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Printemps - Eien Friends [CatchTheBeat]

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Topic Starter
Spectator
This beatmap was submitted using in-game submission on 2015년 3월 25일 수요일 at 오전 7:24:53

Artist: Printemps
Title: Eien Friends
Source: ラブライブ! School idol project
Tags: Love live u's 高坂穂乃果 Kousaka Honoka 南ことり Minami Kotori 小泉花陽 Koizumi Hanayou 新田恵海 Nitta Emi 内田彩 Uchida Aya 久保ユリカ Kubo Yurika Xinely
BPM: 156
Filesize: 10996kb
Play Time: 05:15
Difficulties Available:
  1. Friends (4.7 stars, 954 notes)
Download: Printemps - Eien Friends
Information: Scores/Beatmap Listing
---------------

Ranked #03

Printemps

永遠フレンズ




● Friends by Xinely / Spectator

♥ Nominated by Deif / mingmichael / Kurokami
WujekGrzyb
Oh nooo, Am I really the first? Then my mod is too short, sorry :x Here's what I've catched so far:


I'm afraid hitsounds are too quiet..

[Parts not binded to anyone]
00:02:131 (3,1) - I think the distance should be bigger here
05:10:785 (3,4) - I am not sure about this hyperdash.. IMO better with closer distance without hyperdash

[Spec]
01:04:823 (3,1) - too long distance, I'm suggesting moving 01:05:208 (1) - x:260 with all related objects (01:05:785 (2,3) - )
01:07:323 (2,3,4,5) - I WANT TO MOVE MY CATCHER HERE :(
01:18:092 (2) - this should go a little to the left since the jump 01:18:092 (2,3) - is hard to catch without hyperdash. for example x:232 or 272 if it should be hard enough xD
01:40:208 (5) - slider? Weird, but I like it xd
03:50:015 (1,2) - IMO hyperdash should not exist


[Xinely]
03:23:861 (1) - tilt this slider more horizontal, after hyperdash 03:23:669 (6) - it's more comfortable to play
03:24:919 (5,6) - this distance should be as big as 03:25:400 (1,2) -
03:28:092 (3) - I think it's better to be on the opposite side of 03:27:996 (2) -
04:00:400 (4) - too far away from (3) OR this slider 03:59:823 (3) - should be straight
04:01:169 (3,4,5,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4) - this part is boring xD all the time left-right following the sliders
04:09:438 (4) - maybe add some 1/4 patterns?

Pretty enjoyable beatmap.
This background gave me the power xD
Xinely

WujekGrzyb wrote:

[Xinely]
03:23:861 (1) - tilt this slider more horizontal, after hyperdash 03:23:669 (6) - it's more comfortable to play ok
03:24:919 (5,6) - this distance should be as big as 03:25:400 (1,2) - hmm i think variation is fine either :p
03:28:092 (3) - I think it's better to be on the opposite side of 03:27:996 (2) - aaa on purpose
04:00:400 (4) - too far away from (3) OR this slider 03:59:823 (3) - should be straight i want to keep mine since this circle is easy to catch, also i dont want long slider so i curve this one a little bit to reduce the space
04:01:169 (3,4,5,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4) - this part is boring xD all the time left-right following the sliders what should i do then? they made for a HDash so.. yeah
04:09:438 (4) - maybe add some 1/4 patterns? nice idea, added

Pretty enjoyable beatmap.
This background gave me the power xD
thanks 4 mod ><
http://puu.sh/fDwbr.osu
Topic Starter
Spectator

WujekGrzyb wrote:

Oh nooo, Am I really the first? Then my mod is too short, sorry :x Here's what I've catched so far:


I'm afraid hitsounds are too quiet..

[Parts not binded to anyone]
00:02:131 (3,1) - I think the distance should be bigger here increased for a bit
05:10:785 (3,4) - I am not sure about this hyperdash.. IMO better with closer distance without hyperdash you're right, fixed

[Spec]
01:04:823 (3,1) - too long distance, I'm suggesting moving 01:05:208 (1) - x:260 with all related objects (01:05:785 (2,3) - )
01:07:323 (2,3,4,5) - I WANT TO MOVE MY CATCHER HERE :( fixed
01:18:092 (2) - this should go a little to the left since the jump 01:18:092 (2,3) - is hard to catch without hyperdash. for example x:232 or 272 if it should be hard enough xD moved to 256
01:40:208 (5) - slider? Weird, but I like it xd
03:50:015 (1,2) - IMO hyperdash should not exist sorry but I think it would be fine x_x


Pretty enjoyable beatmap.
This background gave me the power xD <3

thanks for the mod!

it was helpful :)
WujekGrzyb

Xinely wrote:

thanks 4 mod ><

Spectator wrote:

thanks for the mod!

it was helpful :)
I'm happy :D
Badis
Hi o////// as a M4M gonna mod this one ;w;
OMG WHY SO MANY GREEN LINES YOU TAKE THE HS TOO SERIOUSLY (joke :3 )
First of all , at the begining who mapped this part because the storyboard doesn't tell it ;w;
00:16:169 (1) - I think this slider should be curved to respect the flow more
00:25:977 (3) - should be a little closer to 2
What disturb me a little on this map is that the spacing requieres a pretty good timing and it doesn't fit well with the whole map which is pretty easy to play
Seems like easy patterns and technical spacing , maybe it was on purpose I don't know xD tell me moar about that
00:26:554 (8) - maybe it should be 100 % horizontal , we would see more clearely we should do some back and forth to fc this part
00:38:477 (1) - the pattern on itself seems ugly on my eyes to see xD maybe you should decrease the inclinasion of the slider
00:39:246 (2) - I think it should be more in right , to respect the flow
01:20:400 (5) - must be closer to 4 its pretty hard to catch it and thats an important one , and just at the begining at the refrain its way too surprising I guess
01:22:131 (6) - same thing here
01:56:746 (3) - should be a little closer to 2 , you love when important HD are hard to catch right ? ;w;
02:34:631 (1,2,3,4,5,6,7,8) - I think it should be more curved and take more place , the idea is excellent but I wish its less static
04:40:785 (1,2) - pretty technical pattern if we do the rigorus movement but seems like being static works too , so I don't really know if its bad or not I just wanted to make it notice and think about it again
05:08:861 (2,3,4,5,6) - the inclinaision should be shorter , its too static there
Thats all I can say
Or else , thats an excellent beatmap (even if its too easy to me hue xD) the flow is alaways here thats soft feels like water ;w; alaways notice that on your style mapping Spect :)
Bye o/////////
Topic Starter
Spectator

Badis wrote:

Hi o////// as a M4M gonna mod this one ;w;
OMG WHY SO MANY GREEN LINES YOU TAKE THE HS TOO SERIOUSLY (joke :3 )
First of all , at the begining who mapped this part because the storyboard doesn't tell it ;w;
00:16:169 (1) - I think this slider should be curved to respect the flow more i think it's ok ;w;
00:25:977 (3) - should be a little closer to 2
What disturb me a little on this map is that the spacing requieres a pretty good timing and it doesn't fit well with the whole map which is pretty easy to play
Seems like easy patterns and technical spacing , maybe it was on purpose I don't know xD tell me moar about that yeah the hard pattern should be only exist in kiai parts. moved
00:26:554 (8) - maybe it should be 100 % horizontal , we would see more clearely we should do some back and forth to fc this part kinda agree, fixed
00:38:477 (1) - the pattern on itself seems ugly on my eyes to see xD maybe you should decrease the inclinasion of the slider sorry but I prefer the current structure
00:39:246 (2) - I think it should be more in right , to respect the flow moved to the left for a bit
02:34:631 (1,2,3,4,5,6,7,8) - I think it should be more curved and take more place , the idea is excellent but I wish its less static adjusted them :3
04:40:785 (1,2) - pretty technical pattern if we do the rigorus movement but seems like being static works too , so I don't really know if its bad or not I just wanted to make it notice and think about it again fixed
05:08:861 (2,3,4,5,6) - the inclinaision should be shorter , its too static there sorry but no change here

Xinely
01:20:400 (5) - must be closer to 4 its pretty hard to catch it and thats an important one , and just at the begining at the refrain its way too surprising I guess
01:22:131 (6) - same thing here
01:56:746 (3) - should be a little closer to 2 , you love when important HD are hard to catch right ? ;w;


Thats all I can say
Or else , thats an excellent beatmap (even if its too easy to me hue xD) the flow is alaways here thats soft feels like water ;w; alaways notice that on your style mapping Spect :)
Bye o/////////

