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Hanatan - Uta ni Katachi wa Nai Keredo

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Topic Starter
SkinnyJommy
:o

Ringating wrote:

from my queue:

It's good thing I'm slow, since otherwise I would have modded the wrong bg :P

your current bg (and thus all your sb images) are currently some weird aspect ratio (something a little wider than 4:3, but not even close to 16:10). Ideally, since image resolutions in osu are limited by height alone (768 pixels max height) you should try to make your image as wide as the widest common resolution standard, which is typically 16:9. With 16:9 bgs, people playing at aspect ratio's thinner than 16:9 (common examples being 16:10 or 4:3) will have the same bg resolution they would have had anyway if the bg was originally their aspect ratio.

So, using this image (brace yourself, 3200x2300) I made two new bgs that are 16:9, 1366x768. one has no color alterations, and one has been altered slightly to more closely resemble your current bg. Here are those:
Regarding your sb, if you can guarantee that you won't change the bg again I'd be happy to go through and recreate each image at the new aspect ratio.

no kudosu
TY so much for the background!

And sorry I didn't see the no kudosu :(
Topic Starter
SkinnyJommy

Joon wrote:

hi

Hit sound modding

[Hana Emi]
00:02:242 (2) - add whistle
00:05:304 (1) - start notes add whistle
00:09:283 (1,3) - add whistle
00:10:202 (1) - start notes Sampleset Drum + clap
00:10:814 (4) - start notes Sampleset Drum
00:26:885 (6) - start notes change clap
00:29:793 (2) - add finish
00:34:691 (1) - start notes add whistle
00:37:140 (1) - ^
00:44:487 (1) - add whistle
00:46:936 (2) - start notes add whistle
00:54:283 (2) - start notes Sampleset Drum
00:56:732 (1) - ^
00:59:181 (2) - ^
01:01:630 (1) - ^
01:02:855 (3) - ^
01:03:467 (4,5) - Samplest Drum + clap
01:06:528 (1) - start notes Sampleset Drum
01:11:732 (2) - end notes Sampleset Drum
01:12:344 (4) - Sampleset Drum
01:34:998 (6) - end notes add clap
01:49:691 (1) - add clap
01:53:059 (1) - start notes add clap
01:53:977 (4) - ^ + end notes add finish
01:57:957 (1) - start notes Sampleset Drum
01:59:334 (2) - end notes add clap
01:59:947 (4) - ^
02:01:783 (4) - ^
02:02:549 (7) - start notes add clap
02:17:242 (5) - add finish
02:18:773 (4) - end notes add finish
02:33:161 (4) - add finish
02:34:487 (8) - end notes add finish
02:43:263 (1) - add finish
03:04:079 (4) - ^
03:13:875 (3) - 3st notes add whistle
03:15:100 (3) - ^
03:16:324 (1) - Samplest Drum
03:26:120 (7) - add finish
03:27:957 (1,2,3,4) - change clap
03:34:844 (4) - end notes add clap
03:46:630 (5) - start,end notes add clap
04:21:528 (6) - add clap
04:31:018 (5) - 2st notes add finish
04:32:242 (1) - start notes add finish
04:38:977 (6) - end notes add finish
04:49:079 (5) - add finish
04:50:610 (5) - 2st notes add finish
04:53:977 (5) - add finish
04:55:202 (4) - start notes add finish
04:58:875 (5) - add finish
05:00:100 (4) - start notes add finish
05:07:140 (3) - add whistle
05:09:589 (2) - ^
05:12:038 (2) - ^
05:16:936 (2) - ^
05:19:385 (2) - ^
05:21:834 (2) - ^


good luck
THANK YOU for this mod! This really helped me out a lot, the map sounds a lot better with these. TY <3
Darcsol
M4M Request


[General]
  1. 57 kudosu stars on your own map? Isn't it too much?
  2. Include the following to tags:

  3. doriko Kiritan-P きりたんP Hatsune Miku Even Though Songs Have No Forms unformed

(Tags include the original artist's names, the Vocaloid who sang it, the English translated title, and the album.)
[Storyboard]
  • While I don't know how to make a storyboard, I can comment how I felt about it during my modding. This is completely subjective but I do take it seriously.
  1. This song is generally slow, so the SB should reflect that. Some parts felt too distracting, showy, or unnecessary that detracts the overall experience of the map. Consider it while going over the song.
  2. I question the color choices in the BGs. There are BROWN, GREEN, GREY, RED, and "reddish brown". The main BG is blue, as it seems to be the primary color of the map. All the other colors (except grey) felt completely random and removes the overall experience, as if it's edgy because the map is hard. I recommend going over color theory. I personally recommend redoing all the edited BGs and go for the colors closest to the BG's blue.

    1. 00:02:855 - I recommend not showing "SNOW2" at this time. They should only appear during special events of the song, like at 02:41:630 . At 00:30:100 there's little sense having them when there's a shooting star(?) effect going on. It's strange to have more distraction at the beginning of the map.
    2. 00:12:651 - Is the "STROBE THING" effect necessary? The white strobe alone does the job, though a bit harsh on the eyes. Remove this effect from the entire map.
    3. 00:13:569 - Then there's this reverse strobe effect. Is this necessary as well? Either remove it from the entire map, or create a slightly brighter BG that reduces the white strobe's harshness.
    4. 00:29:793 - This fade effect should happen more slowly. Move it back to 00:28:875 .
    5. 00:29:181 - You could barely see the shooting stars(?) effect with the spinner in the way.
    6. 00:34:691 - Suddenly a backdrop! It's way too harsh seeing the BG instantly appear. Completely removes the experience. Add a slow fade or something like it.
    7. 00:54:360 - ^ Same as above
    8. 01:13:875 - Like I said about the "STROBE THING", is it necessary? Remove it.
    9. 01:35:916 - Again, instant BG backdrop, which made it worse because of the BG's color and strobe. Add the white strobe effect as the transition like at 00:12:651 before and remove the "RED HAND PULSE" strobe.
    10. 01:36:834 - Again, like I said about the reverse strobe effect. Remove it or add a brighter BG.
    11. 01:55:584 - Again, instant BG backdrop.
    12. 01:56:426 - Reverse strobe effect
    13. 02:15:100 - Another harsh transition. Red(?) and blue colors don't mix well together. Please add a smooth transition.
    14. 02:24:896 - Remove this strobe. Add the white strobe effect instead.
    15. 02:39:589 - This slow strobe is random. I don't see any value in it. This fits more in places like 02:15:100 .
    16. 02:44:487 - Harsh transition
    17. 02:41:630 - The "SNOW2" objects are spinning too fast. It's very distracting. Slow them down.
    18. 03:04:309 - Harsh transition
    19. 03:04:079 - Now the "SNOW2" objects are slowly moving in random directions. They should all move downward... like snow should.
    20. 03:26:120 - A slow fade-to-black instead?
    21. 03:28:569 - Harsh transition
    22. 03:48:161 - Unnecessary strobe
    23. 04:02:855 - A quick fade-to-black would be better.
    24. 04:04:079 - Unnecessary strobe. Would rather let this part stay dark.
    25. 04:07:753 - Unnecessary strobe
    26. 04:26:120 - A fade-to-white would be better.
    27. 04:27:344 - Unnecessary strobe
    28. 04:27:651 - "SNOW2" objects spinning too fast. Slow them down.
    29. 05:27:115 - Instead of fading back to the BG, it should stay dark till the end of the song.

[Hana Emi]
  1. Is there a reason why the diff is named that?
  2. The biggest problem I have with this diff is pacing. At the beginning of the diff, it goes starts slow, then suddenly it goes very fast. You do this throughout the song. I mentioned it in the mod, but I don't think it's fun playing a map that fluctuates in pacing so wildly for its own good.
  3. Because of that, I question whether this is overmapped. I don't know if the difficulty is appropriate for this song. I like to see other modder's responses about it.

    1. 00:02:753 (4) - This circle is technically not on anything. Either remove it, or adjust the beat snap divisor to 1/16 and move it exactly at 00:02:740 . Adjust spacing if needed.
    2. 00:05:304 - This combo color looks too similar. Make it more darker or have a different color altogether.
    3. 00:23:977 (4) - This slider is too close to (3). Extend it out a bit.
    4. 00:26:885 (6) - Is there a reason why the slider is shaped like that? It looks out of place. A simple curve works fine.
    5. 00:33:390 - Remove the break. It's so short, it doesn't matter.
    6. 00:46:018 (4) - I recommend not following the vocals.
    7. 00:51:834 (1) - This slider looks out of place too. Consider making it curved.
    8. 00:53:059 (3) - ^
    9. 00:54:207 (1) - Remove this circle. Looks like a cheap move.
    10. 00:59:105 (1) - ^ This is overmapping. No notes around here.
    11. 01:05:610 (4) - I recommend not following the vocals.
    12. 01:11:120 (7,1,2,3) - This part doesn't follow anything. Remap it.
    13. 01:24:742 (3) - Out-of-placed slider. Consider making it curved.
    14. 01:38:671 (2) - This slider should be curved.
    15. 01:50:457 (5,1) - Having to move back to hit the (1) slider is uncomfortable. It kills flow. Move it so the front of the (1) slider is below the fading (2) circle.
    16. 01:52:447 (4,5,1) - Out of placed sliders. Make them curved.
    17. 01:56:426 (5) - ^
    18. 01:56:885 - A circle here?
    19. 01:58:875 (4,1) - This pause is not long enough to make it's full effect. Remove the (1) circle and move the (5) slider where (1) originally is.
    20. 02:06:222 (2,3,4) - Even out the spacing
    21. 02:07:447 (5,1) - (5) should curve more. (1) needs to be curved.
    22. 02:15:100 - After a fast-paced chorus, the map decided to take it slow for no reason. This is unacceptable. Increase the SV to x1.50.
    23. 02:32:166 (1) - Remove this circle. It is unnecessary.
    24. 02:33:314 (5) - What's the purpose of this slider? I recommend removing it to add a pause for effect.
    25. 02:42:038 (4,5) - Out-of-placed sliders. Consider making them curved.
    26. 02:57:344 (2,3) - Spacing. Should be spread out slightly.
    27. 02:57:957 (1) - You could barely hear the drums until later. Make it a circle or slider.
    28. 03:23:671 (1,2,3) - I recommend this part should be one long stream. It fits well to the song.
    29. 03:40:814 (1,2,3) - Spacing
    30. 03:41:885 (5) - Out-of-placed slider. Consider making it curved.
    31. 03:44:487 (3,4,5,6) - Why is this part jump-less? Please make it consistent.
    32. 03:59:028 (3,4) - Spacing
    33. 04:27:344 - Once again it's suddenly slow. Increase the SV to x1.50.
    34. 05:07:447 (4) - Out-of-placed slider. Consider making it curved.
    35. 05:25:814 (1) - Make this slider into circles.
    36. 05:26:885 (2) - Remove this circle. It is unnecessary.

Overall lots of the SB and the diff have unnecessary parts to them. The pacing made it difficult to enjoy the map.

Good luck
Topic Starter
SkinnyJommy
:D

Darcsol wrote:

M4M Request


[General]
  1. 57 kudosu stars on your own map? Isn't it too much?probably is to much xD
  2. Include the following to tags:

  3. doriko Kiritan-P きりたんP Hatsune Miku Even Though Songs Have No Forms unformed

(Tags include the original artist's names, the Vocaloid who sang it, the English translated title, and the album.)
[Storyboard]
  • While I don't know how to make a storyboard, I can comment how I felt about it during my modding. This is completely subjective but I do take it seriously.i agree the storyboard is kind of bad, its only 2nd attempt at trying to make one, but ill try to fix it up
  1. This song is generally slow, so the SB should reflect that. Some parts felt too distracting, showy, or unnecessary that detracts the overall experience of the map. Consider it while going over the song.
  2. I question the color choices in the BGs. There are BROWN, GREEN, GREY, RED, and "reddish brown". The main BG is blue, as it seems to be the primary color of the map. All the other colors (except grey) felt completely random and removes the overall experience, as if it's edgy because the map is hard. I recommend going over color theory. I personally recommend redoing all the edited BGs and go for the colors closest to the BG's blue.

    1. 00:02:855 - I recommend not showing "SNOW2" at this time. They should only appear during special events of the song, like at 02:41:630 . At 00:30:100 there's little sense having them when there's a shooting star(?) effect going on. It's strange to have more distraction at the beginning of the map.
    2. 00:12:651 - Is the "STROBE THING" effect necessary? The white strobe alone does the job, though a bit harsh on the eyes. Remove this effect from the entire map.
    3. 00:13:569 - Then there's this reverse strobe effect. Is this necessary as well? Either remove it from the entire map, or create a slightly brighter BG that reduces the white strobe's harshness.
    4. 00:29:793 - This fade effect should happen more slowly. Move it back to 00:28:875 .
    5. 00:29:181 - You could barely see the shooting stars(?) effect with the spinner in the way.
    6. 00:34:691 - Suddenly a backdrop! It's way too harsh seeing the BG instantly appear. Completely removes the experience. Add a slow fade or something like it.
    7. 00:54:360 - ^ Same as above
    8. 01:13:875 - Like I said about the "STROBE THING", is it necessary? Remove it.
    9. 01:35:916 - Again, instant BG backdrop, which made it worse because of the BG's color and strobe. Add the white strobe effect as the transition like at 00:12:651 before and remove the "RED HAND PULSE" strobe.
    10. 01:36:834 - Again, like I said about the reverse strobe effect. Remove it or add a brighter BG.
    11. 01:55:584 - Again, instant BG backdrop.
    12. 01:56:426 - Reverse strobe effect
    13. 02:15:100 - Another harsh transition. Red(?) and blue colors don't mix well together. Please add a smooth transition.
    14. 02:24:896 - Remove this strobe. Add the white strobe effect instead.
    15. 02:39:589 - This slow strobe is random. I don't see any value in it. This fits more in places like 02:15:100 .
    16. 02:44:487 - Harsh transition
    17. 02:41:630 - The "SNOW2" objects are spinning too fast. It's very distracting. Slow them down.
    18. 03:04:309 - Harsh transition
    19. 03:04:079 - Now the "SNOW2" objects are slowly moving in random directions. They should all move downward... like snow should.
    20. 03:26:120 - A slow fade-to-black instead?
    21. 03:28:569 - Harsh transition
    22. 03:48:161 - Unnecessary strobe
    23. 04:02:855 - A quick fade-to-black would be better.
    24. 04:04:079 - Unnecessary strobe. Would rather let this part stay dark.
    25. 04:07:753 - Unnecessary strobe
    26. 04:26:120 - A fade-to-white would be better.
    27. 04:27:344 - Unnecessary strobe
    28. 04:27:651 - "SNOW2" objects spinning too fast. Slow them down.
    29. 05:27:115 - Instead of fading back to the BG, it should stay dark till the end of the song.

[Hana Emi]
  1. Is there a reason why the diff is named that? Hana emi means beautiful flower in Japanese, so i thought it would be nice for this song
  2. The biggest problem I have with this diff is pacing. At the beginning of the diff, it goes starts slow, then suddenly it goes very fast. You do this throughout the song. I mentioned it in the mod, but I don't think it's fun playing a map that fluctuates in pacing so wildly for its own good.
  3. Because of that, I question whether this is overmapped. I don't know if the difficulty is appropriate for this song. I like to see other modder's responses about it.you can't expect a mapper to follow distance snap for the entire map, i didnt toggle the distance snap when i was mapping this, you have to let me breath a little and let me map in my own style, especially in an insane difficulty song

    1. 00:02:753 (4) - This circle is technically not on anything. Either remove it, or adjust the beat snap divisor to 1/16 and move it exactly at 00:02:740 . Adjust spacing if needed.I realize that this is not on anything, but no one tell the difference if it is on the 1/16 or the 1/8 while there playing it, moving it to 1/16 with just cause a bunch of 100's
    2. 00:05:304 - This combo color looks too similar. Make it more darker or have a different color altogether.made it a darker gray
    3. 00:23:977 (4) - This slider is too close to (3). Extend it out a bit.fixed
    4. 00:26:885 (6) - Is there a reason why the slider is shaped like that? It looks out of place. A simple curve works fine.fixed
    5. 00:33:390 - Remove the break. It's so short, it doesn't matter.fixed
    6. 00:46:018 (4) - I recommend not following the vocals.I think this part is fine
    7. 00:51:834 (1) - This slider looks out of place too. Consider making it curved.fixed
    8. 00:53:059 (3) - ^fixed
    9. 00:54:207 (1) - Remove this circle. Looks like a cheap move.im following the piano here, this plays really well, i think its nice
    10. 00:59:105 (1) - ^ This is overmapping. No notes around here.^
    11. 01:05:610 (4) - I recommend not following the vocals.i like this part a lot
    12. 01:11:120 (7,1,2,3) - This part doesn't follow anything. Remap it.i think this is completely fine
    13. 01:24:742 (3) - Out-of-placed slider. Consider making it curved.fixed
    14. 01:38:671 (2) - This slider should be curved.fixed
    15. 01:50:457 (5,1) - Having to move back to hit the (1) slider is uncomfortable. It kills flow. Move it so the front of the (1) slider is below the fading (2) circle.fixed
    16. 01:52:447 (4,5,1) - Out of placed sliders. Make them curved.fixed
    17. 01:56:426 (5) - ^fixed
    18. 01:56:885 - A circle here?fixed
    19. 01:58:875 (4,1) - This pause is not long enough to make it's full effect. Remove the (1) circle and move the (5) slider where (1) originally is.fixed
    20. 02:06:222 (2,3,4) - Even out the spacingfixed
    21. 02:07:447 (5,1) - (5) should curve more. (1) needs to be curved.fixed
    22. 02:15:100 - After a fast-paced chorus, the map decided to take it slow for no reason. This is unacceptable. Increase the SV to x1.50.transitioning to a slow part here seems right to me
    23. 02:32:166 (1) - Remove this circle. It is unnecessary.following the piano
    24. 02:33:314 (5) - What's the purpose of this slider? I recommend removing it to add a pause for effect.there is just a werid emptiness if this slider is removed, sure the slider is not following anything in the song, but to just not have one there is really odd
    25. 02:42:038 (4,5) - Out-of-placed sliders. Consider making them curved.fixed
    26. 02:57:344 (2,3) - Spacing. Should be spread out slightly.fixed
    27. 02:57:957 (1) - You could barely hear the drums until later. Make it a circle or slider.fixed
    28. 03:23:671 (1,2,3) - I recommend this part should be one long stream. It fits well to the song.I had it as a long stream before, but other players complained that it confused them, they thought it was 1/8 streams and not 1/6
    29. 03:40:814 (1,2,3) - Spacingfixed
    30. 03:41:885 (5) - Out-of-placed slider. Consider making it curved.fixed
    31. 03:44:487 (3,4,5,6) - Why is this part jump-less? Please make it consistent.am i not allowed to have any variety in my map?
    32. 03:59:028 (3,4) - Spacingthis looks fine to me
    33. 04:27:344 - Once again it's suddenly slow. Increase the SV to x1.50.having a slow part after this intense chorus is good I think, there is a lot of clicking involved in the last chorus
    34. 05:07:447 (4) - Out-of-placed slider. Consider making it curved.fixed
    35. 05:25:814 (1) - Make this slider into circles.fixed
    36. 05:26:885 (2) - Remove this circle. It is unnecessary.
you can hear 3 piano keys being played


Overall lots of the SB and the diff have unnecessary parts to them. The pacing made it difficult to enjoy the map.

