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Enej - Skrzydlate Rece

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Topic Starter
trancemegamix
This beatmap was submitted using in-game submission on 28 maja 2016 at 14:11:46

Artist: Enej
Title: Skrzydlate Rece
Tags: polish radio
BPM: 170
Filesize: 5807kb
Play Time: 02:51
Difficulties Available:
  1. Hard (3,16 stars, 358 notes)
  2. Insane (4,56 stars, 473 notes)
  3. Normal (1,93 stars, 209 notes)
Download: Enej - Skrzydlate Rece
Information: Scores/Beatmap Listing
---------------
READY FOR PLAYING!


V.I.P. LORE
15-08-12 - Streeteelf and Janko mod.
15-08-13 - NewPlayer mod.
15-08-13 - New BG. Redownload!
15-08-23 - Changed DS in Normal. Update my beatmap!
15-08-23 - Kalibe, reminixe, Archangel and Yahuri mod.
15-08-24 - McLaren12, CptSqBany and Lily Bread mod.
15-08-29 - Yoges mod.
15-09-03 - Kazuya mod.
15-09-04 - Hoen mod.
15-09-12 - Endaris mod.
15-09-16 - BoberOfDarkness mod.
16-05-26 - Refreshing the mapset. ReFaller mod.
Thanks for your help <3
NewPlayer
Hi! Random mod (please reply it so I can know what you've changed):

[General]
  1. Use AiMod - you have unsnapped objects and inherited points
  2. BG size (1000x515) differs from recommended (1024x768 or 1366x768) in ranking criteria
  3. Remove "1st beatmap" from tags of every difficulty
  4. I think you can disable letterbox during breaks in every difficulty, but if you think that it fits better, then it's ok
  5. Second Kiai in Insane ends later then in Normal and Hard
  6. According to ranking criteria, you need to make Easy less than 2 stars
  7. Try to increase volume of hitsounds from 35% to at least 50%. I think they're too quiet in these sections
  8. 00:02:204 - do you need this inherited point?

[Normal]
  1. 00:14:910 (1) - remove NC
  2. 00:16:323 (1,2) - maybe make them parallel?
  3. 00:23:382 (1,2,3,4) - try to make better square here, something like this
  4. 00:26:911 (6) - you can make better wave here
  5. 00:37:499 (1) - remove NC
  6. 00:50:205 (2) - move it up a little
  7. 00:51:617 (3) - try a blanket with end of (2)
  8. 01:22:323 (3) - better blanket with (1)
  9. 01:22:676 (4,5) - suggesting something like this for better flow: http://puu.sh/jzT5m/cd7cd6de09.jpg
  10. 01:25:499 (5) - move down for better flow and maybe make wave here? Something like this: http://puu.sh/jzTiK/0770256abe.jpg. If you apply, you'll need to move next objects ofc.
  11. 01:31:146 (4,1) - overlaps isn't recommended for Easy and Normal
  12. 01:31:499 (1) - better wave. You don't have to use many anchors for waves, one red in the middle of the slider and two white symmetrical to each other: http://puu.sh/jzTNi/fd38616875.jpg. Or without red point: http://puu.sh/jzTP1/bb94e4f502.jpg or http://puu.sh/jzTQ7/1b37161a87.jpg.
    And I think you can remove NC here
  13. 01:33:970 (1) - remove NC
  14. 01:36:793 (1) - ^
  15. 01:37:499 (2) - move it right and down for better flow: http://puu.sh/jzTWW/2b3208956e.jpg
  16. 01:45:264 (3) - idk about that overlap
  17. 01:45:617 (4,5) - make it as 01:44:911 (2,3)
  18. 01:50:558 (2,3) - idk about this flow
  19. 02:02:911 (4) - move it up a little
  20. 02:26:558 (4) - do you need all this anchors there? This slider looks assymetrical

[Hard]
  1. Increase overall volume
  2. 00:18:087 (2) - flip (1) horizontally
  3. 00:19:146 (1) - snap to the start of 00:18:440 (3)
  4. 00:21:970 (1) - snap to the start of 00:21:264 (3)
  5. 00:22:676 (4) - end it on the white tick and add note on the next red tick. There's clearly heared note on the white tick and strong moment in music on the red tick
  6. 00:26:558 (2,3) - idk about that overlap
  7. 00:28:323 (3) - make white point symmetrical
  8. 00:29:029 (5,6) - better blanket
  9. 00:34:676 (5) - snap to (3)
  10. 00:36:087 (1) - from that point to Kiai: why so many NCs?
  11. 00:53:029 (1) - looks a bit assymetrical as for me. Try to use one anchor
  12. 00:54:793 (4) - snap to the end of (2)
  13. 01:04:323 (1,2) - why so close? Hard to play for the first time
  14. 01:07:852 (4) - same as 00:22:676 (4)
  15. 01:24:440 (2,3) - make them parallel
  16. 01:25:499 (4) - anchors, anchors everywhere
  17. 01:30:440 (5) - suggesting http://puu.sh/jzUVo/ce362147af.jpg
  18. 01:44:735 (2) - snap the end to the end of (1)
  19. 02:08:205 (2,3) - unparallel. Suggesting rotate 02:08:558 (3,4) a bit
  20. 02:09:970 (3) - snap to (1) or move further. Also starting of the vocals are in the end of slider and that isn't good
  21. 02:18:440 (3) - slider ends on the start of vocals. Same as 00:22:676 (4)
  22. 02:20:558 (1,2) - parallel
  23. 02:23:382 (1) - you can snap it to 02:22:676 (3)
  24. 02:28:675 (4) - suggest to copy (2)
  25. 02:29:029 (1) - try to end it on the first white tick. Maybe with reverse
  26. 02:40:323 (1) - snap to the end of 02:39:617 (3)
  27. 02:47:734 (4) - snap to (2)
  28. 02:47:734 (4) - suggesting to divide because of vocals

[Insane]
  1. 00:14:911 (1,2,3,4) - doesn't look good imo. Try to make a square (use Ctrl+Shift+D)
  2. 01:23:558 (7) - move it up
  3. 02:18:087 (3,4) - why so small distance?
  4. 02:27:617 (1,2,3,4) - square
  5. 02:29:116 (1) - as in Hard
  6. 02:41:735 (1,2,3,4) - doesn't look good imo
  7. 02:48:793 (1) - wave
Good diff, so only few suggestions there. As in other diffs - try to snap things if that's looks beautiful, better waves etc.

