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Expander - aura

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Ritzeh
nice@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
mithew
-kevincela-
[Beyond Extreme]

  1. rename to Beyond Sexy
kds thx
Shiranai
Helloo, very small sugestion from me

[General]
  1. The gap between Basic and Advanced somewhat far, as you can see on Basic you mostly use 1/1 rhythm. 2/1 rhythm with little variation of 1/2 rhythm, in the other hand on Advanced the SV diffrences with Basic kinda too far, then the rhythm kinda more complicated which is use mostly 1/2 rhythm and some 1/4 rhythm. Maybe you should consider to add a diff to fill that gap
  2. I guess hitsound file normal-hitclap.wav not in use, you can delete that, then soft-hitfinish.wav have delayed around 5ms
[Beyond Extreme]
  1. 00:17:620 (2) - You can consider add NC there or swap with previous (1), to have more readable anti jump
  2. 01:46:078 (1,2,3,4,1,2,3,4,1,2,3,1) - You can readjust them somehow, so the reverse arrow on 01:47:106 (1) - more visible when play

    As for me there are some unclear slider path, watch out when using a slider in a crowded place
[Kotori's Extreme]
  1. 00:09:563 (4) - 00:06:649 (3) - Maybe you can consider to add NC there? somewhat like you did on the reast similiar anti jump 00:10:763 (1) - 00:17:620 (1) - 00:21:735 (1) - to make it more consistent
  2. 01:35:449 (3,4,5,6,1) - I can't see (1)'s slider path clearly, because that may cause misleading clicking when play
[mel's Another]
  1. 00:09:220 (2,3,4) - The stacking kinda not neat
  2. 01:02:192 (1,2,3) - Maybe you can consider to add nc on each of them? so the player well prepared with the 1/3 rhythm there
[Advanced]
  1. 00:19:678 (1) - Maybe you can improve the rhythm there by using this rhythm http://puu.sh/kqWgF/d425597404.jpg. Because that long slider repeat kinda too empty not represent anything imo
[Basic]
  1. 00:23:449 (2,3) - Why not stacking them with (1)? to prevent them to have sudden anti jump. Because I still consider this one as a Normal
[]
Good luck :)
Winnie
8-)
sionKotori

Mako Sakata wrote:

[Kotori's Extreme]
  1. 00:09:563 (4) - 00:06:649 (3) - Maybe you can consider to add NC there? somewhat like you did on the reast similiar anti jump 00:10:763 (1) - 00:17:620 (1) - 00:21:735 (1) - to make it more consistent okay! added
  2. 01:35:449 (3,4,5,6,1) - I can't see (1)'s slider path clearly, because that may cause misleading clicking when play no change cuz added NC so player can see imo but ofc they are invisible patterns
thanks for your mod.
I have no internet on my computer and can't upload new .osu so add nc please
Some1
www
Mel

Mako Sakata wrote:

[mel's Another]
  1. 00:09:220 (2,3,4) - The stacking kinda not neat its fine imo
  2. 01:02:192 (1,2,3) - Maybe you can consider to add nc on each of them? so the player well prepared with the 1/3 rhythm there seems a bit pointless
hi midge
Topic Starter
Midge

Mako Sakata wrote:

Helloo, very small sugestion from me

[General]
  1. The gap between Basic and Advanced somewhat far, as you can see on Basic you mostly use 1/1 rhythm. 2/1 rhythm with little variation of 1/2 rhythm, in the other hand on Advanced the SV diffrences with Basic kinda too far, then the rhythm kinda more complicated which is use mostly 1/2 rhythm and some 1/4 rhythm. Maybe you should consider to add a diff to fill that gap this is fine imo, if it becomes an issue, i might just raise the difficulty of the basic
  2. I guess hitsound file normal-hitclap.wav not in use, you can delete that, then soft-hitfinish.wav have delayed around 5ms mmmm k second one is fine though, because it increases in sound, and is not meant to have a definitive beginning.
[Beyond Extreme]
  1. 00:17:620 (2) - You can consider add NC there or swap with previous (1), to have more readable anti jump
  2. 01:46:078 (1,2,3,4,1,2,3,4,1,2,3,1) - You can readjust them somehow, so the reverse arrow on 01:47:106 (1) - more visible when play

