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Hanatan - Uta ni Katachi wa Nai keredo

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on martes, 04 de noviembre de 2014 at 3:35:14

Artist: Hanatan
Title: Uta ni Katachi wa Nai keredo
Tags: xinely ユリカ doriko vocaloid hatsune miku YURiCa
BPM: 98
Filesize: 7014kb
Play Time: 05:06
Difficulties Available:
  1. Flower (3,61 stars, 817 notes)
Download: Hanatan - Uta ni Katachi wa Nai keredo
Information: Scores/Beatmap Listing
---------------
SB by Xinely
Map by me
Giralda
wowowow i wanted to map this too ):

good luck though :D
Rakuen
wot @_@

me do GD? XD
Topic Starter
Natsu

Rakuen wrote:

wot @_@

me do GD? XD
is going for app :|
Gero
kawaii desu ~ Gambate Natsu
Rumia-
tell me if you need mania diff when you are back on progress on this ww~
Topic Starter
Natsu

Rumia- wrote:

tell me if you need mania diff when you are back on progress on this ww~
I'll finish this soon and sure I'll call you for diff :3
Bara-
M4M from your queue

[General]
Why is Xinely in tags?
Is it a collab? Please tell in description
Shouldn't offset be 2685? Or is it at 237 because of those notes before it?

[Flower]
AR8.5?

00:02:532 (4,5) - Seems unnecessary, maybe you should delete it, to keep the intro slower and nicer. You can keep it, as there is a really soft sound, but I prefer not to
00:04:981 (4,5) - ^^
00:05:134 (1) - The end of the slider is a bit ugly, because it goes to the top right at the end. You can keep it, as it flows good, but Imo it doesn't really look nice
00:15:849 (5) - Personnally, I dislike sliders like this. Idk why. It's to round, and almost goes back to the begin. Maybe make it like 00:18:298 (4) - as those are the kind of sliders I like (symmetrical with red point(s)
00:21:053 (3,4,5,6,7) - For me, the streams feels a little weird, especcially because of the (7)
00:23:196 (5) - I don't know if this is rankable, as you can't really see how it goes (most players can, but newer players can not). Just like Bonefire, by Inverness, the one slider got it unqualified.
00:32:992 (4) - A slider I dislike, but it flows good, so no need to change
00:33:910 (5,6,7,8) - Move up by 2 (So 5 is at the same place as 3)
00:51:359 (6) - Okay, there is a piano sound, but this, it just feels weird
00:59:012 (5) - I dislike this slider. Or make a grey point on both sides, or on none of the sides. Not on only one side
01:32:073 (3) - What were you doing/thinking when making this slider?
It looks bad, and has a horrible blanket with (4)
Maybe make it like this, for the blanket http://puu.sh/bR5Tg/335debeb51.jpg
However, I suggest making a total different shape
01:50:441 (3) - Also looks weird. Maybe make the first node red?
01:56:257 (4,5,6,7) - Due to the whistle, it's overdone. Make it or a slider, or delete the whistle
02:06:971 (8,4) - Give them the same places, please. That looks way better
02:27:481 (2,3,4) - I dislike the fact that they are curved. Making them straight looks nicer (mabe it's just me though)
02:40:032 (2) - It should be 1/3
03:17:073 (5) - Looks kinda ugly. Try making it more balanced
03:27:175 (1,2) - Idk, but I wouldn't use kicksliders here, but that's just preference
03:29:318 (4) - I don't know if this is rankable, as you can't really see how it goes (most players can, but newer players can not). Just like Bonefire, by Inverness, the one slider got it unqualified.
03:33:298 (1) - Feels better w/o curve
03:38:196 (3) - This may be a little nicer, and have a better blanket
04:02:379 (1) - For a better blanket, move it down by 1 (Y:193) If you do, do the same for 03:58:017 (4)
04:17:379 (3) - You know what I am going to tell you right? :P
04:46:767 (3) - ^^
04:49:828 (4) - Can be blanketed better (x:237|y:242 maybe?)


Really good map!
Ujimatsu Chiya
Hi Natsu~ try take ticket M4M from your queue. :3

Bold : Must Fix. (Unrankable)
Green : Should be fix it. (Recommendation)
Black : General suggestions.
[General]
  1. Why is Xinely in tags? (same baraatje123. lol)
[Flower]
  1. HP change ' 7 ' Drain is too high so feel easy to play. also AR 8.5 better.
  2. 00:05:134 (1) - Blank is not well with 00:06:053 (2) -
  3. 00:06:971 (4) - move x:181 , y:199 , space slightly higher. you see better triangle.
  4. 00:11:027 (4,5) - change 1/8 slider. Since changing the slider smooth sound I hear more good.
  5. 00:17:992 (3) - move x:258 y:265 , same reason in here. 00:06:971 (4)
  6. 00:24:726 (3) - blank is not well with 00:25:645 (5) - tail.
  7. 00:33:910 (5) - overlap with 00:32:685 (3) - , and 00:34:063 (6) - this space little missing. move x:184 y:114. Finally 00:34:216 (7) - move x:240 y:166
  8. 00:41:869 (1,3) - Blank is not well , either. ' ㅅ'
  9. 00:45:543 (4) - ^
  10. 00:59:012 (5) - I think the same if the shape of the head and the tail slider direction relative to the center.
  11. 01:08:808 (3) - Blank is not well. D:
  12. 01:12:175 (1) - move x:328 y:56 , looks more recommended.
  13. 01:15:543 (2) - Move to the next view that give some nice location. and same here. 01:16:461 (5) -
  14. 01:32:073 (3) - Blank is not well with 01:32:839 (4) - D:
  15. 01:43:094 (2,3) - try this rhythm. I think by not listening to the rhythm know. feel strong beat?here. Is not really need hard beat.
  16. 02:01:155 (4) - How about this? I think better follow that.
  17. 02:08:196 (4) - overlap 02:06:971 (8) - this?
  18. 02:30:696 - add circle more nice following rhythm.
  19. 02:31:920 - add 1/8 slider?
  20. 04:17:379 (3) - Blank is not well.
  21. 04:22:277 (2) - To move the appearance of symmetry What?
  22. 04:46:767 (3) - BLANK!!
  23. 04:50:211 (5) - ^
Nice map~
and really great song. =w=b

GL with this!!

(ノ>∨<)ノ
Aeonian Sonder
What does Xinely have to do with this beatmap? Why is she in the tags?

00:25:339 (4,5) - Fix blanket?
00:32:073 (1,2,3,4) - Snap to grid
01:32:073 (3) - Fix blanket
01:46:767 (3,2) - ^
02:43:400 (5,6,7,8,9,10) - Can't you just make this one line?
03:02:379 (2,3) - Fix blanket
03:17:073 (5,6) - Is it just me, or is this literally UNDER the life bar?
03:52:583 (7,4) - Fix blanket
04:49:828 (4,5) - ^

I'm obviously not a modder. I'm a mapper...
This has a completely different feel from some other calm song that I play. This, in my case, is good because it means one stands out from the rest.
Good luck with this map~
4anke
Hi Natsu~ try M4M from your queue.
nice song and nice map :)
Why is Xinely in the tags?
[flower]
00:51:053 (5) - move to x:341 y:184
00:58:400 - try this rhythm,same as 00:53:502 (5,6,7,8) -
01:25:951 - try to fix like this 01:26:869 (9) - stack with 01:28:094 (1) -
01:40:645 (1,2,3,4) - why not flow with voice
01:44:318 (5) - try to fix like this
01:52:890 (6) - conver slider to stream
02:32:992 (4) - return the slider
02:33:604 - try to fix like this

02:34:828 - the rhythm is same as02:33:604 -
02:40:032 - fix the rhythm like this
02:50:441 (5) - make the slider straight,because the rhythm is same as 02:51:053 (6,1) -
04:01:308 - add a note there,there have a voice
04:28:706 (5) - end the slider at 04:28:859 - ,voice stop at04:28:859 -
Mood Breaker
Hi Natsu. Try for m4m request in your queue. please accept :)

[Storyboard]
The Lyrics after fade in should move horizontal, unless u actually make these lyrics move not flat.
make Lyrics on 01:13:094 still appear until 01:17:992 because this singing not paused yet. These lyrics too 01:22:890
why this BG on 01:35:747 appear too front? fix this. SB in 01:55:339 - 03:28:400 - 03:47:992 - 04:07:583 - 04:27:175 and 04:46:767 too
make Lyrics on 01:50:134 appear and fade in from left to right, alternate with previously lyrics.
make Snowflake in 02:24:726 and 02:29:930 appear until 03:03:298

[Flower]
00:11:410 (7,8) - how about circle first then a slider? it make more enjoyable I think.
00:23:196 (5) - slider tail dont overlap
00:29:012 (1,2,3,4) - use slider in this part, it surprise me when u use these circle on first try.
00:34:522 (8) - HS Finish?
00:44:318 (4,1) - just suggestion dont stack this
00:47:685 (3,4) - blanket?
00:49:216 (5,1) - same with 00:44:318 (4,1)
01:08:808 (3) - ctrl + G?
01:42:175 (5) - stack with 01:41:104 (2) -
01:50:441 (3) - same with 00:23:196 (5)
01:55:339 (1) - move to 476|228
02:37:583 (5) - make beat snap divisor 1/6 ?
02:40:032 (2) - move to 212|156
02:40:951 (3) - stack with slider tail 02:39:420 (1) -
03:29:318 (4) - 00:23:196 (5)
03:32:379 (5) - stack with 03:31:155 (3) -
04:07:583 - If u mind to increase slider velocity and distance snap. because this part is soar. and kiai I think :/
05:04:063 (1) - spinner until 05:06:359
Thank you and good luck Natsu ;)
Rakuen
M4M from your queue~ (hope you don't hate my mods x) )

[General]
:3
Hanatan!