Thanks for the mod!
Xinely
@Badis : fixed all. thank you :3~

http://puu.sh/fFupV.osu
ZiRoX
Dropping my suggestions for this :3

[Beggining]
  1. 00:06:169 (3,1) - I think a larger jump here makes this feel better, so move this a bit to the left. I tried x:316 and I really like the jump this made.
  2. 00:11:361 (1,2,3) - Based on vocals, this could have a bit more movement. I think x:388 for (1) and x:124 for (2) feels nice.
[Spectator]
  1. 00:18:477 (3,5) - Mind reducing distance a bit by moving this to x:464? I think it flows better after the hyperdash
  2. 00:26:938 (1) - I think it's better if you make this slider move rightward, mimicking 00:30:592 (2) -
  3. 01:03:861 (1) - I think this could have a larger jump, to emphasize the strong sounds on this beat
  4. 01:12:323 (3,4) - This is a bit random ;;
  5. 01:39:823 (3,4) - Really personal, 100% sure you'll deny it, but I think this should be regular circles
  6. 02:30:785 (3,4) - I don't really like this ;; and it misses the vocal at 02:30:977 -
  7. 02:54:438 (1) - This one could have a larger jump to emphasize vocals
  8. 02:55:208 (3) - ^
  9. 02:57:515 (1) - ^
  10. 03:01:361 (3,4) - Move this a bit to the right, the current jump is a bit awkward cause it's neither too large nor too small. I suggest x:352
  11. 04:34:631 (1,2,3,4,5,6) - Make this a bit more easier to catch, don't troll so much after the last Kiai ;;
[Xinely]
  1. 00:44:246 (2,3) - I think this could have a little more movement. You can try this and I think it's nice because it adds more movement on 00:43:861 (1,2) - , which felt a bit weird with the short distance, and it creates a hyperdash on 00:44:631 (3,1) - which emphasizes the vocals in a good way
  2. 01:02:323 (1,2,3) - I think this might be a bit hard to get right on the first try because of (2) being snapped on a blue tick. I suggest moving (1) to x:380 and (2) to x:108 to make this pattern a little more friendly to play
  3. 01:31:169 (6) - Move this slightly to the left so it's easier to catch after the 1/4 hyperdash ;;
  4. 01:43:861 (1) - Move this to x:260 to add a bit more distance and emphasize the start of the verse
  5. 01:45:977 (2) - Move this to the right so it's closer to the middle of both objects and flows better
  6. 01:51:554 (1) - The shape of this slider is a bit weird. I'd prefer a more typical slider, like this
  7. 01:58:092 (2) - Move to x:300 so it's easier to catch after the 1/4 hyperdash
  8. 02:07:322 (2,3) - The fact that (3) is to the right of (2) is a bit unexpected, and it took me by surprise the first time I tested this, and it even felt weird to me after a few tries, so I suggest moving 02:07:708 (3,4,5) - to different positions. I think moving (3) to x:108, (4) to x:232 and (5) to x:408 creates a more natural movement
  9. 02:48:093 (7) - Move this a bit to the left so it's easier to catch. It's a bit easy to miss and that means missing the hyperdash and obviously the next note.
  10. 03:09:054 (3) - This could have a larger movement to emphasize the piano
  11. 03:16:169 (1) - I suggest making this a 1/2 slider, since there's a beat on 03:16:361 - and that beat sets the mood for the 1/4 stream that comes later
  12. 04:34:246 (7,8,9,10) - Make this stream's first movement leftward so it's easier to play, kinda like this
There's a 3rd girl in the BG, you should've called me ;;
Xinely

ZiRoX wrote:

[Xinely]
  1. 00:44:246 (2,3) - I think this could have a little more movement. You can try this and I think it's nice because it adds more movement on 00:43:861 (1,2) - , which felt a bit weird with the short distance, and it creates a hyperdash on 00:44:631 (3,1) - which emphasizes the vocals in a good way
  2. 01:02:323 (1,2,3) - I think this might be a bit hard to get right on the first try because of (2) being snapped on a blue tick. I suggest moving (1) to x:380 and (2) to x:108 to make this pattern a little more friendly to play let me keep since i added HDash for easier to catch actually. also i have no problem with 3/4 gap :<
  3. 01:31:169 (6) - Move this slightly to the left so it's easier to catch after the 1/4 hyperdash ;;
  4. 01:43:861 (1) - Move this to x:260 to add a bit more distance and emphasize the start of the verse spectator placed this, not me lol
  5. 01:45:977 (2) - Move this to the right so it's closer to the middle of both objects and flows better
  6. 01:51:554 (1) - The shape of this slider is a bit weird. I'd prefer a more typical slider, like this let me keep, i have no problem too with this
  7. 01:58:092 (2) - Move to x:300 so it's easier to catch after the 1/4 hyperdash
  8. 02:07:322 (2,3) - The fact that (3) is to the right of (2) is a bit unexpected, and it took me by surprise the first time I tested this, and it even felt weird to me after a few tries, so I suggest moving 02:07:708 (3,4,5) - to different positions. I think moving (3) to x:108, (4) to x:232 and (5) to x:408 creates a more natural movement placed (3) to leftside is giving unexpected movement too, i prefer my own :<
  9. 02:48:093 (7) - Move this a bit to the left so it's easier to catch. It's a bit easy to miss and that means missing the hyperdash and obviously the next note.
  10. 03:09:054 (3) - This could have a larger movement to emphasize the piano this is relax part, im sure our hands feel kinda tired and this map doesnt have break so im giving easy part for this time for recovering lol
  11. 03:16:169 (1) - I suggest making this a 1/2 slider, since there's a beat on 03:16:361 - and that beat sets the mood for the 1/4 stream that comes later yap, i realized before this mod lol
  12. 04:34:246 (7,8,9,10) - Make this stream's first movement leftward so it's easier to play, kinda like this but the movement.. should be to right imo if you see the previous 1/4
There's a 3rd girl in the BG, you should've called me ;;
no reply means fixed, thank you :3~
http://puu.sh/fQPT1.osu
Topic Starter
Spectator

ZiRoX wrote:

Dropping my suggestions for this :3

[Beggining]
  1. 00:06:169 (3,1) - I think a larger jump here makes this feel better, so move this a bit to the left. I tried x:316 and I really like the jump this made. fixed
  2. 00:11:361 (1,2,3) - Based on vocals, this could have a bit more movement. I think x:388 for (1) and x:124 for (2) feels nice. nice suggestion, fixed
[Spectator]
  1. 00:18:477 (3,5) - Mind reducing distance a bit by moving this to x:464? I think it flows better after the hyperdash fixed
  2. 00:26:938 (1) - I think it's better if you make this slider move rightward, mimicking 00:30:592 (2) - sorry but no fix here
  3. 01:03:861 (1) - I think this could have a larger jump, to emphasize the strong sounds on this beat I agree, moved to a right for a bit
  4. 01:12:323 (3,4) - This is a bit random ;; but it's fun orz
  5. 01:39:823 (3,4) - Really personal, 100% sure you'll deny it, but I think this should be regular circles You should not be sure about the things next time lol
  6. 02:30:785 (3,4) - I don't really like this ;; and it misses the vocal at 02:30:977 - I'm sorry but i really wanna keep this
  7. 02:54:438 (1) - This one could have a larger jump to emphasize vocals nice, fixed
  8. 02:55:208 (3) - ^ ^
  9. 02:57:515 (1) - ^ ^
  10. 03:01:361 (3,4) - Move this a bit to the right, the current jump is a bit awkward cause it's neither too large nor too small. I suggest x:352 moved to 340
  11. 04:34:631 (1,2,3,4,5,6) - Make this a bit more easier to catch, don't troll so much after the last Kiai ;; lol sure, I made them easier
[Xinely]
  1. 00:44:246 (2,3) - I think this could have a little more movement. You can try this and I think it's nice because it adds more movement on 00:43:861 (1,2) - , which felt a bit weird with the short distance, and it creates a hyperdash on 00:44:631 (3,1) - which emphasizes the vocals in a good way
  2. 01:02:323 (1,2,3) - I think this might be a bit hard to get right on the first try because of (2) being snapped on a blue tick. I suggest moving (1) to x:380 and (2) to x:108 to make this pattern a little more friendly to play
  3. 01:31:169 (6) - Move this slightly to the left so it's easier to catch after the 1/4 hyperdash ;;
  4. 01:43:861 (1) - Move this to x:260 to add a bit more distance and emphasize the start of the verse
  5. 01:45:977 (2) - Move this to the right so it's closer to the middle of both objects and flows better
  6. 01:51:554 (1) - The shape of this slider is a bit weird. I'd prefer a more typical slider, like this
  7. 01:58:092 (2) - Move to x:300 so it's easier to catch after the 1/4 hyperdash
  8. 02:07:322 (2,3) - The fact that (3) is to the right of (2) is a bit unexpected, and it took me by surprise the first time I tested this, and it even felt weird to me after a few tries, so I suggest moving 02:07:708 (3,4,5) - to different positions. I think moving (3) to x:108, (4) to x:232 and (5) to x:408 creates a more natural movement
  9. 02:48:093 (7) - Move this a bit to the left so it's easier to catch. It's a bit easy to miss and that means missing the hyperdash and obviously the next note.
  10. 03:09:054 (3) - This could have a larger movement to emphasize the piano
  11. 03:16:169 (1) - I suggest making this a 1/2 slider, since there's a beat on 03:16:361 - and that beat sets the mood for the 1/4 stream that comes later
  12. 04:34:246 (7,8,9,10) - Make this stream's first movement leftward so it's easier to play, kinda like this
There's a 3rd girl in the BG, you should've called me ;;

