forum

Kuraki Mai - DYNAMITE (TV size)

posted
Total Posts
55
Topic Starter
Aldwych
This beatmap was submitted using in-game submission on samedi 3 octobre 2015 at 12:46:39

Artist: Kuraki Mai
Title: DYNAMITE (TV size)
Source: 名探偵コナン
Tags: Meitantei conan Detective Shinichi Ran sk8t Opening Case Closed
BPM: 128
Filesize: 11716kb
Play Time: 01:40
Difficulties Available:
  1. Easy (1,41 stars, 75 notes)
  2. Hard (2,82 stars, 192 notes)
  3. Insane (3,43 stars, 244 notes)
  4. Normal (1,84 stars, 118 notes)
Download: Kuraki Mai - DYNAMITE (TV size)
Download: Kuraki Mai - DYNAMITE (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Revenge of my first beatmap of DC.
Hope you like it. :D

Will it be the #2 sandwych? Omgomgomg!

Major changes :

- 11/04/2015 : Re-added the opening video.
- 14/04/2015 : changed the BG size.
- 03/05/2015 : Deleted audio on the video
- 28/08/2015 : Added easy diff coz fiozefioefhevioevonvoz blabla gap Normal / hard blabla make izi diff blabla
AsakuraNe
Helloo~! :) From your queue. M4m Mod here.


OVERVIEW


  1. Song title should be all capital (DYNAMITE), It should be accurate for it to be rankable. :)
  2. You should place source (Meintantei) in it's original japanese name. This should be it: 名探偵コナン
  3. Also, you might need more tags. Here are some suggestions: anime アニメ detective conan meitantei piratom
  4. Uncheck widescreen support on normal (In the songsetup, then design tab)
  5. You need to change the slider velocity:
    1. Normal: 1.20
    2. Hard: 1:40
    3. Insane: 1.60

HITSOUND


  1. You should put a Soft~Hitwhistle in every start of a slider or on a circle. :) Open my beatmap. haha. i don't know where to find this sound ok. https://osu.ppy.sh/s/290401 then in the folder of my beatmap, get the Soft~Hitwhistle then put in your folder.
  2. Restart your beatmap then In the Timing panel, go to the Audio Tab, It should be in Custom 1 or 2. It depends.
  3. When you put it in your map, It should be like this:
    HERE :)

    It should be that the sampleset is drum and the additions is soft.

HARD & INSANE


HARD


You should change this, It should have no error

INSANE

Change this also.

I can't mod the notes you've placed, You should change first the errors then I'll mod it.
Message me if you're done :) Good luck with it.
Topic Starter
Aldwych
Hi AsakuraNe! o/

AsakuraNe wrote:

Helloo~! :) From your queue. M4m Mod here.


OVERVIEW


  1. Song title should be all capital (DYNAMITE), It should be accurate for it to be rankable. :) Accepted since it's link this On youtube videos.
  2. You should place source (Meintantei) in it's original japanese name. This should be it: 名探偵コナン Well both are good and rankable. But because english is the international language i'm gonna keep meitantei conan as the source. [/color]
  3. Also, you might need more tags. Here are some suggestions: anime アニメ detective conan meitantei piratom Done for the 2 firsts, the others are already on teh tags, dunno what piratom is.
  4. Uncheck widescreen support on normal (In the songsetup, then design tab) Oups
  5. You need to change the slider velocity:
    1. Normal: 1.20
    2. Hard: 1:40
    3. Insane: 1.60

HITSOUND


  1. You should put a Soft~Hitwhistle in every start of a slider or on a circle. :) Open my beatmap. haha. i don't know where to find this sound ok. https://osu.ppy.sh/s/290401 then in the folder of my beatmap, get the Soft~Hitwhistle then put in your folder.
  2. Restart your beatmap then In the Timing panel, go to the Audio Tab, It should be in Custom 1 or 2. It depends.
  3. When you put it in your map, It should be like this:
    HERE :)

    It should be that the sampleset is drum and the additions is soft.

I don't really need it since the drum is enough to do. Also i don't want to abuse it and play more on the drum panel.

HARD & INSANE


HARD


You should change this, It should have no error

INSANE

Change this also.

Wth, it's an hard an insane diff, it's normal to have "too far objects" since it's what we call in mapping jump. No problem here, juste uncheck this unless it's for a Easy / Normal check.

By this thing i'm not sure if you have ever played hard / insane diff.

I can't mod the notes you've placed, You should change first the errors then I'll mod it.
Message me if you're done :) Good luck with it.
By this way i've modified the setup. Nothing else you'll mod the diff. At least take your cookie. ;)
shadow_neko
hi :D here from your m4m queue :>
NORMAL:
00:47:108 (1) - i would suggest removing this and putting a slider from 00:46:874 to 00:47:108 and reversing the slider instead
01:07:499 (1) and 01:07:733 (2) - not timed to anything. i would suggest you out a tap at 01:07:968 so that these 3 taps will be mapped to the 'i wanna'
01:09:608 (2) - suggest removing
01:14:530 (2) and 01:14:765 (3) - suggest removing coz overmapping
01:15:233 (1) - do change this to like maybe reverse slider then slider slider tap(?) idk but do change it coz not mapped to anything
01:20:390 (1) - extend spinner to end at 01:23:202
01:26:718 - add a tap here so it is mapped to the 'kokoro'
01:35:155 - add tap here as well
HARD:
01:02:577 (5) - i suggest removing this?
01:03:515 (8) - remove this too i would suggest
01:06:327 (3) - hm remove this
01:07:265 (6) - and remove this too
01:22:265 (1) - this should end at 01:23:202 instead
01:25:077 (5) - remove this
01:26:015 (8) - remove this as well
p.s basically all the removes are because its quite overmapping? but the timing is not wrong they are just suggestions actually. up to you to follow :)
INSANE:
01:02:577 (5) - i would recommend changing this to start at 01:02:460 and end at 01:02:577 :) follows the 'growing up' better / an alternative would be to just put a tap at 01:02:460
01:03:280 (8) - shorten the slider to end at 01:03:397
01:06:093 (3) - shorten the slider to end at 01:06:210
01:07:031 (6) - shorten the slider to end at 01:07:147
01:22:265 (1) - spinner should end at 01:23:202

OK thats all :D well actually most of the things are just suggestions to prevent overmapping really so up t you to follow or not because well most ranked maps are slightly overmapped anyway :P hope i was of help :oops: and the spinner you should slow down song speed to listen carefully it is one whole beat long :> ok good luck with your map ^^
Topic Starter
Aldwych
Hi neko! o/

shadow_neko wrote:

hi :D here from your m4m queue :>
NORMAL:
00:47:108 (1) - i would suggest removing this and putting a slider from 00:46:874 to 00:47:108 and reversing the slider instead This is so strange to see a slider starting on a 1/2 tick, also i wan to kee a 2/1 distance with the spinner in order to avoid unrankable issue.
01:07:499 (1) and 01:07:733 (2) - not timed to anything. i would suggest you out a tap at 01:07:968 so that these 3 taps will be mapped to the 'i wanna' Nope i want to respect the scc i mostly did on my map, and it's not 'i wanna' but 'owara' xD
01:09:608 (2) - suggest removing eh? There's a clap here and the 1/1 distance is important too Oo
01:14:530 (2) and 01:14:765 (3) - suggest removing coz overmapping Nope it isn't
01:15:233 (1) - do change this to like maybe reverse slider then slider slider tap(?) idk but do change it coz not mapped to anything It is but i changed to a circle then 1/1 slider, it'll focus on vocals then vocals plus battery, i won't extend further the slider since there's a spinner after.
01:20:390 (1) - extend spinner to end at 01:23:202 Ok ok
01:26:718 - add a tap here so it is mapped to the 'kokoro', nope, I want to respect breaks, and the fact i used scc x2 (meaning slider circle circle) on this section.
01:35:155 - add tap here as well Too much circles in a row. :<
HARD:
01:02:577 (5) - i suggest removing this? Why removing on the white tick Mapping on the white tick? it is where the note have to be first, not overmapping. OoOo
01:03:515 (8) - remove this too i would suggest ^
01:06:327 (3) - hm remove this ^
01:07:265 (6) - and remove this too ^
01:22:265 (1) - this should end at 01:23:202 instead Fixed
01:25:077 (5) - remove this ^
01:26:015 (8) - remove this as well ^
p.s basically all the removes are because its quite overmapping? but the timing is not wrong they are just suggestions actually. up to you to follow :) No really changes else the spinner, but i've modified the NC since there's some disorder with insane and normal.
INSANE:
01:02:577 (5) - i would recommend changing this to start at 01:02:460 and end at 01:02:577 :) follows the 'growing up' better / an alternative would be to just put a tap at 01:02:460 The second advise is better and more flexible, and it's not 'growing' but 'blowing' xD
01:03:280 (8) - shorten the slider to end at 01:03:397 Well i prefer not follow the vocals and finish on a white tick.
01:06:093 (3) - shorten the slider to end at 01:06:210 ^
01:07:031 (6) - shorten the slider to end at 01:07:147 ^
01:22:265 (1) - spinner should end at 01:23:202 ofc

OK thats all :D well actually most of the things are just suggestions to prevent overmapping really so up t you to follow or not because well most ranked maps are slightly overmapped anyway :P hope i was of help :oops: and the spinner you should slow down song speed to listen carefully it is one whole beat long :> ok good luck with your map ^^
Be carefull about overmapping -> Notes when it's unecessary. But also consider when mapping that you don't follow evrytime the vocals but also the battery, of any instrumental like the bass the guitar, the piano etc..

Anyway, due to some changes and for the effort, take your cookie :D
I'm gonna look further on your map :D
shadow_neko

Aldwych wrote:

Hi neko! o/

shadow_neko wrote:

hi :D here from your m4m queue :>
NORMAL:
00:47:108 (1) - i would suggest removing this and putting a slider from 00:46:874 to 00:47:108 and reversing the slider instead This is so strange to see a slider starting on a 1/2 tick, also i wan to kee a 2/1 distance with the spinner in order to avoid unrankable issue.
01:07:499 (1) and 01:07:733 (2) - not timed to anything. i would suggest you out a tap at 01:07:968 so that these 3 taps will be mapped to the 'i wanna' Nope i want to respect the scc i mostly did on my map, and it's not 'i wanna' but 'owara' xD
01:09:608 (2) - suggest removing eh? There's a clap here and the 1/1 distance is important too Oo
01:14:530 (2) and 01:14:765 (3) - suggest removing coz overmapping Nope it isn't
01:15:233 (1) - do change this to like maybe reverse slider then slider slider tap(?) idk but do change it coz not mapped to anything It is but i changed to a circle then 1/1 slider, it'll focus on vocals then vocals plus battery, i won't extend further the slider since there's a spinner after.
01:20:390 (1) - extend spinner to end at 01:23:202 Ok ok
01:26:718 - add a tap here so it is mapped to the 'kokoro', nope, I want to respect breaks, and the fact i used scc x2 (meaning slider circle circle) on this section.
01:35:155 - add tap here as well Too much circles in a row. :<
HARD:
01:02:577 (5) - i suggest removing this? Why removing on the white tick Mapping on the white tick? it is where the note have to be first, not overmapping. OoOo
01:03:515 (8) - remove this too i would suggest ^
01:06:327 (3) - hm remove this ^
01:07:265 (6) - and remove this too ^
01:22:265 (1) - this should end at 01:23:202 instead Fixed
01:25:077 (5) - remove this ^
01:26:015 (8) - remove this as well ^
p.s basically all the removes are because its quite overmapping? but the timing is not wrong they are just suggestions actually. up to you to follow :) No really changes else the spinner, but i've modified the NC since there's some disorder with insane and normal.
INSANE:
01:02:577 (5) - i would recommend changing this to start at 01:02:460 and end at 01:02:577 :) follows the 'growing up' better / an alternative would be to just put a tap at 01:02:460 The second advise is better and more flexible, and it's not 'growing' but 'blowing' xD
01:03:280 (8) - shorten the slider to end at 01:03:397 Well i prefer not follow the vocals and finish on a white tick.
01:06:093 (3) - shorten the slider to end at 01:06:210 ^
01:07:031 (6) - shorten the slider to end at 01:07:147 ^
01:22:265 (1) - spinner should end at 01:23:202 ofc

OK thats all :D well actually most of the things are just suggestions to prevent overmapping really so up t you to follow or not because well most ranked maps are slightly overmapped anyway :P hope i was of help :oops: and the spinner you should slow down song speed to listen carefully it is one whole beat long :> ok good luck with your map ^^
Be carefull about overmapping -> Notes when it's unecessary. But also consider when mapping that you don't follow evrytime the vocals but also the battery, of any instrumental like the bass the guitar, the piano etc..

