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LiSA - Rally Go Round -TV ver.-

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Total Posts
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Topic Starter
Aerous
This beatmap was submitted using in-game submission on Sunday, June 28, 2015 at 8:31:55 PM

Artist: LiSA
Title: Rally Go Round -TV ver.-
Source: ニセコイ:
Tags: Nisekoi Season 2 Opening Rakuen Guy Kibbleru Ichijou Raku Kirisaki Chitoge Onodera Kosaki Haru Tachibana Marika Tsugumi Seishirou
BPM: 190
Filesize: 21201kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.56 stars, 107 notes)
  2. Extra (5.09 stars, 392 notes)
  3. Guy's Extra (5.28 stars, 414 notes)
  4. Kibberous' Normal (2.2 stars, 187 notes)
  5. Kibboo's Hard (3.47 stars, 282 notes)
  6. Rakuen's Insane (4.66 stars, 358 notes)
Download: LiSA - Rally Go Round -TV ver.-
Download: LiSA - Rally Go Round -TV ver.- (no video)
Information: Scores/Beatmap Listing
---------------
#5 ニセコイ
Mapset
Easy - Me
Normal - Collab with Kibb
Hard - Kibbleru
Insane - Rakuen
Extra - Me
Waifu - Guy


<< Previous Map // Next Map >>

Full Vers: s/324271
Vote for Best Girl : http://strawpoll.me/4157412

Special Thanks To : Kibbleru , Rakuen , Guy for accepting my GD request

sukiNathan

CelsiusLK



Thanks Guy for giving me the Audio

Normal Times : Start to 00:41:319 - Kibbleru
00:41:319 - to End - Aerous
pkk

Aerous wrote:

Don't take this audio !
Topic Starter
Aerous

pkk wrote:

Aerous wrote:

Don't take this audio !
Kibbleru

pkk wrote:

Aerous wrote:

Don't take this audio !
Nathan

pkk wrote:

Aerous wrote:

Don't take this audio !
Ringating
bg from pm

made one version that is just cropped to 16:9, and also made a second one that was manually extended to 16:9 (since the background patter was pretty easy to replicate).also, your current video is fairly heavily compressed (16 MB when you have 32 MB total to work with).
I made two new video files, one 26 MB 720p and one 24 MB 480p.
(720p lags some lower end systems and has more noticeable compression artifacts, so that is why I provide both)

no kds
Guy
She wears orange panties
Rizia

Guy wrote:

She wears orange panties
Topic Starter
Aerous
Guy is hentai 8-)
Guy
8-)
Santtu
Hello! M4M from your queue

[Easy]
  1. 00:26:793 (2,3,4) - maybe you should line these all same, so it would look better. example: http://puu.sh/hihAv/0873f03a5b.jpg
  2. 00:36:425 (2) - take that useless curving point off, it's almost same as there wouldn't be it
  3. 00:45:109 (4) - blanket would be improved
  4. 01:26:319 (1) - blanket would be improved
[Kibberous' Normal]
  1. Check AiMod, It mentions "Object's end is not snapped!" in many places, and also see distant warnings.
  2. 00:16:214 (2) - blanket would be improved
  3. 00:24:425 (4) - I suggest to make this slider none curvy. Since the curving point makes it only really small curve.
  4. 00:28:056 (1) - ^
  5. 00:29:477 (4) - ^
  6. 00:29:951 (5) - ^
  7. 00:30:740 (1) - maybe not take the slider's end curvy, 'cause it is really small part of it. http://puu.sh/hiia4/df650f9966.jpg
  8. 00:31:846 (3) - ^
  9. 00:35:635 (1) - as I said before about curving points ^
  10. 00:54:582 (1) - maybe make here some curving, so it doesn't look so... spiky?! ಠ_ಠ??
[Kibboo's Hard]
  1. 00:03:109 (2,3) - that antijump is really confusing, or It was for me. Maybe change it?
  2. 00:19:056 (5) - maybe shorten this slider to 00:19:135 - and add circle to 00:19:214 - so... hmmm... I more comfortable to play?! It imo feel that there is missing just a circle.
  3. 00:22:214 (2) - I don't feel like that curving point has much meaning. So why not delete them. you can find them also places like 00:23:003 (1) - 00:24:740 (3) - 00:31:846 (1) - 00:33:109 (1) - 01:10:530 (3) - etc. Check yourself.
  4. 00:38:635 (2) - This doesn't have to be so long jump. Maybe stack with 00:37:372 (2) - so the distant isn't so long
  5. 00:53:477 (1) - I suggest to Ctrl + G for better flow.
[Insane]
  1. 00:01:846 (2,4) - do these make blanket? If yes, improve it
  2. 00:02:161 (4,1) - blanket would be improved
  3. 00:10:372 (1) - keep prev. distant as 1,00x since there is stream before it
  4. 00:21:898 (1) - blanket? would be improved
  5. 00:27:267 (2) - maybe replace this with copy of 00:27:582 (3) - and Ctrl + G
  6. 00:51:425 (1) - I suggest to shorten the slider to 00:51:582 -
  7. 00:55:846 (1) - maybe make this straight to down
  8. 01:17:477 (1) - move second point to little left so it is same line with 01:17:161 (8,9,10,11) -
  9. 01:28:688 (1) - should this be longer? end the slider at 01:29:477 - . It fit imo better
Funny to hear LiSA in anime like this :P.
I'm sorry, but I can't mod Extra, 'cause I can't really play them :/
Good Luck!!
Topic Starter
Aerous

smsh150 wrote:

Hello! M4M from your queue

[Easy]
  1. 00:26:793 (2,3,4) - maybe you should line these all same, so it would look better. example: http://puu.sh/hihAv/0873f03a5b.jpg
    its fine
  2. 00:36:425 (2) - take that useless curving point off, it's almost same as there wouldn't be it
  3. 00:45:109 (4) - blanket would be improved k
  4. 01:26:319 (1) - blanket would be improved^
[Kibberous' Normal]
  1. Check AiMod, It mentions "Object's end is not snapped!" in many places, and also see distant warnings. Fixed
  2. 00:54:582 (1) - maybe make here some curving, so it doesn't look so... spiky?! ಠ_ಠ??
  3. 00:16:214 (2) - blanket would be improved
    ?? its fine
  4. 00:24:425 (4) - I suggest to make this slider none curvy. Since the curving point makes it only really small curve. i dont think so
  5. 00:28:056 (1) - ^ |^
  6. 00:29:477 (4) - ^^
  7. 00:29:951 (5) - ^^
  8. 00:30:740 (1) - maybe not take the slider's end curvy, 'cause it is really small part of it. http://puu.sh/hiia4/df650f9966.jpg its fine
  9. 00:31:846 (3) - ^ ^

