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Yiruma - River Flows In You (viewtifulday Remix)

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Topic Starter
XinCrin
This beatmap was submitted using in-game submission on viernes, 1 de mayo de 2015 at 14:54:13

Artist: Yiruma
Title: River Flows In You (viewtifulday Remix)
Tags: Dance UK Hardcore Happy Remix trance techno [te][amo]
BPM: 154
Filesize: 11415kb
Play Time: 02:18
Difficulties Available:
  1. Hard (2,77 stars, 249 notes)
  2. Insane (3,79 stars, 294 notes)
  3. Normal (1,71 stars, 168 notes)
  4. TeA's Easy (1,37 stars, 109 notes)
Download: Yiruma - River Flows In You (viewtifulday Remix)
Information: Scores/Beatmap Listing
---------------


More viewtiful songs for osu! :D

Ready for mods!

Mapset:

Easy by [Te][Amo]: Done!
Normal by me: Done!
Hard by me: Done!
Insane by me: Done!
SB by me: 100 %

Special Thanks to Gero and Bakari :D/
Pappy
Awesome song choice, as always in your maps <3

EDIT:

The title should be Rivers Flow In You (viewtifulday Remix) as you can see on artist's soundcloud.
Topic Starter
XinCrin
Maybe but It doesn't make sense : viewtifulday - River Flows In You (viewtifulday Remix) ?
Lally
o3o naisu take ma babys o3o

btw it should be imo : Yiruma - River Flows In You (viewtfulday Remix)
since he is the original composer and viewtifulday is just the remixer
Depths
from queue
general
the combo colors against the BG are really hard to read, recommend changing them for read ability

Easy

Ai mod says that 01:05:096 (3) - is too far from previous object

01:29:837 could add something here. blank space is weird

Normal

01:53:798 (1) - maybe add a red tic and make this a right angle, I feel like the straight slider is meh

hard

00:40:161 (4) - stack with 00:38:603 (2) -

Insane

00:52:239 (4) - stack these correctly 00:53:019 (1) - a little off

00:53:798 (3) - ctl+g

00:57:499 (5) - ctl+g

01:24:187 (1,2,3,4,5,6,7,8) - you could be more creative with these notes

01:34:122 (2) - ctl+g

pretty nice set overall, gl
Want 2 Buy Avon

[Easy]
  1. 00:01:006 (1,2) - This blanket is off a tiny bit towards the tail
  2. 00:08:213 (2,3) - Blanketu
  3. 00:09:382 (3) - This isn't symetrycial I don't think
  4. 00:12:499 (2) - ^
  5. 00:12:499 (2,1) - These don't flow together very nicely since the slider flows up and then the note is on the opposite of the way that the slider is flowing
  6. 00:46:785 (1,2) - These kinda flow away from eachother too, but not as much as the other one
  7. 01:38:993 (1,2,3) - This could confuse newer players by making them think that the 3 is after the slider due to how it flows
[Normal]
  1. 00:13:668 (4,1) - this blanket could be better
  2. 00:49:122 (5,1) - Blanket could be better, ctrl+G 5 and use the approach circle to blanket
  3. 00:51:460 (3,4) - ^
  4. 00:53:798 (3,4) - ^
  5. 01:22:239 (2,3) - Blanket could be better
  6. 01:34:317 (2,3) - blanklet could be better
  7. 01:39:382 (6,1) - ^
  8. 01:58:083 (2,3) - ^
  9. 02:01:590 (3,4) - ^
  10. 02:07:044 (3,4) - ^
[Hard]
  1. 00:11:525 (2) - Why is this the only slider not overlapped
  2. 00:21:850 (1) - This slider shape is kinda of blah and the part after the curve isn't straight
  3. 00:37:434 (1,2,3) - Fix blanket
  4. 00:38:603 (2,4) - Stack these
  5. 00:40:941 (2) - I'd make this straight cause making it shaped like this only makes it so that the combo is not symmetrycial
  6. 00:49:902 (1,2) - Fix blanket
  7. 01:39:577 (3,1) - Fix blanket
  8. 01:48:538 (2,3,4) - I'd move these up so that the sliders can blanket them
  9. 02:10:746 (6,1) - Fix blanket
[Insane]
  1. 00:10:941 (1,2) - Fix this blanket
  2. 00:11:525 (2,3) - And this one too
  3. 00:12:499 (3,1) - Annnnd this one
  4. 00:21:850 (1,2) - Annnnd this one
  5. 00:47:564 (4,5) - ^
  6. 00:54:382 (4,1) - ^
  7. 01:27:304 (1,3) - This tiny overlap just looks messy
  8. 01:30:811 (2,3) - Personally I think stuff like this is just misleading and confusing
  9. 01:31:395 (4,5) - fix blanket
  10. 01:47:564 (1,2) - Fix blanket
Good luck getting your map ranked~
pandorawindy
Hi there.
[mapset]
  1. map is fine for me , mappers have their own mapping style , pretty well you done.
[design]
  1. there has some jaggies on s.png s body. Try to blur it use PS. maybe it could decrease a bit..
  2. circe.png - At the beginning of burst , you set it as 100% opacity . it is not very beautiful for me , try to set this 0 opacity -> 100 -> 0
  3. i love the light effect , pretty well . but there has no much effect during unkiai parts ,WIP ?
  4. Generally it s fine for me .. gj :)
star for this.
Peachtrees
M4M for your Q o/~

see if this is any good and then mod back on your own accord

TeA's Easy

00:01:006 (1,2) - no reason for this blanket not to be 100% perfect c:

00:08:213 (2) - see if you can move this little bump in the slider to be exactly in the middle? It looks kind of 'unclean' to me ><

00:23:603 (1) - could have this start on the blue tick of you like. feels a bit nicer with that 1/2 gap

00:56:135 (1,2) - these are not quite on the same level (veeerry nazi, but I'm assuming you'd want your symmetry to be on point c:)

01:05:096 (3,1) - very minor, but is this overlap really neccessary? I mean there's a pause right after that pattern so you could try rearranging this a bit if you feel like it. It's not like this one is particularly ugly, I guess I just don't like overlaps ><

01:22:629 (1,2) - I'm guessing this is supposed to blanket? try making this nicer if that's the case. c:

01:27:304 (1,1) - symmetry not 100% on point (assuming that's what you were going for)

01:42:889 (1,2) - I think just using a simple slider shape for 2 would look a lot neater.

01:56:915 (1) - this doesnt look symmetrical to me. besides, I don't really think this looks as neat as the rest of your slidershapes ><

02:06:265 (1,3) - same thing with the 'symmetry not on point'

Normal

00:01:590 (2) - I really like splitting this up into two sliders to cover both piano sounds better than having just one long slider ><

00:21:850 (4) - this looks a bit unclean without any form of symmetry, especially since this kind of shape works best with perfect symmetry. eh just my two cents

00:51:460 (3,4) - this is a bit nazi, but this just looks a little unclean without a proper blanket

01:04:707 (6,1) - not sure if having this overlap like this might confuse newer players

01:14:837 (1,2) - these shapes don't really look all that nice too me >< see if these work for you https://osu.ppy.sh/ss/3006187

01:39:382 (6,1) - ''cough'' blanket ''cough''

01:58:083 (2,3) - ^

I'm being very picky here, this is a great Diff ;w;

Hard

00:10:941 (1) - sad something similar for the Normal. I think these sliders need perfect symmetry in order to look really neat ><

00:38:603 (2,4) - why not stack these two? seems like the obvious thing to do for me

00:54:577 (1,3) - 3 isn't perfectly parallel to the tail of 1. very nazi ><

01:00:421 (4,1) - shouldn't the spacing between these two be 1.0 too? besides that, I think that I jump between these two would've worked better than a jump between the previous circle and the slider. put more pressure on the downbeat

01:33:148 (4) - could consider giving this a very slight upward curve for a nice 'swing' into the next slider

01:48:538 (2,4) - why not have these on the same lvl for perfect symmetry? the spacing between 4 and 5 is different than the spacing for the rest of the pattern for no apparant reason

01:57:304 (3,4) - no reason for this blanket not to be perfect c:

02:00:616 (2,3) - ^

02:10:746 (6,1) - why not have these stack perfectly?

