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ChouCho - Hajimete no Koi ga Owaru Toki

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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on August 21, 2015 at 11:44:49 AM

Artist: ChouCho
Title: Hajimete no Koi ga Owaru Toki
Tags: ちょうちょ supercell ryo vocaloid hatsune miku 初音ミク When the First Love Ends
BPM: 105
Filesize: 15212kb
Play Time: 05:19
Difficulties Available:
  1. Farewell (4.93 stars, 1020 notes)
Download: ChouCho - Hajimete no Koi ga Owaru Toki
Information: Scores/Beatmap Listing
---------------
uh hi

This song is nice c:
>w<

-[Koinuri] wrote:

Kibbleru wrote:

Somebody should make me a cool storyboard for this :X
aaa I wish I didn't have bunch of requests to do, I love this song ;_;

Maybe if this wasn't ranked after March/April and no one offered to sb before me
i hope ;_;


THE DREAM IS NOW REALITY
magic ver 1.0 (sb) by the amazing koinuri xxdxdxdxd

What the... ffaaaq?
15:24 Kibbleru: see i told u its all the song http://puu.sh/dLNPD/f4d1ca70d3.png
15:25 Gaia: wait what lol
15:27 Kibbleru: koi yuki
15:27 Gaia: oh damn
15:28 Gaia: meanwhile nobody knows me
15:28 Gaia: lel
15:28 Kibbleru: its cuz
15:28 Kibbleru: my name is in the diff name
15:28 Kibbleru: :o
15:29 *Kibbleru is editing [http://osu.ppy.sh/b/573034 ChouCho - Hajimete no Koi ga Owaru Toki [Farewell]]
15:29 Gaia: what the fuq
15:29 Gaia: why are we mapping the same song
15:29 Gaia: with the same diff name
15:30 Kibbleru: r u serious?
15:30 *Gaia is listening to ChouCho - Hajimete no Koi ga Owaru Toki
15:30 *Gaia is editing ChouCho - Hajimete no Koi ga Owaru Toki [Farewell]
15:30 Gaia: what the actual
15:30 Gaia: fuck
15:30 Kibbleru: wtf
15:30 Kibbleru: real?
15:30 Kibbleru: wtf
15:31 Gaia: real
15:31 Gaia: what
15:31 Kibbleru: u stole my idea
15:31 Gaia: http://puu.sh/dLOid/01482ca764.jpg
15:31 Gaia: dude
15:31 Kibbleru: real
15:31 Kibbleru: lmfao.
15:31 Gaia: im 2 mins and 30 secs in bro
15:31 Kibbleru: oh u mapped more than me
15:31 Gaia: wtf
15:31 Kibbleru: idk i started this like yesterday
15:31 Gaia: me too LOL
15:31 Gaia: omfg
15:31 Gaia: what
15:32 Kibbleru: wtf.
15:32 Gaia: man i was like
15:32 Gaia: how the hell did u np my song
15:32 Gaia: i didnt give it to anyone
15:32 Kibbleru: i found this song off the choucho playlist
15:32 Gaia: .........................
15:32 Gaia: wtf
15:32 Gaia: what is life
15:32 Kibbleru: oh god
15:32 Kibbleru: lmfao.
15:32 Gaia: WHAT ARE THR CHANCES
15:32 Gaia: LOL
15:33 Kibbleru: LOL
15:33 Gaia: the name too
15:33 Gaia: fuck
15:33 Kibbleru: lmao.
15:34 Gaia: last night i asked guinea if i should submit it wip
15:34 Gaia: he was like finish it first
15:35 Gaia: i was like aight
15:35 Gaia: G_G
15:35 Gaia: i checked if someone was working on this song before i started mapping too >.>
15:36 Kibbleru: i saw 1 japanese guy working on it
15:36 Gaia: gg
15:36 Gaia: well
15:37 Gaia: im halfway done i might as well finish
15:37 Gaia: lol
15:37 Gaia: the timing at the start and end is messed up tho
15:39 Kibbleru: check my timing
15:39 Kibbleru: i timed it myself :D
15:39 Gaia: ty time to steal timing
15:39 Gaia: :D
15:39 Kibbleru: perfect
15:40 Gaia: 00:34:852 (1) - im pretty sure this is just 1/4 lmao
15:40 Kibbleru: now when u get it qualified itll be dq'd
15:40 Kibbleru: B)
15:40 Gaia: lol
15:40 Gaia: oh
15:40 Gaia: good
15:40 Gaia: our rhythms are different
15:40 Gaia: =3=
15:40 Kibbleru: i skip vocals
15:40 Gaia: i dont
15:40 Gaia: lol
15:41 Kibbleru: my rhythms are very unique
15:41 Kibbleru: :D
15:41 Kibbleru: so likely gunna be different
15:41 Gaia: :D
15:41 Gaia: man whyd u have to upload it first
15:41 Gaia: now it'll look like i stold this from u
15:41 Gaia: fuk

Kibbleru inc.™
Topic Starter
Kibbleru
minee
Winnie
This song is really nice. If possible GD is open I will use my efforts to make it into perfection, other than that, hell yes that BG
Topic Starter
Kibbleru

Kocari wrote:

This song is really nice. If possible GD is open I will use my efforts to make it into perfection, other than that, hell yes that BG
probably gunna be just 1 diff lol and i dont even know when ill finish this
Ayachi-
I'll be here to mod lol
Topic Starter
Kibbleru

[ S a k u r a ] wrote:

I'll be here to mod lol
that moment when i wish u were a standard bat
Ujimatsu Chiya


where is 1 seconds!?!?!?
Topic Starter
Kibbleru

eINess wrote:



where is 1 seconds!?!?!?
the drain time calculation doesn't include the spinner q:
Topic Starter
Kibbleru
I finally finished hitsounding rdy for mods
tochiii
Yes i'm the first to mod it!!!! lol

