forum

Expander - aura

posted
Total Posts
162
Topic Starter
Midge
This beatmap was submitted using in-game submission on Saturday, January 2, 2016 at 2:56:20 AM

Artist: Expander
Title: aura
Source: jubeat saucer fulfill
Tags: 藤森崇多 dubstep glitch hop sota fujimori mel sionkotori
BPM: 175
Filesize: 7371kb
Play Time: 01:47
Difficulties Available:
  1. Advanced (3.41 stars, 294 notes)
  2. Basic (1.9 stars, 147 notes)
  3. Beginner (1.08 stars, 97 notes)
  4. Beyond Extreme (5.55 stars, 584 notes)
  5. hs (2.56 stars, 347 notes)
  6. Kotori's Extreme (5.05 stars, 455 notes)
  7. Mel's Another (4.45 stars, 421 notes)
Download: Expander - aura
Information: Scores/Beatmap Listing
---------------


still looking for a bn :I
thanks for gd: mel, sionkotori
special thanks to pomuta for providing a higher quality mp3


play 5eania's diff

gds included so that people irritated by my mapping style can still enjoy the map
target audience is sub 1k, it is sight readable by people at that level. also bj bj is now sub 1k so this is redundant
sionKotori
no hitsound. I'll update soon


Kotori's Another
osu file format v14

[General]
AudioFilename: Expander - aura.mp3
AudioLeadIn: 0
PreviewTime: 45649
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 109935
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7000052

[Metadata]
Title:aura
TitleUnicode:aura
Artist:Expander
ArtistUnicode:Expander
Creator:Midge
Version:Kotori's Another
Source:jubeat saucer fulfill
Tags:dubstep glitch hop sota fujimori
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"booty.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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189,198,41278,2,0,L|142:202,5,35.9999989013672
105,124,41620,6,0,L|168:122,1,53.9999983520508
264,158,41792,2,0,P|275:117|274:102,1,53.9999983520508
54,60,41963,6,0,P|24:100|40:181,1,135
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184,360,42649,2,0,B|161:350|161:350|105:359|105:359|81:345,1,108,0|0,0:0|0:0,0:0:0:0:
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81,122,43678,1,0,0:0:0:0:
195,220,43849,1,0,0:0:0:0:
14,183,44020,1,0,0:0:0:0:
165,137,44192,1,0,0:0:0:0:
115,274,44363,6,0,B|151:291|173:342|173:342|213:308|273:309,1,188.999994232178
329,373,44706,2,0,P|352:342|357:315,1,62.9999980773926
346,181,44878,2,0,P|323:212|318:239,1,62.9999980773926
414,252,45049,2,0,L|457:249,1,41.9999987182618
434,165,45163,2,0,L|469:140,1,41.9999987182618
403,84,45278,2,0,L|421:45,1,41.9999987182618
322,58,45392,2,0,L|248:54,2,66.0000020141602
280,133,45735,6,0,P|265:167|266:193,1,60
209,274,45963,2,0,B|295:263|295:263|297:299|284:327|252:342,1,180
122,323,46420,6,0,B|110:280|110:280|121:237,1,90
196,93,46763,2,0,B|208:136|208:136|197:179,1,90,0|0,0:0|0:0,0:0:0:0:
15,149,47106,6,0,B|81:147|81:147|116:114,1,107.999996704102
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23,84,47792,2,0,B|89:86|89:86|120:114,1,107.999996704102
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218,318,48906,1,0,0:0:0:0:
245,318,48992,1,0,0:0:0:0:
270,326,49078,1,0,0:0:0:0:
289,344,49163,6,0,B|337:377|397:371|437:349|437:349|377:337,1,202.500007724762
303,260,49506,6,0,B|255:227|195:233|155:255|155:255|215:267,1,202.500007724762
392,307,49849,5,0,0:0:0:0:
412,285,49935,1,0,0:0:0:0:
427,259,50020,1,0,0:0:0:0:
436,230,50106,1,0,0:0:0:0:
440,201,50192,1,0,0:0:0:0:
435,171,50278,1,0,0:0:0:0:
425,143,50363,1,0,0:0:0:0:
411,117,50449,1,0,0:0:0:0:
425,52,50535,5,0,0:0:0:0:
401,70,50620,1,0,0:0:0:0:
375,85,50706,1,0,0:0:0:0:
347,95,50792,1,0,0:0:0:0:
321,104,50878,1,0,0:0:0:0:
294,107,50963,1,0,0:0:0:0:
267,104,51049,1,0,0:0:0:0:
240,96,51135,1,0,0:0:0:0:
216,83,51220,5,0,0:0:0:0:
219,161,51563,6,0,P|147:118|279:38,1,306.000005836487
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474,261,52420,1,0,0:0:0:0:
474,261,52506,1,0,0:0:0:0:
474,261,52592,6,0,P|485:232|477:190,1,62.9999980773926
389,226,52763,6,0,B|347:250|331:285|331:285|362:280|391:298,1,144
472,381,53278,5,0,0:0:0:0:
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428,310,55849,1,0,0:0:0:0:
451,351,55935,1,0,0:0:0:0:
483,367,56020,6,0,B|500:340|500:340|376:340|376:340|340:368,1,198.000006042481
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126,263,60820,5,0,0:0:0:0:
305,317,60992,1,0,0:0:0:0:
190,376,61163,1,0,0:0:0:0:
247,204,61335,1,0,0:0:0:0:
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386,169,63220,6,0,P|446:141|417:233,1,216
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420,172,69563,1,0,0:0:0:0:
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120,107,70592,2,0,L|110:76,1,22.5
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113,29,71878,1,0,0:0:0:0:
157,18,71963,1,0,0:0:0:0:
204,17,72049,1,0,0:0:0:0:
249,23,72135,1,0,0:0:0:0:
289,41,72220,1,0,0:0:0:0:
321,76,72306,1,0,0:0:0:0:
334,117,72392,1,0,0:0:0:0:
333,156,72478,6,0,B|310:103|229:116|204:193|269:233|269:233|339:283|301:338|244:368|205:315,1,409.499981254578
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93,193,73678,1,0,0:0:0:0:
274,239,73849,2,0,B|288:283|288:283|274:324,1,90
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208,139,74535,5,0,0:0:0:0:
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423,235,75563,1,0,0:0:0:0:
506,108,75735,1,0,0:0:0:0:
333,190,75906,6,0,B|320:245|320:245|347:334,1,135
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489,288,76420,1,0,0:0:0:0:
242,246,76592,1,0,0:0:0:0:
423,235,76763,2,0,L|429:141,1,90
342,9,77106,6,0,B|335:78|335:78|307:113|307:113|300:183,1,180
199,295,77620,1,0,0:0:0:0:
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248,216,78135,1,0,0:0:0:0:
238,379,78306,1,0,0:0:0:0:
104,301,78478,1,0,0:0:0:0:
314,162,78649,6,0,P|333:205|323:250,1,90,0|0,0:0|0:0,0:0:0:0:
145,218,78992,1,0,0:0:0:0:
378,116,79163,2,0,P|406:178|391:286,1,180
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249,215,79849,1,0,0:0:0:0:
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204,281,80535,2,0,B|219:238|219:238|207:189,1,90
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92,38,80963,1,0,0:0:0:0:
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251,153,82249,1,0,0:0:0:0:
407,111,82420,1,0,0:0:0:0:
212,60,82592,1,0,0:0:0:0:
212,60,82678,1,0,0:0:0:0:
212,60,82763,6,0,L|230:148,1,90
372,221,83106,1,0,0:0:0:0:
231,248,83278,2,0,P|219:334|291:376,1,180
423,291,83792,2,0,L|270:300,1,135
263,313,84135,6,0,B|286:265|286:265|276:170,1,135
169,247,84649,1,0,0:0:0:0:
368,234,84820,2,0,L|358:137,1,90
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264,312,85506,5,0,0:0:0:0:
64,298,85678,2,0,L|258:311,1,180
405,244,86192,1,0,0:0:0:0:
335,363,86363,1,0,0:0:0:0:
410,255,86535,2,0,P|393:210|401:160,1,90
305,29,86878,6,0,P|314:86|287:164,1,135
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119,223,87392,1,0,0:0:0:0:
163,75,87563,1,0,0:0:0:0:
210,248,87735,1,0,0:0:0:0:
198,273,87820,1,0,0:0:0:0:
187,296,87906,1,0,0:0:0:0:
71,341,88078,5,0,0:0:0:0:
441,43,88592,1,0,0:0:0:0:
256,192,88935,1,0,0:0:0:0:
418,114,89106,1,0,0:0:0:0:
416,140,89192,1,0,0:0:0:0:
413,165,89278,1,0,0:0:0:0:
355,296,89449,1,0,0:0:0:0:
179,222,89620,6,0,P|172:179|191:139,1,90
360,195,89963,1,0,0:0:0:0:
114,263,90135,2,0,P|95:176|126:90,1,180
280,49,90649,1,0,0:0:0:0:
256,192,90820,1,0,0:0:0:0:
121,81,90992,6,0,L|216:71,1,90
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241,283,91506,2,0,L|231:188,1,90
333,53,91849,1,0,0:0:0:0:
174,174,92020,1,0,0:0:0:0:
401,103,92192,6,0,P|431:158|353:261,1,180
255,370,92706,2,0,B|242:328|242:328|252:283,1,90
205,159,93049,2,0,B|232:153|232:153|257:168|257:168|286:160|286:160|310:179|310:179|350:171,2,153.000002918243
81,209,93563,1,0,0:0:0:0:
81,209,93649,1,0,0:0:0:0:
81,209,93735,6,0,P|67:164|79:116,1,90
303,12,94078,2,0,P|317:57|305:105,1,90
211,248,94420,1,0,0:0:0:0:
211,86,94592,1,0,0:0:0:0:
367,172,94763,1,0,0:0:0:0:
367,172,95106,6,0,L|369:216,1,36
448,191,95278,2,0,L|450:235,1,36
398,332,95449,1,0,0:0:0:0:
390,314,95535,1,0,0:0:0:0:
404,307,95621,1,0,0:0:0:0:
419,317,95706,1,0,0:0:0:0:
411,338,95792,6,0,P|383:335|357:312,1,36
478,273,95963,2,0,P|489:298|482:332,1,36
396,270,96135,6,0,B|398:234|411:212|431:198|446:193|446:193|461:178|473:160|468:131|457:118,1,175.499991966248
373,42,96478,6,0,B|322:51|322:51|298:40|298:40|241:47,2,135
476,153,97163,6,0,P|426:214|343:174,1,175.499991966248
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143,376,98535,2,0,B|160:334|160:334|146:283,1,90
254,297,98878,2,0,B|237:255|237:255|251:204,1,90
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377,214,100078,1,0,0:0:0:0:
216,98,100249,1,0,0:0:0:0:
450,129,100420,6,0,L|455:198,1,58.4999973220826
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296,250,100935,1,0,0:0:0:0:
294,273,101020,1,0,0:0:0:0:
203,255,101106,1,0,0:0:0:0:
201,278,101191,1,0,0:0:0:0:
100,288,101278,6,0,B|73:295|73:295|34:287,1,58.4999973220826
178,361,101449,2,0,B|205:354|205:354|244:362,1,58.4999973220826
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157,220,102306,2,0,P|202:217|240:228,1,80.9999975280763
371,286,102649,2,0,B|360:294|360:294|340:290|340:290|323:300|323:300|306:296|306:296|293:306|293:306|263:303|263:303|289:294|311:265,1,175.499991966248
356,210,102992,2,0,L|380:169,1,29.2499986610413
349,185,103078,2,0,L|373:144,1,29.2499986610413
338,161,103163,2,0,L|362:120,1,29.2499986610413
331,136,103249,2,0,L|355:95,1,29.2499986610413
262,89,103335,6,0,P|236:98|199:93,1,58.4999973220826
58,48,103506,2,0,P|84:39|121:44,1,58.4999973220826
215,172,103678,6,0,P|199:225|139:247,1,121.499996292114
31,193,104020,6,0,B|61:172|73:121|73:121|96:164|147:173,1,175.499991966248
238,267,104363,2,0,B|208:288|196:339|196:339|173:296|122:287,1,175.499991966248,0|0,0:0|0:0,0:0:0:0:
36,247,104706,6,0,L|42:154,1,90
262,41,105049,2,0,L|256:134,1,90
98,104,105392,1,0,0:0:0:0:
212,202,105563,1,0,0:0:0:0:
31,165,105734,1,0,0:0:0:0:
182,119,105906,1,0,0:0:0:0:
161,273,106078,6,0,P|230:291|294:188,1,202.500007724762
271,104,106420,2,0,L|177:106,1,67.5000025749208
356,136,106592,2,0,L|450:134,1,67.5000025749208
337,51,106763,6,0,L|331:3,1,45.0000017166138
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500,74,106992,2,0,L|494:26,1,45.0000017166138
478,206,107106,6,0,L|472:254,1,45.0000017166138
396,219,107220,2,0,L|390:267,1,45.0000017166138
315,229,107335,2,0,L|309:277,1,45.0000017166138
181,216,107449,6,0,P|237:271|197:144,1,409.499981254578
257,194,108135,5,0,0:0:0:0:

I hope you like it.
hehe
foot fetish gif why
Topic Starter
Midge
when i'm 80, she'll be 92 so that's when it'll be ok
Nerova Riuz GX
Hi, From my Queue
good song, isn't it?

General
Maybe you can set 01:13:163 - as the preview point?
add GD mappers in tags
Check the AIMod pls.
And, pay more attention about hitsounds. I can't even hear any hitsounds except normal-hit. Add some custom sampleset, or try to make them louder.

Beyond Extreme
I have to say that there are a lot of strange parts in this diff. Those objects are all crowded together in a small space, so it can't be "read" normally.
(like 00:12:478 (1,1,2,3,1) - 00:28:763 (1,1,1,1,1,2,3,4,1) - 00:33:392 (1,1,1,1,2,3,1,1,2,1) - 00:35:449 (1,1,2,3,1,2,1,1,1,2,1,2,1,2,1,2,1,1) - etc.)
and this situation becomes worse and worse. You have to expand them into the whole grid, and then it will be awesome.

00:01:506 (2) - Why you put a slider here? There's nothing heard in 00:01:506 (2) - .
00:04:078 (4) - ^
00:06:135 (2) - ^
00:10:249 (2) - ^
00:14:535 (2) - ^
00:24:478 (1) - obviously, this should not in the same set with 00:24:649 (1,1,2) - , they are different sounds.
00:29:963 (1,2,3,4,1,1,2,1,2) - That's a kind of weird. Please take a look in 1/6 or 1/12.
00:31:163 (2) - Maybe this should be replaced with a slider?
00:38:963 - There's a clear beat here.
00:45:049 (1,2,3) - Change it into a reverse slider, and replace 00:45:392 (1) - with a no-reverse slider(?)
(I know you will understand what I'm talking about, whatever.) the same in 01:46:763 (1,2,3,1) -
00:48:478 (1) - replace it with a 1/4 slider-HC?
00:49:849 (1,2,3,4,1,2,3,4) - Strange connection between 4 and 1 (the same as 00:50:535 (1,2,3,4,1,2,3,4) - 00:54:649 (1,2,3,4,1,2,3,4) - )
00:58:078 (1,1) - These two are almost like a reverse slider. It should be fixed.
00:59:792 (1) - Is it rankable or not?
01:02:192 (1,2,1,1) - Maybe it can be solved like this

01:25:849 (2) - why you put a slider here? There's nothing heard at the end of this slider.
01:28:078 (1) - you can make this slider ends in 01:28:592
01:42:649 (1) - IS THAT RANKABLE!?? That's nonsense!

