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Flo Rida - Run ft. RedFoo of LMFAO (Speed Up Ver.)

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Topic Starter
Shushan

ToifAmri wrote:

wow ;)
wew ;)
Topic Starter
Shushan
fixed DS in easy and normal
if you found something wrong pls be sure to tell me.
Ringating
from my queue:

the bg is a bit squished and seems to have what looks like discoloration from an ehh scan. I used another version I found and cleaned it and cropped it to the correct aspect ratio before downscaling.also, your mp3 is 128 kbps and the high pitch sounds (such as the frequent snares and claps) suffer for it.
Here is a new mp3 that was exported (from the original 320 kbps version) to ~192 kbps (vbr). It needs a new offset.

no kds
Topic Starter
Shushan

Ringating wrote:

from my queue:

the bg is a bit squished and seems to have what looks like discoloration from an ehh scan. I used another version I found and cleaned it and cropped it to the correct aspect ratio before downscaling.also, your mp3 is 128 kbps and the high pitch sounds (such as the frequent snares and claps) suffer for it.
Here is a new mp3 that was exported (from the original 320 kbps version) to ~192 kbps (vbr). It needs a new offset.

no kds
i just love you so much
XiMerx
Hello! M4M from your queue~

  • Ez

  1. 00:54:517 (2) - Blanket with the 2 behind
lol can't find anything

  • Normal

  1. 01:39:615 (1,2) - Blanket?
  2. 02:44:669 (5) - Try something like this
  • Hard

  1. 00:17:202 (1,2) - Overlap with 4, slider facing downwards
  2. 01:01:900 (2) and 01:03:098 (2) make them together (don't forget your pattern move the second 1,2 to the left to make both 2 together, drag 01:03:498 (3) as well to keep DS)
  3. 02:08:551 (2,3) - Confuses with the 4 behind, make 2 stack with 3.
  4. 02:26:908 (5) - Hard to read, stack with slider's start instead
  5. 03:04:225 (7) - Stack with 5
  • Insane

  1. 00:36:358 (5) - Replace this with a slider
  2. 00:47:732 (5) - Stack with 8 behind
  3. 00:50:127 (5,6,7,8) - I would suggest replacing them with two 1/4 sliders
  4. 01:00:903 (4) - Place this at x328,y96 and 01:01:102 (5) - at x224,y48
  5. 01:19:062 (2,3) - Make this a triplet instead
  6. 01:43:208 (3) - Stack with 5 behind
  7. 02:19:126 (2,3,4,5) - I suggest all this be 1/4 sliders because it says "wiggle, wiggle" lol
Sorry >< my mod is short. Great map and good luck!
Topic Starter
Shushan

XiMerx wrote:

Hello! M4M from your queue~

  • Ez

  1. 00:54:517 (2) - Blanket with the 2 behind
-nice catch

lol can't find anything :p

  • Normal

  1. 01:39:615 (1,2) - Blanket?-no sorry
  2. 02:44:669 (5) - Try something like this-nah its ok as it is
  • Hard

  1. 00:17:202 (1,2) - Overlap with 4, slider facing downwards-invisible overlap
  2. 01:01:900 (2) and 01:03:098 (2) make them together (don't forget your pattern move the second 1,2 to the left to make both 2 together, drag 01:03:498 (3) as well to keep DS) changed a little
  3. 02:08:551 (2,3) - Confuses with the 4 behind, make 2 stack with 3.change a little
  4. 02:26:908 (5) - Hard to read, stack with slider's start instead -changed
  5. 03:04:225 (7) - Stack with 5-no sorry this is a blanket
  • Insane

  1. 00:36:358 (5) - Replace this with a slider-nah
  2. 00:47:732 (5) - Stack with 8 behind-didnt get what u mean there is no 8
  3. 00:50:127 (5,6,7,8) - I would suggest replacing them with two 1/4 sliders- no, i like the stream
  4. 01:00:903 (4) - Place this at x328,y96 and 01:01:102 (5) - at x224,y48-sorry i like it as it is
  5. 01:19:062 (2,3) - Make this a triplet instead-nahhh i like it
  6. 01:43:208 (3) - Stack with 5 behind-nah its good with the flow and it is not visible that this is unstacked
  7. 02:19:126 (2,3,4,5) - I suggest all this be 1/4 sliders because it says "wiggle, wiggle" lol nah its ok
Sorry >< my mod is short. Great map and good luck! ty!
ty for mod was really helpful :)
updated with the hit sounds on easy
_handholding
Hey, Ive come from your m4m queue

Ive checked through all your diffs and litterally couldnt find a single problem so I'll shoot you a kudosu star so it can get ranked faster

On the Insane though I thnk it would be better to have
02:19:126 (2,3,4,5) - to be played as 2 1/4 sliders
02:20:722 (1,2,3) - to be played as 5 single notes instead of the 1/4 sliders
Topic Starter
Shushan
i updated BG and the new mp3 file with the new offset( i think the offset is wrong pls check)
hi im nathan ill check ur mod later!
Topic Starter
Shushan

Hi Im Nathan wrote:

Hey, Ive come from your m4m queue

Ive checked through all your diffs and litterally couldnt find a single problem so I'll shoot you a kudosu star so it can get ranked faster-thx!

On the Insane though I thnk it would be better to have
02:19:126 (2,3,4,5) - to be played as 2 1/4 sliders-no, i like it that way
02:20:722 (1,2,3) - to be played as 5 single notes instead of the 1/4 sliders i changed it a little ty!
ty for mod! <3
Akitoshi
Hello~
My mod is poor, my English is poor, I',m poor

[General]
Almost perfect, just other hitsounds doesn't match to the beats of song (Finish and Clap).

[Easy]
HP Drain = 2 since your OD is also 2.
00:52:681 (3) - Slider's tail must heading to the right for better flow

[Normal]
Try HP Drain = 3 or 4
00:38:712 - Add note here
00:39:510 - ^
00:40:309 - ^ (I just felt empty here since it's not easy diff.)

[Hard]
Try HP Drain = 5
01:44:763 - Add note
01:44:963 - ^
01:45:162 - ^ (can place reverse this part)
02:05:317 (1) - Remove Clap in the Slider tail and add note/reverse to 02:05:716 - And Add clap here instead.
02:10:904 (1) - ^ Same problem
02:39:839 (2) - Hey what happened here? I think your Timing setup got wrong.
02:48:021 (4) - Overlap with 02:47:622 (3).

[Insane]
>>It's more like an Extra Diff due to heavy jumps.
>>Try HP Drain = 6
01:23:012 (1,2,3,4,5,6,7,8,9) - I don't like the Stream pattern...
01:25:606 (1,2,3) - Reduce jumps??
02:38:243 (1,1,1,1,1,1,1) - It's pretty hard huh?
02:56:601 (1,2,3,4,5,6,7,8) - ^ (Reduce distance. But keep the Star pattern :v)

That's all. I wish it would helps :D
Topic Starter
Shushan

Yato3o wrote:

Hello~
My mod is poor, my English is poor, I',m poor

[General]
Almost perfect, just other hitsounds doesn't match to the beats of song (Finish and Clap).

[Easy]
HP Drain = 2 since your OD is also 2.
00:52:681 (3) - Slider's tail must heading to the right for better flow -fixed

[Normal]
Try HP Drain = 3 or 4
00:38:712 - Add note here-no sorry i might change if some1 else will tell me
00:39:510 - ^
00:40:309 - ^ (I just felt empty here since it's not easy diff.)

[Hard]
Try HP Drain = 5-nah its good
01:44:763 - Add note
01:44:963 - ^
01:45:162 - ^ (can place reverse this part)

02:05:317 (1) - Remove Clap in the Slider tail and add note/reverse to 02:05:716 - And Add clap here instead.nah
02:10:904 (1) - ^ Same problem ^
02:39:839 (2) - Hey what happened here? I think your Timing setup got wrong.-fixed- i forgot to resnap the kiai xD
02:48:021 (4) - Overlap with 02:47:622 (3). its good

[Insane]
>>It's more like an Extra Diff due to heavy jumps.-i actually might make another diff if it will be a problem
>>Try HP Drain = 6
01:23:012 (1,2,3,4,5,6,7,8,9) - I don't like the Stream pattern...-fixed
01:25:606 (1,2,3) - Reduce jumps??-why they are not that hard
02:38:243 (1,1,1,1,1,1,1) - It's pretty hard huh? but its cool :(
02:56:601 (1,2,3,4,5,6,7,8) - ^ (Reduce distance. But keep the Star pattern :v)-mb if some1 else will tell me to do that

That's all. I wish it would helps :D
ty for mod!
-Visceral-
Very catchy song lol. This is gonna be in my head for a bit

[General]
Combo colors need to be set
150 bpm instead?
Might need R18 lyrics or something idk. Consult a BN about this. The lyrics are pretty suggestive :o 02:18:687 and 02:22:279 lol xD plus a couple of swears

[Insane]
00:24:644 (3) - Clap mia rip

00:26:739 (3,4,5) - Keep ds similar here

00:38:712 (1,2,3,4,1,2,3,4,5,6) - This part feels really awkward. Have the first 4 going straight down like you have atm, but then have 00:40:309 (1,2,3) detached, and the rest going the way you have atm. If this is confusing msg me in game. Also, 00:42:703 (1) should a part of the previous line of notes, not starting a new one.

00:47:093 (3,4) - Kind of an overkill jump here compared to the rest of this part. Nothing suggests this big of a jump YET in the music

00:49:488 (1) - Clap

01:03:656 (1) - Don't ever end a slider on a white tick like this. Try to make it 2 individual notes to really feel the ending of that chorus

01:23:411 (5,6,7,8) - Curve up rather than down.

01:29:597 (2,4) - Just make the second slider a mirrored version of the first

02:52:211 (2,3,4,5,6,7,8,9) - Don't spam finish like this please.

[Hard]
00:26:739 (4,5,1) - Not a straight line

01:01:261 (1,2) - Sloppy overlap

01:34:985 (3,4) - Fix blanket
01:34:586 (2,3) - ^
01:49:153 (5,6) - ^
01:53:144 (2,3) - ^
02:34:052 (2,3) - ^

01:40:573 (1) - Clap on end seg.
02:46:025 (1) - ^

02:05:117 (4,1) - Bad ds
02:29:063 (6,7) - ^

02:44:828 - Empty?

02:52:411 (2,3,4,5,6,7) - Dont spam finish q _ q

[Normal]
00:23:546 (2,3) - Blanket cuter actually just make it the same as (4)

00:32:327 (1,3) - Bad stack

00:52:681 (3,1,2) - Level these

01:19:820 (1,2) - Make these have the same x

01:22:613 (5,1) - Make these the same y

01:39:375 (1,2) - Either blanket or dont blanket at all. Looks awkward and a blanket that kind of fell off of you while you were on the couch, which sucks.

