Is moving background when you move your cursor intended? I'd like to have my backgrounds sitll
YesJetzu wrote:
Is moving background when you move your cursor intended? I'd like to have my backgrounds sitll
Old bugMranth0ny62 wrote:
my sister just tried the taiko mode on this beatmap and the level didn't stop, however I've tried it again and it worked fine
[General]
Version: 2.4
[Mania]
Keys: 5
Key0: R
Key1: G
Key2: Space
Key3: J
Key4: I
[Mania]
Keys: 4
Key0: R
Key1: G
Key2: J
Key3: I
JudgementLine: 0
[Mania]
Keys: 6
Key0: E
Key1: R
Key2: G
Key3: J
Key4: I
Key5: O
[Mania]
Keys: 7
Key0: E
Key1: R
Key2: G
Key3: Space
Key4: J
Key5: I
Key6: O
[Mania]
Keys: 8
This is actually an old issue not directly related to cutting edge changes. I've never been able to replicate it on a consistent basis so there isn't much to go on to point the devs in the right direction.Mranth0ny62 wrote:
my sister just tried the taiko mode on this beatmap and the level didn't stop, however I've tried it again and it worked fine
Okay this bug is going on in a weird waybaraatje123 wrote:
Kind of a weird bug
Play taiko mod /Edit Taiko mode (I don't know what triggers it exactly)
Then edit a Standard mode
The colors of the map are Red/Blue, and the sliders are the same colors as the Taiko skin (I think you need to have Taiko skin available and enable for playing Taiko)
Don't get me wrong, I'm sorry, I do believe you.drum drum wrote:
You can ask MillhioreF if you think I'm wrong
1) Are they in the top 50? You should be able to watch them if they are.fizzn1 wrote:
b20141212.2
1.) I can't watch someone repaly.
2.) Where's a triangles in a main menu? Triangles are enabled
3.) i can't set-up my own main meun background.
1.) In top 50 menu.smoogipooo wrote:
1) Are they in the top 50? You should be able to watch them if they are.fizzn1 wrote:
b20141212.2
1.) I can't watch someone repaly.
2.) Where's a triangles in a main menu? Triangles are enabled
3.) i can't set-up my own main meun background.
2) Disabled for Christmas.
3) Currently disabled for Christmas.
Similar bug here. It seems that whenever the Taiko skin is loaded (a play of a converted or original taiko map in my case), the skin.ini file from the current skin gets replaced by the skin.ini from the Taiko Skin.baraatje123 wrote:
Okay this bug is going on in a weird waybaraatje123 wrote:
Kind of a weird bug
Play taiko mod /Edit Taiko mode (I don't know what triggers it exactly)
Then edit a Standard mode
The colors of the map are Red/Blue, and the sliders are the same colors as the Taiko skin (I think you need to have Taiko skin available and enable for playing Taiko)
When playing, it also shows the 'new' colors
When editing, it also shows the 'new' colors
When restarting, it still shows the 'new' colors
I don't really mind it, as red/blue are nice combo colors, but it would be nice if this can get fixed
The scoreboard used to save the replays for the top 40 scores only. That was changed quite a while ago, however the replays past position 40 are still lost. The score you're trying to watch is very old, so it probably fell below the 40 line at some point, causing it to not save with any replay.fizzn1 wrote:
b20141212.2
1.) I can't watch someone repaly.
7. Editor doesn't save background / deletes background.
Removing from listDJPop wrote:
7. Editor doesn't save background / deletes background.
It's fixed.
I haven't noticed anything wrong with NC on Cutting Edge... I play this mod literally all the time... Even today I've noticed no differences in it's proformance on AR8 + NC, AR9 + NC, and (Yes I play this sometimes XD) AR10 + NC... I haven't tried anything below AR8 on NC in this past week so IDK about that...Sulker wrote:
Also is it just me or NC got more jittery in the CE Build?
Shift + num 0 is meaningless.xplx wrote:
Problem Details:
Crash ..... After enter to the hidden mode ... Shift + num0 .