I can't help you fix most of the arrangement because they are too complicated and need to be expand.

Kotori's Extreme
Actually, you can change the combo colour.

00:01:335 (1,2) - Change it from HC-Slider to Slider-HC?
00:02:878 (5) - move its head under 00:02:363 (2) - ?
00:13:849 (5) - ^
00:17:878 (4,5) - make it a little bit right.
00:18:820 (2) - make it a little bit down to make the blanket better. suggest x=92 y=60.
00:47:106 (1,2,3,4) - They are crowded together. Can you expand them.
00:53:278 (1,2) - Make them all inside the grid?
01:33:049 (3) - move its head under 01:32:020 (5) - ?
01:38:192 (2) - make it all inside the grid?

Nice diff!

5eania's Extreme
00:02:878 (7) - Here should be a HC, not a slider.
00:04:078 (4) - ^
00:05:449 (2) - ^
00:13:678 (4) - ^
00:16:421 (5) - ^
00:16:421 (5) - Try to balance their distance. It can't be read normally.
00:56:278 (2) - Why you use a slider here?
01:09:392 (4,5,6) - Nice idea, but not in good arrangement. fix this pls.
01:34:249 (2) - Change it to HC

00:03:049 (8) - NC
00:03:564 (1) - continue combo
00:32:021 (6) - NC?

mel's Extreme
00:24:478 (1) - I don't heard anything at the end of the slider.
00:34:078 (3,4,5) - This set should not be in 1/4. 1/3 is better.
00:35:449 (1) - I don't heard anything at the end of the slider.
01:35:792 (2) - There are still some other sounds in this slider. Change it to a reverse slider or something more.
01:36:135 (1) - I don't heard anything at the end of this slider.

00:11:278 (1) - continue combo
00:12:478 (1) - ^
01:12:135 (1,1) - ^
01:23:792 (1) - ^

Advanced
Still, the notes are crowded together. Expand them as much as you can.
(for example, 00:06:649 (2,3,4,5,1,2,3,4) - 00:39:049 (1,2,3,1,2,3,1,2) - 00:46:420 (5,6,1,2,3,4,1,1,1,2,3,4,1,2,1,2) - )
You can put more notes in the corner of the grid.
More basic sliders required.

00:10:249 (1,1,1) - continue combo?
00:21:735 (1) - ^
00:25:506 (1) - ^
00:30:306 (1) - ^
00:30:992 (1) - ^
00:32:020 (2) - NC?
00:33:392 (1) - continue?
00:33:735 (2) - NC?
00:34:078 (1) - continue?
00:38:363 (1,1) - ^
00:43:678 (1) - ^
00:48:135 (1) - ^
00:54:649 (1,1) - ^
01:06:649 (1,1,1) - ^
01:10:763 (1,1,1) - ^
01:42:992 (2) - NC?
01:43:335 (1) - continue?
01:47:106 (1) - ^

There's A LOT OF Extreme diffs in this mapset, and I'm a little scared because of this.
Hope it can be ranked, good luck
and, have a nice day.
Mel

Nerova Riuz GX wrote:

mel's Extreme
00:24:478 (1) - I don't heard anything at the end of the slider. not sure if a slider silenced at the end is rankable but I'll keep it like that for the moment*
00:34:078 (3,4,5) - This set should not be in 1/4. 1/3 is better. Changed
00:35:449 (1) - I don't heard anything at the end of the slider. *
01:35:792 (2) - There are still some other sounds in this slider. Change it to a reverse slider or something more. I like it the way it is sorry
01:36:135 (1) - I don't heard anything at the end of this slider. *

00:11:278 (1) - continue combo sv change > new combo
00:12:478 (1) - ^ ^
01:12:135 (1,1) - ^ sure
01:23:792 (1) - ^ sv change
thanks
http://puu.sh/gmdtK/760fe4222f.osu
Nerova Riuz GX
Sorry That's my fault

mel wrote:

Nerova Riuz GX wrote:

mel's Extreme
00:24:478 (1) - I don't heard anything at the end of the slider. not sure if a slider silenced at the end is rankable but I'll keep it like that for the moment*
00:34:078 (3,4,5) - This set should not be in 1/4. 1/3 is better. Changed
00:35:449 (1) - I don't heard anything at the end of the slider. *
01:35:792 (2) - There are still some other sounds in this slider. Change it to a reverse slider or something more. I like it the way it is sorry
01:36:135 (1) - I don't heard anything at the end of this slider. *

00:11:278 (1) - continue combo sv change > new combo
00:12:478 (1) - ^ ^
01:12:135 (1,1) - ^ sure
01:23:792 (1) - ^ sv change
thanks
http://puu.sh/gmdtK/760fe4222f.osu
"I don't heard anything at the end of the slider." means "you can change it from a slider to HC"
Sorry I make your misunderstanding
Topic Starter
Midge

Nerova Riuz GX wrote:

Hi, From my Queue
good song, isn't it?

General
Maybe you can set 01:13:163 - as the preview point? done
add GD mappers in tags done
Check the AIMod pls.
And, pay more attention about hitsounds. I can't even hear any hitsounds except normal-hit. Add some custom sampleset, or try to make them louder.

Beyond Extreme
I have to say that there are a lot of strange parts in this diff. Those objects are all crowded together in a small space, so it can't be "read" normally.
(like 00:12:478 (1,1,2,3,1) - 00:28:763 (1,1,1,1,1,2,3,4,1) - 00:33:392 (1,1,1,1,2,3,1,1,2,1) - 00:35:449 (1,1,2,3,1,2,1,1,1,2,1,2,1,2,1,2,1,1) - etc.)
and this situation becomes worse and worse. You have to expand them into the whole grid, and then it will be awesome.

00:01:506 (2) - Why you put a slider here? There's nothing heard in 00:01:506 (2) - .emphasizes the snare
00:04:078 (4) - ^
00:06:135 (2) - ^
00:10:249 (2) - ^
00:14:535 (2) - ^ hey man, if people can put random triplets in their map that literally go to nothing, i can do that with kick sliders
00:24:478 (1) - obviously, this should not in the same set with 00:24:649 (1,1,2) - , they are different sounds. fixed
00:29:963 (1,2,3,4,1,1,2,1,2) - That's a kind of weird. Please take a look in 1/6 or 1/12. it's weird, but 1/6 is too fast to stream and i don't want to use sliders. keeping for now
00:31:163 (2) - Maybe this should be replaced with a slider? fixed
00:38:963 - There's a clear beat here. but putting a circle there would be awkward
00:45:049 (1,2,3) - Change it into a reverse slider, and replace 00:45:392 (1) - with a no-reverse slider(?) fine imo, changed ds indicates 1/3
(I know you will understand what I'm talking about, whatever.) the same in 01:46:763 (1,2,3,1) -
00:48:478 (1) - replace it with a 1/4 slider-HC? nah, wub extends to the red tick
00:49:849 (1,2,3,4,1,2,3,4) - Strange connection between 4 and 1 (the same as 00:50:535 (1,2,3,4,1,2,3,4) - 00:54:649 (1,2,3,4,1,2,3,4) - ) intentional
00:58:078 (1,1) - These two are almost like a reverse slider. It should be fixed. fine imo: there's a clear path
00:59:792 (1) - Is it rankable or not? same as above
01:02:192 (1,2,1,1) - Maybe it can be solved like this fine imo, the first sputter wouldnt be mapped and that'd be awkward

01:25:849 (2) - why you put a slider here? There's nothing heard at the end of this slider. same
01:28:078 (1) - you can make this slider ends in 01:28:592 fixed
01:42:649 (1) - IS THAT RANKABLE!?? That's nonsense! yea i wonder about this. we'll see how it holds up, so im keeping for now

I can't help you fix most of the arrangement because they are too complicated and need to be expand. YE BOY


Advanced
Still, the notes are crowded together. Expand them as much as you can.
(for example, 00:06:649 (2,3,4,5,1,2,3,4) - 00:39:049 (1,2,3,1,2,3,1,2) - 00:46:420 (5,6,1,2,3,4,1,1,1,2,3,4,1,2,1,2) - )
You can put more notes in the corner of the grid.
More basic sliders required.

00:10:249 (1,1,1) - continue combo? sv change
00:21:735 (1) - ^ fixed
00:25:506 (1) - ^ fixed
00:30:306 (1) - ^ fixed
00:30:992 (1) - ^ fixed
00:32:020 (2) - NC? fixed
00:33:392 (1) - continue? nop
00:33:735 (2) - NC? nop
00:34:078 (1) - continue? fixed
00:38:363 (1,1) - ^ nope, indicates that it's not a triplet
00:43:678 (1) - ^ nope, different twin sliders
00:48:135 (1) - ^ nope, wanna indicate antijumo
00:54:649 (1,1) - ^ fixed
01:06:649 (1,1,1) - ^ ehh, i wanna keep these
01:10:763 (1,1,1) - ^ sv changes
01:42:992 (2) - NC? nah
01:43:335 (1) - continue? nop
01:47:106 (1) - ^ nah, i wanna keep it like this

There's A LOT OF Extreme diffs in this mapset, and I'm a little scared because of this.
Hope it can be ranked, good luck
and, have a nice day.
thanks for mod

updated~
sionKotori
thanks for your mod!!
I'll add hitsound orz

EXT
osu file format v14

[General]
AudioFilename: Expander - aura.mp3
AudioLeadIn: 0
PreviewTime: 45649
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 109935
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7000052

[Metadata]
Title:aura
TitleUnicode:aura
Artist:Expander
ArtistUnicode:Expander
Creator:Midge
Version:Kotori's Extreme
Source:jubeat saucer fulfill
Tags:dubstep glitch hop sota fujimori
BeatmapID:647519
BeatmapSetID:281721

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"booty.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 242,179,244
Combo2 : 181,106,255
Combo3 : 242,234,132
Combo4 : 147,234,162

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104,301,78478,1,0,0:0:0:0:
314,162,78649,6,0,P|333:205|323:250,1,90,0|0,0:0|0:0,0:0:0:0:
145,218,78992,1,0,0:0:0:0:
378,116,79163,2,0,P|406:178|391:286,1,180
260,360,79678,1,0,0:0:0:0:
249,215,79849,1,0,0:0:0:0:
393,296,80020,6,0,L|292:296,1,90
96,237,80363,1,0,0:0:0:0:
204,281,80535,2,0,B|219:238|219:238|207:189,1,90
97,20,80878,1,0,0:0:0:0:
92,38,80963,1,0,0:0:0:0:
87,59,81049,2,0,L|102:106,1,45
35,136,81220,6,0,P|111:111|204:147,1,180
316,216,81735,2,0,L|337:116,1,90
289,5,82078,1,0,0:0:0:0:
251,153,82249,1,0,0:0:0:0:
407,111,82420,1,0,0:0:0:0:
212,60,82592,1,0,0:0:0:0:
212,60,82678,1,0,0:0:0:0:
212,60,82763,6,0,L|230:148,1,90
372,221,83106,1,0,0:0:0:0:
231,248,83278,2,0,P|219:334|291:376,1,180
423,291,83792,2,0,L|270:300,1,135
263,313,84135,6,0,B|286:265|286:265|276:170,1,135
272,151,84478,1,0,0:0:0:0:
169,247,84649,1,0,0:0:0:0:
368,234,84820,2,0,L|358:137,1,90
203,60,85163,2,0,L|193:157,1,90
264,312,85506,5,0,0:0:0:0:
64,298,85678,2,0,L|258:311,1,180
405,244,86192,1,0,0:0:0:0:
335,363,86363,1,0,0:0:0:0:
410,255,86535,2,0,P|393:210|401:160,1,90
305,29,86878,6,0,P|314:86|287:164,1,135
270,178,87220,1,0,0:0:0:0:
114,221,87392,1,0,0:0:0:0:
157,70,87563,1,0,0:0:0:0:
205,250,87735,1,0,0:0:0:0:
193,275,87820,1,0,0:0:0:0:
182,298,87906,1,0,0:0:0:0:
71,341,88078,5,0,0:0:0:0:
441,43,88592,1,0,0:0:0:0:
256,192,88935,1,0,0:0:0:0:
418,114,89106,1,0,0:0:0:0:
416,140,89192,1,0,0:0:0:0:
413,165,89278,1,0,0:0:0:0:
355,296,89449,1,0,0:0:0:0:
179,222,89620,6,0,P|172:179|191:139,1,90
360,195,89963,1,0,0:0:0:0:
114,263,90135,2,0,P|95:176|126:90,1,180
280,49,90649,1,0,0:0:0:0:
256,192,90820,1,0,0:0:0:0:
121,81,90992,6,0,L|216:71,1,90
347,172,91335,1,0,0:0:0:0:
241,283,91506,2,0,L|231:188,1,90
333,53,91849,1,0,0:0:0:0:
158,155,92020,1,0,0:0:0:0:
401,103,92192,6,0,P|431:158|353:261,1,180
255,370,92706,2,0,B|242:328|242:328|252:283,1,90
205,159,93049,2,0,B|232:153|232:153|257:168|257:168|286:160|286:160|310:179|310:179|350:171,2,153.000002918243
81,209,93563,1,0,0:0:0:0:
81,209,93649,1,0,0:0:0:0:
81,209,93735,6,0,P|67:164|79:116,1,90
303,12,94078,2,0,P|317:57|305:105,1,90
211,248,94420,1,0,0:0:0:0:
211,86,94592,1,0,0:0:0:0:
367,172,94763,1,0,0:0:0:0:
367,172,95106,6,0,L|369:216,1,36
448,191,95278,2,0,L|450:235,1,36
398,332,95449,1,0,0:0:0:0:
390,314,95535,1,0,0:0:0:0:
404,307,95621,1,0,0:0:0:0:
419,317,95706,1,0,0:0:0:0:
411,338,95792,6,0,P|383:335|357:312,1,36
478,273,95963,2,0,P|489:298|482:332,1,36
396,270,96135,6,0,B|398:234|411:212|431:198|446:193|446:193|461:178|473:160|468:131|457:118,1,175.499991966248
373,42,96478,6,0,B|322:51|322:51|298:40|298:40|241:47,2,135
476,153,97163,6,0,P|426:214|343:174,1,175.499991966248
273,145,97506,2,0,L|276:114,1,29.2499986610413
198,178,97592,2,0,L|195:209,1,29.2499986610413
134,130,97678,2,0,L|137:99,1,29.2499986610413
23,191,97849,6,0,P|45:229|41:287,1,90
8,372,98192,2,0,L|111:365,1,90
121,372,98449,1,0,0:0:0:0:
143,376,98535,2,0,B|160:334|160:334|146:283,1,90
254,297,98878,2,0,B|237:255|237:255|251:204,1,90
338,136,99220,6,0,L|386:128,7,26.9999991760254
314,143,99563,6,0,B|298:143|298:143|285:112|302:77,1,80.9999975280763
401,27,99906,1,0,0:0:0:0:
377,214,100078,1,0,0:0:0:0:
216,98,100249,1,0,0:0:0:0:
450,129,100420,6,0,L|455:198,1,58.4999973220826
508,281,100592,2,0,P|486:272|447:273,1,58.4999973220826
346,363,100763,2,0,P|364:348|383:314,1,58.4999973220826
296,250,100935,1,0,0:0:0:0:
294,273,101020,1,0,0:0:0:0:
203,255,101106,1,0,0:0:0:0:
201,278,101191,1,0,0:0:0:0:
100,288,101278,6,0,B|73:295|73:295|34:287,1,58.4999973220826
178,361,101449,2,0,B|205:354|205:354|244:362,1,58.4999973220826
116,278,101620,2,0,P|74:296|99:219,1,175.499991966248
164,143,101963,6,0,B|190:183|184:238|184:238|167:218,1,121.499996292114
157,220,102306,2,0,P|202:217|240:228,1,80.9999975280763
371,286,102649,2,0,B|360:294|360:294|340:290|340:290|323:300|323:300|306:296|306:296|293:306|293:306|263:303|263:303|289:294|311:265,1,175.499991966248
356,210,102992,2,0,L|380:169,1,29.2499986610413
349,185,103078,2,0,L|373:144,1,29.2499986610413
338,161,103163,2,0,L|362:120,1,29.2499986610413
331,136,103249,2,0,L|355:95,1,29.2499986610413
262,89,103335,6,0,P|236:98|199:93,1,58.4999973220826
58,48,103506,2,0,P|84:39|121:44,1,58.4999973220826
215,172,103678,6,0,P|199:225|139:247,1,121.499996292114
31,193,104020,6,0,B|61:172|73:121|73:121|96:164|147:173,1,175.499991966248
238,267,104363,2,0,B|208:288|196:339|196:339|173:296|122:287,1,175.499991966248,0|0,0:0|0:0,0:0:0:0:
36,247,104706,6,0,L|42:154,1,90
262,41,105049,2,0,L|256:134,1,90
98,104,105392,1,0,0:0:0:0:
212,202,105563,1,0,0:0:0:0:
31,165,105734,1,0,0:0:0:0:
182,119,105906,1,0,0:0:0:0:
161,273,106078,6,0,P|230:291|294:188,1,202.500007724762
271,104,106420,2,0,L|177:106,1,67.5000025749208
356,136,106592,2,0,L|450:134,1,67.5000025749208
337,51,106763,6,0,L|331:3,1,45.0000017166138
418,61,106878,2,0,L|412:13,1,45.0000017166138
500,74,106992,2,0,L|494:26,1,45.0000017166138
478,206,107106,6,0,L|472:254,1,45.0000017166138
396,219,107220,2,0,L|390:267,1,45.0000017166138
315,229,107335,2,0,L|309:277,1,45.0000017166138
181,216,107449,6,0,P|237:271|197:144,1,409.499981254578
257,194,108135,5,0,0:0:0:0:
Topic Starter
Midge
forgot to apply 5eania's mods

