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sasakure.UK - Shiawase no Trill feat. Cie

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Topic Starter
Rirakusu
This beatmap was submitted using in-game submission on Thursday, October 29, 2015 at 9:48:08 PM

Artist: sasakure.UK
Title: Shiawase no Trill feat. Cie
Tags: [i:d] light electronic soft marathon
BPM: 98
Filesize: 8719kb
Play Time: 00:12
Difficulties Available:
  1. Remap (1.46 stars, 22 notes)
  2. Reverie (2.78 stars, 782 notes)
Download: sasakure.UK - Shiawase no Trill feat. Cie
Information: Scores/Beatmap Listing
---------------
NOTICE: Remap diff is actually my plan to remap the current diff, hence don't try it nor look at it lol.

First submitted marathon map, and the first storyboard I created.

Download after 17/6/15 for Widescreen Storyboard!

For Approval :D

Special thanks to
CelsiusLK for a mod that improved patterns some suggestions on adding jumps..will consider lol.
[Sc4v4ng3r] for a great mod on ironing out quite a lot of rough edges in design, including stacks, distance and some nazi stuff i forgot to took care of, thanks!
Anxient for a quick but helpful mod through the IRC which fixed quite a large number of patterns (circles and sliders!)
inspectorscout for a great useful mod that helps fixing those incomplete blankets, overall flow and tapping sense :3
monstrata for waking me on making 1/1 synth and musical elements make more sense :D
HappyRocket88 for a really helpful mod that fixed most spacing stuff in this map <3
Anxient and Arcubin for help in storyboard and because of them, widescreen support is now added and working perfectly. Plus Arcubin fixed those storyboard elements and gave a really helpful mod!
HootOwlStar for tons of tons of tons of tons of help in NCs and slider blankets plus a really epic diff name!
tasuke912 for helpful suggestions in improving some parts of the map by suggesting better 1/6s to map <3
M o k o r ifor romanised title translating <3 without it I won't even upload it
Gamu for metadata help :) if not I won't find mods
Asfano for modding (and suggesting a lot of blanket fix) hence reducing HootOwlStar's work load on finding blankets yay
LGV894 for modding (and some pattern suggestions) making it even more playable :D
Gamu
Hello. Metadata Request from you.

No kudos please.




Nico Nico Douga: http://www.nicovideo.jp/watch/sm21529595
Amazon: http://www.amazon.co.jp/dp/B00EC4KZGE/

Artist: sasakure.UK
Title: シアワセノトリル feat. Cie
Romanised Title: Shiawase no Trill feat. Cie

According to these information, this is the correct metadata.
Asfand
Hello!
from #modreqs

[General]
  1. nice song]
  2. Consider Changing name to something related to the song
  3. Consider Adding a or several kiai section(s)
  4. I think you need to work on your comboing I'm not an expert on the subject so I'll refrain to comment nc when in doubt, but you should get a modder with experience in that area to help you out.
  5. A lot of the sections seemed like just copy paste, try to mix it up a bit at least
[Marathon]
  1. 00:17:337 (6,7) - fix the blanket
  2. 00:19:786 (1,4) - ^
  3. 00:30:654 (4,5) - ^
  4. 00:33:409 (9) - spice this slider up so that it matches 00:33:868 (1) - did a random example http://puu.sh/hLD5d/763a651dd0.jpg you can probably find something better
  5. 00:38:154 (9,11) - blanket fix
  6. 00:43:970 (2,3,4,5) - change rhythm here from http://puu.sh/hLD8m/f135880e49.jpg to http://puu.sh/hLDas/b67abb58ed.jpg you can be creative with these sliders too
  7. 00:55:834 (5,1) - blanket fix
  8. 01:02:011 (5,6) - ^
  9. 01:11:422 (6,7) - ^
  10. 01:16:128 (3,4) - ^
  11. 02:26:128 (10,11) - ^
  12. 02:35:540 (7,8) - ^
  13. 02:53:187 (4,5) - ^
  14. 02:58:775 (9,11) - ^
  15. 03:14:952 (11) - nc
  16. 03:14:952 (11,12,13,14,15,16,17) - all of these should have the same shapes and form some sort of pattern. Maybe rotate them all 30 degrees each time and have them blanket each other. Also having this 03:16:128 (13) - change the direction of the flow
  17. 03:45:246 (9) - nc
  18. 04:19:364 (10,11) - blanket fix
  19. 04:36:128 (6,7) - ^
Topic Starter
Rirakusu

Asfano wrote:

Hello!
from #modreqs

[General]
  1. nice song] <3
  2. Consider Changing name to something related to the song Well..tried finding some but got stuck instead..maybe suggesting one for me?
  3. Consider Adding a or several kiai section(s) Okay i missed them out, added.
  4. I think you need to work on your comboing I'm not an expert on the subject so I'll refrain to comment nc when in doubt, but you should get a modder with experience in that area to help you out. I think they're fine, anyway might ask for a nc mod too
  5. A lot of the sections seemed like just copy paste, try to mix it up a bit at least This is to maintain the tapping style of the song, hence it feels like copying and pasting...and to be honest i drew the notes one by one :3
[Marathon]
  1. 00:17:337 (6,7) - fix the blanket ok
  2. 00:19:786 (1,4) - ^ ^
  3. 00:30:654 (4,5) - ^
  4. 00:33:409 (9) - spice this slider up so that it matches 00:33:868 (1) - did a random example http://puu.sh/hLD5d/763a651dd0.jpg you can probably find something better like the current style a little more :3
  5. 00:38:154 (9,11) - blanket fix
  6. 00:43:970 (2,3,4,5) - change rhythm here from http://puu.sh/hLD8m/f135880e49.jpg to http://puu.sh/hLDas/b67abb58ed.jpg you can be creative with these sliders too
  7. 00:55:834 (5,1) - blanket fix
  8. 01:02:011 (5,6) - ^
  9. 01:11:422 (6,7) - ^
  10. 01:16:128 (3,4) - ^
  11. 02:26:128 (10,11) - ^
  12. 02:35:540 (7,8) - ^
  13. 02:53:187 (4,5) - ^
  14. 02:58:775 (9,11) - ^
  15. 03:14:952 (11) - nc
  16. 03:14:952 (11,12,13,14,15,16,17) - all of these should have the same shapes and form some sort of pattern. Maybe rotate them all 30 degrees each time and have them blanket each other. Also having this 03:16:128 (13) - change the direction of the flow i think i'll keep current one. didn't plan to make patterns here though
  17. 03:45:246 (9) - nc i didn't did this for previous similar parts, so no.
  18. 04:19:364 (10,11) - blanket fix
  19. 04:36:128 (6,7) - ^
For the ones i didn't reply, I applied them :) thanks for mod!
LGV894
Nice map. I didn't really find that much problems so my mod is pretty small :( sorry about that. I'm giving you one Normal mod ticket because of that.

Marathon
- 00:11:062 (4) - Ctrl+J? This feels better upside down.
- 00:51:128 (1,2,3,4,5,6,7,8) - Maybe change it into a custom hexagon? Ctrl+Shift+D, 8 circles, then scale up/down (2) (4) (6) (8)?
- 01:02:452 (6) - Rotate 45 degrees clockwise. Then ofc. common sense, adjust next patterns.
- 01:22:011 (8,9,10,11,12,13) - Change it to something like 00:54:364 (11,1,2,3,4,5) -
- 03:06:422 (3) - Ctrl+H? Maybe?
- 03:32:011 (10) - Ctrl+J.
- 04:09:069 (8,9,10) - 04:09:952 (11,12,13) - Can you make a symmetrical shape here? Make one side then Ctrl+H it to the other.
- 04:47:599 (11,12,13,14) - Square?
- Maybe add more NC's? Add one every chord change.
Topic Starter
Rirakusu

LGV894 wrote:

Nice map. I didn't really find that much problems so my mod is pretty small :( sorry about that. I'm giving you one Normal mod ticket because of that.

Marathon
- 00:11:062 (4) - Ctrl+J? This feels better upside down. ok changed
- 00:51:128 (1,2,3,4,5,6,7,8) - Maybe change it into a custom hexagon? Ctrl+Shift+D, 8 circles, then scale up/down (2) (4) (6) (8)? not planning to do that ;; i hope to keep it simple.
- 01:02:452 (6) - Rotate 45 degrees clockwise. Then ofc. common sense, adjust next patterns. okay
- 01:22:011 (8,9,10,11,12,13) - Change it to something like 00:54:364 (11,1,2,3,4,5) - for randomness i kept it
- 03:06:422 (3) - Ctrl+H? Maybe? okay
- 03:32:011 (10) - Ctrl+J. okay
- 04:09:069 (8,9,10) - 04:09:952 (11,12,13) - Can you make a symmetrical shape here? Make one side then Ctrl+H it to the other. sorry but symmetrical is not my style ;;
- 04:47:599 (11,12,13,14) - Square? yep applied
- Maybe add more NC's? Add one every chord change. i don't think so ;;
Thanks for mod!
HootOwlStar
yee using my headphone to hear the song and wtf this song is gold

