m4m from your queue (
on this map)
Normali would recommend HP3 or so. HP2 allows you to miss an entire combo without failing.
00:48:440 (2,3,4,5) - could be a more circular / smoother curve
01:07:146 (1) - i think a better rhythm here is:
http://i.imgur.com/oRNeJnR.jpg?101:31:498 (5) - add finish to end tick?
01:38:911 (2,3) - plays weird because it follows vocals unlike patterns surrounding it. consider ending at white tick and adding circle on red tick
02:27:617 (1) - consider blanketing 02:28:323 (2) flows better + visual appeal
02:29:029 (3) - consider slowing SV here
02:40:323 (1) until end - copying patterns is generally looked down upon when there isn't a justified reason- this should be mapped fresh (unless there is a lyrical note I don't know)
Hard00:15:617 (3) - pretty big jump from last slider. nerf?
00:24:264 (5,6,7) - space more / remap. reads like a triple.
00:26:558 (2,3) - no spacing but 1/4th gap in rhythm versus: 00:27:617 (1,2) - spacing and no gap in rhythm. revise?
00:37:499 (1) - nothing indicates these should end on blue tick; that combined with spacing makes this confusing compared to others. possible remap?
00:45:263 (1,1,1) - space more. same overall distance as jumps earlier in map but these are 1/1 instead of 1/2. That or make them anti-jumps (which would be good since they are used later in map often).
00:57:264 (1,2,3,4) - mostly ok but could possibly be mapped better. if others bring it up, might be worth changing.
01:41:735 (1,1,1) - again i would recommend a bit more spacing.
01:49:498 (1,2,4,1) - needs more spacing, around 1.5x (like in last chorus section)
02:01:852 (2,3,4) - i think this rhythm plays very well and i would recommend utilizing it elsewhere earlier in your map more
02:16:323 (1,2,1,2,3,4) - considering making bigger jumps or higher SV here to match the energy
02:49:498 (3,1) - kind of large jump, especially combined with the change in direction.
i really like this difficulty! plays to the map very well
Insane00:17:029 (5,6) - shape and flow could be improved here
00:24:264 (5,6,7) - space a bit more so no possibility of reading like a triplet.
00:44:911 (2,3,4) - could be shaped better, as a whole
00:46:323 (2,3,1,2,3,4) - increase spacing? jumps in intro section were quite large, and these are more energy / have louder hitsounds.
00:55:146 (3,4) - spacing between these sliders doesn't make too much sense. should be close to aid the reading of the rhythm.
00:56:558 (2,3) - same as here. this is the map's biggest jump, technically.
00:57:970 (1,2,3,4) - and now this section which should be emphasized has nearly half the size jumps. not a big deal but consider making more difficult here, and easier elsewhere when more calm / not as energetic.
01:37:499 (2,3) - again, this is now the biggest jump in the map. consider small nerf.
01:41:382 (2,3,4) - could be shaped / flow better
i just want to leave a note here that the section from 1:20 to 1:43 is mapped quite well
02:16:323 (1,2,3,4) - should probably not be spaced so much more than 02:17:029 (1,2,3,4) and probably just needs a slight nerf when viewed in relation to rest of map.
02:18:087 (3,4) - space more since there is a blue tick in between the sliders.
again, this difficulty is mapped very well. super fun and the shapes match the way the music feels!
gl in ranking