Nerova Riuz GX wrote:

5eania's Extreme
00:02:878 (7) - Here should be a HC, not a slider.
00:04:078 (4) - ^
00:05:449 (2) - ^
00:13:678 (4) - ^
00:16:421 (5) - ^ all these are fine
00:16:421 (5) - Try to balance their distance. It can't be read normally. fixed
00:56:278 (2) - Why you use a slider here? fixed
01:09:392 (4,5,6) - Nice idea, but not in good arrangement. fix this pls. i disagree. this pattern is definitely sightreadable and it's one of my favorite in this map
01:34:249 (2) - Change it to HC fine imo, but changed the pattern after a little

00:03:049 (8) - NC
00:03:564 (1) - continue combo
00:32:021 (6) - NC? **i'll run through and fix a bunch of the wonky combos
updated~
fanzhen0019
woo
RikiH_
First mod after 5 months of inactivity so sorry if I say bullshit.
Also, sorry for my english, if you don't understand something just ask.
PS: 2015 mapping style at its finest.

General

I think you should change the name of the 2 easier "Extreme" diffs, since they look more like Insane diffs than Expert diffs, but I'm not totally sure about this, so ask some BN or stuff.

Beyond Extreme

Okay, I know only pro players can read it, but I wanted to mod it anyway ang try to give suggestions, feel free to ignore everything lol

00:12:478 (1,1,2) - In my opinion the flow here is quite weird, because as you finish the slider you immediately have to reverse in order to hit the round slider, the same applies between the round sliders.
00:25:506 (1) - I understand what shape you wanted to give to this slider, but I think you should just make a standard curved one, or maybe something like 00:25:335 (2) - Copypasting that slider is a possibility. Currently this looks a bit ugly to me.
00:30:220 (4,1) - Well, this is really weird, it looks like a 1/8 slider because of the stack and so it's really confusing and unreadable! Unstacking these elemends should do.
00:34:078 (1,2,3) - Probably it's just me but I couldn't figure out this was 1/3 during the testplay. By the way, ask for more opinions.
00:36:478 (1) - Pretty similar to 00:25:506 (1)
00:43:849 (2,3) - Maybe create a jump here, there are jumps between the whole pattern and nothing between these notes. My suggestion is to apply a ctrl+g on 00:44:020 (3,4)
00:45:278 (3,1) - Weird overlap, move the note just a little bit.
00:51:563 (1) - For some reason, I was convinced this slider followed the opposite path. The current path is anticlockwise, I was convinced it was clockwise. But it's probably just me, again. I wanted to point it out because it happened during testplay and also while I was checking in the editor.
00:56:706 (1) - It was really hard to me to determine its direction.
01:40:763 (2) - Really hard to read since it's almost completely covered by the other slider, just move it a bit down and a bit right.

Kotori's Extreme

01:12:392 (8,1) - I don't like the way it flows because after the stream you have to come back in order to follow the slider path. I suggest that you rotate it like this (the spacing is not perfect, I just needed to show you what I meant), in order to create a circular flow. I know it will destroy the symmetry but I think it worths it.


Nothing more to say. This diff is really neat and plays well!

seania's Extreme

00:01:849 (2) - NC here for consistancy with other diffs maybe?
00:30:820 (1) - This slider was a bit confusing to me, you should delete the lst repeate and place a note here: 00:30:992 - So it will make where the next pattern begins clear. During testplay I had some difficulties in this part because I was really confused by that slider and it made me miss all the following pattern.
00:40:935 (3) - 1/6 stream. There's nothing wrong with it but I think it's a bit difficult, considering that in the other Extreme diffs there isn't any, and they are harder than yours. This applies also on 00:30:306 (4,5,6) - But this is just my opinion, ask someone else if they agree.
00:45:049 (1,2,3) - This was completely unreadable to me. You used a 1/4 rhythm and suddently 1/3. Try to unstack them to make the pattern clearer, and if it doesn't work I think you will have to replace it with a slider.

mel'Extreme

Still no HS?
01:02:192 (1,2) - I didn't menage to read this during the testplay, but probably it's just me, so ask someone else for opinions.
01:47:106 (1,2,1,2) - This is clearly 1/3, even if you listen with 25%. Same here: 00:45:049 (3,4) - It's a bit weird to play 1/4 on 1/3 parts so I wanted to point it out.

Nothing more to add, this diff is awesome. Just this: check the whole diff because some stacks are not perfect (eg 00:30:478 (6,1)) but this is just nazi stuff, you don't really need to fix it, I just wanted to be as exhaustive as possible lol

Advanced

00:38:192 (1,1,1) - During testplay I said wtf. I don't think "hard" players can read something like this, honestly.

Basic

Still no HS, ok. Btw, can't find any mistake.

Beginner

Same as Basic.
Also, I don't like this slider 01:10:420 (3) -

The end. Good luck for ranking. The hardest diff is a bit weird in some parts, but overall it's awesome.
sionKotori

RikiH_ wrote:

Kotori's Extreme

01:12:392 (8,1) - I don't like the way it flows because after the stream you have to come back in order to follow the slider path. I suggest that you rotate it like this (the spacing is not perfect, I just needed to show you what I meant), in order to create a circular flow. I know it will destroy the symmetry but I think it worths it.


ah, sorry but no change. cuz that slider made like "S", and Artist is Expander = Sota Fujimori. yes "S" means Sota Fujimori :p

Nothing more to say. This diff is really neat and plays well!
thanks for modding!
RikiH_

sionKotori wrote:

ah, sorry but no change. cuz that slider made like "S", and Artist is Expander = Sota Fujimori. yes "S" means Sota Fujimori :p

thanks for modding!
Ah lol that's why
Topic Starter
Midge

RikiH_ wrote:

First mod after 5 months of inactivity so sorry if I say bullshit.
Also, sorry for my english, if you don't understand something just ask.
PS: 2015 mapping style at its finest.

General

I think you should change the name of the 2 easier "Extreme" diffs, since they look more like Insane diffs than Expert diffs, but I'm not totally sure about this, so ask some BN or stuff. eh, i think it's fine

Beyond Extreme

Okay, I know only pro players can read it, but I wanted to mod it anyway ang try to give suggestions, feel free to ignore everything lol

00:12:478 (1,1,2) - In my opinion the flow here is quite weird, because as you finish the slider you immediately have to reverse in order to hit the round slider, the same applies between the round sliders. yea, it's intentional. it's the start of a new measure, so i want that to be emphasized through the sudden change of flow
00:25:506 (1) - I understand what shape you wanted to give to this slider, but I think you should just make a standard curved one, or maybe something like 00:25:335 (2) - Copypasting that slider is a possibility. Currently this looks a bit ugly to me. eh, yea, changed
00:30:220 (4,1) - Well, this is really weird, it looks like a 1/8 slider because of the stack and so it's really confusing and unreadable! Unstacking these elemends should do. fixed? i changed the slider shape too
00:34:078 (1,2,3) - Probably it's just me but I couldn't figure out this was 1/3 during the testplay. By the way, ask for more opinions. yea, keeping for now. it's hard to read, but the pattern looks like a triangle and is spaced differently, so i think the player can deduce that it's 1/3 from that
00:36:478 (1) - Pretty similar to 00:25:506 (1) fixed
00:43:849 (2,3) - Maybe create a jump here, there are jumps between the whole pattern and nothing between these notes. My suggestion is to apply a ctrl+g on 00:44:020 (3,4) changed the jumps entirely
00:45:278 (3,1) - Weird overlap, move the note just a little bit. done
00:51:563 (1) - For some reason, I was convinced this slider followed the opposite path. The current path is anticlockwise, I was convinced it was clockwise. But it's probably just me, again. I wanted to point it out because it happened during testplay and also while I was checking in the editor. yea i tried both ways, but this felt better
00:56:706 (1) - It was really hard to me to determine its direction. fine imo
01:40:763 (2) - Really hard to read since it's almost completely covered by the other slider, just move it a bit down and a bit right. yea fixed

seania's Extreme

00:01:849 (2) - NC here for consistancy with other diffs maybe? done
00:30:820 (1) - This slider was a bit confusing to me, you should delete the lst repeate and place a note here: 00:30:992 - So it will make where the next pattern begins clear. During testplay I had some difficulties in this part because I was really confused by that slider and it made me miss all the following pattern. done
00:40:935 (3) - 1/6 stream. There's nothing wrong with it but I think it's a bit difficult, considering that in the other Extreme diffs there isn't any, and they are harder than yours. This applies also on 00:30:306 (4,5,6) - But this is just my opinion, ask someone else if they agree. fixed both
00:45:049 (1,2,3) - This was completely unreadable to me. You used a 1/4 rhythm and suddently 1/3. Try to unstack them to make the pattern clearer, and if it doesn't work I think you will have to replace it with a slider. fixed

Advanced

00:38:192 (1,1,1) - During testplay I said wtf. I don't think "hard" players can read something like this, honestly.figures, yea. fixed

Basic

Still no HS, ok. Btw, can't find any mistake.

Beginner

Same as Basic.
Also, I don't like this slider 01:10:420 (3) - actually yea, changed to a spinner

The end. Good luck for ranking. The hardest diff is a bit weird in some parts, but overall it's awesome.
thanks o/
Mel

RikiH_ wrote:

mel'Extreme

Still no HS?
01:02:192 (1,2) - I didn't menage to read this during the testplay, but probably it's just me, so ask someone else for opinions. I've asked a friend for testplay and he didn't have any problem with this part whatsoever.I never thought this part would be an issue for anybody so thanks for pointing it out,if someone mentions it in a later mod I'll probably have it changed to something easier
01:47:106 (1,2,1,2) - This is clearly 1/3, even if you listen with 25%. Same here: 00:45:049 (3,4) - It's a bit weird to play 1/4 on 1/3 parts so I wanted to point it out. fixed everything

Nothing more to add, this diff is awesome. Just this: check the whole diff because some stacks are not perfect (eg 00:30:478 (6,1)) but this is just nazi stuff, you don't really need to fix it, I just wanted to be as exhaustive as possible lol ahah i'm way too lazy for that sorry but thanks for mentioning it
thanks for the mod !
http://puu.sh/gBx73/4002fe09fd.osu
Fookiz
just my opinion :d feel free to not take mod for anything lel

General
realy good mapset :D
but one thing - im not sure if these high SV's on the easier Midge difficulties are acceptable for ranked. you need to ask
Begginer
nothing
Basic
nothing
Advanced
try making some bursts instead of some sliders, or in between the sliders that you skipped. this level of hard can contain small bursts.
mel's Extreme
found nothing ! :P
seania's Extreme
00:28:763 (8) - move to around x:20 y:344
00:28:935 (9) - NC
00:29:278 (10) - ^
00:30:992 - no note?
00:31:335 (2) - 1/4 slider ?
Kotori's Extreme
00:25:163 (1,1) - i think will be better if you just put the slider a little down and right so the circle will be on the slider end
also just generaly there are some parts will sliders that are kinda round and realy easy to slider break on so try seeing them
Beyond Extreme
00:26:192 (1,2,1,2) - i feel like it would be better if it will be 1/4 sliders because it can still follow the drums but also emphisize the beeps and wubz
00:45:049 (1,2,3) - maybe try switching for 1/8 sliders streams? like this
im preety sure its bad but idk try it out
01:46:763 (1,2,3) - ^
00:49:163 (1,2,1,2) - im not sure if that works >.>
00:49:763 (2,1) - i dont think this transition works :/
00:50:106 (4,1) - ^
00:50:449 (4,1) - ^
01:35:449 (1,2,1,2,1,1,1) - try figuring something here, realy hard to keep the rythm

love this song and map <3 :D
P o M u T a
(m '4' m)
[General]
  1. 128kbps now. try use 192kbps. converted. http://puu.sh/gRrBI/a83f9e85ee.zip
  2. why 1365x766!? try use 1366x768 haha. http://puu.sh/gRrI4/444552f4d7.jpg
  3. remove widescreen support Beginner,Basic,Kotori's Extreme diffs.
[Beginner]
  1. 00:58:078 (1) - Actually unnecessary newcombo. so, really short NC.
  2. 01:13:163 (1) - It's easy diff. spinner end and this object between is too short. so, remove this note better. Please check BN. I think unrankable.
  3. 00:08:020 (2) - HP bar touching. should move more under. it's easy diff.
[Basic]
  1. 00:10:420 (1) - I like this. but, it's Normal diff. beginner player confuse I guess. so, perfect stack better imo.
  2. 00:14:535 (3) - forget clap here.
  3. 00:18:992 (2) - ugh, overlaps here. seems bad imo. try more move up.
  4. 00:23:106 (2,3,1) - distance confuse. x:0.80 better.
  5. 00:51:563 (1) - again, maybe confuse, perfect stack better imo.
  6. 01:28:935 (5) - missing clap slider end?
  7. 01:35:792 (1) - unnecessary newcombo again. same reason.
[Hard]
  1. sorry, i don't like this diff, because many ugly overlaps. you try decrease some overlaps.
  2. 00:15:563 (1) - try slider end move (x:236 y:280) more seems cool. if fix next (2) fix spacing please.
  3. 00:25:335 (2) - move (x:213 y:285). can fix overlaps.
  4. 01:06:649 (1,1,1) - unnecessary new combo. 01:10:420 (1,1,1) - it's cool because change sv.
  5. 01:29:278 (4) - add claps slider head. it's really fit.
  6. 01:33:735 (1) - move (x:196 y:292). perfect stack.
[mel's Extreme]
  1. 00:08:878 (1) - it's really cofusing. so, move really bit down. http://osu.ppy.sh/ss/2937014
  2. 00:14:363 (1) - same reason.
  3. 00:25:335 (1) - move (x:364 y:124). perfect stack more seems good.
  4. 00:30:992 (1) - move (x:236 y:136). same reason.
  5. 00:34:592 (3) - rhythm change part. so, Add NC. more readable.
  6. 01:14:706 (1) - add clap slider end. maybe missing.
  7. 01:19:506 (1) - move bit. don't perfect stacking. It's slider.
  8. 01:25:678 (1) - again.
  9. 01:29:278 (4) - add clap.
[5eania's Extreme]
  1. 00:03:563 (1) - add clap. fit imo.
  2. 00:14:535 (7) - ^ slider head.
  3. 01:09:563 (6) - try this, i think more fun and fit sound imo. http://osu.ppy.sh/ss/2937033
  4. 01:25:849 (7) - missing clap.
  5. 01:29:278 (4) - ^ slider head.
[Kotori's Extreme]
  1. 00:49:506 (1) - 個人的に不必要なNCだと思ったかな。理由が無ければ要らないかも。
  2. 01:29:278 (6) - clapの付け忘れかもな。
    GOD DIFF.
[Beyond Extreme]
  1. 01:14:878 (2) - missing clap.
  2. 01:25:849 (2) - ^ slider head.
  3. 01:29:278 (3) - ^
  4. 01:42:649 (1) - Can't look orbital this slider. It's confuse play.
Expander!! so, shoot star.
good luck 8-)
Seijiro
Alright, here's my M4M :3