Hm, as requested :o


  • Farewell
  1. 00:19:187 (1) - Make this slider end here 00:19:647 - and mute the end?
  2. 00:21:288 (1) - Spinner should end here 00:23:163 -
  3. 00:34:519 (4,5) - IMO i think these two circles are too close to each other.
  4. 00:51:102 (3) - Delete and try/hear if it sounds/plays better, i think it's best if you delete it.
  5. 01:23:185 (2,3,4) - New combo's?
  6. 01:43:352 (2,2) - Stack the sliderhead with the circle?
  7. 01:53:852 (3) - NC here, same with 01:54:519 (3) -
  8. 02:06:852 - Break from here to 02:17:519 - because in a slow part like this, the chance is over 33,3% to get 100's, because it's only circles. I know that you want drain to be 4:59+ but well...you can either delete that slow part so there's a break, or remap it with more sliders and few circles.
  9. 02:17:519 (1,1) - Stack properly (both slider heads).
  10. 02:48:074 (6,1) - instead of stacking these, i think you should use 1,0x or 0,8x DS.
  11. 03:07:019 (3) - delete slider, put a circle that stacks so it makes it to a triple, and put a circle here 03:07:185 -
  12. 03:38:852 (1,2,3) - Make a better triangle.
  13. 03:42:019 (5) - NC?
  14. 03:43:352 - put a circle here so you move your cursor back & forth.
  15. 03:51:352 (2) - Ctrl + G?
  16. 04:35:435 (1) - Same as above


  • Feedback

    Nice map, good work. Good luck with it o/
Topic Starter
Kibbleru

-Tochi wrote:

Yes i'm the first to mod it!!!! lol

Hm, as requested :o


  • Farewell
  1. 00:19:187 (1) - Make this slider end here 00:19:647 - and mute the end? i want to get the piano though :c
  2. 00:21:288 (1) - Spinner should end here 00:23:163 - k
  3. 00:34:519 (4,5) - IMO i think these two circles are too close to each other. k
  4. 00:51:102 (3) - Delete and try/hear if it sounds/plays better, i think it's best if you delete it. i disagree, maybe so if you're following vocals
  5. 01:23:185 (2,3,4) - New combo's? ill consider, they sorta fit but atm i don't see much of a purpose to them
  6. 01:43:352 (2,2) - Stack the sliderhead with the circle? unnotiecable
  7. 01:53:852 (3) - NC here, same with 01:54:519 (3) - nah i made this jump in comboes of 4
  8. 02:06:852 - Break from here to 02:17:519 - because in a slow part like this, the chance is over 33,3% to get 100's, because it's only circles. I know that you want drain to be 4:59+ but well...you can either delete that slow part so there's a break, or remap it with more sliders and few circles. well i thought i could create a "light" feeling by using alot of circles and big gaps. also if i delete it.. my drain time wont be above 5 min for approval lol..
  9. 02:17:519 (1,1) - Stack properly (both slider heads). as b4
  10. 02:48:074 (6,1) - instead of stacking these, i think you should use 1,0x or 0,8x DS. i think stacking works too ^^
  11. 03:07:019 (3) - delete slider, put a circle that stacks so it makes it to a triple, and put a circle here 03:07:185 - mm i prefer mine
  12. 03:38:852 (1,2,3) - Make a better triangle. the lengths vary according to the music's intensity
  13. 03:42:019 (5) - NC? meh no need imo
  14. 03:43:352 - put a circle here so you move your cursor back & forth. i prefer the antijump
  15. 03:51:352 (2) - Ctrl + G? flow break is cool tho
  16. 04:35:435 (1) - Same as above ill consider this one too owo doesnt play so bad


  • Feedback

    Nice map, good work. Good luck with it o/
thank you for mod!
sry im stubborn ;_;
Your Good Self
Mod as requested.
I split the modding out over 2 days, and I got kind of ninja'd by -Tochi in that time, so some of the things in the first part may have already been mentioned.

[Farewell]
first bit
00:17:024 (1) - I think it would be better if the end pointed towards the start of the next slider.
(very) rough suggestion
I have no idea what I am doing
00:24:186 (1) - Add drum-hitclap?
00:31:852 (6) - Replace with this?
SPOILER
https://osu.ppy.sh/ss/2538807
00:41:019 (2) - Moving this about 2 grids to the right will make a blanket with 00:39:852 (4,5,6,7,1) but it's up to you
00:41:019 (2) - Change to 1 beat (or 1.25 beat) slider, to bring out the held sound.
00:54:019 (3) - It would be better to break this up into 3 hitcircles 1/2 beat apart, so the beat 00:54:185 isn't just a slidertick.
00:59:185 (3,4) - One slider is very slightly curved while the other is completely straight. Maybe bend (3) a little downwards?
01:08:019 (4) - Why the sudden drop in spacing?
01:08:685 (2,3,1) - There could be a blanket here
01:12:685 (2,3,4) - Move the sliders back 1/2 beat so they start on the white ticks, then shove the lone hitcircle to the front at 01:12:685. You'll have to shuffle the positions around a little, as well as the slider shapes.
01:16:602 (2) - There's nothing on the blue tick where this slider starts. I think the best solution would be to delete this slider, and repeat 01:16:185 (1) one time. Then adjust 01:17:185 (3) to remove the overlap.
01:23:519 (3) - Increase the distance from the previous note, for a larger jump before 01:23:852 (4) and a larger antijump after it.
01:25:352 (5,6,1) - Suggestion: ctrl+D 01:24:852 (4) - rotate 180 degrees and ctrl+shift+F
01:27:435 (3) - Probably just personal preference here, but I think this can be moved to around x:316 y:212.
01:32:019 (7) - Move to around x:312 y:40? DS in the surrounding notes don't exceed 3.00x, yet this note is approaching 4.00x
01:37:852 (3) - Shorten by 1/4 beat so it lands on the red tick
01:38:352 (2,4) - Better blanket?
01:39:352 (1) - Slowdown is good, but there's more potential when you combine jump+slowdown

second bit
02:01:185 - Add 1/4 beat repeating slider?
02:07:352 (2,2) - Replace with 1/2 beat slider, there's the bell sound on the white tick
02:10:185 - Add note, for the same reason as above
02:12:852 - ^
02:22:519 (6,1) - Blanket? 02:22:560
02:32:352 (2,1,2) - ^
02:44:685 (2) - This note is a little hard to see since it's stacked under (1). How about moving it to x:136 y:104?
02:59:352 (1) - Refer to 01:39:352 (1) above
03:15:852 (1) - I think this can be split into two hitcircles, and you can have a jump here. Also I think the SV drop should start at 03:16:185 instead.
04:01:019 (2) - Push this 1/2 a beat later
04:01:519 (1,2) - I think something like this would fit better
04:02:852 (1,2,1,2,1,2,1,2) - Something like this would be better imo.