[Tags]
Xinely? Is he collaborating this or SB? Put in description! (or lots of newbies will try to ask XD)

[Flower]
00:02:685 (1) – imba minor blanket with 00:02:073 (2) – :
00:09:114 (6,7,8) – LOL! The Normal whistle is kinda funny, might be a little bit annoying as well. Just use the soft ones
00:11:027 (4) – Suggest to remove this, following the piano sound there might be just too specific, prefer sticking to drum only
00:14:930 (3) – About the NCs, isn’t it better to make it unite like either follow pattern or beat? For example this one follow pattern of previous 2 circles 00:14:624 (1,2) - , and then this one 00:16:767 (6,7,8,9,1) – seems to follow the beat instead of 5 circles flower pattern, if you get what I mean
00:22:277 (3) – and 00:24:726 (3) - ^ Applies
00:27:175 (3) – This one’s a bit different tho it didn’t seem to make a constant NC between 00:26:563 (1,2) - with 00:16:767 (6,7,8,9) –
00:34:522 (8) – imo this one should be NC cuz of new rhythm
00:47:992 – Missing whistle for the piano
00:53:196 (4,5) – 2 Finishes might be a little noisy, just put only at 00:53:502 (5) – instead, leaving the first hit softer sound
01:21:053 – Suggest to remove Finish, nothing sounded in music
01:35:134 (2) – A bit over here imo at the point 01:35:211 - , slowed down the playback but didn’t hear anything in 1/8
01:40:798 – This one is a bit extra too imo, extend the slider to 1/2 red tick and remove the reverse?
01:56:410 (5) – and 01:56:716 (7) – Remove imo, fun for tap but doesn’t suit the music for some players
02:37:583 (5) – Might looks fun tho, if insist to keep I would make it soft sampleset to decrease unnecessary hitsounds
02:43:400 (5) – NC here for easier reading?
03:48:910 (4,5,6,7) – Applies same with 01:56:410 (5) –
Topic Starter
Natsu
To those people asking why ¨Xinely¨in tags she did the SB

baraatje123

baraatje123 wrote:

M4M from your queue

[General]
Why is Xinely in tags? she did the sb
Is it a collab? Please tell in description no is not a collab
Shouldn't offset be 2685? Or is it at 237 because of those notes before it? ya is cuz that

[Flower]
AR8.5? I really prefer 8, since I can play it just fine

00:02:532 (4,5) - Seems unnecessary, maybe you should delete it, to keep the intro slower and nicer. You can keep it, as there is a really soft sound, but I prefer not to yeah you right
00:04:981 (4,5) - ^^ ^
00:05:134 (1) - The end of the slider is a bit ugly, because it goes to the top right at the end. You can keep it, as it flows good, but Imo it doesn't really look nice that's is on purpose so the cursor flow to the next circle in a natural way
00:15:849 (5) - Personnally, I dislike sliders like this. Idk why. It's to round, and almost goes back to the begin. Maybe make it like 00:18:298 (4) - as those are the kind of sliders I like (symmetrical with red point(s) I like those big curves >:
00:21:053 (3,4,5,6,7) - For me, the streams feels a little weird, especcially because of the (7) but is not a stream is most a single tap pattern
00:23:196 (5) - I don't know if this is rankable, as you can't really see how it goes (most players can, but newer players can not). Just like Bonefire, by Inverness, the one slider got it unqualified. this one is, since I'm not covering any ticks, plus the slider way is clean and readable, which was not the case with the other mapset
00:32:992 (4) - A slider I dislike, but it flows good, so no need to change as I said before I like big curves
00:33:910 (5,6,7,8) - Move up by 2 (So 5 is at the same place as 3) done
00:51:359 (6) - Okay, there is a piano sound, but this, it just feels weird but tis in the music, anyways I will hea more opinions about this
00:59:012 (5) - I dislike this slider. Or make a grey point on both sides, or on none of the sides. Not on only one side I like to do some weird slider in my mapsets, if you play them you will notice that
01:32:073 (3) - What were you doing/thinking when making this slider?
It looks bad, and has a horrible blanket with (4)
Maybe make it like this, for the blanket http://puu.sh/bR5Tg/335debeb51.jpg
However, I suggest making a total different shape ^
01:50:441 (3) - Also looks weird. Maybe make the first node red? ^
01:56:257 (4,5,6,7) - Due to the whistle, it's overdone. Make it or a slider, or delete the whistle removed some whistles
02:06:971 (8,4) - Give them the same places, please. That looks way better no the current way is intended and what I want to be in this part
02:27:481 (2,3,4) - I dislike the fact that they are curved. Making them straight looks nicer (mabe it's just me though) curve sliders play way better, since you can do the movement with the cursor
02:40:032 (2) - It should be 1/3 actually it is, but the fact that 1/6 got 1/2 and it is following the music in the current way is alo true, I just dont wanted to use 1/6 and 1/4 at the same time, keeping a plain 1/2 rhythm is the best way for this part IMO
03:17:073 (5) - Looks kinda ugly. Try making it more balanced I dont like symmetrical sliders >:
03:27:175 (1,2) - Idk, but I wouldn't use kicksliders here, but that's just preference the 1/4 drums roll is pretty noticeable
03:29:318 (4) - I don't know if this is rankable, as you can't really see how it goes (most players can, but newer players can not). Just like Bonefire, by Inverness, the one slider got it unqualified. same as the other one, also this map is not for new players even with the low bpm
03:33:298 (1) - Feels better w/o curve >:
03:38:196 (3) - This may be a little nicer, and have a better blanket ^
04:02:379 (1) - For a better blanket, move it down by 1 (Y:193) If you do, do the same for 03:58:017 (4) k
04:17:379 (3) - You know what I am going to tell you right? :P
04:46:767 (3) - ^^
04:49:828 (4) - Can be blanketed better (x:237|y:242 maybe?)


Really good map!

eINess

eINess wrote:

Hi Natsu~ try take ticket M4M from your queue. :3

Bold : Must Fix. (Unrankable)
Green : Should be fix it. (Recommendation)
Black : General suggestions.
[General]
  1. Why is Xinely in tags? (same baraatje123. lol)
[Flower]
  1. HP change ' 7 ' Drain is too high so feel easy to play. also AR 8.5 better. HP 6 AR 8 is better for me
  2. 00:05:134 (1) - Blank is not well with 00:06:053 (2) - moved a bit
  3. 00:06:971 (4) - move x:181 , y:199 , space slightly higher. you see better triangle. done
  4. 00:11:027 (4,5) - change 1/8 slider. Since changing the slider smooth sound I hear more good. I really prefer the circles here
  5. 00:17:992 (3) - move x:258 y:265 , same reason in here. 00:06:971 (4) done
  6. 00:24:726 (3) - blank is not well with 00:25:645 (5) - tail.
  7. 00:33:910 (5) - overlap with 00:32:685 (3) - , and 00:34:063 (6) - this space little missing. move x:184 y:114. Finally 00:34:216 (7) - move x:240 y:166
  8. 00:41:869 (1,3) - Blank is not well , either. ' ㅅ' not really noticeable but ok xD
  9. 00:45:543 (4) - ^ Actually this is a triangle not a blanket
  10. 00:59:012 (5) - I think the same if the shape of the head and the tail slider direction relative to the center. my weird sliders >:
  11. 01:08:808 (3) - Blank is not well. D: fixed
  12. 01:12:175 (1) - move x:328 y:56 , looks more recommended. k
  13. 01:15:543 (2) - Move to the next view that give some nice location. and same here. 01:16:461 (5) - Is fine IMO
  14. 01:32:073 (3) - Blank is not well with 01:32:839 (4) - D: done
  15. 01:43:094 (2,3) - try this rhythm. I think by not listening to the rhythm know. feel strong beat?here. Is not really need hard beat.
    I'm a vocal mapper, that's why
  16. 02:01:155 (4) - How about this? I think better follow that. I prefer my current way
  17. 02:08:196 (4) - overlap 02:06:971 (8) - this? this is intended
  18. 02:30:696 - add circle more nice following rhythm. actually I hear that one in 1/8 , that's why I didn't map it
  19. 02:31:920 - add 1/8 slider? nah people will break a lot of combos with DT XD
  20. 04:17:379 (3) - Blank is not well. fixed
  21. 04:22:277 (2) - To move the appearance of symmetry What? Is on purpose to don't have a lot of symmetry xD
  22. 04:46:767 (3) - BLANK!!Fixed
  23. 04:50:211 (5) - ^
Nice map~
and really great song. =w=b

GL with this!!

(ノ>∨<)ノ

-APXH

-APXH wrote:

What does Xinely have to do with this beatmap? Why is she in the tags?

00:25:339 (4,5) - Fix blanket? moved a bit
00:32:073 (1,2,3,4) - Snap to grid not necessary
01:32:073 (3) - Fix blanket done in previous mod
01:46:767 (3,2) - ^ this one is fine o.o
02:43:400 (5,6,7,8,9,10) - Can't you just make this one line? will be not fun, the current way represent better the music
03:02:379 (2,3) - Fix blanket is not a blanket
03:17:073 (5,6) - Is it just me, or is this literally UNDER the life bar? is just you, it doesn't overlap with it, tested with default skin
03:52:583 (7,4) - Fix blanket is not a blanket
04:49:828 (4,5) - ^ Fixed in previous mod

I'm obviously not a modder. I'm a mapper...
This has a completely different feel from some other calm song that I play. This, in my case, is good because it means one stands out from the rest.
Good luck with this map~

4anke

4anke wrote:

Hi Natsu~ try M4M from your queue.
nice song and nice map :)
Why is Xinely in the tags?
[flower]
00:51:053 (5) - move to x:341 y:184 it is already stacked
00:58:400 - try this rhythm,same as 00:53:502 (5,6,7,8) - both are fine IMO
01:25:951 - try to fix like this 01:26:869 (9) - stack with 01:28:094 (1) - It's an intended pattern
01:40:645 (1,2,3,4) - why not flow with voice did something here
01:44:318 (5) - try to fix like this I prefer my way
01:52:890 (6) - conver slider to stream no the current rhythm fit better the vocals
02:32:992 (4) - return the slider why?
02:33:604 - try to fix like this

