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Negoto - Charon (DJ SEVEN PnB Refix)

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Total Posts
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Topic Starter
Liiraye
This beatmap was submitted using in-game submission on den 25 juni 2015 at 18:25:19

Artist: Negoto
Title: Charon (DJ SEVEN PnB Refix)
Tags: Seven Prince ねごと Negoto Shilkey Gyuunyu Collab Secretpipe neonat
BPM: 175
Filesize: 6583kb
Play Time: 02:58
Difficulties Available:
  1. Hard (3,64 stars, 458 notes)
  2. neonat's Easy (1,85 stars, 171 notes)
  3. Plight (4,96 stars, 749 notes)
  4. Secretpipe's Normal (2,16 stars, 254 notes)
Download: Negoto - Charon (DJ SEVEN PnB Refix)
Information: Scores/Beatmap Listing
---------------

Click here



SPOILER
Easy = neonat DONE
Normal = Secretpipe <3 NOT SO DONE DONE
Hard = Liiraye DONE
Plight = Shilkey, Gyuunyu, Liiraye DONE

Storyboard = Damnae Soon DONE <3
Irreversible
.
Aka
Topic Starter
Liiraye
.
Alleria
.
Topic Starter
Liiraye
Time to make this happen.
Secretpipe
I'm waiting owo

Finish it :D
Topic Starter
Liiraye
just ranking my terebi size first!
Topic Starter
Liiraye
mm it wont happen
Secretpipe
Aaaaaand it's back c:
Topic Starter
Liiraye

Liiraye wrote:

mm it wont happen
Lol fuck you m8, it's happening.

Looking for a normal gd tho...
Secretpipe
I'll do it if you let me have some time.
Topic Starter
Liiraye

Secretpipe wrote:

I'll do it if you let me have some time.
Ofc bro, thanks a billion! I need to finish the hard before rank so it's cool
Topic Starter
Liiraye
HARD IS DONE after a year
KAIZ3R
HARD
Timing Section

01:24:882 (4) - Should end at 01:25:739 - In my opinion
02:27:710 (5) - Should start at 02:27:796 -
02:50:768 (3) - Should end at 02:51:110 - In my opinion

Missed Notes

02:08:510 - Listen to the beat here, I'd suggest a note
02:51:368 - ^

Tip Section

02:06:882 (3) - Try making this into a slider that ends on 02:06:968 -




Plight
Tip Section

00:26:768 (3) - Try putting this a bit farther from 00:26:939 (1,2,3) - So it will flow right and make sense
00:38:596 (1,2,3,4) - This part doesn't feel all that flowy
01:24:025 (2,3,4,5,6,7) - This part is very weird and the jumps are way bigger than the rest of this part and map in general
02:14:939 (4,5,6) - These should be more lined with 02:15:453 (7) -

Good Luck!
GIVE ME YOUR KUDOSU (ノ◕ヮ◕)ノ*:・゚✧
ArcherLove
I'm sorry I do not mod Standard yet :D
Secretpipe
FINISHED B O Y S
Topic Starter
Liiraye

ArcherLove wrote:

I'm sorry I do not mod Standard yet :D
Damn... Thanks a bunch for the star tho!

Secretpipe wrote:

FINISHED B O Y S

Secretpipe wrote:

FINISHED B O Y S

Secretpipe wrote:

FINISHED B O Y S
Damnae
Topic Starter
Liiraye

Damnae wrote:

http://puu.sh/hLd06/5d7727613e.zip :°
\:D/ To top it all off~ Thanks again m8
Taeyang
  • General
  1. Tag - Secretpipe's Normal add Secretpipe
  2. I will recommend use same KIAI time
  3. check this

  • Secretpipe's Normal
  1. 00:25:739 - add drum hitsound calp
  2. 01:20:939 (3,4) - use same hitsound
  3. 01:45:625 (3) - add drum calp
  4. 01:49:053 (1) - can be better
  5. 01:56:596 (1,2) - NC swap
  6. 02:15:796 (3) -
  7. 02:19:568 (1) - remove NC?
  8. 02:32:253 (3) - normal clap
  9. 02:41:853 (1) - slide
  10. 02:53:510 (2,3) - blanket