Very funny song and good map. In general you should take care of combos (pointed out some in Normal), improve your waves and some of the curve sliders (use one point, it's fine almost always) and make Easy if you're going for ranked. Also check if you have unsnapped inherited points and objects if you change timing and don't end sliders on the strong moments (starting of vocals, clearly-heared beat etc.). Good luck with your map!

EDIT: looks like you've updated it while I was modding it, so some things may be not relevant anymore
Topic Starter
trancemegamix
Thank you anyways. Good to see someone had time to help me :) I will try to use your suggestions.

@EDIT: ^ Yeah. I reverted it now. I dont like this DS x1. It feels like i have too small space to put circles.
@EDIT2: Also i will tell you later what is making me mad the most. There are parts that i have no idea what i will do with. We will see ;)
Topic Starter
trancemegamix
It's time to show the progress. Sorry for my English. I am still improving it.

Thank you for your help once again.

@EDIT: Oh. And the sliders with lots of anchors. I like old sliders style. Maybe it doesn't look good if we look at new mapping styles, but i love it anyways.

[General]
- BG has been changed. Maybe it's not the best BG worldwide, but it's compatibile with ranking criteria.
- I updated only Normal and Hard. Insane will be checked soon.
- Colours have been changed.
- Hitsounds are a bit louder now. I incrased basic volume to 40%. Some parts are on 70%, and there are a few areas with volume beetwen 40%-70%. I don't know if i should make it louder. I like to hear a music while I'm playing.
- I'm preparing Easy.
- AiMod has been cleared. I also updated tags.

[Normal]
- I used some of your ideas, but there are parts that IMO are quite decent. I didn't touch them (or i just changed their look).
00:47:382 (1,2,3,4,5) - I don't know if this pattern is good for normal. I would like to change it, but I don't know how.
01:23:735 (6,1,2,3) - These are making me mad aswell.
01:30:087 (1,2,3,4,5) - Don't know if this triangle works on Normal.
01:44:911 (2,3,4,5) - I did something like this.
02:17:735 (1) - I would like to keep this slider, but i don't know if it fits Normal.
- Also i can't decide in one thing. Aren't those circles a bit too far from each other?
- This ladder-like circles pattern. Does it fit Normal?
02:41:382 (2,3,4,5) - This road of circles. I don't know if they are suitable.
01:32:911 (1,2,3,4,5) - This part is strange for me :?
02:11:029 (2,3,4) - Ladder-like circles

[Hard]
01:06:087 (4,5,6,1,2) - This part is quite strange for me (if not the most...).
01:04:323 (1,2,3) - I will fix it as fast as possible.
01:07:146 (3,4) - I would like to keep those long sliders.
00:22:676 (4,1,2) - I made something like this,
01:25:498 (4,5,6) - this
01:30:439 (5,6,7) - and this. I would like to keep this break beetwen (7) and (1)
02:07:852 (1,2,3,4) - I like this. I will keep it.
02:20:558 (1,2) - These aswell.
02:29:029 (1) - Thank you for this. I think it's better.

[Insane]
- Volume
- Colours

More changes soon.
Kalibe
Wkońcu jakiś rodak ! :D

#modreqs

[Normal]

generalnie:

zmniejsz CS do 3, Ar do 4 i HP zwiększ do 3
ta mapa ma za dużo użytego DS, który jest jak na to BPM za szybkie dla nowych graczy. Przybliż wszystkie obiekty do siebie

00:17:735 (4,5) - mógłbyś zrobić tu blanket?
00:29:029 (3) - to jest za bardzo oddalone
00:30:793 (1) - ^
00:42:440 (2,3) - blanket
01:36:792 (3) - zrób ten slider bardziej do odczytania
01:43:852 (1,2,3) - przybliż (2) do (1) a z (3) zrób blanket do (1)
01:45:616 (4) - ^ wtedy to też przybliż
01:45:616 (4) - usuń slider, dodaj tylko 1 kółko dla wokalu

I to tyle, powodzenia :D
dsco
m4m from your queue (on this map)

Normal
i would recommend HP3 or so. HP2 allows you to miss an entire combo without failing.
00:48:440 (2,3,4,5) - could be a more circular / smoother curve
01:07:146 (1) - i think a better rhythm here is: http://i.imgur.com/oRNeJnR.jpg?1
01:31:498 (5) - add finish to end tick?
01:38:911 (2,3) - plays weird because it follows vocals unlike patterns surrounding it. consider ending at white tick and adding circle on red tick
02:27:617 (1) - consider blanketing 02:28:323 (2) flows better + visual appeal
02:29:029 (3) - consider slowing SV here
02:40:323 (1) until end - copying patterns is generally looked down upon when there isn't a justified reason- this should be mapped fresh (unless there is a lyrical note I don't know)