[Easy]
00:27:138 (3,4) - Blanket better

00:29:932 (2,1) - Bad stack

01:01:062 (6) - Why the random finish?

01:39:375 (1,2,3) - Level these

02:31:658 (5,2) - Blanket

02:52:012 (1,2,3,4,5) - Finishfinishfinish

Gl :D
Come[Back]Home
Easy
Offset is 199
Move every circle one tick to the left, on the white one,then it should be fine (Modded it with my offset)
00:30:530 (3) Like this 00:37:714 (4,1) Blank them, looks better
00:52:880 (3) ctrl+g plays better
01:23:610 (6,1) They are really close, move (1) a bit to the left
02:16:691 (4) I think this one should be just straight or a bit curved, it seems so outta place
02:31:857 (5,2) They are really close which looks weird
03:04:184 (2) This one looks so weird
Kiai time needs more hitsounds

Normal
Offset etc. same as in Easy
00:28:535 (3) I'd ctrl+g this, feels better to play
00:32:526 (1,3) End of (3) is not perfectly stacked with (1)
00:42:104 (5) ctrl+g
00:43:301 (7,8) This one looks weird since (8) is not blanket with (7), i suggest to you to do that
00:49:687 (5) This one is so outta place, do something else there
01:13:633 (4) ctrl+g
01:13:633 (4,2) They are nearly overlapping. Move (2) somewhere else
01:18:821 (1) Move the first red point too 184/120
01:36:382 (1,3) Bad overlap

Offset etc. goes to Hard and Insane too, dont forget to resnap all the timing sections, especially the kiai times. Good Luck
Topic Starter
Shushan

Smoothie World wrote:

Very catchy song lol. This is gonna be in my head for a bit

[General]
Combo colors need to be set-ok ill do them
150 bpm instead?-nah its good
Might need R18 lyrics or something idk. Consult a BN about this. The lyrics are pretty suggestive :o 02:18:687 and 02:22:279 lol xD plus a couple of swears

[Insane]
00:24:644 (3) - Clap mia rip

00:26:739 (3,4,5) - Keep ds similar here

00:38:712 (1,2,3,4,1,2,3,4,5,6) - This part feels really awkward. Have the first 4 going straight down like you have atm, but then have 00:40:309 (1,2,3) detached, and the rest going the way you have atm. If this is confusing msg me in game. Also, 00:42:703 (1) should a part of the previous line of notes, not starting a new one. nop i like it

00:47:093 (3,4) - Kind of an overkill jump here compared to the rest of this part. Nothing suggests this big of a jump YET in the music

00:49:488 (1) - Clap

01:03:656 (1) -[/color]

01:23:411 (5,6,7,8) - Curve up rather than down.

01:29:597 (2,4) - Just make the second slider a mirrored version of the first

02:52:211 (2,3,4,5,6,7,8,9) - Don't spam finish like this please.- but its sounds nice

[Hard]
00:26:739 (4,5,1) - Not a straight line

01:01:261 (1,2) - Sloppy overlap

01:34:985 (3,4) - Fix blanket
01:34:586 (2,3) - ^
01:49:153 (5,6) - ^
01:53:144 (2,3) - ^
02:34:052 (2,3) - ^
fixed all
01:40:573 (1) - Clap on end seg.
02:46:025 (1) - ^

02:05:117 (4,1) -bad ds-no its good because the SV is changing
02:29:063 (6,7) - ^ ^

02:44:828 - Empty? yep

02:52:411 (2,3,4,5,6,7) - Dont spam finish q _ q

[Normal]
00:23:546 (2,3) - Blanket cuter actually just make it the same as (4)-didnt try to blanket

00:32:327 (1,3) - bad stack-im baka

00:52:681 (3,1,2) - Level these-what do u mean

01:19:820 (1,2) - Make these have the same x wot no

01:22:613 (5,1) - Make these the same y wot no

01:39:375 (1,2) - Either blanket or dont blanket at all. Looks awkward and a blanket that kind of fell off of you while you were on the couch, which sucks.

[Easy]
00:27:138 (3,4) - Blanket better niet

00:29:932 (2,1) - Bad stack-im baka

01:01:062 (6) - Why the random finish?

01:39:375 (1,2,3) - Level these

02:31:658 (5,2) - Blanket

02:52:012 (1,2,3,4,5) - Finishfinishfinish

Gl :D
ty for modding!

Come[Back]Home wrote:

Easy
Offset is 199
Move every circle one tick to the left, on the white one,then it should be fine (Modded it with my offset)
00:30:530 (3) Like this 00:37:714 (4,1) Blank them, looks better
00:52:880 (3) ctrl+g plays better
01:23:610 (6,1) They are really close, move (1) a bit to the left
02:16:691 (4) I think this one should be just straight or a bit curved, it seems so outta place
02:31:857 (5,2) They are really close which looks weird
03:04:184 (2) This one looks so weird
Kiai time needs more hitsounds

Normal
Offset etc. same as in Easy
00:28:535 (3) I'd ctrl+g this, feels better to play
00:32:526 (1,3) End of (3) is not perfectly stacked with (1)
00:42:104 (5) ctrl+g
00:43:301 (7,8) This one looks weird since (8) is not blanket with (7), i suggest to you to do that
00:49:687 (5) This one is so outta place, do something else there
01:13:633 (4) ctrl+g
01:13:633 (4,2) They are nearly overlapping. Move (2) somewhere else
01:18:821 (1) Move the first red point too 184/120
01:36:382 (1,3) Bad overlap

Offset etc. goes to Hard and Insane too, dont forget to resnap all the timing sections, especially the kiai times. Good Luck
HI IM SORRY but the offset you gave me is wrong because every kiai start now on the red tick witch is off course - unrankable (because the kiai is not snapped)
Mortem
Hi.

General:
Offset: 16 (Don't forget to snap everything!)
Fix the name to (Nightcore Mix)
Enable and set some custom colors.
If you'll do SB, don't forget to check "Widescreen Support".

Easy:
00:41:121 (1,3) - Improve slider design.
01:13:448 (5) - NC. + Remove red dot from slider.
01:16:242 (4) - Replace it with circle. (There is a big white tick, it shouldn't be ignored).
01:36:995 (2,4) - Don't make stacks in Easy diff. It's really confusing for easy players.
02:29:676 (2,1) - ^ (i think you should find another stacks alone.)
02:40:452 (2) - Make blanket.

Normal:
00:23:546 (2,3,4) - Blanket.
00:57:071 (1) - Ignored big white tick! (Consider replacing it with somethign else)
01:55:355 (2,3) - Not blanketed properly.
02:04:934 (1,2) - ^
02:15:710 (3,4) - ^
02:18:503 (3) - On white tick again >.< (be really aware of this!)
02:32:871 (5) - ^
02:34:467 (2) - ^
02:47:238 (4) - ^
02:29:279 (5,1) - Blanket
02:53:225 (3,4,5) - This is really backstabbing. You should put it below 02:53:624 (4) - and also fix DS if you'll move it.
03:01:207 (6) - Improve design of the slider.
03:04:001 (4) - ^

Hard:
00:25:941 (2) - Replace this with two stacked circles.
00:43:903 - You missed a beat here.
00:47:093 (4) - Blanket.
00:50:286 - Another missed beat.
01:03:856 (1) - Put it in the flow (make a rhombus)
01:16:427 (1) - Remove NC.
01:47:956 (1,2) - Definitely "invisible" for a Hard player.
02:39:240 (3) - Ctrl+G
02:42:633 (2,3) - This not even following a flow.
02:54:406 - Missed beat.
02:55:604 (2) - White tick again.

This beatmap needs really work.
Good luck with that.
Topic Starter
Shushan

Pjecoo wrote:

Hi.

General:
Offset: 16 (Don't forget to snap everything!) -ty!
Fix the name to (Nightcore Mix)-why?
Enable and set some custom colors.-ill add
If you'll do SB, don't forget to check "Widescreen Support".

Easy:
00:41:121 (1,3) - Improve slider design.
01:13:448 (5) - NC. + Remove red dot from slider.
01:16:242 (4) - Replace it with circle. (There is a big white tick, it shouldn't be ignored).
01:36:995 (2,4) - Don't make stacks in Easy diff. It's really confusing for easy players.
02:29:676 (2,1) - ^ (i think you should find another stacks alone.)
02:40:452 (2) - Make blanket.

Normal:
00:23:546 (2,3,4) - Blanket.
00:57:071 (1) - Ignored big white tick! (Consider replacing it with somethign else)
01:55:355 (2,3) - Not blanketed properly.
02:04:934 (1,2) - ^
02:15:710 (3,4) - ^-fixed all
02:18:503 (3) - On white tick again >.< (be really aware of this!)
02:32:871 (5) - ^
02:34:467 (2) - ^
02:47:238 (4) - ^fixed all
02:29:279 (5,1) - Blanket
02:53:225 (3,4,5) - This is really backstabbing. You should put it below 02:53:624 (4) - and also fix DS if you'll move it.-wot
03:01:207 (6) - Improve design of the slider.
03:04:001 (4) - ^ fixed both

Hard:
00:25:941 (2) - Replace this with two stacked circles.
00:43:903 - You missed a beat here.
00:47:093 (4) - Blanket.
00:50:286 - Another missed beat.
01:03:856 (1) - Put it in the flow (make a rhombus)
01:16:427 (1) - Remove NC.
01:47:956 (1,2) - Definitely "invisible" for a Hard player. ouch m8
02:39:240 (3) - Ctrl+G
02:42:633 (2,3) - This not even following a flow.
02:54:406 - Missed beat.
02:55:604 (2) - White tick again.

This beatmap needs really work.
Good luck with that.
TY FOR MODDING!
REALLY HELPED
Avishay
Recheck as promised.

