
00:29:221 (4) - Ctrl+g?
00:32:041 (4) - Repeat this once and get rid of 00:33:067 (1) - .
00:39:476 (5) - Again, you were following drums, so remove this note.
00:43:963 (4) - Remove.
00:50:243 (1,2) - I'd move these to the left a bit, it's kinda difficult to catch without dashing right now.
00:51:013 (3) - Make this a 2/1 slider instead, and start the spinner where it currently ends.
01:05:625 (3,4) - Make this a 1/2 slider.
01:15:880 (5,6) - Move these notes to the right a bit.
01:20:495 (4) - Remove this, you were following vocals.
01:29:782 (4) - Both this object and it's end aren't snapped.

Salad
In general, the triples on this seem a little too spaced out for a salad. I would recommend tilting the sliders a bit to make the triples a shorter distance apart.

00:06:405 (1) - Move this to the left a bit to avoid a timing jump.
00:14:608 (3,4) - I'd make this a 1/1 slider instead.
00:19:480 (1,2,4,6,7) - I would remove all of these notes as a note 1/2 after a spinner seems a bit too short for a salad to me, even if the guidelines say otherwise. If you remove these notes, you're mapping the drums, so it still makes sense, whereas if you deleted only 1 and 2 it would play weirdly due to the missing of vocals.
00:21:146 (2) - Remove this note.
00:21:787 (4,5) - Make both of these 1/2 sliders, 4 starting where it does currently and 5 ending where it does currently. Then you could put a circle on the strong drum beat at 00:22:310 - .
00:23:069 (6,7,8) - I'd change this and just make it a 1/2 slider.
00:32:041 (2) - Make this repeat and remove 00:33:067 (3) - .
00:40:502 (4) - Make this a 1/2 slider.
00:43:834 (4) - Change this to a 1/2 slider.
01:03:951 - Add a circle on the 1/4.
01:05:113 (2,3) - Change this to a 1/2 slider.
01:10:753 (7) - NC.
01:12:804 (1) - Remove for same reason as 00:19:480 (1,2,4,6,7) -.
01:29:230 (2) - Replace this with three circles, as right now the object end isn't snapped and this is the easiest way to fix that.
01:31:192 (8) - NC this like with the cup, and also snap it.

Platter
00:01:278 (1,2,3) - Make each of these 1/2 sliders instead of 3/4 sliders.
00:06:148 (5) - This is quite a weak sound, so don't hyper it.
00:07:430 (1) - Move this to the left a bit to avoid a timing jump.
00:10:635 (2) - Remove.
00:11:019 (4) - Make 3 hyper into this, it's a strong beat.
00:17:685 (1,2,3,4,5,6,7,8) - This pattern is a bit hard for a platter, I'd change it to just a straight line stream.
00:18:198 (5) - NC.
00:20:249 (2,3,4,5) - Might want to move these to the left a bit to avoid the timing jump from 1 to 2 whilst keeping the fun pattern.
00:22:308 - Place a circle on the 1/1 here, the beat is emphasised.
00:32:041 (2,3) - I don't think this is allowed...You'd have to just make it a 1/1 slider repeating once.
00:34:092 (4) - This is boring for a platter. Change it to something like this. In this I also changed the length of the spinner, as it was starting too late, and finishing too early imo, and also 00:36:143 (1) - was 1/4 after the spinner, which is unrankable.
00:42:040 (4) - Move this to the left a bit, and then make it hyper into 00:42:809 (5) - , as there is a strong beat here.
00:43:963 (2) - Remove this.
00:47:936 (5) - Move this to the right a bit more so that 4 hypers into it.
00:52:551 (1) - End this at the 1/1 before it currently ends, as it fits the vocals better.
01:01:267 (4) - This is a strong enough note to constitute a hyper, but even if you don't do that, at least add a jump.
01:10:753 (6) - NC.
01:11:009 (7) - This would work better as part of the stream imo, as it fits the music, and would add to the note density.
01:12:804 (6) - NC.
01:14:598 (11) - Make 10 hyper into this.
01:25:103 - Add a circle at the 1/2 here.
01:31:208 (7) - NC this note like with the cup.

Alright, done!
Topic Starter
Ovoui

- Magic Bomb - wrote:

Ctb mods. ty <3

Cup
00:05:123 (3) - NC. Fixed
00:07:430 (3) - Change to a 1/2 slider repeating once. done
00:10:507 (1) - Just make this a 1/2 slider without repeats. nice idea
00:17:685 (6) - I'd move this back to the 1/2 and then start the slider where this note currently is. i added a circle
00:23:581 (2) - You were following drums until this point, so remove this note. done
00:29:221 (4) - Ctrl+g? done
00:32:041 (4) - Repeat this once and get rid of 00:33:067 (1) - . fixed
00:39:476 (5) - Again, you were following drums, so remove this note. done
00:43:963 (4) - Remove. done
00:50:243 (1,2) - I'd move these to the left a bit, it's kinda difficult to catch without dashing right now. done too
00:51:013 (3) - Make this a 2/1 slider instead, and start the spinner where it currently ends. done
01:05:625 (3,4) - Make this a 1/2 slider.ok!
01:15:880 (5,6) - Move these notes to the right a bit. done
01:20:495 (4) - Remove this, you were following vocals. it's fine imo
01:29:782 (4) - Both this object and it's end aren't snapped.
fixed

Salad
In general, the triples on this seem a little too spaced out for a salad. I would recommend tilting the sliders a bit to make the triples a shorter distance apart.

00:06:405 (1) - Move this to the left a bit to avoid a timing jump. k
00:14:608 (3,4) - I'd make this a 1/1 slider instead.done
00:19:480 (1,2,4,6,7) - I would remove all of these notes as a note 1/2 after a spinner seems a bit too short for a salad to me, even if the guidelines say otherwise. If you remove these notes, you're mapping the drums, so it still makes sense, whereas if you deleted only 1 and 2 it would play weirdly due to the missing of vocals. i have removed some circle like you said
00:21:146 (2) - Remove this note. i keep it to keep a sense
00:21:787 (4,5) - Make both of these 1/2 sliders, 4 starting where it does currently and 5 ending where it does currently. Then you could put a circle on the strong drum beat at 00:22:310 - . listen the male voice pls
00:23:069 (6,7,8) - I'd change this and just make it a 1/2 slider. i keep the triplet and reduced a bit the spacing
00:32:041 (2) - Make this repeat and remove 00:33:067 (3) - . fixed
00:40:502 (4) - Make this a 1/2 slider. done
00:43:834 (4) - Change this to a 1/2 slider. no it's fine imo
01:03:951 - Add a circle on the 1/4. done
01:05:113 (2,3) - Change this to a 1/2 slider. done
01:10:753 (7) - NC.
01:12:804 (1) - Remove for same reason as 00:19:480 (1,2,4,6,7) -. i dunno it follow nice the song
01:29:230 (2) - Replace this with three circles, as right now the object end isn't snapped and this is the easiest way to fix that. ok!
01:31:192 (8) - NC this like with the cup, and also snap it.
done

Platter
00:01:278 (1,2,3) - Make each of these 1/2 sliders instead of 3/4 sliders. they're fine tho
00:06:148 (5) - This is quite a weak sound, so don't hyper it. ok
00:07:430 (1) - Move this to the left a bit to avoid a timing jump. done
00:10:635 (2) - Remove. noe, it makes sense with 00:11:276 (5) -
00:11:019 (4) - Make 3 hyper into this, it's a strong beat. nice idea
00:17:685 (1,2,3,4,5,6,7,8) - This pattern is a bit hard for a platter, I'd change it to just a straight line stream. done
00:18:198 (5) - NC. done
00:20:249 (2,3,4,5) - Might want to move these to the left a bit to avoid the timing jump from 1 to 2 whilst keeping the fun pattern. done
00:22:308 - Place a circle on the 1/1 here, the beat is emphasised. i don't listen here ;w;
00:32:041 (2,3) - I don't think this is allowed...You'd have to just make it a 1/1 slider repeating once. done
00:34:092 (4) - This is boring for a platter. Change it to something like this. In this I also changed the length of the spinner, as it was starting too late, and finishing too early imo, and also 00:36:143 (1) - was 1/4 after the spinner, which is unrankable. fixed, great idea
00:42:040 (4) - Move this to the left a bit, and then make it hyper into 00:42:809 (5) - , as there is a strong beat here. done
00:43:963 (2) - Remove this. it's fine i think
00:47:936 (5) - Move this to the right a bit more so that 4 hypers into it. done
00:52:551 (1) - End this at the 1/1 before it currently ends, as it fits the vocals better. done
01:01:267 (4) - This is a strong enough note to constitute a hyper, but even if you don't do that, at least add a jump. it's an hyper now ~o~
01:10:753 (6) - NC. done
01:11:009 (7) - This would work better as part of the stream imo, as it fits the music, and would add to the note density. you're right
01:12:804 (6) - NC. done
01:14:598 (11) - Make 10 hyper into this. done
01:25:103 - Add a circle at the 1/2 here. done
01:31:208 (7) - NC this note like with the cup. done too

Alright, done!

Thanks again for that useful mod ! :3
Akitoshi
I saw you in #modreq so Here's short std mod.
But first, My english is poor. My mod is poor. Overall, I'm poor. So Ignore me if my suggestions are unnecessary.

[General]
Sound Quality should be 192kbps or above. Here's the file
00:54:602 - Remove Kiai
00:56:653 - According to my taste, Kiai Starts here. :3

[Easy]
CS2 to is kinda huge. try set this to CS3
00:07:943 (2) - More curve to better flow
00:58:191 (4) - Slider's tail should face to 00:59:216 (5)

[Normal]
00:17:942 (1) ~ 00:20:249 (1) - I dunno about this, Normal diff need at least 2 beats after spinner.
00:32:041 (8) - Remove Reverse. I recommend that Don't use blue ticks at normal diff
00:33:580 - If you removed the reverse, Add note here and Start Spinner at 00:34:092.
00:36:656 (1) - Same with my first point.
00:54:602 (1) - ^
01:06:395 (4) - CTRL+G ??