Anyway, due to some changes and for the effort, take your cookie :D
I'm gonna look further on your map :D
haha sorry :? i did realise your map was consistently mapped tho so its all suggestions :D but oh well at least i helped with something :)
Neil Watts
hi sandwych :>

[General]
- Lien de la vidéo sans l'audio
http://puu.sh/h1yJn/1b0bea1a82.avi
A compresser cependant, certains mappeurs de TV Size (ou autres maps avec des vidéos) devraient savoir comment s'y prendre (Lach selon la description de cette map par exemple)
- 00:46:874 - Augmente le son des hitsounds ?
- 01:18:515 - et 01:20:390 - ça m'étonnerait fort que ces fontaines de rythme soient rankables :^)
Et je trouve que ça fit mal à la musique, qui n'atteint pas non plus des seuils extrêmes qui mérites d'être marqués avec un ninja kiai.


[Normal]
- 00:28:358 (1) - Retire la reverse arrow et déplace le (2) en conséquence ?
- 01:37:733 (1) - mute la fin ?

[Hard]
- 01:15:702 (6,7,8) - ce (8), si tu pouvais le ctrl+g et arranger les éléments autour ça serait pas mal, ton pattern est un peu contre nature imo
- 01:20:390 (1,2,3,4) - wow, hard ces jumps, il faudrait peut-être les resserrer un peu.

[Insane]
- 01:03:749 (10) - NC
- 01:07:499 (7) - NC
- 01:11:015 (9) - NC
- 01:12:421 (4,5,6,7,8) - un poil overmappé ici, on n'a pas le même rythme que 01:10:311 (4,5,6,7,8) - si tu mappes bien les vocals
- 01:14:999 (5) - NC
^A répéter sur le kiai
(j'aime pas suggérer des NC d'habitude, ça fait nazi, mais évite d'excéder 10 combos, sauf en cas de streams)
- 01:37:265 (5,6,7,8,9,10,11,12,13,14,15,16) - c'est bien tout ça, mais ça serait bien de conserver les mêmes distances, en particulier ici 01:37:733 (7,8) -



Désolé pour le mod pauvre, mais je ne vois pas vraiment d'autres problèmes sur la map.
C'est jouable et relativement fluide, le soundmapping est assez riche en hitsounds, bref, c'est bien mappé :D

Bon courage pour le rank!
Topic Starter
Aldwych
Re Neil!

Neil Watts wrote:

hi sandwych :>

[General]
- Lien de la vidéo sans l'audio Arigato
http://puu.sh/h1yJn/1b0bea1a82.avi
A compresser cependant, certains mappeurs de TV Size (ou autres maps avec des vidéos) devraient savoir comment s'y prendre (Lach selon la description de cette map par exemple) Yep je vais voir ce que je peux faire
- 00:46:874 - Augmente le son des hitsounds ? à 30% alors, ca fait trop sinon.
- 01:18:515 - et 01:20:390 - ça m'étonnerait fort que ces fontaines de rythme soient rankables :^)
Et je trouve que ça fit mal à la musique, qui n'atteint pas non plus des seuils extrêmes qui mérites d'être marqués avec un ninja kiai.

Je me doutais bien qu'on allait me faire pointer ces kiai, pour l'instant je les gardes car j'y tiens, et avec la vidéo ca correspond bien imo. Keep notice.

[Normal]
- 00:28:358 (1) - Retire la reverse arrow et déplace le (2) en conséquence ? Le probmème est que c'est le seul 1/2 de la section, c'est peu bizzare non?
- 01:37:733 (1) - mute la fin ? Yep, j'ai meme réduit le volume général du spinner.

Also added finisher on the last note, dunno why it didn't got.

[Hard]
- 01:15:702 (6,7,8) - ce (8), si tu pouvais le ctrl+g et arranger les éléments autour ça serait pas mal, ton pattern est un peu contre nature imo . Hmm disons que je ne veux pas modifier le pattern suivant, j'y tiens, ctrl-g le 8 serait tros confus, la seule chose qui rendrait le tout plus logique est de ctrl-g le (7), le flow reste correct et on est pas surpris par le ctrl-g du 8 vu qu'il y a un peu d'overlapp.
- 01:20:390 (1,2,3,4) - wow, hard ces jumps, il faudrait peut-être les resserrer un peu. C'est ce que je me disais, fixed. Par contre ne te fie pas trop au DS, c'est juste que le stream finit sur la partie exterieur, sans ca le DS est d'1,80.

Also fixed some NC issues.

[Insane]
- 01:03:749 (10) - NC Je l'ai pas fait en hard et normale, donc je vous pas pourquoi.
- 01:07:499 (7) - NC ^ Je fais 1 NC tout les 8/1
- 01:11:015 (9) - NC ^
- 01:12:421 (4,5,6,7,8) - un poil overmappé ici, on n'a pas le même rythme que 01:10:311 (4,5,6,7,8) - si tu mappes bien les vocals Pas tant que ca, c'est vrai que au vu des hitsound je l'ai simplifié à la batterie, mais si on y va pas par pas on a :

- 7 & 8 Batterie
- 9 Vocals
- 10 & 11 Batterie
- 12 Vocals
- 13 & 14 Batterie

Bon entre temps y'a aussi un peu de vocals, mais ca serait pour moi trop confus de faire plusieurs rythmes, le mieux est de simplifier, plus c'est simple moins ca risque de whiner pour je ne sais quoi et du DQ par la meme occasion.


- 01:14:999 (5) - NC ^
^A répéter sur le kiai ^
(j'aime pas suggérer des NC d'habitude, ça fait nazi, mais évite d'excéder 10 combos, sauf en cas de streams) Bon je t'avoue que mon replay est aussi nazi, mais j'aime pas faire une surabondance de NC aussi, je reste d'accord que ca va loin, keep notice.
- 01:37:265 (5,6,7,8,9,10,11,12,13,14,15,16) - c'est bien tout ça, mais ça serait bien de conserver les mêmes distances, en particulier ici 01:37:733 (7,8) -

J'ai fix pour le 6->7 mais le reste est correct, le tout est a 1.0, entre le 7 & 8, c'est du 1/2, pour les deux sliders, imo osef, ca empêche pas la playabilité, ca va pas faire combo break le mec et ca m'évite un overlapp idiot.

Désolé pour le mod pauvre, mais je ne vois pas vraiment d'autres problèmes sur la map. Np tkt pas ^^
C'est jouable et relativement fluide, le soundmapping est assez riche en hitsounds, bref, c'est bien mappé :D

Bon courage pour le rank!
Arigato gozaîmasu!
Take your cookie! :D
Kibbleru
general
  1. that retro BG
    you should either stick with 1366 x 768 or 1024 x 768, those are the proper osu! dimensions. (i would find a new bg in general tbh)
  2. honestly u need a better mp3
  3. your HS volumes make no sense to me lol, you're always fluctuating from 30-50% with no reason at all
    00:48:866 - why is it 50 here? 00:48:983 - why back to 30??

    also it makes no sense that this section 00:46:874 - should be so much quieter than 00:31:640 -
    and the kiai is way too quiet, i would even use 60%
insane
  1. i would honestly try to NC more often. maybe every 1 measure
  2. 00:46:874 (1,2) - i would try to center this more since it's only 1/2 a beat after the spinner
  3. 00:54:140 - drum finish here?
  4. 00:50:741 (2,8) - i can't comprehend what you're trying to follow with these overmaps here but maybe itll be better with a higher quality mp3
  5. 01:22:265 (1) - honestly the spinner is rather short
hard
  1. 00:28:593 (3,5) - maybe throw in a few NCs to make it easier to read
  2. 00:44:765 (1,1) - hard diff needs 1 beat of spinner recovery.
  3. 01:00:702 (5,6,7,8,9) - i would use 1/4 repeats here instead, to make the spread better. you already have plenty of triplets in this diff
  4. same nc as insane
  5. 01:08:202 (11,12) - too much for a hard diff, pls space normally
    01:20:390 (1,2,3,4) - ^
  6. 01:12:186 (11,12) - can u just use repeats :X
  7. 01:22:265 (1) - same concern as insane
  8. 01:38:319 (7) - end unsnapped
    01:37:968 (6) - ^
    be sure to re copy paste, although idk why u would copy paste for a tv size ..;
normal
  1. why the heck r u NCing more often on a normal diff compared to hard and insane lol?!
Topic Starter
Aldwych
Hi kibbleru! o/

Kibbleru wrote:

general
  1. that retro BG that retro BG too https://osu.ppy.sh/s/169410 , not changing
    you should either stick with 1366 x 768 or 1024 x 768, those are the proper osu! dimensions. Fixed. (i would find a new bg in general tbh) Nope, the bg fit the opening.
  2. honestly u need a better mp3 Why? Explain. Imo the quality is good enough.
  3. your HS volumes make no sense to me lol, you're always fluctuating from 30-50% with no reason at all
    00:48:866 - why is it 50 here? 00:48:983 - why back to 30?? It is, i advise you to listen to the music without mapping, here there's a noticable sound i want to mention and at 30% my whitsles won't have the same effect, noting more nothing less.

    also it makes no sense that this section 00:46:874 - should be so much quieter than 00:31:640 -
    and the kiai is way too quiet, i would even use 60%
insane
  1. i would honestly try to NC more often. maybe every 1 measure Well neil said it too, i think i've no choice now.
  2. 00:46:874 (1,2) - i would try to center this more since it's only 1/2 a beat after the spinner Fixed Deleted the first circle and updated the timing sections. I want to keep the pattern
  3. 00:54:140 - drum finish here? Yea but i prefer on soft, since i found the clap more inportant, making a drum addition will delete the clap sound. Added finish hitsound thoo.
  4. 00:50:741 (2,8) - i can't comprehend what you're trying to follow with these overmaps here but maybe itll be better with a higher quality mp3 Said earlier there's a synthe sound here, and i want people to notice it by the whitsle and hitsound volume sound. So no it's not overmapping for me.
  5. 01:22:265 (1) - honestly the spinner is rather short Keep noticing it, but it's not a rankable issue tho.
hard
  1. 00:28:593 (3,5) - maybe throw in a few NCs to make it easier to read Well i fixed the NC for both diff and get evry quarter now.
  2. 00:44:765 (1,1) - hard diff needs 1 beat of spinner recovery. Oups, deleted the circle.
  3. 01:00:702 (5,6,7,8,9) - i would use 1/4 repeats here instead, to make the spread better. you already have plenty of triplets in this diff Accepted for the spread since i did stream on insane too.
  4. same nc as insane ofc m8
  5. 01:08:202 (11,12) - too much for a hard diff, pls space normally Fixed.
    01:20:390 (1,2,3,4) - ^ Ok but I cannot do more now
  6. 01:12:186 (11,12) - can u just use repeats :X No, i did the same on Paladin and Uprise, this is my mapping style :x
  7. 01:22:265 (1) - same concern as insane ^
  8. 01:38:319 (7) - end unsnapped Ooops
    01:37:968 (6) - ^
    be sure to re copy paste, although idk why u would copy paste for a tv size ..;
normal
  1. why the heck r u NCing more often on a normal diff compared to hard and insane lol?! Well fixed now
Thanks for the mod, take you cookie! :D
Pilesos
Hi Aldwych!

Mod because of being a DC map <3

DISCLAIMER I am a noob when it comes to modding. If you think a suggestion does not fit in your opinion do not change it. :3

Mod:

General suggestions:

- Lots of drumming hitsounds - not sure if I am a fan of those.

- I would pick a mp3 that does not contain the anime. As much as I love conan's voice I do not think it should be in there. Maybe pick this one

https://www.youtube.com/watch?v=4wsAlls6V_M


Hard:

01:12:187 - This kinda feels like a weird pattern on a hard diff. I would change it.

01:34:659 - Same as above


Plays really nicely all around though. :)

Normal:

This normal feels more like a hard diff. It is not a map for newcomers. Maybe with a map like this you want to have an easier normal or maybe map an easy diff.

e.g. this pattern 01:30:270 - That's not that easy pattern to play for a newbie imo ->feels almost like a hard diff with low ar.

Insane:

00:50:741 (2,8) - I have to agree with the other modders I cannot figure an extra sound there that would fit with these inner circles. Even if I listen to other mp3s .

01:19:452 (3) - I would replace the spinner with a kickslider.

01:40:077 (1) - I would put that last circle in the middle. I know that you wanted the circle to be in the middle of that stream but it kinda does not feel right.


That's it and good luck! Hopefully I can get in some ranked scores soon 8-)
Topic Starter
Aldwych
Hi Pilesos! o/

Pilesos wrote:

Hi Aldwych!

Mod because of being a DC map <3

DISCLAIMER I am a noob when it comes to modding. If you think a suggestion does not fit in your opinion do not change it. :3

Mod:

General suggestions:

- Lots of drumming hitsounds - not sure if I am a fan of those. Well i tried to do something new and interesting, and a fund the drum fits well the music. But i know it's not in our habits too see this kind of hitsound.

- I would pick a mp3 that does not contain the anime. As much as I love conan's voice I do not think it should be in there. Maybe pick this one

https://www.youtube.com/watch?v=4wsAlls6V_M

Well you're not the only one who said that so i'm keep noticing, on your mp3 yes we don't have the begning vocals and ending, but we don't have the last finish too, also i prefer the actual voice (my personnal opinion), i'm gonna search and "may" change.