    Fixed
[Insane]
  1. 00:01:846 (2,4) - do these make blanket? If yes, improve it ok
  2. 00:02:161 (4,1) - blanket would be improved ^
  3. 00:10:372 (1) - keep prev. distant as 1,00x since there is stream before it done
  4. 00:21:898 (1) - blanket? would be improvedfixed
  5. 00:27:267 (2) - maybe replace this with copy of 00:27:582 (3) - and Ctrl + G no its fine
  6. 00:51:425 (1) - I suggest to shorten the slider to 00:51:582 - no i like mine
  7. 00:55:846 (1) - maybe make this straight to down k
  8. 01:17:477 (1) - move second point to little left so it is same line with 01:17:161 (8,9,10,11) - should be okay maybe later
  9. 01:28:688 (1) - should this be longer? end the slider at 01:29:477 - . It fit imo better no its fine with the slider right now
Funny to hear LiSA in anime like this :P.
I'm sorry, but I can't mod Extra, 'cause I can't really play them :/
Good Luck!!
Thanks for the mod !
pishifat
how2overlap feat. subjective nonsense (TV size)
2015-04-19 00:36 Aerous: yoo pishi you taking any mod req right now ??
2015-04-19 00:36 pishifat: depends
2015-04-19 00:36 pishifat: only mod requests from people without capital letters in their name
2015-04-19 00:36 pishifat: so u dont qualify sorry :(
2015-04-19 00:36 Aerous: shit
2015-04-19 00:36 Aerous: ;w;
2015-04-19 00:36 Aerous: time to name change
2015-04-19 00:37 pishifat: namechange4mod
2015-04-19 00:37 Aerous: worth it right ?
2015-04-19 00:37 Aerous: deal
2015-04-19 00:38 Aerous: but pls mod i need mods
2015-04-19 00:38 Aerous: =w=
2015-04-19 00:38 pishifat: same
2015-04-19 00:38 Aerous: plzz
2015-04-19 00:38 Aerous: ACTION is listening to [http://osu.ppy.sh/b/677752 LiSA - Rally Go Round -TV ver.-]
2015-04-19 00:39 pishifat: your choice in girl is making me want to mod less
2015-04-19 00:39 Aerous: chitoge best girl
2015-04-19 00:39 Aerous: but i gotta give some love to the others
2015-04-19 00:39 Aerous: im changing it each week dont worry
2015-04-19 00:40 pishifat: are you sure you can handle that
2015-04-19 00:40 pishifat: not ranking within a week :o
2015-04-19 00:40 Aerous: i wanna rank dis asap
2015-04-19 00:40 Aerous: :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
2015-04-19 00:40 pishifat: it all depends on how good this insane is
2015-04-19 00:41 Aerous: i need quality mods on dis
2015-04-19 00:41 Aerous: dats why im desperate
2015-04-19 00:43 pishifat: i could earn a pp on this :o
2015-04-19 00:43 Aerous: and dis
2015-04-19 00:43 Aerous: ACTION is listening to [http://osu.ppy.sh/b/674125 yanaginagi - Haru Modoki]
2015-04-19 00:43 Aerous: :DDDDDDDDDDDDDDDDDD
2015-04-19 00:43 pishifat: so many maps
2015-04-19 00:43 pishifat: missing your onw mpa
2015-04-19 00:43 pishifat: nice
2015-04-19 00:45 Aerous: whoops
2015-04-19 00:45 Aerous: LMAO
2015-04-19 00:45 Aerous: those 1/3 im gonna change probably
2015-04-19 00:45 pishifat: other one was better :(
2015-04-19 00:45 pishifat: sliderbreaks make me biased
2015-04-19 00:45 Aerous: i was trying out different mapping styles :33
2015-04-19 00:45 Aerous: o
2015-04-19 00:45 Aerous: LOL
2015-04-19 00:46 Aerous: mutual me plz
2015-04-19 00:46 Aerous: ill do anything
2015-04-19 00:46 pishifat: does a quality mod
2015-04-19 00:46 pishifat: have to cover all diffs
2015-04-19 00:46 Aerous: it doesnt matter
2015-04-19 00:46 Aerous: im pretty sure guy's diff
2015-04-19 00:46 Aerous: is fine
2015-04-19 00:46 Aerous: LOL
2015-04-19 00:48 Aerous: brb making a strawpoll
2015-04-19 00:48 Aerous: on which girl is the best
2015-04-19 00:48 pishifat: obvious things don't need strawpolls
2015-04-19 00:48 Aerous: o
2015-04-19 00:48 Aerous: yea ik chitoge
2015-04-19 00:48 Aerous: yea
2015-04-19 00:48 pishifat: there are no doubts
2015-04-19 00:50 pishifat: so in this diff
2015-04-19 00:50 pishifat: were you trying to make a lot of cool overlappy patterns
2015-04-19 00:50 Aerous: ye
2015-04-19 00:50 pishifat: it's a mess
2015-04-19 00:50 Aerous: rip
2015-04-19 00:51 pishifat: becomes a lot less of a mess if you're consistent with your overlaps
2015-04-19 00:51 Aerous: o
2015-04-19 00:51 pishifat: overlaps on sliderbodies not included
2015-04-19 00:51 pishifat: example incoming
2015-04-19 00:51 Aerous: kk
2015-04-19 00:51 Aerous: my body is ready
2015-04-19 00:52 pishifat: there are so many options to choose from that are bad
2015-04-19 00:54 pishifat: ok
2015-04-19 00:54 pishifat: 00:13:372 (2,4,5) -
2015-04-19 00:54 pishifat: going to start with this one
2015-04-19 00:54 Aerous: k
2015-04-19 00:54 pishifat: don't overlap/underlap 1/2 sliders
2015-04-19 00:54 pishifat: on both ends
2015-04-19 00:54 pishifat: looks like a mess especially when
2015-04-19 00:54 pishifat: they're both at differnet amounts of overlap
2015-04-19 00:55 pishifat: like 5 is a lot closer to tail than 4 is to head
2015-04-19 00:55 pishifat: you get what i mean
2015-04-19 00:55 Aerous: yup
2015-04-19 00:55 pishifat: 00:11:951 (2) - 00:12:425 (1) - 00:12:898 (1) -
2015-04-19 00:55 pishifat: these are all overlapping in about the same place
2015-04-19 00:56 Aerous: i changed it up just a bit http://puu.sh/hj6Mj/bb0423deb9.jpg
2015-04-19 00:56 pishifat: sh
2015-04-19 00:56 pishifat: because they're all in like the same place
2015-04-19 00:56 pishifat: would make sense ot have them equally spaced like you did gj
2015-04-19 00:56 pishifat: but linearly
2015-04-19 00:56 pishifat: right now it looks kind of random which i know it isn't supposed to
2015-04-19 00:57 pishifat: like http://gyazo.com/6f66631dfe399ea226cb4a2c39cbb9f0 that dealy sort of thing
2015-04-19 00:57 pishifat: and i think something that may benefit
2015-04-19 00:57 pishifat: would be consistency in amount you overlap
2015-04-19 00:57 Aerous: yea it looks a lot better
2015-04-19 00:57 pishifat: because every object seems to be different
2015-04-19 00:57 pishifat: 00:17:161 (2,4) - 00:17:951 (1,3) - are super far overlap
2015-04-19 00:58 pishifat: 00:15:109 (4,1) - are liek a lil closer
2015-04-19 00:58 pishifat: 00:23:477 (1,4) - this stuff is close
2015-04-19 00:58 pishifat: (i like the close)
2015-04-19 00:58 Aerous: o
2015-04-19 00:58 pishifat: switching gets really weird and makes things
2015-04-19 00:58 pishifat: umumum
2015-04-19 00:58 Aerous: yea i like the close one
2015-04-19 00:58 pishifat: just harder to interpret i guess
2015-04-19 00:59 pishifat: i cant explain at all
2015-04-19 00:59 Aerous: wait for this one
2015-04-19 00:59 Aerous: 00:13:372 (2,3,4,5) -
2015-04-19 00:59 Aerous: i cant think of anything ;w;
2015-04-19 00:59 Aerous: i tried doing something like this tho : http://puu.sh/hj6XJ/255eaaf245.jpg
2015-04-19 01:00 pishifat: just moving 4 out from underneath 2 would be fine
2015-04-19 01:00 pishifat: also not really related to your ovelraps but 00:18:740 (1,2,3,4,5,6,7) - 00:30:267 (6,7,8,9,10,11,1) - what is spacing
2015-04-19 01:01 pishifat: 00:31:214 (2,3) - these are pretty derp
2015-04-19 01:01 pishifat: when sldierbody has fully appeared
2015-04-19 01:01 pishifat: stakcing object on tail is kind of weird
2015-04-19 01:02 pishifat: same would go for that next one imo but that one's not fully appeared so do what you want
2015-04-19 01:02 Aerous: 00:31:372 (3) - CTRL + G
2015-04-19 01:02 pishifat: magic
2015-04-19 01:03 pishifat: hmm would you say you want to improve aesthetic stuff
2015-04-19 01:03 Aerous: well every time i look at this map im like damnn
2015-04-19 01:03 Aerous: its a mess
2015-04-19 01:03 Aerous: LOL
2015-04-19 01:03 Aerous: so yea aesthetics :3
2015-04-19 01:03 pishifat: gg
2015-04-19 01:03 pishifat: a lot of stuff im gonna say is subjective
2015-04-19 01:03 Aerous: gg
2015-04-19 01:04 pishifat: so try to make sense out of it
2015-04-19 01:04 Aerous: k
2015-04-19 01:04 Aerous: i will try my best
2015-04-19 01:04 pishifat: 00:39:425 (1) -
2015-04-19 01:04 pishifat: p/3258274
2015-04-19 01:04 pishifat: second box in miracle section
2015-04-19 01:05 pishifat: all sliders that have multiple curves should follow that logic
2015-04-19 01:06 Aerous: i
2015-04-19 01:06 Aerous: o
2015-04-19 01:06 Aerous: oo
2015-04-19 01:06 pishifat: mindblowing
2015-04-19 01:06 pishifat: 00:20:951 (2,3) - do you like these sliders
2015-04-19 01:06 pishifat: i like these sliders
2015-04-19 01:06 Aerous: idk about this http://puu.sh/hj7jM/548146a53b.jpg
2015-04-19 01:07 Aerous: i do
2015-04-19 01:07 pishifat: that pic looks fine
2015-04-19 01:07 pishifat: the picture thing is just so that sliders are perfectly curved
2015-04-19 01:07 pishifat: when node is closer to one side of the slider it gets ew
2015-04-19 01:07 Aerous: yea rip
2015-04-19 01:07 pishifat: anyway back to your good sliders
2015-04-19 01:08 Aerous: i think i have like 3 of them in here
2015-04-19 01:08 Aerous: k
2015-04-19 01:08 pishifat: they are good i like yayaya
2015-04-19 01:08 pishifat: 00:06:109 (4) - 00:08:003 (1) -
2015-04-19 01:08 pishifat: i do not like these sliders
2015-04-19 01:08 pishifat: do you want to guess why
2015-04-19 01:08 Aerous: cuz its boring
2015-04-19 01:08 pishifat: lol
2015-04-19 01:08 pishifat: it is a much stupider reason than that
2015-04-19 01:09 Aerous: o-o
2015-04-19 01:09 pishifat: for the perfectly vertical one
2015-04-19 01:09 pishifat: it's because i'm a newfag who dislikes djpop sliders
2015-04-19 01:09 pishifat: second one it's because i'm a newfag who dislikes 45 degree sliders
2015-04-19 01:09 Aerous: wtf
2015-04-19 01:09 pishifat: a lot of maps use the sliders that i said were good
2015-04-19 01:09 pishifat: like 5degree sliders
2015-04-19 01:10 pishifat: like every ranked map now that uses straight sliders is pretty much at that angle
2015-04-19 01:10 Aerous: i tried ;w; http://puu.sh/hj7u0/bed90f9509.jpg
2015-04-19 01:10 pishifat: explaining why is impossible but if you just look people don't go with random everywhere angles like yours are
2015-04-19 01:10 Aerous: http://puu.sh/hj7uS/8edf508e0e.jpg
2015-04-19 01:11 pishifat: peopel stick to like a relative plane of sliders angled around 2,3 here http://i.gyazo.com/cbed5ccfb9c5edb337668a518267d577.png
2015-04-19 01:11 pishifat: it's just a thing if it doesnt make sense dont worry about it
2015-04-19 01:12 Aerous: well it looks nice tho
2015-04-19 01:12 pishifat: because nobody's going to say your map is ugly because it's got sliders that i don't like
2015-04-19 01:12 Aerous: the one you sent me
2015-04-19 01:12 pishifat: that is good
2015-04-19 01:12 pishifat: i think
2015-04-19 01:12 pishifat: i could get more into what kind of curved sliders i like
2015-04-19 01:12 pishifat: but the only person who has accepted my sliders has been deetz
2015-04-19 01:12 pishifat: and everyone else thinks im retarded with them
2015-04-19 01:13 Aerous: deetz rip
2015-04-19 01:13 Aerous: LOL
2015-04-19 01:13 Aerous: LOL
2015-04-19 01:13 pishifat: anyway i am just rambling about things so
2015-04-19 01:13 pishifat: topic switch back to overlaps
2015-04-19 01:13 pishifat: 00:06:109 (4,1) -
2015-04-19 01:13 pishifat: idk what yours looks like now but
2015-04-19 01:13 pishifat: sliderbody overlaps should be treated less like what you have now
2015-04-19 01:14 pishifat: pretty much don't have majority of 1 underneath a slider
2015-04-19 01:14 pishifat: if you want to do overlapunderlap stuff with a slider like this, just do either the head or tail
2015-04-19 01:14 pishifat: like http://i.gyazo.com/8817dd10a46a04853caf767cf04e46f8.png
2015-04-19 01:14 pishifat: curve being my subjective thought of good because i don't like two straight sliders on top of each other
2015-04-19 01:15 Aerous: fixed
2015-04-19 01:15 pishifat: a lot of this applies to more than just my examples so
2015-04-19 01:16 pishifat: saying "fixed" seems kind of pointless lol
2015-04-19 01:16 pishifat: anyway more switch to gameplay stuff now because idk
2015-04-19 01:16 pishifat: 00:17:793 (5,1) -
2015-04-19 01:16 pishifat: sliderbody is just
2015-04-19 01:16 pishifat: not allowing for comfortable flow
2015-04-19 01:16 pishifat: with that angled bit where it is now
2015-04-19 01:17 pishifat: https://osu.ppy.sh/ss/3030282
2015-04-19 01:17 pishifat: you sort of bounce into the slider when doing the jump
2015-04-19 01:18 pishifat: so having the protrusion bit representing that = a lot more comfortable
2015-04-19 01:20 pishifat: did you die
2015-04-19 01:20 Aerous: yea it looks better
2015-04-19 01:20 Aerous: nope
2015-04-19 01:20 Aerous: LOL
2015-04-19 01:20 pishifat: not major thing but
2015-04-19 01:20 pishifat: 01:12:740 (2,3) - should be ctrl+g'd
2015-04-19 01:20 pishifat: cuz emphasis on tail wat
2015-04-19 01:20 pishifat: did it right here 01:15:267 (2,3) - so i dunno what you were thinking
2015-04-19 01:21 pishifat: o and here too 01:17:793 (2) -
2015-04-19 01:21 pishifat: 01:26:003 (5,6,1) - this was what i was looking for
2015-04-19 01:21 pishifat: linear flow with spacing changes
2015-04-19 01:21 pishifat: is not the most nice thing to play
2015-04-19 01:22 pishifat: direction change is
2015-04-19 01:22 pishifat: because reasons
2015-04-19 01:22 Aerous: LOL
2015-04-19 01:23 pishifat: 00:18:425 (2,3,1) - was one without much spacing change so i didnt mention it
2015-04-19 01:23 pishifat: cuz some people like linear things but
2015-04-19 01:23 pishifat: (i also think it's shit)
2015-04-19 01:23 Aerous: i dont like linear too ;w;
2015-04-19 01:23 Aerous: kibb always tells me how gaia maps linear flow
2015-04-19 01:23 pishifat: then why do it :(
2015-04-19 01:23 Aerous: rip gaia influences
2015-04-19 01:24 pishifat: i havent played gaia maps
2015-04-19 01:24 pishifat: but i have a feeling they're better executed than this at least
2015-04-19 01:24 pishifat: back to aesthetic bs
2015-04-19 01:24 Aerous: ACTION is listening to [http://osu.ppy.sh/b/665200 yuikonnu & CHiCO with HoneyWorks - Ai no Scenario]
2015-04-19 01:24 pishifat: 00:26:793 (1,2,3) -
2015-04-19 01:24 pishifat: or unback
2015-04-19 01:24 Aerous: 0back
2015-04-19 01:24 Aerous: back
2015-04-19 01:24 Aerous: back
2015-04-19 01:25 pishifat: kback
2015-04-19 01:25 pishifat: so um
2015-04-19 01:25 pishifat: tell me why 2 is angled
2015-04-19 01:25 pishifat: like it is
2015-04-19 01:25 Aerous: idk what happened here
2015-04-19 01:25 pishifat: .
2015-04-19 01:26 pishifat: well it looks like poo
2015-04-19 01:26 pishifat: either parallel it
2015-04-19 01:26 pishifat: and if you didnt want parallel
2015-04-19 01:26 pishifat: make that clear
2015-04-19 01:27 Aerous: k i made it parallel
2015-04-19 01:27 Aerous: a bit better hopefully
2015-04-19 01:27 pishifat: mk
2015-04-19 01:27 pishifat: 00:27:582 (3) - then
2015-04-19 01:27 pishifat: if you wanted this to underlap 1
2015-04-19 01:27 pishifat: either do it hardcore or don't at all
2015-04-19 01:27 pishifat: this halfass thing is just weird
2015-04-19 01:28 Aerous: wait
2015-04-19 01:28 Aerous: hard core it o-o
2015-04-19 01:28 pishifat: https://osu.ppy.sh/ss/3030303 this
2015-04-19 01:28 pishifat: is hardcore
2015-04-19 01:28 Aerous: oo
2015-04-19 01:28 pishifat: actual overlap
2015-04-19 01:29 pishifat: another thing that would make things look cleaner
2015-04-19 01:29 pishifat: but may just be my imagination somehow
2015-04-19 01:29 pishifat: 00:53:793 (2,3) -
2015-04-19 01:30 pishifat: these should either be parallel or reflective
2015-04-19 01:30 pishifat: one being angled slightly and hte other perfectly straight
2015-04-19 01:30 pishifat: it's not like it's bad but it just could look better with my subjective thoughts
2015-04-19 01:31 Aerous: yea i think so too
2015-04-19 01:31 Aerous: i copied two and replaced three
2015-04-19 01:31 pishifat: 00:58:372 (1,2) - that one does reflective right
2015-04-19 01:33 pishifat: looking for more things to say but i think if you take what i've given examples of and do it everywhere else map would be cool
2015-04-19 01:33 pishifat: 00:51:425 (1,2) - is a poo blanket tho
2015-04-19 01:34 Aerous: yea it is
2015-04-19 01:34 Aerous: lol
2015-04-19 01:35 pishifat: 00:00:425 (1,1) - should have claps
2015-04-19 01:35 pishifat: and second should have a whistle on sliderbody because song
2015-04-19 01:36 pishifat: and i have nothing to say nowk
2015-04-19 01:36 pishifat: wait not second one
2015-04-19 01:36 pishifat: it was 00:04:214 (1) -
2015-04-19 01:36 pishifat: i made that really confusing probably
2015-04-19 01:36 pishifat: gl
2015-04-19 01:37 Aerous: o-o i think i got it
2015-04-19 01:37 Aerous: lmaoo
2015-04-19 01:38 pishifat: gud
2015-04-19 01:40 Aerous: wanna post this for kd
2015-04-19 01:41 pishifat: i
2015-04-19 01:41 pishifat: like
2015-04-19 01:41 pishifat: kds
Kibbleru
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Title:Rally Go Round -TV ver.-
TitleUnicode:Rally Go Round -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Aerous
Version:Kibboo's Hard
Source:ニセコイ:
Tags:Nisekoi Season 2 Opening Rakuen Guy Kibbleru Chitoge Onodera Tachibana Tsugumi
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300,304,55372,1,2,0:0:0:0:
344,236,55530,1,2,0:0:0:0:
300,160,55688,1,8,0:0:0:0:
208,168,55846,6,0,P|172:156|135:148,1,75,0|2,0:0|0:0,0:0:0:0:
72,224,56161,1,2,0:0:0:0:
72,224,56319,2,0,P|62:259|68:296,1,75,8|0,0:0|0:0,0:0:0:0:
228,332,56635,2,0,P|234:295|223:259,2,75,2|2|8,0:0|0:0|0:0,0:0:0:0:
154,234,57109,6,0,P|227:219|301:207,1,150,4|0,0:0|0:0,0:0:0:0:
408,280,57582,2,0,B|401:297|400:320|400:320|344:336|292:300,1,150,8|0,0:0|0:0,0:0:0:0:
320,212,58056,1,2,0:0:0:0:
400,160,58214,1,8,0:0:0:0:
312,72,58372,6,0,P|284:104|292:212,1,150,2|2,0:0|0:0,0:0:0:0:
184,124,58846,2,0,P|147:116|110:109,1,75,8|0,0:0|0:0,0:0:0:0:
144,212,59161,1,2,0:0:0:0:
164,296,59319,1,2,0:0:0:0:
256,280,59477,1,8,0:0:0:0:
244,192,59635,6,0,B|256:183|284:176|284:176|292:188|316:188|316:188|344:164|383:171,1,150,2|2,0:0|0:0,0:0:0:0:
372,256,60109,2,0,P|380:292|369:327,1,75,12|0,0:0|0:0,0:0:0:0:
256,376,60425,2,0,L|268:284,1,75,2|2,0:0|0:0,0:0:0:0:
176,224,60740,2,0,P|155:255|153:292,1,75,12|0,0:0|0:0,0:0:0:0:
272,184,61056,6,0,P|308:177|345:169,1,75,2|0,0:0|0:0,0:0:0:0:
344,80,61372,2,0,P|288:90|234:104,1,112.5,8|0,0:0|0:0,0:0:0:0:
204,92,61688,6,0,P|160:68|111:74,1,100,8|0,0:0|0:0,0:0:0:0:
88,104,62003,2,0,L|88:148,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
88,184,62319,6,0,B|104:256|72:256|83:332,1,150,4|8,0:0|0:0,0:0:0:0:
168,296,62793,1,0,0:0:0:0:
192,204,62951,2,0,L|268:220,1,75,2|0,0:0|0:0,0:0:0:0:
368,240,63267,2,0,L|444:256,1,75,8|0,0:0|0:0,0:0:0:0:
456,168,63582,5,2,0:0:0:0:
368,148,63740,1,2,0:0:0:0:
280,256,63898,2,0,P|244:267|208:277,1,75,8|0,0:0|0:0,0:0:0:0:
148,204,64214,1,2,0:0:0:0:
212,128,64372,2,0,P|200:84|160:56,1,75,2|8,0:0|0:0,0:0:0:0:
300,84,64688,6,0,B|328:69|328:69|371:81|417:71|417:71|437:90,1,150,4|2,0:0|0:0,0:0:0:0:
353,242,65161,2,0,L|360:168,1,75,8|0,0:0|0:0,0:0:0:0:
456,192,65477,1,2,0:0:0:0:
456,192,65635,2,0,L|449:266,1,75,2|8,0:0|0:0,0:0:0:0:
456,368,65951,6,0,P|384:344|312:325,1,150,4|0,0:0|0:0,0:0:0:0:
220,292,66425,2,0,P|204:336|220:380,1,75,8|0,0:0|0:0,0:0:0:0:
308,244,66740,2,0,P|324:200|308:156,1,75,2|2,0:0|0:0,0:0:0:0:
228,136,67056,1,8,0:0:0:0:
176,208,67214,6,0,P|116:212|52:144,1,150,4|2,0:0|0:0,0:0:0:0:
116,88,67688,2,0,L|124:12,1,75,8|0,0:0|0:0,0:0:0:0:
216,56,68003,2,0,P|253:49|291:44,1,75,2|2,0:0|0:0,0:0:0:0:
384,96,68319,1,8,0:0:0:0:
312,152,68477,6,0,B|328:220|292:220|310:300,1,150,2|2,0:0|0:0,0:0:0:0:
408,352,68951,2,0,P|428:300|416:268,1,75,8|0,0:0|0:0,0:0:0:0:
416,188,69267,2,0,P|421:150|427:113,1,75,2|2,0:0|0:0,0:0:0:0:
340,56,69582,1,8,0:0:0:0:
340,56,69740,6,0,B|240:76|240:76|208:64|200:28,1,150,2|2,0:0|0:0,0:0:0:0:
148,116,70214,2,0,P|128:160|132:196,1,75,8|0,0:0|0:0,0:0:0:0:
244,168,70530,2,0,P|287:159|317:152,1,75,2|2,0:0|0:0,0:0:0:0:
376,232,70846,1,8,0:0:0:0:
316,300,71003,6,0,P|260:304|192:224,1,150,2|2,0:0|0:0,0:0:0:0:
244,168,71477,1,4,0:0:0:0:
176,100,71635,2,0,P|142:84|104:86,1,75,0|8,0:0|0:3,0:0:0:0:
80,168,71951,1,8,0:0:0:0:
80,168,72030,1,8,0:0:0:0:
80,168,72109,2,0,P|87:186|90:204,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
72,240,72425,6,0,P|52:280|56:320,2,75,4|2|8,0:0|0:0|0:0,0:0:0:0:
176,268,72898,2,0,P|250:259|324:248,1,150,4|2,0:0|0:0,0:0:0:0:
372,168,73372,1,8,0:0:0:0:
372,168,73530,6,0,P|328:128|228:160,1,150,4|0,0:0|0:0,0:0:0:0:
168,96,74003,2,0,L|88:84,1,75,8|0,0:0|0:0,0:0:0:0:
72,184,74319,2,0,P|56:217|58:254,1,75,8|0,0:0|0:0,0:0:0:0:
200,188,74635,2,0,P|215:221|213:258,1,75,8|0,0:0|0:0,0:0:0:0:
136,308,74951,6,0,B|232:288|232:288|256:296|272:320,1,150,4|8,0:0|0:0,0:0:0:0:
363,320,75425,2,0,P|401:257|381:187,1,150,2|2,0:0|0:0,0:0:0:0:
356,88,75898,1,8,0:0:0:0:
355,88,76056,6,0,P|296:132|223:125,1,150,4|2,0:0|0:0,0:0:0:0:
140,72,76530,2,0,P|104:59|69:47,1,75,8|0,0:0|0:0,0:0:0:0:
80,148,76846,2,0,L|84:192,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
108,216,77161,2,0,L|100:256,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
212,180,77477,6,0,B|260:176|300:200|300:200|324:176|323:148,1,150,4|8,0:0|0:0,0:0:0:0:
404,192,77951,2,0,P|464:192|512:108,1,150,4|2,0:0|0:0,0:0:0:0:
428,52,78425,1,8,0:0:0:0:
348,84,78582,6,0,B|276:100|276:68|199:82,1,150,4|2,0:0|0:0,0:0:0:0:
120,152,79056,2,0,P|129:188|124:228,1,75,8|2,0:0|0:0,0:0:0:0:
224,216,79372,2,0,P|212:248|184:280,1,75,8|2,0:0|0:0,0:0:0:0:
248,340,79688,2,0,P|214:356|177:360,1,75,8|2,0:0|0:0,0:0:0:0:
320,280,80003,5,4,0:0:0:0:
320,280,80161,2,0,P|358:283|391:299,1,75,0|8,0:0|0:0,0:0:0:0:
456,232,80477,2,0,P|476:176|436:92,1,150,4|2,0:0|0:0,0:0:0:0:
348,80,80951,1,8,0:0:0:0:
376,172,81109,6,0,L|204:160,1,150,4|8,0:0|0:3,0:0:0:0:
128,160,81582,1,8,0:0:0:0:
136,244,81740,1,8,0:0:0:0:
232,248,81898,5,8,0:0:0:0:
216,152,82056,1,8,0:0:0:0:
112,152,82214,1,8,0:0:0:0:
127,264,82372,2,0,P|120:281|108:295,2,37.5,8|0|4,0:0|0:0|0:0,0:0:0:0:
240,92,83793,5,4,0:0:0:0:
228,187,83951,2,0,P|224:221|221:255,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
316,312,84267,2,0,P|331:311|356:316,2,33.7499989700318,0|0|2,0:0|0:0|0:0,0:0:0:0:
312,228,84582,2,0,P|343:226|392:240,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
428,152,84898,1,0,0:0:0:0:
360,80,85056,6,0,P|328:124|224:128,1,134.999995880127,2|8,0:0|0:0,0:0:0:0:
192,68,85530,2,0,P|157:61|116:56,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
92,148,85846,2,0,P|100:185|108:224,1,67.4999979400635,2|8,0:0|0:0,0:0:0:0:
196,216,86161,1,0,0:0:0:0:
196,216,86319,6,0,B|176:300|176:300|200:316|221:312,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
296,268,86793,1,0,0:0:0:0:
296,268,86872,1,0,0:0:0:0:
296,268,86951,2,0,L|368:260,1,67.4999979400635,2|2,0:0|0:0,0:0:0:0:
460,236,87267,1,8,0:0:0:0:
408,147,87425,6,0,P|344:160|274:154,1,134.999995880127,4|2,0:0|0:0,0:0:0:0:
212,88,87898,1,8,0:0:0:0:
140,160,88056,2,0,P|116:212|140:288,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
272,275,88530,2,0,P|240:288|219:313,1,67.4999979400635,8|4,0:0|0:0,0:0:0:0:
Iceskulls
zzzz

