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Negoto - Charon (DJ SEVEN PnB Refix)

posted
Total Posts
47
Topic Starter
Liiraye
This beatmap was submitted using in-game submission on den 25 juni 2015 at 18:25:19

Artist: Negoto
Title: Charon (DJ SEVEN PnB Refix)
Tags: Seven Prince ねごと Negoto Shilkey Gyuunyu Collab Secretpipe neonat
BPM: 175
Filesize: 6583kb
Play Time: 02:58
Difficulties Available:
  1. Hard (3,64 stars, 458 notes)
  2. neonat's Easy (1,85 stars, 171 notes)
  3. Plight (4,96 stars, 749 notes)
  4. Secretpipe's Normal (2,16 stars, 254 notes)
Download: Negoto - Charon (DJ SEVEN PnB Refix)
Information: Scores/Beatmap Listing
---------------

Click here



SPOILER
Easy = neonat DONE
Normal = Secretpipe <3 NOT SO DONE DONE
Hard = Liiraye DONE
Plight = Shilkey, Gyuunyu, Liiraye DONE

Storyboard = Damnae Soon DONE <3
Irreversible
.
Aka
Topic Starter
Liiraye
.
Alleria
.
Topic Starter
Liiraye
Time to make this happen.
Secretpipe
I'm waiting owo

Finish it :D
Topic Starter
Liiraye
just ranking my terebi size first!
Topic Starter
Liiraye
mm it wont happen
Secretpipe
Aaaaaand it's back c:
Topic Starter
Liiraye

Liiraye wrote:

mm it wont happen
Lol fuck you m8, it's happening.

Looking for a normal gd tho...
Secretpipe
I'll do it if you let me have some time.
Topic Starter
Liiraye

Secretpipe wrote:

I'll do it if you let me have some time.
Ofc bro, thanks a billion! I need to finish the hard before rank so it's cool
Topic Starter
Liiraye
HARD IS DONE after a year
-Ldan-
HARD
Timing Section

01:24:882 (4) - Should end at 01:25:739 - In my opinion
02:27:710 (5) - Should start at 02:27:796 -
02:50:768 (3) - Should end at 02:51:110 - In my opinion

Missed Notes

02:08:510 - Listen to the beat here, I'd suggest a note
02:51:368 - ^

Tip Section

02:06:882 (3) - Try making this into a slider that ends on 02:06:968 -




Plight
Tip Section

00:26:768 (3) - Try putting this a bit farther from 00:26:939 (1,2,3) - So it will flow right and make sense
00:38:596 (1,2,3,4) - This part doesn't feel all that flowy
01:24:025 (2,3,4,5,6,7) - This part is very weird and the jumps are way bigger than the rest of this part and map in general
02:14:939 (4,5,6) - These should be more lined with 02:15:453 (7) -

Good Luck!
GIVE ME YOUR KUDOSU (ノ◕ヮ◕)ノ*:・゚✧
ArcherLove
I'm sorry I do not mod Standard yet :D
Secretpipe
FINISHED B O Y S
Topic Starter
Liiraye

ArcherLove wrote:

I'm sorry I do not mod Standard yet :D
Damn... Thanks a bunch for the star tho!

Secretpipe wrote:

FINISHED B O Y S

Secretpipe wrote:

FINISHED B O Y S

Secretpipe wrote:

FINISHED B O Y S
Damnae
Topic Starter
Liiraye

Damnae wrote:

http://puu.sh/hLd06/5d7727613e.zip :°
\:D/ To top it all off~ Thanks again m8
Taeyang
  • General
  1. Tag - Secretpipe's Normal add Secretpipe
  2. I will recommend use same KIAI time
  3. check this

  • Secretpipe's Normal
  1. 00:25:739 - add drum hitsound calp
  2. 01:20:939 (3,4) - use same hitsound
  3. 01:45:625 (3) - add drum calp
  4. 01:49:053 (1) - can be better
  5. 01:56:596 (1,2) - NC swap
  6. 02:15:796 (3) -
  7. 02:19:568 (1) - remove NC?
  8. 02:32:253 (3) - normal clap
  9. 02:41:853 (1) - slide
  10. 02:53:510 (2,3) - blanket

  • Hard
  1. 00:25:739 (6) - add drum note clap
  2. 00:26:768 (3,4,5,6) - use same hit sound like here 00:21:968 (1,2,3,4,1,2,3,4) -
  3. 00:32:253 (3,4,5) - rhythm
  4. 00:56:253 (1) - clickable and NC
  5. 01:04:482 (4) - NC
  6. 01:24:882 (4) - NC
  7. 01:26:253 (6,1) - rhythm and NC
  8. 01:37:396 - 01:38:082 -01:38:682 - unused greenline
  9. 01:46:310 (3) - slide
  10. 02:55:225 (4) -


  • Plight
  1. 00:34:482 (6) - use reverse slide or circle 00:34:825 - fill
  2. 00:38:082 (6) -
  3. 00:43:053 (3,4) - rhythm
  4. 01:25:739 (1,2,3,4,5,6) -
  5. 02:05:425 (4) - move 02:05:510 - here and fix hitsound
  6. 02:11:339 (8) - NC
  7. 02:49:568 (5,6,7,8,9,10,1) - DS over

Good luck :D
Damnae

Taeyang wrote:

check this
no
Topic Starter
Liiraye

Taeyang wrote:

  • General
  1. Tag - Secretpipe's Normal add Secretpipe
  2. I will recommend use same KIAI time
  3. check this

  • Secretpipe's Normal
  1. 00:25:739 - add drum hitsound calp
  2. 01:20:939 (3,4) - use same hitsound
  3. 01:45:625 (3) - add drum calp
  4. 01:49:053 (1) - can be better
  5. 01:56:596 (1,2) - NC swap
  6. 02:15:796 (3) -
  7. 02:19:568 (1) - remove NC?
  8. 02:32:253 (3) - normal clap
  9. 02:41:853 (1) - slide
  10. 02:53:510 (2,3) - blanket

  • Hard
  1. 00:25:739 (6) - add drum note clap
  2. 00:26:768 (3,4,5,6) - use same hit sound like here 00:21:968 (1,2,3,4,1,2,3,4) -
  3. 00:32:253 (3,4,5) - rhythm
  4. 00:56:253 (1) - clickable and NC
  5. 01:04:482 (4) - NC
  6. 01:24:882 (4) - NC
  7. 01:26:253 (6,1) - rhythm and NC
  8. 01:37:396 - 01:38:082 -01:38:682 - unused greenline
  9. 01:46:310 (3) - slide
  10. 02:55:225 (4) -


  • Plight
  1. 00:34:482 (6) - use reverse slide or circle 00:34:825 - fill
  2. 00:38:082 (6) -
  3. 00:43:053 (3,4) - rhythm
  4. 01:25:739 (1,2,3,4,5,6) -
  5. 02:05:425 (4) - move 02:05:510 - here and fix hitsound
  6. 02:11:339 (8) - NC
  7. 02:49:568 (5,6,7,8,9,10,1) - DS over

Good luck :D

Thanks a lot man, I changed a lot, cba to write :d
Secretpipe

Taeyang wrote:

  • General
  1. Tag - Secretpipe's Normal add Secretpipe
    OK

  • Secretpipe's Normal
  1. 00:25:739 - add drum hitsound calp Done
  2. 01:20:939 (3,4) - use same hitsound It's already the same m8
  3. 01:45:625 (3) - add drum calp no. but I've added a whislte instead!
  4. 01:49:053 (1) - can be better kk done
  5. 01:56:596 (1,2) - NC swap did something I guess
  6. 02:15:796 (3) - fixed it!
  7. 02:19:568 (1) - remove NC?ok!
  8. 02:32:253 (3) - normal clap replaced it in another manner! and changed another thing!
  9. 02:41:853 (1) - slide hm nah
  10. 02:53:510 (2,3) - blanket alright



Good luck :D
Thanks!

Sent colde in PM cuz it's way too big here owo
Gabie
hello~ from my queue

Plight diff:
SPOILER
It's a rather stream-heavy difficulty, so I'd consider changing the OD to 8. The only OD9 map I have is Remote Control's Insane, which is 5,46* and very jumpy! If you still want it to have a high OD as a map feature - and there's nothing wrong with that - I'd still lower it to at most 8,5.

02:06:882 (1) - At this part of the song, you're making all 4th beats in a bar a new combo slider at 0,75x speed. However, this one is the 3rd beat in the bar and feels kind of awkward! IMO the best possible solution would be to integrate this to the combo that comes before, change its speed back to 1,20x, and change the speed of 02:07:225 (1) (which is the actual 4th beat in this bar) to 0,75x

02:09:968 (5) - To keep the style consistent, consider changing this to a slider at 0,75x speed and a new combo, like you did with the ones before that

Hard diff:
SPOILER
Considering its 3,65* difficulty, I'd change the AR value to 7,5 and OD to 6 or 6,5. This is only so that players who are in the 150k~ range don't feel discouraged to play this map because it feels "too fast" or because they get "too many 100s and 50s". This change shouldn't make the map easy, just less punishing to those players with less experience

00:56:425 (1,2,3,4,5) - This stream feels like it's a little too out of place for this difficulty. Maybe have it start at the 00:56:596 (3) timing and have it lead straight into the 00:56:939 (6) slider would do the trick

These maps feel amazing so far, hope they get ranked! Good luck!
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