Reverie


  1. A brief look of your note concentration idk https://osu.ppy.sh/ss/3170317
  2. Discussed a little bit in game and decided to change the diff name "Marathon" to "Reverie"
    irc
    16:16 HootOwlStar: hey o/
    16:17 jinhang_ang: hi \o
    16:18 HootOwlStar: btw wanna discuss about the lyrics?
    16:18 *HootOwlStar is listening to [http://osu.ppy.sh/b/695711 sasakure.UK - Shiawase no Trill feat. Cie]
    16:19 jinhang_ang: gg let me finish this first
    16:19 *jinhang_ang is playing [http://osu.ppy.sh/b/687530 t+pazolite - Call me it. (500 Tortures) [Expert]]
    16:21 jinhang_ang: okay finished
    16:21 jinhang_ang: continue
    16:22 jinhang_ang: [https://osu.ppy.sh/ss/3156447 wth this song my fingers omg they hurt]
    16:25 jinhang_ang: wow you spin a large circle for spinners
    16:25 HootOwlStar: fcuk
    16:25 jinhang_ang: welp
    16:25 jinhang_ang: marathon's problem
    16:26 HootOwlStar: tat accuracy tho
    16:26 HootOwlStar: http://www.lrc.name/lyrics/108741x2x10.html
    16:26 HootOwlStar: better
    16:26 HootOwlStar: less ads and better webpage design
    16:27 jinhang_ang: tons better
    16:27 HootOwlStar: btw about diff name
    16:27 jinhang_ang: yeah i need to ask some japanese about diff name
    16:27 HootOwlStar: "Marathon" is racist
    16:27 jinhang_ang: wut lol
    16:27 jinhang_ang: btw
    16:27 jinhang_ang: Shiawase means "happy"
    16:27 jinhang_ang: something like happy of a family or 幸福
    16:27 HootOwlStar: not feeling fit w/ it
    16:27 jinhang_ang: yeah that feels strange
    16:28 HootOwlStar: 覚 is remember
    16:28 HootOwlStar: 幸空
    16:28 HootOwlStar: you know that
    16:28 jinhang_ang: maybe. although Trill doesn't really translates.
    16:29 jinhang_ang: the translator doesn't know about T
    16:29 HootOwlStar: idk
    16:29 jinhang_ang: dunno why
    16:29 HootOwlStar: Trill is English
    16:29 jinhang_ang: yeah and about original title
    16:29 jinhang_ang: translator fails
    16:30 HootOwlStar: lol
    16:30 HootOwlStar: btw I personally suggest Innocence, Fading, Dreamer or Remember
    16:30 HootOwlStar: sth like that idk
    16:30 jinhang_ang: yeah i hope to use that too
    16:30 jinhang_ang: maybe Remember will be nice
    16:30 HootOwlStar: since they are translations of the lyrics so yee
    16:30 HootOwlStar: idk
    16:31 jinhang_ang: erm i hope that translators won't fail me this time
    16:31 HootOwlStar: 覚
    16:31 HootOwlStar: this is Remember
    16:31 jinhang_ang: which word why i can't find okay i saw it
    16:32 HootOwlStar: so yea
    16:32 HootOwlStar: idk wht do you choose
    16:33 jinhang_ang: okay
    16:33 jinhang_ang: google translates that
    16:33 HootOwlStar: you can ald give me kudos for these irc things
    16:33 jinhang_ang: lol
    16:33 jinhang_ang: http://puu.sh/hWegG.png
    16:33 jinhang_ang: kill me google
    16:33 HootOwlStar: satoru
    16:33 HootOwlStar: niec
    16:34 jinhang_ang: actually i think i need to tweak preview point
    16:34 jinhang_ang: dunno why it feels strange
    16:34 HootOwlStar: 覚え
    16:34 HootOwlStar: this is Remember sry
    16:34 HootOwlStar: preview point?
    16:34 jinhang_ang: yes ==
    16:34 HootOwlStar: see the three more translations
    16:34 HootOwlStar: they are nice too
    16:34 jinhang_ang: okay i finally know what she is singing
    16:35 HootOwlStar: lol
    16:35 jinhang_ang: translator finally does something nice
    16:35 jinhang_ang: finally
    16:35 HootOwlStar: wow
    16:35 HootOwlStar: for what
    16:35 jinhang_ang: at least giving some information on how to pronouce that
    16:35 HootOwlStar: lol okay
    16:36 jinhang_ang: so based on this aka the last sentence
    16:36 jinhang_ang: welp
    16:36 jinhang_ang: okay
    16:36 HootOwlStar: "Because I remember much the dream of fumbling even now" wow
    16:36 jinhang_ang: well
    16:37 jinhang_ang: so
    16:37 jinhang_ang: Dream
    16:37 jinhang_ang: Remember
    16:37 HootOwlStar: Dreamer
    16:37 jinhang_ang: or Life (?
    16:37 HootOwlStar: Reverie?
    16:37 jinhang_ang: reverie?
    16:37 jinhang_ang: eh what's the meaning
    16:37 HootOwlStar: =daydream
    16:38 jinhang_ang: even better imo
    16:38 HootOwlStar: https://www.google.com/search?q=translate&oq=transla&aqs=chrome.1.69i57j69i59.4368j0j1&sourceid=chrome&es_sm=93&ie=UTF-8#q=define+reverie
    16:38 HootOwlStar: fuck
    16:38 HootOwlStar: that link tho]
    16:38 HootOwlStar: *tho
    16:38 jinhang_ang: okay
    16:38 jinhang_ang: btw should i use magic?
    16:38 HootOwlStar: go find the word in google
    16:38 jinhang_ang: it is in the bridge.
    16:38 HootOwlStar: magic? no no no
    16:38 HootOwlStar: it is so weird for the song
    16:38 HootOwlStar: as a diff name
    16:39 jinhang_ang: imagination (wth i used the diff name before
    16:39 HootOwlStar: idk
    16:39 HootOwlStar: reverie= "an instrumental piece suggesting a dreamy or musing state."
    16:39 HootOwlStar: or "a state of being pleasantly lost in one's thoughts; a daydream."
    16:39 jinhang_ang: great
    16:39 HootOwlStar: so I think Reverie is quite nice idk
    16:39 HootOwlStar: since it fulfills both conditions lol
    16:40 jinhang_ang: okay i think i can change it to reverie
    16:40 HootOwlStar: you can put it in the introduction panel it is quite nice
    16:40 jinhang_ang: yeah i think so
    16:40 jinhang_ang: needs to use some image editing stuff now
    16:40 jinhang_ang: for some nice artwork about the definition
    16:40 jinhang_ang: and btw
    16:40 HootOwlStar: idk
    16:40 jinhang_ang: do you think i need storyboard
    16:40 jinhang_ang: because i can make one but it takes years lol
    16:41 *jinhang_ang is editing [http://osu.ppy.sh/b/695711 sasakure.UK - Shiawase no Trill feat. Cie [Reverie]]
    16:41 HootOwlStar: years wtf
    16:41 jinhang_ang: grats
    16:41 HootOwlStar: yay
  3. And now, the combos. I find out that the combos are a little bit messy as what I see is that you are trying to NC for almost every vocal sentence but commonly they occupies 8 white ticks for each one (=32 1/4 notes) so the combos might be too long + you mostly applied according to vocals when the notes you place are actually follow more to percussion so yea suggestions as in the box
    For the long combos, I tried to suggest NC for every 4 ticks to shorten the combos, since the vocal seems more powerful and beats are stronger in long white ticks. And for the percussion things like 02:32:011 (14,15) and 02:22:599 (11,12,1) as reference, I encourage you to fix them since they cause combo inconsistencies.
    Find A Way To Survive This As This Might Be A Little Long For You, I Think
    1. 00:02:643 (5) - NC
    2. 00:07:541 (5) - ^
    3. 00:12:439 (6) - ^
    4. 00:17:337 (6) - ^
    5. 00:22:235 (7) - ^
    6. 00:27:133 (5) - ^
    7. 00:32:031 (6) - ^
    8. 00:36:929 (6) - ^
    9. 00:41:827 (7) - ^
    10. 00:49:069 (5) - ^
    11. 01:00:540 (1) - No NC
    12. 01:03:187 (7) - NC
    13. 01:05:246 (1) - No NC
    14. 01:05:540 (2) - NC
    15. 01:07:599 (9) - ^
    16. 01:09:952 (1) - No NC
    17. 01:10:246 (2) - NC
    18. 01:12:599 (8) - ^
    19. 01:17:599 (5) - ^
    20. 01:19:364 (1) - No NC
    21. 01:19:658 (2) - NC
    22. 01:22:011 (8) - ^
    23. 01:24:069 (1) - No NC
    24. 01:24:364 (2) - NC
    25. 01:26:422 (9) - ^
    26. 01:28:775 (1) - No NC
    27. 01:31:422 (8) - NC
    28. 01:36:422 (6) - NC
    29. 01:40:834 (7) - ^
    30. 01:45:540 (7) - ^
    31. 01:50:246 (8) - NC, or 01:50:099 (7) to NC, either one
    32. 01:54:805 (7,8) - Same case as above
    33. 01:59:658 (8) - NC
    34. 02:06:716 (5) - ^
    35. 02:18:187 (1) - No NC
    36. 02:18:775 (2) - NC
    37. 02:20:834 (7) - ^
    38. 02:22:893 (1) - No NC
    39. 02:23:187 (2) - NC
    40. 02:25:246 (9) - ^
    41. 02:27:599 (1) - No NC
    42. 02:27:893 (2) - NC
    43. 02:30:246 (8) - ^
    44. 02:34:658 (5) - NC
    45. 02:37:011 (1) - No NC
    46. 02:37:305 (2) - NC
    47. 02:39:658 (8) - ^
    48. 02:41:717 (1) - No NC
    49. 02:42:011 (2) - NC
    50. 02:44:069 (9) - ^
    51. 02:46:422 (1) - No NC
    52. 02:46:717 (2) - NC
    53. 02:49:069 (8) - ^
    54. 02:53:481 (5) - ^
    55. 02:58:481 (8) - ^
    56. 03:00:540 (1) - No NC
    57. 03:00:834 (2) - NC
    58. 03:03:187 (6) - 6
    59. 03:05:540 (10) - ^
    60. 03:05:834 (1) - No NC
    61. 03:07:893 (7) - NC
    62. 03:12:599 (5) - ^
    63. 03:17:305 (5) - ^
    64. 03:19:364 (1) - No NC
    65. 03:24:364 (5) - NC
    66. 03:26:716 (9) - ^
    67. 03:28:775 (1) - No NC
    68. 03:29:069 (2) - NC
    69. 03:31:422 (8) - ^
    70. 03:40:834 (8) - ^
    71. 03:42:893 (1) - No NC
    72. 03:43:187 (2) - NC
    73. 03:45:246 (9) - ^
    74. 03:47:599 (1) - No NC
    75. 03:47:893 (2) - NC
    76. 03:50:246 (8) - ^
    77. 03:54:658 (5) - ^
    78. 03:57:011 (1) - No NC
    79. 03:57:305 (2) - NC
    80. 03:59:658 (8) - ^
    81. 04:01:716 (1) - No NC
    82. 04:02:011 (2) - NC
    83. 04:04:069 (9) - ^
    84. 04:06:422 (1) - No NC
    85. 04:06:716 (2) - NC
    86. 04:09:069 (8) - ^
    87. 04:13:481 (5) - ^
    88. 04:18:481 (7) - ^
    89. 04:20:540 (1) - No NC
    90. 04:20:834 (2) - NC
    91. 04:22:893 (9) - ^
    92. 04:25:246 (1) - No NC
    93. 04:25:540 (2) - NC
    94. 04:27:893 (8) - ^
    95. 04:32:305 (5) - ^
    96. 04:34:658 (1) - No NC
    97. 04:34:952 (2) - NC
    98. 04:37:305 (8) - ^
    99. 04:39:364 (1) - No NC
    100. 04:39:658 (2) - NC
    101. 04:41:717 (9) - ^
    102. 04:44:069 (1) - No NC
    103. 04:46:717 (8) - NC
    104. 04:51:128 (5) - ^
    105. 04:56:422 (7) - ^
    106. 05:01:128 (8) - ^
    107. 05:05:834 (5) - ^
    108. 05:08:187 (9) - ^
    109. 05:10:540 (13) - ^
    Now pattern modding
  4. 00:00:195 (1,2,3,4) - Although you make 00:00:195 (1,2,3) an equilateral triangle, but you left out the note 00:02:031 (4), causing the note actually spoils the design a little. It should be included in both the triangle and the rhombus. Try making lines 00:00:195 (1,2) and 00:01:419 (3,4) parallel by moving the note 00:00:195 (1) to x:64 y:136. Or you can make symmetry of rhombus 00:02:643 (5,6,7,8) but the flow will not be as fun as the previous one.
  5. 00:05:705 (2,3) - Ctrl+H is better as making the notes 00:04:480 (8,1,2) not collinear will totally ruin the design + the flow at 00:06:317 (3,4,5) is not smooth so yea
  6. 00:06:929 (4,5,6,7,8) - Pentagon seems not perfect enough https://osu.ppy.sh/ss/3164294
  7. 00:09:378 (8,1) - The flow is quite not smooth enough idk it doesn't affect much so nvm http://puu.sh/hYc8n/00fc7f6488.PNG
  8. 00:11:674 (5) - Move point x:12 y:148 to around x:8 y:144 for better flow
  9. 00:15:501 (1,2,3,4) - Tbh the flow here is actually quite weird. Firstly, the notes 00:15:501 (1,2,3) aren't collinear yet. Secondly, the sudden turning as a slide is actually quite strange and doesn't make much sense http://puu.sh/hYd4C/8315db00f4.PNG
  10. 00:17:337 (6) - Making the slider curve a little will help in the flow as it avoids the sudden turning of direction for mouse cursor sth
  11. 00:17:337 (6,7) - Imperfect blanket
  12. 00:21:623 (5,6,7) - I think the flow could be improved. In my suggestion below, I imagine the notes as vertices of a polygon so ya
    148,252,21623,1,8,3:0:0:0:
    64,248,21929,1,0,0:0:0:0:
  13. 00:28:970 (8,1) - Fix imperfect blanket
  14. 00:30:654 (4,5) - ^
  15. 00:32:031 (6,7,8) - I think I will make the whole diff to follow my suggested pattern lol. Anyway I just make slider 00:32:031 (6) flat, slider 00:32:490 (7) curve a little and 00:33:256 (8) moved a little idk I think the flow is improved
    136,184,32031,2,0,L|128:252,1,42.5,2|0,0:0|0:0,0:0:0:0:
    196,280,32490,2,0,B|236:292|236:292|308:268|328:188,1,170
    332,164,33256,1,2,0:0:0:0:
  16. 00:35:092 (1,2,3,4) - The curvature of notes should be improved (searched 'curvation' via google and found the word 'curvature' instead lol)
  17. 00:35:552 (4,5) - Imperfect blanket
  18. 00:36:929 (6,7) - Thinking https://osu.ppy.sh/ss/3170187 is better
    280,236,36929,1,2,0:0:0:0:
    284,280,37082,1,0,0:0:0:0:
  19. 00:38:154 (9,10,11) - Similar case as above
  20. 00:38:562 (11) - Should start at 00:38:613 and end at 00:39:072
  21. 00:43:664 (1,2) - Suggest like this for better flow imo. Yea just raise the notes up a little lol https://osu.ppy.sh/ss/3170309
    You might need to refer to this thread https://osu.ppy.sh/forum/t/208596 to fix the blankets

