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Kuraki Mai - DYNAMITE (TV size)

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Topic Starter
Aldwych
This beatmap was submitted using in-game submission on samedi 3 octobre 2015 at 12:46:39

Artist: Kuraki Mai
Title: DYNAMITE (TV size)
Source: 名探偵コナン
Tags: Meitantei conan Detective Shinichi Ran sk8t Opening Case Closed
BPM: 128
Filesize: 11716kb
Play Time: 01:40
Difficulties Available:
  1. Easy (1,41 stars, 75 notes)
  2. Hard (2,82 stars, 192 notes)
  3. Insane (3,43 stars, 244 notes)
  4. Normal (1,84 stars, 118 notes)
Download: Kuraki Mai - DYNAMITE (TV size)
Download: Kuraki Mai - DYNAMITE (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Revenge of my first beatmap of DC.
Hope you like it. :D

Will it be the #2 sandwych? Omgomgomg!

Major changes :

- 11/04/2015 : Re-added the opening video.
- 14/04/2015 : changed the BG size.
- 03/05/2015 : Deleted audio on the video
- 28/08/2015 : Added easy diff coz fiozefioefhevioevonvoz blabla gap Normal / hard blabla make izi diff blabla
AsakuraNe
Helloo~! :) From your queue. M4m Mod here.


OVERVIEW


  1. Song title should be all capital (DYNAMITE), It should be accurate for it to be rankable. :)
  2. You should place source (Meintantei) in it's original japanese name. This should be it: 名探偵コナン
  3. Also, you might need more tags. Here are some suggestions: anime アニメ detective conan meitantei piratom
  4. Uncheck widescreen support on normal (In the songsetup, then design tab)
  5. You need to change the slider velocity:
    1. Normal: 1.20
    2. Hard: 1:40
    3. Insane: 1.60

HITSOUND


  1. You should put a Soft~Hitwhistle in every start of a slider or on a circle. :) Open my beatmap. haha. i don't know where to find this sound ok. https://osu.ppy.sh/s/290401 then in the folder of my beatmap, get the Soft~Hitwhistle then put in your folder.
  2. Restart your beatmap then In the Timing panel, go to the Audio Tab, It should be in Custom 1 or 2. It depends.
  3. When you put it in your map, It should be like this:
    HERE :)

    It should be that the sampleset is drum and the additions is soft.

HARD & INSANE


HARD


You should change this, It should have no error

INSANE

Change this also.

I can't mod the notes you've placed, You should change first the errors then I'll mod it.
Message me if you're done :) Good luck with it.
Topic Starter
Aldwych
Hi AsakuraNe! o/

AsakuraNe wrote:

Helloo~! :) From your queue. M4m Mod here.


OVERVIEW


  1. Song title should be all capital (DYNAMITE), It should be accurate for it to be rankable. :) Accepted since it's link this On youtube videos.
  2. You should place source (Meintantei) in it's original japanese name. This should be it: 名探偵コナン Well both are good and rankable. But because english is the international language i'm gonna keep meitantei conan as the source. [/color]
  3. Also, you might need more tags. Here are some suggestions: anime アニメ detective conan meitantei piratom Done for the 2 firsts, the others are already on teh tags, dunno what piratom is.
  4. Uncheck widescreen support on normal (In the songsetup, then design tab) Oups
  5. You need to change the slider velocity:
    1. Normal: 1.20
    2. Hard: 1:40
    3. Insane: 1.60

HITSOUND


  1. You should put a Soft~Hitwhistle in every start of a slider or on a circle. :) Open my beatmap. haha. i don't know where to find this sound ok. https://osu.ppy.sh/s/290401 then in the folder of my beatmap, get the Soft~Hitwhistle then put in your folder.
  2. Restart your beatmap then In the Timing panel, go to the Audio Tab, It should be in Custom 1 or 2. It depends.
  3. When you put it in your map, It should be like this:
    HERE :)

    It should be that the sampleset is drum and the additions is soft.

I don't really need it since the drum is enough to do. Also i don't want to abuse it and play more on the drum panel.

HARD & INSANE


HARD


You should change this, It should have no error

INSANE

Change this also.

Wth, it's an hard an insane diff, it's normal to have "too far objects" since it's what we call in mapping jump. No problem here, juste uncheck this unless it's for a Easy / Normal check.

By this thing i'm not sure if you have ever played hard / insane diff.

I can't mod the notes you've placed, You should change first the errors then I'll mod it.
Message me if you're done :) Good luck with it.
By this way i've modified the setup. Nothing else you'll mod the diff. At least take your cookie. ;)
shadow_neko
hi :D here from your m4m queue :>
NORMAL:
00:47:108 (1) - i would suggest removing this and putting a slider from 00:46:874 to 00:47:108 and reversing the slider instead
01:07:499 (1) and 01:07:733 (2) - not timed to anything. i would suggest you out a tap at 01:07:968 so that these 3 taps will be mapped to the 'i wanna'
01:09:608 (2) - suggest removing
01:14:530 (2) and 01:14:765 (3) - suggest removing coz overmapping
01:15:233 (1) - do change this to like maybe reverse slider then slider slider tap(?) idk but do change it coz not mapped to anything
01:20:390 (1) - extend spinner to end at 01:23:202
01:26:718 - add a tap here so it is mapped to the 'kokoro'
01:35:155 - add tap here as well
HARD:
01:02:577 (5) - i suggest removing this?
01:03:515 (8) - remove this too i would suggest
01:06:327 (3) - hm remove this
01:07:265 (6) - and remove this too
01:22:265 (1) - this should end at 01:23:202 instead
01:25:077 (5) - remove this
01:26:015 (8) - remove this as well
p.s basically all the removes are because its quite overmapping? but the timing is not wrong they are just suggestions actually. up to you to follow :)
INSANE:
01:02:577 (5) - i would recommend changing this to start at 01:02:460 and end at 01:02:577 :) follows the 'growing up' better / an alternative would be to just put a tap at 01:02:460
01:03:280 (8) - shorten the slider to end at 01:03:397
01:06:093 (3) - shorten the slider to end at 01:06:210
01:07:031 (6) - shorten the slider to end at 01:07:147
01:22:265 (1) - spinner should end at 01:23:202

OK thats all :D well actually most of the things are just suggestions to prevent overmapping really so up t you to follow or not because well most ranked maps are slightly overmapped anyway :P hope i was of help :oops: and the spinner you should slow down song speed to listen carefully it is one whole beat long :> ok good luck with your map ^^
Topic Starter
Aldwych
Hi neko! o/

shadow_neko wrote:

hi :D here from your m4m queue :>
NORMAL:
00:47:108 (1) - i would suggest removing this and putting a slider from 00:46:874 to 00:47:108 and reversing the slider instead This is so strange to see a slider starting on a 1/2 tick, also i wan to kee a 2/1 distance with the spinner in order to avoid unrankable issue.
01:07:499 (1) and 01:07:733 (2) - not timed to anything. i would suggest you out a tap at 01:07:968 so that these 3 taps will be mapped to the 'i wanna' Nope i want to respect the scc i mostly did on my map, and it's not 'i wanna' but 'owara' xD
01:09:608 (2) - suggest removing eh? There's a clap here and the 1/1 distance is important too Oo
01:14:530 (2) and 01:14:765 (3) - suggest removing coz overmapping Nope it isn't
01:15:233 (1) - do change this to like maybe reverse slider then slider slider tap(?) idk but do change it coz not mapped to anything It is but i changed to a circle then 1/1 slider, it'll focus on vocals then vocals plus battery, i won't extend further the slider since there's a spinner after.
01:20:390 (1) - extend spinner to end at 01:23:202 Ok ok
01:26:718 - add a tap here so it is mapped to the 'kokoro', nope, I want to respect breaks, and the fact i used scc x2 (meaning slider circle circle) on this section.
01:35:155 - add tap here as well Too much circles in a row. :<
HARD:
01:02:577 (5) - i suggest removing this? Why removing on the white tick Mapping on the white tick? it is where the note have to be first, not overmapping. OoOo
01:03:515 (8) - remove this too i would suggest ^
01:06:327 (3) - hm remove this ^
01:07:265 (6) - and remove this too ^
01:22:265 (1) - this should end at 01:23:202 instead Fixed
01:25:077 (5) - remove this ^
01:26:015 (8) - remove this as well ^
p.s basically all the removes are because its quite overmapping? but the timing is not wrong they are just suggestions actually. up to you to follow :) No really changes else the spinner, but i've modified the NC since there's some disorder with insane and normal.
INSANE:
01:02:577 (5) - i would recommend changing this to start at 01:02:460 and end at 01:02:577 :) follows the 'growing up' better / an alternative would be to just put a tap at 01:02:460 The second advise is better and more flexible, and it's not 'growing' but 'blowing' xD
01:03:280 (8) - shorten the slider to end at 01:03:397 Well i prefer not follow the vocals and finish on a white tick.
01:06:093 (3) - shorten the slider to end at 01:06:210 ^
01:07:031 (6) - shorten the slider to end at 01:07:147 ^
01:22:265 (1) - spinner should end at 01:23:202 ofc

OK thats all :D well actually most of the things are just suggestions to prevent overmapping really so up t you to follow or not because well most ranked maps are slightly overmapped anyway :P hope i was of help :oops: and the spinner you should slow down song speed to listen carefully it is one whole beat long :> ok good luck with your map ^^
Be carefull about overmapping -> Notes when it's unecessary. But also consider when mapping that you don't follow evrytime the vocals but also the battery, of any instrumental like the bass the guitar, the piano etc..

Anyway, due to some changes and for the effort, take your cookie :D
I'm gonna look further on your map :D
shadow_neko

Aldwych wrote:

Hi neko! o/

shadow_neko wrote:

hi :D here from your m4m queue :>
NORMAL:
00:47:108 (1) - i would suggest removing this and putting a slider from 00:46:874 to 00:47:108 and reversing the slider instead This is so strange to see a slider starting on a 1/2 tick, also i wan to kee a 2/1 distance with the spinner in order to avoid unrankable issue.
01:07:499 (1) and 01:07:733 (2) - not timed to anything. i would suggest you out a tap at 01:07:968 so that these 3 taps will be mapped to the 'i wanna' Nope i want to respect the scc i mostly did on my map, and it's not 'i wanna' but 'owara' xD
01:09:608 (2) - suggest removing eh? There's a clap here and the 1/1 distance is important too Oo
01:14:530 (2) and 01:14:765 (3) - suggest removing coz overmapping Nope it isn't
01:15:233 (1) - do change this to like maybe reverse slider then slider slider tap(?) idk but do change it coz not mapped to anything It is but i changed to a circle then 1/1 slider, it'll focus on vocals then vocals plus battery, i won't extend further the slider since there's a spinner after.
01:20:390 (1) - extend spinner to end at 01:23:202 Ok ok
01:26:718 - add a tap here so it is mapped to the 'kokoro', nope, I want to respect breaks, and the fact i used scc x2 (meaning slider circle circle) on this section.
01:35:155 - add tap here as well Too much circles in a row. :<
HARD:
01:02:577 (5) - i suggest removing this? Why removing on the white tick Mapping on the white tick? it is where the note have to be first, not overmapping. OoOo
01:03:515 (8) - remove this too i would suggest ^
01:06:327 (3) - hm remove this ^
01:07:265 (6) - and remove this too ^
01:22:265 (1) - this should end at 01:23:202 instead Fixed
01:25:077 (5) - remove this ^
01:26:015 (8) - remove this as well ^
p.s basically all the removes are because its quite overmapping? but the timing is not wrong they are just suggestions actually. up to you to follow :) No really changes else the spinner, but i've modified the NC since there's some disorder with insane and normal.
INSANE:
01:02:577 (5) - i would recommend changing this to start at 01:02:460 and end at 01:02:577 :) follows the 'growing up' better / an alternative would be to just put a tap at 01:02:460 The second advise is better and more flexible, and it's not 'growing' but 'blowing' xD
01:03:280 (8) - shorten the slider to end at 01:03:397 Well i prefer not follow the vocals and finish on a white tick.
01:06:093 (3) - shorten the slider to end at 01:06:210 ^
01:07:031 (6) - shorten the slider to end at 01:07:147 ^
01:22:265 (1) - spinner should end at 01:23:202 ofc

OK thats all :D well actually most of the things are just suggestions to prevent overmapping really so up t you to follow or not because well most ranked maps are slightly overmapped anyway :P hope i was of help :oops: and the spinner you should slow down song speed to listen carefully it is one whole beat long :> ok good luck with your map ^^
Be carefull about overmapping -> Notes when it's unecessary. But also consider when mapping that you don't follow evrytime the vocals but also the battery, of any instrumental like the bass the guitar, the piano etc..

Anyway, due to some changes and for the effort, take your cookie :D
I'm gonna look further on your map :D
haha sorry :? i did realise your map was consistently mapped tho so its all suggestions :D but oh well at least i helped with something :)
Neil Watts
hi sandwych :>

[General]
- Lien de la vidéo sans l'audio
http://puu.sh/h1yJn/1b0bea1a82.avi
A compresser cependant, certains mappeurs de TV Size (ou autres maps avec des vidéos) devraient savoir comment s'y prendre (Lach selon la description de cette map par exemple)
- 00:46:874 - Augmente le son des hitsounds ?
- 01:18:515 - et 01:20:390 - ça m'étonnerait fort que ces fontaines de rythme soient rankables :^)
Et je trouve que ça fit mal à la musique, qui n'atteint pas non plus des seuils extrêmes qui mérites d'être marqués avec un ninja kiai.


[Normal]
- 00:28:358 (1) - Retire la reverse arrow et déplace le (2) en conséquence ?
- 01:37:733 (1) - mute la fin ?

[Hard]
- 01:15:702 (6,7,8) - ce (8), si tu pouvais le ctrl+g et arranger les éléments autour ça serait pas mal, ton pattern est un peu contre nature imo
- 01:20:390 (1,2,3,4) - wow, hard ces jumps, il faudrait peut-être les resserrer un peu.

[Insane]
- 01:03:749 (10) - NC
- 01:07:499 (7) - NC
- 01:11:015 (9) - NC
- 01:12:421 (4,5,6,7,8) - un poil overmappé ici, on n'a pas le même rythme que 01:10:311 (4,5,6,7,8) - si tu mappes bien les vocals
- 01:14:999 (5) - NC
^A répéter sur le kiai
(j'aime pas suggérer des NC d'habitude, ça fait nazi, mais évite d'excéder 10 combos, sauf en cas de streams)
- 01:37:265 (5,6,7,8,9,10,11,12,13,14,15,16) - c'est bien tout ça, mais ça serait bien de conserver les mêmes distances, en particulier ici 01:37:733 (7,8) -



Désolé pour le mod pauvre, mais je ne vois pas vraiment d'autres problèmes sur la map.
C'est jouable et relativement fluide, le soundmapping est assez riche en hitsounds, bref, c'est bien mappé :D

Bon courage pour le rank!
Topic Starter
Aldwych
Re Neil!