Hard
00:15:617 (3) - pretty big jump from last slider. nerf?
00:24:264 (5,6,7) - space more / remap. reads like a triple.
00:26:558 (2,3) - no spacing but 1/4th gap in rhythm versus: 00:27:617 (1,2) - spacing and no gap in rhythm. revise?
00:37:499 (1) - nothing indicates these should end on blue tick; that combined with spacing makes this confusing compared to others. possible remap?
00:45:263 (1,1,1) - space more. same overall distance as jumps earlier in map but these are 1/1 instead of 1/2. That or make them anti-jumps (which would be good since they are used later in map often).
00:57:264 (1,2,3,4) - mostly ok but could possibly be mapped better. if others bring it up, might be worth changing.
01:41:735 (1,1,1) - again i would recommend a bit more spacing.
01:49:498 (1,2,4,1) - needs more spacing, around 1.5x (like in last chorus section)
02:01:852 (2,3,4) - i think this rhythm plays very well and i would recommend utilizing it elsewhere earlier in your map more :)
02:16:323 (1,2,1,2,3,4) - considering making bigger jumps or higher SV here to match the energy
02:49:498 (3,1) - kind of large jump, especially combined with the change in direction.
i really like this difficulty! plays to the map very well

Insane
00:17:029 (5,6) - shape and flow could be improved here
00:24:264 (5,6,7) - space a bit more so no possibility of reading like a triplet.
00:44:911 (2,3,4) - could be shaped better, as a whole
00:46:323 (2,3,1,2,3,4) - increase spacing? jumps in intro section were quite large, and these are more energy / have louder hitsounds.
00:55:146 (3,4) - spacing between these sliders doesn't make too much sense. should be close to aid the reading of the rhythm.
00:56:558 (2,3) - same as here. this is the map's biggest jump, technically.
00:57:970 (1,2,3,4) - and now this section which should be emphasized has nearly half the size jumps. not a big deal but consider making more difficult here, and easier elsewhere when more calm / not as energetic.
01:37:499 (2,3) - again, this is now the biggest jump in the map. consider small nerf.
01:41:382 (2,3,4) - could be shaped / flow better
i just want to leave a note here that the section from 1:20 to 1:43 is mapped quite well :)
02:16:323 (1,2,3,4) - should probably not be spaced so much more than 02:17:029 (1,2,3,4) and probably just needs a slight nerf when viewed in relation to rest of map.
02:18:087 (3,4) - space more since there is a blue tick in between the sliders.
again, this difficulty is mapped very well. super fun and the shapes match the way the music feels!

gl in ranking :)
Kagetsu
hey... m4m from your queue

[General]
  1. You need an easy diff or nerf the normal to be bellow 2 stars
  2. I think you should turn up the hitsound's volume
[Normal]
  1. If this difficulty will be the easiest of the mapset, then you should respect spacing... otherwise you'll have to map an easy diff xD
  2. I think you should follow the song rhythm, not voice
  3. 00:26:205 (4,5) - try to avoid this... better use reverse slider in this diff
  4. 00:32:558 (5) - maybe rotate this to better flow with 00:33:617 (1) - ?
  5. 00:38:205 (4) - ^
  6. 00:42:440 (2) - shorten this to white tick... sounds better imo
  7. 00:49:851 - this sounds better to me
  8. 01:01:322 - you don't need a note here imo
  9. 01:30:087 (1) - maybe move this to center for better flow and make a blanket with 01:31:498 (5) -
  10. 01:31:498 (5,1) - flow xD
  11. 01:46:676 (1) - try this
  12. 01:46:676 (1) - rotate this a bit or move this 01:48:087 (2) - up for better flow
  13. 01:57:792 - delete this note
  14. 02:00:793 (1) - this sounds better
  15. 02:11:382 (3,1) - blanket, you can do it better 8-) (try without grid snap)
  16. 02:27:617 (1,2) - flow is a little weird here imo

    [Insane]
  17. 00:17:029 (5) - sounds better to end in a red tick
  18. 00:17:029 (5,6) - if you do this ^ then, make it symetrical
  19. 00:38:911 (1) - end this slider in the red tick
  20. 00:39:617 (1) - ^
  21. 00:44:558 (1,2,3) - ^
  22. 00:55:851 -
  23. 01:05:382 (3,3) - improve this blanket
  24. 02:02:911 (3) - that red anchor is fucking up the blanket xD... i would remove it
  25. 02:23:382 (1) - maybe something like this?... just an idea, you dont have to take it xD
it was a very short mod but i got tired (lol). i think it's a very funny map (i really enjoyed playing the insane xD). Keep working on it and gl :)
Yahuri
M4M from your queue

Normal
The spacing in between notes that are an 8th note apart changes slightly. Some overlap, and some do not. I suggest making them all not overlap.
00:51:617 (3) - Move the middle of the slider up a little bit, so the distance from this slider to the previous slider stays constant.
01:36:792 (3) - I thought this slider looked strange, probably because it overlaps the first slider of the combo, and/or because the angle is small; there are few sliders with a sharp angle.
01:54:440 (2,3,1) - I would put the numbers the same distance away from each other?
02:12:087 (1) - Move the slider up a little bit, so the start of the slider is the same distance away from the previous beat as the reverse arrow.

Hard
The spacing in between notes that are a 16th note apart changes frequently. I would have 2 different types of spacing for those, instead of random spacings.
00:19:852 (4) - I thought this note was hard to see under 1 and 2, but maybe it's just me.
00:24:087 (4,5,6,7) - The spacing confused me. I think it would make more sense to put 4 next to 5.
02:02:735 (6) - Players might see note 7 before they see note 6.

Insane
01:31:146 (6) - Would change this into a slider, or add another circle between this one and the next one.
01:37:499 (2,3) - The jump is quite large, shorten the 1st slider or put the sliders closer together.

so my account logged me out and destroyed my other post ;-; i probably missed a few things i caught earlier.
but anyways, this is actually my first mod post. hope it was helpful, and good luck! :D
Topic Starter
trancemegamix
Thank you for help. I will check your beatmaps on my way home.

@EDIT: Also i will change DS a bit, but i will use your mods anyway.
Topic Starter
trancemegamix

Kalibe wrote:

Wkońcu jakiś rodak ! :D

#modreqs

[Normal]

generalnie:

zmniejsz CS do 3, Ar do 4 i HP zwiększ do 3 - Zgadzam się.
ta mapa ma za dużo użytego DS, który jest jak na to BPM za szybkie dla nowych graczy. Przybliż wszystkie obiekty do siebie - Zmienione.