Hard:

01:12:187 - This kinda feels like a weird pattern on a hard diff. I would change it. After some test, i don't like a single reverse 1/4 slider, it doesn't correspond with the music, also i did this kind of pattern on my Paladin's & Uprise's Hard. But because your weren't the only one i'll gonna change a 1/4 slider + another reversed one, at least player won't care about the accuracy, but i won't do more here.

01:34:659 - Same as above


Plays really nicely all around though. :) Thanks :>

Normal:

This normal feels more like a hard diff. It is not a map for newcomers. Maybe with a map like this you want to have an easier normal or maybe map an easy diff. It'a 1.8 stars, it's far far away of the hard maps, i used few 1/2 patterns plus the bpm is low. And i don't like easy diff D:

e.g. this pattern 01:30:270 - That's not that easy pattern to play for a newbie imo ->feels almost like a hard diff with low ar. Keeping it, it's not that hard imo, i used to do this kind of pattern on normal without problems (i'm not talking about playing but mapping ofc).

Insane:

00:50:741 (2,8) - I have to agree with the other modders I cannot figure an extra sound there that would fit with these inner circles. Even if I listen to other mp3s . Ok so, for the number 2 after checking yes i agree and it's deleted for the second one, i won't delete it since there's a sound. But for the logic, i change in a 2 sliders like 00:48:515, i think the triplet hides a bit the sound i want to point. So updated now.

01:19:452 (3) - I would replace the spinner with a kickslider. What is a kickslider? D: If it's a 1/8 slider then no, for the sake of taiko no. D:

01:40:077 (1) - I would put that last circle in the middle. I know that you wanted the circle to be in the middle of that stream but it kinda does not feel right. Ok, it's not like people will notice the middle of this stream but more the screen.

That's it and good luck! Hopefully I can get in some ranked scores soon 8-)
Thanks for the independant mod Pilesos, take your cookie! o/
Pilesos
Thank you the response Aldwych !

By Kickslider I meant something like this http://puu.sh/hgav9/e1912592d1.jpg

But I just tried it myself and now I think the spinner is better again. Due to that pause between the climax and the circle that slider it kind of feels weird.
Stay with the spinner imo.

---no kds---
Doormat
Hello there, my first stop from my queue victim list requests

General

- Overall, I think the maps are well done. :)

- Gah I like what you did with the hitsounds! It fits the music really well.

Normal

- It plays well, but the circle size might be a little bit too small for normal.
  • :idea: Consider making the circle size large by changing it from 4 to something like 3, maybe? Note that this will cause the difficulty to drop from 1.80 to 1.72. Of course you can always change to something in between 3 and 4 if you feel 3 is too large :P


Hard

Overall it feels solid, although there are some points of interest..

- The hitsounds from 00:47:108 to 00:53:905 are rather quiet.
  • :idea: Consider making them slightly louder? Nothing too overpowering of course


- 01:12:186 (5, 6) This feels really iffy. The transition from the 5 to the 6 feels very rushed and doesn't flow well with the rest of the song, in my opinion. same problem at 01:34:686(5, 6)
  • :idea: You can try deleting the (6) and make the five a repeat slider; I was messing around with this and I think this flows better (click the box below for an image of what I'm talking about)
    SPOILER
    Something like this maybe? Again you don't have to do this, but it might help with the flow of the song. Try it out for yourself if you need to :)

    Before



    After

Insane

- Similarly to Hard, the hitsounds from 00:47:108 to 00:53:905 are rather quiet.

- Your streams and bursts during the second part of the chorus (1:24:140 to 1:40:077) have rather large gaps in between the notes. :o 01:32:694(4, 5, 6, 7, 8, 9), for instance.
  • :idea: Maybe you can shorten the distance between the notes by a bit?


Well, that's about all I can do for ya. Hopefully it helps you out ;)
Topic Starter
Aldwych
Hi Doormat! o/

Doormat wrote:

Hello there, my first stop from my queue victim list requests

General

- Overall, I think the maps are well done. :)

- Gah I like what you did with the hitsounds! It fits the music really well. Thank yoouuuu i'm glad to see some people like it! \:D/

Normal

- It plays well, but the circle size might be a little bit too small for normal.
  • :idea: Consider making the circle size large by changing it from 4 to something like 3, maybe? Note that this will cause the difficulty to drop from 1.80 to 1.72. Of course you can always change to something in between 3 and 4 if you feel 3 is too large :P


Well why not since both hard and insane got 4 CS. I'm reducing to 3.5 because i don't want to get overlapps (well get got but here is not so noticable).

Hard

Overall it feels solid, although there are some points of interest..

- The hitsounds from 00:47:108 to 00:53:905 are rather quiet.
  • :idea: Consider making them slightly louder? Nothing too overpowering of course


Imo it's quite ok for me, because as you saw i increase after, so i've too increase both of the section since i the music sounds up too. Also i've to spam the clap of both section, increase the volume would make the annoying, i just want to use them as a complement

- 01:12:186 (5, 6) This feels really iffy. The transition from the 5 to the 6 feels very rushed and doesn't flow well with the rest of the song, in my opinion. same problem at 01:34:686(5, 6)
  • :idea: You can try deleting the (6) and make the five a repeat slider; I was messing around with this and I think this flows better (click the box below for an image of what I'm talking about)
    SPOILER
    Something like this maybe? Again you don't have to do this, but it might help with the flow of the song. Try it out for yourself if you need to :)

    Ok you're not the only one who pointed out this section so i'm aware, but as i said earlier i don't want to make a full single reverse slider, it doesn't fit the music. This pattern give a bit chalenge to the player without thinking of the accurancy.


    Before



    After

Insane

- Similarly to Hard, the hitsounds from 00:47:108 to 00:53:905 are rather quiet. Bla, this kind of point, you can do this on general since it's for both 3 diffs.

- Your streams and bursts during the second part of the chorus (1:24:140 to 1:40:077) have rather large gaps in between the notes. :o 01:32:694(4, 5, 6, 7, 8, 9), for instance.
  • :idea: Maybe you can shorten the distance between the notes by a bit?


It's because i increased the SV, but i consider this if i'll reduce the DS after. Keep notice.

Well, that's about all I can do for ya. Hopefully it helps you out ;)
Thanks for the mod, even if i only change CS on normal, i like this kind of mod because you explain your point of view and solution, and many modders like this. Don't give up, keep going, and take your cookie! :D
Ipas
Hello~
I'm sorry I must Reject your request ><
I don't have much quota data to download this map since its have excessive size ><
I'm sorry again ><
I'm sorry ><
Sorry ><
SORRY ><
I only can shoot star .-.
Ipas
Hello~
From my Queue~
Let's Start :>

General

  1. Try to cut the mp3 from 01:39:843 - because the end of this song is useless ,

Normal

  1. 00:18:280 (3,3) - It feels awkward since its starts on the low sound and ended by a strong beat .-. Prefer to change the pattern like this :

Hard

  1. 00:36:561 (3,4) - Emphasis with these two is okay but I prefer to use circle instead a head of slider at strong beat . It will fits more better . You could try to use this pattern :
  2. 01:12:186 (5,6) - I guess this note placement is a bit bad . Try to move up one of them to somewhere
  3. 01:34:686 (5,6) - Same as above

Insane

  1. 00:18:280 (4,1) - Like what I said before, try to emphasis the strong beat with circle instead a head of slider . You can take a look on your map, I think there is some of them that used to be wrong
  2. Its all fine, just same issues like I said above
That's all from me :3
Good Luck~
Topic Starter
Aldwych
Re NewIpas! o/

NewIpas wrote:

Hello~
From my Queue~
Let's Start :>

General

  1. Try to cut the mp3 from 01:39:843 - because the end of this song is useless Meeeehhh it's so swag with the score resume! D:

Normal

  1. 00:18:280 (3,3) - It feels awkward since its starts on the low sound and ended by a strong beat .-. Prefer to change the pattern like this :
    SPOILER
    Well... nope, i don't want to do 1/2 on the first section and you pattern is not consistent, i mean with what i did, everybody knows what i follow. Your suggestion follow nothing in particular, "first the synthe then let's take the battery in passage wth a slider even if we don't care about the slider rolling sound" that's not how my diff works. :< The argue were more valuable if you did a slider - circle - slider, the battery will be great representative here no, but the fact i don't want 1/2 pattern on the first section were my second argument.

Hard

  1. 00:36:561 (3,4) - Emphasis with these two is okay but I prefer to use circle instead a head of slider at strong beat . It will fits more better . You could try to use this pattern : Well the same argue as on normal, also i would like you to notice the back sounds, they're perfect for slider rolling sound, making slider between them aren't really comprehensible. :<
  2. 01:12:186 (5,6) - I guess this note placement is a bit bad . Try to move up one of them to somewhere Oups, fixed
  3. 01:34:686 (5,6) - Same as above

Insane

  1. 00:18:280 (4,1) - Like what I said before, try to emphasis the strong beat with circle instead a head of slider . You can take a look on your map, I think there is some of them that used to be wrong Same argue blablabla, but i've deleted the reverse for a circle.
  2. Its all fine, just same issues like I said above
That's all from me :3
Good Luck~
Thanks for the check, take you cookie! :D
Iceskulls
from my q

[general]
  1. maybe you can cut the end of mp3 a bit if you didn't plan to map that part it kinda feel redundant somehow
[insane]
  1. 01:00:468 (3,4) - transition here is kinda awkward imo , would be better if you place note like this
  2. 01:02:225 (3) - I think rhythm here would sound better if you delete this beat , the sound in music is not really noticable that much so I guess it's okay to leave this beat empty

    mhmh...not really a fan of those high 1/4 spacing in 2nd kiai I don't know tho why I find this things on almost every low bpm songs , I'd prefer to lower 1/4 spacing and focus more on jumps imo
[hard]
  1. 00:42:421 (4,1,2) - why not make spacing here consistent just like 00:41:015 (1,2,3) - this part can make players think you doing 1/1 spacing when they are playing this imo also this beat 00:43:124 - not really worth increase spacing tho
  2. 00:48:046 (3,4,1) - why high spacing on calm part here? better lower spacing here like what you did here 00:53:202 (3,4,5) - so player will not feel like wtf
  3. 01:12:186 (5,6) - you can try something like this so it a bit looks more clean , overlap is just not really good here
  4. 01:34:686 (5,6) - similiar to what I said above
[normal]
  1. 00:48:046 - feel a bit weird that you skip this beat , try this rhythm ?
  2. 01:24:843 (2) - move this note slightly up a bit to around x292 y160 so flow here 01:24:140 (1,2,3) - will be better a bit imo
good luck :)
Topic Starter
Aldwych

CelsiusLK wrote:

from my q

[general]
  1. maybe you can cut the end of mp3 a bit if you didn't plan to map that part it kinda feel redundant somehow Hmmmm... I will talk with some QAT or the unrankability of this, because i like this 10 secs on the score page, plus i've to cut both mp3 and video and i don't know how to do for the video (o'm afraid to increase the video size too haha)

    Edit : I've talk to shiro (ex qat), and he says that's it ok (not an unrankable issue) since i'm using 80% of the mp3. I'm gonna go further with others qat too
[insane]
  1. 01:00:468 (3,4) - transition here is kinda awkward imo , would be better if you place note like this
    SPOILER
    Hmm.... ok why not but more on the left so in order to align 2 - 3 - 4 circle.
  2. 01:02:225 (3) - I think rhythm here would sound better if you delete this beat , the sound in music is not really noticable that much so I guess it's okay to leave this beat empty I agree too because i do ccs pattern after.

    mhmh...not really a fan of those high 1/4 spacing in 2nd kiai I don't know tho why I find this things on almost every low bpm songs , I'd prefer to lower 1/4 spacing and focus more on jumps imo Well i don't know your mapping style, maybe you're mapping high bpm or low ones, usually i don't map high bpm and maybe we do short DS strams. Here the spacing is high coz of the SV, but maybe you're right, maybe i should have done this with 0.8 DS, maybe not. But i think it's ok since it's a TV size so people can retry it (not like dragonforce haha).
[hard]
  1. 00:42:421 (4,1,2) - why not make spacing here consistent just like 00:41:015 (1,2,3) - this part can make players think you doing 1/1 spacing when they are playing this imo also this beat 00:43:124 - not really worth increase spacing tho Yep you right, fixed, nb : The stacking on reverse is normal and i think it's ok since people have the time to notice it.
  2. 00:48:046 (3,4,1) - why high spacing on calm part here? better lower spacing here like what you did here 00:53:202 (3,4,5) - so player will not feel like wtf Ok since there's no noticable sound on the music here to do so, fixed.
  3. 01:12:186 (5,6) - you can try something like this so it a bit looks more clean , overlap is just not really good here Ok i tried, fixed. I've also move the next one in order to not have a jump
  4. 01:34:686 (5,6) - similiar to what I said above ofc
[normal]
  1. 00:48:046 - feel a bit weird that you skip this beat , try this rhythm ? Yep, fixed too.
  2. 01:24:843 (2) - move this note slightly up a bit to around x292 y160 so flow here 01:24:140 (1,2,3) - will be better a bit imo Yep and move the next one to 352;124, the DS were fuk up he we only move this one.
good luck :)
Thanks for the mod and take your cookie! :D
-Nanaka-
  1. have an audio data in the video. must remove that.