Neil Watts wrote:

hi sandwych :>

[General]
- Lien de la vidéo sans l'audio Arigato
http://puu.sh/h1yJn/1b0bea1a82.avi
A compresser cependant, certains mappeurs de TV Size (ou autres maps avec des vidéos) devraient savoir comment s'y prendre (Lach selon la description de cette map par exemple) Yep je vais voir ce que je peux faire
- 00:46:874 - Augmente le son des hitsounds ? à 30% alors, ca fait trop sinon.
- 01:18:515 - et 01:20:390 - ça m'étonnerait fort que ces fontaines de rythme soient rankables :^)
Et je trouve que ça fit mal à la musique, qui n'atteint pas non plus des seuils extrêmes qui mérites d'être marqués avec un ninja kiai.

Je me doutais bien qu'on allait me faire pointer ces kiai, pour l'instant je les gardes car j'y tiens, et avec la vidéo ca correspond bien imo. Keep notice.

[Normal]
- 00:28:358 (1) - Retire la reverse arrow et déplace le (2) en conséquence ? Le probmème est que c'est le seul 1/2 de la section, c'est peu bizzare non?
- 01:37:733 (1) - mute la fin ? Yep, j'ai meme réduit le volume général du spinner.

Also added finisher on the last note, dunno why it didn't got.

[Hard]
- 01:15:702 (6,7,8) - ce (8), si tu pouvais le ctrl+g et arranger les éléments autour ça serait pas mal, ton pattern est un peu contre nature imo . Hmm disons que je ne veux pas modifier le pattern suivant, j'y tiens, ctrl-g le 8 serait tros confus, la seule chose qui rendrait le tout plus logique est de ctrl-g le (7), le flow reste correct et on est pas surpris par le ctrl-g du 8 vu qu'il y a un peu d'overlapp.
- 01:20:390 (1,2,3,4) - wow, hard ces jumps, il faudrait peut-être les resserrer un peu. C'est ce que je me disais, fixed. Par contre ne te fie pas trop au DS, c'est juste que le stream finit sur la partie exterieur, sans ca le DS est d'1,80.

Also fixed some NC issues.

[Insane]
- 01:03:749 (10) - NC Je l'ai pas fait en hard et normale, donc je vous pas pourquoi.
- 01:07:499 (7) - NC ^ Je fais 1 NC tout les 8/1
- 01:11:015 (9) - NC ^
- 01:12:421 (4,5,6,7,8) - un poil overmappé ici, on n'a pas le même rythme que 01:10:311 (4,5,6,7,8) - si tu mappes bien les vocals Pas tant que ca, c'est vrai que au vu des hitsound je l'ai simplifié à la batterie, mais si on y va pas par pas on a :

- 7 & 8 Batterie
- 9 Vocals
- 10 & 11 Batterie
- 12 Vocals
- 13 & 14 Batterie

Bon entre temps y'a aussi un peu de vocals, mais ca serait pour moi trop confus de faire plusieurs rythmes, le mieux est de simplifier, plus c'est simple moins ca risque de whiner pour je ne sais quoi et du DQ par la meme occasion.


- 01:14:999 (5) - NC ^
^A répéter sur le kiai ^
(j'aime pas suggérer des NC d'habitude, ça fait nazi, mais évite d'excéder 10 combos, sauf en cas de streams) Bon je t'avoue que mon replay est aussi nazi, mais j'aime pas faire une surabondance de NC aussi, je reste d'accord que ca va loin, keep notice.
- 01:37:265 (5,6,7,8,9,10,11,12,13,14,15,16) - c'est bien tout ça, mais ça serait bien de conserver les mêmes distances, en particulier ici 01:37:733 (7,8) -

J'ai fix pour le 6->7 mais le reste est correct, le tout est a 1.0, entre le 7 & 8, c'est du 1/2, pour les deux sliders, imo osef, ca empêche pas la playabilité, ca va pas faire combo break le mec et ca m'évite un overlapp idiot.

Désolé pour le mod pauvre, mais je ne vois pas vraiment d'autres problèmes sur la map. Np tkt pas ^^
C'est jouable et relativement fluide, le soundmapping est assez riche en hitsounds, bref, c'est bien mappé :D

Bon courage pour le rank!
Arigato gozaîmasu!
Take your cookie! :D
Kibbleru
general
  1. that retro BG
    you should either stick with 1366 x 768 or 1024 x 768, those are the proper osu! dimensions. (i would find a new bg in general tbh)
  2. honestly u need a better mp3
  3. your HS volumes make no sense to me lol, you're always fluctuating from 30-50% with no reason at all
    00:48:866 - why is it 50 here? 00:48:983 - why back to 30??

    also it makes no sense that this section 00:46:874 - should be so much quieter than 00:31:640 -
    and the kiai is way too quiet, i would even use 60%
insane
  1. i would honestly try to NC more often. maybe every 1 measure
  2. 00:46:874 (1,2) - i would try to center this more since it's only 1/2 a beat after the spinner
  3. 00:54:140 - drum finish here?
  4. 00:50:741 (2,8) - i can't comprehend what you're trying to follow with these overmaps here but maybe itll be better with a higher quality mp3
  5. 01:22:265 (1) - honestly the spinner is rather short
hard
  1. 00:28:593 (3,5) - maybe throw in a few NCs to make it easier to read
  2. 00:44:765 (1,1) - hard diff needs 1 beat of spinner recovery.
  3. 01:00:702 (5,6,7,8,9) - i would use 1/4 repeats here instead, to make the spread better. you already have plenty of triplets in this diff
  4. same nc as insane
  5. 01:08:202 (11,12) - too much for a hard diff, pls space normally
    01:20:390 (1,2,3,4) - ^
  6. 01:12:186 (11,12) - can u just use repeats :X
  7. 01:22:265 (1) - same concern as insane
  8. 01:38:319 (7) - end unsnapped
    01:37:968 (6) - ^
    be sure to re copy paste, although idk why u would copy paste for a tv size ..;
normal
  1. why the heck r u NCing more often on a normal diff compared to hard and insane lol?!
Topic Starter
Aldwych
Hi kibbleru! o/

Kibbleru wrote:

general
  1. that retro BG that retro BG too https://osu.ppy.sh/s/169410 , not changing
    you should either stick with 1366 x 768 or 1024 x 768, those are the proper osu! dimensions. Fixed. (i would find a new bg in general tbh) Nope, the bg fit the opening.
  2. honestly u need a better mp3 Why? Explain. Imo the quality is good enough.
  3. your HS volumes make no sense to me lol, you're always fluctuating from 30-50% with no reason at all
    00:48:866 - why is it 50 here? 00:48:983 - why back to 30?? It is, i advise you to listen to the music without mapping, here there's a noticable sound i want to mention and at 30% my whitsles won't have the same effect, noting more nothing less.