04:15:185 - Add something like this?
04:18:185 - Add note?
04:19:852 (2) - Add note at around x:32 y:176. That's when just about every instrument stops, and I think that's mappable.
04:34:685 (5) - Have a more equal spacing before and after this note. Moving this somewhere around x:456 y:96 works.
04:44:185 - Not a big fan of leaving breaks like that personally, but it's up to you.

[General Thoughts]
Overall a pretty nice map. Some of the patterns in there are just ahhhhh <3
Hope to see this ranked soon. Good luck! :)
Topic Starter
Kibbleru

Your Good Self wrote:

Mod as requested.
I split the modding out over 2 days, and I got kind of ninja'd by -Tochi in that time, so some of the things in the first part may have already been mentioned.

[Farewell]
first bit
00:17:024 (1) - I think it would be better if the end pointed towards the start of the next slider. meh flow break is cool i think i like them
(very) rough suggestion
I have no idea what I am doing
00:24:186 (1) - Add drum-hitclap? drum sample instead
00:31:852 (6) - Replace with this? pass
SPOILER
https://osu.ppy.sh/ss/2538807
00:41:019 (2) - Moving this about 2 grids to the right will make a blanket with 00:39:852 (4,5,6,7,1) but it's up to you u mean to the left? k
00:41:019 (2) - Change to 1 beat (or 1.25 beat) slider, to bring out the held sound. circle works just fine imo
00:54:019 (3) - It would be better to break this up into 3 hitcircles 1/2 beat apart, so the beat 00:54:185 isn't just a slidertick. this is to emphasize drums
00:59:185 (3,4) - One slider is very slightly curved while the other is completely straight. Maybe bend (3) a little downwards? meh this is fine xD looks nice imo
01:08:019 (4) - Why the sudden drop in spacing? cuz the circle 4 is alot less emphasized in the music
01:08:685 (2,3,1) - There could be a blanket here not rly intended
01:12:685 (2,3,4) - Move the sliders back 1/2 beat so they start on the white ticks, then shove the lone hitcircle to the front at 01:12:685. You'll have to shuffle the positions around a little, as well as the slider shapes. red tick for a nice effect imo and bringing out the background beats
01:16:602 (2) - There's nothing on the blue tick where this slider starts. I think the best solution would be to delete this slider, and repeat 01:16:185 (1) one time. Then adjust 01:17:185 (3) to remove the overlap. yeah i thought about this too but for now its kinda like these 01:11:185 (2,3) -
01:23:519 (3) - Increase the distance from the previous note, for a larger jump before 01:23:852 (4) and a larger antijump after it. i think its okay, distance isnt large enough to be able to feel any significatn changes
01:25:352 (5,6,1) - Suggestion: ctrl+D 01:24:852 (4) - rotate 180 degrees and ctrl+shift+F idk what the first part is but pass on the slider part
01:27:435 (3) - Probably just personal preference here, but I think this can be moved to around x:316 y:212. i think stacking looks better
01:32:019 (7) - Move to around x:312 y:40? DS in the surrounding notes don't exceed 3.00x, yet this note is approaching 4.00x i think it's okay, i really want to have a sense of emphasis on that slider on the downbeat
01:37:852 (3) - Shorten by 1/4 beat so it lands on the red tick extended slider works well with the vocals here
01:38:352 (2,4) - Better blanket? not rly intended
01:39:352 (1) - Slowdown is good, but there's more potential when you combine jump+slowdown i made the jump slightly bigger to the other slowed slider but ur suggestion doesn't look too good for me

second bit
02:01:185 - Add 1/4 beat repeating slider? no need o-o
02:07:352 (2,2) - Replace with 1/2 beat slider, there's the bell sound on the white tick yeah i see where you're coming at. ive tried rhythming those out before, but it just didnt work out. was too confusing to play lol
02:10:185 - Add note, for the same reason as above
02:12:852 - ^
02:22:519 (6,1) - Blanket? 02:22:560 not intended :X
02:32:352 (2,1,2) - ^ ^
02:44:685 (2) - This note is a little hard to see since it's stacked under (1). How about moving it to x:136 y:104? i think more insane players should be able to read that fine o-o
02:59:352 (1) - Refer to 01:39:352 (1) above this jump is big enough
03:15:852 (1) - I think this can be split into two hitcircles, and you can have a jump here. Also I think the SV drop should start at 03:16:185 instead. i wanted the stream to end on a slider since thats easier to do
04:01:019 (2) - Push this 1/2 a beat later i see where you're getting at for this section but i prefer mapping the instruments, and for here, there is a quiet ticky sound thing but i did something so it should play less awkwardly now
04:01:519 (1,2) - I think something like this would fit better
04:02:852 (1,2,1,2,1,2,1,2) - Something like this would be better imo.

04:15:185 - Add something like this?
04:18:185 - Add note?
04:19:852 (2) - Add note at around x:32 y:176. That's when just about every instrument stops, and I think that's mappable. its fine >_>
04:34:685 (5) - Have a more equal spacing before and after this note. Moving this somewhere around x:456 y:96 works. k
04:44:185 - Not a big fan of leaving breaks like that personally, but it's up to you. i love them tho :C

[General Thoughts]
Overall a pretty nice map. Some of the patterns in there are just ahhhhh <3
Hope to see this ranked soon. Good luck! :)
Mei

[ S a k u r a ] wrote:

I'll be here to mod lol

[Farewell]
  1. 00:16:412 (3) - silence the slider's end? i mean add a 10% inherited point
  2. 00:19:187 (1) - this slider sounds weird for me, if you are following vocal then i think use a note will be better, if you are folloing drum then i suppose you missed some sounds in 00:19:341 or somewhere
  3. 01:02:519 (6) - use 1/2 slider here is better since 01:02:685 there is vocal here
  4. 01:19:019 (2) - for this part, clap is on the slider's end, which make me feel not that fit
  5. 01:20:685 (3) - try this?
  6. 01:38:352 (2,3) - ctrl+g?
  7. 02:15:685 (5) - i think remove this note will sounds better
  8. 03:58:852 (1,2) - try this? i think it will fits better with vocal
  9. 04:01:185 add a note here?
  10. 04:01:519 (1,2) - try this?
  11. 04:03:685 the vocal here really obivous
  12. 04:35:352 (7,1) - this jump is on purpose?
nice map! good luck :) :)
Topic Starter
Kibbleru

Mei wrote:

[ S a k u r a ] wrote:

I'll be here to mod lol

[Farewell]
  1. 00:16:412 (3) - silence the slider's end? i mean add a 10% inherited point yeah i guess since this section is somewhat quiet q:
  2. 00:19:187 (1) - this slider sounds weird for me, if you are following vocal then i think use a note will be better, if you are folloing drum then i suppose you missed some sounds in 00:19:341 or somewhere yeah, well im not sure what to do with this as of now since its not clear where the piano is snapped to
  3. 01:02:519 (6) - use 1/2 slider here is better since 01:02:685 there is vocal here i wanted to emphasize the instrument thing.
  4. 01:19:019 (2) - for this part, clap is on the slider's end, which make me feel not that fit for this section i try to emphasize the off beat kick drums
  5. 01:20:685 (3) - try this? i think mine flows well too, its like circular flow
  6. 01:38:352 (2,3) - ctrl+g? k
  7. 02:15:685 (5) - i think remove this note will sounds better sounds weird if i remove xD
  8. 03:58:852 (1,2) - try this? i think it will fits better with vocal for this section, i was mainly focusing on instruments. i didn't map vcaols here
  9. 04:01:185 add a note here? ^
  10. 04:01:519 (1,2) - try this? ^
  11. 04:03:685 the vocal here really obivous ^
  12. 04:35:352 (7,1) - this jump is on purpose? yea, emphasize the finish.
nice map! good luck :) :)

thank you <3
_koinuri

Kibbleru wrote:

Somebody should make me a cool storyboard for this :X
aaa I wish I didn't have bunch of requests to do, I love this song ;_;

Maybe if this wasn't ranked after March/April and no one offered to sb before me
Ayachi-
I tried to mod but I had no idea what was going on x_x
but I think soft-hitlcap.wav is counted as 5ms delay
http://puu.sh/eVEvl/56507443b2.png
maybe?
and the BG size ww
tag add 初音ミク? I don't have much ideas
Topic Starter
Kibbleru

-[Koinuri] wrote:

Kibbleru wrote:

Somebody should make me a cool storyboard for this :X
aaa I wish I didn't have bunch of requests to do, I love this song ;_;

Maybe if this wasn't ranked after March/April and no one offered to sb before me
ill wait forever <3

[ S a k u r a ] wrote:

I tried to mod but I had no idea what was going on x_x
but I think soft-hitlcap.wav is counted as 5ms delay
http://puu.sh/eVEvl/56507443b2.png
maybe?
and the BG size ww
tag add 初音ミク? I don't have much ideas
wow ur right about the hitsound.. LOL rip i have that on like 4 of my ranked maps

k added tags
Gaia
you better wait, Koinuri is the best >////<
Sonnyc
[Farewell]
00:16:412 (3) - 3/4 felt really weird here... It's like extending 00:19:187 (1) by 1/4.
01:28:519 (2,1) - The jump is too big. You should think of a way to make this spacing more natural.
02:07:519 - 02:08:852 - 02:10:185 - 02:12:852 - 02:14:185 - Highly suggested to add notes. I know there was an instrument you were willing to follow, but leaving the obvious bell sounds which is louder than your selected instrument unmapped makes playing this part really confused. If you don't agree, then at least remove 02:15:519 (4) for consistency.
03:33:769 (4) - I believe this clap is a mistake.
03:46:852 (1,2) - Start the combo from 03:47:185 for a better readability.
04:12:852 - 04:14:185 - Missing whistle.
04:35:352 (7,1) - 1/4 jump? Are you sure?
[]
_koinuri

Kibbleru wrote:

-[Koinuri] wrote:

aaa I wish I didn't have bunch of requests to do, I love this song ;_;

Maybe if this wasn't ranked after March/April and no one offered to sb before me
ill wait forever <3

Gaia wrote:

you better wait, Koinuri is the best >////<
>.<
Topic Starter
Kibbleru

Sonnyc wrote:

[Farewell]
00:16:412 (3) - 3/4 felt really weird here... It's like extending 00:19:187 (1) by 1/4. yeah k ur right
01:28:519 (2,1) - The jump is too big. You should think of a way to make this spacing more natural. ok :3
02:07:519 - 02:08:852 - 02:10:185 - 02:12:852 - 02:14:185 - Highly suggested to add notes. I know there was an instrument you were willing to follow, but leaving the obvious bell sounds which is louder than your selected instrument unmapped makes playing this part really confused. If you don't agree, then at least remove 02:15:519 (4) for consistency. yeah.. originally i did map those out but that made it even more consuing x.x i think for just a section with just circles, it would be better to follow a straightforward melody
03:33:769 (4) - I believe this clap is a mistake. yes lol
03:46:852 (1,2) - Start the combo from 03:47:185 for a better readability. oh nice!
04:12:852 - 04:14:185 - Missing whistle. yea
04:35:352 (7,1) - 1/4 jump? Are you sure? yeah considering this one as well, if i find something that is better ill change.
[]
thanks, that was very helpful o3o
Monstrata
Hi Kibbleru, for m4m?~ I really hope this helps :D.

[Farewell]