[General]
  1. You should increase the difficulty of your Basic diff. There is a gap of almost 1.5 stars between Basic and Advanced
  2. Why there are 4 Extremes and there's no Insane? ...
[Beginner]
  1. 01:10:420 (1,1) - You need at least 4 full beats of rest after every spinner on Easy diffs
[Basic]
  1. 00:22:420 (1,2) - I think you should move the NC to 2, because you use a different spacing from there on
[Advanced]
  1. 00:05:620 (5,6) - God...2.67 DS between these. Anyway, I won't point out things like this, but be careful: these DS are a bit too much for Hard diffs
  2. 00:33:049 (2,1) - The NC shouldn't be on 2?
  3. 00:52:592 (1,2) - If you don't put a NC here you'll need to move 1 because the DS is misleading (compared to the whole combo)
  4. 00:59:792 (3) - NC? Otherwise is confusing imo
  5. 01:06:306 (1,1,1,1) - Do you need these many NCs? I don't think so...
  6. 01:28:935 (3) - NC here too
  7. 01:36:135 (1) - Maybe a Ctrl + G? The DS with the next note is terrible...
[mel's Extreme]
  1. I don't know if it's just me, but this diff has the default combo colors. Please fix this
  2. 00:08:363 (4,1) - You can't properly see all the second slider. Please move it a bit on the left or right because it's a problem
  3. 00:13:849 (4,1) - Same ^
  4. 00:27:992 (2) - I can't hear this note in the music ... o.O
  5. 01:02:649 (3) - Maybe a NC?
  6. 01:07:678 (1,2) - These 2 sliders look like normal slider with 1/2 of pause between them, yet they're not. Try to make it more understandable
  7. 01:11:449 (1) - I think you don't need this NC
  8. 01:14:020 (4,1) - I'm not sure 100% about this, but better moving the second slider a bit from there, for the same reason I told you above
  9. 01:18:992 (2,1) - Same ^ But I'm sure about this
  10. 01:25:163 (4,1) - Same ^
  11. AIBat:
    1. 00:32:020 (1) - Object isn't snapped
    2. 01:42:992 (5) - Obkect isn't snapped (slider end)
    3. 01:43:164 (6) - Object isn't snapped (slider end)
[5eania's Extreme]
  1. Check AIBat (Ctrl + Shift + A). You have some unsnapped objects and kiai
  2. DO NOT MANIPULATE THE .OSU MANUALLY. You have a stack leniency of 0.2 which is less than the minimum allowed (0.3)
  3. 00:01:849 (2) - Forgot an NC maybe? xD
  4. 00:07:335 (4) - Same ^
  5. 00:12:478 (8) - Same ^ (You have a drastic change of SV here)
  6. 00:24:478 (2,3,4,5,6) - What's with this inconsistency in spacing between these notes o.O? Please, Put NCs where you change DS or make the stream with the same DS
  7. 00:28:935 (9,10) - NC on both because you change SV
  8. 00:31:678 (4) - NC (This is starting to be too repetitive, I guess you can find the other NCs because you should be able to do so at this level of mapping =3=)
  9. 00:37:506 (4,5) - Alright, I can't resist. Again NC on both
  10. 00:40:935 (1,2,3,4) - I don't think this is the right way to use an increasing DS imo... If you want to keep this DS you know what to do Place NCs where you change DS
  11. 01:18:992 (2) - Placing here that strong kick ruins every meaning behind all this 01:18:821 (1,2,3,4,5,6) -. Please change pattern or hitsound
  12. 01:28:078 (5) - I guess you need another NC
  13. 01:35:106 (4) - Same ^
  14. 01:35:449 (6) - Same ^
  15. 01:46:078 (5,6,7) - DS inconsistency because these notes are in the same combo, yet the DS between 5 & 6 is different from the DS between 6 & 7 (& 1)
[Kotori's Extreme]
  1. I'd suggest reducing the HP Drain to something like 6.5 at least because 7 is really too harsh imo. (Maybe increase a bit OD to compensate this...)
  2. 00:01:335 (1,2) - I think these 2 objects are in the wrong order: slider-circle, not circle-slider
  3. Beside that I really liked this diff, neat and polished. Very good job :)
[Beyond Extreme]
  1. 00:13:849 (3) - Putting just a circle here ruins the movement you create with the 1/4 sliders. Add a 1/4 slider instead of this circle or remove the other 1/4 sliders
  2. 00:22:420 (3,4) - I think you should add a repeat to the slider and remove the circle. You do the same movement anyway so why making it more complicated?
  3. 00:24:478 (1) - I can't hear the second note of this slider so probably you need only a circle here
  4. 00:26:020 (2,1,2,1,2) - Due to the "alarm clock sound" the first note I linked here is kinda weird because there should be a similar pattern like the other notes I linked too
  5. 00:30:649 (1,2) - These are to hard to catch both in that direction. Change the second one if you can
  6. The sound covered by 00:31:335 (1,2,1,2) - and by 00:30:649 (1,2) - are really similar so you should use a cimilar pattern for all of them imo
  7. 00:34:078 (1,2,3,1) - You need to move these notes 1/6 later (all of them. Hear the song at 25% speed to understand why)
  8. 00:38:963 - There's a kick sound I can hear here but the note is missing. Is it a problem adding it? xD
  9. 00:51:563 (1) - Please no, this slider isn't necessary at all. At least do a Ctrl + G on it...
  10. 00:55:506 (2) - Maybe a Ctrl + G once again?
  11. 00:56:706 (1) - Same ^
  12. 01:21:049 (2,1) - The second slider is a bit too hidden behind this and there isn't enough time to see it arriving. Even if it isn't unrankable I highly suggest to move the second slider somewhere else
  13. 01:37:678 (1,2) - Use a slider instead of these 2 circles because the sound you were following with 01:37:506 (1,2) - ended with 01:37:592 (2) - so you need to change pattern from here on if you want to make it understandable
  14. 01:40:649 - You need a 1/3 slider here (It should be also a NC once you add it)
Alright, that's all from me.

I'll tell you the truth, I'm a bit upset about various aspects of this mapset.
First, the diff spread isn't really linear, so try to improve that aspect by modifying the star rating of a couple of diffs.
Second, as you can see from my mod there are a lot of inconsistencies in some diffs regarding the NCs and the DS

Well...good luck with this. It looks like a hard mapset so keep it up :)
Mel

P o M u T a wrote:

(m '4' m)

[mel's Extreme]
  1. 00:08:878 (1) - it's really cofusing. so, move really bit down. http://osu.ppy.sh/ss/2937014
  2. 00:14:363 (1) - same reason.
  3. 00:25:335 (1) - move (x:364 y:124). perfect stack more seems good.
  4. 00:30:992 (1) - move (x:236 y:136). same reason.
  5. 00:34:592 (3) - rhythm change part. so, Add NC. more readable.
  6. 01:14:706 (1) - add clap slider end. maybe missing.
  7. 01:19:506 (1) - move bit. don't perfect stacking. It's slider.
  8. 01:25:678 (1) - again.
  9. 01:29:278 (4) - add clap.
Expander!! so, shoot star.
good luck 8-)
fixed everything thanks !

[-MrSergio-] wrote:

Alright, here's my M4M :3

[General]
  1. Why there are 4 Extremes and there's no Insane? ... My diff (which is the easier of the "Extreme" ones) is supposed to be an Insane one (originally named "mel's Another") but when I gave it to Midge he renamed it to "mel's Extreme" so idk
[mel's Extreme]
  1. I don't know if it's just me, but this diff has the default combo colors. Please fix this
  2. 00:08:363 (4,1) - You can't properly see all the second slider. Please move it a bit on the left or right because it's a problem Pomuta already pointed it out
  3. 00:13:849 (4,1) - Same ^ ^
  4. 00:27:992 (2) - I can't hear this note in the music ... o.O uhhh idk nothing seems wrong to me
  5. 01:02:649 (3) - Maybe a NC? It follows the 2 previous beats so nope
  6. 01:07:678 (1,2) - These 2 sliders look like normal slider with 1/2 of pause between them, yet they're not. Try to make it more understandable I get your point but leaving a 1/2 gap between them doesn't feel quite right
  7. 01:11:449 (1) - I think you don't need this NC removed
  8. 01:14:020 (4,1) - I'm not sure 100% about this, but better moving the second slider a bit from there, for the same reason I told you above I moved it a bit
  9. 01:18:992 (2,1) - Same ^ But I'm sure about this Pomuta's mod
  10. 01:25:163 (4,1) - Same ^ ^
  11. AIBat:
    1. 00:32:020 (1) - Object isn't snapped wow I have no clue how that happened
    2. 01:42:992 (5) - Obkect isn't snapped (slider end) fixed
    3. 01:43:164 (6) - Object isn't snapped (slider end) ^
thank you for the mod

http://puu.sh/gSPSC/25d0ae4402.osu
Topic Starter
Midge
It was a jubeat song, which uses basic, advanced, and extreme diff names. So ye, that's why I changed it, i guess.

Also sergio, please pm me your map again so I can get on the m4m asap, I seemed to have lost it. nvm forgot to check the queue

(will brb tomorrow with the updated map and mod replies, currently in bed atm dude nice
AndreasHD
OMG rank this beatmap please!! :D so frikkin good
Topic Starter
Midge

Fookiezi wrote:

just my opinion :d feel free to not take mod for anything lel

Beyond Extreme
00:26:192 (1,2,1,2) - i feel like it would be better if it will be 1/4 sliders because it can still follow the drums but also emphisize the beeps and wubz nah
00:45:049 (1,2,3) - maybe try switching for 1/8 sliders streams? like this it's 1/3
im preety sure its bad but idk try it out
01:46:763 (1,2,3) - ^ same
00:49:163 (1,2,1,2) - im not sure if that works >.> we'll see. i think it plays fine.
00:49:763 (2,1) - i dont think this transition works :/ same
00:50:106 (4,1) - ^
00:50:449 (4,1) - ^ both fine
01:35:449 (1,2,1,2,1,1,1) - try figuring something here, realy hard to keep the rythm fine imo, but will change if it becomes an issue

love this song and map <3 :D

P o M u T a wrote:

(m '4' m)
[General]
  1. 128kbps now. try use 192kbps. converted. http://puu.sh/gRrBI/a83f9e85ee.zip DUDE NICE
  2. why 1365x766!? try use 1366x768 haha. http://puu.sh/gRrI4/444552f4d7.jpg DUUUUDE NIIIIIICE
  3. remove widescreen support Beginner,Basic,Kotori's Extreme diffs. fixed
[Beginner]
  1. 00:58:078 (1) - Actually unnecessary newcombo. so, really short NC. fixed
  2. 01:13:163 (1) - It's easy diff. spinner end and this object between is too short. so, remove this note better. Please check BN. I think unrankable. ill ask a bn for now
  3. 00:08:020 (2) - HP bar touching. should move more under. it's easy diff. fixed
[Basic]
  1. 00:10:420 (1) - I like this. but, it's Normal diff. beginner player confuse I guess. so, perfect stack better imo. done
  2. 00:14:535 (3) - forget clap here. fixed
  3. 00:18:992 (2) - ugh, overlaps here. seems bad imo. try more move up. fine imo, will fix if it comes up again
  4. 00:23:106 (2,3,1) - distance confuse. x:0.80 better. ^
  5. 00:51:563 (1) - again, maybe confuse, perfect stack better imo. fixed
  6. 01:28:935 (5) - missing clap slider end? fixed
  7. 01:35:792 (1) - unnecessary newcombo again. same reason. fixed
[Hard]
  1. sorry, i don't like this diff, because many ugly overlaps. you try decrease some overlaps. same tbh, but we'll see how it is before i decide to remap
  2. 00:15:563 (1) - try slider end move (x:236 y:280) more seems cool. if fix next (2) fix spacing please. fixed
  3. 00:25:335 (2) - move (x:213 y:285). can fix overlaps. fixed
  4. 01:06:649 (1,1,1) - unnecessary new combo. 01:10:420 (1,1,1) - it's cool because change sv. eehh keeping for now
  5. 01:29:278 (4) - add claps slider head. it's really fit. fixed
  6. 01:33:735 (1) - move (x:196 y:292). perfect stack. fixed
[Beyond Extreme]
  1. 01:14:878 (2) - missing clap. fixed
  2. 01:25:849 (2) - ^ slider head. fixed
  3. 01:29:278 (3) - ^ fixed
  4. 01:42:649 (1) - Can't look orbital this slider. It's confuse play. we'll see
Expander!! so, shoot star.
good luck 8-)

MrSergio wrote:

Alright, here's my M4M :3

[General]
  1. You should increase the difficulty of your Basic diff. There is a gap of almost 1.5 stars between Basic and Advanced
  2. Why there are 4 Extremes and there's no Insane? ...
[Beginner]
  1. 01:10:420 (1,1) - You need at least 4 full beats of rest after every spinner on Easy diffs fixed
[Basic]
  1. 00:22:420 (1,2) - I think you should move the NC to 2, because you use a different spacing from there on fixed
[Advanced]
  1. 00:05:620 (5,6) - God...2.67 DS between these. Anyway, I won't point out things like this, but be careful: these DS are a bit too much for Hard diffs fixed
  2. 00:33:049 (2,1) - The NC shouldn't be on 2? nah
  3. 00:52:592 (1,2) - If you don't put a NC here you'll need to move 1 because the DS is misleading (compared to the whole combo) fixed
  4. 00:59:792 (3) - NC? Otherwise is confusing imo just changed ds
  5. 01:06:306 (1,1,1,1) - Do you need these many NCs? I don't think so... :c
  6. 01:28:935 (3) - NC here too done
  7. 01:36:135 (1) - Maybe a Ctrl + G? The DS with the next note is terrible... done
[Beyond Extreme]
  1. 00:13:849 (3) - Putting just a circle here ruins the movement you create with the 1/4 sliders. Add a 1/4 slider instead of this circle or remove the other 1/4 sliders fixed
  2. 00:22:420 (3,4) - I think you should add a repeat to the slider and remove the circle. You do the same movement anyway so why making it more complicated? nah i like it like this
  3. 00:24:478 (1) - I can't hear the second note of this slider so probably you need only a circle here fine imo
  4. 00:26:020 (2,1,2,1,2) - Due to the "alarm clock sound" the first note I linked here is kinda weird because there should be a similar pattern like the other notes I linked too eh, fine imo. hs folows back beat
  5. 00:30:649 (1,2) - These are to hard to catch both in that direction. Change the second one if you can fine imo
  6. The sound covered by 00:31:335 (1,2,1,2) - and by 00:30:649 (1,2) - are really similar so you should use a cimilar pattern for all of them imo fine imo?
  7. 00:34:078 (1,2,3,1) - You need to move these notes 1/6 later (all of them. Hear the song at 25% speed to understand why) it's readable, so it's fine.
  8. 00:38:963 - There's a kick sound I can hear here but the note is missing. Is it a problem adding it? xD i dont wanna put a circle on the blue tick. we'll see if that come up again
  9. 00:51:563 (1) - Please no, this slider isn't necessary at all. At least do a Ctrl + G on it... fine imo
  10. 00:55:506 (2) - Maybe a Ctrl + G once again? fine imo
  11. 00:56:706 (1) - Same ^ it's meant to flow like that
  12. 01:21:049 (2,1) - The second slider is a bit too hidden behind this and there isn't enough time to see it arriving. Even if it isn't unrankable I highly suggest to move the second slider somewhere else it's readable
  13. 01:37:678 (1,2) - Use a slider instead of these 2 circles because the sound you were following with 01:37:506 (1,2) - ended with 01:37:592 (2) - so you need to change pattern from here on if you want to make it understandable will fix if it becomes an issue, but testplays showed it was fine
  14. 01:40:649 - You need a 1/3 slider here (It should be also a NC once you add it) fine imo
Alright, that's all from me.

