Is that still happening in the newest cuttingedge build?
YupTom94 wrote:
Is that still happening in the newest cuttingedge build?
TheVileOne wrote:
Please try not to repeat the same issues already posted
Nerve wrote:
No sound in osu direct.
Be more specific, breaks what, and has this happened to anyone else?Astar wrote:
Clicking message notification while in mod selection screen breaks it.
I saw this too sometimes, especialy when I play maps far too hard for me (For exemples fast insanes with DT). Seams to happen only on fast maps, don't think it happen on slower songs (Or maybe I don't see it because my acccuracy is better dunno).Lonelyginger wrote:
The hit error on the score meter is acting very odd. The marks seem to be uniformly spaced and stack on the same spots as shown in this pic. It seems to show up the best on 200bpm maps where there are a lot of singletaps, and occurs on multiple beatmaps.
I tested it on both stable and in cutting-edge and it seems to be working fine in stable. (sorry if the score meter is small in those images)
Replays of plays done on stable appear normal while watching them on cutting edge.
Hopefully this is enough information on the issue!
Just saw it again so screen :Arnold0 wrote:
I saw this too sometimes, especialy when I play maps far too hard for me (For exemples fast insanes with DT). Seams to happen only on fast maps, don't think it happen on slower songs (Or maybe I don't see it because my acccuracy is better dunno).Lonelyginger wrote:
The hit error on the score meter is acting very odd. The marks seem to be uniformly spaced and stack on the same spots as shown in this pic. It seems to show up the best on 200bpm maps where there are a lot of singletaps, and occurs on multiple beatmaps.
I tested it on both stable and in cutting-edge and it seems to be working fine in stable. (sorry if the score meter is small in those images)
Replays of plays done on stable appear normal while watching them on cutting edge.
Hopefully this is enough information on the issue!
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
This should have been fixed with the latest update. Please check if you can still get this error.IA42 wrote:
get this when changing tabSystem.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
Confirming... In both ways: osu!standard mods don't dissapear too.marcostudios wrote:
Sry for double post but i found that the mania-only mods don't disappear when changing mode
Most of the others are already knownkoopa712 wrote:
Confirming... In both ways: osu!standard mods don't dissapear too.marcostudios wrote:
Sry for double post but i found that the mania-only mods don't disappear when changing mode
By the way, to avoid double post, there's bugs I found:
- Combobursts sounds not playing (tested with other skins, didn't worked, tested in stable, worked)
- Specific map applause.wav not playing, skin applause.wav plays instead (still works in stable, tested with this map for example)
- CtB banana sounds glitching (high-pitched at the start, then same sound for every banana)
- Hyperdash fruits staying at the bottom (tested with default skin, happening too)
Adding onto this it only seems to be small notes that don't have hit sounds. Big ones still play hit sounds for me.atank_tc wrote:
Hello. I'm new here.
Hitsound for taiko in cutting edge (20141202) not playing.
[Yong] wrote:
With lastest 20141202 build, combo burst sound doesnt play
I Read the update description multiple times, but ppy didnt mention anything about disabling combo bursts (removing combo burst sounds would be dumb anyhow) so I am assuming it is a bug. The cutting edge build before this latest one didnt have such problem either.
Basically, my skin with custom combo burst sounds:
DOESNT PLAY on cutting edge
PLAYS no prob on stable
** The combo burst images appears without any problem. It is just the sound**
This happens in all Mods
dunno with other issue but my issue seems fixed now \:D/IA42 wrote:
I dunno why but my Skin.ini seems error now
- first "Version: latest" no longer available
- then i tried change to new version "Version: 2.4" but it's always make new line of "Hitcircleoverlayabovenumber" when change skin and "menuglow, keys, key(num)" line when change mania key
Send over your skin.iniReddScorn wrote:
on skins only using 2 combo colours only, the third and fourth combo colours from the default scheme are used.
that breaks skins focused on a single colour and should be reverted back to at least having 2 colours defined. I just don't see the reason for that change.