Video or screenshot showing the problem:The debug message************** Tekst wyjątku **************
System.Resources.MissingManifestResourceException: Nie można odnaleźć żadnych zasobów odpowiednich dla określonej kultury lub kultury neutralnej. Upewnij się, że element „Microsoft.Xna.Framework.Resources.resources” został poprawnie osadzony w zestawie „osu!” lub z nim połączony w czasie kompilacji lub że wszystkie zestawy satelickie są możliwe do załadowania i całkowicie podpisane.
w System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
w System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
w System.Resources.ResourceManager.GetString(String name, CultureInfo culture)
w #tb.#Pb.#Zu()
w #tb.#Ub.#7v(GraphicsAdapter )
w #tb.#Jb.#ou(Boolean , List`1 )
w #tb.#Jb.#wu(Boolean )
w #tb.#Jb.#ru(Boolean )
w #tb.#Jb.#yu(Object , EventArgs )
w System.EventHandler.Invoke(Object sender, EventArgs e)
w #tb.#Fb.#Tt()
w #tb.#Ub.#4v(Object , EventArgs )
w #tb.#Rb.#Kv()
w #tb.#Rb.#Ov()
w #tb.#Rb.#Dv(Object , EventArgs )
w System.EventHandler.Invoke(Object sender, EventArgs e)
w System.Windows.Forms.Control.OnLocationChanged(EventArgs e)
w System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
w System.Windows.Forms.Control.UpdateBounds()
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ScrollableControl.WndProc(Message& m)
w System.Windows.Forms.ContainerControl.WndProc(Message& m)
w System.Windows.Forms.Form.WndProc(Message& m)
w #tb.#Rb.WndProc(Message& )
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Zestawy załadowane **************
mscorlib
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
osu!
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.3.3.7
CodeBase: file:///D:/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.Xna.Framework
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.1.10405.0
CodeBase: file:///D:/osu!/Microsoft.Xna.Framework.DLL
----------------------------------------
msvcm80
Wersja zestawu: 8.0.50727.6195
Wersja Win32: 8.00.50727.6195
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a/msvcm80.dll
----------------------------------------
{2838b2f5-35a2-42e7-8057-4a6084c99ba9}
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.3.3.7
CodeBase: file:///D:/osu!/osu!.exe
----------------------------------------
Accessibility
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
osu
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu.DLL
----------------------------------------
osu!ui
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu!ui.DLL
----------------------------------------
System.Runtime.Remoting
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5488 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Data
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Microsoft.Ink
Wersja zestawu: 6.1.0.0
Wersja Win32: 6.1.7600.16385
CodeBase: file:///C:/Windows/assembly/GAC_32/Microsoft.Ink/6.1.0.0__31bf3856ad364e35/Microsoft.Ink.dll
----------------------------------------
osu!gameplay
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu!gameplay.DLL
----------------------------------------
System.Management
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
dynamicBASSNET
Wersja zestawu: 0.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/osu!/osu.dll
----------------------------------------
mscorlib.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Web
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Web/2.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
System.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_pl_b77a5c561934e089/System.resources.dll
----------------------------------------
System.Windows.Forms.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
osu! version: 20141218.5cuttingedge
The mania editor always uses the default mania sprites, so this is not a new issue. Post your skin/skin.ini just in case.Ryu Sei wrote:
Repost. New issue. osu!mania editor have strange skinning (when using custom skin with custom notes) after quick-exiting the test.
Also this could be happen sometimes, even random.
In this case the mania editor loads (some of) the custom skin sprite instead the default one.smoogipooo wrote:
The mania editor always uses the default mania sprites, so this is not a new issue. Post your skin/skin.ini just in case.
System.IndexOutOfRangeException: Indice oltre i limiti della matrice.
in #Di.#Ci.#kX(#Hi )
in #Di.#Ci.#yX(#Hi )
in #Di.#Ci.#xX()
in #4h.#3h.#rs()
in #4h.#jl.#rs()
in #tb.#zb.#rs()
in #Lg.#Ng.#JJ()
in #sn.#do.#Teb()
in #Lg.#Ng.#rs()
in #tb.#zb.#8s()
in #tb.#zb.#jt(Object , EventArgs )
in #tb.#Db.#Dt()
in #tb.#Tb.#Rv(Object , EventArgs )
in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.Run(Form mainForm)
in #tb.#Tb.Run()
in #tb.#zb.Run()
in #Lg.#mp.#Hyb(String , Boolean , Boolean )
Disabled?Michel wrote:
Ever since the latest update, I've been experiencing a lot of problems with the beatmap editor. It's unusable. It's lagging, crashing, freezing, stuttering, slowing down, etc.
