Seems like something is broken on this build. I didn't do anything, just press the button and not moving the cursor after clicking and I got this effect too.Dionysaw wrote:
I made a quick video (and image) showing a bug with the Osu! button in song select. I'm not sure how to recreate it. Refreshing skin didn't affect it and it occurred on any song/game mode etc.
FarmerSA wrote:
Hello, i found bug frame with your stats (in game).
Problem description:
When you hover the mouse on frame in Experimental version, frame don't light up (screen), but in Stabe version frame light up (screen). Also sometimes informations light up even if the cursor is not above it (screen).
This thread is for Cutting Edge only bugs. Since you are using Stable version, you should have made a thread yourself for your problem. Do not create another one, since I guess a mod will do it.konekoco wrote:
Hello, I'm here to report a bug. When I click on a link in osuthe game take me off, usually it's to show me the osu website. BUT now, nothing and at this moment osu is just a black screen. It's impossibble to use osu.
b20150414.2
Well... That's not a bug at all. p/4264899Kon wrote:
I found a bug when playing with multiple monitors. When you launch the game in windowed mode it will launch osu! on whichever screen your mouse is on. However, when you launch osu! in fullscreen or letterboxing it launches on your main monitor. I like the way it works in windowed mode, because I personally play on my middle monitor but I use my left one as my main one, so I think that should stay but be compatible with letterboxing and even fullscreen.
This is still happening, I had the exact same issue yesterday on cutting edge while trying to fix unsnapped slider ends. Copy-pasting them on the same place solved it.VeilStar wrote:
I'm not entirely sure what the hell was going on here...
I messed around with the slidervelocity causing my sliderends to be unsapped, and this happened...
I'm not entirely sure if this is cuttingedge-specific or not.
When I saved the map and re-opened it in the editor didn't say my sliders were unsapped anymore.
https://www.youtube.com/watch?v=kRZNV6scCl0
Here goes: http://pastebin.com/wVi8ET0bTom94 wrote:
Can you post the contents of gl_info.txt in your osu! folder? It should exist on cutting edge.
But should the performance drop happen if the video/storyboard is 100% dimmed? Because I'm pretty sure that I had a constant 600FPS until recently, even with videos enabled (but with 100% background dim). Also, my FPS on stable is higher all the time with videos on.Tom94 wrote:
The gl info looks normal. Video playback does incur a performance penalty, that's for sure, so do storyboard. But other than that you should be good to go. Please make sure osu! is using your discrete graphics card and not your integrated graphics in case you have one.
I understand that, and as I said I like the feature, but it only works with windowed mode and not with letterboxing/fullscreen. The osu! circle shows up on the correct monitor pre-launch, but when the game actually launches it does so on the main monitor.Trosk- wrote:
Well... That's not a bug at all. p/4264899Kon wrote:
I found a bug when playing with multiple monitors. When you launch the game in windowed mode it will launch osu! on whichever screen your mouse is on. However, when you launch osu! in fullscreen or letterboxing it launches on your main monitor. I like the way it works in windowed mode, because I personally play on my middle monitor but I use my left one as my main one, so I think that should stay but be compatible with letterboxing and even fullscreen.
Merged your post to this thread as that's not a feature on Stable. I can confirm that this happens.NeVe12p4wNeD wrote:
<stuff about multiplayer replays>
Can confirm itDefault wrote:
In the editor, some sliders appear with no numbers after using symetry shortcuts. If you save the map and load it again, it stops happening.
This one has been happening rarely and randomly since years ago, including stable. Would be awesome if you'd find a semi-reliable way of triggering it.Trosk- wrote:
Problem Details: Cursor trail expands if osu! has been minimized for a while. The longer you had osu! minimized, the longer this effect will last.
It doesn't happen always, I'm trying to figure out when it happens.
Posting this on CE thread because I couldn't replicate it on Stable.
Sorry if this is a duplicate, I didn't find anything about this. I don't think that anyone didn't noticed of this before tho, so, maybe it's a duplicate.
Didn't notice that this happens on Stable too, I think it didn't happen to me on it (or, at least, I didn't notice of it). Next time I get this effect I will try to think about what I did on that session to try to figure out what could trigger this problem...Tom94 wrote:
This one has been happening rarely and randomly since years ago, including stable. Would be awesome if you'd find a semi-reliable way of triggering it.
