forum

ONE OK ROCK - Liar

posted
Total Posts
79
show more
Blizs
Hey LIAR! :v Amazing song and storyboard :3

first I want to say, I'm bad on english T.T and I'm not too good on modding T.T
Hi~~ here's for m4m queue
General
  1. Unherited timing points (Normal) - (Hard, Insane)
  2. 01:18:757 missing lyrics storyboard
  3. 02:51:512 missing lyrics storyboard

Normal
  1. 00:38:748 (AiMod) Object end isn't snapped
  2. 00:43:096 Slider make it unsnapped because of the unherited timing point at 00:43:402 , make it 3 circle notes at 00:43:096 , 00:43:691, 00:44:271
  3. 01:06:879 (Aimod) object end isn't snapped
  4. 01:37:035 (Aimod) object end isn't snapped. That make the hitclap late
  5. 01:39:339 put hitclap and remove hitwhistle, 01:39:630 put hitwhistle remove hitclap, 01:39:921 put hitclap remove hitwhistle, 01:40:503 put hitclap at start silder and at end slider, then remove hitwhistle at end of slider
  6. 01:05:435 (AiMod) kiai isn't snapped

Hard
  1. 01:06:739 (Aimod) Object End isn't snapped
  2. 01:08:042 IMO... Change to

Insane
  1. Check your Aimod =="

I'm really enjoy to mod this mapset because I like the song :3 :)
Hope it's gonna ranked :3
Topic Starter
Snepif

Fantastica wrote:

Hey LIAR! :v Amazing song and storyboard :3

first I want to say, I'm bad on english T.T and I'm not too good on modding T.T
Hi~~ here's for m4m queue
General
  1. Unherited timing points (Normal) - (Hard, Insane) These are fine since they don't affect gameplay at all
  2. 01:18:757 missing lyrics storyboard what do you mean? I can see them o.o
  3. 02:51:512 missing lyrics storyboard same o.o

Normal
  1. 00:38:748 (AiMod) Object end isn't snapped fixed
  2. 00:43:096 Slider make it unsnapped because of the unherited timing point at 00:43:402 , make it 3 circle notes at 00:43:096 , 00:43:691, 00:44:271fixed
  3. 01:06:879 (Aimod) object end isn't snapped deleted return and added note, hope its fine
  4. 01:37:035 (Aimod) object end isn't snapped. That make the hitclap late fixed
  5. 01:39:339 put hitclap and remove hitwhistle, 01:39:630 put hitwhistle remove hitclap, 01:39:921 put hitclap remove hitwhistle, 01:40:503 put hitclap at start silder and at end slider, then remove hitwhistle at end of slider fixed
  6. 01:05:435 (AiMod) kiai isn't snapped

Hard
  1. 01:06:739 (Aimod) Object End isn't snapped
  2. 01:08:042 IMO... Change to [img]puu.sh/dAtOf/49f385771a.jpg[/img]
done

Insane
  1. Check your Aimod =="
    [img]puu.sh/dAuPv/1c62f9820a.jpg[/img] yeah lol i knew there were lots of those but i was so lazy, fixed

I'm really enjoy to mod this mapset because I like the song :3 :)
Hope it's gonna ranked :3
thanks will mod yours
Blizs

Snepif wrote:

Fantastica wrote:

General
  1. 01:18:757 missing lyrics storyboard what do you mean? I can see them o.o
  2. 02:51:512 missing lyrics storyboard same o.o
thanks will mod yours
that mean the lyrics that must there is lost :3 (Storyboard)
vocal is there but lyrics isn't there :3
Topic Starter
Snepif
But I see the lyrics, they are there, maybe redownload?



see?
maay
Topic Starter
Snepif
Modded via skype and posted changes on the log, if you are wondering what I did was:

changed sliders shapes
fixed volume sections missing
added 2 new hitsound files: soft-slideslide2 and soft-sliderslide3
oh also suggested me new patterns for the end
Your Good Self
M4M from your queue

[General]
Not sure if this difficulty spread is rankable. Hard to Insane is a jump from 3.41 to 5.46 stars, skipping the Insane difficulty range entirely. Insane should be renamed Expert/Extra, then get another Insane that's ~4-5 stars (by GD or otherwise).

Snepif wrote:

Fantastica wrote:

  1. 01:18:757 missing lyrics storyboard what do you mean? I can see them o.o
  2. 02:51:512 missing lyrics storyboard same o.o
Also getting this problem. I think it could be something to do with non-alphanumeric filenames.


[Easy]
00:16:753 (1,1) - Overlap doesn't look good. And I think it'll look better if the second slider went through the middle of the arc of the first. It'll involve shifting the earlier notes a little, so I'll just give some screenshots and code as suggestions.
SPOILER
52,244,14435,6,0,P|171:349|317:304,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
356,244,16463,1,2,0:0:0:0:
368,160,16753,6,0,B|268:84|192:260|72:156,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
84,76,18782,1,2,0:0:0:0:
164,48,19072,6,0,L|156:372,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
00:29:217 (3) - Flow can be better here, 180° backwards is a bit sharp. Also you can map the downbeat 00:30:666
01:08:042 (2,2) - Small overlap
01:12:390 (1,1) - Recovery time might be a bit short? t/241019 I know it's not a rule yet but just in case
02:59:346 (1,1) - Are double spinners considered readable for an Easy? :/


[Normal]
It looks like some a lot of stuff is unsnapped, especially the beginning. Also some sliders don't have the right SV, so they go out of snap too.

00:41:069 (2,1) - That's a pretty big jump
01:00:785 (1,2) - ^

00:43:691 (4,1,2) - the heck?
00:47:749 (4,1,2,3) - ^ ok there's obviously something wrong with the SV multipliers

01:39:921 (3) - Looks like the SV multiplier should have been 1.00x, idk why it's 0.85x

01:39:921 (3,4) - Flow will be better if you curved (3) the other way
02:33:554 (1,3) - Stack?
03:06:013 (1) - Could use a different slider shape here. Maybe a loop?

Not much to point out because of all the unsnapped stuff D:


[Hard]
00:14:579 (2,3) - Blanket can be better. Look from 00:14:924
00:34:713 - Add 1 beat slider?
00:50:938 (8) - Curve a bit to the left.
01:42:532 (1) - A simple 3-point slider will look neater
01:57:886 (7) - Would prefer better flow around here
02:01:658 (5,6) - Parallel sliders could be more parallel. Make sure it's still parallel with 02:02:528 (7,8,9) after fixing
02:15:004 (1) - It looks ugly scrunched up like that. I think a straight slider is good enough.
02:54:998 (5,6) - Blanket can be better. Look from 02:55:360
03:17:610 (1) - Remove the curve

[Insane]
A bit hard to play/mod for a low-rank player like me, but I'll try my best.

02:22:830 - You sure love bookmarks lol

00:51:517 (1) - Should bounce on the white tick. And maybe have a better blanket around 00:50:648 (7) while you're at it.
01:42:532 (1) - ^

01:03:116 (1,2,3,4,5) - You can form a more perfect regular pentagon with this.
01:05:435 (1,2,3,4,5) - ^ (only (5) is grossly out of place though)
01:59:049 (2,4) - Blanket can be better. Look from 01:58:868
02:43:409 (4,6) - Small overlap


Hope my mod helped. Good luck! :)
Topic Starter
Snepif

Your Good Self wrote:

M4M from your queue

[General]
Not sure if this difficulty spread is rankable. Hard to Insane is a jump from 3.41 to 5.46 stars, skipping the Insane difficulty range entirely. Insane should be renamed Expert/Extra, then get another Insane that's ~4-5 stars (by GD or otherwise). yeaaah i imagined ppl would point that out. if i get one or two more suggestions on that ill map it T_T

Also getting this problem. I think it could be something to do with non-alphanumeric filenames. could it be an aibat/aimod bug? check the map while on editor and tell me if you see the lyrics at those times. If they are there, I won't change anything, since it'd mean it's an aimod bug. I asked some people and they see 'em.


[Easy]
00:16:753 (1,1) - Overlap doesn't look good. And I think it'll look better if the second slider went through the middle of the arc of the first. It'll involve shifting the earlier notes a little, so I'll just give some screenshots and code as suggestions. yep i did this diff in an hour last night at like 2 AM so idk why I did this overlap. fixed
SPOILER
52,244,14435,6,0,P|171:349|317:304,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
356,244,16463,1,2,0:0:0:0:
368,160,16753,6,0,B|268:84|192:260|72:156,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
84,76,18782,1,2,0:0:0:0:
164,48,19072,6,0,L|156:372,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
00:29:217 (3) - Flow can be better here, 180° backwards is a bit sharp. Also you can map the downbeat 00:30:666 changed the slider a beat but I won't map that downbeat. I'm following the vocals here atm
01:08:042 (2,2) - Small overlap fixed
01:12:390 (1,1) - Recovery time might be a bit short? t/241019 I know it's not a rule yet but just in case. The thing is this diff is mapped as if it was 103-104 bpm, instead of 206-208 like the others, so that rule errr.. it applies for 160 bpm and this is a bit less, idk, we'll see, not changing yet
02:59:346 (1,1) - Are double spinners considered readable for an Easy? :/ sure why not


[Normal]
It looks like some a lot of stuff is unsnapped, especially the beginning. Also some sliders don't have the right SV, so they go out of snap too. oooh what happened here is that I modified the SV accidentaly in the .osu, fixed lmao.

00:41:069 (2,1) - That's a pretty big jump this is DS'ed tho
01:00:785 (1,2) - ^ fixed

00:43:691 (4,1,2) - the heck?
00:47:749 (4,1,2,3) - ^ ok there's obviously something wrong with the SV multipliers yeah that was embarrasing, accidentaly overwrote the code in the .osu, fixed lmao

01:39:921 (3) - Looks like the SV multiplier should have been 1.00x, idk why it's 0.85x

01:39:921 (3,4) - Flow will be better if you curved (3) the other way i dont like the flow it creates with the previous notes 1 and 2 though
02:33:554 (1,3) - Stack? done
03:06:013 (1) - Could use a different slider shape here. Maybe a loop? i like it :c

Not much to point out because of all the unsnapped stuff D: yeah that was embarrassing as fuck


[Hard]
00:14:579 (2,3) - Blanket can be better. Look from 00:14:924 yes
00:34:713 - Add 1 beat slider? nope
00:50:938 (8) - Curve a bit to the left.why? it plays well like this. I don't mean to follow the previous notes shape
01:42:532 (1) - A simple 3-point slider will look neater that is only true cause i suck at slider shapes... fixed q.q
01:57:886 (7) - Would prefer better flow around here. wanted to make it jumpy. play at and you'll see
02:01:658 (5,6) - Parallel sliders could be more parallel. Make sure it's still parallel with 02:02:528 (7,8,9) after fixing yes
02:15:004 (1) - It looks ugly scrunched up like that. I think a straight slider is good enough. uhh i'll decline this one. wanted to make a slow and stretched slider that felt like a "stop" there
02:54:998 (5,6) - Blanket can be better. Look from 02:55:360 done
03:17:610 (1) - Remove the curve ye

[Insane]
A bit hard to play/mod for a low-rank player like me, but I'll try my best.

02:22:830 - You sure love bookmarks lol did it for the sb xD

00:51:517 (1) - Should bounce on the white tick. And maybe have a better blanket around 00:50:648 (7) while you're at it. no it should not. curved it a bit more for the blanket but remember at 9.2 that blanket is barely noticeable. these are things you only notice at the editor, and the map is for playing.
01:42:532 (1) - ^ nope

01:03:116 (1,2,3,4,5) - You can form a more perfect regular pentagon with this. it is not my intention
01:05:435 (1,2,3,4,5) - ^ (only (5) is grossly out of place though) again, it is not my intention to have a perfect star
01:59:049 (2,4) - Blanket can be better. Look from 01:58:868 done
02:43:409 (4,6) - Small overlap at ar 9.2 that is not noticeable nor does it affect gameplay.


Hope my mod helped. Good luck! :)
yeah sorry about my embarrasing normal bug q.q now i'll mod yours, thanks a lot
Could This Be
Despite having FC'd it twice I still love playing this map, it's so fun! :D
Keep it up :)
Topic Starter
Snepif
Thaaaanks!

Could the map be, though?
MirinH
from paper modding team
General
is this for ranked? if it is, change the insane to extra and add a insane diff plz
aimod plz
Easy
  1. 01:42:532 (3,2) - its great if u dont overlap here
  2. 01:05:435 (1,2) - fix blanket
Normal
  1. did u follow the ds rule... because a see alot of ds troble in this diff, fine if u are not going for rank
  2. 00:14:435 (1) - unsnap
  3. 00:14:531 - u dont change sv like that in normal
  4. 01:51:818 (1,2) - weird rhythm
Hard
  1. OMG TIS HARD IS FREAKING AWESOME. im shooting a star just because this hard lol
Insane
  1. 01:14:700 (1,2,3,4) - its better to do a 1243 to have a better flow
  2. 01:59:049 (2,4) - blanket
gj
Topic Starter
Snepif

Alex Li wrote:

from paper modding team
General
is this for ranked? if it is, change the insane to extra and add a insane diff plz yes I will do that
aimod plz
Easy
  1. 01:42:532 (3,2) - its great if u dont overlap here changed
  2. 01:05:435 (1,2) - fix blanket done
Normal
  1. did u follow the ds rule... because a see alot of ds troble in this diff, fine if u are not going for rank fixed
  2. 00:14:435 (1) - unsnap fixed
  3. 00:14:531 - u dont change sv like that in normal not sure what you mean but I removed almost all SV changes except for the intro
  4. 01:51:818 (1,2) - weird rhythm fixed
Hard
  1. OMG TIS HARD IS FREAKING AWESOME. im shooting a star just because this hard lol thaaanks :3
Insane
  1. 01:14:700 (1,2,3,4) - its better to do a 1243 to have a better flow fixed
  2. 01:59:049 (2,4) - blanket
gj
Thanks a lot for your mod :3 will map another insane
Topic Starter
Snepif
Mapping insane and hopefully finishing it today
tutuhaha
take place first
well, who give you those timing point?
actually I only use one ╮(╯▽╰)╭
http://puu.sh/dEEUB/7f713235ca.rar
Topic Starter
Snepif
Thanks a lot about that tutu but that is not quite right.
For example listen to 02:12:660 (1,2,3) - , that timing is really off there :3

I spent about 2 more hours and fixed every little timing issue. Listened to the song over and over at 0.25% speed. I think the timing now is pretty close to perfect.

Btw for some reason the SB got bugged after this osu! update zzz
Famous

tutuhaha wrote:

take place first
well, who give you those timing point?
actually I only use one ╮(╯▽╰)╭
http://puu.sh/dEEUB/7f713235ca.rar
I checked the timing and also think that you don't need more than one timing point. The offset of the first timing point is wrong. I deleted every timing point, except the first one and set the offset to 14.415. Sounds very clear to me. Try that out.

I'm waiting for my mod until you submit the difficulty between Hard and Insane.

Edit: Waiting to mod until you finished the Insane diff.
Topic Starter
Snepif
I tried that and listened to the song at x0.25 speed, it sounds awful in some parts.
My timing is perfect - or close to perfect, like, listened to x0.25 like 10 times while timing everything and it has no issues whatsoever.
tutuhaha's timing is nowhere near perfect. Specially at the end, but I appreciate her help tho ^^
If my timing with multiple red lines has no issues it is because the song is that way. It's a rock song and most of them don't have perfect beats, specially drum-wise and at these speeds.
I don't know why are you trying to "improve" it if it has no issues. The song is that way, and there is nothing you or I can do about it.
Topic Starter
Snepif
FINISHED ALL DIFFS READY FOR RANK MOD BAT STUFF YAY

hope ppy fixes the SB bug
Famous
M4M request from my Queue

General
  1. Check AiMod.
  2. AiMod: Try to remove those errors. You should do that.
  3. AiMod: Fix the uninherited timing points.

Easy
  1. AR 4 at easy? Could be a little bit hard for beginners.
  2. 00:24:579 (3) - Improve blanket. Move the last slider point 1 grid right.
  3. 00:36:162 (1) - Move that circle to x:432 - y:72 to keep the flow.
  4. 00:41:938 (3) - Spacing to 00:41:069 (2) is different than to 00:42:243 (1).
  5. 01:03:116 (4) - It looks so unfitting.
  6. 01:15:279 (1) - Why not blanket with 01:17:598 (3)? While playing a newbie might don't even realize that, but that looks a bit better imo.
  7. 01:17:598 (3) - You could make a better blanket to 01:16:439 (2).
  8. 01:21:089 (6) - If you look closely, the distance is a little bit different.
  9. 01:39:921 (3,4) - ^
  10. 01:41:367 (1,2) - ^
  11. 01:47:180 (2,3,4) - Suggestion: blanket? But I guess it's hard to read for a newbie then.
  12. 01:52:688 (2) - Move that circle one grid left, that it keeps the spacing.

Normal
  1. 00:14:435 (1,2) - Spacing is different.
  2. 00:19:507 (2) - No stack with 00:18:492 (5,6)?
  3. 00:23:130 (5) - Spacing is different.
  4. 00:56:154 (1,2) - I don't know, that could be confuse some normal player. But I guess it's okay.
  5. 01:20:510 (4,5,6) - That also could confuse normal player.
  6. 01:37:311 (6) - Better blanket. Move the last slider point one grid left.
  7. 01:41:076 (5) - Spacing is different.
  8. 01:53:557 (4) - Blanket.
  9. 02:08:189 (2) - Blanket?
  10. 02:26:018 (4) - Move that slider to x:244 - y:240 to keep the flow. Then move 02:26:598 (5) 1 grid up and right (x:60 - y:216).
  11. 02:32:395 (2,1) - Better stack.
  12. 02:35:583 (6,1) - ^
  13. 02:40:511 (1) - Move that circle to x:320 - y:120 to keep the flow.
  14. 02:49:177 (5) - Move that circle one grid up.
  15. 02:57:317 (3) - Blanket.
  16. 03:03:694 (1,1) - Stack.
  17. 03:04:853 (2,2) - ^

Hard
  1. 00:14:579 (2) - Blanket.
  2. 00:17:768 (4,5) - ^
  3. 00:19:652 (3) - ^
  4. 00:43:096 (4) - This slow down is very suddenly. You also can't read the slow down, because it's as long as 00:42:822 (3). Try to find a way to show the slow down.
  5. 00:47:750 (4) - ^
  6. 00:50:069 (4) - Improve that blanket.
  7. 01:14:129 (1,2) - I see many combo breaks there.
  8. 01:20:207 (2) - Improve blanket.
  9. 01:23:686 (5,1,2,3) - A little bit confusing.
  10. 01:45:869 (6) - Improve blanket.
  11. 01:57:453 (6) - ^
  12. 02:05:139 (1,2) - Already said above.
  13. 02:27:467 (1,2,3,4) - Blanket.
  14. 02:34:424 (4) - Improve blanket.
  15. 02:38:482 (1) - ^
  16. 02:38:772 (2) - ^
  17. 02:48:456 (6) - Blanket can be improved.
  18. 02:55:433 (6) - ^
  19. 02:55:868 (7) - ^
  20. 03:04:556 (4) - Spacing.

Insanity
  1. 00:26:898 (1) - Improve blanket.
  2. 00:41:933 (1,2,1) - This stream is hard to read.
  3. 00:50:069 (4) - Improve blanket.
  4. 01:13:115 (6,7) - Stream spacing is different. I see why you did that, but that doesn't really matter. Also the NC isn't necessary. You didn't do both at that stream 02:03:835 (3,4,5,6,7,8,9,10,11) too.
  5. 01:19:192 (1) - Improve blanket.
  6. 01:24:252 (2) - ^
  7. 01:33:692 (3) - ^
  8. 01:39:198 (1,2,3,4,5,6,7,8) - Really hard to read.
  9. 02:11:229 (6) - Improve blanket.
  10. 02:25:148 (1) - ^

Bloodlust
  1. 00:19:507 (3,4,5,6,7,8,9) - Stack?
  2. 00:29:797 (5) - Blanket.
  3. 01:14:129 (1) - ^
  4. 01:15:279 (5) - Improve blanket.
  5. 01:36:439 (5) - ^
  6. 01:37:602 (2) - Move that slider 2 grid down to keep the flow.
  7. 01:59:342 (4) - Improve blanket.
  8. 02:00:502 (1) - ^
  9. 02:57:317 (3) - ^

Much work. Finally done! I like that song. I really enjoyed modding this map. Good luck!~ :3
Topic Starter
Snepif

-Famous- wrote:

M4M request from my Queue

General
  1. Check AiMod.
  2. AiMod: Try to remove those errors. You should do that. Yeah it's just that some of them have to wait (the filesize for example til the SB gets fixed so I can check that).
  3. AiMod: Fix the uninherited timing points. I'd love to know which are the ones that are a problem, since I checked and still don't know, and AiMod doesn't specify anything.

Easy
  1. AR 4 at easy? Could be a little bit hard for beginners. You suggest to decrease it? Lower AR is harder to play, like, nobody on earth would be able to play AR1 for instance
  2. 00:24:579 (3) - Improve blanket. Move the last slider point 1 grid right. done
  3. 00:36:162 (1) - Move that circle to x:432 - y:72 to keep the flow. done
  4. 00:41:938 (3) - Spacing to 00:41:069 (2) is different than to 00:42:243 (1). done
  5. 01:03:116 (4) - It looks so unfitting. Sorta changed
  6. 01:15:279 (1) - Why not blanket with 01:17:598 (3)? While playing a newbie might don't even realize that, but that looks a bit better imo. They are so separated that this blanket is meaningless outside of the editor. Remember notes don't last that long on the playfield after hitting them, while in the editor they turn grey for a moment.
  7. 01:17:598 (3) - You could make a better blanket to 01:16:439 (2).done
  8. 01:21:089 (6) - If you look closely, the distance is a little bit different. done
  9. 01:39:921 (3,4) - ^done
  10. 01:41:367 (1,2) - ^ done
  11. 01:47:180 (2,3,4) - Suggestion: blanket? But I guess it's hard to read for a newbie then. Ehhh done anyway
  12. 01:52:688 (2) - Move that circle one grid left, that it keeps the spacing.done

Normal
  1. 00:14:435 (1,2) - Spacing is different.done
  2. 00:19:507 (2) - No stack with 00:18:492 (5,6)? done
  3. 00:23:130 (5) - Spacing is different.done
  4. 00:56:154 (1,2) - I don't know, that could be confuse some normal player. But I guess it's okay. The whole diff is like this :P
  5. 01:20:510 (4,5,6) - That also could confuse normal player. what o.o
  6. 01:37:311 (6) - Better blanket. Move the last slider point one grid left. done
  7. 01:41:076 (5) - Spacing is different. done
  8. 01:53:557 (4) - Blanket. done
  9. 02:08:189 (2) - Blanket? nah
  10. 02:26:018 (4) - Move that slider to x:244 - y:240 to keep the flow. Then move 02:26:598 (5) 1 grid up and right (x:60 - y:216). done something simillar
  11. 02:32:395 (2,1) - Better stack.done
  12. 02:35:583 (6,1) - ^ done
  13. 02:40:511 (1) - Move that circle to x:320 - y:120 to keep the flow. done
  14. 02:49:177 (5) - Move that circle one grid up. done
  15. 02:57:317 (3) - Blanket. done
  16. 03:03:694 (1,1) - Stack. They are not unstacked on purpose. Easier to read.
  17. 03:04:853 (2,2) - ^ same

Hard
  1. 00:14:579 (2) - Blanket. done
  2. 00:17:768 (4,5) - ^ done
  3. 00:19:652 (3) - ^done
  4. 00:43:096 (4) - This slow down is very suddenly. You also can't read the slow down, because it's as long as 00:42:822 (3). Try to find a way to show the slow down. Added new combo
  5. 00:47:750 (4) - ^ done
  6. 00:50:069 (4) - Improve that blanket. done
  7. 01:14:129 (1,2) - I see many combo breaks there. Why
  8. 01:20:207 (2) - Improve blanket. done
  9. 01:23:686 (5,1,2,3) - A little bit confusing. Changed
  10. 01:45:869 (6) - Improve blanket.done
  11. 01:57:453 (6) - ^ done
  12. 02:05:139 (1,2) - Already said above. I see nothing weird with those sliders
  13. 02:27:467 (1,2,3,4) - Blanket. Ehh they are ok
  14. 02:34:424 (4) - Improve blanket.done
  15. 02:38:482 (1) - ^done
  16. 02:38:772 (2) - ^done
  17. 02:48:456 (6) - Blanket can be improved. done
  18. 02:55:433 (6) - ^ done
  19. 02:55:868 (7) - ^ Not intended to be a blanket
  20. 03:04:556 (4) - Spacing.done

Insanity
  1. 00:26:898 (1) - Improve blanket. done
  2. 00:41:933 (1,2,1) - This stream is hard to read. Changed
  3. 00:50:069 (4) - Improve blanket. done
  4. 01:13:115 (6,7) - Stream spacing is different. I see why you did that, but that doesn't really matter. Also the NC isn't necessary. You didn't do both at that stream 02:03:835 (3,4,5,6,7,8,9,10,11) too.that was an accident
  5. 01:19:192 (1) - Improve blanket.done
  6. 01:24:252 (2) - ^done
  7. 01:33:692 (3) - ^done
  8. 01:39:198 (1,2,3,4,5,6,7,8) - Really hard to read. I disagree
  9. 02:11:229 (6) - Improve blanket. done
  10. 02:25:148 (1) - ^

Bloodlust
  1. 00:19:507 (3,4,5,6,7,8,9) - Stack? done
  2. 00:29:797 (5) - Blanket. done
  3. 01:14:129 (1) - ^ nope
  4. 01:15:279 (5) - Improve blanket. done
  5. 01:36:439 (5) - ^ done
  6. 01:37:602 (2) - Move that slider 2 grid down to keep the flow.done
  7. 01:59:342 (4) - Improve blanket.done
  8. 02:00:502 (1) - ^ it is already fine
  9. 02:57:317 (3) - ^ done

Much work. Finally done! I like that song. I really enjoyed modding this map. Good luck!~ :3
Thanksss
tutuhaha
Kind of weird that you still use SV change in easy and normal
actually we only use one sv in low diff right?
for all diff
add clap at 02:15:293


[Easy]
00:27:188 (5) - I suggest end at 00:27:768 -
00:50:938 (3) - clap
00:56:154 (2) - NC should begin here I think

[Normal]
01:02:536 (4,5,6) - same space, at least make them looks like same
01:14:700 (1) - move to here
01:35:579 (1,2) - too hard in Normal
01:52:977 (3,5) - too close
stop here, well I still think you should use the same sv on normal and easy diff, also I suggest use the CS3 :P....at least CS3.5


[Hard]
00:25:739 (6,7) - dont overlap
00:30:811 (x) - add note
01:26:436 (1,2) - 01:27:019 (3,4,5,6) - same space?
01:49:196 (6) - use whislte instead clap
02:01:081 (1) - jump should begin here
02:06:309 (5,6,7) - same space
.....well, I dont really like this hard, it is uncomfortable to play for me

[Insane]
01:00:924 (x) - add note?
01:13:115 (6,7) - well.........good idea but I dont like it at all
02:00:936 (3) - because you following the music at first, so is kind of weird that you change to following vocal here (like miss clap on white line
02:04:052 (x) - there should has rhythm
02:50:436 (x) - note
02:50:436 (6) - weird..maybe just add a whistle

[Bloodlust]
00:27:188 (2) - ctrl+g
00:30:811 (x) - suggest add note here
00:32:840 (x) - ^ because there are the same rhythm with 00:37:309 (7,1,2) -
00:43:096 (4) - NC
01:05:435 (1,2,3,4,5) - try to make it more like a pentagon
01:50:511 (7,1,2,3,4) - ^
02:05:429 (2) - ctrl+g
02:10:939 (6,7) - ctrl+g
02:14:142 (3,4) - weird if you lose this rhythm
02:53:404 (7,8,9,1,2) - pentagon?
03:13:540 (3,4) - hitsound ..........just weird at all
03:17:308 (5) - clap
03:19:186 (1) - clap
no more blanket mod (○` 3′○)
I still think one red line enough
better go find someone (Bat) to check it if you still disagree for me :|
Topic Starter
Snepif
thanks tutu, answering your mod tomorrow!
Topic Starter
Snepif

tutuhaha wrote:

Kind of weird that you still use SV change in easy and normal. Removed SV changes in Easy. But on Normal they are really smooth and not all-of-a-sudden, so I don't think they are a problem. They don't change the way the player plays the map at all, it just adds some more atmosphere. They are like from 1 to 0.85 at most, and spacing doesn't change, so it is not an issue I believe.
actually we only use one sv in low diff right?Unless it's unrankeable i'll keep it this way. There's no logic to not do so.
for all diff
add clap at 02:15:293 I think a whistle is more suitable though.


[Easy]
00:27:188 (5) - I suggest end at 00:27:768 - okii
00:50:938 (3) - clap okii
00:56:154 (2) - NC should begin here I thinkokii

also remapped this diff to make it easier
[Normal]
01:02:536 (4,5,6) - same space, at least make them looks like same okii fixed
01:14:700 (1) - move to here okii
01:35:579 (1,2) - too hard in Normal Fixed
01:52:977 (3,5) - too close fixed
stop here, well I still think you should use the same sv on normal and easy diff, also I suggest use the CS3 :P....at least CS3.5 Okay increased circle size. I will remove SV changes in Easy diff, but not in this one. I think they don't add ANY difficulty while playing, but we will see what the gods BATS say.
also remapped this diff to make it easier

[Hard]
00:25:739 (6,7) - dont overlap err why not? added new combo for readability
00:30:811 (x) - add note ok
01:26:436 (1,2) - 01:27:019 (3,4,5,6) - same space? ahh?
01:49:196 (6) - use whislte instead clap ok
02:01:081 (1) - jump should begin here what jump?
02:06:309 (5,6,7) - same space ok
.....well, I dont really like this hard, it is uncomfortable to play for me .This diff requires listening to the music, feeling the drums, and singletapping OR alternating well. If you fail at any of these you fail at my Hard. Sorry it's not your typical brainless 1/2s Hard, which is no challenge for Hard players and after a week or two they move into insanes even though they fail at the, just because they are fun to play. This diff actually requires some musical sense. I wouldn't use the word uncomfortable here, since the flow is pretty good, but rather, that you can't singletap or alternate, or understeand its rhythm (which is always pretty constant, no real "surprises". Anyway it's your opinion and you can find it uncomfortable though, that's fine :3

[Insane]
01:00:924 (x) - add note?nope :c
01:13:115 (6,7) - well.........good idea but I dont like it at all Not sure if you mean the fact that there is a stream or the fact that I created a not-so-hard stream for this diff o:
02:00:936 (3) - because you following the music at first, so is kind of weird that you change to following vocal here (like miss clap on white line Lol there is no clap there at the big white line. But you are right, changed and added whistle in the big white line
02:04:052 (x) - there should has rhythm Don't wanna make it harder and when playing it doesn't feel like there is a note missing there because it almost sounds like my notes are the real stream in the music. Also consistency with the other kiais
02:50:436 (x) - note same baby
02:50:436 (6) - weird..maybe just add a whistle There is no note there atm. If people complain about it I'll change it. Don't really wanna do it :(

[Bloodlust]
00:27:188 (2) - ctrl+g yess
00:30:811 (x) - suggest add note here yess
00:32:840 (x) - ^ because there are the same rhythm with 00:37:309 (7,1,2) - I don't think that sounds good :(
00:43:096 (4) - NC yess
01:05:435 (1,2,3,4,5) - try to make it more like a pentagon it was not my intention to make it star-shaped but ok
01:50:511 (7,1,2,3,4) - ^ That would be confusing because the space from 7 to 1 is 1/1
02:05:429 (2) - ctrl+g yess
02:10:939 (6,7) - ctrl+g Nope
02:14:142 (3,4) - weird if you lose this rhythm Why? added nc just for readability
02:53:404 (7,8,9,1,2) - pentagon? yess
03:13:540 (3,4) - hitsound ..........just weird at all The drummer makes.. sort of a "mistake" there. He makes a snare beat at a blue tick, and it would be really crappy if I map it that way...
03:17:308 (5) - clap yess
03:19:186 (1) - clap Hmmm no :C
no more blanket mod (○` 3′○)
I still think one red line enough.
better go find someone (Bat) to check it if you still disagree for me :|
Thanks for your mod tutu! I'll check your timing AGAIN just to make sure it is good or wrong.
ProgressiveStar
Here's my mod desu =w=
Great Powerful Song
My MOD is Just my suggestions

Easy
01:07:153 (1) - what about make this slider longer ?
02:40:656 (1) - the spinner cover the "Hey" I think can make it like this :

Normal
00:26:898 (1) - like this
01:48:485 (3) - put it left a bit
02:40:656 (1) - same as easy, I think "Hey" shouldn't be covered

Hard
00:30:811 (6) - I think this note cause a mess, could you plaese delete it?
01:11:521 (8) - put it right a bit
01:14:419 (2) - make this slider upside down
02:32:395 (1) - this note like this will be better?


Insanity
01:55:862 (1,2,3) - in my opinion, this would be a slider...

Bloodlust
00:42:006 (6,7) - combine this two in one reverse slider...
01:11:811 (3) - don't place this in center of 5,6 ?
02:33:264 (6,7) - make this like this?
Topic Starter
Snepif

ProgressiveStar wrote:

Here's my mod desu =w=
Great Powerful Song yesss
My MOD is Just my suggestions

Easy
01:07:153 (1) - what about make this slider longer ? yess
02:40:656 (1) - the spinner cover the "Hey" I think can make it like this :
Hmmm i prefer my way :C

Normal
00:26:898 (1) - like thisyesss, but different way
01:48:485 (3) - put it left a bit left? why o:
02:40:656 (1) - same as easy, I think "Hey" shouldn't be covered Only covered until half of it :3

Hard
00:30:811 (6) - I think this note cause a mess, could you plaese delete it? yesss
01:11:521 (8) - put it right a bit why??
01:14:419 (2) - make this slider upside down I don't like that :3
02:32:395 (1) - this note like this will be better? no :(


Insanity
01:55:862 (1,2,3) - in my opinion, this would be a slider... You already know they are 1/3 because of last kiai

Bloodlust
00:42:006 (6,7) - combine this two in one reverse slider... whyy
01:11:811 (3) - don't place this in center of 5,6 ? fixed
02:33:264 (6,7) - make this like this? yes
Thanks for your moood
winber1
i honestly think you have too many red lines that don't need to be there but im too lazy to check :(

Bloodlust

  1. 00:18:492 (9,10,1,2) - you might consider moving this down and right, so that you get more of a pattern there. http://puu.sh/dLnSo/1ec74bb71d.jpg Just for aesthetic reasons, nothing much more.
  2. 01:09:917 (3,4) - might match the music better if you switched these two notes around then rearranged the spacing http://puu.sh/dLoeR/273151e6fe.jpg
  3. 01:12:825 (7) - this is just my personal preference, but perhaps you could emphasize this note more by making some kind of jump or new combo. http://puu.sh/dLoid/bd12fdf8b8.jpg this is probably the simplest thing you can do, but there are many other variations
  4. 01:21:089 (3) - I would say this would work better as a 3/4 tick slider with a hitcircle after it.
  5. 01:46:690 (3) - new combo here to indicate the 1/3 rhythm?
  6. 01:55:862 (5) - ^
  7. 02:00:936 (3,4) - consider switching these two notes aroudn like the previous one. same for the next kiai
  8. 02:03:835 (7) - similar suggestion as previuosly stated. same for next kiai
  9. 02:13:997 (2,4) - I would change the claps to whistles here. too many claps man, need dem bass
  10. 02:33:264 (6,7) - this is a little awkward imo. I think it's better either as a stream, with hitcricles or just two hitcircles on the white and red tick.
  11. 03:02:950 (3,4) - switch notes around, then change 4 and 5 into a slider? http://puu.sh/dLpYJ/aae9d79dd6.jpg

Insanityp

  1. 00:41:643 (5,1) - Personally i'd say you should move these two closer together. I would actually consider turning 00:41:933 (1) - into a stacked stream.
  2. 00:49:635 (3,4) - I would use twice the SV to match the previous pattern (you will have to add hitcircles in between), but I think it would fit the pattern and structure better
  3. 01:12:825 (3,4,5) - I woudl change this into a repeat slider
  4. 01:13:115 (6) - I would start the new combo here and remove the new combo at 01:13:260 (1) -
  5. 02:03:835 (3,4,5,6,1) - ^
  6. 02:24:714 (3) - perhaps remove the repeat and add a hitcircle at 02:25:004 - stacked on top of 02:25:148 (1) - (and change the new combo to that note)
  7. 02:50:508 (6) - new combo and remove combo at 02:50:933 (1) - ?
  8. 02:50:218 (3,4,5) - again perhaps change into a repeat slider?


Hard

  1. 00:25:739 (6,1) - might be a little confusing considering your previous patterns. I would consider unstacking it.
  2. 01:05:435 - I honestly disagree with this spacing completely (as in I don't see a reason why you should be using 0.5x distance snap forthe 1/2 tick notes lol) and you also use regulat spacing at 01:21:524 (6,1,2,1,2,3,4,5) - which makes much more sense. The close spacing before the kiai is fine and makes sense if you used around 1.0x spacing for the kiai time imo.
  3. 01:28:038 (8,9) - I would consider turning this into two hitcircles on the white ticks
  4. 01:38:616 (5) - http://puu.sh/dLvqL/5be3f8934a.jpg consider something like this?
  5. 01:48:907 (5) - I would add a new combo and also here too 01:50:366 (5,9) - (or alternatively you could just get rid of the combo at 01:48:037 (1) -)
  6. 01:56:444 - idk about the spacing man
  7. 02:26:308 (5,6,7) - i think the closer spacing you used would work better here (and here too 02:28:627 (5,6,7) - )
  8. 02:42:830 - :(

Normal

  1. 00:34:990 (7) - add a whistle or something to the beginning
  2. 01:15:858 (4) - I would start this slider at 01:15:858 (4) - instead (and rearrange spacing)
  3. 01:39:921 (3,4) - I personally end the sliders on the main beat. It feels a little weird in thsi case to me. smoething like this works better imo http://puu.sh/dLw8J/b358472a49.jpg
  4. 02:06:309 (2,3) - Try ending combo 2 at 02:06:743 -. THen begin combo 3 at 02:06:903 (3) - and end at 02:07:337 - . makes it more interesting imo

Easy

  1. 00:38:748 - add note?
  2. 01:51:243 (5) - clap
  3. 02:44:271 - add note here and 02:44:850 - ? I mean sure it's easy, but you had notes more notes during the kiai time previously than here, so for consistency purposes, i would add a little more notes
  4. 02:52:679 (1,2,3) - ^ same here. You have like no notes here even tho you had more notes in previuos kiai sections lol
  5. 03:02:899 - spinner end isn't snapped on white tick atm
Topic Starter
Snepif

winber1 wrote:

i honestly think you have too many red lines that don't need to be there but im too lazy to check :( Well I spent days listening at 0.25 and timing everything. 1 line doesn't work, as I told tutuhaha, because the drums are just not consistent at all, they sound sometimes early and sometimes late etc. If I use the timing that has been suggested to me, 1 red line only, you'll see it sounds fine at the beginning but after 1:30 or so we can begin to see weird stuff, for instance, thge ending of the second kiai is just a mess timing-wise, no single-red-line works there.

Bloodlust

  1. 00:18:492 (9,10,1,2) - you might consider moving this down and right, so that you get more of a pattern there. http://puu.sh/dLnSo/1ec74bb71d.jpg Just for aesthetic reasons, nothing much more. done
  2. 01:09:917 (3,4) - might match the music better if you switched these two notes around then rearranged the spacing http://puu.sh/dLoeR/273151e6fe.jpg done
  3. 01:12:825 (7) - this is just my personal preference, but perhaps you could emphasize this note more by making some kind of jump or new combo. http://puu.sh/dLoid/bd12fdf8b8.jpg this is probably the simplest thing you can do, but there are many other variationsdone
  4. 01:21:089 (3) - I would say this would work better as a 3/4 tick slider with a hitcircle after it. done
  5. 01:46:690 (3) - new combo here to indicate the 1/3 rhythm? done
  6. 01:55:862 (5) - ^ done
  7. 02:00:936 (3,4) - consider switching these two notes aroudn like the previous one. same for the next kiai Hmm not here
  8. 02:03:835 (7) - similar suggestion as previuosly stated. same for next kiai done
  9. 02:13:997 (2,4) - I would change the claps to whistles here. too many claps man, need dem bass Changed stuff
  10. 02:33:264 (6,7) - this is a little awkward imo. I think it's better either as a stream, with hitcricles or just two hitcircles on the white and red tick. B-but I love it :(
  11. 03:02:950 (3,4) - switch notes around, then change 4 and 5 into a slider? http://puu.sh/dLpYJ/aae9d79dd6.jpg done

Insanityp

  1. 00:41:643 (5,1) - Personally i'd say you should move these two closer together. I would actually consider turning 00:41:933 (1) - into a stacked stream. Changed into something else but simillar
  2. 00:49:635 (3,4) - I would use twice the SV to match the previous pattern (you will have to add hitcircles in between), but I think it would fit the pattern and structure better done
  3. 01:12:825 (3,4,5) - I woudl change this into a repeat slider why, i don't want it to be all repeat sliders D:
  4. 01:13:115 (6) - I would start the new combo here and remove the new combo at 01:13:260 (1) -
  5. 02:03:835 (3,4,5,6,1) - ^ ye
  6. 02:24:714 (3) - perhaps remove the repeat and add a hitcircle at 02:25:004 - stacked on top of 02:25:148 (1) - (and change the new combo to that note) it's a nice idea but I like it my way
  7. 02:50:508 (6) - new combo and remove combo at 02:50:933 (1) - ? yes
  8. 02:50:218 (3,4,5) - again perhaps change into a repeat slider? no :(


Hard

  1. 00:25:739 (6,1) - might be a little confusing considering your previous patterns. I would consider unstacking it. ok
  2. 01:05:435 - I honestly disagree with this spacing completely (as in I don't see a reason why you should be using 0.5x distance snap forthe 1/2 tick notes lol) and you also use regulat spacing at 01:21:524 (6,1,2,1,2,3,4,5) - which makes much more sense. The close spacing before the kiai is fine and makes sense if you used around 1.0x spacing for the kiai time imo. WTF I JUST HAD THE MOST VIVID DEJAVU EVER AND IM NOT EVEN KIDDING. I think it's fine though, remember that since the kiai has more sv the spacing 0.5 is actually bigger than before, and I added some slider jumps too
  3. 01:28:038 (8,9) - I would consider turning this into two hitcircles on the white ticks Changed but different way
  4. 01:38:616 (5) - http://puu.sh/dLvqL/5be3f8934a.jpg consider something like this? yes
  5. 01:48:907 (5) - I would add a new combo and also here too 01:50:366 (5,9) - (or alternatively you could just get rid of the combo at 01:48:037 (1) -) yes
  6. 01:56:444 - idk about the spacing man ill think about it :/
  7. 02:26:308 (5,6,7) - i think the closer spacing you used would work better here (and here too 02:28:627 (5,6,7) - )
  8. 02:42:830 - :( Ill rethink my spacing

Normal

  1. 00:34:990 (7) - add a whistle or something to the beginning yes
  2. 01:15:858 (4) - I would start this slider at 01:15:858 (4) - instead (and rearrange spacing) Not necessary imo
  3. 01:39:921 (3,4) - I personally end the sliders on the main beat. It feels a little weird in thsi case to me. smoething like this works better imo http://puu.sh/dLw8J/b358472a49.jpg I think my way feets the vocals better though
  4. 02:06:309 (2,3) - Try ending combo 2 at 02:06:743 -. THen begin combo 3 at 02:06:903 (3) - and end at 02:07:337 - . makes it more interesting imo Good idea but I think it's a little bit... ummm... I just prefer my way for some reason :( I'll doublethink it

Easy

  1. 00:38:748 - add note? ye
  2. 01:51:243 (5) - clap ye
  3. 02:44:271 - add note here and 02:44:850 - ? I mean sure it's easy, but you had notes more notes during the kiai time previously than here, so for consistency purposes, i would add a little more notes. I thought i'd give newbies some break though, especially after the scream part
  4. 02:52:679 (1,2,3) - ^ same here. You have like no notes here even tho you had more notes in previuos kiai sections lol changed a bit
  5. 03:02:899 - spinner end isn't snapped on white tick atm true

Thanks babe :3
Kibbleru
[General]
  1. I just find some rhythms to be really.. awkward you would be mapping the instruments and drums and then you would suddenly switch to vocals or something. other places vice versa
    00:23:130 (9,1) - like here. i am well aware that the vocals come in here but you just completely ignore the instruments it just sounds so... weird .-.
    00:26:029 (4) - and then u switch back
    00:27:333 (2,3) - then back againnn ;A;
[Bloodlust]
  1. 02:33:264 (6) - maybe NC here, since it gets a bit clustered so itll make it easier to read
  2. 01:01:359 (3,5) - SV change needs some NCs imo :X
    01:52:403 (3) - ^
  3. 01:07:153 (1,4) - so u do this alot, but imo the nc should be on 01:07:754 (4) - rather than what you currently have it on since 01:07:153 - part is only the lead in while the actual downbeat should be 01:07:754 - just like the start of the kiai here 01:05:435 - and 02:08:041 (1) -
    well if you agree, then fix this for every other part.
    some other examples
    02:09:780 (1,4) - ^
  4. 02:43:401 (4,6) - some nazi overlappy thing idk
  5. 01:31:086 (1) - maybe try this rhythm, imo gives more emphasis on the snare and also differs between he kick and snare better
  6. 03:19:931 (1) - asdoisadsaikdhysakjhsafas wouldve been so much cooler if you continued the line instead of going back ;w;

    Hitsounds
  7. 01:21:089 (3) - the whistle on the tail just sounds wrong :/
    01:22:539 (7) - ^
[Insanity]
  1. why Insanity instead of insane? oh well shouldn't matter
  2. 00:42:078 (8,1) - i suggest you space this out more, the slider is somewhat pretty fast and the spacing after that is comparably small so it just feels abit awkward.
  3. 00:56:154 (1,2) - probably not as important but maybe also space this out a bit more to differ between these 00:55:864 (4,1,2) - spacings more
  4. 01:01:957 (4) - 01:02:536 (8) - could nc at either one of these places to indicate sv change
  5. 01:08:330 (6) - uhh maybe expose the slider tail a bit more lol this is pretty close to burai
  6. 01:12:753 - 01:13:043 - i don't quite understand why these are left unmapped
  7. 01:19:047 (8,1) - some nazi stacking thing
  8. 01:55:862 (1,2,3) - i think itll be more comfortable to play if you replace these with a 1/3 repeat
  9. 02:00:502 (1,3) - same nc thing as other diff
  10. 02:41:960 (2,3,4,5,6) - stack leniency really screws up this pattern lol
  11. 03:19:931 (1) - same as for bloodlust
[Hard]
  1. okay, i don't want to be that guy who does this but man i really think you can tone down some of these things in your hard. u use so many and for such a high bpm they are just so hard to play 01:03:985 (3,4,5,6,7,8) -
    ill get some more opinions too.
  2. also some of those SV changes could be toned down a bit too, well actually its mainly this one 00:23:710 - i can see why you have it here but it just.. doesn't make sense to the intensity of the music, you know what i mean ><?
  3. ill leave this diff for now untill i get a few opinions
[Normal]
  1. 00:24:579 (4) - uh try to copy 00:29:217 (4) - this rhythm it fits better
  2. 00:39:914 - why was this part left blank :/?
  3. 00:58:473 (1) - clap on the repeat sounded a bit off
  4. 01:52:982 (3,4,5) - uh why not use some more copy paste here lol, looks a bit unrefined right now
[Easy]
  1. 01:05:725 (2,3,4) - rhythm feels off cuz there isn't really any sound on 01:06:594 (3) - try
    rhythm starts at 01:05:435 - for reference
  2. 01:12:390 (1,1) - for easy u need at least 4 beats of recovery time.
    02:49:629 (1,1) - ^
  3. 02:49:629 (1) - how bout start this spinner on 02:49:784 - for consistency as well
  4. 02:58:766 (5,6) - i don't recommend stacking for easy diff. its the only one you used anyway so might as well just change it
oh hey i just realized ur that guy who mapped caramel heaven
Topic Starter
Snepif
Fixed everything on Bloodlust except for some NCs on the kiai, I like em that way.
Actually I like the hard diff this way:

I didn't want to map the usual hard diff that consists of endless patterns that go 2 notes, 1 slider, 1 triplet, 2 notes, 1 slider, 1 triplet forever, there are plenty of those already. I wanted to make a "different" type of hard diff, while keeping it on the Hard diff margin. The challenge on this diff is that it's too fast to singletap and too slow to alternate, so the player has to learn one of those techniques in order to play it. I think it's a different type of map that is still playable and fun - and fits the song like a charm.
Kibbleru

Snepif wrote:

Fixed everything on Bloodlust except for some NCs on the kiai, I like em that way.
Actually I like the hard diff this way:

I didn't want to map the usual hard diff that consists of endless patterns that go 2 notes, 1 slider, 1 triplet, 2 notes, 1 slider, 1 triplet forever, there are plenty of those already. I wanted to make a "different" type of hard diff, while keeping it on the Hard diff margin. The challenge on this diff is that it's too fast to singletap and too slow to alternate, so the player has to learn one of those techniques in order to play it. I think it's a different type of map that is still playable and fun - and fits the song like a charm.
okay ill keep that in mind but i will also get some opinions on this first
those
All timing points should be snapped to the previous one. As in, there should be no reason why the timing point at 01:20:510 - isn't precisely on the beat of the previous timing point. The fix is to add a timing point of 188bpm at 01:20:351 - .

If you need to do this for every other measure, you should consider that your timing is simply inaccurate.
Topic Starter
Snepif
To those: since that changes absolutely nothing gameplay-wise, wouldn't that be a bad idea, since it would imply that the song sometimes reaches 188 bpm, giving false information to the player? The song is always on the 206-211 margin! It's just that the drums are super inconsistent.
You should consider that my timing might be alright and the song is simply inconsistent. Listen at the music and my timing, and if you find any mistakes, I'll be happy to fix them, but it just looks like you are skeptical about red lines for some reason, since you didn't point out any mistakes. Again, I'll be happy to fix any mistakes.


And a little something for future modders and you guys too:
The timing is inconsistent. For instance, at the end of the second kiai, theres a sudden jump to 211 bpm for 3 secs, then comes back to 207. Theres no way I can achieve that by "reducing" or "increasing" the bpm of the original kiai time. I'll see what I can do though.
But for real, it seems like you guys are afraid of red lines or something, I mean, yeah, it's weird, and probably it might have some mistakes, but after listening countless times at 0.25 I can't find any mistakes, and if you happen to find one, let me know!



the mod

Kibbleru wrote:

[General]
  1. I just find some rhythms to be really.. awkward you would be mapping the instruments and drums and then you would suddenly switch to vocals or something. other places vice versa
    00:23:130 (9,1) - like here. i am well aware that the vocals come in here but you just completely ignore the instruments it just sounds so... weird .-. ?? you should try to play the map
    00:26:029 (4) - and then u switch back well there's no vocals there. I map what stands out more at any given time. If suddenly the guitar stands out more because the vocals make a break, I'll map it and it will not feel unnatural, at least to most players that testplayed and modded.
    00:27:333 (2,3) - then back againnn ;A; I see your point here only because it's a short period. If someone else complains i'll change
[Bloodlust]
Already answered to these

[Insanity]
  1. why Insanity instead of insane? oh well shouldn't matter. Two reasons. I think it sounds more powerful for some reason and it's a powerful song. The other reason is that the Bloodlust diff was originally called insane, and I didn't want to cause confusion when I switched names
  2. 00:42:078 (8,1) - i suggest you space this out more, the slider is somewhat pretty fast and the spacing after that is comparably small so it just feels abit awkward. fixed
  3. 00:56:154 (1,2) - probably not as important but maybe also space this out a bit more to differ between these 00:55:864 (4,1,2) - spacings more yes
  4. 01:01:957 (4) - 01:02:536 (8) - could nc at either one of these places to indicate sv change I don't think it's necessary though o.O but did it anyway
  5. 01:08:330 (6) - uhh maybe expose the slider tail a bit more lol this is pretty close to burai I don't really know what do you mean :(
  6. 01:12:753 - 01:13:043 - i don't quite understand why these are left unmapped. Because I don't want to make this an extra and it's kinda high bpm, it would cause osu! to think my diff is like super difficult and modders would bitch about it like it happened in the past. While playing, it doesn't feel awkward at all.
  7. 01:19:047 (8,1) - some nazi stacking thing ye
  8. 01:55:862 (1,2,3) - i think itll be more comfortable to play if you replace these with a 1/3 repeat it's 3 notes dude come on :P
  9. 02:00:502 (1,3) - same nc thing as other diff I like it this way :(
  10. 02:41:960 (2,3,4,5,6) - stack leniency really screws up this pattern lol yes true, fixed
  11. 03:19:931 (1) - same as for bloodlust fixed
[Hard]
also some of those SV changes could be toned down a bit too, well actually its mainly this one 00:23:710 - i can see why you have it here but it just.. doesn't make sense to the intensity of the music, you know what i mean ><? Fixed


[Normal]
  1. 00:24:579 (4) - uh try to copy 00:29:217 (4) - this rhythm it fits better fixed it was a mistake
  2. 00:39:914 - why was this part left blank :/? why not! I mean it's a normal diff and I can't find a rhythm that both fits the music but is not too hard for a normal, and also, it feels like a little break in between vocal lines. If someone else complains I'll map it
  3. 00:58:473 (1) - clap on the repeat sounded a bit off removed
  4. 01:52:982 (3,4,5) - uh why not use some more copy paste here lol, looks a bit unrefined right now lol I though I had used
[Easy]
  1. 01:05:725 (2,3,4) - rhythm feels off cuz there isn't really any sound on 01:06:594 (3) - try yeah thing is is that fking red line won't let me do that you know. the repeat. Ill put a note instead of the repeat
    rhythm starts at 01:05:435 - for reference
  2. 01:12:390 (1,1) - for easy u need at least 4 beats of recovery time. now it looks awkward but i fixed it x.x
    02:49:629 (1,1) - ^
  3. 02:49:629 (1) - how bout start this spinner on 02:49:784 - for consistency as well yes
  4. 02:58:766 (5,6) - i don't recommend stacking for easy diff. its the only one you used anyway so might as well just change it fixed
oh hey i just realized ur that guy who mapped caramel heaven yes sir :3

Alright. Hope we can find more opinions on the Hard and timing of course. I don't find any issues with my timing whatsoever, but if you happen to find any please let me know. Also, if you have better timing points let me know as well.
those
Using my previous example, I'm just saying that your timing is inaccurate because you claim that there is a beat at 01:20:496 - when there isn't.
Topic Starter
Snepif
.... Again, does it really change gameplay at all?
It only changes the editor timeline for god's sake.
You want me to add a 188 bpm line, giving false information to the players, for the sake of better timeline readability? Which doesn't affect gameplay at all? It seems like you are just being narrow-minded about the red lines, so far I think all beats are perfectly timed and if you find any wrong offsets I'll be happy to fix.

Oh and by the way, if what your pointing out is in fact unrankable, I'll change it your way. If not, I won't, since I think it's counter-logical for the players. This is a game to be played not to be looked at in editor :(
Waiting for the other people's opinions on my Hard, Kibb :3

Edit: after discussing in game, did what those said anyway and waiting for further feedback
Kibbleru
hmm ill just quote what she said here dunno if i should be doing this

Mystyk wrote:

I think that the anti-jumps are fine because it's a high bpm song, it would be a lot more tiring to play high-spaced hit circles
I would rather be concerned about the hidden reverse arrows in the hard diff
02:50:653 (7) -
02:32:395 (1) - this one is not as hidden as the previous one but could be more visible if the slider had a different direction

changing between instments and vocals is not a problem imo

but also the normal diff has some pretty crowded parts
00:19:507 (2,3) -
00:21:826 (2,3,4) -
apart from that I would rather remove the unnecessary inherited points because it is really messy (and it's misleading because they are there for SV changes)
00:39:033 (5) - this has an SV change in the middle of the slider!!
Also unrankable:


etc....better check that on all diffs
What's the point of using x0,85 on Easy? The mapper could have just used slower SV if he was going to slow it down all the time...
edit: actually, about the bpm, i think you should just ask pishi to edit the mp3 for you to make the bpm consistent (he used ur map as an example for a tutorial lol)
pishifat
i think snepif already knows i'm doing something. maybe not tho
Kibbleru

pishifat wrote:

i think snepif already knows i'm doing something. maybe not tho
i watched the vid, i think even i can do that. but im too lazy to go torrent vegas i dont have vegas ;w;
Topic Starter
Snepif

Kibbleru wrote:

hmm ill just quote what she said here dunno if i should be doing this

Mystyk wrote:

I think that the anti-jumps are fine because it's a high bpm song, it would be a lot more tiring to play high-spaced hit circles
I would rather be concerned about the hidden reverse arrows in the hard diff
02:50:653 (7) - fixed
02:32:395 (1) - this one is not as hidden as the previous one but could be more visible if the slider had a different direction. fixed

changing between instments and vocals is not a problem imo

but also the normal diff has some pretty crowded parts fixed
00:19:507 (2,3) -
00:21:826 (2,3,4) -
apart from that I would rather remove the unnecessary inherited points because it is really messy (and it's misleading because they are there for SV changes) will fix
00:39:033 (5) - this has an SV change in the middle of the slider!! fixed
Also unrankable: could you please explain what is unrankable about this?


etc....better check that on all diffs
What's the point of using x0,85 on Easy? The mapper could have just used slower SV if he was going to slow it down all the time... yeah thing is it previously had x1 at the kiais but i was told it was a bad idea to have sv changes on easy diff.
edit: actually, about the bpm, i think you should just ask pishi to edit the mp3 for you to make the bpm consistent (he used ur map as an example for a tutorial lol)
Waiting for the mp3 wizard-desu :3 thanks a lot
pishifat
hi

everything's synced to your first offset (14435). all your other red lines can go bye bye. green lines, objects, and the storyboard stuff will have to be resnapped and that's probably a pain sucks to be you

if anything sounds weird you know what to do

bye
Topic Starter
Snepif
Thanks a lot!
Remember to re-download guys.

Already updated the fixed version; also fixed green lines and SB effects. There are some unnecessary green lines in the Easy and Normal diffs but I think it's no issue since it doesn't affect gameplay at all? Ready for Kibbs recheck if he wants :3
Mystyk
Just came here to explain this.

Also unrankable: could you please explain what is unrankable about this?


etc....better check that on all diffs
No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
Topic Starter
Snepif
Ohh I see, thanks about that :3 now I don't have any extra red lines though so it's fixed now, thanks to the new mp3. Redownload by the way!
Edit: Should I give you kds for your "mod" that Kibb copypasted here? Like I can kd your recent post.
Mystyk
you're welcome :D it's still better to know that so you won't make that mistake in the future :P

as you wish, that's for you to decide, I didn't really mod that much on it, but maybe I can do a real mod

edit: well don't bubble this yet I have some things to say, mod incoming

[General]
Sliderslide and slidertick can't be muted at the same time!
Finally, you cannot silence both slider ticks and slider slides together.
There might as well be some problems with these weird names, it would be safer to rename them:
http://puu.sh/eaF5N/d5040f5d27.png
é╦éą liar.png
é┼éăéŕé¬É^Ä└üH).png

AiBAT things:
http://puu.sh/eaKLp/432a0aceb8.png
http://puu.sh/eaKVn/dc7ee1ff86.png
http://puu.sh/eaKXF/d5d973e399.png etc...
Well...go through all the difficulties and resnap everything that should be resnapped!
(Althought AiMod also mentions some problems http://puu.sh/eaL6H/b786a5b59b.png)

[Easy]
00:34:434 (5) - the volume is too low, imo it should be raised because I had to REALLY concentrate to hear it
00:36:174 (1) - I can't hear this at all
Hitsounds from notes and sliders must be audible.
01:12:406 (1,1) - there should be 4 measures of space between the spinner and the next object
02:03:420 (1,1) - same as above ^
02:12:695 (1) - just my personal opinion but I think a normal finish would sound better
02:40:666 (1,1) - spinner and upcoming object is too close!
02:49:797 (1,1) - ^
03:10:811 (1,1) - ^

[Normal]
00:21:826 (2,3,4) - this is still too crowded, the sliderends and sliderbeginnings are too close to each other, it will be confusing for players to play
00:34:724 (6,7) - I think these are not audible enough
01:06:898 (4,1) - small thing but this blanket is just so unappealing in my eyes :P you could improve this - http://puu.sh/eaLH1/c020b92e30.jpg
01:44:869 (1) - I don't really understand why the sliderend has such a loud hitsound when the music is kind of soft here
01:46:608 (4,1) - I would rather not do an anti-jump since it's confusing and players will want to hit it too early
01:51:246 (4) - you should have put the clap to the sliderbeginning and not to the sliderend since the beginning has a loud sound and not the ending
02:12:695 (1) - same that I said on easy, IMO a normal finish would sound better
02:46:898 (1,3) - you could put (3) a bit more to the left (maybe the whole pattern) because the sliderbeginning is too close to (1)'s sliderend and it might be confusing (and since there is only a spinner coming afterwards it won't be a big issue to change this) - https://osu.ppy.sh/ss/2468391

[Hard]
01:34:579 (1) - this can barely be heard, the background music is louder than the hitsound and it's annoying to play something that you can barely hear

[Insanity]
01:46:608 (1,2,3,4) - well they are "half" visible but tbh I would rather not stack them because while playing the circles stack and make it harder to see the reverse arrow - https://osu.ppy.sh/ss/2468469
01:55:884 (1,2,3,4) - ^
02:42:454 (3,4) - half-hidden reverse arrow
02:50:956 (1) - ^

Sorry but it's already quite late so I want to go to sleep, hopefully the main issues should be fixed with this mod, but I don't guarantee that I noticed everything since I'm tired, but good luck!
Topic Starter
Snepif

Mystyk wrote:

you're welcome :D it's still better to know that so you won't make that mistake in the future :P

as you wish, that's for you to decide, I didn't really mod that much on it, but maybe I can do a real mod

edit: well don't bubble this yet I have some things to say, mod incoming

[General]
Sliderslide and slidertick can't be muted at the same time! Alright made ticks audible
Finally, you cannot silence both slider ticks and slider slides together.
There might as well be some problems with these weird names, it would be safer to rename them: fixed
http://puu.sh/eaF5N/d5040f5d27.png
é╦éą liar.png
é┼éăéŕé¬É^Ä└üH).png

AiBAT things: fixed #aibatthings. The 10mb thing i cannot help it unless someone provides sb images that are the same res but less mb, though. and the kiai 15 secs is okay for this ocassion
http://puu.sh/eaKLp/432a0aceb8.png fixed, about the green lines, those are normal/easy diff only and don't change anything at all... i mean unless you want the .osu to weight 1 kb less i see no issue :P
http://puu.sh/eaKVn/dc7ee1ff86.png
http://puu.sh/eaKXF/d5d973e399.png etc...
Well...go through all the difficulties and resnap everything that should be resnapped!
(Althought AiMod also mentions some problems http://puu.sh/eaL6H/b786a5b59b.png)

[Easy]
00:34:434 (5) - the volume is too low, imo it should be raised because I had to REALLY concentrate to hear it fixed
00:36:174 (1) - I can't hear this at all fixed
Hitsounds from notes and sliders must be audible.
01:12:406 (1,1) - there should be 4 measures of space between the spinner and the next object fixed
02:03:420 (1,1) - same as above ^
02:12:695 (1) - just my personal opinion but I think a normal finish would sound better i like it this way!
02:40:666 (1,1) - spinner and upcoming object is too close! fixed
02:49:797 (1,1) - ^
03:10:811 (1,1) - ^ done

[Normal]
00:21:826 (2,3,4) - this is still too crowded, the sliderends and sliderbeginnings are too close to each other, it will be confusing for players to play errr okay changed sorta? I made all sliders a lot more consistent to each other so it looks a lot clearer i think.
00:34:724 (6,7) - I think these are not audible enough
01:06:898 (4,1) - small thing but this blanket is just so unappealing in my eyes :P you could improve this - http://puu.sh/eaLH1/c020b92e30.jpg fixed
01:44:869 (1) - I don't really understand why the sliderend has such a loud hitsound when the music is kind of soft here fixed
01:46:608 (4,1) - I would rather not do an anti-jump since it's confusing and players will want to hit it too early. err changed
01:51:246 (4) - you should have put the clap to the sliderbeginning and not to the sliderend since the beginning has a loud sound and not the ending
02:12:695 (1) - same that I said on easy, IMO a normal finish would sound better tru
02:46:898 (1,3) - you could put (3) a bit more to the left (maybe the whole pattern) because the sliderbeginning is too close to (1)'s sliderend and it might be confusing (and since there is only a spinner coming afterwards it won't be a big issue to change this) - https://osu.ppy.sh/ss/2468391 fixed

[Hard]
01:34:579 (1) - this can barely be heard, the background music is louder than the hitsound and it's annoying to play something that you can barely hear kk fixed

[Insanity]
01:46:608 (1,2,3,4) - well they are "half" visible but tbh I would rather not stack them because while playing the circles stack and make it harder to see the reverse arrow - https://osu.ppy.sh/ss/2468469 fixed
01:55:884 (1,2,3,4) - ^ that one doesn't get covered though
02:42:454 (3,4) - half-hidden reverse arrow fixed all of these
02:50:956 (1) - ^

Sorry but it's already quite late so I want to go to sleep, hopefully the main issues should be fixed with this mod, but I don't guarantee that I noticed everything since I'm tired, but good luck!
Alright thanks a lot! Fixed everything, aibat, etc.

oh just in case since he/she didn't point it out:


Because of the "don't bubble" thing there. Waiting for further BATs :D
Xgor
SB modding goo!

[Images]
Right now there is quite a lot of unnecessary transparency in your lyric images. Please crop them.
The best example of that is A.png, It got the same size as every other image yet is only one letter.

[SB load]
Right now you haven't disabled your background and because you cover it up several times I suggest you do that.

It's explained how to do it here. ( t/55177 )
After you done that you can SB it in at the parts where you want it to show up. The default colour on a map background with removed background is black so you won't even need black.png for this SB if you use that to your advantage.

[Other]
...Kinda a pity you don't have Widescreen support for this SB.

10+ MB shouldn't be a issue anymore from what I understand. However the way to lower and I suggest that
Right now they are are mainly due to all the backgrounds in the SB and they are in the .png format. Change it to .jpg to make them smaller.
Note that you have change from .png to .jpg in the osb file after you done that.

Another thing I noticed is that you use the default sounds in custom samplesets. As you can change them in game with this http://puu.sh/enU5B/bc1faaeccf.jpg .
If you do that you can remove another megabyte from the mapset.
Kibbleru
[Bloodlust]
  1. 02:50:232 (1) - whistle?
  2. 00:38:782 (4) - nc, sv slows down pretty surprisingly. actually im not even sure about the purpose of these sv changes =. = explain pls
    00:41:101 (4) - ^
    00:34:145 (4) - ^
    00:36:463 (4) - ^
  3. 02:33:275 (1,2) - explain the overmap pls :X
[Insane]
  1. 01:01:536 (3) - lol ill let u figure this one out urself
  2. 01:52:985 (4) - NC for that sv change here?
  3. 02:32:985 (8) - personally this works better if you removed the last repeat
[Hard]
  1. 01:01:971 (6) - maybe nc here, slider pattern here is slightly crowded
  2. 01:05:739 (2) - this is kinda hidden, please move it a bit more >_>
  3. 01:13:275 (7) - im not sure if this reverse arrow is considered hidden or not but lets be on the safe side shall we?
    03:00:328 (1) - ^
  4. 01:50:377 (5) - should nc for consistency?
  5. 01:55:884 (5,1,2) - this just gets it confusing, they're the same distance but one is 1/4 and the other is 1/2, if possible i suggest leading in with a slider instead
  6. 02:50:666 (7) - just move the tail slightly up. or not this one doesnt really matter
[Normal]
  1. 01:48:492 (3,4) - spacing?
    01:50:811 (3,4) - ^
    03:13:710 (2,3) - ^
    03:03:710 (1,2) - ^ just adjust the slider shape for this
  2. 02:54:434 - there should be something on the downbeat :C
[Easy]

  • seemed okay
sorry leme continue this later forgot to take this out
Topic Starter
Snepif

Xgor wrote:

SB modding goo!

[Images]
Right now there is quite a lot of unnecessary transparency in your lyric images. Please crop them.
The best example of that is A.png, It got the same size as every other image yet is only one letter.

[SB load]
Right now you haven't disabled your background and because you cover it up several times I suggest you do that.

It's explained how to do it here. ( t/55177 )
After you done that you can SB it in at the parts where you want it to show up. The default colour on a map background with removed background is black so you won't even need black.png for this SB if you use that to your advantage.

[Other]
...Kinda a pity you don't have Widescreen support for this SB.

10+ MB shouldn't be a issue anymore from what I understand. However the way to lower and I suggest that
Right now they are are mainly due to all the backgrounds in the SB and they are in the .png format. Change it to .jpg to make them smaller.
Note that you have change from .png to .jpg in the osb file after you done that.

Another thing I noticed is that you use the default sounds in custom samplesets. As you can change them in game with this http://puu.sh/enU5B/bc1faaeccf.jpg .
If you do that you can remove another megabyte from the mapset.
Okay, did what you said to most of the lyrics. Didn't reduce size more than 100kb though xD
Also changed images to jpg. Folder size is now less than 10MB.
The other ones are not necessary imo, specially the SB load thing (it doesn't get over x2.1 I believe); and hitsounds, I get your idea but it's just that I made it this way because it's way easier for me to map AND because I also used some custom ones in some parts. If I recall right, I also decreased some of the sample's volume directly from their mp3.
Thanks a lot!
Topic Starter
Snepif

Kibbleru wrote:

[Bloodlust]
  1. 02:50:232 (1) - whistle? ok
  2. 00:38:782 (4) - nc, sv slows down pretty surprisingly. actually im not even sure about the purpose of these sv changes =. = explain pls. Think of it like a hold note but not so extreme - i think it fits the music perfectly and feels good while playing
    00:41:101 (4) - ^
    00:34:145 (4) - ^
    00:36:463 (4) - ^
  3. 02:33:275 (1,2) - explain the overmap pls :X. Those are 1/4 sliders - it means you don't have to press the end, and therefore only the start is what you are going to pay attention to. It fits the music much better than simply puting a 1/2 jump imo, you still have to press the key at a 1/2 pace nevertheless
[Insane]
  1. 01:01:536 (3) - lol ill let u figure this one out urself errr i can't think of anything. sv change is intended, doesn't require nc because it doesn't fuck up the player at all, it's only a subtle change that fits the music
  2. 01:52:985 (4) - NC for that sv change here? ye
  3. 02:32:985 (8) - personally this works better if you removed the last repeat true
[Hard]
  1. 01:01:971 (6) - maybe nc here, slider pattern here is slightly crowded yes
  2. 01:05:739 (2) - this is kinda hidden, please move it a bit more >_>changed
  3. 01:13:275 (7) - im not sure if this reverse arrow is considered hidden or not but lets be on the safe side shall we? kk
    03:00:328 (1) - ^
  4. 01:50:377 (5) - should nc for consistency? true
  5. 01:55:884 (5,1,2) - this just gets it confusing, they're the same distance but one is 1/4 and the other is 1/2, if possible i suggest leading in with a slider instead fixed
  6. 02:50:666 (7) - just move the tail slightly up. or not this one doesnt really matter done
[Normal]
  1. 01:48:492 (3,4) - spacing? yeah i did it on purpose I don't like how they play at 1.2 spacing if they are 1/2 apart. is this a must-change?also you pointed out just some of them so i'd rather not risk my consistency xD
    01:50:811 (3,4) - ^
    03:13:710 (2,3) - ^
    03:03:710 (1,2) - ^ just adjust the slider shape for this fixed this one
  2. 02:54:434 - there should be something on the downbeat :Cyea
[Easy]

  • seemed okay
sorry leme continue this later forgot to take this out
Thansk a lot!
DeletedUser_3044645
rip kibbles kds for recheck
Kibbleru

actually cuz i think it was snapped to a blue tick end last time i saw


i would rly prefer it if you did :/

your 3 soft-hitnormals. are they needed? aren't they just the default hitnormal sound?
soft-hitwhistle3 has alot of excess silence that probably isnt needed try using this one http://puu.sh/ezKfR/d2e2217166.wav

File missing:sb\black.jpg (aimod)

As i've talked with a few other bats and qats i feel there's going to have to be some changes to your hard diff regarding those anti-spacings :/
and probably nerf the 1.0 -> 0.5 sv changes a bit lol

leme copy what ai bat found. (a bunch of unsnapped stuff) you should go and snap them

AIBat v3.1 wrote:

[Skin/SB]
SB Elements Not .png
sb\bg bw.jpg
sb\bg bw eyes.jpg
sb\bg dark.jpg
sb\bg light.jpg
sb\bg red effect.jpg
sb\bg red.jpg
sb\bg eyes.jpg
sb\black.jpg

[All .osu Files]
Tags
There are no tags, consider adding some.

[Bloodlust]
Breaks
Consider adding a break before 01:44:435.

Snapping

Unsnapped inherited (green) sections at:
00:50:359 - snap to 00:50:377

[Easy]
Snapping

Unsnapped inherited (green) sections at:
00:23:685 - snap to 00:23:710
00:32:962 - snap to 00:32:985
00:37:598 - snap to 00:37:623
00:38:743 - snap to 00:38:710
00:39:914 - snap to 00:39:942
00:44:706 - snap to 00:44:724
00:50:359 - snap to 00:50:377
00:51:519 - snap to 00:51:536
00:52:957 - snap to 00:52:985
00:53:836 - snap to 00:53:855
01:20:510 - snap to 01:20:521
01:37:888 - snap to 01:37:913
01:39:339 - snap to 01:39:362
01:40:212 - snap to 01:40:232
01:41:076 - snap to 01:41:101
01:41:949 - snap to 01:41:971
01:42:532 - snap to 01:42:550
01:43:544 - snap to 01:43:565
01:43:979 - snap to 01:44:000
01:44:855 - snap to 01:44:869
01:49:497 - snap to 01:49:507
01:50:366 - snap to 01:50:377
01:50:664 - snap to 01:50:666
01:51:823 - snap to 01:51:826
01:52:403 - snap to 01:52:406
01:52:982 - snap to 01:52:985
01:54:132 - snap to 01:54:145
01:54:711 - snap to 01:54:724
01:58:174 - snap to 01:58:203
01:58:763 - snap to 01:58:782
02:07:466 - snap to 02:07:478
02:08:041 - snap to 02:08:058
02:15:293 - snap to 02:15:304
02:24:278 - snap to 02:24:290
02:33:263 - snap to 02:33:275
02:34:423 - snap to 02:34:434
02:45:129 - snap to 02:45:159
02:49:784 - snap to 02:49:797
03:10:365 - snap to 03:10:377
03:10:655 - snap to 03:10:666
03:25:220 - snap to 03:25:232

[Hard]
Breaks
Consider adding a break before 01:44:435.

Snapping

Unsnapped inherited (green) sections at:
00:50:359 - snap to 00:50:377

[Insanity]
Breaks
Consider adding a break before 01:44:435.

Snapping

Unsnapped inherited (green) sections at:
00:50:359 - snap to 00:50:377

[Normal]
Snapping

Unsnapped inherited (green) sections at:
00:23:685 - snap to 00:23:710
00:32:962 - snap to 00:32:985
00:47:750 - snap to 00:47:768
00:50:359 - snap to 00:50:377
00:51:519 - snap to 00:51:536
00:52:957 - snap to 00:52:985
00:53:836 - snap to 00:53:855
00:55:575 - snap to 00:55:594
00:56:155 - snap to 00:56:174
01:00:780 - snap to 01:00:811
01:01:359 - snap to 01:01:391
01:01:957 - snap to 01:01:971
01:02:826 - snap to 01:02:840
01:03:112 - snap to 01:03:130
01:03:696 - snap to 01:03:710
01:04:855 - snap to 01:04:869
01:33:256 - snap to 01:33:275
01:34:130 - snap to 01:34:145
01:34:416 - snap to 01:34:434
01:34:991 - snap to 01:35:014
01:35:579 - snap to 01:35:594
01:35:853 - snap to 01:35:884
01:36:439 - snap to 01:36:463
01:37:020 - snap to 01:37:043
01:37:888 - snap to 01:37:913
01:39:339 - snap to 01:39:362
01:40:212 - snap to 01:40:232
01:41:076 - snap to 01:41:101
01:41:949 - snap to 01:41:971
01:42:532 - snap to 01:42:550
01:43:544 - snap to 01:43:565
01:43:979 - snap to 01:44:000
01:44:855 - snap to 01:44:869
01:47:168 - snap to 01:47:188
01:49:497 - snap to 01:49:507
01:50:366 - snap to 01:50:377
01:50:664 - snap to 01:50:666
01:51:823 - snap to 01:51:826
01:52:403 - snap to 01:52:406
01:52:982 - snap to 01:52:985
01:54:132 - snap to 01:54:145
01:54:711 - snap to 01:54:724
02:33:263 - snap to 02:33:275
02:34:423 - snap to 02:34:434
03:25:220 - snap to 03:25:232
Shushan
ez
00:30:957 this is to far away
00:36:174- ^^
00:52:985-^^
01:34:145-01:35:884 those jumps are to far away from each other
01:39:362-to far away
normal
00:00:000-00:23:420 this is to hard no normal player will do this
01:06:898- not distance snap
01:54:724- this is ugly
im gonna stop here try make ur diifs more ez
gl! :)
Kibbleru
regarding the hard diff, ive discussed Charles and KSHR, both pretty famous faces of the modding community. i believe what we have now is fine. so to any future bats or qats, please take these opinions into consideration. i will post logs

Charles
18:24 Kibbleru: yo care to drop an opinion on a hard diff?
18:35 Charles445: ok
18:35 *Kibbleru is editing [http://osu.ppy.sh/b/563789 ONE OK ROCK - Liar [Hard]]
18:35 Kibbleru: is this acceptable?
18:35 Kibbleru: like
18:35 Kibbleru: 02:33:565 - well this part first is pretty damn hard
18:35 Kibbleru: 01:10:087 (1,2,3,4) - but like he uses an excessive amount of these things
18:37 Charles445: lol are you serious
18:37 Kibbleru: what :X
18:38 Charles445: the small spacing as a potential is established here 00:36:319 (3,4) -
18:38 Charles445: 00:38:637 (3,4) - reinforced here
18:38 Charles445: 00:39:942 (1,2,3,4) - then done two in a row
18:38 Kibbleru: so this is fine? owo
18:38 Charles445: 00:41:681 (5,6,1) - then this is the real kicker
18:38 Kibbleru: ic
18:38 Charles445: the mapper has established that there are two kinds of spacing in this map, with no streams
18:38 Charles445: and that's how the rest of the map goes, I assume, no streams on the hard
18:38 Kibbleru: yeah no streams
18:38 Charles445: so like, there's no way in hell anybody's going to fuck those up
18:39 Kibbleru: i see
18:39 Charles445: 02:33:565 - also this isn't really that much of a difficulty jump, and it needs it for last kiai
18:39 Kibbleru: ic
18:39 Kibbleru: spreadwise how does it look
18:40 Charles445: way better than it needs to be
18:40 Charles445: NHHIX fuckin sure that's good enough
18:40 Kibbleru: lol
18:40 Kibbleru: okay thanks!
18:40 Kibbleru: ill push this forward then o_O

KSHR
18:31 Kibbleru: so like uh
18:31 Kibbleru: i need like
18:31 Kibbleru: opinions
18:31 Kibbleru: on a hard diff
18:31 Kibbleru: o-o
18:31 KSHR: which map?
18:32 *Kibbleru is editing [http://osu.ppy.sh/b/563789 ONE OK ROCK - Liar [Hard]]
18:32 Kibbleru: 02:08:058 (1,2,3,4) - it uses alot of these
18:32 Kibbleru: :X
18:32 Kibbleru: and somewhat agreesive on the sv changes
18:32 Kibbleru: i wonder if it's mostly accpetable as a hard
18:33 Kibbleru: 02:33:565 - this part too
18:38 KSHR: well I personally don't like this kind of Hard difficulties in which there are agressive patterns/SV changes :/
18:40 KSHR: maybe anti-spacing patterns are recognizable considering it has no streams
18:40 Kibbleru: yeah
18:40 KSHR: but I don't think it's appropriate (just my personal opinion
18:43 KSHR: oh, I didnt see BPM lol
18:44 Kibbleru: pretty high
18:44 KSHR: placing many notes in a row should be avoided in high BPM
18:46 Kibbleru: ill suggest him to keep the maximum amount to 5
18:46 Kibbleru: in a row i mean
18:46 KSHR: yeah, nice
18:47 KSHR: about agressive SV change.. hmmm
18:48 KSHR: it's on the border in my eyes
18:48 Kibbleru: mmk
18:48 Kibbleru: originally he had stuff going from 1.0 to 0.5 but i made him nerf them
18:48 KSHR: wth wwww
18:48 Kibbleru: yeah lol
18:49 KSHR: good job LOL
18:49 Kibbleru: lol
18:49 KSHR: well, maybe better ask others about this SV change just in case :p
18:50 Kibbleru: i already got a few
18:50 Kibbleru: charles said they were fine
18:50 Kibbleru: so
18:50 Kibbleru: lol
18:50 Kibbleru: i guess so
18:50 KSHR: www
18:50 Kibbleru: ill post these logs up for other ppl to see.
18:50 KSHR: okay

here

AIBat v3.1 wrote:

[Skin/SB]
SB Elements Not .png
sb\bg bw.jpg
sb\bg bw eyes.jpg
sb\bg dark.jpg
sb\bg light.jpg
sb\bg red effect.jpg
sb\bg red.jpg
sb\bg eyes.jpg

[All .osu Files]
Tags
There are no tags, consider adding some.

[Bloodlust]
Breaks
Consider adding a break before 01:44:435.

Snapping

Unsnapped inherited (green) sections at:
00:50:359 - snap to 00:50:377

[Easy]
Snapping

Unsnapped inherited (green) sections at:
01:50:366 - snap to 01:50:377
01:50:664 - snap to 01:50:666
01:51:823 - snap to 01:51:826
01:52:403 - snap to 01:52:406
01:52:982 - snap to 01:52:985

[Hard]
Breaks
Consider adding a break before 01:44:435.

Snapping
02:38:203 (6) - Unsnapped slider (end).

[Insanity]
Breaks
Consider adding a break before 01:44:435.

Snapping

Unsnapped inherited (green) sections at:
00:50:359 - snap to 00:50:377

[Normal]
Snapping

Unsnapped inherited (green) sections at:
01:50:664 - snap to 01:50:666
01:51:823 - snap to 01:51:826
01:52:403 - snap to 01:52:406
01:52:982 - snap to 01:52:985
Kibbleru
well we did a LOOOOOOOOOOooooooooooooooooooooooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOng irc recheck and i lost logs :X

mapper hopefully has it

anyway... i have the opinions so please read every1 ^^^^

edit: heres log

SPOILER
21:12 Kibbleru: the stacks work well for 2 or 3 objects
21:14 Snepif: done
21:15 Kibbleru: 02:33:565 - could u nerf this section a bit?
21:15 Kibbleru: 1.3 sv pretty high o-o
21:15 Kibbleru: 02:35:014 (6,7,8) - and this stuff is more of an insane thing
21:16 Kibbleru: 02:53:565 (5,6,7) - lol u could make this part better try rotating the sliders 120% instead of freehanding them
21:17 Snepif: by nerfing the sv that "insane stuff" will be better
21:17 Snepif: i believe
21:17 Kibbleru: yeah i guess so
21:17 Kibbleru: just nerf sv a bit
21:19 Kibbleru: 01:02:550 (3) - nerf this jump a bit
21:19 Snepif: okay done all
21:19 Snepif: except
21:20 Snepif: the rotate sliders thing
21:20 Snepif: becaaause
21:20 Snepif: is it that evident?
21:20 Snepif: LOL
21:20 Kibbleru: idunno
21:20 Kibbleru: just makes it look better imo lol
21:23 Snepif: done
21:24 Kibbleru: ok let me go ask another qat LOL i think its almost good now tho
21:24 Snepif: mfw almost good
21:24 Snepif: ¬¬
21:25 Kibbleru: well i cant be sure with my opinion only lol
21:25 Snepif: im kidding
21:25 Snepif: kibbling
21:26 Kibbleru: lol
21:27 Snepif: gotta start kidding or else ill get depressed
21:27 Snepif: HEHEE
21:27 Snepif: that was also joking
21:27 Snepif: or was it?
21:27 Kibbleru: my qat stalker list is failing me
21:27 Snepif: wat stalker?
21:28 Kibbleru: i mean friends list
21:29 Snepif: oooo
21:29 Snepif: btw
21:29 Kibbleru: i dont like how they call it a friends list
21:29 Kibbleru: i dont have friends
21:29 Snepif: today something random happened to me
21:29 Kibbleru: its a lie >:U
21:29 Snepif: OOOH HAHAH NERD
21:29 Snepif: jk
21:29 *Snepif is listening to [http://osu.ppy.sh/b/64681 The O.C. Supertones - I Can Be Your Friend]
21:29 Snepif: ;)
21:29 Kibbleru: lol
21:30 *Snepif is listening to [http://osu.ppy.sh/b/263380 Renard - I Love My Internet Friends]
21:30 Kibbleru: but like realisticly where the fk did all the qats go
21:30 Snepif: really!
21:30 Snepif: in fact
21:30 Snepif: i can even be
21:30 Snepif: your
21:30 *Snepif is listening to [http://osu.ppy.sh/b/64754 Girls' Generation - Boyfriend]
21:30 Snepif: or we can be
21:30 *Snepif is listening to [http://osu.ppy.sh/b/70918 Megurine Luka - Just Be Friends]
21:30 Snepif: okay ill stop now
21:30 Snepif: LOL
21:30 Snepif: no homo
21:34 Kibbleru: i need charles where did he go ;w;
21:35 Snepif: idk ;-;
21:36 Kibbleru: oh he responded /o/
21:41 Kibbleru: ok
21:41 Kibbleru: yeah
21:41 Kibbleru: ill get to eh modding part then
21:42 Kibbleru: the diff as it is should be fine currently
21:42 Kibbleru: so
21:42 *Kibbleru is editing [http://osu.ppy.sh/b/563789 ONE OK ROCK - Liar [Hard]]
21:42 Kibbleru: 00:41:681 (5,6,1) - how come this spacing isnt consistent o-o
21:44 Snepif: o.O
21:44 Snepif: what do you mean
21:45 Kibbleru: 00:42:116 (6) - well from prev is 0.5 to the next is 0.3
21:46 Kibbleru: so as confirmed by charles
21:46 Kibbleru: spacing is fine
21:46 Kibbleru: but i would have a cap in the amount of the consecutive circles
21:46 Kibbleru: cuz they are somewhat hard to play and not every1 double taps
21:46 Kibbleru: anyway i noticed that most of urs are at max 5
21:46 Kibbleru: so perhaps nerf those athat go for longer?
21:47 Kibbleru: 01:47:913 (4,1) - also i found the stack to be really
21:47 Kibbleru: eh
21:47 Kibbleru: anticlimatic lol..
21:47 Kibbleru: i would really expect a bigger jump there, just felt weird to me
21:48 Kibbleru: maybe nc here 01:52:985 (4) -
21:48 Snepif: ok
21:48 Snepif: doing those
21:53 Snepif: done
21:53 Kibbleru: 02:53:565 (5,6,7) - have u tried using ctrl shift r lol
21:55 Snepif: lets see
21:56 Snepif: why?
21:56 Snepif: on which of them
21:56 Snepif: ah
21:56 Snepif: i forgot that one
21:56 Snepif: hehe
21:57 Snepif: done
21:58 Kibbleru: okay i gotta brb for a bit meanwhile can u check ur normal diff's spacings?
21:58 Snepif: already did
21:58 Snepif: ;)
22:01 Kibbleru: k back
22:01 Snepif: +replaced hitsounds too
22:01 Snepif: i mean the one you gave me
22:02 Kibbleru: i gave u something?
22:02 Kibbleru: wait what?
22:02 Snepif: you gave me a .wav
22:02 Kibbleru: ohh
22:02 Kibbleru: yeah k
22:03 Kibbleru: well
22:03 Kibbleru: looks good now i guess o-o
22:04 Snepif: lol after editing hard
22:04 Snepif: and normal
22:04 Snepif: when you watch bloodlust
22:04 Kibbleru: 01:48:492 (2,3,4,1) - lol this bit gets kinda messy
22:04 Snepif: its like wtf so fast
22:04 Kibbleru: LOL
22:04 Snepif: hmmm
22:04 Kibbleru: well
22:04 Kibbleru: actually
22:04 Kibbleru: for these
22:04 Snepif: ok changed
22:04 Kibbleru: 01:49:942 (2,3,4,1) -
22:04 Kibbleru: try like
22:04 Kibbleru: offseting the head a bit? perhaps?
22:05 Snepif: offsetting?
22:05 Kibbleru: leme screenshot
22:05 Kibbleru: puush being slow
22:05 Snepif: kk
22:05 Kibbleru: http://puu.sh/eFbhP/d62a46e11e.jpg
22:05 Snepif: alright done
22:06 Snepif: aaaaand updated
22:07 Kibbleru: i meant do it for all of them lol >_>
22:08 Kibbleru: 01:47:623 (2,3,4,1) -
22:08 Kibbleru: 01:48:492 (2,3,4,1) -
22:08 Kibbleru: 01:50:811 (2,3,4,1) -
22:08 Snepif: OH
22:08 Snepif: hehee
22:09 Kibbleru: 01:41:536 (1,2,3,4,5,6,7,1) - >_> you didnt want to change these?
22:09 Kibbleru: earlier:
22:09 Snepif: hmmm i felt
22:09 Kibbleru: try limiting the amount of consecutive circles to 5
22:09 Snepif: like that one was alright
22:10 Snepif: yeah but that is an exception
22:10 Snepif: ill make (5) a slider
22:10 Snepif: actually
22:10 Snepif: ill make 6 a slider
22:10 Kibbleru: mk
22:11 Kibbleru: 01:54:579 (2,3,4,5,6,1,2,3,4) - same deal here too
22:11 Snepif: changed
22:11 Snepif: uploading
22:11 Snepif: jesus
22:11 Snepif: i always hit upload package
22:11 Kibbleru: those r really the only parts lol
22:11 Kibbleru: lol
22:11 Snepif: i mean export package
22:12 Snepif: looks like osu likes the package...
22:12 Snepif: updated.
22:12 Kibbleru: lol
22:12 Kibbleru: u update pretty damn fast tho wtf
22:12 Snepif: 32kbps upload masterrace
22:12 Snepif: :°)
22:16 Kibbleru: okay normal LOL
22:16 Kibbleru: 00:26:029 - bleh i really think you couldve mapped these downbeats
22:16 Kibbleru: 00:39:942 -
22:17 Snepif: hmmm i like it this way ;_;
22:17 Snepif: specially because
22:17 Snepif: this part follows the drums so much
22:17 Snepif: i didn't do this in insane because it wouldk be too much empty space
22:17 Kibbleru: 00:32:985 (1,2,3,4) - okay anyway the whistle patterns here were really weird tho lol.
22:17 Snepif: but actually i like it
22:17 Snepif: how so?¡
22:17 Kibbleru: thats fine but the whistles
22:17 Kibbleru: well
22:17 Kibbleru: ur whistles are the kick drums right?
22:18 Kibbleru: the drums in the music are on red ticks
22:18 Kibbleru: and ur hitsounds are on the white ticks
22:18 Kibbleru: o_O
22:18 Snepif: but
22:18 Snepif: there are no drums there
22:18 Snepif: dafuq
22:18 Snepif: aaah
22:18 Snepif: nvm
22:18 Snepif: im stupid
22:19 Snepif: what do you mean, there are whistles on the red ticks there
22:20 Kibbleru: i meant like
22:20 Kibbleru: the whistles
22:20 Kibbleru: are the kick drums
22:20 Kibbleru: hitsounds
22:20 Kibbleru: right?
22:20 Kibbleru: you put the whistles on 00:33:275 (2,3) -
22:20 Kibbleru: but the kick drums in the music should be
22:20 Kibbleru: 00:33:130 -
22:20 Kibbleru: 00:33:420 -
22:20 Kibbleru: 00:33:710 -
22:20 Kibbleru: 00:34:000 -
22:20 Kibbleru: and such
22:20 Kibbleru: on the red ticks
22:20 Snepif: they are on the red ticks
22:20 Snepif: wtf
22:20 Snepif: are you sure you didnt change it by accident
22:21 Snepif: or perhaps
22:21 Snepif: you are referring to anotrher diff?
22:21 Kibbleru: what are on the red ticks
22:21 Snepif: im looking at hard diff
22:21 Kibbleru: WTF
22:21 Kibbleru: normal
22:21 *Kibbleru is editing [http://osu.ppy.sh/b/564727 ONE OK ROCK - Liar [Normal]]
22:21 Kibbleru: LOL
22:21 Snepif: oh jesus dude
22:21 Snepif: fuck you
22:21 Snepif: LOL
22:21 Kibbleru: i thought i /npd it earlier
22:21 Snepif: no lol haha
22:21 Snepif: yes, you are correct
22:21 Snepif: but i didn't map the red ticks
22:21 Snepif: what shoudl i do
22:22 Snepif: just leave it without drum hitsounds maybe?
22:22 Kibbleru: im not actually too sure about that LOL
22:22 Kibbleru: yeah
22:22 Kibbleru: well drum hitsounds would not be what we want to do
22:22 Kibbleru: but its true there shouldbe some hitsounds on it
22:22 Kibbleru: hm
22:22 Kibbleru: idk do u want to put the soft whistles?
22:22 Kibbleru: 00:32:406 - like this
22:22 Snepif: yeah probably
22:23 Kibbleru: yeah
22:23 Kibbleru: 00:35:594 (1,2,3) - also this rhythm doesn't really follow the music well
22:23 Kibbleru: isnt really anything on the white ticks since the vocals stopped there
22:23 Kibbleru: okay well 00:36:174 (3) - this follows the music
22:24 Kibbleru: 00:35:594 (1,2) - not these
22:24 Kibbleru: just delete these probably 00:35:594 (1,2) -
22:24 Kibbleru: 00:39:942 - like what u do here
22:24 Kibbleru: 00:42:261 (1,2,3) - slight spacing inconsistency
22:24 Snepif: true
22:25 Kibbleru: 00:44:579 (1,2,3) - spacing almost a bit weird here
22:25 Kibbleru: 00:46:898 (1,2,3,4) - dammit stahp switching around ;w;
22:26 Kibbleru: 00:52:550 (2) - make this 0.8 spacing lol
22:26 Snepif: done done done done
22:27 Kibbleru: 01:00:811 (1,2,3) - i dunno what happens here anymor elol
22:27 Kibbleru: should it be 1.2 or 1.3
22:27 Snepif: you make life so complicated bro
22:27 Snepif: jk
22:27 Snepif: fixing too
22:27 Snepif: should be 1.2
22:27 Kibbleru: lol
22:28 Snepif: updating
22:28 Snepif: done
22:28 Kibbleru: 01:48:927 (4) - make this 0.8
22:28 Kibbleru: 01:51:246 (4) - ^
22:29 Snepif: yes yse
22:29 Kibbleru: or im not sure what that was suppose to be
22:29 Kibbleru: ur using 0.8 for 1/2s right?
22:29 Snepif: yes
22:29 Kibbleru: 02:07:478 (1) - something weird goes on here
22:29 Snepif: i think kiais
22:29 Snepif: are 0.7
22:29 Snepif: when 1/2
22:29 Kibbleru: i mean here 02:06:898 (3) -
22:30 Kibbleru: if kiais are 0.7
22:30 Snepif: fixed
22:30 Kibbleru: then
22:30 Kibbleru: make them 0.7
22:30 Kibbleru: 01:57:478 (3) - all this stuff lol
22:30 Kibbleru: unless otherwise
22:30 Snepif: oh wtf
22:30 Snepif: thought they were
22:30 Snepif: making them right now
22:30 Kibbleru: im pretty sure u used 0.8 for these
22:30 Kibbleru: kiai parts o-o
22:30 Kibbleru: oh this one is 0.7
22:30 Kibbleru: 02:09:072 (4) -
22:31 Snepif: done
22:31 Kibbleru: 01:08:782 (4) - this is 0.8
22:31 Kibbleru: 01:16:898 (2) - also 0.8 lol
22:31 Snepif: made all 0.7
22:31 Kibbleru: k
22:31 Snepif: cause higher sv
22:31 Snepif: so higher spacing
22:31 Snepif: se we COUNTER THAT
22:31 Kibbleru: what is the default kiai spacing
22:31 Snepif: 1,1
22:31 Kibbleru: 1.1?
22:31 Kibbleru: 02:06:898 (3) - fix this one then unless u already did
22:31 Snepif: already did
22:31 Snepif: as we were talking
22:31 Snepif: hha
22:32 Snepif: 02:34:724 (3) -
22:32 Snepif: fixed that one too
22:33 Kibbleru: 02:33:565 (1,2,3) - i think make these 1.1 spacing
22:34 Snepif: did
22:34 Snepif: and updated
22:34 Snepif: update it pls :3
22:34 Kibbleru: 02:43:855 (2) -
22:34 Kibbleru: why the fk is ur timeline always zoomed in so much gdi
22:35 Snepif: what hahaha
22:35 Snepif: i hate 2 things
22:35 Kibbleru: 03:04:869 (2,1) - i have no idea how ur gunna fix htis one
22:35 Snepif: grid lvl 1
22:35 Snepif: and timeline zoomed out
22:35 Snepif: already fixed those didnt i?
22:36 Kibbleru: 03:06:029 (1) - should me more or less around 1.1
22:36 Snepif: ahhh
22:37 Kibbleru: 01:57:478 (3) - good spacing i approve (y) http://puu.sh/eFgmB/63841cce12.png
22:38 *Snepif is listening to [http://osu.ppy.sh/b/93927 Acid House Kings - Are We Lovers or Are We Friends?]
22:39 Kibbleru: okay let me search this for hidden repeats
22:39 Kibbleru: i dont think remember finding any
22:39 Snepif: u avoiding my question
22:40 Kibbleru: 00:36:174 (1) - surely could use a whistle maybe?
22:40 Snepif: yep done
22:41 Kibbleru: 00:46:898 (1,2,3,4) - but shouldnt this be 1.2 tho
22:41 Kibbleru: unless u wanted some emphasis on that part which i can understand to
22:41 Kibbleru: too
22:41 Kibbleru: if that's so just say so
22:42 Kibbleru: 00:52:550 (2) - also i think i forgot to fix this one
22:42 Snepif: i could lie
22:42 Kibbleru: should be 0.98
22:42 Snepif: if i was lazy
22:42 Kibbleru: 0.8
22:42 Snepif: but ill fix
22:42 Kibbleru: lol
22:42 Kibbleru: fair strategy
22:42 Snepif: 0.98
22:42 Snepif: TALK ABOUT FKING NAZI MODS
22:43 Kibbleru: i meant 0.8 :X
22:43 Snepif: updated
22:47 Kibbleru: here comes the super nazi
22:47 Kibbleru: 03:06:029 (1) - move this to the grid to the right
22:47 Kibbleru: :D
22:47 Kibbleru: ok
22:47 Kibbleru: fuck
22:47 Kibbleru: i mean left
22:47 Kibbleru: left
22:47 Kibbleru: LEFT
22:47 Snepif: still normal diff?
22:47 Snepif: cause i saw you editing hard
22:47 Snepif: rofl
22:48 Kibbleru: lol
22:48 Kibbleru: hard is good
22:48 Snepif: thats what she said..
22:48 Kibbleru: :X
22:48 Kibbleru: after u fix that nazi im on to easy
22:48 Kibbleru: not much to look at here tho
22:48 Snepif: t-t-thats not what she said
22:48 Snepif: ;_______;
22:49 Kibbleru: just looking at offscreen slider and stuff
22:49 Snepif: updated
22:50 Kibbleru: 01:40:232 (4,2) - head is a bit hidden :X
22:50 Kibbleru: u know how picky those fking qats are about easy diffs
22:51 Kibbleru: anyway try to make that overlap part more readable
22:51 Snepif: mmm ok
22:52 Snepif: https://osu.ppy.sh/ss/2551031
22:52 Snepif: :(
22:52 Snepif: readable tbh
22:53 Kibbleru: 01:36:463 (1,2) - i think works better as a 1/1 slider tbh
22:53 Snepif: indeed
22:53 Snepif: the problem WAS
22:54 Snepif: there were lots of red lines there in the past
22:54 Snepif: so i couldnt do that
22:54 Snepif: ahhaa
22:54 Kibbleru: yeah ic
22:54 Kibbleru: anyway u can do it now then q:
22:54 Kibbleru: everything else looks cool in this diff
22:55 Kibbleru: oh wait
22:55 Kibbleru: 00:32:985 (1,2,3) - same issue as normal
22:55 Kibbleru: 00:37:623 (1,2,3) -
22:55 Snepif: tru
22:56 Snepif: updated
22:57 Kibbleru: 01:41:971 (2) - pls;w;
22:58 Kibbleru: just have it so the head is exposed
22:58 Snepif: THATS WHAT SHE SAID
22:58 Snepif: easy diff? i see nothing there
22:58 Kibbleru: asfkjhsakjfhsakfjsah
22:58 Kibbleru: okay
22:58 Kibbleru: easy diff
22:58 Kibbleru: yeah
22:58 Kibbleru: http://puu.sh/eFjtB/cb3befe417.jpg
22:58 Kibbleru: 01:41:971 (2) -
22:58 Kibbleru: try using what i did ther eon the image i think it works
22:59 Snepif: okay done that
22:59 Kibbleru: update
23:00 Snepif: done
23:01 Kibbleru: finally
23:01 *Kibbleru is editing [http://osu.ppy.sh/b/556320 ONE OK ROCK - Liar [Insanity]]
23:01 Kibbleru: this should be faster prob
23:02 Kibbleru: insane+ not so limited to difficulty q:
23:02 Snepif: what do you mean
23:02 Kibbleru: insane and up
23:03 Kibbleru: not limited to difficulty of patterns
23:03 Snepif: i think the diff is quite good as an insane
23:03 Snepif: considering the bpm of the song
23:03 Snepif: o.O
23:03 Snepif: you have bloodlust if you want faster
23:03 Kibbleru: i know lol
23:03 Kibbleru: i was just saying
23:03 Kibbleru: this should go faster
23:04 Kibbleru: because insane is not limited to being "too hard"
23:04 Snepif: AAAAAAH
23:04 Snepif: go faster i thought you meant
23:04 Snepif: the diff should be faster sv-wise and stuff
23:04 Kibbleru: o
23:04 Kibbleru: lol
23:05 Kibbleru: 02:26:463 (7,8,1) - okay this overlaps with the previous circle cuz of stack leneicy lol
23:05 Kibbleru: if u wana keep it its fine but i dont think it was intended
23:06 Kibbleru: 02:41:681 (1) - touches hp bar
23:08 Snepif: fixed
23:08 Kibbleru: bloodlust
23:08 *Kibbleru is editing [http://osu.ppy.sh/b/569097 ONE OK ROCK - Liar [Bloodlust]]
23:08 Kibbleru: 00:58:348 (1,2) - should really swap nc lol
23:09 Snepif: wow
23:09 Snepif: my bad
23:11 Kibbleru: k im cool with this diff
23:11 Kibbleru: update and ill redl
23:11 Kibbleru: then ill check all the unrankable stuff
23:12 Snepif: updating
23:12 Kibbleru: oh fuck i gotta check sb too
23:12 Kibbleru: i called xgor so hopefully he got most lol
23:12 Kibbleru: ive never checked a sb before .-.
23:13 Snepif: there's not much to be checked
23:14 Kibbleru: i lol'd a bit http://puu.sh/eFlOn/948ad73f7b.png
23:14 Snepif: i fixed everything he told me
23:14 Snepif: UPDATED AGAIN
23:14 Snepif: ahahahaha
23:14 *Kibbleru is listening to [http://osu.ppy.sh/b/569097 ONE OK ROCK - Liar]
23:15 Kibbleru: u still have some unsnapped green sections apparently
23:15 Snepif: where
23:15 Kibbleru: let me repost them on the forums from ai bat lol
23:15 Snepif: nono
23:15 Snepif: just let me open aibaty
23:15 Kibbleru: i dont think u can click the links tho from there
23:16 Snepif: doesnt matter
23:16 Kibbleru: too lat ei posted lmao.
23:17 Kibbleru: tbh
23:17 Kibbleru: 0 tags
23:17 Kibbleru: lol
23:17 Kibbleru: let me get lanturn to see if he can come up with some metadata stuff
23:17 Snepif: ok
23:19 Snepif: brb pizza real quick
23:19 Snepif: updated
23:19 Snepif: fixed all stuff u told me now
23:20 Kibbleru: oh right
23:20 Kibbleru: about the 3 soft hitnormals
23:20 Kibbleru: why?
23:20 Kibbleru: arent they exactly the same as the default soft hitnormal?
23:23 Kibbleru: owo
23:23 Kibbleru: pls q:
23:24 Kibbleru: add Niche Syndrome to tags its the album name
23:26 Snepif: ok
23:26 Kibbleru: anyway about the soft hitnormals then
23:26 Snepif: yeah but now it's mapped like this and i'd have to remake all hitsounds
23:26 Kibbleru: what do u mean o-o?
23:27 Snepif: errr actually im retarded
23:27 Snepif: i could just delete those
23:27 Snepif: and nothing would happen
23:27 Snepif: right?
23:27 Kibbleru: yeah
23:27 Kibbleru: LOL
23:28 Kibbleru: since its the same as the default soft hitnormal
23:28 Snepif: maybe i was drunk
23:28 Snepif: although i never drank alcohol in my life
23:28 Kibbleru: lol
23:28 Snepif: updated
23:29 Kibbleru: k did u remove the hitsounds?
23:29 Kibbleru: if so i will redl
23:29 *Kibbleru is listening to [http://osu.ppy.sh/b/566506 ONE OK ROCK - Liar]
23:30 Kibbleru: wtf
23:30 Kibbleru: let me restart osu -.-
23:31 Kibbleru: okay
23:37 Kibbleru: how bout ar 5.5 for normal
23:37 Kibbleru: diff
23:37 Kibbleru: idk
23:38 Kibbleru: since easy is ar 4
23:38 Kibbleru: so
23:38 Kibbleru: may also want to lower od a bit?
23:38 Kibbleru: u there? lol
23:38 Snepif: sry
23:38 Snepif: im back
23:38 Snepif: i was finishing the pizza
23:39 Kibbleru: lol
23:39 Snepif: it was homemade
23:39 Snepif: cant resist that
23:39 Kibbleru: wow
23:39 Kibbleru: lol
23:39 Kibbleru: read above
23:39 Snepif: ok
23:39 Snepif: done
23:39 Kibbleru: maybe for normal ar+ 0.5 and od - 0.5 or 1
23:39 Kibbleru: update after
23:41 Snepif: dooone
23:41 Kibbleru: hmm did u make any changse to the other diffs owo? it prompted me to update
23:42 Snepif: o.O
23:42 Snepif: maybe
23:42 Kibbleru: o-o
23:42 Snepif: the green line
23:42 Snepif: snap
23:42 Snepif: ?
23:42 Kibbleru: hmm maybe
23:42 Snepif: yeah should be that
23:43 Snepif: (i secretely fucked em up so now you'll bubble the worst map of your life)
23:43 Kibbleru: lol
23:44 Kibbleru: welp
23:44 Kibbleru: that took a while
23:45 Snepif: indeed
23:45 Kibbleru: do u have the logs still btw
23:45 Kibbleru: for this
23:45 Kibbleru: if so post them q:
Topic Starter
Snepif
THAAAAAAANKS
Kibbleru
whoops add シンドローム to tags

metadata site btw http://www.oneokrock.com/jp/music/451

i think i deserve a mutual now senpai

Topic Starter
Snepif
Now we mutual senpais.


just in case u wont escape from the pic
Sieg
amazing work
fix soft-hitwhistle2.wav is not 100ms long
Topic Starter
Snepif
popped bubble to fix unrankable hitsound length
Sieg
heeeeeeeeeeeeeyyyyyyyyyyyyy
Topic Starter
Snepif
tons of sparkling loveeeee to you
Taskmaster
holy shit
Mao
ONE OK ROCK is great <3
Merami Mei

Snepif wrote:

Now we mutual senpais.


just in case u wont escape from the pic
O: loooool
Myxo
Congratz! <3
caren_sk
congratz!!
DeletedUser_3044645
wow awesome map... great job!
Merami Mei
Congrats Nepi <3 :)
Kibbleru
wtf this got ranked so fast compared to how long it took to bubble
Topic Starter
Snepif
Efficiency is my second name.
or begging for BATs
Avena
Just pointin' out something, the preview is in the middle of a sentence, making it sound strange, I hope there won't be any dq, but in case there is, could you move it 1/1 back?
Topic Starter
Snepif
fuk dat
Kibbleru

Priti wrote:

Just pointin' out something, the preview is in the middle of a sentence, making it sound strange, I hope there won't be any dq, but in case there is, could you move it 1/1 back?
lol i don't think itll get dq cuz of that.
matthew123456_old
good[/color]
Please sign in to reply.

New reply