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Kei Kamakura - Onigokko

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Topic Starter
Amasuro
This beatmap was submitted using in-game submission on January-14-15 at 4:03:00 PM

Artist: Kei Kamakura
Title: Onigokko
Source: アガレスト戦記
Tags: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao
BPM: 148
Filesize: 20127kb
Play Time: 01:26
Difficulties Available:
  1. Hard (3.24 stars, 216 notes)
  2. Insane (4.17 stars, 312 notes)
  3. Minao's Normal (2.11 stars, 145 notes)
  4. trammiexo's Easy (1.68 stars, 98 notes)
Download: Kei Kamakura - Onigokko
Download: Kei Kamakura - Onigokko (no video)
Information: Scores/Beatmap Listing
---------------
5th beatmap ever and 2nd map to try and get ranked!
Changelog
01/08/2014 - Insane difficulty completed
03/08/2014 - Hard difficulty completed
09/08/2014 - Gray Veyron's Mod
11/08/2014 - MP3 Swap
19/08/2014 - Kihhou's Mod
26/08/2014 - Added Trammiexo's Easy
31/08/2014 - Neonat's Mod
26/09/2014 - CSLMVenezuela's Mod
29/09/2014 - Easy remapped
30/09/2014 - Added Minao's Normal
04/10/2014 - LixRei's Mod
05/10/2014 - Lin-Kun's Mod
10/10/2014 - Knotts' Mod
16/10/2014 - Setsurei's Mod
20/10/2014 - Squirrel's Mod
26/10/2014 - Shotoku64's Mod
26/10/2014 - JudgeTheDude's Mod
01/11/2014 - AlpacaCokelat's Mod
03/11/2014 - Nya's Mod
09/11/2014 - Celizavia's Mod
09/11/2014 - Kazuya's Mod
12/11/2014 - GyroX20's Mod
16/11/2014 - Neonat's Mod #2, LuxoDeh's Mod
18/11/2014 - Natsu's Mod
22/11/2014 - CloudSplash16's Mod
30/11/2014 - OniJAM's Mod
01/12/2014 - -Mo-'s Mod
16/12/2014 - Sakura's Mod
20/12/2014 - Pho's Mod
Cerulean Veyron
Hey, From my Queue!

First? O_O
[> Hard <]
  1. 00:02:144 (4) - Since there's a downbeat, Add NC here.
  2. 00:03:361 (7,8,1) - You should've made a Triangle formation here, have a try?
  3. 00:05:996 (5,6,7,8,9,10) - Didn't like the pattern here, looks ugly, try making Tornado form here. Also, Add NC on circle (5), An-already new track.
  4. 00:12:077 (5) - Add NC
  5. 00:16:131 (9) - ^
  6. 00:22:212 (4,5,6,7,8,1) - Too straightic, make a Star or a Zigzag formation here.
  7. 00:25:050 (6) - Same as 00:12:077 (5) -
  8. 00:28:698 (4,5) - That's a big jumps there! This won't look like a Hard diff when this came off.
  9. 00:41:671 (5,6,7,8,9) - Same reason as 00:22:212 (4,5,6,7,8,1) -, but this is more complicating than before.
  10. 00:48:969 (8,9,1,2,3) - ^, but too stacky, bores the players ofc.
  11. 00:54:036 (3,4,5) - Triangle formation here?
  12. 00:57:482 (1,2,3,4,5,6,7) - Same reason as 00:28:698 (4,5) -
  13. 01:05:793 (1,2,3,4,5,6,7,8) - Same as 00:22:212 (4,5,6,7,8,1) -
  14. 01:07:212 (10) - Add NC, TOO LONG
  15. 01:10:455 (5,6,7,8) - Same as 00:54:036 (3,4,5) -, Or how about a Diamond or a Square formation?
  16. - Nothing much more to say, but those slider tail on circle stacks you did, Stack them perfectly. Telling it here to avoid big mod, but good diff anyway!

Can't mod insane, I might break something you need, so... Good Luck!
Topic Starter
Amasuro

Gray Veyron wrote:

Hey, From my Queue!

First? O_O Yes! lol
[> Hard <]
  1. 00:02:144 (4) - Since there's a downbeat, Add NC here. Done
  2. 00:03:361 (7,8,1) - You should've made a Triangle formation here, have a try? Changed around this area
  3. 00:05:996 (5,6,7,8,9,10) - Didn't like the pattern here, looks ugly, try making Tornado form here. Also, Add NC on circle (5), An-already new track. Same as above
  4. 00:12:077 (5) - Add NC Done
  5. 00:16:131 (9) - ^ Done
  6. 00:22:212 (4,5,6,7,8,1) - Too straightic, make a Star or a Zigzag formation here. Changed
  7. 00:25:050 (6) - Same as 00:12:077 (5) - Done
  8. 00:28:698 (4,5) - That's a big jumps there! This won't look like a Hard diff when this came off. Reduced jump distance
  9. 00:41:671 (5,6,7,8,9) - Same reason as 00:22:212 (4,5,6,7,8,1) -, but this is more complicating than before. No change here
  10. 00:48:969 (8,9,1,2,3) - ^, but too stacky, bores the players ofc. Minor change here to make less stacky
  11. 00:54:036 (3,4,5) - Triangle formation here? Done
  12. 00:57:482 (1,2,3,4,5,6,7) - Same reason as 00:28:698 (4,5) - Reduced jump distance
  13. 01:05:793 (1,2,3,4,5,6,7,8) - Same as 00:22:212 (4,5,6,7,8,1) - No change here either
  14. 01:07:212 (10) - Add NC, TOO LONG Done
  15. 01:10:455 (5,6,7,8) - Same as 00:54:036 (3,4,5) -, Or how about a Diamond or a Square formation? Changed around this area
  16. - Nothing much more to say, but those slider tail on circle stacks you did, Stack them perfectly. Telling it here to avoid big mod, but good diff anyway! I think I have fixed most of them. And thanks!

Can't mod insane, I might break something you need, so... Good Luck!
Thank you for the mod :)
Ringating
from my queue:

your image was one column of pixels off from the perfect 16:9 res (this issue is so common that I'm starting to think maybe it's osu's own resizing that's doing it >.>) so that is now fixed. Also, your image had some rather apparent compressions artifacts (edges of skin tones it's pretty obvious), so I fixed that as well. Here is the new image:
now, those changes to the image are extremely minor compared to what I've got for you for the audio. the quality was pretty terrible, which Is probably because that song is pretty hard to find, other than a few painful youtube uploads. Somehow I managed to get a 320 kbps version, which I then re-encoded to 192 kbps. Here is the much needed new mp3.

no kudosu
Topic Starter
Amasuro

Ringating wrote:

from my queue:

your image was one column of pixels off from the perfect 16:9 res (this issue is so common that I'm starting to think maybe it's osu's own resizing that's doing it >.>) so that is now fixed. Also, your image had some rather apparent compressions artifacts (edges of skin tones it's pretty obvious), so I fixed that as well. Here is the new image:
now, those changes to the image are extremely minor compared to what I've got for you for the audio. the quality was pretty terrible, which Is probably because that song is pretty hard to find, other than a few painful youtube uploads. Somehow I managed to get a 320 kbps version, which I then re-encoded to 192 kbps. Here is the much needed new mp3.

no kudosu
Dat MP3 name, tho.

Ringating does it again! I have no idea how you managed to find that MP3, but I'm not complaining. Thanks again! :)
Kihhou
i cant make a GD but ill give you a short mod based on my 2 plays on the insane o3o ill cover like 2 things that reaaally stood out and some finish hitsounding from the beginning parts

no kudosu pls [b][b][b][b][b][b][b][b]


[Insane]
  1. 00:00:117 (1) - finish on head
  2. 00:06:198 (7) - remove finish
  3. 00:06:603 (1) - add finish to head
  4. 00:12:684 (4) - remove finish from head
  5. 00:13:089 (1) - add finish on head
  6. 00:19:576 (1) - finish on head
  7. 00:26:062 (7) - finish
  8. 00:25:049 (3) - i think for this and 00:37:211 (1) - and 00:08:022 (4) -, a long held vocal or guitar note doesnt necessarily mean you should lower SV as its still similar to the other vocals and sounds, just held for longer
  9. 00:48:968 (1,2,3,4,5,6,7,1) - consider lowering the distance between these notes since these distances are even bigger than the ones you have in the kiai time. kiai time should have larger jumps as its the most hyped section.
if you catch me in my modding queue or our strawberry mousse modding team queue, feel free to ask for a full mod from me.
Topic Starter
Amasuro

Kihhou wrote:

i cant make a GD but ill give you a short mod based on my 2 plays on the insane o3o ill cover like 2 things that reaaally stood out and some finish hitsounding from the beginning parts

no kudosu pls [b][b][b][b][b][b][b][b]
Wow, such [b]

[Insane]
  1. 00:00:117 (1) - finish on head
  2. 00:06:198 (7) - remove finish
  3. 00:06:603 (1) - add finish to head
  4. 00:12:684 (4) - remove finish from head
  5. 00:13:089 (1) - add finish on head
  6. 00:19:576 (1) - finish on head
  7. 00:26:062 (7) - finish
    Changed around hitsounds
  8. 00:25:049 (3) - i think for this and 00:37:211 (1) - and 00:08:022 (4) -, a long held vocal or guitar note doesnt necessarily mean you should lower SV as its still similar to the other vocals and sounds, just held for longer That was my experiment with changing SV's. Probably going to keep them for now and remove them later if I can't figure out a better way to utilize them.
  9. 00:48:968 (1,2,3,4,5,6,7,1) - consider lowering the distance between these notes since these distances are even bigger than the ones you have in the kiai time. kiai time should have larger jumps as its the most hyped section. Lowered the distance
if you catch me in my modding queue or our strawberry mousse modding team queue, feel free to ask for a full mod from me.
Thanks for the short mod :)
neonat
Hard

00:06:603 (1) - finish on start of slider
00:13:089 (1) - ^ you could use normal hitsound finishes for these
00:19:576 (1) - ^
00:21:198 - add something here, his vocal remains much longer than just the beat at 00:20:995 as he changes his pitch at 00:21:198
00:26:062 (1) - finish
00:29:103 (6) - drum whistle
00:32:549 (1) - finish on start of slider
00:34:171 - similar to 00:21:198
00:37:211 (4) - indicator for slowdown in velocity? Like NC or something to show the change
00:39:035 (1) - finish on start of slider
00:42:279 (1) - ^
00:43:900 (4,5) - intended not to stack?
00:45:522 (1) - finish
00:48:765 (1) - ^
00:52:008 (1) - finish on start of slider
00:56:873 (1) - finish
00:57:785 (6,7) - ^
01:11:468 (1) - finish on start of slider
01:14:711 (1) - ^

Insane

00:08:022 (4) - NC to indicate the change in sv
00:19:576 (1) - finish on start of slider
00:26:873 (3) - not stacked properly like the rest
00:52:008 (1) - finish on both ends of the slider
00:53:630 (2,3) - finish
01:00:522 (2,3) - have a nicer blanket
01:04:981 (1) - finish on start of slider
01:06:400 (7,8,1) - imperfect stack intended?
01:11:468 (1) - finish
01:13:089 (7) - ^
01:13:900 (2) - finish on start of slider
01:14:711 (1) - ^
01:16:333 (1) - ^
01:17:549 (6) - remove finish
01:17:954 (1) - finish
01:24:035 (5) - ^



Good Luck
Topic Starter
Amasuro

neonat wrote:

Hard

00:06:603 (1) - finish on start of slider Done
00:13:089 (1) - ^ you could use normal hitsound finishes for these Done
00:19:576 (1) - ^ Done
00:21:198 - add something here, his vocal remains much longer than just the beat at 00:20:995 as he changes his pitch at 00:21:198 Changed this part around
00:26:062 (1) - finish Done
00:29:103 (6) - drum whistle That's an oddly specific hitsound. Oh well, I did it.
00:32:549 (1) - finish on start of slider Done
00:34:171 - similar to 00:21:198 Changed
00:37:211 (4) - indicator for slowdown in velocity? Like NC or something to show the change I just removed the SV change
00:39:035 (1) - finish on start of slider Done
00:42:279 (1) - ^ Done
00:43:900 (4,5) - intended not to stack? I intended to stack them, so I fixed it
00:45:522 (1) - finish Done
00:48:765 (1) - ^ Done
00:52:008 (1) - finish on start of slider Done
00:56:873 (1) - finish Done, but I did something a little different with the hitsounds here
00:57:785 (6,7) - ^ ^
01:11:468 (1) - finish on start of slider Done
01:14:711 (1) - ^ Done

Insane

00:08:022 (4) - NC to indicate the change in sv Removed SV change
00:19:576 (1) - finish on start of slider Done
00:26:873 (3) - not stacked properly like the rest Good catch, fixed
00:52:008 (1) - finish on both ends of the slider Done
00:53:630 (2,3) - finish Done
01:00:522 (2,3) - have a nicer blanket Fixed, hopefully
01:04:981 (1) - finish on start of slider Done
01:06:400 (7,8,1) - imperfect stack intended? Not intended. Fixed
01:11:468 (1) - finish Done
01:13:089 (7) - ^ Done
01:13:900 (2) - finish on start of slider Done
01:14:711 (1) - ^ Done
01:16:333 (1) - ^ Done
01:17:549 (6) - remove finish Done
01:17:954 (1) - finish Done
01:24:035 (5) - ^ Done



Good Luck
Thank's for the mod :)

Especially the hitsounds. I trust you with those.
CSLM
Hi!
From Venezuela's Modding & GD Queue

[Hard]
is too many HP for a hard, change to HP5 or less better
00:24:441 (1) - this slider is a White-Blue-Red revers:
00:27:279 (3,4,5) - why this kind of DS? is confusing and hard to read
00:41:062 (5,6,7,8,9) - this technique is too many confusing for a hard
00:45:724 (2) - make this slider parallel with 00:46:333 (3) -
00:47:752 (7) - this isn't a triplet, is a doublet, i suggest
this:
00:55:049 - add a slider until 00:55:454 - by the vocal with NC
00:56:873 (1,2,3,4,5,6) - this is overmap, change by this:
00:58:495 (1,2,3,4,5,6) - why there is soo many time space without mapping? add notes in thats spaces, is soo many confusing playing of that way. i suggest this:
01:16:130 (3) - change this note for a slider or something for refill the space between that note and 01:16:738 (4) - for the same reason of up.
01:18:765 (2) - make this slider parallel with 01:19:576 (5) -

[Insane]
why AR9? is a insane of 148 BPM :P change to AR8 better
00:27:279 (4) - change the curvature of this slider
00:31:738 (5,6,7,8) - make with this, something like this:
00:47:346 (2,3,4,5) - is wery well add anti-jumps, but apply after of soo many jumps is confusing
01:01:333 (4) - fix this slider for make something like this:
Topic Starter
Amasuro

CSLMVenezuela wrote:

Hi!
From Venezuela's Modding & GD Queue

[Hard]
is too many HP for a hard, change to HP5 or less better I think HP6 is fine for a hard
00:24:441 (1) - this slider is a White-Blue-Red revers: I tried it out, and I think I like the current rhythm
00:27:279 (3,4,5) - why this kind of DS? is confusing and hard to read I wanted to jump this part, but I agree it is hard to read. I changed it in an attempt to make the jump easier to read.
00:41:062 (5,6,7,8,9) - this technique is too many confusing for a hard Pattern changed
00:45:724 (2) - make this slider parallel with 00:46:333 (3) - Done
00:47:752 (7) - this isn't a triplet, is a doublet, i suggest Changed
this:
00:55:049 - add a slider until 00:55:454 - by the vocal with NC This section is supposed to switch from following the vocals to the drums, so no change.
00:56:873 (1,2,3,4,5,6) - this is overmap, change by this: I disagree, I think it fits the drums fine.
00:58:495 (1,2,3,4,5,6) - why there is soo many time space without mapping? add notes in thats spaces, is soo many confusing playing of that way. i suggest this: Changed
01:16:130 (3) - change this note for a slider or something for refill the space between that note and 01:16:738 (4) - for the same reason of up. Reworked this area
01:18:765 (2) - make this slider parallel with 01:19:576 (5) - Done

[Insane]
why AR9? is a insane of 148 BPM :P change to AR8 better Done
00:27:279 (4) - change the curvature of this slider This slider? I, uhh, don't see anything wrong with this slider
00:31:738 (5,6,7,8) - make with this, something like this: Hmm, with this pattern the jump between 5 and 6, and 7 and 8 get far bigger than the other two jumps, which I don't want as I prefer all four jumps being roughly equal. Though, I might change the pattern later on if other modders say something about it.
00:47:346 (2,3,4,5) - is wery well add anti-jumps, but apply after of soo many jumps is confusing Will change this later if another modder points it out too.
01:01:333 (4) - fix this slider for make something like this: Done
Thanks for the mod :)
Nitrousdragon
I got through Easy easy-peezy, lemon-squeezy! Easy is ready.
Normal:
00:22:414 - The beat right there seems awkward. Move it out from under the other circle.
Otherwise, it is good for ranking.
Lurei
Came from mod queue.
Someone decided to map this, huh? Nice~

Whatever thing I write's just some suggestion. Don't apply it unless you want to (unless I write in black, which would mean unrankeable).
I'll write some things in blue, and that will mean something that you should really consider changing.

[trammiexo's Easy]

  1. 00:05:387 (2,1,2) - The way you arrange those three isn't nice for an Easy and breaks the map's flow. Move 00:06:603 (1) - to the direction previous slider's moving to, then Ctrl + G 00:07:414 (2) - and place it near previous slider's end. After this you'll need to remap some parts, but it's worth it.
  2. 00:11:873 (4,5,1,2) - I swear of you, don't make overlaps like this...
  3. 00:15:522 (4,5,6) - Using 1/2 sliders on Easy's a no-no. Players can't read them yet.
  4. 00:17:954 (1) - This spinner's too short... It should actually begin at 00:16:333 - while it ends at the same place.
  5. 00:26:873 (1,2) - And like 1/2 sliders, notes separed by 1/2 beat are also a no-no.
  6. 00:34:981 (4,2) - Don't stack notes on Easy, please. Hard to read...
  7. 00:37:819 (4,5) - 1/2 sliders once more...
  8. 00:44:711 (4,2) - Stacks...
  9. 00:55:252 (3) - Ctrl + G this and move it somewhere else.
[Minao's Normal]

  1. Change your "Stack Leniency" adjustments. I don't see why you have them like that, and it shouldn't be like that, since stacks will not be stacks, but full overlaps. Notes won't be readable.
  2. Also, stacks on Normal should be only of one of the next types to make it readable by players. If you use both types, players will get confused:
    1. Stacks of notes 1/2 a beat apart.
    2. Stacks of notes a beat apart.
  3. 00:20:387 (2,3) - You overlap the sliders and break map's flow... Better Ctrl + H (3) and move it to the right.
  4. 00:26:062 - Add a circle here.
  5. 00:27:684 (2,3) - I don't like those overlaps...
  6. 00:30:116 (3,4,5) - No, no, no. Please, don't put circles with that separation of time in a Normal. Hard to read and unexpected. Better put a slider with reverse, if you want to keep the emphasis on those notes.
[Hard/Insane]

  1. Reduce volume of last timing section, since it's only used by the spinner and you practically can't hear the song anymore.
  2. At Insane, when you do those 1/4 beat slider streams, at least make sure they follow Distance Snap, since you'll need to move very fast otherwise. And jumps at that sort of sliders aren't recommended, since they can easily turn a fun and playable Insane into some "out-of-the-rule" and crazy Extra.
Can't really mod anymore, so I'll stop here.