02:34:828 - the rhythm is same as02:33:604 -
02:40:032 - fix the rhythm like this
02:50:441 (5) - make the slider straight,because the rhythm is same as 02:51:053 (6,1) - fore this and the above cases I prefer my rhythm, since I'm ainly mapping to the vocals
04:01:308 - add a note there,there have a voice sure I missed it
04:28:706 (5) - end the slider at 04:28:859 - ,voice stop at04:28:859 - not really

Mood Breaker

Mood Breaker wrote:

Hi Natsu. Try for m4m request in your queue. please accept :)

[Storyboard]
The Lyrics after fade in should move horizontal, unless u actually make these lyrics move not flat.
make Lyrics on 01:13:094 still appear until 01:17:992 because this singing not paused yet. These lyrics too 01:22:890
why this BG on 01:35:747 appear too front? fix this. SB in 01:55:339 - 03:28:400 - 03:47:992 - 04:07:583 - 04:27:175 and 04:46:767 too
make Lyrics on 01:50:134 appear and fade in from left to right, alternate with previously lyrics.
make Snowflake in 02:24:726 and 02:29:930 appear until 03:03:298 I'll ask to xinely about this

[Flower]
00:11:410 (7,8) - how about circle first then a slider? it make more enjoyable I think. I'm following the prominent beats as circles or slider head tht's why
00:23:196 (5) - slider tail dont overlap this is intended
00:29:012 (1,2,3,4) - use slider in this part, it surprise me when u use these circle on first try. I'll think about this
00:34:522 (8) - HS Finish? no whistle suit better the music, since there is not cymbal in the music
00:44:318 (4,1) - just suggestion dont stack this 1 doesn't have vocals, but 2 does, that's why the stack
00:47:685 (3,4) - blanket? this is a triangle
00:49:216 (5,1) - same with 00:44:318 (4,1) same
01:08:808 (3) - ctrl + G? nice
01:42:175 (5) - stack with 01:41:104 (2) - it will broke my spacing
01:50:441 (3) - same with 00:23:196 (5) same
01:55:339 (1) - move to 476|228 why
02:37:583 (5) - make beat snap divisor 1/6 ? my bad
02:40:032 (2) - move to 212|156 I don't see a reason for this
02:40:951 (3) - stack with slider tail 02:39:420 (1) - this will broke my triangle :c
03:29:318 (4) - 00:23:196 (5) ?
03:32:379 (5) - stack with 03:31:155 (3) - similar as the previous one
04:07:583 - If u mind to increase slider velocity and distance snap. because this part is soar. and kiai I think :/ I'll think about this
05:04:063 (1) - spinner until 05:06:359 sure
Thank you and good luck Natsu ;)

Rakuen

Rakuen wrote:

M4M from your queue~ hope you don't hate my mods x

General
:3
Hanatan!

Tag
Xinely? Is he collaborating this or SB? Put in description! (or lots of newbies will try to ask XD)

Flower
00:02:685 (1) – imba minor blanket with 00:02:073 (2) – : okay
00:09:114 (6,7,8) – LOL! The Normal whistle is kinda funny, might be a little bit annoying as well. Just use the soft ones shhh xD
00:11:027 (4) – Suggest to remove this, following the piano sound there might be just too specific, prefer sticking to drum only I'll keep this for now
00:14:930 (3) – About the NCs, isn’t it better to make it unite like either follow pattern or beat? For example this one follow pattern of previous 2 circles 00:14:624 (1,2) - , and then this one 00:16:767 (6,7,8,9,1) – seems to follow the beat instead of 5 circles flower pattern, if you get what I meanthey are not following stanzas and I dislike following patterns, they are following the vocals, since that is what I'm mainly mapping to, and those other parts that doesn't have vocals the verse in the song is starting at the red tick if you follow the ooo 3 hits rhythm
00:22:277 (3) – and 00:24:726 (3) - ^ Applies ^
00:27:175 (3) – This one’s a bit different tho it didn’t seem to make a constant NC between 00:26:563 (1,2) - with 00:16:767 (6,7,8,9) – done
00:34:522 (8) – imo this one should be NC cuz of new rhythm actually is the end of the section I prefer to start the NC where the vocals are starting again
00:47:992 – Missing whistle for the piano done
00:53:196 (4,5) – 2 Finishes might be a little noisy, just put only at 00:53:502 (5) – instead, leaving the first hit softer sound but they are in the music
01:21:053 – Suggest to remove Finish, nothing sounded in music actually there is a cymbal in the music
01:35:134 (2) – A bit over here imo at the point 01:35:211 - , slowed down the playback but didn’t hear anything in 1/8 actually there is, but really little did an 1/4
01:40:798 – This one is a bit extra too imo, extend the slider to 1/2 red tick and remove the reverse? there is sound at 1/4
01:56:410 (5) – and 01:56:716 (7) – Remove imo, fun for tap but doesn’t suit the music for some players it fit the song, don't see why it will not suit some players
02:37:583 (5) – Might looks fun tho, if insist to keep I would make it soft sampleset to decrease unnecessary hitsounds I don't see how a normal sampleset folowing the drum roll can be unnecesary
02:43:400 (5) – NC here for easier reading? the pattern is easy readable without a NC, also adding NC for better readability is just bad IMO
03:48:910 (4,5,6,7) – Applies same with 01:56:410 (5) – there is music at 1/4

thank you guys <3
Xinely
why my name on the tags?

for the SB mode, i only fix the pulses.. i don't like to fix the lyrics coz i'm making variations with simple effects here. that's why not horizontal move at all.. about the snowflakes, the time had changed so changed into Lights

@Natsu : remove 1.png , 2.png and 3.png here. i dont use them C:

~
[Events]
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F,0,23196,25951,1
F,0,25951,26257,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,24114,27482,1
M,0,24114,27788,158,-148,152,428
R,0,24114,27788,0,7.893334
F,0,27482,27788,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,24726,25032,0,1
M,0,24726,29011,76,24,69,404
R,0,24726,29011,0,9.216001
F,0,25032,27563,1
F,0,27563,28705,1
F,0,28705,29011,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,26563,26869,0,1
M,0,26563,29930,-83,90,-70,401
R,0,26563,29930,0,16.96
F,0,26869,29624,1
F,0,29624,29930,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,27788,28094,0,1
M,0,27788,34522,311,-27,305,452
R,0,27788,34522,0,18.38933
F,0,28094,34216,1
F,0,34216,,1
F,0,34216,34522,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,28094,31462,1
M,0,28094,31768,158,-148,152,428
R,0,28094,31768,0,7.893334
F,0,31462,31768,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,29012,29318,0,1
M,0,29012,32379,-83,90,-70,401
R,0,29012,32379,0,16.96
F,0,29318,32073,1
F,0,32073,32379,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,29624,29930,0,1
M,0,29624,33909,76,24,69,404
R,0,29624,33909,0,9.216001
F,0,29930,32461,1
F,0,32461,33603,1
F,0,33603,33909,1,0
Sprite,Foreground,Centre,"SB\1i.png",320,240
M,0,73706,,215,298
F,0,73706,74012,1,0
S,0,73706,74012,1,1.768
Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,96359,,3.474667
F,0,96359,96971,0,1
M,0,96359,114114,339,-881,330,1146
F,0,96971,113808,1
F,0,113808,114114,1,0
Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,115951,,3.442667
F,0,115951,116257,0,1
M,0,115951,134930,319,-857,339,1066
F,0,116257,134318,1
F,0,134318,134930,1,0
Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,144420,144726,0,1
S,0,144726,,1.362667
R,0,144726,,0
F,0,144726,183298,1,0.9774814
F,0,183298,183910,0.9774814,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,134930,135236,0,1
M,0,134930,138297,-83,90,-70,401
R,0,134930,138297,0,16.96
F,0,135236,137991,1
F,0,137991,138297,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,137379,137685,0,1
M,0,137379,140746,-83,90,-70,401
R,0,137379,140746,0,16.96
F,0,137685,140440,1
F,0,140440,140746,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,139828,140134,0,1
M,0,139828,143195,-83,90,-70,401
R,0,139828,143195,0,16.96
F,0,140134,142889,1
F,0,142889,143195,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,142277,142583,0,1
M,0,142277,145644,-83,90,-70,401
R,0,142277,145644,0,16.96
F,0,142583,145338,1
F,0,145338,145644,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,134930,135236,0,1
M,0,134930,139215,76,24,69,404
R,0,134930,139215,0,9.216001
F,0,135236,138909,1
F,0,138909,139215,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,138604,138910,0,1
M,0,138604,142889,76,24,69,404
R,0,138604,142889,0,9.216001
F,0,138910,142583,1
F,0,142583,142889,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,134930,138298,1
M,0,134930,138604,158,-148,152,428
R,0,134930,138604,0,7.893334
F,0,138298,138604,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,138604,141972,1
M,0,138604,142278,158,-148,152,428
R,0,138604,142278,0,7.893334
F,0,141972,142278,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,16002,16308,0,1
M,0,16002,22736,311,-27,305,452
R,0,16002,22736,0,18.38933
F,0,16308,22430,1
F,0,22430,,1
F,0,22430,22736,1,0
M,0,22736,132655,305,452,309,113
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,24726,25032,0,1
M,0,24726,31460,311,-27,305,452
R,0,24726,31460,0,18.38933
F,0,25032,31154,1
F,0,31154,,1
F,0,31154,31460,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,13094,13400,0,1
M,0,13094,19828,311,-27,305,452
R,0,13094,19828,0,18.38933
F,0,13400,19522,1
F,0,19522,,1
F,0,19522,19828,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,134930,135236,0,1
M,0,134930,141664,311,-27,305,452
R,0,134930,141664,0,18.38933
F,0,135236,141358,1
F,0,141358,,1
F,0,141358,141664,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,138604,138910,0,1
M,0,138604,145338,311,-27,305,452
R,0,138604,145338,0,18.38933
F,0,138910,145032,1
F,0,145032,,1
F,0,145032,145338,1,0
Sprite,Foreground,Centre,"SB\SNOW2.png",320,240
F,0,144726,145032,0,1
R,0,144726,164318,-1.941334,17.856
F,0,145032,,1
M,0,145951,,75,297
S,0,145951,,1.928
F,0,163706,,1
F,0,163706,164318,1,0
Sprite,Foreground,Centre,"SB\SNOW2.png",320,240
M,0,149624,,617,129
S,0,149624,,3.005333
F,0,149624,149930,0,1
R,0,149624,164318,0,10.368
F,0,149930,163706,1
F,0,163706,164318,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,164624,0,1
M,0,164318,167685,-83,90,-70,401
R,0,164318,167685,0,16.96
F,0,164624,167379,1
F,0,167379,167685,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,165543,165849,0,1
M,0,165543,168910,-83,90,-70,401
R,0,165543,168910,0,16.96
F,0,165849,168604,1
F,0,168604,168910,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,167379,167685,0,1
M,0,167379,170746,-83,90,-70,401
R,0,167379,170746,0,16.96
F,0,167685,170440,1
F,0,170440,170746,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,169522,0,1
M,0,169216,172583,-83,90,-70,401
R,0,169216,172583,0,16.96
F,0,169522,172277,1
F,0,172277,172583,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,171053,171359,0,1
M,0,171053,174420,-83,90,-70,401
R,0,171053,174420,0,16.96
F,0,171359,174114,1
F,0,174114,174420,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,173502,173808,0,1
M,0,173502,176869,-83,90,-70,401
R,0,173502,176869,0,16.96
F,0,173808,176563,1
F,0,176563,176869,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,176563,176869,0,1
M,0,176563,179930,-83,90,-70,401
R,0,176563,179930,0,16.96
F,0,176869,179624,1
F,0,179624,179930,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,179012,179318,0,1
M,0,179012,182379,-83,90,-70,401
R,0,179012,182379,0,16.96
F,0,179318,182073,1
F,0,182073,182379,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,181461,181767,0,1
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R,0,181461,183910,0,12.33592
F,0,181767,183604,1
F,0,183604,183910,1,0
F,0,183910,,0,1
R,0,183910,,12.33592
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,164624,0,1
M,0,164318,168603,76,24,69,404
R,0,164318,168603,0,9.216001
F,0,164624,168297,1
F,0,168297,168603,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,166767,167073,0,1
M,0,166767,171052,76,24,69,404
R,0,166767,171052,0,9.216001
F,0,167073,170746,1
F,0,170746,171052,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,169522,0,1
M,0,169216,173501,76,24,69,404
R,0,169216,173501,0,9.216001
F,0,169522,173195,1
F,0,173195,173501,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,171665,171971,0,1
M,0,171665,175950,76,24,69,404
R,0,171665,175950,0,9.216001
F,0,171971,175644,1
F,0,175644,175950,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,174114,174420,0,1
M,0,174114,178399,76,24,69,404
R,0,174114,178399,0,9.216001
F,0,174420,178093,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,176563,176869,0,1
M,0,176563,180848,76,24,69,404
R,0,176563,180848,0,9.216001
F,0,176869,180542,1
F,0,180542,180848,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,179012,179318,0,1
M,0,179012,183297,76,24,69,404
R,0,179012,183297,0,9.216001
F,0,179318,182991,1
F,0,182991,183297,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,167686,1
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R,0,164318,167992,0,7.893334
F,0,167686,167992,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,166767,170135,1
M,0,166767,170441,219,-127,218,433
R,0,166767,170441,0,7.893334
F,0,170135,170441,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,172584,1
M,0,169216,172890,219,-127,218,433
R,0,169216,172890,0,7.893334
F,0,172584,172890,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,171665,175033,1
M,0,171665,175339,219,-127,218,433
R,0,171665,175339,0,7.893334
F,0,175033,175339,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,174114,177482,1
M,0,174114,177788,219,-127,218,433
R,0,174114,177788,0,7.893334
F,0,177482,177788,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,176563,179931,1
M,0,176563,180237,219,-127,218,433
R,0,176563,180237,0,7.893334
F,0,179931,180237,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,179012,182380,1
M,0,179012,182686,219,-127,218,433
R,0,179012,182686,0,7.893334
F,0,182380,182686,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,164624,0,1
M,0,164318,171052,311,-27,305,452
R,0,164318,171052,0,18.38933
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F,0,170746,,1
F,0,170746,171052,1,0
M,0,171052,280971,305,452,309,113
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,169522,0,1
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R,0,169216,175950,0,18.38933
F,0,169522,175644,1
F,0,175644,,1
F,0,175644,175950,1,0
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,174114,174420,0,1
M,0,174114,180848,311,-27,305,452
R,0,174114,180848,0,18.38933
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F,0,180542,,1
F,0,180542,180848,1,0
M,0,180848,290767,305,452,309,113
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,164624,0,1
M,0,164318,167379,416,40,414,437
R,0,164318,167379,0,7.402667
F,0,164624,167073,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,166767,167073,0,1
M,0,166767,169828,416,40,414,437
R,0,166767,169828,0,7.402667
F,0,167073,169522,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,169522,0,1
M,0,169216,172277,416,40,414,437
R,0,169216,172277,0,7.402667
F,0,169522,171971,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,171665,171971,0,1
M,0,171665,174726,416,40,414,437
R,0,171665,174726,0,7.402667
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,174267,174573,0,1
M,0,174267,177328,416,40,414,437
R,0,174267,177328,0,7.402667
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,176563,176869,0,1
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R,0,176563,179624,0,7.402667
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,179012,179318,0,1
M,0,179012,182073,416,40,414,437
R,0,179012,182073,0,7.402667
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,181461,181767,0,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,164624,0,1
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R,0,164318,167992,0,7.317333
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,166767,167073,0,1
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R,0,166767,170441,0,7.317333
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,169522,0,1
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R,0,169216,172890,0,7.317333
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,171665,171971,0,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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R,0,169216,174114,0,13.376
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,179012,179318,0,1
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Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,208400,,3.474667
F,0,208400,209012,0,1
M,0,208400,227379,339,-881,330,1146
F,0,209012,,1
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Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,267226,,3.474667
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F,0,286563,286767,1,0
Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,227992,,3.474667
F,0,227992,228604,0,1
M,0,227992,246971,339,-881,330,1146
F,0,228604,,1
F,0,228604,246665,1
F,0,246665,246971,1,0
Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,247583,,3.474667
F,0,247583,248195,0,1
M,0,247583,266562,339,-881,330,1146
F,0,248195,,1
F,0,248195,266256,1
F,0,266256,266562,1,0
Sprite,Foreground,Centre,"1119815457ed79492co.jpg",320,240
F,0,286767,287991,1,0.0147059
S,0,286767,287991,0.6297634,1.085333
//Storyboard Sound Samples
Topic Starter
Natsu
Updated
Milan-
Holi m4m de tu q' (si crees que te fue algo util ><)

[General]
  1. "soft-finish3" what is it for? shouldn't it be hitfinish3 to work? (if you even used it)
  2. why not Flower in japanese?, the song is japanese ;w;
[Flower]
  1. 00:17:379 (1,2) - make it just a slider, so 00:17:992 (3) - gets more emphasis and also makes (4) more enjoyable imo (like you did on others similar parts)
  2. 01:03:298 (4,5,6,1,2,3) - here i think that 4 5 6 lose their emphasis they should have when you map the vocals on the same way maybe try this or increase 01:03:298 (4,5,6) - ' spacing. so the vocals are inside of them and make more sense i think example
  3. 01:12:175 (1,2,3,4) - while playing feels a bit weird and can follow the rhythm better i think >< try this? or make 01:12:481 (2) - two circles
  4. 01:30:849 (1) - make the slider curved?01:30:543 (5,1) - they'd flow better
  5. 01:32:839 (4,5,6,7) - these can be around 01:32:073 (3) - 'head much better :3
  6. 01:34:828 (1,2,3) - I think you're losing a good rhythm leaving 01:34:675 - and 01:35:288 - this isn't neccesary since the vocal doesn't finish there. try this? (i think how it was before mods was better tho)
  7. 01:50:288 (2) - move it up to stack 01:50:288 (2,2) - <3
  8. 02:27:788 (3) - make it two circles for more emphasis?
  9. from 02:28:400 - why do you ignore the piano? It's the main instrument and the most audible; there are few notes that would fit nicely. While i played it this part feels a bit weird, since there are missing parts ):
  10. 03:23:043 - adding a note here affect the vocals?
  11. 03:31:155 (3,5) - stack <3
  12. 03:36:971 (5,3) - it'd be nice to see them stacked i think
  13. 04:16:155 (7) - 1/2 repetead slider for the piano sound at 04:16:461 - ?
  14. 02:22:277 (1) - is this NC even neccesary?
  15. 01:33:298 (7) - why no NC there and yes here 03:23:502 (1) - ? also this spinner 03:23:655 (1) - shouldn't begin at 03:23:578 -? as you did before
  16. i can't really understand your NCs, for instance 04:32:073 (1,2) - you wouldn't NC (1) because the vocals and other cases ;w;
Me gustaron hartos los patterns the fondo <3
Topic Starter
Natsu
Milan-

Milan- wrote:

Holi m4m de tu q' (si crees que te fue algo util ><)

[General]
  1. "soft-finish3" what is it for? shouldn't it be hitfinish3 to work? (if you even used it) upps
  2. why not Flower in japanese?, the song is japanese ;w; mmm I prefer to keep diff names in english
[Flower]
  1. 00:17:379 (1,2) - make it just a slider, so 00:17:992 (3) - gets more emphasis and also makes (4) more enjoyable imo (like you did on others similar parts) for some reason I feel that (2) have to be a circle for better transition after the 1/4 pattern
  2. 01:03:298 (4,5,6,1,2,3) - here i think that 4 5 6 lose their emphasis they should have when you map the vocals on the same way maybe try this or increase 01:03:298 (4,5,6) - ' spacing. so the vocals are inside of them and make more sense i think example I think the current way is better, since the drums there should be mapped as a circles, and I can't broke my consistency qith the vocals as well
  3. 01:12:175 (1,2,3,4) - while playing feels a bit weird and can follow the rhythm better i think >< try this? or make 01:12:481 (2) - two circles I'm following the piano/whistles that sound in the bg, that's why slider do a better work IMO
  4. 01:30:849 (1) - make the slider curved?01:30:543 (5,1) - they'd flow better sure thing
  5. 01:32:839 (4,5,6,7) - these can be around 01:32:073 (3) - 'head much better :3 If you are talking about to stack the first beat of the 1/4 pattern in the head of the slider, no since I want to keep this with a properly distance , due to the changes between 1/2 and 1/4 spacing plus I have some 1/6 spacing also D:
  6. 01:34:828 (1,2,3) - I think you're losing a good rhythm leaving 01:34:675 - and 01:35:288 - this isn't neccesary since the vocal doesn't finish there. try this? (i think how it was before mods was better tho) I did this 01:35:441 (3) - a 1/4 slider too
  7. 01:50:288 (2) - move it up to stack 01:50:288 (2,2) - <3 okis
  8. 02:27:788 (3) - make it two circles for more emphasis? nah slider work pretty welll in this part
  9. from 02:28:400 - why do you ignore the piano? It's the main instrument and the most audible; there are few notes that would fit nicely. While i played it this part feels a bit weird, since there are missing parts ): so much 1/8 :c I don't want to have weird parts here, if you notice I avoid a lot of tiny sounds cuz that, I'm mainly mapping around vocals and drums
  10. 03:23:043 - adding a note here affect the vocals? ya yo got my point xD
  11. 03:31:155 (3,5) - stack <3 Sure
  12. 03:36:971 (5,3) - it'd be nice to see them stacked i think that's a nice idea
  13. 04:16:155 (7) - 1/2 repetead slider for the piano sound at 04:16:461 - ? nop I want the slider to flow like the vocals
  14. 02:22:277 (1) - is this NC even neccesary? not really, I removed it
  15. 01:33:298 (7) - why no NC there and yes here 03:23:502 (1) - ? also this spinner 03:23:655 (1) - shouldn't begin at 03:23:578 -? as you did before removed 03:23:502 - and moved it to the blue tick 01:33:451 (1) - I did a mistake
  16. i can't really understand your NCs, for instance 04:32:073 (1,2) - you wouldn't NC (1) because the vocals and other cases ;w; you right I did a mistake in the last kiai, should be fixed now
Me gustaron hartos los patterns the fondo <3

Thanks c:
P A N
  1. 00:42:788 (2,3) - woops, yeag it looks good but it ruin the whole flow you did! :( just this
  2. 01:21:053 (1) - make tail stack with 6 too? http://puu.sh/bSlQl/ea265f1d46.jpg for neatness
  3. 01:33:145 (6,7) - move a bit up would be nice.
  4. 02:35:134 (2) - don't follow 1/3 here? I think it fits well. it will still end on current white tick so I think it's fine?
  5. 04:02:379 (1,2,3) - why not like this? but if you won't fix, move 04:04:522 (7,2) to stack with it perfectly (now is not)
  6. 04:46:767 (3) - hmmm.. better stack I'm sad to say this.
GL SIR
Topic Starter
Natsu
P A N

P A N wrote:

  1. 00:42:788 (2,3) - woops, yeag it looks good but it ruin the whole flow you did! :( just this I really prefer my current way
  2. 01:21:053 (1) - make tail stack with 6 too? http://puu.sh/bSlQl/ea265f1d46.jpg for neatness sure thing
  3. 01:33:145 (6,7) - move a bit up would be nice. done
  4. 02:35:134 (2) - don't follow 1/3 here? I think it fits well. it will still end on current white tick so I think it's fine? as I said before, I don't want to mix much rhythms >:
  5. 04:02:379 (1,2,3) - why not like this? but if you won't fix, move 04:04:522 (7,2) to stack with it perfectly (now is not) I stacked them perfectly
  6. 04:46:767 (3) - hmmm.. better stack I'm sad to say this. lol done xD
GL SIR

Thanks :3
Mira-san
Hello. As thanks for bubbling my map.

Format: Time (object) - suggestion | reason why I suggested it

Flower

00:33:910 (5,6,7) - The triangle looks kinda weird | Nazi
00:43:094 (3) - CTRL+G? | Flows better, in my opinion
00:46:461 (5,1) - Make this parallel? | Perfectionism? hahah
01:07:583 (6) - This looks kinda spaced weird than the rest | <=
01:44:318 (5) - Fix this blanket | Nazi
02:03:604 (6,7,8,1) - I'm sure you can improve this part. I have an idea but feel free to ignore. | This part looks kinda awkward.
Now it may bug you to see that a part overlaps after you do this, but here's a solution: Rotate it by -16 degrees *Selection Centre
02:18:298 (6) - Remove clap? | Feels kinda off and unnecessary.
03:05:134 (4) - Not so perfect blanket | Nazi
04:05:594 (2,5) - Not stacked properly | Nazi
04:18:298 (1,2,3) - Make this one straight from 1-2-3. | Will make the flow LOOK better.
04:22:277 (2) - x:176 y:322? | Looks kinda awkward from that part.
04:44:777 - Remove bookmark pls | lol

I apologize for the short mod. lolz
Good luck! :D
Topic Starter
Natsu
Mira-san

Mira-san wrote:

Hello. As thanks for bubbling my map.

Format: Time (object) - suggestion | reason why I suggested it

Flower

00:33:910 (5,6,7) - The triangle looks kinda weird | Nazi fixed
00:43:094 (3) - CTRL+G? | Flows better, in my opinion I really want to keep this as it is
00:46:461 (5,1) - Make this parallel? | Perfectionism? hahah okis
01:07:583 (6) - This looks kinda spaced weird than the rest | <= should be good now
01:44:318 (5) - Fix this blanket | Nazi wasnt a blanket lol, I just notice should be better now
02:03:604 (6,7,8,1) - I'm sure you can improve this part. I have an idea but feel free to ignore. | This part looks kinda awkward.
Now it may bug you to see that a part overlaps after you do this, but here's a solution: Rotate it by -16 degrees *Selection Centre did something
02:18:298 (6) - Remove clap? | Feels kinda off and unnecessary. I can hear it in the music
03:05:134 (4) - Not so perfect blanket | Nazi should be better now
04:05:594 (2,5) - Not stacked properly | Nazi done
04:18:298 (1,2,3) - Make this one straight from 1-2-3. | Will make the flow LOOK better. nah I like the curve
04:22:277 (2) - x:176 y:322? | Looks kinda awkward from that part. I did something here
04:44:777 - Remove bookmark pls | lol lol

I apologize for the short mod. lolz
Good luck! :D

thanks c:
Momochikun
yo Natsu ~ from the queue. i'm late >_>

[Flower]
00:07:583 (1) - This feels a bit loud considering to the slow pitch, try reducing the volume a bit or change it to soft-finish instead ?
00:15:390 - Are you sure you want to skip the drum hit here ? adding a note would be much fun to emphasize it
00:25:185 - ^
00:18:298 (4) - Whistle on the tail ?
00:24:726 (3) - Rotate this around -8* degree would improve the circular flow even more ~
00:29:012 (1,2,3,4) - These 1/3 was quite hard to figure in the first sight because of the spacing, maybe you could move them a bit farther ?
01:13:094 (4) - Replace the whistle on the head with finish instead, it would match the splash cymbal on the bgm better.
01:34:675 - I think it's okay to add note here since it's going for approval, it feels very weird to follow on gameplay if you skip it ><
01:53:808 (7,8) - Swap their position maybe ? the stop going awkward here.. i would go for slider + note instead
You missed a lot 1/6 piano on the after 1st kiai part, it's better to map that instead of sticking out with drum at least imo since it give more fun and sense. but it's up to you tho...
03:13:094 (6) - i would go for a drum clap here..
03:13:706 (3,6) - bit more curve on (6) for neater blanket i guess..
03:17:073 (5) - This slider looks a bit weird for me.. orz
03:30:543 (1) - Move this a bit upside to create smoother flow according to where 1's end was pointing on.
03:31:767 (4) - Whistle like you did on 03:34:216 (4) - ?
03:34:216 (4) - Add note with clap here ?
04:22:124 - Note here pls ><

short mod o.o , i keep the style-net picky stuffs go away so i won't disturb your mapping style. the map itself is quite fine imo
Good luck ~ :3
Gero
Changes/Fixes