Again what simply happened: I only have two colours defined and osu! added Combo3 and Combo4 from default skin.drum drum wrote:
Send over your skin.ini
[General]
Name: User
Author: ReddScorn
Version: latest
CursorExpand: 1
CursorRotate: 0
CursorTrailRotate: 0
AllowSliderBallTint: 0
SpinnerFadePlayfield: 0
SpinnerNoBlink: 1
HitCircleOverlayAboveNumber: 0
[Colours]
Combo1: 255,255,255
Combo2: 255,255,255
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
SongSelectActiveText: 255,255,255
SongSelectInactiveText: 120,120,120
[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 40
ScorePrefix: score
ScoreOverlap: 3
ComboPrefix: score
ComboOverlap: 3
Already knownJetzu wrote:
I don't know if it's been adressed before but when you update unranked map you'll lose the background picture on the diff
What are you referring to?marcostudios wrote:
If i import a song the song name changes but osu! continue playing the map it was playing before
In the osu! folder, open with notepad the file osu!.<Windows Username>.cfg, search for the line "Skin = <Skin Name>" and delete it, then save the file.Al3xeo wrote:
For my osu i launched it in cutting edge mode and now i cannot do anything. The cursor does not display and keyboard buttons do not work at all. Please assist or fix thanks
Due to this i cannot change back to stable mode in the game and i do not know how out to change outside of the game.
Full Tablet wrote:
In the osu! folder, open with notepad the file osu!.<Windows Username>.cfg, search for the line "Skin = <Skin Name>" and delete it, then save the file.Al3xeo wrote:
For my osu i launched it in cutting edge mode and now i cannot do anything. The cursor does not display and keyboard buttons do not work at all. Please assist or fix thanks
Due to this i cannot change back to stable mode in the game and i do not know how out to change outside of the game.
[General]
Name: User
Author: ReddScorn
Version: latest
CursorExpand: 1
CursorRotate: 0
CursorTrailRotate: 0
AllowSliderBallTint: 0
SpinnerFadePlayfield: 0
SpinnerNoBlink: 1
HitCircleOverlayAboveNumber: 0
[Colours]
Combo1: 255,255,85,20
Combo2: 96,255,68,20
Combo3: 0,128,255,20
Combo4: 255,68,68,20
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
SongSelectActiveText: 255,255,255
SongSelectInactiveText: 120,120,120
[General]
Name: User
Author: ReddScorn
Version: latest
CursorExpand: 1
CursorRotate: 0
CursorTrailRotate: 0
AllowSliderBallTint: 0
SpinnerFadePlayfield: 0
SpinnerNoBlink: 1
HitCircleOverlayAboveNumber: 0
[Colours]
Combo1: 255,255,85,0
Combo2: 96,255,68,0
Combo3: 0,128,255,0
Combo4: 255,68,68,0
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
SongSelectActiveText: 255,255,255
SongSelectInactiveText: 120,120,120
Adding to list, happened to memarcostudios wrote:
I don't know how to replicat but it's happening for the third time. It doesn't happen as soon as you open osu! but after a while
Make a new threadTheGamePasta wrote:
I can start osu! but the problem seems that when it starts, it freezes but I can still hear the music.
I actually included the skin.ini within my skin folder. There was nothing wrong on the Stable release but never on the CuttingEdge version (after the Christmas update).peppy wrote:
You say this but you don't include your skin.ini?