[Insane]
00:12:886 (1,2,3,4,5) - This is pretty awkward to play and can be improved through tons of ways. It feels awkward because: 1. They're both static circles on sliders; 2.They sliders don't relate in anyway 3.The players doesn't get to actually press on the strong beats (00:13:186 and 00:13:984). My suggestions here would be to change the pattern to something that fits more, like this: Also, make something much more interesting, so the player could actualy enjoy moving and playing the song and the map, here's a pattern I did for example, Part 1: Part 2: Notice how I let the players press on the strong beats and I created something interesting, with flow and good move! 6 creates a triangle with 2 and the end of 5, 7 does the same with 3 and 4, I made the jump on 7 becaues of the irregular sound. I could also make a jump at 3 and 6 because of the strong beats there, be creative, try make interesting and fun stuff.
00:14:383 - If you follow the vocals, don't map this timing, it feels awkward..
00:14:583 (1,2) - Awkward as well because of the slider ends on strong beats, change it to something like this 00:16:179 (1,2,3,4,5,1,1,2,3,4,5,1) - If you wanted the streams to blanket 1, try again, I suggest you create a good slider shape and press CTRL+SHIFT+F, it will be easier, since atm it doesn't look that well, and it is a bit awkward too..
00:17:775 (1,2,3) - As before, start in the mid of the beat, you try to follow the vocals but they are not snapped on the right places.
00:18:175 (2,3) - Cmon, they're not even the same shape, use CTRL+C, CTRL+V, you can use, CTRL+G, CTRL+H,CTRL+J, CTRL+SHIFT+R to achieve what you need.
00:19:372 (1,2,3) - Static, not fun to play.
00:20:170 (1) - Why isn't this a triplet like before?
00:22:365 (4) - I suggest deleting this or making a 1/1 slider at 00:22:166 (3) -
00:22:565 (1) - If you did as I suggested before, place this in a bigger distance, so it won't be confused as 1/2.
00:23:862 - I'd change pattern and map this too.
00:24:161 (1,2,3,4,5,6,1) - What's up with the spacing changes here?.. Suddenly a static and small DS, make something else..
00:26:356 (1,2,3) - It flows bad, cmon, don't be so random.
00:26:755 (3) - Think for a moment, should you really put a reverse here? It is a new stanza and it is just like 00:25:358 (6,1) - , remove the reverse and I suggest repositioning and reshaping the slider, also at the new circle place NC and remove the one from 00:26:356 (1) -

This is enough from me for now, try to learn from what I wrote. The main points you should try to improve imo:
  1. Streams shape, some are just looking too random
  2. Sliders shape, some don't flow good at all or/and look ugly.
  3. Rhythm placing, most of the time (NOT ALL THE TIME) you'd want to make the beat pressables, unless the music changed somehow, or if you follow the vocals precisely.
  4. Placement, don't make stuff placed randomly, try to think of making blankets, cool shapes, flows, stacks, but try to keep good distance to not make stuff awkward.
I hope it will help you to learn and improve everything else too, sorry if it was a bit too short.
Topic Starter
Shushan

Avishay wrote:

Recheck as promised.

[Insane]
00:12:886 (1,2,3,4,5) - This is pretty awkward to play and can be improved through tons of ways. It feels awkward because: 1. They're both static circles on sliders; 2.They sliders don't relate in anyway 3.The players doesn't get to actually press on the strong beats (00:13:186 and 00:13:984). My suggestions here would be to change the pattern to something that fits more, like this: Also, make something much more interesting, so the player could actualy enjoy moving and playing the song and the map, here's a pattern I did for example, Part 1: Part 2: Notice how I let the players press on the strong beats and I created something interesting, with flow and good move! 6 creates a triangle with 2 and the end of 5, 7 does the same with 3 and 4, I made the jump on 7 becaues of the irregular sound. I could also make a jump at 3 and 6 because of the strong beats there, be creative, try make interesting and fun stuff.fixed into something-nice suggestion
00:14:383 - If you follow the vocals, don't map this timing, it feels awkward..did slider now much better
00:14:583 (1,2) - Awkward as well because of the slider ends on strong beats, change it to something like this [/color]
00:16:179 (1,2,3,4,5,1,1,2,3,4,5,1) - If you wanted the streams to blanket 1, try again, I suggest you create a good slider shape and press CTRL+SHIFT+F, it will be easier, since atm it doesn't look that well, and it is a bit awkward too..fixed
00:17:775 (1,2,3) - As before, start in the mid of the beat, you try to follow the vocals but they are not snapped on the right places.-ok
00:18:175 (2,3) - Cmon, they're not even the same shape, use CTRL+C, CTRL+V, you can use, CTRL+G, CTRL+H,CTRL+J, CTRL+SHIFT+R to achieve what you need.fixed
00:19:372 (1,2,3) - Static, not fun to play.ok
00:20:170 (1) - Why isn't this a triplet like before?fixed
00:22:365 (4) - I suggest deleting this or making a 1/1 slider at 00:22:166 (3) - no sorry
00:22:565 (1) - If you did as I suggested before, place this in a bigger distance, so it won't be confused as 1/2. ok fixed
00:23:862 - I'd change pattern and map this too. hmmmm mb
00:24:161 (1,2,3,4,5,6,1) - What's up with the spacing changes here?.. Suddenly a static and small DS, make something else..ok fixed
00:26:356 (1,2,3) - It flows bad, cmon, don't be so random. ok fixed
00:26:755 (3) - Think for a moment, should you really put a reverse here? It is a new stanza and it is just like 00:25:358 (6,1) - , remove the reverse and I suggest repositioning and reshaping the slider, also at the new circle place NC and remove the one from 00:26:356 (1) - fixed

This is enough from me for now, try to learn from what I wrote. The main points you should try to improve imo:
  1. Streams shape, some are just looking too random
  2. Sliders shape, some don't flow good at all or/and look ugly.
  3. Rhythm placing, most of the time (NOT ALL THE TIME) you'd want to make the beat pressables, unless the music changed somehow, or if you follow the vocals precisely.
  4. Placement, don't make stuff placed randomly, try to think of making blankets, cool shapes, flows, stacks, but try to keep good distance to not make stuff awkward.
I hope it will help you to learn and improve everything else too, sorry if it was a bit too short.
ty for mod!
<3
Peachtrees
o/~

Hard

00:13:784 (4) - this cries for a proper blanket. Also de-curve this a bit, really curved sliders like this really only work in rare cases ><

00:24:760 (1,2,3,4) - I know that a constant DS is obviously not required for a Hard Diff, but this just feels messy and I think having all of them with 1.3 would make this look a lot cleaner

00:26:356 (4,5) - the flow between these two feels kinda awkward.

00:29:150 (2,3,4,5,1,2,3) - I dont think these work as well as you think they do...they feel uncomfortable to play >< I'm not sure, keep them if you like them

00:49:504 (4,5) - there's a rather noticeable build-up in the song that is not well represented by these two imo

00:35:735 (2,3) - these feel to close to each other. the whole pattern looks kinda crowded to me

The NC pattern looks kind of random at times (only realising this just now haha)

01:01:676 (2,3,1) - try having the same distance between these. feels awkward when there's more distance between 2 and 3 than between 3 and 1. Also it might just be me but I feel like it's kinda weird not to have those sliders start on the 'AUUU'

01:14:148 (5) - add a note

01:27:618 (2,1) - put more distance between those. feels weird to have them this close as if they're only 1/2 apart

01:34:004 (6,1) - I dont see why you didnt just extend the slider to the red tick instead

Consider mapping the 'I wanna run to you' right before the second kiai? I mean you mapped it for the first one too

01:46:775 (6,1) - waaay to close to each other

01:47:972 (1,2) - really uncomfortable to play

01:52:362 (4) - the hitsounds on this just feel awefully loud ><

01:57:351 (1,2) - why are these so close to each other? idk I think that whole 'AU' pattern woulld work better with the spacing being sorta consistent as no sound in particular really stands out during the pattern

02:08:526 (3,4) - this jump feels unfitting

02:16:707 (4,5) - ugh ><

02:41:851 (8,9,10) - there is nothing in the music to back up this triplet

02:45:043 (7,8,9) - ^

02:52:227 (1,2,3,4,5,6,7) - holy whistles...waayyy to loud

Not pointing out every single triplet btw, I'm hoping you'll get rid of those by yourself

03:02:005 (3) - it really feels like this downbeat should be clickable since it also matches the vocals

Good Luck!
Topic Starter
Shushan

Peachtrees wrote:

o/~

Hard

00:13:784 (4) - this cries for a proper blanket. Also de-curve this a bit, really curved sliders like this really only work in rare cases ><

00:24:760 (1,2,3,4) - I know that a constant DS is obviously not required for a Hard Diff, but this just feels messy and I think having all of them with 1.3 would make this look a lot cleaner

00:26:356 (4,5) - the flow between these two feels kinda awkward. fixed with ctrl g

00:29:150 (2,3,4,5,1,2,3) - I dont think these work as well as you think they do...they feel uncomfortable to play >< I'm not sure, keep them if you like them

00:49:504 (4,5) - there's a rather noticeable build-up in the song that is not well represented by these two imo

00:35:735 (2,3) - these feel to close to each other. the whole pattern looks kinda crowded to me

The NC pattern looks kind of random at times (only realising this just now haha)

01:01:676 (2,3,1) - try having the same distance between these. feels awkward when there's more distance between 2 and 3 than between 3 and 1. Also it might just be me but I feel like it's kinda weird not to have those sliders start on the 'AUUU' i want to make some rest for the players

01:14:148 (5) - add a note-?? there is a slider there
01:27:618 (2,1) - put more distance between those. feels weird to have them this close as if they're only 1/2 apart

01:34:004 (6,1) - I dont see why you didnt just extend the slider to the red tick instead- cause it sounds good

Consider mapping the 'I wanna run to you' right before the second kiai? I mean you mapped it for the first one too-fixed for deleting both

01:46:775 (6,1) - waaay to close to each other-rest

01:47:972 (1,2) - really uncomfortable to play

01:52:362 (4) - the hitsounds on this just feel awefully loud ><

01:57:351 (1,2) - why are these so close to each other? idk I think that whole 'AU' pattern woulld work better with the spacing being sorta consistent as no sound in particular really stands out during the pattern

02:08:526 (3,4) - this jump feels unfitting

02:16:707 (4,5) - ugh >< its ok

02:41:851 (8,9,10) - there is nothing in the music to back up this triplet

02:45:043 (7,8,9) - ^

02:52:227 (1,2,3,4,5,6,7) - holy whistles...waayyy to loud-its finishes,and i like them

Not pointing out every single triplet btw, I'm hoping you'll get rid of those by yourself

03:02:005 (3) - it really feels like this downbeat should be clickable since it also matches the vocals-its cool

Good Luck!
ty for modding!
Kuki
From ✞Kuki and Moph's Modding Q✞

Easy
  1. 01:17:841 (3) - http://puu.sh/gUY6K/601c69cdf1.jpg
  2. 03:02:804 (1,2) - Consider something like this: http://puu.sh/gUYd6/59ce1a6da1.jpg to finish stronger
Normal
  1. 01:52:961 (4) - Change this to a repeat slider: http://puu.sh/gUYi2/18d47b0f83.jpg
  2. 02:01:342 (1) - Try starting with something like http://puu.sh/gUYlE/461ea1d296.jpg to begin the dubstep section of the song.
  3. 03:03:202 (2,3,4) - Try something like http://puu.sh/gUYns/d7be3314e2.jpg to finish stronger.
Hard
  1. Change to AR8.
  2. 01:43:582 (5,6,7) - Change to this: http://puu.sh/gUYsi/abcdb45421.jpg it fits the song better. You have mapped a slow beat while there is a fast one happening here and it doesn't fit well.
  3. 01:57:950 (2) - Change this to a triple, the slider doesn't work because the section of the song you are mapping finishes halfway through, and the slider ends on no beat whatsoever. http://puu.sh/gUYuX/116e22a72b.jpg
  4. 02:44:844 - You have missed an entire beat here, this makes no sense. Add a hitcircle here or change the triple to accommodate a slider.
Insane
  1. 00:13:385 - If you're going to put in a double at 00:12:886 then I would put a triple here.
  2. 01:03:672 - I suggest putting a triple here too.
  3. 01:44:580 - I think you should put a note here to end the slider stream and put a break in the sliders at 01:44:380 and 01:44:779.
  4. 02:36:463 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You need a nc here somewhere I think.
  5. 02:38:059 (1,1,1,1,1,1,1,1,1) - An extremely high amount of ncs here. I think this is not needed.
Topic Starter
Shushan