zzzzz
09:06 CelsiusLK: miiro passed
09:06 CelsiusLK: loolololololololololololololololo
09:06 Aerous: yee
09:06 Aerous: :DD
09:07 CelsiusLK: lol
09:07 Aerous: o-o
09:07 Aerous: this map looks so messy rip
09:07 *Aerous is editing [http://osu.ppy.sh/b/677752 LiSA - Rally Go Round -TV ver.- [Insane]]
09:08 CelsiusLK: wat
09:08 CelsiusLK: lemme see
09:08 Aerous: trying out new mapping style ;w;
09:13 CelsiusLK: 00:45:740 (1,3) -
09:13 CelsiusLK: so close
09:13 CelsiusLK: move them a bit
09:13 Aerous: wait i have to go eat ;w;
09:13 Aerous: just spam here and ill take a look later
09:13 CelsiusLK: lol ok
09:13 CelsiusLK: 00:48:109 (4) - x256 y228 better flow
09:14 CelsiusLK: 01:01:056 - finish
09:15 CelsiusLK: 01:22:372 (8,1) - triplet instead
09:16 CelsiusLK: 01:26:161 (6,1) - awkward flow move (1) to around x64 y292
09:18 CelsiusLK: 00:23:477 (1) - not necessary to nc imo
09:21 CelsiusLK: 00:51:740 (1) - http://puu.sh/hk6jZ/9045448e01.png
09:25 CelsiusLK: 00:30:109 (5,6) - flow is a bit awkward , try move stream to around x428 y260
09:25 CelsiusLK: that's all
10:19 Aerous: kk fixed all
10:19 Aerous: can you post for kd
10:19 Aerous: LOL
10:19 CelsiusLK: I want kds
10:19 *Aerous is away: gonna study
Rakuen
The most...epic...INSANE ! ! !

Rakuen's Insane: http://puu.sh/hkhgU/e55e96ee59.osu

Custom Hitsounds: http://puu.sh/hkhmu/24834a4987.zip
helix
Sorry I don't have a mod, just wanted to comment on this

Easy and normal play well for new players
Hard was a little weird for me at first, but as I played it more I understood the rhythm (which is weird at times; I thought some sliders should've been singles)
Both the insanes and the extra (liveplay here :D) play really well already, extra is pretty challenging and the other insanes are super fun to play

Great mapset :)
Guy

Helix wrote:

Sorry I don't have a mod, just wanted to comment on this

Easy and normal play well for new players
Hard was a little weird for me at first, but as I played it more I understood the rhythm (which is weird at times; I thought some sliders should've been singles)
Both the insanes and the extra (liveplay here :D) play really well already, extra is pretty challenging and the other insanes are super fun to play

Great mapset :)
nice play and cool skin :D
helix

Guy wrote:

Helix wrote:

Sorry I don't have a mod, just wanted to comment on this

Easy and normal play well for new players
Hard was a little weird for me at first, but as I played it more I understood the rhythm (which is weird at times; I thought some sliders should've been singles)
Both the insanes and the extra (liveplay here :D) play really well already, extra is pretty challenging and the other insanes are super fun to play

Great mapset :)
nice play and cool skin :D
hehe thanks! your maps are all awesome <3
[ Zzz ]
Hi~ Aerous ( Select mod )

General
  1. Video size must be less than 24 MB .

Easy
  1. 00:00:425 (1) - Add Clap ( 00:02:951 (4) - same rhythm )
  2. 00:02:951 (4) - NC
  3. 00:14:003 (3) - Please beat change Good :3
  4. 00:58:530 (3) - Suggestions 00:58:530 (3) - move to 00:58:372 (3) - Here
    00:56:635 (3,1) - Why like this :3
  5. 00:20:951 (4) - NC

Kibberous' Normal
  • o/! collab!
  1. 00:15:109 (6,1) - Slider head ( Add clap )
  2. 00:44:003 (1) - No NC
  3. 00:45:740 (5) - NC
  4. 00:49:530 (3) - NC
  5. 01:11:003 (3) - Slider end ( Add clap )

Kibboo's Hard
  1. 00:31:293 (3) - Add whistle ( 00:36:346 (4) - Reasons such as this. )
  2. 00:52:214 (1) - Noooooooooooooooooooooooooo! Double timing line Please sound 100%
  3. 00:53:003 (4) - Add whistle ( 00:54:267 (3,4) - I think it will be similar. ) or missing?
  4. 00:57:582 (2) - Slider end ( Same )

Rakuen's Insane
  • Hello~ Rakuen
  1. 00:10:135 (4,5) - Flow suggestions
  2. 00:10:530 (2) - I think that sounds a little small. Change 60%
  3. 00:51:819 (3) - Flow suggestions

This seems a little difficult insane. Perhaps this insane need light.4.3? ( To. Aerous )

Insane
  1. 00:05:240 (9,10,11) - Delete 00:04:846 (4,5,6,7,8) - this correct now. Best way. =
  2. 00:15:109 (4,1) - Slider head ( Add clap )
  3. 00:18:820 (2) - Delete
  4. 00:30:267 (6) - NC
  5. 00:52:214 (1) - The sound is small. Volume 85~100%
  6. 01:01:056 (1) - Slider end ( Add clap )
  7. 01:01:530 (2,3) - Add clap
  8. 01:16:846 (4) - NC
  9. 01:19:688 (4) - Ctrl + G ? Good flow
  10. 01:22:451 (9) - Add Circle

Guy's Extra
  • Hello~ Guy
  1. 00:00:418 (1) - Unsnapped slider ( Start and end )
  2. 00:15:109 (2,2) - Slider head ( Add clap )
  3. 00:17:951 (1) - Same
  4. 00:30:267 (6) - NC? ( 1/4 Jump )
  5. 01:11:951 (6) - NC
  6. 01:22:451 (8) - Add Circle

Good Map~ Star :3
Topic Starter
Aerous

[ Zzz ] wrote:

Hi~ Aerous ( Select mod )

General
  1. Video size must be less than 24 MB .

Easy
  1. 00:00:425 (1) - Add Clap ( 00:02:951 (4) - same rhythm )
    no its fine
  2. 00:02:951 (4) - NC no its fine i think , if other people mention ill change
  3. 00:14:003 (3) - Please beat change Good :3
    maybee later , idk if i want to change hits
  4. 00:58:530 (3) - Suggestions 00:58:530 (3) - move to 00:58:372 (3) - Here no its fine
    00:56:635 (3,1) - Why like this :3 i gotta think of something here
  5. 00:20:951 (4) - NC okay

Kibberous' Normal
  • o/! collab!
  1. 00:15:109 (6,1) - Slider head ( Add clap ) k only first one
  2. 00:44:003 (1) - No NC k
  3. 00:45:740 (5) - NC kk
  4. 00:49:530 (3) - NC this NC is fine
  5. 01:11:003 (3) - Slider end ( Add clap ) kk

This seems a little difficult insane. Perhaps this insane need light.4.3? ( To. Aerous )
@Rakuen wanna nerf yours to like 4.6 o-o ?

Insane
  1. 00:05:240 (9,10,11) - Delete 00:04:846 (4,5,6,7,8) - this correct now. Best way. =
    i think its fine xD
  2. 00:15:109 (4,1) - Slider head ( Add clap )
    added first one but not second cuz its too loud
  3. 00:18:820 (2) - Delete no thanks i like this pattern
  4. 00:30:267 (6) - NC I NC on every big white tick
  5. 00:52:214 (1) - The sound is small. Volume 85~100% kk
  6. 01:01:056 (1) - Slider end ( Add clap )k
  7. 01:01:530 (2,3) - Add clap added
  8. 01:16:846 (4) - NC no same reason as before
  9. 01:19:688 (4) - Ctrl + G ? Good flow no it will ruin my next part , ill think of something though
  10. 01:22:451 (9) - Add Circle o-o


Good Map~ Star :3
thanks for the mod !
tutuhaha
[Easy]
00:08:003 (1,2) - pretty weird if you use arrow on here, better do

something like this
https://osu.ppy.sh/ss/3053911
00:13:688 (2,3) - blanket
00:26:793 (2,3,4) - parallel please
00:49:530 (3) - ..weird...I mean...shape
00:52:846 (2,3,4) - space issue
00:57:898 (2,3) - parallel
00:59:793 (1,2) - ^
01:10:214 (1,2) - ^
01:16:846 (3,1) - blanket
01:26:319 (1) - blanket

[Kibberous's Normal]
turn off Widescreen Support
AR is litter bit slow to me
00:35:635 (1,2) - rhythm
https://osu.ppy.sh/ss/3053956
00:40:530 (7,1) - move down litter bit, already touch HP Bar
00:44:793 (4,5,6,1) - rhythm
https://osu.ppy.sh/ss/3053960
00:50:319 (5) - rhythm
https://osu.ppy.sh/ss/3053964
00:59:477 (5) - delete