Good luck
TY for the mod! i should stop putting retarded looking sliders in my maps
RandF
From my queue~
thanks for M4M!

[General]
  1. tags suggetion:
    hatsune miku
    yurica
  2. Hanatan - Flower (skinnyjimmy).osb: this file is unnecessary. delete it
  3. combocolor 3 and 4 is too similar to distinguish them
[Hana Emi]
  1. 00:02:778 (4) - delete
  2. 00:11:885 (3,4) - exchange their positions
  3. 01:26:732 (2,3,4) - I prefer slider like 01:26:120 (1) -
  4. 01:51:222 (3,1) - change combocolor. combocolor 5 and 8 are too similar
  5. 01:52:140 (3) - how about curved slider like 01:51:834 (2) -
  6. 03:58:875 (2,3) - exchange their positions
I can see you put a lot of effort into SB. but a little bad for eyes :o
~Good Luck~
Topic Starter
SkinnyJommy

RandomEffect wrote:

From my queue~
thanks for M4M!

[General]
  1. tags suggetion:
    hatsune miku
    yurica
  2. Hanatan - Flower (skinnyjimmy).osb: this file is unnecessary. delete it
  3. combocolor 3 and 4 is too similar to distinguish them

[Hana Emi]
  1. 00:02:778 (4) - deletei really like this note here
  2. 00:11:885 (3,4) - exchange their positionsi dont really like the flow of this
  3. 01:26:732 (2,3,4) - I prefer slider like 01:26:120 (1) - not really sure what your trying to say here
  4. 01:51:222 (3,1) - change combocolor. combocolor 5 and 8 are too similari just deleted most of the colors
  5. 01:52:140 (3) - how about curved slider like 01:51:834 (2) - fixed
  6. 03:58:875 (2,3) - exchange their positions
yeah i think that flows a little better

I can see you put a lot of effort into SB. but a little bad for eyes :o i just redid the entire SB
~Good Luck~
TY for the mod! <3
Darcsol
Since you requested me to recheck your storyboard, here it is.

PLEASE DO NOT GIVE KUDOSU



[General]
  1. Duplicate Hatsune Miku in tags
  2. You spelled my name wrong in the map description. :(

[Storyboard]
  1. The storyboard is a huge improvement, but there are elements that still felt unnecessary. Some elements felt very backwards from what I said in my previous mod. Ultimately it's your map, but I can still voice my concerns about it.
  2. You should be aware that any SBing can potentially slow down someone's computer. Generally you should use the least elements as possible to avoid any framerate dips. While I personally don't have this problem, someone else might have and can't experience your SB has to offer. But that doesn't mean you can't do this or that anymore; there are ways to hide it.
  3. Honestly the epilepsy warning should not be displayed. The SB should avoid having this warning.
  4. All effects should be slow as possible to reflect the song. Any sudden or flashy cuts the experience. Less is more.

    1. 00:02:855 - I don't know if this is a limitation of the SB, but you can see the BG at the far edges of the screen. Players who play on a 4:3 resolution should not see it, but those playing on any widescreen resolutions should. It's distracting. Is it possible to cover the entire screen black?
    2. 00:03:467 - "Light (4)" should zoom and spin slower
    3. 00:11:426 - Instead of "Light (4)" zooming back then rapidly spin to create the "Light", it should immediately shrink while the "w" screen appears earlier at 00:11:426 .
    4. 00:12:651 - Pulse still necessary?
    5. 00:13:875 - At this part, the SB is over-produced. You have the "Ring" and "Light" effects popping up everywhere. This is all unnecessary. Remove them.
    6. 00:22:447 - Harsh transition. A simple white fade to this point is perfect. Pulse still necessary?
    7. 00:23:365 - This part is over-produced. This time it's more distracting because of the "SNOW" scrolling down. Remove the "Ring" and "Light" effects.
    8. 00:28:569 - Personally, do not show another "SNOW" effect during the spinner. It leaves "LIGHT" effect more satisfying because there is nothing going on. It's the first thing a player sees when the spinner ends.
    9. 00:54:283 - Strobe still necessary?
    10. 01:13:875 - Harsh transition. Pulse still necessary?
    11. 01:33:582 - I think it's best for the "Blue dot" to follow the circle and sliders. It's a nice effect to interact with players.
    12. 01:35:916 - Harsh transition. A full white fade should do it. Pulse still necessary?
    13. 01:53:059 - The "SNOW2" objects should not fade. They should stay until they're swallowed up by the "black" background.
    14. 01:55:508 - Harsh transition. Pulse still necessary?
    15. 02:13:875 - Again, "SNOW2" objects should stay till they're swallowed up by the "black" background.
    16. 02:15:100 - Harsh transition. Pulse still necessary?
    17. 02:24:896 - ^
    18. 02:44:487 - These are the type of transitions I want to see. They are smooth and not so jarring like the others. Pulse still necessary?
    19. 03:04:079 - The "blue dot" objects should slowly fade away until this point. Seeing them suddenly disappear is not appealing. Pulse still necessary?
    20. 03:23:671 - The "blue dot" objects almost resembles a grid-like pattern. Spread them more randomly?
    21. 03:28:569 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    22. 03:46:936 - Why are the "SNOW 2" objects still there when the screen is fading black? They should fade with the black.
    23. 03:48:161 - Harsh transition. Pulse still necessary?
    24. 03:49:385 - Since the "SNOW 2" objects are at the same place, they should not fade back. They should immediately appear in 03:48:161 .
    25. 04:02:855 - Pulse still necessary? A simple "Ring" object does the trick.
    26. 04:04:079 - Pulse still necessary?
    27. 04:07:753 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    28. 04:08:671 - I noticed there's a light effect edited in the "pink lemonade hand" BG. It's completely unnecessary. There's no value having it.
    29. 04:08:671 - This part is over-produced. Too many distracting "Ring" effects popping everywhere. Tone it down.
    30. 04:27:344 - Harsh transition. Pulse still necessary?
    31. 04:46:936 - ^
    32. 05:05:916 - This is an awkward pulse. A fade to grey works.
    33. 05:06:528 - Harsh transition. Pulse still necessary?
    34. 05:23:671 - At this point, the BG should slowly fade to black and stay that way till the end of the song.

Again, the storyboard is a big improvement, but some parts make me scratch my head wondering why. There's still a problem with the transitions. It's better, but still a long way to go.

Good luck
Topic Starter
SkinnyJommy

Darcsol wrote:

Since you requested me to recheck your storyboard, here it is.

PLEASE DO NOT GIVE KUDOSU



[General]
  1. Duplicate Hatsune Miku in tags
  2. You spelled my name wrong in the map description. :(

[Storyboard]
  1. The storyboard is a huge improvement, but there are elements that still felt unnecessary. Some elements felt very backwards from what I said in my previous mod. Ultimately it's your map, but I can still voice my concerns about it.
  2. You should be aware that any SBing can potentially slow down someone's computer. Generally you should use the least elements as possible to avoid any framerate dips. While I personally don't have this problem, someone else might have and can't experience your SB has to offer. But that doesn't mean you can't do this or that anymore; there are ways to hide it.
  3. Honestly the epilepsy warning should not be displayed. The SB should avoid having this warning.
  4. All effects should be slow as possible to reflect the song. Any sudden or flashy cuts the experience. Less is more.

    1. 00:02:855 - I don't know if this is a limitation of the SB, but you can see the BG at the far edges of the screen. Players who play on a 4:3 resolution should not see it, but those playing on any widescreen resolutions should. It's distracting. Is it possible to cover the entire screen black?
    2. 00:03:467 - "Light (4)" should zoom and spin slower
    3. 00:11:426 - Instead of "Light (4)" zooming back then rapidly spin to create the "Light", it should immediately shrink while the "w" screen appears earlier at 00:11:426 .
    4. 00:12:651 - Pulse still necessary?
    5. 00:13:875 - At this part, the SB is over-produced. You have the "Ring" and "Light" effects popping up everywhere. This is all unnecessary. Remove them.
    6. 00:22:447 - Harsh transition. A simple white fade to this point is perfect. Pulse still necessary?
    7. 00:23:365 - This part is over-produced. This time it's more distracting because of the "SNOW" scrolling down. Remove the "Ring" and "Light" effects.
    8. 00:28:569 - Personally, do not show another "SNOW" effect during the spinner. It leaves "LIGHT" effect more satisfying because there is nothing going on. It's the first thing a player sees when the spinner ends.
    9. 00:54:283 - Strobe still necessary?
    10. 01:13:875 - Harsh transition. Pulse still necessary?
    11. 01:33:582 - I think it's best for the "Blue dot" to follow the circle and sliders. It's a nice effect to interact with players.
    12. 01:35:916 - Harsh transition. A full white fade should do it. Pulse still necessary?
    13. 01:53:059 - The "SNOW2" objects should not fade. They should stay until they're swallowed up by the "black" background.
    14. 01:55:508 - Harsh transition. Pulse still necessary?
    15. 02:13:875 - Again, "SNOW2" objects should stay till they're swallowed up by the "black" background.
    16. 02:15:100 - Harsh transition. Pulse still necessary?
    17. 02:24:896 - ^
    18. 02:44:487 - These are the type of transitions I want to see. They are smooth and not so jarring like the others. Pulse still necessary?
    19. 03:04:079 - The "blue dot" objects should slowly fade away until this point. Seeing them suddenly disappear is not appealing. Pulse still necessary?
    20. 03:23:671 - The "blue dot" objects almost resembles a grid-like pattern. Spread them more randomly?
    21. 03:28:569 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    22. 03:46:936 - Why are the "SNOW 2" objects still there when the screen is fading black? They should fade with the black.
    23. 03:48:161 - Harsh transition. Pulse still necessary?
    24. 03:49:385 - Since the "SNOW 2" objects are at the same place, they should not fade back. They should immediately appear in 03:48:161 .
    25. 04:02:855 - Pulse still necessary? A simple "Ring" object does the trick.
    26. 04:04:079 - Pulse still necessary?
    27. 04:07:753 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    28. 04:08:671 - I noticed there's a light effect edited in the "pink lemonade hand" BG. It's completely unnecessary. There's no value having it.
    29. 04:08:671 - This part is over-produced. Too many distracting "Ring" effects popping everywhere. Tone it down.
    30. 04:27:344 - Harsh transition. Pulse still necessary?
    31. 04:46:936 - ^
    32. 05:05:916 - This is an awkward pulse. A fade to grey works.
    33. 05:06:528 - Harsh transition. Pulse still necessary?
    34. 05:23:671 - At this point, the BG should slowly fade to black and stay that way till the end of the song.

Again, the storyboard is a big improvement, but some parts make me scratch my head wondering why. There's still a problem with the transitions. It's better, but still a long way to go.

Good luck
Regarding all of the pulse effects, it's just my style i guess, there are a ton of maps with this effect, so i dont see a problem with it, and i really like it

thanks for the recheck :D
Kynan
Nice map ! Good luck on ranking :D
waxman
I modded your pencil!
Topic Starter
SkinnyJommy

waxman wrote:

I modded your pencil!
lol thanks waxman, awesome stream!
Lurei
Came from mod queue...
Since it's only a 5 min. diff, I did some exception here... and I liked the song a lot.

  1. 00:05:227 (5) - This note doesn't fit here.
  2. 00:14:181 (4,6) - Stack the sliders heads?
  3. 01:25:508 (5) - Make it like this?
  4. 01:55:814 (2) - Stack the tail with 01:55:355 (6)
That's all... Such few changes, but I liked the map. A bit too fast for a calm song, but I think it's good.
Good luck!
Topic Starter
SkinnyJommy

LixRei wrote:

Came from mod queue...
Since it's only a 5 min. diff, I did some exception here... and I liked the song a lot.

  1. 00:05:227 (5) - This note doesn't fit here.you can hear the piano being played here
  2. 00:14:181 (4,6) - Stack the sliders heads?i like it the way it is, i tried to make it feel like your moving downward on the map
  3. 01:25:508 (5) - Make it like this? i like it the way it is
  4. 01:55:814 (2) - Stack the tail with 01:55:355 (6)
hmm yeah i agree, fixed

That's all... Such few changes, but I liked the map. A bit too fast for a calm song, but I think it's good.
Good luck!
TY for the mod! :D
Don
Hey! NM from queue. You know the drill.

[Marathon]
Storyboard doesn't seem to fit the notes hit. I'm not sure if that's intended. It also gives me motion sickness lol

00:54:207 (1,2) - Not really a fan of this stack. Consider manual stacking it or giving it a 45-degree angle, like this it doesn't look satisfying
01:06:528 (1) - Control G this slider to make it more interesting and add a little bit of difficulty
01:22:753 (2) - This one could also be control G'd
01:47:855 (5) - NC this instead of the next note
01:56:426 (5) - The pulling down here feels a little bit too harsh. You might want to move the slider up a bit while rotating it counterclockwise to retain spacing
02:10:202 - Spacing from here on feels a little low.
02:36:834 (7) - Control G? This would make the jump make more sense.
03:30:253 (5,6) - The angle of this seems a little harsh. I have no idea how to improve, but I feel like it can be improved.

Actually, that's it. Great map, keep it up!
Topic Starter
SkinnyJommy

Don wrote:

Hey! NM from queue. You know the drill.

[Marathon]
Storyboard doesn't seem to fit the notes hit. I'm not sure if that's intended. It also gives me motion sickness lol i didnt want to put the effects directly on the notes

00:54:207 (1,2) - Not really a fan of this stack. Consider manual stacking it or giving it a 45-degree angle, like this it doesn't look satisfyingfixed
01:06:528 (1) - Control G this slider to make it more interesting and add a little bit of difficultyfixed
01:22:753 (2) - This one could also be control G'dfixed
01:47:855 (5) - NC this instead of the next notefixed
01:56:426 (5) - The pulling down here feels a little bit too harsh. You might want to move the slider up a bit while rotating it counterclockwise to retain spacingfixed
02:10:202 - Spacing from here on feels a little low.intended
02:36:834 (7) - Control G? This would make the jump make more sense.fixed
03:30:253 (5,6) - The angle of this seems a little harsh. I have no idea how to improve, but I feel like it can be improved.fixed

Actually, that's it. Great map, keep it up!
TY for the mod <3
jesse1412
[Hana Emi]

00:01:936 (1,2) - Because this song is slow and there is no introduction beat to get a sense of rhythm going I would recommend starting the map with a slider, hidden players would prefer that otherwise it'll be a pain in the ass.
00:02:778 (4,1) - This note into slider doesn't translate well in my opinion, I would recommend using a 2nd slider made out of 00:02:549 (3,4) . This wouldn't be a problem towards the middle of the map because players would have a great sense of what is happening and a slider allows them to develop that understanding without difficulty (hence why I recommend their use at the start of the map).
01:08:365 (5,6,1) - Space this out a bit more, it looks like 1/8 when it is in fact 1/4.
01:11:120 (7,1) - ^
01:11:273 (1,2) - ^
01:11:732 (2,3) - ^
01:12:344 (4,1) - Increase spacing or stack these. Going into this section is kinda confusing.
02:29:793 (1,2) - Increase spacing.
04:02:855 (1) - This slider needs to aim more towards the next slider, it's very awkward to hold and not only that but it's difficult to realize that it needs to be held for so long because it's a slowdown. I would recommend moving it left (towards to starting note of the pattern maybe).

For a map with such none-simple rhythm this plays very well. Good job.
Topic Starter
SkinnyJommy

jesus1412 wrote:

[Hana Emi]

00:01:936 (1,2) - Because this song is slow and there is no introduction beat to get a sense of rhythm going I would recommend starting the map with a slider, hidden players would prefer that otherwise it'll be a pain in the ass.hmm yeah i see what you mean, fixed
00:02:778 (4,1) - This note into slider doesn't translate well in my opinion, I would recommend using a 2nd slider made out of 00:02:549 (3,4) . This wouldn't be a problem towards the middle of the map because players would have a great sense of what is happening and a slider allows them to develop that understanding without difficulty (hence why I recommend their use at the start of the map).fixed
01:08:365 (5,6,1) - Space this out a bit more, it looks like 1/8 when it is in fact 1/4.fixed
01:11:120 (7,1) - ^fixed
01:11:273 (1,2) - ^fixed
01:11:732 (2,3) - ^fixederino
01:12:344 (4,1) - Increase spacing or stack these. Going into this section is kinda confusing.fixed
02:29:793 (1,2) - Increase spacing.fixed
04:02:855 (1) - This slider needs to aim more towards the next slider, it's very awkward to hold and not only that but it's difficult to realize that it needs to be held for so long because it's a slowdown. I would recommend moving it left (towards to starting note of the pattern maybe).yeah this was kind of conusing, fixed

Thank you for the mod! it really helped a lot! :D

For a map with such none-simple rhythm this plays very well. Good job.
sheela
You add "hatsune miku" in the tags two times. Remove one, and I might mod it tomorrow.
No kudosu.
Topic Starter
SkinnyJommy

sheela901 wrote:

You add "hatsune miku" in the tags two times. Remove one, and I might mod it tomorrow.
No kudosu.
Ty for catching this :D fixed
Spring
hi,from soga's queue

a awesome song, I love it. O.O

Hana Emi
  • 00:05:304 (1) - it's strange that using a straight slider here. Just try to curve it. 0.0
    00:14:640 (6,7) - I think it's not fit the music, it's likes better that removeing the note and puting the slider's head on the next redline.
    01:12:344 (4) - change it to a slider like 01:11:732 (2) - ,and it'll be better
    01:14:181 (2) - have a try to make it parallel with 01:13:875 (1) - 0.0
    01:27:038 (4,5) - I think it's too far from note to slider, although vocal is very high here (skiping this suggestion is OK )
    01:50:151 (4) - changing it to a straight slider may be better 0.0
    01:56:426 (5) - Ctrl +g and move 01:56:885 (6) - to stack with the next slider's head
    02:17:396 (6) - removing this will be better ,I think
    02:39:589 (1) - move the slder to stack with 02:39:283 (5) -
    03:31:783 (4) - remove the note, I think it's not necessary
Good song, good map,wonderful storyboard
Good luck 0.0
Topic Starter
SkinnyJommy

spring wrote:

hi,from soga's queue

a awesome song, I love it. O.O yes this song is great <3

Hana Emi
  • 00:05:304 (1) - it's strange that using a straight slider here. Just try to curve it. 0.0 fixed
    00:14:640 (6,7) - I think it's not fit the music, it's likes better that removeing the note and puting the slider's head on the next redline.fixed
    01:12:344 (4) - change it to a slider like 01:11:732 (2) - ,and it'll be better fixed
    01:14:181 (2) - have a try to make it parallel with 01:13:875 (1) - 0.0i like this the way it is
    01:27:038 (4,5) - I think it's too far from note to slider, although vocal is very high here (skiping this suggestion is OK ) yes i try to emphasize the vocals at this part
    01:50:151 (4) - changing it to a straight slider may be better 0.0hmm i like it the way it is now
    01:56:426 (5) - Ctrl +g and move 01:56:885 (6) - to stack with the next slider's head i dont like this pattern sorry
    02:17:396 (6) - removing this will be better ,I think yes i agree, fixed
    02:39:589 (1) - move the slder to stack with 02:39:283 (5) - hmm ok fixed
    03:31:783 (4) - remove the note, I think it's not necessary
since it is kiai time, i want to keep the chorus dense with notes

Good song, good map,wonderful storyboard ty
Good luck 0.0
TY so much for the mod <3 it was really helpful
sheela
Hello.