00:17:735 (4,5) - mógłbyś zrobić tu blanket? - Trochę poprawiłem.
00:29:029 (3) - to jest za bardzo oddalone - Poprawione.
00:30:793 (1) - ^ - ^
00:42:440 (2,3) - blanket - Według mnie, niszczy flow i DS. Zostawiam tak jak jest.
01:36:792 (3) - zrób ten slider bardziej do odczytania - Zmieniłem całą sekcję.
01:43:852 (1,2,3) - przybliż (2) do (1) a z (3) zrób blanket do (1) - Zmieniłem, ale w trochę inny sposób.
01:45:616 (4) - ^ wtedy to też przybliż - ^
01:45:616 (4) - usuń slider, dodaj tylko 1 kółko dla wokalu - Poprawione

I to tyle, powodzenia :D

Yahuri wrote:

M4M from your queue

Normal
The spacing in between notes that are an 8th note apart changes slightly. Some overlap, and some do not. I suggest making them all not overlap. - I changed DS and some notes in this diff.
00:51:617 (3) - Move the middle of the slider up a little bit, so the distance from this slider to the previous slider stays constant. - I won't touch it. It's fine for me.
01:36:792 (3) - I thought this slider looked strange, probably because it overlaps the first slider of the combo, and/or because the angle is small; there are few sliders with a sharp angle. - I changed this section.
01:54:440 (2,3,1) - I would put the numbers the same distance away from each other? - I tried.
02:12:087 (1) - Move the slider up a little bit, so the start of the slider is the same distance away from the previous beat as the reverse arrow. - I changed this section.

Archangel wrote:

hey... m4m from your queue

[General]
  1. You need an easy diff or nerf the normal to be bellow 2 stars - 1.99 so close xD
  2. I think you should turn up the hitsound's volume- Disagree.
[Normal]

  • If this difficulty will be the easiest of the mapset, then you should respect spacing... otherwise you'll have to map an easy diff xD - Done.
    I think you should follow the song rhythm, not voice - There are parts that aren't that bad when someone maps vocal. I changed it a little bit, but i kept some of them.
    00:26:205 (4,5) - try to avoid this... better use reverse slider in this diff - I changed slider a little bit.
    00:32:558 (5) - maybe rotate this to better flow with 00:33:617 (1) - ? - I changed these notes and I hope they are not overlaped... THAT much.
    00:38:205 (4) - ^
    00:42:440 (2) - shorten this to white tick... sounds better imo - Disagree.
    00:49:851 - this sounds better to me - There is long vocal. I want to keep it. 01:01:322 - you don't need a note here imo - I will keep it for now.
    01:30:087 (1) - maybe move this to center for better flow and make a blanket with 01:31:498 (5) - I changed this section a bit.
    01:31:498 (5,1) - flow xD - ^
    01:46:676 (1) - try this - Long vocal.01:46:676 (1) - rotate this a bit or move this 01:48:087 (2) - up for better flow
    01:57:792 - delete this note - I will keep it for now. Maybe later.
    02:00:793 (1) - this sounds better - Long vocal. 02:11:382 (3,1) - blanket, you can do it better 8-) (try without grid snap) - I will try.
    02:27:617 (1,2) - flow is a little weird here imo - I changed this section.

reminixe wrote:

m4m from your queue (on this map)

Normal
i would recommend HP3 or so. HP2 allows you to miss an entire combo without failing. - Done.
00:48:440 (2,3,4,5) - could be a more circular / smoother curve - I moved circles a bit. I will make it smoother later.
01:07:146 (1) - i think a better rhythm here is: http://i.imgur.com/oRNeJnR.jpg?1 - Disagree.
01:31:498 (5) - add finish to end tick? - Done.
01:38:911 (2,3) - plays weird because it follows vocals unlike patterns surrounding it. consider ending at white tick and adding circle on red tick - Agree.
02:27:617 (1) - consider blanketing 02:28:323 (2) flows better + visual appeal - I changed this section a bit.
02:29:029 (3) - consider slowing SV here - It's Normal. I don't want to do this.
02:40:323 (1) until end - copying patterns is generally looked down upon when there isn't a justified reason- this should be mapped fresh (unless there is a lyrical note I don't know) - I am lazy. You've seen nothing xD
McLaren12
Greetings from #modreqs!

My mod

SPOILER
Normal

00:55:852 (5) - Add NC
00:57:617 (1) - Remove NC

Hard

00:32:558 (3) (4) (5) (6) - Feels really jumpy, maybe you can remap them as sliders instead?
02:17:029 (1) (2) (3) (4) - ^^
02:29:029 (1) - Hit circle instead?

Insane

00:24:264 (5) (6) (7) - Should be remapped, feels a little plain here, maybe something like 01:54:440 (1) (2) (3) (4)
01:39:617 (1) - Remove NC

Sorry if it was short, didn't really notice any other problems from my perspective. Nice job :D
Topic Starter
trancemegamix

McLaren12 wrote:

Greetings from #modreqs!

My mod

SPOILER
Normal

00:55:852 (5) - Add NC - Done.
00:57:617 (1) - Remove NC - Done.

Hard

00:32:558 (3) (4) (5) (6) - Feels really jumpy, maybe you can remap them as sliders instead? - It's nice. I will keep it.
02:17:029 (1) (2) (3) (4) - ^^
02:29:029 (1) - Hit circle instead? - I just changed slider, but good point.

Insane

00:24:264 (5) (6) (7) - Should be remapped, feels a little plain here, maybe something like 01:54:440 (1) (2) (3) (4) - It has to be like that. The sound is going down, so i used smaller DS.
01:39:617 (1) - Remove NC - Vocal is changing, so do NCs

Sorry if it was short, didn't really notice any other problems from my perspective. Nice job :D
Lily Bread
hi,m4m.

[General]
kiai time should start at a downbeat.check them.