[Kibboo's Hard]
turn off Widescreen Support
00:01:688 (1,2,3) - unified the space
00:02:161 (3,4,1) - ^
00:03:898 (4,1,2,3) - ^
00:14:161 (1,2,3) - ^
00:15:898 (1,2,3) - ^
00:20:477 (1,2,3) - ^
00:22:214 (2,3,4) - ^
00:23:003 (1,2,3,4,5,6) - ^
00:24:425 (1,2,3) - ^
00:25:214 (4,1,2) - ^
00:26:951 (1,2,3) - ^
00:27:267 (3,4,5,1) - ^
00:28:530 (2,3,4) - ^
00:29:793 (2) - x180 y20
00:30:740 (1,2,3,4,1,2,3,4) - unified the space
00:33:898 (3,4,1) - ^
00:34:372 (1,2,3) - ^
00:35:635 (1,2,3,4,5,1,2) - ^
00:37:530 (3,4,5) - ^
00:40:688 (1,2,3,4) - ^
00:41:951 (1,2,3) - ^
00:43:214 (1,2,3,4,5,1,2) - ^
00:45:740 (1,2) - 00:46:530 (3,4,1) - ^
00:48:109 (4,1) - make a jump on here if you want
00:52:530 (2,5) - blanket
00:53:477 (1,2,3,4,1) - unified the space
00:55:372 (3,4,5,1,2,3) - ^
00:57:109 (1) - x152 y228
01:03:898 (3,4,5) - unified the space
01:06:740 (3,4,1,2) - ^
01:08:003 (3,4,1) - ^
01:08:951 (2,3,4) - ^
01:10:530 (3,4,1) - ^
01:11:003 (1,2,3) - ^
01:11:951 (4,5,6,1) - too hard in hard diff I think
01:12:425 (1,2,3) - unified the space
01:13:530 (1,2,3) - ^
01:14:951 (1,2,3) - ^
01:17:161 (4,1,2,3,1) - ^
01:25:056 (1,2,3,4) - ^
01:26:319 (1,2,3,4,5) - ^
01:27:425 (1,2,3) - ^

[Rakuen's Insane]
00:31:846 (4,5) - 这块我觉得没太大必要强调5这个音,还是合并slider
00:37:688 (3,4,5) - 3调整到45中间
00:49:372 (4) - flow的赶脚感觉应该放到00:48:267 (1) - 的尾巴那里
00:55:056 (2) - ctrl+g
然后再把00:55:372 (3,4) - ctrl+g
00:57:109 (1,2,3) - 2调整到1和3尾巴之间
01:04:688 (1,2,3,4,1) - 莫名的想法...
https://osu.ppy.sh/ss/3054064
https://osu.ppy.sh/ss/3054070
只是单纯的觉得你1搞这么个流向不往下流太可惜了...
01:13:372 (4) - 和前面绿4那块重叠呗
01:21:109 (1,2) - 和我前面说的理由一样,还是建议合并slider
这是insane而不是另一个extra什么的吧orz!
设定感觉有点太高了

[Insane]
00:06:740 (1) - ctrl+g
and then 00:07:056 (2) - ctrl+g
and then 00:07:372 (3) - ctrl+g
00:10:372 (1) - move to x500 y100
00:10:846 (2,3,4) - unified the space between those three
00:12:109 (3,4) - ctrl+g
00:16:214 (3) - x128 y308
00:18:582 (3) - x292 y179
00:20:319 (2) - x192 y344
00:22:846 (5) - x96 y96
00:23:477 (2,3,4,5,6) - flow should be something like ↗↙↑↓...........
00:25:214 (4,1) - overlap issue
00:26:635 (5) - x60 y24
00:27:898 (4) - x312 y352
00:31:846 (1,2,3,4) - flow
https://osu.ppy.sh/ss/3054129
00:36:740 (6) - x440 y312
00:37:846 (4,3) - overlap issue
00:40:688 (1) - ctrl+g
00:41:477 (3) - x4 y312
00:44:161 (6,7) - ctrl+g and then move 6 to x308 y344
00:44:951 (2) - x432 y140
00:45:582 (5) - x160 y300
00:45:740 (1,2,3,4,5) - flow
https://osu.ppy.sh/ss/3054145
00:47:477 (2,4) - overlap!
00:49:056 (4,5,6) - flow
https://osu.ppy.sh/ss/3054208
00:50:003 (2) - x208 y45
00:55:530 (4) - overlap with 00:55:056 (2) -
01:02:635 (2) - x496 y72
01:04:372 (5) - ctrl+g
01:08:477 (1,2,3,4,5,6,7) -
https://osu.ppy.sh/ss/3054218
01:13:530 (1,4) - overlap issue
01:26:319 (1,3) - parallel please
ok if you finish most of it actually you can change the diff's name to Extra..........
Most the funny part for mapping is the Extra, or the Highter diff makes from the mapper

[Guy's Extra]
00:12:740 (7) - x88 y180
00:16:530 (6) - ctrl+g
00:20:319 (2) - x208 y356

GL
Guy

tutuhaha wrote:

[Guy's Extra]
00:12:740 (7) - x88 y180 - i made a 00:12:582 (6,7,1) - triangle here ;w; so want to keep it!
00:16:530 (6) - ctrl+g - almost same as above i made a clockwise flow 00:16:214 (5,6,1) - here, so the current flow is fine to me.
00:20:319 (2) - x208 y356 - okay, a bit different but fixed like a similar one

GL
Thank you for modding ;)
http://puu.sh/hqZuc/0decdd4bd8.zip
salinqi
hi m4m^ ^just personal ideas,feel free to fix it or not

[Easy]
01:04:214 (4,1) - improve blanket

[Kibberous' Normal]
2 ds problems mentioned in AImod(idk whether it matters,though :o )
00:40:688 (1) - this may overlap hp bar when using some skin

[Kibboo's Hard]
00:20:161 (1,2,1) - ds inconsistency(you needn't follow ds all the time in hard,but imo in cases below follow ds will make your map more beautiful)
00:22:214 (2,3,4) - ^
00:24:425 (1,2,3) - ^
00:26:951 (1,2,3) - ^
00:52:846 (3,4,5) - ^
01:06:740 (3,4,1) - ^
01:08:003 (3,4,1) - ^
00:44:003 (3,4) - Ctrl+G

[Rakuen's Insane]
感觉用od7~7.5比较好?因为最高的两个难度都是od8了;w;
00:04:056 (4) - 钝角打着不是特别舒服,类似stack在00:04:530 (2) - 尾巴上可能打着舒服一些
00:17:793 (5,1) - Ctrl+G 然后 00:18:109 (2,3) - 也Ctrl+G 因为个人感觉来回跳的梗从5开始放比较好
00:27:582 (4,5,6) - ……强迫症表示为什么不是等腰三角形QwQ
00:32:635 (7,8,9) - ^
00:37:688 (3,4,5) - ^
00:40:214 (3,4,5) - ^
00:56:635 (3,4,5) - ^
00:50:793 (1) - 跳太大了,Ctrl+G可能比较合适,最好再放近一点
00:57:109 (1) - Ctrl+G?
01:06:582 (3,4) - blanket
01:26:635 (3,4,5) - 有点远= =

[Insane]
00:01:846 (2,1) - stack?
00:34:214 (6,1) - make a blanket
00:50:319 (3,4,5,6,7,8) - increase ds a bit?around 0.8
01:02:240 (6,1) - rotate it anti-clockwise to let it be parallel to the stream
01:04:372 (5) - Ctrl+G
01:19:688 (4) - Ctrl+G and then 01:20:003 (1,2) - also Ctrl +G

[Guy's Extra]
00:45:740 (1) - Ctrl+G?
01:03:267 (4) - ^
01:20:477 (4) - ^
01:24:898 (8) - move it a bit away from 01:24:267 (3,4,5) -
Topic Starter
Aerous
tutuhaha

tutuhaha wrote:

[Easy]
00:08:003 (1,2) - pretty weird if you use arrow on here, better do

something like this
https://osu.ppy.sh/ss/3053911
00:13:688 (2,3) - blanket
00:26:793 (2,3,4) - parallel please
00:49:530 (3) - ..weird...I mean...shape
00:52:846 (2,3,4) - space issue
00:57:898 (2,3) - parallel
00:59:793 (1,2) - ^
01:10:214 (1,2) - ^
01:16:846 (3,1) - blanket
01:26:319 (1) - blanket
Fixed all in here lol

[Kibberous's Normal]
turn off Widescreen Support
AR is litter bit slow to me
00:35:635 (1,2) - rhythm
https://osu.ppy.sh/ss/3053956
00:40:530 (7,1) - move down litter bit, already touch HP Bar
00:44:793 (4,5,6,1) - rhythm
https://osu.ppy.sh/ss/3053960
00:50:319 (5) - rhythm
https://osu.ppy.sh/ss/3053964
00:59:477 (5) - delete
Same here I fixed everything


[Insane]
00:06:740 (1) - ctrl+g
and then 00:07:056 (2) - ctrl+g
and then 00:07:372 (3) - ctrl+g
00:10:372 (1) - move to x500 y100
00:10:846 (2,3,4) - unified the space between those three
00:12:109 (3,4) - ctrl+g
00:16:214 (3) - x128 y308
00:18:582 (3) - x292 y179
00:20:319 (2) - x192 y344
00:22:846 (5) - x96 y96
00:23:477 (2,3,4,5,6) - flow should be something like ↗↙↑↓...........
00:25:214 (4,1) - overlap issue
00:26:635 (5) - x60 y24
00:27:898 (4) - x312 y352
00:31:846 (1,2,3,4) - flow
https://osu.ppy.sh/ss/3054129
00:36:740 (6) - x440 y312
00:37:846 (4,3) - overlap issue
00:40:688 (1) - ctrl+g
00:41:477 (3) - x4 y312
00:44:161 (6,7) - ctrl+g and then move 6 to x308 y344
00:44:951 (2) - x432 y140
00:45:582 (5) - x160 y300
00:45:740 (1,2,3,4,5) - flow
https://osu.ppy.sh/ss/3054145
00:47:477 (2,4) - overlap!
00:49:056 (4,5,6) - flow
https://osu.ppy.sh/ss/3054208
00:50:003 (2) - x208 y45
00:55:530 (4) - overlap with 00:55:056 (2) -
01:02:635 (2) - x496 y72
01:04:372 (5) - ctrl+g
01:08:477 (1,2,3,4,5,6,7) -
https://osu.ppy.sh/ss/3054218
01:13:530 (1,4) - overlap issue
01:26:319 (1,3) - parallel please
ok if you finish most of it actually you can change the diff's name to Extra..........
Most the funny part for mapping is the Extra, or the Highter diff makes from the mapper
Fixed everything in here ;w; , except for the diff name change

GL
thanks for the mod !

salinqi

salinqi wrote:

hi m4m^ ^just personal ideas,feel free to fix it or not

[Easy]
01:04:214 (4,1) - improve blanket k

[Kibberous' Normal]
2 ds problems mentioned in AImod(idk whether it matters,though :o )
fixed the first one except the second one since its suppose to stack ontop ..
00:40:688 (1) - this may overlap hp bar when using some skin Fixed from previous mod

[Insane]
00:01:846 (2,1) - stack? no this is fine
00:34:214 (6,1) - make a blanket k
00:50:319 (3,4,5,6,7,8) - increase ds a bit?around 0.8 no i like the distance already
01:02:240 (6,1) - rotate it anti-clockwise to let it be parallel to the stream no its fine
01:04:372 (5) - Ctrl+G already did with previous mod
01:19:688 (4) - Ctrl+G and then 01:20:003 (1,2) - also Ctrl +G I'll think of something else !
Thanks for the mod !
HabiHolic
[General]

None

[Easy]

00:00:425 (1) - head add finish?
00:02:951 (4) - head delete clap add finish and NC
00:20:161 - maybe your missing add green line. S:C56
00:25:688 (1) - head add finish
00:55:372 (2) - patten like this?

00:56:635 (3,1) - patten is change this? i think better one slider repeat.

00:59:793 (1,2) - Don't understand tail add finish. change clap please
01:09:898 - whistle

[Kibberous' Normal]

00:14:951 (5,6) - ah... (5) note delete after (6) slider add repeat?

00:20:161 - maybe your missing add green line. S:C56
00:54:109 (5,6) - same 00:14:951 (5,6) -this.
00:59:477 (5) - in normal diff only flowing vocal better. so this note delete.
01:02:161 (5) - Don't need this note.

[Kibboo's Hard]

the bigger AR.. 7.5 better. AR 8 is Normal between Hard gap imo....
00:00:425 (1,2) - (!) note and (2) slider head add clap
00:18:740 (4,5) - stream is a little awkward. so delete (5) slider stream ans (4) note add repeat please.

01:14:635 (4) - Ctrl+g please. if your change better is flow imo
01:28:530 (4) - patten suggest

[Rakuen's Insane]

00:55:056 (2) - Ctrl+g please. if your change better is flow imo

Nice diff >w<

[Insane]

00:20:161 (1,2) - patten suggest

00:30:267 (6) - the stream start part here. NC here.
01:16:846 (4) - same (^)

[Guy's Extra]

00:30:582 (8) - Ctrl+G?

Good diff Guy >w<. and Gratz QAT~

Good Luck~
Topic Starter
Aerous
Habi

HabiHolic wrote:

[General]

None

[Easy]

00:00:425 (1) - head add finish? ok added
00:02:951 (4) - head delete clap add finish and NC ^
00:20:161 - maybe your missing add green line. S:C56 ^
00:25:688 (1) - head add finish added hitsound
00:55:372 (2) - patten like this? Sorry I like the straight ones :(

00:56:635 (3,1) - patten is change this? i think better one slider repeat. sure

00:59:793 (1,2) - Don't understand tail add finish. change clap please whoops changed
01:09:898 - whistle added

[Kibberous' Normal]

00:14:951 (5,6) - ah... (5) note delete after (6) slider add repeat? k

00:20:161 - maybe your missing add green line. S:C56 added
00:54:109 (5,6) - same 00:14:951 (5,6) -this. kkk changed
00:59:477 (5) - in normal diff only flowing vocal better. so this note delete. no this is fine , but i stacked them
01:02:161 (5) - Don't need this note. ^ same thing i just stacked it no delete

[Insane]

00:20:161 (1,2) - patten suggest i like mine better , with the double circles

00:30:267 (6) - the stream start part here. NC here. kk nc
01:16:846 (4) - same (^) ^
ty for the mod ! and gratz Guy :D !
Guy
ty Habi and Aerous ;)
Rakuen

[ Zzz ] wrote:

[Rakuen's Insane]
  • Hello~ Rakuen
  1. 00:10:135 (4,5) - Flow suggestions This one's ok i guess
  2. 00:10:530 (2) - I think that sounds a little small. Change 60% Custom clap is quite loud tho, will consider it
  3. 00:51:819 (3) - Flow suggestions Haha, I reverse this on purpose

This seems a little difficult insane. Perhaps this insane need light.4.3? ( To. Aerous ) I think it's cool ^_^
Thanks for the mods!

tutuhaha wrote:

[Rakuen's Insane]
00:31:846 (4,5) - 这块我觉得没太大必要强调5这个音,还是合并slider 我改下
00:37:688 (3,4,5) - 3调整到45中间 觉得现在酱比较好跳
00:49:372 (4) - flow的赶脚感觉应该放到00:48:267 (1) - 的尾巴那里 那里跳太大,改其他地方了
00:55:056 (2) - ctrl+g
然后再把00:55:372 (3,4) - ctrl+g 感觉现在这flow比较好玩
00:57:109 (1,2,3) - 2调整到1和3尾巴之间 Ok
01:04:688 (1,2,3,4,1) - 莫名的想法...
https://osu.ppy.sh/ss/3054064
https://osu.ppy.sh/ss/3054070
只是单纯的觉得你1搞这么个流向不往下流太可惜了... 唔。。。可能过后改,先保持这样
01:13:372 (4) - 和前面绿4那块重叠呗 Ok
01:21:109 (1,2) - 和我前面说的理由一样,还是建议合并slider Ok
这是insane而不是另一个extra什么的吧orz!
设定感觉有点太高了 不会吧,就4.7星XD (starrr)
Thanks for the mods!

salinqi wrote:

[Rakuen's Insane]
感觉用od7~7.5比较好?因为最高的两个难度都是od8了;w; 换7了,没注意到orz
00:04:056 (4) - 钝角打着不是特别舒服,类似stack在00:04:530 (2) - 尾巴上可能打着舒服一些 前面部分稍后会改些
00:17:793 (5,1) - Ctrl+G 然后 00:18:109 (2,3) - 也Ctrl+G 因为个人感觉来回跳的梗从5开始放比较好 感觉这跳来跳去比较好玩
00:27:582 (4,5,6) - ……强迫症表示为什么不是等腰三角形QwQ
00:32:635 (7,8,9) - ^
00:37:688 (3,4,5) - ^
00:40:214 (3,4,5) - ^
00:56:635 (3,4,5) - ^ No QAQ,不喜欢3角跳
00:50:793 (1) - 跳太大了,Ctrl+G可能比较合适,最好再放近一点 其实还好,SV慢下来看起来会很大,玩起来挺ok的
00:57:109 (1) - Ctrl+G?Ok
01:06:582 (3,4) - blanket Ok
01:26:635 (3,4,5) - 有点远= = 调了
Thanks for the mods!

