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yuikonnu & CHiCO with HoneyWorks - Ai no Scenario

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Iceskulls
increased volume here 01:01:345 - a bit in easy hard and extra

Qualified

DUDEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEe


edited : no ninja qualify pls
RLC
FUCK
Topic Starter
Aerous

RLC wrote:

FUCK
VINXIS

RLC wrote:

FUCK
1 hour left
Topic Starter
Aerous

VINXIS wrote:

RLC wrote:

FUCK
1 hour left
Iceskulls
Qualified
koreapenguin
wheeeeeeeeeeeeeeee
walaowey
Gratz >w</
Topic Starter
Aerous
ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Kibbleru
ok. i guess u don't need me after all
Nathan
tsundere kibb so kawaii
Topic Starter
Aerous



no rip plz 161 pp
Lach
offset is early by 8-10ms
Lavender
no rip plz 161 pp
FreeSongs
wowowwow gratz!! >><<
Lurei
k, now let's hope it passes.

Fix intro, Celsius' name is misspelled. :P
Iceskulls
yea aerous , my username is cel s ius lk not cel c iuslk LOL

also

no rip pls
the dream
koreapenguin
2749tbf
Topic Starter
Aerous

CelsiusLK wrote:

yea aerous , my username is cel s ius lk not cel c iuslk LOL

also

no rip pls
the dream

sorry im blind =w=

NO RIP PLZ
Nakano Itsuki

Aerous wrote:

NO RIP PLZ
Pls no rip... :<<
Mao
Yo,

unfortunately we had to disqualify this beatmap after some internal discussion for the following reasons:

[Extra]
  1. Generally this difficulty has got some patterns being unthoughtfully designed in relation with the music thus making them play fairly forced.
    Examples
    1. 00:09:012 (4,5,1,2,3,4,1,2,3,4) - Is there even a kind of emphasis in the music here explaining this whole jumping around? Seems quite random to me which makes it play really weird.
    2. 01:28:012 (1,2,3,1,2,3,4) - Quite unfitting here as well as there is not even a kind of grouping in the music explaining this back-and-forth. Following the important cymbals at 01:28:012 (1) - , 01:28:512 (1) - and 01:29:012 (4) - , the pattern should involve notes sorted in groups of three rather than in pairs.
[Gaia's Illusion]
  1. The usage of spacing, antijumps or lower spacing in general for stronger and more emphasized notes even though the rest of the difficulty is quite jumpy is questionable.
    Examples
    1. 00:32:845 (7,1) -
    2. 01:00:678 (1,2,3,4) -
    3. 01:15:345 (1,2,3,4) -
    4. 01:25:345 (1,2,3,4) -
  2. Sliders that do not compliment each other well as well as some fairly unpolished ones are spread all over the map.
    Examples
    1. 00:28:012 (1) -
    2. 00:38:678 (1) -
    3. 00:52:178 (2) -
  3. Some of your patterns are generally not executed well making them flow quite harsh.
    Examples
    1. 00:16:512 (3,4,5,1,2,3,4) -
    2. 00:43:678 (7,1) -
    3. 01:09:012 (8) -
    4. 01:10:512 (1,2,3,4) -
  4. So generally as a conclusion we can draw from this is that even though you have some quite nice ideas, the difficulty is still too unpolished mainly due to questionable flow and spacing.
-----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones. I also recommend you to add a Kiai to Gaia's difficulty as the song has a chorus and they are used in all the other difficulties as well.

We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
Wishkey
oh ffs
Topic Starter
Aerous
Fuck
Rumia-

Aerous wrote:

Fuck
Nakano Itsuki

Aerous wrote:

Fuck
walaowey

Aerous wrote:

Fuck
VINXIS

Aerous wrote:

Fuck
Lurei

Aerous wrote:

Fuck
JamesHa

Aerous wrote:

Fuck
ac8129464363
Bitches
Suimya

Aerous wrote:

Fuck
Gaia
aww :'(
Topic Starter
Aerous

Mao wrote:

Yo,

unfortunately we had to disqualify this beatmap after some internal discussion for the following reasons:

[Extra]
  1. Generally this difficulty has got some patterns being unthoughtfully designed in relation with the music thus making them play fairly forced.
    Examples
    1. 00:09:012 (4,5,1,2,3,4,1,2,3,4) - Is there even a kind of emphasis in the music here explaining this whole jumping around? Seems quite random to me which makes it play really weird. reduced the distance just a bit though
    2. 01:28:012 (1,2,3,1,2,3,4) - Quite unfitting here as well as there is not even a kind of grouping in the music explaining this back-and-forth. Following the important cymbals at 01:28:012 (1) - , 01:28:512 (1) - and 01:29:012 (4) - , the pattern should involve notes sorted in groups of three rather than in pairs. made it into like this instead : http://puu.sh/hmgfT/e1cef456b4.jpg
-----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones. I also recommend you to add a Kiai to Gaia's difficulty as the song has a chorus and they are used in all the other difficulties as well.

We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
;w;
Guy
Gaia's diff is fine to me. I thought that they didn't become the reason of disqualify :?

Mao wrote:

I also recommend you to add a Kiai to Gaia's difficulty as the song has a chorus and they are used in all the other difficulties as well.
^ but I agreed this. It's weird not to add Kiai to this diff.

I can't mod this diff because I still thought this map is ready for rank already so I can't find the issue from this map.
Good luck!
koreapenguin

Guy wrote:

Gaia's diff is fine to me. I thought that they didn't become the reason of disqualify :?

Mao wrote:

I also recommend you to add a Kiai to Gaia's difficulty as the song has a chorus and they are used in all the other difficulties as well.
^ but I agreed this. It's weird not to add Kiai to this diff.

I can't mod this diff because I still thought this map is ready for rank already so I can't find the issue from this map.
Good luck!
agreed
Iceskulls

Aerous wrote:

Fuck
TBH gaia's illusion and extra play pretty fine I mean really really FINE !!!!

I don't want to think anything bad or offend about this dq but ...*sigh*

@Aerous well should be good time to fix offset too
pishifat

pointless
2015-04-21 19:36 Aerous: yoo pishi
2015-04-21 19:36 Aerous: can you check my dq map ai no scenario
2015-04-21 19:37 Aerous: they said gaia's diff is why the map got dqed
2015-04-21 19:37 pishifat: orly
2015-04-21 19:37 Aerous: but uhh guy and kp said its fine LMAOo http://puu.sh/hmqM7/c886136d76.png
2015-04-21 19:37 pishifat: guy and kp aren't qats so
2015-04-21 19:37 Aerous: tru
2015-04-21 19:37 Aerous: i need more opinions on it
2015-04-21 19:38 pishifat: mk
2015-04-21 19:38 pishifat: let me first see what mao said about it
2015-04-21 19:38 pishifat: so gimme a few minutes
2015-04-21 19:38 Aerous: kk
2015-04-21 19:39 Aerous: gaia is online i think if you want any fixes jus message him
2015-04-21 19:39 pishifat: i remember i did
2015-04-21 19:39 pishifat: 01:15:345 (1,2,3,4) -
2015-04-21 19:39 pishifat: in one of my maps
2015-04-21 19:39 pishifat: mao said it was shit too :(
2015-04-21 19:39 Aerous: rip :(
2015-04-21 19:41 Aerous: i kinda like this 00:32:845 (7,1) -
2015-04-21 19:42 pishifat: seems weird to antijump at that point tho
2015-04-21 19:42 pishifat: cuz song is still active til after 1
2015-04-21 19:42 pishifat: so an object after 1 with antijump sense
2015-04-21 19:42 Aerous: ;w;
2015-04-21 19:44 pishifat: is gaia gonna change the stuff already mentioned yet
2015-04-21 19:44 pishifat: cuz giving opinions is useless if he isnt
2015-04-21 19:44 Aerous: he said if it was a regular mod he wouldnt change it LOLOL
2015-04-21 19:45 pishifat: gg
2015-04-21 19:45 Aerous: http://puu.sh/hmrdA/abdc2a8806.jpg
2015-04-21 19:45 pishifat: 00:34:012 (1,2,3,4,1) - this is the kind of stuff that bugs me
2015-04-21 19:45 pishifat: cuz i always stop on each slider
2015-04-21 19:46 pishifat: so circular move is hard
2015-04-21 19:46 pishifat: surprised he mentioned that as fine
2015-04-21 19:46 pishifat: well didnt metnion it* making me think it's fi ne
2015-04-21 19:46 Aerous: what do you think about the slider
2015-04-21 19:47 Aerous: i think its mostly the harsh flow
2015-04-21 19:47 pishifat: harsh flow tho
2015-04-21 19:47 pishifat: doesnt seem too harsh :(
2015-04-21 19:48 Aerous: idk sukinathan said something about it
2015-04-21 19:52 pishifat: what did he think
2015-04-21 19:52 Aerous: the flow
2015-04-21 19:52 Aerous: LOLOL
2015-04-21 19:52 pishifat: o
2015-04-21 19:52 pishifat: well the things mao mentioned
2015-04-21 19:52 pishifat: excluding the slider section
2015-04-21 19:52 pishifat: i think would make sense changed
2015-04-21 19:53 Aerous: k
2015-04-21 19:53 pishifat: except 01:09:012 (8) - idk what's an issue with that one really
2015-04-21 19:53 Aerous: idk this ? 01:15:345 (1,2,3,4) -
2015-04-21 19:54 pishifat: i'd change that yea
2015-04-21 19:54 pishifat: while i like it
2015-04-21 19:54 pishifat: most people dont
2015-04-21 19:54 pishifat: and my own map kinda got dq'd for it so lol
Kibbleru
i can understand your point of view but imo... this is still a pretty bullshit reason to dq. I can come up with reasons to most of your mod post.
sorry for my language
pkhg
just a little thing

[Extra]

01:04:678 (3,4) - ctrl+g please, so it will follow the music properly

gl :3/
Rakuen
As requested!

Just looking at the 2 Extras

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

General

  • Don't be offended XD

Extra

  • Talked in irc tho...but spare me pls XD
  1. 01:28:012 (1,2,3,1,2,3,1) - Make it like previous part 00:10:678 (1,2,3,1,2,3,1) - , clean and comfy
  2. 00:09:012 (4,5) - Try swapping them and test play, see if it's better. Or try this pattern for balanced jump (00:09:012 (4) - at X:232 Y:356 >>> 00:09:178 (5) - at X:364 Y:232):

Gaia's Illusion

  1. 00:02:678 (1) - How about starting off with a clean slider, simple curve or straight, image is important 0.0
  2. ^ And if possible, make it closer to 00:03:178 (2,3) - , the first slider seems isolated cuz there's plenty of space between 00:03:345 (3) - and arrangements later
  3. 00:05:178 (7) - Would not recommend this stack, try not to conflict with slider tail:
  4. 00:05:845 (2) - and 00:06:178 (4) - , this stack is different with 00:06:512 (1,2) - . Maybe for easy reading but I'd say make them same (neater), dont forget your diff name is not for babies
  5. 00:07:512 (6) - and 00:07:845 (8) - with the previous stack 00:05:845 (2) - and 00:06:178 (4) - , they have different spacing again (at least make each part of song have similiar DS)
  6. 00:17:178 (1) - Ctrl+G looks better
  7. 00:18:512 (2) - Curve it like 00:18:345 (1) - too. Or does this look better?:
  8. 00:30:178 (6,7) - Tbh I'd swap them for flow jump, looks a bit forced here
  9. 00:43:678 (7) - Unstack this, looks better imo:
  10. 01:00:678 (1,2,3,4,1) - Could make this closed spacing, but this is a bit too close. Piano =/= flower
  11. 01:03:345 (1,2,3) - Suggest not to speed up here. Despite there's strong guitar sound, it's still a slow part and for vocal.
    ^ Slowing to 0.8x and with slightly bigger jump looks cool
  12. 01:10:845 (3,4) - Ctrl+G? More like up and down stacks
  13. 01:15:345 (1,2,3,4) - I'd make this look like 01:14:678 (1,2,3,4) - , maybe a closer jump but not a line of DS
  14. 01:28:012 (1,2,3,1,2,3,1) - Make this same as 00:10:678 (1,2,3,1,2,3,1) - ? They have exactly same rhythm

Feel free to call me back :)
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