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LiSA - Rally Go Round -TV ver.-

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Little
From my queue.

[General]
  1. Mind adding both parts of each character's name in the tags?
  2. 01:29:477 - I think this is a more appropriate ending point, because the sound actually cuts out here.
[Easy]
  1. 00:00:425 (1,2) - Fix distance spacing.
  2. 00:01:688 (2,1) - The drop-off here is pretty awkward. Try to make something a little smoother.
  3. 00:13:372 (1,2,3) - This rhythm doesn't really fit the song well. The beat on 00:13:688 (2) deserves more emphasis, and the way you accented the beat on (3) with a slider head kind of dwarfs the stronger note on (2). Swapping the rhythm around would be more appropriate in my opinion: http://puu.sh/i5vkx/d1ca8c88a5.jpg
  4. 00:20:951 (1,2,3) - Flow here is rough. For the sake of beginner players, you ought to make it smoother. (1,2) form an inward curving motion, but (3) requires the player to pull to the outside, making it tough to play.
  5. 00:28:530 (2,3) - Some weird drop-off going on here too. Try to adjust to make it more round. More rally go round...
  6. 00:35:161 (3,1,2) - Flow needs some work here. It's incredibly awkward. After (3,1), it would feel much better to move in a round motion, toward the right.
  7. 00:44:003 (2,3,4) - Poor flow here as well. Avoid S-shaped movements, as they make it awkward to play.
Flow needs work.

[Kibberous' Normal]
  1. 00:35:161 (6) - Angle here is just a bit awkward.
  2. 01:05:319 (2,3,4) - The straightness of this makes it feel really rigid. Try giving more of a curve by moving (3) outward: http://puu.sh/i5xrw/5952625084.jpg
[Kibboo's Hard]
  1. 00:00:425 (1,2) - Fix yo stack
  2. 00:12:898 (1) - Nothing significant on the white tick here. It's more appropriate to extend this by 1/2 for the sustained vocal.
  3. 01:21:109 (1,2,3,1,2,3,4) - Hard to play for and Hard diff. The square angles feel really sharp, and requires a lot of control to play, especially at such high speed and with overlap.
  4. Remove your unused inheriting sections.
[Rakuen's Insane]
  1. 00:05:477 - The normal-hitnormals and soft-hitclaps in this section are really overpowering the music. Please reduce hitsound volume.
  2. 00:19:214 (1) - Reversed is better in my opinion. Smoother movement from (7).
  3. 00:37:688 (3,4,5,1) - This kind of flow feels really awkward to play. (3,4,5) are kind of in a smooth line, but the variation in spacing is really big, and the curve of (1) is opposing the curve of the jump, making it really harsh.
  4. 00:44:161 (4) - I think the opposite direction is better here. The sharp angle combined with small distance spacing makes it too difficult.
[Extra]
  1. 00:02:793 (5,1,2) - Placement here doesn't play very well.. I'd recommend moving (2) over here: http://puu.sh/i5yta/57bbc84886.jpg
  2. 00:14:003 (5,1) - Jump's better. I'd recommend stacking (5) under the end of (4).
  3. 01:04:372 (6,7,1) - Swap (6,7) for nicer flow? http://puu.sh/i5yNY/25edda5370.jpg
  4. 01:08:003 (4) - Try reversing the direction?
  5. 01:09:109 (4,5) - Accent in song is better represented by a 1/2 slider. It will emphasize better, and create a rhythm pattern with (1,1).
Watch your jump patterns. Some of them don't feel good to play, like 00:47:477 (2,3,4,5,6) and some sharp direction changes like 00:23:951 (5,6,1)

[Guy's Extra]
  1. 00:30:267 (6,7,8) - I feel like distance ratio for (6,7) and (7,8) could make (7,8) feel unnaturally small. Maybe increase the distance spacing a bit between them.
  2. 01:03:582 (1,2,3,4,5,6,7) - Just my opinion, but I think a jump pattern with round motion, rather than back and forth like this, would be more fitting with the feeling of the song.
Good luck.
Monstrata
Hey Aerous & friends.

[Guy's Extra]

  1. 00:00:425 (1,2) - Ctrl+G'ing this rhythm makes more sense imo, like you did with 00:02:951 (1,2) - . There's clearly a second drum hit on 00:00:582 - but not really an audible beat on 00:00:740 -
  2. 00:15:267 (1) - NC fits better on 00:15:425 (2) - .
  3. 00:33:425 (2,3) - Try Ctrl+G'ing this rhythm. Right now slider 2 ends on a strong beat. You should have it begin on the white tick instead of the red.
  4. 00:39:425 (1) - There's a strong beat on the slider-end that you aren't really mapping to. How about Reducing this slider to 3/4 and placing a new circle on the white tick? Stacking the circle under the tail would work nicely too.
  5. 00:43:530 (2,3) - Try Ctrl+G'ing here too. Again, slider 2 begins on a weak note (red tick too) but ends on a stronger one. The vocals also emphasize the white tick that you've currently mapped to a slider-end.
  6. 00:48:109 (6,1) - How about a larger jump here to match the pitch increase? Compare that with: 00:46:846 (6,1) -
  7. 00:58:372 (1,2,3) - This really doesn't fit the music for me ;c. All 3 sliders begin on weak drum beats.
  8. 01:03:267 (4) - Ctrl+G for better flow. A flow break would fit better from 4>1 rather than 3>4.
  9. 01:28:530 (4) - Try putting this circle on 402||150. It'll flow a bit better and still keep a nice linear pattern with the sliderends of 3 and 1.
[Extra]

  1. 00:00:425 (1,2) - Ctrl+G fits better here. Just like you did with 00:02:951 (1,2) - .
  2. 00:09:109 (1,3) - Ehh,. This pattern doesn't really work for me because of the overlap. It's not like 00:08:635 (4,1) - Where the slider-tail overlaps the head, making it perfectly readable. This time, its a head overlapping a head which makes it hard to read :P.
  3. 00:14:951 (1,2,1) - This should be a combo on its own, NC 00:15:425 (2) - Instead since that's when the next line in the song begins.
  4. 00:19:214 (1,1) - You basically overlap the entire approach circle with this pattern. Honestly i would think of another one, because the way you've set this up, it's going to be very difficult to hit the circle right when sightreading, because you basically have no visual cue. Approach Circle is overlapped and no spacing cue since its stacked.
  5. 00:41:161 (2,3,4) - Could improve the flow here tbh. 2>3 is going upward in a clockwise motion, but you switch the flow downward with 4>5 etc... However this motion isn't reflected in the song itself.
  6. 00:42:425 (3,4) - Try Ctrl+G'ing this rhythm. It fits the vocals a bit better imo.
  7. 00:52:530 (2,3) - This flow is really harsh here :P.
  8. 00:55:056 (2,3,4,5) - This plays weirdly. You're mapping to the background vocals, but you use both large spacing and less than ideal flow to map what *should* be a feint vocal in the back. Try something like this:
  9. 01:01:846 (1,2,3,4,5) - Wow this is really sharp...
  10. 01:19:688 (4) - Two circles instead? This slider sounds different than the others too. You can map 01:19:846 - to something clickable.
[Rakuen's Insane]
  1. 00:09:740 (3,4) - Idk about this man. They're spaced like 1/2's since in the same combo, you use similar spacing for 00:09:109 (1,2) - .
  2. 00:17:951 (1,2,3) - This spacing is really sudden... You would expect a jump from 00:18:267 (3,4) - because its reflected in the vocals, but not 1>2>3 honestly :P. You'll notice that on 00:18:109 (2) - There isn't actually a drum hit here like there is on 1, 3 and 4.
  3. 00:37:688 (3,5) - Try Ctrl+G'ing this. Plays and flows better imo.
  4. 00:47:793 (4,5) - Ctrl+G this rhythm? a circle on 00:48:109 - would fit better imo. It would also lead into the next combo a bit better.
  5. 01:03:740 (2,3) - Ctrl+G this rhythm too, it would fit the drums better. There isnt any particular emphasis in the vocals here.
  6. 01:21:582 (2,3) - No circles? No Jumps here? ;o.
[Kibboo's Hard]

  1. 00:13:372 (2,3) - Ctrl+G'ing this rhythm makes more sense imo. You usually map to instruments, but there's nothing on 00:13:846 -
  2. 00:24:740 (3,4) - You could Ctrl"G this rhythm too if you want to map the guitar here.
  3. 01:28:530 (4) - Not going to finish like the other diffs? (Circle then another 1/1 slider). Right now you basically omit the last drum hit 01:28:688 - .
[Collab Normal]

  1. Hmm... Noticeable diff gap from Normal > Hard. I feel like more 1/2 rhythm could be incorporated in some parts, since Hard uses triplets, and has a relatively long series of single tap (7 circles in a row in kiai I think?)
  2. 00:04:530 (4,5,6) - This is a really weird rhythm choice lol. 6 doesn't really follow anything, since the strong beat is on the slider-end of 5...
  3. 00:24:425 (4) - Move this up 1/2 a beat (00:24:267 - ). Fits the vocals better. You can then map a circle onto 00:24:740 - .
  4. 00:52:214 (1,2,3,4) - This is too simple honestly :P. Try and incorporate more 1/2 usage here since this is the beginning of the Kiai Section.
  5. 00:57:740 (2) - Try reducing this to 1/1 instead and adding a circle at 00:58:214 - this makes for a more interesting rhythm.
  6. 01:02:319 (1,2,3,4) - Here too, there's suddenly no 1/2 rhythm at all. It just feels a bit irregular, because there's no musical cue like a pitch decrease or anything that suggests simpler rhythm.
[Easy]

  1. 00:16:214 (2,3) - Blanket pls/
  2. 00:41:477 (1,2) - Try this rhythn instead. It fits the vocals a bit better imo, since right now slider 2 doesn't really begin on anything strong.
  3. 00:56:635 (1,2) - This really doesn't fit the music ;c Especially slider 2. It doesn't begin on anything strong which makes clicking it seem awkward.
  4. 01:16:846 (4,1) - Fix Blanket
  5. 01:19:372 (3,1) - You could blanket slider 4 for better flow.
  6. 01:20:003 (1,2) - DS is x0.8 here. Mistake?
Good luck ;o. When are you mapping Ebb and Flow/Crossing Field/Ignite??
Topic Starter
Aerous
CS16

CloudSplash16 wrote:

From my queue.