  1. Fixed some rhythmical patterns (1/3 and 1/6 streams)
  2. added some finishes to keep the consistency
  3. Fixed an issue with the preview time
  4. Fixed some patterns to increase the aesthetics
  5. Added a fade effect at the end (Storyboard)
Log
2014-09-29 04:41 Gero: tienes tiempo de IRC mod?
2014-09-29 04:41 Natsu: se
2014-09-29 04:46 Gero: ese bugaso
2014-09-29 04:46 Gero: en el sb
2014-09-29 04:46 Gero: se fue la imagen
2014-09-29 04:46 Natsu: para ponerse negra?
2014-09-29 04:46 Gero: si
2014-09-29 04:46 Gero: pero fue bastante random
2014-09-29 04:47 Natsu: crep q es a proposito pero esperemos a xinely
2014-09-29 04:47 Gero: si pero para adelantar hagamos irc mod
2014-09-29 04:47 Natsu: esos 1/6 streams como qte costaron va
2014-09-29 04:47 Gero: si la verdad es que me tomaron por sorpresa
2014-09-29 04:49 Natsu: mmm si
2014-09-29 04:50 Gero: no haz pensado en cambiarlos por un slider? xD realmente toman bastante por sorpresa
2014-09-29 04:50 Natsu: eso estaba pensando le pregunte a andrea para q jugara pero no puede
2014-09-29 04:50 Gero: no hay algun pro que pueda testearlo?
2014-09-29 04:50 Gero: realmente me entra mucha duda eso orz
2014-09-29 04:51 Natsu: si algo asi el primere pattern si lo hare slider
2014-09-29 04:52 Natsu: 00:29:012 (1,2,3,4) -
2014-09-29 04:54 Gero: Andrea va a revisarlo
2014-09-29 04:54 Natsu: okas
2014-09-29 04:55 Natsu: ese q te di link si lo cambiare porque es el primero los otros estoy inseguro, aunque mi mapa es mas single tap q nada a lo mejor si esbueno cambiarlos
2014-09-29 04:55 Gero: 02:13:706 - http://puu.sh/bSrHr/08879de8fb.jpg
2014-09-29 04:56 Natsu: oh eso parece buena idea
2014-09-29 04:56 Gero: dice que 02:58:196 (4,5,6,7,8,9,10,11) - esto al parecer esta bien
2014-09-29 04:56 Natsu: 04:18:298 quite el NC de aqui
2014-09-29 04:57 Gero: oh cierto buena idea
2014-09-29 04:58 Gero: 00:01:767 (1,3) - que opinas de usar CTRL + G en ambos? siento que fluye mejor
2014-09-29 04:58 Natsu: okas
2014-09-29 04:58 Gero: 00:11:027 (4,5) - Andrea dice que esto esta bien solo que es bastante raro que eso este en medio del patron
2014-09-29 04:58 Gero: osea que seria mejor si lo cambiaras de alguna manera ya que cuando lo probe lo que menos pense es que era 1/6
2014-09-29 04:58 Gero: para ser honesto
2014-09-29 04:59 Natsu: borre el circulo en 1/8
2014-09-29 04:59 Natsu: otro modder me dijo tambien
2014-09-29 05:00 Gero: vale entonces
2014-09-29 05:00 Natsu: vale $5
2014-09-29 05:00 Gero: he estado hablando con el, le he dicho que tambien puedes usar un slider
2014-09-29 05:00 Gero: si prefieres mantener el ritmo 1/6 como esta
2014-09-29 05:04 Gero: 00:06:053 (2,3) - es bastante extraño que aqui hayas colocado el spacing que le corresponde y en esta parte que es similar 00:03:604 (2,3) - solo lo hayas apilado
2014-09-29 05:05 Natsu: dejaveo
2014-09-29 05:05 Gero: que opinas de hacer lo mismo sobre apilarlos o moverlos de alguna manera, por consistencia mas que nada
2014-09-29 05:06 Natsu: estan mas lejos si ves el ritmo fue por eso, el otro me iba a quedar de lado a lado xD
2014-09-29 05:06 Gero: oh es cierto nvm then xD
2014-09-29 05:07 Gero: 00:06:971 (4,5,6) - que opinas mover esto un poco mas arriba?
2014-09-29 05:07 Gero: el spacing no es el ideal
2014-09-29 05:09 Gero: ya esta en pendings por cierto
2014-09-29 05:09 Natsu: en lugar de eso movi 00:06:665 (3) - a donde estaba 00:04:522 (3) -
2014-09-29 05:10 Gero: cool
2014-09-29 05:12 Gero: por cierto 00:07:583 (1,2,3,4,5,6,7,8) - siento que el flujo a partir de 00:08:809 (5,6,7,8) - es bastante repetitivo que opinas de usar 00:08:809 (5,6) - CTRL + G en estos y 00:09:420 (7) - mover este a donde esta 4 despues y 8 a donde esta 3
2014-09-29 05:12 Gero: siento que podria mejorarlo de alguna manera
2014-09-29 05:13 Natsu: 00:29:012 (4) - estos son dos slider ahora
2014-09-29 05:13 Gero: si eso le quita lo dificil, bien
2014-09-29 05:14 Natsu: 00:09:114 (6,7,8,1) - es que me gusta como regresa esto xD
2014-09-29 05:14 Gero: bueno solo era sugerencia xD
2014-09-29 05:15 Gero: 00:13:400 (3,1) - que hay sobre apilar ambos entre si? me refiero a colocarlos correctamente
2014-09-29 05:15 Gero: 00:16:767 (6) - por consistencia con el anterior patron de combo, deberia de haber un NC aqui
2014-09-29 05:17 Natsu: done el primero, el segundo por consistencia con cual D:.
2014-09-29 05:17 Gero: el segundo con
2014-09-29 05:18 Gero: 00:14:624 - esto, de alguna manera hay un cambio en la instrumental
2014-09-29 05:18 Gero: 00:19:828 (1,2,3) - por cierto estos objetos estan bastante cerca entre si
2014-09-29 05:20 Natsu: el nc nah quedara raro, el segundo hecho
2014-09-29 05:21 Gero: 00:41:869 (1,2,3) - parece simetrico, un consejo cuando uses este tipo de patron procura no usar los 2 sliders hacia el mismo lado fluye bastante raro, que opinas sobre usar CTRL + G?
2014-09-29 05:21 Gero: igual si haces esto solo tienes que mover un poco las siguientes notas
2014-09-29 05:24 Natsu: http://puu.sh/bSsHj/014fb047c7.jpg en mi punto de vista es asi xD
2014-09-29 05:24 Natsu: por eso le di vuelta D:
2014-09-29 05:24 Gero: okay xD
2014-09-29 05:24 Gero: yo solo decia por que iban hacia el mismo lado xD
2014-09-29 05:25 Gero: 01:00:237 (2) - esto esta demasiado cerca de la barra de HP, intenta bajarlo un par de grids
2014-09-29 05:26 Natsu: lo baje como 2 grids
2014-09-29 05:28 Gero: 01:13:706 (1,2,3,4,5) - esto patron de combo es bastante mas corto comparado con los siguientes
2014-09-29 05:29 Gero: tal vez hacer lo mismo que hiciste aca 01:25:032 (1,2,3,4,5,6,7,8,9,10,11) -
2014-09-29 05:31 Gero: por cierto que opinas sobre mover el preview time a 01:34:675 - creo que suena bastante mejor
2014-09-29 05:32 Natsu: hice lo del preview time, lo del patron es porque las vocals y la musica duran solo eso, en cambio el otro q mostrastee tiene mas objetos
2014-09-29 05:32 Gero: oki
2014-09-29 05:34 Gero: 01:40:645 (1) - realmente esto no encaja del todo bien con la vocal/intrumental, deberia de ser algo mas o menos asi http://puu.sh/bSt3i/a4bc8745ce.jpg o minimo que el slider 1 terminara en el tick rojo ya que un repeat se ve bastante overmapeado para ser sincero
2014-09-29 05:34 Gero: 01:44:318 (5) - lo mismo sobre la barra de HP
2014-09-29 05:36 Gero: 02:06:053 (5) - NC por consistencia con 01:46:461 (1,2,3) - esto
2014-09-29 05:36 Natsu: si escuchas a 25% hay una vocal en 01:40:798 - y un whistle en 01:40:951
2014-09-29 05:36 Natsu: 01:40:951 -
2014-09-29 05:37 Gero: yo realmente no escucho nada
2014-09-29 05:37 Natsu: 01:44:318 (5) - con el skin default no la toca o.o
2014-09-29 05:38 Natsu: D: enserio en el rojo es bastante audible y en el azul esta la segunda silaba de la palabra q empieza en blanco
2014-09-29 05:39 Natsu: 01:46:461 - quite este combo mejor, es mejor mantenerlos iguales
2014-09-29 05:40 Gero: oki
2014-09-29 05:41 Gero: 02:14:420 (1,2,3,4,5,6) - si cambiaste esto?
2014-09-29 05:42 Gero: 02:21:359 (7) - un new combo tal vez?
2014-09-29 05:42 Gero: 02:24:420 (3) - Nazi* que hay sobre mover esto a X: 159 Y: 209 para crear ilusion de que tengan el mismo espacio
2014-09-29 05:42 Gero: solo por estetica claro
2014-09-29 05:43 Natsu: eso q linkeaste q es el primero?
2014-09-29 05:43 Gero: si creo
2014-09-29 05:43 Natsu: si es el 1/6 lo hice asi https://osu.ppy.sh/ss/2083611
2014-09-29 05:43 Gero: y el del spinner lo cambiaste tambien no? xD
2014-09-29 05:44 Natsu: nah igual con slider los dos
2014-09-29 05:45 Gero: 02:58:196 (4,5,6,7,8,9,10,11) - este dijo andrea que estaba bien asi que dejalo xD
2014-09-29 05:45 Natsu: el nc creo q no mejor dejarlos cada stanza, el de mover si lo hice
2014-09-29 05:46 Natsu: 02:58:196 - cambie el sonido a drum por consistencia con los otros 1/6
2014-09-29 05:46 Gero: 03:08:502 (1,2,3,4,5,6,7,8,9,10,11) - esto no es bastante largo?
2014-09-29 05:46 Gero: y okay
2014-09-29 05:47 Natsu: si pero esta todo en la misma zona de combo, solo que ella canta en cada beat xD
2014-09-29 05:48 Gero: 03:17:073 (5) - se ve un poco feo, que hay sobre añadir un tercer punto enmedio de el slider algo asi http://osu.ppy.sh/ss/2083625
2014-09-29 05:48 Gero: claro hacelo mas bonito xD
2014-09-29 05:48 Gero: eso es solo un ejemplo
2014-09-29 05:49 Gero: no espera, hay un 1/6 que estas ignorando aqui
2014-09-29 05:49 Natsu: hecho el slider
2014-09-29 05:49 Gero: 03:17:685 - aqui exactamente, no seria mejor hacer lo mismo con sliders?
2014-09-29 05:49 Natsu: decile a xinely lo del sb q ya se va casi
2014-09-29 05:50 Gero: o prefieres mantenerlo asi siguiendo la instrumental?
2014-09-29 05:50 Gero: la vocal*
2014-09-29 05:50 Gero: ahorita hablo con ella de eso xD
2014-09-29 05:50 Gero: si consideras cambiar el ritmo hacelo tambien aca 03:20:134 -
2014-09-29 05:50 Natsu: es que va a ser bien raro 03:18:145 (6,7) - por el 1/4 aqui con el 1/6 va a hacer 100 mucha gente creo
2014-09-29 05:51 Natsu: por eso ignore algunos 1/6 y 178
2014-09-29 05:51 Gero: vale vale
2014-09-29 05:52 Gero: 03:36:971 (5,3) - apila la cola de 3 en el inicio de 5
2014-09-29 05:53 Gero: 04:06:359 (5) - un cambio a ritmo no vendria nada mal, me refiero a eliminar esto y agregar notas apartir de aqui 04:06:665 - quedaria bastante bien imo
2014-09-29 05:54 Natsu: okas primero
2014-09-29 05:54 Gero: 04:17:073 (1,2,3,1,2,3) - otra vez la inconsistencia, no recuerdo si eliminaste el segundo o los agregaste en los primeros que mencone
2014-09-29 05:54 Gero: mencione, pues considera hacer lo mismo
2014-09-29 05:55 Gero: 04:26:665 (4,5,6,7,8,9) - aqui lo dejaste asi o lo cambiaste?
2014-09-29 05:55 Gero: 04:29:318 (1) - un finish aqui no estaria nada mal
2014-09-29 05:56 Gero: sigue el "tzz" por si te lo preguntabas
2014-09-29 05:56 Natsu: cambien el de 4:0 6
2014-09-29 05:57 Gero: 04:36:971 (9,1) - el NC deberia de ir en 9 en lugar de 1
2014-09-29 05:57 Gero: por el cambio.
2014-09-29 05:57 Natsu: quite elñ combo del anterior en el 4:17
2014-09-29 05:57 Gero: oki
2014-09-29 05:58 Natsu: agregue finish
2014-09-29 05:58 Natsu: las vocales inician en 04:37:277 (1) - es por eso hice lo mismo en varios
2014-09-29 05:58 Natsu: o a veces lo inicie en el rojo antes mas q todo siguiendo las vocales q es a lo q mas mapee
2014-09-29 05:59 Natsu: le dijiste a xinely? xD
2014-09-29 05:59 Gero: no owo
2014-09-29 05:59 Gero: todavia no veo bien lo del sb
2014-09-29 05:59 Gero: ando primero con el mapa xD
2014-09-29 05:59 Gero: 05:00:645 (6,7,8,9,10,11,12,13) - cambiaras esto tambien?
2014-09-29 06:01 Gero: 04:44:318 - dile vos que aqui podria agregar un efecto fade
2014-09-29 06:01 Gero: empezando aqui y terminando en 04:46:767 -
2014-09-29 06:01 Gero: o tal vez empezando en 05:03:910 - y terminando al final del spinner
2014-09-29 06:02 Gero: creo que esto segundo encajaria mejor
2014-09-29 06:02 Gero: seria todo de mi parte
2014-09-29 06:02 Gero: llamame cuando estes listo
2014-09-29 06:03 Natsu: cambie los 1/6 de los kiai a slider
2014-09-29 06:04 Gero: ya pero y estos 05:03:910 - ?
2014-09-29 06:04 Natsu: pero deje los dos largos por consistencia porque dijiste q el primero estaba bien el q dijo andrea
2014-09-29 06:04 Gero: ah entonces dejalo o3o
2014-09-29 06:04 Gero: bueno eso seria todo :3
2014-09-29 06:04 Gero: Dile a XInely que no sea floja y agregue mas efectos (?)
2014-09-29 06:04 Natsu: gero mejor decile vos a xinely q no se ahhaha
2014-09-29 06:05 Gero: jk
2014-09-29 06:05 Gero: vale
2014-09-29 06:05 Natsu: nah le dije q simple como el mapa :3