I don't know... I didn't get it since the moment I posted it.Default wrote:
It happens to me literally always I open the game when it was minimized.
How can you be not sure if this issue has been addressed? Did you not test? If so, please do so as soon as possible. If right now on cutting edge you get way lower FPS than stable with the same settings (this is important), then please post more information about your machine, such as which CPU, graphics chip and operating system you are using. Please also post the contents of gl_info.txt which should be in your osu! folder after running cutting edge once.abrian159 wrote:
fps dropping too low during gameplay (around 200-400)
For taiko mode this is a huge issue, not sure about other modes.
On stable I usually get ~900fps on average (direct X)
I'm not sure if this issue has been addressed already but I will post here anyway.
I have reported the problem before directly in twitter. Anyway I will test again now to check.Tom94 wrote:
How can you be not sure if this issue has been addressed? Did you not test? If so, please do so as soon as possible. If right now on cutting edge you get way lower FPS than stable with the same settings (this is important), then please post more information about your machine, such as which CPU, graphics chip and operating system you are using. Please also post the contents of gl_info.txt which should be in your osu! folder after running cutting edge once.
That I was replying to Tom as I was not sure if the problem is known.Trosk- wrote:
Twitter? Twitter is not the correct place to report this... Just post it here.
Twitter? Twitter is not the correct place to report this... Just post it here.abrian159 wrote:
I have reported the problem before directly in twitter. Anyway I will test again now to check.
You can change this on Nvidia's setting pannel haha though your method works too.Tom94 wrote:
Yeah, osu! shouldn't run from your integrated graphics. Chances are your and your friend's results have cutting edge running on integrated while stable runs on discrete.
Could you switch to cutting edge again, then close osu!, then rename in your osu! folder "osu!.exe" to "bf3.exe"? This should fool NVIDIA optimus to run osu! from your discrete graphics card. Please let me know if it makes a difference.
And I already answered this, we can unfortunately not avoid doing this as long as the editor is using windows forms. This is something that will have to stay until osu!next along with its editor revamp comes along.A Mystery wrote:
I already posted this issue, but opening the editor (or just pressing "edit" to go to the song select) still causes the desktop resolution to change to whatever osu! is running at, causing this (and this is a full capture, everything you see on that image is everything I see on my monitor when alt-tabbing).
When letterboxing is enable, I can alt-tab normally though, but full screen has to be enabled.
The resolution used in the example is 1280x800, while my native is 1650x1080
Because I changed all my hardware yesterday, and this is still happening, I suppose my specs are not important.
Really? I don't think you ever said that though, but alright, sorry for postingTom94 wrote:
And I already answered this, we can unfortunately not avoid doing this as long as the editor is using windows forms. This is something that will have to stay until osu!next along with its editor revamp comes along.A Mystery wrote:
I already posted this issue, but opening the editor (or just pressing "edit" to go to the song select) still causes the desktop resolution to change to whatever osu! is running at, causing this (and this is a full capture, everything you see on that image is everything I see on my monitor when alt-tabbing).
When letterboxing is enable, I can alt-tab normally though, but full screen has to be enabled.
The resolution used in the example is 1280x800, while my native is 1650x1080
Because I changed all my hardware yesterday, and this is still happening, I suppose my specs are not important.
Thanks a lot for testing. I'll see if I can get ahold of hardware capable of replicating the performance degradations you are experiencing. On my laptop with intel integrated graphics I get higher performance with opengl than with directx. :/abrian159 wrote:
I get an average of 1400 fps with the GPU on stable
So this should have proven something..?
Hope the issue is being worked on
The fps drop maybe not seem a lot but its actually quite noticable during gameplay.
Haha np, I'm happy that you know about it.Tom94 wrote:
Oh sorry, looks like I was describing this at some internal place and not in this thread. My bad.
Slightly lower fps in cutting edge but not significant at allTom94 wrote:
Thanks a lot for testing. I'll see if I can get ahold of hardware capable of replicating the performance degradations you are experiencing. On my laptop with intel integrated graphics I get higher performance with opengl than with directx. :/abrian159 wrote:
I get an average of 1400 fps with the GPU on stable
So this should have proven something..?