HabiHolic wrote:

[Rakuen's Insane]

00:55:056 (2) - Ctrl+g please. if your change better is flow imo Hmm I think no change for now

Nice diff >w< Thanks!
Thanks for the mods!

Diff update: http://puu.sh/hyubV/ebfbea024c.osu

http://puu.sh/hAiPS/ccdd21704e.osu (fixed some overlaps)
[ Eon Fox ]
Easy:

01:12:898 (1) - Move back a white tick, keed the end at the same place.
01:17:477 (1,2) - This seems like it should be one slider.

I would recommend sprucing up the colours, though. Generic isn't great.
Topic Starter
Aerous

VeronicaTheFox wrote:

Easy:

01:12:898 (1) - Move back a white tick, keed the end at the same place.
01:17:477 (1,2) - This seems like it should be one slider.

I would recommend sprucing up the colours, though. Generic isn't great.

no changes here , first one one you suggested followed the vocal perfectly , same with the second one too.
for combo colors i didnt do it yet lol

remapped extra , looks a lot better now. I didn't like my old one :(
[-FlyingRUPig-]
.
Xinely

  • Easy
  1. 00:02:161 - how could you stop map this loud crash strong music :< , i'd like remove 00:01:688 (2,3) - and make 3/4 slider repeat instead
  2. 00:15:109 - why skip cymbal music again :< , 00:14:003 (3) - change to http://puu.sh/hKu8k.jpg to map that time
  3. 00:25:530 - yep here too, the cymbal sounds at here while the next stanza is only a vocal, i'd say http://puu.sh/hKulX.jpg like this instead (starts from 00:25:214 - )
  4. 00:39:425 (2) - for the flow actually i still feel this could better a little bit, hmm example https://osu.ppy.sh/ss/3119239
  5. 00:49:530 (3) - inconsistency spacing 1,11x here
  6. 00:56:635 (3) - the repeat should be finish instead of clap, the music is cymbal
  7. 00:55:372 (2) - you may add finish on repeat to emphasize the vocal if you want, personally i feel quite empty w/o hitsound here
  8. 00:56:635 (3) - also forgot to NC here
  9. 00:57:898 (4) - actually i feel the flow feels better if you move this slider to 200,244
  10. 00:57:898 (4,5) - anyway the rhythm feels better if you swap the rhythm as you can hear 00:58:372 - has a loud music + vocal whenever 00:59:003 - hasnt

    loud music
  11. 01:14:951 (1) - stop the slider at 01:15:425 - and add circle at 01:15:740 - so you can hitsound the drums music too
  12. 01:21:109 - the cymbal starts on here :< so start the slider at this time please
  13. 01:28:688 - anyway i dont get why 20% here as the cymbal sounds louder than previous ones. i'd say at least 60%


  • Normal
  1. 00:02:161 (5) - imo clap only doesnt really fit in this time since the music has cymbal as well. how about drum finish clap?
  2. 00:08:161 (2) - you can add whistle on head since the hitsound sounds same with the background music here
  3. 00:14:951 (5) - finish on repeat coz the cymbal


  • Rakuen
  1. 00:15:267 (5) - it would be nicer if you make jump to next slider instead of this circle to emphasize the cymbal. move circle to 288,276?


  • Insane
  1. OD 7,5 to make a spread with Rakuen and Guy?

the diff itselves are good but im a little bit worry with the spread actually :<
Good Luck~
Topic Starter
Aerous
FlyingRUPig

FlyingRUPig wrote:

As requested from my M4M queue

[box=Kibberous' Normal]01:08:319 (3,4,5,6,7) Seems too linear of a path. Why not have the single circles at an angle like you did with other slider/circle combos? This should be fine

01:14:951 (1,2) Minor flow break, place 2 a little higher ok

Seems to have too many straight sliders. Add variety and make it look nicer. It'll flow better too.
Areas that could benefit from non-linear sliders

00:15:425 (1,2) Could look better if 1 bent around 2 (rushed example: http://i.imgur.com/qu7grE2.png )
no im not gonna change it
00:40:688 (1,2,3) Would flow better
^
00:54:582 (1,2,3) It's like outlining a square, boring...
i like this square :(
01:00:425 (2,3) Would benefit with a blanket
already blanketed o-o

01:05:319 (2,3,4) Would flow much nicer with some bends.
no its fine

01:23:793 (1,2) Another possible blanket
already blanketed
01:26:319 (1,2,3)

Cool mapset :D Good luck with the ranking proccess!
Thanks for using my queue :)thanks for the mod ! remind me about m4m if i forget ;w;

Ely

Xinely wrote:


  • Easy
  1. 00:02:161 - how could you stop map this loud crash strong music :< , i'd like remove 00:01:688 (2,3) - and make 3/4 slider repeat instead ok changed like what you suggested !
  2. 00:15:109 - why skip cymbal music again :< , 00:14:003 (3) - change to http://puu.sh/hKu8k.jpg to map that time
    yup changed :D
  3. 00:25:530 - yep here too, the cymbal sounds at here while the next stanza is only a vocal, i'd say http://puu.sh/hKulX.jpg like this instead (starts from 00:25:214 - )
    same here :)
  4. 00:39:425 (2) - for the flow actually i still feel this could better a little bit, hmm example https://osu.ppy.sh/ss/3119239
    added in your example
  5. 00:49:530 (3) - inconsistency spacing 1,11x here k hope its fine now !
  6. 00:56:635 (3) - the repeat should be finish instead of clap, the music is cymbal added
  7. 00:55:372 (2) - you may add finish on repeat to emphasize the vocal if you want, personally i feel quite empty w/o hitsound here
    added whistle instead
  8. 00:56:635 (3) - also forgot to NC here NC !
  9. 00:57:898 (4) - actually i feel the flow feels better if you move this slider to 200,244
    ok , rearranged the next few ones too to fit in here
  10. 00:57:898 (4,5) - anyway the rhythm feels better if you swap the rhythm as you can hear 00:58:372 - has a loud music + vocal whenever 00:59:003 - hasnt switched

    loud music
  11. 01:14:951 (1) - stop the slider at 01:15:425 - and add circle at 01:15:740 - so you can hitsound the drums music too
    added in your suggestion with the slider and circle !
  12. 01:21:109 - the cymbal starts on here :< so start the slider at this time please
    ok <:
  13. 01:28:688 - anyway i dont get why 20% here as the cymbal sounds louder than previous ones. i'd say at least 60%
    changed to 50%


  • Normal
  1. 00:02:161 (5) - imo clap only doesnt really fit in this time since the music has cymbal as well. how about drum finish clap? added
  2. 00:08:161 (2) - you can add whistle on head since the hitsound sounds same with the background music here same here
  3. 00:14:951 (5) - finish on repeat coz the cymbal added


  • Rakuen
  1. 00:15:267 (5) - it would be nicer if you make jump to next slider instead of this circle to emphasize the cymbal. move circle to 288,276?


  • Insane
  1. OD 7,5 to make a spread with Rakuen and Guy? changed OD to 7.5

the diff itselves are good but im a little bit worry with the spread actually :<
Good Luck~
thanks for the mod ! the spread should be okay :(

EDIT : Talked with Pishi about remapped Extra
hentai
17:23 Aerous: i couldnt stand it and remapped it gg
17:23 pishifat: it
17:24 Aerous: this it
17:24 *Aerous is listening to [http://osu.ppy.sh/b/695580 LiSA - Rally Go Round -TV ver.-]
17:24 Aerous: :DDDDD
17:24 pishifat: oh
17:24 pishifat: extra
17:24 pishifat: not insane
17:25 Aerous: yea lol
17:29 pishifat: its not as shit
17:29 pishifat: visually
17:29 Aerous: yay
17:29 pishifat: placements of objects tho
17:29 pishifat: something i sitll dont get in many many places
17:30 Aerous: rip
17:31 pishifat: idk who has told you this flows well 00:22:846 (6,1) -
17:31 pishifat: but in most cases it doesnt
17:32 Aerous: ;w;
17:32 Aerous: where should i put it
17:33 pishifat: thats for you to worry about
17:33 pishifat: stuff like 00:25:530 (5,1) - plays good
17:33 pishifat: 00:26:161 (2,3) - not so much
17:34 Aerous: k noted
17:35 pishifat: i am impressed tho
17:35 pishifat: it doesnt look like a bad map
17:35 Aerous: :D
17:36 Aerous: thanks to you , dem testplays
17:36 pishifat: and your 1000 mods per map
17:36 pishifat: only 2 things i really want to mention
17:36 pishifat: 00:11:793 (1,2,3,4,5,6,7) -
17:36 pishifat: lyrics dont really indicate back forth for whole thing
17:36 pishifat: just 1-4
17:37 Aerous: yea i was gonan change this 00:12:425 (5,6,7) -
17:37 Aerous: but i forgot
17:37 Aerous: i was gonna update after next mod
17:37 pishifat: .
17:37 pishifat: and other thing was
17:37 pishifat: 00:02:793 (5,1,2) -
17:37 pishifat: if you want emphasis on 1
17:38 pishifat: don't make it such a nonsharp curve
17:38 pishifat: sharp -> more emphasis -> more mapgood
17:38 Aerous: kk ill change it after
17:38 *Aerous is watching [http://osu.ppy.sh/b/695580 LiSA - Rally Go Round -TV ver.- [Extra]]
17:38 pishifat: you do that sutff like everywhere so
17:38 pishifat: ya
17:39 Aerous: btw wanna post for kd :3
17:39 pishifat: i already got kudosu
17:39 Aerous: ohh
17:39 Aerous: right
17:39 Aerous: i forgot
17:39 pishifat: if i posted every time you showed me your map id be loaded
17:39 Aerous: LMAO
Fycho
[Extra]
  1. 00:02:161 (3) –00:02:951 (1,2) - The clap hitsound doesn’t fit music well imo
  2. 00:06:267 (5) –missing whistle, it’s kick drum. It’s examples please apply to all the set except gd
  3. 00:12:425 (1,2,3,1) –you’d better emphasize 00:12:898 (1) -not 00:12:582 (2,3) -, please keep ds of 00:12:740 (3,1) – larger
  4. 01:08:477 (1) –I’d cuver this in the other direction
  5. 01:11:003 (1) –ctrl+g flow better for me
  6. 01:15:740 (5,6) -^
  7. 01:17:319 (4) –this is overmapped, the slderend lands on no drum
  8. 01:21:425 (2,3,4) –I’d make the jumps smaller than 01:21:898 (1,2,3,4) –to fit the music better


[Rakuen’s Insane]
  1. 00:05:161 (7) –我建议加这个NC,这太突然了
  2. 00:06:029 (4) - 00:07:293 (4) - 00:08:556 (4) –等等这些类似的可以加soft clap而不是normal hitnormal来强调音乐
  3. 00:10:846 (2,3,4) –这个2,3看着挺正常,但是3到4有着莫名的不整洁。一来是4的形状,2来是突然的转变方向。要知道音乐这里并没有大的起伏变化。建议4复制2
  4. 00:16:214 (4) - http://puu.sh/hQBjm/d5a4a1f9f8.jpg
  5. 00:16:688 (6,1) –这里连着前面的5,6顺下来摆比较无聊。
  6. 00:30:109 (4,5) –保持弯曲程度一样或者别弯曲
  7. 00:51:425 (2,3,4) -1/4最好别跳这么大,这是Insane不是Extra
  8. 01:03:740 (2) –ctrl+g
GL
Gamu
Sorry for being late ;w;

[ General]
  1. AudioLeadIn: Set to 2000? The start of the song is a little early.
  2. Custom new combo colors aren't used. I would like to recommend that you set it.

[ Easy]
  1. 00:00:425 (1) - Add a custom-clap (S:C56) at the start point? It will make a good sound.
  2. 00:01:688 (2) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  3. 00:02:951 (1) - ^
  4. 00:16:846 (3) - fix the blanket.
  5. 00:21:898 (3) - ^
  6. 00:24:582 (2,3,1) - I know that you're taking a vocal at (2,3), but the two sliders doesn't fit the song. Also (1) - I feel a little strange it. Threfore I would recommend the following rhythm.
  7. 00:26:793 (3) - It is taking a vocal, but I think we should follow the drum sound.
  8. 00:53:477 (3,4,1) - You might want to make the following rhythm. like this 01:03:582 (3,4,1).
  9. 01:17:477 (1) - Please try to shorten the slider.

[ Kibberous' Normal]
  1. 00:00:425 (1) - Add a custom-clap (S:C56)! It will make a good sound~
  2. 00:00:582 (2) - ^ at the start point.
  3. 00:02:161 (5) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  4. 00:02:951 (1,2) - ^
  5. 01:14:319 (6,1) - In my opinion, you should avoid the stack in normal diff, . (However, except the 1/2 rhythm.) I think we should emphasize the visibility of objects for beginner players.

[ Kibboo's Hard]
  1. OD is a little high in hard diff. You are using AR8, so change to OD6 in order to adjust the balance. (OD7 is the same as Rakuen diff...) Also it would be good if you reduce the HP.
  2. I feel the volume is too big. 60%~70% would be appropriate setting.
  3. 00:00:425 (1) - I guess You had forgot to add the custom-clap at here.
  4. 00:00:582 (2) - ^
  5. 00:52:214(T) - duplicate green line.

[ Rakuen's Insane]
  1. Good map~!

[ Extra]
  1. 00:00:425 (1) - Add a custom-clap (S:C56) at the start and end points. It will make a good sound~
  2. 00:02:161 (3) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  3. 00:02:951 (1,2) - ^
  4. 01:01:846 (1) - Move to x:148 y:304. Make a good stack~
  5. 01:21:109 (1,2,3,4) - I think some flows are a little bad. Please try the following placement.
  6. 01:23:635 (2,1) - Swap these new combos.
  7. 01:28:688 (1) - Remove a custom-whistle at the end point.