    Ranking Criteria wrote:

    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
MetaDate try this
Artist : 倉木麻衣


add tags : Opening
Pereira006
[Normal]

Hitsound:

  1. 00:39:608 (2) - Dunno why there whistler in begin, I see other diff's is Finish + clap, I would like if you make consistency other diff's, this should remove whistle and add finish + clap to consistency other diff's
  2. 00:41:015 (1) - remove whistle and add finish for keep consistency other diff's
  3. 00:41:483 (2) - add finish in end, same explain before, the rhythm is there not objects
  4. 00:49:921 (2) - in begin add whistle
  5. 00:58:358 (1) - add whistle
  6. 00:52:733 (1) - in end add whistle
  7. 01:15:702 (2) - dunno why you didn't add finish in begin and end, the rhythm is there, the beat is high...
I would do like see, if you make this hitsound consistency other diff's, I see there lot missing and different, some not sense and some the rhythm is still here

[Hard]

Hitsound:

  1. 00:24:608 (2) - missing add whistle in begin
  2. 01:15:702 (3,4,5) - i head, all beats strong is there, you wouldn't add finish in end all sliders ? like insane? that make sense IMO
the kiais, first and second, that finish like 01:02:108 (3,6) - 01:05:858 (3,6) - and many more, why finish in red tick ? I don't feel there no beat strong, I like more Hitsound in Insane. I would like to see this consistency iin insane, in red tick, i don't feel better

[Insane]

hitsound:

  1. 00:39:608 (1) - in begin, missing add finish
  2. 00:42:421 (5) - ^ same
  3. 01:36:796 (4) - clap isn't should be in begin ?
[]
The gameplays look good, my main problem is hitsound I would like to see more opinion, The insane hitsound is more better than Hard and normal. Normal hitsound, is huge different with hard and insane, some missing and different. Hard, dunno why all finish is 1/2 (red tick) in kiais, should 1/1 like insane. Should be try more consistency because the rhythm is there not because objects
also The video have song, remove
Ask me if you don't understand my english or reason
Good luck
Topic Starter
Aldwych
Ewh!

Hi -Nanaka-

-Nanaka- wrote:

  1. have an audio data in the video. must remove that.

    Ranking Criteria wrote:

    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
Ehh? I though i've deleted it! T_T, thanks to mention it. I'm gonna fix it.

MetaDate try this
Artist : 倉木麻衣 Accepted, i've see this metadata on some of kuraki mai maps. For the source, i'm sorry i don't have a japanese keyboard T_T, and i'm not sure it as to be in japanse, some people do this, others go for Detective Conan or Meitantei Conan, but because english is the international language i'm gonna keep it like this


add tags : Opening Ok why not.
Thanks for the check take your cookie! :D

Hi Pereira006! o/

Pereira006 wrote:

[Normal]

Hitsound:

  1. 00:39:608 (2) - Dunno why there whistler in begin, I see other diff's is Finish + clap, I would like if you make consistency other diff's, this should remove whistle and add finish + clap to consistency other diff's
  2. 00:41:015 (1) - remove whistle and add finish for keep consistency other diff's Yep for both, i think when i made the normal i followed the vocals for hitsounds and not what i did on the other diffs.
  3. 00:41:483 (2) - add finish in end, same explain before, the rhythm is there not objects Yep sorry
  4. 00:49:921 (2) - in begin add whistle I've also noticed this one long time ago, but because this was the only whistle of the section (because the others are on 1/4 ticks) i would be weird, but ok.
  5. 00:58:358 (1) - add whistle Nope, if you hear it carefully, it's 1/4 earlier, and not on white ticks, sorry. :<
  6. 00:52:733 (1) - in end add whistle Added
  7. 01:15:702 (2) - dunno why you didn't add finish in begin and end, the rhythm is there, the beat is high... Well... lol.
I would do like see, if you make this hitsound consistency other diff's, I see there lot missing and different, some not sense and some the rhythm is still here Uhhh i don't understand what are you saying! D:

[Hard]

Hitsound:

  1. 00:24:608 (2) - missing add whistle in begin Ups
  2. 01:15:702 (3,4,5) - i head, all beats strong is there, you wouldn't add finish in end all sliders ? like insane? that make sense IMO Yep you right, sound good with the music, agree.
the kiais, first and second, that finish like 01:02:108 (3,6) - 01:05:858 (3,6) - and many more, why finish in red tick ? I don't feel there no beat strong, I like more Hitsound in Insane. I would like to see this consistency iin insane, in red tick, i don't feel better Mhhhh... i'm sorry i didn't understand fully what you want to say, i might recontact for you.

[Insane]

hitsound:

  1. 00:39:608 (1) - in begin, missing add finish Yep fixed.
  2. 00:42:421 (5) - ^ same Yep ²
  3. 01:36:796 (4) - clap isn't should be in begin ? Hmmm i've made some tests and you know on the end you got a noticable note similar with the next ones, so make a clap here is better i follow the music, ofc i know that normaly it's on white ticks, but i found it weird to put it on the begning, it doesn't fit how the music is. :/ So the whistles are here to compensate the missing of clap here and help the player by following the vocals and not the battery which is lacking here. We can discuss about that again if you want and still disagree (coz i don't want a DQ for that lol) Oh, nvm i'll gona have some problem with other diff if i don't do that, but i might reecontact you for this.
The gameplays look good, my main problem is hitsound I would like to see more opinion, The insane hitsound is more better than Hard and normal. Normal hitsound, is huge different with hard and insane, some missing and different. Hard, dunno why all finish is 1/2 (red tick) in kiais, should 1/1 like insane. Should be try more consistency because the rhythm is there not because objects
also The video have song, remove Yep it has been said above, i'm gonna fix it, thanks to mention it too.
Ask me if you don't understand my english or reason
Good luck
Thanks for the modding, despite having a classic mod, a hitsound one is good too since it seems that i needed too. But if you found the rest ok, then i'm glad. Anyway thank you and take your cookie! :D

Nb : i've also do some recheck to fix some errors, i'm gonna continue it soon.
Topic Starter
Aldwych
Check all the hitsounds, it's now consistent as phoque.
Fixed the video too.

Haïp train inkoming?
xxdeathx
sorry been busy
[General]
  1. Anime アニメ isn't needed in tags
[Normal]
Consider changing new comboing to fit the patterns rather than the measures. It'd look nicer if 01:06:796 (4,1,2) - had the same color, and 01:08:202 (3,1,2) - 01:25:546 (4,1,2) - etc

[Hard]
  1. 00:49:452 (3,4,1) - the spacing is really big here when the music is relatively silent
  2. 01:11:483 (2,3,4,5,6) - 01:33:983 (2,3,4,5,6) - this pattern is quite difficult for a hard
  3. 01:16:405 (5) - ctrl-G on this would play better I think
  4. 01:17:577 (3,4,1) - It's best to use consistent distance spacing here
[Insane]
  1. 00:18:046 (4,5) - this transition is awkward because of the changes in momentum
  2. 00:18:280 (5,1) - full screen jump is too big to fit music
  3. 00:24:608 (1,2,3,1) - 00:39:608 (1,2,3,1) - 3/4 sliders don't work here since there is stuff to follow on the 1/2 ticks
  4. 01:01:171 (8) - I think turning this into a slider would fit the music better
  5. 01:37:733 (3) - You may want to position this relative to the previous object the same way (2) is relative to (1)
Those spaced streams are kinda crazy. NHI spreads only work if the H and I aren't too hard. If you try to, for lack of a better word, spread your 3 difficulty area too thin, there will exist gaps between everything. Between hard and insane, there are the spaced streams everywhere in kiai. Between normal and hard, the normal is too easy before kiai, mapped with 1/1, while hard is mapped mostly 1/2 and 1/4. Then in kiai, the two circles in a row following sliders are too hard for the lowest difficulty in the mapset.
Topic Starter
Aldwych
Hi xxdeath! o.

xxdeathx wrote:

sorry been busy
[General]
  1. Anime アニメ isn't needed in tags ok
[Normal]
Consider changing new comboing to fit the patterns rather than the measures. It'd look nicer if 01:06:796 (4,1,2) - had the same color, and 01:08:202 (3,1,2) - 01:25:546 (4,1,2) - etc Well i don't like changing my combos, i'd rather keep on measure to get consistency along the diff. But to make it better i changed the pattern and associated rythm.

[Hard]
  1. 00:49:452 (3,4,1) - the spacing is really big here when the music is relatively silent Down to 1.20, i wont making more.
  2. 01:11:483 (2,3,4,5,6) - 01:33:983 (2,3,4,5,6) - this pattern is quite difficult for a hard It's fine imo, i already did it on hard diff.
  3. 01:16:405 (5) - ctrl-G on this would play better I think Nope since the next object is 1/4 after, so that 1/4 would be misinterpreted.
  4. 01:17:577 (3,4,1) - It's best to use consistent distance spacing here Paladin pattern.
[Insane]
  1. 00:18:046 (4,5) - this transition is awkward because of the changes in momentum You're destrotying the pattern with this. So i prefer stacking the circles instead.
  2. 00:18:280 (5,1) - full screen jump is too big to fit music Well ok i changed the previous pattern but not like you did.
  3. 00:24:608 (1,2,3,1) - 00:39:608 (1,2,3,1) - 3/4 sliders don't work here since there is stuff to follow on the 1/2 ticks It's fine for me, since i don't want to follow this "stuff" here.
  4. 01:01:171 (8) - I think turning this into a slider would fit the music better No because i've nothing to end with. Making a 1/2 slider will be useless
  5. 01:37:733 (3) - You may want to position this relative to the previous object the same way (2) is relative to (1) Ang making a jump between a technical pattern and a stream? Not sure if it worth.
Those spaced streams are kinda crazy. NHI spreads only work if the H and I aren't too hard. If you try to, for lack of a better word, spread your 3 difficulty area too thin, there will exist gaps between everything. Between h ard and insane, there are the spaced streams everywhere in kiai. Between normal and hard, the normal is too easy before kiai, mapped with 1/1, while hard is mapped mostly 1/2 and 1/4. Then in kiai, the two circles in a row following sliders are too hard for the lowest difficulty in the mapset. Well many peoples talks about it and i think it's wise to reduce it, i'm gonna change it, for the NH spread i'm keeping the way normal is since it's my mapping style.
Gonna continue it after, but thanks for modding it! o/
Take your cookie! :D
Leorda
Bonjour

[General]
* The difficulty gap between Normal and Hard was too far, because Hard was way too difficult... how about adding Easy diff or make another one to make it balanced?
* Resubmit your map again, because when I download your map, it's including your video without no-video link in your beatmap information

[Normal]
00:41:483 (2) - Add finish at repeating slider and remove the end one
00:56:249 (1) - Remove clap here... sudden 1/2 clap wasn't good
01:10:077 (3) - Add finish at end slider
01:11:483 (1) - ^
01:16:640 (1,1,1) - 3 spinners in the row isn't good idea for normal diff... please change the pattern...

[Hard]
00:26:015 (1) - Add whistle at end
00:35:390 (1) - Add finish at start slider
00:39:140 (1) - ^
01:22:265 (1) - Short spinners are for insane diff.. so this spinner for this diff isn't good enough. Replace it with slider

[Insane]
01:23:671 (1) - Change another combo color because it'll blend the default spinner if players use default skin

Good luck then
Topic Starter
Aldwych

Leorda wrote:

Bonjour Halo

[General]
* The difficulty gap between Normal and Hard was too far, because Hard was way too difficult... how about adding Easy diff or make another one to make it balanced? I'll see, because i really hate easy diff.
* Resubmit your map again, because when I download your map, it's including your video without no-video link in your beatmap information Ok 'ill try

[Normal]
00:41:483 (2) - Add finish at repeating slider and remove the end one Ok
00:56:249 (1) - Remove clap here... sudden 1/2 clap wasn't good This is how the music is cannot remove and it doesn't start here but earlier
01:10:077 (3) - Add finish at end slider 'k
01:11:483 (1) - ^ I prefer keeping the vocals as main.
01:16:640 (1,1,1) - 3 spinners in the row isn't good idea for normal diff... please change the pattern... Maybe give some solutions, right now i don't want to get 3 long sliders, it doesn't fit the music, and a break is worse.

[Hard]
00:26:015 (1) - Add whistle at end Ok but no alone, because the vocals are high after so added at 00:27:421 too
00:35:390 (1) - Add finish at start slider No real reason since the main sound here is vocal, not beats.
00:39:140 (1) - ^ Nope, same reason as above and the next finisher will be annoying.
01:22:265 (1) - Short spinners are for insane diff.. so this spinner for this diff isn't good enough. Replace it with slider A slider will braek the flow and don't fit the music, also i don't want 1/8 on hard (for the sake of taiko), i rather keep a break. To compensate, i slow down the HP and OD by 0.5.