I make sure will call you next time if there's a 3rd girl in the BG lol

Thank you for the mod, it was really helpful!
WildOne94
Hey Spec and Xinely owo Here for the m4m.


General
What can i say??? it's awesome ;w;
Try turn off letterbox in options though or in the code

00:26:169 (4,5,6,7,8,9) - I feel like here it should feel more of a wave effect with the music. might i suggest a little wave jump on (8) and (9) like this?

(exact places of notes were (9) x:0 y:252 and (8) x:132 y:252)

00:38:477 (1) - This could be a better build up here. Add a little bit longer slider before hand on 1/4 beat snap and then the 1/6 slider like this.


00:42:131 (1,2) - I know it gets quieter here so you put a bit of an easy part but i just find it... somewhat too easy. try moving 00:42:708 (2) - to x:268 y:112. 00:43:285 (3) - to x:484 y:120. 00:43:477 (4) - might be okay but i would maybe make a bit of a bigger jump for it. it feels nice now and goes with the music

00:45:785 (2,3,4) - my opinion but move (2) to x:96 y:328. (3) to x:456 y:268 and (4) to x:120 y:240

00:50:977 (3,4) - swap these 2 notes over. and make 00:51:169 (4) - into a hyper

01:07:708 (3,4,5) - get a bit too easy here again. maybe space these notes a bit more out? (and maybe the slider before it too 01:07:323 (2) - )

(just something like this)

01:24:438 (3,4,5,1) - (3) this slider should be brought back to the white tick on the timeline and then drag the hypers back to where the slider end was like this. Fits so much better

(if you do that then add a note at 01:25:400 (2) - )

02:11:938 (2) - space this out a bit for a bit of a jump (i personally moved it to x:104 y:56 and changed the look a little)


02:47:708 (6,7) - Might be pointless this suggestion but maybe remove (7) and use (6) as a reverse slider instead?

03:06:554 (5) - Not sure if this part is meant to be a bit more relaxing in the song (more than likely is) but maybe change this slider into a hyper like this?

(x:500 y:292)

03:08:861 (2,3,4,5,1) - All these notes can definitely be spaced out. They are a bit all clustered together when playing.

04:01:169 (3,4) - swap these over. Sounds better (and then reposition) and also might i reccomend making (3) into a hyper jump for (4)

04:06:746 (1,2) - swap and reposition

04:45:592 (2) - move to x:128 y:272

04:58:092 - It's not very anticlimactic ;w;. Might i suggest using this here instead


And then 2,3 and 4 would be on each sides of the screen looking like this


05:08:861 (2,3,4,5,6) - i would have one last hyper at the end of this part on the (6) leading onto the next 05:09:823 (1) - slider
Bend them a bit more over the table lad!!! >w<


Hope this helps :D
Sorry for not separating the parts into 2 sections for the collab for you guys but i already started and forgot ;w;.
any questions pm me
hope this gets ranked ^_^
Xinely

WildOne94 wrote:

Hey Spec and Xinely owo Here for the m4m.

00:42:131 (1,2) - I know it gets quieter here so you put a bit of an easy part but i just find it... somewhat too easy. try moving 00:42:708 (2) - to x:268 y:112. 00:43:285 (3) - to x:484 y:120. 00:43:477 (4) - might be okay but i would maybe make a bit of a bigger jump for it. it feels nice now and goes with the music i did in other way instead :D

00:45:785 (2,3,4) - my opinion but move (2) to x:96 y:328. (3) to x:456 y:268 and (4) to x:120 y:240 i should give movement for (2) so i prefer to keep mine right now sorry and (3) is too far for 456 ><

00:50:977 (3,4) - swap these 2 notes over. and make 00:51:169 (4) - into a hyper ok

01:24:438 (3,4,5,1) - (3) this slider should be brought back to the white tick on the timeline and then drag the hypers back to where the slider end was like this. Fits so much better

(if you do that then add a note at 01:25:400 (2) - )

02:47:708 (6,7) - Might be pointless this suggestion but maybe remove (7) and use (6) as a reverse slider instead?

03:06:554 (5) - Not sure if this part is meant to be a bit more relaxing in the song (more than likely is) but maybe change this slider into a hyper like this? reduced spacing instead ww

(x:500 y:292)

03:08:861 (2,3,4,5,1) - All these notes can definitely be spaced out. They are a bit all clustered together when playing. i dont have any better idea right now, fixed a little bit

04:01:169 (3,4) - swap these over. Sounds better (and then reposition) and also might i reccomend making (3) into a hyper jump for (4) let me to keep coz i want to avoid HDash in relax part ><

04:06:746 (1,2) - swap and reposition nah for this one i dont get why i need to swap. imo rhythm suits already
thank you :D
http://puu.sh/g0inb.osu
Topic Starter
Spectator

WildOne94 wrote:

Hey Spec and Xinely owo Here for the m4m.


General
What can i say??? it's awesome ;w;
Try turn off letterbox in options though or in the code

00:26:169 (4,5,6,7,8,9) - I feel like here it should feel more of a wave effect with the music. might i suggest a little wave jump on (8) and (9) like this?
cool
(exact places of notes were (9) x:0 y:252 and (8) x:132 y:252)

00:38:477 (1) - This could be a better build up here. Add a little bit longer slider before hand on 1/4 beat snap and then the 1/6 slider like this.
I feel like it does not fit so well... thus i'm sorry but no change here

01:07:708 (3,4,5) - get a bit too easy here again. maybe space these notes a bit more out? (and maybe the slider before it too 01:07:323 (2) - )
Because it's kinda relaxing part x_x
(just something like this)

02:11:938 (2) - space this out a bit for a bit of a jump (i personally moved it to x:104 y:56 and changed the look a little)
fixed it in another way

04:45:592 (2) - move to x:128 y:272 noooo it will ruin the consistency ;w;

04:58:092 - It's not very anticlimactic ;w;. Might i suggest using this here instead
nice idea, fixed

And then 2,3 and 4 would be on each sides of the screen looking like this


05:08:861 (2,3,4,5,6) - i would have one last hyper at the end of this part on the (6) leading onto the next 05:09:823 (1) - slider
Bend them a bit more over the table lad!!! >w< fixed


Hope this helps :D
Sorry for not separating the parts into 2 sections for the collab for you guys but i already started and forgot ;w;.
any questions pm me
hope this gets ranked ^_^
thanks for the mod, it was helpful!
CLSW
일단 스타부터
rew0825
Try to mod this 'w'