Call me back when you applied Momochikun's mod

Cool map and relaxing song ~
Topic Starter
Natsu
Momochikun

Momochikun wrote:

yo Natsu ~ from the queue. i'm late >_>

[Flower]
00:07:583 (1) - This feels a bit loud considering to the slow pitch, try reducing the volume a bit or change it to soft-finish instead ? changed to soft
00:15:390 - Are you sure you want to skip the drum hit here ? adding a note would be much fun to emphasize it yeah I kinda want to have just the prominent beats mapped at the beggining
00:25:185 - ^ ^
00:18:298 (4) - Whistle on the tail ? done
00:24:726 (3) - Rotate this around -8* degree would improve the circular flow even more ~ okis
00:29:012 (1,2,3,4) - These 1/3 was quite hard to figure in the first sight because of the spacing, maybe you could move them a bit farther ? I changed them to slider, since people keep clicking bad there
01:13:094 (4) - Replace the whistle on the head with finish instead, it would match the splash cymbal on the bgm better. done
01:34:675 - I think it's okay to add note here since it's going for approval, it feels very weird to follow on gameplay if you skip it >< I want to start with the vocals >:
01:53:808 (7,8) - Swap their position maybe ? the stop going awkward here.. i would go for slider + note instead I know but I want to the cymbal in 01:53:961 to be clickable
You missed a lot 1/6 piano on the after 1st kiai part, it's better to map that instead of sticking out with drum at least imo since it give more fun and sense. but it's up to you tho... I explained this before, since I dont want to mix up rhythms too much, I want to keep this a relax and enjoyable map for most of players >:
03:13:094 (6) - i would go for a drum clap here.. done
03:13:706 (3,6) - bit more curve on (6) for neater blanket i guess.. moved a bit
03:17:073 (5) - This slider looks a bit weird for me.. orz I fixed this with gero
03:30:543 (1) - Move this a bit upside to create smoother flow according to where 1's end was pointing on. done
03:31:767 (4) - Whistle like you did on 03:34:216 (4) - ? added
03:34:216 (4) - Add note with clap here ?
04:22:124 - Note here pls >< done

short mod o.o , the map is quite fine imo
Good luck ~ :3

thanks :3
Gero
I've searched a bit about metadata and this is what I found so yeah your currently title is correct but artist should be HANATAN or YURiCa instead Hanatan, you can pick which you want, I guess that's all, call me back when you're done.




EDIT:

Everything should be fine now ~

Bubbled #1
Topic Starter
Natsu
changed to YURiCa
Mira-san
Ohohoho. Nice. :D
Melophobia
Some CD scans indeed say it's HANATAN/YURiCa, so I think it's also fine to use them as Artist. But for example, http://puu.sh/bSGFi/ffc241ae41.jpg This scan says otherwise. Therefore it's safe to say that she doesn't have any settled "preferred romanization". I've talked with KSHR, Oracle, Natsu and Gero and we all reached the same conclusion that it's better to use "Hanatan" since it's the most common one in osu! and more consistent with old ranked maps.
Topic Starter
Natsu
yeah, also don't forget: #BLAMEGERO2014 XD
Gero
Thanks for your confirmation Melo, Everything should be fine now orz ~

Bubbled #1
Oracle

Natsu wrote:

yeah, also don't forget: #BLAMEGERO2014 XD
x.x
Thanks for taking your time melo, kshr, gero, and natsu!
FlobuFlobs
q_______q NATSU THIS IS SO BEAUTIFUL, STAAAAHP
Topic Starter
Natsu

FlobuFlobs wrote:

q_______q NATSU THIS IS SO BEAUTIFUL, STAAAAHP
<3
PatZar
insta rank <3
Topic Starter
Natsu

Genocide wrote:

insta rank <3
some day I hope :)
Shohei Ohtani
This is the third time I'm modding this song jesus christ.

Diff
02:13:706 (5) - Would prefer it if this ended on the blue tick, so the repeat sliders would feel more natural. I played it perfect when I played it, but it'd be nice.
04:26:665 (4,5) - ^ same as before

Forum PM me back so I can double bubble.
Topic Starter
Natsu
All done o/
Shohei Ohtani
Bubble #2!!!!
Topic Starter
Natsu

CDFA wrote:

Bubble #2!!!!
thanks! flame pls :oops:
Xinely
One more again! Ganbatte baka QAQ
riffy
We did a check via IRC.

Changes:
  1. Removed extra .osb files
  2. Diff settings changes
  3. Flow improvements
  4. A few pattern changes
  5. Rhythm improvements