    also it makes no sense that this section 00:46:874 - should be so much quieter than 00:31:640 -
    and the kiai is way too quiet, i would even use 60%
insane
  1. i would honestly try to NC more often. maybe every 1 measure Well neil said it too, i think i've no choice now.
  2. 00:46:874 (1,2) - i would try to center this more since it's only 1/2 a beat after the spinner Fixed Deleted the first circle and updated the timing sections. I want to keep the pattern
  3. 00:54:140 - drum finish here? Yea but i prefer on soft, since i found the clap more inportant, making a drum addition will delete the clap sound. Added finish hitsound thoo.
  4. 00:50:741 (2,8) - i can't comprehend what you're trying to follow with these overmaps here but maybe itll be better with a higher quality mp3 Said earlier there's a synthe sound here, and i want people to notice it by the whitsle and hitsound volume sound. So no it's not overmapping for me.
  5. 01:22:265 (1) - honestly the spinner is rather short Keep noticing it, but it's not a rankable issue tho.
hard
  1. 00:28:593 (3,5) - maybe throw in a few NCs to make it easier to read Well i fixed the NC for both diff and get evry quarter now.
  2. 00:44:765 (1,1) - hard diff needs 1 beat of spinner recovery. Oups, deleted the circle.
  3. 01:00:702 (5,6,7,8,9) - i would use 1/4 repeats here instead, to make the spread better. you already have plenty of triplets in this diff Accepted for the spread since i did stream on insane too.
  4. same nc as insane ofc m8
  5. 01:08:202 (11,12) - too much for a hard diff, pls space normally Fixed.
    01:20:390 (1,2,3,4) - ^ Ok but I cannot do more now
  6. 01:12:186 (11,12) - can u just use repeats :X No, i did the same on Paladin and Uprise, this is my mapping style :x
  7. 01:22:265 (1) - same concern as insane ^
  8. 01:38:319 (7) - end unsnapped Ooops
    01:37:968 (6) - ^
    be sure to re copy paste, although idk why u would copy paste for a tv size ..;
normal
  1. why the heck r u NCing more often on a normal diff compared to hard and insane lol?! Well fixed now
Thanks for the mod, take you cookie! :D
Pilesos
Hi Aldwych!

Mod because of being a DC map <3

DISCLAIMER I am a noob when it comes to modding. If you think a suggestion does not fit in your opinion do not change it. :3

Mod:

General suggestions:

- Lots of drumming hitsounds - not sure if I am a fan of those.

- I would pick a mp3 that does not contain the anime. As much as I love conan's voice I do not think it should be in there. Maybe pick this one

https://www.youtube.com/watch?v=4wsAlls6V_M


Hard:

01:12:187 - This kinda feels like a weird pattern on a hard diff. I would change it.

01:34:659 - Same as above


Plays really nicely all around though. :)

Normal:

This normal feels more like a hard diff. It is not a map for newcomers. Maybe with a map like this you want to have an easier normal or maybe map an easy diff.

e.g. this pattern 01:30:270 - That's not that easy pattern to play for a newbie imo ->feels almost like a hard diff with low ar.

Insane:

00:50:741 (2,8) - I have to agree with the other modders I cannot figure an extra sound there that would fit with these inner circles. Even if I listen to other mp3s .

01:19:452 (3) - I would replace the spinner with a kickslider.

01:40:077 (1) - I would put that last circle in the middle. I know that you wanted the circle to be in the middle of that stream but it kinda does not feel right.


That's it and good luck! Hopefully I can get in some ranked scores soon 8-)
Topic Starter
Aldwych
Hi Pilesos! o/

Pilesos wrote:

Hi Aldwych!

Mod because of being a DC map <3

DISCLAIMER I am a noob when it comes to modding. If you think a suggestion does not fit in your opinion do not change it. :3

Mod:

General suggestions:

- Lots of drumming hitsounds - not sure if I am a fan of those. Well i tried to do something new and interesting, and a fund the drum fits well the music. But i know it's not in our habits too see this kind of hitsound.

- I would pick a mp3 that does not contain the anime. As much as I love conan's voice I do not think it should be in there. Maybe pick this one

https://www.youtube.com/watch?v=4wsAlls6V_M

Well you're not the only one who said that so i'm keep noticing, on your mp3 yes we don't have the begning vocals and ending, but we don't have the last finish too, also i prefer the actual voice (my personnal opinion), i'm gonna search and "may" change.

Hard:

01:12:187 - This kinda feels like a weird pattern on a hard diff. I would change it. After some test, i don't like a single reverse 1/4 slider, it doesn't correspond with the music, also i did this kind of pattern on my Paladin's & Uprise's Hard. But because your weren't the only one i'll gonna change a 1/4 slider + another reversed one, at least player won't care about the accuracy, but i won't do more here.

01:34:659 - Same as above


Plays really nicely all around though. :) Thanks :>

Normal:

This normal feels more like a hard diff. It is not a map for newcomers. Maybe with a map like this you want to have an easier normal or maybe map an easy diff. It'a 1.8 stars, it's far far away of the hard maps, i used few 1/2 patterns plus the bpm is low. And i don't like easy diff D:

e.g. this pattern 01:30:270 - That's not that easy pattern to play for a newbie imo ->feels almost like a hard diff with low ar. Keeping it, it's not that hard imo, i used to do this kind of pattern on normal without problems (i'm not talking about playing but mapping ofc).

Insane:

00:50:741 (2,8) - I have to agree with the other modders I cannot figure an extra sound there that would fit with these inner circles. Even if I listen to other mp3s . Ok so, for the number 2 after checking yes i agree and it's deleted for the second one, i won't delete it since there's a sound. But for the logic, i change in a 2 sliders like 00:48:515, i think the triplet hides a bit the sound i want to point. So updated now.

01:19:452 (3) - I would replace the spinner with a kickslider. What is a kickslider? D: If it's a 1/8 slider then no, for the sake of taiko no. D:

01:40:077 (1) - I would put that last circle in the middle. I know that you wanted the circle to be in the middle of that stream but it kinda does not feel right. Ok, it's not like people will notice the middle of this stream but more the screen.

That's it and good luck! Hopefully I can get in some ranked scores soon 8-)
Thanks for the independant mod Pilesos, take your cookie! o/
Pilesos
Thank you the response Aldwych !

By Kickslider I meant something like this http://puu.sh/hgav9/e1912592d1.jpg

But I just tried it myself and now I think the spinner is better again. Due to that pause between the climax and the circle that slider it kind of feels weird.
Stay with the spinner imo.

---no kds---
Doormat
Hello there, my first stop from my queue victim list requests

General

- Overall, I think the maps are well done. :)

- Gah I like what you did with the hitsounds! It fits the music really well.

Normal

- It plays well, but the circle size might be a little bit too small for normal.
  • :idea: Consider making the circle size large by changing it from 4 to something like 3, maybe? Note that this will cause the difficulty to drop from 1.80 to 1.72. Of course you can always change to something in between 3 and 4 if you feel 3 is too large :P


Hard

Overall it feels solid, although there are some points of interest..

- The hitsounds from 00:47:108 to 00:53:905 are rather quiet.
  • :idea: Consider making them slightly louder? Nothing too overpowering of course


- 01:12:186 (5, 6) This feels really iffy. The transition from the 5 to the 6 feels very rushed and doesn't flow well with the rest of the song, in my opinion. same problem at 01:34:686(5, 6)
  • :idea: You can try deleting the (6) and make the five a repeat slider; I was messing around with this and I think this flows better (click the box below for an image of what I'm talking about)
    SPOILER
    Something like this maybe? Again you don't have to do this, but it might help with the flow of the song. Try it out for yourself if you need to :)

    Before



    After

Insane

- Similarly to Hard, the hitsounds from 00:47:108 to 00:53:905 are rather quiet.

- Your streams and bursts during the second part of the chorus (1:24:140 to 1:40:077) have rather large gaps in between the notes. :o 01:32:694(4, 5, 6, 7, 8, 9), for instance.
  • :idea: Maybe you can shorten the distance between the notes by a bit?


Well, that's about all I can do for ya. Hopefully it helps you out ;)
Topic Starter
Aldwych
Hi Doormat! o/

Doormat wrote:

Hello there, my first stop from my queue victim list requests

General

- Overall, I think the maps are well done. :)

- Gah I like what you did with the hitsounds! It fits the music really well. Thank yoouuuu i'm glad to see some people like it! \:D/

Normal

- It plays well, but the circle size might be a little bit too small for normal.
  • :idea: Consider making the circle size large by changing it from 4 to something like 3, maybe? Note that this will cause the difficulty to drop from 1.80 to 1.72. Of course you can always change to something in between 3 and 4 if you feel 3 is too large :P


Well why not since both hard and insane got 4 CS. I'm reducing to 3.5 because i don't want to get overlapps (well get got but here is not so noticable).