00:12:106 - I'm not a timing expert, but the vocals begin here, so I think the bpm is slightly off... Should double-check with a timing expert.
00:24:186 (1,2) - Make this a slider instead? 00:24:186 (1) - This note is held and I really can't hear anything that can be mapped to 00:24:352 (2) - .
00:34:852 (1) - Ctrl+G? Better flow imo.
00:40:185 (1,2,3,1,2) - Try a pattern like this?: Image. Having a noticeably bigger jump from 00:40:519 (3,1) - than from 00:40:185 (1,2) - plays better. Also a fun jump imo.
00:55:519 - I think having a slider begin here would play better than having a slider-end... Rhythm like this?
01:02:519 (6) - I get that you are mapping the (drum?? what instrument??) beats in the background, so having a 3/4 slider here is justified since the beat is held, but I think the vocals are stronger here... Consider mapping something to 01:02:685 - ?
01:05:185 - Not going to map a note here?
01:24:519 (2,3) - Strange that you would map these beats but leave it empty here? 01:25:185 - . There is a beat you could map too, though it's about as audible as 01:24:685 (3) - .
01:27:519 (4,2) - Stack? also Ctrl+G on 01:28:519 (2) - would have better flow, but up to you here, I get what you're trying to do.
01:50:352 (4) - Consider making this repeat.
02:23:352 (2) - Make this a circle and add slider at 02:23:519 - ?
02:37:685 (2) - You could improve the flow here by rotating this slider a bit so the repeat arrow is pointing in the direction of 3.
02:59:352 (1) - Try moving this slider to 02:59:519 - . and add circle to 02:59:352 - .
03:07:685 (5) - Ctrl+G?
03:14:852 (1,2) - Idk... I don't think the 2x repeats work here. You use these pairs of single repeat sliders a lot to map the particular rhythm here, so it feels strange to suddenly use 2x repeats.
03:33:769 (4,1,2,3,4,1) - Is it just me or are these notes unevenly spaced... I understand you have different spacing for each combo, but the middle stream looks off.
03:57:852 (2) - The song is quieting down and transitioning to a slower section, so unlike other parts on your map, I don't think breaking the flow here is a good idea... Ctrl+G?
04:07:519 - - 04:08:185 - I think you can capture more of the vocals here even though you are using simple rhythm here. Maybe use a repeat slider?
04:20:685 (2,3) - Ctrl+G these two notes. Better flow.
04:35:352 (7,1) - Jump is kinda... sudden.. Kind of awkward to play too. You could try increasing the spacing of the stream to make this jump less awkward. I would still recommend having the slider pointing away from the stream for better flow, like parallel to 04:35:602 (2) - maybe? Alternatively, you could try something like this where the 2nd last note (red tick) becomes part of a new combo with the 1/4th slider. This might play better since players usually use their dominant finger for red/white ticks. Might make the jump easier to catch since the jump is from blue-tick to red tick now.
04:40:185 (1,2,3,4,1,2,3,4,1) - Wooow. fun~
04:51:019 (2) - How about angling this slider in the same way you did for 04:51:852 (5) - ?
04:54:852 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Fun jump~ but I think you could make the later jumps a bit more spaced rather than slowly decrease the spacing when the bpm decreases.
04:51:519 - Not mapping something here?
05:07:584 - I feel like there should be another timing section here since the "mi" she sings doesn't click right on the repeat. For me, the note is sung at 05:08:037 - . Should double-check with timing expert.

Good luck~ Love this song, and Choucho's version is the best imo :3
Owntrolf
Rip me- probably my longest mod
I dont really like those sliders around the beginning like 00:38:019 (3) -
Check your sliders since it feels like most of them sound better on white ticks

00:35:519 (1) - I think you should ctrl+g it or make it end downwards
00:42:519 (5,1) - Should probably change 5 into something like 00:43:935 (6) - You dont really need this, it takes away the impact from 00:44:019 (7,8,1) -
00:52:685 (2,3) - Swap in timing
00:54:019 (3) - Should probably move it to the white tick in the middle
00:54:519 (4) - Similar thing here to moving to the large white tick
00:56:685 (3,4) - Swap in timing
00:58:852 (1,2,3) - Another similar thing to ctrl+g
01:01:519 (1,2,3,4) - Maybe change to 01:03:352 (2) - Maybe change to 2 circles
01:04:852 (5,6) - More time swap ctrlg magic

---01:11:185 - Not really sure about the doubles starting from here

01:18:019 (4,5) - ctrl g time swap magic

---From 01:18:852 - to about 01:21:519 (1) - do something so that the sliders start on white ticks since they sound better that way

01:25:352 (5,6,1) - Maybe space further away from the previous
01:39:352 (1) - Maybe do something f@ncy with this and replace the slider with 2 1/4s and one 1/1
01:41:352 (1,2) - Maybe remove 2 and make 1 a repeat slider
01:44:685 (3,4) - These are perfectly fine as 1/2s
01:45:519 (1,2,3) - Maybe remove 1 and add 2 circles and move 2 and 3 back to the white ticks
01:51:352 (2,3,4,5) - ctrl+g magic \o/

===02:06:852 - to 02:16:185 - is confusing since you completely change what sound you're following

02:21:519 (1,2,3,4,5,6) - Maybe change to something like 02:23:352 (2) - Replace to 2 circle
02:26:185 (2,3,1,1,2) - Maybe change to
-=-02:39:019 - Lazy to comment about changing the red tick start sliders to white tick ones

02:44:852 (3) - This should probably be 1/1

-=-02:48:185 - Maybe map the part where they say "Nano" by putting a circle here 02:48:852 -

02:54:352 (6,7) - Swapperinos ctrl+g

-=-03:16:685 - From here to 03:18:685 - add circles in the red tick spaces and then remap the section a bit so that it makes it flow

03:21:519 (1,2) - Replace with 1/1 slider and put a circle on the red tick after it

=--=03:48:185 - Possible klai?

04:01:185 - missing note
04:01:519 (1,2,1) - Sounds a bit weird
04:10:019 (2,3) - Maybe replace both for 4 circles in 1/2
04:25:019 (5,6) - Ctrl+g swapperino
04:30:019 (1) - This should probably bet 1/2 since theres a note on the white tick
04:35:435 (1,2,3) - Sounds weird change it somehow?
04:41:852 (2,3,4,5,1,2) - Maybe change to
---04:46:852 - Maybe another klai here and have it end around 04:57:965 -

04:50:019 - Missing note?
04:52:185 (1,2,3) - Swap so the slider is first then the 2 circles
Topic Starter
Kibbleru

monstrata wrote:

Hi Kibbleru, for m4m?~ I really hope this helps :D.

[Farewell]