I'll tell you the truth, I'm a bit upset about various aspects of this mapset.
First, the diff spread isn't really linear, so try to improve that aspect by modifying the star rating of a couple of diffs.
Second, as you can see from my mod there are a lot of inconsistencies in some diffs regarding the NCs and the DS

Well...good luck with this. It looks like a hard mapset so keep it up :)
im back
Topic Starter
Midge
removed 5eania's diff, but added it to the description. play it, yo.
GMA
Beyond Extreme
00:54:649 (1,2,3,4,1,2,3,4) - you should curve these
01:04:420 (2,3,4,5,1) - turn into a pentagon instead of a square
00:23:792 (1) - add more red nodes, doesnt emphasize wubs enough
Topic Starter
Midge
@grieviious fixed all
sionKotori
k sorry but no change
btw thanks for modding!
Topic Starter
Midge
updated w/new mp3 and high quality bg. please redl
Toy
In game chatlog
22:26 Midge: have you played this map before
22:26 *Midge is listening to [http://osu.ppy.sh/b/637391 Expander - aura]
22:26 [Toy]: nope downloading
22:26 [Toy]: woah this looks like a sick set
22:26 [Toy]: going for rank?
22:26 Midge: i made it a while ago
22:26 Midge: yea
22:27 Midge: but ive heard that beyond extreme is impossible to read
22:27 [Toy]: shit man good luck
22:27 [Toy]: now is not a good time for you to gauge whether this is hard to read or not for me
22:27 [Toy]: i just came back from like a week break
22:27 Midge: o ok
22:28 [Toy]: so i suck really bad
22:29 Midge: i'm just collecting initial plays
22:29 [Toy]: damn
22:30 [Toy]: this is intense
22:30 [Toy]: midge maps are really fun to play
22:30 Midge: yea
22:30 [Toy]: except for the parts where theyre not
22:30 Midge: thanks lol
22:32 Midge: sure
22:32 Midge: which parts tho
22:32 [Toy]: no really i actually really like this
22:32 [Toy]: like i see potential in this getting ranked with some proper modding
22:33 Midge: idk apparently it's pretty unreadable
22:33 [Toy]: it is a really tough read
22:33 [Toy]: but not impossible
22:33 [Toy]: its just because you utilize so many overlaps
22:33 Midge: i thought it was ok, and i got testplays from sub-1k
22:33 [Toy]: and your transitions/spacing is really erratic
22:33 [Toy]: 00:44:363 (1,2,3,4,1,2,3,4,1,2,3) -
22:33 [Toy]: like this part
22:34 Midge: oooo yea
22:34 [Toy]: the stream into 1/3 is nearly unreadable sightread
22:34 [Toy]: plus that spacing is nasty
22:34 Midge: that's what i thought
22:34 [Toy]: not like bad but really difficult
22:34 Midge: but i keep looking at skystar maps where the streams suddenly turn into 1/
22:34 Midge: 1/3
22:34 [Toy]: yeah, its a good idea, but its really hard to execture
22:34 [Toy]: execute
22:35 [Toy]: 00:37:163 (1,2,1,2) - also streams like these
22:35 [Toy]: really need to be super polished in order for them to play well
22:35 [Toy]: some of them work nicely
22:35 Midge: mmm
22:35 [Toy]: but a couple are wonky to me
22:36 [Toy]: 00:40:935 (1,1,1,1) - also i found it difficult not to sliderbreak here
22:36 [Toy]: consider adding some sort of spacing between them timing wise so that you can singletap them without hitting a 50
22:37 Midge: it's hard because it's 1/6
22:37 [Toy]: 00:49:763 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - for some reason, despite how crazy this looks i hit it just fine
22:37 Midge: too fast for a stream but 1/4 sounds like garbage
22:37 [Toy]: but you might have it nuked in the future
22:37 [Toy]: yeah i feel you
22:37 Midge: yea im probably gonna change that
22:37 Midge: 01:46:078 (1,2,3,4,1,2,3,4,1,2,3) - how's this though
22:38 [Toy]: i hit that on my sightread idk how
22:38 [Toy]: ill have to try the map again
22:39 [Toy]: yeah holy
22:39 [Toy]: your patterns on this later on 01:35:449 (1,2,1,2) - get really fucking devious
22:39 [Toy]: 01:37:506 (1,2,1,2,1) - the way these are laid out are such bastards to hit
22:40 Midge: mmm
22:40 Midge: ill think about those
22:41 Midge: i like the way they play
22:41 [Toy]: 00:48:735 (1,2,3,4) - you should space this out more
22:41 [Toy]: theyre close together so they look like 1/6s
22:44 [Toy]: holy shit this gets more fun every time i play it
22:44 [Toy]: i really like this
22:46 Midge: it's pushing it
22:48 [Toy]: 00:48:478 (1,1,2,3,4,5) - ok i for some reason really dont like this stream
22:48 [Toy]: thats about it now
22:49 Midge: yea that area is a bit weird
22:50 Midge: it's low ds because it emphasized the deep shit sound
Mel
is this real
Weed
this map reminds me of a meme

LOL silly 12 year old mind xP
Mel
Weed
Acylica
advanced
00:01:335 (1,2):this is too hard for Advanced, so change it to stream
00:03:220: too curved one
00:22:935: move to x:88,y:144

mel's extreme
00:46:935 add here a note Like this
00:57:220:stack this to 00:58:078, or stick 00:58:078 to 00:57:220

kotori's extreme
00:11:114:redraw slider
00:21:735:^
00:36:135: stack with 00:35:449's head
01:33:049: redrw slider
01:37:730: move to x:68,y:180

beyond Extreme
00:01:335:this note's length(not about beat just about slider's speed)must be same with 00:01:506
00:11:278 (2,3): stack them
00:32:706 (1,3): redrw them
00:41:792:keep ds. My suggestion
01:37:506 (1,2,3,4,5): ???
01:40:935 (1,2): stack
01:42:649:this can give confusion so change
Bluekrait
Bluekrait's Nub Mod:
Beginner
00:16:935 (4) - move back 2 ticks and maybe make it a slider and new combo
01:10:420 (1) - i don't like this spinner for some reason, maybe make it into slider/s?
01:28:249 (5) - move back 2 ticks and extend (so it ends at the same place it currently is) and maybe new combo
Basic
00:14:535 (3) - stack on top of 00:13:163 (1)
01:28:592 (4) - maybe move this further from 01:27:906 (3)
01:40:935 (1) - ^ except with proposed change: ...or something similar to it
Advanced
00:06:135 (1) - make this part of the previous combo
00:36:135 (1) - delete and extend 00:35:792 (4) 1 tick to compensate
00:38:706 (1) - make this part of the previous combo
00:58:078 (1,2,1,2) and 01:45:392 (1,2) - maybe not overlap these?
01:18:649 (1,2,3,4) - this part of combo is ugly
Beyond Extreme
00:26:192 (1,2,1,2) - maybe combine these 2 combos?
00:37:163 (1,2,1,2) - ^
00:55:849 (1) - turn into curve, something like this: for better flow into next combo
00:56:706 (1) - cool
00:58:078 (1,1) - are these rankable? not sure
00:59:792 (1) - cool
01:06:992 (1) - maybe make this part of previous combo?
01:35:449 (1,2,1,2) - same as first 2
01:42:649 (1) - is this unrankable even though the speed throughout the path is consistent?
01:47:106 (1) - ctrl h, but keep in same spot, so its consistent with the clockwise motion before it
Rumia-
o/

[Beginner]
01:24:135 (1) - ctrl+g
01:47:449 (1) - clap end

[Basic]
00:04:592 (1) - maybe make this slider as of 00:05:278 (2) - since its cool Bv
01:02:192 (1) - remove the 3rd red tick that force it to straight , i think it looks better with bending it
01:47:449 (1) - clap at end

[Advance]
00:46:420 (5) - maybe ctrl+g this would be cool
01:37:506 (2) - idk maybe its just me but i think its better if this one starts at 01:37:335 - xD
01:42:820 (2) - ^
01:47:449 (1) - clap at end

very nice advance

[mel's insane]
00:03:049 (5) - maybe move this one here 00:03:220 - would be better beat reference
00:09:220 (2,3) - slider end and (3) change to normal sample would be nice
00:14:192 - add a circle here , break here feels kinda sudden
00:16:420 (4,5) - maybe whistle?
00:24:735 (1,1) - i think this one is 1/2 not 1/4
01:48:135 (1) - maybe stack it at the end of the slider would be nice and add a clap

[kotori master]
00:03:220 (1,2,3,4) - i think the beat here is supposed to be like this
00:09:220 (3,4,5) - maybe normal sample would sound nice o.o
00:16:763 (1,2) - maybe swap nc since 00:17:278 (2,3) - and 00:17:878 (4,5) - are different snaps so people might misread
00:25:163 (1) - remove nc ?
00:34:078 (4) - nc here since its 1/3
00:45:049 (4) - ^
00:56:792 - www whats this greenline
01:20:878 (4,5) - maybe normal sample as well
01:27:735 (5,6) - ^
01:48:135 (1) - maybe clap ww nazi

[beyond extreme]
00:03:220 (1) - i feel its better to change this one as 2 circle with a little jumps would be nice because end of 00:03:220 (1) - slider with 00:03:563 (2) - is a nice bass to follow
00:08:020 (1) - this slider is cool but it doesnt follow any significant beat , 00:08:192 - the synth here is quite catchy though maybe you can work on it somehow
00:13:420 (3) - maybe remove this one , i dont think its fit , since its clearly 1/2 beats here
00:17:449 (2) - maybe delete this one too , i think its nicer to have a stop here , the music paused for a bit , it gives some impact
00:21:735 (7) - a 1/4 slider ?
00:34:678 (2) - delete this one , i think 1/2 after 1/3 is good to play , it also doesnt have any 1/4 in the original music
00:35:449 (1) - slider end should be drum finish too
00:36:992 (2,1,2,1,2) - this part i think its better you make it a small 1/2 jumps (maybe 1/4 sliders would be cool too)
00:39:392 (1) - remove clap would sound good
00:41:620 (1,1) - i liked this but i think its 1/3 , u can still make those with 1/3 snaps tho
00:47:963 (2,2) - i think making this as 1/4 slider is fitting the instrument more imo
00:48:478 (1,1) - this plays a bit weird , hmm i think remove 00:48:735 (1) - and extends 00:48:478 (1) - would be nicer
00:52:249 (1) - better u make this one like 00:52:420 (2) - would be nice
00:58:420 (1,1) - nicer if u swap this position tho , fits the music more
00:57:392 - to 00:59:106 -seems a bit random with the instrument picking kinda confusing to play , the beats are supposed to be like this

good luck !
Topic Starter
Midge

iedesu wrote:

advanced
00:01:335 (1,2):this is too hard for Advanced, so change it to stream fine imo since it's literally the first note
00:03:220: too curved one plays fine imo
00:22:935: move to x:88,y:144 fine imo, i know it's to fix ds, but i want the blanket

beyond Extreme
00:01:335:this note's length(not about beat just about slider's speed)must be same with 00:01:506 nah, it plays fine
00:11:278 (2,3): stack them nah
00:32:706 (1,3): redrw them why, they're fine :c
00:41:792:keep ds. My suggestion nah
01:37:506 (1,2,3,4,5): ??? increases in ds, it's fine
01:40:935 (1,2): stack nah
01:42:649:this can give confusion so change maybe, i like the way it looks, and all teh testplays ive gotten were fine, but if it's not rankable, ill change

Bluekrait wrote:

Bluekrait's Nub Mod:
Beginner
00:16:935 (4) - move back 2 ticks and maybe make it a slider and new combo maybe if this comes up again
01:10:420 (1) - i don't like this spinner for some reason, maybe make it into slider/s? nah, fits the sound perfectly imo
01:28:249 (5) - move back 2 ticks and extend (so it ends at the same place it currently is) and maybe new combo same as the other suggestion
Basic
00:14:535 (3) - stack on top of 00:13:163 (1) done
01:28:592 (4) - maybe move this further from 01:27:906 (3) fine imo
01:40:935 (1) - ^ except with proposed change: [img]https://osu.ppy.sh/ss/3471514fine imo? .-.
[/img] ...or something similar to it
Advanced
00:06:135 (1) - make this part of the previous combo done
00:36:135 (1) - delete and extend 00:35:792 (4) 1 tick to compensate mmm maybe if it comes up again
00:38:706 (1) - make this part of the previous combo done
00:58:078 (1,2,1,2) and 01:45:392 (1,2) - maybe not overlap these? fine imo, but ill change if it gets said again
01:18:649 (1,2,3,4) - this part of combo is ugly done
Beyond Extreme
00:26:192 (1,2,1,2) - maybe combine these 2 combos? nah
00:37:163 (1,2,1,2) - ^ ^
00:55:849 (1) - turn into curve, something like this: for better flow into next combo done
00:56:706 (1) - cool thanks babe
00:58:078 (1,1) - are these rankable? not sure should be fine
00:59:792 (1) - cool thanks babe
01:06:992 (1) - maybe make this part of previous combo? maybe
01:35:449 (1,2,1,2) - same as first 2 nah
01:42:649 (1) - is this unrankable even though the speed throughout the path is consistent? idk, i'll ask a qat
01:47:106 (1) - ctrl h, but keep in same spot, so its consistent with the clockwise motion before it done

Rumia- wrote:

o/

[Beginner]
01:24:135 (1) - ctrl+g fine imo
01:47:449 (1) - clap end o yea, fixed for all diffs