Since the things I want to mention is repeating so yea I'll just mod until here
Just need to focus on flow and blankets like I said b4 via chat and other ways idk
The mapset could be really good if you find more mods + complete the storyboard. Just keep up the spirit!
Okay good luck~
Topic Starter
Rirakusu

HootOwlStar wrote:

yee using my headphone to hear the song and wtf this song is gold yay song appreciated

Reverie


  1. A brief look of your note concentration idk https://osu.ppy.sh/ss/3170317 lol who cares about that ii'm not HW btw
  2. Discussed a little bit in game and decided to change the diff name "Marathon" to "Reverie" yeah we did that
    irc
    16:16 HootOwlStar: hey o/
    16:17 jinhang_ang: hi \o
    16:18 HootOwlStar: btw wanna discuss about the lyrics?
    16:18 *HootOwlStar is listening to [http://osu.ppy.sh/b/695711 sasakure.UK - Shiawase no Trill feat. Cie]
    16:19 jinhang_ang: gg let me finish this first
    16:19 *jinhang_ang is playing [http://osu.ppy.sh/b/687530 t+pazolite - Call me it. (500 Tortures) [Expert]]
    16:21 jinhang_ang: okay finished
    16:21 jinhang_ang: continue
    16:22 jinhang_ang: [https://osu.ppy.sh/ss/3156447 wth this song my fingers omg they hurt]
    16:25 jinhang_ang: wow you spin a large circle for spinners
    16:25 HootOwlStar: fcuk
    16:25 jinhang_ang: welp
    16:25 jinhang_ang: marathon's problem
    16:26 HootOwlStar: tat accuracy tho
    16:26 HootOwlStar: http://www.lrc.name/lyrics/108741x2x10.html
    16:26 HootOwlStar: better
    16:26 HootOwlStar: less ads and better webpage design
    16:27 jinhang_ang: tons better
    16:27 HootOwlStar: btw about diff name
    16:27 jinhang_ang: yeah i need to ask some japanese about diff name
    16:27 HootOwlStar: "Marathon" is racist
    16:27 jinhang_ang: wut lol
    16:27 jinhang_ang: btw
    16:27 jinhang_ang: Shiawase means "happy"
    16:27 jinhang_ang: something like happy of a family or 幸福
    16:27 HootOwlStar: not feeling fit w/ it
    16:27 jinhang_ang: yeah that feels strange
    16:28 HootOwlStar: 覚 is remember
    16:28 HootOwlStar: 幸空
    16:28 HootOwlStar: you know that
    16:28 jinhang_ang: maybe. although Trill doesn't really translates.
    16:29 jinhang_ang: the translator doesn't know about T
    16:29 HootOwlStar: idk
    16:29 jinhang_ang: dunno why
    16:29 HootOwlStar: Trill is English
    16:29 jinhang_ang: yeah and about original title
    16:29 jinhang_ang: translator fails
    16:30 HootOwlStar: lol
    16:30 HootOwlStar: btw I personally suggest Innocence, Fading, Dreamer or Remember
    16:30 HootOwlStar: sth like that idk
    16:30 jinhang_ang: yeah i hope to use that too
    16:30 jinhang_ang: maybe Remember will be nice
    16:30 HootOwlStar: since they are translations of the lyrics so yee
    16:30 HootOwlStar: idk
    16:31 jinhang_ang: erm i hope that translators won't fail me this time
    16:31 HootOwlStar: 覚
    16:31 HootOwlStar: this is Remember
    16:31 jinhang_ang: which word why i can't find okay i saw it
    16:32 HootOwlStar: so yea
    16:32 HootOwlStar: idk wht do you choose
    16:33 jinhang_ang: okay
    16:33 jinhang_ang: google translates that
    16:33 HootOwlStar: you can ald give me kudos for these irc things
    16:33 jinhang_ang: lol
    16:33 jinhang_ang: http://puu.sh/hWegG.png
    16:33 jinhang_ang: kill me google
    16:33 HootOwlStar: satoru
    16:33 HootOwlStar: niec
    16:34 jinhang_ang: actually i think i need to tweak preview point
    16:34 jinhang_ang: dunno why it feels strange
    16:34 HootOwlStar: 覚え
    16:34 HootOwlStar: this is Remember sry
    16:34 HootOwlStar: preview point?
    16:34 jinhang_ang: yes ==
    16:34 HootOwlStar: see the three more translations
    16:34 HootOwlStar: they are nice too
    16:34 jinhang_ang: okay i finally know what she is singing
    16:35 HootOwlStar: lol
    16:35 jinhang_ang: translator finally does something nice
    16:35 jinhang_ang: finally
    16:35 HootOwlStar: wow
    16:35 HootOwlStar: for what
    16:35 jinhang_ang: at least giving some information on how to pronouce that
    16:35 HootOwlStar: lol okay
    16:36 jinhang_ang: so based on this aka the last sentence
    16:36 jinhang_ang: welp
    16:36 jinhang_ang: okay
    16:36 HootOwlStar: "Because I remember much the dream of fumbling even now" wow
    16:36 jinhang_ang: well
    16:37 jinhang_ang: so
    16:37 jinhang_ang: Dream
    16:37 jinhang_ang: Remember
    16:37 HootOwlStar: Dreamer
    16:37 jinhang_ang: or Life (?
    16:37 HootOwlStar: Reverie?
    16:37 jinhang_ang: reverie?
    16:37 jinhang_ang: eh what's the meaning
    16:37 HootOwlStar: =daydream
    16:38 jinhang_ang: even better imo
    16:38 HootOwlStar: https://www.google.com/search?q=translate&oq=transla&aqs=chrome.1.69i57j69i59.4368j0j1&sourceid=chrome&es_sm=93&ie=UTF-8#q=define+reverie
    16:38 HootOwlStar: fuck
    16:38 HootOwlStar: that link tho]
    16:38 HootOwlStar: *tho
    16:38 jinhang_ang: okay
    16:38 jinhang_ang: btw should i use magic?
    16:38 HootOwlStar: go find the word in google
    16:38 jinhang_ang: it is in the bridge.
    16:38 HootOwlStar: magic? no no no
    16:38 HootOwlStar: it is so weird for the song
    16:38 HootOwlStar: as a diff name
    16:39 jinhang_ang: imagination (wth i used the diff name before
    16:39 HootOwlStar: idk
    16:39 HootOwlStar: reverie= "an instrumental piece suggesting a dreamy or musing state."
    16:39 HootOwlStar: or "a state of being pleasantly lost in one's thoughts; a daydream."
    16:39 jinhang_ang: great
    16:39 HootOwlStar: so I think Reverie is quite nice idk
    16:39 HootOwlStar: since it fulfills both conditions lol
    16:40 jinhang_ang: okay i think i can change it to reverie
    16:40 HootOwlStar: you can put it in the introduction panel it is quite nice
    16:40 jinhang_ang: yeah i think so
    16:40 jinhang_ang: needs to use some image editing stuff now
    16:40 jinhang_ang: for some nice artwork about the definition
    16:40 jinhang_ang: and btw
    16:40 HootOwlStar: idk
    16:40 jinhang_ang: do you think i need storyboard
    16:40 jinhang_ang: because i can make one but it takes years lol
    16:41 *jinhang_ang is editing [http://osu.ppy.sh/b/695711 sasakure.UK - Shiawase no Trill feat. Cie [Reverie]]
    16:41 HootOwlStar: years wtf
    16:41 jinhang_ang: grats
    16:41 HootOwlStar: yay
  3. And now, the combos. I find out that the combos are a little bit messy as what I see is that you are trying to NC for almost every vocal sentence but commonly they occupies 8 white ticks for each one (=32 1/4 notes) so the combos might be too long + you mostly applied according to vocals when the notes you place are actually follow more to percussion so yea suggestions as in the box