00:12:106 - I'm not a timing expert, but the vocals begin here, so I think the bpm is slightly off... Should double-check with a timing expert. yeah iplan to get this timing checked.
00:24:186 (1,2) - Make this a slider instead? 00:24:186 (1) - This note is held and I really can't hear anything that can be mapped to 00:24:352 (2) - . its okay :X
00:34:852 (1) - Ctrl+G? Better flow imo. this plays gud too
00:40:185 (1,2,3,1,2) - Try a pattern like this?: Image. Having a noticeably bigger jump from 00:40:519 (3,1) - than from 00:40:185 (1,2) - plays better. Also a fun jump imo. did some adjusting
00:55:519 - I think having a slider begin here would play better than having a slider-end... Rhythm like this?
01:02:519 (6) - I get that you are mapping the (drum?? what instrument??) beats in the background, so having a 3/4 slider here is justified since the beat is held, but I think the vocals are stronger here... Consider mapping something to 01:02:685 - ? i dont put alot of focus onto vocals
01:05:185 - Not going to map a note here? too feint of a sound
01:24:519 (2,3) - Strange that you would map these beats but leave it empty here? 01:25:185 - . There is a beat you could map too, though it's about as audible as 01:24:685 (3) - . ^
01:27:519 (4,2) - Stack? also Ctrl+G on 01:28:519 (2) - would have better flow, but up to you here, I get what you're trying to do. meh not noticeable and stacking doesn't look good imo lol
01:50:352 (4) - Consider making this repeat. pass
02:23:352 (2) - Make this a circle and add slider at 02:23:519 - ? nah this works too
02:37:685 (2) - You could improve the flow here by rotating this slider a bit so the repeat arrow is pointing in the direction of 3. i think hti is gud tho o-o
02:59:352 (1) - Try moving this slider to 02:59:519 - . and add circle to 02:59:352 - . ^
03:07:685 (5) - Ctrl+G? ^
03:14:852 (1,2) - Idk... I don't think the 2x repeats work here. You use these pairs of single repeat sliders a lot to map the particular rhythm here, so it feels strange to suddenly use 2x repeats. imo its readable
03:33:769 (4,1,2,3,4,1) - Is it just me or are these notes unevenly spaced... I understand you have different spacing for each combo, but the middle stream looks off. they are unevenly spaced i think it looks good lol
03:57:852 (2) - The song is quieting down and transitioning to a slower section, so unlike other parts on your map, I don't think breaking the flow here is a good idea... Ctrl+G? just the sliders are enough imo
04:07:519 - - 04:08:185 - I think you can capture more of the vocals here even though you are using simple rhythm here. Maybe use a repeat slider? focusing on instrument
04:20:685 (2,3) - Ctrl+G these two notes. Better flow. i think this flows well too though and i kinda like the small flowbreak
04:35:352 (7,1) - Jump is kinda... sudden.. Kind of awkward to play too. You could try increasing the spacing of the stream to make this jump less awkward. I would still recommend having the slider pointing away from the stream for better flow, like parallel to 04:35:602 (2) - maybe? Alternatively, you could try something like this where the 2nd last note (red tick) becomes part of a new combo with the 1/4th slider. This might play better since players usually use their dominant finger for red/white ticks. Might make the jump easier to catch since the jump is from blue-tick to red tick now. made it smaller, hopefully slider leniency will make up for it now
04:40:185 (1,2,3,4,1,2,3,4,1) - Wooow. fun~
04:51:019 (2) - How about angling this slider in the same way you did for 04:51:852 (5) - ? its okay
04:54:852 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Fun jump~ but I think you could make the later jumps a bit more spaced rather than slowly decrease the spacing when the bpm decreases. i think the intensity decreases so i am decreasing spacing.
04:51:519 - Not mapping something here? nah too quiet
05:07:584 - I feel like there should be another timing section here since the "mi" she sings doesn't click right on the repeat. For me, the note is sung at 05:08:037 - . Should double-check with timing expert.

Good luck~ Love this song, and Choucho's version is the best imo :3

Owntrolf wrote:

Rip me- probably my longest mod
I dont really like those sliders around the beginning like 00:38:019 (3) -
Check your sliders since it feels like most of them sound better on white ticks

I don't map to vocals and sometimes i do alot of passive sliders to be creative, so most of the rhythm things are denied lol

00:35:519 (1) - I think you should ctrl+g it or make it end downwards nah
00:42:519 (5,1) - Should probably change 5 into something like 00:43:935 (6) - You dont really need this, it takes away the impact from 00:44:019 (7,8,1) -
00:52:685 (2,3) - Swap in timing
00:54:019 (3) - Should probably move it to the white tick in the middle
00:54:519 (4) - Similar thing here to moving to the large white tick
00:56:685 (3,4) - Swap in timing
00:58:852 (1,2,3) - Another similar thing to ctrl+g
01:01:519 (1,2,3,4) - Maybe change to 01:03:352 (2) - Maybe change to 2 circles
01:04:852 (5,6) - More time swap ctrlg magic

---01:11:185 - Not really sure about the doubles starting from here meh ill ask around

01:18:019 (4,5) - ctrl g time swap magic

---From 01:18:852 - to about 01:21:519 (1) - do something so that the sliders start on white ticks since they sound better that way

01:25:352 (5,6,1) - Maybe space further away from the previous
01:39:352 (1) - Maybe do something f@ncy with this and replace the slider with 2 1/4s and one 1/1
01:41:352 (1,2) - Maybe remove 2 and make 1 a repeat slider
01:44:685 (3,4) - These are perfectly fine as 1/2s
01:45:519 (1,2,3) - Maybe remove 1 and add 2 circles and move 2 and 3 back to the white ticks
01:51:352 (2,3,4,5) - ctrl+g magic \o/

===02:06:852 - to 02:16:185 - is confusing since you completely change what sound you're following its fine imo

02:21:519 (1,2,3,4,5,6) - Maybe change to something like 02:23:352 (2) - Replace to 2 circle yyy
02:26:185 (2,3,1,1,2) - Maybe change to
-=-02:39:019 - Lazy to comment about changing the red tick start sliders to white tick ones im emphasizing the kick drums here

02:44:852 (3) - This should probably be 1/1 drumsss asfsadsafds

-=-02:48:185 - Maybe map the part where they say "Nano" by putting a circle here 02:48:852 -

02:54:352 (6,7) - Swapperinos ctrl+g

-=-03:16:685 - From here to 03:18:685 - add circles in the red tick spaces and then remap the section a bit so that it makes it flow

03:21:519 (1,2) - Replace with 1/1 slider and put a circle on the red tick after it

=--=03:48:185 - Possible klai? ill play around with this, don't really think its strong enough tho

04:01:185 - missing note
04:01:519 (1,2,1) - Sounds a bit weird
04:10:019 (2,3) - Maybe replace both for 4 circles in 1/2
04:25:019 (5,6) - Ctrl+g swapperino
04:30:019 (1) - This should probably bet 1/2 since theres a note on the white tick
04:35:435 (1,2,3) - Sounds weird change it somehow?
04:41:852 (2,3,4,5,1,2) - Maybe change to
---04:46:852 - Maybe another klai here and have it end around 04:57:965 - whats with u and kiais

04:50:019 - Missing note?
04:52:185 (1,2,3) - Swap so the slider is first then the 2 circles

sorry i didnt reply too properly lol, got too tired after replying the 4 mods on my other mapset :X

dw though, your mods are good, im just exceptionally stubborn about my own maps lol
Meyrink

Kibbleru wrote:

15:32 Gaia: what is life
Dafuq Gaia Lost his mind ? x)
Topic Starter
Kibbleru

Meyrink wrote:

Dafuq Gaia Lost his mind ? x)
I lost my mind~
Topic Starter
Kibbleru
anti grave
Nathan
cute song ;w;

[Farewell]
  1. 00:16:397 (3) - Ctrl+g this? Head could be more spaced away for the downbeat on 00:17:009 (1)
  2. 00:30:852 (1,2) - Space these a bit more, feels awkwardly small to play
  3. 00:31:852 (6) - Ctrl+H and a bit of rotation would accent the vocals more effectively while still keeping some flow
  4. 01:29:435 (8,1) - Add a small jump here? I just feel like it fits since you have some 1/4 jumps in other places plus you can emphasize the finish
  5. 01:43:685 (4,5) - Made the pattern feel awkward to play for me, try placing 01:43:852 (5) around the tail of 01:44:019 (1)
  6. 01:50:352 (4) - Try a 1/4 slider and a circle so the clap +finish is clickable, I can hear something on the blue tick too
  7. 02:06:852 (1,2) - Increase spacing, these threw me off a bit from the previous 1/1 circles since they had the same spacing
  8. 03:15:852 (1) - Shorten to 3/4 and add a circle for clickable finish? You did it in similar parts owo
Topic Starter
Kibbleru
ill check when i get home ty.

sukiNathan wrote:

cute song ;w;

[Farewell]
  1. 00:16:397 (3) - Ctrl+g this? Head could be more spaced away for the downbeat on 00:17:009 (1) i think this is okay, calm part so
  2. 00:30:852 (1,2) - Space these a bit more, feels awkwardly small to play k
  3. 00:31:852 (6) - Ctrl+H and a bit of rotation would accent the vocals more effectively while still keeping some flow mm wanted the flowbreak cuz they're cool i guess
  4. 01:29:435 (8,1) - Add a small jump here? I just feel like it fits since you have some 1/4 jumps in other places plus you can emphasize the finish uhh did more distance i guess
  5. 01:43:685 (4,5) - Made the pattern feel awkward to play for me, try placing 01:43:852 (5) around the tail of 01:44:019 (1) i don't think its too bad
  6. 01:50:352 (4) - Try a 1/4 slider and a circle so the clap +finish is clickable, I can hear something on the blue tick too would rather ruin my pattern :C
  7. 02:06:852 (1,2) - Increase spacing, these threw me off a bit from the previous 1/1 circles since they had the same spacing k
  8. 03:15:852 (1) - Shorten to 3/4 and add a circle for clickable finish? You did it in similar parts owo i think this one fits rather nicely
OPYoshi
Nice map. Like it :D

00:16:397 (3) - New Combo would be nice. Together with the following sliders

01:01:519 (1) - Not sure about this 1/4 note. Maybe slider till here?

01:16:602 (2) - Too cloose to (1). Maybe short it 1/4 note.

01:55:519 (1) - You can move this and the five following notes to the slider before them. Makes it more "flowing"

02:49:185 (2) - New One Hit Combo?

03:58:852 (1) - It's a long song. Maybe you can add a small break here (Of course you can do it somewhere else, if you like)


Hope, it's helpful :)
Topic Starter
Kibbleru

OPYoshi wrote:

Nice map. Like it :D

00:16:397 (3) - New Combo would be nice. Together with the following sliders too much imo

01:01:519 (1) - Not sure about this 1/4 note. Maybe slider till here? emphasizes vocals and the click

01:16:602 (2) - Too cloose to (1). Maybe short it 1/4 note. eh?

01:55:519 (1) - You can move this and the five following notes to the slider before them. Makes it more "flowing" ^

02:49:185 (2) - New One Hit Combo? as b4

03:58:852 (1) - It's a long song. Maybe you can add a small break here (Of course you can do it somewhere else, if you like) i need 5 minutes drain time for approval


Hope, it's helpful :)
thx
Topic Starter
Kibbleru
will revive when ready
Topic Starter
Kibbleru
still waiting owo rip
zyoi
owo
_koinuri
rip
Topic Starter
Kibbleru

-[Koinuri] wrote:

rip
damn I got excited for a second there
_koinuri

Kibbleru wrote:

-[Koinuri] wrote:

rip
damn I got excited for a second there
!
Skystar
aw
Topic Starter
Kibbleru

Skystar wrote:

aw
:(

edit: looks like im up next tho owo https://docs.google.com/spreadsheets/d/ ... edit#gid=0

edit2: very soon tm
_koinuri
soon™

~checklist~
Tone down kiai brightness
time all the lyrics
make a cool kiai variant of the lyrics
figure out that evil black part :(
Maybe fill in some other places that lacks effects too
cut out the girl for more depth

mostly minor stuff so I should be able to finish by tomorrow!!

Tell me if you want anything added to the storyboard.
hehe
SQURARES1
Topic Starter
Kibbleru

handsome wrote:

SQURARES1
Gaia
magic maker koinuri (。・ω・)ノ゙
_koinuri
magic ver. 1.0

Some things:
Needs widescreen support
delete "lyrics.txt" and "lyrics2.txt" in the sb folder. I think I forgot to remove them before uploading the last version.
I'm not sure if you need epilepsy warning, maybe ask QATs for opinions?

It should be done!
Topic Starter
Kibbleru

-[Koinuri] wrote:

magic ver. 1.0

Some things:
Needs widescreen support
delete "lyrics.txt" and "lyrics2.txt" in the sb folder. I think I forgot to remove them before uploading the last version.
I'm not sure if you need epilepsy warning, maybe ask QATs for opinions?

It should be done!
i didnt see lyrics 1 and 2 so i think u did remove them.
epilepsy is not needed for this.
pkk
bye
Topic Starter
Kibbleru
BN's, come to me xd
Gaia
Magic Maker Koinuri ヽ(*・ω・)ノ

[Storyboard]
favourite part: 00:00:000 - 05:19:348

asdf i love you so much koinuri ;w;w;w;w;
Topic Starter
Kibbleru

Gaia wrote:

Magic Maker Koinuri ヽ(*・ω・)ノ

[Storyboard]
favourite part: 00:00:000 - 05:19:348

asdf i love you so much koinuri ;w;w;w;w;
ty xbxbxb
Mint
Bubble~
Topic Starter
Kibbleru
thankss!
_koinuri
hype
Iceskulls
ok dad hype