General

  1. The file size is too big, because of the images. You can convert the PNG backgrounds into a JPG file, since it'll chop the half of the file size.
    I see that you duplicate the main background (HAND.jpg) (you put it in the SB folder, and named it hand pulse.png), which was unneccesary, because you can use the main background as an element, and you'll add 1 MB more.
    You also duplicate these files: GREY HAND PULSE; GERY HAND; LIGHT BLUE HAND PULSE; pink lemonade hand pulse. Please use only one image file if you want to make pulse and background with the same image.
    I decided to make a lot of changes, so here's the new osz (make a backup of the current first, and if you see something not right, you can PM and tell what's wrong). The backgrounds are in JPG, I compressed them so it could get a reasonable file size, removed duplicates, and I edited the .osb file with new names. http://puu.sh/bdrKX/03eac272d1.osz
  2. Add "vocaloid utaite" in the tags.
The post isn't complete, but I just want to inform this. No kudosu though. And sorry posting in this thread two times. There'll be a third time...
Topic Starter
SkinnyJommy

sheela901 wrote:

Hello.

General

  1. The file size is too big, because of the images. You can convert the PNG backgrounds into a JPG file, since it'll chop the half of the file size.
    I see that you duplicate the main background (HAND.jpg) (you put it in the SB folder, and named it hand pulse.png), which was unneccesary, because you can use the main background as an element, and you'll add 1 MB more.
    You also duplicate these files: GREY HAND PULSE; GERY HAND; LIGHT BLUE HAND PULSE; pink lemonade hand pulse. Please use only one image file if you want to make pulse and background with the same image.
    I decided to make a lot of changes, so here's the new osz (make a backup of the current first, and if you see something not right, you can PM and tell what's wrong). The backgrounds are in JPG, I compressed them so it could get a reasonable file size, removed duplicates, and I edited the .osb file with new names. http://puu.sh/bdrKX/03eac272d1.osz
  2. Add "vocaloid utaite" in the tags.
The post isn't complete, but I just want to inform this. No kudosu though. And sorry posting in this thread two times. There'll be a third time...
that's alright, take all the time you need
sheela
Re-Hello

Hana Emi

  1. If there's an object before the first timing point, you should put the timing point before the first object, which in this case, move the timing point to 00:00:406 .
  2. You use too much kiai mode in my opinion. Like 00:29:793 -, in my opinion.
  3. The first landed on 01:34:691 should be on 01:35:916 - , since the chorus starts there. You should also end it on 01:54:589 . It follows nicer with the music. There's also 03:42:957 that can end on 03:46:936 .
  4. End the second kiai time on 02:15:100 .
  5. 05:05:916 - On the SB, the pulse isn't correctly pulse (unless it's because of something I changed in the .osb file).
  6. 01:33:467 - I like the particles you made here.
  7. 01:35:304 - Should the "light border.png" be scaled like this, or maybe you can scale it more?
  8. "pink lemonade hand.jpg" is a bad background, as you can see the little "distort", the "borders" aren't "smooth". I suggest to re-do the background, or remove it and replace the element in the SB by something else.
    ---------------------------------------------------
  9. 00:01:936 (1) - Try facing the curve down:
    In my opinion, the slider looks more nicer, and won't have a curve like 00:02:855 (2) -, because I personally saw it ugly.
    Or, when you face the curve to the up, it'll create a circular flow with the next object, so it's comfortable to play.
  10. 00:02:855 (2) - Add a new combo, since the beat here is strong (and it's on a downbeat). Also, loosen the curve a bit:
    Like I mentioned in the first suggestion, in my taste, curves like this are ugly.
  11. 00:04:691 (5,6,1) - Try moving these to x:309 y:65, so you could adjust the curve of 00:04:691 (5) so it could make a blanket with the previous object's head.
  12. 00:08:365 (2,3,4) - I suggest to move more closer to each other so it follows better with the music. The tone (beats) is quiet than 00:09:283 (1,2,3) -, which are louder, so it gives more emphasis, so a jump would follow the music. This suggestion will break the pattern you created with 00:09:283 (1,2,3) .
  13. 00:23:365 (3) - I don't really this type of wave shape, as I can see the little triangular corner, on the slider's border. Try a wave with only four nodes:
  14. 00:26:885 (1,2) - Swap the new combo ((1) becomes (6), and (2) becomes (1)), since downbeats has (always) strong beats.
  15. 00:34:691 (1) - Same suggestion as 00:23:365 (3) . The shape isn't "complete", as you can see that the right side is shorter than the opposite side. Try to replicate (it's okay if it's not precise) the shape in the image below:
  16. 00:40:814 (2,3) - These were uncomfortable to play, because the distance got suddenly short. I suggest to move them apart, as you did to 00:35:916 (2,3) . You can try placing them like in the image below:
  17. 00:42:038 (4) - The tone of the voice got higher, so it can use a new combo. It also lands on a downbeat.
  18. 00:50:916 (1) - Remove the new combo? The tone is likely the same as 00:49:691 (1,2,3) .
  19. 00:51:834 (1) - Lel. Nazi. This kind of curve were used in old maps, because the developer didn't upgrade the nodes on the slider earlier. You can remove the node in the middle by selecting the slider, hold CTRL, and click on the node. To add one, hold CTRL, then add the node where do you want to place.
  20. 00:59:793 (3) - The distance between this and the previous object is too short (I testplayed and it was uncomfortable to play). Move it further to the previous object, and if possible, try blanketing with 00:58:875 (5) . If the distance is short, you can ignore it.
  21. 01:29:181 (2) - Move this to where that 01:28:569 (1) could shoot naturally to the next object.
  22. 01:29:487 (3,4,5,6,7) - Try moving them more further to each other. Since the previous part has a higher distance between them, you can to these, so it stays on a same "consistency play".
  23. 01:50:916 (7) - That's a weird shape. Try a curve so it follows the pattern with the previous object.
  24. 02:11:803 - Same suggestion as 01:29:487 (3,4,5,6,7) . The distance is too little, so it's a little uncomfortable to play.
  25. 05:05:916 (1) - The shape is really weird, and ugly. A normal curve would fit.
I have a similar mapping style, but mine's shittier
Well, that's all (I guess). Good Luck on ranking this map.
Topic Starter
SkinnyJommy

sheela901 wrote:

Re-Hello

Hana Emi

  1. If there's an object before the first timing point, you should put the timing point before the first object, which in this case, move the timing point to 00:00:406 .ok fixed
  2. You use too much kiai mode in my opinion. Like 00:29:793 -, in my opinion.yeah i dont think a kiai time is needed here, fixed
  3. The first landed on 01:34:691 should be on 01:35:916 - , since the chorus starts there. You should also end it on 01:54:589 . It follows nicer with the music. There's also 03:42:957 that can end on 03:46:936 .
  4. End the second kiai time on 02:15:100 .
  5. 05:05:916 - On the SB, the pulse isn't correctly pulse (unless it's because of something I changed in the .osb file).hmm it wasnt like that before, fixed
  6. 01:33:467 - I like the particles you made here.thanks <3
  7. 01:35:304 - Should the "light border.png" be scaled like this, or maybe you can scale it more?fixed
  8. "pink lemonade hand.jpg" is a bad background, as you can see the little "distort", the "borders" aren't "smooth". I suggest to re-do the background, or remove it and replace the element in the SB by something else.im really a big fan of this BG, i really like it
    ---------------------------------------------------
  9. 00:01:936 (1) - Try facing the curve down:fixed
    In my opinion, the slider looks more nicer, and won't have a curve like 00:02:855 (2) -, because I personally saw it ugly.
    Or, when you face the curve to the up, it'll create a circular flow with the next object, so it's comfortable to play.
  10. 00:02:855 (2) - Add a new combo, since the beat here is strong (and it's on a downbeat). Also, loosen the curve a bit:fixed
    Like I mentioned in the first suggestion, in my taste, curves like this are ugly.
  11. 00:04:691 (5,6,1) - Try moving these to x:309 y:65, so you could adjust the curve of 00:04:691 (5) so it could make a blanket with the previous object's head.ok fixed
  12. 00:08:365 (2,3,4) - I suggest to move more closer to each other so it follows better with the music. The tone (beats) is quiet than 00:09:283 (1,2,3) -, which are louder, so it gives more emphasis, so a jump would follow the music. This suggestion will break the pattern you created with 00:09:283 (1,2,3) .hmm fixed
  13. 00:23:365 (3) - I don't really this type of wave shape, as I can see the little triangular corner, on the slider's border. Try a wave with only four nodes:fixed ty
  14. 00:26:885 (1,2) - Swap the new combo ((1) becomes (6), and (2) becomes (1)), since downbeats has (always) strong beats.i see what your sayin, fixed
  15. 00:34:691 (1) - Same suggestion as 00:23:365 (3) . The shape isn't "complete", as you can see that the right side is shorter than the opposite side. Try to replicate (it's okay if it's not precise) the shape in the image below:fixed
  16. 00:40:814 (2,3) - These were uncomfortable to play, because the distance got suddenly short. I suggest to move them apart, as you did to 00:35:916 (2,3) . You can try placing them like in the image below:tried my best to replicate the image
  17. 00:42:038 (4) - The tone of the voice got higher, so it can use a new combo. It also lands on a downbeat.
  18. 00:50:916 (1) - Remove the new combo? The tone is likely the same as 00:49:691 (1,2,3) .
  19. 00:51:834 (1) - Lel. Nazi. This kind of curve were used in old maps, because the developer didn't upgrade the nodes on the slider earlier. You can remove the node in the middle by selecting the slider, hold CTRL, and click on the node. To add one, hold CTRL, then add the node where do you want to place.
  20. 00:59:793 (3) - The distance between this and the previous object is too short (I testplayed and it was uncomfortable to play). Move it further to the previous object, and if possible, try blanketing with 00:58:875 (5) . If the distance is short, you can ignore it.i think i fixed it
  21. 01:29:181 (2) - Move this to where that 01:28:569 (1) could shoot naturally to the next object.fixed
  22. 01:29:487 (3,4,5,6,7) - Try moving them more further to each other. Since the previous part has a higher distance between them, you can to these, so it stays on a same "consistency play".fixed
  23. 01:50:916 (7) - That's a weird shape. Try a curve so it follows the pattern with the previous object.made it more curvier
  24. 02:11:803 - Same suggestion as 01:29:487 (3,4,5,6,7) . The distance is too little, so it's a little uncomfortable to play.fixed
  25. 05:05:916 (1) - The shape is really weird, and ugly. A normal curve would fit.
fixed
I have a similar mapping style, but mine's shittier
Well, that's all (I guess). Good Luck on ranking this map.
TY for the mod!! it was really good! <3
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
Yay~ ✿ Hanatan ✿

Volume of notes is a bit too loud, try reducing them by by 20% especially in KIAI times
Clap hitsound is not visible, actually standard clap works better, tho it's your personal taste

1 question, what's Emi? Maybe you wanna explain that in the map's description (make a box to thank everyone, it's too crowded x_x)

Did a quick look thru...it's a bit overmapped and full with random jump 0.0"

[Hana Emi]
00:01:936 (1) - Make it perfect symmetry, you can see it's not mirrored by pressing Ctrl+H. Try either scaling it or fix it manually
00:07:753 (1) - Move to somewhere around X52 Y:240 if you're trying to blanket with 00:07:447 (3) -
00:09:589 (2) - Whistle might be needed here to sound the piano
00:10:814 (4,5) - Make them look same shape, copy paste and rotate 180*
00:11:885 (3) - Avoid stacking with 00:11:426 (1) -
00:12:038 (4) - Maybe you wanna stack this with 00:10:508 (2) -
00:11:732 (2,3,4,5,6,7) - I would make the jump to fit the flow and cursor movement, then lead to 00:12:651 (1) - by swapping position of 00:12:038 (4,6) - . Looks better altho it makes not all of the notes jump
00:12:651 (1,2,3) - Might wanna blanket one of these
00:13:263 (2) - Looks a bit random jump, try to move close to 00:12:651 (1) -
00:16:783 - This slider tail looks a bit extra, and also missing drum hit here 00:17:242 - , try this rhythm (from 00:16:018 (3) - ):
00:19:998 (1) - This slider tail is a bit extra too 00:20:150 -
00:22:752 - Missing guitar sound here, try to shorten the slider, like this one 00:24:896 (1) -
00:29:870 (1) - Seems it's extra, you're suggested to map here, don't let it stop
00:34:079 - ^ Yep, here as well
00:36:528 (3) - Not really well blanket with 00:37:140 (1) - , refer the pic:
00:38:977 (3) - Overmapped, only dragging vocal here. Try to extend 00:38:365 (2) - to 00:39:283 -
00:44:793 (2,3) - Blanket them? Look at slider ball (refer pic), tho I suggest to make both of them a bit straight so it's easier to blanket:
00:48:161 - Remove drum hitsound sample
00:49:385 - ^ Here as well, didn't seem it's necessary there. Whistle might work better
00:49:691 (1,2,3) - Make them same DS and look alike with 00:50:916 (4,5,6) - , they're just a small distance away with same rhythm, feel no point making 00:50:916 (4,5,6) - further DS
00:53:365 - Might wanna map here, the hit is too loud for a slidetick
00:54:130 - There's actually a piano sound here and 00:54:360 - , can hear it if you play with 25% playback rate
00:59:258 - ^ A piano sound here too, can try to move 00:59:181 (2) - a slot of 1/8 behind
01:00:099 - Prefer to make this a hit, it's a start of a vocal sentence
01:00:406 (4,5) - Make it Ctrl+G, to make it feel more flowy. If you want all of them to jump, try to arrange 00:59:793 (3) - in a better position
01:01:630 (1) - Nazi, blanket properly with 01:00:712 (5) - , refer pic:
01:02:855 (3) - Move 1 tiny grid up (X:264 Y:312) to blanket with 01:02:549 (2) -
01:08:824 (6) - Remove this, it's too sudden and there's nothing here in music
01:11:426 - Missing drum hit
01:13:416 (2) - and 01:13:722 (4) - didn't seem to indicate anything tho, can't hear the drum in music. Try removing it, you'll find it sticks to the music more
01:14:640 (4) - Doesn't have to be overmapped x_x
01:19:538 (2) - Remove this and replace it with a circle here 01:19:691 -
01:26:885 (3) - Suggest to remove, don't like additions to the music
^ Instead, I would map some parts there is actually a drum hit like 01:27:344 -
01:31:018 (1,2) - Can be replaced to 1/2 notes (white and red)
01:34:079 (3,4) - These 2 starting to change to 1/8 instead of 1/6, try to fix it.
01:35:457 (2,3,4) - Remove finish hitsound, cuz you don't hit the clash 4 times when you playing drum (multi times and soft)
01:36:681 (4) - Remove, feel it's extra
01:37:293 (1) - Replace with a circle at 01:37:446 -
01:37:906 (3) - Remove
01:51:528 (1) - Remove the whistle sampleset
02:15:099 - It's actually still in KIAI time until 02:22:446 - , suggest not to slow SV down and add KIAI there
02:21:069 - There's a "A" sound here (datta > sang as da 'a' ta)
02:29:564 (1) - I don't get the point of slowing down SV here
02:42:651 (5) - Not to stack with 02:42:038 (4) - , feels awkward. You can try to mirror / symmetry with 02:42:038 (4) -
02:43:416 (2) - Remove this, you'll find it sounds better
02:44:487 - Finish hitsound
02:54:283 (1) - Umm...why combo color same with the last set?
02:55:201 - I'd place a circle here instead of slider
03:27:651 (3) - Ctrl+G fits better in the cursor movement
03:28:569 - Try not to speed up your sliders too fast, sometimes it ruins soft songs
03:37:293 (2) - Remove and replace something at 03:37:446 - , both blue ticks are extra
03:41:885 (5) - If you wanna follow both vocal and cover, either make 03:42:038 - and 03:42:344 - something to hit, or make the slider stop at 03:42:344 - without reverse
03:44:793 (4,5,6) - Try to further the distance
04:02:854 - Mmm...don't slow down the SV in KIAI (which it should be)

Try to remove some extra circles, making the diff between Hard and Insane, don't make them sound annoying
Make sure they are fit to the music, not like the feel of sweeping the floor (so quickly) while listening to the music
Other than that, patterns and arrangements are fine
Keep up~

Btw, I've mapped another version too! Might not have patterns or jumps as good as yours but maybe you wanna take a look?
Hanatan - Uta ni Katachi wa Nai Keredo
Tarrasky
:) :) :) :) :) Pretty awesome map, i love the design and this jumps is terrific,the rhythm
are great and the sounds is beautiful
:) :) :) :) :)

MAP
03:03:620 (1) -
Maybe u can push this circle a little bit to the left

03:57:957 (1) -
Finish


DESIGN

00:34:691 - SB/GRAY HAND
Maybe u can push this img more higher, is possible look one a little blue risk at the top
I love this design
congratulations for the map, is a great work!!! >...<
Topic Starter
SkinnyJommy
[quote="Rakuen"]( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
Yay~ ✿ Hanatan ✿