Hard

Overall it feels solid, although there are some points of interest..

- The hitsounds from 00:47:108 to 00:53:905 are rather quiet.
  • :idea: Consider making them slightly louder? Nothing too overpowering of course


Imo it's quite ok for me, because as you saw i increase after, so i've too increase both of the section since i the music sounds up too. Also i've to spam the clap of both section, increase the volume would make the annoying, i just want to use them as a complement

- 01:12:186 (5, 6) This feels really iffy. The transition from the 5 to the 6 feels very rushed and doesn't flow well with the rest of the song, in my opinion. same problem at 01:34:686(5, 6)
  • :idea: You can try deleting the (6) and make the five a repeat slider; I was messing around with this and I think this flows better (click the box below for an image of what I'm talking about)
    SPOILER
    Something like this maybe? Again you don't have to do this, but it might help with the flow of the song. Try it out for yourself if you need to :)

    Ok you're not the only one who pointed out this section so i'm aware, but as i said earlier i don't want to make a full single reverse slider, it doesn't fit the music. This pattern give a bit chalenge to the player without thinking of the accurancy.


    Before



    After

Insane

- Similarly to Hard, the hitsounds from 00:47:108 to 00:53:905 are rather quiet. Bla, this kind of point, you can do this on general since it's for both 3 diffs.

- Your streams and bursts during the second part of the chorus (1:24:140 to 1:40:077) have rather large gaps in between the notes. :o 01:32:694(4, 5, 6, 7, 8, 9), for instance.
  • :idea: Maybe you can shorten the distance between the notes by a bit?


It's because i increased the SV, but i consider this if i'll reduce the DS after. Keep notice.

Well, that's about all I can do for ya. Hopefully it helps you out ;)
Thanks for the mod, even if i only change CS on normal, i like this kind of mod because you explain your point of view and solution, and many modders like this. Don't give up, keep going, and take your cookie! :D
Ipas
Hello~
I'm sorry I must Reject your request ><
I don't have much quota data to download this map since its have excessive size ><
I'm sorry again ><
I'm sorry ><
Sorry ><
SORRY ><
I only can shoot star .-.
Ipas
Hello~
From my Queue~
Let's Start :>

General

  1. Try to cut the mp3 from 01:39:843 - because the end of this song is useless ,

Normal

  1. 00:18:280 (3,3) - It feels awkward since its starts on the low sound and ended by a strong beat .-. Prefer to change the pattern like this :

Hard

  1. 00:36:561 (3,4) - Emphasis with these two is okay but I prefer to use circle instead a head of slider at strong beat . It will fits more better . You could try to use this pattern :
  2. 01:12:186 (5,6) - I guess this note placement is a bit bad . Try to move up one of them to somewhere
  3. 01:34:686 (5,6) - Same as above

Insane

  1. 00:18:280 (4,1) - Like what I said before, try to emphasis the strong beat with circle instead a head of slider . You can take a look on your map, I think there is some of them that used to be wrong
  2. Its all fine, just same issues like I said above
That's all from me :3
Good Luck~
Topic Starter
Aldwych
Re NewIpas! o/

NewIpas wrote:

Hello~
From my Queue~
Let's Start :>

General

  1. Try to cut the mp3 from 01:39:843 - because the end of this song is useless Meeeehhh it's so swag with the score resume! D:

Normal

  1. 00:18:280 (3,3) - It feels awkward since its starts on the low sound and ended by a strong beat .-. Prefer to change the pattern like this :
    SPOILER
    Well... nope, i don't want to do 1/2 on the first section and you pattern is not consistent, i mean with what i did, everybody knows what i follow. Your suggestion follow nothing in particular, "first the synthe then let's take the battery in passage wth a slider even if we don't care about the slider rolling sound" that's not how my diff works. :< The argue were more valuable if you did a slider - circle - slider, the battery will be great representative here no, but the fact i don't want 1/2 pattern on the first section were my second argument.

Hard

  1. 00:36:561 (3,4) - Emphasis with these two is okay but I prefer to use circle instead a head of slider at strong beat . It will fits more better . You could try to use this pattern : Well the same argue as on normal, also i would like you to notice the back sounds, they're perfect for slider rolling sound, making slider between them aren't really comprehensible. :<
  2. 01:12:186 (5,6) - I guess this note placement is a bit bad . Try to move up one of them to somewhere Oups, fixed
  3. 01:34:686 (5,6) - Same as above

Insane

  1. 00:18:280 (4,1) - Like what I said before, try to emphasis the strong beat with circle instead a head of slider . You can take a look on your map, I think there is some of them that used to be wrong Same argue blablabla, but i've deleted the reverse for a circle.
  2. Its all fine, just same issues like I said above
That's all from me :3
Good Luck~
Thanks for the check, take you cookie! :D
Iceskulls
from my q

[general]
  1. maybe you can cut the end of mp3 a bit if you didn't plan to map that part it kinda feel redundant somehow
[insane]
  1. 01:00:468 (3,4) - transition here is kinda awkward imo , would be better if you place note like this
  2. 01:02:225 (3) - I think rhythm here would sound better if you delete this beat , the sound in music is not really noticable that much so I guess it's okay to leave this beat empty

    mhmh...not really a fan of those high 1/4 spacing in 2nd kiai I don't know tho why I find this things on almost every low bpm songs , I'd prefer to lower 1/4 spacing and focus more on jumps imo
[hard]
  1. 00:42:421 (4,1,2) - why not make spacing here consistent just like 00:41:015 (1,2,3) - this part can make players think you doing 1/1 spacing when they are playing this imo also this beat 00:43:124 - not really worth increase spacing tho
  2. 00:48:046 (3,4,1) - why high spacing on calm part here? better lower spacing here like what you did here 00:53:202 (3,4,5) - so player will not feel like wtf
  3. 01:12:186 (5,6) - you can try something like this so it a bit looks more clean , overlap is just not really good here
  4. 01:34:686 (5,6) - similiar to what I said above
[normal]
  1. 00:48:046 - feel a bit weird that you skip this beat , try this rhythm ?
  2. 01:24:843 (2) - move this note slightly up a bit to around x292 y160 so flow here 01:24:140 (1,2,3) - will be better a bit imo
good luck :)
Topic Starter
Aldwych

CelsiusLK wrote:

from my q

[general]
  1. maybe you can cut the end of mp3 a bit if you didn't plan to map that part it kinda feel redundant somehow Hmmmm... I will talk with some QAT or the unrankability of this, because i like this 10 secs on the score page, plus i've to cut both mp3 and video and i don't know how to do for the video (o'm afraid to increase the video size too haha)

    Edit : I've talk to shiro (ex qat), and he says that's it ok (not an unrankable issue) since i'm using 80% of the mp3. I'm gonna go further with others qat too
[insane]
  1. 01:00:468 (3,4) - transition here is kinda awkward imo , would be better if you place note like this
    SPOILER
    Hmm.... ok why not but more on the left so in order to align 2 - 3 - 4 circle.
  2. 01:02:225 (3) - I think rhythm here would sound better if you delete this beat , the sound in music is not really noticable that much so I guess it's okay to leave this beat empty I agree too because i do ccs pattern after.