I've never had that problem ONCE before.
Oh, true :Obaraatje123 wrote:
Searched, couldn't find anything
When dragging the chat, you also move the Song select list
I asked around, and it only seems to happen on CE, so safe to post here
Can you give an error code? (the text on the details tab)Dawgy wrote:
My osu! will try to update, confirm it's up to date, throw the logo as normal onto the screen, and then crash while trying to start up.
Not sure what's causing this.
1366x768peppy wrote:
@Mranth0ny62: what screen resolution are you running osu! at?
DirectX or OpenGL? OpenGL has a few problems right now which might be causing this. I cannot replicate with your skin. Likewise, there's no chance the sprites are being loaded from your custom skin.Ryu Sei wrote:
Repost. New issue. osu!mania editor have strange skinning (when using custom skin with custom notes) after quick-exiting the test.
Also this could be happen sometimes, even random at the gameplay.
Used skin(s) : https://www.dropbox.com/sh/7e6ff41hczan ... KxYfa?dl=0
t/265638
Trying to copies all noteskin from other skin to my skin. This isn't happening before CE.
I'm having the same problem except it's completely unscrollable... Not even a mouse (Or tablet though it makes no difference) click and movement (Up, Down, Left, and Right) makes it scroll... It might be the new scroll system for song select, "Fix beatmap panels in song select being draggable from anywhere"...DMephisto wrote:
Problem:
Score Ranking cannot be scrolled using mouse wheel when selecting songs, regardless of it's a local or an online ranking.
AddedAdventTechno wrote:
I'm having the same problem except it's completely unscrollable... Not even a mouse (Or tablet though it makes no difference) click and movement (Up, Down, Left, and Right) makes it scroll... It might be the new scroll system for song select, "Fix beatmap panels in song select being draggable from anywhere"...DMephisto wrote:
Problem:
Score Ranking cannot be scrolled using mouse wheel when selecting songs, regardless of it's a local or an online ranking.
DirectX with vsync and all FX (except shader) on.smoogipooo wrote:
DirectX or OpenGL? OpenGL has a few problems right now which might be causing this. I cannot replicate with your skin. Likewise, there's no chance the sprites are being loaded from your custom skin.
Similar issue.Yuutosan wrote:
I have an pretty serious issues.
My osu! mania skin is being messed up sometimes.
First is the hitlightning.
Last day is the long note.
Basically a part of the skin is changed to default itself.
Yup, resolved ^__^BanchoBot wrote:
This issue has been addressed by the following change by smoogipooo:
Fix object deselection when clicking on anything not in the play field.
It will be applied to builds newer than b20141225.2cuttingedge.
Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.
i just mapping,peppy wrote:
does it happen if you leave the editor idle? does it happen if you avoid entering test mode? i am unable to replicate, so i really need to know what specifically you are doing to trigger this behaviour.
yeh, it more appears in taiko maps. and more fps dropping if u playback song or play song.EvilElvis wrote:
It appears (at least for me) in parts of the map when you could see a bunch of objects (streams, for example), after this "lag", fps dropping for something about 80% of the normal one (from 300 to 60 in my case), but it changes "normally", like it should be (i mean that fps becaming smaller at the moments with big objects amount, becaming bigger at the moments when appears the part with low objects amount, etc. But it still 20% of FPS what i actually should get).
I noticed this as well earlierKyubey wrote:
When I open some skinned map in the editor or start to play it and then close it, I'm getting applied skin elements from the map to my main skin.
↓
And when I select another map after it, these elements disappear.
But when I open another skinned map, elements changes again, to new ones.
And if I open and close non-skinned map after it, I get my main elements from my skin.
How long were you away from #osuNatteke wrote:
osu crashes when I open #osu sometimes, could be a problem with my hardware though