Volume of notes is a bit too loud, try reducing them by by 20% especially in KIAI times
Clap hitsound is not visible, actually standard clap works better, tho it's your personal taste

1 question, what's Emi? Maybe you wanna explain that in the map's description (make a box to thank everyone, it's too crowded x_x)from what i read, Hana Emi means beautiful flower, so i thought it would be a perfect difficulty name for this song because this song is incredible

Did a quick look thru...it's a bit overmapped and full with random jump 0.0"jumps are kind of my style

[Hana Emi]
00:01:936 (1) - Make it perfect symmetry, you can see it's not mirrored by pressing Ctrl+H. Try either scaling it or fix it manuallyfixed
00:07:753 (1) - Move to somewhere around X52 Y:240 if you're trying to blanket with 00:07:447 (3) - fixed
00:09:589 (2) - Whistle might be needed here to sound the pianohmm ok fixed
00:10:814 (4,5) - Make them look same shape, copy paste and rotate 180*fixed
00:11:885 (3) - Avoid stacking with 00:11:426 (1) - uhh its not stacked
00:12:038 (4) - Maybe you wanna stack this with 00:10:508 (2) - ok fixed
00:11:732 (2,3,4,5,6,7) - I would make the jump to fit the flow and cursor movement, then lead to 00:12:651 (1) - by swapping position of 00:12:038 (4,6) - . Looks better altho it makes not all of the notes jumpi think the flow is really good here
00:12:651 (1,2,3) - Might wanna blanket one of thesei think its ok as it is
00:13:263 (2) - Looks a bit random jump, try to move close to 00:12:651 (1) - i wouldnt consider that a jump
00:16:783 - This slider tail looks a bit extra, and also missing drum hit here 00:17:242 - , try this rhythm (from 00:16:018 (3) - ):im trying to follow the guitar here, i think it is more of a dominant sound at that part of the song
00:19:998 (1) - This slider tail is a bit extra too 00:20:150 - im fine with it
00:22:752 - Missing guitar sound here, try to shorten the slider, like this one 00:24:896 (1) - fixed
00:29:870 (1) - Seems it's extra, you're suggested to map here, don't let it stopi think the spinner is really good here
00:34:079 - ^ Yep, here as wellok fixed
00:36:528 (3) - Not really well blanket with 00:37:140 (1) - , refer the pic:fixed
00:38:977 (3) - Overmapped, only dragging vocal here. Try to extend 00:38:365 (2) - to 00:39:283 - ok fixed
00:44:793 (2,3) - Blanket them? Look at slider ball (refer pic), tho I suggest to make both of them a bit straight so it's easier to blanket:fixed
00:48:161 - Remove drum hitsound samplefixed
00:49:385 - ^ Here as well, didn't seem it's necessary there. Whistle might work betterfixed
00:49:691 (1,2,3) - Make them same DS and look alike with 00:50:916 (4,5,6) - , they're just a small distance away with same rhythm, feel no point making 00:50:916 (4,5,6) - further DSi dont see any issue with this
00:53:365 - Might wanna map here, the hit is too loud for a slidetick
00:54:130 - There's actually a piano sound here and 00:54:360 - , can hear it if you play with 25% playback rateok fixed
00:59:258 - ^ A piano sound here too, can try to move 00:59:181 (2) - a slot of 1/8 behindits not very noticable when playing
01:00:099 - Prefer to make this a hit, it's a start of a vocal sentencefixed
01:00:406 (4,5) - Make it Ctrl+G, to make it feel more flowy. If you want all of them to jump, try to arrange 00:59:793 (3) - in a better position
01:01:630 (1) - Nazi, blanket properly with 01:00:712 (5) - , refer pic:[/color]
01:02:855 (3) - Move 1 tiny grid up (X:264 Y:312) to blanket with 01:02:549 (2) -
01:08:824 (6) - Remove this, it's too sudden and there's nothing here in music following the vocals here
01:11:426 - Missing drum hitfollowing the vocals here
01:13:416 (2) - and 01:13:722 (4) - didn't seem to indicate anything tho, can't hear the drum in music. Try removing it, you'll find it sticks to the music morei think its completely fine the way it is
01:14:640 (4) - Doesn't have to be overmapped x_xthis is not overmapped to me
01:19:538 (2) - Remove this and replace it with a circle here 01:19:691 - im ok with this part
01:26:885 (3) - Suggest to remove, don't like additions to the musici think its ok
^ Instead, I would map some parts there is actually a drum hit like 01:27:344 - im following the vocals a lot of the time in this map
01:31:018 (1,2) - Can be replaced to 1/2 notes (white and red)following vocals
01:34:079 (3,4) - These 2 starting to change to 1/8 instead of 1/6, try to fix it.i think i fixed it, pretty confusing tho
01:35:457 (2,3,4) - Remove finish hitsound, cuz you don't hit the clash 4 times when you playing drum (multi times and soft)fixed
01:36:681 (4) - Remove, feel it's extra trying to keep the flow going since its kiai time
01:37:293 (1) - Replace with a circle at 01:37:446 - i dont like this at all
01:37:906 (3) - Remove^
01:51:528 (1) - Remove the whistle samplesetfixed
02:15:099 - It's actually still in KIAI time until 02:22:446 - , suggest not to slow SV down and add KIAI therefixed
02:21:069 - There's a "A" sound here (datta > sang as da 'a' ta)hmm ok i added a circle
02:29:564 (1) - I don't get the point of slowing down SV herei think its a cool effect
02:42:651 (5) - Not to stack with 02:42:038 (4) - , feels awkward. You can try to mirror / symmetry with 02:42:038 (4) - fixed
02:43:416 (2) - Remove this, you'll find it sounds betteri think its fine the way it is
02:44:487 - Finish hitsoundfixed
02:54:283 (1) - Umm...why combo color same with the last set?fixed
02:55:201 - I'd place a circle here instead of slidernot my style
03:27:651 (3) - Ctrl+G fits better in the cursor movementfixed
03:28:569 - Try not to speed up your sliders too fast, sometimes it ruins soft songsok
03:37:293 (2) - Remove and replace something at 03:37:446 - , both blue ticks are extrai llike the rhythm here
03:41:885 (5) - If you wanna follow both vocal and cover, either make 03:42:038 - and 03:42:344 - something to hit, or make the slider stop at 03:42:344 - without reversei think its ok
03:44:793 (4,5,6) - Try to further the distanceok fixed
04:02:854 - Mmm...don't slow down the SV in KIAI (which it should be)

Try to remove some extra circles, making the diff between Hard and Insane, don't make them sound annoying
Make sure they are fit to the music, not like the feel of sweeping the floor (so quickly) while listening to the music
Other than that, patterns and arrangements are fine
Keep up~

Btw, I've mapped another version too! Might not have patterns or jumps as good as yours but maybe you wanna take a look?
Hanatan - Uta ni Katachi wa Nai Keredo[/quote

WE HAVE THE SAME SONG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ty for the mod!, very helpful indeed <3 Hanatan is the best
Shohei Ohtani
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Overall:
Spamming kudosu stars isn't always a good idea :P
tbh when I saw an Extra level diff then heard the song, I had an idea of how this was gonna turn out and . . . yeah.
For reference, just because a map is going for approval, it doesn't mean it has to be super hard :P

Diff:
AR - 1.
Instead of making a shitload of posts being like "fix this specifically" I'm gonna give a generalization. Firstly, a map's note density is completely based on how much is happening in the background. Hence why I'd map this with less notes than this, because both songs call for different things.
Also, to explain a jump, a jump is primarily used to put emphasis on parts of music, to make it stand out more than other parts. Especially when you're starting to map, it's important to realize that jumps have a purpose in your mapping. A lot of people choose to just have jumps wherever and whenever. I also don't like a lot of people's choice to do that. A jump should have purpose, and a lot of these jumps don't seem to have purpose (or even purpose in terms of creating patterns)
Don't put 2 of the same combo color in a row ;w;. There's a reason combo colors exist, and there's a reason they're default set to different colors.
and here's everything else
01:22:140 (3,4,1,2) - I don't have to explain why this is wrong
01:26:732 (2,3,4,5) - Jump theory from someone that doesn't play the game, uhhhh, to do a good jump, you need to have some sort of momentum. Which is why I hate it when people put jumps as the first note in their map
01:33:467 (1,2,1,2) - The piano doesn't change, hwy are you changing?
01:37:600 (2,3,4) - Momentum aaaaa
01:39:283 (4,1,2) - Don't have to explain why this is a boo boo
01:43:722 (2) - WOAH FRIEND YOU MAY NEED TO SLOW DOWN
01:55:202 (5,6,1) - Is this like a thing
01:58:263 (2,3,4,5,6,7) - 1/2 everywhere B(
02:05:151 (6,1) - The weird thing about this combo is that you're not even avoiding the slider overlap, which is what most people who put a jump here would do. it's also really big.
02:29:028 (5,6,7,8,1) - Reasonably, how many people are gonna hit this on their first try?
02:33:314 (5) - did something uh
02:35:304 (2,3,4) - tbh this is super hard to real
04:02:855 (1,2,1,2) - so now you choose to slow down?

I didn't point out a lot of specifics because im hoping you'll look at the map and see what needs the most affection, in terms of note density, note placement, and proper comboing
lolikai
00:13:263 (2) - try to move close to 00:12:651 (1) -
00:59:105 (8)
01:11:120 (7,1) - ^
01:11:273 (1,2) - ^
01:12:344 (4) - change it to a slider like 01:11:732
02:17:396 (6) - removing this
02:29:105 (4)
02:32:166 (1) - So these need to be moved one note to the left

02:34:079 (7)good
03:31:783 (4) - remove the note
03:57:957 (1) -
Finish
Topic Starter
SkinnyJommy

CDFA wrote:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Overall:
Spamming kudosu stars isn't always a good idea :P haha yeah, this is my first serious map so i thought you were supposed to spam stars xD
tbh when I saw an Extra level diff then heard the song, I had an idea of how this was gonna turn out and . . . yeah.
For reference, just because a map is going for approval, it doesn't mean it has to be super hard :P well the map isnt very difficult at all

Diff:
AR - 1. no
Instead of making a shitload of posts being like "fix this specifically" I'm gonna give a generalization. Firstly, a map's note density is completely based on how much is happening in the background. Hence why I'd map this with less notes than this, because both songs call for different things.
Also, to explain a jump, a jump is primarily used to put emphasis on parts of music, to make it stand out more than other parts. Especially when you're starting to map, it's important to realize that jumps have a purpose in your mapping. A lot of people choose to just have jumps wherever and whenever. I also don't like a lot of people's choice to do that. A jump should have purpose, and a lot of these jumps don't seem to have purpose (or even purpose in terms of creating patterns)
Don't put 2 of the same combo color in a row ;w;. There's a reason combo colors exist, and there's a reason they're default set to different colors.
and here's everything elsefor whatever reason, when im in the editor, or playing my map, the combo colors arent what i set them, i have use default skin and i dont have ignore beatmap skin checked, so idk whats going on
01:22:140 (3,4,1,2) - I don't have to explain why this is wrongyes you do have to explain why this is wrong, i dont see anything wrong with this
01:26:732 (2,3,4,5) - Jump theory from someone that doesn't play the game, uhhhh, to do a good jump, you need to have some sort of momentum. Which is why I hate it when people put jumps as the first note in their mapi think this is fine
01:33:467 (1,2,1,2) - The piano doesn't change, hwy are you changing?fixed
01:37:600 (2,3,4) - Momentum aaaaawoops, accidentally deleted some of this pattern
01:39:283 (4,1,2) - Don't have to explain why this is a boo booplease explain, you are supposed to help me improve my map and mapping skills, just saying something is a fucking boo boo does nothing for me, especially since your a BAT
01:43:722 (2) - WOAH FRIEND YOU MAY NEED TO SLOW DOWNk
01:55:202 (5,6,1) - Is this like a thingyes it is
01:58:263 (2,3,4,5,6,7) - 1/2 everywhere B( out some more circles here
02:05:151 (6,1) - The weird thing about this combo is that you're not even avoiding the slider overlap, which is what most people who put a jump here would do. it's also really big.reduced spacing a bit
02:29:028 (5,6,7,8,1) - Reasonably, how many people are gonna hit this on their first try?tried to fix it a little
02:33:314 (5) - did something uhfixed
02:35:304 (2,3,4) - tbh this is super hard to reali dont really know how to fix this
04:02:855 (1,2,1,2) - so now you choose to slow down?yes i slowed down this part to emphasize the final chorus of the song, A.K.A the most difficult part

I didn't point out a lot of specifics because im hoping you'll look at the map and see what needs the most affection, in terms of note density, note placement, and proper comboing
Very unsatisfied with this mod, but gave you kudosu anyway
Topic Starter
SkinnyJommy

[sekai] wrote:

00:13:263 (2) - try to move close to 00:12:651 (1) - i think its ok as it is
00:59:105 (8)wut
01:11:120 (7,1) - ^wut
01:11:273 (1,2) - ^wut
01:12:344 (4) - change it to a slider like 01:11:732it is
02:17:396 (6) - removing thisok
02:29:105 (4)wut
02:32:166 (1) - So these need to be moved one note to the lefti think its good

02:34:079 (7)goodty
03:31:783 (4) - remove the notei'd rather keep the note there rather then stopping the flow
03:57:957 (1) -
Finish
ty for the mod
UnitedWeSin
Sup Jimmy. :)
From #modreqs.
Nice song choice.
Cool SB. \o/

[General]
  1. Your soft-hitclap is a corrupt file, it's only 7 kbs in size. You need to replace it with a different one. Here is a version of your clap that isn't corrupt:
    soft-hitclap
  2. All in all I thought you could do a lot more with the hitsounds here. Your clap is really quiet, maybe you can add a deeper clap that you can use for sounds like 00:07:140 and all the claps in the more loud sections like the kiai. Up to you, maybe you can try these:
    http://puu.sh/bfdIj/8326b3a344.wav
    http://puu.sh/bfdJR/444e0ab7bc.wav
    Along with these I felt you could make much more use of drum claps and finishes. When you hear them in the music(lots of times in transitions), you can add them to embellish a pattern. I tried to mention a few below.
[Hana Emi]
  1. 00:01:936 (1) - Could try a whistle on the repeat for the high piano hit.
  2. 00:03:773 (3) - A whistle on the head is nice here for the piano.
  3. 00:06:222 (3) - ^ Same as above, seems a whistle works nicely.
  4. 00:20:610 (3,4,5) - When you have two running circles leading in a line into a slider like this, I feel it can play nicer if you use a consistent spacing.
  5. 00:24:589 (6,7,1) - ^ Same, seems a constant distance will play better. This would apply to all your patterns like this, I felt you could even the spacing up more when you had running notes(as in not jumping).
  6. 00:29:181 (1) - Drum sample works well here. Try a clap on the repeat and finish on the end.
  7. 00:29:870 (1) - Seemed weird that you reduced to volume to 20% right before the end of the spinner. I thought maybe you could do a more gradual decrease in volume through the whole spinner, or make it all 20%. For the sound to suddenly drop near the end is a bit strange.
  8. 00:34:691 to 01:11:426 - I thought you could add more soft whistles in this section, specifically to follow the piano when it hits. Here are some places I thought they would work well:
    Whistles
    00:39:589 -
    00:42:038 -
    00:45:712 -
    00:48:161 -
    00:51:834 -
    So on and so forth if you see the general pattern there.
  9. 00:50:916 (4,5,6,1) - Try to match the curve given from 00:49:691 (1,2,3) to make a nice echo effect here, I think it will play nicer. Currently the 4-1 has a sharp curve in comparison, here's what I mean:
  10. 00:54:130 (5) - I suggest to put the NC here instead of 00:54:283 (1). It will make the antijump much easier to spot and will be consistent with 00:59:105 (1) in that both NC's are before the downbeat.
  11. 01:03:467 (4,5,1) - Jumping would be really fitting here imo because of the loud base transition. The constant spacing feels stale to me. Maybe you can try a different pattern.
  12. 01:03:773 (5) - Drum finish fits better with the music.
  13. 01:13:263 (1,2,3,4) - It seems that drum finishes match the music better than claps on the second set of 4 notes here.
  14. 01:13:416 (2) - I think it might be nicer to play placed more around (308,288). The current placement makes a large push right for the 2 and then back for 3, but then spacing after the 3 is much less. Try it:
  15. 01:19:538 (2) - I thought it might be nicer with the vocals if you deleted this and added a circle at 01:19:691 stacked on the 01:19:852 (3). Jumping over for the 2 doesn't really match the vocals here, the pause might be better.
  16. 01:26:120 (1,2) - Confusing anti-jump here. Try not to use less spacing for 1/2 than you do for 1/4 in a given pattern. Like here you have an anti-jump in 1/2 from 1 to 2, and then a large jump in 1/4 from 2 to 3. It's something you want to avoid if possible because player will have trouble reading it.
  17. 01:49:998 (3,4) - This jump feels pretty awkward since it's not really mapped to anything in the music. What would be best here is a pause after hitting the 01:49:998 (3) and then a slider or circles at 01:50:303. That would fit more solidly with the vocals. To me it doesn't make much sense how you have small spacing through 01:50:151 (4,5,6) when the vocals are pushing into the downbeat. That would call for spacing increases imo.
  18. 01:59:334 (7) - Maybe the slider is better at 01:59:487. This is so that the player can click it there along with the vocals. Try not to use too many offbeats sliders because they can often feel distant from the music. You don't want important beats to be landing on slider ends.
  19. 02:00:099 (10,11,1) - I miss the nice spacing you had before, seems not powerful enough now in comparison with other patterns.
  20. 02:09:742 (7) - I think deleting this note will be better, there really isn't anything in the song that it's mapped to and it makes this jumping quite large. You could adjust 02:09:896 (7,8) after it.
  21. 02:18:008 - You can add a note or make a 1/4 slider here to follow the drums.
  22. 02:23:977 to 02:44:487 - Since piano is very dominant in this section, I though you could do a lot more with the soft whistles. Right now you're basically just using claps, try to fill out your sound more here with the whistles in a pattern to follow the piano.
  23. 02:23:977 (2,3,4) - Even spacing would feel nicer here, try moving the 4 up to make a triangle.
  24. 02:29:028 (5,6,7,8,1) - This rhythm is not correct. Listen in 25% playback and you will see. I don't think that the piano can be mapped here since it isn't playing along with the metronome at all. In that case you need to use a rhythm that follows the drum beat. Maybe you can try:
  25. 02:46:324 (5) - 02:49:385 (1) - Some the sliders in this section need some work. You don't need to use so many white anchor points. If you want to have your long sliders curve and blanket around the smaller ones, you should make the large slider first then place the smaller ones around it since they are easier to adjust with only one anchor point. Also you can check out this guide for creating beautiful sliders:
    t/37194
  26. 02:50:304 (3) - The slider end is unsnapped. You need to snap it to 02:50:508 in 1/6 beatsnap divisor. Since this phrase is 1/6, you should use less spacing between the 3 and 4 here than you do between other objects in the section that are 1/4, such as 02:46:936 (1,2).
  27. 02:55:049 (2,3) - It might fit with the music nicer if you switched these two on the time line. That way the player can click the slider at 02:55:201 where the string melody begins again.
  28. 03:18:008 (2) - This note feels really extra here. Maybe you can try using a 1/4 slider at 03:17:854 instead and rethinking the pattern. Either way, the jumping shouldn't be starting until 03:18:161 to follow the music properly.
  29. 03:22:447 (3) - Try ending this slider at 03:23:059 to hit with the drum and then having a 1/4 stream right after it. I think it might be nicer to play than the current long slider since the vocals do change at 03:23:059.
  30. 03:42:651 (6,7) - Same concern here as 01:50:151 (4) about the jumping not following the vocals. I'd really like to have an object on 03:42:957 to click.
  31. 03:54:436 (4,5) - Spacing feels a big closed there. Maybe you can try to increase it.
  32. 03:55:508 (1,2,3) - Maybe try this flow here.
  33. 03:57:957 (1) - Missed a finish?
  34. 04:06:528 (1,2,3,4,1,2,3,4) - Drum sample could fit really well here.
  35. 04:46:936 (1) - Ctrl+G makes a nicer pattern to play imo, but you'd have to adjust the placement on 04:47:855 (2,3).
  36. 05:06:528 to end - Same as 00:34:691 to 01:11:426. You can try adding soft whistles in a pattern to follow the piano hits. It will sound very nice.
  37. 05:15:100 (1,2,3,4) - Soft whistles are very nice here.
  38. 05:23:671 - I suggest to use a spiner here to end the map ending at 05:27:038. The reason is because the guitar isn't playing perfectly in time, so it will be easy for the player to get a 100 here.
I think you've got some great ideas and creativity here. Your flow is generally really nice, and your patterns are fun when they are properly following the vocals. Main problems I see here are hitsounding, a few rhythm issues, and overmapping. Continuous 1/4 jumping sections like 04:24:896 (1,2,3,4,1,2,3,4,1,2,3,4) are made awkward when there is no continuous 1/4 in the music to back it up. I hope you can understand the reasoning there. I think those sections can work, but maybe you can work more on them and add some sliders in between to ease the constant 1/4, like you've done at 03:27:650 (3). Jumping sections such as 03:46:936 (1,2,3,4,5,6,7,8) work well because there is 1/4 streaming in the music.