    For the long combos, I tried to suggest NC for every 4 ticks to shorten the combos, since the vocal seems more powerful and beats are stronger in long white ticks. And for the percussion things like 02:32:011 (14,15) and 02:22:599 (11,12,1) as reference, I encourage you to fix them since they cause combo inconsistencies.
    Find A Way To Survive This As This Might Be A Little Long For You, I Think
    1. 00:02:643 (5) - NC
    2. 00:07:541 (5) - ^
    3. 00:12:439 (6) - ^
    4. 00:17:337 (6) - ^
    5. 00:22:235 (7) - ^
    6. 00:27:133 (5) - ^
    7. 00:32:031 (6) - ^
    8. 00:36:929 (6) - ^
    9. 00:41:827 (7) - ^
    10. 00:49:069 (5) - ^
    11. 01:00:540 (1) - No NC
    12. 01:03:187 (7) - NC
    13. 01:05:246 (1) - No NC
    14. 01:05:540 (2) - NC
    15. 01:07:599 (9) - ^
    16. 01:09:952 (1) - No NC
    17. 01:10:246 (2) - NC
    18. 01:12:599 (8) - ^
    19. 01:17:599 (5) - ^
    20. 01:19:364 (1) - No NC
    21. 01:19:658 (2) - NC
    22. 01:22:011 (8) - ^
    23. 01:24:069 (1) - No NC
    24. 01:24:364 (2) - NC
    25. 01:26:422 (9) - ^
    26. 01:28:775 (1) - No NC
    27. 01:31:422 (8) - NC
    28. 01:36:422 (6) - NC
    29. 01:40:834 (7) - ^
    30. 01:45:540 (7) - ^
    31. 01:50:246 (8) - NC, or 01:50:099 (7) to NC, either one
    32. 01:54:805 (7,8) - Same case as above
    33. 01:59:658 (8) - NC
    34. 02:06:716 (5) - ^
    35. 02:18:187 (1) - No NC
    36. 02:18:775 (2) - NC
    37. 02:20:834 (7) - ^
    38. 02:22:893 (1) - No NC
    39. 02:23:187 (2) - NC
    40. 02:25:246 (9) - ^
    41. 02:27:599 (1) - No NC
    42. 02:27:893 (2) - NC
    43. 02:30:246 (8) - ^
    44. 02:34:658 (5) - NC
    45. 02:37:011 (1) - No NC
    46. 02:37:305 (2) - NC
    47. 02:39:658 (8) - ^
    48. 02:41:717 (1) - No NC
    49. 02:42:011 (2) - NC
    50. 02:44:069 (9) - ^
    51. 02:46:422 (1) - No NC
    52. 02:46:717 (2) - NC
    53. 02:49:069 (8) - ^
    54. 02:53:481 (5) - ^
    55. 02:58:481 (8) - ^
    56. 03:00:540 (1) - No NC
    57. 03:00:834 (2) - NC
    58. 03:03:187 (6) - 6
    59. 03:05:540 (10) - ^
    60. 03:05:834 (1) - No NC
    61. 03:07:893 (7) - NC
    62. 03:12:599 (5) - ^
    63. 03:17:305 (5) - ^
    64. 03:19:364 (1) - No NC
    65. 03:24:364 (5) - NC
    66. 03:26:716 (9) - ^
    67. 03:28:775 (1) - No NC
    68. 03:29:069 (2) - NC
    69. 03:31:422 (8) - ^
    70. 03:40:834 (8) - ^
    71. 03:42:893 (1) - No NC
    72. 03:43:187 (2) - NC
    73. 03:45:246 (9) - ^
    74. 03:47:599 (1) - No NC
    75. 03:47:893 (2) - NC
    76. 03:50:246 (8) - ^
    77. 03:54:658 (5) - ^
    78. 03:57:011 (1) - No NC
    79. 03:57:305 (2) - NC
    80. 03:59:658 (8) - ^
    81. 04:01:716 (1) - No NC
    82. 04:02:011 (2) - NC
    83. 04:04:069 (9) - ^
    84. 04:06:422 (1) - No NC
    85. 04:06:716 (2) - NC
    86. 04:09:069 (8) - ^
    87. 04:13:481 (5) - ^
    88. 04:18:481 (7) - ^
    89. 04:20:540 (1) - No NC
    90. 04:20:834 (2) - NC
    91. 04:22:893 (9) - ^
    92. 04:25:246 (1) - No NC
    93. 04:25:540 (2) - NC
    94. 04:27:893 (8) - ^
    95. 04:32:305 (5) - ^
    96. 04:34:658 (1) - No NC
    97. 04:34:952 (2) - NC
    98. 04:37:305 (8) - ^
    99. 04:39:364 (1) - No NC
    100. 04:39:658 (2) - NC
    101. 04:41:717 (9) - ^
    102. 04:44:069 (1) - No NC
    103. 04:46:717 (8) - NC
    104. 04:51:128 (5) - ^
    105. 04:56:422 (7) - ^
    106. 05:01:128 (8) - ^
    107. 05:05:834 (5) - ^
    108. 05:08:187 (9) - ^
    109. 05:10:540 (13) - ^
    i think i owed about 293847 kudos on this box. although it ruins what i think but this is better.
    Now pattern modding
  4. 00:00:195 (1,2,3,4) - Although you make 00:00:195 (1,2,3) an equilateral triangle, but you left out the note 00:02:031 (4), causing the note actually spoils the design a little. It should be included in both the triangle and the rhombus. Try making lines 00:00:195 (1,2) and 00:01:419 (3,4) parallel by moving the note 00:00:195 (1) to x:64 y:136. Or you can make symmetry of rhombus 00:02:643 (5,6,7,8) but the flow will not be as fun as the previous one. hmm okay although i tweaked the location by a little as this setting actually disturbs the ds by a little (0.61 vs 0.60) hence i did a copy and paste with the next note pattern..it worked yay
  5. 00:05:705 (2,3) - Ctrl+H is better as making the notes 00:04:480 (8,1,2) not collinear will totally ruin the design + the flow at 00:06:317 (3,4,5) is not smooth so yea okay lol
  6. 00:06:929 (4,5,6,7,8) - Pentagon seems not perfect enough https://osu.ppy.sh/ss/3164294 idk i created it with the polygon circle creator in the editor..
  7. 00:09:378 (8,1) - The flow is quite not smooth enough idk it doesn't affect much so nvm http://puu.sh/hYc8n/00fc7f6488.PNG hmm okay tweaked
  8. 00:11:674 (5) - Move point x:12 y:148 to around x:8 y:144 for better flow k
  9. 00:15:501 (1,2,3,4) - Tbh the flow here is actually quite weird. Firstly, the notes 00:15:501 (1,2,3) aren't collinear yet. Secondly, the sudden turning as a slide is actually quite strange and doesn't make much sense http://puu.sh/hYd4C/8315db00f4.PNG k fixed and yes one more blanket
  10. 00:17:337 (6) - Making the slider curve a little will help in the flow as it avoids the sudden turning of direction for mouse cursor sth i love the current one :3 curving a small blanket creates a really bad look imo as the slider head and tails have too much overlap.
  11. 00:17:337 (6,7) - Imperfect blanket fixed
  12. 00:21:623 (5,6,7) - I think the flow could be improved. In my suggestion below, I imagine the notes as vertices of a polygon so ya great one yay
    148,252,21623,1,8,3:0:0:0:
    64,248,21929,1,0,0:0:0:0:
  13. 00:28:970 (8,1) - Fix imperfect blanket ugh
  14. 00:30:654 (4,5) - ^
  15. 00:32:031 (6,7,8) - I think I will make the whole diff to follow my suggested pattern lol. Anyway I just make slider 00:32:031 (6) flat, slider 00:32:490 (7) curve a little and 00:33:256 (8) moved a little idk I think the flow is improved didn't follow your code but seems improved now
    136,184,32031,2,0,L|128:252,1,42.5,2|0,0:0|0:0,0:0:0:0:
    196,280,32490,2,0,B|236:292|236:292|308:268|328:188,1,170
    332,164,33256,1,2,0:0:0:0:
  16. 00:35:092 (1,2,3,4) - The curvature of notes should be improved (searched 'curvation' via google and found the word 'curvature' instead lol) i just intended to fix this and yep you said that..fixed.
  17. 00:35:552 (4,5) - Imperfect blanket take my life
  18. 00:36:929 (6,7) - Thinking https://osu.ppy.sh/ss/3170187 is better for some unknown reason i see no enough space for that QAQ
    280,236,36929,1,2,0:0:0:0:
    284,280,37082,1,0,0:0:0:0:
  19. 00:38:154 (9,10,11) - Similar case as above
  20. 00:38:562 (11) - Should start at 00:38:613 and end at 00:39:072
  21. 00:43:664 (1,2) - Suggest like this for better flow imo. Yea just raise the notes up a little lol https://osu.ppy.sh/ss/3170309
    You might need to refer to this thread https://osu.ppy.sh/forum/t/208596 to fix the blankets
hmm okay