[Hard]
CS = 4
AR = 7.5 or 8
00:17:685 (1,2,3,4,5,6) - Only my opinion.
00:21:787 (1) - Slider should ends in 00:22:043
00:22:428 (2) - If you followed with my suggestion before, move this to 00:22:300 - Then add note at 00:22:812. It sounds better.
00:26:145 (1,2,3) - Reduce Distance spacing here?
00:48:193 (1,2,3,1,2,3) - ^ (3.44x is too far for hard diff)
01:01:780 (5) - NC
01:17:675 (3,4,5) - Yep. Distance.
01:22:289 (4) - Make it lower

[Insane]
CS = 4
AR = 8.5 or 9
OD = 7 since your HP Drain is 6 :)
00:21:787 (1,2) - Same with the Previous diff (Hard)
00:23:069 (3) - make it triple instead of Reverse. Don't be afraid because it's insane o/
00:27:683 (1,1,1,1) - ^

Such a cute map. Good luck! :D
ensou ft. GUMI - COMA (Notice me, Senpai!)
Topic Starter
Ovoui

Yato3o wrote:

I saw you in #modreq so Here's short std mod.
But first, My english is poor. My mod is poor. Overall, I'm poor. So Ignore me if my suggestions are unnecessary. ty !

[General]
Sound Quality should be 192kbps or above. Here's the file huge thanks for it ;w;
00:54:602 - Remove Kiai well some people told me to put a kiai here ;w;
00:56:653 - According to my taste, Kiai Starts here. :3 it's fine imo

[Easy]
CS2 to is kinda huge. try set this to CS3 2.7 is cool
00:07:943 (2) - More curve to better flow if i curve more, it will broke the blanket with 3
00:58:191 (4) - Slider's tail should face to 00:59:216 (5) it's pretty enough

[Normal]
00:17:942 (1) ~ 00:20:249 (1) - I dunno about this, Normal diff need at least 2 beats after spinner. the bpm is low, so 1 beat is enough imo
00:32:041 (8) - Remove Reverse. I recommend that Don't use blue ticks at normal diff k
00:33:580 - If you removed the reverse, Add note here and Start Spinner at 00:34:092. done
00:36:656 (1) - Same with my first point.
00:54:602 (1) - ^
01:06:395 (4) - CTRL+G ?? i dunno it's fine imo

[Hard]
CS = 4 3.8 op ;w;
AR = 7.5 or 8 i prefer ar7 here and ar8 on the insane because those diff aren't too hard
00:17:685 (1,2,3,4,5,6) - Only my opinion. only my railgun nice idea btw
00:21:787 (1) - Slider should ends in 00:22:043
00:22:428 (2) - If you followed with my suggestion before, move this to 00:22:300 - Then add note at 00:22:812. It sounds better. i don't know, i clearly hear the dude's voice
00:26:145 (1,2,3) - Reduce Distance spacing here? nah it's fine imo
00:48:193 (1,2,3,1,2,3) - ^ (3.44x is too far for hard diff) done
01:01:780 (5) - NC fixed
01:17:675 (3,4,5) - Yep. Distance. i like this pattern ;w;
01:22:289 (4) - Make it lower done

[Insane]
CS = 4
AR = 8.5 or 9
OD = 7 since your HP Drain is 6 :) i want something easy to acc so i keep
00:21:787 (1,2) - Same with the Previous diff (Hard) ;w;
00:23:069 (3) - make it triple instead of Reverse. Don't be afraid because it's insane o/ done
00:27:683 (1,1,1,1) - ^ done too

Such a cute map. Good luck! :D
ensou ft. GUMI - COMA (Notice me, Senpai!)

Thanks for your mod ! o/
Euny

  • [list:1337][list:1337]m4m as your request! so, here i am!
  • General
  1. change bg ratio size 16:9 or 4:3
    you must change it xD.. its unrankable.
  2. lets less that volume for hs. ( 60% - unkiai , 70% - kiai )
  • Easy
  1. i heard easy must be keep sv and ds. :o
  2. 00:01:278 (1) - add finish at this head for better tempo.
  3. 00:02:816 (3) - add finish at this tail for fitting with 00:01:278 (1) this :)
  4. 00:15:634 (1,3) - i think this overlap is not good for easy xD.. how about this?
  5. 00:18:198 (1,1) - i'm unsure this is unrankable. but i think objects are too close you should read this forum ;) >> https://osu.ppy.sh/forum/p/3359424
  6. 00:34:092 (1,1) - same as above.
  7. 00:38:707 (3,4,5) - make this for same ds. try it :D
  8. 00:58:191 (4) - i think finish should be fitting for this tail. ( like 00:59:729 (1,3) - these.)
  9. 01:04:344 (1,2) - NCswap
  • Normal
  1. same as easy. keep sv&ds for normal though :o
  • Hard
  1. 00:10:635 (2) - let's remove this note > <... cause there is no tempo.
  2. 00:11:276 (4) - add finish for this reverse arrow ;)
  3. 00:17:685 (1,2) - make these for same shape. it looks better!:)
  4. 00:26:145 (1,2,3) - less that ds cause its hard diff. i think this pattern seems to insane
  5. 01:10:753 (7) - remove this finish. its not good for tempo imo.
  • Insane
  1. 00:11:532 (1) - add finish at this head
  2. 00:21:787 (1,2) - hmm.. i don't recommend using bluetick for this part. how about this? of course, patterns are your choice xD.

  3. 00:54:602 (1,2,3,4,5) - change that for just note or, 1/4 slider.
  4. 01:05:882 (3,4) - make perfect stack.
  5. 01:22:802 (1,2,3,4,5,6) - lets make that for better pentagon.
seems to easy and normal diff need to remap for some part. T.T.......
hope so helpful. and take my star.


Topic Starter
Ovoui
i'll check it later, huge thanks for your mod!
Euny


Now i understand.

^.^

Wtf LOL
Topic Starter
Ovoui

Ovoui wrote:

Euny wrote:


  • [list:1337][list:1337]m4m as your request! hi!♥ so, here i am!
  • General
  1. change bg ratio size 16:9 or 4:3
    you must change it xD.. its unrankable.
  2. lets less that volume for hs. ( 60% - unkiai , 70% - kiai )
  • Easy
  1. i heard easy must be keep sv and ds. :o it's still playable for a new player so i keep sv change + since the sv is kinda slow 1.2 don't change too much the sv
  2. 00:01:278 (1) - add finish at this head for better tempo. done
  3. 00:02:816 (3) - add finish at this tail for fitting with 00:01:278 (1) this :) done too
  4. 00:15:634 (1,3) - i think this overlap is not good for easy xD.. how about this? indeed
  5. 00:18:198 (1,1) - i'm unsure this is unrankable. but i think objects are too close you should read this forum ;) >> https://osu.ppy.sh/forum/p/3359424 i don't know, i'll ask some people
  6. 00:34:092 (1,1) - same as above. ^
  7. 00:38:707 (3,4,5) - make this for same ds. try it :D Nice idea
  8. 00:58:191 (4) - i think finish should be fitting for this tail. ( like 00:59:729 (1,3) - these.) done
  9. 01:04:344 (1,2) - NCswap
done
  • Normal
  1. same as easy. keep sv&ds for normal though :o i'd say the same thing here ;w;
  • Hard
  1. 00:10:635 (2) - let's remove this note > <... cause there is no tempo .it's mapped on the male's voice "different"
  2. 00:11:276 (4) - add finish for this reverse arrow ;)done
  3. 00:17:685 (1,2) - make these for same shape. it looks better!:) done
  4. 00:26:145 (1,2,3) - less that ds cause its hard diff. i think this pattern seems to insane Indeed
  5. 01:10:753 (7) - remove this finish. its not good for tempo imo.
finish removed hue
  • Insane
  1. 00:11:532 (1) - add finish at this head done
  2. 00:21:787 (1,2) - hmm.. i don't recommend using bluetick for this part. how about this? of course, patterns are your choice xD. i found something better who fits better the song

  3. 00:54:602 (1,2,3,4,5) - change that for just note or, 1/4 slider. i don't want to make the same pattern in the hard diff
  4. 01:05:882 (3,4) - make perfect stack. done
  5. 01:22:802 (1,2,3,4,5,6) - lets make that for better pentagon. done too
seems to easy and normal diff need to remap for some part. T.T.......
hope so helpful. and take my star. Yhanks a lot for the mod, it was pretty useful!



Euny wrote:

Now i understand.

^.^

Wtf LOL

hue hue ;w;
jvicu_2001
Hi, i'm got the video of this song that match perfectly with it https://www.dropbox.com/s/7dla7zdpc4ty5mm/PlatinumSpice.avi?dl=0
nothing important here...
This can be considered my first mod? i think...
(I know, it's 16MB, because I encoded it with XVid) (The video has no audio to save space)
I hope this can be added because this beatmap without the video is something...weird... :D
jvicu_2001
Hi again!, I did a Terry Crews character for Catch the Beat, :D
Topic Starter
Ovoui
thanks for all jvicu_, you're awesome o/
Alheak
Juste un ptit mod comme promi:

Essaie un offset d'environ 1292 pour la première section, 1978 fait vraiment trop tôt.
La seconde section est un peu tricky, enlève toutes tes autres sections, place en une à 89286, 110BPM, puis replace tes objects comme ça:


Bon voilà, bonne chance pour le reste!
jvicu_2001
I needed to edit that Terry Crews because Fruits pass over the plate

Topic Starter
Ovoui
Alheak, désolé je ne change rien, mon timing m'a l'air bon ;w;

Jvicu, thanks ;w;
Alheak
C'est pas vraiment une suggestion, si tu ne changes pas ton timing, j'ai bien peur que ta map soit unrankable.