[ Spec]
  1. 00:13:861 (3,4,5,6,7) - how about this ( move (3) to x:272 y:264 , move (4) to x:260 y:216 , move (5) to x:232 y:176 , move (6) to x:184y:160 )
  2. 01:07:708 (3,4) - how about this ( change (3) to slider on x:320 y:140 and move (4) to x:352 y:316 )
  3. 03:49:150 (3,4,5,6) - how about this ( move (3) to x:348 y:144 , move (4) to x:376 y:180 , move (5) to x:388 y:228 and (6) move to x:380 y:280
  4. 03:54:342 (4,5,6) - how about this ( move (4) to x:384 y:224 , move (6) to x:224 y:248 )
  5. 05:08:861 (2,3,4,5,6) - how about this ( move (2) to x:363 y:360 , move (3) to x:324 y:272 , move (4) to x:248 y:208 , move (5) to x:156 y:180 and move (6) to x:56 y:184
[ Xinely]
  1. 00:47:708 (3) - ctrl+g ?
  2. 00:50:977 (3) - ^^^
  3. 00:59:823 (2) - x:84 ? ( 00:59:823 (2,3) - on this two want Hdash? )
  4. 01:22:708 (2,3,4) - Delete (3) and ctrl+g on (2,4)
  5. 01:44:631 (3,4) - end slider on (3) should have Hdash
  6. 03:18:669 (5,6,7,8) - how about this ( move (6) to x:276 y:292 , Delete (8) and change (7) to Slider )
  7. 03:20:977 (2,3,4) - how about this ( move (3) to x:312 y:224 and move slider tail (4) to right )

Good luck :) :) :)
Xinely

rew0825 wrote:

[ Xinely]
  1. 00:47:708 (3) - ctrl+g ?
  2. 00:50:977 (3) - ^^^ for both, i'd do if the musics are strong, sorry ;w;
  3. 00:59:823 (2) - x:84 ? ( 00:59:823 (2,3) - on this two want Hdash? ) increased the spacing instead :3
  4. 01:22:708 (2,3,4) - Delete (3) and ctrl+g on (2,4) nice, fixed
  5. 01:44:631 (3,4) - end slider on (3) should have Hdash ok
  6. 03:18:669 (5,6,7,8) - how about this ( move (6) to x:276 y:292 , Delete (8) and change (7) to Slider ) blue tick isnt overmap so i'd like to map it as possible sorry ><
  7. 03:20:977 (2,3,4) - how about this ( move (3) to x:312 y:224 and move slider tail (4) to right ) looks a little bit hard to catch for (4). let me keep like this right now >_<
[/notice]

Good luck :) :) :)
thank you :3~
http://puu.sh/g8Wvx.osu
Topic Starter
Spectator

rew0825 wrote:

Try to mod this 'w'

[notice][ Spec]
  1. 00:13:861 (3,4,5,6,7) - how about this ( move (3) to x:272 y:264 , move (4) to x:260 y:216 , move (5) to x:232 y:176 , move (6) to x:184y:160 ) sorry but I don't want to change the streams' outlook here
  2. 01:07:708 (3,4) - how about this ( change (3) to slider on x:320 y:140 and move (4) to x:352 y:316 ) fixed
  3. 03:49:150 (3,4,5,6) - how about this ( move (3) to x:348 y:144 , move (4) to x:376 y:180 , move (5) to x:388 y:228 and (6) move to x:380 y:280 fixed
  4. 03:54:342 (4,5,6) - how about this ( move (4) to x:384 y:224 , move (6) to x:224 y:248 )
  5. 05:08:861 (2,3,4,5,6) - how about this ( move (2) to x:363 y:360 , move (3) to x:324 y:272 , move (4) to x:248 y:208 , move (5) to x:156 y:180 and move (6) to x:56 y:184 fixed
Good luck :) :) :)
thanks for the mod!
GAMI
I'm try to mod song like this... o<-< forgive me if my mod is bad D:
most of all it's suggest ;;

why not eli inside ;;

  1. at 00:10:592 (3) - why dont make like this? kinda bored tbh D:
  2. 00:33:477 (2) - I hear a sound for 1/2 slider not for 1/1 slider D: maybe you can change that D:
  3. 00:37:515 (1) - move to 256
  4. 00:42:131 (1) - at here it would purrfect if you add red-jump on here following kousaka voice
  5. 00:47:708 (3) - ctrl + g
  6. 00:48:092 (4) - move to 420 (if you ctrl+g ^)
  7. 00:48:285 (1) - move to 132 (if you follow at ^
  8. 00:49:631 (5,6) - why dont make like this?
  9. 01:04:438 (2) - at this red line, I dont hear beat or voice try slider 01:03:861 (1) - make like this
  10. 01:12:900 (1) - why dont make red-jump? because kinda purrfect
  11. 01:18:861 (8) - why dont make SV multiplier at this note kinda high ? if you want, after make high SV on this note. move at 480
  12. 01:56:169 (1) - move at 432
  13. 02:12:323 (3,4,5) - make like this if you want D:
  14. 02:18:669 (3) - I didnt hear a beat or voice at red line try to change that
  15. 02:25:785 (2) - x:268 , y:112
  16. at 02:30:015 until 02:30:785 (3) - try to make like a note
  17. 02:59:054 (1) - this slider kinda good use red jump
  18. 03:15:785 (4) - maybe move at 240?
  19. 03:52:131 (2,3,4,1,2) - at this part, maybe for me , 1/4 slider is not good. somes not following anything but it's up to you
  20. 03:56:746 (2) - move at 480 and ctrl+g
  21. 04:01:746 (5) - why not change this slider into a note ? honoka voice not fit with that 1/2 slider D:
  22. 04:15:208 (3) - move to 184 ? D:
  23. 04:40:592 (5) - move to x:64 for red jump if you want D:
  24. 05:03:092 (3) - put a note in here D:
  25. 05:11:361 (4) - x:452

well , sorry for noob modding D:
hope can help even just a bit >.<

Spec senpai stole mai waifu?!
gambatte ! :3
Topic Starter
Spectator

GAMI wrote:

I'm try to mod song like this... o<-< forgive me if my mod is bad D:
most of all it's suggest ;;

why not eli inside ;;

  1. at 00:10:592 (3) - why dont make like this? kinda bored tbh D: uhh, sorry i wanna keep this
  2. 00:33:477 (2) - I hear a sound for 1/2 slider not for 1/1 slider D: maybe you can change that D: fixed
  3. 00:37:515 (1) - move to 256 moved
  4. 01:04:438 (2) - at this red line, I dont hear beat or voice try slider 01:03:861 (1) - make like this fixed
  5. 01:12:900 (1) - why dont make red-jump? because kinda purrfect I wanna keep this part without hdash
  6. 01:18:861 (8) - why dont make SV multiplier at this note kinda high ? if you want, after make high SV on this note. move at 480 cool
  7. 01:56:169 (1) - move at 432 moved
  8. 02:12:323 (3,4,5) - make like this if you want D: fixed by my own
  9. 02:18:669 (3) - I didnt hear a beat or voice at red line try to change that I agree, fixed
  10. 02:25:785 (2) - x:268 , y:112 I'll keep this
  11. at 02:30:015 until 02:30:785 (3) - try to make like a note
  12. 02:59:054 (1) - this slider kinda good use red jump uu.. I wanna keep this too
  13. 03:15:785 (4) - maybe move at 240? since this part is kinda calm, i'd keep this too
  14. 03:52:131 (2,3,4,1,2) - at this part, maybe for me , 1/4 slider is not good. somes not following anything but it's up to you maybe you meant 1/2 sliders but anyway, let me think more about this
  15. 04:15:208 (3) - move to 184 ? D: uuhh.. no ><
  16. 04:40:592 (5) - move to x:64 for red jump if you want D: sorry but no
  17. 05:03:092 (3) - put a note in here D: no, it's for having a consistency with (1)
  18. 05:11:361 (4) - x:452 moved to a bit right!
  1. 00:42:131 (1) - at here it would purrfect if you add red-jump on here following kousaka voice
  2. 00:47:708 (3) - ctrl + g
  3. 00:48:092 (4) - move to 420 (if you ctrl+g ^)
  4. 00:48:285 (1) - move to 132 (if you follow at ^
  5. 00:49:631 (5,6) - why dont make like this?
  6. 03:56:746 (2) - move at 480 and ctrl+g
  7. 04:01:746 (5) - why not change this slider into a note ? honoka voice not fit with that 1/2 slider D:

    ^ For Xinely

well , sorry for noob modding D:
hope can help even just a bit >.<

Spec senpai stole mai waifu?!
gambatte ! :3
it was helpful enough, thank you a lot!
Xinely

GAMI wrote:

  1. 00:42:131 (1) - at here it would purrfect if you add red-jump on here following kousaka voice i wanted to make but current place makes me cant do it
  2. 00:47:708 (3) - ctrl + g
  3. 00:48:092 (4) - move to 420 (if you ctrl+g ^)
  4. 00:48:285 (1) - move to 132 (if you follow at ^ nice idea, all fixed from ctrl+g until this point
  5. 00:49:631 (5,6) - why dont make like this? sorry but zig zag jump like that isnt my style. but it's fine enough actually ><
  6. 03:56:746 (2) - move at 480 and ctrl+g i want to avoid jump since the music is relax sorry ><
  7. 04:01:746 (5) - why not change this slider into a note ? honoka voice not fit with that 1/2 slider D: sure :3
^ For Xinely[/list][/notice]
thanks gami for mod and thanks spec for arranged 8)
http://puu.sh/gfHBH.osu
Yumeno Himiko
Hi Spec & Ely @A@
No it's not a random mod :P

[Storyboard]
trans.png and trans2.png are not used, if the SB is finished now, delete them w
also the pics are not matted perfectly @_@
00:01:746 - 00:14:631 who made this part ? SB may need to be modified here
04:46:938 - 05:15:015 ^
part.png slightly moves up and down throughout the whole song. If you drag on the timeline you will find it.
The kotories and honokas appear in different sizes throughout the song @)_@ keep them in the same size & axis will be better

Suggestions:
What about add the lyrics? OK its fine not to add them ;w;
Consider change the color of part.png throughout the song! Here are some ways to change them:
change the color when mapper changed / change the color when it goes to kiai part.
(I suggest spec take a light green kotori color ;) )

[Metabeta]
Title: 永远フレンズ
Source: 永远フレンズ (From this CD) / ラブライブ! School idol project
Tags: Love live u's 高坂穂乃果 Kousaka Honoka 南ことり Minami Kotori 小泉花陽 Koizumi Hanayou 新田恵海 Nitta Emi 内田彩 Uchida Aya 久保ユリカ Kubo Yurika Xinely

[Timing]
00:02:323 - I don't know if it's written in rc, but 00:01:746 (1,2,3) - these three notes appear earlier than the red line. I suggest this red line moves forward a section (at 00:00:785).
Timing needs to be fixed with all red&green lines offset -10

Extra red lines that are needed:
BPM: 156 Offset: 309829
BPM: 154 Offset: 310790


[Spec]
00:38:477 (1,2) - I don't think keep this silenced slider here with a followed HDash is a good idea. The music still goes here and the volume is not that low, keep the previous pattern will feel better. (00:10:592 (3) - This one is very nice)
00:21:554 (3,4,5) - cut down the DS @_@ I failed to catch 4(red fruit) for times and it causes me can't catch 5
01:10:785 (3) - What about ctrl + G?
01:37:323 (4) - Move it left to make it easier to catch (x = 400)
01:43:477 (4) - ^ This one is also hard to catch


[Ely]
00:50:977 (3) - convert it into a triple here? (01:02:900 (3,4,5,6,7))
00:48:861 (2) - move it left a bit (x = 460)
01:02:611 (2) - x = 72?
04:33:669 (3,4,5,6,7,8,9,10,1) - I think this pattern should be modified. I can't catch this stream and I tried several times :(
(To spec: If ely change like this 04:34:823 (2,3,4) - ctrl + G will make the flow better)


That's all owo Mostly more like a player's feeling rather than a mod~ Hope it will be helpful :P
Xinely

examination wrote:

Hi Spec & Ely @A@

[Ely]
00:50:977 (3) - convert it into a triple here? (01:02:900 (3,4,5,6,7)) overmap :<
00:48:861 (2) - move it left a bit (x = 460) ah itentional, it's too easy to catch either
01:02:611 (2) - x = 72? ok
04:33:669 (3,4,5,6,7,8,9,10,1) - I think this pattern should be modified. I can't catch this stream and I tried several times :( somehow i still prefer my flow :<
(To spec: If ely change like this 04:34:823 (2,3,4) - ctrl + G will make the flow better)


That's all owo Mostly more like a player's feeling rather than a mod~ Hope it will be helpful :P
thank you \:D/
Topic Starter
Spectator

examination wrote:

Hi Spec & Ely @A@
No it's not a random mod :P

[Storyboard]
trans.png and trans2.png are not used, if the SB is finished now, delete them w
also the pics are not matted perfectly @_@
00:01:746 - 00:14:631 who made this part ? SB may need to be modified here
04:46:938 - 05:15:015 ^
part.png slightly moves up and down throughout the whole song. If you drag on the timeline you will find it.
The kotories and honokas appear in different sizes throughout the song @)_@ keep them in the same size & axis will be better

Suggestions:
What about add the lyrics? OK its fine not to add them ;w;
Consider change the color of part.png throughout the song! Here are some ways to change them:
change the color when mapper changed / change the color when it goes to kiai part.
(I suggest spec take a light green kotori color ;) )

[Metabeta]
Title: 永远フレンズ
Source: 永远フレンズ (From this CD) / ラブライブ! School idol project
Tags: Love live u's 高坂穂乃果 Kousaka Honoka 南ことり Minami Kotori 小泉花陽 Koizumi Hanayou 新田恵海 Nitta Emi 内田彩 Uchida Aya 久保ユリカ Kubo Yurika Xinely

[Timing]
00:02:323 - I don't know if it's written in rc, but 00:01:746 (1,2,3) - these three notes appear earlier than the red line. I suggest this red line moves forward a section (at 00:00:785).
Timing needs to be fixed with all red&green lines offset -10

Extra red lines that are needed:
BPM: 156 Offset: 309829
BPM: 154 Offset: 310790


[Spec]
00:38:477 (1,2) - I don't think keep this silenced slider here with a followed HDash is a good idea. The music still goes here and the volume is not that low, keep the previous pattern will feel better. (00:10:592 (3) - This one is very nice)
00:21:554 (3,4,5) - cut down the DS @_@ I failed to catch 4(red fruit) for times and it causes me can't catch 5
01:10:785 (3) - What about ctrl + G? I don't think it fits well x_x
01:37:323 (4) - Move it left to make it easier to catch (x = 400)
01:43:477 (4) - ^ This one is also hard to catch


[Ely]
00:50:977 (3) - convert it into a triple here? (01:02:900 (3,4,5,6,7))
00:48:861 (2) - move it left a bit (x = 460)
01:02:611 (2) - x = 72?
04:33:669 (3,4,5,6,7,8,9,10,1) - I think this pattern should be modified. I can't catch this stream and I tried several times :(
(To spec: If ely change like this 04:34:823 (2,3,4) - ctrl + G will make the flow better)


That's all owo Mostly more like a player's feeling rather than a mod~ Hope it will be helpful :P

I really appreciate you for some metadata tips & timing mods

Thanks a lot, it was really helpful :)
CLSW
LoveLive? Printemps? YES!!! <3

RIP Hanayo

[Friends]
00:04:236 (2) - Ctrl + G for better flow.
05:00:775 (1) - I've expected this one appears on the edge of right side...
05:09:621 (6,1) - A killer jump for FC challengers. HDash or RIOT >:(

[For Spectator]
00:21:544 (3,4) - 이거 Ctrl + H 한 뒤 통째로 x : 3으로 옮겨보시는게
01:07:698 (3,4,5) - 조금 이해가 안가는 노트배치인데.. 통쨰로 Ctrl + G 하시는편이 더 나아보여요.
02:11:928 (2) - 갑툭튀 칼점... 하이퍼대시 어디갔죠???
02:36:159 - Unnecessary greenline.
03:45:005 - ^
04:18:371 (3) - 의도하신건가요? 뭔가 좀 이것도 갑작스러운듯. 가능하시다면 좌측 진행방향으로 고쳐주세요.
04:37:890 (1,2,3) - 통째로 Ctrl + G
04:46:544 (7) - Unnecessary greenline.

[For Xinely]
00:46:159 (3,4) - Could you make more jumps to emphasis vocal?
01:29:140 (6) - Unnecessary greenline.
03:56:159 (1) - Ew, this one is kinda 'flow-breaker',
[Hitsounds]
00:06:736 (1) - Add whistle on tail?
01:27:313 (2) - Missing clap sound here.
02:01:928 (4) - Add whistle on tail?
02:03:082 (3) - Add whistle on first repeat?
04:10:005 (1) - Remove clap on head, it doesn't lookin good.