Get this ranked soon!
Topic Starter
Amasuro

LixRei wrote:

Came from mod queue.
Someone decided to map this, huh? Nice~

Whatever thing I write's just some suggestion. Don't apply it unless you want to (unless I write in black, which would mean unrankeable).
I'll write some things in blue, and that will mean something that you should really consider changing.

[Hard/Insane]

  1. Reduce volume of last timing section, since it's only used by the spinner and you practically can't hear the song anymore. Done
  2. At Insane, when you do those 1/4 beat slider streams, at least make sure they follow Distance Snap, since you'll need to move very fast otherwise. And jumps at that sort of sliders aren't recommended, since they can easily turn a fun and playable Insane into some "out-of-the-rule" and crazy Extra. I fixed the streams. With the slider jumps, I will likely leave those in for now unless another modder has a problem with it too
Can't really mod anymore, so I'll stop here.

Get this ranked soon! That's the plan ;)
Thanks for the mod and star! :)
Lin-Kun
From my Q! (still a beginner at modding)
The sliders remind me of pac-man's eyebrows ^^

Easy
00:17:954 (1) - This spinner is WAY to short for easy. It should go from 00:17:549 to 00:18:968
00:39:441 (2) - This slider could be more... Rounded (unless you want it like that)
00:42:685 (2) - This slider could flow better with 00:41:468 (3) If you made it something like this:

00:44:711 (4,2) - Bad Stack

Couldn't find much here...
Hard
00:22:008 (7,3) - The slider overlap here is sorta... ugly
00:56:873 (1,2,3,4,5,6,7,8,9,10) - I always mess up here, mostly because i try to follow the drums. Maybe make it so it follows the drums?
00:36:197 (2,3) - The flow here is weird.
00:33:765 (4) - This slider looks ugly (in my opinion)

Sorry for doing a quick mod, i'm alternating between modding and homework
Topic Starter
Amasuro

Lin-Kun wrote:

From my Q! (still a beginner at modding)
The sliders remind me of pac-man's eyebrows ^^

Hard
00:22:008 (7,3) - The slider overlap here is sorta... ugly Stacked the tail of (7) on the tail of (3)
00:56:873 (1,2,3,4,5,6,7,8,9,10) - I always mess up here, mostly because i try to follow the drums. Maybe make it so it follows the drums? No change for now
00:36:197 (2,3) - The flow here is weird. Seems fine to me
00:33:765 (4) - This slider looks ugly (in my opinion) Cleaned it up a little

Sorry for doing a quick mod, i'm alternating between modding and homework
Thanks for the mod :)
Everything

LixRei wrote:

[trammiexo's Easy]

  1. 00:05:387 (2,1,2) - The way you arrange those three isn't nice for an Easy and breaks the map's flow. Move 00:06:603 (1) - to the direction previous slider's moving to, then Ctrl + G 00:07:414 (2) - and place it near previous slider's end. After this you'll need to remap some parts, but it's worth it.
  2. 00:11:873 (4,5,1,2) - I swear of you, don't make overlaps like this... it's been adjusted
  3. 00:15:522 (4,5,6) - Using 1/2 sliders on Easy's a no-no. Players can't read them yet. I'll keep that in mind
  4. 00:17:954 (1) - This spinner's too short... It should actually begin at 00:16:333 - while it ends at the same place. Spinner's starting and ending point was adjusted
  5. 00:26:873 (1,2) - And like 1/2 sliders, notes separed by 1/2 beat are also a no-no.
  6. 00:34:981 (4,2) - Don't stack notes on Easy, please. Hard to read... Alright
  7. 00:37:819 (4,5) - 1/2 sliders once more...
  8. 00:44:711 (4,2) - Stacks... Fixed
  9. 00:55:252 (3) - Ctrl + G this and move it somewhere else. considered
Thanks so much for the mod ^__^
Everything

Lin-Kun wrote:

00:17:954 (1) - This spinner is WAY to short for easy. It should go from 00:17:549 to 00:18:968 Adjustments made here
00:39:441 (2) - This slider could be more... Rounded (unless you want it like that) Ahh, alright.
00:42:685 (2) - This slider could flow better with 00:41:468 (3) If you made it something like this: considered, though it would also conflict with DS so I try my best

00:44:711 (4,2) - Bad Stack didn't mean to stack, but it's fixed

Couldn't find much here...
Thanks so much for your mod!
Knotts
Hey, from my queue.

General
  1. Remove all the commas from the tags, they aren't needed
  2. Remove "of" from the tags because the minimum for searches is 3 letters
  3. Disable letterbox during breaks since you have no breaks in any difficulties
  4. Maybe get some custom hitsounds. I don't think the default ones fit this song that much

Insane
  1. 00:06:400 (9,10) - Claps on both of these
  2. 00:09:035 (7) - Remove Clap
  3. 00:12:279 (3) - Remove clap from the head and put it on the tail
  4. 00:12:279 (3,4) - Add an extra repeat for both of these? Not sure if you chose to skip those instruments on purpose or not.
  5. 00:12:684 (4) - Drum sample would fit here
  6. 00:16:333 (1) - Soft-finish sounds better to me here
  7. 00:21:806 (3) - Remove clap from tail
  8. 00:22:616 (1) - Finish doesn't really fit here. You could maybe use a whistle
  9. 00:26:062 (7) - NC here and remove NC from 00:26:265 (1)
  10. 00:29:103 (6) - Whistle
  11. 00:31:738 (5) - Remove clap
  12. 00:32:346 (8) - Clap on tail
  13. 00:33:866 (6,8) - Overmap?
  14. 00:34:779 (2) - Remove clap
  15. 00:37:414 (6,8) - ^
  16. 00:37:414 (6) - NC
  17. 00:38:833 (12) - Maybe a whistle or a finish with a low hitsound volume
  18. 00:41:468 (5) - Remove clap
  19. 00:43:900 (1,3) - This stack error is pretty noticeable
  20. 00:45:015 - Needs an object here
  21. 00:45:421 - ^
  22. 00:45:522 (5) - NC
  23. 00:47:346 (2,5) - Make these 1/2 sliders? Sounds better to me
  24. 00:58:495 - Raise the volume to like 70%. I can't hear the hitsounds
  25. 01:06:603 (1) - Blanket?
  26. 01:24:441 (1) - Remove finish and lower the volume of the end of the spinner

Hard
  1. Apply hitsound changes from Insane if needed
  2. 00:06:400 (5,6,1) - Not really a fan of high spaced triplets in Hard but it's whatever
  3. 00:38:427 (8,9) - Since this has the same sound as 00:37:819 (6), you could make (8,9) into a 1/2 slider
  4. 00:56:974 (2,4,6) - These aren't even on the vocals. Maybe move them 1/4 forward or just turn 00:56:873 (1,3,5) into sliders

Minao's Normal
  1. 00:20:995 (3,4) - Not sure if beginners will be able to read this stack, I feel like they'd skip right to (1)
  2. 00:29:306 (2,5) - Overlap here doesn't look too great
  3. 00:35:589 (1,2,3,4) - Spacing's messed up here. Stick to 0.9x DS
  4. 00:48:765 - I feel like it'd be important to have something on this because of the cymbal/finish
  5. 00:57:684 (3,1,2) - Spacing is inconsistent with the rest of the map
  6. Not sure if increasing the DS in the kiai is a good idea or not
  7. 01:11:062 (7) - Remove finish
  8. 01:14:711 (4) - Finish instead of clap
  9. 01:17:954 (5) - ^
  10. 01:24:238 (4) - Remove finish from here, add a circle at 01:24:441, lower the volume and add a finish to the circle you just placed.

trammiexo's Easy
  1. 00:14:306 (2,3,4,5) - Overlaps in Easy are nasty :o
  2. 00:16:333 (5,6,1) - Delete (5,6) and start the spinner where (5) was. The spinner is too short as of right now
  3. 00:24:441 (2) - Remove clap
  4. 00:24:846 (3) - Not sure if this long slider fits because you're missing the cymbal at 00:26:062
  5. 00:32:549 (1) - Remove finish from tail
  6. 00:37:110 - SV changes in Easy? Weirrdddd
  7. 00:39:441 (2) - Curve looks off, you don't need 4 points to make a curved slider, just 3.
  8. 00:42:685 (2,3) - Rearrange like this?
  9. 00:44:711 (4,2) - More overlaps in Easy q_q
  10. 00:48:765 (1) - Remove finish from tail
  11. 00:51:198 (3) - Finish on tail
  12. 00:53:630 (2) - Finish on head
  13. 00:58:495 (1) - Remove finish from tail
  14. 01:03:765 (2) - Same as 00:24:846 (3)

If you ended up liking my hitsound advice just PM me ingame and i'll see if I can help you some more.
Good luck!
Everything

Knotts wrote:

trammiexo's Easy
  1. 00:14:306 (2,3,4,5) - Overlaps in Easy are nasty :o
  2. 00:16:333 (5,6,1) - Delete (5,6) and start the spinner where (5) was. The spinner is too short as of right now
  3. 00:24:441 (2) - Remove clap Done
  4. 00:24:846 (3) - Not sure if this long slider fits because you're missing the cymbal at 00:26:062 considered
  5. 00:32:549 (1) - Remove finish from tail Done
  6. 00:37:110 - SV changes in Easy? Weirrdddd ;o I didn't notice, thanks for pointing it out !
  7. 00:39:441 (2) - Curve looks off, you don't need 4 points to make a curved slider, just 3. fixed ^^
  8. 00:42:685 (2,3) - Rearrange like this?
  9. 00:44:711 (4,2) - More overlaps in Easy q_q
  10. 00:48:765 (1) - Remove finish from tail Done
  11. 00:51:198 (3) - Finish on tail Done
  12. 00:53:630 (2) - Finish on head Done
  13. 00:58:495 (1) - Remove finish from tail Done
  14. 01:03:765 (2) - Same as 00:24:846 (3) considered
On a quick note, your mod was posted before my guest diff was updated with the previous mods. This includes fixed issue with overlaps and etc... ^^ sorry for inconvenience but thank you for your mod! :D
Topic Starter
Amasuro

Knotts wrote:

Hey, from my queue.

General
  1. Remove all the commas from the tags, they aren't needed Fixed tags on all diffs
  2. Remove "of" from the tags because the minimum for searches is 3 letters ^
  3. Disable letterbox during breaks since you have no breaks in any difficulties ^
  4. Maybe get some custom hitsounds. I don't think the default ones fit this song that much I'll look into it

Insane
  1. 00:06:400 (9,10) - Claps on both of these Clap doesn't sound right here. Maybe I do need custom hitsounds...
  2. 00:09:035 (7) - Remove Clap Done
  3. 00:12:279 (3) - Remove clap from the head and put it on the tail Done
  4. 00:12:279 (3,4) - Add an extra repeat for both of these? Not sure if you chose to skip those instruments on purpose or not. Yeah, It think I did the rhythm here better in hard. Changed rhythm.
  5. 00:12:684 (4) - Drum sample would fit here Moved up the drum set
  6. 00:16:333 (1) - Soft-finish sounds better to me here Done
  7. 00:21:806 (3) - Remove clap from tail Done
  8. 00:22:616 (1) - Finish doesn't really fit here. You could maybe use a whistle Done
  9. 00:26:062 (7) - NC here and remove NC from 00:26:265 (1) Done
  10. 00:29:103 (6) - Whistle Done
  11. 00:31:738 (5) - Remove clap Done
  12. 00:32:346 (8) - Clap on tail Done
  13. 00:33:866 (6,8) - Overmap? lol, you're right. There's nothing on those notes at all
  14. 00:34:779 (2) - Remove clap Done
  15. 00:37:414 (6,8) - ^ Done
  16. 00:37:414 (6) - NC Done
  17. 00:38:833 (12) - Maybe a whistle or a finish with a low hitsound volume Used a whistle with the regular hitsound volume
  18. 00:41:468 (5) - Remove clap Done
  19. 00:43:900 (1,3) - This stack error is pretty noticeable Fixed
  20. 00:45:015 - Needs an object here Done
  21. 00:45:421 - ^ Done
  22. 00:45:522 (5) - NC Done
  23. 00:47:346 (2,5) - Make these 1/2 sliders? Sounds better to me Hmm, I'll consider it. No change for now.
  24. 00:58:495 - Raise the volume to like 70%. I can't hear the hitsounds Done
  25. 01:06:603 (1) - Blanket? Sure
  26. 01:24:441 (1) - Remove finish and lower the volume of the end of the spinner Done

Hard
  1. Apply hitsound changes from Insane if needed
  2. 00:06:400 (5,6,1) - Not really a fan of high spaced triplets in Hard but it's whatever Eh, I probably won't change it since all the streams in the song has the same DS. Maybe later if it becomes a big problem.
  3. 00:38:427 (8,9) - Since this has the same sound as 00:37:819 (6), you could make (8,9) into a 1/2 slider Okay
  4. 00:56:974 (2,4,6) - These aren't even on the vocals. Maybe move them 1/4 forward or just turn 00:56:873 (1,3,5) into sliders These are intended to follow the drums, but I changed them since another modder pointed out that I did it wrong. Though, I'm now worried that it might be too streamy for a hard.

If you ended up liking my hitsound advice just PM me ingame and i'll see if I can help you some more. Your hitsound advice was very good! Might take you up on that offer, but I really should be trying to actually learn how to hitsound myself. I'm terrible with those things.
Good luck!
Thanks for the mod :)
Setsurei

[trammiexo's Easy]
DS inconsistencies, this is Easy so you need for all objects to be the same (use Distance Snap to help)
00:02:144 (2) - curve on front-half and end-half so it will blanket 00:00:117 (1) - and 00:03:360 (1) -
00:06:603 (1) - DS
00:08:225 (1) - ^
00:13:495 (1,2) - prefer a normal curve rather than pointy
00:32:549 (1) - curve to blanket 00:31:738 (4) -
00:34:981 (4,2) - stack so it will look tidy
00:57:684 (5,6) - switch place (use ctrl+G for ease)
00:58:495 (1) - then move this somewhere if you applied ^
00:59:711 (2) - stack to 00:58:089 (6) - coordinates 340|160
01:01:333 (4) - ^
01:19:576 (4,1) - DS
[Minao's Normal]
many hitcircle are stacked after a slider end,
this could make a Normal hard to read (I won't mention them, fix on your own accord)
example 00:20:995 (3,4) - , if you still insisted on stacking them, I prefer to stack them like this 00:23:427 (2,3) -
00:16:333 (1,2,1,2) - might not use too many reverse sliders consecutively because this might confuse the players
00:20:387 (2,3) - overlap (head should be visible)
00:29:306 (2,5) - overlap
00:37:211 (4,5) - flow cut, flip the slider horizontally and fix the distance by rotating
00:49:170 (2,3) - same case as 00:16:33 -
01:02:346 (5,1) - too close, will think this as 1/2
[Hard]
00:01:535 (1,2) - stack them like this so it looks tidy, fix the DS of objects afterwards
00:34:576 (5,6,7,8,9) - expecting a star pattern rather than a diamond (because 5 circles)
00:43:900 (4,5) - stack tail properly (move the (5) tail a bit)
00:51:197 (8,1) - bow pattern, the arrow should be longer, change them to something else
(you may want to preserve this as a bow pattern 00:51:197 (8,2) - , but fix the (2) slider to be in the middle of the (8) ofc)
00:57:481 (5,6,7,8,9) - overmapped
01:13:495 (3,4,5) - claw pattern too cramped (widen the curve, a bit linear)
[Insane]
00:15:927 (7) - make this directioned like 00:15:725 (6,8) - so this will look like a spread in (like this 00:29:306 (1,2,3,4) - )
00:24:846 (2) - prefer stack it to 00:24:035 (4) - , anything is ok, head / tail
00:31:738 (5) - make this like 00:31:941 (6) - but vertical flip
00:32:144 (7) - and make this like 00:32:346 (8) - but horizontal flip
00:35:184 (3) - make it blanket 00:35:589 (1) -
00:42:279 (1,3) - modify the sliders so their tail will stack each other, this will look more tidy
00:47:752 (3,4,5) - move them far, a tiny jump is alright, don't make anti-jump here, feels off
01:03:765 (3,6) - stack properly

you've improved a lot, good luck
Everything

Setsurei wrote:

[trammiexo's Easy]
DS inconsistencies, this is Easy so you need for all objects to be the same (use Distance Snap to help)
00:02:144 (2) - curve on front-half and end-half so it will blanket 00:00:117 (1) - and 00:03:360 (1) - Adjustments made
00:06:603 (1) - DS Done
00:08:225 (1) - ^
00:13:495 (1,2) - prefer a normal curve rather than pointy Changed
00:32:549 (1) - curve to blanket 00:31:738 (4) - Done
00:34:981 (4,2) - stack so it will look tidy I didn't make it a stack, but I did change the circle's placement elsewhere
00:57:684 (5,6) - switch place (use ctrl+G for ease) No changes here ^^;
00:58:495 (1) - then move this somewhere if you applied ^
00:59:711 (2) - stack to 00:58:089 (6) - coordinates 340|160 No change here
01:01:333 (4) - ^ Done
01:19:576 (4,1) - DS
Thanks for your mod! (:
Topic Starter
Amasuro

Setsurei wrote:

[Hard]
00:01:535 (1,2) - stack them like this so it looks tidy, fix the DS of objects afterwards Good suggestion! Done.00:34:576 (5,6,7,8,9) - expecting a star pattern rather than a diamond (because 5 circles) I think the diamond should be fine
00:43:900 (4,5) - stack tail properly (move the (5) tail a bit) Fixed
00:51:197 (8,1) - bow pattern, the arrow should be longer, change them to something else Changed
(you may want to preserve this as a bow pattern 00:51:197 (8,2) - , but fix the (2) slider to be in the middle of the (8) ofc)
00:57:481 (5,6,7,8,9) - overmapped Ugh, these drums are hard to follow. Fixed the rhythm, I think it should be correct now.
01:13:495 (3,4,5) - claw pattern too cramped (widen the curve, a bit linear) Fixed
[Insane]
00:15:927 (7) - make this directioned like 00:15:725 (6,8) - so this will look like a spread in (like this 00:29:306 (1,2,3,4) - ) Done. Changed (5) too.
00:24:846 (2) - prefer stack it to 00:24:035 (4) - , anything is ok, head / tail Changed stuff around
00:31:738 (5) - make this like 00:31:941 (6) - but vertical flip Nah, I like the current square pattern
00:32:144 (7) - and make this like 00:32:346 (8) - but horizontal flip ^
00:35:184 (3) - make it blanket 00:35:589 (1) - Did something else here
00:42:279 (1,3) - modify the sliders so their tail will stack each other, this will look more tidy Changed, but did something different again.
00:47:752 (3,4,5) - move them far, a tiny jump is alright, don't make anti-jump here, feels off Changed
01:03:765 (3,6) - stack properly Fixed

you've improved a lot, good luck Thanks!
Thanks for the mod :)

(Btw, you have like two mods to do in the other beatmap ;) )
Squichu
hi there!
it's been a while but here's the mod from my queue ~

General
  1. fix the stuff in AIMod please (except for Kiai Toggle) -
trammiexo's Easy
Okay, this diff needs some refining, pattern- and rhythmwise (imo).
  1. general advice: it's easiest to create curved sliders with just three anchors. look at the screen below, you'll know what I'm talking about.this might seem irrelevant to you, but it'll come in handy when applying mods, really!
  2. 00:01:738 - why do you ingore the beat here and place an object at 00:02:144 (2) - where the sound is much weaker? consider moving the slider to the white tick before and extend it til 00:02:954
  3. 00:04:981 - I'd place a circle here, too. I know the combo gets rather long, but it's still easy to play, because players don't have to hit many objects
  4. 00:17:448 (1) - this spinner is too short for an Easy diff. replace it with a slider or more objects? example -

    I'm ignoring the ongoing sound at 00:18:968 (red tick after 10) on purpose, cause the forming tick change is confusing for beginners.
  5. 00:21:198 (2) - shorten this a little, so it ends on 00:22:414 and place a circle on the downbeat (00:22:819)
  6. 00:24:846 (3) - I'd prefer a different rhythm here, example -

    because the reverse matches neither rhythm or vocals.
  7. 00:28:900 (3,4) - similar to ^, try this?
  8. 01:19:576 (4) - make sure this doesn't overlap with 01:22:009 (3) -
    also, 01:21:198 (1,2,3,4,1,2,3,4,5) - are too many circles in a row. merge some to sliders. you can make the ending special by using more interesting shapes or something, but so many circles aren't nice to play in Easy ~
Minao's Normal
this diff looks okay, but I personally -
  1. really dislike the stacks on sliderends in Normal diff.
    I'd prefer if you unstack all of them, not only because of personal taste, but cause it's hard to read and many Normal players don't have the skill yet to read these pattern.
  2. 00:00:117 (1,2,3) - you could alternate this a little to emphasize 00:01:738 better. (might be just me, but I think it works out best if you don't ingore downbeats that often. and especially in the beginning, cause it introduces the overall rhythm of the song and this sentence gets too complicated, I'm sorry. x-x) example -

    (this is Normal, it's fine to map red ticks in the beginning, too. ~)
  3. 00:04:576 (2) - I'd prefer a short slider here instead of a circle, it plays better with the following object, imo, and sounds less staccato
  4. 00:20:387 (2,3) - pattern looks great, but is hard to play atm. if you move 3 a little it get's a lot easier I think00:24:441 (4) - shouldn't this be snapped to the white tick?
  5. 00:26:062 - this feels so empty. why don't you add a cirlce or short slider here? :c
  6. 00:29:306 (2,5) - avoid overlaps like this. it's confusing on Normal skill level.
  7. 01:03:360 - I miss a circle here. that would also make it easier to read 01:03:765 (1) - , cause you avoid the tick change then.
    if you don't change up the rhythm, don't forget to fix DS! 1 is far too close to 01:02:346 (5) - . jumps and anti-jumps shouldn't be part of N diffs.
  8. 01:06:603 (1) - this should end on the white tick as well
    same here - 01:19:576 (2) -
  9. 01:16:333 - add circle?
I noticed you're trying to map to vocals, but imo you have to pay a bit more attention to the beat as well. sometimes mapping vocals works out well, but here the beat is way more dominant and some mapped blue ticks mess up the rhythm. ofc it's up to you if you change them, but I highly recommend doing so.