Hope the issue is being worked on
The fps drop maybe not seem a lot but its actually quite noticable during gameplay.
Out of curiosity, how does cutting edge compare to stable when using the GPU?
Could you change the code between the brackets to:CakeAndBanana wrote:
<stuff>
[youtube]tVf153L8r9E[/youtube]
Thanks , updated itTrosk- wrote:
Could you change the code between the brackets to:CakeAndBanana wrote:
<stuff>[youtube]tVf153L8r9E[/youtube]
The graphs suggest, that it's something external causing the frame spikes. SwapBuffers is openGLs function for displaying the next frame to the screen, which most programs which want those frames such as OBS simply hook. Thus it seems to me like OBS does some unnecessary and huge processing within its hooked SwapBuffers function. It'd be good to report this to the OBS guys so they can check whether it is something at their end.Piotrekol wrote:
There seems to be an issuse with Letterboxing when recording using obs on intel HD4600.
when letterboxing is disabled recording works just fine (~600+fps with 1280x720) but when you enable letterboxing again - it just becomes unplayable.
same thing seems to happen in fullscreen and "windowed" letterbox
fullscreen letterboxing on:
http://i.imgur.com/GL5v7B3.png
fullscreen with no letterboxing:
https://osu.ppy.sh/ss/3440689
windowed with letterboxing:
https://osu.ppy.sh/ss/3440802
This happens on Stable too, so, this post doesn't belong here. You should have made a new thread._ Hatsune Miku wrote:
Cutting-edge in mania ,trun on Co-op mods it can't see Star Difficulty
> Not on http://osu.ppy.sh/ss/3443905
> On Co-op mods http://osu.ppy.sh/ss/3443907
Jun 25, 2015I'm not entirely sure what that fix was for but in both Cutting Edge & Beta the replay speed modifier (that box at the right of the screen when viewing a replay.) is no longer correct.
[peppy] Fix replay playback speeds conflicting with each other. (fixes /t/259747)
Seems to be the lack of additive blending, which combines colors to approach white.ShyeartFanGirl wrote:
Hi, I found a difference between DirectX and OpenGl while playing ctb, it's about glowing effect.
http://screenshotcomparison.com/comparison/136761
Are you running osu! in window mode? While in window mode osu! framerate is affected by other windows, so try to minimize the things you have open. This is likely caused by one of them.Lemmmy wrote:
#help told me to post this here, therefore I am not sure if this is an issue on my end. When playing, the game seems to skip a frame, causing the hitobjects to reverse by a few milliseconds. This happens every few seconds.
Screenshot with Ctrl + F11 related:
Only snaking sliders are enabled.
No and no. I am in native fullscreen with letterboxing. No external applications have been known to cause this for me. It seems to be with the latest few builds.Tom94 wrote:
Are you running osu! in window mode? While in window mode osu! framerate is affected by other windows, so try to minimize the things you have open. This is likely caused by one of them.Lemmmy wrote:
#help told me to post this here, therefore I am not sure if this is an issue on my end. When playing, the game seems to skip a frame, causing the hitobjects to reverse by a few milliseconds. This happens every few seconds.
Screenshot with Ctrl + F11 related:
Only snaking sliders are enabled.
Another possibility is that you have a background application open which affects your desktop, such as f.lux. It is known to cause spikes every few seconds.
This sounds like correct behaviour to me. Fullscreen and Letterboxing will always open on your main screen, if I'm not wrong.Kon wrote:
It's been a couple of weeks since I posted this so I'll post again in case it wasn't seen.
When launching osu! with letterboxing enabled, osu! doesn't open on the monitor where your cursor is. However, when launching in windowed mode it does open on the correct monitor.
Also, for what it's worth, the updater and the osu! sprite are shown on the correct monitor with letterboxing on.
I'm unable to replicate. Do you have any specific steps?marcostudios wrote:
if I change the volume on the results screen it doesn't not change the volume of the applause sound. On stable it works tho
Can't replicate neither. Are you changing a specific volume or Master volume?marcostudios wrote:
if I change the volume on the results screen it doesn't not change the volume of the applause sound. On stable it works tho