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Kei Kamakura - Onigokko

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Topic Starter
Amasuro
This beatmap was submitted using in-game submission on January-14-15 at 4:03:00 PM

Artist: Kei Kamakura
Title: Onigokko
Source: アガレスト戦記
Tags: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao
BPM: 148
Filesize: 20127kb
Play Time: 01:26
Difficulties Available:
  1. Hard (3.24 stars, 216 notes)
  2. Insane (4.17 stars, 312 notes)
  3. Minao's Normal (2.11 stars, 145 notes)
  4. trammiexo's Easy (1.68 stars, 98 notes)
Download: Kei Kamakura - Onigokko
Download: Kei Kamakura - Onigokko (no video)
Information: Scores/Beatmap Listing
---------------
5th beatmap ever and 2nd map to try and get ranked!
Changelog
01/08/2014 - Insane difficulty completed
03/08/2014 - Hard difficulty completed
09/08/2014 - Gray Veyron's Mod
11/08/2014 - MP3 Swap
19/08/2014 - Kihhou's Mod
26/08/2014 - Added Trammiexo's Easy
31/08/2014 - Neonat's Mod
26/09/2014 - CSLMVenezuela's Mod
29/09/2014 - Easy remapped
30/09/2014 - Added Minao's Normal
04/10/2014 - LixRei's Mod
05/10/2014 - Lin-Kun's Mod
10/10/2014 - Knotts' Mod
16/10/2014 - Setsurei's Mod
20/10/2014 - Squirrel's Mod
26/10/2014 - Shotoku64's Mod
26/10/2014 - JudgeTheDude's Mod
01/11/2014 - AlpacaCokelat's Mod
03/11/2014 - Nya's Mod
09/11/2014 - Celizavia's Mod
09/11/2014 - Kazuya's Mod
12/11/2014 - GyroX20's Mod
16/11/2014 - Neonat's Mod #2, LuxoDeh's Mod
18/11/2014 - Natsu's Mod
22/11/2014 - CloudSplash16's Mod
30/11/2014 - OniJAM's Mod
01/12/2014 - -Mo-'s Mod
16/12/2014 - Sakura's Mod
20/12/2014 - Pho's Mod
Cerulean Veyron
Hey, From my Queue!

First? O_O
[> Hard <]
  1. 00:02:144 (4) - Since there's a downbeat, Add NC here.
  2. 00:03:361 (7,8,1) - You should've made a Triangle formation here, have a try?
  3. 00:05:996 (5,6,7,8,9,10) - Didn't like the pattern here, looks ugly, try making Tornado form here. Also, Add NC on circle (5), An-already new track.
  4. 00:12:077 (5) - Add NC
  5. 00:16:131 (9) - ^
  6. 00:22:212 (4,5,6,7,8,1) - Too straightic, make a Star or a Zigzag formation here.
  7. 00:25:050 (6) - Same as 00:12:077 (5) -
  8. 00:28:698 (4,5) - That's a big jumps there! This won't look like a Hard diff when this came off.
  9. 00:41:671 (5,6,7,8,9) - Same reason as 00:22:212 (4,5,6,7,8,1) -, but this is more complicating than before.
  10. 00:48:969 (8,9,1,2,3) - ^, but too stacky, bores the players ofc.
  11. 00:54:036 (3,4,5) - Triangle formation here?
  12. 00:57:482 (1,2,3,4,5,6,7) - Same reason as 00:28:698 (4,5) -
  13. 01:05:793 (1,2,3,4,5,6,7,8) - Same as 00:22:212 (4,5,6,7,8,1) -
  14. 01:07:212 (10) - Add NC, TOO LONG
  15. 01:10:455 (5,6,7,8) - Same as 00:54:036 (3,4,5) -, Or how about a Diamond or a Square formation?
  16. - Nothing much more to say, but those slider tail on circle stacks you did, Stack them perfectly. Telling it here to avoid big mod, but good diff anyway!

Can't mod insane, I might break something you need, so... Good Luck!
Topic Starter
Amasuro

Gray Veyron wrote:

Hey, From my Queue!