Au moins change la section de la fin, je t'ai donné exactement le bon timing, et ce n'est même pas une question de "ton bidouillage n'a pas l'air bon", c'est juste comme ça que la mélodie est temporisée.
Taeyang
  • General
  1. Easy,Normal stack make hardly i recommend remove stacks
  2. need set colours
  3. normal need use same DS

  • Easy
  1. 00:09:994 (4) -00:14:096 (3) - NC
  2. 00:25:889 (3) - add whistle?
  3. 00:30:247 (4) - just like this?
  4. 00:36:656 (1) - add calp hitsound
  5. 00:40:245 (5) - romove calp and add here 00:40:758 -
  6. 00:50:243 (1,2) - 01:04:344 (6,1) -01:08:446 (1,2) - remove stack it's make hardly
  7. 01:25:366 (1,2,3,4) - rhythm

  • Normal
  1. 00:03:328 (1,2,3,1,2,3,4) - rhythm and NC
  2. 00:09:994 (4) - NC
  3. 00:11:019 (6) - add calp?
  4. 00:13:583 (1,3) - NC
  5. 00:17:942 (1,1) - spin quickly turn up notes 00:20:249 (1) - remove
  6. 00:25:889 (4,5,6,1,2) - i will recommend same DS
  7. 00:29:991 (4) - NC
  8. 00:32:041 (8) - NC
  9. 00:36:656 (1) - ^ remove slide and 00:37:169 (1) - her in add note
  10. 00:39:989 (1,2) - NC swap
  11. 00:42:809 (5) - 00:43:322 (6) - add calp
  12. 00:44:347 (1,2) - slide tail add calp
  13. 00:49:987 (4) - change slide
  14. 00:52:551 (1) - spin cut here
  15. 01:01:267 (2) - add calp
  16. 01:02:293 (5) - pattern is good but i dont think three times reverse slide change just slide and note?
  17. 01:06:395 (4) - NC
  18. 01:09:984 (5,6) - DS overed dont use 1.0DS and 01:09:984 (5) - NC
  19. 01:18:700 (5) - NC
  20. 01:22:033 (3) - dont use 2.0 DS :D
    you can check here

  • Hard
  1. 00:13:327 (1,2,3,4) - use same DS
  2. 00:11:276 (4,1) - NC sawp
  3. 00:13:327 (1,2) - ^
  4. 00:18:967 (4) - unsnap note
  5. 00:19:736 (1,2,3,4,5) - use same hit sound 00:21:530 00:21:787 (1,2,3,4,5) -
  6. 00:48:193 (1,2,1,2) - i think it's insane pattern down 2.0DS
  7. 00:51:525 (4) - NC,00:50:243 (1,2,3,4,5) - DS up
  8. 01:05:369 (4,1) - try stack
  9. 01:07:933 (3) - tail add calp
  10. 01:09:984 (6) - blanket
  11. 01:13:573 (3) - NC
  12. 01:17:675 (3) - NC and 01:17:931 (4,5) - jump so hard
  13. 01:22:033 (3) - NC
  14. 01:31:208 (5) - NC?

ok i did it :)
Topic Starter
Ovoui

Taeyang wrote:

  • General
  1. Easy,Normal stack make hardly i recommend remove stacks yeah you're right ;w;
  2. need set colours i like these one
  3. normal need use same DS

  • Easy
  1. 00:09:994 (4) -00:14:096 (3) - NC fixed
  2. 00:25:889 (3) - add whistle? fixed
  3. 00:30:247 (4) - just like this? fixed
  4. 00:36:656 (1) - add calp hitsound fixed
  5. 00:40:245 (5) - romove calp and add here 00:40:758 - fixed
  6. 00:50:243 (1,2) - 01:04:344 (6,1) -01:08:446 (1,2) - remove stack it's make hardly fixed
  7. 01:25:366 (1,2,3,4) - rhythm it's fine imo

  • Normal
  1. 00:03:328 (1,2,3,1,2,3,4) - rhythm and NC it's fine tho
  2. 00:09:994 (4) - NC fixed
  3. 00:11:019 (6) - add calp? fixed
  4. 00:13:583 (1,3) - NC fixed
  5. 00:17:942 (1,1) - spin quickly turn up notes 00:20:249 (1) - remove kjutkn: :arrow: ru
  6. 00:25:889 (4,5,6,1,2) - i will recommend same DS fixed
  7. 00:29:991 (4) - NC fixed
  8. 00:32:041 (8) - NC fixed
  9. 00:36:656 (1) - ^ remove slide and 00:37:169 (1) - her in add note The pattern is cool like this
  10. 00:39:989 (1,2) - NC swap fixed
  11. 00:42:809 (5) - 00:43:322 (6) - add calp fixed
  12. 00:44:347 (1,2) - slide tail add calp fixed
  13. 00:49:987 (4) - change slide rythmn is good like this!
  14. 00:52:551 (1) - spin cut here
  15. 01:01:267 (2) - add calp fixed
  16. 01:02:293 (5) - pattern is good but i dont think three times reverse slide change just slide and note? it nice like this i think ;w;
  17. 01:06:395 (4) - NC fixed
  18. 01:09:984 (5,6) - DS overed dont use 1.0DS and 01:09:984 (5) - NC i want to keep these blanket ;w;
  19. 01:18:700 (5) - NC fixed
  20. 01:22:033 (3) - dont use 2.0 DS :D fixed hue
    you can check here

  • Hard
  1. 00:13:327 (1,2,3,4) - use same DS These jumps are cool ;w;
  2. 00:11:276 (4,1) - NC sawp it's fine i think
  3. 00:13:327 (1,2) - ^ fixed
  4. 00:18:967 (4) - unsnap note fixed
  5. 00:19:736 (1,2,3,4,5) - use same hit sound 00:21:530 00:21:787 (1,2,3,4,5) - i did not understand your suggestion ;w;
  6. 00:48:193 (1,2,1,2) - i think it's insane pattern down 2.0DS fixed
  7. 00:51:525 (4) - NC,00:50:243 (1,2,3,4,5) - DS up nc fixed but ds is nice like this imo
  8. 01:05:369 (4,1) - try stack fixed
  9. 01:07:933 (3) - tail add calp fixed
  10. 01:09:984 (6) - blanket fixed
  11. 01:13:573 (3) - NC fixed
  12. 01:17:675 (3) - NC and 01:17:931 (4,5) - jump so hard fixed, jume reduced a bit
  13. 01:22:033 (3) - NC fixed
  14. 01:31:208 (5) - NC? fixed

ok i did it :) ty o/
ZinaMarina
Well met, comrade! (From m4m)
Oh, your fish is so big

General
  • BEST SONG I'VE EVER HEARD
Normal
  • 00:06:148 (6,7) - slider should be started on white tick. sounds better 01:02:293 (5) - it's so fast. Really. It's problematically to play it on normal
    01:05:369 (3,3) - same sounds but different sliders
    01:28:698 - circle?
Hard
  • 00:56:140 (1,2,3,4,5,6,7) Flow looks bad. It's possible to remake it with 1.2 ds like that01:21:777 - sound miss? Add circle
    00:04:867 (6,1) - mm.. You can replace 00:05:636 (1,2) to x:224 y:144 for example. There is no more similar moments and it looks strange when it's so close
    00:42:809 (4) - make a common slider for 00:43:065 and circle on 00:43:322
    00:52:038 (5,1,2,3) - you can remove circles (1,2,3) and make spinner from 00:52:551 for 00:54:08901:31:208 (1) - Clap just for lulz
Удачи тебе с этим // Good luck
Topic Starter
Ovoui

ZinaMarina wrote:

Well met, comrade! hi hi! (From m4m)
Oh, your fish is so big hue

General
  • BEST SONG I'VE EVER HEARD
Normal
  • 00:06:148 (6,7) - slider should be started on white tick. sounds better it's too bad like this imo and if i put the slider on white tick it breaks the pattern ;w; 01:02:293 (5) - it's so fast. Really. It's problematically to play it on normal this slider is perfect
    01:05:369 (3,3) - same sounds but different sliders this isn't the same sound ;w;
    01:28:698 - circle? A circle here will be overmapped ;w;


Hard
  • 00:56:140 (1,2,3,4,5,6,7) Flow looks bad. It's possible to remake it with 1.2 ds like that01:21:777 - sound miss? Add circle it's confused to play if i had a circle here ;w;
    00:04:867 (6,1) - mm.. You can replace 00:05:636 (1,2) to x:224 y:144 for example. There is no more similar moments and it looks strange when it's so close
    00:42:809 (4) - make a common slider for 00:43:065 and circle on 00:43:322 done
    00:52:038 (5,1,2,3) - you can remove circles (1,2,3) and make spinner from 00:52:551 for 00:54:089 i prefer to keep these circles ;w;
    01:31:208 (1) - Clap just for lulz done hue
Удачи тебе с этим // Good luck ty <3

Thanks for your mod but i'm sorry i didn't make much change ;w;
Kin
un lazy mod is here D:

[general]

  1. 00:56:653 - j'aurais plutot tendance à dire que le kiai devrait commencer içi étant donné que c'est beat est assez strong
[Easy]

  1. 00:09:994 (1) - attention à ton spacing, celui la est irrégulier.
  2. 00:56:140 (1,4) - pour tes deux sliders, tu décide de start un slider sur une certaine melody, mais le problème, et que ça rend la fin des 2 sliders passifs, alors que ce sont tous deux des grosses beats. Tu les accentuent même avec des finish, ce qui rend encore plus weird de les avoir aussi passif.
  3. 01:05:369 - 01:06:395 - 01:07:420 - clap is missing
  4. 01:06:907 - remove clap
  5. 01:10:496 - pourquoi finish alors que ça devrait être un clap ?
  6. 01:15:111 (3) - j'aurais tendance à te dire NC avec le fait qu'elle start une nouvelle phrase dans son lyrics.
  7. 01:19:213 (3) - ^
  8. 01:20:495 - add un clap
[Normal]