Kuki wrote:

From ✞Kuki and Moph's Modding Q✞

Easy
  1. 01:17:841 (3) - http://puu.sh/gUY6K/601c69cdf1.jpg-ok nice
  2. 03:02:804 (1,2) - Consider something like this: http://puu.sh/gUYd6/59ce1a6da1.jpg to finish stronger
ok

Normal
  1. 01:52:961 (4) - Change this to a repeat slider: http://puu.sh/gUYi2/18d47b0f83.jpg-no sorry
  2. 02:01:342 (1) - Try starting with something like http://puu.sh/gUYlE/461ea1d296.jpg to begin the dubstep section of the song.no sorry :cry:
  3. 03:03:202 (2,3,4) - Try something like http://puu.sh/gUYns/d7be3314e2.jpg to finish stronger.
i think triples in normal are not good(they are hard)

Hard
  1. Change to AR8. fixed
  2. 01:43:582 (5,6,7) - Change to this: http://puu.sh/gUYsi/abcdb45421.jpg it fits the song better. You have mapped a slow beat while there is a fast one happening here and it doesn't fit well.nice suggestion-fixed
  3. 01:57:950 (2) - Change this to a triple, the slider doesn't work because the section of the song you are mapping finishes halfway through, and the slider ends on no beat whatsoever. http://puu.sh/gUYuX/116e22a72b.jpg-sorry i like it that way
  4. 02:44:844 - You have missed an entire beat here, this makes no sense. Add a hitcircle here or change the triple to accommodate a slider-i want to give the players a rest and there is no beat here i think.
Insane
  1. 00:13:385 - If you're going to put in a double at 00:12:886 then I would put a triple here.-sorry it doesn't fit
  2. 01:03:672 - I suggest putting a triple here too. sorry ill save it to the end
  3. 01:44:580 - I think you should put a note here to end the slider stream and put a break in the sliders at 01:44:380 and 01:44:779. if you listen carefully, the beats actually do end there
  4. 02:36:463 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You need a nc here somewhere I think. hmmm i dont think so there is no beats changing
  5. 02:38:059 (1,1,1,1,1,1,1,1,1) - An extremely high amount of ncs here. I think this is not needed-ill fix if anybody else will tell me.
thx a lot for this helpful mod!! <3 :D
yugijedi
General

Difficulty Spread is very bad, the easy is ok but the normal has to be around 2,1 stars and also the other diffs have soo much distance to one another. Why does everyone make the same mistake? Normal is not an easy I could contain much 1/2!!! Please make the normal harder.

Easy

01:23:428 (6,1) - ugly distance!

cannot find more, sorry

Normal

00:23:562 (2,4) - change shape of 2 into the same as 4

01:07:463 (2,4) - stack

01:15:845 (4) - delete it and start with a circle at 01:16:643, try out will feel perfect because there just the voice this little stop will be perfect

01:18:638 (1) - no fcking reason for NC here

01:36:199 (1,3) - ugly touch

02:01:342 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,1,2) - so boring, this lovely dubstep part is just mapped as normal. As I said in general here you have a Part where you can map in a different style (dubstep is so great for normal diffs)

02:26:884 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - also what you've mapped here can just fit into every 1/1 beatmap with 150 bpm!! please be a bit creative man don't think Easy and normal is just 1/1 random circle slider placing! It should also be cool for those players!!

02:58:812 (2,4) - ugly touch

Hard

00:37:531 (3) - replace by a repeating one, feels much better becuase of the strong voice

01:10:656 (2,3) - make a triple, will sound better

01:34:004 (6,1) - why in hard an extended slider omg

01:46:775 (6,1) - make them same shape? :)

02:05:133 (4,1) - lol what is this :D

02:26:086 (4) - 1/4 repeating slider? kickslider which repeats 3 times

Insane

00:12:787 - Are serious?

00:42:719 (1,2,3,4,5,6,7,8,9) - what is this ? please? 1/2 jumps don't fit at all

00:50:302 - you cannot tell me that there shouldn't be a circle

replace the first circle by 02:01:541 (2) - becuase there is nothing which emphasizes a distinction in this dubstep tone

02:38:059 (1,1,1,1,1,1,1,1) - why the NC spam..

that was it.. hope it had helped.
Doesn't matter what you say about this but u won't get it ranked with a way too easy normal and and insane like that.. distance too big.
CrystilonZ
From your queue

[Easy]
00:22:765 (1) - make this blanketing instead
00:51:101 (1,2,3,1,2) - strange overlapping
01:01:478 (1) - move this a bit up for better flow
01:03:472 (3) - put this under 2 instead for better flow
01:36:997 (2,4) - stack these
02:20:500 (1) - blanket 2
02:29:678 (2,5) - strange, I suggest stacking them
This diff is a little bit too hard for easy

[Normal]
00:32:343 (1,3) - Fix the stack
00:34:737 (4) - move a bit up-right
00:55:091 (3,1) - stack them
01:07:463 (2,4) - Fix the stack
01:55:854 (1) - Blanket more properly

[Hard]
nc in this diff is REALLY weird, I can't mod cuz I don't understand your pattern here
00:25:558 (1) - DS
00:43:517 (3) - change this to blanket 2's tail
01:34:004 (6) - end at big white
02:05:333 (1) - I don't recommend doing this in hard
02:10:920 (1) - ^
02:15:211 (4) - move it out, it's too hard for hard
02:44:245 (6,7) - DS
02:52:427 (2,3,4,5,6,7) - don't spam too much finishes here

[Insane]
I can't mod much on this, I'm not good at modding high diffs sry :o
01:19:237 (4,5,1) - too misleading
01:42:983 (3,1,2,3,4,5,6) - many people will miss this
02:06:929 (4) - nc here
02:07:927 (1) - remove nc
02:35:465 (5,6,7,8,9,10,11,12) - weird overlapping

That's all
GL :D
Topic Starter
Shushan

yugijedi wrote:

General

Difficulty Spread is very bad, the easy is ok but the normal has to be around 2,1 stars and also the other diffs have soo much distance to one another. Why does everyone make the same mistake? Normal is not an easy I could contain much 1/2!!! Please make the normal harder.

Easy

01:23:428 (6,1) - ugly distance!-its is good see under the xy coordinations

cannot find more, sorry maw

Normal

00:23:562 (2,4) - change shape of 2 into the same as 4

01:07:463 (2,4) - stack-fixed

01:15:845 (4) - delete it and start with a circle at 01:16:643, try out will feel perfect because there just the voice this little stop will be perfect

01:18:638 (1) - no fcking reason for NC here-ok ok relax my mistake

01:36:199 (1,3) - ugly touch-they are not touching actually

02:01:342 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,1,2) - so boring, this lovely dubstep part is just mapped as normal. As I said in general here you have a Part where you can map in a different style (dubstep is so great for normal diffs)-then suggest something i dont know how to map different styles

02:26:884 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - also what you've mapped here can just fit into every 1/1 beatmap with 150 bpm!! please be a bit creative man don't think Easy and normal is just 1/1 random circle slider placing! It should also be cool for those players!! ill try

02:58:812 (2,4) - ugly touch fixed

Hard

00:37:531 (3) - replace by a repeating one, feels much better becuase of the strong voice-no there are beats after

01:10:656 (2,3) - make a triple, will sound better-sorry no its not fit

01:34:004 (6,1) - why in hard an extended slider omg- why not?

01:46:775 (6,1) - make them same shape? :)

02:05:133 (4,1) - lol what is this :D its ok

02:26:086 (4) - 1/4 repeating slider? kickslider which repeats 3 times- to boring

Insane

00:12:787 - Are serious? are yes

00:42:719 (1,2,3,4,5,6,7,8,9) - what is this ? please? 1/2 jumps don't fit at all-why not

00:50:302 - you cannot tell me that there shouldn't be a circle-listen carefully

replace the first circle by 02:01:541 (2) - becuase there is nothing which emphasizes a distinction in this dubstep tone

02:38:059 (1,1,1,1,1,1,1,1) - why the NC spam..listen to the background beats they are grating

that was it.. hope it had helped.
Doesn't matter what you say about this but u won't get it ranked with a way too easy normal and and insane like that.. distance too big.
ty for modding!
about the distance btw the diffs ill try my best

CrystilonZ wrote:

From your queue

[Easy]
00:22:765 (1) - make this blanketing instead-it is already blanket
00:51:101 (1,2,3,1,2) - strange overlapping-unseenable
01:01:478 (1) - move this a bit up for better flow
01:03:472 (3) - put this under 2 instead for better flow
01:36:997 (2,4) - stack these-stacking in easy is not good
02:20:500 (1) - blanket 2
02:29:678 (2,5) - strange, I suggest stacking them
This diff is a little bit too hard for easy wot

[Normal]
00:32:343 (1,3) - Fix the stack
00:34:737 (4) - move a bit up-right
00:55:091 (3,1) - stack them -it will ruin the blanket
01:07:463 (2,4) Fix the stack
01:55:854 (1) - Blanket more properly it is

[Hard]
nc in this diff is REALLY weird, I can't mod cuz I don't understand your pattern here
00:25:558 (1) - DS fixed
00:43:517 (3) - change this to blanket 2's tail
01:34:004 (6) - end at big white
02:05:333 (1) - I don't recommend doing this in hard
02:10:920 (1) - ^
02:15:211 (4) - move it out, it's too hard for hard
02:44:245 (6,7) - DS i want to give the players a rest
02:52:427 (2,3,4,5,6,7) - don't spam too much finishes here-but i like them :(

[Insane]
I can't mod much on this, I'm not good at modding high diffs sry :o
01:19:237 (4,5,1) - too misleading
01:42:983 (3,1,2,3,4,5,6) - many people will miss this-so? this is not even a suggestion! did some1 said that on his mod to the big black fox?
02:06:929 (4) - nc here why
02:07:927 (1) - remove nc wtf...
02:35:465 (5,6,7,8,9,10,11,12) - weird overlapping i dont get it... there is no overlap

That's all
GL :D
ty for modding both!1!11!!!!!!!!!!11!1 8-)
Famous
M4M request from my Queue

General
  1. Bad difficultie spread.
    - Easy -> Normal almost nothing. (+0,26 stars)
    - Normal -> Hard way too huge. (+1,63 stars)
    - Hard -> Insane also way too huge. (+1,81 stars)

Easy
  1. 00:17:178 (1) - You can improve the flow from that slider if you move it to x:224 ; y:184. You can easily fix the blanket to 00:17:976 (2) after changing it.
  2. 00:19:571 (1) - Add claps since you added them everywhere else at the beginning part too.
  3. 00:27:155 (3) - Move the red sqaure to x:212 ; y:320 for better "blanket" to 00:28:353 (4).
  4. 00:30:348 (3) - Move to x:192 ; y:112 for better flow.
  5. 00:32:343 - 00:38:329 - Suggestion: remove all claps and add clap 00:32:343, 00:33:141, 00:33:939, ...
  6. 00:38:329 (1,2,3,1,2,3,4,5,1,2,3,4,5,6) - What about adding claps? You can hear them in the song. Same with all other parts in all difficutlies.
  7. 00:42:320 (3,4) - Weird flow. 00:42:320 (3) is shaped like the next note is somewhere left instead of below.
  8. 00:58:684 (3,4) - Make it more like this
  9. 01:17:042 (1) - Add clap.
  10. 01:24:227 (1) - The shape doesn't fit imo. Change it to a curve shape.
  11. 01:32:608 (3) - Move that circle somewhere like x:285 ; y:240 for better flow.
  12. 01:40:590 (2) - Same as above. For a better flow move that circle to x:168 ; y:280.
  13. 01:54:956 (1,2,3,4) - Mark all of them and move to x: 128 ; y136.
  14. 02:21:298 (2) - Move that slider more for better flow.

Normal
  1. 00:33:939 (3) - What about shape this like 00:32:343 (1)?
  2. 00:37:132 (3) - Move to x:168 ; y:184 to for better flow. Remove NC.
  3. 00:43:917 (8) - Should that blank to 00:43:118 (7)? If so improve it. It looks strange anyway.
  4. 00:49:504 (5) - Slider does NOT end 00:50:103. It should end 00:50:302. Make the end silence. (Volume 5%)
  5. 01:01:477 (1,2,3) - Add clap.
  6. 01:03:872 (4) - Add finish.
  7. 01:19:836 (1) - Move circle to x:40 ; y:176 for better flow.
  8. 01:38:593 (4,5) - Add clap.
  9. 01:44:181 (3) - Ctrl + h and move it to x:312 ; y:232. Flows better. Then move 01:45:378 (1) to x:176 ; y:224 to fix spacing.
  10. 01:52:163 (2) - Move to x:144 ; y:200 to keep flow.
  11. 01:57:351 (3) - Move to x:336 ; y:24 to keep flow.
  12. 02:08:127 (1) - Move that circle more up, also for better flow.
  13. 02:47:238 (4,5,6) - Add clap.
  14. 02:51:229 (2,1) - ^
  15. 03:00:010 (4) - ^

Hard
  1. 00:13:186 (2,3) - A bit hard to read imo.
  2. 00:15:980 (4) - Add clap.
  3. 00:16:778 - ^
  4. 00:17:576 - ^ I don't know why you didn't keep the claps, but this doesn't sound good.
  5. 01:03:872 (6) - Replace clap to finish.
  6. 01:34:004 (6) - This 1/3 slider is not necessary.
  7. 02:47:638 (3,4) - Weird overlap.

Insane
  1. 01:14:049 (5,7) - Move to x:345 ; y:303 to keep flow.
  2. 02:01:541 (2,3) - Repeat them 2 more times.

That's it. Good luck!
Topic Starter
Shushan

-Famous- wrote:

M4M request from my Queue

General
  1. Bad difficultie spread.
    - Easy -> Normal almost nothing. (+0,26 stars)
    - Normal -> Hard way too huge. (+1,63 stars)
    - Hard -> Insane also way too huge. (+1,81 stars)

Easy
  1. 00:17:178 (1) - You can improve the flow from that slider if you move it to x:224 ; y:184. You can easily fix the blanket to 00:17:976 (2) after changing it.
  2. 00:19:571 (1) - Add claps since you added them everywhere else at the beginning part too.
  3. 00:27:155 (3) - Move the red sqaure to x:212 ; y:320 for better "blanket" to 00:28:353 (4).
  4. 00:30:348 (3) - Move to x:192 ; y:112 for better flow.
  5. 00:32:343 - 00:38:329 - Suggestion: remove all claps and add clap 00:32:343, 00:33:141, 00:33:939, ...
  6. 00:38:329 (1,2,3,1,2,3,4,5,1,2,3,4,5,6) - What about adding claps? You can hear them in the song. Same with all other parts in all difficutlies. -its a quiet part i dont want it to be loud as f
  7. 00:42:320 (3,4) - Weird flow. 00:42:320 (3) is shaped like the next note is somewhere left instead of below. ok
  8. 00:58:684 (3,4) - Make it more like this
  9. 01:17:042 (1) - Add clap.
  10. 01:24:227 (1) - The shape doesn't fit imo. Change it to a curve shape.
  11. 01:32:608 (3) - Move that circle somewhere like x:285 ; y:240 for better flow.
  12. 01:40:590 (2) - Same as above. For a better flow move that circle to x:168 ; y:280.
  13. 01:54:956 (1,2,3,4) - Mark all of them and move to x: 128 ; y136.
  14. 02:21:298 (2) - Move that slider more for better flow.
fixed all the last 6 suggestions

Normal
  1. 00:33:939 (3) - What about shape this like 00:32:343 (1)?
  2. 00:37:132 (3) - Move to x:168 ; y:184 to for better flow. Remove NC.
  3. 00:43:917 (8) - Should that blank to 00:43:118 (7)? If so improve it. It looks strange anyway.
  4. 00:49:504 (5) - Slider does NOT end 00:50:103. It should end 00:50:302. Make the end silence. (Volume 5%)
  5. 01:01:477 (1,2,3) - Add clap.
  6. 01:03:872 (4) - add finish
  7. 01:19:836 (1) - Move circle to x:40 ; y:176 for better flow.
  8. 01:38:593 (4,5) - Add clap.
  9. 01:44:181 (3) - Ctrl + h and move it to x:312 ; y:232. Flows better. Then move 01:45:378 (1) to x:176 ; y:224 to fix spacing.
  10. 01:52:163 (2) - Move to x:144 ; y:200 to keep flow.
  11. 01:57:351 (3) - Move to x:336 ; y:24 to keep flow.
  12. 02:08:127 (1) - Move that circle more up, also for better flow.
  13. 02:47:238 (4,5,6) - Add clap.
  14. 02:51:229 (2,1) - ^
  15. 03:00:010 (4) - ^
fixed all claps

Hard
  1. 00:13:186 (2,3) - A bit hard to read imo.
  2. 00:15:980 (4) - Add clap.
  3. 00:16:778 - ^
  4. 00:17:576 - ^ I don't know why you didn't keep the claps, but this doesn't sound good.fixed all claps
  5. 01:03:872 (6) - Replace clap to finish.
  6. 01:34:004 (6) - This 1/3 slider is not necessary .i like it
  7. 02:47:638 (3,4) - Weird overlap.

Insane
  1. 01:14:049 (5,7) - Move to x:345 ; y:303 to keep flow.
  2. 02:01:541 (2,3) - Repeat them 2 more times.

That's it. Good luck!
ty for modding! <3
Doyak
Hi! finally doing this reverse m4m... (still haven't fixed mine yet D:)

[General]

Put at least 1 spinner somewhere on every diff, if possible. It's recommended on ranking ciretia.
I don't know what to say about those hitsounds, because you're simply making your own rhythm and it's very out of the music. If it is consistent then it could be fine, but I really feel it's very, very random and very unexpected.

[Easy]

I feel some hitsounds are randomly appearing and I don't even know what the rule of those. Mostly I don't hear anything special from them.

You can consider using custom hitsounds on slider ticks if you want to make clap sounds on every 1/1s.

Notes are gathered on upper side, so many try to spread them downward a bit.

* 00:27:155 (3,1,3) - don't think those finish sounds fit. There's no special sound on the music.
* 00:33:142 (2,2) - same
* 00:38:330 (1,4) - This is even inconsistent, I have no idea.
* from 01:19:837 (1) - Still seems like inconsistent hitsounds and feels weird, is it just me who don't understand the rule of this?
* 01:23:428 (6) - NC here and delete next one. If you want to keep it because of the same-shaped sliders then do as you want, but I more like to focus on the rhythm on NC.
* 01:32:607 (3) - same
* I'd rather finish/clap 01:54:957 (1) - here and delete finish/clap from 01:57:351 (3) - for consistency.
* 02:31:675 (5) - This goes a bit too much up and I recommend to draw it down a bit. Could be unrankable issue.
* 02:42:849 (1,3) - The time between this stack is too close and might confuse players. Same for 02:53:226 (3,5) -

Nice flow, and nice blankets :D

[Normal]

Again you tend to put notes on the upper side. Press Ctrl+A and see where the notes generally are.

You can use custom hitsounds to make clap on the slider tick like I said on Easy.

You would need to make this a little harder because Easy and Normal are too close and Hard is too far. Not only the star difficulty, but the rhythm is still too simple except few parts, so you can make them generally harder using the music's special rhythms.

* 00:27:154 (1) - delete NC for NC consistency.
* 00:53:894 (1) - delete NC here and NC the next one for the rhythm. Also I wanted to suggest same things before this but I guess you want to focus on the same shape. But this one coulld be changed at least.
* 01:25:822 (5) - Finish/Clap at the end?
* 01:30:212 (2) - also don't understand hitsounds here and I'd rather put them on the end of 01:29:015 (2) -
* 02:50:032 (1) - The slider end goes out of field. put it in.

[Hard]

I like higher OD, I would make this OD6 or higher.

* 00:43:118 (2) - Don't see a good reason to stop clapping here. Because of no vocal? The clap isn't vocal-related though.
* 01:00:479 (2) - Maybe you pressed Ctrl+G before? This clap sounds really weird.
* 01:52:362 (4) - Delete hitsounds from first two and leave only the last one.
* 01:53:959 (4) - Don't think hitsounds on the start is good.
* 01:58:149 - Insert break time here. It's too long. (Well only this diff doesn't have break time here anyway)
* 02:39:656 - I don't know what to say about hitsounds during this kiai, hmm.... maybe it's creative but I don't like this inconsistency which isn't even on the music.

[Insane]

I'd like to make this OD8 or higher.

* 00:51:100 - Still don't know about the hitsounds, especially why you stopped putting clap sounds sometimes.
* 01:22:629 (3,4) - I can't point out everything since they're many, this is just one example: Why not reverse hitsounds on this two?
* and 01:23:028 (1,5,9) - why stopped clapping here? and 01:24:525 (1) - this finishe sound that blue line, feels awkward.
* and 01:31:809 (4,5) - again clap is suddenly gone on the start of 4 and the end of 5.
* and 01:42:983 (3) - here as well.
* The hitsound pattern wasn't like this before 02:47:638 (4) - this and it suddenly appeared again. I think you would better to put this pattern on before as well.
* 02:52:227 (2) - finish sound on this doesn't look so good, and 02:52:427 (3,4,5,6,7,8,9,1,2,3) - this is too noisy, and why not keep 4 the same as others?
Topic Starter
Shushan

Doyak wrote:

Hi! finally doing this reverse m4m... (still haven't fixed mine yet D:)

[General]

Put at least 1 spinner somewhere on every diff, if possible. It's recommended on ranking ciretia. ill find somewhere to do it-but next time try to tell the person where should he put a spinner and not let him guess,but thx.
I don't know what to say about those hitsounds, because you're simply making your own rhythm and it's very out of the music. If it is consistent then it could be fine, but I really feel it's very, very random and very unexpected.

[Easy]

I feel some hitsounds are randomly appearing and I don't even know what the rule of those. Mostly I don't hear anything special from them.

You can consider using custom hitsounds on slider ticks if you want to make clap sounds on every 1/1s.

Notes are gathered on upper side, so many try to spread them downward a bit.

* 00:27:155 (3,1,3) - don't think those finish sounds fit. There's no special sound on the music.
* 00:33:142 (2,2) - same
* 00:38:330 (1,4) - This is even inconsistent, I have no idea.
* from 01:19:837 (1) - Still seems like inconsistent hitsounds and feels weird, is it just me who don't understand the rule of this?
* 01:23:428 (6) - NC here and delete next one. If you want to keep it because of the same-shaped sliders then do as you want, but I more like to focus on the rhythm on NC.
* 01:32:607 (3) - same
* I'd rather finish/clap 01:54:957 (1) - here and delete finish/clap from 01:57:351 (3) - for consistency.
* 02:31:675 (5) - This goes a bit too much up and I recommend to draw it down a bit. Could be unrankable issue.
* 02:42:849 (1,3) - The time between this stack is too close and might confuse players. Same for 02:53:226 (3,5) -
fixed all
Nice flow, and nice blankets :D ty!

[Normal]

Again you tend to put notes on the upper side. Press Ctrl+A and see where the notes generally are.

You can use custom hitsounds to make clap on the slider tick like I said on Easy.

You would need to make this a little harder because Easy and Normal are too close and Hard is too far. Not only the star difficulty, but the rhythm is still too simple except few parts, so you can make them generally harder using the music's special rhythms.

* 00:27:154 (1) - delete NC for NC consistency.
* 00:53:894 (1) - delete NC here and NC the next one for the rhythm. Also I wanted to suggest same things before this but I guess you want to focus on the same shape. But this one coulld be changed at least.
* 01:25:822 (5) - Finish/Clap at the end?
* 01:30:212 (2) - also don't understand hitsounds here and I'd rather put them on the end of 01:29:015 (2) -
* 02:50:032 (1) - The slider end goes out of field. put it in.
fixed all
[Hard]

I like higher OD, I would make this OD6 or higher .if another modder says it ill change

* 00:43:118 (2) - Don't see a good reason to stop clapping here. Because of no vocal? The clap isn't vocal-related though.
* 01:00:479 (2) - Maybe you pressed Ctrl+G before? This clap sounds really weird.
* 01:52:362 (4) - Delete hitsounds from first two and leave only the last one.
* 01:53:959 (4) - Don't think hitsounds on the start is good.
* 01:58:149 - Insert break time here. It's too long. (Well only this diff doesn't have break time here anyway) oops im dumb
* 02:39:656 - I don't know what to say about hitsounds during this kiai, hmm.... maybe it's creative but I don't like this inconsistency which isn't even on the music.
fixed all
[Insane]

I'd like to make this OD8 or higher.

* 00:51:100 - Still don't know about the hitsounds, especially why you stopped putting clap sounds sometimes.
* 01:22:629 (3,4) - I can't point out everything since they're many, this is just one example: Why not reverse hitsounds on this two?
* and 01:23:028 (1,5,9) - why stopped clapping here? and 01:24:525 (1) - this finishe sound that blue line, feels awkward.
* and 01:31:809 (4,5) - again clap is suddenly gone on the start of 4 and the end of 5.
* and 01:42:983 (3) - here as well.
* The hitsound pattern wasn't like this before 02:47:638 (4) - this and it suddenly appeared again. I think you would better to put this pattern on before as well. fixed until here all
* 02:52:227 (2) - finish sound on this doesn't look so good, and 02:52:427 (3,4,5,6,7,8,9,1,2,3) - this is too noisy, and why not keep 4 the same as others? i like them
thx a lot for the mod!
fixed all inconsistent hit sounds ! 8-)
-Nya-


Coming from my M4M queue~

General:
  1. There’s an inconsistency in your combo colours. Make sure the combo colours in all the diffs are the same. You can do that by just copy and pasting the combo colours in the .osu file in notepad.
    Just copy those colours and paste them into the other diffs’ .osu file.
  2. Add the word “Mix” after “Nightcore” in the title. You’ll notice that all the nightcore maps have this title.
  3. I don’t really like the BG that you used. The quality looks bad and I think a different image would work better.
  4. Your hitsounds can do with improvement. You used claps a lot and maybe also too much imo. Ask an expert hitsounder like LordRaika to help you with this. You can also try throwing some custom hitsounds in there that fits nicely with the music.
  5. The gap between the Hard and the Insane is too big. I testplayed your Insane and it’s pretty hard with many difficult streams and many big jumps. I suggest you add another diff between the Hard and the Insane. You can call it “Light Insane”. But if you really don’t want to add another diff, then you can always make your Insane easier with less big jumps and less very long streams.

Easy:
  1. 00:38:330 (1) –For better flow, rather place this slider here:
    You placed that slider behind this slider: 00:37:532 (4) – and that messes up the flow a bit.
  2. 00:43:119 (4) –This flow can also do with improvement.
  3. 00:51:101 (1,2,3) –Rather make a double blanket here. I think it will look much better.
    Just copy and paste 00:51:101 (1) – and then rotate it till it looks like the pic above.
  4. 01:01:478 (1,2) –Make these two sliders look similar. Use the copy and paste option.
  5. 01:13:451 (1) –I don’t really like this kind of flow. Try this placement instead:
  6. 01:13:451 (1,4) –This weird stack looks messy. Either try to stack them properly or avoid them touching each other alltogether.
  7. 01:21:832 (4,1,2) –Try to avoid this overlaps. Maybe you can do this:
    Also, this blanket: 01:23:428 (1,2) - looks really bad and if you didn’t want a blanket there, it still looks bad. Try to prevent patterns like this in the future maps as well.
  8. 01:36:998 (2,4) –Avoid this ugly overlap please. Rather place this slider lower near the tail of this slider: 01:37:397 (3) –
  9. 01:40:989 (3) –Move this slider a bit lower please to make the pattern look better. Like this:
  10. 01:44:182 (4) –Ctrl+G this slider for better flow with 01:45:378 (1) –
  11. 01:47:373 (3,2) –Try to avoid this overlap please. Imo, overlaps like this may be fine in a Hard and Insane, but not in an Easy or Normal. Maybe try this:
    Just avoid the overlap.
  12. 02:32:871 (1) –Remove new combo here and add new combo here: 02:33:271 (2) –
  13. 02:44:844 (4,1) –Improve this blanket please and also avoid this overlap: 02:44:446 (3,1) –
  14. 02:46:042 (1) –The combo starting here feels long. Maybe add a new combo here: 02:48:836 (5) –
  15. 02:54:821 (5,3) –Avoid overlap again.
  16. 02:58:015 (4,2) -^

This diff is pretty good, but I still see room for improvement. Mainly the flow and those unnecessary overlaps.

Normal:
  1. 00:23:562 (2,3,4) –This double blanket looks really bad. Mainly because of these sliders: 00:23:562 (2,4) – that’s not really curved that well.
  2. 00:27:953 (4,1) –Nazi. Even though these two circles aren’t touching each other, they still caught my attention. Rather just move 00:29:150 (1) – a bit further away from (4).
  3. 00:31:544 (5) –Don’t curve sliders too much otherwise they tend to look quite ugly. Lessen that curve a bit.
  4. 00:38:329 (5,6,1) –Make the placement of these notes more curved. Like this:
  5. 00:38:329 (5,3) –Just like the Easy, try to avoid overlaps like this.
  6. 00:40:325 (4,5,6,7) –The placement of these notes looks very crammed which messes up the “look” of the diff and make gameplay annoying. Try to space the notes out more. Like this:
    Don’t limit your space. Use the entire grid as your workplace.
  7. 00:49:504 (5,1,2) –I don’t really like this pattern and placement. It messes with the flow and just looks like it can be better.
  8. 00:59:481 (3,1) –Avoid overlap.
  9. 01:07:463 (2,3) –Try a different rhythm here. Like this one:
  10. 01:10:257 (4) –New combo here?
  11. 01:25:423 (4,2) –Avoid overlap.
  12. 01:27:418 (3,2) –Try to avoid this overlap as well.
  13. 01:37:396 (3) –This rhythm doesn’t really fit and is very inconsistent imo. Rather this:
  14. 01:43:981 (3,4,5) –I don’t suggest a triple stack. Not even in a Normal diff. Rather place a repetitive slider here. Or this:
  15. 02:32:871 (6) –Make this slider longer to the white tick.
    This rhythm just fits better with the music imo.
  16. The last kiai time doesn’t look as good as the previous two kiai times. Recheck it again please. Those multiple repeat sliders I don’t really like and this triple: 03:02:803 (1,2,3) – I also really don’t recommend this.

Hard:

I can’t really say much about this diff cuz it’s actually your mapping style, but the overall playability of the diff is a bit disappointing. I can’t really pinpoint the exact issue, but I think it’s mostly the placement of the notes and the flow of the notes. And of course, this is your mapping style. I just suggest you try and find more mods to help you improve this issue. But as you keep on mapping you’ll soon improve your mapping skills as well. Btw, did you use a grid size “tiny”? If you didn’t, I really suggest you do, since that grid size will help you to place notes more accurately and also make better blankets. You can set the grid to “tiny” by just clicking “G” on the keyboard.

Insane:

Same stuff as in Hard. My main issue here are the overuse of streams and big circle jumps. I realized that a big part of your kiai times only consisted out of a lot of circles and only a few sliders. Imo, even though it’s Insane, I still think you should try to use more of a variaty of sliders and circles and make nice patterns/rhythms with them. This diff requires the most improvement imo.

I’m really impressed with how fast your mapping skills improved. Of course this mapset still requires a lot of improvement but it also has a lot of potential.