First? O_O Yes! lol
[> Hard <]
  1. 00:02:144 (4) - Since there's a downbeat, Add NC here. Done
  2. 00:03:361 (7,8,1) - You should've made a Triangle formation here, have a try? Changed around this area
  3. 00:05:996 (5,6,7,8,9,10) - Didn't like the pattern here, looks ugly, try making Tornado form here. Also, Add NC on circle (5), An-already new track. Same as above
  4. 00:12:077 (5) - Add NC Done
  5. 00:16:131 (9) - ^ Done
  6. 00:22:212 (4,5,6,7,8,1) - Too straightic, make a Star or a Zigzag formation here. Changed
  7. 00:25:050 (6) - Same as 00:12:077 (5) - Done
  8. 00:28:698 (4,5) - That's a big jumps there! This won't look like a Hard diff when this came off. Reduced jump distance
  9. 00:41:671 (5,6,7,8,9) - Same reason as 00:22:212 (4,5,6,7,8,1) -, but this is more complicating than before. No change here
  10. 00:48:969 (8,9,1,2,3) - ^, but too stacky, bores the players ofc. Minor change here to make less stacky
  11. 00:54:036 (3,4,5) - Triangle formation here? Done
  12. 00:57:482 (1,2,3,4,5,6,7) - Same reason as 00:28:698 (4,5) - Reduced jump distance
  13. 01:05:793 (1,2,3,4,5,6,7,8) - Same as 00:22:212 (4,5,6,7,8,1) - No change here either
  14. 01:07:212 (10) - Add NC, TOO LONG Done
  15. 01:10:455 (5,6,7,8) - Same as 00:54:036 (3,4,5) -, Or how about a Diamond or a Square formation? Changed around this area
  16. - Nothing much more to say, but those slider tail on circle stacks you did, Stack them perfectly. Telling it here to avoid big mod, but good diff anyway! I think I have fixed most of them. And thanks!

Can't mod insane, I might break something you need, so... Good Luck!
Thank you for the mod :)
Ringating
from my queue:

your image was one column of pixels off from the perfect 16:9 res (this issue is so common that I'm starting to think maybe it's osu's own resizing that's doing it >.>) so that is now fixed. Also, your image had some rather apparent compressions artifacts (edges of skin tones it's pretty obvious), so I fixed that as well. Here is the new image:
now, those changes to the image are extremely minor compared to what I've got for you for the audio. the quality was pretty terrible, which Is probably because that song is pretty hard to find, other than a few painful youtube uploads. Somehow I managed to get a 320 kbps version, which I then re-encoded to 192 kbps. Here is the much needed new mp3.

no kudosu
Topic Starter
Amasuro

Ringating wrote:

from my queue:

your image was one column of pixels off from the perfect 16:9 res (this issue is so common that I'm starting to think maybe it's osu's own resizing that's doing it >.>) so that is now fixed. Also, your image had some rather apparent compressions artifacts (edges of skin tones it's pretty obvious), so I fixed that as well. Here is the new image:
now, those changes to the image are extremely minor compared to what I've got for you for the audio. the quality was pretty terrible, which Is probably because that song is pretty hard to find, other than a few painful youtube uploads. Somehow I managed to get a 320 kbps version, which I then re-encoded to 192 kbps. Here is the much needed new mp3.

no kudosu
Dat MP3 name, tho.

Ringating does it again! I have no idea how you managed to find that MP3, but I'm not complaining. Thanks again! :)
Kihhou
i cant make a GD but ill give you a short mod based on my 2 plays on the insane o3o ill cover like 2 things that reaaally stood out and some finish hitsounding from the beginning parts

no kudosu pls [b][b][b][b][b][b][b][b]


[Insane]
  1. 00:00:117 (1) - finish on head
  2. 00:06:198 (7) - remove finish
  3. 00:06:603 (1) - add finish to head
  4. 00:12:684 (4) - remove finish from head
  5. 00:13:089 (1) - add finish on head
  6. 00:19:576 (1) - finish on head
  7. 00:26:062 (7) - finish
  8. 00:25:049 (3) - i think for this and 00:37:211 (1) - and 00:08:022 (4) -, a long held vocal or guitar note doesnt necessarily mean you should lower SV as its still similar to the other vocals and sounds, just held for longer
  9. 00:48:968 (1,2,3,4,5,6,7,1) - consider lowering the distance between these notes since these distances are even bigger than the ones you have in the kiai time. kiai time should have larger jumps as its the most hyped section.
if you catch me in my modding queue or our strawberry mousse modding team queue, feel free to ask for a full mod from me.
Topic Starter
Amasuro