I hope this can help you. Definitely work some more on this, and fell free to contact me if you've got questions. I know you can make it even better. :)
Topic Starter
SkinnyJommy

UnitedWeSin wrote:

Sup Jimmy. :)
From #modreqs.
Nice song choice.
Cool SB. \o/

[General]
  1. Your soft-hitclap is a corrupt file, it's only 7 kbs in size. You need to replace it with a different one. Here is a version of your clap that isn't corrupt:
    soft-hitclap
  2. All in all I thought you could do a lot more with the hitsounds here. Your clap is really quiet, maybe you can add a deeper clap that you can use for sounds like 00:07:140 and all the claps in the more loud sections like the kiai. Up to you, maybe you can try these:
    http://puu.sh/bfdIj/8326b3a344.wav
    http://puu.sh/bfdJR/444e0ab7bc.wav
    Along with these I felt you could make much more use of drum claps and finishes. When you hear them in the music(lots of times in transitions), you can add them to embellish a pattern. I tried to mention a few below.
[Hana Emi]
  1. 00:01:936 (1) - Could try a whistle on the repeat for the high piano hit.
  2. 00:03:773 (3) - A whistle on the head is nice here for the piano.
  3. 00:06:222 (3) - ^ Same as above, seems a whistle works nicely.
  4. 00:20:610 (3,4,5) - When you have two running circles leading in a line into a slider like this, I feel it can play nicer if you use a consistent spacing.
  5. 00:24:589 (6,7,1) - ^ Same, seems a constant distance will play better. This would apply to all your patterns like this, I felt you could even the spacing up more when you had running notes(as in not jumping).
  6. 00:29:181 (1) - Drum sample works well here. Try a clap on the repeat and finish on the end.
  7. 00:29:870 (1) - Seemed weird that you reduced to volume to 20% right before the end of the spinner. I thought maybe you could do a more gradual decrease in volume through the whole spinner, or make it all 20%. For the sound to suddenly drop near the end is a bit strange.
  8. 00:34:691 to 01:11:426 - I thought you could add more soft whistles in this section, specifically to follow the piano when it hits. Here are some places I thought they would work well:
    Whistles
    00:39:589 -
    00:42:038 -
    00:45:712 -
    00:48:161 -
    00:51:834 -
    So on and so forth if you see the general pattern there.
  9. 00:50:916 (4,5,6,1) - Try to match the curve given from 00:49:691 (1,2,3) to make a nice echo effect here, I think it will play nicer. Currently the 4-1 has a sharp curve in comparison, here's what I mean:
  10. 00:54:130 (5) - I suggest to put the NC here instead of 00:54:283 (1). It will make the antijump much easier to spot and will be consistent with 00:59:105 (1) in that both NC's are before the downbeat.
  11. 01:03:467 (4,5,1) - Jumping would be really fitting here imo because of the loud base transition. The constant spacing feels stale to me. Maybe you can try a different pattern.
  12. 01:03:773 (5) - Drum finish fits better with the music.
  13. 01:13:263 (1,2,3,4) - It seems that drum finishes match the music better than claps on the second set of 4 notes here.
  14. 01:13:416 (2) - I think it might be nicer to play placed more around (308,288). The current placement makes a large push right for the 2 and then back for 3, but then spacing after the 3 is much less. Try it:
  15. 01:19:538 (2) - I thought it might be nicer with the vocals if you deleted this and added a circle at 01:19:691 stacked on the 01:19:852 (3). Jumping over for the 2 doesn't really match the vocals here, the pause might be better.
  16. 01:26:120 (1,2) - Confusing anti-jump here. Try not to use less spacing for 1/2 than you do for 1/4 in a given pattern. Like here you have an anti-jump in 1/2 from 1 to 2, and then a large jump in 1/4 from 2 to 3. It's something you want to avoid if possible because player will have trouble reading it.
  17. 01:49:998 (3,4) - This jump feels pretty awkward since it's not really mapped to anything in the music. What would be best here is a pause after hitting the 01:49:998 (3) and then a slider or circles at 01:50:303. That would fit more solidly with the vocals. To me it doesn't make much sense how you have small spacing through 01:50:151 (4,5,6) when the vocals are pushing into the downbeat. That would call for spacing increases imo.
  18. 01:59:334 (7) - Maybe the slider is better at 01:59:487. This is so that the player can click it there along with the vocals. Try not to use too many offbeats sliders because they can often feel distant from the music. You don't want important beats to be landing on slider ends.
  19. 02:00:099 (10,11,1) - I miss the nice spacing you had before, seems not powerful enough now in comparison with other patterns.
  20. 02:09:742 (7) - I think deleting this note will be better, there really isn't anything in the song that it's mapped to and it makes this jumping quite large. You could adjust 02:09:896 (7,8) after it.
  21. 02:18:008 - You can add a note or make a 1/4 slider here to follow the drums.
  22. 02:23:977 to 02:44:487 - Since piano is very dominant in this section, I though you could do a lot more with the soft whistles. Right now you're basically just using claps, try to fill out your sound more here with the whistles in a pattern to follow the piano.
  23. 02:23:977 (2,3,4) - Even spacing would feel nicer here, try moving the 4 up to make a triangle.
  24. 02:29:028 (5,6,7,8,1) - This rhythm is not correct. Listen in 25% playback and you will see. I don't think that the piano can be mapped here since it isn't playing along with the metronome at all. In that case you need to use a rhythm that follows the drum beat. Maybe you can try:
  25. 02:46:324 (5) - 02:49:385 (1) - Some the sliders in this section need some work. You don't need to use so many white anchor points. If you want to have your long sliders curve and blanket around the smaller ones, you should make the large slider first then place the smaller ones around it since they are easier to adjust with only one anchor point. Also you can check out this guide for creating beautiful sliders:
    t/37194
  26. 02:50:304 (3) - The slider end is unsnapped. You need to snap it to 02:50:508 in 1/6 beatsnap divisor. Since this phrase is 1/6, you should use less spacing between the 3 and 4 here than you do between other objects in the section that are 1/4, such as 02:46:936 (1,2).
  27. 02:55:049 (2,3) - It might fit with the music nicer if you switched these two on the time line. That way the player can click the slider at 02:55:201 where the string melody begins again.
  28. 03:18:008 (2) - This note feels really extra here. Maybe you can try using a 1/4 slider at 03:17:854 instead and rethinking the pattern. Either way, the jumping shouldn't be starting until 03:18:161 to follow the music properly.
  29. 03:22:447 (3) - Try ending this slider at 03:23:059 to hit with the drum and then having a 1/4 stream right after it. I think it might be nicer to play than the current long slider since the vocals do change at 03:23:059.
  30. 03:42:651 (6,7) - Same concern here as 01:50:151 (4) about the jumping not following the vocals. I'd really like to have an object on 03:42:957 to click.
  31. 03:54:436 (4,5) - Spacing feels a big closed there. Maybe you can try to increase it.
  32. 03:55:508 (1,2,3) - Maybe try this flow here.
  33. 03:57:957 (1) - Missed a finish?
  34. 04:06:528 (1,2,3,4,1,2,3,4) - Drum sample could fit really well here.
  35. 04:46:936 (1) - Ctrl+G makes a nicer pattern to play imo, but you'd have to adjust the placement on 04:47:855 (2,3).
  36. 05:06:528 to end - Same as 00:34:691 to 01:11:426. You can try adding soft whistles in a pattern to follow the piano hits. It will sound very nice.
  37. 05:15:100 (1,2,3,4) - Soft whistles are very nice here.
  38. 05:23:671 - I suggest to use a spiner here to end the map ending at 05:27:038. The reason is because the guitar isn't playing perfectly in time, so it will be easy for the player to get a 100 here.
I think you've got some great ideas and creativity here. Your flow is generally really nice, and your patterns are fun when they are properly following the vocals. Main problems I see here are hitsounding, a few rhythm issues, and overmapping. Continuous 1/4 jumping sections like 04:24:896 (1,2,3,4,1,2,3,4,1,2,3,4) are made awkward when there is no continuous 1/4 in the music to back it up. I hope you can understand the reasoning there. I think those sections can work, but maybe you can work more on them and add some sliders in between to ease the constant 1/4, like you've done at 03:27:650 (3). Jumping sections such as 03:46:936 (1,2,3,4,5,6,7,8) work well because there is 1/4 streaming in the music.

I hope this can help you. Definitely work some more on this, and fell free to contact me if you've got questions. I know you can make it even better. :)
dont feel like typing fixed, because i did pretty much everything you said! ty very much for the mod! <3
MirinH
from paper modding team
[Hana Emi]
00:04:691 (4,5,1) - maybe move 5 to x:180 y:92 so its looks like a straight line
00:06:222 (3) - u can do a nice blanket here with 00:05:303 (1) -
01:54:589 (1,2,3,4,5,6) - i think its goes 123465 flows better
03:31:936 (5,7) - move 7up dont hit 5
04:08:059 (2,4) - ^
04:12:651 (1,2,3,4,5,6) - make it 465
03:30:712 (7,1) - looks not good
03:48:467 (2,4) - same with 03:31:936 (5,7) -
U can ignore it:
In the mapping history many mapper says that the map is good only if it fit the music.
I think your map will be a nice map if the bpm is 186,but it is 98
u overused alot of 1/4 in the kiai that i almost feel that the song is bpm 186
I suggest u to remap kiai with svX1.25 and dont use 1/4x6or up circles
If u don't want to just plz ignore this
and dont be mad to me OwO
Topic Starter
SkinnyJommy

Alex Li wrote:

from paper modding team
[Hana Emi]
00:04:691 (4,5,1) - maybe move 5 to x:180 y:92 so its looks like a straight linefixed
00:06:222 (3) - u can do a nice blanket here with 00:05:303 (1) - i changed it but in a different way
01:54:589 (1,2,3,4,5,6) - i think its goes 123465 flows betterfixed
03:31:936 (5,7) - move 7up dont hit 5ok fixed
04:08:059 (2,4) - ^did something different
04:12:651 (1,2,3,4,5,6) - make it 465i dont like this sorry
03:30:712 (7,1) - looks not goodfixed
03:48:467 (2,4) - same with 03:31:936 (5,7) -fixed
U can ignore it:
In the mapping history many mapper says that the map is good only if it fit the music.
I think your map will be a nice map if the bpm is 186,but it is 98
u overused alot of 1/4 in the kiai that i almost feel that the song is bpm 186
I suggest u to remap kiai with svX1.25 and dont use 1/4x6or up circles
If u don't want to just plz ignore this
and dont be mad to me OwO
ty for the mod!!! <3
Kibbleru
u may want to upload this into pending q:
sammy711
sorry I post twice
sammy711

sammy711 wrote:

From BMT modding queue

Really awesome Storyboard...
Hanatan !
[Hana Emi]
00:06:212 (3) - remove slider whistle, it sounds bad. You should add whistle on the head instead
00:54:273 (3) - remove slider whistle
01:20:293 (1) - no need NC here. You shoud follow what you did before:NC once a big white line
01:26:722 (2,3,4) - how about patttern like this
01:31:620 (3,7) - add the clap. the sudden vanish of the clap sounds weird
01:32:998 (8,9,10) - And these three note maybe also need a clap or something
01:36:671 (4) -maybe this place fits better in keeping the DS
01:44:477 (5) - NC here
01:45:702 (1) - finish?
01:51:518 (1) - remove slider whistle
01:58:712 (4,6) - 01:58:865 (5,1) - make these two group parallel can be better
01:59:630 (3) - weird place here. Inconsistent DS here
some change with the same distance and some stack like this can be better
02:01:773 (4) - NC
02:01:926 (5,6) - too close compared with before, and this caused it seems so crowded. Maybe you can try a better place to set 02:02:232 (6)
02:05:293 (1) - finish
02:05:447 (2) - No matter in which way thought, this should not be a place to set a big jump. And the downbeat 02:05:293 (1) much more deserve it.
02:05:293 (1,2) - Maybe Ctrl+G this could be better but you'd best replace this part
02:06:518 (7) - NC
02:19:375 (1) - Remove NC here. Not such many NCs are required here
02:19:834 (2) - i dont think here is a good place to put this note. Apparently you are try to put this note farther to strengthen the downbeat (02:19:987 (1)),but you can just throw away the DS and put this one to where 02:19:222 (2) - sits
02:19:987 (1) - finish on the head
02:21:518 (5) - ^
02:24:885 (1) - remove that noisy slider whistle
02:27:028 (9) - ^
02:30:702 (5) - ^
02:32:844 (4) - clap on the head
02:34:069 (8) - ^
02:34:069 (8,9,10) - this pattern is a little bit crazy.
No one will concern if a circle in where he can't see is 1/3 or 1/2
When I played it, the rhythm messed up here 02:35:293 (2,3,4,5) - And i can hardly read what the rhythm here is. Maybe you should put those 1/3 in a clear way, or put those 1/3 in a smaller DS
02:34:681 (11) - finish on the head
02:42:028 (4) - ^
02:49:375 (1) - ^
02:58:253 (1,2,3) - make those parallel
02:58:559 (2,1) - perfect blanket
03:24:579 (1,2,3,4) - these stream are not neat. Disabling Grid snap can make a much smoother curve.
03:25:498 (1,2,3,4,5,6,7) - ^
03:31:926 (1) - remove NC
03:35:906 (1) - remove slider whistle
03:35:447 (6,7,8) - there is no trace of reversing or returning sight in the music, so instead of reverse jump, how about pattern like this
03:37:742 (8) - clap
03:38:355 (1) - finish on the head
03:38:661 (2,1) - perfect stack
03:38:814 (3) - clap on the tail
03:40:038 (3) - ^
03:42:640 (5) - clap on the head
03:48:763 (3,4) - you should keep the DS here ww
03:49:069 (5,7) - It is not beautiful to touch each other. Stack 03:50:293 (9) - is a much better choice
03:53:049 (1) - finish on the head
03:57:181 (8) - move it to (248,88), it keeps a good distance to 03:56:722 (7,10) -
03:57:947 (1) - finish
03:59:630 (3) - clap on the tail
04:11:569 (6) - NC here
04:17:538 - Audio from here to 04:19:603 - is almost 0... Maybe you should reset Audio from here
04:14:477 (5) - clap on the head
04:21:212 (6) - NC

OK... This map is a good job but some patterns are still seem strange. Especially some jump is not fit with the song, like 04:21:212 (6) - distance here has not ever show this is a downbeat. Maybe some jump is awesome, but using it to an appropriate timing is also important I think

Hope this can get ranked
Topic Starter
SkinnyJommy

sammy711 wrote:

sammy711 wrote:

From BMT modding queue

Really awesome Storyboard...
Hanatan !
[Hana Emi]
00:06:212 (3) - remove slider whistle, it sounds bad. You should add whistle on the head instead fixed
00:54:273 (3) - remove slider whistle fixed
01:20:293 (1) - no need NC here. You shoud follow what you did before:NC once a big white linefixed
01:26:722 (2,3,4) - how about patttern like this hmm yeah i like this better
01:31:620 (3,7) - add the clap. the sudden vanish of the clap sounds weird fixed
01:32:998 (8,9,10) - And these three note maybe also need a clap or something fixed
01:36:671 (4) - ok fixed
maybe this place fits better in keeping the DS
01:44:477 (5) - NC here fixed
01:45:702 (1) - finish? fixed
01:51:518 (1) - remove slider whistle fixed
01:58:712 (4,6) - 01:58:865 (5,1) - make these two group parallel can be better ok i tried my best
01:59:630 (3) - weird place here. Inconsistent DS here redid this part
some change with the same distance and some stack like this can be better
02:01:773 (4) - NC fixed
02:01:926 (5,6) - too close compared with before, and this caused it seems so crowded. Maybe you can try a better place to set 02:02:232 (6) ok fixed
02:05:293 (1) - finish fixed
02:05:447 (2) - No matter in which way thought, this should not be a place to set a big jump. And the downbeat 02:05:293 (1) much more deserve it. fixed
02:05:293 (1,2) - Maybe Ctrl+G this could be better but you'd best replace this part hmm ok
02:06:518 (7) - NC fixed
02:19:375 (1) - Remove NC here. Not such many NCs are required here fixed
02:19:834 (2) - i dont think here is a good place to put this note. Apparently you are try to put this note farther to strengthen the downbeat (02:19:987 (1)),but you can just throw away the DS and put this one to where 02:19:222 (2) - sits ok fixed
02:19:987 (1) - finish on the head fixed
02:21:518 (5) - ^
02:24:885 (1) - remove that noisy slider whistle
02:27:028 (9) - ^
02:30:702 (5) - ^
02:32:844 (4) - clap on the head
02:34:069 (8) - ^ fixed all these ^
02:34:069 (8,9,10) - this pattern is a little bit crazy.
No one will concern if a circle in where he can't see is 1/3 or 1/2
When I played it, the rhythm messed up here 02:35:293 (2,3,4,5) - And i can hardly read what the rhythm here is. Maybe you should put those 1/3 in a clear way, or put those 1/3 in a smaller DS ok i think i fixed it
02:34:681 (11) - finish on the head
02:42:028 (4) - ^
02:49:375 (1) - ^ fixed ^
02:58:253 (1,2,3) - make those parallel fixed
02:58:559 (2,1) - perfect blanket fixed
03:24:579 (1,2,3,4) - these stream are not neat. Disabling Grid snap can make a much smoother curve.
03:25:498 (1,2,3,4,5,6,7) - ^ ok fixed ^
03:31:926 (1) - remove NC fixed
03:35:906 (1) - remove slider whistle fixed
03:35:447 (6,7,8) - there is no trace of reversing or returning sight in the music, so instead of reverse jump, how about pattern like this
03:37:742 (8) - clap fixed
03:38:355 (1) - finish on the head fixed
03:38:661 (2,1) - perfect stack fixed
03:38:814 (3) - clap on the tai l fixed
03:40:038 (3) - ^ fixed
03:42:640 (5) - clap on the head fixed
03:48:763 (3,4) - you should keep the DS here ww fixed
03:49:069 (5,7) - It is not beautiful to touch each other. Stack 03:50:293 (9) - is a much better choice ok ty fixed
03:53:049 (1) - finish on the head fixed
03:57:181 (8) - move it to (248,88), it keeps a good distance to 03:56:722 (7,10) - fixed
03:57:947 (1) - finish fixed
03:59:630 (3) - clap on the tail fixed
04:11:569 (6) - NC here fixed
04:17:538 - Audio from here to 04:19:603 - is almost 0... Maybe you should reset Audio from here not sure what you mean
04:14:477 (5) - clap on the headfixed
04:21:212 (6) - NC fixed

OK... This map is a good job but some patterns are still seem strange. Especially some jump is not fit with the song, like 04:21:212 (6) - distance here has not ever show this is a downbeat. Maybe some jump is awesome, but using it to an appropriate timing is also important I think

Hope this can get ranked
ty for the mod <3
pishifat
just wondering, why isn't widescreen support enabled? the entire storyboard would work just fine in widescreen excluding black.png and Light Border.png, which would just need to be scaled a bit larger. seems kind of stupid to have it look like this when it could easily look like this (which is a lot better). no kudosu obviously
Topic Starter
SkinnyJommy

pishifat wrote:

just wondering, why isn't widescreen support enabled? the entire storyboard would work just fine in widescreen excluding black.png and Light Border.png, which would just need to be scaled a bit larger. seems kind of stupid to have it look like this when it could easily look like this (which is a lot better). no kudosu obviously
hmm ok i did this, you sure no kudosu?? ty!! <3
Spayyce
[Hana Emi]

00:12:640 (1,2) - Blanket the 2nd note properly for a better look
00:13:559 (3,4) - ^
01:33:457 (1,2,3,4) - Make these smaller sliders and reverse them once again, and make them more compact like in this picture
SPOILER
http://i.gyazo.com/95145ae4c292c6564b950bf63448ab8a.png
02:17:538 (1) - Reverse selection on this slider, the jump feels too forced.
02:45:702 (4) - The curve looks a tad ugly imo, I suggest a change to this picture below
SPOILER
http://i.gyazo.com/130e7aaa1d11f35823016616201361d4.png
02:46:314 (5,1,2,3) - I know the song changes and all, but these are so mundane for a hard difficulty like this. I suggest making it more difficult.
03:20:753 (8) - Add a note here for a good buildup. :)
03:42:028 (1) - Part after this is overmapped, I suggest a change to this timeline and positioning like in the picture.
SPOILER
https://osu.ppy.sh/ss/2015669


Nothing else to find! ;o

Great mapped, wbl for ranked I imagine XD
Topic Starter
SkinnyJommy

KyleDinny wrote:

I'll mod this when I get back from school :3
ok ty :D
Topic Starter
SkinnyJommy

KyleDinny wrote:

[Hana Emi]

00:12:640 (1,2) - Blanket the 2nd note properly for a better look fixed
00:13:559 (3,4) - ^ i like this the way it is
01:33:457 (1,2,3,4) - Make these smaller sliders and reverse them once again, and make them more compact like in this picture hmm ok fixed
SPOILER
http://i.gyazo.com/95145ae4c292c6564b950bf63448ab8a.png
02:17:538 (1) - Reverse selection on this slider, the jump feels too forced. fixed
02:45:702 (4) - The curve looks a tad ugly imo, I suggest a change to this picture below ok fixed
SPOILER
http://i.gyazo.com/130e7aaa1d11f35823016616201361d4.png
02:46:314 (5,1,2,3) - I know the song changes and all, but these are so mundane for a hard difficulty like this. I suggest making it more difficult. i really like this part
03:20:753 (8) - Add a note here for a good buildup. :) fixed
03:42:028 (1) - Part after this is overmapped, I suggest a change to this timeline and positioning like in the picture. ok ty
SPOILER
https://osu.ppy.sh/ss/2015669



Nothing else to find! ;o

Great mapped, wbl for ranked I imagine XD
ty for the mod!
blizzardice

also, don't know how to mod (good) so these are mostly opinions

hana emi

01:26:875 (1,2,3,4,5) - is this section following the rhythm, or voice, or both? if it's following the voice, then (3) is overmapped
03:01:620 (1,2,3,4,5) - space each note a little (distance apart increasing every note for this combo, so that the transition from this pattern to the much more spaced notes is smoother)
03:20:753 (8,9) - overmapped maybe? (although you do this a lot so prob keep it)
03:52:896 (6) - a little weird (again, ^)
04:08:508 (4) - maybe take out this note (tried playing that section without that note, felt better)
04:12:640 (1,2,3,4,5,6) - either turn this pattern into 2 sliders, maybe to prepare the player for patterns like this 04:49:375 (1,2,3,4,5) or decrease the spacing a little because this pattern is hard (for non-touch players lol), although it's a kiai part of the map so it's probably fine if you don't nerf it that hard
04:56:110 (2,3) - switch 2 and 3, i think a left-right-left-right zig-zag is easier to read than up-down-up-down

good luck~
Topic Starter
SkinnyJommy

blizzardice wrote:


also, don't know how to mod (good) so these are mostly opinions

hana emi

01:26:875 (1,2,3,4,5) - is this section following the rhythm, or voice, or both? if it's following the voice, then (3) is overmapped it feels really awkward with 3 not being there
03:01:620 (1,2,3,4,5) - space each note a little (distance apart increasing every note for this combo, so that the transition from this pattern to the much more spaced notes is smoother) oh ok i see what you mean, fixed
03:20:753 (8,9) - overmapped mayb e? (although you do this a lot so prob keep it) its there for the buildup
03:52:896 (6) - a little weird (again, ^) hmm it feels alright to me
04:08:508 (4) - maybe take out this note (tried playing that section without that note, felt better) i dont really like this sorry
04:12:640 (1,2,3,4,5,6) - either turn this pattern into 2 sliders, maybe to prepare the player for patterns like this 04:49:375 (1,2,3,4,5) or decrease the spacing a little because this pattern is hard (for non-touch players lol), although it's a kiai part of the map so it's probably fine if you don't nerf it that hard hmm i see what your saying, but since this is the last kiai time of the song, it has to be the most difficult part, that why the background is changed as well
04:56:110 (2,3) - switch 2 and 3, i think a left-right-left-right zig-zag is easier to read than up-down-up-down i'll leave it for now, your actually the very first person to have a problem with this part, so if more opinions about this part occur, i'll change it

good luck~
thank you very much for the mod! :D
Gaia
sup
i remember seeing this in my queue but never really modded it cuz u didnt follow my rules x(
ill just say im from #modreqs to be fair to my queue pplz

but well its not really a mod cuz im giving suggestions to the sb only.

[Storyboard]
Okay first thing's first. some parts of ur song exceeds 5.0 SB load
pretty much read this and figure out what u wanna do. https://osu.ppy.sh/wiki/SB_Load
00:12:028 - spinning is too fast compared to before, and just feels out of place
00:21:824 - ^
01:13:865 - this transition feels really abrupt and just too sudden i guess
01:33:533 - these dots lmao. yeah you were trying to fit the music but i think fading this stuff in would look a lot better
01:35:906 - i really like how u made them look like this snow globe thing afterwords tho
02:15:089 - same as my 1st point and same thing goes for all the other ones that come up later
02:21:212 - there's no need for the black here imo
03:04:069 - u have a break here. that means people who have their playfield dimmed 100% will see ur sb even tho their bg is black almost all the time. utilize this! consider using a different picture for a background, or simple things like adding some text.. like Beatmap & SB by skinnyjimmy or whatever else u want (well basically just add stuff here cuz blank pic is boring) and dont be afraid to add stuff here cuz ur SB load is low here. just dont add too much
04:07:742 - ya wat the actual- please tell me you're changing this. pink lemonade hand.jpg o my goodness . sorry if i sound rude but i have no idea what kind of effect you're trying to do here. if you're guna render it then do it all the way through, not leave parts of the bg still remaining in the picture
i can give u a hand if u want

well, first sb is first sb, but a nice job overall!
i dont think i should get kds for a sb mod o-o so no kds
gl hf
lkx_Shore
[Hana Emi]
00:06:212 (3) - remove sliderbodyt-whistle
00:06:824 (1,2,3) - use 20% Volume normalhit?
00:08:355 (2) - add whistle?
00:19:681 (6) - Sliderhead add clap?
00:19:987 (1) - change into 1/1 slider it better
00:59:094 (1,2) - stack it?
01:13:865 (1) - sliderhead add finish.
01:24:426 (2,3,4) - too close
01:32:844 (7) - Nc?
02:00:855 (2) - clap change into whistle?
02:19:987 (5) - http://puu.sh/byBvE/0bd9a52d95.png
02:32:156 (1,2) - stack?
03:33:916 (2) - clap change into whistle?
03:59:630 (3) - slidertail add clap
04:02:844 (1) - add soft-finish
05:10:804 (4,5) - music is calm here,use small distance is better.

too many random jump here...Goodluck!
Topic Starter
SkinnyJommy

lkx_Shore wrote:

[Hana Emi]
00:06:212 (3) - remove sliderbodyt-whistle fixed
00:06:824 (1,2,3) - use 20% Volume normalhit? i changed samlpleset to drum instead
00:08:355 (2) - add whistle? hmm ok
00:19:681 (6) - Sliderhead add clap? fixed
00:19:987 (1) - change into 1/1 slider it better i like it the way it is
00:59:094 (1,2) - stack it? hmm no thanks
01:13:865 (1) - sliderhead add finish. ok fixed
01:24:426 (2,3,4) - too close ok i increased spacing a little bit
01:32:844 (7) - Nc? fixed
02:00:855 (2) - clap change into whistle? fixed
02:19:987 (5) - http://puu.sh/byBvE/0bd9a52d95.png
02:32:156 (1,2) - stack? no ty
03:33:916 (2) - clap change into whistle? fixed
03:59:630 (3) - slidertail add clap fixed
04:02:844 (1) - add soft-finish fixed
05:10:804 (4,5) - music is calm here,use small distance is better. fixed

too many random jump here...Goodluck!
ty for mod! <3
neonat
General

Why does AiMod say that: File missing:sb\blue dot.png

Being 98 BPM, I think having AR around 8~8.5 would be more appropriate, it would be less forcing a higher AR upon the player, and make it better to play IMO

Hana Emi

00:15:549 - seems like you missed the drum beat here. Before this you had been mapping to the drums as well, up until this point at least. Add something here to match up, so it won't be so odd-one-out
00:28:253 (3) - more to the left? It felt a little weird moving from 00:27:947 (2) because I had to twist down and right a bit
00:54:120 (1,2,3) - shift it further away from 00:53:661 (4) - move 00:54:885 (4,5,6) along with it if you have to, shifting it left would be the best choice. It just looks too cramped right now, causes complication to 00:53:661 (4)
01:16:008 (4) - would look better less curved in
01:38:967 (4,3) - y-axis is off by 1. Really, ctrl + G 01:38:967 (4) and you can see that they are 268 and 269 (01:38:967 (4) is 269)
01:46:161 (3) - this slider feels weird, especially because of the end ending at 01:46:314 - It just plays weird with the slider, maybe change it to circles, the only other significant part that feels slider worthy is the next vocal word at 01:46:620 (5) - it's either that or the position feels weird hence it plays off
02:06:977 (3,5) - their ends aren't stacked perfectly, you can Ctrl + G both of them to check
02:19:987 (5) - would really deserve a finish on the start of the slider
02:34:069 (8) - you could NC this
02:57:947 (4) - finish on start of slider
03:02:538 (4) - shift more to the left, movement would be smoother
04:17:538 (1) - finish on start of slider
04:17:538 (1,2,3) and 04:18:763 (1,2,3) - currently they are both in the sequence of 1/4 slider circle 1/2 slider, but this doesn't fit the song, mostly because of the music and that held vocal. What would fit better would be 1/2 slider circle 1/4 slider sequence:

Next time try not to post the same link (in my queue) 3 times lol, Good Luck.
Topic Starter
SkinnyJommy

neonat wrote:

General

Why does AiMod say that: File missing:sb\blue dot.png woops i fixed that sorry

Being 98 BPM, I think having AR around 8~8.5 would be more appropriate, it would be less forcing a higher AR upon the player, and make it better to play IMO yes it is 98 bpm, but i mapped it with 1/8 slider BSD, so it is essentially 196 bpm

Hana Emi

00:15:549 - seems like you missed the drum beat here. Before this you had been mapping to the drums as well, up until this point at least. Add something here to match up, so it won't be so odd-one-out opk fixed
00:28:253 (3) - more to the left? It felt a little weird moving from 00:27:947 (2) because I had to twist down and right a bit fixed
00:54:120 (1,2,3) - shift it further away from 00:53:661 (4) - move 00:54:885 (4,5,6) along with it if you have to, shifting it left would be the best choice. It just looks too cramped right now, causes complication to 00:53:661 (4) fixed
01:16:008 (4) - would look better less curved in ok fixed
01:38:967 (4,3) - y-axis is off by 1. Really, ctrl + G 01:38:967 (4) and you can see that they are 268 and 269 (01:38:967 (4) is 269) i think i fixed it
01:46:161 (3) - this slider feels weird, especially because of the end ending at 01:46:314 - It just plays weird with the slider, maybe change it to circles, the only other significant part that feels slider worthy is the next vocal word at 01:46:620 (5) - it's either that or the position feels weird hence it plays off fixed
02:06:977 (3,5) - their ends aren't stacked perfectly, you can Ctrl + G both of them to check fixed
02:19:987 (5) - would really deserve a finish on the start of the slider fixed
02:34:069 (8) - you could NC this fixed
02:57:947 (4) - finish on start of slider fixed
03:02:538 (4) - shift more to the left, movement would be smoother fixed
04:17:538 (1) - finish on start of slider
04:17:538 (1,2,3) and 04:18:763 (1,2,3) - currently they are both in the sequence of 1/4 slider circle 1/2 slider, but this doesn't fit the song, mostly because of the music and that held vocal. What would fit better would be 1/2 slider circle 1/4 slider sequence: fixed

Next time try not to post the same link (in my queue) 3 times lol, Good Luck. sorry again lol
ty for the mod! :D
Knotts
Hiii jimmy. Mod request from my queue.

Hana Emi
  1. Maybe add a silent sliderslide hitsound. The rolling sound doesn't sound really nice during the quiet slow parts.
  2. 00:12:640 (1) - Sounds better to end this slider at the red tick
  3. 00:21:212 (1) - Whistle
  4. 00:21:518 (3) - ^
  5. 00:21:671 (4) - Drum clap or finish
  6. 00:22:130 (7) - Whistle
  7. 00:26:875 (6) - Clap sounds a little better than finish to me
  8. 00:55:498 (5,1) - Improve blanket
  9. 01:34:681 (1,2) - I thought it'd be cool to lower the SV here to build up momentum but you did the opposite and sped it up xD
  10. 03:24:885 (4) - Replace this with a stream into the next slider pls. It'd feel a lot more fun
  11. 04:13:100 (4) - This finish doesn't sound good here
  12. 04:13:559 (1) - ^ Might be better to replace this one with a whistle.
  13. 04:14:171 (3) - Whistle
  14. 04:14:477 (4) - Clap
  15. 04:17:538 - Sounds like a good time to lower the SV but I guess it's a little to late to say that.
  16. 05:00:702 (1,2,3,4,5,6,7,8,9,1) - I'm sure you can make a better looking circle than that
I didn't really add all the hitsound suggestions that I could have so ask me for more if you ended up liking them, if not I'm sorry orz.
That's all from me. PM me if you need anything else 8-)
Topic Starter
SkinnyJommy

Knotts wrote:

Hiii jimmy. Mod request from my queue.