[Insane]
01:23:671 (1) - Change another combo color because it'll blend the default spinner if players use default skin To red so

Good luck then
Thanks for the mod tale your cookie! :D
Peachtrees
From Couldspash's Q >w</~

Normal

00:27:421 (2) - having this on a tail feels a little bit awkward imo.. I guess having this as a repeat makes it easy to hit, but I feel like making this a 1/2 and then putting a circle on the downbeat would feel a lot less awkward

00:32:108 (1,2,1) - very minor: https://osu.ppy.sh/ss/3207527 to have a mure distinct curve feels a little nicer to play

00:41:483 (2,1) - going to actually nazi out on this blanket because I feel like fixing this really does improve the map visually :c oh and it's easy do fix with no re-arranging so ya

00:47:108 (1,2) - how about switching these two? feels a lot more natural

00:50:858 (1,2,3) - idk how to word this properly, but the way this is arranged just looks...awkward to me

01:02:343 (2,3) - I think having 3 to the right instead of to the left would feel a lot more natural to play since I'd continue to round-ish movement from the previous slider

01:11:483 (1) - I personally dislike these kinda curves because they look REALLY jagged to me..not smooth at all ><

01:26:952 (3,1) - just throwin it out there: one really subtly curved slider into one really curved slider looks a little odd to me, though that might just be me

Hard

00:32:108 (2,3) - blanket between these isnt off or anything, but it looks kinda awkward since like..the distance between both sliders is uneven which makes this look kinda...odd? I don't know, perhaps I'm the only one bothere by this lol

00:40:311 (3,4) - https://osu.ppy.sh/ss/3207610 try this for a nicer flow?

00:43:124 (1,3) - why not stack 3's head on 1 instead of the tail? plays a tad bit nicer I think :c

00:58:358 (2,4) - stack is off by a little

01:02:108 (3,4,5,6,7,8) - I personally feel like these gaps are a little awkward since there's stuff to map and I feel like they're kind of disruptive..your call I guess

01:11:483 (2,3,4) - why are these jumpy but these 01:10:077 (4,5,6) - aren't? I don't feel like there's a huge difference in how strong the song feels here

01:21:796 (4,1) - isn't it kind of odd to skip these really strong sounds and not have them covered by say another 1/4 repeat? I mean this wasn't a break in the Normal Diff, and so having this Diff less dense here feels a little weird

Insane

00:29:765 (1) - end this 1/2 earlier? feels more natural to me :c

00:33:280 (5,1) - aren't these a little close?

00:42:890 (7) - NC here? I know that you haven't been putting these on the downbeats, but it actually does feel like the overall tone of the vocals change on this downbeat so it kinda does feel appropriate

01:03:046 (6,7,8) - this feels REALLY REALLY awkward ;-;

01:08:202 (3,4,5) - flow here is a bit meh becuase the movement required to properly catch 5 is a tad bit odd due to how this pattern is arranged

01:10:311 (4,5,6,7,8) - stream really neccessary here? I mean, I don't think there's anything special in the song that'd call for a stream

01:25:546 (6,7,1) - atlasst line these up properly? this currently looks a bit odd :c

01:32:694 (4,5,6,7,8,9) - same with this stream, I don't treally think there's anything in the song calling for this :c though that might just be me generally disliking streams heh

god luck o3o
Topic Starter
Aldwych
Unyuu ~

Peachtrees wrote:

From Couldspash's Q >w</~

Normal

00:27:421 (2) - having this on a tail feels a little bit awkward imo.. I guess having this as a repeat makes it easy to hit, but I feel like making this a 1/2 and then putting a circle on the downbeat would feel a lot less awkward The idea is interesting but this is a bit technical for the easiest diff. I already did this kind of thing on my map Uprise, and JonathanLFG disaprove this pattern on Normal, but on Hard it's quite ok.

00:32:108 (1,2,1) - very minor: https://osu.ppy.sh/ss/3207527 to have a mure distinct curve feels a little nicer to play Fixed for the position, the cured not, i think too much is not enjoyable to play too.

00:41:483 (2,1) - going to actually nazi out on this blanket because I feel like fixing this really does improve the map visually :c oh and it's easy do fix with no re-arranging so ya Fixed a bit, after this will be pointless.

00:47:108 (1,2) - how about switching these two? feels a lot more natural Nice

00:50:858 (1,2,3) - idk how to word this properly, but the way this is arranged just looks...awkward to me Hmm.. maybe. But i don't fine ways too xD

01:02:343 (2,3) - I think having 3 to the right instead of to the left would feel a lot more natural to play since I'd continue to round-ish movement from the previous slider Fixed but not on the say way we did previously, i would have further problems

01:11:483 (1) - I personally dislike these kinda curves because they look REALLY jagged to me..not smooth at all >< That's your point of view m8! :3

01:26:952 (3,1) - just throwin it out there: one really subtly curved slider into one really curved slider looks a little odd to me, though that might just be me Maybe lol, but because it's not on the same combo, the patterns are not relied.

Hard

00:32:108 (2,3) - blanket between these isnt off or anything, but it looks kinda awkward since like..the distance between both sliders is uneven which makes this look kinda...odd? I don't know, perhaps I'm the only one bothere by this lol Okay okay blanket fixed.

00:40:311 (3,4) - https://osu.ppy.sh/ss/3207610 try this for a nicer flow? Nice

00:43:124 (1,3) - why not stack 3's head on 1 instead of the tail? plays a tad bit nicer I think :c Maybe, but moreover, i think the stack on a reverse is not a good idea for qualif/

00:58:358 (2,4) - stack is off by a little Idc lol

01:02:108 (3,4,5,6,7,8) - I personally feel like these gaps are a little awkward since there's stuff to map and I feel like they're kind of disruptive..your call I guess I'm ok since this is a 1/1 beat gap.

01:11:483 (2,3,4) - why are these jumpy but these 01:10:077 (4,5,6) - aren't? I don't feel like there's a huge difference in how strong the song feels here Keep notice, imo it looks good for me.

01:21:796 (4,1) - isn't it kind of odd to skip these really strong sounds and not have them covered by say another 1/4 repeat? I mean this wasn't a break in the Normal Diff, and so having this Diff less dense here feels a little weird Changed into a spinner i think this will be the best choice.

Insane

00:29:765 (1) - end this 1/2 earlier? feels more natural to me :c And more consistent with hard

00:33:280 (5,1) - aren't these a little close? Mhh.. ok fixed a bit

00:42:890 (7) - NC here? I know that you haven't been putting these on the downbeats, but it actually does feel like the overall tone of the vocals change on this downbeat so it kinda does feel appropriate Looks ugly

01:03:046 (6,7,8) - this feels REALLY REALLY awkward ;-; Fixed (i hope)

01:08:202 (3,4,5) - flow here is a bit meh becuase the movement required to properly catch 5 is a tad bit odd due to how this pattern is arranged It's fine for me imo

01:10:311 (4,5,6,7,8) - stream really neccessary here? I mean, I don't think there's anything special in the song that'd call for a stream Vocals + Beats

01:25:546 (6,7,1) - atlasst line these up properly? this currently looks a bit odd :c Fixed

01:32:694 (4,5,6,7,8,9) - same with this stream, I don't treally think there's anything in the song calling for this :c though that might just be me generally disliking streams heh same

god luck o3o
Thanks for the mod, mostly minor change, but it's quite good.
Take your cookie mdr
GiantZarz
From Mod Value Exchange
[Easy]

00:17:577 (2) - Reverse sounds better

00:21:327 (2) - ^

00:28:358 (1) - No revese sounds better

00:33:280 (2) - I think is unnecessary because the sound in music is too quiet

00:36:327 (2) - Reverse sounds better

00:37:733 (1) - 1/4 Reverse like 00:39:608 (2) sounds better than long slider

00:51:561 (2) - I think is unnecessary because the sound in music is too quiet

[Hard]

01:02:577 (5) - Unnecessary

01:03:515 (8) - ^

01:06:327 (5) - ^

01:07:265 (8) - ^

01:09:374 (2) - Overlap may cause unreadable

01:25:077 (5) - Unnecessary

01:26:015 (8) - ^

01:28:827 (5) - ^

01:29:765 (8) - ^

01:31:874 (2) - Overlap may cause unreadable

00:48:046 (3,4) - Too big spacing imo

00:57:186 (3,4,5) - ^

01:03:046 (6,7,8) - This doesn't sound good

01:05:858 (2,3) - ^

01:06:796 (5,6) - ^

01:32:343 (3,4,5,6,7,8,9) - Feel like it's sharp angle
Good Luck! :)
Osuology
From mod value exchange
[General]
Timing points conflict???
file bf is larger than possible

[Hard]
Nothing here.

[Insane]
00:21:561 (5,6,1) - This stack is weird change either the 5's position, or the 6.
00:27:890 (1,2,3,4,5) - Have the sliders in the same position maybe?
01:10:311 (4,5,6,7,8) - Where does that even come from?
01:12:421 (4,5,6,7,8) - ^
01:24:140 () - Now the SV is all fast even though before it was fine.
01:32:694 (4,5,6,7,8,9) - Again the overmapped streams.
Topic Starter
Aldwych
Wow 2mod4me!


Hi giantzarz! o/

giantzarz wrote:

From Mod Value Exchange
[Easy]

00:17:577 (2) - Reverse sounds better I don't know what do you mean by reverse, you mean extend the slider by a reverse? If yes, nope, i'm following the Bass sounds. And extend would make 1/2 gap wich is not what i want here

00:21:327 (2) - ^

00:28:358 (1) - No revese sounds better And getting a 2/3 gap? Nope.

00:33:280 (2) - I think is unnecessary because the sound in music is too quiet Really? Nope it is part of the main sounds Oo

00:36:327 (2) - Reverse sounds better blablabla same a first

00:37:733 (1) - 1/4 Reverse like 00:39:608 (2) sounds better than long slider 1/4 reverse? But it's 1/2 Oo, Also no sounds in the middle except vocals are here, a reverse is not necessary.

00:51:561 (2) - I think is unnecessary because the sound in music is too quiet And vocals?

[Hard]

01:02:577 (5) - Unnecessary What? There's battery, the base of a music Oo. Plus a 3/4 spacing will be ugly

01:03:515 (8) - ^

01:06:327 (5) - ^

01:07:265 (8) - ^ for all

01:09:374 (2) - Overlap may cause unreadable It is stacked, not overlapped, the recent updates make the stacked object shifted

01:25:077 (5) - Unnecessary

01:26:015 (8) - ^

01:28:827 (5) - ^

01:29:765 (8) - ^

01:31:874 (2) - Overlap may cause unreadable Same reasons as above

00:48:046 (3,4) - Too big spacing imo Are we in the insane diff? If yes it's ok for me to be done. I don't use play to play osu and i pass its easy

00:57:186 (3,4,5) - ^

01:03:046 (6,7,8) - This doesn't sound good Oké, cool.

01:05:858 (2,3) - ^ Give some examples? By this opinion i don't know what do you think it's the best choice to do

01:06:796 (5,6) - ^ unyu

01:32:343 (3,4,5,6,7,8,9) - Feel like it's sharp angle It's just a blanket of the next slider
Good Luck! :)
Nothing changed sorry, in the next mods, you should do less Nazi mod and give more examples and how can we improve it, because right now, the argue is easy for me to not making changes.

Hi Osulogy! o/

Osuology wrote:

From mod value exchange
[General]
Timing points conflict??? LOL fixed!
file bf is larger than possible Huh? Didn't know what you're talking about

[Hard]
Nothing here.

[Insane]
00:21:561 (5,6,1) - This stack is weird change either the 5's position, or the 6. It's legit since 5 & 6 got the sounds, also the next pattern got 2.40x DS, so i don't want to make tricky moves before.
00:27:890 (1,2,3,4,5) - Have the sliders in the same position maybe? I think it will be more easy than the hard one.
01:10:311 (4,5,6,7,8) - Where does that even come from? VOCALS! dpfiozejfiozehfioghidjdiogxfjklgfiohdfighioghdogjdriogjiodfgdgiodgi
01:12:421 (4,5,6,7,8) - ^ Unyu~!
01:24:140 () - Now the SV is all fast even though before it was fine. Last boss m8! :^)
01:32:694 (4,5,6,7,8,9) - Again the overmapped streams. Are you sometimes listen the music at 25%?
Thanks for the mod due to a fix, cookie given! :D
Osuology

Aldwych wrote:

Hi Osulogy! o/

Osuology wrote:

From mod value exchange
[General]
Timing points conflict??? LOL fixed!
file bf is larger than possible Huh? Didn't know what you're talking about I'm talking about the background image being too big,

[Hard]
Nothing here.