02:11:915 (2,3) - uuh this blanket just looks a bit half-assed to me ><

Sorry for going all out nazi mode on the blankets, there's just not much more for me to point out! Great map uwu
Factorial
From my modding queue, as you requested:
[TeA's Easy]
  1. 00:09:382 (3) - Make sliderpoints form a "S" rather than a lightning
  2. 00:12:499 (2) - ^
  3. 02:12:596 (1) - Start at 02:12:694, that was too sudden for newbies if you start spinner at that point.
[Normal]
  1. 00:47:564 (3) - Move at (424,280) to have a nice curvature. You'll need to adjust next object.
  2. 01:29:642 (5,6) - Make it into 1/2 sliders
  3. 01:59:252 (4,5) - ^
  4. 02:12:596 (1) - Same as Easy
Hard and Insane seems fine to me
Great SB
Topic Starter
XinCrin
It Depths

Its Depths wrote:

from queue
general
the combo colors against the BG are really hard to read, recommend changing them for read ability I'm not really sure about this. Many people have played the beatmap without any problem

Easy

Ai mod says that 01:05:096 (3) - is too far from previous object Fixed

01:29:837 could add something here. blank space is weird Sure!

Normal

01:53:798 (1) - maybe add a red tic and make this a right angle, I feel like the straight slider is meh Changed the shape in another one

hard

00:40:161 (4) - stack with 00:38:603 (2) - Stacked!

Insane

00:52:239 (4) - stack these correctly 00:53:019 (1) - a little off They are at same place but osu! doesn't show the stack properly

00:53:798 (3) - ctl+g The flow will be bad with next note

00:57:499 (5) - ctl+g Nah

01:24:187 (1,2,3,4,5,6,7,8) - you could be more creative with these notes I like their current position :p

01:34:122 (2) - ctl+g Nope

pretty nice set overall, gl
Thanks for the mod! :D

Xellie

Xellie wrote:


[Easy]
  1. 00:01:006 (1,2) - This blanket is off a tiny bit towards the tail Fixed
  2. 00:08:213 (2,3) - Blanketu Fixed
  3. 00:09:382 (3) - This isn't symetrycial I don't think here too
  4. 00:12:499 (2) - ^
  5. 00:12:499 (2,1) - These don't flow together very nicely since the slider flows up and then the note is on the opposite of the way that the slider is flowing
  6. 00:46:785 (1,2) - These kinda flow away from eachother too, but not as much as the other one Nah, they plays fine
  7. 01:38:993 (1,2,3) - This could confuse newer players by making them think that the 3 is after the slider due to how it flows you're right!. Fixed
[Normal]
  1. 00:13:668 (4,1) - this blanket could be better
  2. 00:49:122 (5,1) - Blanket could be better, ctrl+G 5 and use the approach circle to blanket
  3. 00:51:460 (3,4) - ^
  4. 00:53:798 (3,4) - ^
  5. 01:22:239 (2,3) - Blanket could be better
  6. 01:34:317 (2,3) - blanklet could be better
  7. 01:39:382 (6,1) - ^
  8. 01:58:083 (2,3) - ^
  9. 02:01:590 (3,4) - ^
  10. 02:07:044 (3,4) - ^
Blankets has been fixed

[Hard]
  1. 00:11:525 (2) - Why is this the only slider not overlapped Is not necessary here
  2. 00:21:850 (1) - This slider shape is kinda of blah and the part after the curve isn't straight Really?. I don't think so
  3. 00:37:434 (1,2,3) - Fix blanket Done!
  4. 00:38:603 (2,4) - Stack these Fixed
  5. 00:40:941 (2) - I'd make this straight cause making it shaped like this only makes it so that the combo is not symmetrycial I personally like how they look
  6. 00:49:902 (1,2) - Fix blanket Done
  7. 01:39:577 (3,1) - Fix blanket Done!
  8. 01:48:538 (2,3,4) - I'd move these up so that the sliders can blanket them
  9. 02:10:746 (6,1) - Fix blanket
[Insane]
  1. 00:10:941 (1,2) - Fix this blanket
  2. 00:11:525 (2,3) - And this one too
  3. 00:12:499 (3,1) - Annnnd this one
  4. 00:21:850 (1,2) - Annnnd this one
  5. 00:47:564 (4,5) - ^
  6. 00:54:382 (4,1) - ^
  7. 01:27:304 (1,3) - This tiny overlap just looks messy
  8. 01:30:811 (2,3) - Personally I think stuff like this is just misleading and confusing
  9. 01:31:395 (4,5) - fix blanket
  10. 01:47:564 (1,2) - Fix blanket
Fixed everything except 01:30:811 (2,3) since I think that they gives a good flow and it's not confusing, let me ask some players!

Good luck getting your map ranked~
Thank you so much! :)

Peachtrees

Peachtrees wrote:

M4M for your Q o/~

see if this is any good and then mod back on your own accord

[box=]TeA's Easy

00:01:006 (1,2) - no reason for this blanket not to be 100% perfect c: yeah, fixed!

00:08:213 (2) - see if you can move this little bump in the slider to be exactly in the middle? It looks kind of 'unclean' to me ><

00:23:603 (1) - could have this start on the blue tick of you like. feels a bit nicer with that 1/2 gap Moved

00:56:135 (1,2) - these are not quite on the same level (veeerry nazi, but I'm assuming you'd want your symmetry to be on point c:) ok

01:05:096 (3,1) - very minor, but is this overlap really neccessary? I mean there's a pause right after that pattern so you could try rearranging this a bit if you feel like it. It's not like this one is particularly ugly, I guess I just don't like overlaps >< I honestly this overlap pretty nice

01:22:629 (1,2) - I'm guessing this is supposed to blanket? try making this nicer if that's the case. c: Done

01:27:304 (1,1) - symmetry not 100% on point (assuming that's what you were going for)

01:42:889 (1,2) - I think just using a simple slider shape for 2 would look a lot neater. Changed

01:56:915 (1) - this doesnt look symmetrical to me. besides, I don't really think this looks as neat as the rest of your slidershapes ><

02:06:265 (1,3) - same thing with the 'symmetry not on point' Done

Normal

00:01:590 (2) - I really like splitting this up into two sliders to cover both piano sounds better than having just one long slider ><

00:21:850 (4) - this looks a bit unclean without any form of symmetry, especially since this kind of shape works best with perfect symmetry. eh just my two cents

00:51:460 (3,4) - this is a bit nazi, but this just looks a little unclean without a proper blanket

01:04:707 (6,1) - not sure if having this overlap like this might confuse newer players

01:14:837 (1,2) - these shapes don't really look all that nice too me >< see if these work for you https://osu.ppy.sh/ss/3006187

01:39:382 (6,1) - ''cough'' blanket ''cough''

01:58:083 (2,3) - ^

I'm being very picky here, this is a great Diff ;w;

Fixed every blanket stuff except 01:04:707 (6,1) - I always use this kind of overlays, so I guess there will not be any problem


Hard

00:10:941 (1) - sad something similar for the Normal. I think these sliders need perfect symmetry in order to look really neat ><

00:38:603 (2,4) - why not stack these two? seems like the obvious thing to do for me Yeah, done!

00:54:577 (1,3) - 3 isn't perfectly parallel to the tail of 1. very nazi >< I want to keep it as it is now

01:00:421 (4,1) - shouldn't the spacing between these two be 1.0 too? besides that, I think that I jump between these two would've worked better than a jump between the previous circle and the slider. put more pressure on the downbeat This little jump is okay imo

01:33:148 (4) - could consider giving this a very slight upward curve for a nice 'swing' into the next slider Yeah, but doesn't look with previous slider

01:48:538 (2,4) - why not have these on the same lvl for perfect symmetry? the spacing between 4 and 5 is different than the spacing for the rest of the pattern for no apparant reason

01:57:304 (3,4) - no reason for this blanket not to be perfect c: Fixed!

02:00:616 (2,3) - ^ Fixed!