[general]
  1. fine
[farewell]
  1. 00:43:852 (5,6,7,8,1) - mmm I think ctrl+g stream here would make the flow 00:43:352 (4,5,6,7,8,1) - here somehow pretty much better
  2. 00:46:519 (4) - add normal-addition clap ? I think it make hitsound nice and consistent with previous hitsound pattern
  3. 01:06:352 (3,4) - give this a bit more spacing would be nice , it give a bit more impact to the beat here which will give nice effect to player so ya ,try move (3) to around x188 y88 ?
  4. 01:17:685 (2,3,4) - rhythm here play a bit kinda weird which might be cause of weird 3/4 thing or w/e here , I would prefer to do something like what you did previously here 01:16:519 (2,3) - ,01:13:852 (2,3) - , it play better imo
  5. 01:28:185 (1,2) - the way flow thing work here kinda make flow here 01:28:519 (2,1) - abit weird and awkward imo , would be good to ctrl+g 01:28:519 (2) - which make flow nice imo
  6. 01:49:352 (5,1,2) - make spacing thing a bit more balance here would make flow here not so sudden much (?) at 01:49:519 (1,2) - imo , try move 01:49:519 (1) - to around x228 y304 ?
  7. 02:17:019 (5,6) - make spacing there a bit more consistent with the previous spacing would make flow good , I guess lol
  8. 02:27:352 (2,1) - the low spacing here I think it not works really well like 02:27:019 (2,1) - since it got a bit sudden impact feeling there somehow so maybe increase spacing there or give more sharp angle would make thing consistent with music , try move 02:27:519 (1) - to around x252 y48 ?
  9. 03:14:685 (4,1) - spacing here should be bigger than 03:14:519 (3,4) - to make thing play a bit better imo since 03:14:852 - sound pretty much more emphasized than 03:14:685 - , try move 03:14:685 (4) - to around x240 y144 ?
d
Topic Starter
Kibbleru

CelsiusLK wrote:

ok dad hype

[general]
  1. fine
[farewell]
  1. 00:43:852 (5,6,7,8,1) - mmm I think ctrl+g stream here would make the flow 00:43:352 (4,5,6,7,8,1) - here somehow pretty much better
  2. 00:46:519 (4) - add normal-addition clap ? I think it make hitsound nice and consistent with previous hitsound pattern
  3. 01:06:352 (3,4) - give this a bit more spacing would be nice , it give a bit more impact to the beat here which will give nice effect to player so ya ,try move (3) to around x188 y88 ? eh, tried to adjust but imo moving it that much would make the pattern look bad :(
  4. 01:17:685 (2,3,4) - rhythm here play a bit kinda weird which might be cause of weird 3/4 thing or w/e here , I would prefer to do something like what you did previously here 01:16:519 (2,3) - ,01:13:852 (2,3) - , it play better imo imo it's fine because the next circle is on a really strong beat musically so it's fairly obvious when the player should click
  5. 01:28:185 (1,2) - the way flow thing work here kinda make flow here 01:28:519 (2,1) - abit weird and awkward imo , would be good to ctrl+g 01:28:519 (2) - which make flow nice imo did something different (tried to match slider with SB)
  6. 01:49:352 (5,1,2) - make spacing thing a bit more balance here would make flow here not so sudden much (?) at 01:49:519 (1,2) - imo , try move 01:49:519 (1) - to around x228 y304 ?
  7. 02:17:019 (5,6) - make spacing there a bit more consistent with the previous spacing would make flow good , I guess lol
  8. 02:27:352 (2,1) - the low spacing here I think it not works really well like 02:27:019 (2,1) - since it got a bit sudden impact feeling there somehow so maybe increase spacing there or give more sharp angle would make thing consistent with music , try move 02:27:519 (1) - to around x252 y48 ? what i'm emphasizing here is more of the pair of notes so imo this is okay. also for consistency with the previous jumps
  9. 03:14:685 (4,1) - spacing here should be bigger than 03:14:519 (3,4) - to make thing play a bit better imo since 03:14:852 - sound pretty much more emphasized than 03:14:685 - , try move 03:14:685 (4) - to around x240 y144 ?
d
no comment =~ fixed
Iceskulls
final edited: que? qua?
Topic Starter
Kibbleru
lmao xd
Mekki
Congratz O3O
pkk
congrats que
_koinuri
Congratz!
Topic Starter
Kibbleru
yay

thanks every1

1st approved map
Gaia
koinuri carry

asdf
Vertify
Just my opinion =)

02:06:852 (1) to 02:15:685 (5) - is very hard to read due to the distance snapping which I can't help but feel they're not right. You go from position A to B and apply it to 2 different sets of beats (if that makes any sense at all)

02:09:519 (1,2) - You established a white tick distance snap beat here and then use it for a red-tick to white-tick beat 02:09:852 (2,3).

02:10:852 (1,2) - I think the start of these (1) to (2) patterns should also be distanced snapped away from its previous pattern. I'm clicking by eye in this whole duration.

02:10:852 (1,2,1,2) - This bit is particularly the most confusing bit. You use the same DS for 02:09:519 (1,2) (as I said earlier) and apply it to this pattern which is a completely different beat.


Awesome map; the older version of this was one of my firsts ^^

[EDIT: Gah! It really is just that small bit, everything else is perfect (to me) xD And I'm reading this with EZ; that's saying something lol. Of course, don't write off that I could just be bad =P
Topic Starter
Kibbleru

Vertify wrote:

Just my opinion =)

02:06:852 (1) to 02:15:685 (5) - is very hard to read due to the distance snapping which I can't help but feel they're not right. You go from position A to B and apply it to 2 different sets of beats (if that makes any sense at all) well basically im trying to make you listen to the instrumentals here, i set up various NC so i don't think it's that hard to play if you listen carefully.

02:09:519 (1,2) - You established a white tick distance snap beat here and then use it for a red-tick to white-tick beat 02:09:852 (2,3).

02:10:852 (1,2) - I think the start of these (1) to (2) patterns should also be distanced snapped away from its previous pattern. I'm clicking by eye in this whole duration.

02:10:852 (1,2,1,2) - This bit is particularly the most confusing bit. You use the same DS for 02:09:519 (1,2) (as I said earlier) and apply it to this pattern which is a completely different beat. honestly this is perfectly readable with AR9 and i used NC to determine the 1/1


Awesome map; the older version of this was one of my firsts ^^

[EDIT: Gah! It really is just that small bit, everything else is perfect (to me) xD And I'm reading this with EZ; that's saying something lol. Of course, don't write off that I could just be bad =P
Topic Starter
Kibbleru


all worth
BeatofIke
lol
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