    mhmh...not really a fan of those high 1/4 spacing in 2nd kiai I don't know tho why I find this things on almost every low bpm songs , I'd prefer to lower 1/4 spacing and focus more on jumps imo Well i don't know your mapping style, maybe you're mapping high bpm or low ones, usually i don't map high bpm and maybe we do short DS strams. Here the spacing is high coz of the SV, but maybe you're right, maybe i should have done this with 0.8 DS, maybe not. But i think it's ok since it's a TV size so people can retry it (not like dragonforce haha).
[hard]
  1. 00:42:421 (4,1,2) - why not make spacing here consistent just like 00:41:015 (1,2,3) - this part can make players think you doing 1/1 spacing when they are playing this imo also this beat 00:43:124 - not really worth increase spacing tho Yep you right, fixed, nb : The stacking on reverse is normal and i think it's ok since people have the time to notice it.
  2. 00:48:046 (3,4,1) - why high spacing on calm part here? better lower spacing here like what you did here 00:53:202 (3,4,5) - so player will not feel like wtf Ok since there's no noticable sound on the music here to do so, fixed.
  3. 01:12:186 (5,6) - you can try something like this so it a bit looks more clean , overlap is just not really good here Ok i tried, fixed. I've also move the next one in order to not have a jump
  4. 01:34:686 (5,6) - similiar to what I said above ofc
[normal]
  1. 00:48:046 - feel a bit weird that you skip this beat , try this rhythm ? Yep, fixed too.
  2. 01:24:843 (2) - move this note slightly up a bit to around x292 y160 so flow here 01:24:140 (1,2,3) - will be better a bit imo Yep and move the next one to 352;124, the DS were fuk up he we only move this one.
good luck :)
Thanks for the mod and take your cookie! :D
-Nanaka-
  1. have an audio data in the video. must remove that.

    Ranking Criteria wrote:

    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
MetaDate try this
Artist : 倉木麻衣


add tags : Opening
Pereira006
[Normal]

Hitsound:

  1. 00:39:608 (2) - Dunno why there whistler in begin, I see other diff's is Finish + clap, I would like if you make consistency other diff's, this should remove whistle and add finish + clap to consistency other diff's
  2. 00:41:015 (1) - remove whistle and add finish for keep consistency other diff's
  3. 00:41:483 (2) - add finish in end, same explain before, the rhythm is there not objects
  4. 00:49:921 (2) - in begin add whistle
  5. 00:58:358 (1) - add whistle
  6. 00:52:733 (1) - in end add whistle
  7. 01:15:702 (2) - dunno why you didn't add finish in begin and end, the rhythm is there, the beat is high...
I would do like see, if you make this hitsound consistency other diff's, I see there lot missing and different, some not sense and some the rhythm is still here

[Hard]

Hitsound:

  1. 00:24:608 (2) - missing add whistle in begin
  2. 01:15:702 (3,4,5) - i head, all beats strong is there, you wouldn't add finish in end all sliders ? like insane? that make sense IMO
the kiais, first and second, that finish like 01:02:108 (3,6) - 01:05:858 (3,6) - and many more, why finish in red tick ? I don't feel there no beat strong, I like more Hitsound in Insane. I would like to see this consistency iin insane, in red tick, i don't feel better

[Insane]

hitsound:

  1. 00:39:608 (1) - in begin, missing add finish
  2. 00:42:421 (5) - ^ same
  3. 01:36:796 (4) - clap isn't should be in begin ?
[]
The gameplays look good, my main problem is hitsound I would like to see more opinion, The insane hitsound is more better than Hard and normal. Normal hitsound, is huge different with hard and insane, some missing and different. Hard, dunno why all finish is 1/2 (red tick) in kiais, should 1/1 like insane. Should be try more consistency because the rhythm is there not because objects
also The video have song, remove
Ask me if you don't understand my english or reason
Good luck
Topic Starter
Aldwych
Ewh!

Hi -Nanaka-

-Nanaka- wrote:

  1. have an audio data in the video. must remove that.

    Ranking Criteria wrote:

    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
Ehh? I though i've deleted it! T_T, thanks to mention it. I'm gonna fix it.

MetaDate try this
Artist : 倉木麻衣 Accepted, i've see this metadata on some of kuraki mai maps. For the source, i'm sorry i don't have a japanese keyboard T_T, and i'm not sure it as to be in japanse, some people do this, others go for Detective Conan or Meitantei Conan, but because english is the international language i'm gonna keep it like this


add tags : Opening Ok why not.
Thanks for the check take your cookie! :D

Hi Pereira006! o/

Pereira006 wrote:

[Normal]

Hitsound:

  1. 00:39:608 (2) - Dunno why there whistler in begin, I see other diff's is Finish + clap, I would like if you make consistency other diff's, this should remove whistle and add finish + clap to consistency other diff's
  2. 00:41:015 (1) - remove whistle and add finish for keep consistency other diff's Yep for both, i think when i made the normal i followed the vocals for hitsounds and not what i did on the other diffs.
  3. 00:41:483 (2) - add finish in end, same explain before, the rhythm is there not objects Yep sorry
  4. 00:49:921 (2) - in begin add whistle I've also noticed this one long time ago, but because this was the only whistle of the section (because the others are on 1/4 ticks) i would be weird, but ok.
  5. 00:58:358 (1) - add whistle Nope, if you hear it carefully, it's 1/4 earlier, and not on white ticks, sorry. :<
  6. 00:52:733 (1) - in end add whistle Added
  7. 01:15:702 (2) - dunno why you didn't add finish in begin and end, the rhythm is there, the beat is high... Well... lol.
I would do like see, if you make this hitsound consistency other diff's, I see there lot missing and different, some not sense and some the rhythm is still here Uhhh i don't understand what are you saying! D:

[Hard]

Hitsound:

  1. 00:24:608 (2) - missing add whistle in begin Ups
  2. 01:15:702 (3,4,5) - i head, all beats strong is there, you wouldn't add finish in end all sliders ? like insane? that make sense IMO Yep you right, sound good with the music, agree.
the kiais, first and second, that finish like 01:02:108 (3,6) - 01:05:858 (3,6) - and many more, why finish in red tick ? I don't feel there no beat strong, I like more Hitsound in Insane. I would like to see this consistency iin insane, in red tick, i don't feel better Mhhhh... i'm sorry i didn't understand fully what you want to say, i might recontact for you.

[Insane]

hitsound:

  1. 00:39:608 (1) - in begin, missing add finish Yep fixed.
  2. 00:42:421 (5) - ^ same Yep ²
  3. 01:36:796 (4) - clap isn't should be in begin ? Hmmm i've made some tests and you know on the end you got a noticable note similar with the next ones, so make a clap here is better i follow the music, ofc i know that normaly it's on white ticks, but i found it weird to put it on the begning, it doesn't fit how the music is. :/ So the whistles are here to compensate the missing of clap here and help the player by following the vocals and not the battery which is lacking here. We can discuss about that again if you want and still disagree (coz i don't want a DQ for that lol) Oh, nvm i'll gona have some problem with other diff if i don't do that, but i might reecontact you for this.
The gameplays look good, my main problem is hitsound I would like to see more opinion, The insane hitsound is more better than Hard and normal. Normal hitsound, is huge different with hard and insane, some missing and different. Hard, dunno why all finish is 1/2 (red tick) in kiais, should 1/1 like insane. Should be try more consistency because the rhythm is there not because objects
also The video have song, remove Yep it has been said above, i'm gonna fix it, thanks to mention it too.
Ask me if you don't understand my english or reason
Good luck
Thanks for the modding, despite having a classic mod, a hitsound one is good too since it seems that i needed too. But if you found the rest ok, then i'm glad. Anyway thank you and take your cookie! :D

Nb : i've also do some recheck to fix some errors, i'm gonna continue it soon.
Topic Starter
Aldwych
Check all the hitsounds, it's now consistent as phoque.
Fixed the video too.