  1. 00:20:761 (2) - ce whistle me viole les oreilles.
  2. 00:22:300 (3,4) - évite ce genre de stack sur du normal, c'est très hautement déconseillé.
  3. 00:33:580 (9) - missing clap
  4. 00:40:245 - étant donné que tu compte accentué ce beats avec un finish, je te conseil grandement de changer ta timeline pour un truc comme ça
  5. 00:42:809 (4) - 00:43:834 - missing clap
  6. 00:44:347 (1) - j'aime pas trop l’esthétique de ce slider. Il est trop renfermé sur lui même, faisant en sorte qu'en terme de longueur fait l'équivalent d'un 1/2, puis il est pas vraiment super beau D:
  7. 00:45:885 - missing clap
  8. 00:47:167 (4,5,1) - étant donné que le gros tick blanc devrait être bien plus accentué, car strong beats + tu le finish. Je te conseil d'inversé la structure de ton pattern, en gros, une timeline comme ça afin de rendre le strong beat clickable.
  9. 00:48:962 (2,3) - à peu près la même chose, inverse la structure pour rendre le strong beat clickable, juste à faire slider 1/2 + circle, plutot que circle + slider 1/2.
  10. 00:51:269 (2) - un finish follow pas du tout la musique içi.
  11. 00:56:140 (1) - Pareil que la Easy, tu rends cette note trop passive pour ce qu'elle est musicalement 00:56:653 -
  12. 01:08:446 (1) - missing clap
  13. 01:08:702 (2,3) - évite les sliders qui startent sur du red tick, c'est pas très instinctif
[Hard]

  1. 00:04:867 (6,1) - t'as fais un leger overlap cpabo
  2. 00:18:198 - 00:19:223 - 00:22:300 (3) - missing clap
  3. 00:26:401 (2) - pourquoi finish ? c'est un clap
  4. 00:32:554 (3) - 00:43:834 (6) - un triplet ne commence pas sur un white tick, mais un red. Du coup, mieux vaut faire un simple slider 1/2.
  5. 00:37:938 (5,1,2) - le fait que le spacing irrégulier soit dans la même direction, ça le rend assez weird.
  6. 01:03:831 - j'vois pas la raison de mettre un finish içi.
  7. 01:02:805 (3,2) - on voit encore l'overlap quand le 2 apparait, c'est pas très beau.
  8. 01:08:702 (1,2,3,4,5,6) - l'idée du jump est bon, cependant, le problème est que, le spacing entre le jump est bien trop faible, mieux vaut utiliser ton spacing de base, et du coup, le jump un peu gros pour du hard, je te conseil de réduire à 1,8 ou 1,6.
  9. 01:18:187 (3) - c'est une hard, why more than x3 spacing
g la flem 2 mod la isan mé jtm
Topic Starter
Ovoui

Kin wrote:

un lazy mod is here D:

[general]

  1. 00:56:653 - j'aurais plutot tendance à dire que le kiai devrait commencer içi étant donné que c'est beat est assez strong
[Easy]

  1. 00:09:994 (1) - attention à ton spacing, celui la est irrégulier. fixed
  2. 00:56:140 (1,4) - pour tes deux sliders, tu décide de start un slider sur une certaine melody, mais le problème, et que ça rend la fin des 2 sliders passifs, alors que ce sont tous deux des grosses beats. Tu les accentuent même avec des finish, ce qui rend encore plus weird de les avoir aussi passif. Je sais plus si j'ai fix ca
  3. 01:05:369 - 01:06:395 - 01:07:420 - clap is missing fixed
  4. 01:06:907 - remove clap fixed
  5. 01:10:496 - pourquoi finish alors que ça devrait être un clap ? fixed
  6. 01:15:111 (3) - j'aurais tendance à te dire NC avec le fait qu'elle start une nouvelle phrase dans son lyrics.fixed
  7. 01:19:213 (3) - ^fixed
  8. 01:20:495 - add un clap fixed
[Normal]

  1. 00:20:761 (2) - ce whistle me viole les oreilles. changé un peu
  2. 00:22:300 (3,4) - évite ce genre de stack sur du normal, c'est très hautement déconseillé. ok
  3. 00:33:580 (9) - missing clap fixed
  4. 00:40:245 - étant donné que tu compte accentué ce beats avec un finish, je te conseil grandement de changer ta timeline pour un truc comme ça fixed
  5. 00:42:809 (4) - 00:43:834 - missing clap fixed
  6. 00:44:347 (1) - j'aime pas trop l’esthétique de ce slider. Il est trop renfermé sur lui même, faisant en sorte qu'en terme de longueur fait l'équivalent d'un 1/2, puis il est pas vraiment super beau D: un peu ouvert
  7. 00:45:885 - missing clap fixed
  8. 00:47:167 (4,5,1) - étant donné que le gros tick blanc devrait être bien plus accentué, car strong beats + tu le finish. Je te conseil d'inversé la structure de ton pattern, en gros, une timeline comme ça afin de rendre le strong beat clickable.
  9. 00:48:962 (2,3) - à peu près la même chose, inverse la structure pour rendre le strong beat clickable, juste à faire slider 1/2 + circle, plutot que circle + slider 1/2. fixed
  10. 00:51:269 (2) - un finish follow pas du tout la musique içi. en effet
  11. 00:56:140 (1) - Pareil que la Easy, tu rends cette note trop passive pour ce qu'elle est musicalement 00:56:653 - fixed
  12. 01:08:446 (1) - missing clap fixed
  13. 01:08:702 (2,3) - évite les sliders qui startent sur du red tick, c'est pas très instinctif fixed
[Hard]

  1. 00:04:867 (6,1) - t'as fais un leger overlap cpabo ui
  2. 00:18:198 - 00:19:223 - 00:22:300 (3) - missing clap fixed
  3. 00:26:401 (2) - pourquoi finish ? c'est un clap fixed
  4. 00:32:554 (3) - 00:43:834 (6) - un triplet ne commence pas sur un white tick, mais un red. Du coup, mieux vaut faire un simple slider 1/2. nan mais la ca passe je trouve
  5. 00:37:938 (5,1,2) - le fait que le spacing irrégulier soit dans la même direction, ça le rend assez weird. j'trouve ça bien comme ça imo
  6. 01:03:831 - j'vois pas la raison de mettre un finish içi. fixed
  7. 01:02:805 (3,2) - on voit encore l'overlap quand le 2 apparait, c'est pas très beau. fixed
  8. 01:08:702 (1,2,3,4,5,6) - l'idée du jump est bon, cependant, le problème est que, le spacing entre le jump est bien trop faible, mieux vaut utiliser ton spacing de base, et du coup, le jump un peu gros pour du hard, je te conseil de réduire à 1,8 ou 1,6. si on me redis je changerais je pense
  9. 01:18:187 (3) - c'est une hard, why more than x3 spacing c fun olala
g la flem 2 mod la isan mé jtm ty jtm aussi <3
Midnaait
http://puu.sh/jAp4V/c6edbe4fcd.rar

Taiko diffs you let me map lol

Tell me if somebody mods this pls =w=
Aldwych
Hi
Mod request by Ovoui.

[General]

Watch out about the tags, they differs.
Timing points differs too.

Well look at AI mod.

I really think that you abuse too moch of consecutive finishers, this is too loud imo.

00:21:787 : I don't understand this kind of finishers.

[Muzukashii]

00:11:276 : No need to k here, it should be worth by deleting it.

00:21:018 : Why not triple k here? Sounds more related to the song.

00:31:529 : This is too boring, how about moving thid 1/4 earlier.

00:37:553 : I don't find the reason of this 3/4 k, move it 1/4 earlier.

00:37:938 : And this d 1/2 earlier too.

00:45:757 : why 3/4?

01:00:498 : Delete or d, no real reason to k.

01:07:164 : Imo this should be d, this is not as higher than the next notes.

01:15:111 : Imo this section is more accurate by :


[Oni]

00:04:098 : Swap with next one (kd and not dk).

00:04:867 : better with k kkd k d d d k . It's more accurate with the music.

00:13:839 : swap with next one too.

00:20:377 : Why this long stream, this have no sense by the music. This kind of pattern have more sense.


00:23:838+ : Imo the doublets are more accurent when they starting on the white ticks, how about this? It's quice nice .


00:26:017 : Add d. Background Vocal.

00:27:171 : this could be kdk, and nope, there's nothing to legit a finisher (not even the explosion which is not on the white tick xd).

00:31:529 : Move it 1/2 earlier, it fits more the vocals.

00:37:810 : No need to quadra, move it 1/2 earlier.

00:48:962 : This kind of pattern should be kdddk.

00:49:731 : k too. Vocals.

01:02:805 : Well you could go for kkddk, you have an obvious stream to do here.

01:03:575 : Did you tried dddkd?

01:19:2163 : ddkdk. Sound better and more accurate with the vocals.

I don't know why in the Oni , the kiai is much easier than the beggining, that should be the contrary.

That's all i can say.
Gl hf for rank! :D
Midnaait

Aldwych wrote:

Hi
Mod request by Ovoui.

[General]

Watch out about the tags, they differs. I'll let Ovoui change it
Timing points differs too. ^

Well look at AI mod.

I really think that you abuse too moch of consecutive finishers, this is too loud imo.

00:21:787 : I don't understand this kind of finishers. I wanted to put emphasis on Terry's "blocks"

[Muzukashii]

00:11:276 : No need to k here, it should be worth by deleting it. Ok

00:21:018 : Why not triple k here? Sounds more related to the song. Sounds Good

00:31:529 : This is too boring, how about moving thid 1/4 earlier. Okay

00:37:553 : I don't find the reason of this 3/4 k, move it 1/4 earlier. idk about this, I don't like it

00:37:938 : And this d 1/2 earlier too. ^

00:45:757 : why 3/4? Moved 1/4 to the right

01:00:498 : Delete or d, no real reason to k. k fits more than d or silence in my opinion

01:07:164 : Imo this should be d, this is not as higher than the next notes. Changed

01:15:111 : Imo this section is more accurate by :
I Added a note in 01:15:880 -

[Oni]

00:04:098 : Swap with next one (kd and not dk).

00:04:867 : better with k kkd k d d d k . It's more accurate with the music.

00:13:839 : swap with next one too.