I'll check more details for hitsounds soon.
/me runs away
Topic Starter
Spectator

CLSW wrote:

LoveLive? Printemps? YES!!! <3

RIP Hanayo

[Friends]
00:04:236 (2) - Ctrl + G for better flow. it ruins the flow
05:00:775 (1) - I've expected this one appears on the edge of right side... ohh, ok fixed
05:09:621 (6,1) - A killer jump for FC challengers. HDash or RIOT >:( fixed

[For Spectator]
00:21:544 (3,4) - 이거 Ctrl + H 한 뒤 통째로 x : 3으로 옮겨보시는게 지금이 낫네요
01:07:698 (3,4,5) - 조금 이해가 안가는 노트배치인데.. 통쨰로 Ctrl + G 하시는편이 더 나아보여요. 수정, 패턴을 조금 바꿨습니다.
02:11:928 (2) - 갑툭튀 칼점... 하이퍼대시 어디갔죠??? 집나간 하이퍼대시 데려왔습니다..
02:36:159 - Unnecessary greenline. k
03:45:005 - ^^
04:18:371 (3) - 의도하신건가요? 뭔가 좀 이것도 갑작스러운듯. 가능하시다면 좌측 진행방향으로 고쳐주세요. 이건 괜찮은거 같아서 유지하겠습니다.
04:37:890 (1,2,3) - 통째로 Ctrl + G fixed
04:46:544 (7) - Unnecessary greenline.^

[For Xinely]
00:46:159 (3,4) - Could you make more jumps to emphasis vocal?
01:29:140 (6) - Unnecessary greenline.
03:56:159 (1) - Ew, this one is kinda 'flow-breaker',
[Hitsounds]
00:06:736 (1) - Add whistle on tail? added
01:27:313 (2) - Missing clap sound here. QATs' ears work pretty nice, fixed
02:01:928 (4) - Add whistle on tail? nice, added
02:03:082 (3) - Add whistle on first repeat? it sounds a bit weird, so I'll keep this one
04:10:005 (1) - Remove clap on head, it doesn't lookin good. removed

I'll check more details for hitsounds soon.
/me runs away
thanks!
Xinely

CLSW wrote:

LoveLive? Printemps? YES!!! <3

[For Xinely]
00:46:159 (3,4) - Could you make more jumps to emphasis vocal? i dont plan a jump for vocal unless high tone :<
01:29:140 (6) - Unnecessary greenline. ok
03:56:159 (1) - Ew, this one is kinda 'flow-breaker',ok
thanks baka ~
OSUjanaiKATSURAda
Hey some suggestions

Mod
00:12:698 (4) - x256 to give a suitable spacing between this and next note ↓
00:12:890 (5) - Remove this circle and make it the start of the 1/2 slider, then
00:13:467 (2) - Move it here 00:13:275 - and make it Horizontally reversed slider like this ↓ once i think it fits better with vocals and music beats now


00:55:775 (4) - replace it with a circle and to follow next sound i think its better to start this slider 00:56:159 (1) - earlier from red tick till 00:56:544 -
01:16:351 (2) - what about to make this part spaced a bit that seems fun to move catcher right/left at that sounds :?

02:02:697 (2) - remove this and replace it with a slider from here 02:02:505 - same as the pattern before i think it fits better


02:47:025 (2) - i think its better to remove this circle and make (1,2) more spaced

03:39:621 (4) - Replace this with a reverse 1/4 slider because the sound changed there and i think it correlate more to a reverse slider and remove the slider after 03:39:813 (5) -

Well this what i Could Mod, And sorry if it doesn't help :D
Topic Starter
Spectator

OSUjanaiKATSURAda wrote:

Hey some suggestions

Mod
00:12:698 (4) - x256 to give a suitable spacing between this and next note ↓ fixed
00:12:890 (5) - Remove this circle and make it the start of the 1/2 slider, then 00:13:082 (1) - < as this is for follow the drum sound, I don't wanna fix this, sorry
00:13:467 (2) - Move it here 00:13:275 - and make it Horizontally reversed slider like this ↓ once i think it fits better with vocals and music beats now sorry



01:16:351 (2) - what about to make this part spaced a bit that seems fun to move catcher right/left at that sounds :? I wanna keep the circular shaped notes here, sorry

02:02:697 (2) - remove this and replace it with a slider from here 02:02:505 - same as the pattern before i think it fits better I can't hear any sound at 03:39:717 - , sorry but I keep this


Mod for Xinely
02:47:025 (2) - i think its better to remove this circle and make (1,2) more spaced
03:39:621 (4) - Replace this with a reverse 1/4 slider because the sound changed there and i think it correlate more to a reverse slider and remove the slider after 03:39:813 (5) -
00:55:775 (4) - replace it with a circle and to follow next sound i think its better to start this slider 00:56:159 (1) - earlier from red tick till 00:56:544 -

Well this what i Could Mod, And sorry if it doesn't help :D

thanks for mod! It was helpful :)
Xinely
fixed the first line, second line is spec's part lol, and the last line i'd like to keep first ww

thank you \:D/
http://puu.sh/gFr8C.osu
Yumeno Himiko
;w; sorry for my fault
title should be 永遠フレンズ not 永远フレンズ
also remove this from your tags 233
Vhy
as spec request about a decade ago ~
oh hey look at those greenlines x.x

[Spec]
00:20:390 (4) - move this a bit right to make the less movement so the upcoming Hyper would become smoother
00:28:851 (2) - x:268 or around? just matching most of your pattern before like 00:24:428 (4,5,1)
01:18:082 (2) - expecting this a Hyper. it looks more suitable as it would be a nice pair with the upcoming stream
01:34:044 (6) - no Hyper here?
01:38:467 (3,4,5) - better to make it a 1/2 slider with reverse as it easier to read
01:40:582 (1) - how about ctrl +g this and place it to x:68? this will result a directional change on the prev Hyper which i think is nice to apply
02:18:851 (3) - this could be a nice Hyper. how about x:120?
02:37:313 (8,9) - maybe change it to a slider with a higher SV like you did on 01:18:851 (8)?
03:02:313 (6) - just my personal opinion. maybe it is just me or don't you think a side to side Hyper make it look cooler?
03:31:351 (5,6,1,2) - try this pattern? http://osu.ppy.sh/ss/2909611
03:36:736 (3,4,5) - almost the same case as Xinely. make this triplet more horizontal pls
04:38:467 (5,6) - omg lol you did map exactly just like xinely. it's probably the same as 03:21:544 (5,6) on xinely's


[Xinely]
00:43:851 (1,2,3) - naaah this could be spaced more to show the current timeline better. idk why you put the spacing here lower than 00:43:467 (4,1). i'd say move (2) to x:268 would be nice one
00:47:698 (3,4) - imo putting the same spacing as the object before would make the Hyper smoother
00:53:851 (3,4) - nazi but dont you think they're better as a 1/2 slider with reverse since they're in a same x spot?
02:09:236 (2,3,4,5) - misplaced Hyper or intentionally? those double Hypers looks like forced and really uncomfortable imo. how about swap the position of (4) and (5)? :p
02:38:659 (4) - quite dislike the Hyper here. i prefer on 02:38:467 (3) instead
02:49:429 (5,6) - a 1.60x spacing just like you made on first kiai?
03:18:659 (5,6,7) - eew make this triplet more horizontal pls. it truly break the flow at this part x.x
03:20:005 (4,5) - reduce the spacing here. i feel a little jump doesn't fit at this part
03:20:967 (2,3,4) - move all of them together to the left until (2) on x:302 to balance the spacing between before and the next object
03:21:544 (5,6) - mmmmh im not really sure about this. there's nothing in the music to enhance your current timeline. i prefer a 1/2 timeline here instead of skipping 03:21:736
03:23:851 (1) - rotate it to a more horizontal pls. at least make it similar like 03:24:236 (3)
03:24:140 (2,3) - in case you apply the suggestion above, you could make this a bit more spacing

[is this my part?]
00:06:159 (3) - idk how to word it, but the timeline on 00:06:351 is really deserve an object
04:51:928 (2) - move this a bit to left. the spacing tho the next note is a bit too much