02:10:746 (6,1) - why not have these stack perfectly? Which stack? D:

02:11:915 (2,3) - uuh this blanket just looks a bit half-assed to me >< Nah, looks fine :P

Sorry for going all out nazi mode on the blankets, there's just not much more for me to point out! Great map uwu
Thanks for the useful mod! :) :)

Neil Leo

Neil Leo wrote:

From my modding queue, as you requested:
[TeA's Easy]
  1. 00:09:382 (3) - Make sliderpoints form a "S" rather than a lightning okay
  2. 00:12:499 (2) - ^
  3. 02:12:596 (1) - Start at 02:12:694, that was too sudden for newbies if you start spinner at that point. Maybe but this is not necessary since it's a LOONG SPINNER
[Normal]
  1. 00:47:564 (3) - Move at (424,280) to have a nice curvature. You'll need to adjust next object. Done!
  2. 01:29:642 (5,6) - Make it into 1/2 sliders I've changed it for a 1/2 slider with a repetition
  3. 01:59:252 (4,5) - ^ Here the 1/1 circles fits perfectly
  4. 02:12:596 (1) - Same as Easy Same answer
Hard and Insane seems fine to me
Great SB


Thanks for the useful mod guys!. :) :)
Nekomata
[TeA's Easy]
  1. 00:06:265 (1) - try shorten to 00:07:044 and add circle on 00:07:434
[Normal]
  1. 00:14:057 (1) - add another point to make it rounded a bit better. (408,312) (428,276) (408,228)
  2. 00:53:798 (3,4) - blanket fix
  3. cs 3.5?
  4. 01:04:707 (6,1) - similar to Hard's 00:44:447 (2)
[Hard]
  1. 01:17:954 (1,2) - parallel is very slightly off, (but kinda seems intended)
  2. 01:18:733 (3,4) - ^
  3. 02:12:499 (1) - maybe center this one, or same position as 02:10:746 (6). (or even move (6) to center and stack it there)
  4. 00:44:447 (2) - nothing wrong. maybe try shaping it like this? :P http://puu.sh/hbZZZ.png
  5. 00:50:291 (2,3) - jump might be too big considering Hard and the music here (not really intense beat). try 1.5x, or even just stack (3) on (1)?
  6. 02:01:006 (3,4,5) - maybe slightly lesser jump here (1.75x)
  7. 02:06:850 (4,5) - ^
[Insane]
  1. 00:47:564 (4,5) - slight blanket issue
  2. 00:59:057 (1,2,3) - this feels better http://puu.sh/hbTfg.png
  3. 01:04:707 (3,4,5) - http://puu.sh/hbTDa.png
  4. cool diff :)
crystalshower
Insane

01:19:512 (1) - move to x:344 y:144
01:19:706 (3) - move to x:288 y:72
01:19:804 (4) - move to x:240 y:56
01:19:901 (5) - move to x:192 y:56
Ipas
M4M from your queue ><
Okay, let's start :3
MY ENGLISH IS POOR >< PLEASE TOLERANCE IT ><

TeA's Easy:
  1. No problems were found :3

Normal:
  1. 01:02:954 (2,3,4) - Probably just me, I guess these note(s) has a bad flow because the slider style of (2)
  2. 02:08:603 (5) - Could you make this slider straight to the right side? You don't have to change the slider style

Hard:
  1. The SV is too high at the startup, isn't it? Since the song still low I think you can make the SV lower
  2. 01:00:226 (3,4) - I guess the jump between these two doesn't fits . If you want jump, you should try (4) and (1)

Insane:
  1. Same as Hard, the SV is too high at the startup
  2. 00:56:525 (3) - I think Ctrl+J will be more better

WOW!
Good Job!
I love this ><
Good Luck :3
Don't forget to mod my map :3 --> https://osu.ppy.sh/s/297882
Yuii-
Te dejo un par de sugerencias con el Insane y con respecto a los colores.
Los Combo Colours 2 y 3 son casi idénticos. Reconsiderá hacer el 2 un poco más claro: http://puu.sh/hdMzy/cedc4808d6.png

Insane
AR debería ser 8,5 o inclusive 8. 9 es muy alto para un mapa tan tranquilo como este. También, deberías considerar bajar el HP a 7.

00:23:408 (3) - Ubicá bien el círculo, que quede completamente debajo del slider. Además, hace que quede más cerca del 00:24:967 (1) -

01:08:603 (1) - Sampleset - Soft

01:44:252 (6) - Whistle + 01:44:350 (7) - Clap

El mod es algo básico porque esta clase de mapas no me llaman mucho la atención, pero la canción es buenísima.
Suerte con esto, y si necesitás ayuda adicional, contás conmigo, es gratis :D
Topic Starter
XinCrin
Nekomata

Nekomata wrote:

[TeA's Easy]
  1. 00:06:265 (1) - try shorten to 00:07:044 and add circle on 00:07:434 Nah, sound bad imo
[Normal]
  1. 00:14:057 (1) - add another point to make it rounded a bit better. (408,312) (428,276) (408,228) An extra point wasn't necessary :P
  2. 00:53:798 (3,4) - blanket fix fixed
  3. cs 3.5? Ok, seems fine
  4. 01:04:707 (6,1) - similar to Hard's 00:44:447 (2) nah, I prefer mine
[Hard]
  1. 01:17:954 (1,2) - parallel is very slightly off, (but kinda seems intended)
  2. 01:18:733 (3,4) - ^
  3. 02:12:499 (1) - maybe center this one, or same position as 02:10:746 (6). (or even move (6) to center and stack it there) Centered
  4. 00:44:447 (2) - nothing wrong. maybe try shaping it like this? :P http://puu.sh/hbZZZ.png
  5. 00:50:291 (2,3) - jump might be too big considering Hard and the music here (not really intense beat). try 1.5x, or even just stack (3) on (1)? It's a little jump, noboy should have problems wth this imo
  6. 02:01:006 (3,4,5) - maybe slightly lesser jump here (1.75x) (^)
  7. 02:06:850 (4,5) - ^
[Insane]
  1. 00:47:564 (4,5) - slight blanket issue Fixed
  2. 00:59:057 (1,2,3) - this feels better http://puu.sh/hbTfg.png Nah
  3. 01:04:707 (3,4,5) - http://puu.sh/hbTDa.png (^)
  4. cool diff :)
Thanks for the useful mod! :)

Febryan_48

Febryan_48 wrote:

Insane

01:19:512 (1) - move to x:344 y:144
01:19:706 (3) - move to x:288 y:72 Ok!
01:19:804 (4) - move to x:240 y:56 Ok!
01:19:901 (5) - move to x:192 y:56
Thank you :D

NewIpas

NewIpas wrote:

M4M from your queue ><
Okay, let's start :3
MY ENGLISH IS POOR >< PLEASE TOLERANCE IT ><

TeA's Easy:
  1. No problems were found :3

Normal:
  1. 01:02:954 (2,3,4) - Probably just me, I guess these note(s) has a bad flow because the slider style of (2) Maybe :´p
  2. 02:08:603 (5) - Could you make this slider straight to the right side? You don't have to change the slider style no D:

Hard:
  1. The SV is too high at the startup, isn't it? Since the song still low I think you can make the SV lower I'm not really sure. I'll wait for more suggestions like this
  2. 01:00:226 (3,4) - I guess the jump between these two doesn't fits . If you want jump, you should try (4) and (1) I've tried what you told me but It looks bad imo

Insane:
  1. Same as Hard, the SV is too high at the startup
  2. 00:56:525 (3) - I think Ctrl+J will be more better Nah, flows bad imo

WOW!
Good Job!
I love this ><
Good Luck :3
Don't forget to mod my map :3 --> https://osu.ppy.sh/s/297882


Yuii-

Yuii- wrote:

Te dejo un par de sugerencias con el Insane y con respecto a los colores.
Los Combo Colours 2 y 3 son casi idénticos. Reconsiderá hacer el 2 un poco más claro: http://puu.sh/hdMzy/cedc4808d6.png Hmm buscaré más opiniones ya que los siento bien como están ahora

Insane
AR debería ser 8,5 o inclusive 8. 9 es muy alto para un mapa tan tranquilo como este. También, deberías considerar bajar el HP a 7. Lo sé, pero ya pregunté a un BN si estaba bien y me dijo que si.

00:23:408 (3) - Ubicá bien el círculo, que quede completamente debajo del slider. Además, hace que quede más cerca del 00:24:967 (1) - Pensaba hacerlo pero cuando lo juegas no se nota que habia un slider antes asi que está bien su posicion actual imo

01:08:603 (1) - Sampleset - Soft El Normal Finish le da un mejor toque aqui como nota final imo

01:44:252 (6) - Whistle + 01:44:350 (7) - Clap Buena idea!, pero tendría que ponerle a todas las demás y luego me dirían inconsistencia de hitsounds y eso.Ya sabes como de pesados son los BNs


El mod es algo básico porque esta clase de mapas no me llaman mucho la atención, pero la canción es buenísima.
Suerte con esto, y si necesitás ayuda adicional, contás conmigo, es gratis :D
Muchas Gracias por el mod inesperado! :D

Thanks for the mod guys! :D
Santtu
Hello! My turn to mod yours now :3

[TeA's Easy]
  • 00:03:148 (1) - so close to 00:01:590 (2) - , move bit up, like x320 y108
    00:09:382 (3,2) - should these be stacked?
    00:47:954 (2) - missing clap?
    01:32:369 (3) - move to x124 y192, I think you miss replaced it :P
[Normal]
[Hard]
  • 00:48:733 (2,3) - is this a blanket? It bit seems blanket and also not. Maybe make it blanket?
    01:00:811 (1) - blanket would be improved
    01:39:772 (1) - move second curve point (the red one) little down, so it isn't so spiky
    02:10:746 (6,1) - maybe stack these?
[Insane]
  • 00:11:525 (2) - improve blanket
    00:14:057 (1) - maybe move to x322 y254 so it's more center
That's all what I found! Good Luck!
Gero
Nothing special to fix since the map is very well done.

Changes/Fixes

  1. We improved the hitsounds/flow/combos on all difficulties.
  2. Changed the title by the correct one.
  3. Added some whistles.
  4. Changed the settings/tags due it had inconsistencies.
Log (Spanish)
19:58 *XinCrin is listening to [http://osu.ppy.sh/b/674910 viewtifulday - River Flows In You]
20:21 Gero: tu mapa esta feo :c
20:21 Gero: remap pls
20:22 XinCrin: Es porque no es anime cierto? :c
20:22 XinCrin: adasdas deja de jugar y hagamos el IRC
20:22 XinCrin: El mapa de h3k1ru es mas caguai, tiene mejores hitsounds , hubieras jugado ese xD
20:25 XinCrin: mia es la version japi , ésta es la version corta venas lol
20:25 XinCrin: ando dudando un poco con respecto al nombre de la cancion de mi mapa
20:25 XinCrin: porque el original es yiruma
20:25 Gero: de hecho es lo primero que te iba hacer que cambies
20:26 XinCrin: pero mi version no tiene nada de la melodia de yiruma por una parte comparada a esta
20:26 XinCrin: osea si escuchas al comienzo no es la misma melodia compuesta de yiruma
20:26 XinCrin: se siente diferente no sé
20:27 Gero: pues se supone que ya hablaron de eso en el metadata discussion
20:27 XinCrin: donde? D:
20:27 Gero: asi que el el titulo correcto debería de ser "Yiruma - River Flows In You (viewtfulday Remix)"
20:27 Gero: https://osu.ppy.sh/forum/p/4031109
20:27 Gero: de hecho Lally & Pappy te dijerón eso en el thread
20:28 XinCrin: pero nadie le respondió a lally xD
20:28 XinCrin: ah no
20:28 XinCrin: lol
20:28 XinCrin: confundi lally con gamu
20:29 Gero: tienes que cambiarlo aun asi xD
20:29 XinCrin: Bueno yo quería conservar viewtifulday como titulo
20:29 XinCrin: pero que se le va a hacer xD
20:29 Gero: metadata es metadata Xin
20:30 XinCrin: BALE BERGA SU TITULO (?)
20:30 XinCrin: https://i.ppy.sh/573dcff7597c385177e16cfbf26fce75812550f1/687474703a2f2f7075752e73682f68345030552f633566363061316466392e706e67
20:30 Gero: Usa el que te puse ahi arriba
20:30 Gero: also aplica el mod del tipo del thread y avisame
20:30 Gero: para empezar
20:30 XinCrin: esta aplicado
20:30 XinCrin: solo que
20:30 XinCrin: respondi y cuando publique
20:31 XinCrin: el chrome se bugeo o algo asi, no cargo la pagina y perdi todo ;_;
20:31 XinCrin: Yiruma - River Flows In You (viewtisdlasd Remix?
20:31 XinCrin: asi?
20:31 Gero: ajam
20:31 Gero: "Yiruma - River Flows In You (viewtfulday Remix)"
20:32 *Gero is editing [http://osu.ppy.sh/b/676524 viewtifulday - River Flows In You [TeA's Easy]]
20:33 XinCrin: pera ando subiendo
20:33 Gero: 00:22:629 (1,2,3) - ya que el estilo de TeA principalmente es la simetría que te parece hacer esto? https://osu.ppy.sh/ss/3033726 encaja mejor imo y se ve mas ordenado
20:33 Gero: vale ~~
20:33 XinCrin: ya
20:34 XinCrin: aver dejadme ver
20:34 Gero: estoy rebajando
20:34 XinCrin: kk
20:37 Gero: y bien lo cambiaste o no?
20:37 XinCrin: el nombre?
20:37 XinCrin: si
20:37 *XinCrin is listening to [http://osu.ppy.sh/b/675846 Yiruma - River Flows In You (viewtifulday Remix)]
20:37 XinCrin: hace rato asdasd
20:37 Gero: me refiero a las notas xD
20:38 XinCrin: lo de TeA? xD
20:38 Gero: ayep
20:38 XinCrin: ah sep
20:38 Gero: updatea otra vez
20:38 Gero: hay un error en tu normal
20:38 XinCrin: D:
20:38 XinCrin: okkk
20:38 Gero: me parece update to lastest version
20:38 Gero: y eso es raro
20:38 XinCrin: a esque
20:38 XinCrin: lo resubi mientras tu bajabas xDD
20:39 XinCrin: porque me falto quitarle a la normal
20:39 Gero: ah okay
20:39 Gero: xD
20:39 XinCrin: el tag que decia yiruma
20:40 Gero: 00:08:213 (2) - whistle en ambos lados del slider, como ha hecho anteriormente aqui 00:04:707 (2) -
20:40 XinCrin: don
20:41 Gero: 00:03:148 (1) - separa un poco el slider, el spacing parece confuso imo
20:41 Gero: 00:04:707 (2,1) - a comparacion de otros mira
20:42 XinCrin: que?
20:42 XinCrin: El spacing es consistente o:
20:42 Gero: yo lo veo mas cerca de lo que deberia
20:42 Gero: xD
20:42 XinCrin: nah es asi lol
20:43 Gero: esta a x0.96 en lugar de x1.0
20:43 Gero: por eso te digo
20:43 XinCrin: ya
20:43 XinCrin: xD
20:45 Gero: 02:12:109 (1) - elimina el NC
20:46 XinCrin: omg
20:46 XinCrin: DONE
20:46 XinCrin: Nadie habia notado eso lol
20:48 *Gero is editing [http://osu.ppy.sh/b/675846 Yiruma - River Flows In You (viewtifulday Remix) [Normal]]
20:48 Gero: 01:33:343 - considera añadir una nota aqui para hacer enfasis a la instrumental ya que lo haz hecho anteriormente tambien
20:49 XinCrin: no creo que sea necesario
20:49 XinCrin: si te vas a ese concepto tendría que agregarlo en toooodo el mapa
20:49 XinCrin: y ya se haría hard xD
20:49 XinCrin: además se ve feito ahi xD
20:49 Gero: 01:46:006 (1,1) - no hay suficiente tiempo de recuperación y mas cuando el BPM sobrepasa de los 130 asi que aqui no aplica la regla de 1 tick blanco ya que el BPM es 154 por lo que te sugiero eliminar ese slider o de otro modo terminar el slider en otro tick
20:50 XinCrin: 01:49:122 - Supongo que empezar ahi
20:51 Gero: exacto
20:52 Gero: 02:12:499 - NC aqui¿?
20:53 XinCrin: buen toque ;)
20:54 *Gero is editing [http://osu.ppy.sh/b/674909 Yiruma - River Flows In You (viewtifulday Remix) [Hard]]
20:54 Gero: 00:42:791 - olvidaste un clap aca? :p
20:54 XinCrin: que nazi
20:54 XinCrin: pos si xD
20:54 XinCrin: added
20:55 Gero: 01:20:194 - ^
20:56 XinCrin: yap
20:57 Gero: 02:00:616 (2,3,4) - yo no me quejo de este tipo de patrones pero en esta parte realmente no hay algo que enfatizar por lo que me gustaria que usaras un spacing consistente o algun otro patrón mas sensillo
20:57 Gero: sencillo*
20:58 XinCrin: listo
20:58 XinCrin: arreglado
20:59 Gero: La insane esta bien
20:59 Gero: actualiza
21:00 XinCrin: yay
21:00 XinCrin: segura?
21:00 XinCrin: seguro*
21:00 Gero: a la Hard aumentale el ar a 9
21:00 Gero: 8*
21:00 Gero: solo eso
21:01 Gero: no se si revisaste que tienes 2 .osb elimina el viejo
21:02 XinCrin: si
21:02 XinCrin: ahora no sé cual es el que debo borrar xD
21:02 Gero: el que tenia view como artista xD
21:02 XinCrin: Se fue el SB D:
21:03 Gero: o checa bien D:
21:04 XinCrin: ya lo arregle me tuve que meter a papalera de reciclaje xD
21:04 Gero: ya esta listo para recheck? xD
21:04 XinCrin: D:
21:04 XinCrin: esperate
21:04 XinCrin: sigue subiendo
21:06 XinCrin: el porno me lagea el internet (?)
21:07 XinCrin: ya listo!
21:07 XinCrin: rebaja
21:07 XinCrin: para el reshec
21:08 Gero: estoy en ello

~ Bubbled ~
Topic Starter
XinCrin
Thanks :D

@smsh150: I've fixed all blanket issues and the missing claps. Thank you :3
Yauxo
Heya, checking

Ive talked to some other BNs and we've found some questionable things in the easier diffs.
So, I'll pop the bubble for now mainly due to the Spinners in Normal and Easy (marked with red). I'd highly suggest that you read through the suggestions given and change them because, honestly, preferring a Spinner over objects at the start of a "very strong" part and the kiai is a very bad design choice.
The 3/4 rhythms in Normal are also questionable


Edit: Ive talked to Gero and Irreversible about this issue.
As for the Spinners: It is still recommended for you to fix these.
As for the popped bubble: Gero and I will care about the icons, as that's technically not worth a pop.

[General]
■ normal-hitclap and soft-hitclap are the same thing, arent they? If you feel like it, you could remove the soft-hitclap and use the sampleset change thingy (This) to hitsound those hits, that use the soft-hitclap. That way, you wont need that extra duplicate

[Insane]
■ 00:12:499 (3,1) -You should make that blanket actually look good (it's off in many aspects)
■ 01:50:096 (2) - move the endtick to 320/112 to be parallel with 01:49:122 (1) -
■ 02:10:941 (1) - This blanket could also be improved

Otherwise, some Sliders could be improved aesthetically, but nothing major.

[Hard]
■ 00:11:525 (2,1) - From Okoratu: The repeat here doesnt make too much sense if you're mapping the piano on this point, as the Slidertail ends on no sound
■ 00:44:057 (1) - Move to 236/216 to have the Slidertail sit exactly on the next Slider's curvethingy
■ 01:00:421 (4) - 120/76 and rotate by 4° selection center? The spacing looks kinda weird on this one
■ 01:34:512 (2) - 427/137 and slightly adjust the next Slider?

[Normal]
■ 01:04:707 (6) - 245/279 because you know why
■ 00:49:902 (1) - 00:56:135 (1) - It'd probably be better if you used another rhythmchoice here. 3/4 doesnt always work and you're skipping major beats here. What youve mapped on 01:02:369 (1,2) - is much much better. Try to use that one.
■ 00:48:343 (4,5) - Is also kinda weird. Atleast it feels weird. Try this

01:46:006 (1) - I'd remove the Spinner and add normal objects at the beginning of the kiai. Having a Spinner here instead of objects makes this feel really awkward and empty, as this is the start of the most powerful part in your song. Here's an example of how you could fix that

Other than that, you might want to revisit this one a bit and improve small things here and there, aesthetically and pattern wise

[TeA]
■ 00:06:265 (3) - According to 00:03:148 (1) - 's logic, this one should be NC'd
■ 00:09:382 (3) - ^ or you just take the NC away from 03:148
00:42:304 (1) - same thing as in Normal here. The Spinner just takes up space that you could use for more fun objects. You could turn 00:42:109 (6) - into a Slider and extend it to 00:43:278. After that, map the part that starts on 00:43:668 -
■ 01:03:538 (2) - Add a Circle here? Without something on this spot, you're skipping a major beat that should be supported somehow (I mean, you also notice that there's something missing (an object with a clap) when playing)
01:19:241 - Same thing as above and in Normal. A Spinner here is rather bad and awkward, as it forces an empty section at the beginning of a very strong part. You could map two big Sliders here to support the buildup noise

01:45:421 (1) - Same thing. Add a repeat on 01:44:447 (3) - and a 1/1 Slider on 01:46:785 (4) -. After that, map the start of the kiai
■ 01:50:291 (2) - 258/284

This could also need some aesthetical improvements

I'd be happy to rebubble as soon as the Spinners are fixed. If youve got questions, pm me ingame at any time. I'll take the time to sort out problems or questions
Gero
I found unnecesary to pop the bubble there are not major issues at all, Spinners has enough time so it doesn't needs pop if you ask me also is the mapper decision mapping it or not.
Yauxo
Chatty Chat
2015-04-20 20:46 Yauxo: o/
2015-04-20 20:46 Yauxo: I thought I'd answer here instead of in the thread
2015-04-20 20:46 Yauxo: The problem is not the lenght after the Spinners, but the Spinners themselves.
2015-04-20 20:46 Gero: hi
2015-04-20 20:46 Yauxo: let me search the map quick
2015-04-20 20:47 Gero: sure but I'm still found it unnecesary, I did those things on my maps and is not a unrankable or a issue at all imo
2015-04-20 20:47 Gero: about those 3/4 rhythms in Normal them are perfectly fine since on the red ticks are sounds so it can be another kind of mapping
2015-04-20 20:48 Yauxo: They might be in the range of being rankable, but theyre bad design. Take 00:42:304 (1) - in Easy for example. Just because the GD Mapper decided to put a Spinner to the buildup noise, he has to keep 00:43:668 till 00:45:226 (1) - empty due to the MS Rule
2015-04-20 20:49 Yauxo: As this is basically the chorus of the song, I dont see why you'd force a break that could be avoided by placing, for example, a longer or two longer Sliders to fill the buildup noise
2015-04-20 20:50 Yauxo: 3/4 are somewhat okay, but there are better options
2015-04-20 20:50 Gero: I know but it still weird since is not a big deal, it can be optional to fix or not
2015-04-20 20:51 Yauxo: I dont feel like it's optional. Ive seen many "quality" disqualifications over the past few weeks and I feel like this is a thing that has to improve
2015-04-20 20:51 Yauxo: I've also asked other BNs (like Okoratu) about that to confirm my thoughts
2015-04-20 20:52 Gero: really? lol I don't get it tbh, I always make those kind of things on my maps and they are on ranking category but well, did you asked to some QATs instead?
2015-04-20 20:53 Yauxo: I didnt ask a QAT directly, but I had a similar care on my https://osu.ppy.sh/s/234919 's Easy, where I had to replace the Spinner before the Kiai
2015-04-20 20:53 Yauxo: (as told by Mao)
2015-04-20 20:54 Yauxo: The QAT Team is getting more strict with quality issues in maps (not sure if you heard of that, as that was posted in a skype group) and I try to adapt to that
2015-04-20 20:55 Gero: I know it
2015-04-20 20:55 Gero: but see this
2015-04-20 20:55 Gero: ACTION is editing [http://osu.ppy.sh/b/512313 TechniKen feat. Kazou - Afraid [Gero's Easy]]
2015-04-20 20:55 Gero: 01:10:831 (1,1) - what's wrong with it?
2015-04-20 20:55 Yauxo: dling
2015-04-20 20:56 Gero: alright
2015-04-20 20:56 Gero: 00:15:974 (1,1) - here too
2015-04-20 20:59 Yauxo: As I see it, 01:10:831 (1) - is the same case as on the river map, yes, and I dont really like it. So, my opinion is that you should always map the strongest parts first and gimmicky stuff afterwards (to keep it short) With that Spinner you have there, you basically force yourself to add a break to where you'd usually want to initiate into the hardest/strongest part of the song
2015-04-20 21:00 Yauxo: At the same time, you couldve put a Circle on 01:11:902 (1) - and then map the start of the Kiai on 01:12:331 (2) -
2015-04-20 21:00 Yauxo: It just feels weirdly empty to me
2015-04-20 21:01 Yauxo: (Im not gonna tell you what to do, as it's your map and your decision, but I want to make my point clear)
2015-04-20 21:01 Gero: yes but mapping it or not, it depends on the mapper, yes is a good suggestion but it not need pop imo
2015-04-20 21:05 Yauxo: Im just doing what I feel like is right as I almost had the same thing on my map, and I really dislike that choice as it's bad design. I mean, Im also free to rebubble it as soon as that's fixed.

tl;dr: 2015-04-20 20:51 Yauxo: I dont feel like it's optional. Ive seen many "quality" disqualifications over the past few weeks and I feel like this is a thing that has to improve

Edit: also talked to Irreversible and we've settled down to what Ive edited into the modpost
Topic Starter
XinCrin

Yauxo wrote:

Heya, checking

Ive talked to some other BNs and we've found some questionable things in the easier diffs.
So, I'll pop the bubble for now mainly due to the Spinners in Normal and Easy (marked with red). I'd highly suggest that you read through the suggestions given and change them because, honestly, preferring a Spinner over objects at the start of a "very strong" part and the kiai is a very bad design choice.
The 3/4 rhythms in Normal are also questionable


Edit: Ive talked to Gero and Irreversible about this issue.
As for the Spinners: It is still recommended for you to fix these.
As for the popped bubble: Gero and I will care about the icons, as that's technically not worth a pop.

[General]
■ normal-hitclap and soft-hitclap are the same thing, arent they? If you feel like it, you could remove the soft-hitclap and use the sampleset change thingy (This) to hitsound those hits, that use the soft-hitclap. That way, you wont need that extra duplicate

You're right but if the use the normal claps in soft parts , they will would very strong imo ( In sliders). Also, I've used the same custom hitsounds for normal and soft hitsounds in my previous , so there should not be any problem with this

[Insane]
■ 00:12:499 (3,1) -You should make that blanket actually look good (it's off in many aspects) Looks fine for me, my design :P
■ 01:50:096 (2) - move the endtick to 320/112 to be parallel with 01:49:122 (1) - Done
■ 02:10:941 (1) - This blanket could also be improved Done

Otherwise, some Sliders could be improved aesthetically, but nothing major.

[Hard]
■ 00:11:525 (2,1) - From Okoratu: The repeat here doesnt make too much sense if you're mapping the piano on this point, as the Slidertail ends on no sound Ok, I've removed the repeat
■ 00:44:057 (1) - Move to 236/216 to have the Slidertail sit exactly on the next Slider's curvethingy Done!
■ 01:00:421 (4) - 120/76 and rotate by 4° selection center? The spacing looks kinda weird on this one Maybe, but plays good for me :3
■ 01:34:512 (2) - 427/137 and slightly adjust the next Slider? I prefer the current position

[Normal]
■ 01:04:707 (6) - 245/279 because you know why Done
■ 00:49:902 (1) - 00:56:135 (1) - It'd probably be better if you used another rhythmchoice here. 3/4 doesnt always work and you're skipping major beats here. What youve mapped on 01:02:369 (1,2) - is much much better. Try to use that one. Changed
■ 00:48:343 (4,5) - Is also kinda weird. Atleast it feels weird. Try this Here is not necessay imo. It follows the background music

01:46:006 (1) - I'd remove the Spinner and add normal objects at the beginning of the kiai. Having a Spinner here instead of objects makes this feel really awkward and empty, as this is the start of the most powerful part in your song. Here's an example of how you could fix that


Spinner here fits much better the music than a slider. So, What's wrong with this?

Other than that, you might want to revisit this one a bit and improve small things here and there, aesthetically and pattern wise

[TeA]
■ 00:06:265 (3) - According to 00:03:148 (1) - 's logic, this one should be NC'd Yeah, but a combo with only 1 note doesn't make sense and this is a easy diff. So I think its better to remove the NC from here
■ 00:09:382 (3) - ^ or you just take the NC away from 03:148 (^)
00:42:304 (1) - same thing as in Normal here. The Spinner just takes up space that you could use for more fun objects. You could turn 00:42:109 (6) - into a Slider and extend it to 00:43:278. After that, map the part that starts on 00:43:668 - I prefer that the spinner takes space that place sliders here :P
■ 01:03:538 (2) - Add a Circle here? Without something on this spot, you're skipping a major beat that should be supported somehow (I mean, you also notice that there's something missing (an object with a clap) when playing) Sure!
01:19:241 - Same thing as above and in Normal. A Spinner here is rather bad and awkward, as it forces an empty section at the beginning of a very strong part. You could map two big Sliders here to support the buildup noise

I don't wanna use sliders or circles here since music is very 1/4 here, and it will be boring to play long sliders in a 1/4 part. So, a spinner is more funny here since the player will have to spin according to the music and the player will have enough time to react to the next note

01:45:421 (1) - Same thing. Add a repeat on 01:44:447 (3) - and a 1/1 Slider on 01:46:785 (4) -. After that, map the start of the kiai

Same answer here

■ 01:50:291 (2) - 258/284 256/284 is the correct position

This could also need some aesthetical improvements

I'd be happy to rebubble as soon as the Spinners are fixed. If youve got questions, pm me ingame at any time. I'll take the time to sort out problems or questions
About spinners, I'm not really sure why I have to "fix" the spinners. There aren't anything unrankable , I just want to use them, that's all. Each mappers has his own mapping style and how the mapper feels the music. Thanks for your mod! :)
Yauxo

XinCrin wrote:

Spinner here fits much better the music than a slider. So, What's wrong with this?
The Spinner might fit the buildup noise q bit more, but a Slider does the same thing almost as good. As a bonus, you'd be able to map the (atm empty) start of a Chorus esq. part of the song which is, most of the time, the strongest part in a song. A mapped Chorus fits a Chorus more than an unmapped Chorus :v

XinCrin wrote:

About spinners, I'm not really sure why I have to "fix" the spinners. There aren't anything unrankable , I just want to use them, that's all. Each mappers has his own mapping style and how the mapper feels the music. Thanks for your mod! :)
They are not unrankable, yes, but theyre bad design. I mean, if you'd be able to buy a new Playstation or an old Playstation for the same price, you'd buy the new one, isnt it like that? You'd also want to have the final Boss off a game to be the "great final" and not a random boss that's not nearly as strong or exciting as a random midgame boss, do you?
Anyway, I cant force you. Waiting for Gero
Gero
Well we can't force to change it since is not that bad but you should take in mind that your mods are suggestions/just in special cases they have to be applied due a unrankable thing or something that is wrong and is not suitable for ranking criteria, I'm not saying that it was bad, it was a nice suggestion but as I said before it depends of the mapper, I really hope this doesn't happen again.

Log withYauxo
2015-04-20 13:45 Yauxo: o/
2015-04-20 13:46 Yauxo: I thought I'd answer here instead of in the thread
2015-04-20 13:46 Gero: hi
2015-04-20 13:46 Yauxo: The problem is not the lenght after the Spinners, but the Spinners themselves.
2015-04-20 13:46 Yauxo: let me search the map quick
2015-04-20 13:46 Gero: sure but I'm still found it unnecesary, I did those things on my maps and is not a unrankable or a issue at all imo
2015-04-20 13:47 Gero: about those 3/4 rhythms in Normal them are perfectly fine since on the red ticks are sounds so it can be another kind of mapping
2015-04-20 13:48 Yauxo: They might be in the range of being rankable, but theyre bad design. Take 00:42:304 (1) - in Easy for example. Just because the GD Mapper decided to put a Spinner to the buildup noise, he has to keep 00:43:668 till 00:45:226 (1) - empty due to the MS Rule
2015-04-20 13:49 Yauxo: As this is basically the chorus of the song, I dont see why you'd force a break that could be avoided by placing, for example, a longer or two longer Sliders to fill the buildup noise
2015-04-20 13:49 Yauxo: 3/4 are somewhat okay, but there are better options
2015-04-20 13:50 Gero: I know but it still weird since is not a big deal, it can be optional to fix or not
2015-04-20 13:50 Yauxo: I dont feel like it's optional. Ive seen many "quality" disqualifications over the past few weeks and I feel like this is a thing that has to improve
2015-04-20 13:51 Yauxo: I've also asked other BNs (like Okoratu) about that to confirm my thoughts
2015-04-20 13:52 Gero: really? lol I don't get it tbh, I always make those kind of things on my maps and they are on ranking category but well, did you asked to some QATs instead?
2015-04-20 13:53 Yauxo: I didnt ask a QAT directly, but I had a similar care on my https://osu.ppy.sh/s/234919 's Easy, where I had to replace the Spinner before the Kiai
2015-04-20 13:53 Yauxo: (as told by Mao)
2015-04-20 13:54 Yauxo: The QAT Team is getting more strict with quality issues in maps (not sure if you heard of that, as that was posted in a skype group) and I try to adapt to that
2015-04-20 13:54 Gero: I know it
2015-04-20 13:54 Gero: but see this
2015-04-20 13:54 Gero: ACTION is editing [http://osu.ppy.sh/b/512313 TechniKen feat. Kazou - Afraid [Gero's Easy]]
2015-04-20 13:55 Gero: 01:10:831 (1,1) - what's wrong with it?
2015-04-20 13:55 Yauxo: dling
2015-04-20 13:56 Gero: alright
2015-04-20 13:56 Gero: 00:15:974 (1,1) - here too
2015-04-20 13:59 Yauxo: As I see it, 01:10:831 (1) - is the same case as on the river map, yes, and I dont really like it. So, my opinion is that you should always map the strongest parts first and gimmicky stuff afterwards (to keep it short) With that Spinner you have there, you basically force yourself to add a break to where you'd usually want to initiate into the hardest/strongest part of the song
2015-04-20 13:59 Yauxo: At the same time, you couldve put a Circle on 01:11:902 (1) - and then map the start of the Kiai on 01:12:331 (2) -
2015-04-20 14:00 Yauxo: It just feels weirdly empty to me
2015-04-20 14:00 Yauxo: (Im not gonna tell you what to do, as it's your map and your decision, but I want to make my point clear)
2015-04-20 14:01 Gero: yes but mapping it or not, it depends on the mapper, yes is a good suggestion but it not need pop imo
2015-04-20 14:04 Yauxo: Im just doing what I feel like is right as I almost had the same thing on my map, and I really dislike that choice as it's bad design. I mean, Im also free to rebubble it as soon as that's fixed.
2015-04-20 14:05 Yauxo: Im sorry if that's against your opinion ><
2015-04-20 14:06 Gero: don't worry I like to talk about things and stuff like this, you know I like to learn about new things and more opinions
2015-04-20 14:07 Gero: but it just was unexpected, that's all
2015-04-20 14:07 Yauxo: Okay, thats cool. But you see what I think that there's a better way to map that?
2015-04-20 14:08 Gero: yes it sounds better but up to the mapper to fix it, we can't force to change that if he don't want to because is not a unrankable thing
2015-04-20 14:09 Yauxo: It might fall down to the quality issues thing
2015-04-20 14:13 Gero: I'm talking with Irreversible about it now, just to make sure if this gonna affect the qualified status
2015-04-20 14:14 Yauxo: okay
2015-04-20 14:16 Gero: http://puu.sh/hkRWx/1a50bc705f.jpg
2015-04-20 14:16 Yauxo: Okay then
2015-04-20 14:17 Yauxo: Guess Im wrong then, sorry
2015-04-20 14:18 Gero: no problem, we are humans
2015-04-20 14:18 Yauxo: Will he rebubble or are we just gonna do that?
2015-04-20 14:18 Yauxo: Because I'd most likely set an icon anyways
2015-04-20 14:20 Gero: I think is rebubbled since you pop it after all
2015-04-20 14:20 Gero: even if is was with a unvalid reason
2015-04-20 14:27 Yauxo: Okay, Ive also talked to Irre
2015-04-20 14:28 Gero: yeah he told me that already
2015-04-20 14:28 Yauxo: okay, cool
2015-04-20 18:29 Yauxo: ACTION poke
2015-04-20 18:29 Gero: Hey
2015-04-20 18:30 Yauxo: Xin answered and applied some (but not the Spinners qwq), want to recheck and rebubble?
2015-04-20 18:30 Gero: I wondering something, you're going to qualified after that?
2015-04-20 18:31 Yauxo: Ive talked to Irre, he said that it'd probably be save as it's not unrankable for quality issues
2015-04-20 18:31 Yauxo: So yes, I probably would
2015-04-20 18:31 Yauxo: I cant force him to change
2015-04-20 18:31 Yauxo: Thest of the set looks fine to me
2015-04-20 18:32 Gero: alright then
2015-04-20 18:32 Yauxo: There should even be some rankslots free
2015-04-20 18:32 Yauxo: so I can rank it right away
2015-04-20 18:42 Yauxo: before you bubble
2015-04-20 18:42 Yauxo: wait
2015-04-20 18:42 Yauxo: found sth
2015-04-20 18:42 Gero: oh, what, where?
2015-04-20 18:42 Yauxo: Easy 00:01:006 (1) -
2015-04-20 18:43 Yauxo: green line is nonsense
2015-04-20 18:43 Yauxo: minor thing
2015-04-20 18:43 Gero: true
2015-04-20 18:43 Gero: is a nazi stuff but is better to fix it
2015-04-20 18:43 Yauxo: yup

Log with Irreversible
2015-04-20 13:52 Gero: hey baka 
2015-04-20 13:52 Gero: you have time to check something?
2015-04-20 14:00 Irreversible: yes
2015-04-20 14:02 Gero: https://osu.ppy.sh/forum/p/4073858 you think is a valid reason to pop it?
2015-04-20 14:02 Gero: it has enough time after a spinner also the 3/4 rhythms in Normal is perfectly fine
2015-04-20 14:02 Gero: I'm discuss with the modder now but I want more opinions
2015-04-20 14:03 Gero: can you take a look on the map?
2015-04-20 14:04 Irreversible: yup, sec
2015-04-20 14:04 Gero: thanks
2015-04-20 14:04 Gero: if I'm not wrong that is a optional thing I mean is not a big deal to fix or not
2015-04-20 14:04 Gero: I always do that on my maps
2015-04-20 14:05 Gero: he said is a bad design but is his or her personal taste
2015-04-20 14:05 Gero: that doesn't means is bad
2015-04-20 14:09 Irreversible: which one do i need to check?
2015-04-20 14:09 Gero: 01:46:006 (1) -
2015-04-20 14:10 Irreversible: diff?
2015-04-20 14:10 Gero: spinner on normal and easy
2015-04-20 14:10 Gero: I think is perfectly fine and the design is good even if his or her suggestion is good, just that makes me sad is because he pop it without a valid reason
2015-04-20 14:10 Gero: or tell me if I'm wrong
2015-04-20 14:11 Irreversible: i don't quite understand, isn't there a rule about spinner?
2015-04-20 14:11 Gero: yes
2015-04-20 14:11 Gero: it has enough time lol..
2015-04-20 14:11 Gero: http://puu.sh/hkRAu/2cc260db89.jpg he/she told me this
2015-04-20 14:12 Irreversible: well, i'm a bit clueless
2015-04-20 14:12 Irreversible: 1) i agree, it is not a good idea
2015-04-20 14:13 Irreversible: 2) BUT this only happens because of this weird spinner rule. if the spinner rule wouldn't exist, he could do something like this:
2015-04-20 14:13 Irreversible: http://puu.sh/hkRM0/a4bf212858.jpg
2015-04-20 14:13 Irreversible: 01:44:837 - spinner starts here,
2015-04-20 14:13 Irreversible: and ends 01:46:785 -
2015-04-20 14:13 Irreversible: but because of the spinner rule he can't do it
2015-04-20 14:14 Irreversible: actually, he can
2015-04-20 14:14 Irreversible: because 2/1
2015-04-20 14:14 Irreversible: is enough in normal
2015-04-20 14:14 Irreversible: lol
2015-04-20 14:14 Gero: but I mean is a valid reason to pop it?
2015-04-20 14:14 Gero: or it gonna affect the qualified status if he don't wanna change this?
2015-04-20 14:14 Irreversible: not really
2015-04-20 14:14 Gero: with a DQ or something
2015-04-20 14:14 Irreversible: hmm..
2015-04-20 14:15 Irreversible: i actually don't know about that
2015-04-20 14:15 Irreversible: a pop seems unnecssary for me, a post in the thread would've been enough for me
2015-04-20 14:15 Irreversible: but it's definitely not appropriate to keep it popped now
2015-04-20 14:15 Irreversible: imo.
2015-04-20 14:16 Gero: alright then, thanks a lot again baka, you always save me xD
2015-04-20 14:16 Irreversible: XD
2015-04-20 14:17 Irreversible: that's what im here for :3


~ Rebubbled ~
Yauxo
See above.

Irre said that things stated in my mod arent in dq range, so I'll take this one
(even though it hurts my feelings ;w;)

Edit: Oh yea, also, the GD mapper gave XinCrin the rights to modify his/her diff. In case anyone wonders why XinCrin answered to the GD diff

~ ~
Lanturn
AR8 Hard?
AR9 Insane?

Why? I don't mean to be an ass, but can you give me a reason why you decided to use high ARs on a map that is for the most part pretty calm and simple?


Otherwise, the SB is beautiful, and the maps themselves are really nice. Grats <3
Topic Starter
XinCrin
Insane has many jumps, So AR 9 fits good with it for me, and AR 7 is too slow in the hard imo. Thanks :D!
Yauxo
That moment when you realize that you forgot to write down the AR change suggestion. Guess the Spinner thing caught too much attention from my side

Anyway, apparently he wanted to keep it anyway.
Lanturn
erk. I actually found the Insane's jumps to be ar8 worthy personally, as they aren't that big. For the difficulty of the map, it definitely doesn't feel like it should have been ar9.

The hard is a bit light as well, which fits ar7 perfectly. It never feels cluttered and it's really simple to read.

Anyways, just my opinion (It isn't just your map, there are a lot of songs that use ar9 when they feel more like ar8 these days.. lol)
Pappy
Congratz Xin, this is awesome map! <3

Storyboard is amazing o3o

But AR is definietly too high for this map! D:
Nyukai
I think the same, AR in Hard and Insane are quite high, on the other hand the map is good so well... Anyways congratz.
Topic Starter
XinCrin
Why are you guys telling me it before it has been qualified ? lol. Anyways, I've answered why I want to keep it
Manuxz
Ni siquiera me dio tiempo de modearlo y ya lo rankearón LOL, felicidades Xin :3
Kryptogram
Felicidades Xin ! esta increible tu map !!!
Mranth0ny62
good map, the only problem is the really long black screen at the end
Mao
Yo,

unfortunately we had to disqualify this beatmap after some internal discussion for the following reason:

[Hard & Insane]
  1. You have several wrongly snapped objects in these difficulties that should rather be 1/8 than 1/6. Therefore please snap them correctly.
    Examples
    1. 00:42:889 (3) - (Hard)
    2. 01:20:291 (3) - (Hard)
In addition to that we also recommend you to lower the AR in Insane to 8.5 and in Hard to 7.5 to fit the calm nature of the song and your actual maps much better.
We also highly suggest you to shorten the Spinners in Easy and Normal.

-----

Please keep in mind that these above listed examples are just examples that may occur elsewhere in the map (and also in the Insane difficulty in the exact same spots).

We are sorry for the late disqualification here and apologize for the inconveniences this causes to you. Good luck on getting this requalified o/
Dariano
A small thing in the normal diff

You can actually start mapping at this point after the spinner 01:48:343 - since there's enough time after the spinner at least for the normal difficulty (which is 2 beats or above 750ms).
Maybe even adding a circle here 01:48:733 - would do it, idk feels better for me.

These are just opinions though, good luck Xin!

Nice SB! *-*
Topic Starter
XinCrin
I already explained to Mao why I don't wanna change that.

Gonna let die this map, Thanks for your help guys!
Nyukai

XinCrin wrote:

I already explained to Mao why I don't wanna change that.

Gonna let die this map, Thanks for your help guys!
*sigh*
Yauxo

XinCrin wrote:

I already explained to Mao why I don't wanna change that.

Gonna let die this map, Thanks for your help guys!
Well, great.
Effing great :/
Maiz94
rest in pepperoni
Topic Starter
XinCrin
Because of request of many people,everything should be okay now except for spinner in normal and easy,they are okay and fits perfectly with the music.
riffy
Poke me when Gero brings the bubble back.
Gero
Since the main problem of disqualification is gone, we will move this forward, @Bakari go ahead, you know what to do.


~ Rebubbled ~
riffy
Yo.

[General]
  1. I believe that star2.png should be removed from the skin set, sorry.

    Ranking Criteria wrote:

    When skinning gameplay elements, [url=complete sets]https://osu.ppy.sh/wiki/Skinning#Skin_Sets[/url] of elements must be skinned.
    [Normal]
    1. 01:04:707 (6,1) - minor - might be a little tricky to read, see for yourself and decide if you want to keep it or not.
      Note: if you can't get a better shape, just ask me and we'll find the solution. But only if you want to, of course! :)
    [Hard]
    1. 00:50:291 (2,3) - 02:12:304 (3,1) - these are the only jumps when DS goes over x2,00. They feel a little forced, if you ask me. Mind reducing the Ds on them? You can make something like the pattern at 01:00:226 (3,4,1)
    [Insane]
    1. Try to lower your HP, calm parts feel a little too tough to me. So, a little bit of relaxation to players wouldn't hurt.
    2. 00:51:460 (1,2) - gove a little jmp here, a sudden spacing drop after the previous jump feels a little tricky.
    3. 01:29:057 (2,3) - try to swap them on the timeline, it'll stress the stronger beat and flow in a slightly more interesting way. example
    4. With lower HP the break here becomes unnecessary, I suppose.
You blew my mind, this is amazing.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Find me when you are done with checking!
Topic Starter
XinCrin

-Bakari- wrote:

Yo.

[General]
  1. I believe that star2.png should be removed from the skin set, sorry.

    Ranking Criteria wrote:

    When skinning gameplay elements, [url=complete sets]https://osu.ppy.sh/wiki/Skinning#Skin_Sets[/url] of elements must be skinned. [b] I'm not really sure about that "set" since other elements aren't part of gameplay. But anyways I've removed it!
    [Normal]
    1. 01:04:707 (6,1) - minor - might be a little tricky to read, see for yourself and decide if you want to keep it or not. It's okay imo. I wanna keep it[/b]
      Note: if you can't get a better shape, just ask me and we'll find the solution. But only if you want to, of course! :)
    [Hard]
    1. 00:50:291 (2,3) - 02:12:304 (3,1) - these are the only jumps when DS goes over x2,00. They feel a little forced, if you ask me. Mind reducing the Ds on them? You can make something like the pattern at 01:00:226 (3,4,1)
    I've changed the DS on the first pattern. The second jump it's fine imo and fits with the music

    [Insane]
    1. Try to lower your HP, calm parts feel a little too tough to me. So, a little bit of relaxation to players wouldn't hurt. Done!
    2. 00:51:460 (1,2) - gove a little jmp here, a sudden spacing drop after the previous jump feels a little tricky. Really?. It's funny to play imo. I'll keep it :p
    3. 01:29:057 (2,3) - try to swap them on the timeline, it'll stress the stronger beat and flow in a slightly more interesting way. Nice idea, but I doesn't flow good really. example
    4. With lower HP the break here becomes unnecessary, I suppose.


You blew my mind, this is amazing.

Everything should be okay now. Thanks for the help Bakari :D/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Find me when you are done with checking!
riffy
We did one last very minor fix.

Edit: If anyone asks, what a quality map is, I'll be sure to link this one.

Qualified!
Topic Starter
XinCrin
:D
Dariano
Felicidades Xin! :)
Mao
Grats!
Maiz94
Gratz ~
show more
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