Haïp train inkoming?
xxdeathx
sorry been busy
[General]
  1. Anime アニメ isn't needed in tags
[Normal]
Consider changing new comboing to fit the patterns rather than the measures. It'd look nicer if 01:06:796 (4,1,2) - had the same color, and 01:08:202 (3,1,2) - 01:25:546 (4,1,2) - etc

[Hard]
  1. 00:49:452 (3,4,1) - the spacing is really big here when the music is relatively silent
  2. 01:11:483 (2,3,4,5,6) - 01:33:983 (2,3,4,5,6) - this pattern is quite difficult for a hard
  3. 01:16:405 (5) - ctrl-G on this would play better I think
  4. 01:17:577 (3,4,1) - It's best to use consistent distance spacing here
[Insane]
  1. 00:18:046 (4,5) - this transition is awkward because of the changes in momentum
  2. 00:18:280 (5,1) - full screen jump is too big to fit music
  3. 00:24:608 (1,2,3,1) - 00:39:608 (1,2,3,1) - 3/4 sliders don't work here since there is stuff to follow on the 1/2 ticks
  4. 01:01:171 (8) - I think turning this into a slider would fit the music better
  5. 01:37:733 (3) - You may want to position this relative to the previous object the same way (2) is relative to (1)
Those spaced streams are kinda crazy. NHI spreads only work if the H and I aren't too hard. If you try to, for lack of a better word, spread your 3 difficulty area too thin, there will exist gaps between everything. Between hard and insane, there are the spaced streams everywhere in kiai. Between normal and hard, the normal is too easy before kiai, mapped with 1/1, while hard is mapped mostly 1/2 and 1/4. Then in kiai, the two circles in a row following sliders are too hard for the lowest difficulty in the mapset.
Topic Starter
Aldwych
Hi xxdeath! o.

xxdeathx wrote:

sorry been busy
[General]
  1. Anime アニメ isn't needed in tags ok
[Normal]
Consider changing new comboing to fit the patterns rather than the measures. It'd look nicer if 01:06:796 (4,1,2) - had the same color, and 01:08:202 (3,1,2) - 01:25:546 (4,1,2) - etc Well i don't like changing my combos, i'd rather keep on measure to get consistency along the diff. But to make it better i changed the pattern and associated rythm.

[Hard]
  1. 00:49:452 (3,4,1) - the spacing is really big here when the music is relatively silent Down to 1.20, i wont making more.
  2. 01:11:483 (2,3,4,5,6) - 01:33:983 (2,3,4,5,6) - this pattern is quite difficult for a hard It's fine imo, i already did it on hard diff.
  3. 01:16:405 (5) - ctrl-G on this would play better I think Nope since the next object is 1/4 after, so that 1/4 would be misinterpreted.
  4. 01:17:577 (3,4,1) - It's best to use consistent distance spacing here Paladin pattern.
[Insane]
  1. 00:18:046 (4,5) - this transition is awkward because of the changes in momentum You're destrotying the pattern with this. So i prefer stacking the circles instead.
  2. 00:18:280 (5,1) - full screen jump is too big to fit music Well ok i changed the previous pattern but not like you did.
  3. 00:24:608 (1,2,3,1) - 00:39:608 (1,2,3,1) - 3/4 sliders don't work here since there is stuff to follow on the 1/2 ticks It's fine for me, since i don't want to follow this "stuff" here.
  4. 01:01:171 (8) - I think turning this into a slider would fit the music better No because i've nothing to end with. Making a 1/2 slider will be useless
  5. 01:37:733 (3) - You may want to position this relative to the previous object the same way (2) is relative to (1) Ang making a jump between a technical pattern and a stream? Not sure if it worth.
Those spaced streams are kinda crazy. NHI spreads only work if the H and I aren't too hard. If you try to, for lack of a better word, spread your 3 difficulty area too thin, there will exist gaps between everything. Between h ard and insane, there are the spaced streams everywhere in kiai. Between normal and hard, the normal is too easy before kiai, mapped with 1/1, while hard is mapped mostly 1/2 and 1/4. Then in kiai, the two circles in a row following sliders are too hard for the lowest difficulty in the mapset. Well many peoples talks about it and i think it's wise to reduce it, i'm gonna change it, for the NH spread i'm keeping the way normal is since it's my mapping style.
Gonna continue it after, but thanks for modding it! o/
Take your cookie! :D
Leorda
Bonjour

[General]
* The difficulty gap between Normal and Hard was too far, because Hard was way too difficult... how about adding Easy diff or make another one to make it balanced?
* Resubmit your map again, because when I download your map, it's including your video without no-video link in your beatmap information

[Normal]
00:41:483 (2) - Add finish at repeating slider and remove the end one
00:56:249 (1) - Remove clap here... sudden 1/2 clap wasn't good
01:10:077 (3) - Add finish at end slider
01:11:483 (1) - ^
01:16:640 (1,1,1) - 3 spinners in the row isn't good idea for normal diff... please change the pattern...

[Hard]
00:26:015 (1) - Add whistle at end
00:35:390 (1) - Add finish at start slider
00:39:140 (1) - ^
01:22:265 (1) - Short spinners are for insane diff.. so this spinner for this diff isn't good enough. Replace it with slider

[Insane]
01:23:671 (1) - Change another combo color because it'll blend the default spinner if players use default skin

Good luck then
Topic Starter
Aldwych

Leorda wrote:

Bonjour Halo

[General]
* The difficulty gap between Normal and Hard was too far, because Hard was way too difficult... how about adding Easy diff or make another one to make it balanced? I'll see, because i really hate easy diff.
* Resubmit your map again, because when I download your map, it's including your video without no-video link in your beatmap information Ok 'ill try

[Normal]
00:41:483 (2) - Add finish at repeating slider and remove the end one Ok
00:56:249 (1) - Remove clap here... sudden 1/2 clap wasn't good This is how the music is cannot remove and it doesn't start here but earlier
01:10:077 (3) - Add finish at end slider 'k
01:11:483 (1) - ^ I prefer keeping the vocals as main.
01:16:640 (1,1,1) - 3 spinners in the row isn't good idea for normal diff... please change the pattern... Maybe give some solutions, right now i don't want to get 3 long sliders, it doesn't fit the music, and a break is worse.

[Hard]
00:26:015 (1) - Add whistle at end Ok but no alone, because the vocals are high after so added at 00:27:421 too
00:35:390 (1) - Add finish at start slider No real reason since the main sound here is vocal, not beats.
00:39:140 (1) - ^ Nope, same reason as above and the next finisher will be annoying.
01:22:265 (1) - Short spinners are for insane diff.. so this spinner for this diff isn't good enough. Replace it with slider A slider will braek the flow and don't fit the music, also i don't want 1/8 on hard (for the sake of taiko), i rather keep a break. To compensate, i slow down the HP and OD by 0.5.

[Insane]
01:23:671 (1) - Change another combo color because it'll blend the default spinner if players use default skin To red so

Good luck then
Thanks for the mod tale your cookie! :D
Peachtrees
From Couldspash's Q >w</~

Normal

00:27:421 (2) - having this on a tail feels a little bit awkward imo.. I guess having this as a repeat makes it easy to hit, but I feel like making this a 1/2 and then putting a circle on the downbeat would feel a lot less awkward

00:32:108 (1,2,1) - very minor: https://osu.ppy.sh/ss/3207527 to have a mure distinct curve feels a little nicer to play

00:41:483 (2,1) - going to actually nazi out on this blanket because I feel like fixing this really does improve the map visually :c oh and it's easy do fix with no re-arranging so ya

00:47:108 (1,2) - how about switching these two? feels a lot more natural

00:50:858 (1,2,3) - idk how to word this properly, but the way this is arranged just looks...awkward to me

01:02:343 (2,3) - I think having 3 to the right instead of to the left would feel a lot more natural to play since I'd continue to round-ish movement from the previous slider

01:11:483 (1) - I personally dislike these kinda curves because they look REALLY jagged to me..not smooth at all ><

01:26:952 (3,1) - just throwin it out there: one really subtly curved slider into one really curved slider looks a little odd to me, though that might just be me

Hard

00:32:108 (2,3) - blanket between these isnt off or anything, but it looks kinda awkward since like..the distance between both sliders is uneven which makes this look kinda...odd? I don't know, perhaps I'm the only one bothere by this lol

00:40:311 (3,4) - https://osu.ppy.sh/ss/3207610 try this for a nicer flow?