[Easy]
check AImod.
i suggest not change SV in an Easy diff,and use less 1/2 slider.
02:24:440 (3,4) - in this diff,many objects (such as this) can overlapped.adjust them.
no spinner,i suggest add a spinner at the end.

[Hard and Insane]
SV changes too often.ensure that there are less than 3 SV in one diff to match the ranking guideline.
in this diff, i suggest 1.25x,1.00x and 0.75x.

good luck
Topic Starter
trancemegamix

Lily Bread wrote:

hi,m4m.

[General]
kiai time should start at a downbeat.check them. - I will keep kiai time how it is.


[Easy]
check AImod. - assuming to Ranking Criteria: "The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty." and "The lowest difficulty must be below 2.0 stars." I've got Normal. It's below 2 stars. I think it's OK for now.
i suggest not change SV in an Easy diff,and use less 1/2 slider. - Agree.
02:24:440 (3,4) - in this diff,many objects (such as this) can overlapped.adjust them. - I will do what i can.
no spinner,i suggest add a spinner at the end. - Spinner isn't a necessity here.

[Hard and Insane]
SV changes too often.ensure that there are less than 3 SV in one diff to match the ranking guideline.
in this diff, i suggest 1.25x,1.00x and 0.75x. - Disagree. There are parts that needs some SV changing. They are more energetic.

good luck
Skubi
Mapa jak najbardziej przyjemna, niestety nie znalazłem momentów z którymi sie nie zgadzałbym.


Jedyne co to ludzie mogą mieć problem z wyczuciem czasu kliknięć w tym momencie:

02:06:439 - 02:26:028 - zrob ja jakąś bardziej czytelna
Topic Starter
trancemegamix

CptSqBany wrote:

Mapa jak najbardziej przyjemna, niestety nie znalazłem momentów z którymi sie nie zgadzałbym.


Jedyne co to ludzie mogą mieć problem z wyczuciem czasu kliknięć w tym momencie:

02:06:439 - Poprawiłem trochę tą sekcję na Normalu. Powinna być nico bardziej czytelna.- 02:26:028 - zrob ja jakąś bardziej czytelna - Tą sekcję niedawno zmieniałem, ale myślę, że tak czy inaczej ją przerobie. Overlap.
DeletedUser_3821342
Here's my M4M
[General]
Timing is slightly off move all the timing points +10 MS and resnap all the notes on the timeline

[Normal]

01:33:979 (3,1) - Stack those (make sure you adjust the other notes around it using Distance snap)

[Hard]
01:26:911 (1,2,3,4) - No. That is really awkward to read

[Insane]
00:14:558 (5,1,2) - That creats really bad flow. Because of the 5 the player expects the pattern to continue in an anti clockwise direction but instead it goes sharply to the right
00:57:617 (5,1,2) - Same as ^ except this time the pattern makes the player expect notes going clockwise

This diff needs more work. The Normal and Hard are fairly good quality especially for a mapper of your experience.
Topic Starter
trancemegamix

Yoges wrote:

Here's my M4M
[General]
Timing is slightly off move all the timing points +10 MS and resnap all the notes on the timeline - Fixed.

[Normal]
- fixed
01:33:979 (3,1) - Stack those (make sure you adjust the other notes around it using Distance snap) - fixed

[Hard]
01:26:911 (1,2,3,4) - No. That is really awkward to read - Considering...

[Insane]
00:14:558 (5,1,2) - That creats really bad flow. Because of the 5 the player expects the pattern to continue in an anti clockwise direction but instead it goes sharply to the right It isn't THAT bad. Maybe it is a bit unexpected, but I think it's nice to play anyway.
00:57:617 (5,1,2) - Same as ^ except this time the pattern makes the player expect notes going clockwise - I switched 2 circles. Still don't know if it's a good idea.

This diff needs more work. The Normal and Hard are fairly good quality especially for a mapper of your experience.
WujekGrzyb
Znakomicie, że znowu polska piosenka jest w budowie. Powodzenia!
btw, 00:33:096 (1) - tutaj specjalnie powtórzyłeś combo color?
Topic Starter
trancemegamix

WujekGrzyb wrote:

Znakomicie, że znowu polska piosenka jest w budowie. Powodzenia!
btw, 00:33:096 (1) - tutaj specjalnie powtórzyłeś combo color?
Dzięki :) Tak. To NC jest tutaj specjalnie. Gdybym je usunął, to byłoby ono za długie i nie pasowałoby do wokalu. Ale dzięki za uwagę.
Nvm. Właśnie się dowiedziałem o co chodzi. Dzięki xD
Kazuya
Hi.

[Insane]

00:23:391 (2) - Move this note here: x: 236 y: 150. This is perfect stack. (Please, off grid snap)
00:24:273 (5) - ^ x: 184 y: 314
00:25:508 (3) - Fix stack.
01:02:567 (3) - ^ x: 226 y:155
01:07:155 (1) - This slider shape ugly. Also, i think, change slider end here: 01:07:508 - and put cuircle here: 01:07:685 - Do not ignore strong drums!
01:19:861 (1) - Stack
01:24:802 (5,1) - This flow is not good! Use this similar click
01:31:332 - Why ignore this beat? No! Put circle here.
01:36:802 (1) - Same as 01:07:155 (1) - Change slider end!
01:38:920 (4) - ^And change all similar long slider!
01:52:332 (1) - ^ And change all ugly slider shape to simple linear, or curve shape!

[Hard]

00:19:155 (1,2) - This conception is bad, because no stronger beat here: 00:19:420 - Remove circle, and change slider end here: 00:19:508 - And fix all similar parts!
00:24:802 (1,2) - ^ Change slider end here: 00:24:979 - And fix all similar parts!
00:28:332 (3) - Please, follow vocal, and stronger drum! Change slider end here: 00:28:596 - Remove 00:28:861 - circle, and put 1/2 slider here: 00:28:685 - Also change all similar parts!
01:08:567 (1,2,3) - Hmm i think 1/4 reverse slider (once) better than 1/2 slider, because trumpet sound is 1/4!
01:43:861 (1,2) - Repeat slider sign can't be covered! This is unrankable! Use this similar: Click
02:09:273 (1,3) - same as. repeat slider problem, and fix all similar! ^
02:29:038 (1) - What? Change slider to 1/1!