Since the things I want to mention is repeating so yea I'll just mod until here right
Just need to focus on flow and blankets like I said b4 via chat and other ways idk take my life for blankets
The mapset could be really good if you find more mods + complete the storyboard. Just keep up the spirit! storyboard too
Okay good luck~
Thanks for mod..kkk time to fix blankets ;;
Arcubin
#modhelp

[General]
  1. nothing

[Reverie]
remove "japanese" from tag, unable countdown and untick display sb in front of combo fire. remove nc if it's not on downbeat, add nc if it's downbeat

  1. 00:11:674 (5) - http://puu.sh/ivBCv.jpg
  2. 00:12:899 (2,3) - try to change the rhythm like this http://puu.sh/it1IH.jpg
  3. 00:14:123 (4) - i think it's emphasize better like this http://puu.sh/itmAQ.jpg
  4. 00:15:960 (4) - it's actually drop at 1/4 not 1/8 also i suggest to make it curved http://puu.sh/itmLE.jpg http://puu.sh/itmND.jpg
  5. 00:18:409 (3) - better stack it to (4)
  6. 00:21:623 (5) - this hitsound is surprising.. please change it to something softer
  7. 00:27:746 (2) - only opinion to make this a slider like http://puu.sh/itn4N.jpg cause i hear dropping sound at 00:28:205 -
  8. 00:33:256 (3,4) - http://puu.sh/ivBAe.jpg
  9. 00:38:562 (6) - uh... i think this one should at 00:38:613 - (also fix end to 00:39:072 - )
  10. 00:41:827 (1,2) - considering to decrease curve
  11. 00:55:540 (4,5) - http://puu.sh/ixfGG.jpg
  12. 00:59:952 (5) - http://puu.sh/ixg8n.jpg
  13. 01:04:952 (5,6) - http://puu.sh/ixggA.jpg
  14. 01:47:893 (1) - make it 1/2 slider
  15. 02:17:599 (5) - same as 00:59:952 (5) -
  16. 02:35:834 (4) - i think this one is awkward cause you dropping the slider on strong beat
  17. 02:41:422 (7) - a bit jump doesn't make this map too hard imo http://puu.sh/ixgHd.jpg
  18. 02:42:305 (2) - (156,48)
  19. 02:42:305 (2) - (240,56)
  20. 02:43:187 (5) - (320,60)
  21. 02:43:481 (6) - (400,80)
  22. 02:45:246 (3,4,5) - this unexpected for your flow, considering to make something like this http://puu.sh/ixiia.jpg
  23. 02:57:011 (4,5) - blanket properly
  24. 03:46:422 (3) - this feel awkward same as 02:35:834 (4) -
  25. 04:03:187 (5) - (392,132)
  26. 04:14:658 (4) - don't back and forth this ;w; http://puu.sh/ixiyV.jpg
  27. 04:40:246 (3) - (484,232)
  28. 04:56:422 (1,2) - (284,32) (328,104)
well actually there's still much aesthetic problem but i don't mind it since it's your style. i'll upload sb element later
Topic Starter
Rirakusu

Arcubin wrote:

#modhelp

[General]
  1. nothing

[Reverie]
remove "japanese" from tag, unable countdown and untick display sb in front of combo fire hmm okay. remove nc if it's not on downbeat, add nc if it's downbeat i would keep it..for now.

  1. 00:11:674 (5) - http://puu.sh/ivBCv.jpg i curved this slider like this to fit the violin (sth like that)
  2. 00:12:899 (2,3) - try to change the rhythm like this http://puu.sh/it1IH.jpg okay
  3. 00:14:123 (4) - i think it's emphasize better like this http://puu.sh/itmAQ.jpg in your suggestion, the slider doesn't end on a sound, hence did sth else instead (still changed)
  4. 00:15:960 (4) - it's actually drop at 1/4 not 1/8 also i suggest to make it curved http://puu.sh/itmLE.jpg http://puu.sh/itmND.jpg changed, not 100% following though.
  5. 00:18:409 (3) - better stack it to (4) found out that the previous slider's end doesn't land on a sound, so did sth else.
  6. 00:21:623 (5) - this hitsound is surprising.. please change it to something softer yeah agree and changed
  7. 00:27:746 (2) - only opinion to make this a slider like http://puu.sh/itn4N.jpg cause i hear dropping sound at 00:28:205 - sry but i didn't hear any sound on the tick..didn't changed stuff.
  8. 00:33:256 (3,4) - http://puu.sh/ivBAe.jpg sth like i like the current one more though.
  9. 00:38:562 (6) - uh... i think this one should at 00:38:613 - (also fix end to 00:39:072 - ) done :3
  10. 00:41:827 (1,2) - considering to decrease curve yep.
  11. 00:55:540 (4,5) - http://puu.sh/ixfGG.jpg omg i missed this. thanks for reminding.
  12. 00:59:952 (5) - http://puu.sh/ixg8n.jpg fixed
  13. 01:04:952 (5,6) - http://puu.sh/ixggA.jpg well i think it's worth a double tap though. my tapping style is like tap to vocal and when there is no vocal just tap to drums (sth like that)
  14. 01:47:893 (1) - make it 1/2 slider made sth else because i want it to land on the heavy drum.
  15. 02:17:599 (5) - same as 00:59:952 (5) - yep
  16. 02:35:834 (4) - i think this one is awkward cause you dropping the slider on strong beat well the sound there is like "flying out" or "fading quickly" (dunno what to describe but sth like that) so imo releasing the finger fits the best.
  17. 02:41:422 (7) - a bit jump doesn't make this map too hard imo http://puu.sh/ixgHd.jpg well referring to my tapping style for this map it didn't work too well..
  18. 02:42:305 (2) - (156,48)
  19. 02:42:305 (2) - (240,56)
  20. 02:43:187 (5) - (320,60)
  21. 02:43:481 (6) - (400,80) omg i love these four suggestions. all applied.
  22. 02:45:246 (3,4,5) - this unexpected for your flow, considering to make something like this http://puu.sh/ixiia.jpg hmm i agree with the flow problem. however i did sth else though.
  23. 02:57:011 (4,5) - blanket properly ouch. fixed.
  24. 03:46:422 (3) - this feel awkward same as 02:35:834 (4) - same for above though
  25. 04:03:187 (5) - (392,132) yep
  26. 04:14:658 (4) - don't back and forth this ;w; http://puu.sh/ixiyV.jpg amazing suggestion. applied.
  27. 04:40:246 (3) - (484,232) okay
  28. 04:56:422 (1,2) - (284,32) (328,104) fixed
well actually there's still much aesthetic problem but i don't mind it since it's your style. i'll upload sb element later i might owe you 239487 kudos for fixing the SB elements <3 Thanks a lot for them and the helpful mod!
tasuke912
Hi. random mod bcz sasakure.UK <33
i'm noob. my first std mod lol

Reverie
01:37:893 (1,2,3) - Unify to 1/6 or 1/4. I think it's better to fully follow the 1/4 drum.
02:55:540 (1,2,3) - ^ (if you want to follow the synth, change to like 04:15:540 (2,3) pattern )
04:53:187 (1,2,3) - ^
01:01:128 (8) - NewCombo. similar as 02:18:775 (1).
05:12:011 (4) - I think it's not needed to reverse. 05:12:599 There is no sound here
I recommend change HP to 5. Low HP is good on Marathon map.

nice song and nice map! I expect this will be ranked.
good luck! :)

(=゚ω゚)ノ
Topic Starter
Rirakusu

tasuke912 wrote:

Hi. random mod bcz sasakure.UK <33 <333 You've went to my previous map (sasakure.UK - excube) right? thanks for noticing this map and modding it too :D
i'm noob. my first std mod lol it isn't so bad it's really useful too <3

