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ChouCho - Hajimete no Koi ga Owaru Toki

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SQURARES1
Topic Starter
Kibbleru

handsome wrote:

SQURARES1
Gaia
magic maker koinuri (。・ω・)ノ゙
_koinuri
magic ver. 1.0

Some things:
Needs widescreen support
delete "lyrics.txt" and "lyrics2.txt" in the sb folder. I think I forgot to remove them before uploading the last version.
I'm not sure if you need epilepsy warning, maybe ask QATs for opinions?

It should be done!
Topic Starter
Kibbleru

-[Koinuri] wrote:

magic ver. 1.0

Some things:
Needs widescreen support
delete "lyrics.txt" and "lyrics2.txt" in the sb folder. I think I forgot to remove them before uploading the last version.
I'm not sure if you need epilepsy warning, maybe ask QATs for opinions?

It should be done!
i didnt see lyrics 1 and 2 so i think u did remove them.
epilepsy is not needed for this.
pkk
bye
Topic Starter
Kibbleru
BN's, come to me xd
Gaia
Magic Maker Koinuri ヽ(*・ω・)ノ

[Storyboard]
favourite part: 00:00:000 - 05:19:348

asdf i love you so much koinuri ;w;w;w;w;
Topic Starter
Kibbleru

Gaia wrote:

Magic Maker Koinuri ヽ(*・ω・)ノ

[Storyboard]
favourite part: 00:00:000 - 05:19:348

asdf i love you so much koinuri ;w;w;w;w;
ty xbxbxb
Mint
Bubble~
Topic Starter
Kibbleru
thankss!
_koinuri
hype
Iceskulls
ok dad hype

[general]
  1. fine
[farewell]
  1. 00:43:852 (5,6,7,8,1) - mmm I think ctrl+g stream here would make the flow 00:43:352 (4,5,6,7,8,1) - here somehow pretty much better
  2. 00:46:519 (4) - add normal-addition clap ? I think it make hitsound nice and consistent with previous hitsound pattern
  3. 01:06:352 (3,4) - give this a bit more spacing would be nice , it give a bit more impact to the beat here which will give nice effect to player so ya ,try move (3) to around x188 y88 ?
  4. 01:17:685 (2,3,4) - rhythm here play a bit kinda weird which might be cause of weird 3/4 thing or w/e here , I would prefer to do something like what you did previously here 01:16:519 (2,3) - ,01:13:852 (2,3) - , it play better imo
  5. 01:28:185 (1,2) - the way flow thing work here kinda make flow here 01:28:519 (2,1) - abit weird and awkward imo , would be good to ctrl+g 01:28:519 (2) - which make flow nice imo
  6. 01:49:352 (5,1,2) - make spacing thing a bit more balance here would make flow here not so sudden much (?) at 01:49:519 (1,2) - imo , try move 01:49:519 (1) - to around x228 y304 ?
  7. 02:17:019 (5,6) - make spacing there a bit more consistent with the previous spacing would make flow good , I guess lol
  8. 02:27:352 (2,1) - the low spacing here I think it not works really well like 02:27:019 (2,1) - since it got a bit sudden impact feeling there somehow so maybe increase spacing there or give more sharp angle would make thing consistent with music , try move 02:27:519 (1) - to around x252 y48 ?
  9. 03:14:685 (4,1) - spacing here should be bigger than 03:14:519 (3,4) - to make thing play a bit better imo since 03:14:852 - sound pretty much more emphasized than 03:14:685 - , try move 03:14:685 (4) - to around x240 y144 ?
d
Topic Starter
Kibbleru

CelsiusLK wrote:

ok dad hype

[general]
  1. fine
[farewell]
  1. 00:43:852 (5,6,7,8,1) - mmm I think ctrl+g stream here would make the flow 00:43:352 (4,5,6,7,8,1) - here somehow pretty much better
  2. 00:46:519 (4) - add normal-addition clap ? I think it make hitsound nice and consistent with previous hitsound pattern
  3. 01:06:352 (3,4) - give this a bit more spacing would be nice , it give a bit more impact to the beat here which will give nice effect to player so ya ,try move (3) to around x188 y88 ? eh, tried to adjust but imo moving it that much would make the pattern look bad :(
  4. 01:17:685 (2,3,4) - rhythm here play a bit kinda weird which might be cause of weird 3/4 thing or w/e here , I would prefer to do something like what you did previously here 01:16:519 (2,3) - ,01:13:852 (2,3) - , it play better imo imo it's fine because the next circle is on a really strong beat musically so it's fairly obvious when the player should click
  5. 01:28:185 (1,2) - the way flow thing work here kinda make flow here 01:28:519 (2,1) - abit weird and awkward imo , would be good to ctrl+g 01:28:519 (2) - which make flow nice imo did something different (tried to match slider with SB)
  6. 01:49:352 (5,1,2) - make spacing thing a bit more balance here would make flow here not so sudden much (?) at 01:49:519 (1,2) - imo , try move 01:49:519 (1) - to around x228 y304 ?
  7. 02:17:019 (5,6) - make spacing there a bit more consistent with the previous spacing would make flow good , I guess lol
  8. 02:27:352 (2,1) - the low spacing here I think it not works really well like 02:27:019 (2,1) - since it got a bit sudden impact feeling there somehow so maybe increase spacing there or give more sharp angle would make thing consistent with music , try move 02:27:519 (1) - to around x252 y48 ? what i'm emphasizing here is more of the pair of notes so imo this is okay. also for consistency with the previous jumps
  9. 03:14:685 (4,1) - spacing here should be bigger than 03:14:519 (3,4) - to make thing play a bit better imo since 03:14:852 - sound pretty much more emphasized than 03:14:685 - , try move 03:14:685 (4) - to around x240 y144 ?
d
no comment =~ fixed
Iceskulls
final edited: que? qua?
Topic Starter
Kibbleru
lmao xd
Mekki
Congratz O3O
pkk
congrats que
_koinuri
Congratz!
Topic Starter
Kibbleru
yay

thanks every1

1st approved map
Gaia
koinuri carry

asdf
Vertify
Just my opinion =)

02:06:852 (1) to 02:15:685 (5) - is very hard to read due to the distance snapping which I can't help but feel they're not right. You go from position A to B and apply it to 2 different sets of beats (if that makes any sense at all)

02:09:519 (1,2) - You established a white tick distance snap beat here and then use it for a red-tick to white-tick beat 02:09:852 (2,3).

02:10:852 (1,2) - I think the start of these (1) to (2) patterns should also be distanced snapped away from its previous pattern. I'm clicking by eye in this whole duration.

02:10:852 (1,2,1,2) - This bit is particularly the most confusing bit. You use the same DS for 02:09:519 (1,2) (as I said earlier) and apply it to this pattern which is a completely different beat.


Awesome map; the older version of this was one of my firsts ^^

[EDIT: Gah! It really is just that small bit, everything else is perfect (to me) xD And I'm reading this with EZ; that's saying something lol. Of course, don't write off that I could just be bad =P
Topic Starter
Kibbleru

Vertify wrote:

Just my opinion =)

02:06:852 (1) to 02:15:685 (5) - is very hard to read due to the distance snapping which I can't help but feel they're not right. You go from position A to B and apply it to 2 different sets of beats (if that makes any sense at all) well basically im trying to make you listen to the instrumentals here, i set up various NC so i don't think it's that hard to play if you listen carefully.

02:09:519 (1,2) - You established a white tick distance snap beat here and then use it for a red-tick to white-tick beat 02:09:852 (2,3).

02:10:852 (1,2) - I think the start of these (1) to (2) patterns should also be distanced snapped away from its previous pattern. I'm clicking by eye in this whole duration.

02:10:852 (1,2,1,2) - This bit is particularly the most confusing bit. You use the same DS for 02:09:519 (1,2) (as I said earlier) and apply it to this pattern which is a completely different beat. honestly this is perfectly readable with AR9 and i used NC to determine the 1/1


Awesome map; the older version of this was one of my firsts ^^

[EDIT: Gah! It really is just that small bit, everything else is perfect (to me) xD And I'm reading this with EZ; that's saying something lol. Of course, don't write off that I could just be bad =P
Topic Starter
Kibbleru


all worth
BeatofIke
lol
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