[Normal]

00:35:391 (6) - CTRL + J! and fix distance snap! Flow is better!
01:37:508 (4) - Flip horizontal! Flow better!
01:57:979 (1) - Better flow (example) Click And fix all similar flow problem!

Good Luck!
Topic Starter
trancemegamix

Kazuya wrote:

Hi.

[Insane]

00:23:391 (2) - Move this note here: x: 236 y: 150. This is perfect stack. (Please, off grid snap) - Fixed
00:24:273 (5) - ^ x: 184 y: 314 - Fixed
00:25:508 (3) - Fix stack. - Fixed
01:02:567 (3) - ^ x: 226 y:155 - Fixed
01:07:155 (1) - This slider shape ugly. Also, i think, change slider end here: 01:07:508 - and put cuircle here: 01:07:685 - Do not ignore strong drums! - I did something, but still considering. There is vocal that i would like to keep.
01:19:861 (1) - Stack - Fixed.
01:24:802 (5,1) - This flow is not good! Use this similar click - Fixed a bit.
01:31:332 - Why ignore this beat? No! Put circle here. - Why? It doesn't sound bad, and it's nice to play. I disagree with you.
01:36:802 (1) - Same as 01:07:155 (1) - Change slider end! - Another long vocal. I want to keep slider like that.
01:38:920 (4) - ^And change all similar long slider! - ^
01:52:332 (1) - ^ And change all ugly slider shape to simple linear, or curve shape! - I fixed some of them.

[Hard]

00:19:155 (1,2) - This conception is bad, because no stronger beat here: 00:19:420 - Remove circle, and change slider end here: 00:19:508 - And fix all similar parts! - There is kind of repetitive rythm. It plays nice and it looks OK for me, but i will consider.
00:24:802 (1,2) - ^ Change slider end here: 00:24:979 - And fix all similar parts! - ^
00:28:332 (3) - Please, follow vocal, and stronger drum! Change slider end here: 00:28:596 - Remove 00:28:861 - circle, and put 1/2 slider here: 00:28:685 - Also change all similar parts! - 3/4 slider is OK, but i want a circle aswell. I fixed it a bit, but i am still considering.
01:08:567 (1,2,3) - Hmm i think 1/4 reverse slider (once) better than 1/2 slider, because trumpet sound is 1/4! - I am OK with 1/4 slider.
01:43:861 (1,2) - Repeat slider sign can't be covered! This is unrankable! Use this similar: Click - Fixed.
02:09:273 (1,3) - same as. repeat slider problem, and fix all similar! ^ - Fixed.
02:29:038 (1) - What? Change slider to 1/1! - Sorry xD

[Normal]

00:35:391 (6) - CTRL + J! and fix distance snap! Flow is better! - Agree.
01:37:508 (4) - Flip horizontal! Flow better! - Agree. Also did rotate by 30.
01:57:979 (1) - Better flow (example) Click And fix all similar flow problem! - Fixed

Good Luck!
Thanks for modding!
Marianna
Hello~

Normal

  1. 00:30:802 (1) - Move to x:259 y:180 and put Clap :3
  2. 00:41:391 (5) - Try whistle.
  3. 00:44:920 (1,2,3,4) - I think this would not be the right pace for this part, try another rhythm.
  4. 01:07:155 (1) - I guess you could do "more lights spots" that slider,like that.
  5. 01:41:391 (1,2,3) - Rhythm >w<
  6. 02:03:626 (1) - "Light points"
  7. 02:48:802 (1) - ^

Hard

  1. 00:19:155 (1) - Finish earlier this slider?
  2. 00:30:096 (8) - whistle :3
  3. 00:35:744 (8) - ^
  4. 00:34:685 (1) - NC
  5. 00:41:391 (4) - Whistle.
  6. 01:36:096 (3) - This slider could be more beautiful.
  7. 01:37:861 (3) - Whistle.
  8. 01:54:096 (2) - Ctrl + G
  9. 02:29:038 (1) - Try making a sliderlike this

Insane

  1. 00:19:155 (1) - Finish
  2. 00:30:096 (1) - Whistle :3
  3. 00:35:567 (3) - Remove finish.
  4. 00:35:744 (4) - Whistle
  5. 00:41:391 (4) - Whistle
  6. 00:43:508 (4) - Move to x:216 y: 264
  7. 01:15:626 (1) - Finish
  8. 01:26:567 (4) - Whistle.

Gl~
Topic Starter
trancemegamix

Hoen wrote:

Hello~

Normal

  1. 00:30:802 (1) - Move to x:259 y:180 and put Clap :3 - Fixed.
  2. 00:41:391 (5) - Try whistle.
  3. 00:44:920 (1,2,3,4) - I think this would not be the right pace for this part, try another rhythm. - Disagree
  4. 01:07:155 (1) - I guess you could do "more lights spots" that slider,like that. - Sliders looks fine for me.
  5. 01:41:391 (1,2,3) - Rhythm >w< - Nah. It's nice. If more complain, I will change it.
  6. 02:03:626 (1) - "Light points" - Sliders look nice.
  7. 02:48:802 (1) - ^ - ^

Hard

  1. 00:19:155 (1) - Finish earlier this slider? - Considering...
  2. 00:30:096 (8) - whistle :3
  3. 00:35:744 (8) - ^
  4. 00:34:685 (1) - NC - Fixed.
  5. 00:41:391 (4) - Whistle.
  6. 01:36:096 (3) - This slider could be more beautiful. - Fixed.
  7. 01:37:861 (3) - Whistle.
  8. 01:54:096 (2) - Ctrl + G - I will keep it as it is.
  9. 02:29:038 (1) - Try making a sliderlike this - I changed this slider like 10 days ago, but i didnt like it. I will use your suggestion.