    As for me there are some unclear slider path, watch out when using a slider in a crowded place both fixed
[Advanced]
  1. 00:19:678 (1) - Maybe you can improve the rhythm there by using this rhythm http://puu.sh/kqWgF/d425597404.jpg. Because that long slider repeat kinda too empty not represent anything imo done
[Basic]
  1. 00:23:449 (2,3) - Why not stacking them with (1)? to prevent them to have sudden anti jump. Because I still consider this one as a Normal i like it like this because it emphasizes the "here we go" a lot more imo. ill change it if it becomes an issue though
[]
Good luck :)
thanks for mod

no call back, so i'm still looking for a bn :I
Len
nice@@@@@@@@@@l@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Fookiz
gogo
[ BJ ]
page 6 hype 8-)
Ritzeh
sup aaa@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@bj is farthest from gay aaaaaa
mithew
holy shit
GMA
great map dude
GMA

mithew wrote:

holy shit
dude nice
sionKotori

Grieviious wrote:

great map dude
everyone said great, nice and good luck but no bn checks
Mel
i'm so ready for 2037
neonat
mel's Another

00:02:706 (4) - don't end the slider on the strong beat at 00:02:878
00:19:678 (5) - NC
01:12:478 (2) - dragging with the held music here would be better than ending abruptly with a circle
01:14:020 (4) - same as 00:02:706 (4)
01:20:020 (3) - NC
01:30:992 (5) - NC
01:47:106 (1,2,3) - wider spacing, larger than 01:42:735 (2,3,4,5,6)

Overall some of that impact is just gone when the placement of the start of the New Combo and phrase in the song is too close to the previous one, eg. 00:07:163 (5,1) - 01:15:735 (4,1) - 01:18:306 (3,4,1) -
Mel

neonat wrote:

mel's Another

00:02:706 (4) - don't end the slider on the strong beat at 00:02:878 moved it over to 00:02:878
00:19:678 (5) - NC sure
01:12:478 (2) - dragging with the held music here would be better than ending abruptly with a circle I don't want to though
01:14:020 (4) - same as 00:02:706 (4) ye
01:20:020 (3) - NC ^
01:30:992 (5) - NC ^ i swear your ncs are so random they make no sense but w/e
01:47:106 (1,2,3) - wider spacing, larger than 01:42:735 (2,3,4,5,6)

Overall some of that impact is just gone when the placement of the start of the New Combo and phrase in the song is too close to the previous one, eg. 00:07:163 (5,1) - 01:15:735 (4,1) - 01:18:306 (3,4,1) - it's meant to be an easy diff thats why
thx
Ritzeh
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)
(っ'ヮ'c) good luck on ranked ! ! ( ◜◡ ̅)
( ◜◡ ̅) good luck on ranked !! ! (っ'ヮ'c)

Akiyama Mizuki
What a shame this map hasn't been ranked yet. Amazing job on mapping to the song
-Atri-
Is this a Skystar's multi?
Skubi
target audience is sub 1k, it is sight readable by people at that level. also bj
umm.. no...
Kroytz
Best map of 2015 coming Soon™?? Or will I have to wait another 22 years?! N words eating beans wtf
Fookiz

Kroytz wrote:

Best map of 2015 coming Soon™?? Or will I have to wait another 22 years?!
^
Kroytz
page 7 hype
Aeril
Waow, extremely fun map but on Beyond Extreme
01:46:078 (1,2,3,4,1,2,3,4,1,2,3,1) - is such a wierd thing xD didn't expect that
Topic Starter
Midge
i've asked essentially every single bn at this point, and i'm lost at what to do now.
mithew
when the hell is this getting ranked???????????????????????????????????? what are the issues in it?!?????????? hello???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
-Ryuujii-
20 Thousand years later ... please ranked this .. ResidentSleeper
Nerova Riuz GX
Yeah, it's fun
But only fun.
Kroytz
When you think about it, 22 years isn't that far from today
Mel
-Atri-

Mel wrote:

http://prntscr.com/92n925
lmao
;w;
Ritzeh
Find a way to get into the circle jerk

Quality Assurance Team

-Visceral-

Nerova Riuz GX wrote:

Yeah, it's fun
But only fun.
This game is fun. And only fun. What else is it?
Mel


General
  • add "foot fetish gif" in the tags

hs

00:53:278 (181) - move to x:288 y:160
01:13:163 (229) - NC

gl with ranking
kds pls
Topic Starter
Midge

Mel wrote:



General
  • add "foot fetish gif" in the tags

hs

00:53:278 (181) - move to x:288 y:160
01:13:163 (229) - NC

gl with ranking
kds pls
yes
mithew
sick
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