Hard
just some minor suggestions cause of personal taste -
  1. 00:01:535 (1) - don't ignore beat on the blue tick? it's such a nice prelude! try a short reverse slider
  2. 00:04:779 (4) - similar to ^. why don't you shorten the slider, move it on the downbeat and add two circles before? goes a lot better with the beat. explanation screen -
  3. 00:05:995 (4) - you can improve movement a bit if you curve this in the opposite direction. it matches the prior movement and is a better indicator for the next one, too ~
  4. 00:12:583 - uhm. I feel like there is a cirlce missing here? you could alternate the pattern btw a bit, so the stream starts at the 'correct' point. screen -
  5. 00:24:441 (1) - I don't really get why there is a jump here, but if you wanna keep it, consider switching it around with 00:25:049 (2) - . that works better movement-wise
  6. 00:29:711 (2,4) - they slightly touch each other, try to avoid that. it looks kind of 'messy'.
    also, 4 is pretty close to 00:30:927 (5) - , increase the gap a bit, maybe?
  7. 01:08:224 (1,2,3,4) - move 2 and 4 slightly further to the right and upwards, they are so close to 1+3 :/
welp, that's all.

as stated in my queue, no Insane mods from me. some parts look a little overmapped with streams. but Idk, maybe that's just me. :b
anyway, good luck! hope I could help.
*squee*
Everything

Squirrel wrote:

trammiexo's Easy
Okay, this diff needs some refining, pattern- and rhythmwise (imo).
  1. general advice: it's easiest to create curved sliders with just three anchors. look at the screen below, you'll know what I'm talking about.this might seem irrelevant to you, but it'll come in handy when applying mods, really! Yes, I think it would help later on lol
  2. 00:01:738 - why do you ingore the beat here and place an object at 00:02:144 (2) - where the sound is much weaker? consider moving the slider to the white tick before and extend it til 00:02:954 Done
  3. 00:04:981 - I'd place a circle here, too. I know the combo gets rather long, but it's still easy to play, because players don't have to hit many objects Done
  4. 00:17:448 (1) - this spinner is too short for an Easy diff. replace it with a slider or more objects? example - Thanks for suggestion ^^

    I'm ignoring the ongoing sound at 00:18:968 (red tick after 10) on purpose, cause the forming tick change is confusing for beginners. Alright
  5. 00:21:198 (2) - shorten this a little, so it ends on 00:22:414 and place a circle on the downbeat (00:22:819) Done
  6. 00:24:846 (3) - I'd prefer a different rhythm here, example - Done

    because the reverse matches neither rhythm or vocals.
  7. 00:28:900 (3,4) - similar to ^, try this? Adjustments made
  8. 01:19:576 (4) - make sure this doesn't overlap with 01:22:009 (3) - Okay
    also, 01:21:198 (1,2,3,4,1,2,3,4,5) - are too many circles in a row. merge some to sliders. you can make the ending special by using more interesting shapes or something, but so many circles aren't nice to play in Easy ~I got it ^^
Thanks for the mod! Will so be updated. :D
Topic Starter
Amasuro

Squirrel wrote:

hi there!
it's been a while but here's the mod from my queue ~

General
  1. fix the stuff in AIMod please (except for Kiai Toggle) - Fixed
Hard
just some minor suggestions cause of personal taste -
  1. 00:01:535 (1) - don't ignore beat on the blue tick? it's such a nice prelude! try a short reverse slider I agree, but I don't want to add more triplets as the songs difficulty level is already way above the normal.
  2. 00:04:779 (4) - similar to ^. why don't you shorten the slider, move it on the downbeat and add two circles before? goes a lot better with the beat. explanation screen - Same as above
  3. 00:05:995 (4) - you can improve movement a bit if you curve this in the opposite direction. it matches the prior movement and is a better indicator for the next one, too ~ Done
  4. 00:12:583 - uhm. I feel like there is a cirlce missing here? you could alternate the pattern btw a bit, so the stream starts at the 'correct' point. screen - Changed
  5. 00:24:441 (1) - I don't really get why there is a jump here, but if you wanna keep it, consider switching it around with 00:25:049 (2) - . that works better movement-wise The problem I have with that is now the jump is way too big. I'll see what other modders have to say about the jump, but for now, no change.
  6. 00:29:711 (2,4) - they slightly touch each other, try to avoid that. it looks kind of 'messy'.
    also, 4 is pretty close to 00:30:927 (5) - , increase the gap a bit, maybe? Both fixed
  7. 01:08:224 (1,2,3,4) - move 2 and 4 slightly further to the right and upwards, they are so close to 1+3 :/ Fixed
welp, that's all.

as stated in my queue, no Insane mods from me. some parts look a little overmapped with streams. but Idk, maybe that's just me. :b
anyway, good luck! hope I could help.
*squee*
Thanks for the mod :)
Minao
I can only reply to 3 mods for now, I'll do the last one and give you the updated diff tomorrow. Sorry again for the delay >.<"

LixRei wrote:

[Minao's Normal]
  1. Change your "Stack Leniency" adjustments. I don't see why you have them like that, and it shouldn't be like that, since stacks will not be stacks, but full overlaps. Notes won't be readable. Changed
  2. Also, stacks on Normal should be only of one of the next types to make it readable by players. If you use both types, players will get confused: I'll try to fix that point.
    1. Stacks of notes 1/2 a beat apart.
    2. Stacks of notes a beat apart.
  3. 00:20:387 (2,3) - You overlap the sliders and break map's flow... Better Ctrl + H (3) and move it to the right. Changed for something else... Maybe better
  4. 00:26:062 - Add a circle here. Added
  5. 00:27:684 (2,3) - I don't like those overlaps... It's one of the best solution for me to map with this short distance snap, so I keep it.
  6. 00:30:116 (3,4,5) - No, no, no. Please, don't put circles with that separation of time in a Normal. Hard to read and unexpected. Better put a slider with reverse, if you want to keep the emphasis on those notes.I can't find any better pattern because of the short distance snap, so I have to keep it like this.
Thank you for the mod! :)

Knotts wrote:

Minao's Normal
  1. 00:20:995 (3,4) - Not sure if beginners will be able to read this stack, I feel like they'd skip right to (1) Changed with the previous mod
  2. 00:29:306 (2,5) - Overlap here doesn't look too great I agree but I have no better idea for this pattern right now
  3. 00:35:589 (1,2,3,4) - Spacing's messed up here. Stick to 0.9x DS Fixed
  4. 00:48:765 - I feel like it'd be important to have something on this because of the cymbal/finish I follow the voice here so I don't think it's necessary
  5. 00:57:684 (3,1,2) - Spacing is inconsistent with the rest of the map I know but I consider it's not too hard for a Normal and it makes a good pattern imo...
  6. Not sure if increasing the DS in the kiai is a good idea or not I have to do this because this diff must be at least at 2 stars, considering that Easy is at 1.50 and hard is at 3.50...
  7. 01:11:062 (7) - Remove finish Removed
  8. 01:14:711 (4) - Finish instead of clap Changed
  9. 01:17:954 (5) - ^ Changed
  10. 01:24:238 (4) - Remove finish from here, add a circle at 01:24:441, lower the volume and add a finish to the circle you just placed. I don't add a new circle here because I can't hear anything at 01:24:441, but I lower the volume
Thank you for the mod! ;)

Setsurei wrote:

[Minao's Normal]
many hitcircle are stacked after a slider end,
this could make a Normal hard to read (I won't mention them, fix on your own accord) I'll try to change that.
example 00:20:995 (3,4) - , if you still insisted on stacking them, I prefer to stack them like this 00:23:427 (2,3) -
00:16:333 (1,2,1,2) - might not use too many reverse sliders consecutively because this might confuse the players I think it fits well with the music, and I have no better idea, unless doing something too difficult.
00:20:387 (2,3) - overlap (head should be visible) Changed this part with the previous mods
00:29:306 (2,5) - overlap I can't find any better idea for this pat, so I keep it
00:37:211 (4,5) - flow cut, flip the slider horizontally and fix the distance by rotating Changed this part
00:49:170 (2,3) - same case as 00:16:33 - Deleted one reversed slider
01:02:346 (5,1) - too close, will think this as 1/2 Changed for something else
Thank you for the mod! :D
Fauxfyre
From my own queue, I came to mod your Easy as you asked :D

00:17:549 (2) - Move this in between the end of #1 and beginning of #3

00:26:873 (1) - Rotate this and move it over like this

00:32:549 (1) - Same as above

01:06:603 (2) - Try making these separate beats to go with the change in music (but maybe with a better layout than I did

01:23:630 (5) - Not feeling too hot about the ending. Might be largely because the mp3 fades out too quickly. If you have a version of the song that you could make where the ending is drawn out longer, you could end with a spinner easily and make it stand out more.

Thanks for modding my map too, and good luck! :)
JudgeTheDude
[General]
To trammiexo :
Please shape your sliders properly. The points defining them are not right places. I'll give you an example so you see what I want to tell you.
I corrected the first in your diff, so you'll have a proper example. But telling you how to place all of them would be too long, so please check them.

[trammiexo's Easy]
  1. 00:00:117 (1) - That shape, man. Please do a 3 points shape to blanket 00:01:738 (2) -
    1. x:148 y:148
    2. x:246 y:120
    3. x:284 y:148
  2. 00:03:360 (1) - Same 5 points shape, a 3 points shape should be better
  3. 00:09:846 (3) - Please adjust the points
  4. 00:13:495 (3) - Here too
  5. 00:14:306 (4) - ^
  6. 00:16:738 (1) - ^
  7. 00:17:954 (3) - ^
  8. 00:21:198 (2) - ^
  9. 00:23:225 (1) - ^
  10. 00:34:171 (3) - ^ (The shape is good, but it was luck, seeing the points)
  11. 00:45:927 (2) - ^
  12. 00:55:252 (4) - That is a well shaped slider !
  13. 01:03:765 (2) - Please adjust the points
  14. 01:11:873 (1) - ^
  15. 01:07:819 (3) - Not too hot about this anti-jump. Should be spaced with 1.30x too

[Hard]
  1. Well mapped, found nothing to correct/suggest ^^'

[Conclusion]
Couldn't really mod something :/ Easy had a lot of bad-shaped sliders (tol you all of them) that prevented me from correct modding. Normal was WIP (as I read in your description), Hard was really good and I don't have the skills to mod Insane ^^'. Good luck for ranking !
Minao

Squirrel wrote:

Minao's Normal
this diff looks okay, but I personally -
  1. really dislike the stacks on sliderends in Normal diff.
    I'd prefer if you unstack all of them, not only because of personal taste, but cause it's hard to read and many Normal players don't have the skill yet to read these pattern.
  2. 00:00:117 (1,2,3) - you could alternate this a little to emphasize 00:01:738 better. (might be just me, but I think it works out best if you don't ingore downbeats that often. and especially in the beginning, cause it introduces the overall rhythm of the song and this sentence gets too complicated, I'm sorry. x-x) example - Changed this part
    (this is Normal, it's fine to map red ticks in the beginning, too. ~)
  3. 00:04:576 (2) - I'd prefer a short slider here instead of a circle, it plays better with the following object, imo, and sounds less staccato Changed this part
  4. 00:20:387 (2,3) - pattern looks great, but is hard to play atm. if you move 3 a little it get's a lot easier I think Pattern changed with previous mods
    00:24:441 (4) - shouldn't this be snapped to the white tick? I can hear the voice end at 00:24:745 , so I keep it like this for now
  5. 00:26:062 - this feels so empty. why don't you add a cirlce or short slider here? :c Added with the previous mods
  6. 00:29:306 (2,5) - avoid overlaps like this. it's confusing on Normal skill level. Changed
  7. 01:03:360 - I miss a circle here. that would also make it easier to read 01:03:765 (1) - , cause you avoid the tick change then.
    if you don't change up the rhythm, don't forget to fix DS! 1 is far too close to 01:02:346 (5) - . jumps and anti-jumps shouldn't be part of N diffs. Changed with previous mods
  8. 01:06:603 (1) - this should end on the white tick as well But i can clealy hear the voice stopping at the blue one, so I keep it like this.
    same here - 01:19:576 (2) - Same ^
  9. 01:16:333 - add circle?
I noticed you're trying to map to vocals, but imo you have to pay a bit more attention to the beat as well. sometimes mapping vocals works out well, but here the beat is way more dominant and some mapped blue ticks mess up the rhythm. ofc it's up to you if you change them, but I highly recommend doing so. I'll try to keep this in mind
Thank you for the mod!!

Sorry Amasuro for my late answer!
Everything

Shotoku64 wrote:

From my own queue, I came to mod your Easy as you asked :D

00:17:549 (2) - Move this in between the end of #1 and beginning of #3 Done

00:26:873 (1) - Rotate this and move it over like this Done

00:32:549 (1) - Same as above Done

01:06:603 (2) - Try making these separate beats to go with the change in music (but maybe with a better layout than I did Eh, I didn't make a change there

01:23:630 (5) - Not feeling too hot about the ending. Might be largely because the mp3 fades out too quickly. If you have a version of the song that you could make where the ending is drawn out longer, you could end with a spinner easily and make it stand out more. Okay
Thanks for modding my map too, and good luck! :)
Thank you kindly for the mod!
Everything

JudgeTheDude wrote:

[General]
To trammiexo :
Please shape your sliders properly. The points defining them are not right places. I'll give you an example so you see what I want to tell you.
I corrected the first in your diff, so you'll have a proper example. But telling you how to place all of them would be too long, so please check them. Alright, thanks for the tip

[trammiexo's Easy]
  1. 00:00:117 (1) - That shape, man. Please do a 3 points shape to blanket 00:01:738 (2) - I fixed the points but did not end up doing a blanket for the 3 objects. (DS conflicts)
    1. x:148 y:148
    2. x:246 y:120
    3. x:284 y:148
  2. 00:03:360 (1) - Same 5 points shape, a 3 points shape should be better okay
  3. 00:09:846 (3) - Please adjust the points done
  4. 00:13:495 (3) - Here too Done
  5. 00:14:306 (4) - ^ Done
  6. 00:16:738 (1) - ^ Done
  7. 00:17:954 (3) - ^ Done
  8. 00:21:198 (2) - ^ Done
  9. 00:23:225 (1) - ^ Done
  10. 00:34:171 (3) - ^ (The shape is good, but it was luck, seeing the points) okay
  11. 00:45:927 (2) - ^ Done
  12. 00:55:252 (4) - That is a well shaped slider ! Thanks! ;3
  13. 01:03:765 (2) - Please adjust the points Okay
  14. 01:11:873 (1) - ^ Okay
  15. 01:07:819 (3) - Not too hot about this anti-jump. Should be spaced with 1.30x tooYeah, some stuff were not 1.3 distance snap since I changed some but they are now. Thanks for pointing it out

Thank you for modding! I really appreciate it :D
jyu
Hi! from queue :3

[General]

  1. Did you cut the mp3 by yourself? I assume so. If there's no official release of the short ver, then you should delete the '(Short ver.)' from Title
  2. Why are there two 'Agarest' in Tags? Delete one, it's kinda unnecessary
  3. It would be better if all diffs end in the same way like in Hard and Insane (with spinner)

[trammiexo's Easy]

  1. 00:02:144 (3) - lol snap this to 00:02:954 - . currently in my place it's snapped at 00:03:056 -
  2. 00:05:387 (3,1) - bad flow and it doesn't look good. i'd suggest these patterns 1->2 it requires minimum changes
  3. 00:09:846 (3,1) - switch nc
  4. 00:11:873 (1,2,3) - idk tbh i don't really like how it looks. and it doesn't play well. i have a suggestion but it will change some patterns. keep in mind that i switched nc like the above suggestion 1 2 3
  5. 00:18:765 (4,1) - also the flow and position isn't really good for me. i suggest change slider (4) into a single circle at 00:18:765 - , and then adjust the ds afterward. personally i liked that better, since it accented the song better
  6. 00:22:819 (3,1) - switch nc. nc should start at big white tick,like 00:19:576 (1) -
  7. 00:23:225 (1,2) - idk whether you're making a blanket here or not. i'd suggest a better blanket http://puu.sh/cyBuW/ae5af2b35f.jpg
  8. 00:26:062 (4,1) - switch nc
  9. 00:34:171 (3,4) - uh weird position. i'd lower the circle a bit http://puu.sh/cyBz9/6f2767997d.jpg
  10. 00:37:819 (4,1) - also weird position but i kinda liked it and the flow is okay, so meh. i'm just a bit disturbed that these 00:37:819 (4,2) - touch each other a bit. i suggest to re-adjust the position so they won't touch each other http://puu.sh/cyBFT/d9434f448a.jpg
  11. 00:43:900 (3) - it's kinda common that repeated reverse slider like this is kinda hard for beginners because they're slow to notice the second reverse arrow. so yeah. modders will probably point this out too, so i'd suggest to change the rhythm into two consecutive slider. Pattern Suggestion. this is the best i can made with minimum changes toward pattern afterwards
  12. 00:51:198 (3,1) - flow isn't really good, and i'm out of suggestions for this
  13. 00:55:252 (4) - nc
  14. 01:03:765 (2) - not really fond of this rhythm because you missed the important beat here 01:04:981 - . i'd suggest these patterns 1->2->3 it only requires minimum changes to pattern afterwards
  15. 01:14:711 (4,1) - switch nc. if you follow, also switch nc 01:17:954 (3) -

    some hitsound suggestions because i'm a bit of ocd about it
    00:00:117 (1) - adding finish at slider's head seems nice
    00:06:603 (1) - ^
    00:12:684 (2) - ^, at slider's tail
    00:15:522 (5) - ^
    00:19:576 (1) - ^, at sider's head
    00:26:062 (4) - ^
    00:32:549 (1) - ^
    00:39:035 (1) - ^
    00:48:765 (1) - ^ , same like 00:45:522 (1) -
    00:48:360 (4) - clap? since you added some claps before at 00:45:927 (2,3) -
    00:53:630 (2) - finish at slider's head
    00:55:252 (4) - ^ , also add one at slider's tail
    00:58:495 (1) - finish at slider's head. to accent the beginning of chorus
    01:01:738 (1) - clap at reverse arrow, because you added one at 01:00:927 -
    01:10:657 (3) - finish at slider's tail. there's a legit loud cymbal in the music
    01:14:711 (4) - ^, at slider's head
    01:17:954 (3) - ^
    01:23:630 (5) - ^, at slider's tail

