fixedTician wrote:
Settings:
I think the normal countdown would fit better
If you don't have a storyboard, uncheck widescreen support and letterbox, they are useless without storyboard[/box]
will look into that in my future mapsTician wrote:
Testplay: This map plays like one of the older once, that doesn't mean it's bad, I am missing a bit of flow and different patterns, maybe that`s cause of the gaps, which make it a bit boring
changed that partTician wrote:
00:38:050 (4,5,6,1,2) - This is not looking good, how about this? osu.ppy.sh/ss/2186981
yesTician wrote:
00:44:750 (5) - is it made on purpose not in the straight line?
deleted (3) and (4) tooTician wrote:
00:55:750 (2) - delete - it feels forced to play it and not fitting t the music
broke them up into hitcircles, who needs sliders anywayTician wrote:
01:20:250 (1,2,3) - they are not fun to play, there are always 2 paired sounds, use onbeat slider instead of offbeat slider
I get the idea, but (1) looks kind of strange pointing that way. Changed it to something else.Tician wrote:
01:22:450 (5,6,7,1,2,3,4) - How about a little mix up flow and patterns? =) https://osu.ppy.sh/ss/2187025
tqTician wrote:
01:39:250 (1,2,3,4) - nice one I like that!
though it might be a tad boring
which other direction? there're a lot of other directionsTician wrote:
01:43:450 (6) - The bow of the slider should go into the other direction

anyway picked the direction I thought is best
but that would completely annihilate the blanket 02:28:450 (5,1) , and cause another ugly gap between (6) and (1)Tician wrote:
02:28:650 (6) - move it to 248/312 to not get an ugly gap
okTician wrote:
02:30:050 (4) - If U use something liek this instead people are not forced to leave sliders too early https://osu.ppy.sh/ss/2187052
but I still want the blanket with 02:28:850 (1) so I moved everything else ._.
yup, learnt that from the delicious slider guideTician wrote:
02:36:850 (1) - There is a rule, loops in sliders are always good when the little space in the middle looks like a teardrop
point taken, but I don't quite agree with the 1/4 at 03:19:150 (nothing there)Tician wrote:
03:19:250 (4,5,6,7,8,9,10) - this stream is not fitting and feeling forced... uhm let me give you a rhythm... how about this? https://osu.ppy.sh/ss/2187085
thanksTician wrote:
03:22:050 (2,3,4,5,6,7,8,9,10) - I like the shape, this is fitting more cause there is a long guitar sound
but how to cover the last 3 1/4s D:
doneTician wrote:
03:43:850 (6,3) - move them to the left to give it a better pattern
(oh so that's how it works)Tician wrote:
03:51:250 I think you already did it but not keep on with it: Use the DS and place your circles and just switch the most important ones after you finished to get good looking and playing patterns and some jumps
changed anyway
it's the first note of the next section, which is really slowTician wrote:
04:08:850 (7) - Why quiet the tail down, I wouln't do it as a finish of this part (or maybe completely remove the reverse part)
but the slider reverse was still a huge mistake, reverted to slider+hitcircle
ok so I added some 1/2 notesTician wrote:
04:36:850 I know it's building up, but it's pity to ignore the half-beat sounds on this part, I would recommend doing the same like you started here 04:48:050
in the first couple of beats they are quite soft, so I left those unmapped
final product some kind of smoother transition into the 1/2 notes :/
wait what, I didn't? :OTician wrote:
05:15:250 (4,5,6,7,1) - Use the "Create Polygon circle" Setting to do this >.<
sorry, fixed D:
not quite sure what you meant hereTician wrote:
05:47:150 circles for tripple would give this a kick :3

I just realized that the sound effect at 05:51:850 is actually slightly after the tick, so adding another note could cause more confusionTician wrote:
05:51:950 circle, now we come to the part we need to make more interesting ^^
so I'll have to say no to this one
I'm not a big fan of overmapping, but this should be fine I guessTician wrote:
05:56:750 circle
EDIT: After playing through again, it didn't feel right. Removed the note, sorry
okTician wrote:
You placed some good tripples at the beginning you can do this, just do not overuse them (to keep it in general)
changed (6) into a 1/1 slider insteadTician wrote:
07:23:250 (6,7) - too long break between.. uhm... this? https://osu.ppy.sh/ss/2187171 (if you do don't forget to add a clap on (8) and please remove the clap on the tail of (9) it's not fitting to the claps before
now there's a big jump from (6) to (7) but whatever, I think the flow and slider leniency should take care of it
changedTician wrote:
07:59:650 (7,8,9,10) - I am not that good in hitsounding but I would rather use claps instead of whistles
I tried, it didn't workTician wrote:
Edit: btw if you change the diff name to marathon you can evade the limit of the MB size of the files

Pretty helpful mod, you usually give the reason behind each change (unless it's a glaring careless mistake), which helps me (and especially other new mappers) to understand why things are done this way. Some modders can go like "just change this, nuff said", which can be very confusing to mappers if the subject at hand is controversial like overmapping. Keep it up!Tician wrote:
Hope it was a bit helpful, just mentions =w=