[Basic]
00:04:592 (1) - maybe make this slider as of 00:05:278 (2) - since its cool Bv nah fine imo
01:02:192 (1) - remove the 3rd red tick that force it to straight , i think it looks better with bending it done
01:47:449 (1) - clap at end

[Advance]
00:46:420 (5) - maybe ctrl+g this would be cool mmmm ok trying for now
01:37:506 (2) - idk maybe its just me but i think its better if this one starts at 01:37:335 - xD nah, it's fine since i'd have to lower ds
01:42:820 (2) - ^ ^
01:47:449 (1) - clap at end

very nice advance thanks

[beyond extreme]
00:03:220 (1) - i feel its better to change this one as 2 circle with a little jumps would be nice because end of 00:03:220 (1) - slider with 00:03:563 (2) - is a nice bass to follow eh, it's fine imo
00:08:020 (1) - this slider is cool but it doesnt follow any significant beat , 00:08:192 - the synth here is quite catchy though maybe you can work on it somehow im following the wubs in the back. the synth is nice, but it's slow and not very fun to play or map
00:13:420 (3) - maybe remove this one , i dont think its fit , since its clearly 1/2 beats here maybe. without the triplet, that spacing would be small and the slider end doesn't really emphasize the synth very well by itself. we'll see.
00:17:449 (2) - maybe delete this one too , i think its nicer to have a stop here , the music paused for a bit , it gives some impact yea, fixed with an antijump
00:21:735 (7) - a 1/4 slider ? done
00:34:678 (2) - delete this one , i think 1/2 after 1/3 is good to play , it also doesnt have any 1/4 in the original music nah, there's a snare in the back i want to follow
00:35:449 (1) - slider end should be drum finish too mmm i listened on 25% and couldnt hear anything .-.
00:36:992 (2,1,2,1,2) - this part i think its better you make it a small 1/2 jumps (maybe 1/4 sliders would be cool too) ive been getting complaints about this so im turning it into a square
00:39:392 (1) - remove clap would sound good mmmm fince imo
00:41:620 (1,1) - i liked this but i think its 1/3 , u can still make those with 1/3 snaps tho sounds fine on 25%
00:47:963 (2,2) - i think making this as 1/4 slider is fitting the instrument more imo ruins the pattern though
00:48:478 (1,1) - this plays a bit weird , hmm i think remove 00:48:735 (1) - and extends 00:48:478 (1) - would be nicer done
00:52:249 (1) - better u make this one like 00:52:420 (2) - would be nice mmm fine imo
00:58:420 (1,1) - nicer if u swap this position tho , fits the music more fine imo
00:57:392 - to 00:59:106 -seems a bit random with the instrument picking kinda confusing to play , the beats are supposed to be like this testplays were fine, but i'll remap this section if it becomes an issue

good luck !
thanks for mods
Ritzeh
star
Mel

iedesu wrote:

mel's extreme
00:46:935 add here a note Like this I like having that short break here sorry
00:57:220:stack this to 00:58:078, or stick 00:58:078 to 00:57:220 done

Rumia- wrote:

[mel's insane]
00:03:049 (5) - maybe move this one here 00:03:220 - would be better beat reference kinda breaks the rhythm i'm going for but seems like the right choice
00:09:220 (2,3) - slider end and (3) change to normal sample would be nice done
00:14:192 - add a circle here , break here feels kinda sudden ^
00:16:420 (4,5) - maybe whistle? doesn't sound right
00:24:735 (1,1) - i think this one is 1/2 not 1/4 works well the way it is
01:48:135 (1) - maybe stack it at the end of the slider would be nice and add a clap I prefer having the gap
thanks
sionKotori

iedesu wrote:

kotori's extreme
00:11:114:redraw slider no change
00:21:735:^ ^
00:36:135: stack with 00:35:449's head umm... nope
01:33:049: redrw slider ^
01:37:730: move to x:68,y:180 ^

Rumia- wrote:

[kotori master]
00:03:220 (1,2,3,4) - i think the beat here is supposed to be like this u------n................ no change T^T
00:09:220 (3,4,5) - maybe normal sample would sound nice o.o
00:16:763 (1,2) - maybe swap nc since 00:17:278 (2,3) - and 00:17:878 (4,5) - are different snaps so people might misread okay
00:25:163 (1) - remove nc ? ^
00:34:078 (4) - nc here since its 1/3 ^
00:45:049 (4) - ^ ^
00:56:792 - www whats this greenline removed kiai?
01:20:878 (4,5) - maybe normal sample as well
01:27:735 (5,6) - ^
01:48:135 (1) - maybe clap ww nazi
I didn't add hitsound (hitsound by Midge) so skipped hitsound mods btw thanks for your mod :3

CODE
osu file format v14

[General]
AudioFilename: aura.mp3
AudioLeadIn: 0
PreviewTime: 73078
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 109935
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7000052

[Metadata]
Title:aura
TitleUnicode:aura
Artist:Expander
ArtistUnicode:Expander
Creator:Midge
Version:Kotori's Extreme
Source:jubeat saucer fulfill
Tags:dubstep glitch hop sota fujimori mel sionkotori
BeatmapID:647519
BeatmapSetID:281721

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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0,0,"booty.jpg",0,0
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//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
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161,273,106078,6,0,P|230:291|294:188,1,202.500007724762,0|0,1:0|0:0,0:0:0:0:
271,104,106420,2,0,L|177:106,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
356,136,106592,2,0,L|450:134,1,67.5000025749208,0|0,1:0|1:0,0:0:0:0:
337,51,106763,6,0,L|331:3,1,45.0000017166138,4|0,3:0|0:0,0:0:0:0:
418,61,106878,2,0,L|412:13,1,45.0000017166138,4|0,3:0|0:0,0:0:0:0:
500,74,106992,2,0,L|494:26,1,45.0000017166138,4|0,3:0|0:0,0:0:0:0:
478,206,107106,6,0,L|472:254,1,45.0000017166138,8|0,3:0|0:0,0:0:0:0:
396,219,107220,2,0,L|390:267,1,45.0000017166138,8|0,0:0|0:0,0:0:0:0:
315,229,107335,2,0,L|309:277,1,45.0000017166138,8|0,0:0|0:0,0:0:0:0:
181,216,107449,6,0,P|237:271|197:144,1,409.499981254578,4|0,0:0|0:0,0:0:0:0:
257,194,108135,5,8,0:0:0:0:
enclosure
m4m

Advanced
SPOILER
00:08:878 (1) -
00:22:935 (2) - This has an ugly overlap with (1)
00:24:820 (2) - Consider lowering the sv of this slider. This is only a 3.4 star song and will probably take most players by surprise, at this level.
00:48:135 (1) - Delete NC
01:28:592 (2) - Ugly overlap with (1)
01:40:420 (1,2) - This might be a bit too much in terms of flow for a 3.4* song.
01:47:106 (1) - Delete NC

mel's Extreme
SPOILER
00:14:363 (1) - This is hard to read as an overlap.
00:10:763 (1) - Delete NC
00:19:678 - I know you're mapping to the background but this beat feels empty.
01:30:992 - ^
01:23:792 (1) - Delete NC
01:45:392 (2) - Fairly heavy spacing that makes it hard to read.
Not much else to say. It looks good :)

Kotori's Extreme
SPOILER
HP might be a bit too high, as you will drain ~40% hp off before getting to the challenging part, which is bad with the sudden speed burst. This makes it much harder to pass.
00:24:820 (2,3,4) - This spacing is harsh for the time that it hits. 1/8 sliders are fine, but when you just introduce them it makes for an unpleasant first read.
00:25:163 (5) - Stack to the end of (1)
00:25:163 (5) - Slider streams like this are meant to be played like streams. If this is made of circles, this pattern would be okay, but I think with them being sliders there is too much room to break. Easy breaks like this + easy to fail makes this map seem to be aiming to please rank 1000+ (which isn't a bad thing) so I may just be too bad.
01:40:935 (4,5,6,7) - These would play better if they were angled more Suggestion
Ignoring my lack of skill, this map is really fun :D

Beyond Extreme
SPOILER
00:09:735 (3) - Ugly overlap
00:36:649 (1,2) - Moving these from overlapping the slider track would make it look better. Moving them with (1) being ~x:440 y:108 is a suggestion.
00:39:563 (1) - The NC from this makes it look almost like a 4 note stream. I suggest taking it off.
00:46:763 (1) - Very hard to leave with 00:46:592 (2) - overlapping it
00:52:420 (2) - The shape of this slider is too odd to be readable as a triple
01:14:192 (1) and 01:14:192 (1) - Be careful with sliders like this. They are hard to read, don't necessarily make sense to play and are sometimes unrankable.
01:42:649 (1) -This looks cool, but is it really necessary?
Sorry, can't find much else to complain about :P. Can't wait to see this ranked and watch pros full combo it.

Cool mapset, not many maps can use so many SV changes and have it still follow the song, so good job :D
Mel

enclosure wrote:

mel's Extreme
SPOILER
00:14:363 (1) - This is hard to read as an overlap. made it easier to it
00:10:763 (1) - Delete NC SV change
00:19:678 - I know you're mapping to the background but this beat feels empty. fixed
01:30:992 - ^ ^
01:23:792 (1) - Delete NC SV
01:45:392 (2) - Fairly heavy spacing that makes it hard to read. reduced
Not much else to say. It looks good :)
thanks for the mod
Sharkie
u fucken baka
Topic Starter
Midge

enclosure wrote:

m4m

Advanced
SPOILER
00:08:878 (1) - good idea
00:22:935 (2) - This has an ugly overlap with (1) originally intentional, but now i agree. fixed
00:24:820 (2) - Consider lowering the sv of this slider. This is only a 3.4 star song and will probably take most players by surprise, at this level. fixed?
00:48:135 (1) - Delete NC mmmk im gonna try for now
01:28:592 (2) - Ugly overlap with (1) nah, intentional
01:40:420 (1,2) - This might be a bit too much in terms of flow for a 3.4* song. testplays showed no difficulty
01:47:106 (1) - Delete NC done

Beyond Extreme
SPOILER
00:09:735 (3) - Ugly overlap nah man, embrace the overlaps
00:36:649 (1,2) - Moving these from overlapping the slider track would make it look better. Moving them with (1) being ~x:440 y:108 is a suggestion. ^
00:39:563 (1) - The NC from this makes it look almost like a 4 note stream. I suggest taking it off. done
00:46:763 (1) - Very hard to leave with 00:46:592 (2) - overlapping it intentional
00:52:420 (2) - The shape of this slider is too odd to be readable as a triple yea, changed
01:14:192 (1) and 01:14:192 (1) - Be careful with sliders like this. They are hard to read, don't necessarily make sense to play and are sometimes unrankable. we'll see
01:42:649 (1) -This looks cool, but is it really necessary? YEA MAN
Sorry, can't find much else to complain about :P. Can't wait to see this ranked and watch pros full combo it.

Cool mapset, not many maps can use so many SV changes and have it still follow the song, so good job :D

Sharkie wrote:

u fucken baka please don't bully
needs more green lines, thanks for mod
Fookiz
remod, no kudos

General
change mel's diff name to mel's Extra instead of mel's extreme

mel's extreme
01:02:020 (4) - maybe try moving this circle somewhere around x=280 y=20 OR x=336 y=16
01:03:563 (1) - no triple?
01:10:420 (1,2,3,4,5,6) - maybe try a diffrent pattern?
01:23:792 (1,1) - fix blanket

[b]beyond extreme[b]
00:12:478 (1) - people will sliderbreak on this since they wont actually follow the whole slider
00:49:163 (1,2,1,2) - still dont think this is good :/
01:38:535 (1,1) - people will probably slider break here, mostly at the second one


feel free to not change anything
Mel

Fookiezi wrote:

remod, no kudos

General
change mel's diff name to mel's Extra instead of mel's extreme The name needs to be changed but not to Extra, something like Insane or Another would fit better

mel's extreme
01:02:020 (4) - maybe try moving this circle somewhere around x=280 y=20 OR x=336 y=16 Tried both and I still prefer the actual one sorry
01:03:563 (1) - no triple? fixed
01:10:420 (1,2,3,4,5,6) - maybe try a diffrent pattern? kept the same pattern but made it "cleaner"
01:23:792 (1,1) - fix blanket not sure what a blanket is supposed to be in this game
thanks
mithew
imdead
Beyond Extmeme
00:22:935 (1,2,1,1,1,1) - plays well until 00:23:620 (1) - something like this would make it play a ton better

00:40:935 (1,1,1,1) - there's something about these sliders that just don't play well at all

00:45:049 (1,2,3) - random sharp curve kills the flow

01:02:878 (1,1) - too distant from each other

01:08:706 (1,2) - this is commonly misread for some reason, i've seen a few players misread it so it would be cool if you moved it away from 01:08:278 (1,2) - to make it easier to read

01:43:249 (4,1) - connect these two pls

01:46:078 (1,2,3,4,1,2,3,4,1,2,3) - WHY
Topic Starter
Midge

mithew wrote:

imdead
Beyond Extmeme
00:22:935 (1,2,1,1,1,1) - plays well until 00:23:620 (1) - something like this would make it play a ton better jump is intentional, emphasizes drop better

00:40:935 (1,1,1,1) - there's something about these sliders that just don't play well at all lowered ds

00:45:049 (1,2,3) - random sharp curve kills the flow dunno how to fix this, and i think it plays fine as is. might change w/a better suggestion later on, though

01:02:878 (1,1) - too distant from each other lowered ds a little, but didnt want the overlap

01:08:706 (1,2) - this is commonly misread for some reason, i've seen a few players misread it so it would be cool if you moved it away from 01:08:278 (1,2) - to make it easier to read done

01:43:249 (4,1) - connect these two pls done

01:46:078 (1,2,3,4,1,2,3,4,1,2,3) - WHY because i hate all players and want them to miss
thanks for mod, grats on unsilence. good yard keep slayin

@fookiezi all are fine imo
sionKotori
sorry but no change T^T
thanks for modding!
DahplA
M4M

Beyond Extreme
  1. 00:18:306 (1) - Slightly off-stacked
  2. 01:42:649 (1) - While this difficulty is designed for expert level players, I doubt there is any way people can first time that this is a loop. It's not too bad, but I think giving it extra visibility would help a lot here.
Kotori's Extreme
  1. 00:42:992 (1) - Slightly off-stacked
mel's Extreme
  1. 00:02:706 (4) - It would feel better if you had a circle on the white beat as oppose to a sliderend to give better feedback on the clap. This happens quite a bit in the start, and should be checked over (unless this is what you intend, in which I have no worries about).
  2. 00:09:906 (5,6) - Even though I've already made mention to it, this one in particular strikes me, since you have a sliderend placed on a downbeat. I feel that downbeats should be particularly emphasised with a circle or sliderstart, rather than this. A simple circle, slider, circle rhythm here would mean that you have a object on the downbeat, as well as a circle on 00:10:420 where the clap is, making for better feedback when playing.
  3. 00:56:363 (5) - Wouldn't it make more sense to give this spacing considering it has an important beat placed on it?
  4. 01:21:220 (7,8) - Same as 00:09:906 (5,6) -
  5. 01:40:592 (1,2,3,4) - Not sure about the hitsounding here, since it sounds completely different from a similar part, 00:27:906 (1,2,3,4) - (also clap on the blue tick, what).
Advanced
  1. 00:07:335 (1) - I find it weird how the downbeat gets the least spacing here. Consider changing this.
  2. 00:55:335 (1,2) - I think it would feel better to have a 1/4 here instead of two circles, since the sound on the blue tick isn't as great as on the downbeat here.
Basic
  1. 00:23:106 (1,2,3) - While I like the idea, just make sure this is rankable, as Easy and Normal difficulties require consistent spacing throughout the difficulties.
Beginner
  1. 01:17:278 (5,1) - Just a little suggestion, but I think having these parallel would help improve the aesthetics a little, unless you don't want to since NC.
  2. 01:42:649 (2) - Shape might be a little too hard to read for newer players since the end part overlaps in on itself. Consider changing this up.