Kihhou wrote:

i cant make a GD but ill give you a short mod based on my 2 plays on the insane o3o ill cover like 2 things that reaaally stood out and some finish hitsounding from the beginning parts

no kudosu pls [b][b][b][b][b][b][b][b]
Wow, such [b]

[Insane]
  1. 00:00:117 (1) - finish on head
  2. 00:06:198 (7) - remove finish
  3. 00:06:603 (1) - add finish to head
  4. 00:12:684 (4) - remove finish from head
  5. 00:13:089 (1) - add finish on head
  6. 00:19:576 (1) - finish on head
  7. 00:26:062 (7) - finish
    Changed around hitsounds
  8. 00:25:049 (3) - i think for this and 00:37:211 (1) - and 00:08:022 (4) -, a long held vocal or guitar note doesnt necessarily mean you should lower SV as its still similar to the other vocals and sounds, just held for longer That was my experiment with changing SV's. Probably going to keep them for now and remove them later if I can't figure out a better way to utilize them.
  9. 00:48:968 (1,2,3,4,5,6,7,1) - consider lowering the distance between these notes since these distances are even bigger than the ones you have in the kiai time. kiai time should have larger jumps as its the most hyped section. Lowered the distance
if you catch me in my modding queue or our strawberry mousse modding team queue, feel free to ask for a full mod from me.
Thanks for the short mod :)
neonat
Hard

00:06:603 (1) - finish on start of slider
00:13:089 (1) - ^ you could use normal hitsound finishes for these
00:19:576 (1) - ^
00:21:198 - add something here, his vocal remains much longer than just the beat at 00:20:995 as he changes his pitch at 00:21:198
00:26:062 (1) - finish
00:29:103 (6) - drum whistle
00:32:549 (1) - finish on start of slider
00:34:171 - similar to 00:21:198
00:37:211 (4) - indicator for slowdown in velocity? Like NC or something to show the change
00:39:035 (1) - finish on start of slider
00:42:279 (1) - ^
00:43:900 (4,5) - intended not to stack?
00:45:522 (1) - finish
00:48:765 (1) - ^
00:52:008 (1) - finish on start of slider
00:56:873 (1) - finish
00:57:785 (6,7) - ^
01:11:468 (1) - finish on start of slider
01:14:711 (1) - ^

Insane

00:08:022 (4) - NC to indicate the change in sv
00:19:576 (1) - finish on start of slider
00:26:873 (3) - not stacked properly like the rest
00:52:008 (1) - finish on both ends of the slider
00:53:630 (2,3) - finish
01:00:522 (2,3) - have a nicer blanket
01:04:981 (1) - finish on start of slider
01:06:400 (7,8,1) - imperfect stack intended?
01:11:468 (1) - finish
01:13:089 (7) - ^
01:13:900 (2) - finish on start of slider
01:14:711 (1) - ^
01:16:333 (1) - ^
01:17:549 (6) - remove finish
01:17:954 (1) - finish
01:24:035 (5) - ^



Good Luck
Topic Starter
Amasuro

neonat wrote:

Hard

00:06:603 (1) - finish on start of slider Done
00:13:089 (1) - ^ you could use normal hitsound finishes for these Done
00:19:576 (1) - ^ Done
00:21:198 - add something here, his vocal remains much longer than just the beat at 00:20:995 as he changes his pitch at 00:21:198 Changed this part around
00:26:062 (1) - finish Done
00:29:103 (6) - drum whistle That's an oddly specific hitsound. Oh well, I did it.
00:32:549 (1) - finish on start of slider Done
00:34:171 - similar to 00:21:198 Changed
00:37:211 (4) - indicator for slowdown in velocity? Like NC or something to show the change I just removed the SV change
00:39:035 (1) - finish on start of slider Done
00:42:279 (1) - ^ Done
00:43:900 (4,5) - intended not to stack? I intended to stack them, so I fixed it
00:45:522 (1) - finish Done
00:48:765 (1) - ^ Done
00:52:008 (1) - finish on start of slider Done
00:56:873 (1) - finish Done, but I did something a little different with the hitsounds here
00:57:785 (6,7) - ^ ^
01:11:468 (1) - finish on start of slider Done
01:14:711 (1) - ^ Done

Insane

00:08:022 (4) - NC to indicate the change in sv Removed SV change
00:19:576 (1) - finish on start of slider Done
00:26:873 (3) - not stacked properly like the rest Good catch, fixed
00:52:008 (1) - finish on both ends of the slider Done
00:53:630 (2,3) - finish Done
01:00:522 (2,3) - have a nicer blanket Fixed, hopefully
01:04:981 (1) - finish on start of slider Done
01:06:400 (7,8,1) - imperfect stack intended? Not intended. Fixed
01:11:468 (1) - finish Done
01:13:089 (7) - ^ Done
01:13:900 (2) - finish on start of slider Done
01:14:711 (1) - ^ Done
01:16:333 (1) - ^ Done
01:17:549 (6) - remove finish Done
01:17:954 (1) - finish Done
01:24:035 (5) - ^ Done



Good Luck
Thank's for the mod :)

Especially the hitsounds. I trust you with those.
CSLM
Hi!
From Venezuela's Modding & GD Queue

[Hard]
is too many HP for a hard, change to HP5 or less better
00:24:441 (1) - this slider is a White-Blue-Red revers:
00:27:279 (3,4,5) - why this kind of DS? is confusing and hard to read
00:41:062 (5,6,7,8,9) - this technique is too many confusing for a hard
00:45:724 (2) - make this slider parallel with 00:46:333 (3) -
00:47:752 (7) - this isn't a triplet, is a doublet, i suggest
this:
00:55:049 - add a slider until 00:55:454 - by the vocal with NC
00:56:873 (1,2,3,4,5,6) - this is overmap, change by this:
00:58:495 (1,2,3,4,5,6) - why there is soo many time space without mapping? add notes in thats spaces, is soo many confusing playing of that way. i suggest this:
01:16:130 (3) - change this note for a slider or something for refill the space between that note and 01:16:738 (4) - for the same reason of up.
01:18:765 (2) - make this slider parallel with 01:19:576 (5) -

[Insane]
why AR9? is a insane of 148 BPM :P change to AR8 better
00:27:279 (4) - change the curvature of this slider
00:31:738 (5,6,7,8) - make with this, something like this:
00:47:346 (2,3,4,5) - is wery well add anti-jumps, but apply after of soo many jumps is confusing
01:01:333 (4) - fix this slider for make something like this:
Topic Starter
Amasuro

CSLMVenezuela wrote:

Hi!
From Venezuela's Modding & GD Queue

[Hard]
is too many HP for a hard, change to HP5 or less better I think HP6 is fine for a hard
00:24:441 (1) - this slider is a White-Blue-Red revers: I tried it out, and I think I like the current rhythm
00:27:279 (3,4,5) - why this kind of DS? is confusing and hard to read I wanted to jump this part, but I agree it is hard to read. I changed it in an attempt to make the jump easier to read.
00:41:062 (5,6,7,8,9) - this technique is too many confusing for a hard Pattern changed
00:45:724 (2) - make this slider parallel with 00:46:333 (3) - Done
00:47:752 (7) - this isn't a triplet, is a doublet, i suggest Changed
this:
00:55:049 - add a slider until 00:55:454 - by the vocal with NC This section is supposed to switch from following the vocals to the drums, so no change.
00:56:873 (1,2,3,4,5,6) - this is overmap, change by this: I disagree, I think it fits the drums fine.
00:58:495 (1,2,3,4,5,6) - why there is soo many time space without mapping? add notes in thats spaces, is soo many confusing playing of that way. i suggest this: Changed
01:16:130 (3) - change this note for a slider or something for refill the space between that note and 01:16:738 (4) - for the same reason of up. Reworked this area
01:18:765 (2) - make this slider parallel with 01:19:576 (5) - Done

[Insane]
why AR9? is a insane of 148 BPM :P change to AR8 better Done
00:27:279 (4) - change the curvature of this slider This slider? I, uhh, don't see anything wrong with this slider
00:31:738 (5,6,7,8) - make with this, something like this: Hmm, with this pattern the jump between 5 and 6, and 7 and 8 get far bigger than the other two jumps, which I don't want as I prefer all four jumps being roughly equal. Though, I might change the pattern later on if other modders say something about it.
00:47:346 (2,3,4,5) - is wery well add anti-jumps, but apply after of soo many jumps is confusing Will change this later if another modder points it out too.
01:01:333 (4) - fix this slider for make something like this: Done
Thanks for the mod :)
Nitrousdragon
I got through Easy easy-peezy, lemon-squeezy! Easy is ready.
Normal:
00:22:414 - The beat right there seems awkward. Move it out from under the other circle.
Otherwise, it is good for ranking.
Lurei
Came from mod queue.
Someone decided to map this, huh? Nice~

Whatever thing I write's just some suggestion. Don't apply it unless you want to (unless I write in black, which would mean unrankeable).
I'll write some things in blue, and that will mean something that you should really consider changing.

[trammiexo's Easy]

  1. 00:05:387 (2,1,2) - The way you arrange those three isn't nice for an Easy and breaks the map's flow. Move 00:06:603 (1) - to the direction previous slider's moving to, then Ctrl + G 00:07:414 (2) - and place it near previous slider's end. After this you'll need to remap some parts, but it's worth it.
  2. 00:11:873 (4,5,1,2) - I swear of you, don't make overlaps like this...
  3. 00:15:522 (4,5,6) - Using 1/2 sliders on Easy's a no-no. Players can't read them yet.
  4. 00:17:954 (1) - This spinner's too short... It should actually begin at 00:16:333 - while it ends at the same place.
  5. 00:26:873 (1,2) - And like 1/2 sliders, notes separed by 1/2 beat are also a no-no.
  6. 00:34:981 (4,2) - Don't stack notes on Easy, please. Hard to read...
  7. 00:37:819 (4,5) - 1/2 sliders once more...
  8. 00:44:711 (4,2) - Stacks...
  9. 00:55:252 (3) - Ctrl + G this and move it somewhere else.
[Minao's Normal]

  1. Change your "Stack Leniency" adjustments. I don't see why you have them like that, and it shouldn't be like that, since stacks will not be stacks, but full overlaps. Notes won't be readable.
  2. Also, stacks on Normal should be only of one of the next types to make it readable by players. If you use both types, players will get confused:
    1. Stacks of notes 1/2 a beat apart.
    2. Stacks of notes a beat apart.
  3. 00:20:387 (2,3) - You overlap the sliders and break map's flow... Better Ctrl + H (3) and move it to the right.
  4. 00:26:062 - Add a circle here.
  5. 00:27:684 (2,3) - I don't like those overlaps...
  6. 00:30:116 (3,4,5) - No, no, no. Please, don't put circles with that separation of time in a Normal. Hard to read and unexpected. Better put a slider with reverse, if you want to keep the emphasis on those notes.
[Hard/Insane]

  1. Reduce volume of last timing section, since it's only used by the spinner and you practically can't hear the song anymore.
  2. At Insane, when you do those 1/4 beat slider streams, at least make sure they follow Distance Snap, since you'll need to move very fast otherwise. And jumps at that sort of sliders aren't recommended, since they can easily turn a fun and playable Insane into some "out-of-the-rule" and crazy Extra.
Can't really mod anymore, so I'll stop here.

Get this ranked soon!
Topic Starter
Amasuro

LixRei wrote:

Came from mod queue.
Someone decided to map this, huh? Nice~

Whatever thing I write's just some suggestion. Don't apply it unless you want to (unless I write in black, which would mean unrankeable).
I'll write some things in blue, and that will mean something that you should really consider changing.

[Hard/Insane]

  1. Reduce volume of last timing section, since it's only used by the spinner and you practically can't hear the song anymore. Done
  2. At Insane, when you do those 1/4 beat slider streams, at least make sure they follow Distance Snap, since you'll need to move very fast otherwise. And jumps at that sort of sliders aren't recommended, since they can easily turn a fun and playable Insane into some "out-of-the-rule" and crazy Extra. I fixed the streams. With the slider jumps, I will likely leave those in for now unless another modder has a problem with it too
Can't really mod anymore, so I'll stop here.

Get this ranked soon! That's the plan ;)
Thanks for the mod and star! :)
Lin-Kun
From my Q! (still a beginner at modding)
The sliders remind me of pac-man's eyebrows ^^

Easy
00:17:954 (1) - This spinner is WAY to short for easy. It should go from 00:17:549 to 00:18:968
00:39:441 (2) - This slider could be more... Rounded (unless you want it like that)
00:42:685 (2) - This slider could flow better with 00:41:468 (3) If you made it something like this:

00:44:711 (4,2) - Bad Stack

Couldn't find much here...
Hard
00:22:008 (7,3) - The slider overlap here is sorta... ugly
00:56:873 (1,2,3,4,5,6,7,8,9,10) - I always mess up here, mostly because i try to follow the drums. Maybe make it so it follows the drums?
00:36:197 (2,3) - The flow here is weird.
00:33:765 (4) - This slider looks ugly (in my opinion)

Sorry for doing a quick mod, i'm alternating between modding and homework
Topic Starter
Amasuro

Lin-Kun wrote:

From my Q! (still a beginner at modding)
The sliders remind me of pac-man's eyebrows ^^

Hard
00:22:008 (7,3) - The slider overlap here is sorta... ugly Stacked the tail of (7) on the tail of (3)
00:56:873 (1,2,3,4,5,6,7,8,9,10) - I always mess up here, mostly because i try to follow the drums. Maybe make it so it follows the drums? No change for now
00:36:197 (2,3) - The flow here is weird. Seems fine to me
00:33:765 (4) - This slider looks ugly (in my opinion) Cleaned it up a little

Sorry for doing a quick mod, i'm alternating between modding and homework
Thanks for the mod :)
Everything

LixRei wrote:

[trammiexo's Easy]

  1. 00:05:387 (2,1,2) - The way you arrange those three isn't nice for an Easy and breaks the map's flow. Move 00:06:603 (1) - to the direction previous slider's moving to, then Ctrl + G 00:07:414 (2) - and place it near previous slider's end. After this you'll need to remap some parts, but it's worth it.
  2. 00:11:873 (4,5,1,2) - I swear of you, don't make overlaps like this... it's been adjusted
  3. 00:15:522 (4,5,6) - Using 1/2 sliders on Easy's a no-no. Players can't read them yet. I'll keep that in mind
  4. 00:17:954 (1) - This spinner's too short... It should actually begin at 00:16:333 - while it ends at the same place. Spinner's starting and ending point was adjusted
  5. 00:26:873 (1,2) - And like 1/2 sliders, notes separed by 1/2 beat are also a no-no.
  6. 00:34:981 (4,2) - Don't stack notes on Easy, please. Hard to read... Alright
  7. 00:37:819 (4,5) - 1/2 sliders once more...
  8. 00:44:711 (4,2) - Stacks... Fixed
  9. 00:55:252 (3) - Ctrl + G this and move it somewhere else. considered
Thanks so much for the mod ^__^
Everything

Lin-Kun wrote:

00:17:954 (1) - This spinner is WAY to short for easy. It should go from 00:17:549 to 00:18:968 Adjustments made here
00:39:441 (2) - This slider could be more... Rounded (unless you want it like that) Ahh, alright.
00:42:685 (2) - This slider could flow better with 00:41:468 (3) If you made it something like this: considered, though it would also conflict with DS so I try my best

00:44:711 (4,2) - Bad Stack didn't mean to stack, but it's fixed

Couldn't find much here...
Thanks so much for your mod!
Knotts
Hey, from my queue.

General
  1. Remove all the commas from the tags, they aren't needed
  2. Remove "of" from the tags because the minimum for searches is 3 letters
  3. Disable letterbox during breaks since you have no breaks in any difficulties
  4. Maybe get some custom hitsounds. I don't think the default ones fit this song that much

Insane
  1. 00:06:400 (9,10) - Claps on both of these
  2. 00:09:035 (7) - Remove Clap
  3. 00:12:279 (3) - Remove clap from the head and put it on the tail
  4. 00:12:279 (3,4) - Add an extra repeat for both of these? Not sure if you chose to skip those instruments on purpose or not.
  5. 00:12:684 (4) - Drum sample would fit here
  6. 00:16:333 (1) - Soft-finish sounds better to me here
  7. 00:21:806 (3) - Remove clap from tail
  8. 00:22:616 (1) - Finish doesn't really fit here. You could maybe use a whistle
  9. 00:26:062 (7) - NC here and remove NC from 00:26:265 (1)
  10. 00:29:103 (6) - Whistle
  11. 00:31:738 (5) - Remove clap
  12. 00:32:346 (8) - Clap on tail
  13. 00:33:866 (6,8) - Overmap?
  14. 00:34:779 (2) - Remove clap
  15. 00:37:414 (6,8) - ^
  16. 00:37:414 (6) - NC
  17. 00:38:833 (12) - Maybe a whistle or a finish with a low hitsound volume
  18. 00:41:468 (5) - Remove clap
  19. 00:43:900 (1,3) - This stack error is pretty noticeable
  20. 00:45:015 - Needs an object here
  21. 00:45:421 - ^
  22. 00:45:522 (5) - NC
  23. 00:47:346 (2,5) - Make these 1/2 sliders? Sounds better to me
  24. 00:58:495 - Raise the volume to like 70%. I can't hear the hitsounds
  25. 01:06:603 (1) - Blanket?
  26. 01:24:441 (1) - Remove finish and lower the volume of the end of the spinner