  • Hard
  1. 00:25:739 (6) - add drum note clap
  2. 00:26:768 (3,4,5,6) - use same hit sound like here 00:21:968 (1,2,3,4,1,2,3,4) -
  3. 00:32:253 (3,4,5) - rhythm
  4. 00:56:253 (1) - clickable and NC
  5. 01:04:482 (4) - NC
  6. 01:24:882 (4) - NC
  7. 01:26:253 (6,1) - rhythm and NC
  8. 01:37:396 - 01:38:082 -01:38:682 - unused greenline
  9. 01:46:310 (3) - slide
  10. 02:55:225 (4) -


  • Plight
  1. 00:34:482 (6) - use reverse slide or circle 00:34:825 - fill
  2. 00:38:082 (6) -
  3. 00:43:053 (3,4) - rhythm
  4. 01:25:739 (1,2,3,4,5,6) -
  5. 02:05:425 (4) - move 02:05:510 - here and fix hitsound
  6. 02:11:339 (8) - NC
  7. 02:49:568 (5,6,7,8,9,10,1) - DS over

Good luck :D
Damnae

Taeyang wrote:

check this
no
Topic Starter
Liiraye

Taeyang wrote:

  • General
  1. Tag - Secretpipe's Normal add Secretpipe
  2. I will recommend use same KIAI time
  3. check this

  • Secretpipe's Normal
  1. 00:25:739 - add drum hitsound calp
  2. 01:20:939 (3,4) - use same hitsound
  3. 01:45:625 (3) - add drum calp
  4. 01:49:053 (1) - can be better
  5. 01:56:596 (1,2) - NC swap
  6. 02:15:796 (3) -
  7. 02:19:568 (1) - remove NC?
  8. 02:32:253 (3) - normal clap
  9. 02:41:853 (1) - slide
  10. 02:53:510 (2,3) - blanket

  • Hard
  1. 00:25:739 (6) - add drum note clap
  2. 00:26:768 (3,4,5,6) - use same hit sound like here 00:21:968 (1,2,3,4,1,2,3,4) -
  3. 00:32:253 (3,4,5) - rhythm
  4. 00:56:253 (1) - clickable and NC
  5. 01:04:482 (4) - NC
  6. 01:24:882 (4) - NC
  7. 01:26:253 (6,1) - rhythm and NC
  8. 01:37:396 - 01:38:082 -01:38:682 - unused greenline
  9. 01:46:310 (3) - slide
  10. 02:55:225 (4) -


  • Plight
  1. 00:34:482 (6) - use reverse slide or circle 00:34:825 - fill
  2. 00:38:082 (6) -
  3. 00:43:053 (3,4) - rhythm
  4. 01:25:739 (1,2,3,4,5,6) -
  5. 02:05:425 (4) - move 02:05:510 - here and fix hitsound
  6. 02:11:339 (8) - NC
  7. 02:49:568 (5,6,7,8,9,10,1) - DS over

Good luck :D

Thanks a lot man, I changed a lot, cba to write :d
Secretpipe

Taeyang wrote:

  • General
  1. Tag - Secretpipe's Normal add Secretpipe
    OK

  • Secretpipe's Normal
  1. 00:25:739 - add drum hitsound calp Done
  2. 01:20:939 (3,4) - use same hitsound It's already the same m8
  3. 01:45:625 (3) - add drum calp no. but I've added a whislte instead!
  4. 01:49:053 (1) - can be better kk done
  5. 01:56:596 (1,2) - NC swap did something I guess
  6. 02:15:796 (3) - fixed it!
  7. 02:19:568 (1) - remove NC?ok!
  8. 02:32:253 (3) - normal clap replaced it in another manner! and changed another thing!
  9. 02:41:853 (1) - slide hm nah
  10. 02:53:510 (2,3) - blanket alright



Good luck :D
Thanks!

