Normal00:27:421 (2) - having this on a tail feels a little bit awkward imo.. I guess having this as a repeat makes it easy to hit, but I feel like making this a 1/2 and then putting a circle on the downbeat would feel a lot less awkward
The idea is interesting but this is a bit technical for the easiest diff. I already did this kind of thing on my map Uprise, and JonathanLFG disaprove this pattern on Normal, but on Hard it's quite ok.00:32:108 (1,2,1) - very minor:
https://osu.ppy.sh/ss/3207527 to have a mure distinct curve feels a little nicer to play
Fixed for the position, the cured not, i think too much is not enjoyable to play too.00:41:483 (2,1) - going to actually nazi out on this blanket because I feel like fixing this really does improve the map visually :c oh and it's easy do fix with no re-arranging so ya
Fixed a bit, after this will be pointless.00:47:108 (1,2) - how about switching these two? feels a lot more natural
Nice00:50:858 (1,2,3) - idk how to word this properly, but the way this is arranged just looks...awkward to me
Hmm.. maybe. But i don't fine ways too xD01:02:343 (2,3) - I think having 3 to the right instead of to the left would feel a lot more natural to play since I'd continue to round-ish movement from the previous slider
Fixed but not on the say way we did previously, i would have further problems01:11:483 (1) - I personally dislike these kinda curves because they look REALLY jagged to me..not smooth at all ><
That's your point of view m8! :301:26:952 (3,1) - just throwin it out there: one really subtly curved slider into one really curved slider looks a little odd to me, though that might just be me
Maybe lol, but because it's not on the same combo, the patterns are not relied.Hard00:32:108 (2,3) - blanket between these isnt off or anything, but it looks kinda awkward since like..the distance between both sliders is uneven which makes this look kinda...odd? I don't know, perhaps I'm the only one bothere by this lol
Okay okay blanket fixed.00:40:311 (3,4) -
https://osu.ppy.sh/ss/3207610 try this for a nicer flow?
Nice00:43:124 (1,3) - why not stack 3's head on 1 instead of the tail? plays a tad bit nicer I think :c
Maybe, but moreover, i think the stack on a reverse is not a good idea for qualif/00:58:358 (2,4) - stack is off by a little
Idc lol01:02:108 (3,4,5,6,7,8) - I personally feel like these gaps are a little awkward since there's stuff to map and I feel like they're kind of disruptive..your call I guess
I'm ok since this is a 1/1 beat gap.01:11:483 (2,3,4) - why are these jumpy but these 01:10:077 (4,5,6) - aren't? I don't feel like there's a huge difference in how strong the song feels here
Keep notice, imo it looks good for me.01:21:796 (4,1) - isn't it kind of odd to skip these really strong sounds and not have them covered by say another 1/4 repeat? I mean this wasn't a break in the Normal Diff, and so having this Diff less dense here feels a little weird
Changed into a spinner i think this will be the best choice.Insane00:29:765 (1) - end this 1/2 earlier? feels more natural to me :c
And more consistent with hard00:33:280 (5,1) - aren't these a little close?
Mhh.. ok fixed a bit00:42:890 (7) - NC here? I know that you haven't been putting these on the downbeats, but it actually does feel like the overall tone of the vocals change on this downbeat so it kinda does feel appropriate
Looks ugly01:03:046 (6,7,8) - this feels REALLY REALLY awkward ;-;
Fixed (i hope)01:08:202 (3,4,5) - flow here is a bit meh becuase the movement required to properly catch 5 is a tad bit odd due to how this pattern is arranged
It's fine for me imo01:10:311 (4,5,6,7,8) - stream really neccessary here? I mean, I don't think there's anything special in the song that'd call for a stream
Vocals + Beats01:25:546 (6,7,1) - atlasst line these up properly? this currently looks a bit odd :c
Fixed01:32:694 (4,5,6,7,8,9) - same with this stream, I don't treally think there's anything in the song calling for this :c though that might just be me generally disliking streams heh
samegod luck o3o