Hana Emi
  1. Maybe add a silent sliderslide hitsound. The rolling sound doesn't sound really nice during the quiet slow parts. ok
  2. 00:12:640 (1) - Sounds better to end this slider at the red tick fixed
  3. 00:21:212 (1) - Whistle fixed
  4. 00:21:518 (3) - ^ fixed
  5. 00:21:671 (4) - Drum clap or finish fixed
  6. 00:22:130 (7) - Whistle fixed
  7. 00:26:875 (6) - Clap sounds a little better than finish to me fixed
  8. 00:55:498 (5,1) - Improve blanket fixed
  9. 01:34:681 (1,2) - I thought it'd be cool to lower the SV here to build up momentum but you did the opposite and sped it up xD ok i made them slower
  10. 03:24:885 (4) - Replace this with a stream into the next slider pls. It'd feel a lot more fun fixed
  11. 04:13:100 (4) - This finish doesn't sound good here ok fixed
  12. 04:13:559 (1) - ^ Might be better to replace this one with a whistle. fixed
  13. 04:14:171 (3) - Whistle fixed
  14. 04:14:477 (4) - Clap oops i missed that one
  15. 04:17:538 - Sounds like a good time to lower the SV but I guess it's a little to late to say that.
  16. 05:00:702 (1,2,3,4,5,6,7,8,9,1) - I'm sure you can make a better looking circle than that
i tried me best

I didn't really add all the hitsound suggestions that I could have so ask me for more if you ended up liking them, if not I'm sorry orz.
That's all from me. PM me if you need anything else 8-)
thanks for the mod :D
Kibbleru
this shong should be in tick 4

no kds

rly nice song btw!
Shizuroh
decided to check on the map and holy shit you should stop spamming stars cause it's a waste to do so, my friend did that too and it barely got any more attention than any other map... you should save them just to hit the 12* minimum for your next map
Topic Starter
SkinnyJommy

SkyDevil wrote:

decided to check on the map and holy shit you should stop spamming stars cause it's a waste to do so, my friend did that too and it barely got any more attention than any other map... you should save them just to hit the 12* minimum for your next map
yeah i know lol, i havent added stars to this map for a long time, i didnt really know what to do with all the ones i had so i just added them here
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Hana Emi
  1. I know, I know you said you mapped it like a 196 BPM song. But somehow, I find AR8.7 to make this diff play better. Not sure if it's just me or it's because it is going pretty well with the patterns you've created, but seriously, try it first.
  2. You'll need tick rate 4 as the instruments are played constantly every 1/4 beats.
  3. 00:01:926 - 00:07:436 - I don't know if it's just me, but I personally feel that the movement needed here is awkward due to the low spacing. Consider increasing a little more?
  4. 00:06:212 (3) - Maybe you meant to add a whistle on the head instead of the body?
  5. 00:09:273 (1,2,3) - Make the spacing consistent so they'll be more natural to play? The music's strength is pretty constant anyway so yeah.
  6. 00:13:559 (3,4) - Try to make a blanket pattern so they'll look neater?
  7. 00:14:783 - Add a whistle to follow the string's sound?
  8. 00:17:232 - I seriously recommend to map the drum note here as it is very noticeable and it's very awkward to skip the note.
  9. 00:21:824 (5) - Change the clap to a whistle? Fits the song better.
  10. 00:24:579 (6) - Again, add a whistle to follow the string instrument?
  11. 00:27:028 - Same as 00:17:232.
  12. 00:27:947 (2) - ...And uh, add a whistle for an obvious reason? (There are a lot of instruments, especially strings, that can be emphasized here. Not going to point more of them to avoid making this mod too long; I believe you can look for them by yourself.)
  13. 00:46:008 (4,1,2) - Make a jump between (1,2) instead of (4,1)? Goes way better with the vocal pitch.
  14. 00:53:049 (3,4) - Change (3) into two circles and make a series of gradually-increasing jumps to go along with the cymbals?
  15. 00:54:273 (3) - Remove the whistle on the body, then use Soft addition on the head and use the whistle to emphasize both the drum and piano note?
  16. 00:54:273 - 01:10:804 - I believe you can place claps on every 2nd and 4th white tick of every stanza. You'll have to find another custom clap hitsound that fits, though.
  17. 00:59:018 - Why not adding a circle here? Plays way better that way.
  18. 01:01:314 (8,1) - Feels weird to play since the vocal and music here is quite strong and yet the spacing is small. Also, the flow doesn't really go well due to 01:01:008 (7,8)'s flow and 01:01:620 (1)'s curve.
  19. 01:03:151 (1) - Add a finish to emphasize the instrument here? Also, I believe the spacing from 01:02:844 (3) should be larger compared to 01:03:151 (1,2,3). Right now, the spaces feel kinda... random.
  20. 01:05:600 (4) - I believe you should add a repeat to follow the instrument at 01:05:906. I mean, it's okay to follow the vocal, but stronger instruments should be prioritized (at least mapped too).
  21. 01:18:610 (9,10,1) - Rotate 30 degrees anti-clockwise and place it like this for a better flow?
  22. 01:23:508 (6,7,1) - This can also be rotated CCW a bit. Don't worry about the 01:22:283 (4,1) stack; this doesn't affect anything while playing.
  23. 01:28:559 (1) - Is the usage of the old slider algorithm (no, not gonna explain it; it's complicated man) intentional? (This is triggered by making a red node, then removing the red part and thus making the node a normal gray one, but with a different behaviour if dragged).
  24. 01:33:457 - 01:34:579 - The entire section is pretty much off-beat. I can't figure out how is this part supposed to be timed though...
  25. 01:38:661 (2,3,4) - This is pretty awkward to play due to the linear nature of the flow. Are you sure with this...?
  26. 01:40:804 - Did you forget a finish? It's definitely needed here.
  27. 01:45:242 (5,6,7) - Make it shaped like 01:44:783 (2,3,4) for aesthetic reasons? (2,3,4,5,6,7) looks weird overall due to the shape inconsistency.
  28. 01:46:314 (4) - Forgot a clap?
  29. 01:50:600 (6,1) - Swap NC? I think you know why. The combo pattern here doesn't really make sense, to be blunt.
  30. 02:06:977 (3) - Ctrl+G for a better flow? Not really sure though; might as well play around with 02:06:977 (3,4,5) altogether.
  31. 02:12:640 - Use the Soft addition so the finish used will be the Soft one? Fits better with the cymbal in the music.
  32. 02:13:865 (5,6) - What's with the sudden decrease of spacing here? It feels pretty extreme and odd to hit the objects.
  33. 02:16:926 (6) - Try moving to (240,60) so 02:16:314 (4,5,6) will look neater overall?
  34. 02:19:834 (4) - Move to (186,196) so the spacing between 02:19:375 (3,5) will be consistent?
  35. 02:19:987 (5,1) - Swap NC to follow the song's rhythm?
  36. 02:32:079 - I believe a circle should be added here to follow the instrument's sound.
  37. 02:34:681 (4,1) - Again, swap NC? Also, make a jump between 02:34:477 (3,4)? Doesn't make sense for this to have a really small spacing compared to 02:34:069 (1,2,3).
  38. 02:35:906 - Add a whistle to follow the instrument, just like 02:35:293 (2,3,4)?
  39. 02:37:742 (5) - Add an NC? I... just feel that it goes better with the strong instruments and the jump to this from 02:37:742 (5).
  40. 02:38:049 - Also add a whistle to follow the instrument? (Uh okay, just realized that I already notified you about this before, but w/e.)
  41. 03:17:232 - 03:21:212 - This entire part is just... awkward to play. Sorry, even I can't exactly pinpoint and explain what is wrong here. This just... feels extremely wrong to play because they... don't go along with the instruments and vocal. That's all I can say.
  42. 03:52:896 (6,7,1) - Make something that flows like this so this part will be more comfortable to play?
  43. 03:57:793 (11,1) - I believe the spacing here should be larger to emphasize the cymbal at (1).
  44. 04:04:681 (5) - What is this slider following, exactly? Might as well extend it to a 1/2 slider.
  45. 04:08:508 (4,5,1) - Inconsistent spacing. This is very, very bad to have in a spaced triplet.
  46. 04:16:008 (5,6,7) - ^
  47. 04:54:273 (1,2,3,4) - ...I'm seriously not sure about these 3/4 sliders. They don't really go along nicely with the song, especially (2) since you skipped a drum note at 04:54:732.
  48. 04:56:110 (1,2,3,4) - Make the spacing consistent? I can't see a reason not to.
  49. 04:59:171 (1,2,3) - Same as 04:54:273 (1,2,3,4).
  50. 05:01:620 (1,2,3) - You can make the blanket at (1,2) better, and make (2,3)'s tails not overlap each other. That would be far better for the design.
  51. 05:06:212 - Map this instrument sound? Feels odd to skip it with a slider.
  52. 05:08:661 (1) - I can't see any reason for the NC... Remove it, I guess? Also add a whistle to follow the instrument?
  53. 05:10:804 (4,5) - The sudden movement needed here can be confusing for players. Are you sure with this?
  54. 05:18:457 (1) - Same as 05:08:661 (1).
  55. 05:22:207 (3,4) - Suddenly using this kind of rhythm? It doesn't even match the music here. Combine them into a 1/1 slider, please?
  56. 05:26:722 (1,2,3) - A 1/4 slider with a repeat will be more easier to follow and is nicely fitting the song. Try it?
Well... the map definitely needs a major improvement everywhere. It's kinda decent and actually playable, but it can be improved in every aspect possible. Hell, I'd say to remap this entirely (using what you've already known and what you've already learned during the modding process).

I'll leave the decision to you, though. Also, I believe this map will soon be able to turn into a cool one, so don't give up!

Good luck on the way! 8-)
Topic Starter
SkinnyJommy

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Hana Emi
  1. I know, I know you said you mapped it like a 196 BPM song. But somehow, I find AR8.7 to make this diff play better. Not sure if it's just me or it's because it is going pretty well with the patterns you've created, but seriously, try it first.
  2. You'll need tick rate 4 as the instruments are played constantly every 1/4 beats.
  3. 00:01:926 - 00:07:436 - I don't know if it's just me, but I personally feel that the movement needed here is awkward due to the low spacing. Consider increasing a little more?
  4. 00:06:212 (3) - Maybe you meant to add a whistle on the head instead of the body?
  5. 00:09:273 (1,2,3) - Make the spacing consistent so they'll be more natural to play? The music's strength is pretty constant anyway so yeah.
  6. 00:13:559 (3,4) - Try to make a blanket pattern so they'll look neater?
  7. 00:14:783 - Add a whistle to follow the string's sound?
  8. 00:17:232 - I seriously recommend to map the drum note here as it is very noticeable and it's very awkward to skip the note.
  9. 00:21:824 (5) - Change the clap to a whistle? Fits the song better.
  10. 00:24:579 (6) - Again, add a whistle to follow the string instrument?
  11. 00:27:028 - Same as 00:17:232.
  12. 00:27:947 (2) - ...And uh, add a whistle for an obvious reason? (There are a lot of instruments, especially strings, that can be emphasized here. Not going to point more of them to avoid making this mod too long; I believe you can look for them by yourself.)
  13. 00:46:008 (4,1,2) - Make a jump between (1,2) instead of (4,1)? Goes way better with the vocal pitch.
  14. 00:53:049 (3,4) - Change (3) into two circles and make a series of gradually-increasing jumps to go along with the cymbals?
  15. 00:54:273 (3) - Remove the whistle on the body, then use Soft addition on the head and use the whistle to emphasize both the drum and piano note?
  16. 00:54:273 - 01:10:804 - I believe you can place claps on every 2nd and 4th white tick of every stanza. You'll have to find another custom clap hitsound that fits, though.
  17. 00:59:018 - Why not adding a circle here? Plays way better that way.
  18. 01:01:314 (8,1) - Feels weird to play since the vocal and music here is quite strong and yet the spacing is small. Also, the flow doesn't really go well due to 01:01:008 (7,8)'s flow and 01:01:620 (1)'s curve.
  19. 01:03:151 (1) - Add a finish to emphasize the instrument here? Also, I believe the spacing from 01:02:844 (3) should be larger compared to 01:03:151 (1,2,3). Right now, the spaces feel kinda... random.
  20. 01:05:600 (4) - I believe you should add a repeat to follow the instrument at 01:05:906. I mean, it's okay to follow the vocal, but stronger instruments should be prioritized (at least mapped too).
  21. 01:18:610 (9,10,1) - Rotate 30 degrees anti-clockwise and place it like this for a better flow?
  22. 01:23:508 (6,7,1) - This can also be rotated CCW a bit. Don't worry about the 01:22:283 (4,1) stack; this doesn't affect anything while playing.
  23. 01:28:559 (1) - Is the usage of the old slider algorithm (no, not gonna explain it; it's complicated man) intentional? (This is triggered by making a red node, then removing the red part and thus making the node a normal gray one, but with a different behaviour if dragged).
  24. 01:33:457 - 01:34:579 - The entire section is pretty much off-beat. I can't figure out how is this part supposed to be timed though...
  25. 01:38:661 (2,3,4) - This is pretty awkward to play due to the linear nature of the flow. Are you sure with this...?
  26. 01:40:804 - Did you forget a finish? It's definitely needed here.
  27. 01:45:242 (5,6,7) - Make it shaped like 01:44:783 (2,3,4) for aesthetic reasons? (2,3,4,5,6,7) looks weird overall due to the shape inconsistency.
  28. 01:46:314 (4) - Forgot a clap?
  29. 01:50:600 (6,1) - Swap NC? I think you know why. The combo pattern here doesn't really make sense, to be blunt.
  30. 02:06:977 (3) - Ctrl+G for a better flow? Not really sure though; might as well play around with 02:06:977 (3,4,5) altogether.
  31. 02:12:640 - Use the Soft addition so the finish used will be the Soft one? Fits better with the cymbal in the music.
  32. 02:13:865 (5,6) - What's with the sudden decrease of spacing here? It feels pretty extreme and odd to hit the objects.
  33. 02:16:926 (6) - Try moving to (240,60) so 02:16:314 (4,5,6) will look neater overall?
  34. 02:19:834 (4) - Move to (186,196) so the spacing between 02:19:375 (3,5) will be consistent?
  35. 02:19:987 (5,1) - Swap NC to follow the song's rhythm?
  36. 02:32:079 - I believe a circle should be added here to follow the instrument's sound.
  37. 02:34:681 (4,1) - Again, swap NC? Also, make a jump between 02:34:477 (3,4)? Doesn't make sense for this to have a really small spacing compared to 02:34:069 (1,2,3).
  38. 02:35:906 - Add a whistle to follow the instrument, just like 02:35:293 (2,3,4)?
  39. 02:37:742 (5) - Add an NC? I... just feel that it goes better with the strong instruments and the jump to this from 02:37:742 (5).
  40. 02:38:049 - Also add a whistle to follow the instrument? (Uh okay, just realized that I already notified you about this before, but w/e.)
  41. 03:17:232 - 03:21:212 - This entire part is just... awkward to play. Sorry, even I can't exactly pinpoint and explain what is wrong here. This just... feels extremely wrong to play because they... don't go along with the instruments and vocal. That's all I can say.
  42. 03:52:896 (6,7,1) - Make something that flows like this so this part will be more comfortable to play?
  43. 03:57:793 (11,1) - I believe the spacing here should be larger to emphasize the cymbal at (1).
  44. 04:04:681 (5) - What is this slider following, exactly? Might as well extend it to a 1/2 slider.
  45. 04:08:508 (4,5,1) - Inconsistent spacing. This is very, very bad to have in a spaced triplet.
  46. 04:16:008 (5,6,7) - ^
  47. 04:54:273 (1,2,3,4) - ...I'm seriously not sure about these 3/4 sliders. They don't really go along nicely with the song, especially (2) since you skipped a drum note at 04:54:732.
  48. 04:56:110 (1,2,3,4) - Make the spacing consistent? I can't see a reason not to.
  49. 04:59:171 (1,2,3) - Same as 04:54:273 (1,2,3,4).
  50. 05:01:620 (1,2,3) - You can make the blanket at (1,2) better, and make (2,3)'s tails not overlap each other. That would be far better for the design.
  51. 05:06:212 - Map this instrument sound? Feels odd to skip it with a slider.
  52. 05:08:661 (1) - I can't see any reason for the NC... Remove it, I guess? Also add a whistle to follow the instrument?
  53. 05:10:804 (4,5) - The sudden movement needed here can be confusing for players. Are you sure with this?
  54. 05:18:457 (1) - Same as 05:08:661 (1).
  55. 05:22:207 (3,4) - Suddenly using this kind of rhythm? It doesn't even match the music here. Combine them into a 1/1 slider, please?
  56. 05:26:722 (1,2,3) - A 1/4 slider with a repeat will be more easier to follow and is nicely fitting the song. Try it?
Well... the map definitely needs a major improvement everywhere. It's kinda decent and actually playable, but it can be improved in every aspect possible. Hell, I'd say to remap this entirely (using what you've already known and what you've already learned during the modding process).

I'll leave the decision to you, though. Also, I believe this map will soon be able to turn into a cool one, so don't give up!

Good luck on the way! 8-)
ok i will just remap it then
birra
-pats pats hinsvar-
EndlessShadow
Spent 3 Kudosu! here~

Good Luck for this.

Now : 6 Song Higher. = Need 6 More Kudos
Topic Starter
SkinnyJommy

EndlessShadow wrote:

Spent 3 Kudosu! here~

Good Luck for this.

Now : 6 Song Higher. = Need 6 More Kudos
ty so much! :D
PatZar
good luck ~
Topic Starter
SkinnyJommy

Genocide wrote:

good luck ~
TY for the stars <3!!!
EndlessShadow
Why NOt using Combo Color :

White
Grey
Light Blue
KUURAhoshi
Wtf ? :o

Perfect chart, nothing to mod ..

Sorry ! Take my star..
Topic Starter
SkinnyJommy

Kazamastar11 wrote:

Wtf ? :o

Perfect chart, nothing to mod ..

Sorry ! Take my star..
Thank you :D
Topic Starter
SkinnyJommy

EndlessShadow wrote:

Why NOt using Combo Color :

White
Grey
Light Blue
ty for this, i changed it!
Xinely
from m4m




  • General
  1. i ever downloaded your map when it had SB but SB has gone here. do you remove the SB?
  2. The combo colour for 2nd and 3rd are really hurt to see for me because too bright when blend with the BG. how about http://puu.sh/c1VmI/8f69b646f1.png instead?
    Combo1 : 0,128,255
    Combo2 : 150,150,150
    Combo3 : 0,217,217
  3. add "SliderBorder : 255,255,255" below of "Combo3" because you're using skin
  4. AiBat found some of unsnapped here http://puu.sh/c1VTT/970f8b8a9f.png
  5. also AiBat found missing and unused skin files http://puu.sh/c1W40/04c91f0659.png


  • Hana Emi
  1. AR 9 is too fast for low bpm song here. i would say around AR 8,3 here
  2. OD 8 is too high, try OD7 instead, dont kill everyone lol
  3. 00:01:927 - nazi but to be honest this greenline is unnecessary, just remove it and make 00:01:621 - this red line with 20% volume
  4. 00:03:763 - 00:04:682 - 00:05:294 - 00:06:212 - 00:08:355 - 00:08:967 - 00:09:274 - 00:09:886 - you must to add whistle for those times, the piano sounds are really loud
  5. 00:13:559 - missing finish sound
  6. 00:29:860 (1) - replace with whistle sound here. definitely a piano sound ;-;
  7. 00:22:284 (4) - some of nazi but try move to 192,240. design feels better here , flow as well
  8. 00:26:876 (5) - maybe make 1/4 slider repeat instead since 00:27:029 - it has drum sound same as both blue ticks here
  9. 00:46:927 (1,3) - why whistles sounds for these slider's bodies? imo the sounds are really noisy here
  10. 00:54:120 (6,7) - nazi but if possible make the better and smoother flow here, example http://puu.sh/c1XUV/67f8c437f3.jpg
  11. 01:02:845 (3,4) - i would say to swap the rhythm here. so you can emphasize that "psssh" cymbal with a little jump
  12. 01:06:518 (1,4) - it would be nicer if you make same shape for these sliders, consistency is needed imo
  13. 01:10:192 (4) - better to keep the consistency of spacing here since the musics are almost same from here, previous, to next. move to 248,184
  14. well let me to the point for all. The flows are nice, i love it. But most of the jumps here are too far and feel forced (i asked a BAT who can play standard and he said like that. oh same taste with me too), the song is calm and low so imo reduce the jumps would be nice here. and the hitsounds are really plain here. usally hitsound pattern is 1st 3rd whiteticks are whistles and 2nd 4th whiteticks are claps. but you can add more whistles on red ticks here if you want to make it more awesome

Good Luck ~
Topic Starter
SkinnyJommy

Xinely wrote:

from m4m




  • General
  1. i ever downloaded your map when it had SB but SB has gone here. do you remove the SB? yes i deleted the SB D: a lot of people didnt like it
  2. The combo colour for 2nd and 3rd are really hurt to see for me because too bright when blend with the BG. how about http://puu.sh/c1VmI/8f69b646f1.png instead? ok ty for this
    Combo1 : 0,128,255
    Combo2 : 150,150,150
    Combo3 : 0,217,217
  3. add "SliderBorder : 255,255,255" below of "Combo3" because you're using skin fixed
  4. AiBat found some of unsnapped here http://puu.sh/c1VTT/970f8b8a9f.png fixed
  5. also AiBat found missing and unused skin files http://puu.sh/c1W40/04c91f0659.png
fixed


  • Hana Emi
  1. AR 9 is too fast for low bpm song here. i would say around AR 8,3 here I reduced it to ar8.7
  2. OD 8 is too high, try OD7 instead, dont kill everyone lol fixed
  3. 00:01:927 - nazi but to be honest this greenline is unnecessary, just remove it and make 00:01:621 - this red line with 20% volume fixed
  4. 00:03:763 - 00:04:682 - 00:05:294 - 00:06:212 - 00:08:355 - 00:08:967 - 00:09:274 - 00:09:886 - you must to add whistle for those times, the piano sounds are really loud fixed
  5. 00:13:559 - missing finish sound fixed
  6. 00:29:860 (1) - replace with whistle sound here. definitely a piano sound ;-; ok fixed
  7. 00:22:284 (4) - some of nazi but try move to 192,240. design feels better here , flow as well hmm fixed
  8. 00:26:876 (5) - maybe make 1/4 slider repeat instead since 00:27:029 - it has drum sound same as both blue ticks here yeah your right i hear the drums there, fixed
  9. 00:46:927 (1,3) - why whistles sounds for these slider's bodies? imo the sounds are really noisy here ok removed them
  10. 00:54:120 (6,7) - nazi but if possible make the better and smoother flow here, example http://puu.sh/c1XUV/67f8c437f3.jpg fixed
  11. 01:02:845 (3,4) - i would say to swap the rhythm here. so you can emphasize that "psssh" cymbal with a little jump yes i agree, fixed
  12. 01:06:518 (1,4) - it would be nicer if you make same shape for these sliders, consistency is needed imo fixed
  13. 01:10:192 (4) - better to keep the consistency of spacing here since the musics are almost same from here, previous, to next. move to 248,184 fixed
  14. well let me to the point for all. The flows are nice, i love it. But most of the jumps here are too far and feel forced (i asked a BAT who can play standard and he said like that. oh same taste with me too), the song is calm and low so imo reduce the jumps would be nice here. and the hitsounds are really plain here. usally hitsound pattern is 1st 3rd whiteticks are whistles and 2nd 4th whiteticks are claps. but you can add more whistles on red ticks here if you want to make it more awesome

Good Luck ~
TY so much for the mod!!! <3
[Nemesis]
Why.... why is it still unapproved????
Forsaiken

[Nemesis] wrote:

Why.... why is it still unapproved????
Because he has not changed to pending Beatmap
Topic Starter
SkinnyJommy

Forsaiken wrote:

[Nemesis] wrote:

Why.... why is it still unapproved????
Because he has not changed to pending Beatmap
How do i change it to pending? I only have 1 difficulty so it wont let me do it from the editor
Senritsu

skinnyjimmy wrote:

Forsaiken wrote:

Because he has not changed to pending Beatmap
How do i change it to pending? I only have 1 difficulty so it wont let me do it from the editor
it can only be done by QAT, i presume. and it will be changed once it's ready to rank. (bubbled or smth or what idk

the reason it's still pending is this map is not ready to rank yet. lack of mod, or some stuff.. can't mod std, but i suppose that's the main reason.

good luck though (:
Natsu
Hello

General:

  1. what with all those timing lines? you just need one with 98 bpm at 00:00:386 offset, you can check my map https://osu.ppy.sh/s/180366 or the ranked version of this: https://osu.ppy.sh/s/181430
  2. There are a few pots where the SB load get too hight, will be nice if you check with some people that are good at SB, ex: Damnae
  3. Missing Skin Files : spinner-background.png, spinner-circle.png, spinner-metre.png, spinner-osu.png
  4. Unused Image Files hit50k.png, ranking-accuracy@2x.png, sb\burst.png, spinner-bottom.png, spinner-glow.png, spinner-middle.png, spinner-top.png
Hana Emi:

  1. 00:01:927 (1,2) - overall I'll like if you work more with hitsounds, place likes 00:01:927 (1,2) - are really nice with whistles, since there is a piano sound that fit a lot with the soft default whistle, there are a lot more spots where you can add them
  2. 00:03:763 is whistle on slider body on purpose? cuz it doesn't sound nice
  3. 00:09:580 add whistle here too is exactly the same sound as 00:09:274 (1,3) -
  4. 00:11:110 (5,3) - ugly overlap
  5. 00:10:804 (4) - also there are alot of slider that end following nothing in the music, evenif this is considered as rankable, it doesn't make sense with the song, in my opinion
  6. 00:13:253 (3) - this one is ending at 1/8 for not reason
  7. 00:14:631 there are some beats like this one that doesn't follow nothing significative in the song, the problem with this is that you lose the emphasis of the ones that are prominents like 00:14:784 (4,5,1,2) -
  8. 00:15:549 ^
  9. 00:18:381 this beat is not following nothing in the song
  10. 00:25:728 (4) - ^
  11. 00:25:804 (1) - unsnapped
  12. 02:33:304 (5) - this slider is starting with nothing in the music
  13. I don't see the point of pointing the same stuff again and again, to be honest your placement and design is really nice, but your rhythm doesn't fit this song, I want you to go again to your map and check the rhythms, try using 50% or 25% if you improve the rhythm in this mapset it will be really great, actually this have too much overmap. Of course you can ask more opinions from other BATS. anyways GL with this
Fuseka
Yeah make it more easy and remove the storyboard then you ll probably be able to rank it.
But no one is gonna play ur map cuz there are already 2 boring maps of this ranked.
Natsu

Fuseka wrote:

Yeah make it more easy and remove the storyboard then you ll probably be able to rank it.
But no one is gonna play ur map cuz there are already 2 boring maps of this ranked.
mapping to the music = bored GG
Topic Starter
SkinnyJommy
I just chose the wrong song to map... I think I'm just going to let this one graveyard
Natsu

skinnyjimmy wrote:

I just chose the wrong song to map... I think I'm just going to let this one graveyard
is not about that, I mean your map is really fuun to play, but there are spots where are nothing in the music: 00:21:978 - 00:19:223 - 00:23:814 - 00:25:728 (5) -

00:23:049 (3) - about this one will be really great if it end in 1/4 instead of 1/8, mainly cuz there is a small sound in 1/4, but nothing at 1/8
02:38:049 (4) - ^

01:24:733 (3) - there are some sliders like this one, that have a clearly sound in 01:24:886 - but for some reason you extended it to 01:25:039 - where is nothing in the music, also the vocals are ending in 01:24:886 - so I dont see a valid reason to have sliders like this one

02:28:406 (1) - ^

Those are just a few examples, as I said before this is my opinion, your map have nice patterns, good flow, but the rhythm is not following the song , atleast for me. You can ask to other BATs of course, but I think they will have similar opinions. Sorry if I sound rude or something, but that's what I think of this map, for example this is really noticeable at the piano parts, even you did really good in the vocal parts.

I'm really sure if you try to follow the song better, you will do a great diff.
Fuseka
Sorry i just had WAY more FUN playing with the SB on the 1st version than now.
And i could still feed the rythmn very well.

No offense about your map Natsu or oracle's one, but they are just boring to me.
neonat
Having fun and feeling a rhythm doesn't mean it follows the music well. Feeling a rhythm can be done on any song, whether it suits one particular song is another matter.
Spayyce
Revive the map pls so good x.x
[ Setsuna ]
pls revive
[ Setsuna ]

[ Setsuna ] wrote:

pls revive
do it D:
Topic Starter
SkinnyJommy
REVIVED!!!
[ Setsuna ]
I BELEIVEDDDD
Tarrasky
FINNALY <3
+star and good luck >w<
Suisei Hosimati
Hi, i am not great at modding:

-Add Clap at 00:06:825 (4,6) and 00:10:192 (1,3,5)

-Use hit circle at 00:12:641 (2) , 00:24:886 (3)

-Remove note at 00:15:090 (3) , 00:17:539 (4) , even you don't want to remove it, just use shorter distance

-Remove note at 00:18:457 (2)

-Using star pattern in 00:23:661 (3,4,5,6) like this:


- shorten the spinner at 00:29:860 to 00:29:860-00:31:927 , and add 4 notes at 00:32:233 , 00:32:539 , 00:32:845 and 00:33:151 , any pattern you like

- Use hit circle at 00:39:564 (1) (Optional: 00:34:682 (1)

- Remove the slider at 00:50:906 (3) and use triples

(Optional: use slider instead in 01:06:518 (6,7) but however, it should place nearby 01:08:967 (1) )
Topic Starter
SkinnyJommy

slainender2013 wrote:

Hi, i am not great at modding:

-Add Clap at 00:06:825 (4,6) and 00:10:192 (1,3,5) fixed

-Use hit circle at 00:12:641 (2) , 00:24:886 (3) I think these are fine the way they are

-Remove note at 00:15:090 (3) , 00:17:539 (4) , even you don't want to remove it, just use shorter distance I shortened distance

-Remove note at 00:18:457 (2) It's a slider

-Using star pattern in 00:23:661 (3,4,5,6) like this: hmm okay ty


- shorten the spinner at 00:29:860 to 00:29:860-00:31:927 , and add 4 notes at 00:32:233 , 00:32:539 , 00:32:845 and 00:33:151 , any pattern you like I really like this idea, thanks!!

- Use hit circle at 00:39:564 (1) (Optional: 00:34:682 (1) I think that would be kind of over mapping

- Remove the slider at 00:50:906 (3) and use triples I like the slider though

(Optional: use slider instead in 01:06:518 (6,7) but however, it should place nearby 01:08:967 (1) )
Thank you so much for the mod!!!
XiMerx
First time modding :/

01:30:932 (7,1) - Considering SV is high here, this 2 feels weird to me. Add a 1/4 slider and continue with the flow of the squared jumps.

01:43:253 (1,2,3,4) - You made this pattern because of 01:43:253 (1,2) because of the quick voice, but 01:44:018 (4) don't support it.

02:16:314 (4) drags along with the voice but 02:16:620 (5) doesn't. Since it's together, change 02:16:620 (5) to 2 hit circles.

02:16:926 (6,7) - Simple blanket?

02:19:988 (1) - overlapping quite a bit, bring up and to the right that it perfectly fits.

02:22:437 (1,2,3) - try a triple blanket

02:34:069 (2,3,4) - this 1/3 jumps placement looks weird to me. You can try using small distance snap while 02:34:681 (1) can overlap either of the circles.

02:42:488 (2) - blanket?

03:04:069 (5) - NC?

03:16:620 (2,3) - Try replacing with a slider with low velocity as the music abruptly stops.

03:36:824 (5) - Voice continues to drag, you can consider change the slider shape and repeat it, or create 1/4 slider and another 1/2 to support continuation.

since you love overlapping, you can consider 03:45:243 (6) to overlap with the slider's end 03:45:702 (1)

03:51:518 (4,1) - A gap, but there's a dragging voice. Consider a weird slider shape to support it.

04:15:013 (4) - I don't hear any sounds that can support this triplet.

04:27:334 (1) - Voice starts at the end of slider. You can replace this with a hit circle then continue with a slider for the voice.

04:40:804 (1,2,3,4,5,6,1) - Greatly focusing on the lower part of the screen. Consider 04:42:028 (1) - going upwards.

04:57:181 (2,4) - Overlap?

Beautiful song, beautiful map! Hope my mod isn't too bad, this are all my opinions! Good luck for approval!
Kibbleru
woah

general
  1. 04:27:335 - kiai end not snapped?
  2. 02:29:018 (3) - apparently repeat unsnapped or something (from aibat so don't trust it too much)
  3. 03:27:335 - unsnapped green line.
first time modding
  1. tbh i think ar9 would work a bit better, you have some overlaps that i found a bit hard to read on first testplay. remember, this basically plays like a 196 bpm
  2. 00:03:763 (3) - why the slider body whistle?
    00:48:151 (3) - ^
  3. 00:15:702 (4,1) - i would space this out more
    03:37:743 (8,9) - ^
    03:33:457 (1,2,3) - ehh. ^
  4. 00:19:069 (3,4) - copy paste D:?
    01:15:702 (4,5) - ^
  5. 00:32:998 - u could probably add a note here
  6. 00:51:518 (3) - not too sure what this should be snapped. possibly 1/6?
  7. 01:14:784 (4) - damn this was pretty hard to read, but maybe ar increase will fix
  8. 01:34:627 (1,2) - this was pretty weird to play, cuz of the short slider. i think a good option would be to increase the sv for just this single slider.
  9. 02:56:416 (7) - 1/4 slider would be a better option here. to get the drum 02:56:569 -
    03:47:232 (2) - ^
  10. 03:21:212 (1,2,3) - maybe use a little less spacing here for the spacing transition from something like 03:20:906 (6,1) - to 03:21:212 (1,2) -
  11. 03:23:661 - does this part also need additional timing? some parts sound off.
  12. 03:27:334 (1) - put this a bit closer to the center of the screen, cuz the spinner recovery for this is honestly pretty short.
  13. 04:26:952 (3,4) - i feel like these should be on 1/6 or something
  14. 05:08:967 (1) - could curve this a bit more to give it kind of a pseudo symmetry with 05:09:886 (3) -
  15. 05:10:804 (4,5) - honestly this jump is pretty unfitting for this calm part. i would just stack these probably
Topic Starter
SkinnyJommy

Kibbleru wrote:

woah

general
  1. 04:27:335 - kiai end not snapped? fixed
  2. 02:29:018 (3) - apparently repeat unsnapped or something (from aibat so don't trust it too much) fixed
  3. 03:27:335 - unsnapped green line.
fixed

first time modding
  1. tbh i think ar9 would work a bit better, you have some overlaps that i found a bit hard to read on first testplay. remember, this basically plays like a 196 bpm yeah I think so too... thanks!
  2. 00:03:763 (3) - why the slider body whistle? Wow I never noticed that, fixed
    00:48:151 (3) - ^ fixed
  3. 00:15:702 (4,1) - i would space this out more fixed
    03:37:743 (8,9) - ^ fixed
    03:33:457 (1,2,3) - ehh. ^ fixed
  4. 00:19:069 (3,4) - copy paste D:? fixed
    01:15:702 (4,5) - ^ fixed
  5. 00:32:998 - u could probably add a note here fixed
  6. 00:51:518 (3) - not too sure what this should be snapped. possibly 1/6? hmm I think you're right
  7. 01:14:784 (4) - damn this was pretty hard to read, but maybe ar increase will fix yeaah maybe
  8. 01:34:627 (1,2) - this was pretty weird to play, cuz of the short slider. i think a good option would be to increase the sv for just this single slider. fixed
  9. 02:56:416 (7) - 1/4 slider would be a better option here. to get the drum 02:56:569 -fixed
    03:47:232 (2) - ^ fixed
  10. 03:21:212 (1,2,3) - maybe use a little less spacing here for the spacing transition from something like 03:20:906 (6,1) - to 03:21:212 (1,2) - fixed
  11. 03:23:661 - does this part also need additional timing? some parts sound off. yeah it was, fixed
  12. 03:27:334 (1) - put this a bit closer to the center of the screen, cuz the spinner recovery for this is honestly pretty short. fixed
  13. 04:26:952 (3,4) - i feel like these should be on 1/6 or something fixed
  14. 05:08:967 (1) - could curve this a bit more to give it kind of a pseudo symmetry with 05:09:886 (3) - hmm ok fixed
  15. 05:10:804 (4,5) - honestly this jump is pretty unfitting for this calm part. i would just stack these probably
ty for the mod!!
OPYoshi
This is my first mod, so I hope, this will be okay:

00:51:518 (3) - This slider seems to be a bit off. Maybe just one way would be enough?

01:34:042 (3) - I would make this and the next one like stairs. Because the piano goes higher as well.

01:57:870 (5) - Maybe these two short notes are too much. Can't here them in the song. Just feels a bit weird

02:16:161 (3) - No. 3 out and 4 and 5 as long note?

02:22:476 - I woul add there one more note (no.5)

03:23:661 (1) - The same like before: I would make this and the next one like stairs. Because the piano goes higher as well.

I hope, it's a bit helpful for my first time. Good Luck for this nice map.
Prophecy
Good Luck for Ranking :3
rhalp10
Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
[ Setsuna ]
THIS IS ALIVEEE
FencerTJ
it lives \o/

jk ;w;
UltraRik
You are the most underrated mapper ever.
*shoots 1*

Remap Everlasting Guilty Spice and let me GD.
mortiii
great song!
good job :)
-Arche
Really nice map, pls rank it :)
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