Sent colde in PM cuz it's way too big here owo
Gabie
hello~ from my queue

Plight diff:
SPOILER
It's a rather stream-heavy difficulty, so I'd consider changing the OD to 8. The only OD9 map I have is Remote Control's Insane, which is 5,46* and very jumpy! If you still want it to have a high OD as a map feature - and there's nothing wrong with that - I'd still lower it to at most 8,5.

02:06:882 (1) - At this part of the song, you're making all 4th beats in a bar a new combo slider at 0,75x speed. However, this one is the 3rd beat in the bar and feels kind of awkward! IMO the best possible solution would be to integrate this to the combo that comes before, change its speed back to 1,20x, and change the speed of 02:07:225 (1) (which is the actual 4th beat in this bar) to 0,75x

02:09:968 (5) - To keep the style consistent, consider changing this to a slider at 0,75x speed and a new combo, like you did with the ones before that

Hard diff:
SPOILER
Considering its 3,65* difficulty, I'd change the AR value to 7,5 and OD to 6 or 6,5. This is only so that players who are in the 150k~ range don't feel discouraged to play this map because it feels "too fast" or because they get "too many 100s and 50s". This change shouldn't make the map easy, just less punishing to those players with less experience

00:56:425 (1,2,3,4,5) - This stream feels like it's a little too out of place for this difficulty. Maybe have it start at the 00:56:596 (3) timing and have it lead straight into the 00:56:939 (6) slider would do the trick

These maps feel amazing so far, hope they get ranked! Good luck!
Nerova Riuz GX


Maybe I can say that this is definitely the slowest mod you've ever seen.


General

  1. "Seven" appear in tags twice. Delete one of them.
  2. Check Ai-Mod. Tags are different in Secretpipe's Normal.
And there's some about metadata and tags
  1. If my search result is correct, this song is from DJ SEVEN aka セベネP - カロン (DJ SEVEN PnB Refix) in SoundCloud (Here's the Link), and starts to fade out at 3:17, stops at 3:23.
    I don't know if this MP3 is edited by yourself or not, but I suggest to change the Title as カロン (DJ SEVEN PnB Refix)
    And also, tag suggestions: PnB, Refix (If you don't change the title please add these two)
  2. This is a remix song. The Original Song is called ねごと - カロン (Here's the Link)
    So there are some tag suggestions: ねごと (Negoto in Japanese)
  3. Plight is a Collab diff. Add "Collab" as a tag?

Plight


There's a replay for you so maybe you can get some idea from this idk
also packed with the original diff to prevent that it can't be loaded due to any diff updates

(Liiraye)
  1. 00:26:768 (3) - I think there's no reason to stop the cursor here
  2. 00:29:510 - Why it's empty? Some spots like 00:25:396 - 00:26:768 - 00:28:139 - 00:30:882 - 00:32:253 - have objects on them. There's no reason to stop here, cuz there's no big changes on music.
  3. 00:43:053 (3) - I suggest to replace this slider with two circles. the beat on 00:43:225 - is stronger than 00:43:053 - , so you can use a circle on 00:43:225 - and make a jump between them like this
  4. 01:16:310 (6,7,8,9,10,11,1) - I think the better way to fit the music is like this
(Shilkey)
  1. 02:20:768 (6) - I'm afraid that its reverse arrow could be blocked by 02:19:568 (4) -
    But seriously, there's nothing I could find here in your parts
(Gyuunyu)
  1. 02:04:996 (1,2,3,4,5,1) - Why shouldn't they be like this? it fits better imo.
  2. 02:06:968 - a drum beat is missed here.
  3. 02:08:253 (5,6,1) - strange arrangement on timeline.
  4. 02:49:568 (5,6,7,8,9,10,1) - streams with this kind of big spacing should not appear here. Nothing could be emphasized.
(Hitsounds)
  1. 00:29:682 (5) - readd it to prevent the sliderslide sound
  2. Need more drum hitsounds from 01:22:310 - to 01:25:053 -
  3. 01:48:710 - Delete the hitsound here. I apologize, but it sounds like a mess.
  4. 01:51:968 - I think it should be a Drum Finish, not Normal Finish
  5. 02:02:253 (2) - readd to prevent sliderslide
  6. 02:02:253 - maybe a Drum Finish here
  7. 02:03:796 - remove the Drum Clap here, and add it on 02:03:968 -
  8. 02:23:510 - a Drum Finish is needed here
  9. 02:37:996 (2) - readd to prevent sliderslide
  10. 02:41:853 - use Drum Finish, not Drum Clap