Reverie
01:37:893 (1,2,3) - Unify to 1/6 or 1/4. I think it's better to fully follow the 1/4 drum. omg you know i missed these out when rechecking for the 78923472396 time (if i have that time) and yeah keeping it 1/6 is better. Changed!
02:55:540 (1,2,3) - ^ (if you want to follow the synth, change to like 04:15:540 (2,3) pattern ) ^
04:53:187 (1,2,3) - ^ ^
01:01:128 (8) - NewCombo. similar as 02:18:775 (1). hmm yeah changed thanks for reminding
05:12:011 (4) - I think it's not needed to reverse. 05:12:599 There is no sound here keeping this first, because there is sound through the slider path, and releasing the key at the moment fits the music well too. however i removed the hitsound for that moment so that it sounds right.
I recommend change HP to 5. Low HP is good on Marathon map. hp 6 isn't too harsh though, but since you requested i just reduce it down to hp 5.5.

nice song and nice map! I expect this will be ranked. omg thanks <333 i will try my best to make ranked status a reality!
good luck! :)

(=゚ω゚)ノ
<3
HappyRocket88
—————————————————————————————————————————————————————



〆(・∀・@) Hi!~ from my queue. Big thanks for your mod at the map you modded. Really helpful. Well, I didn't find such as a bad things like unrankable patterns or weird slider shapes, so what I'm going to post here are just suggestions. °Д°

General
  1. You can increase a bit the vol in the kiai time to make more epic the music, maybe. o3o 10 or 20% more it's ok. :'3
  2. I'd suggest you to increase the HP to 6, but this is just a nazi suggestion. :>
  3. The combo colors aren't bad, but I'd rather change the violet one for a darker blue.
  4. Why you didn't use this mapper.png in the map? I mean, if she/he did the story you could add him/her to the map at least. :>
  5. AiBat suggest to change the bg. files to PNG, but this is just a Aibat suggestion. I think they're fine. ◕‿◕

Reverie
  1. 00:17:337 (1,2) This blanket... or I don't know if you were trying to blanket these two objects, but it looks a bit weird. :<
  2. 00:43:970 (2) Remove the clap of this slider tail. Sounds a bit strange.
  3. 00:47:893 (3,1) Kya! Almost overlap. >< I don't like they touch each other. o3o
  4. 00:51:128 (1,2,3,4,5,6,7,8,9,10,11) Were you emphasizing the vocals in this pattern? otherwise I'd suggest you to add NC here 00:51:422 (2) 00:53:775 (10) and remove the NC here 00:51:128 (1) 00:54:658 (1) to keep consistency.
  5. 01:03:187 (1,4) Personally, I dislike this overlap. >< But it' doesn't look bad. c:
  6. 01:04:069 (4) Idk, but the slider's tail suggests that the pattern goes down and no as you manage it into the left. sor that I'd suggest you to change the slider shape a bit.
  7. 01:33:775 (1,3) They almost touch each other. D':
  8. 02:28:187 (2,4) You can stack them or fix the spacing. this overlap looks weird.
  9. 02:58:187 (7,2) ^
  10. 03:00:834 (1,3) Please, this isn't stacked properly. ><
  11. 03:33:775 (1,4) A stack between these two object would make the pattern cleaner. :D/
  12. 04:10:540 (6) A nazi suggestion to make the 138468481th pentagon pattern in this map. (doesn't look bad though) x=324 | y=160
  13. 05:08:481 (2,3,4) Fix this spacing. ;>

That's all I can suggest. Thanks for the m4m btw.

Here a star ᕙ(⇀‸↼‶)ᕗ
Topic Starter
Rirakusu

HappyRocket88 wrote:

—————————————————————————————————————————————————————



〆(・∀・@) Hi!~ from my queue. Big thanks for your mod at the map you modded. Really helpful. Well, I didn't find such as a bad things like unrankable patterns or weird slider shapes, so what I'm going to post here are just suggestions. °Д°

General
  1. You can increase a bit the vol in the kiai time to make more epic the music, maybe. o3o 10 or 20% more it's ok. :'3 okay
  2. I'd suggest you to increase the HP to 6, but this is just a nazi suggestion. :> the previous modder asked for a lower hp lol so i'm keeping it.
  3. The combo colors aren't bad, but I'd rather change the violet one for a darker blue.
  4. Why you didn't use this mapper.png in the map? I mean, if she/he did the story you could add him/her to the map at least. :> eiiii actually i don't want to use this element in my sb..yeah i forgot to remove it. removed.
  5. AiBat suggest to change the bg. files to PNG, but this is just a Aibat suggestion. I think they're fine. ◕‿◕

Reverie
  1. 00:17:337 (1,2) This blanket... or I don't know if you were trying to blanket these two objects, but it looks a bit weird. :< hmm okay fixed blanket
  2. 00:43:970 (2) Remove the clap of this slider tail. Sounds a bit strange. yeah forgot to do that when rechecking.
  3. 00:47:893 (3,1) Kya! Almost overlap. >< I don't like they touch each other. o3o hmm okay tweaked a little
  4. 00:51:128 (1,2,3,4,5,6,7,8,9,10,11) Were you emphasizing the vocals in this pattern? otherwise I'd suggest you to add NC here 00:51:422 (2) 00:53:775 (10) and remove the NC here 00:51:128 (1) 00:54:658 (1) to keep consistency. fix
  5. 01:03:187 (1,4) Personally, I dislike this overlap. >< But it' doesn't look bad. c: lol seriously it wouldn't be noticable unless you use easy mod. and yeah just like you said it doesn't look that bad :3 however i changed it a little to fit the next suggestion you wrote down below
  6. 01:04:069 (4) Idk, but the slider's tail suggests that the pattern goes down and no as you manage it into the left. sor that I'd suggest you to change the slider shape a bit. see above
  7. 01:33:775 (1,3) They almost touch each other. D': fix
  8. 02:28:187 (2,4) You can stack them or fix the spacing. this overlap looks weird. this is actually intended lol
  9. 02:58:187 (7,2) ^ however i changed this into a manual stack.
  10. 03:00:834 (1,3) Please, this isn't stacked properly. >< lol you caught me. fixed.
  11. 03:33:775 (1,4) A stack between these two object would make the pattern cleaner. :D/ agreed - fix.
  12. 04:10:540 (6) A nazi suggestion to make the 138468481th pentagon pattern in this map. (doesn't look bad though) x=324 | y=160 nice suggestion :D applied
  13. 05:08:481 (2,3,4) Fix this spacing. ;> yeah fixed

That's all I can suggest. Thanks for the m4m btw. thanks a lot to your mod! it's really helpful <3

Here a star ᕙ(⇀‸↼‶)ᕗ
Monstrata
[Reverie]

  1. 00:09:990 (1,2,3,4,5,1,2,3,4,5) - etc... You are practically just following vocals here and ignoring the synths that you mapped to with the intro: 00:00:195 (1,2,3,4,1,2,3,4,1,2,3,4,1) - . I'm talking about points like 00:11:215 - 00:13:052 - 00:14:276 - .This ultimate comes from poor rhythm choices that focus too much on vocals
  2. 00:29:582 (1,2,3,4,5) - Would have liked to see a change in rhythm used. This is the same rhythm you used earlier, even though the beat has picked up with the introduction of another instrument.
  3. 00:33:868 (1) - Unnecessary NC
  4. 01:08:775 (3,4) - Ctrl+G this rhythm because 01:09:069 - is a much stronger beat.
  5. 01:17:893 (2,3) - ^ Beat on 01:18:481 - .
  6. 01:47:893 (1,2,3,4,5,6,7,1,2,3,4,5) - Same rhythm just repeating again. 01:52:599 (1,2,3,4,5,6,7,1,2,3,4,5) - Try integrating some repeat usage. instead of 1/1 sliders, use 1/2 repeats, or instead of 1/2 sliders, use 1/4 repeats. Have some variation, because this rhythm pattern is almost exactly like the pattern you used earlier, with the exception that the first sliders: 01:57:305 (1) - are now 3/4 instead of 1/1.
  7. 02:03:775 - Potential for some 1/6 repeat sliders here instead.
  8. 02:46:422 (1) - Unnecessary NC
  9. 02:55:246 (1,2,3,1) - This pattern suddenly clumps together a lot. Space it out more?
  10. 04:32:011 (4,2,3) - It's best if you avoid sudden consecutive overlaps like this. The hitburst will still be there, making parts like this harder to ready, Especially the overlap with 3 under neat slider 1's tail.
Tbh, structurally your map is not bad. Could use some polishing up here and there, improving stacks/blankets. Flow is generally well constructed. My issue with this map is just how repetitive the rhythm is because you don't try and change it up or introduce alternative rhythm choice. Many of your rhythm patterns just follow the metronome and are largely copied from previous rhythms with very little change. While this isn't unrankable by any means, it just comes off as uninteresting to me because this map already lacks any jumps and varied spacing that create emphasis on stronger notes vs weaker notes.
Topic Starter
Rirakusu

monstrata wrote:

[Reverie]

  1. 00:09:990 (1,2,3,4,5,1,2,3,4,5) - etc... You are practically just following vocals here and ignoring the synths that you mapped to with the intro: 00:00:195 (1,2,3,4,1,2,3,4,1,2,3,4,1) - . I'm talking about points like 00:11:215 - 00:13:052 - 00:14:276 - .This ultimate comes from poor rhythm choices that focus too much on vocals hmm okay but because of my mapping style i make changes on slider shapes instead of adding new sliders.
  2. 00:29:582 (1,2,3,4,5) - Would have liked to see a change in rhythm used. This is the same rhythm you used earlier, even though the beat has picked up with the introduction of another instrument. though i would like to keep it
  3. 00:33:868 (1) - Unnecessary NC fix
  4. 01:08:775 (3,4) - Ctrl+G this rhythm because 01:09:069 - is a much stronger beat. basically i want that slider tail to land there because there is a accelerating sound (? don't know how to describe that) that fits the slider path really good.
  5. 01:17:893 (2,3) - ^ Beat on 01:18:481 - .
  6. 01:47:893 (1,2,3,4,5,6,7,1,2,3,4,5) - Same rhythm just repeating again. 01:52:599 (1,2,3,4,5,6,7,1,2,3,4,5) - Try integrating some repeat usage. instead of 1/1 sliders, use 1/2 repeats, or instead of 1/2 sliders, use 1/4 repeats. Have some variation, because this rhythm pattern is almost exactly like the pattern you used earlier, with the exception that the first sliders: 01:57:305 (1) - are now 3/4 instead of 1/1.
  7. 02:03:775 - Potential for some 1/6 repeat sliders here instead. didn't hear anything 1/6 here
  8. 02:46:422 (1) - Unnecessary NC fix
  9. 02:55:246 (1,2,3,1) - This pattern suddenly clumps together a lot. Space it out more? changed seems ok now
  10. 04:32:011 (4,2,3) - It's best if you avoid sudden consecutive overlaps like this. The hitburst will still be there, making parts like this harder to ready, Especially the overlap with 3 under neat slider 1's tail. changed
Tbh, structurally your map is not bad. Could use some polishing up here and there, improving stacks/blankets. Flow is generally well constructed. My issue with this map is just how repetitive the rhythm is because you don't try and change it up or introduce alternative rhythm choice. Many of your rhythm patterns just follow the metronome and are largely copied from previous rhythms with very little change. While this isn't unrankable by any means, it just comes off as uninteresting to me because this map already lacks any jumps and varied spacing that create emphasis on stronger notes vs weaker notes.