Insane

  1. 00:19:155 (1) - Finish - Fixed.
  2. 00:30:096 (1) - Whistle :3
  3. 00:35:567 (3) - Remove finish. - Fixed
  4. 00:35:744 (4) - Whistle
  5. 00:41:391 (4) - Whistle
  6. 00:43:508 (4) - Move to x:216 y: 264 - Moved a bit.
  7. 01:15:626 (1) - Finish - Fixed
  8. 01:26:567 (4) - Whistle.

Gl~
I dont have nice whistle to add, but as soon as i find one, i will use your suggestions. Thanks for modding! :)
Endaris
Hi,
notice that my mod is purely rhythm orientated, if i make screenshots with suggestions I'm only talking about rhythm, never (exact) about note placement, so look at the timebar.

General

  1. Most hitsounds are barely audible for me or not distinctive from the song's percussion
  1. On the other hand some custom hitsounds you're using are way too loud, for example at 00:24:096 (2,3) in the normaldiff, also the finish on 00:24:802 (1) - is too silent in comparison, so I'd move the green timing section to 25155. Try to get some consistency in there.
  1. I don't have a problem with weird shapes but try to keep your sliderstyle consistent. Seeing this and this on the same difficulty is kind of meh if you know what I mean.


Normal

Aside from the Kiai it's nice. In the Kiai you seem to be kind of irritated whether to follow the beat or the vocals which makes for some weird rhythm
  1. 00:48:273 - a bit sad that you miss the vocal here. You could either do this instead which might be a bit too complicated for a normal. This looks more appropriate.
  1. 00:50:214 (1) - this doesn't feel really smooth. If you want to accentuate the singer here I think it's better to map it likethis in terms of rhythm as he lowers his voice on the red tick and reinforces the note on the following white one. Other option is to keep your 2/4-beat going by doing something like this.
  1. 00:51:449 and 00:52:155 - are missed vocals, which isn't a real problem but 00:52:861 - has no vocal and is not on the 4/4 beat so it doesn't make sense to map it. You can either make 00:52:685 (5) - a circle instead of a slider or come up with something similar to this
  1. 00:54:096 (2) - I would keep this two circles to match the way the vocals go up - this would also be one of the spots where 2 consecutive 1/4-sliders would fit in.
  1. 01:01:508 (1) - as above
  1. 01:02:920 (2,3,4) - as above
  1. 01:46:685 (1,2,3,4) - ^
  1. 01:50:567 (2) - see above
  1. 01:57:626 (5) - this is still not a place for a slider considering this is a normaldiff.
Eh well, pretty much same story in all Kiai's. Was the major thing bothering me on this one though.


Hard

You're a bit too lenient with the use of 1/4 slider connections here imo. At the beginning you started to use them mainly right after the big white tick but as the song progresses it starts to become somewhat...random. Which doesn't play well from my point of view as the song doesn't really ask for 1/4 connections that much which is why consistency on them is important. following comments are mainly to bring consistency in your map's behaviour
  1. 00:19:155 (1) - let this end on the red tick and add a clap at 00:19:508 (2)
  1. 00:22:685 (4) - you seem to be missing a clap on the sliderend
  1. 00:25:508 (3) - extend this to the red tick
  1. 00:28:685 - you might very well add a note here
  1. 00:30:449 (1) - finish on red tick
  1. 00:31:155 (3) - extend to blue tick
  1. 00:33:273 (1) - finish on red tick
  1. 00:36:096 (1) - finish on red tick
  1. 00:41:744 (1) - finish on red tick
  1. 00:43:861 (3) - finish blue tick and put this slider https://osu.ppy.sh/ss/3631762
  1. 00:48:802 (3) - finish on red tick
  1. 00:49:508 (5) - extend to blue tick
  1. 01:00:096 (3) - finish on red tick
  1. 01:00:802 (5) - extend to blue tick
  1. 01:05:655 (3) - this note is questionable
etc. this basically goes through the whole diff and i'm too lazy to list each single one. I think you get the concept and if you want I can recheck it later.


Insane

Surprisingly enough you did the 1/4 slider connection thing consistently for the most part in this diff.
  1. 00:29:744 (3) - make this a 1/4 repeatslider and replace the following slider with two circles, catches the vibrating voice of the singer and the bassline better imo
  1. 00:38:920 (1) - finish on red tick
  1. 00:41:038 (3,4,5,6) - similar to above
  1. 01:08:567 (1) - it usually plays nicely if you but a note on the start of a spinner and let the spinner start on the blue tick after so you get something like a hitsound for the spinnerstart.
  1. 01:37:861 (3) - finish on redtick
  1. 02:13:508 (1,2,3,4) - The singer is singing in triols here which is something I'd accentuate as it brings some variation in rhythm and makes a good lead in for the following peak: https://osu.ppy.sh/ss/3631878

Nice song, hope it will eventually get ranked, good luck 8-)
Topic Starter
trancemegamix

Endaris wrote:

Hi,
notice that my mod is purely rhythm orientated, if i make screenshots with suggestions I'm only talking about rhythm, never (exact) about note placement, so look at the timebar.

General

  1. Most hitsounds are barely audible for me or not distinctive from the song's percussion
  1. On the other hand some custom hitsounds you're using are way too loud, for example at 00:24:096 (2,3) in the normaldiff, also the finish on 00:24:802 (1) - is too silent in comparison, so I'd move the green timing section to 25155. Try to get some consistency in there.
  1. I don't have a problem with weird shapes but try to keep your sliderstyle consistent. Seeing this and this on the same difficulty is kind of meh if you know what I mean.
// I don't want to make hitsounds too loud or too quiet. I will rise volume a bit, and i will delete some "sudden-loud" sections.
// Sliders are fine for me. Maybe it doesnt look nice, but i am still improving my mapping skills. I think we can handle it, but if more complaining, i will consider changing them.