Hard

  1. 00:51:453 (2,3) - they can't fit the music. you can try these two
  2. 02:07:910 (2,3,4) - Not really good in gameplay. it's too hard to recognize

That's all
GL
Leorda
Halla

[General]
* Difficulty gap between Hard and Plight are relative too far, IMO. I think you should make a diff between Hard and Plight to make it balanced
* I think you should make an easy diff. The normal one was hard for beginners
* Wasn't the title romanized should be "Karon"? Because カ is Ka, not Cha. If the title is Charon, shouldn't the title should "チャロン"?

[Secretpipe's Normal]
00:50:768 (1) - Remove new combo for your combo pattern?
01:00:710 (2) - Spacing too far
01:23:682 (3) - Add drum-finish here
01:27:110 (1) - Why new combo in single note? Any reason?

[Hard]
00:37:225 (2) - Why normal-hitnormal in repeating slider? Accident?
00:51:625 (3) - Shorten to white tick and add note in next to it. Having like this would ruin the rhythm, IMO. Also, this overlapping with next slider...
01:17:510 (3) - Move down to preventing from being overlapped (nazi)
01:24:882 (1) - Unsnapped end slider
01:51:453 (2) - Reverse this slider to make a circular flow?
02:11:339 (1) - Spacing too close
02:11:339 (1) - Why new combo in single note? Any reason?

lycka till...
Topic Starter
Liiraye

Leorda wrote:

Halla

[General]
* Difficulty gap between Hard and Plight are relative too far, IMO. I think you should make a diff between Hard and Plight to make it balanced How is it a big difficulty gap? The hard has many streams and jumps all over the map, and the insane has relatively low distance, not to mention it's below 5*. I think the spread is fine.
* I think you should make an easy diff. The normal one was hard for beginners Secretpipe will nerf normal a bit :)
* Wasn't the title romanized should be "Karon"? Because カ is Ka, not Cha. If the title is Charon, shouldn't the title should "チャロン"? The reasoning for this is that this song is a remix from Negoto's song "Charon", meaning DJ SEVEN wanted to write it in japanese but wrote Karon instead. The correct title is therefore Charon. This makes me doubt my artist though, should it perhaps be Negoto - Charon (DJ SEVEN PnB Refix) ?

[Secretpipe's Normal]
00:50:768 (1) - Remove new combo for your combo pattern?
01:00:710 (2) - Spacing too far
01:23:682 (3) - Add drum-finish here
01:27:110 (1) - Why new combo in single note? Any reason?

[Hard]
00:37:225 (2) - Why normal-hitnormal in repeating slider? Accident?
00:51:625 (3) - Shorten to white tick and add note in next to it. Having like this would ruin the rhythm, IMO. Also, this overlapping with next slider...
01:17:510 (3) - Move down to preventing from being overlapped (nazi)
01:24:882 (1) - Unsnapped end slider
01:51:453 (2) - Reverse this slider to make a circular flow?
02:11:339 (1) - Spacing too close
02:11:339 (1) - Why new combo in single note? Any reason?

lycka till...
I'll edit the post when I've done the mod.

Also, can someone tell me why everyone only mods 2 out of 3 maps in this mapset? It's like the 4th time now :s
Battle
IT'S BEEN 16 DAYS (sorry lol)

[General]
The lowest difficulty has to be below 2.0 stars
Consider putting an inherited point at 00:32:939 as the hitsounds overpower the vocals considerably

[Hard]
I don't understand why the inherited point at 01:05:853 is slower than the one just before it, in my opinion the slider speed should stay relatively fast since it's the chorus
01:17:339 (2) - Consider moving slightly to the right for it not to touch the slider
01:26:682 (1) - Consider moving this farther away from the others, it's close to the two and that can be confusing
Fix

Yeah that's pretty much it .3.
neonat
Don't forget the hitsounds on my difficulty orz
Topic Starter
Liiraye

neonat wrote:

Don't forget the hitsounds on my difficulty orz
Lol forgot about that~ fixed
Secretpipe
WE NEED TO RANK THAT!