/me poofs away
Xinely

Vhy wrote:

as spec request about a decade ago ~

[Xinely]
00:43:851 (1,2,3) - naaah this could be spaced more to show the current timeline better. idk why you put the spacing here lower than 00:43:467 (4,1). i'd say move (2) to x:268 would be nice one ok
00:47:698 (3,4) - imo putting the same spacing as the object before would make the Hyper smoother ok
00:53:851 (3,4) - nazi but dont you think they're better as a 1/2 slider with reverse since they're in a same x spot?
02:09:236 (2,3,4,5) - misplaced Hyper or intentionally? those double Hypers looks like forced and really uncomfortable imo. how about swap the position of (4) and (5)? :p intentionally because the claps music, let me keep ;3;
02:38:659 (4) - quite dislike the Hyper here. i prefer on 02:38:467 (3) instead fixed in another way
02:49:429 (5,6) - a 1.60x spacing just like you made on first kiai?
03:18:659 (5,6,7) - eew make this triplet more horizontal pls. it truly break the flow at this part x.x
03:20:005 (4,5) - reduce the spacing here. i feel a little jump doesn't fit at this part
03:20:967 (2,3,4) - move all of them together to the left until (2) on x:302 to balance the spacing between before and the next object
03:21:544 (5,6) - mmmmh im not really sure about this. there's nothing in the music to enhance your current timeline. i prefer a 1/2 timeline here instead of skipping 03:21:736 nope there is a weak music on blue tick 03:21:640 -, i want to keep this as finding variation rhythm ><
03:23:851 (1) - rotate it to a more horizontal pls. at least make it similar like 03:24:236 (3)
03:24:140 (2,3) - in case you apply the suggestion above, you could make this a bit more spacing
no reply means fixed as well
thanks vhy o/

http://puu.sh/gHSi7.osu
Topic Starter
Spectator

Vhy wrote:

as spec request about a decade ago ~
oh hey look at those greenlines x.x

[Spec]
00:20:390 (4) - move this a bit right to make the less movement so the upcoming Hyper would become smoother fixed
00:28:851 (2) - x:268 or around? just matching most of your pattern before like 00:24:428 (4,5,1) sorry I wanna keep the distance here
01:18:082 (2) - expecting this a Hyper. it looks more suitable as it would be a nice pair with the upcoming stream added
01:34:044 (6) - no Hyper here? now there it is
01:38:467 (3,4,5) - better to make it a 1/2 slider with reverse as it easier to read sorry but I'd like to keep this. I feel like reading them isn't that much hard as well
01:40:582 (1) - how about ctrl +g this and place it to x:68? this will result a directional change on the prev Hyper which i think is nice to apply It's a nice idea, but I would like to keep the flow here. sorry
02:18:851 (3) - this could be a nice Hyper. how about x:120? sure, fixed
02:37:313 (8,9) - maybe change it to a slider with a higher SV like you did on 01:18:851 (8)? sure why not
03:02:313 (6) - just my personal opinion. maybe it is just me or don't you think a side to side Hyper make it look cooler? thus I moved it to a bit right, thanks!
03:31:351 (5,6,1,2) - try this pattern? http://osu.ppy.sh/ss/2909611 I'm sorry but i don't want a jump between 6 and 1 x_x
03:36:736 (3,4,5) - almost the same case as Xinely. make this triplet more horizontal pls Fixed
04:38:467 (5,6) - omg lol you did map exactly just like xinely. it's probably the same as 03:21:544 (5,6) on xinely's as xinely said, it fits well with the music. So i'd keep mine here, sorry

[Vhy]
00:06:159 (3) - idk how to word it, but the timeline on 00:06:351 is really deserve an object added
04:51:928 (2) - move this a bit to left. the spacing tho the next note is a bit too much ok, fixed

/me poofs away
/me catches vhy

thanks for the helpful mod!
Topic Starter
Spectator

examination wrote:

;w; sorry for my fault
title should be 永遠フレンズ not 永远フレンズ
also remove this from your tags 233
thanks!
applied as well :3
Kurokami
I will take a look at this tomorrow. I testplayed it today and only found a few problem so I think after my mod I will gonna bubble this as well. :3
CLSW
Now all greenlines were fine, you don't have to care about them :P
Xinely
itsudemoooo
soba ni iru kotoooo

finally this map noticed \w/
Vhy
sasuga. as expected from QAT. i might do the second bubble after kuro :p
Kurokami
o/

[Friends]

00:15:967 (6,1) - This distance is a little bit high after that HDash. Since it fits it would be nice to make it as a HDash.
00:26:736 (9,1) - I know what you followed with these but why no HDash at 00:26:448 (7,8)?
01:02:313 (1,2) - Catching this jump is really hard after 01:01:928 (5,1) this HDash. I suggest you to lower this distance a little bit. Around 2.40x should be enough.
01:13:467 (2,3) - This jump somehow feels different from 01:12:698 (4,1). I can't really describe why. lol
01:31:351 (7,1) - Make this HDash a little bit smaller if possible.
02:52:121 (3,4) - I don't really like this HDash. It would be better later at 02:52:313 (4,5) instead.
03:08:275 (1,2,3,4,5) - This part sounds a little bit weird. Not just because you ignored the main beat but because (1) follows the vocal then you switched to music.
05:03:275 (3) - Tilt a little bit left instead? It would be a nice pattern with the right sided slider.

[Storyboard]

03:05:390 til 03:29:910 - Xinely's name is slightly upper than it should be.
03:54:621 til 04:09:909 - ^

Ah, I stop with this. Please go through on it and fix it. I'm not sure which should be the correct placement but most of them is misplaced.
[]

Everything else except the storyboard is just suggestion. Call me when the storyboard is fixed and I bubble this. Its a really enjoyable collab. :3
Xinely

Kurokami wrote:

o/

[Friends]

01:02:313 (1,2) - Catching this jump is really hard after 01:01:928 (5,1) this HDash. I suggest you to lower this distance a little bit. Around 2.40x should be enough. fixed
01:31:351 (7,1) - Make this HDash a little bit smaller if possible. spec, i'll follow what do you think with this since both objects are our parts LOL
02:52:121 (3,4) - I don't really like this HDash. It would be better later at 02:52:313 (4,5) instead.
03:08:275 (1,2,3,4,5) - This part sounds a little bit weird. Not just because you ignored the main beat but because (1) follows the vocal then you switched to music. changed as well
thanks kuro o/
http://puu.sh/gJlTO.osu
Topic Starter
Spectator

Kurokami wrote:

o/

[Friends]

00:15:967 (6,1) - This distance is a little bit high after that HDash. Since it fits it would be nice to make it as a HDash. instead of making it hdash, i just reduced the distance for a bit
00:26:736 (9,1) - I know what you followed with these but why no HDash at 00:26:448 (7,8)? I'm sorry but i wanna keep it without hdash
01:02:313 (1,2) - Catching this jump is really hard after 01:01:928 (5,1) this HDash. I suggest you to lower this distance a little bit. Around 2.40x should be enough.
01:13:467 (2,3) - This jump somehow feels different from 01:12:698 (4,1). I can't really describe why. lol Ahhh... anyway I made it better to play with lol
01:31:351 (7,1) - Make this HDash a little bit smaller if possible. Sure, fixed
02:52:121 (3,4) - I don't really like this HDash. It would be better later at 02:52:313 (4,5) instead. alright
03:08:275 (1,2,3,4,5) - This part sounds a little bit weird. Not just because you ignored the main beat but because (1) follows the vocal then you switched to music.
05:03:275 (3) - Tilt a little bit left instead? It would be a nice pattern with the right sided slider. fixed

[Storyboard]

03:05:390 til 03:29:910 - Xinely's name is slightly upper than it should be.
03:54:621 til 04:09:909 - ^

Ah, I stop with this. Please go through on it and fix it. I'm not sure which should be the correct placement but most of them is misplaced. fixed all SB issues, thanks!
[]

Everything else except the storyboard is just suggestion. Call me when the storyboard is fixed and I bubble this. Its a really enjoyable collab. :3
thanks for the mod!
Kurokami
It seems like the storyboard issue cleared. Here ya go~

Bubble #1
Topic Starter
Spectator

Kurokami wrote:

It seems like the storyboard issue cleared. Here ya go~

Bubble #1
Thanks a lot kuro!

long time no see this bubble c:
Vhy
that moment when you cant find anymore to mod lol. and yeah spec also should learn how not to add "sorry" on every mod he's denying :p

#2
Topic Starter
Spectator

Vhy wrote:

that moment when you cant find anymore to mod lol. and yeah spec also should learn how not to add "sorry" on every mod he's denying :p

#2
thank you Vhy <3
Xinely

Vhy wrote:

and yeah spec also should learn how not to add "sorry" on every mod he's denying :p
Lol so true
Waiting for the flame /w/
Deif
You asked me ages ago to take a look >_< Little readjustments are needed before this goes on:

[General]
  1. Timing: Some notes are off, specially at the end of the song:
    1. 00:00:787 - BPM 156 (1st offset is slightly early, and so almost the whole song. Added +12 to the original offset)
    2. 05:08:287 - BPM 156 (The metronome reset occurs already here)
    3. 05:09:825 - BPM 154
    4. 05:11:383 - BPM 152 (The last spinner ends quite early atm, it should do it at about 05:15:034 - )
[SB]
Why Comic Sans? AAAAAAAAAAA
  1. From the beginning - until 00:14:621 - Who mapped this? It's not storyboarded =(
  2. 04:46:928 - until the end - Same here...
[Spec]
  1. 00:13:851 (3,4,5,6,7) - I don't know how difficult you wanted to do it, but it'd look also good to twist that 5-plet a bit and add a HDash between (6,7) as an introduction of the main melody.
  2. 01:12:313 (3) - A simple 3/4 slider sounds empty here. Make it 1/2 long and add another circle at 01:12:601 - , so it fits better with the lyrics
  3. 02:30:775 (3) - Same as the previous example. Make it 1/2 long and add circle at 02:31:063 - .
  4. 04:18:371 (3) - Not recommendable to make the HDash to the blue tick in a triplet. Make it just a simple circle at 04:18:467 - ?
[Xinely]
  1. 00:50:967 (3) - Since you're introducing that crack hitsound, what about doing Ctrl-G to this slider to also break a bit the continuous flow? The resulting dashes could be a bit extreme, so you might make the slider not so horizontal.
  2. 00:58:659 (4,5,1) - The lyrics suggest to make the jump between (4,5) and not (5,1). Can it be fixed somehow?
  3. 01:02:601 (2) - Not a must, but a few grids to the right would make this jump less painful to read after the HDash.
  4. 03:27:986 (2) - Place it near the end of (1) instead of the beginning of (3). It's more intuitive that way.
[]
Check the mod and then call me back for a rebubble!
Xinely
fixed all .3./
thanks deipu o3o

http://puu.sh/gKFKS.osu
Topic Starter
Spectator

Deif wrote:

You asked me ages ago to take a look >_< Little readjustments are needed before this goes on:

[General]
  1. Timing: Some notes are off, specially at the end of the song: All fixed, thanks a lot!
    1. 00:00:787 - BPM 156 (1st offset is slightly early, and so almost the whole song. Added +12 to the original offset)
    2. 05:08:287 - BPM 156 (The metronome reset occurs already here)
    3. 05:09:825 - BPM 154
    4. 05:11:383 - BPM 152 (The last spinner ends quite early atm, it should do it at about 05:15:034 - )
[SB]
Why Comic Sans? AAAAAAAAAAA
  1. From the beginning - until 00:14:621 - Who mapped this? It's not storyboarded =(
  2. 04:46:928 - until the end - Same here...
yeah.. I know that it's quite confusing(the parts without any SB are all mapped by me). But as i love the effect at 00:14:633 - so much, I would like to keep them without adding name tags there. Also 04:46:940 - i wanna keep this effect as well
[Spec]
  1. 00:13:851 (3,4,5,6,7) - I don't know how difficult you wanted to do it, but it'd look also good to twist that 5-plet a bit and add a HDash between (6,7) as an introduction of the main melody. As there's already a hdash between 7 and 1, I wanna keep mine here to not make it harder
  2. 01:12:313 (3) - A simple 3/4 slider sounds empty here. Make it 1/2 long and add another circle at 01:12:601 - , so it fits better with the lyrics Unfortunately I really wanna keep this as it feels really fun to play with for me.
  3. 02:30:775 (3) - Same as the previous example. Make it 1/2 long and add circle at 02:31:063 - . Same here :<
  4. 04:18:371 (3) - Not recommendable to make the HDash to the blue tick in a triplet. Make it just a simple circle at 04:18:467 - ? Sure, fixed
[Xinely]
  1. 00:50:967 (3) - Since you're introducing that crack hitsound, what about doing Ctrl-G to this slider to also break a bit the continuous flow? The resulting dashes could be a bit extreme, so you might make the slider not so horizontal.
  2. 00:58:659 (4,5,1) - The lyrics suggest to make the jump between (4,5) and not (5,1). Can it be fixed somehow?
  3. 01:02:601 (2) - Not a must, but a few grids to the right would make this jump less painful to read after the HDash.
  4. 03:27:986 (2) - Place it near the end of (1) instead of the beginning of (3). It's more intuitive that way.
[]
Check the mod and then call me back for a rebubble!

thanks for the mod!

now the timing feels better :3

EDIT : updated, sorry I forgot it
- aLine -
move to pending ? :)
Deif
Here's your #1 back!

(・∀・)つ
mingmichael
aaaahhh am i too late? ;w;
xinely and spec ever requested me to mod this one one month ago, so then let me check it out

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Friends]

Notes
[Spec]
• expect a HDash in the first part at 00:02:133 (3,1) - . this HDash will emphasize the first sounds with the strong sounds (because the instrument gives it) perfectly

• 01:03:479 (7,1) - same like above too. a usage of HDash here will be nice because that HDash will connect between two parts (the stronger one and the calmer one)

• 02:21:940 (7,1) - ^

• why don't use the flow pattern at 03:43:863 (1,2) - like you did to your previous notes? :P you can try to ctrl+g 03:44:248 (2) - and move it to x:160. (1) will be at the right side. it goes to the left side to catch the (2) which is at the left side, and it goes to the right side again to catch the tail of (2) and (3). so, all the movements will be left~right~right at 03:43:863 (1,2,3) - . IMO this one is better than the anti-flow that you used when (2) was at the right side and the movements will be left~left~right. here i mean :
your patterns

after you use my mod


[Xinely]

• itu movementnya bisa diimprove dikit aja di 02:00:594 (1,2,3) - (biar bisa kasih movement lebih luas lagi di 02:00:594 (1,2) - ). pindahin aja (2) ke x:336


====================


can't find more in this clean map :") probably this is my worse mod ever hue
call me back after this hihii
Xinely
spec check the mod for my part too

spec could you fix it for me? just apply ming to move (2) to x:336
thanks :D/
Topic Starter
Spectator

mingmichael wrote:

aaaahhh am i too late? ;w;
xinely and spec ever requested me to mod this one one month ago, so then let me check it out

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Friends]

Notes
[Spec]
• expect a HDash in the first part at 00:02:133 (3,1) - . this HDash will emphasize the first sounds with the strong sounds (because the instrument gives it) perfectly added

• 01:03:479 (7,1) - same like above too. a usage of HDash here will be nice because that HDash will connect between two parts (the stronger one and the calmer one) I might keep mine as it's pretty hard to add hdash here due to the low distances between objects

• 02:21:940 (7,1) - ^ same as above

• why don't use the flow pattern at 03:43:863 (1,2) - like you did to your previous notes? :P you can try to ctrl+g 03:44:248 (2) - and move it to x:160. (1) will be at the right side. it goes to the left side to catch the (2) which is at the left side, and it goes to the right side again to catch the tail of (2) and (3). so, all the movements will be left~right~right at 03:43:863 (1,2,3) - . IMO this one is better than the anti-flow that you used when (2) was at the right side and the movements will be left~left~right. here i mean : It would be great, thanks fixed
your patterns

after you use my mod


[Xinely]

• itu movementnya bisa diimprove dikit aja di 02:00:594 (1,2,3) - (biar bisa kasih movement lebih luas lagi di 02:00:594 (1,2) - ). pindahin aja (2) ke x:336


====================


can't find more in this clean map :") probably this is my worse mod ever hue
call me back after this hihii
thanks!
also since bg has been changed, please re-dl the mapset :)
mingmichael
hihii okay, here i go~

~ #2
Topic Starter
Spectator

mingmichael wrote:

hihii okay, here i go~

~ #2
thanks! <3
Kurokami
Ok, here ya go~

Qualified~

Edit: Fixed the icon.
meii18
@Kurokami why you not applied a flame icon ? And it's approved not qualified :P this is a marathon map
Kurokami
Meh, I know. It was just a reflex. :P Icon not really matters anyway imo.
Deif
@ByBy_ChAn: Welcome to 2015 and Modding V2! Flame or Heart, it's still Qualified!

Will recheck the map soon. Congrats :3
Frobe
ㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊ
meii18
@Deif I know but it's a marathon map so would be better if have a flame icon to not confuse with a E/N/H/I map :P
Taskmaster
Congrats Spec (。´∀`)ノ
Smudge
congrats spec!! :D
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