Normal

Aside from the Kiai it's nice. In the Kiai you seem to be kind of irritated whether to follow the beat or the vocals which makes for some weird rhythm
  1. 00:48:273 - a bit sad that you miss the vocal here. You could either do this instead which might be a bit too complicated for a normal. This looks more appropriate. - Disagree.
  1. 00:50:214 (1) - this doesn't feel really smooth. If you want to accentuate the singer here I think it's better to map it likethis in terms of rhythm as he lowers his voice on the red tick and reinforces the note on the following white one. Other option is to keep your 2/4-beat going by doing something like this. - I am not happy with it aswell. I will change it somehow.
  1. 00:51:449 and 00:52:155 - are missed vocals, which isn't a real problem but 00:52:861 - has no vocal and is not on the 4/4 beat so it doesn't make sense to map it. You can either make 00:52:685 (5) - a circle instead of a slider or come up with something similar to this - Disagree. I am OK with these sections for now. I don't want to make weird stuff with 1/2 sliders, so i am using them as simply as i can. It should be the straightest diff in my mapset.
  1. 00:54:096 (2) - I would keep this two circles to match the way the vocals go up - this would also be one of the spots where 2 consecutive 1/4-sliders would fit in. - Agree.
  1. 01:01:508 (1) - as above - ^
  1. 01:02:920 (2,3,4) - as above - ^
  1. 01:46:685 (1,2,3,4) - ^ - ^
  1. 01:50:567 (2) - see above - ^
  1. 01:57:626 (5) - this is still not a place for a slider considering this is a normaldiff. - ^
Eh well, pretty much same story in all Kiai's. Was the major thing bothering me on this one though.
// I used some of your suggestions.


Hard

You're a bit too lenient with the use of 1/4 slider connections here imo. At the beginning you started to use them mainly right after the big white tick but as the song progresses it starts to become somewhat...random. Which doesn't play well from my point of view as the song doesn't really ask for 1/4 connections that much which is why consistency on them is important. following comments are mainly to bring consistency in your map's behaviour
  1. 00:19:155 (1) - let this end on the red tick and add a clap at 00:19:508 (2)
  1. 00:22:685 (4) - you seem to be missing a clap on the sliderend
  1. 00:25:508 (3) - extend this to the red tick
  1. 00:28:685 - you might very well add a note here
  1. 00:30:449 (1) - finish on red tick
  1. 00:31:155 (3) - extend to blue tick
  1. 00:33:273 (1) - finish on red tick
  1. 00:36:096 (1) - finish on red tick
  1. 00:41:744 (1) - finish on red tick
  1. 00:43:861 (3) - finish blue tick and put this slider https://osu.ppy.sh/ss/3631762
  1. 00:48:802 (3) - finish on red tick
  1. 00:49:508 (5) - extend to blue tick
  1. 01:00:096 (3) - finish on red tick
  1. 01:00:802 (5) - extend to blue tick
  1. 01:05:655 (3) - this note is questionable
etc. this basically goes through the whole diff and i'm too lazy to list each single one. I think you get the concept and if you want I can recheck it later.
// Something changed :)

Insane

Surprisingly enough you did the 1/4 slider connection thing consistently for the most part in this diff.
  1. 00:29:744 (3) - make this a 1/4 repeatslider and replace the following slider with two circles, catches the vibrating voice of the singer and the bassline better imo - Disagree.
  1. 00:38:920 (1) - finish on red tick - Disagree. The BG music follows rythm like this.
  1. 00:41:038 (3,4,5,6) - similar to above - Disagree. Plays weird for me.
  1. 01:08:567 (1) - it usually plays nicely if you but a note on the start of a spinner and let the spinner start on the blue tick after so you get something like a hitsound for the spinnerstart. - Disagree. There is no reason to click two times.
  1. 01:37:861 (3) - finish on redtick - Disagree. Vocal goes like this.
  1. 02:13:508 (1,2,3,4) - The singer is singing in triols here which is something I'd accentuate as it brings some variation in rhythm and makes a good lead in for the following peak: https://osu.ppy.sh/ss/3631878 - I don't think its good idea, but if more complaining I will consider...

Nice song, hope it will eventually get ranked, good luck 8-)
// Thanks for modding <3
BoberOfDarkness
o/ mod bo spamisz w #modreqs

[/notice]
Normal

The lowest difficulty must be below 2.0 stars. myśle że powinieneś zmniejszyć trudność o 0.01 :D

może AR 5 dla lepszego diff spreadu ?
OD 1? co najmniej 4 daj

00:13:508 (1) - dodaj trochę krągłości temu slajderowi

00:33:979 (3) - myśle że to jest lepsze jako prosty slajder

01:31:508 (1) - owo ten combo color nie pasuje tutaj

tyle ode mnie nie umiem modawać STD
Topic Starter
trancemegamix

BoberOfDarkness wrote:

o/ mod bo spamisz w #modreqs - Znajdź mi modów którzy będą chętni do modowania polskiej mapy, to przestanę. Może nieco chamski sposób, ale póki co nikt mnie za to nie pobił.

[/notice]
Normal

The lowest difficulty must be below 2.0 stars. myśle że powinieneś zmniejszyć trudność o 0.01 :D - No i jest.

może AR 5 dla lepszego diff spreadu ?
OD 1? co najmniej 4 daj - Trochę zwiększyłem.

00:13:508 (1) - dodaj trochę krągłości temu slajderowi

00:33:979 (3) - myśle że to jest lepsze jako prosty slajder

01:31:508 (1) - owo ten combo color nie pasuje tutaj

- Ogólnie zmotywowano mnie do poprawienia kilku sliderów. Teraz powinny bardziej wpasować się w rytm... Chyba...

tyle ode mnie nie umiem modawać STD
Dzięki za modowanie. :)
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