00:20:377 : Why this long stream, this have no sense by the music. This kind of pattern have more sense.


00:23:838+ : Imo the doublets are more accurent when they starting on the white ticks, how about this? It's quice nice .


00:26:017 : Add d. Background Vocal.

00:27:171 : this could be kdk, and nope, there's nothing to legit a finisher (not even the explosion which is not on the white tick xd).

00:31:529 : Move it 1/2 earlier, it fits more the vocals.

00:37:810 : No need to quadra, move it 1/2 earlier.

00:48:962 : This kind of pattern should be kdddk.

00:49:731 : k too. Vocals.

01:02:805 : Well you could go for kkddk, you have an obvious stream to do here.

01:03:575 : Did you tried dddkd?

01:19:2163 : ddkdk. Sound better and more accurate with the vocals.

Fixed all, with some modifications and added some other stuff
http://puu.sh/jGthi/e34fc952d8.rar

Update pls
Topic Starter
Ovoui
timing fixed an diff updated ty <3
XeoStyle
oi !

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

NM
00:04:354 (4354|1) - LN ?
00:06:405 (6405|0) - ^
00:12:558 (12558|2) - ^
00:09:481 (9481|0) - Tu pourrais bouger sur 2 voir 3, c'est typiquement le genre de pattern assez désagréable a jouer pour un débutant. A voir.
00:12:558 (12558|2) - LN ?
00:16:659 (16659|2) - le son n'est pas le même qu'avant, donc move (sur 1 ou 3, ou change tout le pattern pour un truc comme ça)
00:19:992 (19992|1,20249|2,20761|3,21018|2,21274|1) - J'aurais plus vu un pattern comme ça par rapport aux "black black".
00:22:043 (22043|2,22300|3) - Pareil, recale toi sur les "black black" comme la fin du pattern.
00:26:914 (26914|1) - J'aurais changé celle-la en LN.
00:42:552 (42552|0) - change pour une note normal ou rajoute une LN derrière.
00:44:347 (44347|0,44347|3) - change-en une en LN ?
00:46:911 (46911|1) - remove
00:48:449 (48449|0,48449|1) - Perso j'aurais plutôt fais [url=osu.ppy.sh/ss/3558384]genre ça[/url].
00:52:551 (52551|1) - décale sur 0 et réarrange le pattern, c'est dur pour du NM sinon.
00:54:858 (54858|2,54858|1,55114|1,55114|3,55371|2,55371|0,55627|0,55627|3) - J'aurais plutot fais genre ça
00:56:140 (56140|2,56396|0,56653|2,56653|3,56909|1,57165|0,57422|3,57678|2) - CTRL+ H et réarrange un peu la fin : C'est pratiquement le même pattern qu'après.
01:01:780 (61780|3) - Si tu met une LN ici, met en sur toutes les autres "fin" de pattern, non ?
01:09:215 (69215|2) - décale sur 3 ?
01:24:597 (84597|3) - Enlève, bouge 01:24:340 (84340|2) - en 3 et augmente la taille.
01:25:366 (85366|3,85366|1,85622|2,86135|3,86135|0,86391|1,86391|2,86648|0,86648|2,86904|3) - Je verrais plutôt un truc dans le genre
01:27:417 (87417|2,87417|1,87417|0,87929|2,87929|1,87929|3,88442|2,88442|0,88442|1) - Les chords de 3 en NM c'est pas forcement bien, mais encore là ça va donc à toi de voir.

Je vais edit quand j'aurais moins la flemme le temps pour la HD, mais je le ferais tkt ;)

EDIT :

GOOOO !

HD
00:03:072 (3072|2) - Pousse-la jusqu'au chord, c'est plus dur a jouer sinon (c'est du HD).
00:09:225 (9225|1,9225|2) - move en 2 3
00:09:481 (9481|2,9481|3,9738|0,9866|1,9994|2,9994|0,9994|3,10250|1) - J'aurais plutôt fais genre ça
00:09:994 (9994|2,9994|0,9994|3) - J'aurais mis un chord à cause du "What"
00:11:276 (11276|0) - Pareil que le premier du mod.
00:12:814 Ajoute une note (pour faire comme le premier au debut)
00:13:327 (13327|2,13583|2,13583|0,13839|0,14096|0,14096|2,14352|2,14609|0,14609|2,14865|1,14865|3,15121|3,15121|1) - Je dis pas que c'est mauvais, mais pourquoi tu change tant que ça du premier pattern au début ?
00:17:685 (17685|0,17685|2,17813|1,17941|3,18070|2,18198|0,18198|1,18326|2,18454|3,18497|2,18540|1,18582|0) - J'aurais plutôt fais genre ça (Y'a un roulement, profite-en !)
00:21:787 (21787|3,21787|2,21787|1,22043|0,22171|3,22300|2,22300|1,22556|0,22812|0,22812|3,23069|2,23325|0,23325|1) - C'est pas mauvais, mais j'aurais plus vu un truc en rapport avec les "black black"
00:26:914 (26914|1,26914|2) - 1 3 better
00:34:221 (34221|3,34349|2,34477|1,34605|0,34605|3,34733|1,34862|2,34990|3,35118|2,35118|0) - Nop, dans se cas une grande LN (ou plusieurs petites) ça serait mieux je pense.
00:35:631 (35631|2,35631|3,35631|1) - Plutot un chord 0 1 qu'un chord de 3.
00:37:169 (37169|3) - Pourquoi un chord de 3 ? remove elle.
00:40:245 (40245|0,40245|3) - add une LN.
00:43:578 (43578|2,43578|0) - move en 1 3
00:46:654 (46654|3,46783|2,46911|0,46911|1,47167|3,47295|2,47423|1,47423|0) - wtf ? Change.
00:54:602 (54602|0,54602|1,54602|2,54858|2,54858|3,54858|1,55114|1,55114|0,55114|2,55371|2,55371|3,55371|1,55627|1,55627|2,55627|0) - Jsuis pas forcement fan, mais je pense que ça passe pour du HD.
01:02:805 (62805|0,62805|1,62934|2,63062|3,63190|2,63318|0,63318|1,63446|2,63575|3,63703|2,63831|1,63831|0,63959|2,64087|3,64215|2,64344|1,64344|0) - J'aurais plutôt fais genre ça
01:04:600 (64600|3,64856|1,64856|0,65113|3,65369|0,65369|1,65625|3,65882|0,65882|1) - c'est pas beau, remap.
01:11:009 (71009|1,71009|3,71137|2,71266|1,71394|0,71522|3,71522|1,71650|2,71778|1,71906|0,72035|3,72035|1,72163|2,72291|0) - Pareil, t'a un roulement, pas la peine d'overmap donc remap.
01:26:648 (86648|2,86648|3) - add une note.

Voila voila, j'ai eu du mal pour le mod, perso j'aurais plus map sur la voix de Terry Crews. M'enfin j’espère que ça t'aura help ! :D
Topic Starter
Ovoui

XeoStyle wrote:

oi !

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

NM
00:04:354 (4354|1) - LN ? Nan y'a déjà trop de LN dans cette diff imo, puis c'est bien quand il y a des "trou" de 1.5 tick pas map dans les nm je trouve
00:06:405 (6405|0) - ^ ^
00:12:558 (12558|2) - ^^
00:09:481 (9481|0) - Tu pourrais bouger sur 2 voir 3, c'est typiquement le genre de pattern assez désagréable a jouer pour un débutant. A voir. pattern un peu modifié en suivant
00:12:558 (12558|2) - LN ?pareil que au dessus
00:16:659 (16659|2) - le son n'est pas le même qu'avant, donc move (sur 1 ou 3, ou change tout le pattern pour un truc comme ça) done
00:19:992 (19992|1,20249|2,20761|3,21018|2,21274|1) - J'aurais plus vu un pattern comme ça par rapport aux "black black". j'aime bien comme ça rend actuellement
00:22:043 (22043|2,22300|3) - Pareil, recale toi sur les "black black" comme la fin du pattern. bah en fait les black black sont pas sur tick donc je peux pas vraiment
00:26:914 (26914|1) - J'aurais changé celle-la en LN. comme déjà dit au dessus, y'a trop de ln dans cette diff :c
00:42:552 (42552|0) - change pour une note normal ou rajoute une LN derrière. je vois pas trop ce qui dérange la^^
00:44:347 (44347|0,44347|3) - change-en une en LN ? toujours la même raison
00:46:911 (46911|1) - remove c'est mappé sur la voix de la fille, je vois aucune raison d'enlever cette note
00:48:449 (48449|0,48449|1) - Perso j'aurais plutôt fais genre ça. bah ca suit plus la voix
00:52:551 (52551|1) - décale sur 0 et réarrange le pattern, c'est dur pour du NM sinon. j'vois pas trop en quoi c'est dur dsl
00:54:858 (54858|2,54858|1,55114|1,55114|3,55371|2,55371|0,55627|0,55627|3) - J'aurais plutot fais genre ça nah dsl ca fit beuacoup trop bien comme ça :c
00:56:140 (56140|2,56396|0,56653|2,56653|3,56909|1,57165|0,57422|3,57678|2) - CTRL+ H et réarrange un peu la fin : C'est pratiquement le même pattern qu'après. c'est fait exprès
01:01:780 (61780|3) - Si tu met une LN ici, met en sur toutes les autres "fin" de pattern, non ?
01:09:215 (69215|2) - décale sur 3 ? non car c'est pas le meme son 01:09:215 (69215|2) - est un "li" et un 01:08:958 (68958|3,68958|1) - "i"
01:24:597 (84597|3) - Enlève, bouge 01:24:340 (84340|2) - en 3 et augmente la taille. done
01:25:366 (85366|3,85366|1,85622|2,86135|3,86135|0,86391|1,86391|2,86648|0,86648|2,86904|3) - Je verrais plutôt un truc dans le genre done
01:27:417 (87417|2,87417|1,87417|0,87929|2,87929|1,87929|3,88442|2,88442|0,88442|1) - Les chords de 3 en NM c'est pas forcement bien, mais encore là ça va donc à toi de voir. comme c'est la fin ca passe imo


Je vais edit quand j'aurais moins la flemme le temps pour la HD, mais je le ferais tkt ;)

EDIT :

GOOOO !