Here’s a star to motivate you along the way.
Good Luck~! :D
Topic Starter
Shushan

-Nya- wrote:



Coming from my M4M queue~

General:
  1. There’s an inconsistency in your combo colours. Make sure the combo colours in all the diffs are the same. You can do that by just copy and pasting the combo colours in the .osu file in notepad.
    Just copy those colours and paste them into the other diffs’ .osu file. FIXED
  2. Add the word “Mix” after “Nightcore” in the title. You’ll notice that all the nightcore maps have this title. FIXED
  3. I don’t really like the BG that you used. The quality looks bad and I think a different image would work better. rangatang in his queue(BG queue) told me to put that so i think it is ok.
  4. Your hitsounds can do with improvement. You used claps a lot and maybe also too much imo. Ask an expert hitsounder like LordRaika to help you with this. You can also try throwing some custom hitsounds in there that fits nicely with the music.
  5. The gap between the Hard and the Insane is too big. I testplayed your Insane and it’s pretty hard with many difficult streams and many big jumps. I suggest you add another diff between the Hard and the Insane. You can call it “Light Insane”. But if you really don’t want to add another diff, then you can always make your Insane easier with less big jumps and less very long streams.
i think ill just make the insane easier because i am new at mapping and another diff will take another 20 pages of moddings :o

Easy:
  1. 00:38:330 (1) –For better flow, rather place this slider here:
    FIXED
    You placed that slider behind this slider: 00:37:532 (4) – and that messes up the flow a bit.
  2. 00:43:119 (4) –This flow can also do with improvement.
    FIXED
  3. 00:51:101 (1,2,3) –Rather make a double blanket here. I think it will look much better.
    FIXED
    Just copy and paste 00:51:101 (1) – and then rotate it till it looks like the pic above.
  4. 01:01:478 (1,2) –Make these two sliders look similar. Use the copy and paste option.
    FIXED
  5. 01:13:451 (1) –I don’t really like this kind of flow. Try this placement instead:
    FIXED
  6. 01:13:451 (1,4) –This weird stack looks messy. Either try to stack them properly or avoid them touching each other alltogether.
  7. 01:21:832 (4,1,2) –Try to avoid this overlaps. Maybe you can do this:
    FIXED
    Also, this blanket: 01:23:428 (1,2) - looks really bad and if you didn’t want a blanket there, it still looks bad. Try to prevent patterns like this in the future maps as well.FIXED
  8. 01:36:998 (2,4) –Avoid this ugly overlap please. Rather place this slider lower near the tail of this slider: 01:37:397 (3) –
  9. 01:40:989 (3) –Move this slider a bit lower please to make the pattern look better. Like this:
  10. 01:44:182 (4) –Ctrl+G this slider for better flow with 01:45:378 (1) –
  11. 01:47:373 (3,2) –Try to avoid this overlap please. Imo, overlaps like this may be fine in a Hard and Insane, but not in an Easy or Normal. Maybe try this:
    Just avoid the overlap.
  12. 02:32:871 (1) –Remove new combo here and add new combo here: 02:33:271 (2) – FIXED
  13. 02:44:844 (4,1) –Improve this blanket please and also avoid this overlap: 02:44:446 (3,1) – FIXED
  14. 02:46:042 (1) –The combo starting here feels long. Maybe add a new combo here: 02:48:836 (5) –not exactly there but ok
  15. 02:54:821 (5,3) –Avoid overlap again. FIXED
  16. 02:58:015 (4,2) -^
FIXED
i want to say something about the overlaps-maybe in the editor it is an overlap but in play mod you cant see the overlaps becuase the notes dissapear after a while and then even if there is a note after you cant see the last note that you think its overlapped-hoped you understood me
This diff is pretty good, but I still see room for improvement. Mainly the flow and those unnecessary overlaps. thx ;)

Normal:
  1. 00:23:562 (2,3,4) –This double blanket looks really bad. Mainly because of these sliders: 00:23:562 (2,4) – that’s not really curved that well. FIXED
  2. 00:27:953 (4,1) –Nazi. Even though these two circles aren’t touching each other, they still caught my attention. Rather just move 00:29:150 (1) – a bit further away from (4). FIXED
  3. 00:31:544 (5) –Don’t curve sliders too much otherwise they tend to look quite ugly. Lessen that curve a bit. FIXED
  4. 00:38:329 (5,6,1) –Make the placement of these notes more curved. Like this: FIXED
  5. 00:38:329 (5,3) –Just like the Easy, try to avoid overlaps like this. FIXED
  6. 00:40:325 (4,5,6,7) –The placement of these notes looks very crammed which messes up the “look” of the diff and make gameplay annoying. Try to space the notes out more. Like this: FIXED
    Don’t limit your space. Use the entire grid as your workplace.
  7. 00:49:504 (5,1,2) –I don’t really like this pattern and placement. It messes with the flow and just looks like it can be better.
    FIXED
  8. 00:59:481 (3,1) –Avoid overlap.FIXED
  9. 01:07:463 (2,3) –Try a different rhythm here. Like this one:
    FIXED
  10. 01:10:257 (4) –New combo here?FIXED
  11. 01:25:423 (4,2) –Avoid overlap.FIXED
  12. 01:27:418 (3,2) –Try to avoid this overlap as well.FIXED
  13. 01:37:396 (3) –This rhythm doesn’t really fit and is very inconsistent imo. Rather this:
    FIXED
  14. 01:43:981 (3,4,5) –I don’t suggest a triple stack. Not even in a Normal diff. Rather place a repetitive slider here. Or this:
    FIXED
  15. 02:32:871 (6) –Make this slider longer to the white tick. FIXED
    This rhythm just fits better with the music imo.
  16. The last kiai time doesn’t look as good as the previous two kiai times. Recheck it again please. Those multiple repeat sliders I don’t really like and this triple: 03:02:803 (1,2,3) – I also really don’t recommend this.
FIXED

Hard:

I can’t really say much about this diff cuz it’s actually your mapping style, but the overall playability of the diff is a bit disappointing. I can’t really pinpoint the exact issue, but I think it’s mostly the placement of the notes and the flow of the notes. And of course, this is your mapping style. I just suggest you try and find more mods to help you improve this issue. But as you keep on mapping you’ll soon improve your mapping skills as well. Btw, did you use a grid size “tiny”? If you didn’t, I really suggest you do, since that grid size will help you to place notes more accurately and also make better blankets. You can set the grid to “tiny” by just clicking “G” on the keyboard.

Insane:

Same stuff as in Hard. My main issue here are the overuse of streams and big circle jumps. I realized that a big part of your kiai times only consisted out of a lot of circles and only a few sliders. Imo, even though it’s Insane, I still think you should try to use more of a variaty of sliders and circles and make nice patterns/rhythms with them. This diff requires the most improvement imo.

I’m really impressed with how fast your mapping skills improved. Of course this mapset still requires a lot of improvement but it also has a lot of potential. thx!

Here’s a star to motivate you along the way. <3
Good Luck~! :D
u 2!
this mod was really helpful!
to bad you werent happy with my insane and hard tho... ill try do more patterns and less hard things..
thx a lot!
Santtu
Hello!
Came from my queue.

[Insane]
  1. 00:21:766 (1,2,3,4) - I prefer more symmetrical triangle.
  2. 00:23:463 (4,5) - distant is here longer than for example 00:23:363 (3,4) -
  3. 00:35:336 (1,2,3,4,5,6) - you are missing claps here?
  4. 00:44:914 (1,2,3,4,5,6,7,8) - I prefer more symmetrical triangle form.
  5. 00:50:202 (8) - move to x424 y104 for better flow
  6. 01:09:060 (3) - this slider overrides singer. I recommend to change it...
  7. 01:12:253 - missing clap
  8. 01:12:652 (4) - missing clap
  9. 01:28:815 (6,7,8) - more symmetrical
  10. 02:36:463 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - make it more symmetrical, so player doesn't confuse the overlaps
  11. 02:38:259 (1,1,1,1,1,1,1) - Prefer to use 1,2 only 1 all time. There is no followpath so it's realllly hard to know where to tap next
  12. 02:46:241 (3) - replace circle: x232 y136
  13. 02:52:427 (3,4,5,6,7,8,9,1,2,3) - don't spam hitsounds, too messy
[Hard]
  1. 00:16:379 (3) - blanket would be improved
  2. 00:29:748 (4) - improve blanket
  3. 00:43:118 (2,3) - point 00:43:517 (3) - this slider to other way for better flow http://puu.sh/h08VZ/b021a608ee.jpg
  4. 00:52:298 (5,6,7,8) - make symmetrical square
  5. 01:17:241 (2) - blanket would be improved
  6. 01:34:004 (6) - make this slider full 1/1 length slider
  7. 02:44:245 (6) - make this blanket with 02:43:846 (5) -
  8. 02:45:043 (7,8) - too close to 02:44:245 (6) -
  9. 02:52:427 (2,3,4,5,6,7,8,9) - don't spam hitsounds
[Normal]
  1. 00:52:697 (3,1) - improve blanket
  2. 00:53:694 (1,2,3) - make this in same line: http://puu.sh/h09mW/f2c992173c.jpg
  3. 01:52:961 (4) - 2x reverse sliders aren't really recommended to use in normal, I suggest to change the note to some other
  4. 02:42:848 (2) - ^
  5. 02:52:028 (1) - remove NC
  6. 02:52:427 (2) - add NC
[Easy]
  • Good Map! :)
Good Luck! Nightcore music <3
meii18
placeholder :3
Topic Starter
Shushan

smsh150 wrote:

Hello!
Came from my queue.

[Insane]
  1. 00:21:766 (1,2,3,4) - I prefer more symmetrical triangle. its jumps...
  2. 00:23:463 (4,5) - distant is here longer than for example 00:23:363 (3,4) - ok fixed
  3. 00:35:336 (1,2,3,4,5,6) - you are missing claps here? im dumb
  4. 00:44:914 (1,2,3,4,5,6,7,8) - I prefer more symmetrical triangle form. its jumps...
  5. 00:50:202 (8) - move to x424 y104 for better flow fixed
  6. 01:09:060 (3) - this slider overrides singer. I recommend to change it... fixed
  7. 01:12:253 - missing clap
  8. 01:12:652 (4) - missing clap fixed both
  9. 01:28:815 (6,7,8) - more symmetrical
  10. 02:36:463 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - make it more symmetrical, so player doesn't confuse the overlaps- its good
  11. 02:38:259 (1,1,1,1,1,1,1) - Prefer to use 1,2 only 1 all time. There is no followpath so it's realllly hard to know where to tap next nah
  12. 02:46:241 (3) - replace circle: x232 y136
  13. 02:52:427 (3,4,5,6,7,8,9,1,2,3) - don't spam hitsounds, too messy i like it
[Hard]
  1. 00:16:379 (3) - blanket would be improved
  2. 00:29:748 (4) - improve blanket
  3. 00:43:118 (2,3) - point 00:43:517 (3) - this slider to other way for better flow http://puu.sh/h08VZ/b021a608ee.jpg fixed
  4. 00:52:298 (5,6,7,8) - make symmetrical square
  5. 01:17:241 (2) - blanket would be improved
  6. 01:34:004 (6) - make this slider full 1/1 length slider
  7. 02:44:245 (6) - make this blanket with 02:43:846 (5) -
  8. 02:45:043 (7,8) - too close to 02:44:245 (6) -
  9. 02:52:427 (2,3,4,5,6,7,8,9) - don't spam hitsounds i like it
[Normal]
  1. 00:52:697 (3,1) - improve blanket
  2. 00:53:694 (1,2,3) - make this in same line: http://puu.sh/h09mW/f2c992173c.jpg fixed
  3. 01:52:961 (4) - 2x reverse sliders aren't really recommended to use in normal, I suggest to change the note to some other
  4. 02:42:848 (2) - ^ they are good
  5. 02:52:028 (1) - remove NC
  6. 02:52:427 (2) - add NC no m8 you are wrong
[Easy]
  • Good Map! :) ty!
Good Luck! Nightcore music <3 yep!
thx for modding! <3 really helped