[Minao's Normal]

  1. 00:26:062 (7,1) - switch nc. nc should start at big white tick
  2. 00:30:927 (5,7) - lol idk this overlap should be fine if it's in harder diff, but i doubt it's okay in normal. i'd rather place 00:32:144 (7) - elsewhere as long as it's not covered by 00:30:927 (5) - 's slider body. just to be safe
  3. 00:39:035 (1) - ds is a bit off (too close with previous note)
  4. 00:55:252 (3) - i'd rather nc this, since it's in a completely different rhythm with 00:52:008 (1,2) -
    00:00:117 (1) - finish at slider's head, to accent the beginning of the song (and there's also cymbal noise)

    some hitsound suggestion because i'm a huge dick with finish hitsound
    00:06:603 (1) - ^, there's a legit cymbal sound in the music
    00:16:333 (1) - ^
    00:19:576 (1) - ^
    00:26:062 (7) - finish
    00:32:549 (1) - finish at slider's head
    00:39:035 (1) - ^
    00:42:279 (1) - ^
    00:52:008 (1) - ^
    00:53:630 (2) - ^
    00:55:252 (3) - finish
    00:56:873 (1) - finish at slider's head
    00:58:495 (1) - ^
    01:04:981 (4) - ^
    01:11:468 (1) - ^
    01:16:333 (7) - finish
    01:17:954 (5) - finish at slider's head
    if some of those suggestions overlap with clap, i suggest to remove the clap and add finish. idk it's up to you tho. but it doesn't sound bad when you combine finish and clap

    well, overall it's quite neat. blankets and flow are good, but you follow the vocal a lot. not really a big problem since your rhythm is consistent thus making it enjoyable to play, but i feel disturbed at this part 00:45:725 (1,2,3,4,5,1,2,3,4,5,6) - because you missed two important beats here 00:45:522 - 00:48:765 - it might not be a big problem for some people, but idk those two beats are followed by loud cymbal noises that makes me want to click something. and when there's nothing to click, it feels a bit weird, but i immediately realized that you were following the vocal lol. well, just pointing it out. it's not a really big deal tho. nice diff btw

[Hard]

  1. 00:16:333 (1) - how about spinner starts at 00:16:434 - ends at 00:18:360 - and then add a circle at 00:16:333 - ? i think it's good if you'd accented 00:16:333 - by adding something to click
  2. 00:28:089 (6,7) - i think it's better if you use the usual ds but it's up to you
  3. 00:47:853 (7) - the vocal actually start at 00:47:954 - , so rhythm suggestion http://puu.sh/cyEiI/3d9f597225.jpg
  4. 01:13:089 - add a note here? there's a loud cymbal noise there, you can make a good accent of it, plus the rhythm will flow better

    there are some stacks that are a bit off but meh doesn't really affect the gameplay when i tested it
    also some hitsound suggestion
    00:00:117 (1) - finish at slider's head
    00:06:603 (1) - ^
    01:16:333 (4) - finish
    01:17:549 (1) - finish at reverse arrow

    i like how you use the drum hitsounds btw

[Insane]

  • tbh can't find anything major here
  1. 00:05:792 (6,7) - how about making the distance a bit farther? makes it more interesting to play
  2. 00:26:468 (3,4,5) - would be better if you fix these stacks
  3. 00:44:711 (3,4,5,6,7,8,9,10) - this is kinda hard for me lol ignore this
  4. 00:48:360 (6) - soft-hitfinish at slider's tail
  5. 01:20:995 - add a note? well idk since this is insane. would be better if you make the overall rhythm a bit dense like the previous pattern
  6. 01:24:441 (1) - finish?
that's all, i guess. overall a solid mapset. but idk there might be some modders who doesn't like it when you follow the vocal too much. well i hope you don't encounter them. Easy needs to be polished more btw
goodluck~
Everything
[trammiexo's Easy]

  1. 00:02:144 (3) - lol snap this to 00:02:954 - . currently in my place it's snapped at 00:03:056 - Done
  2. 00:05:387 (3,1) - bad flow and it doesn't look good. i'd suggest these patterns 1->2 it requires minimum changes Done
  3. 00:09:846 (3,1) - switch nc Done
  4. 00:11:873 (1,2,3) - idk tbh i don't really like how it looks. and it doesn't play well. i have a suggestion but it will change some patterns. keep in mind that i switched nc like the above suggestion 1 2 3 Thanks, this is a nice pattern
  5. 00:18:765 (4,1) - also the flow and position isn't really good for me. i suggest change slider (4) into a single circle at 00:18:765 - , and then adjust the ds afterward. personally i liked that better, since it accented the song better No change here for now. But I adjusted the volume here so that it may flow with the song
  6. 00:22:819 (3,1) - switch nc. nc should start at big white tick,like 00:19:576 (1) - Done and thanks for the tip
  7. 00:23:225 (1,2) - idk whether you're making a blanket here or not. i'd suggest a better blanket http://puu.sh/cyBuW/ae5af2b35f.jpg Mmm. Did not mean for a blanket but fixed
  8. 00:26:062 (4,1) - switch nc Done
  9. 00:34:171 (3,4) - uh weird position. i'd lower the circle a bit http://puu.sh/cyBz9/6f2767997d.jpg Done
  10. 00:37:819 (4,1) - also weird position but i kinda liked it and the flow is okay, so meh. i'm just a bit disturbed that these 00:37:819 (4,2) - touch each other a bit. i suggest to re-adjust the position so they won't touch each other http://puu.sh/cyBFT/d9434f448a.jpg Fixed
  11. 00:43:900 (3) - it's kinda common that repeated reverse slider like this is kinda hard for beginners because they're slow to notice the second reverse arrow. so yeah. modders will probably point this out too, so i'd suggest to change the rhythm into two consecutive slider. Pattern Suggestion. this is the best i can made with minimum changes toward pattern afterwards Fixed
  12. 00:51:198 (3,1) - flow isn't really good, and i'm out of suggestions for this I'll think of something
  13. 00:55:252 (4) - nc Done
  14. 01:03:765 (2) - not really fond of this rhythm because you missed the important beat here 01:04:981 - . i'd suggest these patterns 1->2->3 it only requires minimum changes to pattern afterwardsFixed
  15. 01:14:711 (4,1) - switch nc. if you follow, also switch nc 01:17:954 (3) - Yeah, I got it

    some hitsound suggestions because i'm a bit of ocd about it
    00:00:117 (1) - adding finish at slider's head seems nice Done
    00:06:603 (1) - ^ Done
    00:12:684 (2) - ^, at slider's tail I may have changed this part but there is no slider here
    00:15:522 (5) - ^ Done
    00:19:576 (1) - ^, at sider's head Done
    00:26:062 (4) - ^ Done
    00:32:549 (1) - ^ Done
    00:39:035 (1) - ^ Done
    00:48:765 (1) - ^ , same like 00:45:522 (1) - Done
    00:48:360 (4) - clap? since you added some claps before at 00:45:927 (2,3) - Done
    00:53:630 (2) - finish at slider's head Done
    00:55:252 (4) - ^ , also add one at slider's tail Done
    00:58:495 (1) - finish at slider's head. to accent the beginning of chorus Done
    01:01:738 (1) - clap at reverse arrow, because you added one at 01:00:927 - Done
    01:10:657 (3) - finish at slider's tail. there's a legit loud cymbal in the music Done
    01:14:711 (4) - ^, at slider's head Done
    01:17:954 (3) - ^ Done
    01:23:630 (5) - ^, at slider's tail Done
Thank you so much for this mod, including the hitsound feedback! :D
Topic Starter
Amasuro

AlpacaCokelat wrote:

Hi! from queue :3

[General]

  1. Did you cut the mp3 by yourself? I assume so. If there's no official release of the short ver, then you should delete the '(Short ver.)' from Title Yeah, your right. The song title is even in the video and doesn't have (Short Ver.) in it, lol. I'll update once everyone has done their changes.
  2. Why are there two 'Agarest' in Tags? Delete one, it's kinda unnecessary Done
  3. It would be better if all diffs end in the same way like in Hard and Insane (with spinner)
[Hard]

  1. 00:16:333 (1) - how about spinner starts at 00:16:434 - ends at 00:18:360 - and then add a circle at 00:16:333 - ? i think it's good if you'd accented 00:16:333 - by adding something to click Done
  2. 00:28:089 (6,7) - i think it's better if you use the usual ds but it's up to you Mmm, nah. I still like a jump being here.
  3. 00:47:853 (7) - the vocal actually start at 00:47:954 - , so rhythm suggestion http://puu.sh/cyEiI/3d9f597225.jpg Changed
  4. 01:13:089 - add a note here? there's a loud cymbal noise there, you can make a good accent of it, plus the rhythm will flow better Done

    there are some stacks that are a bit off but meh doesn't really affect the gameplay when i tested it I think I know which stacks they are. I'll fix em as I see em.
    also some hitsound suggestion
    00:00:117 (1) - finish at slider's head
    00:06:603 (1) - ^
    01:16:333 (4) - finish
    01:17:549 (1) - finish at reverse arrow
    All added

    i like how you use the drum hitsounds btw Thanks! (Wasn't my idea, lol)

[Insane]

  • tbh can't find anything major here
  1. 00:05:792 (6,7) - how about making the distance a bit farther? makes it more interesting to play Hmm, don't really want to move (6) because the head is stacked on other notes
  2. 00:26:468 (3,4,5) - would be better if you fix these stacks I agree
  3. 00:44:711 (3,4,5,6,7,8,9,10) - this is kinda hard for me lol ignore this lol I die a lot at this part too
  4. 00:48:360 (6) - soft-hitfinish at slider's tail Done
  5. 01:20:995 - add a note? well idk since this is insane. would be better if you make the overall rhythm a bit dense like the previous pattern Nah, I think the break is fine there
  6. 01:24:441 (1) - finish? I prefer the quiet spinner end
that's all, i guess. overall a solid mapset. but idk there might be some modders who doesn't like it when you follow the vocal too much. well i hope you don't encounter them. Easy needs to be polished more btw
goodluck~
Thank you for the mod. AND the star! Really appreciate it :)
-Nya-
Hey! From my M4M queue.
Well, here's my mod:

trammiexo's Easy:
There is some DS issues. Check AiMod and fix them.
00:06:603 (1,2) – Maybe make a blanket here instead. Like this:
00:14:306 (3,4) – Improve the blanket. Use the approach circle of 00:15:116 (4) – 00:16:738 (1,2) – Make the blanket better. Use the approach circle of 00:17:549 (2) – 00:23:225 (2,3,4) – Make this double blanket look better. It has to look something like this:
00:30:927 (5,6) – A blanket here will look better.
00:34:171 (3,4) – Try to improve the blanket00:41:468 (4,1) – Blanket.
00:42:685 (2) – This slider looks ugly. Make the curve look better by blanketing 00:42:279 (1) – 00:47:144 (3,4) – This blanket can be improved00:48:765 (1) – Place this slider here: X:168 Y:10000:48:765 (1,2) – The distance between these two notes isn’t correct. Make sure your distance snap stays the same throughout the entire diff01:04:981 (1) – Place this circle somewhere here: X:288 Y:20401:16:333 (2) – Curve this slider less. It looks ugly if you curve it too much.


Minao's Normal:
00:30:927 (5) – Rather place this slider here: X:400 Y:256. I think the flow will be better then.00:33:968 (3) –Place this one here: X:64 Y:120. Also better flow00:35:589 (1,2) – Place the red anchor in the middle of the slider?00:45:725 (1) – Since there’s a finish sound here: 00:45:522 – maybe do something like this instead:
00:48:968 (1) – Do the same thing here.00:51:603 (6,1) – Improve the blanket01:03:360 (6,2) – I don’t really like this overlap. Try to avoid it01:16:333 (7,3) - ^

Hard:
00:00:117 (1,3) – This stack can be improved a tiny bit. Place 00:01:333 (3) – here: X:447 Y:12300:06:400 (5,2) – This stack doesn’t look good. Rather place 00:07:211 (2) - here: X:138 Y:26900:08:022 (4,5) – Tiny adjustment needed to improve the stack. Place 00:08:833 (5) – here: X:172 Y:18600:09:035 (6,7,1) – Make sure these three sliders are placed right on top of each other perfectly. Like this.
00:18:765 (1,4) – This can be a potential blanket.
It looks neater00:23:224 (2,3) – Maybe a blanket here will fit better?00:26:062 (1) – Remove NC and rather NC here: 00:26:468 (2) – 00:45:522 (1,2) - ^00:48:765 (1,2) - ^01:15:319 (2) – Just straighten this slider so it goes through 01:14:711 (1) – nicely

Overall, great mapset. I’d say the Easy would have to be improved though. Especially the blankets.
Good Luck! :D
Everything
trammiexo's Easy:
There is some DS issues. Check AiMod and fix them. Okay
00:06:603 (1,2) – Maybe make a blanket here instead. Like this: Doing so will cause even more DS issues so I will leave it as is for now
00:14:306 (3,4) – Improve the blanket. Use the approach circle of 00:15:116 (4) – Done00:16:738 (1,2) – Make the blanket better. Use the approach circle of 00:17:549 (2) – Done00:23:225 (2,3,4) – Make this double blanket look better. It has to look something like this: Ah, that does look better
00:30:927 (5,6) – A blanket here will look better. Considered
00:34:171 (3,4) – Try to improve the blanket Okay Fixed00:41:468 (4,1) – Blanket. Fixed
00:42:685 (2) – This slider looks ugly. Make the curve look better by blanketing 00:42:279 (1) – Okay00:47:144 (3,4) – This blanket can be improved Fixed00:48:765 (1) – Place this slider here: X:168 Y:100 Done00:48:765 (1,2) – The distance between these two notes isn’t correct. Make sure your distance snap stays the same throughout the entire diff Okay01:04:981 (1) – Place this circle somewhere here: X:288 Y:204 Okay01:16:333 (2) – Curve this slider less. It looks ugly if you curve it too much. Alright
Overall, great mapset. I’d say the Easy would have to be improved though. Especially the blankets. Yes, it will be improvised ^^
Good Luck! :D
Thanks for the mod~
Topic Starter
Amasuro

-Nya- wrote:

Hey! From my M4M queue.
Well, here's my mod:

Hard:
00:00:117 (1,3) – This stack can be improved a tiny bit. Place 00:01:333 (3) – here: X:447 Y:123 Fixed00:06:400 (5,2) – This stack doesn’t look good. Rather place 00:07:211 (2) - here: X:138 Y:269 Fixed00:08:022 (4,5) – Tiny adjustment needed to improve the stack. Place 00:08:833 (5) – here: X:172 Y:186 Fixed00:09:035 (6,7,1) – Make sure these three sliders are placed right on top of each other perfectly. Like this. Nah, seems boring to me.
00:18:765 (1,4) – This can be a potential blanket. (4) currently goes through the center of (1), and I think I prefer keeping it like that instead of blanketing it
It looks neater00:23:224 (2,3) – Maybe a blanket here will fit better? Nah, I prefer (3) to remain straight alongside (1)00:26:062 (1) – Remove NC and rather NC here: 00:26:468 (2) – Done00:45:522 (1,2) - ^ Done00:48:765 (1,2) - ^ Done01:15:319 (2) – Just straighten this slider so it goes through 01:14:711 (1) – nicely Hmm, I think I might keep this one as is for now

Overall, great mapset. I’d say the Easy would have to be improved though. Especially the blankets.
Good Luck! :D
Thanks for the mod! :)
Minao

AlpacaCokelat wrote:

[Minao's Normal]
Spinner added at the end
  1. 00:26:062 (7,1) - switch nc. nc should start at big white tick Switched
  2. 00:30:927 (5,7) - lol idk this overlap should be fine if it's in harder diff, but i doubt it's okay in normal. i'd rather place 00:32:144 (7) - elsewhere as long as it's not covered by 00:30:927 (5) - 's slider body. just to be safe Changed this part
  3. 00:39:035 (1) - ds is a bit off (too close with previous note) Well seen! Changed this
  4. 00:55:252 (3) - i'd rather nc this, since it's in a completely different rhythm with 00:52:008 (1,2) - You're right, I changed this
    00:00:117 (1) - finish at slider's head, to accent the beginning of the song (and there's also cymbal noise) I have to say that I'm not a huge fan of adding a lot of finish hitsounds, particularly on NC and even if there is a cymbal sound, because I consider that it is supposed to be used, well... as a finisher, so to emphasis the last note of a musical phrase. Then the hitsounds can be changed with the Osu skins, so it's not always a cymbal-like sound. So I don't change this, sorry!

    some hitsound suggestion because i'm a huge dick with finish hitsound It will be hard to convert me to it :p
    I only comment those I added. For the others, the explanation of why I didn't is just above.

    00:06:603 (1) - ^, there's a legit cymbal sound in the music
    00:16:333 (1) - ^
    00:19:576 (1) - ^
    00:26:062 (7) - finish
    00:32:549 (1) - finish at slider's head
    00:39:035 (1) - ^
    00:42:279 (1) - ^
    00:52:008 (1) - ^
    00:53:630 (2) - ^
    00:55:252 (3) - finish
    00:56:873 (1) - finish at slider's head
    00:58:495 (1) - ^
    01:04:981 (4) - ^ Added!
    01:11:468 (1) - ^
    01:16:333 (7) - finish Added!
    01:17:954 (5) - finish at slider's head
    if some of those suggestions overlap with clap, i suggest to remove the clap and add finish. idk it's up to you tho. but it doesn't sound bad when you combine finish and clap

    well, overall it's quite neat. blankets and flow are good, but you follow the vocal a lot. not really a big problem since your rhythm is consistent thus making it enjoyable to play, but i feel disturbed at this part 00:45:725 (1,2,3,4,5,1,2,3,4,5,6) - because you missed two important beats here 00:45:522 - 00:48:765 - it might not be a big problem for some people, but idk those two beats are followed by loud cymbal noises that makes me want to click something. and when there's nothing to click, it feels a bit weird, but i immediately realized that you were following the vocal lol. well, just pointing it out. it's not a really big deal tho. nice diff btw I changed the part you indicated a little
Thank you for your mod!!!

-Nya- wrote:

Minao's Normal:
00:30:927 (5) – Rather place this slider here: X:400 Y:256. I think the flow will be better then. Changed this00:33:968 (3) –Place this one here: X:64 Y:120. Also better flow Changed00:35:589 (1,2) – Place the red anchor in the middle of the slider? Changed00:45:725 (1) – Since there’s a finish sound here: 00:45:522 – maybe do something like this instead: I added a circle when there is the finisher in the previous mod00:48:968 (1) – Do the same thing here. Same thing ^00:51:603 (6,1) – Improve the blanket I don't want to make this slider related with the previous objects, because it's a very different part of the song imo01:03:360 (6,2) – I don’t really like this overlap. Try to avoid it01:16:333 (7,3) - ^ For the last two points: I'll keep it because I think that even if there are those two overlaps, these patterns are good imo, and I prefer not to change them.
Thank you for your mod!!!

Topic Starter
Amasuro
Now that everythings updated, I changed the title :)
Celizavia
NM

trammiexo's Easy
  1. 00:23:225(2,3,4) fix blanket http://puu.sh/cGAHl/aa8ee85223.jpg
  2. 00:30:927, the angle seems a bit off, try this?http://puu.sh/cGALE/3cfd57a0d8.jpg
  3. 00:34:981(4,2) would be better if u move the overlap
  4. 00:37:411(3,1) ^
  5. 00:41:468(3,2) slight overlap
  6. 00:55:252 add whitsle
Minao's Normal
  1. 00:07:819 add a note? a drum beat is at there
sorry short mod, have a star instead
Everything

Celizavia wrote:

trammiexo's Easy
  1. 00:23:225(2,3,4) fix blanket http://puu.sh/cGAHl/aa8ee85223.jpg Okay
  2. 00:30:927, the angle seems a bit off, try this?http://puu.sh/cGALE/3cfd57a0d8.jpg fixed
  3. 00:34:981(4,2) would be better if u move the overlap I rearranged notes so there would be no overlap
  4. 00:37:411(3,1) ^ Same here
  5. 00:41:468(3,2) slight overlap Fixed
  6. 00:55:252 add whitsle
Okay
Thank you for the mod!! :D
Kazuya
Hello, from my M4M queue.

[Insane]



AR change to: 8 because ths song is not a big BPM.
OD change to: 7

00:06:299 (8) - Delete this circle. There is no audible beat.
00:07:211 (2,3) - I think put 1/2 slider here: 00:07:211 - , and put circles here: 00:07:616 - 00:07:819 - This two circle is fit the drum, and this slider is fits the guitar. Timeline example: http://puu.sh/cJp6c/9e30511419.jpg
00:09:542 (11) - Remove this circle. Totally unnecessary, and there is no strong sound.
00:11:873 (2) - Move slider here: x: 416 y: 128 (Stack fixing.)
00:25:556 - Missing circle. Put it here. There is beat.
00:25:961 (6) - Same as 00:09:542 (11) -
00:26:468 (3,4,5) - Stack fixing. Here is code:
196,291,26468,2,0,P|225:258|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
317,207,26873,2,0,P|273:199|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
195,137,27279,2,0,P|224:171|232:215,1,90,8|0,0:0|0:0,0:0:0:0:
00:27:988 (2) - Same as 00:09:542 (11) -
00:29:103 (5,6,1,2,3,4) - Please, map vocal. This part is not fit here.
00:31:738 (5,6,7,8) - Bad part, not fit. Please, map drums. Use this: Timeline example: http://puu.sh/cJq9E/f85246a750.jpg. It's right.
00:37:414 (1,2,3,4,5,6,7,8) - ._. Please, map the drums, and please, don't use very hight distance snap. (00:38:427 (4,5) - ) It's very hard to play. Example: http://puu.sh/cJqMI/c5a8bd6f0a.jpg
00:41:366 (4) - Same as 00:09:542 (11) -
00:42:988 - Missing circle Put it here. There is beat.
00:48:157 - 00:48:258 - Put circles here. There is beat.
00:50:083 - Same as above
00:51:704 - 00:51:806 - ^
00:55:049 (5) - Delete slider, and add once repeat here 00:54:238 (4) - (This long repeat slider finishes the vocal.). Put circle here 00:55:252 -, and add NC. remove NC: 00:55:454 (1) - Timeline: http://puu.sh/cJr42/5c9d08e372.jpg
00:56:062 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - What is fit? .___. This is right example: http://puu.sh/cJrwT/e597ce7fdc.jpg Use this similar.
00:59:610 (6) - same as 00:09:542 (11) -
01:00:927 (3) - 01:01:333 (4) - I think, two circle is better.
01:03:258 - Same as 00:25:556 -
01:03:866 (4) - Same as 00:09:542 (11) -
01:04:880 - Missing circle
01:07:312 (3) - Same as 00:09:542 (11) -
01:08:833 (5,6,7) - Emphasizing the drums? Timeline example: http://puu.sh/cJrLM/0b2ea5dd8f.jpg What do you think?
01:10:556 - Missing circle
01:10:961 - ^
01:11:164 (5,7) - Delete circles. There is no emphasized sound.
01:12:988 - Missing circle.
01:15:319 (3,4,5) - Don't use triplets. It's not fit here, there is no drum roll. Use this 1/2 slider.
01:16:231 - Circle here
01:16:738 (2,3) - 1/4 sliders is not fit here. Really. ._. Use this 1/2 slider here: 01:16:738 -
01:17:954 (1,2,3,4,5) - ... Same as 00:29:103 (5,6,1,2,3,4) - There is no drum roll.
01:23:529 - Missing circle.
01:23:934 - 01:24:339 - 01:24:137 - Missing circle.

Huhhhhhh... Totally overmapped and unrankable. Please, fix it all!

[Hard]

00:01:333 (3) - Perfect stack: Move circle here: x: 446, y: 124
00:13:495 (2) - ^ x: 427 y: 244
00:14:103 (4) - ^ x: 337 y: 184
00:14:711 (6) - ^ x: 255 y: 132
00:16:434 (1) - I think map the parts, spinner is not fit here.
00:24:441 (1) - Stack: x: 174 y: 226
00:25:049 (2) - I think use this 1/1 slider. This repeat slider is not fit the vocal.
00:25:961 (5) - Unnecessary circle. There is no emphasized sound.
00:30:927 (5) - This long slider is not fit here. Use this: http://puu.sh/cJt2I/8ac5768a2a.jpg What do you think?
00:41:062 (5) - Perfect stack: x: 301 y: 102
00:42:279 (1) - ^
00:42:684 - Put circle here. 00:42:887 (2) - Remove slider, and put circles here: 00:42:887 - , 00:42:988 - . Remove 00:43:495 (3) - circle, and put 1/1 slider here: 00:43:089 - It's better to play.
00:44:306 (5) - Stack: x: 365 y: 283
00:44:711 (6,7,8,9,10,11) - Drum roll! Use repeat sliders, and circle: http://puu.sh/cJtjB/7ff5319257.jpg
00:59:711 (4) - Perfect stack: x: 156 y: 301
01:15:927 (3) - Stack: x: 113 y: 259

It's okey.

[Normal]
00:13:089 (1) - Same as Hard.

Some part is very hard:

00:44:711 (1,2,3,1,2) -
00:46:738 (3,4,5,6,1,2) -
01:16:738 (1,2,3,4,5,6,7,1,2) -
Make it easier! This is normal diff, not hard! Too many 1/2 is hard.
----------------------------------------
00:56:873 (1,2,3) - 1,40x Distance? Use this 1.0x distance. Jumps/little jumps, and variable distance is unrankable!
00:58:495 - Please, don't use variable SV! It's simple normal diff! 1,625 Slider velocity is too fast for normal.

[Easy]

00:02:144 (3) - Slider shape fixing:
132,308,2144,2,0,B|163:361|218:340|218:340|271:374|320:320,1,200,0|0,0:0|0:0,0:0:0:0:
00:24:846 (4) - Blanket fix: Center (2nd) tick: x: 217, y: 264, last white tick (3rd): x: 258 y: 352. Distance fix: 00:26:062 (1) - x: 379 y: 351 | 00:26:873 (2) - x: 426 y: 231
00:31:738 (6) - Better blanket. Move slider here: x: 204 y: 343
00:40:657 (4) - Don't use multi repeat slider! It's very confused/hard for beginners!

Okay... The most repeating slider is not fit! Please, follow the vocal, and use 1/1 sliders, circles.

Example: 01:08:225 (1,2,3) - It's not fit here. Good example: http://puu.sh/cJuLp/ff3dfd0789.jpg This is follow the vocal.

-----------------------------------------------

Good Luck.
Topic Starter
Amasuro

Kazuya wrote:

Hello, from my M4M queue.

[Insane]



AR change to: 8 because ths song is not a big BPM. I used AR: 8 before, and I didn't think it fit the song imo.
OD change to: 7 Will consider

00:06:299 (8) - Delete this circle. There is no audible beat. Oh wow, your right. Removed
00:07:211 (2,3) - I think put 1/2 slider here: 00:07:211 - , and put circles here: 00:07:616 - 00:07:819 - This two circle is fit the drum, and this slider is fits the guitar. Timeline example: http://puu.sh/cJp6c/9e30511419.jpg Changed
00:09:542 (11) - Remove this circle. Totally unnecessary, and there is no strong sound. Removed
00:11:873 (2) - Move slider here: x: 416 y: 128 (Stack fixing.) Fixed
00:25:556 - Missing circle. Put it here. There is beat. Added
00:25:961 (6) - Same as 00:09:542 (11) - Fixed
00:26:468 (3,4,5) - Stack fixing. Here is code: Fixed
196,291,26468,2,0,P|225:258|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
317,207,26873,2,0,P|273:199|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
195,137,27279,2,0,P|224:171|232:215,1,90,8|0,0:0|0:0,0:0:0:0:
00:27:988 (2) - Same as 00:09:542 (11) - Removed
00:29:103 (5,6,1,2,3,4) - Please, map vocal. This part is not fit here. Changed
00:31:738 (5,6,7,8) - Bad part, not fit. Please, map drums. Use this: Timeline example: http://puu.sh/cJq9E/f85246a750.jpg. It's right. Changed
00:37:414 (1,2,3,4,5,6,7,8) - ._. Please, map the drums, and please, don't use very hight distance snap. (00:38:427 (4,5) - ) It's very hard to play. Example: http://puu.sh/cJqMI/c5a8bd6f0a.jpg Changed
00:41:366 (4) - Same as 00:09:542 (11) - Removed
00:42:988 - Missing circle Put it here. There is beat. Added
00:48:157 - 00:48:258 - Put circles here. There is beat. Added
00:50:083 - Same as above I prefer to follow the vocals here
00:51:704 - 00:51:806 - ^ I think I will ignore this beat for now
00:55:049 (5) - Delete slider, and add once repeat here 00:54:238 (4) - (This long repeat slider finishes the vocal.). Put circle here 00:55:252 -, and add NC. remove NC: 00:55:454 (1) - Timeline: http://puu.sh/cJr42/5c9d08e372.jpg Changed
00:56:062 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - What is fit? .___. This is right example: http://puu.sh/cJrwT/e597ce7fdc.jpg Use this similar. I will change it
00:59:610 (6) - same as 00:09:542 (11) - No change here for now
01:00:927 (3) - 01:01:333 (4) - I think, two circle is better. Maybe, but I don't want to touch this pattern
01:03:258 - Same as 00:25:556 - Added
01:03:866 (4) - Same as 00:09:542 (11) - Removed
01:04:880 - Missing circle Added
01:07:312 (3) - Same as 00:09:542 (11) - Removed
01:08:833 (5,6,7) - Emphasizing the drums? Timeline example: http://puu.sh/cJrLM/0b2ea5dd8f.jpg What do you think? I like it, changed it to your suggestion
01:10:556 - Missing circle Added
01:10:961 - ^ Added
01:11:164 (5,7) - Delete circles. There is no emphasized sound. Removed only (7)
01:12:988 - Missing circle. Added
01:15:319 (3,4,5) - Don't use triplets. It's not fit here, there is no drum roll. Use this 1/2 slider. I think the triplet is fine
01:16:231 - Circle here Added
01:16:738 (2,3) - 1/4 sliders is not fit here. Really. ._. Use this 1/2 slider here: 01:16:738 - Changed
01:17:954 (1,2,3,4,5) - ... Same as 00:29:103 (5,6,1,2,3,4) - There is no drum roll. Changed
01:23:529 - Missing circle. Added
01:23:934 - 01:24:339 - 01:24:137 - Missing circle. Added

Huhhhhhh... Totally overmapped and unrankable. Please, fix it all! Hopefully its better now

[Hard]

00:01:333 (3) - Perfect stack: Move circle here: x: 446, y: 124 lol I'm bad at stacking
00:13:495 (2) - ^ x: 427 y: 244 Fixed
00:14:103 (4) - ^ x: 337 y: 184 Fixed
00:14:711 (6) - ^ x: 255 y: 132 Fixed
00:16:434 (1) - I think map the parts, spinner is not fit here. Ok, mapped it
00:24:441 (1) - Stack: x: 174 y: 226 Fixed
00:25:049 (2) - I think use this 1/1 slider. This repeat slider is not fit the vocal. I wanted to get the drum sound with the repeat
00:25:961 (5) - Unnecessary circle. There is no emphasized sound. Removed
00:30:927 (5) - This long slider is not fit here. Use this: http://puu.sh/cJt2I/8ac5768a2a.jpg What do you think? I like it, changed
00:41:062 (5) - Perfect stack: x: 301 y: 102 Fixed
00:42:279 (1) - ^ Fixed
00:42:684 - Put circle here. 00:42:887 (2) - Remove slider, and put circles here: 00:42:887 - , 00:42:988 - . Remove 00:43:495 (3) - circle, and put 1/1 slider here: 00:43:089 - It's better to play. Ok, I changed this part
00:44:306 (5) - Stack: x: 365 y: 283 Fixed
00:44:711 (6,7,8,9,10,11) - Drum roll! Use repeat sliders, and circle: http://puu.sh/cJtjB/7ff5319257.jpg Changed, but didn't use your suggestion
00:59:711 (4) - Perfect stack: x: 156 y: 301 Fixed
01:15:927 (3) - Stack: x: 113 y: 259 Fixed

It's okey.

-----------------------------------------------

Good Luck.
Thanks for the mod :D
Ultima Fox
Hello, Im from the M4M Queue

EASY

SPOILER
01:10:657 (3) - Change this to a slider going up and a circle, and start a new combo on the circle
01:23:630 (5) - Why not put a finish hitsound on the last note
00:50:792 (1) - You dont need a new combo here
00:53:630 (1) - or here

MINAO'S NORMAL

SPOILER
00:17:549 (1) - you dont need a combo here
00:34:981 - This part feels empty, try putting something here
00:35:589 (1) - This note feels off, i think its because of the empty part before
00:45:522 (3) - I dont think this note is necessary
01:04:981 (4) - New combo?

HARD

SPOILER
00:01:535 (1) - no new combo
00:11:468 (1) - ^
01:00:522 (5) - this doesnt have to so far away
01:23:224 (5) - New combo?
01:24:035 (3,1) - Finish note on one of these

INSANE

SPOILER
00:18:765 (5) - New Combo?
New Combo Here 00:44:711 (3) or here 00:45:116 (7)
00:57:684 (9) - New Combo
01:01:231 Maybe put a circle here
01:24:035 (5) - Finish Hitsound

Overall Very good map, hope it gets ranked!
Everything

Kazuya wrote:

[Easy]

00:02:144 (3) - Slider shape fixing:
132,308,2144,2,0,B|163:361|218:340|218:340|271:374|320:320,1,200,0|0,0:0|0:0,0:0:0:0:
Fixed
00:24:846 (4) - Blanket fix: Center (2nd) tick: x: 217, y: 264, last white tick (3rd): x: 258 y: 352. Distance fix: 00:26:062 (1) - x: 379 y: 351 | 00:26:873 (2) - x: 426 y: 231 Fixed
00:31:738 (6) - Better blanket. Move slider here: x: 204 y: 343 Done
00:40:657 (4) - Don't use multi repeat slider! It's very confused/hard for beginners! Okay

Okay... The most repeating slider is not fit! Please, follow the vocal, and use 1/1 sliders, circles.

Example: 01:08:225 (1,2,3) - It's not fit here. Good example: http://puu.sh/cJuLp/ff3dfd0789.jpg This is follow the vocal
Thanks for the mod!

@GyroX20
01:10:657 (3) - Change this to a slider going up and a circle, and start a new combo on the circle
01:23:630 (5) - Why not put a finish hitsound on the last note
00:50:792 (1) - You dont need a new combo here
00:53:630 (1) - or here
All fixed! Thanks for the mod~
Minao

Celizavia wrote:

Minao's Normal
  1. 00:07:819 add a note? a drum beat is at there Sorry I prefer not, because I want to keep the same rhythm than 00:00:117 (1,2,3,4)
Thank you for your mod!

Kazuya wrote:

[Normal]
00:13:089 (1) - Same as Hard. I don't see anything about this spinner in Hard '-'
Some part is very hard:
00:44:711 (1,2,3,1,2) - I don't think it's too hard for a Normal, there is "a lot" of clicks to but the distance between the objects is quite low.
00:46:738 (3,4,5,6,1,2) - I remove the stack and change this part
01:16:738 (1,2,3,4,5,6,7,1,2) - I think the pattern is good and well readable so I keep it
Make it easier! This is normal diff, not hard! Too many 1/2 is hard. It was initially easier but the mods suggested to follow the instrumental part better, so I added many objects. I think it's better to have a little more difficult part than to make people feel weird because a note is missing.
----------------------------------------
00:56:873 (1,2,3) - 1,40x Distance? Use this 1.0x distance. Jumps/little jumps, and variable distance is unrankable! I think it's okay to have these 3 sliders with a higher DS for this Normal, because it's an easily readable pattern, and it leads to the part with a higher SV so it's like a little transition.
00:58:495 - Please, don't use variable SV! It's simple normal diff! 1,625 Slider velocity is too fast for normal. I have to do this because the Hard is at 3.42 stars, and even with this SV change this Normal is only at 2.12... Then I don't think it is too difficult for a Normal diff, and it adds more fun to the map.
Thank you for your mod!

GyroX20 wrote:

MINAO'S NORMAL
00:17:549 (1) - you dont need a combo here I prefer to keep it as it's the same thing than we just heard
00:34:981 - This part feels empty, try putting something here Sorry but I can't find anything to add
00:35:589 (1) - This note feels off, i think its because of the empty part before
00:45:522 (3) - I dont think this note is necessary It is because there is a cymbal sound, and some people would think something is missing if there is nothing
01:04:981 (4) - New combo? Added
Thank you for your mod!

Topic Starter
Amasuro

GyroX20 wrote:

Hello, Im from the M4M Queue

HARD

SPOILER
00:01:535 (1) - no new combo Cleaned up NC's
00:11:468 (1) - ^ ^
01:00:522 (5) - this doesnt have to so far away I think thats the best spot it can be at without breaking flow
01:23:224 (5) - New combo? Nah
01:24:035 (3,1) - Finish note on one of these No change

INSANE

SPOILER
00:18:765 (5) - New Combo? Ok
New Combo Here 00:44:711 (3) or here 00:45:116 (7) Nope
00:57:684 (9) - New Combo Nope
01:01:231 Maybe put a circle here I don't hear any beat here, so I probably won't
01:24:035 (5) - Finish Hitsound It has a finish already?

Overall Very good map, hope it gets ranked!
Thanks for the mod!

EDIT: Oh wow the ninja. Anyway, everythings updated.
neonat
General

Easy: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao
Normal: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart Trammiexo Minao
Hard: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao
Insane: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao

small t for trammiexo

trammiexo's Easy

00:08:225 (1) - I see no reason why there should be another new combo here, it doesn't match up with the rest either
00:09:846 (1) - this is really borderline at the edge of the gaming screen already
00:15:522 (5) - place the finish at the end of the slider, not at the repeating middle end
00:32:549 (1) - the finish at the end of the slider doesn't fit the song, seems out of place there
00:39:035 (1) - finish
00:40:657 (4) - I really suggest you don't have any multiple repeat sliders in Easy, for the sake of newer players
00:52:008 (1) - finish
00:55:252 (1) - there should not be a finish at the middle part of the slider, they should be at the start and end instead
00:58:495 (1) - the finish at the end of the slider sticks out, remove it
01:11:468 (4) - NC here instead of 01:11:873 (1)

The difficulty looks quite weird, the placement doesn't seem very good, positions like 00:34:171 (3,1,2) don't present well, and isn't the best movement/flow. It needs to look more structured, and less random, so that the objects don't look like they were placed there randomly and without thought.

Minao's Normal

00:11:468 (4) - overlaps with the score at the top right, please shift
00:24:441 (4,5) - this rhythm is not suited for this difficulty, it has to be changed to something simpler or you have to change 00:24:441 (4) to a repeat slider to make the 3/4 beat hittable
00:26:062 (1) - finish?
00:32:549 (1) - finish at the start of slider
00:39:035 (1) - ^
00:42:279 (1,2,3,4,1,2,3,1,2) - this is quite a long pattern, I really think you should cut something from 00:45:116 (2,3,1,2)
00:48:562 (6,1,2,3) - ^
00:51:198 (8,1) - transition between these sliders is weird, they should flow better with each other

Hard

00:25:049 (2) - the clap on the middle part of the slider sounds odd
00:39:643 (2,3,4,5,6) - the stacking that occurs 2 times, they feel really weird here, I think spacing them would suit better
00:59:103 (2,4) - not stacked perfectly
01:09:035 (3,4) - make it identical to 01:08:224 (1,2)
01:17:549 (1) - remove the finish at the start of the slider

Insane

00:14:306 (1) - don't NC here, do it at 00:15:522 (5) - it phrases better this way
00:51:704 and 00:51:806 and 00:51:907 - they have the hi-hat hits here in the song, they lead up to the beat at 00:52:008 - I think they should be mapped to as a stream
00:52:008 (1,2) - stack perfectly
00:55:049 (5) - space this further away, it doesn't feel right being to so close to 00:54:238 (4)
00:57:583 (8,9,10) - having the curve face upwards makes the stream look imperfect, keep it curving the same way as before this:
01:00:522 (2,3) - blanket better
01:05:995 (8,3) - having them moving the same direction doesn't really suit this, there should be a sharp difference here to highlight the peak in the vocals at 01:06:603
01:08:225 (2) - NC here instead to coincide with the new phrase in the vocals
01:15:319 (3,4,5,6) - same thing about having a change in direction for the highlight of the part of the song like 01:05:995 (8,3) - have something like a 180 degree change in direction, an anti-flow or something of that sort

Good Luck
luxoDeh
Hi! finally M4M from my queue >.< I'm really sorry for the delay :(

TRAMMIEXO'S EASY

00:40:657 (4) - for easy diff is better to delete a reverse and add a note at 00:41:873 -
00:42:685 (2) - you can make this slider curve smoother. maybe try also to blancket with 00:42:279 (1) -
00:47:144 (3,4) - same here.
01:09:441 (2,3) - these 2 sliders are not well placed. you did things like that in all you diff, but this is the most evident. The flow is very bad in this way. try to fix it moving these in this way: (I copyed 01:08:833 (1) - 's shape and flipped it vertically to replace 01:09:441 (2) - . on this way the flow is better)

MINAO'S NORMAL

00:02:144 (5) - move it 1 grid down. it will be better blancketed and linear with the next slider
from 00:20:387 - to 00:42:279 - more or less, there are lots of missing hitsounds. try to check it and place all the claps you didn't place.
00:35:387 - I feel emty here. maybe add a note? (also be more carefull when you follow vocals and then beat. here you were following the vocals but before you also mapped some parts where there was only the beat)
00:38:630 - add a note here too.
for example here 00:44:711 (1,2) - if you wanted to follow the vocals should have deleted these sliders. now you don't have to do it because they're ok, especially if you add the notes I told you before.
good kiai time :)

HARD

00:08:022 (4) - maybe make this slider finish at 00:08:427 - and add a note at 00:08:630 - ?
00:44:711 (8,9,10,11,12,13) - personally I like this part. but maibe you should try to make it a bit easyer. I mean, this is more for an insane than for a hard diff. Maybe try to replace it with some reverse slider.. just try. or maybe wait and see if a BAT complain about this part, because maybe it can influence the diffs spread.

INSANE

00:57:076 (3,4,5,6,7,8,9,10) - maybe you can try to make the curve of this stream a bit better imo.
the rest seems ok.

Sorry for the poor mod. The hard and insane diffs are good :)
Good luck!
Everything
trammiexo's Easy

00:08:225 (1) - I see no reason why there should be another new combo here, it doesn't match up with the rest either Fixed
00:09:846 (1) - this is really borderline at the edge of the gaming screen already Will fix
00:15:522 (5) - place the finish at the end of the slider, not at the repeating middle end Done
00:32:549 (1) - the finish at the end of the slider doesn't fit the song, seems out of place there Removed
00:39:035 (1) - finish
00:40:657 (4) - I really suggest you don't have any multiple repeat sliders in Easy, for the sake of newer players Will be fixed ^^'
00:52:008 (1) - finish
00:55:252 (1) - there should not be a finish at the middle part of the slider, they should be at the start and end instead Removed from middle
00:58:495 (1) - the finish at the end of the slider sticks out, remove it Okay
01:11:468 (4) - NC here instead of 01:11:873 (1) Fixed

The difficulty looks quite weird, the placement doesn't seem very good, positions like 00:34:171 (3,1,2) don't present well, and isn't the best movement/flow. It needs to look more structured, and less random, so that the objects don't look like they were placed there randomly and without thought I understand ^^' I will adjust the objects and make it flow better.
Thanks for the mod!
Everything
:lol:

luxoDeh wrote:

TRAMMIEXO'S EASY

00:40:657 (4) - for easy diff is better to delete a reverse and add a note at 00:41:873 - Will fix ^^
00:42:685 (2) - you can make this slider curve smoother. maybe try also to blancket with 00:42:279 (1) - okay
00:47:144 (3,4) - same here. fixed
01:09:441 (2,3) - these 2 sliders are not well placed. you did things like that in all you diff, but this is the most evident. The flow is very bad in this way. try to fix it moving these in this way: (I copyed 01:08:833 (1) - 's shape and flipped it vertically to replace 01:09:441 (2) - . on this way the flow is better)
Thanks for the mod, I will fix these!
Topic Starter
Amasuro

neonat wrote:

Hard

00:25:049 (2) - the clap on the middle part of the slider sounds odd Removed
00:39:643 (2,3,4,5,6) - the stacking that occurs 2 times, they feel really weird here, I think spacing them would suit better Funny, my friend said the same thing. Changed it.
00:59:103 (2,4) - not stacked perfectly Fixed
01:09:035 (3,4) - make it identical to 01:08:224 (1,2) They look identical to me
01:17:549 (1) - remove the finish at the start of the slider I think its fine there

Insane

00:14:306 (1) - don't NC here, do it at 00:15:522 (5) - it phrases better this way Ok
00:51:704 and 00:51:806 and 00:51:907 - they have the hi-hat hits here in the song, they lead up to the beat at 00:52:008 - I think they should be mapped to as a stream Made a stream there
00:52:008 (1,2) - stack perfectly Fixed
00:55:049 (5) - space this further away, it doesn't feel right being to so close to 00:54:238 (4) I think it should be fine since the spacing of the notes before this is pretty small too
00:57:583 (8,9,10) - having the curve face upwards makes the stream look imperfect, keep it curving the same way as before this: Oops, unintended. Fixed.
01:00:522 (2,3) - blanket better Hopefully its fixed
01:05:995 (8,3) - having them moving the same direction doesn't really suit this, there should be a sharp difference here to highlight the peak in the vocals at 01:06:603 I don't think I want to shift the direction of (3) and if I shift (8), its going to put the end too close to (1) and have a weird flow. That and I sorta like this pattern. No change.
01:08:225 (2) - NC here instead to coincide with the new phrase in the vocals Imo I think its better as is because of the pattern and the vocal could be argued that it starts where the NC currently is right now. No change.
01:15:319 (3,4,5,6) - same thing about having a change in direction for the highlight of the part of the song like 01:05:995 (8,3) - have something like a 180 degree change in direction, an anti-flow or something of that sort Ok, I tried moving (3, 4, 5) for this one.

Good Luck
Thanks for the recheck. Your the best, Neonat :)

luxoDeh wrote:

HARD

00:08:022 (4) - maybe make this slider finish at 00:08:427 - and add a note at 00:08:630 - ? Hmm, don't really like how that plays. No change.
00:44:711 (8,9,10,11,12,13) - personally I like this part. but maibe you should try to make it a bit easyer. I mean, this is more for an insane than for a hard diff. Maybe try to replace it with some reverse slider.. just try. or maybe wait and see if a BAT complain about this part, because maybe it can influence the diffs spread. Yeah, we're already forcing some difficulty on the normal but the diff spread might be a problem. I don't want to change this part to make it easier, but we'll see what a BAT says about it.

INSANE

00:57:076 (3,4,5,6,7,8,9,10) - maybe you can try to make the curve of this stream a bit better imo. Fixed above
the rest seems ok.

Sorry for the poor mod. The hard and insane diffs are good :)
Good luck!
Better late than never. Thanks for the mod :)
Minao

neonat wrote:

Minao's Normal

00:11:468 (4) - overlaps with the score at the top right, please shift Fixed
00:24:441 (4,5) - this rhythm is not suited for this difficulty, it has to be changed to something simpler or you have to change 00:24:441 (4) to a repeat slider to make the 3/4 beat hittable Changed
00:26:062 (1) - finish? I don't really like adding finish hitsounds on new combos, but as you're not the first to suggest it, I add it.
00:32:549 (1) - finish at the start of slider ^
00:39:035 (1) - ^ ^
00:42:279 (1,2,3,4,1,2,3,1,2) - this is quite a long pattern, I really think you should cut something from 00:45:116 (2,3,1,2) I deleted one circle
00:48:562 (6,1,2,3) - ^ Deleted something too
00:51:198 (8,1) - transition between these sliders is weird, they should flow better with each other Changed it
Thank you for your mod!!!

luxoDeh wrote:

MINAO'S NORMAL

00:02:144 (5) - move it 1 grid down. it will be better blancketed and linear with the next slider Fixed
from 00:20:387 - to 00:42:279 - more or less, there are lots of missing hitsounds. try to check it and place all the claps you didn't place.
00:35:387 - I feel emty here. maybe add a note? (also be more carefull when you follow vocals and then beat. here you were following the vocals but before you also mapped some parts where there was only the beat) I changed this part
00:38:630 - add a note here too. Added
for example here 00:44:711 (1,2) - if you wanted to follow the vocals should have deleted these sliders. now you don't have to do it because they're ok, especially if you add the notes I told you before. It's difficult for me to conciliate both the vocal and the beat; my first version only followed the vocal, but it felt empty in some parts for a lot of modders, so I had to follow the beat too... so now it's quite a mess! :o I tried to improve the previous parts you indicated.
good kiai time :)
Thanks! I know the "worst" part of the map is the non-kiai part @_@ because it's hard for me to map the mix between vocal + beat I guess...
Thank you for your mod!!!

Topic Starter
Amasuro
Everything has been updated :D
Natsu
Hello

General:

  1. There are a lot of unsnapped objects by 1 ms in the hard diff, for example: 00:13:698 -, 00:23:224 -, 00:36:197 -, etc.
  2. offset 121 is more accurate to me
Insane:

  1. 00:01:738 - remove clap and add whistle, also add NC?
  2. 00:02:549 same as above
  3. 00:03:157 remove NC, following your combo pattern this one is supposed to be in 00:03:360 -
  4. 00:03:258 (2) - remove this circle, since there is nothing in the music that support this
  5. 00:03:360 (3) - missing finish? since there is a cymbal in the music
  6. 00:04:981 (3) - this clap sound really outplace, I guess a whistle fit better the music at this point.
  7. 00:05:792 (6) - remove clap and add whistle, idk I feel is better if you keep your clap pattern just in 2º and 4º downbeat, otherwise sound really annoying IMO.
  8. 00:07:211 (2) - according to the music, whistle fit better in the head than in the tail
  9. 00:08:225 (6) - missing NC
  10. 00:09:745 (12) - there is nothing in the music here, I suggest you to remove this circle
  11. 00:12:684 not a fan of the drums finish in the middle of the stream, my suggestion is to remove that line and just add clap in 00:12:684 (6) - and remove this finish 00:12:887 (8) - as well
  12. 00:13:089 (1,2,3,4,5,6,7,8) - maybe just me, but yes I prefer your soft custom hitsouns instead of the drum ones
  13. 00:15:522 (1,2,3,4) - this 1/4 jumps are actually really big and unexpected.. maybe consider reducing the spacing, also the rhythm is a bit questionable, I think is better if you try this:
  14. 00:16:333 (1) - remove finish from the tail and add clap
  15. 00:16:941 (2) - remove finish from the repeat and add whistle
  16. 00:17:549 (3) - remove finish from the tail and add whistle
  17. 00:18:968 (2) - remove finish and add clap, like you did with 00:18:765 (1) -
  18. 00:19:981 (2,3,4) - flow here is broken, this part play really weird mainly cuz the slider are placed in wrong directions, idk if you get what I mean here, anyways maybe placing 3 like this can help:
  19. 00:23:427 (3) - add whistle in the head
  20. 00:25:049 (3) - ^
  21. 00:27:279 (5) - this is wrongly placed I think, since is not following the the previous 00:26:468 (3,4) - , I think this is better:
  22. 00:27:684 (6,1) - swap NC
  23. 00:36:400 (3) - whistle fit better in the head
  24. 00:38:934 (6) - there is nothing in the music at this point, is better if you remove this circle
  25. 00:39:644 (2) - add whistle in the head
  26. 00:40:860 (1) - I can't hear nothing in the music here, remove the circle?
  27. 00:41:265 (3) - add finish in the head
  28. 00:43:900 (1) - remove whistle and add finish in the head
  29. 00:44:610 mmm the stream should start here, following to the music, anyways not a big deal
  30. 00:45:116 (7) - missing clap
  31. 00:46:333 (5) - add whistle in the head and clap in the tail
  32. 00:47:144 (1) - add whistle
  33. 00:47:752 (3) - ^
  34. 00:49:171 (2) - remove whistle and add clap
  35. 00:49:576 (4) - add whistle
  36. 00:49:981 (6) - remove whistle and add clap
  37. 00:50:387 (1) - add whistle in the head and clap in the tail
  38. 00:51:198 (3) - add whistle in the head
  39. 00:51:603 (4) - remove whistle and add clap
  40. 00:51:704 (5,7) - remove those beats, since they are not following nothing in the music
  41. 00:52:008 (1) - just as my personal opinion, but 2 circles will fit better the music than the slider, since I think both places need click actions
  42. 00:53:427 (1) - this is still part of the vocal verse in 00:52:008 (1,2) - so remove nc from 00:53:427 (1) - and add it in 00:53:630 (2) - , also 00:53:630 (2,3) - should be jumps instead of antijumps >:
  43. 00:55:049 (5,1) - ctrl G the rhythm, make more sense with the music at this point
  44. 00:55:454 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is really overmaped, the correct rhyhm here should be something like this:
  45. 00:59:306 (4) - add whistle
  46. 00:59:610 (6) - there is nothing in the music here, so yeah remove this circle
  47. 01:00:927 (3) - add whistle in the head
  48. 01:01:738 (1) - add whistle? i just notice that you are rarely using whistles in this section :( , I guess your custom hitsounds fit better this part, also keeping your whistle pattern is nice, I hope you can consider this
I'll stop my mod here, since there are a lot of hitsounds issues and some overmapped beats, well work with my mod (hitsounds may apply in every diff) get more mods and call me to mod again when you feel confident
Topic Starter
Amasuro

Natsu wrote:

Hello

General:

  1. There are a lot of unsnapped objects by 1 ms in the hard diff, for example: 00:13:698 -, 00:23:224 -, 00:36:197 -, etc. Wait what, I have this:
  2. offset 121 is more accurate to me
Insane:

  1. 00:01:738 - remove clap and add whistle, also add NC?
  2. 00:02:549 same as above
  3. 00:03:157 remove NC, following your combo pattern this one is supposed to be in 00:03:360 -
  4. 00:03:258 (2) - remove this circle, since there is nothing in the music that support this
  5. 00:03:360 (3) - missing finish? since there is a cymbal in the music
  6. 00:04:981 (3) - this clap sound really outplace, I guess a whistle fit better the music at this point.
  7. 00:05:792 (6) - remove clap and add whistle, idk I feel is better if you keep your clap pattern just in 2º and 4º downbeat, otherwise sound really annoying IMO.
  8. 00:07:211 (2) - according to the music, whistle fit better in the head than in the tail idk this whistle sounds really weird when I move it. No change.
  9. 00:08:225 (6) - missing NC
  10. 00:09:745 (12) - there is nothing in the music here, I suggest you to remove this circle
  11. 00:12:684 not a fan of the drums finish in the middle of the stream, my suggestion is to remove that line and just add clap in 00:12:684 (6) - and remove this finish 00:12:887 (8) - as well
  12. 00:13:089 (1,2,3,4,5,6,7,8) - maybe just me, but yes I prefer your soft custom hitsouns instead of the drum ones I moved the line above to after the stream but I prefer the drum hitsounds, so I think I will be keeping them here.
  13. 00:15:522 (1,2,3,4) - this 1/4 jumps are actually really big and unexpected.. maybe consider reducing the spacing, also the rhythm is a bit questionable, I think is better if you try this: Aww man, my last 1/4 slider jumps. I guess they were never meant to be in this song
  14. 00:16:333 (1) - remove finish from the tail and add clap
  15. 00:16:941 (2) - remove finish from the repeat and add whistle
  16. 00:17:549 (3) - remove finish from the tail and add whistle
  17. 00:18:968 (2) - remove finish and add clap, like you did with 00:18:765 (1) -
  18. 00:19:981 (2,3,4) - flow here is broken, this part play really weird mainly cuz the slider are placed in wrong directions, idk if you get what I mean here, anyways maybe placing 3 like this can help:
  19. 00:23:427 (3) - add whistle in the head
  20. 00:25:049 (3) - ^
  21. 00:27:279 (5) - this is wrongly placed I think, since is not following the the previous 00:26:468 (3,4) - , I think this is better:
  22. 00:27:684 (6,1) - swap NC
  23. 00:36:400 (3) - whistle fit better in the head
  24. 00:38:934 (6) - there is nothing in the music at this point, is better if you remove this circle
  25. 00:39:644 (2) - add whistle in the head
  26. 00:40:860 (1) - I can't hear nothing in the music here, remove the circle? Changed the rhythm and placement of this area a bit, so that the flow didn't feel weird after I removed the circle. Also got the beat at 00:39:846 - that I skipped before
  27. 00:41:265 (3) - add finish in the head Wait, what? I don't know if you got the right slider or not, because this sounds way off.
  28. 00:43:900 (1) - remove whistle and add finish in the head
  29. 00:44:610 mmm the stream should start here, following to the music, anyways not a big deal Yeah...your right. I guess it should be fine, I'm lazy to move (2) to somewhere better for the stream lol.
  30. 00:45:116 (7) - missing clap
  31. 00:46:333 (5) - add whistle in the head and clap in the tail
  32. 00:47:144 (1) - add whistle
  33. 00:47:752 (3) - ^
  34. 00:49:171 (2) - remove whistle and add clap
  35. 00:49:576 (4) - add whistle
  36. 00:49:981 (6) - remove whistle and add clap
  37. 00:50:387 (1) - add whistle in the head and clap in the tail
  38. 00:51:198 (3) - add whistle in the head
  39. 00:51:603 (4) - remove whistle and add clap
  40. 00:51:704 (5,7) - remove those beats, since they are not following nothing in the music I disagree, I can hear an instrument on these two notes ((7) is a bit quiet, but (5) is a bit easier to hear)
  41. 00:52:008 (1) - just as my personal opinion, but 2 circles will fit better the music than the slider, since I think both places need click actions I think the slider fits the vocals. Also, I like that pattern.
  42. 00:53:427 (1) - this is still part of the vocal verse in 00:52:008 (1,2) - so remove nc from 00:53:427 (1) - and add it in 00:53:630 (2) - , also 00:53:630 (2,3) - should be jumps instead of antijumps >: Yeah, the jump - antijump thing got mentioned twice already. I guess I should really change that
  43. 00:55:049 (5,1) - ctrl G the rhythm, make more sense with the music at this point
  44. 00:55:454 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is really overmaped, the correct rhyhm here should be something like this: Remapped along with above suggestion. I knew this part was overmapped (got called out on it a few times already) but I just liked my deathstream. Just me being stubborn, lol.
  45. 00:59:306 (4) - add whistle
  46. 00:59:610 (6) - there is nothing in the music here, so yeah remove this circle
  47. 01:00:927 (3) - add whistle in the head
  48. 01:01:738 (1) - add whistle? i just notice that you are rarely using whistles in this section :( , I guess your custom hitsounds fit better this part, also keeping your whistle pattern is nice, I hope you can consider this lol, I dislike the normal hitsound whistle with a passion. I'll maybe consider finding a custom to replace the whistle or just change it to my previous hitsound pattern.
I'll stop my mod here, since there are a lot of hitsounds issues and some overmapped beats, well work with my mod (hitsounds may apply in every diff) get more mods and call me to mod again when you feel confident Will do!
Thanks for the mod! :)

Got lazy to say "fixed" on all the hitsound stuff, so no reply = fixed
Natsu

Amasuro wrote:

Natsu wrote:

Hello

General:

  1. There are a lot of unsnapped objects by 1 ms in the hard diff, for example: 00:13:698 -, 00:23:224 -, 00:36:197 -, etc. Wait what, I have this:
Aimod can't find 1 ms stuff, you can check them manually to confirm them
Topic Starter
Amasuro

Natsu wrote:

Aimod can't find 1 ms stuff, you can check them manually to confirm them
Wait actually? There's no indication that the notes are unsnapped? Seems like unnessesary difficulty.

Well I have to resnap em anyway when I change the timing
Little
From my queue.

[Easy]
  1. 00:00:121 (1) - Whistle on end instead of finish.
  2. 00:02:148 (3) - Whistle on head and end.
  3. 00:03:364 (1) - Whistle on end.
  4. 00:09:850 (1) - Add whistle on end.
  5. 00:10:661 (2) - Whistle on repeat.
  6. 00:11:877 (3,1) - Distance here should be reduced to 1.3x.
  7. 00:15:931 (4) - Whistle.
  8. 00:16:337 (1) - Finish.
  9. Whistle on head and end.
  10. 00:42:283 (1) - You don't need so many slider points to make this shape. Just simplify it to this: Image|Code
  11. 00:42:283 (1) - Finish on head.
  12. 00:44:715 (3,1) - Increase distance to 1.3x.
  13. 00:45:526 (1) - Finish on head.
  14. 00:55:256 (1) - Finish on head and end.
  15. 01:01:742 (1,2) - Reduce distance to 1.3x
  16. 01:04:985 (1) - Finish.
  17. 01:05:796 (3,4) - Increase distance to 1.3x.
  18. 01:14:715 (1,2,3) - Fix the spacing.
  19. 01:16:337 (2) - Finish on head.
  20. 01:24:445 (3) - Finish.
  21. 00:29:715 (4) - Add new combo.
[Normal]
  1. Try to keep your distance spacing consistent. In some parts, you used 1.0x, while you used 0.9 in others.
  2. 00:00:121 (1) - Finish fits much better on the head. Maybe also add whistle on end?
  3. 00:02:148 (5) - Try a whistle here.
  4. 00:06:607 (1) - Finish on head.
  5. 00:06:607 (1,2,3,4) - Add some whistles in this part for variety in hitsound?
  6. 00:09:648 (5) - Why did distance spacing suddenly become 0.9x here? I think you should keep it as 1.0x.
  7. 00:16:337 (1) - Finish on head.
  8. 00:19:580 (1) - Finish on head.
  9. 00:19:580 - For this section, I suggest using a whistle hitsound pattern of beats 2 and 4.
  10. 00:21:202 (4,1) - These are too close. Increase the spacing.
  11. 00:26:066 (1) - Why is it 1.1x distance spacing here? There's no reason to change DS. Keep it consistent throughout the diff.
  12. 00:26:472 (2,3,4,1,2) - Fix your spacing. I won't mention any of these after... just go through and find all the inconsistent spacings and fix them.
  13. 00:42:283 (1) - Finish on head.
  14. 00:45:526 (2) - Finish.
  15. 00:48:769 (1) - Finish.
  16. 00:52:012 (1,2) - Finishes on heads.
  17. 00:55:256 (1) - Finish.
  18. 00:56:877 (1) - Finish on head.
  19. 00:58:499 (1) - I would recommend against using such significant slider speed-ups in Normal. It's too hard. The whole kiai section feels more like a Hard rather than Normal.
  20. 01:00:526 (1) - I think this should have a clap too.
  21. 01:02:350 (5,6,1) - Flow is incredibly awkward. Consider moving (6) somewhere else to make the flow smoother.
  22. 01:15:323 (5) - Clap.
  23. 01:16:742 (1) - Clap.
  24. 01:22:418 (4) - Clap on head.
  25. 00:34:377 (1) - Remove new combo for consistency?
[Hard]
  1. 00:00:121 (1) - Finish on head, clap on end.
  2. 00:08:026 (4,5) - It will flow better if you change it like this: http://puu.sh/d02vX/5d37f0c3b5.jpg
  3. 00:12:485 (8,9,10) - These kind of slider stream patterns are not appropriate for Hard difficulty. Please combine them into a single kick slider or simplify the rhythm.
  4. 00:44:715 (8,9,10,11,12,13) - Again, this is much too hard. Please reduce the rhythm.
  5. 00:52:012 (1,2) - These are really close, and since you used low AR, it is likely that the player may hit (2) early. Consider increasing the distance, or stacking the head of (2) under the end of (1).
  6. 00:55:256 (1,2,3,4,5,6,7,8,1) - I think the spacing increases too much, and the jumps get too big for Hard diff. I suggest making the spacing increase less.
  7. 00:57:992 (7,8,9,10,11) - I recommend not using such large stacks in Hard. It's difficult for players at this level to play it steadily and click the right number of times. In this case, I suggest using a kick slider.
[Insane]
  1. 00:00:931 (3,4) - I think reversing these will make the jump pattern more fun: http://puu.sh/d03w5/0b3e7ac92f.jpg
  2. 00:06:506 (9) - Clap.
  3. 00:21:404 (1,2) - I think the reverse flows better: http://puu.sh/d03AK/74c81fc5ca.jpg
    Nice diff.
Good luck.
Kayano
It seems hitsounds are still a problem. Reply to CS16's mod, I'll mod after your update
Topic Starter
Amasuro

OniJAM wrote:

It seems hitsounds are still a problem. Reply to CS16's mod, I'll mod after your update
I'll PM you when everyone is finished

CloudSplash16 wrote:

From my queue.
[Hard]
  1. 00:00:121 (1) - Finish on head, clap on end. Forgot to replace hitsounds when I remade that slider. Whoops.
  2. 00:08:026 (4,5) - It will flow better if you change it like this: http://puu.sh/d02vX/5d37f0c3b5.jpg Changed
  3. 00:12:485 (8,9,10) - These kind of slider stream patterns are not appropriate for Hard difficulty. Please combine them into a single kick slider or simplify the rhythm. I'm going to remain stubborn here and refuse to change this pattern until I have to
  4. 00:44:715 (8,9,10,11,12,13) - Again, this is much too hard. Please reduce the rhythm. ^
  5. 00:52:012 (1,2) - These are really close, and since you used low AR, it is likely that the player may hit (2) early. Consider increasing the distance, or stacking the head of (2) under the end of (1). Spacing increased
  6. 00:55:256 (1,2,3,4,5,6,7,8,1) - I think the spacing increases too much, and the jumps get too big for Hard diff. I suggest making the spacing increase less. Done
  7. 00:57:992 (7,8,9,10,11) - I recommend not using such large stacks in Hard. It's difficult for players at this level to play it steadily and click the right number of times. In this case, I suggest using a kick slider. Changed
[Insane]
  1. 00:00:931 (3,4) - I think reversing these will make the jump pattern more fun: http://puu.sh/d03w5/0b3e7ac92f.jpg Sure, changed
  2. 00:06:506 (9) - Clap. Added
  3. 00:21:404 (1,2) - I think the reverse flows better: http://puu.sh/d03AK/74c81fc5ca.jpg Done
    Nice diff. Thanks!
Good luck.
Thanks for the mod :)
Everything

CloudSplash16 wrote:

From my queue.

[Easy]
  1. 00:00:121 (1) - Whistle on end instead of finish.
  2. 00:02:148 (3) - Whistle on head and end.
  3. 00:03:364 (1) - Whistle on end.
  4. 00:09:850 (1) - Add whistle on end.
  5. 00:10:661 (2) - Whistle on repeat.
  6. 00:11:877 (3,1) - Distance here should be reduced to 1.3x.
  7. 00:15:931 (4) - Whistle.
  8. 00:16:337 (1) - Finish.
  9. Whistle on head and end.
  10. 00:42:283 (1) - You don't need so many slider points to make this shape. Just simplify it to this: Image|Code Thanks
  11. 00:42:283 (1) - Finish on head.
  12. 00:44:715 (3,1) - Increase distance to 1.3x.
  13. 00:45:526 (1) - Finish on head.
  14. 00:55:256 (1) - Finish on head and end.
  15. 01:01:742 (1,2) - Reduce distance to 1.3x
  16. 01:04:985 (1) - Finish.
  17. 01:05:796 (3,4) - Increase distance to 1.3x.
  18. 01:14:715 (1,2,3) - Fix the spacing.
  19. 01:16:337 (2) - Finish on head.
  20. 01:24:445 (3) - Finish.
  21. 00:29:715 (4) - Add new combo.
All were fixed! Thanks for the mod :)
Minao

CloudSplash16 wrote:

[Normal]

  • Changed all except:
  1. 00:56:877 (1) - Finish on head. No because it's too many finnish
  2. 00:58:499 (1) - I would recommend against using such significant slider speed-ups in Normal. It's too hard. The whole kiai section feels more like a Hard rather than Normal. I have to do this, else the gap between normal and hard is too big...
  3. 01:00:526 (1) - I think this should have a clap too.
  4. 01:02:350 (5,6,1) - Flow is incredibly awkward. Consider moving (6) somewhere else to make the flow smoother. I don't think it is awkward, and anyway I don't see where to move it without changing all the next patterns.
Thanks for your mod

Kayano
As promised

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Fine
[ Easy]
Rhythm
  1. 00:18:769 (5) - I'd prefer to use 1/2 slider here, that's enough for music and also easy to touch
Hitsounds
  1. 00:05:796 - remove whistle here
  2. 00:14:715 (3) - move whistle from head to repeat
  3. 00:23:229 (2,3) - remove claps
  4. 00:33:364 (2) - remove clap or add clap on end of 00:35:796 (1) -
  5. I highly suggest you to use 2-4 clap like Hard and Insane or follow vocal like Normal in kiai, if you want to choose one from them, ignore following hitsound mod, i just point out which you missed to add now below
  6. 00:58:499 (1) - clap on end
  7. 01:03:769 (2) - clap on end
  8. 01:05:796 (3) - clap on head
  9. 01:06:607 (4) - clap on head and end
  10. 01:14:715 (1) - remove finish on end
  11. 01:16:337 (2) - clap on end
  12. 01:17:958 (1) - remove finish on end
Placement
  1. 00:47:148 (3) - move to 256:328 for distance snap and make a straight
  2. 00:54:850 (4) - stack under 00:52:418 (2) - , distance won't hurt
  3. 00:57:283 (2,3) - same as above, but you should move these two to keep distance
[ Normal]
Rhythm
  1. Fine
Hitsounds
  1. 00:31:742 (6) - clap
  2. 00:39:039 (1) - remove finish on end, that's quite loud
  3. 00:44:715 (5) - clap
  4. 00:47:958 (5) - clap on end
  5. 00:50:999 (7) - clap for consistency
  6. 00:51:202 (8) - clap on end, same reason
  7. 00:56:877 (1,2,3) - in fact, 00:56:877 - and 00:57:688 - has cymbal sounds in music, so maybe you need to add finish on these places, well, soft-finish don't sound really load and annoying for me
  8. 01:09:850 (6) - clap on repeat, that sounds really better. end can be the same too, but whatever
  9. 01:17:958 (5) - clap on end, for vocal
  10. 01:18:769 (7) - clap on end, for constant hitsounding
  11. 01:20:188 (3) - same as above
Placement
  1. 01:14:715 (4) - NC
[ Hard]
Rhythm
  1. Fine
Hitsounds
  1. 00:34:985 (7) - change to whistle
Placement
  1. 00:12:485 (8) - maybe NC this
  2. 00:44:715 (8) - NC here to avoid long combo number.
    Also this part is really hard, I personally think 00:12:485 (8,9,10) - is fine, since players with advanced basic skill can read this as 1/2 taps, or at least use both hand to pass, that is not difficult, but in 00:44:715 (1,2,3,4,5,6) - you add a triplet, so you forced ppl who didn't control read 1/4 slider as 1/2 note to click like "x z x zxz" he can't use his main finger to start the triplet, that is awful. so i suggest you to replace those 1/4 sliders with 1/2 note or change the triplet to something else, I'd be glad to see that.
  3. 00:48:769 (10,1) - swap NC
[ Insane]
  1. Although i feel flow is not that comfortable, but this diff is generally fine, maybe try to make your flow more smooth next time
Ok that's all from me, good luck! :)
Topic Starter
Amasuro

OniJAM wrote:

[ Hard]
Rhythm
  1. Fine
Hitsounds
  1. 00:34:985 (7) - change to whistle Done
Placement
  1. 00:12:485 (8) - maybe NC this Nah
  2. 00:44:715 (8) - NC here to avoid long combo number.
    Also this part is really hard, I personally think 00:12:485 (8,9,10) - is fine, since players with advanced basic skill can read this as 1/2 taps, or at least use both hand to pass, that is not difficult, but in 00:44:715 (1,2,3,4,5,6) - you add a triplet, so you forced ppl who didn't control read 1/4 slider as 1/2 note to click like "x z x zxz" he can't use his main finger to start the triplet, that is awful. so i suggest you to replace those 1/4 sliders with 1/2 note or change the triplet to something else, I'd be glad to see that.
    Changed this part. I did not add the NC, though.
  3. 00:48:769 (10,1) - swap NC Done
[ Insane]
  1. Although i feel flow is not that comfortable, but this diff is generally fine, maybe try to make your flow more smooth next time Ok
Ok that's all from me, good luck! :)
Thanks for the mod :)
Everything

OniJAM wrote:

[ Easy]
Rhythm
  1. 00:18:769 (5) - I'd prefer to use 1/2 slider here, that's enough for music and also easy to touch I'll look into that

Hitsounds
  1. 00:05:796 - remove whistle here
  2. 00:14:715 (3) - move whistle from head to repeat
  3. 00:23:229 (2,3) - remove claps
  4. 00:33:364 (2) - remove clap or add clap on end of 00:35:796 (1) -
  5. I highly suggest you to use 2-4 clap like Hard and Insane or follow vocal like Normal in kiai, if you want to choose one from them, ignore following hitsound mod, i just point out which you missed to add now below alright, I will keep that in mind
  6. 00:58:499 (1) - clap on end
  7. 01:03:769 (2) - clap on end
  8. 01:05:796 (3) - clap on head
  9. 01:06:607 (4) - clap on head and end
  10. 01:14:715 (1) - remove finish on end
  11. 01:16:337 (2) - clap on end
  12. 01:17:958 (1) - remove finish on end everything from hitsound section has been adjusted ^^

Placement
  1. 00:47:148 (3) - move to 256:328 for distance snap and make a straight done
  2. 00:54:850 (4) - stack under 00:52:418 (2) - , distance won't hurt adjusted
  3. 00:57:283 (2,3) - same as above, but you should move these two to keep distance fixed
Thank you for the mod!! :D
-Mo-
Hey, slightly late Mod4Mod from my queue.

trammiexo's Easy
- 00:09:850 (1) - Is there a reason why this isn't a proper blanket? I think it would look better if it was.
- 00:17:148 (3) - This isn't quite inline with 00:16:742 (2,4). It is currently on y=92 rather than y=88.
- 00:21:202 (2) - As before; a blanket would look better than a sharp curve, and will flow better with the notes after.
- 00:23:634 (3,4) - As above.
- 00:27:688 (3) - You have this nice hybrid slider which at the moment is a wasted opportunity for a nice looking blanket. Try move it so it is like the this: - 00:32:148 (4) - This isn't perfectly stacked with 00:30:120 (2). Reverse the slider (Ctrl+G) to view it's position from the tail.
- 00:33:364 (2) - This could be a better blanket [00:33:566]. If you look from that timestamp, you can see how the approach circle compares with the slider.
- 00:42:283 (1) - The latter curve of this slider could have a better blanket [00:43:245].
- 00:52:418 (2,4) - These aren't quite stacked perfectly.

Minao's Normal
- 00:09:850 (1,2) - I think these would look better if they were rotated by a degree of 90 or flipped vertically. - 00:21:202 (4,1) - I don't think the visual flow here is very appealing, I would move it so 1 starts below 4 rather than above.
- 00:30:931 (5) - Similar to Easy, this hybrid slider feels like a wasted opportunity for a nice blanket.- 00:33:972 (3,4) - This feels like awkward polarity since you keep the red tick polarity through the downbeat. Since it is a downbeat, one would expect a note to be placed there since it is a strong note in the rhythm, but since it is blank, players may end up hitting the next note early due to the polarity.
- 00:47:958 (5) - This slider would look better if the slider point was centred rather than skewed.
- 01:18:769 (7) - I would add a clap at the start of this slider. It doesn't feel right when it's not present compared to the rest of the combo.

Hard
- 00:02:756 (7,1) - These aren't perfectly stacked.
- 00:19:580 (1,4) - Ideally, you should try to avoid having 1 overlap the tail of 4, but they might be far enough away for this to be acceptable. It's not so important whether you change this or not.
- 00:28:093 (5,6) - The music doesn't really suggest a change in the spacing, so having one here shouldn't be necessary.
- 00:45:526 (1) - I would put the new combo here and remove the one on the next slider. This is because this note is on the downbeat, and so that is consistent with the rest of the vocals upcoming.
- 00:57:992 (5) - For some reason, I instinctively let this slider go too early whilst playtesting. It might just be me though, since I'm not sure how to improve it. You can probably ignore this mod, but I'll just mention this anyway just so you know.

Insane
- 00:09:039 (3,4,5,6) - I'm not sure if his is intended or not, but this is not a perfect equilateral triangle.
- 00:23:431 (3) - I think this slider would look better if the latter curve was a bit less shallow.- 00:26:472 (3,4,5) - 3 is not quite perfectly stacked with 4 and 5.
- 00:44:715 (3,4,5,6,7,8,9,10,1) - I don't think this stream looks very nice. Either try a curve or a curved chevron like this:- 01:10:864 (5,6,7,8,9) - I think this would be better if it was a regular, flowing stream rather than a stacked stream.
- 01:20:188 (3,1) - I would avoid having 3 overlap the tail of 1 if possible.

Pretty nice map. Good luck :)
Topic Starter
Amasuro

-Mo- wrote:

Hard
- 00:02:756 (7,1) - These aren't perfectly stacked. Fixed
- 00:19:580 (1,4) - Ideally, you should try to avoid having 1 overlap the tail of 4, but they might be far enough away for this to be acceptable. It's not so important whether you change this or not. Should be far enough
- 00:28:093 (5,6) - The music doesn't really suggest a change in the spacing, so having one here shouldn't be necessary. I think it matches the vocals
- 00:45:526 (1) - I would put the new combo here and remove the one on the next slider. This is because this note is on the downbeat, and so that is consistent with the rest of the vocals upcoming. Fixed
- 00:57:992 (5) - For some reason, I instinctively let this slider go too early whilst playtesting. It might just be me though, since I'm not sure how to improve it. You can probably ignore this mod, but I'll just mention this anyway just so you know. Hm, the repeat slider matches the drums so I can't really change that one

Insane
- 00:09:039 (3,4,5,6) - I'm not sure if his is intended or not, but this is not a perfect equilateral triangle. lol, not intended. Fixed
- 00:23:431 (3) - I think this slider would look better if the latter curve was a bit less shallow. Changed
- 00:26:472 (3,4,5) - 3 is not quite perfectly stacked with 4 and 5. Fixed
- 00:44:715 (3,4,5,6,7,8,9,10,1) - I don't think this stream looks very nice. Either try a curve or a curved chevron like this: I like your stream design. But, since (1) and (2) were straight sliders, I wanted to keep this stream parallel with them.
- 01:10:864 (5,6,7,8,9) - I think this would be better if it was a regular, flowing stream rather than a stacked stream. There isn't a lot of places to put a flowing stream, and I don't want to touch the next pattern
- 01:20:188 (3,1) - I would avoid having 3 overlap the tail of 1 if possible. Should be fine since (1) goes through the center of (3)

Pretty nice map. Good luck :)
Thanks for the mod :)
Everything

-Mo- wrote:

trammiexo's Easy
- 00:09:850 (1) - Is there a reason why this isn't a proper blanket? I think it would look better if it was. fixed ^^
- 00:17:148 (3) - This isn't quite inline with 00:16:742 (2,4). It is currently on y=92 rather than y=88. adjusted
- 00:21:202 (2) - As before; a blanket would look better than a sharp curve, and will flow better with the notes after. fixed
- 00:23:634 (3,4) - As above. fixed
- 00:27:688 (3) - You have this nice hybrid slider which at the moment is a wasted opportunity for a nice looking blanket. Try move it so it is like the this: fixed - 00:32:148 (4) - This isn't perfectly stacked with 00:30:120 (2). Reverse the slider (Ctrl+G) to view it's position from the tail. fixed
- 00:33:364 (2) - This could be a better blanket [00:33:566]. If you look from that timestamp, you can see how the approach circle compares with the slider. fixed
- 00:42:283 (1) - The latter curve of this slider could have a better blanket [00:43:245]. fixed
- 00:52:418 (2,4) - These aren't quite stacked perfectly. has been fixed now
Thank you so much for the mod ~
Minao

OniJAM wrote:

[ Normal]
Changed all except:
[*]00:56:877 (1,2,3) - in fact, 00:56:877 - and 00:57:688 - has cymbal sounds in music, so maybe you need to add finish on these places, well, soft-finish don't sound really load and annoying for me I think it's too much...

Thank you for your mod!

-Mo- wrote:

Minao's Normal
- 00:09:850 (1,2) - I think these would look better if they were rotated by a degree of 90 or flipped vertically. Changed
- 00:21:202 (4,1) - I don't think the visual flow here is very appealing, I would move it so 1 starts below 4 rather than above. I agree but I prefer not to change because the next objects depends too much on this slider placement
- 00:30:931 (5) - Similar to Easy, this hybrid slider feels like a wasted opportunity for a nice blanket. As previously I quite agree with you, but I can't do this change unless changing all the next objects, which would be tough
- 00:33:972 (3,4) - This feels like awkward polarity since you keep the red tick polarity through the downbeat. Since it is a downbeat, one would expect a note to be placed there since it is a strong note in the rhythm, but since it is blank, players may end up hitting the next note early due to the polarity. I'm not sure to understant but... added something...
- 00:47:958 (5) - This slider would look better if the slider point was centred rather than skewed. Changed
- 01:18:769 (7) - I would add a clap at the start of this slider. It doesn't feel right when it's not present compared to the rest of the combo. added
Thank you for your mod!

Diff update
[url]Changed[/url]
Topic Starter
Amasuro

Minao wrote:

Diff update
[url]Changed[/url]
Dat ain't the update, lol
Minao
Sakura
From my queue:
[Insane]
00:00:729 (2,3,4,5,6) - These notes look as if they were placed randomly and is confusing to follow, you could try something like this perhaps.
00:02:553 (3,4) - Why stack here.
00:04:175 (5,7) - Ctrl+G these for a better flow.
00:19:580 (1,2,3,4) - 3 here feels awkward, did you decide to follow the lyrics in the middle of the combo?
00:36:810 (4,5) - The distance here is really awkward, since it's shorter from the rest of the combo and nothing in the music feels slower or less impactful.
00:45:526 (1) - Here you go from a slow stream to high a high jump, to regular spacing, why?
00:47:350 (2,3) - Now here's a better placement for the stack.
00:55:458 (1,2,3,4,5,6,7) - I actually like this pattern a lot... but it would be more fun if the jumps were a little bigger.
01:03:769 (4,6) - This overlaps the the hit meter at the bottom, move them a bit further up.
01:08:837 (5,6,7,8,9) - After a square pattern you go to... another square pattern, maybe at least rotate it a bit?
01:12:080 (4) - Same as 01:03:769 (4,6)
01:24:039 (6,7) - There's literally no reason for this space increase here, keep it the same as the previous note or make something out of: 01:23:837 (5,6,7) - that looks like a pattern.
01:24:445 (1) - You could try isntead of going directly to 20% volume start from 50% and use a decrescendo instead (lower volume gradually), also it should end at 5%.

[Hard]
00:06:404 (9,10,1) - You know you have an issue when you place streams on hard that are LARGER spaced than on Insane. I suggest you switch to a stack instead of a stream here, in addition you could make a stream instead of a stack on Insane (since you only have like 1 stream?)
00:24:242 (5,1) - This doesn't need a jump.
00:28:093 (5,6) - Reduce distance.
00:34:580 (5,6,7,8) - Rotate it a bit to the left, to make it symmetrical.
00:48:364 (9,10,1,2) -This pattern plays awkward with the song, i suggest making (1) and (2) form a different pattern.
01:24:445 (1) - Same suggestion as Insane.

[Minao's Normal]
00:40:661 (4,5) - Try this instead?:

Another suggestion if you don't like blue tick sliders:

00:56:877 (1,2,3) - Why did you change the spacing distance here?
01:24:445 (1) - This spinner too loud, start at 50% and end at 5% with a decrescendo.

[tramminexo's Easy]
00:47:148 (3,4,5) - You have an interesting build up with claps here but then end up in just a normal hitsound? A finish wouldn't fit so instead increase the build up by putting claps on 3 and 5 instead of 3 and 4.
01:14:715 (1,2) - (1) Should be the same length as 01:01:742 (1) since it's the same part of the music.
01:16:337 (2) - This slider isn't following the music, but if you follow the previous fix, then you should be able to make something like this:

Your hitsound pattern is awkward on the chorus, you have for instance: 00:58:499 (1) - with Finish, Clap, Clap, then 01:00:120 (3) - here you switch to claps on beats 1 and 3, i'd suggest switching to the common clap on 2,4 and rework this slider: 01:01:742 (1) - so you can still use claps on 2,4. Then assuming you want to keep your current pattern: 01:05:391 (2) this would be missing a clap, then you switch to whistles here: 01:08:229 (1,2,3) - for no reason.

This mapset still needs a lot of work, specially on the Insane and the Hard, get more mods and then call me back.
Topic Starter
Amasuro

Sakura wrote:

From my queue:
[Insane]
00:00:729 (2,3,4,5,6) - These notes look as if they were placed randomly and is confusing to follow, you could try something like this perhaps. I changed around the pattern from 00:02:553 (3,4) - up to here, so I could fix the stack
00:02:553 (3,4) - Why stack here. ^
00:04:175 (5,7) - Ctrl+G these for a better flow. Done
00:19:580 (1,2,3,4) - 3 here feels awkward, did you decide to follow the lyrics in the middle of the combo? I don't think there's anything wrong with (3). Sliders (1) and (2) follow the lyrics, thus I want this slider to follow the lyrics too. 00:23:431 (3) - Follows the lyrics in the same way as this slider too.
00:36:810 (4,5) - The distance here is really awkward, since it's shorter from the rest of the combo and nothing in the music feels slower or less impactful. I ctrl-G'ed 00:36:810 (4) - to increase the distance
00:45:526 (1) - Here you go from a slow stream to high a high jump, to regular spacing, why? I changed the regular spacing to jumps
00:47:350 (2,3) - Now here's a better placement for the stack. This part used to be stacked a long time ago, but a few modders convinced me to change it. I'll stack this part again for now and see how it goes.
00:55:458 (1,2,3,4,5,6,7) - I actually like this pattern a lot... but it would be more fun if the jumps were a little bigger. Done
01:03:769 (4,6) - This overlaps the the hit meter at the bottom, move them a bit further up. Fixed
01:08:837 (5,6,7,8,9) - After a square pattern you go to... another square pattern, maybe at least rotate it a bit? Decided to change the pattern of the second square, so that I could turn the stack afterwards into a stream
01:12:080 (4) - Same as 01:03:769 (4,6) Fixed
01:24:039 (6,7) - There's literally no reason for this space increase here, keep it the same as the previous note or make something out of: 01:23:837 (5,6,7) - that looks like a pattern. Changed spacing
01:24:445 (1) - You could try isntead of going directly to 20% volume start from 50% and use a decrescendo instead (lower volume gradually), also it should end at 5%. Done (though it ended up ending at 10%)

[Hard]
00:06:404 (9,10,1) - You know you have an issue when you place streams on hard that are LARGER spaced than on Insane. I suggest you switch to a stack instead of a stream here, in addition you could make a stream instead of a stack on Insane (since you only have like 1 stream?) Stacked it. I changed the similar triplet near the end of the song too.
00:24:242 (5,1) - This doesn't need a jump. Removed
00:28:093 (5,6) - Reduce distance. Reduced
00:34:580 (5,6,7,8) - Rotate it a bit to the left, to make it symmetrical. Fixed
00:48:364 (9,10,1,2) -This pattern plays awkward with the song, i suggest making (1) and (2) form a different pattern. Pattern changed
01:24:445 (1) - Same suggestion as Insane. Done

This mapset still needs a lot of work, specially on the Insane and the Hard, get more mods and then call me back. Will do
Thanks for the mod :)
Pho
Will put this in as a placeholder. Mod will come in a few hours.~

From my modding queue ~
Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. Not sure why your Hard diff used C2-hitsounds while your Insane diff does not.
[Easy]
  1. I feel this diff could would be much better if you'd map the object tighter together. Currently, 1.3x makes everything look pretty dispersed and makes this easy unnecessarily more difficult.
    I really recommend to push things closer together by using 1.1x or 1.0xDS, the map will look much more structured this way imo. This is a short song, so it shouldn't take too much time either.
  2. 00:06:607 (1) - Whistle on reverse arrow. Same at 00:13:499 (2) -
  3. 00:09:850 (1,2,3) - Ugh, these clap hitsounds feel really misplaced with the surrounding combos, I'm not sure why you had to put emphasis on this combo here. Make it whistles again?
  4. 00:18:769 (5) - Preference: Would set a simple circlebeat here instead for a better distinction between the intro and the upcoming part.
  5. 00:19:580 (1) - Shorten and set a beat at 00:20:796 - , this one's really strong: http://puu.sh/dyEKF/5c64a70602.jpg
  6. 00:48:364 - Don't miss this beat. Here a suggestion: http://puu.sh/dyES8/49a024ab5a.jpg
  7. 00:53:634 (3,4) - Ctrl+g , circle emphasises strong beats much better than sliderstarts
  8. 01:09:445 (2) - Switch with Circle+1/1 slider isntead to follow the vocal better.
  9. This one still needs improvement. Rhythm is nearly fine, but it could still have better structure and especially hitsound improvements.
[Normal]
  1. 00:02:148 (5,6) - This is pretty much unnecessary forced flow. It feels unnatural to play and unlike e.g. 00:04:985 (4,1) - , I can't see a clear musical indicator for this to happen. Something like this would be more intuitive: http://puu.sh/dyFHu/9cc682520e.jpg
  2. Just saying that you left out a lot of beats non-hitsounded which are strongly emphasized in the music by the percussions: 00:19:985 - 00:20:796 - 00:22:418 - 00:24:039 - and so on. Please set at least whistles here, it's way too hitsound-empty around this section.
  3. 00:37:215 (3,4,5) - Don't change spacing here.
  4. 00:45:931 (2,3) - So...why did you decrease DS to 0.9x here? It'd be better if you stick to the 1.0x
  5. 00:51:202 (8,1,2) - Spacing between 8-1 is way too small, please increase.
  6. 00:56:877 (1,2,3) - No such spacing increasements in Normal please.
  7. 00:57:688 (3,1) - Would be nice if this is 1.0xDS too
  8. 01:02:350 (5,6) - 1.0xDS here please.
  9. Please check the spacing in your diff again, you were pretty inconsistent with it at times. Also about that SV increase in kiai time... I feel it's way too fast for a normaland could have been nerfed. Also fix the hitsound-empty parts and this diff will be okay.
[Hard]
  1. 00:01:539 (4) - Switch out with a backslider for the percussions. The rhythm pattern in this combo is a bit odd too since it doesn't represent the music really well. Suggestion: http://puu.sh/dyHoI/77abe9aed8.jpg
  2. 00:16:945 (2,3,4) - The finish HS on these sliderstarts are pretty much over the top, I'd delete them. It's better to focus on the strong percussion here imo, meaning: 00:17:148 - 00:18:364 -
  3. 00:39:850 - Don't miss this beat, set a circle here.
  4. 01:09:850 (5,6,7,8) - Ugh, note density is pretty low here. As a hard diff you shouldn't miss out too much of the percussions here. So maybe do something like: http://puu.sh/dyIcG/e10e2039c0.jpg
  5. 01:12:080 (2,4) - The transition to the next pattern at 4 is pretty awkward as they don't complement each other well/ flow is broken between the patterns. Just to give an example how it could be made better: osu.ppy.sh/ss/2355574 (copypaste slider 4 and rotate)
  6. 01:21:202 (1) - Missed out too many beats of the percussion by extending this slider. How about: http://puu.sh/dyJ7m/e2e1e384d4.jpg
  7. I think you set your focus too much on the vocal lead and left out some noteworthy beats that are followed by the percussions. Work on your patterns and overall structure.
[Insane]
  1. 00:27:891 (2,3) - Unstack these (or stack 3 on 4), there's clearly a note difference here.
  2. 00:47:553 - Don't miss this beat, set a circle here.
  3. 00:53:431 (3,1,2) - Space these more and set a jump between 1-2 for the vocal.
  4. 00:55:053 (4) - Would switch with 2 circles as 00:55:256 - is a very strong beat with a finisher on it and should be clickable naturally.
  5. 01:00:019 - Crop the slider and set a circle beat here to follow the percussions better.
  6. ^These are pretty much optional. Still recommend, as Insane should cover most percussion beats: 01:04:377 - 01:09:850 (1) - 01:12:080 (4) -
  7. 01:19:985 (2,3) - Looks neat, but the blanket/flow is really forced in this pattern and doesn't play that well tbh. Try to figure out another pattern here maybe.
  8. 01:23:837 (5,6,7) - This flow too linear, at least put a more sharp-angled jump between these circles.
  9. Better than the hard, but you still have to improve the structure in this one and the flow in general.
Needs work on all diffs! I feel after some rework and more mods, this mapset can become pretty decent. Good luck for this mapset! /o/
Topic Starter
Amasuro

Pho wrote:

[General]
  1. Not sure why your Hard diff used C2-hitsounds while your Insane diff does not. Fixed hitsounds in these areas
[Hard]
  1. 00:01:539 (4) - Switch out with a backslider for the percussions. The rhythm pattern in this combo is a bit odd too since it doesn't represent the music really well. Suggestion: http://puu.sh/dyHoI/77abe9aed8.jpg Changed
  2. 00:16:945 (2,3,4) - The finish HS on these sliderstarts are pretty much over the top, I'd delete them. It's better to focus on the strong percussion here imo, meaning: 00:17:148 - 00:18:364 - Fixed above
  3. 00:39:850 - Don't miss this beat, set a circle here. I prefer not to
  4. 01:09:850 (5,6,7,8) - Ugh, note density is pretty low here. As a hard diff you shouldn't miss out too much of the percussions here. So maybe do something like: http://puu.sh/dyIcG/e10e2039c0.jpg Changed this area
  5. 01:12:080 (2,4) - The transition to the next pattern at 4 is pretty awkward as they don't complement each other well/ flow is broken between the patterns. Just to give an example how it could be made better: osu.ppy.sh/ss/2355574 (copypaste slider 4 and rotate) Was able to move this pattern around after changing the last one, so I tried a different way to fix the flow without breaking (4)'s pattern. I think its a bit better now.
  6. 01:21:202 (1) - Missed out too many beats of the percussion by extending this slider. How about: http://puu.sh/dyJ7m/e2e1e384d4.jpg Changed the slider. I didn't map the full beat stream like your example, though.
  7. I think you set your focus too much on the vocal lead and left out some noteworthy beats that are followed by the percussions. Work on your patterns and overall structure. I'll keep a focus on this when applying changes in the future.
[Insane]
  1. 00:27:891 (2,3) - Unstack these (or stack 3 on 4), there's clearly a note difference here. Done
  2. 00:47:553 - Don't miss this beat, set a circle here. Done
  3. 00:53:431 (3,1,2) - Space these more and set a jump between 1-2 for the vocal. Makes sense, since there was a jump on the hard. Added. I think I went a liiiittle overboard with the jump, but we'll see.
  4. 00:55:053 (4) - Would switch with 2 circles as 00:55:256 - is a very strong beat with a finisher on it and should be clickable naturally. Done
  5. 01:00:019 - Crop the slider and set a circle beat here to follow the percussions better. Done
  6. ^These are pretty much optional. Still recommend, as Insane should cover most percussion beats: 01:04:377 - 01:09:850 (1) - 01:12:080 (4) - I added the beat at 01:09:850 (1) -. The other two...I don't think I'll add them for now.
  7. 01:19:985 (2,3) - Looks neat, but the blanket/flow is really forced in this pattern and doesn't play that well tbh. Try to figure out another pattern here maybe. Yeah, I did force the flow for the pattern a bit here. Still prefer to keep the pattern though, so no change for now.
  8. 01:23:837 (5,6,7) - This flow too linear, at least put a more sharp-angled jump between these circles. I don't think there's anything wrong with the linear flow
  9. Better than the hard, but you still have to improve the structure in this one and the flow in general.
Needs work on all diffs! I feel after some rework and more mods, this mapset can become pretty decent. Good luck for this mapset! /o/
Thanks for the mod :)
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