[Insane]
00:21:561 (5,6,1) - This stack is weird change either the 5's position, or the 6. It's legit since 5 & 6 got the sounds, also the next pattern got 2.40x DS, so i don't want to make tricky moves before.
00:27:890 (1,2,3,4,5) - Have the sliders in the same position maybe? I think it will be more easy than the hard one.
01:10:311 (4,5,6,7,8) - Where does that even come from? VOCALS! dpfiozejfiozehfioghidjdiogxfjklgfiohdfighioghdogjdriogjiodfgdgiodgi
01:12:421 (4,5,6,7,8) - ^ Unyu~!
01:24:140 () - Now the SV is all fast even though before it was fine. Last boss m8! :^) lol nice
01:32:694 (4,5,6,7,8,9) - Again the overmapped streams. Are you sometimes listen the music at 25%?
Yeah, I don't know maybe I just can't hear it

Thanks for the mod due to a fix, cookie given! :D
Rohit6
From mod value exchange queue
[General]
I suggest renaming the Insane diff. as it doesnt fit the mapping style(It feels just like another Hard diff.)

[Insane]
00:18:749 (1,2,3,4,5) - Fix DS
00:21:561 (5,6,1) - Move the 6th circle
00:43:358 (1,2,3) - Make a triangular pattern here for aesthetics
00:50:858 (2,3,4) - You should respect DS more imo
01:18:515 (1,2,3) - DS too high than other places

Other things seem fine.
GL in getting this ranked :)
Topic Starter
Aldwych

Rohit6 wrote:

From mod value exchange queue
[General]
I suggest renaming the Insane diff. as it doesnt fit the mapping style(It feels just like another Hard diff.) Lol nope, ranking criteria

[Insane]
00:18:749 (1,2,3,4,5) - Fix DS Why? Lol nope
00:21:561 (5,6,1) - Move the 6th circle See above why. Lol nope
00:43:358 (1,2,3) - Make a triangular pattern here for aesthetics CHanged because i dislike the way i did, but not maybe yours because i've no example of what you're sayin.
00:50:858 (2,3,4) - You should respect DS m ore imo Why? Lol Nope
01:18:515 (1,2,3) - DS too high than other places :D And? This isn't an hard diff.
Other things seem fine.
GL in getting this ranked :)
This is too easy to argue.
Because i change a thing. Kds. Thanks.
Bara-
Mod value exchange
God did I wish we (me and cloudsplash) were mutuals :P

[Normal]
Decrease CS to 3,6 (instead of 3,5), this way the circles wihich are 1/2 away will no longer overlap/touch eachother
00:18:983 (1,2) - These 2 are not the same, if you stack them on (2) with a Ctrl HJ the middle node of (1) is at 382:152, (2)'s is at 381:152 (even though it's 1 pixel of, it feels like more to me
00:22:733 (1,2,3) - Improve the blanket a little, to the end of the slider the approachcircle starts to get closer to the slider
00:24:608 (1) - Try to have the red node exactly on the slidertick, this way it'll feel more emphasized, try 181:345
00:25:546 (2,1) - Do the same with ^^ (disable grid snap)
00:28:358 (1) - This slider feels off, considering the vocals start in the middle of this slider
00:35:390 (1) - Try to have the red node exactly on the slidertick, this way it'll feel more emphasized, try 210:343
00:39:140 (1,2) - Stacks are generally a bad idea to do in normals, (especially when it's the lowest diff in the set) as newbies have a hard time reading it
00:41:015 (1,2) - ^^
00:54:608 (2,3) - You know what I'm gonna say right? Please improve the emphasis
01:08:202 (3) - Red node at 76:143
01:08:202 (3) - Red node at 501:108
01:32:577 (2,1) - Improve red nodes

[Hard]
00:19:218 (2,3,4) - blanket can be improved, at 00:19:015 it does blanket (3), but it doesn't blanket (4), try to make it in such way they both get blanketed at the same time, it looks nicer
00:20:390 (1) - Red node on slidertick please
00:24:140 (1) - ^^
00:25:546 (4) - ^^
00:25:311 (3,4) - The jump feels a little weird, considering it has 2.1 distance (which is around the double of 1.1), mostly, if you look at 00:21:561 (3,4) - which is the same type of jump, if it would have been 1/2, but it's 1/1 here. Please decrease the distance or make 00:24:608 (2,4) - stack (also solves the problem).
Oh, you might also want to fix the blanket 00:24:608 (2,3) -
00:40:311 (3,4) - Refer to 00:25:311 (3,4)
00:43:358 (2,3) - I think these sliders should start 1/2 later, so the vocals start on the start of the slider, not on a reverse Arrow
00:54:374 (2,3,4) - blanket can be improved, at 00:54:158 it does blanket (3), but it doesn't blanket (4), try to make it in such way they both get blanketed at the same time, it looks nicer
01:12:421 (6) - Slider feels awkward since it doesn't follow vocals, while the rest of this part does follow vocals. Make it 1/4 later, and remove 1 reverse so it follows the vocals better
01:16:054 (4,5,2) - The overlap doesn't look pretty, move (4) and (5) a little out of the way (or redo (2)) to fix this
01:34:686 (5,6) - Slider feels awkward since it doesn't follow vocals, while the rest of this part does follow vocals. Make it 1/4 later, and remove 1 reverse so it follows the vocals better

[Insane]
00:19:452 (3,5,1) - This blanket needs a lot of improvement, look at 00:19:283 to see it (move objetcs back in time to see them properly)
00:33:280 (5,3) - Stack them, it'll look better looking at hitbursts
00:43:358 (1) - Doesn't follow vocals, as the vocals start on the end of the slider instead of the start, perhaps make them 2 circles
01:01:171 (8) - Why not make this a 3/4 slider (perhaps with silent end) because the iiii~~ is still going on
01:20:390 (1,2,3,4) - The sliders look a little ugly cause they are so long, add a few circles (and less sliders), or decrease SV
01:37:265 (1,2,3) - This looks ugly, because of the distance between the sliders (1.12 and 0.67) make them both the same, it'll look much better!

Good luck!!
Topic Starter
Aldwych
Neither cloud and me are mutal lol.
Bara-
Updated my post with the other diffs
Topic Starter
Aldwych
Unyu~

baraatje123 wrote:

Mod value exchange
God did I wish we (me and cloudsplash) were mutuals :P

[Normal]
Decrease CS to 3,6 (instead of 3,5), this way the circles wihich are 1/2 away will no longer overlap/touch eachother Ok
00:18:983 (1,2) - These 2 are not the same, if you stack them on (2) with a Ctrl HJ the middle node of (1) is at 382:152, (2)'s is at 381:152 (even though it's 1 pixel of, it feels like more to me Ahlele that feel right in teh kokoro lol
00:22:733 (1,2,3) - Improve the blanket a little, to the end of the slider the approachcircle starts to get closer to the slider Lel this is real nazi. I won't break my mind for 1 pixel
00:24:608 (1) - Try to have the red node exactly on the slidertick, this way it'll feel more emphasized, try 181:345 plz xD
00:25:546 (2,1) - Do the same with ^^ (disable grid snap) yee
00:28:358 (1) - This slider feels off, considering the vocals start in the middle of this slider In a music there's something else BATTERY BETCH! Well this slider is also to make simple this are because 3/2 break are so meh.
00:35:390 (1) - Try to have the red node exactly on the slidertick, this way it'll feel more emphasized, try 210:343 faq! u
00:39:140 (1,2) - Stacks are generally a bad idea to do in normals, (especially when it's the lowest diff in the set) as newbies have a hard time reading it Keeping since the next note is a slider so it's easier to play.
00:41:015 (1,2) - ^^
00:54:608 (2,3) - You know what I'm gonna say right? Please improve the emphasis No
01:08:202 (3) - Red node at 76:143 meh
01:08:202 (3) - Red node at 501:108 Failed on timing but done xD
01:32:577 (2,1) - Improve red nodes nyu

[Hard]
00:19:218 (2,3,4) - blanket can be improved, at 00:19:015 it does blanket (3), but it doesn't blanket (4), try to make it in such way they both get blanketed at the same time, it looks nicerblab Soul destroyed
00:20:390 (1) - Red node on slidertick please nyu*3
00:24:140 (1) - ^^
00:25:546 (4) - ^^
00:25:311 (3,4) - The jump feels a little weird, considering it has 2.1 distance (which is around the double of 1.1), mostly, if you look at 00:21:561 (3,4) - which is the same type of jump, if it would have been 1/2, but it's 1/1 here. Please decrease the distance or make 00:24:608 (2,4) - stack (also solves the problem). Nope it get worse, stack make the end hidden by the slider and it doesnt fit well the stack. Reducing isn't a solution here too.
Oh, you might also want to fix the blanket 00:24:608 (2,3) - LOL
00:40:311 (3,4) - Refer to 00:25:311 (3,4) nya
00:43:358 (2,3) - I think these sliders should start 1/2 later, so the vocals start on the start of the slider, not on a reverse Arrow Fixed but i didn't reduced the spinner, no real reason to do.
00:54:374 (2,3,4) - blanket can be improved, at 00:54:158 it does blanket (3), but it doesn't blanket (4), try to make it in such way they both get blanketed at the same time, it looks nicer zegz
01:12:421 (6) - Slider feels awkward since it doesn't follow vocals, while the rest of this part does follow vocals. Make it 1/4 later, and remove 1 reverse so it follows the vocals better Nope keeping. Battery batch.
01:16:054 (4,5,2) - The overlap doesn't look pretty, move (4) and (5) a little out of the way (or redo (2)) to fix this When playing you won't pay attention.
01:34:686 (5,6) - Slider feels awkward since it doesn't follow vocals, while the rest of this part does follow vocals. Make it 1/4 later, and remove 1 reverse so it follows the vocals better unyu

200;168

[Insane]
00:19:452 (3,5,1) - This blanket needs a lot of improvement, look at 00:19:283 to see it (move objetcs back in time to see them properly) efzefz
00:33:280 (5,3) - Stack them, it'll look better looking at hitbursts Oups
00:43:358 (1) - Doesn't follow vocals, as the vocals start on the end of the slider instead of the start, perhaps make them 2 circles Prefer patten style.
01:01:171 (8) - Why not make this a 3/4 slider (perhaps with silent end) because the iiii~~ is still going on Let's give it a try.
01:20:390 (1,2,3,4) - The sliders look a little ugly cause they are so long, add a few circles (and less sliders), or decrease SV Changed this section
01:37:265 (1,2,3) - This looks ugly, because of the distance between the sliders (1.12 and 0.67) make them both the same, it'll look much better! Fixed

Good luck!!
Thanks for the mod, no moar nazi plz xD
furywolf
Hello, from mod value exchange queue.

[Normal]
01:26:483 (1,3) - any reason why the spacing here is different to the rest?
01:40:077 (1) - remove? feels wierd as this is the start of the next section but you didn't map it

[Hard]
00:27:890 - don't like the partial overlap, try this instead? 01:15:936 - try this to for more symmetry? 01:40:077 (1) - same as normal

[Insane]
01:00:702 - keep spacing in streams consistent with other streams, it is 1.1 here but 1.0 for 01:10:311, 01:12:421, 01:15:702.
01:40:077 (1) - same as normal

Good luck!
Topic Starter
Aldwych
Hi furywolf!

furywolf wrote:

Hello, from mod value exchange queue.