ByBy_ChAn wrote:

placeholder :3
yay :3 :)
miyagi
Hello ... as promised here I am on Fridays fulfilling the M4M ... I hope you find it helpful.
[General]
The mp3 of this beatmap to 189kbps .. Why not improve to 192 ... (It's the most you can put under the "Ranking Criteria").
Do not put White in color combos. Not displayed very good at the "Kiai Time" and annoys a percentage of players when playing it.
[Easy]
Change the distance between notes to 1.2X (Well ... this is perspective ... I think this mistaken)
In general you need to locate good points stroke sliders ... I give you some examples:
00:30:347

00:35:535

00:37:531

00:21:168

01:58:149 (4) put the sound of finish to finish this slider.
[Normal]
You need to locate good points stroke sliders ... also ..
00:45:513 (3) (5) superimpose well these two circles.
01:03:872 (5) put the sound of finish here.
01:47:773 (4) Change her slider form this .... Underside of a wave .. Hazle an arrow (you have to see where it is better, in some it is not too well). Like others in this difficulty.
00:27:154 (3) make him steepest this slider.
01:18:638 (5) put in the center tilt slider (looks better if it is symmetrical)
01:48:172 (1) (2) the relationship of the location of these two elements is strange ... it ubícale well the slider in form (which surrounds correctly the circle) ... in some parts of beatmap repeats this ... fix them too.
[Hard]
Here too ....... You have to place them correctly points ..
Besides ... Increase the distance between jumps in this difficulty. (1.5X or 1.6X can be)
01:03:872 (5) put the sound of finish here.
01:34:403 (1) removes this circle and extends the above slider 01:34:004 (6) until it was located where the circle removed.
01:44:380 (8) pon sound finish here.
01:47:573 (1) (2) to these two them overlay (like that adhere to the rhythm of the song). Like the rest of the song (when this part is repeated).
01:58:149 (3) pon sound finish here.
02:05:932 (2) removes this circle (the other).
[Insane]
mmmmm .... I do not know if this is great this difficulty and did not encounter errors or can not correct this difficulty because this fast and I'm not used to this. (No ... .. if I think it's fine XD).
Well .. in conclusion only lend him more attention to the points of the sliders and maps so that you do (works that are more appealing and symmetrical to time).
I do not say "I owe you" because it is a M4M ....
We're even.
Lally
Please do not give kudosu to people wich didn't help you and in second place a modder should become once a KD for modding a map doesent mean 10 monds in the same map from the same modder = 10 KD is just 1,please remember for the future o3o
Topic Starter
Shushan

Lally wrote:

Please do not give kudosu to people wich didn't help you and in second place a modder should become once a KD for modding a map doesent mean 10 monds in the same map from the same modder = 10 KD is just 1,please remember for the future o3o
I always give to moders on their effort (even if it didnt help me)
Ciyus Miapah
hello from Bahrain

Insane:
00:12:886 (1) - intro at blue tick? just ah.... vocals (lemme explain you didnt completely map vocal sounds, so you should map first note at 00:12:787 - )
00:33:141 (2) - change to 1 circle pls
00:38:329 (1,1,2,3,4,1,2,3,4) - unnecessary patterning, i think map some NC at downbeat can help (you need remap pattern placement in here)
00:42:719 (1,2,3,4,5,6,7,8,9) - why pattern jump?
00:47:708 (6,1) - you should map triplet in here if you follow instrumental sound
00:57:486 (4,5) - remove claps on slider 4 sliderend
01:07:064 (1) - you need to map this slider with 1/2 beat
01:34:602 (2,3,4) - make this pattern same like your previous pattern
01:35:800 (5) - you need NC here
01:37:196 (1) - probably the NC should be 01:37:396 - (and why random NCs at that part? its kinda unnecessary thing)
02:01:541 (2) - atleast you need to end your reverse on 02:01:941 -
02:02:140 (3) - same problem, just add 2 reverse there
02:11:120 - i hear something here, so add notes here pls
02:11:619 - dont skip strong triplet pattern pls, while you overmap some notes with unnecesaary triplets kinda make this map didnt approved for rank

the rest part kinda like overmap boom

02:52:427 - to 02:54:223 - oh god why you overuse finish hitsounding, this kind of kill my ear (you should remove this finishes and use it at downbeat pls)

since you're newbie mapper i know your map will be like this, but dont you think you can rank this map (so much problem in here, im not sure BNs or QAT will be like this).

but i will tell something about this map

- at overall you're kinda overuse some hitsound at some part, but at some part you didnt use hitsounding
- some NCs is like random at music (transition for intrumental and vocal is really unreadable for some players), try to make your combo consistant and stable at downbeat (not in red or blue or maybe green timeline)
- i hope you can map symetrical for better aestestics
- some overlaps and imperfect blankets is kinda minor things but if this happen too much that kinda destroy your map
- why you spam stars? in here map quality is highest priority not star priority (star priority is optional things)

okay good luck with your map! and hope you can improve as well. later~

ohad1881 wrote:

Lally wrote:

Please do not give kudosu to people wich didn't help you and in second place a modder should become once a KD for modding a map doesent mean 10 monds in the same map from the same modder = 10 KD is just 1,please remember for the future o3o
I always give to moders on their effort (even if it didnt help me)
dont give kudos at same people if they was mod your map at first
Topic Starter
Shushan

Fort wrote:

hello from Bahrain

Insane:
00:12:886 (1) - intro at blue tick? just ah.... vocals (lemme explain you didnt completely map vocal sounds, so you should map first note at 00:12:787 - ) i asked in modhelp and they told me its ok
00:33:141 (2) - change to 1 circle pls
00:38:329 (1,1,2,3,4,1,2,3,4) - unnecessary patterning, i think map some NC at downbeat can help (you need remap pattern placement in here)-i like it
00:42:719 (1,2,3,4,5,6,7,8,9) - why pattern jump? ok fixed
00:47:708 (6,1) - you should map triplet in here if you follow instrumental sound- there is no triple there
00:57:486 (4,5) - remove claps on slider 4 sliderend fixed
01:07:064 (1) - you need to map this slider with 1/2 beat fixed
01:34:602 (2,3,4) - make this pattern same like your previous pattern
01:35:800 (5) - you need NC here
01:37:196 (1) - probably the NC should be 01:37:396 - (and why random NCs at that part? its kinda unnecessary thing)
02:01:541 (2) - atleast you need to end your reverse on 02:01:941 -
02:02:140 (3) - same problem, just add 2 reverse there fixed both^^
02:11:120 - i hear something here, so add notes here pls ok
02:11:619 - dont skip strong triplet pattern pls, while you overmap some notes with unnecesaary triplets kinda make this map didnt approved for rank there is no triplet there

the rest part kinda like overmap boom

02:52:427 - to 02:54:223 - oh god why you overuse finish hitsounding, this kind of kill my ear (you should remove this finishes and use it at downbeat pls)
fixed
since you're newbie mapper i know your map will be like this, but dont you think you can rank this map (so much problem in here, im not sure BNs or QAT will be like this). yep i wont but ill try :o

but i will tell something about this map

- at overall you're kinda overuse some hitsound at some part, but at some part you didnt use hitsounding
- some NCs is like random at music (transition for intrumental and vocal is really unreadable for some players), try to make your combo consistant and stable at downbeat (not in red or blue or maybe green timeline)
- i hope you can map symetrical for better aestestics
- some overlaps and imperfect blankets is kinda minor things but if this happen too much that kinda destroy your map
- why you spam stars? in here map quality is highest priority not star priority (star priority is optional things)

okay good luck with your map! and hope you can improve as well. later~ thx u 2!
thx for modding really helped!
Topic Starter
Shushan

miyagi wrote:

Hello ... as promised here I am on Fridays fulfilling the M4M ... I hope you find it helpful.
[General]
The mp3 of this beatmap to 189kbps .. Why not improve to 192 ... (It's the most you can put under the "Ranking Criteria").
Do not put White in color combos. Not displayed very good at the "Kiai Time" and annoys a percentage of players when playing it.
[Easy]
Change the distance between notes to 1.2X (Well ... this is perspective ... I think this mistaken)
In general you need to locate good points stroke sliders ... I give you some examples:
00:30:347

00:35:535

00:37:531

00:21:168

01:58:149 (4) put the sound of finish to finish this slider.
[Normal]
You need to locate good points stroke sliders ... also ..
00:45:513 (3) (5) superimpose well these two circles.
01:03:872 (5) put the sound of finish here.
01:47:773 (4) Change her slider form this .... Underside of a wave .. Hazle an arrow (you have to see where it is better, in some it is not too well). Like others in this difficulty.
00:27:154 (3) make him steepest this slider.
01:18:638 (5) put in the center tilt slider (looks better if it is symmetrical)
01:48:172 (1) (2) the relationship of the location of these two elements is strange ... it ubícale well the slider in form (which surrounds correctly the circle) ... in some parts of beatmap repeats this ... fix them too.
[Hard]
Here too ....... You have to place them correctly points ..
Besides ... Increase the distance between jumps in this difficulty. (1.5X or 1.6X can be)
01:03:872 (5) put the sound of finish here.
01:34:403 (1) removes this circle and extends the above slider 01:34:004 (6) until it was located where the circle removed.
01:44:380 (8) pon sound finish here.
01:47:573 (1) (2) to these two them overlay (like that adhere to the rhythm of the song). Like the rest of the song (when this part is repeated).
01:58:149 (3) pon sound finish here.
02:05:932 (2) removes this circle (the other).
[Insane]
mmmmm .... I do not know if this is great this difficulty and did not encounter errors or can not correct this difficulty because this fast and I'm not used to this. (No ... .. if I think it's fine XD).
Well .. in conclusion only lend him more attention to the points of the sliders and maps so that you do (works that are more appealing and symmetrical to time).
I do not say "I owe you" because it is a M4M ....
We're even.
i fixed the things about the strong points even tho its not that necessary but after that i didnt understand anything about the mod, try looking at other people mods and then mod something,but ty for modding! >:(
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