Hard
  1. Apply hitsound changes from Insane if needed
  2. 00:06:400 (5,6,1) - Not really a fan of high spaced triplets in Hard but it's whatever
  3. 00:38:427 (8,9) - Since this has the same sound as 00:37:819 (6), you could make (8,9) into a 1/2 slider
  4. 00:56:974 (2,4,6) - These aren't even on the vocals. Maybe move them 1/4 forward or just turn 00:56:873 (1,3,5) into sliders

Minao's Normal
  1. 00:20:995 (3,4) - Not sure if beginners will be able to read this stack, I feel like they'd skip right to (1)
  2. 00:29:306 (2,5) - Overlap here doesn't look too great
  3. 00:35:589 (1,2,3,4) - Spacing's messed up here. Stick to 0.9x DS
  4. 00:48:765 - I feel like it'd be important to have something on this because of the cymbal/finish
  5. 00:57:684 (3,1,2) - Spacing is inconsistent with the rest of the map
  6. Not sure if increasing the DS in the kiai is a good idea or not
  7. 01:11:062 (7) - Remove finish
  8. 01:14:711 (4) - Finish instead of clap
  9. 01:17:954 (5) - ^
  10. 01:24:238 (4) - Remove finish from here, add a circle at 01:24:441, lower the volume and add a finish to the circle you just placed.

trammiexo's Easy
  1. 00:14:306 (2,3,4,5) - Overlaps in Easy are nasty :o
  2. 00:16:333 (5,6,1) - Delete (5,6) and start the spinner where (5) was. The spinner is too short as of right now
  3. 00:24:441 (2) - Remove clap
  4. 00:24:846 (3) - Not sure if this long slider fits because you're missing the cymbal at 00:26:062
  5. 00:32:549 (1) - Remove finish from tail
  6. 00:37:110 - SV changes in Easy? Weirrdddd
  7. 00:39:441 (2) - Curve looks off, you don't need 4 points to make a curved slider, just 3.
  8. 00:42:685 (2,3) - Rearrange like this?
  9. 00:44:711 (4,2) - More overlaps in Easy q_q
  10. 00:48:765 (1) - Remove finish from tail
  11. 00:51:198 (3) - Finish on tail
  12. 00:53:630 (2) - Finish on head
  13. 00:58:495 (1) - Remove finish from tail
  14. 01:03:765 (2) - Same as 00:24:846 (3)

If you ended up liking my hitsound advice just PM me ingame and i'll see if I can help you some more.
Good luck!
Everything

Knotts wrote:

trammiexo's Easy
  1. 00:14:306 (2,3,4,5) - Overlaps in Easy are nasty :o
  2. 00:16:333 (5,6,1) - Delete (5,6) and start the spinner where (5) was. The spinner is too short as of right now
  3. 00:24:441 (2) - Remove clap Done
  4. 00:24:846 (3) - Not sure if this long slider fits because you're missing the cymbal at 00:26:062 considered
  5. 00:32:549 (1) - Remove finish from tail Done
  6. 00:37:110 - SV changes in Easy? Weirrdddd ;o I didn't notice, thanks for pointing it out !
  7. 00:39:441 (2) - Curve looks off, you don't need 4 points to make a curved slider, just 3. fixed ^^
  8. 00:42:685 (2,3) - Rearrange like this?
  9. 00:44:711 (4,2) - More overlaps in Easy q_q
  10. 00:48:765 (1) - Remove finish from tail Done
  11. 00:51:198 (3) - Finish on tail Done
  12. 00:53:630 (2) - Finish on head Done
  13. 00:58:495 (1) - Remove finish from tail Done
  14. 01:03:765 (2) - Same as 00:24:846 (3) considered
On a quick note, your mod was posted before my guest diff was updated with the previous mods. This includes fixed issue with overlaps and etc... ^^ sorry for inconvenience but thank you for your mod! :D
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