[Normal]
01:26:483 (1,3) - any reason why the spacing here is different to the rest? Nope
01:40:077 (1) - remove? feels wierd as this is the start of the next section but you didn't map it Wat? No xD

[Hard]
00:27:890 - don't like the partial overlap, try this instead? Not bad this not ungly but not original for me. :< Keep notice this pattern since i got some argue about my pattern but you didn't mention.
01:15:936 - try this to for more symmetry? You're breaking the flow i use to create.
01:40:077 (1) - same as normal Unyu

[Insane]
01:00:702 - keep spacing in streams consistent with other streams, it is 1.1 here but 1.0 for 01:10:311, 01:12:421, 01:15:702. Lel k fixed.
01:40:077 (1) - same as normal Unyu

Good luck!
Thanks for the mod take your cookie! :D
Cerulean Veyron
Hi, sorry for a super-late mod rip me, anyways... M4M :3/

[> Normal <]
  1. 00:16:640 (1,2) - The spacing is kinda far, by 1.03x... correct it by 1.00x.
  2. 00:24:140 (3,1) - Swap NC? New track.
  3. 00:25:546 (2,1) - How about a little parallel here on slider tail and head?
  4. 00:34:921 (2) - I guess this spacing is unbalanced a little, Try to move it to x:80|y:196 for a perfect spacing balance.
  5. 00:39:140 (1,2) - Are you Manual-Stacking here? Or you forgot to fully stack this? it looks a little odd.
  6. 00:48:045 (2,3,1) - I'm pretty sure your spacing here is probably unbalanced. You may need to check it a little.
  7. 00:50:858 (1,2,3) - Same as above
  8. 00:55:546 (3,1,2) - Same again, well... it's best you find them on your own. Making a big mod of spacing issues might be a little awkward.
  9. 01:09:608 (1,2,3) - I think you should smoothen the flow here, because it's quite too straight for a normal diff. Maybe try to move (2) downgrid.
  10. 01:11:483 (1,2,3) - I probably didn't like one of these kind of flows. It makes your map less special, or too simple. Try to do another pattern than this one, at least a blanket or a triangle formation.
  11. - This diff is probably fine, but if only you focus on the distance spacing placements. It'd be perfect.
[> Hard <]
  1. 00:19:218 (2,3,4) - This looks minor, but maybe you should recorrect this blanket, since one is close to the approach circle, and the other seems away.
  2. 00:24:140 (1) - I may think that this slider's tail being Silenced/Inaudible is likely unrankable. Try to increase the volume a little bit, this might avoid dqs.
  3. 00:29:061 (4,5) - This jump is quite too big for hard diffs, probably 2.61x spacing. Reduce spacing?
  4. 00:37:499 (1) - Since you were using 1.1x spacing previously, why would you break it here?
  5. 00:51:327 (3) - Increase spacing a little for distance balance. Probably the same reason as above.
  6. 00:52:733 (2,3,4) - Spacing~
  7. - Ehh there's more of them further, if some of your spacings were intentional... Then it won't be a big deal.
  8. 01:00:233 (3,4) - Instead of stacking, try to move these somewhere. To keep the player's cursor active.
  9. 01:01:640 (1,2) - Same as above.
  10. 01:08:202 (3,4,1) - This pattern flows weird imo. I prefer the first slider curved, and quite away from circle (1). It might look neat if you try so.
  11. 01:12:186 (5,1) - Recorrect blanket, or sth else?
  12. 01:24:140 - I just found out you copy-pasted the previous track over there Ehhheheheheheh
  13. 01:37:030 (3,2) - Stack slider tail perfectly.
  14. - Same comment as previous diff, but anyways.... dat copy-pasta
[> Insane <]
  1. 00:24:374 - It doesn't seem you're using this inherited point, so yeah, remove it.
  2. 00:47:108 (1,2,3) - The jumping seems quite unbalanced with this spacing, since you're trying to use 1.60x "averagely". Maybe, move slider (2) to x:171 e.g.
  3. 00:51:796 (5,1) - Recorrect blanket? I'm not sure, but i saw it.
  4. 01:11:015 (1,3) - Stack or sth?? It seems odd to me.
  5. 01:28:827 (4) - Add finish on head?
  6. 01:29:765 (7) - Add finish.
  7. - It is fine, I've seen some miss-hitsounded, so maybe you should check those for consistency.

This map is a little close to my standard, so... hold this for me.
Try to find more mods as possible for improvements, then call me back!
Topic Starter
Aldwych
Hi Gray Veyron! o/

Gray Veyron wrote:

Hi, sorry for a super-late mod rip me, anyways... M4M :3/

[> Normal <]
  1. 00:16:640 (1,2) - The spacing is kinda far, by 1.03x... correct it by 1.00x. I really have to map with no DS checked... nyuuuuu >o<
  2. 00:24:140 (3,1) - Swap NC? New track. Welll... teoricatly (is it english ? Oo) you're right, by because the vocals stops it and start a new phrase after, i'm gonna keep since it's more logical. But keep noticing if it really needs.
  3. 00:25:546 (2,1) - How about a little parallel here on slider tail and head? Sure
  4. 00:34:921 (2) - I guess this spacing is unbalanced a little, Try to move it to x:80|y:196 for a perfect spacing balance. How2Map : Uncheck DS.
  5. 00:39:140 (1,2) - Are you Manual-Stacking here? Or you forgot to fully stack this? it looks a little odd. Manual. And i don't mind, it's fine for me and i prefer this for hidden players.
  6. 00:48:045 (2,3,1) - I'm pretty sure your spacing here is probably unbalanced. You may need to check it a little. I luv Nazi
  7. 00:50:858 (1,2,3) - Same as above Er you nyuing me?
  8. 00:55:546 (3,1,2) - Same again, well... it's best you find them on your own. Making a big mod of spacing issues might be a little awkward. Yeye
  9. 01:09:608 (1,2,3) - I think you should smoothen the flow here, because it's quite too straight for a normal diff. Maybe try to move (2) downgrid. Yee you're right, but the simplest and best accurate to do this is to rotate 3.
  10. 01:11:483 (1,2,3) - I probably didn't like one of these kind of flows. It makes your map less special, or too simple. Try to do another pattern than this one, at least a blanket or a triangle formation. Well.. ok.
  11. - This diff is probably fine, but if only you focus on the distance spacing placements. It'd be perfect.
    Normaly the DS should be fine now (+- 0.01).
[> Hard <]
  1. 00:19:218 (2,3,4) - This looks minor, but maybe you should recorrect this blanket, since one is close to the approach circle, and the other seems away. Yeye
  2. 00:24:140 (1) - I may think that this slider's tail being Silenced/Inaudible is likely unrankable. Try to increase the volume a little bit, this might avoid dqs. kay' up to 6%. No jk 25%
  3. 00:29:061 (4,5) - This jump is quite too big for hard diffs, probably 2.61x spacing. Reduce spacing? That was the reason i didn't changed from laast mod. So i' apply what as been said by the previous modder in order to be safe.
  4. 00:37:499 (1) - Since you were using 1.1x spacing previously, why would you break it here? lol
  5. 00:51:327 (3) - Increase spacing a little for distance balance. Probably the same reason as above. lol
  6. 00:52:733 (2,3,4) - Spacing~
  7. - Ehh there's more of them further, if some of your spacings were intentional... Then it won't be a big deal. Lollollol fixed all (and i hope lolol)
  8. 01:00:233 (3,4) - Instead of stacking, try to move these somewhere. To keep the player's cursor active. Wow mom i'm so proud of what i did. No jk xd
  9. 01:01:640 (1,2) - Same as above. lal
  10. 01:08:202 (3,4,1) - This pattern flows weird imo. I prefer the first slider curved, and quite away from circle (1). It might look neat if you try so. I'm fine with my current pattern, it wits well from what i did earlier.
  11. 01:12:186 (5,1) - Recorrect blanket, or sth else? Done
  12. 01:24:140 - I just found out you copy-pasted the previous track over there Ehhheheheheheh I don't know what you're talking about ( ͡° ͜ʖ ͡°)
  13. 01:37:030 (3,2) - Stack slider tail perfectly. Well i think there's no issue now since this part is a bit updated lal
  14. - Same comment as previous diff, but anyways.... dat copy-pasta waw! rest in pasta yourself! :<
[> Insane <]
  1. 00:24:374 - It doesn't seem you're using this inherited point, so yeah, remove it. Removed
  2. 00:47:108 (1,2,3) - The jumping seems quite unbalanced with this spacing, since you're trying to use 1.60x "averagely". Maybe, move slider (2) to x:171 e.g. Why not xd
  3. 00:51:796 (5,1) - Recorrect blanket? I'm not sure, but i saw it. Yeye
  4. 01:11:015 (1,3) - Stack or sth?? It seems odd to me. Wat? They are stacked Oo
  5. 01:28:827 (4) - Add finish on head?
  6. 01:29:765 (7) - Add finish. Yep sorry for both.
  7. - It is fine, I've seen some miss-hitsounded, so maybe you should check those for consistency. Faq! I was sure that all have been checked. I'll try to recheck so.

This map is a little close to my standard, so... hold this for me.
Try to find more mods as possible for improvements, then call me back!
Thanks for teh star! \o\
Gaia
heyhey! :3

[General]
I recommend setting the preview point 1/4 earlier than where u have right now, cuz the system works like that lol
[Normal]
I think its a lot better to have NCs on every 2 measures instead of every measure, combos are really short right now (i.e. 00:37:733 (1,1,2,1,2,1) - )
00:27:890 - 00:28:593 - (especially the 1st point) the music is more emphasized there, i think it's a lot better to have something clickable there instead of a sliderend
00:33:280 (2) - unnecessary i think, this wasnt mapping in places like 00:34:686 -
01:26:952 (3,1) - would be a lot better with some symmetry imo, and (2) can be copy pasted too
01:35:858 (2) - flow wise ctrl+g would be a lot better

[Hard]
00:24:608 (2) - listening to the vocals i think this rhythm sounds better (and same for other similar places in the song like 00:39:140 (1) - )
00:26:015 (1,2,3) - why's this part so simplified compared to the last combo?
01:18:515 (1) - not a fan of this kind of antijump but meh

why did u copy paste the 2nd part of the kiai = =

[insane]
00:22:030 (6,1) - dont recommend stacking this, different rhythm stacks are confusing
00:29:296 (5) - thisto keep the pattern going? http://puu.sh/j3lIz/5a0f424ce2.jpg
01:22:265 (1) - auto hits 3000 but still i think theres no need for such a short spinner here lol

well, i think generally flow has some room for improvement (especially normal)
but yaaa cool, good luck and have fun with that bubble x)
Topic Starter
Aldwych
Ewww i'm so late.
Sry.

I'm gonna correct it when i get some time T_T
Topic Starter
Aldwych
AYYY AYYY LMAO! I'm so laaaatee

Gaia wrote:

heyhey! :3

[General]
I recommend setting the preview point 1/4 earlier than where u have right now, cuz the system works like that lol 'k
[Normal]
I think its a lot better to have NCs on every 2 measures instead of every measure, combos are really short right now (i.e. 00:37:733 (1,1,2,1,2,1) - ) Ye why not, i'm ok to enlarge combos on Normal.


00:27:890 - 00:28:593 - (especially the 1st point) the music is more emphasized there, i think it's a lot better to have something clickable there instead of a sliderend Well i have to make this part simple. Using circle with 1/2 DS won't be consistent with the whole section before the spinner.
00:33:280 (2) - unnecessary i think, this wasnt mapping in places like 00:34:686 - Those 2 timers you metion are completely different. The first one is on a synthetic sound, the second one is vocal. Synthtic sound is important in normal (more over on those sections) regardless on i mapped this diff (just looking on these 1/2 sliders further).
01:26:952 (3,1) - would be a lot better with some symmetry imo, and (2) can be copy pasted too fixed.
01:35:858 (2) - flow wise ctrl+g would be a lot better +1

[Hard]
00:24:608 (2) - listening to the vocals i think this rhythm sounds better (and same for other similar places in the song like 00:39:140 (1) - )

After some reflexions you're agree it sounds well, but it also break the synthetic sound after which is interesting to play with a circle rather than the end of a slider, of course cutting the slider on a 1/4 tick is not a good solution. But keep noticing.

00:26:015 (1,2,3) - why's this part so simplified compared to the last combo? Nothing interesting for me to put attetion or map here for an hard. Spamming 1/2? Not so worth here.
01:18:515 (1) - not a fan of this kind of antijump but meh Already did this kind of mapping on paladin. My signature :D

why did u copy paste the 2nd part of the kiai = = Because giozefjnziofzeofz

[insane]
00:22:030 (6,1) - dont recommend stacking this, different rhythm stacks are confusing Yep, i guess you right, let's correct this.
00:29:296 (5) - thisto keep the pattern going? http://puu.sh/j3lIz/5a0f424ce2.jpg Why not. It's quite cool too and a more elegant.
01:22:265 (1) - auto hits 3000 but still i think theres no need for such a short spinner here lol I'm a bit confuse here, to improve here. I think that 1/4 cercles is not a good way. But i will for sure refuse 1/8 (for the sake of mapping and taiko). So keeping since i think that people still can do it since on insane you can spin correctly and the next note is 1/1 further and on the middle so than can gotta go fast on spinning.

well, i think generally flow has some room for improvement (especially normal)
but yaaa cool, good luck and have fun with that bubble x)
AYYY AYYY THANKS
Updated. Let's bubble it. :D
Lanturn
[Normal]
You use a lot of reverse arrows that return back onto dominant downbeats like 01:31:640 - It's better to let them have their own slider start or circle. I suggest removing reverses on these cases and use a circle or something. This occurs pretty frequently.
Also AR4 is much better for this difficulty. Low BPM, not that many 1/2s. Plus you don't have an Easy.
  1. 00:18:983 (4) - could probably remove the drum whistle on the end of the slider. otherwise it just feels like it's taking over the song.
  2. 00:22:030 (3) - Nudge this over two grids to the right.
  3. 00:24:608 (1,3) - Maybe try soft whistle on the heads of these?
  4. 00:29:765 (1) - instead of a spinner, why not use a 2/1 slider so you can map at 00:31:640 - having to skip it because of the spinner is pretty disappointing to play imo.
  5. 00:44:765 (1) - literally the same thing as above, maybe use a couple 1/1 sliders this time or something.
  6. 00:56:249 (4,5,6) - claps on the white ticks are probably more than enough. It gets a bit spammy otherwise.
  7. 01:03:749 (5) - rhythm wise, this would have had more impact at 01:03:280 -
  8. 01:10:077 (3,4,5,6) - any reason why you stopped using drum finishes?
[Hard]
Eh. There's quite a gap between Normal / Hard. You could easily buff up Normal and add an Easy to make the set more complete.
  1. 00:22:499 (1) - Move this to about x148 y124. DS doesn't really matter since it comes off a slider and it's pretty close to the initial cursor anyways.
  2. 00:37:499 - try lowering the volume a little here since the music decides to randomly stop.
  3. 01:02:108 (3,4,5) - stuff like this. you should move them closer to the end of the note. Too much movement for a hard otherwise. Especially with your Normal. I'd say about 0.7-0.8 is good.
  4. 01:11:483 (2,3,4) - Don't really need to use 1.5 spacing imo.
  5. Note that what I wrote above in this mod applies to other spots as well. Like the DS for the 1/4s could be applied to all of them.
[Insane]
  1. 01:01:640 (1,2) - This would play better swapped. The dominant notes are the finish and the clap.
  2. 01:18:515 (1,2,3) - you could probably scale these in a little closer. they felt a bit forced to reach.
  3. 01:32:694 (4) - Delete? So it's similar to 01:09:843 (3,4,5,6,7,8) - the extra 1/4 doesn't make much sense really.
Good luck :3
Topic Starter
Aldwych