Well because of my mapping style, I have a high tendency to repeat patterns on a repetitive song (such as this), that makes some sense to me though. I might try to improve this style in the future :3 Thanks for the really useful mod I have changed a lot of stuff to make it better to play (I hope) and makes more sense and more interesting <3 thanks again!
Zaphkael


yo, from my queue

Reverie

  1. You start off with a lot of single notes, why not make 1 or 2 sliders of those for variety?
  2. 00:20:858 (4) - This slider just asks the next note to be blanketed in it
  3. 00:33:868 (5) - the slider-end if this is a really strong note, consider giving it it's own circle
  4. 00:45:195 (5) - Slider?
  5. 01:00:393 (6,7) - place these a little bit further away, since this might be hard to read
  6. 01:07:599 (1) - maybe change this slider a bit so the blanket with the previous note looks better
  7. 01:19:069 (5,6,7,1) - place these a bit higher/more to the right, flow is a little bit off
  8. 01:26:128 (7,1) - Blanket like I said about 01:07:599 (1) -
  9. Just a suggestion, but on really strong notes like 01:39:658 (4) - , 01:40:834 (1) - , 01:42:011 (5) - , ... maybe make the ds between these notes and the note before them a bit larger to emphasise the strong sound?
  10. 01:50:099 (7) - NC here, not on the next note
  11. 01:53:628 (5,6) - this overlap doesn't look that nice, maybe change 5 and try to blanket 6 in it?
  12. 02:10:246 (6) - I would NC here to shorten the combo, and there is a stronger beat here anyway
  13. 02:18:040 (6,7) - Same as before, might be unreadable
  14. 02:19:658 (4,5) - this looks like an unfinished blanket, consider making it neater
  15. 02:46:422 (1) - why NC?
  16. 04:44:069 (7) - NC?
  17. Maybe let the storyboard pulse here to follow the background music?
Nice map, needs some more mods, but definitely rankable.
Good luck!
~Scout
Topic Starter
Rirakusu
Sorry for the very very very late reply I'm busy with exams for the past few days so yayy back here

inspectorscout wrote:



yo, from my queue

Reverie

  1. You start off with a lot of single notes, why not make 1 or 2 sliders of those for variety? Hmm I love the current one, since all notes hear the same having the tapping inconsistent is kinda strange.
  2. 00:20:858 (4) - This slider just asks the next note to be blanketed in it Hmm okay after checking it doesn't affect visibility. Blanketed.
  3. 00:33:868 (5) - the slider-end if this is a really strong note, consider giving it it's own circle Agreed. This contributes to consistency in tapping too, hence I added it's own tapping point.
  4. 00:45:195 (5) - Slider? Nope, there isn't any strong beat to end this slider if I used it though
  5. 01:00:393 (6,7) - place these a little bit further away, since this might be hard to read Okay
  6. 01:07:599 (1) - maybe change this slider a bit so the blanket with the previous note looks better Sorry but I don't think I can tweak this further..
  7. 01:19:069 (5,6,7,1) - place these a bit higher/more to the right, flow is a little bit off Hmm okay I moved it a little bit higher and made another blanket..
  8. 01:26:128 (7,1) - Blanket like I said about 01:07:599 (1) - ^
  9. Just a suggestion, but on really strong notes like 01:39:658 (4) - , 01:40:834 (1) - , 01:42:011 (5) - , ... maybe make the ds between these notes and the note before them a bit larger to emphasise the strong sound? I hope to do that, but for real to keep consistency I must do the same for the rest of the map. Not lazy but seriously I have no idea where other vocal parts I can use this technique.
  10. 01:50:099 (7) - NC here, not on the next note Okay
  11. 01:53:628 (5,6) - this overlap doesn't look that nice, maybe change 5 and try to blanket 6 in it? Well trying to blanket 6 in 5 is impossible without changing DS. However I did tweaked something to improve flow
  12. 02:10:246 (6) - I would NC here to shorten the combo, and there is a stronger beat here anyway Okay applied I really suck in NCs though
  13. 02:18:040 (6,7) - Same as before, might be unreadable Tweaked like above
  14. 02:19:658 (4,5) - this looks like an unfinished blanket, consider making it neater Tweaked so that it really blankets something
  15. 02:46:422 (1) - why NC? Fix
  16. 04:44:069 (7) - NC? Fix
  17. Maybe let the storyboard pulse here to follow the background music? Lol storyboarding skill level too low yet
Nice map, needs some more mods, but definitely rankable.
Good luck! Thanks for the really useful mod!
~Scout
Anxient
BLAAAAAAAAARGH
20:37 Anxient: BLAAAAAAAAAARGH'
20:37 Anxient: 01:05:246 (7,1) - might need to revise
20:37 jinhang_ang: okay lol
20:37 Anxient: 01:07:599 (1) - make http://puu.sh/jyOce/8da76ab391.jpg more curvy
20:38 Anxient: 01:16:128 (3) - same
20:38 Anxient: uh
20:38 Anxient: http://puu.sh/jyOeo/96572bed01.jpg
20:38 jinhang_ang: seriously what's changed ;;
20:38 Anxient: http://puu.sh/jyOfx/36a81736f2.jpg
20:38 Anxient: this hump is more to the back
20:38 Anxient: make it hump in the middle
20:38 jinhang_ang: oh okay
20:39 Anxient: 01:29:069 (2) - place 437;149
20:39 Anxient: 01:46:128 (3,4,5) - better triangle maybeE?
20:40 jinhang_ang: oh i catch it now ^^
20:40 Anxient: 01:51:864 (6) - end slider on red tick
20:40 Anxient: gotcha
20:40 Anxient: 01:56:569 (5) - same
20:40 Anxient: 02:18:187 (7) - slider end lands on strong beat
20:41 Anxient: make double hitcircle
20:41 Anxient: 02:28:187 (2,3,4) - ugly overlap
20:41 Anxient: 02:29:069 (5,6) - blanket
20:41 jinhang_ang: eh why i should end 01:51:864 (6) - on red tick?
20:41 Anxient: better
20:41 Anxient: 01:51:864 (6) - you hear the sound in here
20:41 Anxient: seems more suitalbe
20:41 Anxient: since right now its not ending on anything atm
20:42 Anxient: 02:41:717 (9) - curve slider
20:42 Anxient: http://puu.sh/jyOuh/ba3aea5537.jpg
20:42 Anxient: something like this
20:43 Anxient: http://puu.sh/jyOuM/2c653f5a96.jpg
20:43 Anxient: 02:46:128 (5,6,1) - http://puu.sh/jyOwe/1cfafa0cd3.jpg make into this
20:43 Anxient: 02:49:069 (1,4) - plz stack
20:44 Anxient: not the same ds
20:44 Anxient: 02:53:187 (4,1) - ctrl g this
20:44 Anxient: actually
20:44 Anxient: just reverse the positions
20:44 Anxient: 1 goes first then 4
20:45 Anxient: http://puu.sh/jyOCd/f29612c922.jpg
20:45 Anxient: 03:22:599 (2) - start on blue tick, extend accordingly
20:46 Anxient: 03:24:364 (1,2) - ^
20:46 Anxient: 03:25:540 (3,4) - ^
20:46 Anxient: 03:26:716 (1,2) - ^
20:46 Anxient: 03:45:246 (1) - use regular slider. looks ugly
20:48 Anxient: 04:07:011 (2,4) - overlap. plz fix
20:48 Anxient: ok
20:48 Anxient: btw
20:48 Anxient: do ctrl a
20:49 Anxient: and move to 77:142
20:49 Anxient: use the function on the top right to do it
20:49 Anxient: your map is leaning to the left waaay too much
20:49 Anxient: done
20:50 jinhang_ang: omg this is so fast
20:50 jinhang_ang: however i would like to know why 03:22:599 (2) - should start on blue tick
20:51 Anxient: 03:22:452 - there is a beat here
20:51 Anxient: beep bep
20:51 Anxient: 1/4 note. listen closely
20:54 jinhang_ang: hmm but that sound seems to be on 03:22:501
20:54 jinhang_ang: 1/6 beat
20:56 Anxient: kden
20:56 Anxient: put it there
21:02 jinhang_ang: hmm okay seems to fixed everything
21:03 jinhang_ang: perhaps you should /savelog this and post it in my beatmap page so that I can throw kudos at it
21:09 Anxient: yea
Sc4v4ng3r
Hello~ NM request as made in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi :/

[Reverie]
  1. Firstly, the map could be even more better with small and big jumps. Those can be used to emphasize weak/strong beats, but it plays out more fun then having no jumps. Also you can create nice patterns with it, so it prevents the map being too repetitive.
  2. 00:24:072 (4,1) - Why not space this from (4)? Just my preference, but since this is a new music section, would be nice to give a little bit of 'variation' between these 2 notes.
  3. 00:45:195 (5,1) - But for these you may choose to not do it, because (1) has a BPM change (although a small one), and this has fair big of a gap between these 2 notes.
  4. 01:00:540 (7) - At the slider end, it has a strong beat (starting of the stanza), would be better to use a individual circles instead of a slider. (make the second circle have a NC)
  5. 01:19:069 (5,6,7) - Going back to where (2) was seems a bit, messy to me (no offense)... Why not instead go downwards?
  6. 02:09:364 (3,5) - Overlap here should be avoided in my opinion, it should be better to keep the 'W' pattern.
  7. 02:18:481 (8) - NC should be going here (downbeats, or rather, 1st and 3rd beats, but mostly at the 1st beat, the big white tick), instead of 02:18:775 (1) - .
  8. 02:58:187 (7,2) - Instead using overlaps which are almost complete but are not, why not just completely overlap them? Would be cleaner IMO, and since you did that on 03:02:599 (4,2) - these notes, and several others.
  9. 03:01:422 (2) - This too, try to completely overlap its head on 03:00:540 (6) - and completely overlap its tail on 03:00:246 (5) - . (And so on, wouldn't want to fill up this space with full of nazi mods :/)
  10. 03:38:481 (2) - Similar point like 01:00:540 (7) - and 02:18:481 (8) - , NC should be here instead of 03:38:187 (1) - .
  11. 04:12:599 (3,1) - Very nitpicky, but would like it if they were having the 'same DS' like others, that will look cleaner.
  12. 04:19:364 (4) - Why skip the beat at 04:19:658 - ? It looks like you are following the vocals, so maybe you shouldn't skip this beat if that is the case.
  13. 04:37:893 (3) - Similar thing, would be nice to emphasize the beat at 04:38:187 - .
  14. 05:10:540 (1,2,3,4) - Instead of (4) going back to (2)'s tail, this can look and play out better :
That is all from me. Mapset looks really nice, with very clean flow :D (I really need to learn flow ;-;) Wouldn't be a surprise to see this ranked in the furute :D
GL!
Topic Starter
Rirakusu

[Sc4v4ng3r] wrote:

Hello~ NM request as made in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi :/

[Reverie]
  1. Firstly, the map could be even more better with small and big jumps. Those can be used to emphasize weak/strong beats, but it plays out more fun then having no jumps. Also you can create nice patterns with it, so it prevents the map being too repetitive. sadly i don't know a thing about mapping jumps in such a calm song ;; i need helppppp arghhhhhhhhhhh
  2. 00:24:072 (4,1) - Why not space this from (4)? Just my preference, but since this is a new music section, would be nice to give a little bit of 'variation' between these 2 notes. hmm keeping this for now, the music is kinda silent there and i see no reason to make a cursor movement..?
  3. 00:45:195 (5,1) - But for these you may choose to not do it, because (1) has a BPM change (although a small one), and this has fair big of a gap between these 2 notes. sort of like above
  4. 01:00:540 (7) - At the slider end, it has a strong beat (starting of the stanza), would be better to use a individual circles instead of a slider. (make the second circle have a NC) hmm okay agreed.
  5. 01:19:069 (5,6,7) - Going back to where (2) was seems a bit, messy to me (no offense)... Why not instead go downwards? hmm i would like to make a circle-like cursor movement, kinda fits here, and moving downwards at 01:19:658 (1) - seems to be better for me..eh.
  6. 02:09:364 (3,5) - Overlap here should be avoided in my opinion, it should be better to keep the 'W' pattern. ahh i messed up with this one during recheck. thanks for reminding and changed.
  7. 02:18:481 (8) - NC should be going here (downbeats, or rather, 1st and 3rd beats, but mostly at the 1st beat, the big white tick), instead of 02:18:775 (1) - . yeah agreed this is also the start of a sentence in the lyrics so i think this makes sense.
  8. 02:58:187 (7,2) - Instead using overlaps which are almost complete but are not, why not just completely overlap them? Would be cleaner IMO, and since you did that on 03:02:599 (4,2) - these notes, and several others. fixed, and changed location of next slider for better design.
  9. 03:01:422 (2) - This too, try to completely overlap its head on 03:00:540 (6) - and completely overlap its tail on 03:00:246 (5) - . (And so on, wouldn't want to fill up this space with full of nazi mods :/) hmm okay changed looks neater now
  10. 03:38:481 (2) - Similar point like 01:00:540 (7) - and 02:18:481 (8) - , NC should be here instead of 03:38:187 (1) - . well okay just applied it although it does feel strange to have a combo that only consists of one note...
  11. 04:12:599 (3,1) - Very nitpicky, but would like it if they were having the 'same DS' like others, that will look cleaner. lol nice catch! changed.
  12. 04:19:364 (4) - Why skip the beat at 04:19:658 - ? It looks like you are following the vocals, so maybe you shouldn't skip this beat if that is the case. fixed
  13. 04:37:893 (3) - Similar thing, would be nice to emphasize the beat at 04:38:187 - . like above, did tweaked something to improve flow.
  14. 05:10:540 (1,2,3,4) - Instead of (4) going back to (2)'s tail, this can look and play out better : hmm okay changed
That is all from me. Mapset looks really nice, with very clean flow :D (I really need to learn flow ;-;) Wouldn't be a surprise to see this ranked in the furute :D
GL!
Thanks for your helpful mod! It ironed out quite a number of rough edges that people wouldn't like to see when playing :D

I promise I will rank it!
Iceskulls
m4m as requested

[general]
  1. looks fine
[reverie]
  1. 00:14:123 (4) - I think ctrl+g this will make flow here 00:13:664 (3,4) - nice
  2. 00:44:276 - this beat sound a bit strong imo , using this beat for sliderend feel a bit weird imo , try this rhythm ?
  3. 02:45:246 (3) - curve this the another so it would make flow here 02:44:069 (1,2,3) - a bit better
  4. 03:19:658 - I think make this beat clickable sound good , try this ?
  5. 03:22:011 - to 03:28:775 - can increase base spacing a bit , current feel a bit too low so that make the notes a bit too close which may make some pattern looks not good
  6. 03:27:893 (3) - should just use the rhythm that you use previously it fit the song best here imo
  7. 03:36:128 (1) - I think it would sound better if you end this spinner here 03:38:187 - instead
  8. 04:00:540 (4) - try this rhythm ? sound better imo
  9. 04:42:893 (3,5) - fix stack here ? so the pattern looks better
  10. 05:03:187 - to 05:12:599 - can increase base spacing a bit , current feel a bit too low so that make the notes a bit too close which may make some pattern looks not good

    quite a simple low bpm map one , adding some jumps and some good pattern should make this a good map one
    o ya about this kind of song it one of something like low than normally bpm song or something ( idk how to say ) which we can treat some 1/4 spacing as 1/2 spacing in normal-ish bpm ( above 130) and treat 1/2 spacing as 1/1 spacing in normal-ish bpm so we can do think like jumps or something to make this map instresting also if you feel like the slider kinda slow than what you want , you can use sv multiplier to change the overall sv at some part to the one you feel like it , this kind of song kinda a bit complex to map and need some optimize in overall map setting but once you understand it , it's not that hard now tbh lol
if you want to learn more about this try take a look at some maps like aliez , brave shine , &Z ,and maybe more ,can't remember lol

good luck :)
Topic Starter
Rirakusu

CelsiusLK wrote:

m4m as requested

[general]
  1. looks fine
[reverie]
  1. 00:14:123 (4) - I think ctrl+g this will make flow here 00:13:664 (3,4) - nice feels strange for me lol. It creates a fitting jump but lol it breaks consistency and i have to find other places to apply the same technique...
  2. 00:44:276 - this beat sound a bit strong imo , using this beat for sliderend feel a bit weird imo , try this rhythm ? Good one :D
  3. 02:45:246 (3) - curve this the another so it would make flow here 02:44:069 (1,2,3) - a bit better Tweaked
  4. 03:19:658 - I think make this beat clickable sound good , try this ? Not my style but yeah seems okay.
  5. 03:22:011 - to 03:28:775 - can increase base spacing a bit , current feel a bit too low so that make the notes a bit too close which may make some pattern looks not good The slowdown is actually intended, but patterns are really a little cramped so i changed them to ds1.2
  6. 03:27:893 (3) - should just use the rhythm that you use previously it fit the song best here imo Agree, but since the slider you suggested have a tail that doesn't end on a sound, i changed it somehow.
  7. 03:36:128 (1) - I think it would sound better if you end this spinner here 03:38:187 - instead okay
  8. 04:00:540 (4) - try this rhythm ? sound better imo Changed to sth else like previous choruses to keep consistency
  9. 04:42:893 (3,5) - fix stack here ? so the pattern looks better ouch fixed
  10. 05:03:187 - to 05:12:599 - can increase base spacing a bit , current feel a bit too low so that make the notes a bit too close which may make some pattern looks not good fixed

    quite a simple low bpm map one , adding some jumps and some good pattern should make this a good map one
    o ya about this kind of song it one of something like low than normally bpm song or something ( idk how to say ) which we can treat some 1/4 spacing as 1/2 spacing in normal-ish bpm ( above 130) and treat 1/2 spacing as 1/1 spacing in normal-ish bpm so we can do think like jumps or something to make this map instresting also if you feel like the slider kinda slow than what you want , you can use sv multiplier to change the overall sv at some part to the one you feel like it , this kind of song kinda a bit complex to map and need some optimize in overall map setting but once you understand it , it's not that hard now tbh lol lol i want to add some jumps but that would take a remap (ouch) and they won't suit my style...well maybe like jumping according to vocal volume idk not sure to apply or not
if you want to learn more about this try take a look at some maps like aliez , brave shine , &Z ,and maybe more ,can't remember lol kay will check them out

good luck :) thanks :D
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