[ Guy's Extra]
  1. 00:00:425 (1) - 始点と終点にcustom-clap入れるといいかも! 00:02:951 (1,2)と同じように。
    他は特になかったです。

Good luck!
Nerova Riuz GX


Guy's Extra

  1. 00:00:898 (3,4) - I can't understand why you stack them. 2 reasons: first, you didn't do a stack on 00:03:425 (3,4) - . second, 00:01:530 (5,1) - is also a stacked set. It feels like only 00:01:530 (5,1) - needs a stack. Maybe you can put 00:00:898 (3) - on x=232, y=316
  2. 00:19:214 (1,1) - Stack them? it seems like a good stop. Also, you did a stack on 01:22:530 (1,1) - , so I suggest a stack here.
  3. 00:21:582 - Do a slider here? You did a slider on 00:11:477 - , and I think it has not a pretty good reason to make a stop here: http://puu.sh/hT22y/7e019b8d9c.jpg
  4. 00:50:793 (1) - Maybe ends on 00:51:267 - ? I know maybe it's a stupid idea but this is better imo
  5. 01:20:003 (1,2,3,4,1,2,3) - Make them spin! http://puu.sh/hT2El/17377e9e11.jpg
    Another stupid idea


Extra

  1. 00:02:951 (1) - and 00:03:582 (4) - not a perfect blanket
  2. 00:15:109 (2) - 00:15:425 (2) - I hope they're a blanket
  3. 00:35:635 (1,2) - not a pretty good one imo. try this : http://puu.sh/hT3Y5/1a0a341874.jpg
  4. 00:44:477 (1,2,3) - Strange just came in visually. Also it appears with a pretty bad flow.
  5. 01:04:688 (1) - 01:05:319 (3) - blanket problem.
  6. 01:05:951 (1) - Seriously, its angle makes it quite strange on visual. Also it breaks a better flow. http://puu.sh/hT3Ld/c2ed39eadc.jpg

That's all I can do for you.
GL
Guy
Kibbleru
fix alot of hs and stuff

SPOILER
osu file format v14

[General]
AudioFilename: Rally Go Round.mp3
AudioLeadIn: 0
PreviewTime: 52214
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Rally Go Round -TV ver.-
TitleUnicode:Rally Go Round -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Aerous
Version:Kibboo's Hard
Source:ニセコイ:
Tags:Nisekoi Season 2 Opening Rakuen Guy Kibbleru Chitoge Onodera Tachibana Tsugumi
BeatmapID:677753
BeatmapSetID:302343

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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192,332,35635,6,0,P|251:327|311:320,1,120,4|2,0:0|0:0,0:0:0:0:
400,312,36109,1,0,0:0:0:0:
412,204,36267,1,2,0:0:0:0:
412,204,36346,1,0,0:0:0:0:
412,204,36425,2,0,P|400:145|389:86,1,120,8|2,0:0|0:0,0:0:0:0:
299,56,36898,6,0,P|266:104|269:163,1,120,2|8,0:0|0:0,0:0:0:0:
284,264,37372,1,2,0:0:0:0:
296,180,37530,1,2,0:0:0:0:
196,212,37688,2,0,L|166:215|136:218,1,60,8|2,0:0|0:0,0:0:0:0:
48,216,38003,1,8,0:0:0:0:
76,316,38161,6,0,B|140:307|140:328|196:316,1,120,4|2,0:0|0:0,0:0:0:0:
312,264,38635,1,8,0:0:0:0:
288,356,38793,1,8,0:0:0:0:
400,352,38951,1,2,0:0:0:0:
400,352,39109,2,0,P|406:322|410:292,1,60,0|8,0:0|0:0,0:0:0:0:
440,172,39425,6,0,P|400:204|316:208,1,120,4|2,0:0|0:0,0:0:0:0:
276,104,39898,2,0,P|304:112|330:127,1,60,8|2,0:0|0:0,0:0:0:0:
232,184,40214,2,0,P|243:211|247:241,2,60,8|2|4,0:3|0:0|0:3,0:0:0:0:
167,80,40688,6,0,P|136:129|139:188,1,120,4|2,0:0|0:0,0:0:0:0:
120,276,41161,2,0,L|112:336,1,60,8|0,0:0|0:0,0:0:0:0:
208,328,41477,2,0,P|237:334|267:333,1,60,2|2,0:0|0:0,0:0:0:0:
356,292,41793,1,8,0:0:0:0:
356,292,41951,6,0,P|396:244|412:188,1,120,2|2,0:0|0:0,0:0:0:0:
304,192,42425,2,0,P|268:184|240:164,1,60,8|0,0:0|0:0,0:0:0:0:
331,104,42740,2,0,P|361:98|388:86,2,60,2|2|8,0:0|0:0|0:0,0:0:0:0:
400,184,43214,6,0,P|440:216|448:300,1,120,2|2,0:0|0:0,0:0:0:0:
364,324,43688,2,0,P|334:317|305:312,1,60,8|0,0:0|0:0,0:0:0:0:
236,248,44003,1,2,0:0:0:0:
200,328,44161,1,2,0:0:0:0:
120,296,44319,1,8,0:0:0:0:
152,212,44477,6,0,B|164:149|141:150|152:88,1,120,4|2,0:0|0:0,0:0:0:0:
68,116,44951,1,8,0:0:0:0:
232,116,45109,2,0,L|356:108,1,120,4|2,0:0|0:0,0:0:0:0:
408,184,45582,1,8,0:0:0:0:
307,216,45740,6,0,P|296:274|288:334,1,120,4|2,0:0|0:0,0:0:0:0:
396,332,46214,2,0,P|401:302|403:272,1,60,8|8,0:0|0:0,0:0:0:0:
304,187,46530,2,0,P|277:201|248:209,1,60,2|2,0:0|0:0,0:0:0:0:
152,216,46846,1,8,0:0:0:0:
152,216,47003,6,0,P|141:158|173:106,1,120,4|2,0:0|0:0,0:0:0:0:
264,56,47477,2,0,L|256:120,1,60,8|8,0:0|0:0,0:0:0:0:
344,140,47793,2,0,L|351:80,1,60,2|2,0:0|0:0,0:0:0:0:
436,48,48109,1,8,0:0:0:0:
480,152,48267,6,0,P|500:200|476:288,1,120,4|2,0:0|0:0,0:0:0:0:
400,288,48740,1,8,0:0:0:0:
400,288,48898,1,0,0:0:0:0:
320,248,49056,1,8,0:0:0:0:
320,248,49214,2,0,L|292:258|264:268,1,60,0|8,0:0|0:0,0:0:0:0:
180,232,49530,6,0,B|141:232|120:228|120:228|93:232|60:232,1,120,4|8,0:0|0:0,0:0:0:0:
76,84,50003,2,0,L|77:143,1,60,8|2,0:0|0:0,0:0:0:0:
168,84,50319,2,0,L|169:143,1,60,8|8,0:0|0:0,0:0:0:0:
169,143,50556,1,8,0:0:0:0:
169,143,50635,1,8,0:0:0:0:
180,260,50793,5,4,0:0:0:0:
396,192,51740,2,0,L|400:160,2,30,2|2|4,0:0|0:0|0:0,0:0:0:0:
400,224,52214,6,0,P|368:252|328:256,1,75,4|0,0:0|0:0,0:0:0:0:
264,200,52530,2,0,P|220:176|192:176,1,75,8|0,0:0|0:0,0:0:0:0:
112,264,52846,1,2,0:0:0:0:
136,340,53003,1,0,0:0:0:0:
228,332,53161,2,0,P|219:295|208:259,1,75,8|0,0:0|0:0,0:0:0:0:
327,211,53477,6,0,P|320:248|308:284,1,75,2|2,0:0|0:0,0:0:0:0:
384,336,53793,2,0,P|428:296|468:208,1,150,8|2,0:0|0:0,0:0:0:0:
424,128,54267,1,2,0:0:0:0:
336,156,54425,1,8,0:0:0:0:
268,80,54582,6,0,B|169:65|169:65|144:76|138:103,1,150,4|2,0:0|0:0,0:0:0:0:
192,192,55056,2,0,L|196:272,1,75,8|0,0:0|0:0,0:0:0:0:
300,304,55372,1,2,0:0:0:0:
344,236,55530,1,2,0:0:0:0:
300,160,55688,1,8,0:0:0:0:
208,168,55846,6,0,P|172:156|135:148,1,75,0|2,0:0|0:0,0:0:0:0:
72,224,56161,1,2,0:0:0:0:
72,224,56319,2,0,P|62:259|68:296,1,75,8|0,0:0|0:0,0:0:0:0:
228,332,56635,2,0,P|234:295|223:259,2,75,2|2|8,0:0|0:0|0:0,0:0:0:0:
154,234,57109,6,0,P|227:219|301:207,1,150,4|0,0:0|0:0,0:0:0:0:
408,280,57582,2,0,B|401:297|400:320|400:320|344:336|292:300,1,150,8|0,0:0|0:0,0:0:0:0:
320,212,58056,1,2,0:0:0:0:
400,160,58214,1,8,0:0:0:0:
312,72,58372,6,0,P|284:104|292:212,1,150,2|2,0:0|0:0,0:0:0:0:
184,124,58846,2,0,P|147:116|110:109,1,75,8|0,0:0|0:0,0:0:0:0:
144,212,59161,1,2,0:0:0:0:
164,296,59319,1,2,0:0:0:0:
256,280,59477,1,8,0:0:0:0:
244,192,59635,6,0,B|256:183|284:176|284:176|292:188|316:188|316:188|344:164|383:171,1,150,2|2,0:0|0:0,0:0:0:0:
372,256,60109,2,0,P|380:292|369:327,1,75,12|0,0:0|0:0,0:0:0:0:
256,376,60425,2,0,L|268:284,1,75,2|2,0:0|0:0,0:0:0:0:
176,224,60740,2,0,P|155:255|153:292,1,75,8|0,0:0|0:0,0:0:0:0:
272,184,61056,6,0,P|308:177|345:169,1,75,4|0,0:0|0:0,0:0:0:0:
344,80,61372,2,0,P|288:90|234:104,1,112.5,8|8,0:0|0:0,0:0:0:0:
204,92,61688,6,0,P|160:68|111:74,1,100,8|0,0:0|0:0,0:0:0:0:
88,104,62003,2,0,L|88:148,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
88,184,62319,6,0,B|104:256|72:256|83:332,1,150,4|8,0:0|0:0,0:0:0:0:
168,296,62793,1,0,0:0:0:0:
192,204,62951,2,0,L|268:220,1,75,2|0,0:0|0:0,0:0:0:0:
368,240,63267,2,0,L|444:256,1,75,8|0,0:0|0:0,0:0:0:0:
456,168,63582,5,2,0:0:0:0:
368,148,63740,1,2,0:0:0:0:
280,256,63898,2,0,P|244:267|208:277,1,75,8|0,0:0|0:0,0:0:0:0:
148,204,64214,1,2,0:0:0:0:
212,128,64372,2,0,P|200:84|160:56,1,75,2|8,0:0|0:0,0:0:0:0:
300,84,64688,6,0,B|328:69|328:69|371:81|417:71|417:71|437:90,1,150,4|2,0:0|0:0,0:0:0:0:
353,242,65161,2,0,L|360:168,1,75,8|0,0:0|0:0,0:0:0:0:
456,192,65477,1,2,0:0:0:0:
456,192,65635,2,0,L|449:266,1,75,2|8,0:0|0:0,0:0:0:0:
456,368,65951,6,0,P|384:344|312:325,1,150,4|0,0:0|0:0,0:0:0:0:
220,292,66425,2,0,P|204:336|220:380,1,75,8|0,0:0|0:0,0:0:0:0:
308,244,66740,2,0,P|324:200|308:156,1,75,2|2,0:0|0:0,0:0:0:0:
228,136,67056,1,8,0:0:0:0:
176,208,67214,6,0,P|116:212|52:144,1,150,4|2,0:0|0:0,0:0:0:0:
116,88,67688,2,0,L|124:12,1,75,8|0,0:0|0:0,0:0:0:0:
216,56,68003,2,0,P|253:49|291:44,1,75,2|2,0:0|0:0,0:0:0:0:
384,96,68319,1,8,0:0:0:0:
312,152,68477,6,0,B|328:220|292:220|310:300,1,150,2|2,0:0|0:0,0:0:0:0:
408,352,68951,2,0,P|428:300|416:268,1,75,8|0,0:0|0:0,0:0:0:0:
416,188,69267,2,0,P|421:150|427:113,1,75,2|2,0:0|0:0,0:0:0:0:
340,56,69582,1,8,0:0:0:0:
340,56,69740,6,0,B|240:76|240:76|208:64|200:28,1,150,2|2,0:0|0:0,0:0:0:0:
148,116,70214,2,0,P|128:160|132:196,1,75,8|0,0:0|0:0,0:0:0:0:
244,168,70530,2,0,P|287:159|317:152,1,75,2|2,0:0|0:0,0:0:0:0:
376,232,70846,1,8,0:0:0:0:
316,300,71003,6,0,P|260:304|192:224,1,150,2|2,0:0|0:0,0:0:0:0:
244,168,71477,1,4,0:0:0:0:
176,100,71635,2,0,P|142:84|104:86,1,75,0|8,0:0|0:3,0:0:0:0:
80,168,71951,1,8,0:0:0:0:
80,168,72030,1,8,0:0:0:0:
80,168,72109,2,0,P|87:186|90:204,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
72,240,72425,6,0,P|52:280|56:320,2,75,4|2|8,0:0|0:0|0:0,0:0:0:0:
176,268,72898,2,0,P|250:259|324:248,1,150,0|2,0:0|0:0,0:0:0:0:
372,168,73372,1,8,0:0:0:0:
372,168,73530,6,0,P|328:128|228:160,1,150,4|0,0:0|0:0,0:0:0:0:
168,96,74003,2,0,L|88:84,1,75,8|0,0:0|0:0,0:0:0:0:
72,184,74319,2,0,P|56:217|58:254,1,75,8|0,0:0|0:0,0:0:0:0:
212,258,74635,2,0,P|215:221|200:188,1,75,8|0,0:0|0:0,0:0:0:0:
136,308,74951,6,0,B|232:288|232:288|256:296|272:320,1,150,4|8,0:0|0:0,0:0:0:0:
363,320,75425,2,0,P|401:257|381:187,1,150,2|2,0:0|0:0,0:0:0:0:
356,88,75898,1,8,0:0:0:0:
356,88,76056,6,0,P|297:132|224:125,1,150,4|2,0:0|0:0,0:0:0:0:
140,72,76530,2,0,P|104:59|69:47,1,75,8|0,0:0|0:0,0:0:0:0:
80,148,76846,2,0,L|84:192,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
108,216,77161,2,0,L|100:256,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
212,180,77477,6,0,B|260:176|300:200|300:200|324:176|323:148,1,150,4|8,0:0|0:0,0:0:0:0:
404,192,77951,2,0,P|464:192|512:108,1,150,4|2,0:0|0:0,0:0:0:0:
428,52,78425,1,8,0:0:0:0:
348,84,78582,6,0,B|276:100|276:68|199:82,1,150,4|2,0:0|0:0,0:0:0:0:
120,152,79056,2,0,P|129:188|124:228,1,75,8|2,0:0|0:0,0:0:0:0:
224,216,79372,2,0,P|212:248|184:280,1,75,8|2,0:0|0:0,0:0:0:0:
248,340,79688,2,0,P|214:356|177:360,1,75,8|2,0:0|0:0,0:0:0:0:
320,280,80003,5,4,0:0:0:0:
320,280,80161,2,0,P|358:283|391:299,1,75,0|8,0:0|0:0,0:0:0:0:
456,232,80477,2,0,P|476:176|436:92,1,150,4|2,0:0|0:0,0:0:0:0:
348,80,80951,1,8,0:0:0:0:
376,172,81109,6,0,L|204:160,1,150,4|8,0:0|0:3,0:0:0:0:
128,160,81582,1,8,0:0:0:0:
136,244,81740,1,8,0:0:0:0:
232,248,81898,5,8,0:0:0:0:
216,152,82056,1,8,0:0:0:0:
112,152,82214,1,8,0:0:0:0:
127,264,82372,2,0,P|120:281|108:295,2,37.5,8|0|4,0:0|0:0|0:0,0:0:0:0:
240,92,83793,5,4,0:0:0:0:
228,187,83951,2,0,P|224:221|221:255,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
316,312,84267,2,0,P|331:311|356:316,2,33.7499989700318,0|0|2,0:0|0:0|0:0,0:0:0:0:
312,228,84582,2,0,P|343:226|392:240,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
428,152,84898,1,0,0:0:0:0:
360,80,85056,6,0,P|328:124|224:128,1,134.999995880127,2|8,0:0|0:0,0:0:0:0:
192,68,85530,2,0,P|157:61|116:56,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
92,148,85846,2,0,P|100:185|108:224,1,67.4999979400635,2|8,0:0|0:0,0:0:0:0:
196,216,86161,1,0,0:0:0:0:
196,216,86319,6,0,B|176:300|176:300|200:316|221:312,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
296,268,86793,1,0,0:0:0:0:
296,268,86872,1,0,0:0:0:0:
296,268,86951,2,0,L|368:260,1,67.4999979400635,2|2,0:0|0:0,0:0:0:0:
460,236,87267,1,8,0:0:0:0:
408,147,87425,6,0,P|344:160|274:154,1,134.999995880127,4|2,0:0|0:0,0:0:0:0:
212,88,87898,1,8,0:0:0:0:
140,160,88056,2,0,P|116:212|140:288,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
272,284,88530,2,0,P|240:297|219:322,1,67.4999979400635,8|4,0:0|0:0,0:0:0:0:
Topic Starter
Aerous
Fycho