IRC log
12:46 Natsu: Hello
12:49 -Bakari-: Hey o/
12:50 Natsu: I'm wonder if you take mod request, mm I have this98 bpm song for like 5 months already lol, I kinda want to move it foward (already have bubbled 1 and 2 ) is a really relax map, not sure if you are taking request? o.o
12:52 -Bakari-: Sounds cool to me, link the map :)
12:52 Natsu: https://osu.ppy.sh/s/180366# Ican irc f you feel better with that lol
12:53 -Bakari-: give me like 10-15 minutes and I'll check it
12:53 Natsu: okis
13:04 *-Bakari- is editing [http://osu.ppy.sh/b/433441 Hanatan - Uta ni Katachi wa Nai keredo [Flower]]
13:04 *Natsu is editing [http://osu.ppy.sh/b/433441 Hanatan - Uta ni Katachi wa Nai keredo [Flower]]
13:04 -Bakari-: Let me start with the SB
13:05 Natsu: okis
13:05 -Bakari-: Are you good with storyboards, dude? :V
13:06 Natsu: I know basics lol, not really good
13:06 -Bakari-: >There must not be any unnecessary transparency around storyboarded images. and then we have [http://puu.sh/cCJ8Q.jpg this]
13:07 Natsu: I see, so basically xinely must cut that parts from images?
13:08 -Bakari-: Well, I'd ask her to do so.
13:09 Natsu: kk
13:09 -Bakari-: Yeah, it'd also reduce the filesize slightly
13:10 Natsu: Let me ask to dammae about it
13:10 -Bakari-: btw, why do you keep those pink combo colours?
13:10 -Bakari-: Yeah, sure.
13:11 Natsu: you ean why I ahve both?
13:11 Natsu: my kb lol,do you mean why I have both
13:12 -Bakari-: well, I can't see any reason to have pink colours in the set
13:12 Natsu: I keeped just one
13:12 Natsu: the first one
13:13 Natsu: flowers are usually pink or red, and just having green and skyblue will be kind sad tho
13:13 -Bakari-: And I'm pretty sure that those 2 extra osb are unrankable.
13:14 Natsu: deleted lol, there was a big discussion about artist that's why
13:16 -Bakari-: alright, seems like we're done with general parts.
13:16 -Bakari-: anyways, what did Damnae suggest about the unnecessary transparency?
13:17 Natsu: https://osu.ppy.sh/ss/2203160
13:18 -Bakari-: Okay, I guess he knows it better than we do :)
13:18 -Bakari-: now to the diff itself.
13:19 Natsu: yeah he is pro in sb stuff
13:19 -Bakari-: try to drop OD by 0,5 or 1
13:19 Natsu: I just know basics so yea
13:19 -Bakari-: the map is a marathon, so it's supposed to hve slightly easier diff settings
13:20 Natsu: mmm Garven can complain about low OD, tho, but I'm ok with 6.5
13:22 -Bakari-: 00:07:583 (1,2,3,4,5,6,7,8) - try gradually increasing spacing here from x0.8 to x1.8 or so?
13:22 -Bakari-: I feel like keeping high DS here doesn't match well with the song + it feels kinda forced to me
13:25 Natsu: mmmm I kinda want to keep my flower, also 0.80 will be the same as the 1/4 part
13:25 Natsu: 00:06:971 (4,5,6) -
13:25 -Bakari-: 00:36:971 (1) - minor - we could improve your flow here. [http://puu.sh/cCJQO.jpg ~] so, the slider will match perfectly with the triangle
13:26 Natsu: done
13:29 -Bakari-: 01:11:257 (7) - I feel quite sad about the piano beats there, can we probably stress them? [http://puu.sh/cCK2r.jpg miaow]
13:33 Natsu: https://osu.ppy.sh/ss/2203179 what about this
13:34 -Bakari-: I'd rather do it like [http://puu.sh/cCKbF.jpg this]
13:34 -Bakari-: I think that 01:11:869 - should be emphasized
13:36 Natsu: https://osu.ppy.sh/ss/2203186
13:36 Natsu: I kinda don't want to map the blue tick there, doesn't sound prominent imo
13:37 -Bakari-: fair enough.
13:37 Natsu: 01:11:869 - I added NC here instead of 01:12:175 (2) -
13:37 Natsu: will be better I think
13:37 -Bakari-: of course, nice idea
13:39 -Bakari-: 01:32:073 (3) - minor - the shape feel unnatural to me. don't you feel like changing it? [http://puu.sh/cCKlC.jpg bad example]
13:41 -Bakari-: 01:40:645 (1) - I'd rather use a simple 1/2 slider, it sounds better to me. I can't hear anything on the blue tick, after all
13:41 Natsu: https://osu.ppy.sh/ss/2203196 what about this? slider shape
13:42 -Bakari-: exactly what I was hoping for <3
13:42 Natsu: mmm I mainly focus in vocals, and wheni listen at 25% I hear one here 01:40:798
13:42 Natsu: 01:40:798 -
13:43 -Bakari-: as you say :)
13:44 -Bakari-: 01:44:318 (5) - gets overlapped with scores on 4:3 displays.
13:44 Natsu: okis, I'm really crazy with vocals lol
13:45 Natsu: https://osu.ppy.sh/ss/2203204
13:45 -Bakari-: 02:07:277 (1,2,3,4,5,6) - great. <3
13:45 -Bakari-: looks safe o/
13:47 -Bakari-: I'd move the NC 02:17:379 (2) - here.
13:47 -Bakari-: vocals are pretty intense + the downbeat is here
13:48 -Bakari-: 02:28:859 - sur about ignoring the piano here?
13:48 Natsu: but the vocals verse are starting 1/2 back in 02:17:073 -, I did my comboing following it
13:49 Natsu: is that 178 or 1/6 lol
13:50 Natsu: 1/8?
13:51 -Bakari-: sounds like 1/6 to me
13:51 Natsu: https://osu.ppy.sh/ss/2203213 will be safe to stay like this?
13:52 -Bakari-: let's try it :)
13:54 -Bakari-: 02:32:532 (2) - can we quickly get someone to check these beats in the piano part?
13:55 Natsu: okay, who owo?
13:55 -Bakari-: any BAT who's online, atm
13:56 Natsu: actually sounds like 1/3 right o.o
13:56 Natsu: askig to zero wind 1 sec
13:56 -Bakari-: 1/6, probably
13:57 -Bakari-: 02:28:859 (6) - 02:32:532 (2) -
13:58 Natsu: 1 sec zero wind is busy, asking to captin1
14:00 -Bakari-: I have the worst luck ever, every time I try to rank stuff, I get into troubles @.@
14:01 Natsu: haha same, but I manage to keep a live lol
14:01 Natsu: I got unranked for stuff that i dont even, like the spacing in the hard diff, I'm sure that it got moved by mapper for accident XD
14:02 -Bakari-: I got 6 unranks and I'm not even THAT active in bubbling/ranking ;_;
14:03 Natsu: they didn't even reset it tho
14:03 Natsu: they say was every month?
14:04 -Bakari-: "yeah, sure, don't be so scared to rank stuff, we will reset the log soon"
14:05 Natsu: hahaha I was scared a few times, example gero map (frost one) but not anymore hahaha
14:06 -Bakari-: oh, look, captin is still checking
14:07 Natsu: https://osu.ppy.sh/ss/2203236
14:07 Natsu: is 1/12 lol
14:07 -Bakari-: HOLY SHIT D:
14:07 Natsu: is not better to keep my repeat slider to be safe?
14:08 -Bakari-: it's up to you, but I'd keep the 1/12 slider :D
14:08 -Bakari-: that warning is kinda scary, tho
14:08 Natsu: idk since is not like i was mapped every sound, also people will be pissed off with 1/12 slider breaking combos in DT
14:09 Natsu: https://osu.ppy.sh/ss/2203240 I guess this will be the better option
14:09 Natsu: (personally I got mad with those slider breaks as well) haha
14:09 -Bakari-: okay, let it stay as it was before @.@
14:09 Natsu: 02:32:532 (2,3) - he said this one is ok
14:10 Natsu: is just the piano being baka
14:13 -Bakari-: 03:14:930 (6) - I'd prefer to have an 1/2 slider with a repeat there
14:13 -Bakari-: see if you like it
14:14 -Bakari-: 03:17:073 (5) - let's try to represent the drums here! [http://puu.sh/cCLtO.jpg ugu]
14:15 -Bakari-: vocals fade at the red tick too, if i'm not mistaken
14:16 Natsu: 03:13:706 (3,6) - i prefer keep them with the vocals, (natsu being paranoic with vocals again)
14:16 Natsu: didthe second one
14:17 -Bakari-: 03:27:175 (1,2) - come on, the pattern you've used in the first kiai was waaaaaaay better
14:17 -Bakari-: can you use it here again?
14:20 Natsu: https://osu.ppy.sh/ss/2203261
14:20 Natsu: like this?
14:20 -Bakari-: Yes <3
14:20 Natsu: kk owo
14:20 -Bakari-: btw, a little jump between 2 and 3 would be great
14:21 Natsu: were?
14:21 -Bakari-: 03:27:481 (2,3) -
14:22 Natsu: https://osu.ppy.sh/ss/2203265 what abut this?
14:22 -Bakari-: looks cool
14:23 Natsu: kk
14:24 -Bakari-: 03:45:543 (1) - minor - drop the red nod EXACTLY to the slidertick, so, shape will matc perfectly with the music. [http://puu.sh/cCLMk.jpg example]
14:26 Natsu: https://osu.ppy.sh/ss/2203267 i keeped my shape, but I did the tick thing, since I want to have an up and down movement there
14:26 -Bakari-: 04:16:461 - an 1/2 slider with a repeat?
14:27 -Bakari-: 04:16:461 - the beat here is quite strong and it interrupts the vocals, so...
14:28 Natsu: https://osu.ppy.sh/ss/2203270
14:29 -Bakari-: 04:28:859 - weren't you obsessed with the vocals? why there's a simple 1/2 slider then?
14:30 Natsu: https://osu.ppy.sh/ss/2203274 this is better?
14:30 -Bakari-: 04:34:216 (1,2) - minor - try to ctrl+g them. for some reason I feel like the jump here would represent the vocals perfectly.
14:31 -Bakari-: // yeah, better :)
14:31 Natsu: done
14:33 -Bakari-: 04:55:951 (9,10,11,12) - http://osu.ppy.sh/ss/2203277 what do you think about this? :)
14:33 Natsu: 04:55:645 (7,8,9,10,11,12) - mmmm the drums have the same sound, I want them to be clickeables, like I did withthe others
14:34 -Bakari-: okay then
14:34 -Bakari-: and that's it :)
14:34 Natsu: okis let me updated

everything was doublechecked and, finally, I am happy to give you my burning heart! Qualified!
Topic Starter
Natsu
thanks <3

Gero
I want to join to the party >//w//< ~

Grats man o/
Oyatsu
Congratz!! Natsu-san :D
Len
congratzzzzzzzz
P A N

Fast wrote:

congratzzzzzzzz
Edogawa Conan

Fast wrote:

congratzzzzzzzz
Veemon
congratzz !!
Xinely
finally my 3 hours SB has been qualified ~ <3
formi
00:53:961 (6,7) - is horrible to play!
Rakuen
:) Grats Natsu~ :)
[Yue]
Congratz Natu ;3
Kinshara
wow natsu-sama omedetou >w<
Topic Starter
Natsu

formi wrote:

00:53:961 (6,7) - is horrible to play!
blame the piano lol.

thanks guys <3
Piine
Grats. Here some cake
Zero__wind
seems I'm the only one who felt the timing is doubtful, from the start
Topic Starter
Natsu

Zero__wind wrote:

seems I'm the only one who felt the timing is doubtful, from the start
It sounds pretty accurate to me
Oracle
congratz :3
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