CALL ME IF U NEED SOME SUPPORT
Topic Starter
Liiraye

Secretpipe wrote:

WE NEED TO RANK THAT!

CALL ME IF U NEED SOME SUPPORT
I'm calling you right now, give support pls ;_;
RVMathew
Hi there and sorry for late reply. RVMathew reporting for modding duty.

Note whatever I say except for AI mod is my own opinion, so you do not have to follow it if you want to.

Changes are separated into boxes

General Changes
1) soft-hitfinish: I feel like the one right now does not give the song justice. I think if you can find one that gives a lot more punch, it will make the song vibrant.

AI Mod
No changes needed.

Neonat's Easy
The rhythm seems fine, so changes will be based on note placement on the playfield.

1) Difficulty Settings: I would recommend lowering the overall difficulty from 3 to 2, because I believe that for beginners, od 3 may be too much.

2) 00:30:196 Perhaps place slider 3 in slider 2 like the image below. You can get a double blanket and it makes the pattern interesting. The thing you may have to worry about is the placement of slider 4.

3) 00:41:168 To make the map more aesthetically pleasing, you can put slider according to the image below, which allows for slider 2 to be blanketed, and then allows for placement of notes 3 and 4 without impeding flow.

4) 01:55:568 Good usage of blanket sliders.

5) 02:28:139 Another blanket seems possible here and looks nice as well.

6) If you applied point 5, then at 02:29:168 I would move note 2 from (180,196) to (188,176) and at 02:29:510 you can move slider 3 from (260,136) to (264,120). By coincidence you have a triangle pattern between note 2, slider 3 and slider 1 of the next combo.

Secretpipe's Normal
1) 01:05:853 - 01:06:539 I do not like the rhythm pattern that is going on there. The reason is that after the repeating slider at 01:05:853, the vocals are still playing at 01:06:368 but right now there is empty space. By putting a note there, it sorts the vocals out but then playing the pattern feels awkward with the repeating slider. I think you can remove the repeating slider and trying out the pattern below. I think you can do a better job of making the sliders in the image below look good, but the use of 2 sliders makes it more fun to play.

2) 02:11:682 - 02:12:368 The above incident occurs again. This time I would recommend going with a circle, then 1/2 slider and finally a note (combo 1,2,3) so it feels and plays different from the above pattern.

3) 02:13:568 The vocals are still going, but there is empty space. I would recommend this.

4) If you followed step 3, then apply hitfinish at 02:13:910 (end of slider) and then a clap at 02:14:082 (note).

Hard
1) 00:46:310 I would change the repeating slider into a stacked triplet, this is for adding variety to the pattern while keeping the same rhythm as before. There are other places where it occurs, but if you want to change those ones, that is at your discretion.

2) 02:30:539 I like the blanket.

3) 02:37:396 Flip the slider like the image below and then move the stacked triplet starting at 02:37:910 from (353,213) to (333,201). You create a triangle pattern which improves the flow.

Plight
Very Nice. I do like the various rhythm patterns and it flows quite well.

Only complaint I have is at 01:02:425 I do not like the shape of the slider, but I cannot think of a better shape for now.

Final thoughts: The Collab map was nice and the storyboard is clean. If I was much better at osu then I would enjoy the hardest difficulty a lot more.

Good luck and sorry if my mod was not up to your standard.
Topic Starter
Liiraye
Thanks mate, I really appreciate the mod! Gonna go through it tonight
Gabie
Have some stars for u ☆☆☆☆☆☆☆☆
Topic Starter
Liiraye

GabrielRyuChan wrote:

Have some stars for u ☆☆☆☆☆☆☆☆

Dayum thanks a lot :o
Garven
Did some IRC modding. From what I recall, it was dealing with sprucing up the kiai in Normal, difficulty settings for most maps, and some individual parts for the other maps and some spread commentary.
Topic Starter
Liiraye

Garven wrote:

Did some IRC modding. From what I recall, it was dealing with sprucing up the kiai in Normal, difficulty settings for most maps, and some individual parts for the other maps and some spread commentary.
http://puu.sh/ioOHJ/32ac88edab.txt thanks again

EDIT: Haven't changed it yet, I'll get on it once I get back from dreamhack.
Lemmmy
Plight:
00:31:053 (3,4,5,6,7,8) - this curve is a bit off, try going on grid for this one
00:29:339 (4,5) - not on the same coordinate
00:42:539 (1,2,3) - same here, the slider end is on (228, 196) whereas both circles are on (228, 195)
00:45:968 (4,5) - 4 is in the same position as 5, making the delay between the two unnoticeable
01:06:539 (3,4) - not sure about this flow break in the jump, but you can keep it if it really seems okay to you
02:22:568 (10,1) - 1 seems a too far away from 10#
02:54:025 (6,1) - 7 is in the same position as 2, making the delay between the two unnoticeable
02:11:517 - kiai time is too long
Lilium
I think the name of the artist is different
Name that I think is
Negoto - Charon (DJ SEVEN PnB Refix)
ねごと - カロン (DJ SEVEN PnB Refix)
Topic Starter
Liiraye

Lilium wrote:

I think the name of the artist is different
Name that I think is
Negoto - Charon (DJ SEVEN PnB Refix)
ねごと - カロン (DJ SEVEN PnB Refix)
Thanks, I've been double checking with KSHR about the metadata and this is the title I found most fitting, seeing as it is in fact a remix of Negoto's song Charon.

Natsu
Hi

General:

  1. Inconsistency in Tags, check hard diff
  2. I think you are not using that osb in your folder, if so delete it pls
Plight:

  1. 00:23:168 (4,5,1) - stack this properly
  2. 00:27:282 stream ends here actually,
  3. 00:31:396 same as above, you should remove 00:31:482
  4. 00:57:025 (7) - starting sliders at blueticks its really weird to play, maybe :
  5. 01:00:025 (7) - there isn't nothing at bluetick, but a vocal in red, so I think a 1/2 slider will fit better the music
  6. 01:01:053 (2,3) - spacing its too short considering the gap in the timeline between those objects
  7. 01:55:053 (7) - there isn't nothing in the tail of this slider, use a single circle instead
  8. 02:06:882 (1) - I feel better if you end this slider at 1/2, there isn't nothing at 02:07:139 - , but there are two spots that you could map 02:06:968 - 02:07:053
  9. 02:19:568 (4) - ending sliders in such strong beats as 02:19:910 - doesn't fit the song properly, since you are missing a click action there, I'll suggest:
  10. 02:25:053 (5) - x:184 y: 176 to make the spacing equal in 02:24:882 (4,5,6) - , also will improve the gameplay.
  11. 02:35:510 (5,6,7,8) - not a fan, probably you can reduce the 1/4 jumps a bit.
  12. 02:44:596 (1) - I'm sure you can try a better slider shape here :(
  13. 02:54:625 (4) - weird, just remove this object and start at the next one
other diffs seems fine, but talking with someone others BN everyone has a problem with the spread, diffs are fine by themselves, but not as a set.

Here are my sugestions to solve this problem:

1 . Add a soft insane diff and nerf the actually hard diff a bit
2. boost easy normal and hard diff to have a better spread with the insane

I feel that the suggestion 1 is the best you can actually take, anyways let me know what you think, also you can get some QATs or BNs opinion about the spread here as well.
Topic Starter
Liiraye
Alright cheers m8, thanks for modding but I really don't want to make another diff slightly different from the two others I've made, nor do I want any more guestdiffs so if anything happens I'll do it myself.

Edit: I still don't see the need for a light insane. The current one is not even 5* and the hard has various jumps and streams. Making something inbetween them will just be boring and unnecessary, and I don't want to nerf my hard at all, if anything make the normal harder. The difficulty gap between the hard and insane in reality is not that big, it's just the star rating that makes it seem so. At least that's my opinion.

graveyard for now
Secretpipe
uhhh
Karuta-_old_1
_---_
good
BanchoBot
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