[General]
  1. Mind adding both parts of each character's name in the tags? Added!
  2. 01:29:477 - I think this is a more appropriate ending point, because the sound actually cuts out here. I'll change this if Kibb Rakuen or Guy changes it
[Easy]
  1. 00:00:425 (1,2) - Fix distance spacing.
  2. 00:01:688 (2,1) - The drop-off here is pretty awkward. Try to make something a little smoother.
  3. 00:13:372 (1,2,3) - This rhythm doesn't really fit the song well. The beat on 00:13:688 (2) deserves more emphasis, and the way you accented the beat on (3) with a slider head kind of dwarfs the stronger note on (2). Swapping the rhythm around would be more appropriate in my opinion: http://puu.sh/i5vkx/d1ca8c88a5.jpg
  4. 00:20:951 (1,2,3) - Flow here is rough. For the sake of beginner players, you ought to make it smoother. (1,2) form an inward curving motion, but (3) requires the player to pull to the outside, making it tough to play.
  5. 00:28:530 (2,3) - Some weird drop-off going on here too. Try to adjust to make it more round. More rally go round...
  6. 00:35:161 (3,1,2) - Flow needs some work here. It's incredibly awkward. After (3,1), it would feel much better to move in a round motion, toward the right.
  7. 00:44:003 (2,3,4) - Poor flow here as well. Avoid S-shaped movements, as they make it awkward to play.
Flow needs work.

Fixed everything you told me in here ! I'll try to look at my flow more too

[Kibberous' Normal]
  1. 00:35:161 (6) - Angle here is just a bit awkward.
  2. 01:05:319 (2,3,4) - The straightness of this makes it feel really rigid. Try giving more of a curve by moving (3) outward: http://puu.sh/i5xrw/5952625084.jpg
Same here I fixed the awkward angle and the rigid part !

[Extra]
  1. 00:02:793 (5,1,2) - Placement here doesn't play very well.. I'd recommend moving (2) over here: http://puu.sh/i5yta/57bbc84886.jpg
    added
  2. 00:14:003 (5,1) - Jump's better. I'd recommend stacking (5) under the end of (4).
    stacked
  3. 01:04:372 (6,7,1) - Swap (6,7) for nicer flow? http://puu.sh/i5yNY/25edda5370.jpg
    mhm sure
  4. 01:08:003 (4) - Try reversing the direction?
    No , I like how it plays right now :(
  5. 01:09:109 (4,5) - Accent in song is better represented by a 1/2 slider. It will emphasize better, and create a rhythm pattern with (1,1).
Watch your jump patterns. Some of them don't feel good to play, like 00:47:477 (2,3,4,5,6) and some sharp direction changes like 00:23:951 (5,6,1)
Not gonna change here , but I might improve my jump patterns later on

Good luck.
Thanks for the mod :D !

Best Top Lane NA (Monstrata)

monstrata wrote:

Hey Aerous & friends.

[Extra]

  1. 00:00:425 (1,2) - Ctrl+G fits better here. Just like you did with 00:02:951 (1,2) - .
    I like how it plays out at the start though :(
  2. 00:09:109 (1,3) - Ehh,. This pattern doesn't really work for me because of the overlap. It's not like 00:08:635 (4,1) - Where the slider-tail overlaps the head, making it perfectly readable. This time, its a head overlapping a head which makes it hard to read :P.
    this pattern was on purpose thoughh :( rip
  3. 00:14:951 (1,2,1) - This should be a combo on its own, NC 00:15:425 (2) - Instead since that's when the next line in the song begins.
    the nc is fineeee !
  4. 00:19:214 (1,1) - You basically overlap the entire approach circle with this pattern. Honestly i would think of another one, because the way you've set this up, it's going to be very difficult to hit the circle right when sightreading, because you basically have no visual cue. Approach Circle is overlapped and no spacing cue since its stacked.
    okay i stacked it back where it was used to be ( under the slider's tail )
  5. 00:41:161 (2,3,4) - Could improve the flow here tbh. 2>3 is going upward in a clockwise motion, but you switch the flow downward with 4>5 etc... However this motion isn't reflected in the song itself.
    no change here , I like how it plays in game
  6. 00:42:425 (3,4) - Try Ctrl+G'ing this rhythm. It fits the vocals a bit better imo.
    noooo i like the triple single tap :((
  7. 00:52:530 (2,3) - This flow is really harsh here :P.
    maybe later for now no change
  8. 00:55:056 (2,3,4,5) - This plays weirdly. You're mapping to the background vocals, but you use both large spacing and less than ideal flow to map what *should* be a feint vocal in the back. Try something like this:
    [box=Triangles idk~]
if another mod mention thsi ill change it to yours01:01:846 (1,2,3,4,5) - Wow this is really sharp...
:DDDD I like it , yea if another mod mention thsi ill changeee01:19:688 (4) - Two circles instead? This slider sounds different than the others too. You can map 01:19:846 - to something clickable.
no the slider is fine here ![Collab Normal]

  1. Hmm... Noticeable diff gap from Normal > Hard. I feel like more 1/2 rhythm could be incorporated in some parts, since Hard uses triplets, and has a relatively long series of single tap (7 circles in a row in kiai I think?) I'll look into it
  2. 00:04:530 (4,5,6) - This is a really weird rhythm choice lol. 6 doesn't really follow anything, since the strong beat is on the slider-end of 5...
    its fine , its following the drum starts here too 00:04:846 -
  3. 00:24:425 (4) - Move this up 1/2 a beat (00:24:267 - ). Fits the vocals better. You can then map a circle onto 00:24:740 - .
    no , but if i want to add more density here ill do it
  4. 00:52:214 (1,2,3,4) - This is too simple honestly :P. Try and incorporate more 1/2 usage here since this is the beginning of the Kiai Section.
    yea i changed this to a slider instead of the two circles
  5. 00:57:740 (2) - Try reducing this to 1/1 instead and adding a circle at 00:58:214 - this makes for a more interesting rhythm.
    i like it how it plays tho :(
  6. 01:02:319 (1,2,3,4) - Here too, there's suddenly no 1/2 rhythm at all. It just feels a bit irregular, because there's no musical cue like a pitch decrease or anything that suggests simpler rhythm.
    well the next part gets harder so I would like to start off simpler
[Easy]

  1. 00:16:214 (2,3) - Blanket pls/ i tried dont hurt me
  2. 00:41:477 (1,2) - Try this rhythn instead. It fits the vocals a bit better imo, since right now slider 2 doesn't really begin on anything strong.
    noooo i like mine :(
  3. 00:56:635 (1,2) - This really doesn't fit the music ;c Especially slider 2. It doesn't begin on anything strong which makes clicking it seem awkward.
    should be okay , if not ill change but now ill keep
  4. 01:16:846 (4,1) - Fix Blanket pls dont hurt me i tried
  5. 01:19:372 (3,1) - You could blanket slider 4 for better flow. RIP I TRIED
  6. 01:20:003 (1,2) - DS is x0.8 here. Mistake? Nice catch
Good luck ;o. When are you mapping Ebb and Flow/Crossing Field/Ignite??

Thanks for the mod ! Yea time to map more of those soon lol 8-) [/box]

+ updated kibb's hard

@Guy : Small Suggestion if mods didnt mention : 00:17:319 - switch to this ? http://puu.sh/i6Sg7/76ae96c0d7.jpg --> http://puu.sh/i6SgJ/65eea9f22e.jpg
shioty
this beatmap is perfect@!!! :D :) :) :) :) :)
Shiranai
Helloooo from my queue~
Some tiny sugestion from me,

[General]
  1. Unrankable issue, Kibb's Hard missing the video
  2. For the sake of consistency Kibb's hard and Extra can disable the widescreen support lol
  3. Idk if this problem will affect the playability of the video when playing, but there's a bit conflict when you see the following [Event] code when you open the diff on notepad, http://puu.sh/i9y51/49046ae33c.png and http://puu.sh/i9xUW/4546cd7a66.png maybe you should cross check and double check all the diffs regarding that one
[Easy]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line
  2. 00:50:793 - I don't think that green line is necesary, unless you make the volume lower
[Normal]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line
  2. 00:15:425 (1) - How about a bit adjustment on that? you may not want to keep it straight, but when it's possible to make it neater why not hihi. So, I'm just trying to add one more node before the end on x:140 y:232, then the last node on x:156 y:296? so at the end will be look like this http://puu.sh/i9vuZ/6a62516ec2.jpg
  3. 00:31:846 (3) - Add whistle on tail? a bit empty there following the drum sound being hitted next
  4. 00:50:793 - I don't think that green line is necesary, unless you make the volume lower
  5. 01:11:793 (4) - Almost touch the hp bar, maybe move the end node to x:48 y:20?
[Kibb's Hard]
  1. 00:00:425 - How about to set the sampleset into S:C56? so the clap sound will give more impact during the play
  2. 00:41:161 (2) - Check the nodes? it's so weird the placement of the middle node is overlapping the first one, it makes the slider goes wiggle
  3. 01:28:056 (3,4) - The movement from (3) to (4) kinda odd imo, while (4)'s flows backward contradictive with the rest of the other notes on outro. How about a bit flip ctrl+h on that then move to x:296 y:268? http://puu.sh/i9wcm/62c17fc80e.jpg or something else
[Rakuen's Insane]
  1. 00:09:740 (3,4,5) - For being a triplet on opening of the song, the spacing between (3) and (4) is kinda too far imo, not comfortable when played. Maybe you can stacking (4,5) under (3)? like you did on this one 00:18:740 (5,6,7) -
  2. 00:20:477 - Duplicate green line? I don't think it's in use imo
  3. 00:29:319 (1) - Add whistle on head? kinda too empty and to follow the next drum sequences
[Extra]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line
  2. 00:40:688 - I don't think that green line is necesary, unless you make the volume lower
  3. 00:53:003 (4) - Missing whistle?
  4. 01:01:846 (1,2,3,4,5,1) - The stream shape kinda too sharp imo it's like you force the placement, furthermore the movement not really comfortable imo when moving from (1) to (2) and the rest
[]
Goodluck~
Topic Starter
Aerous