Damn this is really good. The Beyond Extreme difficulty really fits the song well, perfectly mapped. Good luck with this map. Sorry for short mods on the higher difficulties, they were out of my league a little...
Jonarwhal
Hey~ M4M on your queue

Beginner
  1. 00:44:363 (5) - Make this go towards 1, like this.
  2. 00:58:763 (4,1) - Fix blanket, stretch 1 out a bit more.
  3. 01:30:992 (3,4) - ^, stretch 3 out.
Basic
  1. 00:18:306 (1,2) - Try something like this to avoid overlap.
  2. 00:24:820 (4) - Move the red tick to x-168 y-296 to emphasize 00:24:992 - here.
  3. 00:24:992 - ^, move the red tick to x-460 y-88, and if you do, then also lower the end.
Advanced
  1. 00:08:706 - NC should be here, and the rhythm should be like this because the slider shouldn't have to start on the red tick here.
  2. 00:21:049 - ^, the rhythm should be like this.
  3. 00:22:935 (2,3) - Stretch 3 out more to blanket.
  4. 00:24:820 (1,1) - ^, Stretch the purple 1 out a bit more to blanket.
  5. 00:55:506 (3,1,2) - The overlap is unnecessary, try this.
  6. 01:17:620 - The rhythm should be like this.
  7. 01:25:506 (1) - Move the red tick to x-504 y-328 to emphasize 01:26:363 - this.
  8. 01:32:363 - The rhythm here should be like this.
  9. 01:45:392 (1,2,1,2) - This part is really confusing because they're both a red tick away from each other, but they're spaced differently.
mel's Extreme
  1. Why are the combo colors different here? The colors in the other diffs look better.
  2. 00:59:792 (1,1,2) - Fix blanket and correct 2's stack.
That's all I could find.
Kotori's Extreme
  1. 00:07:335 (1,2) - Fix blanket.
  2. 00:41:620 (1) - Move the second tick to x-159 y-118 for proper alignment with the purple 1 and 2. Also, fix the blanket with the green 1.
  3. 01:43:678 (1,1) - Fix blanket.
Beyond Extreme
  1. 01:15:906 (1,2) - The overlap here is unnecessary, put 2 at about x-309 y-52.
That's all I could find.
Sorry I couldn't find a lot besides blankets.
Good Luck~!! :D
UndeadCapulet
Sup.
Gonna try to help polish up some of the minor gameplay issues of Beyond Extreme to give it the best chance of ranking:

Beyond Extreme

00:34:078 (1,2,3) - It's really hard to tell this is 1/3. What's happening is the player is curving out of the 00:33:906 (1) - slider to reach the first circle in the triplet. With 2 positioned along that same curve, the instinct is to just follow that curve down, and play this as 1/4. Rearranging so the player has to make a sharp angle makes this much more manageable. This is kinda what I'm thinking; though this arrangement might be a bit harsh, I'm pretty sure you get the idea.
00:50:535 (1,2,3,4,1,2,3,4) - An arrangement like this is more natural to play. Your current arrangement is pretty annoying because after the streamjump the cursor is still moving upwards, as well as having a speed increase in the opposite direction. A streamjump will kill most of the momentum that the player will have built up through a stream, so you need to try to give the player the best possible chance to stay on track. The arrangement I'm suggesting allows the player to ease downwards after the streamjump. It's a much more natural and intuitive motion, while still retaining the technical challenge.
01:03:049 (1) - Pretty sure this is actually 1/8 snap, I'm hearing 4 sounds at 25% speed.
01:09:906 (2,1,2,3,4) - Rearranging so there's a smoother curve will help players read the change in rotation from the previous square stream. Right now it's a snappy motion so players are more likely to want to repeat the counterclockwise rotation for this second stream. Something along the lines of this slight adjustment might work out.
01:46:078 (1,2,3,4,1,2,3,4,1,2,3) - The biggest problem with this stream is that when assaulted with a cluster of circles like this, the most obvious thing to do is to hold the cursor over the point where all circles overlap. The player tends to not make a spiral motion here at the start, so when the stream finally opens up, and there is no longer a safety point at the center, the player has no idea what point of the spiral they are at, so they'll panic and miss. The idea of a spiral stream is fine, and despite what people will say about the 1/3, those are also fine, but I suggest you leave a hole in the center of the spiral from the beginning, so the player doesn't have the option of sitting in the center, and this issue never comes up.

---
Everything else is awesome. Best of luck!
Frey
Expander,great

  • General
  1. Unify the Combo Colours and Widescreen Support
  2. add Sota Fujimori 藤森崇多 in tags
  3. Basically the size of background can't exceed 1366x768. please fix it
  4. it's really a nightmare for people who want to check unused hitsound (complain)

    Beginner
  5. 00:01:335 (1) - better not have note in 1/2 lines, I suggest you to use a circle for start at 00:01:506 -
  6. 01:42:649 (2) - no, never map such slider in an Easy or Normal diff, I've seen someone get a dq for this.

    Basic

  7. 00:29:620 (1) - it's a risky slider, I think it may lead to a dq. don't use such slider in normal
  8. 01:44:020 (3) - x68 y104
  9. 01:47:449 (1) - yes, another risky one.

    mel's Extreme

  10. 00:56:192 (4) - move to x432 y332? I think you need a jump between 4 and 5, cuz you can hear the music goes stronger when it goes to 5
  11. 01:00:478 (2,3) - how about ctrl+g? Flow would be better
  12. 01:25:506 - you can't miss this important downbeat

    Kotori's Extreme

  13. 00:06:992 (4) - ctrl+g would be better
  14. 00:27:906 - 00:27:992 - can't be missed, you can hear them in the music clearly
  15. 01:23:106 (2) - how about put it to x290 y375?
  16. 01:29:620 (1,3) - blanket can be improved

    Beyond Extreme

  17. If the track of two red dots in a slider creates a mainly backward direction, then the slider is unrankable. e.g. 00:10:763 (1) - 00:12:478 (1) - 00:23:792 (1) - 00:28:935 (1) - 00:32:706 (1) - 00:39:906 (1) - 00:46:078 (1) - 00:52:763 (2) - 01:03:735 (3) - 01:36:478 (1) - 01:41:620 (1) - 01:42:649 (1) -
  18. 01:46:078 (1,2,3,4,1,2,3,4,1,2,3) - this place is too tricky, who can tell 1/3 from 1/4 in such stack of circles? please put those 1/3 to a clear place

That's it, please change those sliders. You would never want a person whose avatar is full of triangles to tell you to fix that.
UndeadCapulet
@Frey

When discussing unrankable issues, it's important to think about why the rule is in place. In higher difficulties, sliderdesigns are only unrankable for two reasons: the sliderpath is obscured or too hard to follow; or the sliderdesign is creating an unintentional and clunky slowdown. The second reason really only applies to 00:23:792 (1) - , but there's already an SV drop so the slider itself isn't doing much there; and the first reason only applies to 01:42:649 (1) - , and maybe to 01:41:620 (1) - . The others are completely fine.
Frey

UndeadCapulet wrote:

@Frey

When discussing unrankable issues, it's important to think about why the rule is in place. In higher difficulties, sliderdesigns are only unrankable for two reasons: the sliderpath is obscured or too hard to follow; or the sliderdesign is creating an unintentional and clunky slowdown. The second reason really only applies to 00:23:792 (1) - , but there's already an SV drop so the slider itself isn't doing much there; and the first reason only applies to 01:42:649 (1) - , and maybe to 01:41:620 (1) - . The others are completely fine.
Basically they are another form of burai slider. If you don't trust me, ask a QAT.
Mel

DahplA wrote:

mel's Extreme
  1. 00:02:706 (4) - It would feel better if you had a circle on the white beat as oppose to a sliderend to give better feedback on the clap. This happens quite a bit in the start, and should be checked over (unless this is what you intend, in which I have no worries about). It's intended, I really like having those claps on slider ends can't really explain why but i like it a lot eheh
  2. 00:09:906 (5,6) - Even though I've already made mention to it, this one in particular strikes me, since you have a sliderend placed on a downbeat. I feel that downbeats should be particularly emphasised with a circle or sliderstart, rather than this. A simple circle, slider, circle rhythm here would mean that you have a object on the downbeat, as well as a circle on 00:10:420 where the clap is, making for better feedback when playing. This one I agree with thanks for pointing it out
  3. 00:56:363 (5) - Wouldn't it make more sense to give this spacing considering it has an important beat placed on it? I like it that way, the map kinda slows down then theres a short break and the beat kicks off
  4. 01:21:220 (7,8) - Same as 00:09:906 (5,6) - ye
  5. 01:40:592 (1,2,3,4) - Not sure about the hitsounding here, since it sounds completely different from a similar part, 00:27:906 (1,2,3,4) - (also clap on the blue tick, what). idk hitsounding it up to Midge i'm not going to question his choices on that
thanks

jonawaga wrote:

mel's Extreme
  1. Why are the combo colors different here? The colors in the other diffs look better. fixed, for some reason the combo colors got removed in the .osu file
  2. 00:59:792 (1,1,2) - Fix blanket and correct 2's stack. ^
That's all I could find.
thanks

Frey wrote:

Expandong,great

mel's Extreme


[*]00:56:192 (4) - move to x432 y332? I think you need a jump between 4 and 5, cuz you can hear the music goes stronger when it goes to 5 well since it's the second time it's being pointed out I guess i'll change it, x432 y332 is pretty good
[*]01:00:478 (2,3) - how about ctrl+g? Flow would be better indeed
[*]01:25:506 - you can't miss this important downbeat ^
thanks Frey the elite mapper 8-)

booty.jpg lmao just noticed that
Regou
Hi~ M4M!

[Beyond Extreme]
Such a diff name is not a cool idea...even name it as "Extra" Would be better x_x imo but fine
btw, this difficulty is way too hard to me so my mod may not be helpful at all ;w; sorry.

Increase the AR to 9.6? It helps reading complicated overlapping sliders.

00:04:249 (5) - Ctrl+G for better flow?
00:13:506 (1,2) - It sounds too noisy as the sound at the tail of the slider does not fit the song. I would be better if you can replace the slider with circle as you've done before.
00:25:506 (1) - Ctrl+G for better flow?
00:33:906 (1,1,2,3) - The flow isn't very good here. I'd suggest rotating the 00:34:078 (1,2,3) - anticlockwise for a bit.
00:55:335 (1) - It would be cool if you overlap its tail on 00:55:506 (2) - 's tail!
01:38:535 (1,1) - The flow is a bit awkward here, it should be intended...?
01:42:649 (1) - ARE YOU SURE...? QAQ I can't even read the sliderpath.

[Kotori's Extreme]
00:07:335 (1,2) - (Nazi) May blanket better
00:24:992 (4) - imo a 1/6 slider doesn't fit the music.
00:29:620 (1) - (Optional) You may actually cover part of the sliderpath under the previous slider.
00:36:049 - sth should be add here
01:37:763 - ^

Solid difficulty.

[mel's Extreme]
00:09:906 (5) - (nazi) move 1 grid to the right
01:47:106 (1,2,1,2) - such spacing is quite misleading for me.... :o

Not much to say. It's neat and tidy.

[Advanced]
I'm worry if the sv is too high for newbies especially when there is great sv change.
00:04:249 (3,4) - Personally I don't like such kind of overlapping. May increase the spacing by a bit.
00:17:620 (3,4) - ^
00:21:735 (3) - NC here. It would be quite difficult for newbies to play slider with sudden sv change while there is no hints.
00:45:906 (2,3,4) - Uneven spacing :<
01:21:135 - Add a note here?

[Basic]
01:37:163 (2) - May blanket 01:36:478 (1) -

[Beginner]
Nothing.

That's all! Good luck~
Mel

Regou wrote:

[mel's Extreme]
00:09:906 (5) - (nazi) move 1 grid to the right oh
01:47:106 (1,2,1,2) - such spacing is quite misleading for me.... :o i made it easier to read/play

Not much to say. It's neat and tidy.
thank you
Topic Starter
Midge
applying eventually. school, kancolle, and work have got me.
Topic Starter
Midge

DahplA wrote:

M4M

Beyond Extreme
  1. 00:18:306 (1) - Slightly off-stacked done
  2. 01:42:649 (1) - While this difficulty is designed for expert level players, I doubt there is any way people can first time that this is a loop. It's not too bad, but I think giving it extra visibility would help a lot here. it's definitely playable first run, but everyone keeps pointing it out so ill change it
Advanced
  1. 00:07:335 (1) - I find it weird how the downbeat gets the least spacing here. Consider changing this. done
  2. 00:55:335 (1,2) - I think it would feel better to have a 1/4 here instead of two circles, since the sound on the blue tick isn't as great as on the downbeat here. fine imo
Basic
  1. 00:23:106 (1,2,3) - While I like the idea, just make sure this is rankable, as Easy and Normal difficulties require consistent spacing throughout the difficulties. fine imo
Beginner
  1. 01:17:278 (5,1) - Just a little suggestion, but I think having these parallel would help improve the aesthetics a little, unless you don't want to since NC. fine imo
  2. 01:42:649 (2) - Shape might be a little too hard to read for newer players since the end part overlaps in on itself. Consider changing this up. eh, fine imo. i'll change if it comes up again

Damn this is really good. The Beyond Extreme difficulty really fits the song well, perfectly mapped. Good luck with this map. Sorry for short mods on the higher difficulties, they were out of my league a little...

jonawaga wrote:

Hey~ M4M on your queue

Beginner
  1. 00:44:363 (5) - Make this go towards 1, like this. done
  2. 00:58:763 (4,1) - Fix blanket, stretch 1 out a bit more. looks fine, lol
  3. 01:30:992 (3,4) - ^, stretch 3 out. same
Basic
  1. 00:18:306 (1,2) - Try something like this to avoid overlap. done
  2. 00:24:820 (4) - Move the red tick to x-168 y-296 to emphasize 00:24:992 - here. fine imo
  3. 00:24:992 - ^, move the red tick to x-460 y-88, and if you do, then also lower the end.
Advanced
  1. 00:08:706 - NC should be here, and the rhythm should be like this because the slider shouldn't have to start on the red tick here. fine imo
  2. 00:21:049 - ^, the rhythm should be like this. same
  3. 00:22:935 (2,3) - Stretch 3 out more to blanket. fine imo
  4. 00:24:820 (1,1) - ^, Stretch the purple 1 out a bit more to blanket. done
  5. 00:55:506 (3,1,2) - The overlap is unnecessary, try this. i like it :c
  6. 01:17:620 - The rhythm should be like this. fine
  7. 01:25:506 (1) - Move the red tick to x-504 y-328 to emphasize 01:26:363 - this. fine
  8. 01:32:363 - The rhythm here should be like this. fine, again
  9. 01:45:392 (1,2,1,2) - This part is really confusing because they're both a red tick away from each other, but they're spaced differently. intentional
Beyond Extreme
  1. 01:15:906 (1,2) - The overlap here is unnecessary, put 2 at about x-309 y-52. fine imo
That's all I could find.
Sorry I couldn't find a lot besides blankets.
Good Luck~!! :D

UndeadCapulet wrote:

Sup.
Gonna try to help polish up some of the minor gameplay issues of Beyond Extreme to give it the best chance of ranking:

Beyond Extreme

00:34:078 (1,2,3) - It's really hard to tell this is 1/3. What's happening is the player is curving out of the 00:33:906 (1) - slider to reach the first circle in the triplet. With 2 positioned along that same curve, the instinct is to just follow that curve down, and play this as 1/4. Rearranging so the player has to make a sharp angle makes this much more manageable. This is kinda what I'm thinking; though this arrangement might be a bit harsh, I'm pretty sure you get the idea. ok. i don't like changing the flow, but seeing as how every initial play i get fucks this part up, it's worth a try
00:50:535 (1,2,3,4,1,2,3,4) - An arrangement like this is more natural to play. Your current arrangement is pretty annoying because after the streamjump the cursor is still moving upwards, as well as having a speed increase in the opposite direction. A streamjump will kill most of the momentum that the player will have built up through a stream, so you need to try to give the player the best possible chance to stay on track. The arrangement I'm suggesting allows the player to ease downwards after the streamjump. It's a much more natural and intuitive motion, while still retaining the technical challenge. done, nice catch
01:03:049 (1) - Pretty sure this is actually 1/8 snap, I'm hearing 4 sounds at 25% speed. i straight up can't hear it. i think this is much more playable anyway, seeing as using 4 1/8 repeaters leaves a (slightly) higher chance for breaking, and using 3 would make the sliders too short. it's hard to explain, but this is fine imo
01:09:906 (2,1,2,3,4) - Rearranging so there's a smoother curve will help players read the change in rotation from the previous square stream. Right now it's a snappy motion so players are more likely to want to repeat the counterclockwise rotation for this second stream. Something along the lines of this slight adjustment might work out. done, it flows pretty nice after this, good catch
01:46:078 (1,2,3,4,1,2,3,4,1,2,3) - The biggest problem with this stream is that when assaulted with a cluster of circles like this, the most obvious thing to do is to hold the cursor over the point where all circles overlap. The player tends to not make a spiral motion here at the start, so when the stream finally opens up, and there is no longer a safety point at the center, the player has no idea what point of the spiral they are at, so they'll panic and miss. The idea of a spiral stream is fine, and despite what people will say about the 1/3, those are also fine, but I suggest you leave a hole in the center of the spiral from the beginning, so the player doesn't have the option of sitting in the center, and this issue never comes up. raised the ds, lmao. i'll try it for now, but all the testplays read it circularly.