HD
00:03:072 (3072|2) - Pousse-la jusqu'au chord, c'est plus dur a jouer sinon (c'est du HD). fait
00:09:225 (9225|1,9225|2) - move en 2 3fait
00:09:481 (9481|2,9481|3,9738|0,9866|1,9994|2,9994|0,9994|3,10250|1) - J'aurais plutôt fais genre ça bah j'aime trop les LN + je voulais mapper les sons en 1/4
00:09:994 (9994|2,9994|0,9994|3) - J'aurais mis un chord à cause du "What" bah y'a déjà 3 note, c'est suffisant imo
00:11:276 (11276|0) - Pareil que le premier du mod. done
00:12:814 Ajoute une note (pour faire comme le premier au debut) k
00:13:327 (13327|2,13583|2,13583|0,13839|0,14096|0,14096|2,14352|2,14609|0,14609|2,14865|1,14865|3,15121|3,15121|1) - Je dis pas que c'est mauvais, mais pourquoi tu change tant que ça du premier pattern au début ? pattern modifié, ca evrait être mieu
00:17:685 (17685|0,17685|2,17813|1,17941|3,18070|2,18198|0,18198|1,18326|2,18454|3,18497|2,18540|1,18582|0) - J'aurais plutôt fais genre ça (Y'a un roulement, profite-en !) j'aime beaucoup ce pattern, j'i pas trop envie de le changer dsl
00:21:787 (21787|3,21787|2,21787|1,22043|0,22171|3,22300|2,22300|1,22556|0,22812|0,22812|3,23069|2,23325|0,23325|1) - C'est pas mauvais, mais j'aurais plus vu un truc en rapport avec les "black black" ça me parait bien aussi
00:26:914 (26914|1,26914|2) - 1 3 better done
00:34:221 (34221|3,34349|2,34477|1,34605|0,34605|3,34733|1,34862|2,34990|3,35118|2,35118|0) - Nop, dans se cas une grande LN (ou plusieurs petites) ça serait mieux je pense. nop y'a plein de beat en 1/4
00:35:631 (35631|2,35631|3,35631|1) - Plutot un chord 0 1 qu'un chord de 3. j'aime bien comme ça orz
00:37:169 (37169|3) - Pourquoi un chord de 3 ? remove elle. done
00:40:245 (40245|0,40245|3) - add une LN. done
00:43:578 (43578|2,43578|0) - move en 1 3 fait
00:46:654 (46654|3,46783|2,46911|0,46911|1,47167|3,47295|2,47423|1,47423|0) - wtf ? Change. y'a des sons en 1/4
00:54:602 (54602|0,54602|1,54602|2,54858|2,54858|3,54858|1,55114|1,55114|0,55114|2,55371|2,55371|3,55371|1,55627|1,55627|2,55627|0) - Jsuis pas forcement fan, mais je pense que ça passe pour du HD. c'est une suggestion de Lein donc j'pense c'est bon^^
01:02:805 (62805|0,62805|1,62934|2,63062|3,63190|2,63318|0,63318|1,63446|2,63575|3,63703|2,63831|1,63831|0,63959|2,64087|3,64215|2,64344|1,64344|0) - J'aurais plutôt fais genre ça je garde le stairs pour la consistency
01:04:600 (64600|3,64856|1,64856|0,65113|3,65369|0,65369|1,65625|3,65882|0,65882|1) - c'est pas beau, remap. ca se joue bien je trouve :c + j'ai deja u ce genre de pattern dans des map ranked
01:11:009 (71009|1,71009|3,71137|2,71266|1,71394|0,71522|3,71522|1,71650|2,71778|1,71906|0,72035|3,72035|1,72163|2,72291|0) - Pareil, t'a un roulement, pas la peine d'overmap donc remap. fait
01:26:648 (86648|2,86648|3) - add une note.


Voila voila, j'ai eu du mal pour le mod, perso j'aurais plus map sur la voix de Terry Crews. M'enfin j’espère que ça t'aura help ! :D


Ca m'a beaucoup aidé merci pour le mod <3
Surono
ayee why im modding taco.!.1?!/1?! :^)

[Muzukashii]
is fine, yeah nice mepping sir Midneit. okay 00:52:038 (105) - this gib finisher :^3 and (just suggestion) 00:52:038 (105) - change to slider till 00:52:038 (105) - here *if can, 00:52:038 (105) - gib Finisher+slider to be nice B^) *rip english* ( 00:18:198 - like this too )

[Oni]
00:17:813 - adding kat sir?
00:19:736 - finisher! x3 (muzukashii too?)
00:36:015 - just suggest, delete this and 00:36:143 - gib this finisher
00:43:322 - hahaha this XD
01:10:496 - fek this ad TV size asadsaf.

okey fine! X^3
Midnaait
Changed some stuff in my Oni applying Surono's mod

http://puu.sh/jNaZS/c56d6bfe5e.rar
Aruel


Hi Ovo! Mod from Your M4M request!

wtf this song lol

|1|2|3|4|

[General]
BG: No problem
MP3: No problem
Spread: No problem
AI mod: No problem
Audio and Hitsound: You should use the hitsounds more than two.
Timing: I'm not sure about 01:29:230 - 01:29:358 - 01:29:512 - 01:30:062 - 01:30:341 - 01:30:870 - These offset timings LOL
Etc: Remove cc in your file. It seems doesn't use now.
Check your OD and HP. I suggest to make these NM - 7:7 HF - 7.5:7.5

[NM]
00:09:481 (9481|1) - I suggest to move to 1 for balance.

00:23:581 (23581|3) - Same reason. How about move to 3?

00:31:016 (31016|0,31016|2) - Remove one. It's not fit with your pattern.

00:34:092 (34092|3) - It should finish in here. 00:35:118 - Vocal had been finish here. and has a new start in 00:35:118 - This timing.

00:42:040 (42040|2) - Remove or change to LN. Because 00:41:271 (41271|0,41527|2,41783|0) - It can heard 1.2.3 sound. But 00:42:040 (42040|2) - It's kinda different sound. seems like a LN. long vocal sound.

00:50:243 (50243|1) - Move to other column. looks like a different pitch with 00:50:500 (50500|1) - This.

00:05:123 (5123|3) - How about this? For more good balance. https://osu.ppy.sh/ss/3633532

01:00:498 (60498|0) - Same reason with 00:50:243 (50243|1) - This. not same pitch with 01:00:755 (60755|0) - This. Move to other columns.

01:02:805 (62805|0) - It have to finish in 01:03:575 - here. 01:03:575 - ~ 01:03:831 - This part is sounds like a afterimage.

01:08:702 (68702|1) - You know already what I want to say lol
[HD]
00:06:148 (6148|3,6148|0) - Remove one and move to 2. two notes isn't fit with your pattern. and It's not a powerful sounds XD

00:16:916 (16916|0,16916|2) - Remove one. Yeah you will wonder about this. Because 00:12:558 (12558|1,12558|2) - It's more high pitch sound. So you used a two notes. but 00:14:609 (14609|0) - This note is more low pitch. So you used a only one note. like this XD 00:16:916 (16916|0,16916|2) - More less pitch than 00:16:659 (16659|1,16659|3) - These.

00:18:454 (18454|3,18497|2,18540|1,18582|0) - Wrong snap. It's not 1/8 snap. It's 1/6

00:40:758 (40758|3,41014|2) - Ctrl + J this part. For balance.

00:43:322 (43322|2) - Move to 4. 00:43:065 (43065|2,43322|2,43578|2,43834|2) - Too long XD isn't it?

00:48:962 - and 00:49:987 - Here. I suggest to add a one note each other. Seems really powerful sounds.

01:11:009 (71009|3,71052|2,71095|1,71137|0) - Wrong snap. It must be 1/6

01:11:906 (71906|0,71949|1,71992|2) - Same reason. It's just 1/4 snap. 1.6 snap is 01:11:778 - ~ 01:11:906 - Here.

Good luck :)
Kruzon
Hi, I'll be modding your 4K and column format is as following, from left to right column: 1 l 2 l 3 l 4

I won't be meddling with your pattern, but instead I'll point out mostly on note density issue for your map

NM

Manner of Notes Presentation:
Notes presentation looks nice if the notes are allocated based on pitch, consistent pattern, and synchronized with the rhythm. For example,
00:15:378 (15378|1,15634|3,15634|1,15890|0,16147|3,16403|2,16659|0) - could be arranged like this instead, starting at this time 00:15:378 (15378|0) - = https://osu.ppy.sh/ss/3635849

Notes Density:
the number of chords, or rather key to be allocated on a row should be depending on how loud the sound at current time. So, for instance, a point where the sound is not loud/ consist of less than 1 instrument does not deserve more than 1 note. A heavier density of notes means it represent louder sound, which are usually when there are more than 1 instrument presence, or a loud crash. You can also gives heavier notes density if there's need to emphasis the loud sound despite having 1 instrument, but the sound should be reasonably loud

00:23:838 (23838|3,23838|1) - for example, does not deserve 2 notes, 1 is enough to emphasis current sound
00:29:991 (29991|1,29991|3) -
00:31:016 (31016|2,31016|0) -

These kinds of sound deserve 2 notes, considering drum playing on their background:
00:28:452 (28452|0) -
00:29:478 (29478|0) -
00:30:503 (30503|2) -
00:31:529 (31529|1) -

Emphasizing vocal is not wrong, but you will have to be consistent. For example,
00:34:092 (34092|3,34092|2) - is okay to be represent with 2 notes, however you need to use 2 notes as well on 00:32:554 (32554|1) - and 00:33:067 (33067|2) - But, easier solution at this point is probably just to use 1 note. Besides, it's Normal difficulty

Proper usage of long note:
00:42:552 (42552|0) - has no meaning or whatsoever being a long note, it is better of plotted as single note instead
00:35:118 (35118|1) - meanwhile, this one has meaning and correctly represent the vocal, being a long note
try to listen closely and determine which deserve long notes or not