Lanturn wrote:

[Normal]

You use a lot of reverse arrows that return back onto dominant downbeats like 01:31:640 - It's better to let them have their own slider start or circle. I suggest removing reverses on these cases and use a circle or something. This occurs pretty frequently. Ok i'll try


Also AR4 is much better for this difficulty. Low BPM, not that many 1/2s. Plus you don't have an Easy. Ok


  1. 00:18:983 (4) - could probably remove the drum whistle on the end of the slider. otherwise it just feels like it's taking over the song. Yep
  2. 00:22:030 (3) - Nudge this over two grids to the right. Tried to reduced the Gap DS
  3. 00:24:608 (1,3) - Maybe try soft whistle on the heads of these? Doesn't really fit the melody.
  4. 00:29:765 (1) - instead of a spinner, why not use a 2/1 slider so you can map at 00:31:640 - having to skip it because of the spinner is pretty disappointing to play imo. The 2/1 slider is really ugly to play too, i know that the skips is bad too, but i like to use the spinners as a delimiter between parts in the music. I also tried 1/2 sliders and same. This part is too calm to do something good
  5. 00:44:765 (1) - literally the same thing as above, maybe use a couple 1/1 sliders this time or something. Same but here i can o 1/1 sliders. Keep noticing.
  6. 00:56:249 (4,5,6) - claps on the white ticks are probably more than enough. It gets a bit spammy otherwise. That's the music xD
  7. 01:03:749 (5) - rhythm wise, this would have had more impact at 01:03:280 - Yep
  8. 01:10:077 (3,4,5,6) - any reason why you stopped using drum finishes? Added at the end of 6, else there's has a finish at begning of 3. Else there's no real sense
[Hard]

Eh. There's quite a gap between Normal / Hard. You could easily buff up Normal and add an Easy to make the set more complete. I hate easy diff. Andd i don't want to count on an easy GD. And some actual ranked maps got high gap too


  1. 00:22:499 (1) - Move this to about x148 y124. DS doesn't really matter since it comes off a slider and it's pretty close to the initial cursor anyways. Don't even think to reduce the DS further because it's 1.1 here, not 1.0
  2. 00:37:499 - try lowering the volume a little here since the music decides to randomly stop. 40%
  3. 01:02:108 (3,4,5) - stuff like this. you should move them closer to the end of the note. Too much movement for a hard otherwise. Especially with your Normal. I'd say about 0.7-0.8 is good. Thanks, that's an accurate choice.
  4. 01:11:483 (2,3,4) - Don't really need to use 1.5 spacing imo. 1.20.
  5. Note that what I wrote above in this mod applies to other spots as well. Like the DS for the 1/4s could be applied to all of them. Ofc m8 but only for triple circles, the sliders are ok because else it's too overlap
[Insane]
  1. 01:01:640 (1,2) - This would play better swapped. The dominant notes are the finish and the clap. Definitively agree.
  2. 01:18:515 (1,2,3) - you could probably scale these in a little closer. they felt a bit forced to reach. Nope, i want to make it harder to reach than the previous pattern. Paladin style
  3. 01:32:694 (4) - Delete? So it's similar to 01:09:843 (3,4,5,6,7,8) - the extra 1/4 doesn't make much sense really. Ok
Good luck :3
Thanks for the mod :D
Kyouren
Ah, Conan >w<
Use "名探偵コナン" in source because that original tittle of Detective Conan
(via IRC)
Topic Starter
Aldwych

gokugohan12468 wrote:

Ah, Conan >w<
Use "名探偵コナン" in source because that original tittle of Detective Conan
(via IRC)
I don't care.
Ranked map have Detective Conan, Case closed etc... your source is correct mine too. No reason to change. I prefer the romanised way, not the original.
Lanturn
quick mod over E/N

[Easy]
Pretty simple difficulty. the main concern is that you use a lot of techniques that could prove to be challenging to new players and recommended that you avoid using them heavily. Another (bad) habit you use is extending tail ends into strong downbeats. Like 00:56:952 (5) - could have had its own circle on the tail. It seems like you had a set idea in mind though so I won't bother mentioning it again.
  1. 00:16:640 (1) - I would unstack this as it's the very first note of the map, and it'll confuse new players right off the bat.
  2. 00:29:765 (1) - not enough of a gap between the end of the spinner and the next slider. I would do what I suggested back in Normal of the previous mod by removing the spinner and just map through it. | this frequently occurs with the majority of spinners. Easy is generally 4 beats at 160 bpm, so 3 beats would be acceptable.
  3. 00:27:890 (1) - maybe straight up/down on the tail instead? http://puu.sh/jSfXE.jpg
[Normal]
To be honest, there really isn't much else to say about this. You really just added some more notes in. For the most part the only suggestions I have would be the same as my previous mod. Also maybe consider using 0.9 DS so the 1/2 notes overlap just a little more. Up to you though.
Topic Starter
Aldwych

Lanturn wrote:

quick mod over E/N

[Easy]
Pretty simple difficulty. the main concern is that you use a lot of techniques that could prove to be challenging to new players and recommended that you avoid using them heavily. Another (bad) habit you use is extending tail ends into strong downbeats. Like 00:56:952 (5) - could have had its own circle on the tail. It seems like you had a set idea in mind though so I won't bother mentioning it again. Well yee, i tried to avoid this. But i think it's ok. There's some end of slider on downbeat but that's not a big problem in itself.
  1. 00:16:640 (1) - I would unstack this as it's the very first note of the map, and it'll confuse new players right off the bat. Fixed
  2. 00:29:765 (1) - not enough of a gap between the end of the spinner and the next slider. I would do what I suggested back in Normal of the previous mod by removing the spinner and just map through it. | this frequently occurs with the majority of spinners. Easy is generally 4 beats at 160 bpm, so 3 beats would be acceptable. Turned into sliders.
  3. 00:27:890 (1) - maybe straight up/down on the tail instead? http://puu.sh/jSfXE.jpg

    Fixed.


[Normal]
To be honest, there really isn't much else to say about this. You really just added some more notes in. For the most part the only suggestions I have would be the same as my previous mod. Also maybe consider using 0.9 DS so the 1/2 notes overlap just a little more. Up to you though.

Well i'm afraid to increase the game more between N & H.
Thks for the recheck :3
Xinely

  • General
  1. rip mp3 quality really ;_;
  2. actually first red line should be placed in 00:17:108 -


  • Easy
  1. 00:17:108 (2) - somehow i cant get what red tick 00:17:811 - you're following here, i strongly suggest to follow drums music instead. i mean like change this slider into http://puu.sh/koLFn.jpg
  2. 00:20:858 (1) - i think finish is too loud here. just try use whistle instead?
  3. 00:29:765 (2) - missing hitsound on head.. i think it's supposed for finish
  4. 00:44:765 - same as above
  5. 00:29:765 - 10% volume in here is unrankable as it makes inaudible hitsounds, i really suggest to increase volume to 30% or 35%
  6. 00:44:765 - same as above but suggested becuase 20% is too low
  7. 00:35:858 (2) - same as 00:17:108 (2) -
  8. 00:52:265 (3) - whistle for emphasize vocal on repeat
  9. 01:01:171 (1) - remove this note, recovery time after a spinner should be 1 full measure in easy diff
  10. 01:40:077 (1) - ^
  11. 01:16:640 (1,1,1) - omg... these spinners will make confuse for newbies really.. i would map them with long sliders instead
    all related volumes and hitsounds should be fixed for other diffs too


  • Normal
  1. 00:21:327 (2) - yeah need a hitsound in head.. i would suggest finish for that
  2. 01:16:640 (1,1,1) - same as Easy but normal only needs 2 whitelines break (750ms)
  3. 01:40:077 (1) - soft default finish sounds better really


  • Hard
  1. 00:23:671 (4) - ctrl+g imo gives smoother flow in gameplay


  • Insane
  1. 00:21:796 - imo adding a note here for drum.. though it doesnt sound so loud but it's quite important to map imo

Aldwych wrote:

gokugohan12468 wrote:

Ah, Conan >w<
Use "名探偵コナン" in source because that original tittle of Detective Conan
(via IRC)
I don't care.
Ranked map have Detective Conan, Case closed etc... your source is correct mine too. No reason to change. I prefer the romanised way, not the original.
then you have to find "Official" website since i dont know the right one of Conan is "Conan" or "conan" (capitalized or not) but i agree actually using japanese source one is safer and better for a metadata

just imo having a bit problem on design for easy and normal diffs, just.. they look can improve a lot. hard and insane have good flows (:

good luck :D
Topic Starter
Aldwych
Hi Xinely sorry for late! :<

Xinely wrote:


  • General
  1. rip mp3 quality really ;_; Ok i'm gonna try to see what i can do.
  2. actually first red line should be placed in 00:17:108 - Yeah but that may cause problem with first note? Well actually i ithink you're wrong, basically, clap are not on the main and middle white tick but between them, just by looking at the kiai.


  • Easy
  1. 00:17:108 (2) - somehow i cant get what red tick 00:17:811 - you're following here, i strongly suggest to follow drums music instead. i mean like change this slider into http://puu.sh/koLFn.jpg This rythm sounds so weird, the red rick is for the synthetiser, i don't know why i should care of the beat, when i don't on normal and hard diff, that would make it unconsistent.
  2. 00:20:858 (1) - i think finish is too loud here. just try use whistle instead? Only for the middle one where i change into whistle, this is more appropriate with what i follow.
  3. 00:29:765 (2) - missing hitsound on head.. i think it's supposed for finish Yep
  4. 00:44:765 - same as above Plus whistle in teh middle.
  5. 00:29:765 - 10% volume in here is unrankable as it makes inaudible hitsounds, i really suggest to increase volume to 30% or 35% Completely, i also noticed while modding lel, my bad.
  6. 00:44:765 - same as above but suggested becuase 20% is too low 30% is ok.
  7. 00:35:858 (2) - same as 00:17:108 (2) -
  8. 00:52:265 (3) - whistle for emphasize vocal on repeat not Sure if it help since we don't hear it but 'k xD
  9. 01:01:171 (1) - remove this note, recovery time after a spinner should be 1 full measure in easy diff 'k
  10. 01:40:077 (1) - ^ get out, i don't remove the next note. I prefer deleting the spinner.

    For the 3 spinners, i delete the first 2 ones and reduced the last one enough. I cannot make a proper long slider.


  • Normal
  1. 00:21:327 (2) - yeah need a hitsound in head.. i would suggest finish for that I didn't do that? Weird.
  2. 01:16:640 (1,1,1) - same as Easy but normal only needs 2 whitelines break (750ms) Keep the last spinner and replaced the first 2 ones.
  3. 01:40:077 (1) - soft default finish sounds better really Nah i don't like this finish and it doesn't have the same intensity. :<


  • Hard
  1. 00:23:671 (4) - ctrl+g imo gives smoother flow in gameplay Not feeling confident, this kind of V flow is so meh.


  • Insane
  1. 00:21:796 - imo adding a note here for drum.. though it doesnt sound so loud but it's quite important to map imo Keep thinking of, yes you're right, but i don't have legit position to put it

Aldwych wrote:

I don't care.
Ranked map have Detective Conan, Case closed etc... your source is correct mine too. No reason to change. I prefer the romanised way, not the original.
then you have to find "Official" website since i dont know the right one of Conan is "Conan" or "conan" (capitalized or not) but i agree actually using japanese source one is safer and better for a metadata Fine Fine

just imo having a bit problem on design for easy and normal diffs, just.. they look can improve a lot. hard and insane have good flows (: I had to remap some parts of the normal diff and create an easy diff due gap issue with hard diff. This is kinda the first mod of those 2 diffs, but during the mod i see no issued pointed for the design or flow or stuff like that, just issue with hitsound and spinners (which was incorect yes). So yea... i don't know if i'm close or far. Thks for the hard and insane btw.

good luck :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply