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yuikonnu & CHiCO with HoneyWorks - Ai no Scenario

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walaowey
Gratz >w</
Topic Starter
Aerous
ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Kibbleru
ok. i guess u don't need me after all
Nathan
tsundere kibb so kawaii
Topic Starter
Aerous



no rip plz 161 pp
Lach
offset is early by 8-10ms
Lavender
no rip plz 161 pp
FreeSongs
wowowwow gratz!! >><<
Lurei
k, now let's hope it passes.

Fix intro, Celsius' name is misspelled. :P
Iceskulls
yea aerous , my username is cel s ius lk not cel c iuslk LOL

also

no rip pls
the dream
koreapenguin
2749tbf
Topic Starter
Aerous

CelsiusLK wrote:

yea aerous , my username is cel s ius lk not cel c iuslk LOL

also

no rip pls
the dream

sorry im blind =w=

NO RIP PLZ
Nakano Itsuki

Aerous wrote:

NO RIP PLZ
Pls no rip... :<<
Mao
Yo,

unfortunately we had to disqualify this beatmap after some internal discussion for the following reasons:

[Extra]
  1. Generally this difficulty has got some patterns being unthoughtfully designed in relation with the music thus making them play fairly forced.
    Examples
    1. 00:09:012 (4,5,1,2,3,4,1,2,3,4) - Is there even a kind of emphasis in the music here explaining this whole jumping around? Seems quite random to me which makes it play really weird.
    2. 01:28:012 (1,2,3,1,2,3,4) - Quite unfitting here as well as there is not even a kind of grouping in the music explaining this back-and-forth. Following the important cymbals at 01:28:012 (1) - , 01:28:512 (1) - and 01:29:012 (4) - , the pattern should involve notes sorted in groups of three rather than in pairs.
[Gaia's Illusion]
  1. The usage of spacing, antijumps or lower spacing in general for stronger and more emphasized notes even though the rest of the difficulty is quite jumpy is questionable.
    Examples
    1. 00:32:845 (7,1) -
    2. 01:00:678 (1,2,3,4) -
    3. 01:15:345 (1,2,3,4) -
    4. 01:25:345 (1,2,3,4) -
  2. Sliders that do not compliment each other well as well as some fairly unpolished ones are spread all over the map.
    Examples
    1. 00:28:012 (1) -
    2. 00:38:678 (1) -
    3. 00:52:178 (2) -
  3. Some of your patterns are generally not executed well making them flow quite harsh.
    Examples
    1. 00:16:512 (3,4,5,1,2,3,4) -
    2. 00:43:678 (7,1) -
    3. 01:09:012 (8) -
    4. 01:10:512 (1,2,3,4) -
  4. So generally as a conclusion we can draw from this is that even though you have some quite nice ideas, the difficulty is still too unpolished mainly due to questionable flow and spacing.
-----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones. I also recommend you to add a Kiai to Gaia's difficulty as the song has a chorus and they are used in all the other difficulties as well.

We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
Wishkey
oh ffs
Topic Starter
Aerous
Fuck
Rumia-

Aerous wrote:

Fuck
Nakano Itsuki

Aerous wrote:

Fuck
walaowey

Aerous wrote:

Fuck
VINXIS

Aerous wrote:

Fuck
Lurei

Aerous wrote:

Fuck
JamesHa

Aerous wrote:

Fuck
ac8129464363
Bitches
Suimya

Aerous wrote:

Fuck
Gaia
aww :'(
Topic Starter
Aerous

Mao wrote:

Yo,

unfortunately we had to disqualify this beatmap after some internal discussion for the following reasons:

[Extra]
  1. Generally this difficulty has got some patterns being unthoughtfully designed in relation with the music thus making them play fairly forced.
    Examples
    1. 00:09:012 (4,5,1,2,3,4,1,2,3,4) - Is there even a kind of emphasis in the music here explaining this whole jumping around? Seems quite random to me which makes it play really weird. reduced the distance just a bit though
    2. 01:28:012 (1,2,3,1,2,3,4) - Quite unfitting here as well as there is not even a kind of grouping in the music explaining this back-and-forth. Following the important cymbals at 01:28:012 (1) - , 01:28:512 (1) - and 01:29:012 (4) - , the pattern should involve notes sorted in groups of three rather than in pairs. made it into like this instead : http://puu.sh/hmgfT/e1cef456b4.jpg
-----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones. I also recommend you to add a Kiai to Gaia's difficulty as the song has a chorus and they are used in all the other difficulties as well.

We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
;w;
Guy
Gaia's diff is fine to me. I thought that they didn't become the reason of disqualify :?

Mao wrote:

I also recommend you to add a Kiai to Gaia's difficulty as the song has a chorus and they are used in all the other difficulties as well.
^ but I agreed this. It's weird not to add Kiai to this diff.

I can't mod this diff because I still thought this map is ready for rank already so I can't find the issue from this map.
Good luck!
koreapenguin

Guy wrote:

Gaia's diff is fine to me. I thought that they didn't become the reason of disqualify :?

Mao wrote:

I also recommend you to add a Kiai to Gaia's difficulty as the song has a chorus and they are used in all the other difficulties as well.
^ but I agreed this. It's weird not to add Kiai to this diff.

I can't mod this diff because I still thought this map is ready for rank already so I can't find the issue from this map.
Good luck!
agreed
Iceskulls

Aerous wrote:

Fuck
TBH gaia's illusion and extra play pretty fine I mean really really FINE !!!!

I don't want to think anything bad or offend about this dq but ...*sigh*

@Aerous well should be good time to fix offset too
pishifat

pointless
2015-04-21 19:36 Aerous: yoo pishi
2015-04-21 19:36 Aerous: can you check my dq map ai no scenario
2015-04-21 19:37 Aerous: they said gaia's diff is why the map got dqed
2015-04-21 19:37 pishifat: orly
2015-04-21 19:37 Aerous: but uhh guy and kp said its fine LMAOo http://puu.sh/hmqM7/c886136d76.png
2015-04-21 19:37 pishifat: guy and kp aren't qats so
2015-04-21 19:37 Aerous: tru
2015-04-21 19:37 Aerous: i need more opinions on it
2015-04-21 19:38 pishifat: mk
2015-04-21 19:38 pishifat: let me first see what mao said about it
2015-04-21 19:38 pishifat: so gimme a few minutes
2015-04-21 19:38 Aerous: kk
2015-04-21 19:39 Aerous: gaia is online i think if you want any fixes jus message him
2015-04-21 19:39 pishifat: i remember i did
2015-04-21 19:39 pishifat: 01:15:345 (1,2,3,4) -
2015-04-21 19:39 pishifat: in one of my maps
2015-04-21 19:39 pishifat: mao said it was shit too :(
2015-04-21 19:39 Aerous: rip :(
2015-04-21 19:41 Aerous: i kinda like this 00:32:845 (7,1) -
2015-04-21 19:42 pishifat: seems weird to antijump at that point tho
2015-04-21 19:42 pishifat: cuz song is still active til after 1
2015-04-21 19:42 pishifat: so an object after 1 with antijump sense
2015-04-21 19:42 Aerous: ;w;
2015-04-21 19:44 pishifat: is gaia gonna change the stuff already mentioned yet
2015-04-21 19:44 pishifat: cuz giving opinions is useless if he isnt
2015-04-21 19:44 Aerous: he said if it was a regular mod he wouldnt change it LOLOL
2015-04-21 19:45 pishifat: gg
2015-04-21 19:45 Aerous: http://puu.sh/hmrdA/abdc2a8806.jpg
2015-04-21 19:45 pishifat: 00:34:012 (1,2,3,4,1) - this is the kind of stuff that bugs me
2015-04-21 19:45 pishifat: cuz i always stop on each slider
2015-04-21 19:46 pishifat: so circular move is hard
2015-04-21 19:46 pishifat: surprised he mentioned that as fine
2015-04-21 19:46 pishifat: well didnt metnion it* making me think it's fi ne
2015-04-21 19:46 Aerous: what do you think about the slider
2015-04-21 19:47 Aerous: i think its mostly the harsh flow
2015-04-21 19:47 pishifat: harsh flow tho
2015-04-21 19:47 pishifat: doesnt seem too harsh :(
2015-04-21 19:48 Aerous: idk sukinathan said something about it
2015-04-21 19:52 pishifat: what did he think
2015-04-21 19:52 Aerous: the flow
2015-04-21 19:52 Aerous: LOLOL
2015-04-21 19:52 pishifat: o
2015-04-21 19:52 pishifat: well the things mao mentioned
2015-04-21 19:52 pishifat: excluding the slider section
2015-04-21 19:52 pishifat: i think would make sense changed
2015-04-21 19:53 Aerous: k
2015-04-21 19:53 pishifat: except 01:09:012 (8) - idk what's an issue with that one really
2015-04-21 19:53 Aerous: idk this ? 01:15:345 (1,2,3,4) -
2015-04-21 19:54 pishifat: i'd change that yea
2015-04-21 19:54 pishifat: while i like it
2015-04-21 19:54 pishifat: most people dont
2015-04-21 19:54 pishifat: and my own map kinda got dq'd for it so lol
Kibbleru
i can understand your point of view but imo... this is still a pretty bullshit reason to dq. I can come up with reasons to most of your mod post.
sorry for my language
pkhg
just a little thing

[Extra]

01:04:678 (3,4) - ctrl+g please, so it will follow the music properly

gl :3/
Rakuen
As requested!

Just looking at the 2 Extras

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

General

  • Don't be offended XD

Extra

  • Talked in irc tho...but spare me pls XD
  1. 01:28:012 (1,2,3,1,2,3,1) - Make it like previous part 00:10:678 (1,2,3,1,2,3,1) - , clean and comfy
  2. 00:09:012 (4,5) - Try swapping them and test play, see if it's better. Or try this pattern for balanced jump (00:09:012 (4) - at X:232 Y:356 >>> 00:09:178 (5) - at X:364 Y:232):

Gaia's Illusion

  1. 00:02:678 (1) - How about starting off with a clean slider, simple curve or straight, image is important 0.0
  2. ^ And if possible, make it closer to 00:03:178 (2,3) - , the first slider seems isolated cuz there's plenty of space between 00:03:345 (3) - and arrangements later
  3. 00:05:178 (7) - Would not recommend this stack, try not to conflict with slider tail:
  4. 00:05:845 (2) - and 00:06:178 (4) - , this stack is different with 00:06:512 (1,2) - . Maybe for easy reading but I'd say make them same (neater), dont forget your diff name is not for babies
  5. 00:07:512 (6) - and 00:07:845 (8) - with the previous stack 00:05:845 (2) - and 00:06:178 (4) - , they have different spacing again (at least make each part of song have similiar DS)
  6. 00:17:178 (1) - Ctrl+G looks better
  7. 00:18:512 (2) - Curve it like 00:18:345 (1) - too. Or does this look better?:
  8. 00:30:178 (6,7) - Tbh I'd swap them for flow jump, looks a bit forced here
  9. 00:43:678 (7) - Unstack this, looks better imo:
  10. 01:00:678 (1,2,3,4,1) - Could make this closed spacing, but this is a bit too close. Piano =/= flower
  11. 01:03:345 (1,2,3) - Suggest not to speed up here. Despite there's strong guitar sound, it's still a slow part and for vocal.
    ^ Slowing to 0.8x and with slightly bigger jump looks cool
  12. 01:10:845 (3,4) - Ctrl+G? More like up and down stacks
  13. 01:15:345 (1,2,3,4) - I'd make this look like 01:14:678 (1,2,3,4) - , maybe a closer jump but not a line of DS
  14. 01:28:012 (1,2,3,1,2,3,1) - Make this same as 00:10:678 (1,2,3,1,2,3,1) - ? They have exactly same rhythm

Feel free to call me back :)
koreapenguin
2015-04-21 19:37 pishifat: guy and kp aren't qats so

yeaa we arent qats, so we can't anything.
if qats said that then we must do, even if we don't think it's bad but qats think it's bad then it was shit bad

awesome mapping world
Sellenite
这年头什么玩意都要列出来dq
Topic Starter
Aerous

Sellenite wrote:

这年头什么玩意都要列出来dq
我也不想dq :(
Gaia
~~fixed all of my whack sliders lol, also fixed some jump patterns, focused on flowowowowow hopefully things will be good to go now
樂園

Rakuen wrote:

As requested!

Just looking at the 2 Extras

General

  • Don't be offended XD

Gaia's Illusion

  1. 00:02:678 (1) - How about starting off with a clean slider, simple curve or straight, image is important 0.0 yap
  2. ^ And if possible, make it closer to 00:03:178 (2,3) - , the first slider seems isolated cuz there's plenty of space between 00:03:345 (3) - and arrangements later ok
  3. 00:05:178 (7) - Would not recommend this stack, try not to conflict with slider tail: mine flows bettertho i think
  4. 00:05:845 (2) - and 00:06:178 (4) - , this stack is different with 00:06:512 (1,2) - . Maybe for easy reading but I'd say make them same (neater), dont forget your diff name is not for babies moved things around lol, probably not exactly the same since i eyeballed it but it doesnt really matter imo
  5. 00:07:512 (6) - and 00:07:845 (8) - with the previous stack 00:05:845 (2) - and 00:06:178 (4) - , they have different spacing again (at least make each part of song have similiar DS)^
  6. 00:17:178 (1) - Ctrl+G looks better then the spacing would be really awk... idk, if you have a suggestion i'd totally consider itt
  7. 00:18:512 (2) - Curve it like 00:18:345 (1) - too. Or does this look better?: i like mine more ><
  8. 00:30:178 (6,7) - Tbh I'd swap them for flow jump, looks a bit forced here cool
  9. 00:43:678 (7) - Unstack this, looks better imo: sure
  10. 01:00:678 (1,2,3,4,1) - Could make this closed spacing, but this is a bit too close. Piano =/= flower yeah done
  11. 01:03:345 (1,2,3) - Suggest not to speed up here. Despite there's strong guitar sound, it's still a slow part and for vocal.
    ^ Slowing to 0.8x and with slightly bigger jump looks cool uhh i really like this and if its not unrankable id like to keep it // slow > fast contrast? o3o/
  12. 01:10:845 (3,4) - Ctrl+G? More like up and down stacks um repetition so stacks yay
  13. 01:15:345 (1,2,3,4) - I'd make this look like 01:14:678 (1,2,3,4) - , maybe a closer jump but not a line of DS fixed kinda
  14. 01:28:012 (1,2,3,1,2,3,1) - Make this same as 00:10:678 (1,2,3,1,2,3,1) - ? They have exactly same rhythm oh right, but idk, i spammed a lot of jumps earlier i thought it'd be better to have a break here LOL.

Feel free to call me back :)

thanks !
and sorry for the dq Aerous :C

SPOILER
osu file format v14

[General]
AudioFilename: duetLoveScenario.mp3
AudioLeadIn: 0
PreviewTime: 65678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 48685
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Ai no Scenario
TitleUnicode:アイのシナリオ
Artist:yuikonnu & CHiCO with HoneyWorks
ArtistUnicode:yuikonnu & CHiCO with HoneyWorks
Creator:Aerous
Version:Gaia's Illusion
Source:まじっく快斗1412
Tags:magic kaito 1412 Opening Gaia FreeSongs -Yuzuriha LixRei
BeatmapID:665200
BeatmapSetID:295288

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.83
SliderTickRate:2

[Events]
//Background and Video events
0,0,"LoveScenarioBG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2679,333.333333333333,4,2,1,70,1,0
13345,-100,4,2,2,60,0,0
18012,-100,4,2,1,70,0,0
45345,-125,4,2,1,70,0,0
54678,-111.111111111111,4,2,1,70,0,0
56012,-100,4,2,1,70,0,0
63345,-71.4285714285714,4,2,1,70,0,0
66678,-100,4,2,1,70,0,0


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Combo3 : 255,128,0
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420,212,87678,1,8,0:0:0:0:
128,244,87845,1,2,0:0:0:0:
212,132,88012,5,6,0:0:0:0:
216,108,88178,1,2,0:0:0:0:
220,84,88345,1,2,0:0:0:0:
304,252,88512,5,6,0:0:0:0:
300,228,88678,1,2,0:0:0:0:
296,204,88845,1,2,0:0:0:0:
248,328,89012,5,6,0:0:0:0:
256,192,89095,12,0,90844,0:0:0:0:
Topic Starter
Aerous
I'll update in the morning !
Nakano Itsuki

Aerous wrote:

我也不想dq :(
Aerous dq王無誤

/me runs
Iceskulls
#YOLO
ok something motivated me in doing this modding and maybe give you some tips about advance flow creating
no kds
focus only on extra diff , if quality is the problem here let's make the quality here the best
[extra]
  1. 00:03:345 (3,4) - awkward jumps , move 00:03:678 (4) - to x66 y68
  2. 00:03:845 (1) - straight slider for better flow here 00:03:845 (1,2) -
  3. 00:05:345 (1) - http://puu.sh/hmzo5/edd0b90f79.png don't focus on blanket much
  4. 00:06:512 (1) - x250 y163 better flow here 00:06:178 (5,1) - , move this 00:06:845 (2) - x172 y92 , 00:07:178 (3) - x76 y232
  5. 00:08:678 (3) - http://puu.sh/hmzul/7162fefc17.png
  6. 00:09:012 (4,5,1,2,3,4) - plssss I kmow you want current one but this back and forth jumps is just a bit not fit here somehow , I want to know why you keep increas spacing here when the beat in the music just stay consistnet here ? http://puu.sh/hmzyd/48aa5db744.png
  7. 00:11:178 (1,2,3) - use spacing like 00:10:678 (1,2,3) - for better flow
  8. 00:16:012 (1) - x100 y276 and use this pattern for better flow http://puu.sh/hmzD2/9127fd682f.png
  9. 00:17:345 (1,2) - not nazi for this but I think this would flow better but well rip pattern , up to you tho this one not nazi http://puu.sh/hmzIg/448b90e18f.png
  10. 00:18:678 (1,2,3,4,5,6) - better flow http://puu.sh/hmzU3/9fedee0b14.png , http://puu.sh/hmzV0/47710c7d46.png
  11. 00:22:012 (3,4) - better flow http://puu.sh/hmzYc/f13bb81919.png
  12. 00:24:678 (3,4,5,6) - better flow http://puu.sh/hmA6x/7688df8e8d.png
  13. 00:26:345 (4,5) - http://puu.sh/hmA8v/5c99ab703a.png
  14. 00:27:678 (4) - ctrl+g this for better flow here 00:27:012 (2,3,4,1) -
  15. 00:28:012 (1,2) - awkward jumps somehow http://puu.sh/hmAcZ/a26def95c9.png
  16. 00:28:845 (4,5) - also awkward jumps http://puu.sh/hmAhl/693d356866.png
  17. 00:29:345 (1,2,3,4,5,6,7) - this would make spacing more reasonable http://puu.sh/hmAk0/6701fdaa76.png
  18. 00:29:512 (2,1) - stack for better flow here 00:30:345 (7,1) -
  19. 00:31:012 (2,3,4,5,6) - better flow http://puu.sh/hmApf/82007aa598.png
  20. 00:32:678 (4,5,6) - better flow http://puu.sh/hmAtt/77328689de.png
  21. 00:34:678 (1,2) - symmetry better , copy-paste (1) pls
  22. 00:36:012 (1,2,3) - weird flow somehow , rip pattern http://puu.sh/hmB5X/e1e62acf81.png
  23. 00:36:845 (4,5,6) - awkward jumps , combine what I suggest above http://puu.sh/hmB8m/a50f913dc9.png
  24. 00:37:345 (1,2,3,4,5) - sorry for ruining your pattern http://puu.sh/hmBbT/896a56bf64.png, http://puu.sh/hmD5Z/920162a262.png
  25. 00:40:012 (1,2,3,4) - so far I think I understand a bit concept about this back and forth jumps and this part is not really fit for this kind of jumps somehow , as you can see 00:40:178 (2,3) - you just increase spacing here a bit but in fact the beat here 00:40:345 (3) - doesn't really sound like more emphasized so that would make this a bit awkward 00:40:512 (4,5) - this would be good use for some jumps here and also 00:40:678 (5,6) - the beat on (6) is pretty much not emphasized so consistent spacing here work best combine with the jumps here 00:40:845 (6,7) - will make the spacing here reasonable and intuitive to play http://puu.sh/hmDgk/d1f26b906a.png
  26. 00:42:345 (4,5,1) - this gonna be the one of the part that standard flow like this feel ewww , make some angle here is great http://puu.sh/hmDqB/a4b292501f.png
  27. 00:43:845 (4,1) - I want to blame myself for not notice this , tbh really this jumps make no reason since I can't hear anything emphasized here 00:44:012 - jumps here would feel eww and more like wtf feeling well changing rhythm here is good idea since make unemphasized beat 00:44:012 - clickable make no sense at all http://puu.sh/hmDwE/78652a07fc.png , http://puu.sh/hmDxN/ee2313f9d1.png
  28. 00:44:678 (7,8) - you do curvy stream nice but well transition here feel like can be improved , the momentum or something w/e here feel not good I mean I remember one stream combine with jumps in your miiro it really good I like that you place circle directly within direction of stream that nice http://puu.sh/hmDKi/3edd52c38d.png
  29. 00:45:345 (1) - better flow and transition http://puu.sh/hmDOj/145d36cb8a.png
  30. 00:49:178 (3,1) - this jumps here somehow give me a bit wtf feeling , would be good if you just don't care about blanket here at all it make flow and spacing here not good http://puu.sh/hmDSe/a62f4f2dba.png
  31. 00:59:512 (5,6,7) - better flow http://puu.sh/hmGf7/ea9bb62e18.png
  32. 01:00:012 (1,2,3,4,5,6,7,8) - well I'm not going to joking around about this jumps anymore seriously , sorry but this jumps somehow feel a bit forced at some part it's like you put priority to pattern here more than the consistency like you see someone map use this pattern and you said to yourself " oh nice I love this pattern gonna include this in my map too " honestly that thing won't be ever work for mapping here you just do it wrong if my assuming is correct
    this pattern is not really fit song here here why first 01:00:012 (1,2,3,4) - this part somehow fit but then when (5) play everything is fk up since you listen carefully 01:00:678 (5) - the vocal and instrument changing its tone here why you still keep continue the pattern ? why ? in fact this should be good time to change to new pattern here not keep continue old pattern http://puu.sh/hmE90/02dcc92dcd.png
  33. 01:05:012 (4) - x248 y40 would give nice momentum flow here 01:04:678 (3,4,1) -
  34. 01:05:678 (2,3,4,1) - this flow is great honestly
  35. 01:06:678 (1,2,3) - another standard flow that can give eww feeling to players , some angle is great and make the flow consistent with music http://puu.sh/hmEij/c041a0360f.png
  36. 01:08:512 (2,3) - this part not really need to jumps this big imo also transition and flow can be improved here http://puu.sh/hmEod/0dd54988a4.png
  37. 01:10:178 (4,5) - awkward jumps here also rhythm feel a bit weird would be good if you change rhythm here so it a bit more intuitive , don't worry I'm still try to keep the rhythm look like extra diff http://puu.sh/hmEww/095ef71ea7.png , and here the placement http://puu.sh/hmEOo/31c8b9c14b.png, http://puu.sh/hmEMU/b84ea86c39.png
  38. 01:12:512 (2,3) - bad flow and transition , pls don't care about blanket or something whatever too much http://puu.sh/hmEV5/80719d1660.png
  39. 01:15:345 (3,4) - transition and flow .... http://puu.sh/hmEXK/c27e032b62.png
  40. 01:16:345 (2,3,4,5,6,7,8,9,1) - now I come with a good reason here somehow , well try to imagine those short stream or something as sliders now try to think about flow now try to answer my question what flow do you think work great here ?
    A.http://puu.sh/hmF54/219d4c8f69.png
    B.http://puu.sh/hmF62/4a7ee27227.png
    C.http://puu.sh/hmF7N/952a67e245.png
    they are 2 answers that correct and one answer that incorrect ,
    answer my question in your mind then open this box
    in fact it is B. and C. , those are correct answer and the best flow here so maybe you can try to adjust stream here to flow like that
  41. 01:17:845 (2,3) - bad flow and transition , pls don't care about blanket or something whatever too much http://puu.sh/hmFgc/b087c3c2b4.png
  42. 01:19:178 (2,3) - see what I said above http://puu.sh/hmFir/2cfd9ac95d.png
  43. 01:20:678 (3,4) - ^ http://puu.sh/hmFkH/cd8efceea0.png
  44. 01:21:678 (2,3) - this is flow is a bit weird in fact I see you use triplet to emphasis something here , that nice now let's emphasis that more http://puu.sh/hmFvd/12736bb68c.png
  45. 01:23:845 (5,1) - awkward jumps would be cool to change rhythm to this http://puu.sh/hmFz4/5fbaaa8f3d.png so it's more extraish and here the placement http://puu.sh/hmFH7/055fb05e92.png , http://puu.sh/hmFIB/d3fe1d66bd.png

    final star rating : 4.98
    ooooooowwww...wall of mods

    also some tips about flow and spacing I have learned and understand some of its concept not sure if it the correct concept but it just my thought about those things so

    back and forth jumps : well I saw a lots of your maps using this back and forth jumps like this 00:09:012 (4,5,1,2) - , 01:00:012 (1,2,3,4,5,6,7,8) - and that back and forth jumps in the dq reason somehow I can assume you use this because 1. you see others maps use then you use this 2.you want to use this as your style or something please make sure before you do something like this" think before use" somehow I think this back and forth jumps quite fit for the part where song start to go increase intense in tone but in this song I can't really find any part like that honestly so maybe back and forth jumps is kinda bad idea to use here imo

    standard flow with consistent spacing : so you have learned from me about this consistent spacing flow but some part you use it and it play weird or bad like this 00:42:012 (3,4,5) - listen to the music here 00:42:012 (3,4) - the music stay as it is but then 00:42:512 (5) - this beat , it some sort of changing in tone or something but you keep continue the flow like that , angle flow a bit would make sense here it consistent really well with the song well when they are something changing in music like this , it's good idea to try to change pattern or flow or even spacing

    well I guess that what I can see about main spacing/flow problem I can notice in extra , I will try to help you as much as I can here

    sorry if I sound too harsh or too nazi , you can ask me anything you don't understand if the quality if the problem here let's make the quality here the best
    and the last don't answer my mods with something like "I like it" , "It's my style" , bla bla I want reason so that I can understand why you did those things

    peace out o/ I know you can do it , I believe :)
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