Mako Sakata wrote:

Helloooo from my queue~
Some tiny sugestion from me,

[General]
  1. Unrankable issue, Kibb's Hard missing the video added
  2. For the sake of consistency Kibb's hard and Extra can disable the widescreen support lol ok
  3. Idk if this problem will affect the playability of the video when playing, but there's a bit conflict when you see the following [Event] code when you open the diff on notepad, http://puu.sh/i9y51/49046ae33c.png and http://puu.sh/i9xUW/4546cd7a66.png maybe you should cross check and double check all the diffs regarding that one should be okay lol , ill double check with someone later
[Easy]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line
  2. 00:50:793 - I don't think that green line is necesary, unless you make the volume lower
    fixed all
[Normal]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line added
  2. 00:15:425 (1) - How about a bit adjustment on that? you may not want to keep it straight, but when it's possible to make it neater why not hihi. So, I'm just trying to add one more node before the end on x:140 y:232, then the last node on x:156 y:296? so at the end will be look like this http://puu.sh/i9vuZ/6a62516ec2.jpg
    no its fine , i know what you mean though
  3. 00:31:846 (3) - Add whistle on tail? a bit empty there following the drum sound being hitted next
    added
  4. 00:50:793 - I don't think that green line is necesary, unless you make the volume lower
    ok
  5. 01:11:793 (4) - Almost touch the hp bar, maybe move the end node to x:48 y:20?
    fixed by myself

[Extra]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line
    added
  2. 00:40:688 - I don't think that green line is necesary, unless you make the volume lower deleted
  3. 00:53:003 (4) - Missing whistle? no its not missing it
  4. 01:01:846 (1,2,3,4,5,1) - The stream shape kinda too sharp imo it's like you force the placement, furthermore the movement not really comfortable imo when moving from (1) to (2) and the rest ill keep it , i can fc this map easily but yea ill think of something soon
[]
Goodluck~
thanks for the mod !
ganad
Not a great modder cuz I don't have much experience, but I'll give my best to help you :D Soz can only mod 3 stars and below so can only mod easy and normal any harder can't comprehend :?
Most of the things, I say will be suggestions so yeah

EASY
00:13:372 (1) maybe get this note to be a blanket with 00:13:688 (2) It will look better but you'll have to move some of the other notes around

00:20:161 (3) New combo? Idk

00:57:898 (2) Noticed the reverse part of this slider was inaudible and since this part 00:58:372 isn't heard in the song why not make it one long slider and end it at 00:58:846? So just remove the reverse I guess?

00:55:372 (2) Same here

00:53:793 (4) Same but it's the end of the slider so I suggest you probably remove slider and just make it a beat circle?

Noticed you've done this in other parts of the song and for some of them it's alright imo other people will probably find it cool , but i find it kinda weird

01:08:003 (2) In this part as well reverse part isn't needed but if you do decide to keep the reverse maybe a blanket would be nice

Another solution, you could possibly give them some sort of hitsound idk

KIBBEROUS' NORMAL
00:20:161 (5) New combo?

Can't really say much else about the diff soz :(

I'll repeat this again so you know I'm a noob modder. So please don't hesitate to tell me what i say is wrong, cause if you don't I won't learn and I will remain a noob modder >:( Thanks
Topic Starter
Aerous
ganad

ganad wrote:

Not a great modder cuz I don't have much experience, but I'll give my best to help you :D Soz can only mod 3 stars and below so can only mod easy and normal any harder can't comprehend :?
Most of the things, I say will be suggestions so yeah

EASY
00:13:372 (1) maybe get this note to be a blanket with 00:13:688 (2) It will look better but you'll have to move some of the other notes around
sure
00:20:161 (3) New combo? Idk
the nc should be okay
00:57:898 (2) Noticed the reverse part of this slider was inaudible and since this part 00:58:372 isn't heard in the song why not make it one long slider and end it at 00:58:846? So just remove the reverse I guess? theres a drum

00:55:372 (2) Same here ^

00:53:793 (4) Same but it's the end of the slider so I suggest you probably remove slider and just make it a beat circle?
nope its fine with the slider here , following vocal

Noticed you've done this in other parts of the song and for some of them it's alright imo other people will probably find it cool , but i find it kinda weird

01:08:003 (2) In this part as well reverse part isn't needed but if you do decide to keep the reverse maybe a blanket would be nice
not gonna change this :(

Another solution, you could possibly give them some sort of hitsound idk

KIBBEROUS' NORMAL
00:20:161 (5) New combo? nc is fine

Can't really say much else about the diff soz :(

I'll repeat this again so you know I'm a noob modder. So please don't hesitate to tell me what i say is wrong, cause if you don't I won't learn and I will remain a noob modder >:( Thanks

ty for mod !
Osuology
from mod value exchange

[General]
Filesize exceeds 24 MB??
bg is larger than possible
kiai times are inconsistent across diffs.

[Kibboo's Hard]
00:41:161 (2) - This should have 2 slider points not 3.
00:48:740 (2,3,4,5) - Isn't this a little too hard for a hard?

[Rakuen's Insane]
00:17:951 (1,2,3) - Why jump?
00:32:951 (8) - Different DS in one pattern? Also, you appear to do that a lot.
00:51:425 (2,3,4) - The heck is this? can't read. Try putting them closer together.
01:25:846 (7,8,9) - These don't make sense imo, you never did that before.

[Extra]
01:22:371 (4,1) - I hear a triple here.

[Guy's Extra]
00:21:582 (4) - Why stop, use slider pls. You do this a few times also.
00:49:530 (1) - 5 points, no no no use two it barely makes a difference.
01:22:372 (7,1) - Again triple.
Topic Starter
Aerous
Osuology
[quote="Osuology"]from mod value exchange

[General]
Filesize exceeds 24 MB??
bg is larger than possible no its the video lol
kiai times are inconsistent across diffs. kiai times doesnt matter

[Extra]
01:22:371 (4,1) - I hear a triple here. Not gonna change this since I'm not gonna follow the vocal here
/quote]
GiantZarz
From Mod Value Exchange
[Easy]

00:16:846 (3) - Do a 1/2 reverse maybe?

00:52:214 (1,2,3,4,1) - Try this
[Insane]

00:09:740 (3,4,5) - Move them a little bit near

00:15:898 (2,3) - Ctrl + G better imo

00:25:530 (6,1) - Why not do hitfinish at (1)?

01:26:635 (3,4,5) - Move them a little bit near
Just these

Good luck! :)
Topic Starter
Aerous

giantzarz wrote:

From Mod Value Exchange
[notice][Easy]

00:16:846 (3) - Do a 1/2 reverse maybe? no thanks i would have to relocate other sliders for the repeat to work

00:52:214 (1,2,3,4,1) - Try this no i dont like it because right now i have 00:54:582 - a finish here , dont want to skip it

Good luck! :)
thanks for the mod
Iceskulls
aight , no kds

[general]
  1. looks fine
[easy]
  1. 00:09:109 (2) - anchor point structure tho , you can try this , looks better imo
  2. 00:49:530 (3) - the , try improve slider shape a bit (inb4 no difference )
  3. 00:52:846 (2,3,4) - small inconsistent spacing
  4. 01:09:267 (3) - better end this slider at 01:09:740 - and then add finish, polarity break should be fine here 01:09:267 (3,1) -
[kibberous]
  1. 00:54:582 (1) -
  2. 00:56:319 (4,5) - mfw 0.77x spacing
  3. 01:28:688 (1) - you can improve slider shape a bit
[kibb]
  1. 00:26:951 (1,2,3) - why don't you organize spacing like 00:22:688 (3,4,1) - or 00:24:425 (1,2,3) - , I think it fit the song here better
  2. 00:36:109 (2,3,4,5) - better make the spacing here similiar to 00:30:740 (1,2,3,4) - , high spacing with triplet on high bpm song seems to be a bit hard to catch for hard player
  3. 00:41:161 (2) - wtf lol , I think you try to make it like this or something
  4. 01:07:056 (4,1) - spacing here should be bigger than 01:06:740 (3,4) - a bit so it would make sense with music more , 01:07:214 - cymbal here sound really emphasized more than 01:07:056 -
  5. 01:08:003 (3,4,1) - similiar to what I said above (?) , I guess lol
  6. 01:18:425 (3,1) - yea this is same as 01:07:056 (4,1) -
  7. 01:29:319 - ,01:29:003 - better delete these unnecessary green timing points

    Edited : I just realize something about spacing here , well there are some instance that the spacing got increased or decreased while the music sound actually consistent or something imo that you might want to consider , for example (I guess ?) : 00:11:477 (4,1,2) - ,00:15:898 (1,2,3) - ,00:22:214 (2,3,4) - , 00:43:214 (1,2,3,4,5) - ,00:55:372 (3,4,5,1) - , etc well somehow a increase or decrease in spacing like this can be (subjective) dq reason in hard diff well I actually don't care about this but idk what qat thinking so
[rakuen]
  1. 00:17:951 (1,2,3) - rhythm here play a bit awkward imo , try this rhythm ?
  2. 00:37:688 (3,4,5) - try place notes like this ? so it would make flow here 00:37:372 (2,3,4,5,1) - a bit better
  3. 00:51:425 (2) - nc for sv change ?
  4. 01:06:425 (2,3) - jumps here is a bit awkward imo , I think jumps is fit here 01:06:582 (3,4) - more , try move 01:06:582 (3) - to around x192 y188?
  5. 01:15:425 (3) - you can ctrl+j this so it would make this slider looks like this which might make the floe transition here 01:15:267 (2,3,4) - a bit better imo
  6. 01:16:056 (1) - curve this slider the another way ? so it would make flow here 01:15:898 (4,1,2) - nice imo
  7. 01:21:109 (1) - curve this slider the another way ? so it would make flow here 01:20:951 (4,1,2) - nice imo
[extra]
  1. 00:07:688 (7) - curve this slider the another way ? so it would make flow transition here 00:07:530 (6,7,1) - a bit better imo
  2. 00:09:109 (1) - similar to what I said above , try this , would make transition flow here 00:08:635 (4,5,1) - better
  3. 00:15:109 (2,1) - flow play a bit awkward imo , move 00:15:267 (1) - to around x192 y248 would make the flow here 00:14:951 (1,2,1,2) - better
  4. 00:23:003 (1) - ctrl+g , for circular flow here 00:22:530 (4,5,6,1) - tho
  5. 00:29:951 (1,2,3) - flow here play pretty awkward imo the sudden spacing and flow here 00:29:951 (1,2) - would make the player stop awkwardly at (2) which make the flow from (2) to next stream pretty weird and awkward, I think it would be better if you use triplet here 00:29:951 (1,2) - instead
  6. 00:32:319 (2,3) - jumps play a bit awkward here spacing should be a bit lower here so it fit the music more imo , try move 00:32:477 (3) - to around x252 y244
  7. 00:53:477 (1,2,3,4,5) - ok this place is not really suit for back and forth thing imo after this part 00:53:793 (3,4,5) - flow kinda a bit rip now , rhythm is can be improved here tho , I would use this rhythm instead and here is the pattern I would use
  8. 00:57:109 (1) - ctrl+g this would make the flow here 00:57:109 (1,2,3,4) - nice imo
  9. 01:08:951 (3,4,5,6,7) - anothere place where I think back and forth is not fit , rhythm can be improved tho ,this would sound and play better and this is pattern suggestion
  10. 01:21:425 (2,3,4,1,2,3,4,1) - yea back and forth play pretty awkward here , try this ( and I have destroyed your star rating , rip pp)
[guy]
  1. 00:56:951 (5,1) - I think spacing here should be bigger than 00:56:635 (4,5) - so it would make sense with music more like you did here 00:57:109 (1,2,3) - , 00:57:740 (3,4,1) -
  2. 01:19:372 (5,6) - try move this to around x344 y144 ? would make flow here 01:18:898 (2,3,4,5,6,7,8) - nice imo
  3. 01:25:372 (2,3) - I think spacing here should be bigger than 01:25:056 (1,2) - so it would make sense with music more , I find this 01:25:530 - sound more emphasized than 01:25:372 - so try move 01:25:372 (2) - to around x208 y28 ?
good luck (?) , have fun mapping :)
Topic Starter
Aerous

CelsiusLK wrote:

aight , no kds

[general]
  1. looks fine
[easy]
  1. 00:09:109 (2) - anchor point structure tho , you can try this , looks better imo
  2. 00:49:530 (3) - the , try improve slider shape a bit (inb4 no difference )
  3. 00:52:846 (2,3,4) - small inconsistent spacing
  4. 01:09:267 (3) - better end this slider at 01:09:740 - and then add finish, polarity break should be fine here 01:09:267 (3,1) -
fixed all except the w shape slider , cuz no difference gg

[kibberous]
  1. 00:54:582 (1) -
  2. 00:56:319 (4,5) - mfw 0.77x spacing
  3. 01:28:688 (1) - you can improve slider shape a bit
fixed all here

[extra]
  1. 00:07:688 (7) - curve this slider the another way ? so it would make flow transition here 00:07:530 (6,7,1) - a bit better imo
  2. 00:09:109 (1) - similar to what I said above , try this , would make transition flow here 00:08:635 (4,5,1) - better
  3. 00:15:109 (2,1) - flow play a bit awkward imo , move 00:15:267 (1) - to around x192 y248 would make the flow here 00:14:951 (1,2,1,2) - better
    this should be fine from all the testplay that i got lol :D
  4. 00:23:003 (1) - ctrl+g , for circular flow here 00:22:530 (4,5,6,1) - tho
    i like the small jump here , if i ctrl + g rip :(
  5. 00:29:951 (1,2,3) - flow here play pretty awkward imo the sudden spacing and flow here 00:29:951 (1,2) - would make the player stop awkwardly at (2) which make the flow from (2) to next stream pretty weird and awkward, I think it would be better if you use triplet here 00:29:951 (1,2) - instead
    they can suck it up ! jk but uhh from testplay too i dont see a problem :(
  6. 00:32:319 (2,3) - jumps play a bit awkward here spacing should be a bit lower here so it fit the music more imo , try move 00:32:477 (3) - to around x252 y244
    ok fixed the jump here
  7. 00:53:477 (1,2,3,4,5) - ok this place is not really suit for back and forth thing imo after this part 00:53:793 (3,4,5) - flow kinda a bit rip now , rhythm is can be improved here tho , I would use this rhythm instead and here is the pattern I would use fixed like what you told me to do
  8. 00:57:109 (1) - ctrl+g this would make the flow here 00:57:109 (1,2,3,4) - nice imo
    i like the jump from 6 to this slider for the finish :(
  9. 01:08:951 (3,4,5,6,7) - anothere place where I think back and forth is not fit , rhythm can be improved tho ,this would sound and play better and this is pattern suggestion i know what you mean but this plays really welll :( and fun too
  10. 01:21:425 (2,3,4,1,2,3,4,1) - yea back and forth play pretty awkward here , try this ( and I have destroyed your star rating , rip pp) for the sake of pp i wont change this
good luck (?) , have fun mapping :)
thanks for the mod ill tell kibb , rakuen and guy so u can cum bubbl
Kibbleru

CelsiusLK wrote:

aight , no kds

[general]
  1. looks fine
[kibb]
  1. 00:26:951 (1,2,3) - why don't you organize spacing like 00:22:688 (3,4,1) - or 00:24:425 (1,2,3) - , I think it fit the song here better
  2. 00:36:109 (2,3,4,5) - better make the spacing here similiar to 00:30:740 (1,2,3,4) - , high spacing with triplet on high bpm song seems to be a bit hard to catch for hard player
  3. 00:41:161 (2) - wtf lol , I think you try to make it like this or something
  4. 01:07:056 (4,1) - spacing here should be bigger than 01:06:740 (3,4) - a bit so it would make sense with music more , 01:07:214 - cymbal here sound really emphasized more than 01:07:056 -
  5. 01:08:003 (3,4,1) - similiar to what I said above (?) , I guess lol
  6. 01:18:425 (3,1) - yea this is same as 01:07:056 (4,1) -
  7. 01:29:319 - ,01:29:003 - better delete these unnecessary green timing points

    Edited : I just realize something about spacing here , well there are some instance that the spacing got increased or decreased while the music sound actually consistent or something imo that you might want to consider , for example (I guess ?) : 00:11:477 (4,1,2) - ,00:15:898 (1,2,3) - ,00:22:214 (2,3,4) - , 00:43:214 (1,2,3,4,5) - ,00:55:372 (3,4,5,1) - , etc well somehow a increase or decrease in spacing like this can be (subjective) dq reason in hard diff well I actually don't care about this but idk what qat thinking so such small spacing changes like this is really not noticeable in gameplay, you should base this on how the map feels while playing rather than the in game values ;) but i want to keep this for just stylistic reasons i guess.

    everything else fixed

good luck (?) , have fun mapping :)

SPOILER
osu file format v14

[General]
AudioFilename: Rally Go Round.mp3
AudioLeadIn: 2000
PreviewTime: 52214
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Rally Go Round -TV ver.-
TitleUnicode:Rally Go Round -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Aerous
Version:Kibboo's Hard
Source:ニセコイ:
Tags:Nisekoi Season 2 Opening Rakuen Guy Kibbleru Ichijou Raku Kirisaki Chitoge Onodera Kosaki Haru Tachibana Marika Tsugumi Seishirou
BeatmapID:677753
BeatmapSetID:302343

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tsugumibest.jpg",0,0
Video,0,"nisekoiS2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
425,315.789473684211,4,2,0,70,1,0
425,-111.111111111111,4,2,0,70,0,0
4846,-111.111111111111,4,2,56,70,0,0
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19214,-142.857142857143,4,2,0,50,0,0
20161,-142.857142857143,4,2,56,50,0,0
20477,-125,4,2,56,60,0,0
30740,-125,4,2,56,60,0,0
33109,-125,4,2,56,70,0,0
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52214,-100,4,2,56,85,0,1
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81898,-100,4,2,56,60,0,0
82214,-100,4,2,56,70,0,0
83793,-111.111111111111,4,2,56,70,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

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340,56,69582,1,8,0:0:0:0:
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316,300,71003,6,0,P|260:304|192:224,1,150,2|2,0:0|0:0,0:0:0:0:
244,168,71477,1,4,0:0:0:0:
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196,216,86319,6,0,B|176:300|176:300|200:316|221:312,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
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296,268,86872,1,0,0:0:0:0:
296,268,86951,2,0,L|368:260,1,67.4999979400635,2|2,0:0|0:0,0:0:0:0:
460,236,87267,1,8,0:0:0:0:
408,147,87425,6,0,P|344:160|274:154,1,134.999995880127,4|2,0:0|0:0,0:0:0:0:
212,88,87898,1,8,0:0:0:0:
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272,284,88530,2,0,P|240:297|219:322,1,67.4999979400635,8|4,0:0|0:0,0:0:0:0:
Guy

CelsiusLK wrote:

[guy]
  1. 00:56:951 (5,1) - I think spacing here should be bigger than 00:56:635 (4,5) - so it would make sense with music more like you did here 00:57:109 (1,2,3) - , 00:57:740 (3,4,1) - I make the well flow 00:56:635 (4,5,1) - here, so I think that spacing is fine imo
  2. 01:19:372 (5,6) - try move this to around x344 y144 ? would make flow here 01:18:898 (2,3,4,5,6,7,8) - nice imo - I want to keep the triangle 01:19:056 (3,4,5,6,7,8) - , also currently flow isn't bad.
  3. 01:25:372 (2,3) - I think spacing here should be bigger than 01:25:056 (1,2) - so it would make sense with music more , I find this 01:25:530 - sound more emphasized than 01:25:372 - so try move 01:25:372 (2) - to around x208 y28 ? - a bit different, but fixed in my way.
good luck (?) , have fun mapping :)
thanks o/

http://puu.sh/ihOxG/c01045475a.zip
Rakuen

Kawaiwkyik wrote:

[Rakuen's Insane]
  1. 00:10:135 (4,5) - stack在00:09:740 (3) - 的尾 这还可以
  2. 00:29:951 - 這裡的normal smapleset感覺不太合適
  3. 00:50:319 - ^ 稍微改了些
  4. 00:30:109 (4) - 這個應該不是1/4 一点点听不出的XD
  5. 01:02:003 (8,9,1) - 打起上來有點太急了 會有點接不上 Change rhythm, 行得通
  6. 01:26:872 (4,5) - 也是 这都是故意放的,不能retry的insane会很闷的啊
Thanks for the mods!

Xellie wrote:

[Insane]
  1. 00:30:267 (5) - I'd either point this up more or move 00:30:425 (6,7,8,9,1) - down to make it flow a little better On DS
  2. 00:48:267 (1,2) - Linear flow pls
  3. 00:49:530 (1,2) - ^ As they as they look good to me
  4. 01:20:161 (2,3) - These are a tiny bit away from being paralell Intentional
Thanks for the mods!

CloudSplash16 wrote:

[Rakuen's Insane]
  1. 00:05:477 - The normal-hitnormals and soft-hitclaps in this section are really overpowering the music. Please reduce hitsound volume. Intentional, sounds better imo
  2. 00:19:214 (1) - Reversed is better in my opinion. Smoother movement from (7). Will think of this
  3. 00:37:688 (3,4,5,1) - This kind of flow feels really awkward to play. (3,4,5) are kind of in a smooth line, but the variation in spacing is really big, and the curve of (1) is opposing the curve of the jump, making it really harsh. No 1 says it has to be crosses XD , it's up to the players actually. Imagine those notes as a line
  4. 00:44:161 (4) - I think the opposite direction is better here. The sharp angle combined with small distance spacing makes it too difficult. Not really hard I guess, it's Insane after all
Thanks for the mods!

monstrata wrote:

[Rakuen's Insane]
  1. 00:09:740 (3,4) - Idk about this man. They're spaced like 1/2's since in the same combo, you use similar spacing for 00:09:109 (1,2) - . Okay to read
  2. 00:17:951 (1,2,3) - This spacing is really sudden... You would expect a jump from 00:18:267 (3,4) - because its reflected in the vocals, but not 1>2>3 honestly :P. You'll notice that on 00:18:109 (2) - There isn't actually a drum hit here like there is on 1, 3 and 4. So as the music...
  3. 00:37:688 (3,5) - Try Ctrl+G'ing this. Plays and flows better imo.
  4. 00:47:793 (4,5) - Ctrl+G this rhythm? a circle on 00:48:109 - would fit better imo. It would also lead into the next combo a bit better.
  5. 01:03:740 (2,3) - Ctrl+G this rhythm too, it would fit the drums better. There isnt any particular emphasis in the vocals here. No change for these 3, I feel better when playing :3
  6. 01:21:582 (2,3) - No circles? No Jumps here? ;o. Nah, I wanna put it but it would be like Extra already XD (they were circles iirc)
Thanks for the mods!

Mako Sakata wrote:

[Rakuen's Insane]
  1. 00:09:740 (3,4,5) - For being a triplet on opening of the song, the spacing between (3) and (4) is kinda too far imo, not comfortable when played. Maybe you can stacking (4,5) under (3)? like you did on this one 00:18:740 (5,6,7) - Intentional, ok to read I guess
  2. 00:20:477 - Duplicate green line? I don't think it's in use imo Ok
  3. 00:29:319 (1) - Add whistle on head? kinda too empty and to follow the next drum sequences Sounds fine, prefer to stick to drum
Thanks for the mods!

Osuology wrote:

[Rakuen's Insane]
00:17:951 (1,2,3) - Why jump? Rhythm change
00:32:951 (8) - Different DS in one pattern? Also, you appear to do that a lot. Dont wanna make my map rubbish, a mix of everything
00:51:425 (2,3,4) - The heck is this? can't read. Try putting them closer together. Insane, it is
01:25:846 (7,8,9) - These don't make sense imo, you never did that before. Tricky part, but will think of that
Thanks for the mods!

giantzarz wrote:

[Insane]

00:09:740 (3,4,5) - Move them a little bit near Trying to avoid stacks

00:15:898 (2,3) - Ctrl + G better imo It's fine now

00:25:530 (6,1) - Why not do hitfinish at (1)? Follow song (drum)

01:26:635 (3,4,5) - Move them a little bit near Trying to avoid stacks[/notice]
Thanks for the mods!

CelsiusLK wrote:

[rakuen]
  1. 00:17:951 (1,2,3) - rhythm here play a bit awkward imo , try this rhythm ? Tried that before, would be more awkward to play
  2. 00:37:688 (3,4,5) - try place notes like this ? so it would make flow here 00:37:372 (2,3,4,5,1) - a bit better Like what? pics not attached
  3. 00:51:425 (2) - nc for sv change ? Prefer 1,2,3 tho, will change if it's absolutely needed for ranking
  4. 01:06:425 (2,3) - jumps here is a bit awkward imo , I think jumps is fit here 01:06:582 (3,4) - more , try move 01:06:582 (3) - to around x192 y188? Ultimate blanket
  5. 01:15:425 (3) - you can ctrl+j this so it would make this slider looks like this which might make the floe transition here 01:15:267 (2,3,4) - a bit better imo Intentional, flow works fine anyway
  6. 01:16:056 (1) - curve this slider the another way ? so it would make flow here 01:15:898 (4,1,2) - nice imo It's good, both of them
  7. 01:21:109 (1) - curve this slider the another way ? so it would make flow here 01:20:951 (4,1,2) - nice imo Fitting the jump
Thanks for the mods!

Update: http://puu.sh/ik4BH/0a65be547a.osu
Iceskulls

CelsiusLK wrote:

[rakuen]
  1. 00:37:688 (3,4,5) - try place notes like this ? so it would make flow here 00:37:372 (2,3,4,5,1) - a bit better Like what? pics not attached :arrow: oop well I recheck again and think about it more and I think it play not that bad except I would make spacing here 00:37:846 (4,5,1) - consistent for slight better flow since the angle here is not really much increase spacing will just give player awkward feeling here 00:38:161 (1) - imo
  2. 00:51:425 (2) - nc for sv change ? Prefer 1,2,3 tho, will change if it's absolutely needed for ranking :arrow: the sv change on (2) is quite noticable so it would be better to nc it to make this more easier to read
  3. 01:06:425 (2,3) - jumps here is a bit awkward imo , I think jumps is fit here 01:06:582 (3,4) - more , try move 01:06:582 (3) - to around x192 y188? Ultimate blanket :arrow: well what I try to say is that the jumps 01:06:425 (2,3) - here feel kinda weird if you listen to the beat you can hear that the guitar beat is not relly that emphasized much so using jumps would feel a bit weird imo , in fact the snare here 01:06:740 - is actually sound a lots stronger than the guitar it better to use jumps to emphasis snare beat more than emphasis guitar , no offense but I think blanket is not a good reason to reply to this

CelsiusLK wrote:

[extra]
  1. 01:08:951 (3,4,5,6,7) - anothere place where I think back and forth is not fit , rhythm can be improved tho ,this would sound and play better and this is pattern suggestion i know what you mean but this plays really welll :( and fun too :arrow: you can spread the notes a bit like what you did here 01:21:425 (2,3,4,1,2,3,4,1) - lol ,
let me know what do you think about them
Topic Starter
Aerous
Cel

CelsiusLK wrote:

CelsiusLK wrote:

[rakuen]
  1. 00:37:688 (3,4,5) - try place notes like this ? so it would make flow here 00:37:372 (2,3,4,5,1) - a bit better Like what? pics not attached :arrow: oop well I recheck again and think about it more and I think it play not that bad except I would make spacing here 00:37:846 (4,5,1) - consistent for slight better flow since the angle here is not really much increase spacing will just give player awkward feeling here 00:38:161 (1) - imo
  2. 00:51:425 (2) - nc for sv change ? Prefer 1,2,3 tho, will change if it's absolutely needed for ranking :arrow: the sv change on (2) is quite noticable so it would be better to nc it to make this more easier to read
  3. 01:06:425 (2,3) - jumps here is a bit awkward imo , I think jumps is fit here 01:06:582 (3,4) - more , try move 01:06:582 (3) - to around x192 y188? Ultimate blanket :arrow: well what I try to say is that the jumps 01:06:425 (2,3) - here feel kinda weird if you listen to the beat you can hear that the guitar beat is not relly that emphasized much so using jumps would feel a bit weird imo , in fact the snare here 01:06:740 - is actually sound a lots stronger than the guitar it better to use jumps to emphasis snare beat more than emphasis guitar , no offense but I think blanket is not a good reason to reply to this

CelsiusLK wrote:

[extra]
  1. 01:08:951 (3,4,5,6,7) - anothere place where I think back and forth is not fit , rhythm can be improved tho ,this would sound and play better and this is pattern suggestion i know what you mean but this plays really welll :( and fun too :arrow: you can spread the notes a bit like what you did here 01:21:425 (2,3,4,1,2,3,4,1) - lol ,
let me know what do you think about them

Talked about it in game for my diff , waiting for rakuen now
Rakuen

CelsiusLK wrote:

CelsiusLK wrote:

[rakuen]
[list][*]00:37:688 (3,4,5) - try place notes like this ? so it would make flow here 00:37:372 (2,3,4,5,1) - a bit better Like what? pics not attached :arrow: oop well I recheck again and think about it more and I think it play not that bad except I would make spacing here 00:37:846 (4,5,1) - consistent for slight better flow since the angle here is not really much increase spacing will just give player awkward feeling here 00:38:161 (1) - imo
[*]00:51:425 (2) - nc for sv change ? Prefer 1,2,3 tho, will change if it's absolutely needed for ranking :arrow: the sv change on (2) is quite noticable so it would be better to nc it to make this more easier to read
[*]01:06:425 (2,3) - jumps here is a bit awkward imo , I think jumps is fit here 01:06:582 (3,4) - more , try move 01:06:582 (3) - to around x192 y188? Ultimate blanket :arrow: well what I try to say is that the jumps 01:06:425 (2,3) - here feel kinda weird if you listen to the beat you can hear that the guitar beat is not relly that emphasized much so using jumps would feel a bit weird imo , in fact the snare here 01:06:740 - is actually sound a lots stronger than the guitar it better to use jumps to emphasis snare beat more than emphasis guitar , no offense but I think blanket is not a good reason to reply to this
let me know what do you think about them
Fixed the first 2, the 3rd one is pretty fine imo

Update: http://puu.sh/inNcb/20196df081.osu
Bara-
From mod value exchange queue


[Easy]
00:02:951 (1) - Try to improve this slider, move the second red node to the slider tick for more emphasis
00:06:740 (3) - ^^ (with both nodes)
00:09:109 (2) - Slider looks a little smoother if you turn the first red node into a grey node and move to 232:240 (or something like that)
00:16:214 (2,3) - Try to improve the blanket, Ctrl G (2) to see if it's good
00:33:109 (1,2,3) - Feels a little boring, as it's all so linear and straight, make it a little more curvy
00:47:003 (2) - For better looks and feel, move the red node to the slider tick
01:01:056 (3) - Try to improve this slider, move the second red node to the slider tick for more emphasis
01:04:214 (4,1) - Improve blanket
01:13:530 (2,3) - Try to improve the blanket, Ctrl G (2) to see if it's good

[Kibberous' Normal]
Rename to Kibberous's (Kibberous is singular, not plural, singular words ALWAYS get 's, even if they already have an s (Jess's book is correct, Jess' book is incorrect) However, as it's a collab, I'm not entirely sure about this (if it's singular or plural)
Perhaps add a SB to show who made which part

00:06:109 (3) - This slider feels weird, Ctrl J it and move to the correct place for a much nicer looking slider constellation
00:48:267 (1) - For better looks and feel, move the red node to the slider tick
01:06:740 (5,1) - Make these sliders a little more curvy, it'll look better

So linear >.<

[Kibboo's Hard]
Again, consider adding a SB for collab names

00:11:793 (1,2,3) - Add some blankets
00:24:740 (3,4) - I really dislike this overlap, try to either blankt them, or stack them (start of (3) with end of (4)
00:29:003 (3) - Move to 264:132 for better looks (creates more even spacing)
00:32:635 (3,1) - Bad overlap, why not stack them, also, fix 00:32:635 (3,4)'s blanket
00:51:740 (2) - It feels weird not to have a NC here
00:57:109 (1,1) - Try to stack those, it feels better with hitbursts
01:01:688 (1) - Snapping error?

[Rakuen]
00:04:846 (1,2,3,4) - I miss the hitsounds here
00:08:951 (7,1) - Try to blanket these (if it messes up the other blanket (1,3), don't do it, that one feels more special
00:29:319 (1,2) - Try to blanket these
This diff is love

[Extra]
00:28:056 (1,2) - Try to blanket these
00:37:846 (4,1) - Improve blanket
00:44:477 (1,3) - The stack isn't good, imrpve the stack
00:46:688 (5,1) - ^^

[Guy's Extra]
01:28:688 (1) - Perhaps make the shape a little more special (idk, I couldn't find anything in this diff)

I'm in love with this map!
Have a star and the best of luck ranking this, you can do it!
Topic Starter
Aerous

baraatje123 wrote:

From mod value exchange queue


[Easy]
00:02:951 (1) - Try to improve this slider, move the second red node to the slider tick for more emphasis not much difference
00:06:740 (3) - ^^ (with both nodes) ^
00:09:109 (2) - Slider looks a little smoother if you turn the first red node into a grey node and move to 232:240 (or something like that) yea i can agree i can make it more smoother but its fine
00:16:214 (2,3) - Try to improve the blanket, Ctrl G (2) to see if it's good k fixed
00:33:109 (1,2,3) - Feels a little boring, as it's all so linear and straight, make it a little more curvy fine
00:47:003 (2) - For better looks and feel, move the red node to the slider tick sure ??
01:01:056 (3) - Try to improve this slider, move the second red node to the slider tick for more emphasis no difference
01:04:214 (4,1) - Improve blanket k
01:13:530 (2,3) - Try to improve the blanket, Ctrl G (2) to see if it's good ^

[Kibberous' Normal]
Rename to Kibberous's (Kibberous is singular, not plural, singular words ALWAYS get 's, even if they already have an s (Jess's book is correct, Jess' book is incorrect) However, as it's a collab, I'm not entirely sure about this (if it's singular or plural)
Perhaps add a SB to show who made which part
I have written a lot of essays in english class , and i'm 100% sure its Kibberous' because it would look way too weird. Another example would be James's but the correct one is James'

00:06:109 (3) - This slider feels weird, Ctrl J it and move to the correct place for a much nicer looking slider constellation its on purpose
00:48:267 (1) - For better looks and feel, move the red node to the slider tick doesn't effect much
01:06:740 (5,1) - Make these sliders a little more curvy, it'll look better should be okay

So linear >.<

[Extra]
00:28:056 (1,2) - Try to blanket these no or else its too big of a jump
00:37:846 (4,1) - Improve blanket no one will notice that small imperfect blanket
00:44:477 (1,3) - The stack isn't good, imrpve the stack ok
00:46:688 (5,1) - ^^ ^


I'm in love with this map!
Have a star and the best of luck ranking this, you can do it!
ty for the mod
Rakuen

baraatje123 wrote:

[Rakuen]
00:04:846 (1,2,3,4) - I miss the hitsounds here Added
00:08:951 (7,1) - Try to blanket these (if it messes up the other blanket (1,3), don't do it, that one feels more special This one's intentional
00:29:319 (1,2) - Try to blanket these It's alredy blanket with the shape of 00:29:319 (1) -
This diff is love
Thanks for the mods!

D: Aerous dont move my notes (00:32:951 (8) - )

Update: http://puu.sh/iqqjO/656aa61c65.osu
Kibbleru

baraatje123 wrote:

From mod value exchange queue

So linear >.<

[Kibboo's Hard]
Again, consider adding a SB for collab names not a collab lol

00:11:793 (1,2,3) - Add some blankets not a fan of them
00:24:740 (3,4) - I really dislike this overlap, try to either blankt them, or stack them (start of (3) with end of (4) I like these :(
00:29:003 (3) - Move to 264:132 for better looks (creates more even spacing) k
00:32:635 (3,1) - Bad overlap, why not stack them, also, fix 00:32:635 (3,4)'s blanket stacking looks bad to me
00:51:740 (2) - It feels weird not to have a NC here seems too spammy to me tbh
00:57:109 (1,1) - Try to stack those, it feels better with hitbursts not even noticeable, and a lot of ppl have rly feint hitbursts
01:01:688 (1) - Snapping error? oops k


I'm in love with this map!
Have a star and the best of luck ranking this, you can do it!

SPOILER
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TitleUnicode:Rally Go Round -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Aerous
Version:Kibboo's Hard
Source:ニセコイ:
Tags:Nisekoi Season 2 Opening Rakuen Guy Kibbleru Ichijou Raku Kirisaki Chitoge Onodera Kosaki Haru Tachibana Marika Tsugumi Seishirou
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340,56,69582,1,8,0:0:0:0:
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80,168,71951,1,8,0:0:0:0:
80,168,72030,1,8,0:0:0:0:
80,168,72109,2,0,P|87:186|90:204,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
72,240,72425,6,0,P|52:280|56:320,2,75,4|2|8,0:0|0:0|0:0,0:0:0:0:
176,268,72898,2,0,P|250:259|324:248,1,150,0|2,0:0|0:0,0:0:0:0:
372,168,73372,1,8,0:0:0:0:
372,168,73530,6,0,P|328:128|228:160,1,150,4|0,0:0|0:0,0:0:0:0:
168,96,74003,2,0,L|88:84,1,75,8|0,0:0|0:0,0:0:0:0:
72,184,74319,2,0,P|56:217|58:254,1,75,8|0,0:0|0:0,0:0:0:0:
212,258,74635,2,0,P|213:221|200:188,1,75,8|0,0:0|0:0,0:0:0:0:
136,308,74951,6,0,B|232:288|232:288|256:296|272:320,1,150,4|8,0:0|0:0,0:0:0:0:
363,320,75425,2,0,P|401:257|381:187,1,150,2|2,0:0|0:0,0:0:0:0:
356,88,75898,1,8,0:0:0:0:
356,88,76056,6,0,P|297:132|224:125,1,150,4|2,0:0|0:0,0:0:0:0:
140,72,76530,2,0,P|104:59|69:47,1,75,8|0,0:0|0:0,0:0:0:0:
80,148,76846,2,0,L|84:192,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
108,216,77161,2,0,L|100:256,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
212,180,77477,6,0,B|260:176|300:200|300:200|324:176|323:148,1,150,4|8,0:0|0:0,0:0:0:0:
404,192,77951,2,0,P|464:192|512:108,1,150,4|2,0:0|0:0,0:0:0:0:
456,44,78425,1,8,0:0:0:0:
348,84,78582,6,0,B|276:100|276:68|199:82,1,150,4|2,0:0|0:0,0:0:0:0:
120,152,79056,2,0,P|129:188|124:228,1,75,8|2,0:0|0:0,0:0:0:0:
224,216,79372,2,0,P|212:248|184:280,1,75,8|2,0:0|0:0,0:0:0:0:
248,340,79688,2,0,P|214:356|177:360,1,75,8|2,0:0|0:0,0:0:0:0:
320,280,80003,5,4,0:0:0:0:
320,280,80161,2,0,P|358:283|391:299,1,75,0|8,0:0|0:0,0:0:0:0:
456,232,80477,2,0,P|476:176|436:92,1,150,4|2,0:0|0:0,0:0:0:0:
348,80,80951,1,8,0:0:0:0:
376,172,81109,6,0,L|204:160,1,150,4|8,0:0|0:3,0:0:0:0:
128,160,81582,2,0,L|136:248,1,75,8|8,0:0|0:0,0:0:0:0:
232,248,81898,5,8,0:0:0:0:
216,152,82056,1,8,0:0:0:0:
112,152,82214,1,8,0:0:0:0:
127,264,82372,2,0,P|120:281|108:295,2,37.5,8|0|4,0:0|0:0|0:0,0:0:0:0:
240,92,83793,5,4,0:0:0:0:
228,187,83951,2,0,P|224:221|221:255,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
316,312,84267,2,0,P|331:307|356:316,2,33.7499989700318,0|0|2,0:0|0:0|0:0,0:0:0:0:
312,228,84582,2,0,P|343:226|392:240,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
428,152,84898,1,0,0:0:0:0:
360,80,85056,6,0,P|328:124|224:128,1,134.999995880127,2|8,0:0|0:0,0:0:0:0:
192,68,85530,2,0,P|157:61|116:56,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
92,148,85846,2,0,P|100:185|108:224,1,67.4999979400635,2|8,0:0|0:0,0:0:0:0:
196,216,86161,1,0,0:0:0:0:
196,216,86319,6,0,B|176:300|176:300|200:316|221:312,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
296,268,86793,1,0,0:0:0:0:
296,268,86872,1,0,0:0:0:0:
296,268,86951,2,0,L|368:260,1,67.4999979400635,2|2,0:0|0:0,0:0:0:0:
460,236,87267,1,8,0:0:0:0:
408,147,87425,6,0,P|344:160|274:154,1,134.999995880127,4|2,0:0|0:0,0:0:0:0:
212,88,87898,1,8,0:0:0:0:
140,160,88056,2,0,P|116:212|140:288,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
272,284,88530,2,0,P|240:297|219:322,1,67.4999979400635,8|4,0:0|0:0,0:0:0:0:
Topic Starter
Aerous
changed mp3 becuase of snapping error
Iceskulls
no kds

[general]
  1. resnap preview time too lol
[easy]
  1. 00:23:369 (4) - can you make this less edgy so it a bit easier for beginner to play , I guess lol like this
[normal]
  • aerous wait wat , you didn't fix some small spacing error that I told you in irc
[kibb's hard]
  1. 00:28:579 (4,5) - hmm make spacing here like this 00:23:527 (3,4) - , I think low spacing like that here is a bit weird here imo
  2. 00:52:500 - , 00:52:264 - unused green timing point
[extra]
  1. 01:03:158 (1) - can you make the slider way a bit more visible ? by adjust stream here a bit 01:02:842 (2,3,4,5) -
  2. 01:09:632 (2,3) - place like this ? so it would make flow here a bit more reasonable to the music
  3. 01:27:869 (4) - sound overmapped :C why don't you map this 1/4 01:27:711 - instead ? xD
guy's extra and rakuen's insane is fine now

ok , let me know afterward :)
Topic Starter
Aerous

CelsiusLK wrote:

no kds

[general]
  1. resnap preview time too lol
[easy]
  1. 00:23:369 (4) - can you make this less edgy so it a bit easier for beginner to play , I guess lol like this
[normal]
  • aerous wait wat , you didn't fix some small spacing error that I told you in irc

    gg didnt save , and yea i refixed them
[kibb's hard]
  1. 00:28:579 (4,5) - hmm make spacing here like this 00:23:527 (3,4) - , I think low spacing like that here is a bit weird here imo
  2. 00:52:500 - , 00:52:264 - unused green timing point
    ok for all
[extra]
  1. 01:03:158 (1) - can you make the slider way a bit more visible ? by adjust stream here a bit 01:02:842 (2,3,4,5) -
    ok dad
  2. 01:09:632 (2,3) - place like this ? so it would make flow here a bit more reasonable to the music
  3. 01:27:869 (4) - sound overmapped :C why don't you map this 1/4 01:27:711 - instead ? xD
    whhops changed :D !!
guy's extra and rakuen's insane is fine now

ok , let me know afterward :)
Iceskulls
k

hope dq curse gone now

next bn : please wait https://osu.ppy.sh/s/303023
Mikii
Feel free to qualify, The dq is real

t/319646&start=0
Topic Starter
Aerous
talked to sukiNathan about the mapset , nerfed some parts from Kibbleru's hard. Waiting for Rakuen to nerf his jumps and 1/4 sliders. I think hes gonna post soon



PLUS I ADDED DIFFERENT COMBO COLORS , DONT FORGET WHEN YOU GIVE ME THE CODE REMEMBER TO USE THE NEW COMBO COLORS + VIDEO ( OR JUST UPDATE YOUR DIFF BEFORE YOU CHANGE ANYTHING )
Nathan
log
17:39 Aerous: yoo
17:39 Aerous: can you mod my rally
17:39 Aerous: the other set got dq
17:39 Aerous: its bubble atm.
17:39 sukiNathan: m4m
17:39 sukiNathan: !?!?!??
17:40 Aerous: ILL GIVE YOU DESUGAN'S TICKET
17:40 Aerous: FOR MOD
17:40 *Aerous is listening to [http://osu.ppy.sh/b/677753 LiSA - Rally Go Round -TV ver.-]
17:40 sukiNathan: no my map
17:40 sukiNathan: is vocaloid
17:40 sukiNathan: and he hatesssssss vocaloid
17:40 Aerous: PLUS M4M
17:40 Aerous: OK
17:40 Aerous: ILL MOD TMRW
17:40 Aerous: PLZ
17:40 Aerous: ITS BUBBLED RIGHT NOW
17:41 sukiNathan: ok
17:41 Aerous: <3
17:41 sukiNathan: u better mod it or i will kill u :D
17:41 Aerous: PM me your vocaloid
17:41 Aerous: so i can open it tmrw and dont forget
17:42 sukiNathan: wtf
17:42 sukiNathan: why is the intro like
17:42 sukiNathan: almost exactly the same as guy's
17:42 Aerous: o-o
17:42 sukiNathan: 00:01:264 (1,2,3,4,5) -
17:43 sukiNathan: ok w/e
17:43 Aerous: i was about to change it , after i saw Guy's
17:43 Aerous: LOL
17:44 sukiNathan: 00:06:000 (7,8) - this is pretty harsh imo
17:44 sukiNathan: 00:06:158 (8) - this isn't even mapped to percussion
17:44 Aerous: its fine , i double checked with Fycho
17:45 sukiNathan: 00:19:895 (3,1) -
17:45 sukiNathan: this feels pretty tight
17:45 sukiNathan: if you look at the 1/4 sliders as circles
17:46 Aerous: i might delete the circle
17:46 Aerous: slider
17:46 Aerous: 00:20:053 (1) -
17:46 sukiNathan: actually
17:46 sukiNathan: there's a bunch of
17:46 sukiNathan: 1/4 missed too
17:46 sukiNathan: 00:19:737 -
17:46 sukiNathan: could have a stream
17:47 Aerous: i dontlike playing streams but i can change it if it affects it a lot
17:47 Aerous: but no BN from the other mods mention about this
17:47 Aerous: so idk
17:47 sukiNathan: this is an extra
17:47 sukiNathan: wait
17:47 sukiNathan: im retarded LOL
17:47 sukiNathan: cause i replaced the
17:47 Aerous: LOL
17:47 sukiNathan: 1/4 sliders with circles
17:47 Aerous: LOL
17:47 sukiNathan: then forgot to change them back
17:47 sukiNathan: just to look at it
17:47 Aerous: ayylmao
17:47 sukiNathan: but
17:47 sukiNathan: http://puu.sh/iwDzI/1f5c176a2e.jpg
17:47 sukiNathan: ya that's kinda tight after a fast movement
17:47 sukiNathan: with 1/4 sliders
17:47 Aerous: O
17:48 Aerous: should be okaay , i had a lot of people testplay ;w;
17:48 Aerous: like i camped for testplays
17:48 sukiNathan: at least
17:48 sukiNathan: make the spacing even
17:48 sukiNathan: =w=
17:48 Aerous: ok fine
17:49 Aerous: fixed
17:49 Aerous: im gonan afk for like 20kmin , ill look at this chat when i cum bak
17:49 sukiNathan: kk
17:57 Aerous: yo btw
17:57 Aerous: desugan said my extra shouldnt be AR 9
17:57 Aerous: maybe higher or something
17:57 Aerous: but i was like Guy's already at 9.2 :(
17:57 sukiNathan: ya
17:57 Aerous: should i make it 9.2
17:57 sukiNathan: yeah
17:57 Aerous: osame
17:58 sukiNathan: it's based on density so
17:58 sukiNathan: well for the most part
17:58 sukiNathan: and they're both extras anyways
17:58 Aerous: k ill make ar 10
17:58 Aerous: i mean 9.2
17:59 sukiNathan: uh
17:59 sukiNathan: im not sure about hard to rakuen's insane
17:59 Aerous: yea
17:59 Aerous: desugan said that too
17:59 Aerous: :(
17:59 sukiNathan: the way insane uses
17:59 sukiNathan: 1/4 sliders
17:59 sukiNathan: this is pretty much an extra
17:59 Aerous: Why is Rakuen's Insane so much harder than Hard? Excessive use of 1/4 rhythms and spacing puts it significantly closer to the Extra in terms of difficulty
17:59 sukiNathan: but without the raw difficulty
18:00 sukiNathan: like
18:00 Aerous: you can say something like that on your mod
18:00 Aerous: ill say it too
18:00 sukiNathan: 01:02:369 (3,4,5,6,7,8,9) -
18:00 sukiNathan: this is wayyyyyyyyyyyyyyy to harsh
18:00 Aerous: yea
18:00 Aerous: i was gonan tell you to comment about it
18:00 sukiNathan: ok not that wayyyyyyyyyy to harsh but pretty dam harsh
18:00 Aerous: lowering the DS or somehting
18:00 sukiNathan: tbh im too lazy to mod it so ill just look for unrankable stuff
18:01 sukiNathan: or suspicious
18:01 sukiNathan: stuff
18:01 sukiNathan: im gonna have to pop it though
18:01 sukiNathan: if u want me to finish this
18:01 Aerous: w0w
18:01 Aerous: i just messaged Rakuen to nerf
18:02 sukiNathan: just the 1/4 sliders
18:02 sukiNathan: and spacing between some triples
18:03 Aerous: 01:26:685 (7,8,9) -
18:03 sukiNathan: wtf are these
18:03 sukiNathan: custom sampleset numbers LOL
18:03 Aerous: o-o
18:03 sukiNathan: the spacing of the 1/4 sliders themsleves
18:03 sukiNathan: in that pattern is fine
18:03 sukiNathan: but considering
18:03 sukiNathan: it's part of an entire jump section
18:03 sukiNathan: also
18:03 sukiNathan: right after a triplet
18:03 sukiNathan: and a jump
18:03 sukiNathan: into
18:03 sukiNathan: more jumps
18:04 Aerous: wait actually you dont have to qual if you want
18:04 Aerous: cuz i just remembered about what pishi told me
18:04 Aerous: like a few weeks ago that he might do it
18:05 sukiNathan: wot
18:05 sukiNathan: you still owe me a mod either way
18:05 Aerous: ik
18:05 Aerous: jk
18:05 Aerous: im not a fgt like VINXIS
18:05 sukiNathan: WAT
18:05 sukiNathan: ok ill just qualify this
18:05 sukiNathan: well im popping it first
18:05 sukiNathan: no wait
18:06 sukiNathan: so then celsius will qualify
18:06 Aerous: wait
18:06 Aerous: cel bubled it
18:06 sukiNathan: ya and im about to pop it
18:06 Aerous: wait so u pop and rebub , cel gonna qual
18:06 sukiNathan: OK YOU KNOW WHAT
18:07 Aerous: desu ka
18:07 sukiNathan: actually the spread between hard and normal
18:07 sukiNathan: is a bit edgy too
18:07 sukiNathan: there are quite a lot of jumps for a hard
18:07 sukiNathan: density is fine tho
18:07 Aerous: its kibb
18:07 Aerous: he always does that in his hard diff
18:07 Aerous: LOOL
18:07 sukiNathan: god
18:07 sukiNathan: damn
18:08 sukiNathan: if u made this hard any more dense
18:08 sukiNathan: it could pretty much be a light insane
18:08 Aerous: pishi said that too , but hes like its kibb so its fine LMAO
18:08 sukiNathan: ya it probably is
18:08 sukiNathan: but
18:08 sukiNathan: hella borderline
18:09 sukiNathan: would kibb remove like
18:09 sukiNathan: just a few jumps
18:09 Aerous: k messagin him
18:09 sukiNathan: just non kiai parts
18:09 Aerous: k
18:10 Aerous: is Guy's diff okay
18:10 sukiNathan: its
18:10 sukiNathan: guy
18:10 sukiNathan: like
18:10 sukiNathan: its guy
18:10 sukiNathan: idc
18:10 sukiNathan: jk ill look at it but im sure its perfect
18:12 sukiNathan: what did kibb say
18:12 Aerous: Guy Sensei
18:13 Aerous: http://puu.sh/iwES7/0560ed33b1.jpg
18:13 Aerous: brb leag
18:17 Aerous: kibb updated
18:17 Aerous: i mean he posted
18:18 sukiNathan: wat where I don't see
18:18 Aerous: i heard my iupad ring
18:18 Aerous: thought it was him
18:19 sukiNathan: also I would prob make the hard hp 5 though
18:20 sukiNathan: also
18:20 sukiNathan: combo colors!?!??!?!
18:41 Aerous: ok yea
18:41 Aerous: ill change one of them
18:41 Aerous: i used my skin's color combo
18:41 Aerous: tho
18:41 Aerous: :(
18:42 *sukiNathan slaps
18:44 Aerous: D:
18:47 Aerous: oh
18:47 Aerous: kibb messaged me
18:47 sukiNathan: wut
18:47 sukiNathan: did he say
18:47 Aerous: for the update
18:47 Aerous: he nerfed some
18:47 Aerous: parts
18:47 Aerous: let me update
18:47 sukiNathan: kk ill check in a sec
18:48 Aerous: updating
18:49 Aerous: uupdated
18:49 sukiNathan: ok
18:50 sukiNathan: what about rakuen's insane though
18:50 sukiNathan: I won't pop nvm about that
18:50 sukiNathan: just nerf those 1/4 sliders and ill qualify
18:52 Aerous: k
18:52 sukiNathan: in
18:52 sukiNathan: rakuens diff
18:52 sukiNathan: just in case u thought I meant your diff
18:52 sukiNathan: lol
18:53 Aerous: can i just tell him to nerf 1/4 sliders and jumps?
18:53 Aerous: yea ik its Rakuen
18:53 Aerous: LOL
18:53 sukiNathan: yeah sure
18:53 sukiNathan: I think the jumps are fine tbh
18:53 sukiNathan: considering
18:53 sukiNathan: kibb's hard
18:53 Aerous: k
18:54 sukiNathan: wait lemme drop a few things on ur extra actually
18:54 Aerous: messaged him
18:54 sukiNathan: just update it later
18:54 Aerous: ok
18:55 sukiNathan: 00:22:421 (4,1,2,3) -
18:55 sukiNathan: hm how to explain this
18:55 sukiNathan: the slider
18:55 sukiNathan: has enough leniency
18:55 sukiNathan: where the player kinda just does a circular motion throughout 00:22:421 (4,1,2) -
18:55 sukiNathan: instead of just snapping
18:56 sukiNathan: especially when they're low spaced
18:56 sukiNathan: so going into 00:23:053 (3) - with that flow break is kinda awkward to play
18:56 sukiNathan: it forces the player to accelerate over snapping
18:57 sukiNathan: 00:30:790 (1,2) - I would just use a triplet here
18:57 sukiNathan: cause it doesn't emphasize the white tick very well
18:57 sukiNathan: since you're just tapping at a normal 1/2 rhythm
18:57 sukiNathan: with a 1/4 slider and a circle
18:57 sukiNathan: and the jump itself isn't very large
18:57 sukiNathan: but ending on that white tick with a triple emphasizes better imo
18:59 sukiNathan: 00:45:158 (7,1) - jump here should be bigger in comparison to the rest of the pattern
18:59 sukiNathan: you probably know why
19:00 Aerous: back
19:01 Aerous: o
19:01 sukiNathan: 01:27:948 (5,6,1) - this is harsh with such wide angles
19:01 sukiNathan: and the flow break
19:01 sukiNathan: the flow break makes sense but with those angles
19:01 sukiNathan: it's pretty much a 180 turn
19:01 sukiNathan: with fairly large jumps
19:02 Aerous: oh ya
19:02 Aerous: added the jump
19:03 Aerous: i just control + g this 01:28:264 (1) -
19:03 Aerous: and moved
19:03 Aerous: 01:28:106 (6) -
19:03 sukiNathan: ok
19:04 Aerous: wait so how would you map this 00:23:053 (3) -
19:05 sukiNathan: hm
19:05 sukiNathan: u could just
19:05 sukiNathan: ctrl g it
19:05 sukiNathan: and rotate it clockwise
19:07 Aerous: k http://puu.sh/iwHM5/f6435ab0e1.jpg
19:07 sukiNathan: kk
19:08 sukiNathan: tell me when u update
19:10 Aerous: ill just update it now
19:10 sukiNathan: ok

Aerous wrote:

talked to sukiNathan about the mapset , nerfed some parts from Kibbleru's hard. Waiting for Rakuen to nerf his jumps and 1/4 sliders. I think hes gonna post soon
will wait for the nerf, the spacing of those 1/4 sliders are on the level of an extra, they really need a tone down
Rakuen
I nerfed the last 3 (1/4) sliders, too trolling and I couldn't even pass that part myself haha

The others are kept, and 1/4 sliders are pretty common among Insanes, like:

ClariS - Colorful
Chihara Minori - Kyoukai no Kanata

So it should be no problem, if I'm not being hated that much.

My update: http://puu.sh/iwLEf/dae88b9a0e.osu
Topic Starter
Aerous
Double checked Rakuen's GD and spread stuff with Charles445 !

Log
22:29 Aerous: yo charles can i ask you for another opinion on a diff ;w;
22:36 Charles445: ok
22:37 *Aerous is listening to [http://osu.ppy.sh/b/678334 LiSA - Rally Go Round -TV ver.-]
22:37 Aerous: rakuen's
22:37 Aerous: :D
22:38 Charles445: kk
22:40 Aerous: xxdeathx pointed this out : Why is Rakuen's Insane so much harder than Hard? Excessive use of 1/4 rhythms and spacing puts it significantly closer to the Extra in terms of difficulty
22:40 Charles445: very good diff
22:41 Charles445: ??
22:42 Charles445: wooh that anti
22:42 Charles445: yeah um
22:42 Charles445: no the rakuen is easier by a lot
22:42 Charles445: mainly because it makes everything very smooth
22:42 Charles445: lol this ar
22:42 Aerous: ;w;
22:44 Charles445: it's just because the hard has no jumps at all
22:44 Charles445: star rating inflates jumps anyway
22:44 Charles445: nothing to worry about
22:44 Aerous: k
22:44 Aerous: uh can you post this so when QATs check this , they can read it ;w;
22:44 Aerous: im just scared from my previous experiences
22:44 Aerous: LOL
Nathan
rebubble
Topic Starter
Aerous
Go go go
Iceskulls
qua?
Topic Starter
Aerous
NO RIP PLEASE
Haruto
Yay Ranked :D
Grats!
Mikii
Congratz!
Meyrink
Gratz o/
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