---
Everything else is awesome. Best of luck!

Frey wrote:

Expander,great

  • General
  1. Unify the Combo Colours and Widescreen Support
  2. add Sota Fujimori 藤森崇多 in tags
  3. Basically the size of background can't exceed 1366x768. please fix it
  4. it's really a nightmare for people who want to check unused hitsound (complain) can't really fix this :/ but everything else is done

    Beginner
  5. 00:01:335 (1) - better not have note in 1/2 lines, I suggest you to use a circle for start at 00:01:506 - it's literally the first note, so if the player missed, they'd just play it again. idk, it doesnt seem like a big deal
  6. 01:42:649 (2) - no, never map such slider in an Easy or Normal diff, I've seen someone get a dq for this. man, fixed then :I

    Basic

  7. 00:29:620 (1) - it's a risky slider, I think it may lead to a dq. don't use such slider in normal fixed
  8. 01:44:020 (3) - x68 y104 done
  9. 01:47:449 (1) - yes, another risky one. fine imo, i got testplays and they played this just fine

    Beyond Extreme

  10. If the track of two red dots in a slider creates a mainly backward direction, then the slider is unrankable. e.g. 00:10:763 (1) - 00:12:478 (1) - 00:23:792 (1) - 00:28:935 (1) - 00:32:706 (1) - 00:39:906 (1) - 00:46:078 (1) - 00:52:763 (2) - 01:03:735 (3) - 01:36:478 (1) - 01:41:620 (1) - 01:42:649 (1) - i can fight this, dw. all of these play just fine, testplays showed no struggle with these. the purpose of these are to emphasize the wubs, and they don't affect the gameplay to the extent where it'd be broken. i've already fixed that one questionable slider, anyway
  11. 01:46:078 (1,2,3,4,1,2,3,4,1,2,3) - this place is too tricky, who can tell 1/3 from 1/4 in such stack of circles? please put those 1/3 to a clear place
    fixed w/undeadcapulet's mod

That's it, please change those sliders. You would never want a person whose avatar is full of triangles to tell you to fix that.

Regou wrote:

Hi~ M4M!

[Beyond Extreme]
Such a diff name is not a cool idea...even name it as "Extra" Would be better x_x imo but fine diff name is fine imo
btw, this difficulty is way too hard to me so my mod may not be helpful at all ;w; sorry.

Increase the AR to 9.6? It helps reading complicated overlapping sliders. eeehh, keeping at 9.4 for now. i'll make it higher if there are more suggestions to do it

00:04:249 (5) - Ctrl+G for better flow? intentional
00:13:506 (1,2) - It sounds too noisy as the sound at the tail of the slider does not fit the song. I would be better if you can replace the slider with circle as you've done before. maybe. i'll do it if it comes up again
00:25:506 (1) - Ctrl+G for better flow? intentional again
00:33:906 (1,1,2,3) - The flow isn't very good here. I'd suggest rotating the 00:34:078 (1,2,3) - anticlockwise for a bit. fixed w/undeadcapulets mod
00:55:335 (1) - It would be cool if you overlap its tail on 00:55:506 (2) - 's tail! intentional, lol. it's a style choice
01:38:535 (1,1) - The flow is a bit awkward here, it should be intended...? fixed? idk, if this becomes an issue, i'll just change them to circles
01:42:649 (1) - ARE YOU SURE...? QAQ I can't even read the sliderpath. changed earlier, lol

[Advanced]
I'm worry if the sv is too high for newbies especially when there is great sv change.
00:04:249 (3,4) - Personally I don't like such kind of overlapping. May increase the spacing by a bit. fixed with a slider?
00:17:620 (3,4) - ^ testplays showed it was fine, i might change it later on though
00:21:735 (3) - NC here. It would be quite difficult for newbies to play slider with sudden sv change while there is no hints. done
00:45:906 (2,3,4) - Uneven spacing :< fixed
01:21:135 - Add a note here? fine imo

[Basic]
01:37:163 (2) - May blanket 01:36:478 (1) - fine imo, might change later on

[Beginner]
Nothing.

That's all! Good luck~
DONE bitvdsbujuibjdsv
sionKotori

DahplA wrote:

Kotori's Extreme
  1. 00:42:992 (1) - Slightly off-stacked nnn?

jonawaga wrote:

Kotori's Extreme
  1. 00:07:335 (1,2) - Fix blanket. k
  2. 00:41:620 (1) - Move the second tick to x-159 y-118 for proper alignment with the purple 1 and 2. Also, fix the blanket with the green 1. nope
  3. 01:43:678 (1,1) - Fix blanket. yay

Frey wrote:

Kotori's Extreme


[*]00:06:992 (4) - ctrl+g would be better no change
[*]00:27:906 - 00:27:992 - can't be missed, you can hear them in the music clearly some fixed
[*]01:23:106 (2) - how about put it to x290 y375? nope x_x
[*]01:29:620 (1,3) - blanket can be improved okay

Regou wrote:

[Kotori's Extreme]
00:07:335 (1,2) - (Nazi) May blanket better sure
00:24:992 (4) - imo a 1/6 slider doesn't fit the music. fm. no change
00:29:620 (1) - (Optional) You may actually cover part of the sliderpath under the previous slider. sorry but nochange x_x
00:36:049 - sth should be add here ^
01:37:763 - ^ ^

Solid difficulty. thanks :33

thanks all! new .osu here and READY FOR BN CHECK
Avena
lmk when it's bubbled.
Topic Starter
Midge
ok
Kazuki
bubble!
Ritzeh
nice@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
mithew
-kevincela-
[Beyond Extreme]

  1. rename to Beyond Sexy
kds thx
Shiranai
Helloo, very small sugestion from me

[General]
  1. The gap between Basic and Advanced somewhat far, as you can see on Basic you mostly use 1/1 rhythm. 2/1 rhythm with little variation of 1/2 rhythm, in the other hand on Advanced the SV diffrences with Basic kinda too far, then the rhythm kinda more complicated which is use mostly 1/2 rhythm and some 1/4 rhythm. Maybe you should consider to add a diff to fill that gap
  2. I guess hitsound file normal-hitclap.wav not in use, you can delete that, then soft-hitfinish.wav have delayed around 5ms
[Beyond Extreme]
  1. 00:17:620 (2) - You can consider add NC there or swap with previous (1), to have more readable anti jump
  2. 01:46:078 (1,2,3,4,1,2,3,4,1,2,3,1) - You can readjust them somehow, so the reverse arrow on 01:47:106 (1) - more visible when play

    As for me there are some unclear slider path, watch out when using a slider in a crowded place
[Kotori's Extreme]
  1. 00:09:563 (4) - 00:06:649 (3) - Maybe you can consider to add NC there? somewhat like you did on the reast similiar anti jump 00:10:763 (1) - 00:17:620 (1) - 00:21:735 (1) - to make it more consistent
  2. 01:35:449 (3,4,5,6,1) - I can't see (1)'s slider path clearly, because that may cause misleading clicking when play
[mel's Another]
  1. 00:09:220 (2,3,4) - The stacking kinda not neat
  2. 01:02:192 (1,2,3) - Maybe you can consider to add nc on each of them? so the player well prepared with the 1/3 rhythm there
[Advanced]
  1. 00:19:678 (1) - Maybe you can improve the rhythm there by using this rhythm http://puu.sh/kqWgF/d425597404.jpg. Because that long slider repeat kinda too empty not represent anything imo
[Basic]
  1. 00:23:449 (2,3) - Why not stacking them with (1)? to prevent them to have sudden anti jump. Because I still consider this one as a Normal
[]
Good luck :)
Winnie
8-)
sionKotori

Mako Sakata wrote:

[Kotori's Extreme]
  1. 00:09:563 (4) - 00:06:649 (3) - Maybe you can consider to add NC there? somewhat like you did on the reast similiar anti jump 00:10:763 (1) - 00:17:620 (1) - 00:21:735 (1) - to make it more consistent okay! added
  2. 01:35:449 (3,4,5,6,1) - I can't see (1)'s slider path clearly, because that may cause misleading clicking when play no change cuz added NC so player can see imo but ofc they are invisible patterns
thanks for your mod.
I have no internet on my computer and can't upload new .osu so add nc please
Some1
www
Mel

Mako Sakata wrote:

[mel's Another]
  1. 00:09:220 (2,3,4) - The stacking kinda not neat its fine imo
  2. 01:02:192 (1,2,3) - Maybe you can consider to add nc on each of them? so the player well prepared with the 1/3 rhythm there seems a bit pointless
hi midge
Topic Starter
Midge

Mako Sakata wrote:

Helloo, very small sugestion from me

[General]
  1. The gap between Basic and Advanced somewhat far, as you can see on Basic you mostly use 1/1 rhythm. 2/1 rhythm with little variation of 1/2 rhythm, in the other hand on Advanced the SV diffrences with Basic kinda too far, then the rhythm kinda more complicated which is use mostly 1/2 rhythm and some 1/4 rhythm. Maybe you should consider to add a diff to fill that gap this is fine imo, if it becomes an issue, i might just raise the difficulty of the basic
  2. I guess hitsound file normal-hitclap.wav not in use, you can delete that, then soft-hitfinish.wav have delayed around 5ms mmmm k second one is fine though, because it increases in sound, and is not meant to have a definitive beginning.
[Beyond Extreme]
  1. 00:17:620 (2) - You can consider add NC there or swap with previous (1), to have more readable anti jump
  2. 01:46:078 (1,2,3,4,1,2,3,4,1,2,3,1) - You can readjust them somehow, so the reverse arrow on 01:47:106 (1) - more visible when play

    As for me there are some unclear slider path, watch out when using a slider in a crowded place both fixed
[Advanced]
  1. 00:19:678 (1) - Maybe you can improve the rhythm there by using this rhythm http://puu.sh/kqWgF/d425597404.jpg. Because that long slider repeat kinda too empty not represent anything imo done
[Basic]
  1. 00:23:449 (2,3) - Why not stacking them with (1)? to prevent them to have sudden anti jump. Because I still consider this one as a Normal i like it like this because it emphasizes the "here we go" a lot more imo. ill change it if it becomes an issue though
[]
Good luck :)
thanks for mod

no call back, so i'm still looking for a bn :I
Len
nice@@@@@@@@@@l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Fookiz
gogo
[ BJ ]
page 6 hype 8-)
Ritzeh
sup aaa@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@bj is farthest from gay aaaaaa
mithew
holy shit
GMA
great map dude
GMA

mithew wrote:

holy shit
dude nice
sionKotori

Grieviious wrote:

great map dude
everyone said great, nice and good luck but no bn checks
Mel
i'm so ready for 2037
neonat
mel's Another

00:02:706 (4) - don't end the slider on the strong beat at 00:02:878
00:19:678 (5) - NC
01:12:478 (2) - dragging with the held music here would be better than ending abruptly with a circle
01:14:020 (4) - same as 00:02:706 (4)
01:20:020 (3) - NC
01:30:992 (5) - NC
01:47:106 (1,2,3) - wider spacing, larger than 01:42:735 (2,3,4,5,6)

Overall some of that impact is just gone when the placement of the start of the New Combo and phrase in the song is too close to the previous one, eg. 00:07:163 (5,1) - 01:15:735 (4,1) - 01:18:306 (3,4,1) -
Mel

neonat wrote:

mel's Another

00:02:706 (4) - don't end the slider on the strong beat at 00:02:878 moved it over to 00:02:878
00:19:678 (5) - NC sure
01:12:478 (2) - dragging with the held music here would be better than ending abruptly with a circle I don't want to though
01:14:020 (4) - same as 00:02:706 (4) ye
01:20:020 (3) - NC ^
01:30:992 (5) - NC ^ i swear your ncs are so random they make no sense but w/e
01:47:106 (1,2,3) - wider spacing, larger than 01:42:735 (2,3,4,5,6)

Overall some of that impact is just gone when the placement of the start of the New Combo and phrase in the song is too close to the previous one, eg. 00:07:163 (5,1) - 01:15:735 (4,1) - 01:18:306 (3,4,1) - it's meant to be an easy diff thats why
thx
Ritzeh
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)

Akiyama Mizuki
What a shame this map hasn't been ranked yet. Amazing job on mapping to the song
-Atri-
Is this a Skystar's multi?
Skubi
target audience is sub 1k, it is sight readable by people at that level. also bj
umm.. no...
Kroytz
Best map of 2015 coming Soon™?? Or will I have to wait another 22 years?! N words eating beans wtf
Fookiz

Kroytz wrote:

Best map of 2015 coming Soon™?? Or will I have to wait another 22 years?!
^
Kroytz
page 7 hype
Aeril
Waow, extremely fun map but on Beyond Extreme
01:46:078 (1,2,3,4,1,2,3,4,1,2,3,1) - is such a wierd thing xD didn't expect that
Topic Starter
Midge
i've asked essentially every single bn at this point, and i'm lost at what to do now.
mithew
when the hell is this getting ranked???????????????????????????????????? what are the issues in it?!?????????? hello???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
-Ryuujii-
20 Thousand years later ... please ranked this .. ResidentSleeper
Nerova Riuz GX
Yeah, it's fun
But only fun.
Kroytz
When you think about it, 22 years isn't that far from today
Mel
-Atri-

Mel wrote:

http://prntscr.com/92n925
lmao
;w;
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