00:43:124 (1,3) - why not stack 3's head on 1 instead of the tail? plays a tad bit nicer I think :c

00:58:358 (2,4) - stack is off by a little

01:02:108 (3,4,5,6,7,8) - I personally feel like these gaps are a little awkward since there's stuff to map and I feel like they're kind of disruptive..your call I guess

01:11:483 (2,3,4) - why are these jumpy but these 01:10:077 (4,5,6) - aren't? I don't feel like there's a huge difference in how strong the song feels here

01:21:796 (4,1) - isn't it kind of odd to skip these really strong sounds and not have them covered by say another 1/4 repeat? I mean this wasn't a break in the Normal Diff, and so having this Diff less dense here feels a little weird

Insane

00:29:765 (1) - end this 1/2 earlier? feels more natural to me :c

00:33:280 (5,1) - aren't these a little close?

00:42:890 (7) - NC here? I know that you haven't been putting these on the downbeats, but it actually does feel like the overall tone of the vocals change on this downbeat so it kinda does feel appropriate

01:03:046 (6,7,8) - this feels REALLY REALLY awkward ;-;

01:08:202 (3,4,5) - flow here is a bit meh becuase the movement required to properly catch 5 is a tad bit odd due to how this pattern is arranged

01:10:311 (4,5,6,7,8) - stream really neccessary here? I mean, I don't think there's anything special in the song that'd call for a stream

01:25:546 (6,7,1) - atlasst line these up properly? this currently looks a bit odd :c

01:32:694 (4,5,6,7,8,9) - same with this stream, I don't treally think there's anything in the song calling for this :c though that might just be me generally disliking streams heh

god luck o3o
Topic Starter
Aldwych
Unyuu ~

Peachtrees wrote:

From Couldspash's Q >w</~

Normal

00:27:421 (2) - having this on a tail feels a little bit awkward imo.. I guess having this as a repeat makes it easy to hit, but I feel like making this a 1/2 and then putting a circle on the downbeat would feel a lot less awkward The idea is interesting but this is a bit technical for the easiest diff. I already did this kind of thing on my map Uprise, and JonathanLFG disaprove this pattern on Normal, but on Hard it's quite ok.

00:32:108 (1,2,1) - very minor: https://osu.ppy.sh/ss/3207527 to have a mure distinct curve feels a little nicer to play Fixed for the position, the cured not, i think too much is not enjoyable to play too.

00:41:483 (2,1) - going to actually nazi out on this blanket because I feel like fixing this really does improve the map visually :c oh and it's easy do fix with no re-arranging so ya Fixed a bit, after this will be pointless.

00:47:108 (1,2) - how about switching these two? feels a lot more natural Nice

00:50:858 (1,2,3) - idk how to word this properly, but the way this is arranged just looks...awkward to me Hmm.. maybe. But i don't fine ways too xD

01:02:343 (2,3) - I think having 3 to the right instead of to the left would feel a lot more natural to play since I'd continue to round-ish movement from the previous slider Fixed but not on the say way we did previously, i would have further problems

01:11:483 (1) - I personally dislike these kinda curves because they look REALLY jagged to me..not smooth at all >< That's your point of view m8! :3

01:26:952 (3,1) - just throwin it out there: one really subtly curved slider into one really curved slider looks a little odd to me, though that might just be me Maybe lol, but because it's not on the same combo, the patterns are not relied.

Hard

00:32:108 (2,3) - blanket between these isnt off or anything, but it looks kinda awkward since like..the distance between both sliders is uneven which makes this look kinda...odd? I don't know, perhaps I'm the only one bothere by this lol Okay okay blanket fixed.

00:40:311 (3,4) - https://osu.ppy.sh/ss/3207610 try this for a nicer flow? Nice

00:43:124 (1,3) - why not stack 3's head on 1 instead of the tail? plays a tad bit nicer I think :c Maybe, but moreover, i think the stack on a reverse is not a good idea for qualif/

00:58:358 (2,4) - stack is off by a little Idc lol

01:02:108 (3,4,5,6,7,8) - I personally feel like these gaps are a little awkward since there's stuff to map and I feel like they're kind of disruptive..your call I guess I'm ok since this is a 1/1 beat gap.

01:11:483 (2,3,4) - why are these jumpy but these 01:10:077 (4,5,6) - aren't? I don't feel like there's a huge difference in how strong the song feels here Keep notice, imo it looks good for me.

01:21:796 (4,1) - isn't it kind of odd to skip these really strong sounds and not have them covered by say another 1/4 repeat? I mean this wasn't a break in the Normal Diff, and so having this Diff less dense here feels a little weird Changed into a spinner i think this will be the best choice.

Insane

00:29:765 (1) - end this 1/2 earlier? feels more natural to me :c And more consistent with hard

00:33:280 (5,1) - aren't these a little close? Mhh.. ok fixed a bit

00:42:890 (7) - NC here? I know that you haven't been putting these on the downbeats, but it actually does feel like the overall tone of the vocals change on this downbeat so it kinda does feel appropriate Looks ugly

01:03:046 (6,7,8) - this feels REALLY REALLY awkward ;-; Fixed (i hope)

01:08:202 (3,4,5) - flow here is a bit meh becuase the movement required to properly catch 5 is a tad bit odd due to how this pattern is arranged It's fine for me imo

01:10:311 (4,5,6,7,8) - stream really neccessary here? I mean, I don't think there's anything special in the song that'd call for a stream Vocals + Beats

01:25:546 (6,7,1) - atlasst line these up properly? this currently looks a bit odd :c Fixed

01:32:694 (4,5,6,7,8,9) - same with this stream, I don't treally think there's anything in the song calling for this :c though that might just be me generally disliking streams heh same

god luck o3o
Thanks for the mod, mostly minor change, but it's quite good.
Take your cookie mdr
GiantZarz
From Mod Value Exchange
[Easy]

00:17:577 (2) - Reverse sounds better

00:21:327 (2) - ^

00:28:358 (1) - No revese sounds better

00:33:280 (2) - I think is unnecessary because the sound in music is too quiet

00:36:327 (2) - Reverse sounds better

00:37:733 (1) - 1/4 Reverse like 00:39:608 (2) sounds better than long slider

00:51:561 (2) - I think is unnecessary because the sound in music is too quiet

[Hard]

01:02:577 (5) - Unnecessary

01:03:515 (8) - ^

01:06:327 (5) - ^

01:07:265 (8) - ^

01:09:374 (2) - Overlap may cause unreadable

01:25:077 (5) - Unnecessary

01:26:015 (8) - ^

01:28:827 (5) - ^

01:29:765 (8) - ^

01:31:874 (2) - Overlap may cause unreadable

00:48:046 (3,4) - Too big spacing imo

00:57:186 (3,4,5) - ^

01:03:046 (6,7,8) - This doesn't sound good

01:05:858 (2,3) - ^

01:06:796 (5,6) - ^

01:32:343 (3,4,5,6,7,8,9) - Feel like it's sharp angle
Good Luck! :)
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