[General]
Name: Skylanders 2
Author: Garygoh884
SliderBallFlip: 1
CursorRotate: 0
CursorExpand: 0
CursorCentre: 1
SliderBallFrames: 1
HitCircleOverlayAboveNumber: 0
SliderStyle: 2
SpinnerNoBlink: 1
SpinnerFadePlayfield: 0
Version: 2.2
[Colours]
Combo1: 241,199,12
Combo2: 241,58,12
Combo3: 241,157,12
Combo4: 241,96,12
SliderBorder: 255,168,31
SliderTrackOverride: 86,86,86
SongSelectActiveText: 255,255,255
StarBreakAdditive: 255,170,0
[Fonts]
HitCirclePrefix: basefont
HitCircleOverlap: 6
ScorePrefix: basefont
ScoreOverlap: 6
[Mania]
Keys: 10
//Mania skin config
ColumnStart: 40
HitPosition: 413
SpecialStyle: 1
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 0
ScorePosition: 999
ComboPosition: 999
FontCombo: basefont
LightFramePerSecond: 6
ColumnWidth: 24,20,19,20,19,20,19,20,19,20
//Colours
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
Colour7: 0,0,0,255
Colour8: 0,0,0,255
Colour9: 0,0,0,255
Colour10: 0,0,0,255
ColourLight1: 156,156,156,255
ColourLight2: 112,153,92,255
ColourLight3: 61,102,41,255
ColourLight4: 112,153,92,255
ColourLight5: 61,102,41,255
ColourLight6: 112,153,92,255
ColourLight7: 61,102,41,255
ColourLight8: 112,153,92,255
ColourLight9: 61,102,41,255
ColourLight10: 112,153,92,255
ColourHold: 255,255,255,255
ColourBreak: 120,0,0,0
//images
KeyImage0: mania-keyX
KeyImage0D: mania-keyXD
KeyImage5: mania-keyS
KeyImage5D: mania-keySD
NoteImage0: mania-noteX
NoteImage0L: mania-noteXL
NoteImage0H: mania-noteXH
NoteImage5: mania-noteS
NoteImage5L: mania-noteSL
NoteImage5H: mania-noteSH
ColumnLineWidth: 0,0,0,0,0,0,0,0,0,0,0
BarlineHeight: 1
[Mania]
Keys: 1
//Mania skin config
ColumnStart: 40
HitPosition: 413
SpecialStyle: 1
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 0
ScorePosition: 999
ComboPosition: 999
FontCombo: basefont
LightFramePerSecond: 6
ColumnWidth: 50,50,50,50
//Colours
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
ColourLight1: 112,153,92,140
ColourLight2: 0,0,0,0
ColourLight3: 0,0,0,0
ColourLight4: 0,0,0,0
ColourBreak: 120,0,0,0
KeyImage2: mania-keyN
KeyImage2D: mania-keyN
KeyImage3: mania-keyN
KeyImage3D: mania-keyN
KeyImage4: mania-keyN
KeyImage4D: mania-keyN
ColumnLineWidth: 0,0,0,0,0
BarlineHeight: 1
[Mania]
Keys: 2
//Mania skin config
ColumnStart: 40
HitPosition: 413
SpecialStyle: 1
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 0
ScorePosition: 999
ComboPosition: 999
FontCombo: basefont
LightFramePerSecond: 6
ColumnWidth: 50,50,50,50
//Colours
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
ColourLight1: 112,153,92,140
ColourLight2: 112,153,92,140
ColourLight3: 0,0,0,0
ColourLight4: 0,0,0,0
ColourBreak: 120,0,0,0
KeyImage3: mania-keyN
KeyImage3D: mania-keyN
KeyImage4: mania-keyN
KeyImage4D: mania-keyN
ColumnLineWidth: 0,0,0,0,0
BarlineHeight: 1
[Mania]
Keys: 3
//Mania skin config
ColumnStart: 40
HitPosition: 413
SpecialStyle: 1
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 0
ScorePosition: 999
ComboPosition: 999
FontCombo: basefont
LightFramePerSecond: 6
ColumnWidth: 50,50,50,50
//Colours
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
ColourLight1: 112,153,92,140
ColourLight2: 61,102,41,140
ColourLight3: 112,153,92,140
ColourLight4: 0,0,0,0
ColourBreak: 120,0,0,0
KeyImage4: mania-keyN
KeyImage4D: mania-keyN
ColumnLineWidth: 0,0,0,0,0
BarlineHeight: 1
[Mania]
Keys: 4
//Mania skin config
ColumnStart: 40
HitPosition: 413
SpecialStyle: 1
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 0
ScorePosition: 999
ComboPosition: 999
FontCombo: basefont
LightFramePerSecond: 6
ColumnWidth: 50,50,50,50
//Colours
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
ColourLight1: 112,153,92,140
ColourLight2: 61,102,41,140
ColourLight3: 61,102,41,140
ColourLight4: 112,153,92,140
ColourBreak: 120,0,0,0
ColumnLineWidth: 0,0,0,0,0
BarlineHeight: 1
[Mania]
Keys: 5
//Mania skin config
ColumnStart: 40
HitPosition: 413
SpecialStyle: 0
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 0
ScorePosition: 999
ComboPosition: 999
FontCombo: basefont
LightFramePerSecond: 6
ColumnWidth: 40,40,40,40,40
//Colours
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
ColourLight1: 112,153,92,140
ColourLight2: 61,102,41,140
ColourLight3: 112,153,92,140
ColourLight4: 61,102,41,140
ColourLight5: 112,153,92,140
ColourBreak: 120,0,0,255
ColumnLineWidth: 0,0,0,0,0,0
BarlineHeight: 1
[Mania]
Keys: 6
//Mania skin config
ColumnStart: 40
HitPosition: 413
SpecialStyle: 0
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 0
ScorePosition: 999
ComboPosition: 999
FontCombo: basefont
LightFramePerSecond: 6
ColumnWidth: 33,34,33,33,34,33
//Colours
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
ColourLight1: 112,153,92,140
ColourLight2: 61,102,41,140
ColourLight3: 112,153,92,140
ColourLight4: 112,153,92,140
ColourLight5: 61,102,41,140
ColourLight6: 112,153,92,140
ColourHold: 255,255,255,255
ColourBreak: 120,0,0,0
ColumnLineWidth: 0,0,0,0,0,0,0
BarlineHeight: 1
[Mania]
Keys: 7
//Mania skin config
ColumnStart: 40
HitPosition: 413
SpecialStyle: 0
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 0
//345,279
ScorePosition: 999
ComboPosition: 999
//280,264
FontCombo: basefont
LightFramePerSecond: 6
ColumnWidth: 28,29,28,30,28,29,28
//Colours
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
Colour7: 0,0,0,255
ColourLight1: 112,153,92,140
ColourLight2: 61,102,41,140
ColourLight3: 112,153,92,140
ColourLight4: 61,102,41,140
ColourLight5: 112,153,92,140
ColourLight6: 61,102,41,140
ColourLight7: 112,153,92,140
ColourHold: 255,255,255,255
ColourBreak: 120,0,0,0
ColumnLineWidth: 0,0,0,0,0,0,0,0
BarlineHeight: 1
[Mania]
Keys: 8
//Mania skin config
ColumnStart: 40
HitPosition: 413
SpecialStyle: 1
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 0
ScorePosition: 999
ComboPosition: 999
FontCombo: basefont
LightFramePerSecond: 6
ColumnWidth: 28,25,24,25,24,25,24,25
//Colours
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
Colour7: 0,0,0,255
Colour8: 0,0,0,255
ColourLight1: 156,156,156,255
ColourLight2: 112,153,92,255
ColourLight3: 61,102,41,255
ColourLight4: 112,153,92,255
ColourLight5: 61,102,41,255
ColourLight6: 112,153,92,255
ColourLight7: 61,102,41,255
ColourLight8: 112,153,92,255
ColourHold: 255,255,255,255
ColourBreak: 120,0,0,0
//images
KeyImage0: mania-keyX
KeyImage0D: mania-keyXD
KeyImage4: mania-keyS
KeyImage4D: mania-keySD
NoteImage0: mania-noteX
NoteImage0L: mania-noteXL
NoteImage0H: mania-noteXH
NoteImage4: mania-noteS
NoteImage4L: mania-noteSL
NoteImage4H: mania-noteSH
ColumnLineWidth: 0,0,0,0,0,0,0,0,0
BarlineHeight: 1
[Mania]
Keys: 9
//Mania skin config
ColumnStart: 40
HitPosition: 413
SpecialStyle: 0
SpecialPositionLeft: 0
UpsideDown: 0
JudgementLine: 0
ScorePosition: 999
ComboPosition: 999
FontCombo: basefont
LightFramePerSecond: 6
ColumnWidth: 22,22,22,22,24,22,22,22,22
//Colours
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
Colour5: 0,0,0,255
Colour6: 0,0,0,255
Colour7: 0,0,0,255
Colour8: 0,0,0,255
Colour9: 0,0,0,255
ColourLight1: 112,153,92,255
ColourLight2: 61,102,41,255
ColourLight3: 112,153,92,255
ColourLight4: 61,102,41,255
ColourLight5: 112,153,92,255
ColourLight6: 61,102,41,255
ColourLight7: 112,153,92,255
ColourLight8: 61,102,41,255
ColourLight9: 112,153,92,255
ColourHold: 255,255,255,255
ColourBreak: 120,0,0,0
//images
ColumnLineWidth: 0,0,0,0,0,0,0,0,0,0
BarlineHeight: 1