nice@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
thanks for your mod.Mako Sakata wrote:
[Kotori's Extreme]
- 00:09:563 (4) - 00:06:649 (3) - Maybe you can consider to add NC there? somewhat like you did on the reast similiar anti jump 00:10:763 (1) - 00:17:620 (1) - 00:21:735 (1) - to make it more consistent okay! added
- 01:35:449 (3,4,5,6,1) - I can't see (1)'s slider path clearly, because that may cause misleading clicking when play no change cuz added NC so player can see imo but ofc they are invisible patterns
hi midgeMako Sakata wrote:
[mel's Another]
- 00:09:220 (2,3,4) - The stacking kinda not neat its fine imo
- 01:02:192 (1,2,3) - Maybe you can consider to add nc on each of them? so the player well prepared with the 1/3 rhythm there seems a bit pointless
thanks for modMako Sakata wrote:
Helloo, very small sugestion from me
[General][Beyond Extreme]
- The gap between Basic and Advanced somewhat far, as you can see on Basic you mostly use 1/1 rhythm. 2/1 rhythm with little variation of 1/2 rhythm, in the other hand on Advanced the SV diffrences with Basic kinda too far, then the rhythm kinda more complicated which is use mostly 1/2 rhythm and some 1/4 rhythm. Maybe you should consider to add a diff to fill that gap this is fine imo, if it becomes an issue, i might just raise the difficulty of the basic
- I guess hitsound file normal-hitclap.wav not in use, you can delete that, then soft-hitfinish.wav have delayed around 5ms mmmm k second one is fine though, because it increases in sound, and is not meant to have a definitive beginning.
[Advanced]
- 00:17:620 (2) - You can consider add NC there or swap with previous (1), to have more readable anti jump
- 01:46:078 (1,2,3,4,1,2,3,4,1,2,3,1) - You can readjust them somehow, so the reverse arrow on 01:47:106 (1) - more visible when play
As for me there are some unclear slider path, watch out when using a slider in a crowded place both fixed[Basic]
- 00:19:678 (1) - Maybe you can improve the rhythm there by using this rhythm http://puu.sh/kqWgF/d425597404.jpg. Because that long slider repeat kinda too empty not represent anything imo done
[]
- 00:23:449 (2,3) - Why not stacking them with (1)? to prevent them to have sudden anti jump. Because I still consider this one as a Normal i like it like this because it emphasizes the "here we go" a lot more imo. ill change it if it becomes an issue though
Good luck
everyone said great, nice and good luck but no bn checksGrieviious wrote:
great map dude
neonat wrote:
mel's Another
00:02:706 (4) - don't end the slider on the strong beat at 00:02:878 moved it over to 00:02:878
00:19:678 (5) - NC sure
01:12:478 (2) - dragging with the held music here would be better than ending abruptly with a circle I don't want to though
01:14:020 (4) - same as 00:02:706 (4) ye
01:20:020 (3) - NC ^
01:30:992 (5) - NC ^ i swear your ncs are so random they make no sense but w/e
01:47:106 (1,2,3) - wider spacing, larger than 01:42:735 (2,3,4,5,6)
Overall some of that impact is just gone when the placement of the start of the New Combo and phrase in the song is too close to the previous one, eg. 00:07:163 (5,1) - 01:15:735 (4,1) - 01:18:306 (3,4,1) - it's meant to be an easy diff thats why
^Kroytz wrote:
Best map of 2015 coming Soon™?? Or will I have to wait another 22 years?!
;w;Mel wrote:
http://prntscr.com/92n925
lmao
This game is fun. And only fun. What else is it?Nerova Riuz GX wrote:
Yeah, it's fun
But only fun.
yesMel wrote:
General
- add "foot fetish gif" in the tags
hs
00:53:278 (181) - move to x:288 y:160
01:13:163 (229) - NC
gl with ranking
kds pls