Fycho wrote:

[Extra]
  1. 00:02:161 (3) –00:02:951 (1,2) - The clap hitsound doesn’t fit music well imo fixed HS here
  2. 00:06:267 (5) –missing whistle, it’s kick drum. It’s examples please apply to all the set except gd added
  3. 00:12:425 (1,2,3,1) –you’d better emphasize 00:12:898 (1) -not 00:12:582 (2,3) -, please keep ds of 00:12:740 (3,1) – larger fixed here
  4. 01:08:477 (1) –I’d cuver this in the other direction curved
  5. 01:11:003 (1) –ctrl+g flow better for me yup CTRL + G :D !
  6. 01:15:740 (5,6) -^ ^
  7. 01:17:319 (4) –this is overmapped, the slderend lands on no drum removed this slider and replaced with a circle on the red tick
  8. 01:21:425 (2,3,4) –I’d make the jumps smaller than 01:21:898 (1,2,3,4) –to fit the music better ok !

GL
thanks Fycho !

I'll reply to the other 2 mods later !

Gamu

Gamu wrote:

Sorry for being late ;w;

[ General]
  1. AudioLeadIn: Set to 2000? The start of the song is a little early. added
  2. Custom new combo colors aren't used. I would like to recommend that you set it. added custom colors

[ Easy]
  1. 00:00:425 (1) - Add a custom-clap (S:C56) at the start point? It will make a good sound.
  2. 00:01:688 (2) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  3. 00:02:951 (1) - ^
  4. 00:16:846 (3) - fix the blanket.
    [box=image]
00:21:898 (3) - ^
00:24:582 (2,3,1) - I know that you're taking a vocal at (2,3), but the two sliders doesn't fit the song. Also (1) - I feel a little strange it. Threfore I would recommend the following rhythm.
00:26:793 (3) - It is taking a vocal, but I think we should follow the drum sound.
00:53:477 (3,4,1) - You might want to make the following rhythm. like this 01:03:582 (3,4,1).
01:17:477 (1) - Please try to shorten the slider.
Fixed all here except for this one because i feel like the current one is better :(
[*]00:53:477 (3,4,1) - You might want to make the following rhythm. like this 01:03:582 (3,4,1).

[ Kibberous' Normal]
  1. 00:00:425 (1) - Add a custom-clap (S:C56)! It will make a good sound~
  2. 00:00:582 (2) - ^ at the start point.
  3. 00:02:161 (5) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  4. 00:02:951 (1,2) - ^
  5. 01:14:319 (6,1) - In my opinion, you should avoid the stack in normal diff, . (However, except the 1/2 rhythm.) I think we should emphasize the visibility of objects for beginner players.
Fixed everything here !

[ Extra]
  1. 00:00:425 (1) - Add a custom-clap (S:C56) at the start and end points. It will make a good sound~
  2. 00:02:161 (3) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  3. 00:02:951 (1,2) - ^
  4. 01:01:846 (1) - Move to x:148 y:304. Make a good stack~
  5. 01:21:109 (1,2,3,4) - I think some flows are a little bad. Please try the following placement.
  6. 01:23:635 (2,1) - Swap these new combos.
  7. 01:28:688 (1) - Remove a custom-whistle at the end point.
Fixed here too :( Plus some of the points were mentioned by Fycho too !
Good luck![/box]

GX

Nerova Riuz GX wrote:



Extra

  1. 00:02:951 (1) - and 00:03:582 (4) - not a perfect blanket no one going to notice this
  2. 00:15:109 (2) - 00:15:425 (2) - I hope they're a blanket ^^
  3. 00:35:635 (1,2) - not a pretty good one imo. try this : http://puu.sh/hT3Y5/1a0a341874.jpg
    no thanks like the one i have right now
  4. 00:44:477 (1,2,3) - Strange just came in visually. Also it appears with a pretty bad flow.
    this is fine
  5. 01:04:688 (1) - 01:05:319 (3) - blanket problem. the blanket is fine
  6. 01:05:951 (1) - Seriously, its angle makes it quite strange on visual. Also it breaks a better flow.
    no thanks the one i have right now is better
    http://puu.sh/hT3Ld/c2ed39eadc.jpg

That's all I can do for you.
GL
Rakuen

Xinely wrote:


  • Rakuen
  1. 00:15:267 (5) - it would be nicer if you make jump to next slider instead of this circle to emphasize the cymbal. move circle to 288,276? Circle close to next slider would be more comfy to play
Thanks for the mods!

Fycho wrote:

[Rakuen’s Insane]
  1. 00:05:161 (7) –我建议加这个NC,这太突然了 Ok
  2. 00:06:029 (4) - 00:07:293 (4) - 00:08:556 (4) –等等这些类似的可以加soft clap而不是normal hitnormal来强调音乐 觉得现在的还行,不需要加强
  3. 00:10:846 (2,3,4) –这个2,3看着挺正常,但是3到4有着莫名的不整洁。一来是4的形状,2来是突然的转变方向。要知道音乐这里并没有大的起伏变化。建议4复制2 看起来好像太多直线,决定放个弯的
  4. 00:16:214 (4) - http://puu.sh/hQBjm/d5a4a1f9f8.jpg Ok
  5. 00:16:688 (6,1) –这里连着前面的5,6顺下来摆比较无聊。感觉排列还不错好看
  6. 00:30:109 (4,5) –保持弯曲程度一样或者别弯曲 Ok
  7. 00:51:425 (2,3,4) -1/4最好别跳这么大,这是Insane不是Extra 玩起来还行
  8. 01:03:740 (2) –ctrl+g 这故意的 (gameplay)
Thanks for the mods!

Update: http://puu.sh/hY9gi/ec67d9952d.osu
Rizia
hi

[Guy's Extra]
  1. 00:35:477 (7) - imo move it down will more fit for this jump, like x368 y344
  2. 00:50:793 (1) - stop at 00:51:582 - ? hear drum here
  3. 00:51:740 - ~ 00:52:135 - some pattern suggestion xd
  4. 00:57:740 (3) - 1/2, feel kinda empty
  5. 01:11:477 (3) - missing clap?
  6. 01:17:398 (4) - i think this circle is unnecessary, also this stream kinda hard to read orz
  7. 01:26:477 (2) - remove finish
  8. <3
[Extra]
  1. 00:15:109 (2,1) - switch nc
  2. 00:19:214 (1) - feel bad flow between 00:19:056 (3,1) -
  3. 00:26:319 (3,4) - can make better flow
  4. 00:54:267 (6) - slider direction should be upwards after this jump, it will more smooth between 00:54:109 (5) - ~ 00:54:267 (6) - ~ 00:54:582 (1) -
  5. 01:02:003 (2,3,4,5) - feel overcrowd
  6. 01:16:846 (1) - change to a circle
[Rakuen's Insane]
  1. 00:10:135 (4,5) - stack在00:09:740 (3) - 的尾
  2. 00:29:951 - 這裡的normal smapleset感覺不太合適
  3. 00:50:319 - ^
  4. 00:30:109 (4) - 這個應該不是1/4
  5. 01:02:003 (8,9,1) - 打起上來有點太急了 會有點接不上
  6. 01:26:872 (4,5) - 也是
Guy

Kawaiwkyik wrote:

hi

[Guy's Extra]
  1. 00:35:477 (7) - imo move it down will more fit for this jump, like x368 y344 - good suggestion, but i want to keep this triangle 00:35:319 (6,7,1) -
  2. 00:50:793 (1) - stop at 00:51:582 - ? hear drum here - ok
  3. 00:51:740 - ~ 00:52:135 - some pattern suggestion xd - fixed in my way :3
  4. 00:57:740 (3) - 1/2, feel kinda empty - keep it
  5. 01:11:477 (3) - missing clap? - okk
  6. 01:17:398 (4) - i think this circle is unnecessary, also this stream kinda hard to read orz - changed
  7. 01:26:477 (2) - remove finish - removed. and added whistle
  8. <3
thank you wkyik :3
http://puu.sh/i0RX0/c8ef36ec27.zip
Topic Starter
Aerous

Kawaiwkyik wrote:

hi

[Extra]
  1. 00:15:109 (2,1) - switch nc the nc here is fine !
  2. 00:19:214 (1) - feel bad flow between 00:19:056 (3,1) - mhm if one more mod tells me to change here , then I will for now I'll keep it !
  3. 00:26:319 (3,4) - can make better flow ok fixed
  4. 00:54:267 (6) - slider direction should be upwards after this jump, it will more smooth between 00:54:109 (5) - ~ 00:54:267 (6) - ~ 00:54:582 (1) -
    added!
  5. 01:02:003 (2,3,4,5) - feel overcrowd mhmm , yea I kinda think so but I'll try to think of something else later!
  6. 01:16:846 (1) - change to a circle this is fine as it is !
Thanks for the mod ! 8-)
Want 2 Buy Avon

[Easy]
  1. 00:27:582 (1,2) - Blanket?
  2. 00:33:898 (2,3) - These don't flow very well
  3. 01:09:267 (3) - I'd make the downbeat a click event
  4. 01:21:898 (3) - ^
[Normal]
  1. 00:20:951 (2,3) - I'd make the 2 flow into the 3 more
  2. 01:25:056 (3,4) - I'd make these flow a little better too
[Hard]
  1. 00:21:898 (1,2) - Make parallel pls
  2. 00:38:635 (2,1) - This tiny overlap looks a little bit messy
  3. 00:44:477 (1,2) - I'd make these flow more
  4. 00:44:477 (1,3) - Blanket?
  5. 01:20:477 (3,1) - Fix blanketu
[Insane]
  1. 00:30:267 (5) - I'd either point this up more or move 00:30:425 (6,7,8,9,1) - down to make it flow a little better
  2. 00:48:267 (1,2) - Linear flow pls
  3. 00:49:530 (1,2) - ^
  4. 01:20:161 (2,3) - These are a tiny bit away from being paralell
[Extra]
  1. 00:15:109 (2,4,1) - These aren't stacked properly
  2. 00:19:214 (1,1) - idk about this overlap very much, I'd say to blanket it instead
  3. 00:57:582 (2) - Move this to the right a bit so the 1 flows into it more
  4. 01:09:740 (1,2,3) - Why not parralell (remove red anchor)
[Guy's Extra]
Seems good to me =w=b
Topic Starter
Aerous

Xellie wrote:


[Easy]
  1. 00:27:582 (1,2) - Blanket? this is fine
  2. 00:33:898 (2,3) - These don't flow very well should be okay
  3. 01:09:267 (3) - I'd make the downbeat a click event im not gonna change it
  4. 01:21:898 (3) - ^ repeat is fine
[Normal]
  1. 00:20:951 (2,3) - I'd make the 2 flow into the 3 more this is on purpose
  2. 01:25:056 (3,4) - I'd make these flow a little better too mhmm maybe later
[Extra]
  1. 00:15:109 (2,4,1) - These aren't stacked properly no one will notice ;w;
  2. 00:19:214 (1,1) - idk about this overlap very much, I'd say to blanket it instead if another mod says it ill change
  3. 00:57:582 (2) - Move this to the right a bit so the 1 flows into it more ok
  4. 01:09:740 (1,2,3) - Why not parralell (remove red anchor) no its fine
[Guy's Extra]
Seems good to me =w=b
thanks for the mod !
Little
From my queue.

[General]
  1. Mind adding both parts of each character's name in the tags?
  2. 01:29:477 - I think this is a more appropriate ending point, because the sound actually cuts out here.
[Easy]
  1. 00:00:425 (1,2) - Fix distance spacing.
  2. 00:01:688 (2,1) - The drop-off here is pretty awkward. Try to make something a little smoother.
  3. 00:13:372 (1,2,3) - This rhythm doesn't really fit the song well. The beat on 00:13:688 (2) deserves more emphasis, and the way you accented the beat on (3) with a slider head kind of dwarfs the stronger note on (2). Swapping the rhythm around would be more appropriate in my opinion: http://puu.sh/i5vkx/d1ca8c88a5.jpg
  4. 00:20:951 (1,2,3) - Flow here is rough. For the sake of beginner players, you ought to make it smoother. (1,2) form an inward curving motion, but (3) requires the player to pull to the outside, making it tough to play.
  5. 00:28:530 (2,3) - Some weird drop-off going on here too. Try to adjust to make it more round. More rally go round...
  6. 00:35:161 (3,1,2) - Flow needs some work here. It's incredibly awkward. After (3,1), it would feel much better to move in a round motion, toward the right.
  7. 00:44:003 (2,3,4) - Poor flow here as well. Avoid S-shaped movements, as they make it awkward to play.
Flow needs work.

[Kibberous' Normal]
  1. 00:35:161 (6) - Angle here is just a bit awkward.
  2. 01:05:319 (2,3,4) - The straightness of this makes it feel really rigid. Try giving more of a curve by moving (3) outward: http://puu.sh/i5xrw/5952625084.jpg
[Kibboo's Hard]
  1. 00:00:425 (1,2) - Fix yo stack
  2. 00:12:898 (1) - Nothing significant on the white tick here. It's more appropriate to extend this by 1/2 for the sustained vocal.
  3. 01:21:109 (1,2,3,1,2,3,4) - Hard to play for and Hard diff. The square angles feel really sharp, and requires a lot of control to play, especially at such high speed and with overlap.
  4. Remove your unused inheriting sections.
[Rakuen's Insane]
  1. 00:05:477 - The normal-hitnormals and soft-hitclaps in this section are really overpowering the music. Please reduce hitsound volume.
  2. 00:19:214 (1) - Reversed is better in my opinion. Smoother movement from (7).
  3. 00:37:688 (3,4,5,1) - This kind of flow feels really awkward to play. (3,4,5) are kind of in a smooth line, but the variation in spacing is really big, and the curve of (1) is opposing the curve of the jump, making it really harsh.
  4. 00:44:161 (4) - I think the opposite direction is better here. The sharp angle combined with small distance spacing makes it too difficult.
[Extra]
  1. 00:02:793 (5,1,2) - Placement here doesn't play very well.. I'd recommend moving (2) over here: http://puu.sh/i5yta/57bbc84886.jpg
  2. 00:14:003 (5,1) - Jump's better. I'd recommend stacking (5) under the end of (4).
  3. 01:04:372 (6,7,1) - Swap (6,7) for nicer flow? http://puu.sh/i5yNY/25edda5370.jpg
  4. 01:08:003 (4) - Try reversing the direction?
  5. 01:09:109 (4,5) - Accent in song is better represented by a 1/2 slider. It will emphasize better, and create a rhythm pattern with (1,1).
Watch your jump patterns. Some of them don't feel good to play, like 00:47:477 (2,3,4,5,6) and some sharp direction changes like 00:23:951 (5,6,1)

[Guy's Extra]
  1. 00:30:267 (6,7,8) - I feel like distance ratio for (6,7) and (7,8) could make (7,8) feel unnaturally small. Maybe increase the distance spacing a bit between them.
  2. 01:03:582 (1,2,3,4,5,6,7) - Just my opinion, but I think a jump pattern with round motion, rather than back and forth like this, would be more fitting with the feeling of the song.
Good luck.
Monstrata
Hey Aerous & friends.

[Guy's Extra]

  1. 00:00:425 (1,2) - Ctrl+G'ing this rhythm makes more sense imo, like you did with 00:02:951 (1,2) - . There's clearly a second drum hit on 00:00:582 - but not really an audible beat on 00:00:740 -
  2. 00:15:267 (1) - NC fits better on 00:15:425 (2) - .
  3. 00:33:425 (2,3) - Try Ctrl+G'ing this rhythm. Right now slider 2 ends on a strong beat. You should have it begin on the white tick instead of the red.
  4. 00:39:425 (1) - There's a strong beat on the slider-end that you aren't really mapping to. How about Reducing this slider to 3/4 and placing a new circle on the white tick? Stacking the circle under the tail would work nicely too.
  5. 00:43:530 (2,3) - Try Ctrl+G'ing here too. Again, slider 2 begins on a weak note (red tick too) but ends on a stronger one. The vocals also emphasize the white tick that you've currently mapped to a slider-end.
  6. 00:48:109 (6,1) - How about a larger jump here to match the pitch increase? Compare that with: 00:46:846 (6,1) -
  7. 00:58:372 (1,2,3) - This really doesn't fit the music for me ;c. All 3 sliders begin on weak drum beats.
  8. 01:03:267 (4) - Ctrl+G for better flow. A flow break would fit better from 4>1 rather than 3>4.
  9. 01:28:530 (4) - Try putting this circle on 402||150. It'll flow a bit better and still keep a nice linear pattern with the sliderends of 3 and 1.
[Extra]

  1. 00:00:425 (1,2) - Ctrl+G fits better here. Just like you did with 00:02:951 (1,2) - .
  2. 00:09:109 (1,3) - Ehh,. This pattern doesn't really work for me because of the overlap. It's not like 00:08:635 (4,1) - Where the slider-tail overlaps the head, making it perfectly readable. This time, its a head overlapping a head which makes it hard to read :P.
  3. 00:14:951 (1,2,1) - This should be a combo on its own, NC 00:15:425 (2) - Instead since that's when the next line in the song begins.
  4. 00:19:214 (1,1) - You basically overlap the entire approach circle with this pattern. Honestly i would think of another one, because the way you've set this up, it's going to be very difficult to hit the circle right when sightreading, because you basically have no visual cue. Approach Circle is overlapped and no spacing cue since its stacked.
  5. 00:41:161 (2,3,4) - Could improve the flow here tbh. 2>3 is going upward in a clockwise motion, but you switch the flow downward with 4>5 etc... However this motion isn't reflected in the song itself.
  6. 00:42:425 (3,4) - Try Ctrl+G'ing this rhythm. It fits the vocals a bit better imo.
  7. 00:52:530 (2,3) - This flow is really harsh here :P.
  8. 00:55:056 (2,3,4,5) - This plays weirdly. You're mapping to the background vocals, but you use both large spacing and less than ideal flow to map what *should* be a feint vocal in the back. Try something like this:
  9. 01:01:846 (1,2,3,4,5) - Wow this is really sharp...
  10. 01:19:688 (4) - Two circles instead? This slider sounds different than the others too. You can map 01:19:846 - to something clickable.
[Rakuen's Insane]
  1. 00:09:740 (3,4) - Idk about this man. They're spaced like 1/2's since in the same combo, you use similar spacing for 00:09:109 (1,2) - .
  2. 00:17:951 (1,2,3) - This spacing is really sudden... You would expect a jump from 00:18:267 (3,4) - because its reflected in the vocals, but not 1>2>3 honestly :P. You'll notice that on 00:18:109 (2) - There isn't actually a drum hit here like there is on 1, 3 and 4.
  3. 00:37:688 (3,5) - Try Ctrl+G'ing this. Plays and flows better imo.
  4. 00:47:793 (4,5) - Ctrl+G this rhythm? a circle on 00:48:109 - would fit better imo. It would also lead into the next combo a bit better.
  5. 01:03:740 (2,3) - Ctrl+G this rhythm too, it would fit the drums better. There isnt any particular emphasis in the vocals here.
  6. 01:21:582 (2,3) - No circles? No Jumps here? ;o.
[Kibboo's Hard]

  1. 00:13:372 (2,3) - Ctrl+G'ing this rhythm makes more sense imo. You usually map to instruments, but there's nothing on 00:13:846 -
  2. 00:24:740 (3,4) - You could Ctrl"G this rhythm too if you want to map the guitar here.
  3. 01:28:530 (4) - Not going to finish like the other diffs? (Circle then another 1/1 slider). Right now you basically omit the last drum hit 01:28:688 - .
[Collab Normal]

  1. Hmm... Noticeable diff gap from Normal > Hard. I feel like more 1/2 rhythm could be incorporated in some parts, since Hard uses triplets, and has a relatively long series of single tap (7 circles in a row in kiai I think?)
  2. 00:04:530 (4,5,6) - This is a really weird rhythm choice lol. 6 doesn't really follow anything, since the strong beat is on the slider-end of 5...
  3. 00:24:425 (4) - Move this up 1/2 a beat (00:24:267 - ). Fits the vocals better. You can then map a circle onto 00:24:740 - .
  4. 00:52:214 (1,2,3,4) - This is too simple honestly :P. Try and incorporate more 1/2 usage here since this is the beginning of the Kiai Section.
  5. 00:57:740 (2) - Try reducing this to 1/1 instead and adding a circle at 00:58:214 - this makes for a more interesting rhythm.
  6. 01:02:319 (1,2,3,4) - Here too, there's suddenly no 1/2 rhythm at all. It just feels a bit irregular, because there's no musical cue like a pitch decrease or anything that suggests simpler rhythm.
[Easy]

  1. 00:16:214 (2,3) - Blanket pls/
  2. 00:41:477 (1,2) - Try this rhythn instead. It fits the vocals a bit better imo, since right now slider 2 doesn't really begin on anything strong.
  3. 00:56:635 (1,2) - This really doesn't fit the music ;c Especially slider 2. It doesn't begin on anything strong which makes clicking it seem awkward.
  4. 01:16:846 (4,1) - Fix Blanket
  5. 01:19:372 (3,1) - You could blanket slider 4 for better flow.
  6. 01:20:003 (1,2) - DS is x0.8 here. Mistake?
Good luck ;o. When are you mapping Ebb and Flow/Crossing Field/Ignite??
Topic Starter
Aerous
CS16

CloudSplash16 wrote:

From my queue.

[General]
  1. Mind adding both parts of each character's name in the tags? Added!
  2. 01:29:477 - I think this is a more appropriate ending point, because the sound actually cuts out here. I'll change this if Kibb Rakuen or Guy changes it
[Easy]
  1. 00:00:425 (1,2) - Fix distance spacing.
  2. 00:01:688 (2,1) - The drop-off here is pretty awkward. Try to make something a little smoother.
  3. 00:13:372 (1,2,3) - This rhythm doesn't really fit the song well. The beat on 00:13:688 (2) deserves more emphasis, and the way you accented the beat on (3) with a slider head kind of dwarfs the stronger note on (2). Swapping the rhythm around would be more appropriate in my opinion: http://puu.sh/i5vkx/d1ca8c88a5.jpg
  4. 00:20:951 (1,2,3) - Flow here is rough. For the sake of beginner players, you ought to make it smoother. (1,2) form an inward curving motion, but (3) requires the player to pull to the outside, making it tough to play.
  5. 00:28:530 (2,3) - Some weird drop-off going on here too. Try to adjust to make it more round. More rally go round...
  6. 00:35:161 (3,1,2) - Flow needs some work here. It's incredibly awkward. After (3,1), it would feel much better to move in a round motion, toward the right.
  7. 00:44:003 (2,3,4) - Poor flow here as well. Avoid S-shaped movements, as they make it awkward to play.
Flow needs work.

Fixed everything you told me in here ! I'll try to look at my flow more too

[Kibberous' Normal]
  1. 00:35:161 (6) - Angle here is just a bit awkward.
  2. 01:05:319 (2,3,4) - The straightness of this makes it feel really rigid. Try giving more of a curve by moving (3) outward: http://puu.sh/i5xrw/5952625084.jpg
Same here I fixed the awkward angle and the rigid part !

[Extra]
  1. 00:02:793 (5,1,2) - Placement here doesn't play very well.. I'd recommend moving (2) over here: http://puu.sh/i5yta/57bbc84886.jpg
    added
  2. 00:14:003 (5,1) - Jump's better. I'd recommend stacking (5) under the end of (4).
    stacked
  3. 01:04:372 (6,7,1) - Swap (6,7) for nicer flow? http://puu.sh/i5yNY/25edda5370.jpg
    mhm sure
  4. 01:08:003 (4) - Try reversing the direction?
    No , I like how it plays right now :(
  5. 01:09:109 (4,5) - Accent in song is better represented by a 1/2 slider. It will emphasize better, and create a rhythm pattern with (1,1).
Watch your jump patterns. Some of them don't feel good to play, like 00:47:477 (2,3,4,5,6) and some sharp direction changes like 00:23:951 (5,6,1)
Not gonna change here , but I might improve my jump patterns later on

Good luck.
Thanks for the mod :D !

Best Top Lane NA (Monstrata)

monstrata wrote:

Hey Aerous & friends.

[Extra]

  1. 00:00:425 (1,2) - Ctrl+G fits better here. Just like you did with 00:02:951 (1,2) - .
    I like how it plays out at the start though :(
  2. 00:09:109 (1,3) - Ehh,. This pattern doesn't really work for me because of the overlap. It's not like 00:08:635 (4,1) - Where the slider-tail overlaps the head, making it perfectly readable. This time, its a head overlapping a head which makes it hard to read :P.
    this pattern was on purpose thoughh :( rip
  3. 00:14:951 (1,2,1) - This should be a combo on its own, NC 00:15:425 (2) - Instead since that's when the next line in the song begins.
    the nc is fineeee !
  4. 00:19:214 (1,1) - You basically overlap the entire approach circle with this pattern. Honestly i would think of another one, because the way you've set this up, it's going to be very difficult to hit the circle right when sightreading, because you basically have no visual cue. Approach Circle is overlapped and no spacing cue since its stacked.
    okay i stacked it back where it was used to be ( under the slider's tail )
  5. 00:41:161 (2,3,4) - Could improve the flow here tbh. 2>3 is going upward in a clockwise motion, but you switch the flow downward with 4>5 etc... However this motion isn't reflected in the song itself.
    no change here , I like how it plays in game
  6. 00:42:425 (3,4) - Try Ctrl+G'ing this rhythm. It fits the vocals a bit better imo.
    noooo i like the triple single tap :((
  7. 00:52:530 (2,3) - This flow is really harsh here :P.
    maybe later for now no change
  8. 00:55:056 (2,3,4,5) - This plays weirdly. You're mapping to the background vocals, but you use both large spacing and less than ideal flow to map what *should* be a feint vocal in the back. Try something like this:
    [box=Triangles idk~]
if another mod mention thsi ill change it to yours01:01:846 (1,2,3,4,5) - Wow this is really sharp...
:DDDD I like it , yea if another mod mention thsi ill changeee01:19:688 (4) - Two circles instead? This slider sounds different than the others too. You can map 01:19:846 - to something clickable.
no the slider is fine here ![Collab Normal]

  1. Hmm... Noticeable diff gap from Normal > Hard. I feel like more 1/2 rhythm could be incorporated in some parts, since Hard uses triplets, and has a relatively long series of single tap (7 circles in a row in kiai I think?) I'll look into it
  2. 00:04:530 (4,5,6) - This is a really weird rhythm choice lol. 6 doesn't really follow anything, since the strong beat is on the slider-end of 5...
    its fine , its following the drum starts here too 00:04:846 -
  3. 00:24:425 (4) - Move this up 1/2 a beat (00:24:267 - ). Fits the vocals better. You can then map a circle onto 00:24:740 - .
    no , but if i want to add more density here ill do it
  4. 00:52:214 (1,2,3,4) - This is too simple honestly :P. Try and incorporate more 1/2 usage here since this is the beginning of the Kiai Section.
    yea i changed this to a slider instead of the two circles
  5. 00:57:740 (2) - Try reducing this to 1/1 instead and adding a circle at 00:58:214 - this makes for a more interesting rhythm.
    i like it how it plays tho :(
  6. 01:02:319 (1,2,3,4) - Here too, there's suddenly no 1/2 rhythm at all. It just feels a bit irregular, because there's no musical cue like a pitch decrease or anything that suggests simpler rhythm.
    well the next part gets harder so I would like to start off simpler
[Easy]

  1. 00:16:214 (2,3) - Blanket pls/ i tried dont hurt me
  2. 00:41:477 (1,2) - Try this rhythn instead. It fits the vocals a bit better imo, since right now slider 2 doesn't really begin on anything strong.
    noooo i like mine :(
  3. 00:56:635 (1,2) - This really doesn't fit the music ;c Especially slider 2. It doesn't begin on anything strong which makes clicking it seem awkward.
    should be okay , if not ill change but now ill keep
  4. 01:16:846 (4,1) - Fix Blanket pls dont hurt me i tried
  5. 01:19:372 (3,1) - You could blanket slider 4 for better flow. RIP I TRIED
  6. 01:20:003 (1,2) - DS is x0.8 here. Mistake? Nice catch
Good luck ;o. When are you mapping Ebb and Flow/Crossing Field/Ignite??

Thanks for the mod ! Yea time to map more of those soon lol 8-) [/box]

+ updated kibb's hard

@Guy : Small Suggestion if mods didnt mention : 00:17:319 - switch to this ? http://puu.sh/i6Sg7/76ae96c0d7.jpg --> http://puu.sh/i6SgJ/65eea9f22e.jpg
shioty
this beatmap is perfect@!!! :D :) :) :) :) :)
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