Pretty sure this is a duplicate,Default wrote:
:cry: Sorry for the double post, but I've noticed that sometimes star rating is not affected by hardrock at all
Can confirm itDefault wrote:
In the editor, some sliders appear with no numbers after using symetry shortcuts. If you save the map and load it again, it stops happening.
This one has been happening rarely and randomly since years ago, including stable. Would be awesome if you'd find a semi-reliable way of triggering it.Trosk- wrote:
Problem Details: Cursor trail expands if osu! has been minimized for a while. The longer you had osu! minimized, the longer this effect will last.
It doesn't happen always, I'm trying to figure out when it happens.
Posting this on CE thread because I couldn't replicate it on Stable.
Sorry if this is a duplicate, I didn't find anything about this. I don't think that anyone didn't noticed of this before tho, so, maybe it's a duplicate.
Didn't notice that this happens on Stable too, I think it didn't happen to me on it (or, at least, I didn't notice of it). Next time I get this effect I will try to think about what I did on that session to try to figure out what could trigger this problem...Tom94 wrote:
This one has been happening rarely and randomly since years ago, including stable. Would be awesome if you'd find a semi-reliable way of triggering it.
I don't know... I didn't get it since the moment I posted it.Default wrote:
It happens to me literally always I open the game when it was minimized.
How can you be not sure if this issue has been addressed? Did you not test? If so, please do so as soon as possible. If right now on cutting edge you get way lower FPS than stable with the same settings (this is important), then please post more information about your machine, such as which CPU, graphics chip and operating system you are using. Please also post the contents of gl_info.txt which should be in your osu! folder after running cutting edge once.abrian159 wrote:
fps dropping too low during gameplay (around 200-400)
For taiko mode this is a huge issue, not sure about other modes.
On stable I usually get ~900fps on average (direct X)
I'm not sure if this issue has been addressed already but I will post here anyway.
I have reported the problem before directly in twitter. Anyway I will test again now to check.Tom94 wrote:
How can you be not sure if this issue has been addressed? Did you not test? If so, please do so as soon as possible. If right now on cutting edge you get way lower FPS than stable with the same settings (this is important), then please post more information about your machine, such as which CPU, graphics chip and operating system you are using. Please also post the contents of gl_info.txt which should be in your osu! folder after running cutting edge once.
That I was replying to Tom as I was not sure if the problem is known.Trosk- wrote:
Twitter? Twitter is not the correct place to report this... Just post it here.
Twitter? Twitter is not the correct place to report this... Just post it here.abrian159 wrote:
I have reported the problem before directly in twitter. Anyway I will test again now to check.
You can change this on Nvidia's setting pannel haha though your method works too.Tom94 wrote:
Yeah, osu! shouldn't run from your integrated graphics. Chances are your and your friend's results have cutting edge running on integrated while stable runs on discrete.
Could you switch to cutting edge again, then close osu!, then rename in your osu! folder "osu!.exe" to "bf3.exe"? This should fool NVIDIA optimus to run osu! from your discrete graphics card. Please let me know if it makes a difference.
And I already answered this, we can unfortunately not avoid doing this as long as the editor is using windows forms. This is something that will have to stay until osu!next along with its editor revamp comes along.A Mystery wrote:
I already posted this issue, but opening the editor (or just pressing "edit" to go to the song select) still causes the desktop resolution to change to whatever osu! is running at, causing this (and this is a full capture, everything you see on that image is everything I see on my monitor when alt-tabbing).
When letterboxing is enable, I can alt-tab normally though, but full screen has to be enabled.
The resolution used in the example is 1280x800, while my native is 1650x1080
Because I changed all my hardware yesterday, and this is still happening, I suppose my specs are not important.
Really? I don't think you ever said that though, but alright, sorry for postingTom94 wrote:
And I already answered this, we can unfortunately not avoid doing this as long as the editor is using windows forms. This is something that will have to stay until osu!next along with its editor revamp comes along.A Mystery wrote:
I already posted this issue, but opening the editor (or just pressing "edit" to go to the song select) still causes the desktop resolution to change to whatever osu! is running at, causing this (and this is a full capture, everything you see on that image is everything I see on my monitor when alt-tabbing).
When letterboxing is enable, I can alt-tab normally though, but full screen has to be enabled.
The resolution used in the example is 1280x800, while my native is 1650x1080
Because I changed all my hardware yesterday, and this is still happening, I suppose my specs are not important.
Thanks a lot for testing. I'll see if I can get ahold of hardware capable of replicating the performance degradations you are experiencing. On my laptop with intel integrated graphics I get higher performance with opengl than with directx. :/abrian159 wrote:
I get an average of 1400 fps with the GPU on stable
So this should have proven something..?
Hope the issue is being worked on
The fps drop maybe not seem a lot but its actually quite noticable during gameplay.
Haha np, I'm happy that you know about it.Tom94 wrote:
Oh sorry, looks like I was describing this at some internal place and not in this thread. My bad.
Slightly lower fps in cutting edge but not significant at allTom94 wrote:
Thanks a lot for testing. I'll see if I can get ahold of hardware capable of replicating the performance degradations you are experiencing. On my laptop with intel integrated graphics I get higher performance with opengl than with directx. :/abrian159 wrote:
I get an average of 1400 fps with the GPU on stable
So this should have proven something..?
Hope the issue is being worked on
The fps drop maybe not seem a lot but its actually quite noticable during gameplay.
Out of curiosity, how does cutting edge compare to stable when using the GPU?
Could you change the code between the brackets to:CakeAndBanana wrote:
<stuff>
[youtube]tVf153L8r9E[/youtube]
Thanks , updated itTrosk- wrote:
Could you change the code between the brackets to:CakeAndBanana wrote:
<stuff>[youtube]tVf153L8r9E[/youtube]
The graphs suggest, that it's something external causing the frame spikes. SwapBuffers is openGLs function for displaying the next frame to the screen, which most programs which want those frames such as OBS simply hook. Thus it seems to me like OBS does some unnecessary and huge processing within its hooked SwapBuffers function. It'd be good to report this to the OBS guys so they can check whether it is something at their end.Piotrekol wrote:
There seems to be an issuse with Letterboxing when recording using obs on intel HD4600.
when letterboxing is disabled recording works just fine (~600+fps with 1280x720) but when you enable letterboxing again - it just becomes unplayable.
same thing seems to happen in fullscreen and "windowed" letterbox
fullscreen letterboxing on:
http://i.imgur.com/GL5v7B3.png
fullscreen with no letterboxing:
https://osu.ppy.sh/ss/3440689
windowed with letterboxing:
https://osu.ppy.sh/ss/3440802
This happens on Stable too, so, this post doesn't belong here. You should have made a new thread._ Hatsune Miku wrote:
Cutting-edge in mania ,trun on Co-op mods it can't see Star Difficulty
> Not on http://osu.ppy.sh/ss/3443905
> On Co-op mods http://osu.ppy.sh/ss/3443907
Jun 25, 2015I'm not entirely sure what that fix was for but in both Cutting Edge & Beta the replay speed modifier (that box at the right of the screen when viewing a replay.) is no longer correct.
[peppy] Fix replay playback speeds conflicting with each other. (fixes /t/259747)
Seems to be the lack of additive blending, which combines colors to approach white.ShyeartFanGirl wrote:
Hi, I found a difference between DirectX and OpenGl while playing ctb, it's about glowing effect.
http://screenshotcomparison.com/comparison/136761