Notes Density 2:
00:38:194 (38194|2,38194|3) - invalid emphasizing, does not deserve 2 notes, delete 1 note
00:40:245 (40245|0,40245|2) - same
00:42:296 (42296|3,42296|1) - same
00:46:398 (46398|3,46398|2) - same

00:37:682 (37682|0) - deserve 2 notes, considerable loud due to drum instrument playing
00:38:707 (38707|0) - same
00:39:732 (39732|3) - same
00:40:758 (40758|3) - same
00:41:783 (41783|0) - same
00:42:809 (42809|2) -
00:43:834 (43834|1) -
00:46:911 (46911|1) -
00:47:936 (47936|3) -

Correct Emphasis:
00:48:449 (48449|1,48449|0) - these are correctly emphasized, and deserve 2 notes. But i want you to think again why is that so
00:49:474 (49474|3,49474|2) -

Pitch Relevancy:
Now, I know I'm supposed to give answer instead of riddles, but I think the best way is to let you solve it yourself, therefore:
00:50:500 (50500|1,51013|2,51525|0,52038|3,52551|1) - try to arrange them based on pitch relevancy, we have talked about this in pm before, hopefully you remember

while you're at it, try re-arrange this as well 01:07:164 (67164|1,67420|2,67676|1,67933|2) -
and this 01:09:984 (69984|1,70753|2,71009|3) -

01:21:264 (81264|3) - move to 2, better flow

- Mod ends -

In the nutshell:

1. Notes placement are better when placed based on pitch relevancy, which follows rhythm of the song. This gives meaning and life to your map
2. Mind the chords. Only give more notes on a place that actually deserve it, ie those with loud/ heavy sound
3. Usage of LN should not be abused. Listen deeply to the song and decides which sound actually deserve long note; ie those with loooong echo vibes
4. Usage of Jacks should be reasonable. Jack note should only be implement if the sound suggests so; ie repetitive sound with similar sound could be jacked
5. Mania mapping is not equal to Standard mapping, since notes placement are heavily depended on instrument playing, not every part of the song is to be mapped. Ghost notes are not tolerable in Mania mapping, unless really necessary. While it's okay to map vocal, it's recommended to map based on instrument instead, as it's ideal for a mania specific map

##

good luck with your map c:
Topic Starter
Ovoui

_FrEsH_ChICkEn_ wrote:



Hi Ovo! Mod from Your M4M request! hello kfc!
wtf this song lol

|1|2|3|4|

[General]
BG: No problem
MP3: No problem
Spread: No problem
AI mod: No problem
Audio and Hitsound: You should use the hitsounds more than two.
Timing: I'm not sure about 01:29:230 - 01:29:358 - 01:29:512 - 01:30:062 - 01:30:341 - 01:30:870 - These offset timings LOL it should be ok, i just use them in std hue :3
Etc: Remove cc in your file. It seems doesn't use now. ok
Check your OD and HP. I suggest to make these NM - 7:7 HF - 7.5:7.5 ok

[NM]
00:09:481 (9481|1) - I suggest to move to 1 for balance. no because 00:09:225 (9225|1,9481|1) - are mapped on the same sound

00:23:581 (23581|3) - Same reason. How about move to 3? same here, you can hear the "hi-hi"

00:31:016 (31016|0,31016|2) - Remove one. It's not fit with your pattern. done

00:34:092 (34092|3) - It should finish in here. 00:35:118 - Vocal had been finish here. and has a new start in 00:35:118 - This timing. done

00:42:040 (42040|2) - Remove or change to LN. Because 00:41:271 (41271|0,41527|2,41783|0) - It can heard 1.2.3 sound. But 00:42:040 (42040|2) - It's kinda different sound. seems like a LN. long vocal sound.fixed

00:50:243 (50243|1) - Move to other column. looks like a different pitch with 00:50:500 (50500|1) - This. inedeed, however 00:50:243 (50243|1,50500|1) - are mapped on "KA-TA" and these ound are pretty similar

00:05:123 (5123|3) - How about this? For more good balance. https://osu.ppy.sh/ss/3633532 good idea

01:00:498 (60498|0) - Same reason with 00:50:243 (50243|1) - This. not same pitch with 01:00:755 (60755|0) - This. Move to other columns. done

01:02:805 (62805|0) - It have to finish in 01:03:575 - here. 01:03:575 - ~ 01:03:831 - This part is sounds like a afterimage.

01:08:702 (68702|1) - You know already what I want to say lol yeah i know but 01:08:702 (68702|1,68958|1) - are mapped on "hey hey" so it follow well the song imo

[HD]
00:06:148 (6148|3,6148|0) - Remove one and move to 2. two notes isn't fit with your pattern. and It's not a powerful sounds XD fixed

00:16:916 (16916|0,16916|2) - Remove one. Yeah you will wonder about this. Because 00:12:558 (12558|1,12558|2) - It's more high pitch sound. So you used a two notes. but 00:14:609 (14609|0) - This note is more low pitch. So you used a only one note. like this XD 00:16:916 (16916|0,16916|2) - More less pitch than 00:16:659 (16659|1,16659|3) - These. fixed

00:18:454 (18454|3,18497|2,18540|1,18582|0) - Wrong snap. It's not 1/8 snap. It's 1/6 this 1/12 snap

00:40:758 (40758|3,41014|2) - Ctrl + J this part. For balance. done

00:43:322 (43322|2) - Move to 4. 00:43:065 (43065|2,43322|2,43578|2,43834|2) - Too long XD isn't it? wow indeed xd

00:48:962 - and 00:49:987 - Here. I suggest to add a one note each other. Seems really powerful sounds. done

01:11:009 (71009|3,71052|2,71095|1,71137|0) - Wrong snap. It must be 1/6 pattern is changed

01:11:906 (71906|0,71949|1,71992|2) - Same reason. It's just 1/4 snap. 1.6 snap is 01:11:778 - ~ 01:11:906 - Here. nah this is 1/12 snap owo

Good luck :)

ty for the mod <3

Kruzon wrote:

Hi, I'll be modding your 4K and column format is as following, from left to right column: 1 l 2 l 3 l 4

I won't be meddling with your pattern, but instead I'll point out mostly on note density issue for your map

NM

Manner of Notes Presentation:
Notes presentation looks nice if the notes are allocated based on pitch, consistent pattern, and synchronized with the rhythm. For example,
00:15:378 (15378|1,15634|3,15634|1,15890|0,16147|3,16403|2,16659|0) - could be arranged like this instead, starting at this time 00:15:378 (15378|0) - = https://osu.ppy.sh/ss/3635849

Notes Density:
the number of chords, or rather key to be allocated on a row should be depending on how loud the sound at current time. So, for instance, a point where the sound is not loud/ consist of less than 1 instrument does not deserve more than 1 note. A heavier density of notes means it represent louder sound, which are usually when there are more than 1 instrument presence, or a loud crash. You can also gives heavier notes density if there's need to emphasis the loud sound despite having 1 instrument, but the sound should be reasonably loud i wanted to make something really consistent about the chords, i mean there's only 2 notes on big one tick, but i agree that sometimes it does not make any sense

00:23:838 (23838|3,23838|1) - for example, does not deserve 2 notes, 1 is enough to emphasis current sound fixed
00:29:991 (29991|1,29991|3) -
00:31:016 (31016|2,31016|0) -

These kinds of sound deserve 2 notes, considering drum playing on their background: fixed
00:28:452 (28452|0) -
00:29:478 (29478|0) -
00:30:503 (30503|2) -
00:31:529 (31529|1) -

Emphasizing vocal is not wrong, but you will have to be consistent. For example,
00:34:092 (34092|3,34092|2) - is okay to be represent with 2 notes, however you need to use 2 notes as well on 00:32:554 (32554|1) - and 00:33:067 (33067|2) - But, easier solution at this point is probably just to use 1 note. Besides, it's Normal difficulty it's fine like this i think

Proper usage of long note:
00:42:552 (42552|0) - has no meaning or whatsoever being a long note, it is better of plotted as single note instead
00:35:118 (35118|1) - meanwhile, this one has meaning and correctly represent the vocal, being a long note
try to listen closely and determine which deserve long notes or not ok

Notes Density 2:
00:38:194 (38194|2,38194|3) - invalid emphasizing, does not deserve 2 notes, delete 1 note indeed
00:40:245 (40245|0,40245|2) - same it's ok here i think
00:42:296 (42296|3,42296|1) - same fixed
00:46:398 (46398|3,46398|2) - same fixed

00:37:682 (37682|0) - deserve 2 notes, considerable loud due to drum instrument playing all fixed
00:38:707 (38707|0) - same
00:39:732 (39732|3) - same
00:40:758 (40758|3) - same
00:41:783 (41783|0) - same
00:42:809 (42809|2) -
00:43:834 (43834|1) -
00:46:911 (46911|1) -
00:47:936 (47936|3) -

Correct Emphasis:
00:48:449 (48449|1,48449|0) - these are correctly emphasized, and deserve 2 notes. But i want you to think again why is that so
00:49:474 (49474|3,49474|2) -

Pitch Relevancy:
Now, I know I'm supposed to give answer instead of riddles, but I think the best way is to let you solve it yourself, therefore:
00:50:500 (50500|1,51013|2,51525|0,52038|3,52551|1) - try to arrange them based on pitch relevancy, we have talked about this in pm before, hopefully you remember i tried to fix that, i hope it's better now owo

while you're at it, try re-arrange this as well 01:07:164 (67164|1,67420|2,67676|1,67933|2) -
and this 01:09:984 (69984|1,70753|2,71009|3) - i think it's ok now

01:21:264 (81264|3) - move to 2, better flow done

- Mod ends -

In the nutshell:

1. Notes placement are better when placed based on pitch relevancy, which follows rhythm of the song. This gives meaning and life to your map
2. Mind the chords. Only give more notes on a place that actually deserve it, ie those with loud/ heavy sound
3. Usage of LN should not be abused. Listen deeply to the song and decides which sound actually deserve long note; ie those with loooong echo vibes
4. Usage of Jacks should be reasonable. Jack note should only be implement if the sound suggests so; ie repetitive sound with similar sound could be jacked
5. Mania mapping is not equal to Standard mapping, since notes placement are heavily depended on instrument playing, not every part of the song is to be mapped. Ghost notes are not tolerable in Mania mapping, unless really necessary. While it's okay to map vocal, it's recommended to map based on instrument instead, as it's ideal for a mania specific map

##

good luck with your map c:
ty :)
Izzz
We need more ranked old spice remixes.
Topic Starter
Ovoui
I'll try owo
-Keitaro
From my modding queue

hmmm there is no choise to download without video

Is the movie are a commercial ad?
Easy
00:47:936 (1) - reduce 1/2 beat
00:48:967 - Add a circle
00:49:987 - ^
Normal
00:49:731 - Add a circle
00:49:987 - ^
Hard
00:28:709 (4) - Change to stream
Insane
00:17:685 (5,6,7) - Change to stream
Topic Starter
Ovoui

Rendyindo wrote:

From my modding queue

hmmm there is no choise to download without video

Is the movie are a commercial ad?
Easy
00:47:936 (1) - reduce 1/2 beat done
00:48:967 - Add a circle done
00:49:987 - ^ i want to avoit to make to much pattern wtih 1/2
Normal
00:49:731 - Add a circle it's ok like this i think
00:49:987 - ^^
Hard
00:28:709 (4) - Change to stream nah i want to keep this as simple as possible
Insane
00:17:685 (5,6,7) - Change to stream i will consider it

thanks for the mod :)
Zero__wind
hi there

General
the kiai for the chorus should start from 00:56:653 - and end at 01:13:060 - in all diffs as you should always refer to the downbeat of the instruments instead of vocals when setting kiais

Easy
00:09:994 (1,2) - missing two claps
00:20:761 (1) - this slider is too close to the previous spinner and the recovery time from the spinner is not enough to make it rankable in a Easy diff. please just simply remove this one, start to map from 00:21:787 - and on. similar issue at 00:36:656 (1) -
00:47:936 (1) - missing clap on head
00:50:243 (1) - the clap is just out of place, better remove it
00:52:038 (4) - missing clap
00:54:089 (1) - ^
00:56:653 (2) - there should be a finish on head instead of clap, isn't it?
00:57:678 (3) - the hitsounds are also just messed up
01:03:318 (4,5,6,1) - the flow of this pattern is kind of awkward, better rework to make them smooth
01:11:009 (4) - why drum sample on head? it's just so abrupt
01:19:213 - what's this clap for

Normal
OD5 for Normal is too much, 4 would be just fine
00:03:328 (1,2,3,4,5,6) - and would you plz just keep up to a consistent distance snap for the whole diff as this is just a Normal
00:20:248 (1) - same issue like Easy, it's too close to the previous spinner. should just start mapping from 00:20:761 - and on. you also need to fix 00:36:656 (1) - and 00:54:602 (1) - . probably just replace the spinner 00:52:551 (1) - with a slider to fix this point
00:21:787 - just remove the clap and make the clapping consistent and regular ok
01:09:984 (1) - its end is just running out of the playfield, plz fix it

Hard
00:10:635 (2) - I don't think there's anything in the music which deserves a beat at this point
00:36:400 (1) - same recovery time issue here, just remove this note and be safe

Insane
well I'm just... sorry I don't know how to mod this map. you simply need to selfcheck to at least make your hitsounds consistent and reasonable and the sliders and circle patterns clean and tidy.

good luck, anyway
Topic Starter
Ovoui

Zero__wind wrote:

hi there

General
the kiai for the chorus should start from 00:56:653 - and end at 01:13:060 - in all diffs as you should always refer to the downbeat of the instruments instead of vocals when setting kiais
Easy
00:09:994 (1,2) - missing two claps indeed
00:20:761 (1) - this slider is too close to the previous spinner and the recovery time from the spinner is not enough to make it rankable in a Easy diff. please just simply remove this one, start to map from 00:21:787 - and on. similar issue at 00:36:656 (1) - fixed
00:47:936 (1) - missing clap on head ok
00:50:243 (1) - the clap is just out of place, better remove it ok
00:52:038 (4) - missing clap fixed
00:54:089 (1) - ^ ^
00:56:653 (2) - there should be a finish on head instead of clap, isn't it? indeed
00:57:678 (3) - the hitsounds are also just messed up fixed
01:03:318 (4,5,6,1) - the flow of this pattern is kind of awkward, better rework to make them smooth done
01:11:009 (4) - why drum sample on head? it's just so abrupt just a bug
01:19:213 - what's this clap for i'm just dumb

Normal
OD5 for Normal is too much, 4 would be just fine ok
00:03:328 (1,2,3,4,5,6) - and would you plz just keep up to a consistent distance snap for the whole diff as this is just a Normal done
00:20:248 (1) - same issue like Easy, it's too close to the previous spinner. should just start mapping from 00:20:761 - and on. you also need to fix 00:36:656 (1) - and 00:54:602 (1) - . probably just replace the spinner 00:52:551 (1) - with a slider to fix this point done
00:21:787 - just remove the clap and make the clapping consistent and regular ok done
01:09:984 (1) - its end is just running out of the playfield, plz fix it done

Hard
00:10:635 (2) - I don't think there's anything in the music which deserves a beat at this point ;)
00:36:400 (1) - same recovery time issue here, just remove this note and be safe

Insane
well I'm just... sorry I don't know how to mod this map. you simply need to selfcheck to at least make your hitsounds consistent and reasonable and the sliders and circle patterns clean and tidy.

good luck, anyway
thanks for the mod <3
Battquif
Ohayou~~ !

[Easy]

  1. Tu ne peux pas changer le SV dans une easy :/
  2. Le DS doit être constant tout le long de la map, tu commences 00:01:278 (1,2,3) - avec 1.2*, les objetcs devront toujours être séparé par 1.2*. Un exemple random que je prend, 00:57:678 (3) - n'est pas bien espacé ; tu peux avoir du + ou - 0.03 mais un tel changement, c'est pas beauuuu :D (je suppose que pour de moyennes pauses, ça ne s'applique pas :D)
  3. 00:02:816 (3,1) - En easy, le flow doit être le meilleur possible (en plus d'avoir de bon blanket, qui souvent font un bon flow, mais pas toujours). Ici, le curseur va vers le haut, à droite ; dans l'esprit du passage, (1) devrait être CTRL+J. Mais je pense qu'un copié coller de (3) serait mieux (avec une rotation 180°). Tu le fait quelque fois dans la diff, essaye de changer à chaque fois ;)
  4. 00:14:096 (1,2) - C'est pas la mort, mais tu peux essayer de faire en sorte que les blankets soient toujours bon :D, ici par exemple, il pourrait être un peu mieux :)
  5. 00:26:401 (4) - Je ne sais absolument pas si c'est vraiment unrankable, mais du 1/2 en easy, ça fait bizar :/ J'ai testé la map en HRDT, ça fait tache dans le rythme plutôt lent quand même :). Dans tous les cas, 00:30:247 (4) - ça, c'est beaucoup trop dur pour du easy.
  6. 00:54:602 - Je suis pas convaincu par ce kiai :/ Au contraire, c'est une transition, ça n'a pas vraiment de sens de mettre un kiai pour la partie en soit la moins epic (augmentant l'effet epic juste après). Et le kiai (le vrai ! :D) commence ici : 00:56:653 - .
  7. Magnifique transition : il faut mettre un NC au début d'un kiai (c'est mieux). Donc bah, NC ici : 00:56:653 (2) - . Mais quelque soit le moment de la map, c'est mieux de les mettre sur les débuts de mesures (les gros ticks blancs, au cas où).
[Normal]

  1. Les règles pour les difficultés "normal" sont similaires à celles des diffs "easy" :) donc j'vais pas copier-coller :D La seul chose qui peut changer, c'est qu'on peut 1/2. Mais t'en fait un peu trop je trouve :D
  2. 00:05:123 (3,4,5,6,7) - Décale tous de 1/2 vers la gauche. Magie magie, ça passe mieux :D Après, je te conseillerais d'espacer un peu plus les sliders et d'améliorer le flow. Je pense que les belles paterns peuvent attendre le hard haha :D. + add NC (4) ; move 00:07:430 (1) -
  3. J'évite de mettre des points sur l'"allure" de la map, mais 00:07:943 (2,3) - Je trouve que ça rend vraiment pas terrible si c'est pas symétrique à un axe ce genre de chose... Et tant que j'y suis :D, (2) pourrait être aussi bien que (3) non ? Autent bien placer les points d'un slider directement ;D
  4. 00:10:507 (2,3,1) - Le problème viens principalement du fait que tu miss un temps fort ici : 00:11:532 - . Je pense que ça, ça passe mieux : http://puu.sh/mEjam/f0ded7db8a.jpg :)
  5. 00:30:760 - Sur toute cette partie, ça manque cruellement d'NC :/ Et je pense pas qu'un tel enchainement de circle soit approprié :D (00:32:041 (8) - noooooo)
  6. 00:48:962 (3,4) - Inverse le circle et le slider. c'est mieux de faire cliquer le joueur sur ce genre de notes nets (dans la musique).
  7. 01:14:855 (1,2,3,4) - ça n'en a pas l'aire, mais c'est dur ça :/ Les stacks sont peu conseillés dans de basses diffs. Il vaut mieux privilégier un bon flow simple à comprendre et régulier <-- ;).
Pour les diffs Hard et Insane, il y a certains points que tu devrais pouvoir changer maintenant. Je pense aux NC, aux temps forts, au flow, etc... Fait comme si tu allais mod ta propre map, tu devrais pouvoir rendre certains passages plus "beaux" ;)

Voilaaaa :) J'espère que ça t'aura aider ;)
Samoyed
Please ungraveyard :()
Midnaait
rip map
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