Ohh a marathon, I like modding these.[General]
-An additional red combo colour would be nice, since you have one combo colour for each of the people's hair there + the little blue thing. Just a suggestion though.
-Countdown is unnecesary I believe
[Godcat]
00:28:850 (1) - Feel better to play if you move it a bit down like this
https://osu.ppy.sh/ss/2365977. I'm also pretty sure having 3 return long sliders on a hard/insane diff is both unnecesary and confusing, maybe delete one return and add a note at both of these sliders?
00:34:050 (4) - This slider creates a problem with hitsounds. You see, in order to follow the music a lot better, you should move it to 00:34:450 - , so it sounds well with the whistles and the music. Like this:
http://osu.ppy.sh/ss/2365985. Then delete the whistle from its end and the clap from its start, leaving just the whistle throughout the sliderslide.
00:36:850 (3) - Could be more curved?http://puu.sh/dCnH6/fb20c6a4dd.jpg
00:35:250 (1) - Delete whistle from end because of the same as that suggestion vvvvvv below
00:42:450 (2) - Delete whistle. You see, you are using whistles to follow the... whatever that is in the music, the main melody. Here there is none.
00:43:250 (3) - Also delete whistle from the end
00:55:250 (6) - Feels really uncomfy while playing. Look:
http://puu.sh/dCnQA/9807dc8ad7.jpg /// but something like this feels good
http://puu.sh/dCnWD/2725636d09.jpg00:56:850 (3,4,5) - I know you wanted to stack (3) with (1) and changing this would fuck it up buuuut... it feels weird, specially since it's a triplet:
http://puu.sh/dCo2O/76b4bba0f2.jpg . What I think you can do here is this, and you would leave (5) stacked under (1):
http://puu.sh/dCo9M/519dd32aaf.jpg00:58:050 (2) - Maybe it's too close to (1)?
01:03:950 (9) - Move a bit down
http://puu.sh/dCodq/0911089014.jpg01:10:350 (7) - This one too, to x144 y56
01:12:850 (3) - I don't really like this shape, considering it's the first red-dot-shape you've got here and creates weird looks with 01:12:050 (1) - .
01:15:050 (10) -
http://puu.sh/dComP/27aa883aac.jpg ?
01:16:050 (3) -
http://puu.sh/dCop2/758c20d88f.jpg ? of course move the triplet afterwards
01:20:250 (1) -
I think soft hitsounds with a normal hitsound at every snare the drum has (atm those snares are normal claps) would sound better. Use sounds samples where the claps are the template's skin normal-hitnormal. (up to 01:47:250 (1) - )
01:22:450 (5) - Improve the flow
http://puu.sh/dCouU/6692584d15.jpg01:26:650 (2) - Should move to the left for more consistency with the previous slider, look it looks better:
http://puu.sh/dCoxv/fea9387793.jpg01:34:450 (1) - Improve flow
http://puu.sh/dCoBW/00fadc138e.jpg Then copypaste for (4)
01:47:250 (1) - Unnecesary whistle?
01:47:850 (6) - Would play better with the music if you put 2 notes instead of a slider... and make em jumpy too
02:05:650 (2) - Make it just straight? The next 2 sliders are okay because they are twins, but this one feels out of place
Also you should move 02:07:250 (4) - To the right. Sure, it's DS'ed like you have it now, but sliders don't work like notes. you see, nobody moves up til the end of the slider if said slider is short, instead you leave the cursor somewhere like.. midway through the slider. That midway point is what you should consider the actual "note" the slider represents in terms of spacing. This is what me, you and everyone else will do while playing:
http://puu.sh/dCoYb/8a2a5c3b4e.jpg . As you can see, the red line represents the cursor movement, and you will have to move the cursor faster from (2) to (3) than from (3) to (4). I know I just described a counter-intuitive concept, but you gotta think outside the editor, the map is for playing. Try to playtest it and you'll see. Catch me in-game for further discussion on this topic so I can explain myself better.
02:01:650 (1) - Btw are normal hitsounds this loud necessary here? Maybe make em a bit lower?
02:25:650 (1) - I don't really like the shape but I guess it is not something that bad, you can either change it to a normal curved shape or leave it like this. Btw you finally used the soft hitsounds here, I like it.
02:27:850 (2) - Confusing spacing?
02:36:850 (1,1) - Better blanket
http://puu.sh/dCpdM/c95f786b06.jpg02:42:650 (2) - If you make an antijump here, also make it in the previous pattern, since the music does the same thing, I see no reason for an antijump here but not before
03:07:250 (3,4) -
http://puu.sh/dCpm9/2450d3524d.jpg or something like that?
03:15:650 (2) - I'd move the end to x392 y162
03:20:450 (1) - While playtesting, this note kinda fucked me up because of the curve it creates, the player thinks it's a straight line with (9)-(1)-(2) like you have been doing before.
03:33:650 (4,5,1) - Something like this flows much better
http://puu.sh/dCpyx/0e98a13241.jpg03:40:850 (1) - Move closer to (7), the spacing is unconsistent with the rest of the stream, this happened because of the SV change but it the spacing on this note should change
03:48:050 (3,4,5,6) - I'd rotate this triangle so it flows better with the next slider:
http://puu.sh/dCpEp/f937e16910.jpg04:03:050 (7) - Move to x372 y178 for consistent spacing
04:08:050 (1,2,3,4,5) - Yeah this is super uncomfy to play
04:48:050 (1) - Again 2 repeat sliders :/
05:02:050 (3) - I'm pretty sure stacking the repeat under another object is borderline unrankeable
05:08:050 (2) - Move the first dot a bit to the left, then copypaste for the next one
http://puu.sh/dCpQn/24c7d36cdb.jpg05:11:250 (2) - Don't completely overlap slider's ends please
06:04:050 (2,3,1) - Weird flow
http://puu.sh/dCq6Y/1805fdefd8.jpg /// suggestion
http://puu.sh/dCqa9/0049df0ee0.jpg or something like that
07:04:050 (1,2) - This empty space here is unexpected and might fuck up some players, maybe fill it with a slider from 07:04:050 (1) - to 07:04:450 -
07:10:450 (1) - Move a bit closer to 3 for distance consistency
07:20:050 (1) - check distance snap and here too 07:19:850 (4) -
07:21:650 (1,2,3) - Ugly flow
http://puu.sh/dCqqs/eb79cc2b48.jpg fix like this :
http://puu.sh/dCqtE/079cb865ab.jpg07:30:450 (5) - You sure it's necesary to have this stream so spaced?
07:58:450 (1) - I know you wanted to make a "great finale" sort of jump but it's reaaaaaaaally uncomfy to play, most of the times the player will miss (3) and (5) because of the angles they make. Something star shaped might be a lot better.
Nothing else to say, nice job, I don't really like your hitsounds though, most of the times I wouldn't have used normal samples and normal whistles but it's up to you.
Good luuuuuuck :3