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Hanatan - Uta ni Katachi wa Nai Keredo

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Ringating
from my queue:

It's good thing I'm slow, since otherwise I would have modded the wrong bg :P

your current bg (and thus all your sb images) are currently some weird aspect ratio (something a little wider than 4:3, but not even close to 16:10). Ideally, since image resolutions in osu are limited by height alone (768 pixels max height) you should try to make your image as wide as the widest common resolution standard, which is typically 16:9. With 16:9 bgs, people playing at aspect ratio's thinner than 16:9 (common examples being 16:10 or 4:3) will have the same bg resolution they would have had anyway if the bg was originally their aspect ratio.

So, using this image (brace yourself, 3200x2300) I made two new bgs that are 16:9, 1366x768. one has no color alterations, and one has been altered slightly to more closely resemble your current bg. Here are those:
Regarding your sb, if you can guarantee that you won't change the bg again I'd be happy to go through and recreate each image at the new aspect ratio.

no kudosu
Joon
hi

Hit sound modding

[Hana Emi]
00:02:242 (2) - add whistle
00:05:304 (1) - start notes add whistle
00:09:283 (1,3) - add whistle
00:10:202 (1) - start notes Sampleset Drum + clap
00:10:814 (4) - start notes Sampleset Drum
00:26:885 (6) - start notes change clap
00:29:793 (2) - add finish
00:34:691 (1) - start notes add whistle
00:37:140 (1) - ^
00:44:487 (1) - add whistle
00:46:936 (2) - start notes add whistle
00:54:283 (2) - start notes Sampleset Drum
00:56:732 (1) - ^
00:59:181 (2) - ^
01:01:630 (1) - ^
01:02:855 (3) - ^
01:03:467 (4,5) - Samplest Drum + clap
01:06:528 (1) - start notes Sampleset Drum
01:11:732 (2) - end notes Sampleset Drum
01:12:344 (4) - Sampleset Drum
01:34:998 (6) - end notes add clap
01:49:691 (1) - add clap
01:53:059 (1) - start notes add clap
01:53:977 (4) - ^ + end notes add finish
01:57:957 (1) - start notes Sampleset Drum
01:59:334 (2) - end notes add clap
01:59:947 (4) - ^
02:01:783 (4) - ^
02:02:549 (7) - start notes add clap
02:17:242 (5) - add finish
02:18:773 (4) - end notes add finish
02:33:161 (4) - add finish
02:34:487 (8) - end notes add finish
02:43:263 (1) - add finish
03:04:079 (4) - ^
03:13:875 (3) - 3st notes add whistle
03:15:100 (3) - ^
03:16:324 (1) - Samplest Drum
03:26:120 (7) - add finish
03:27:957 (1,2,3,4) - change clap
03:34:844 (4) - end notes add clap
03:46:630 (5) - start,end notes add clap
04:21:528 (6) - add clap
04:31:018 (5) - 2st notes add finish
04:32:242 (1) - start notes add finish
04:38:977 (6) - end notes add finish
04:49:079 (5) - add finish
04:50:610 (5) - 2st notes add finish
04:53:977 (5) - add finish
04:55:202 (4) - start notes add finish
04:58:875 (5) - add finish
05:00:100 (4) - start notes add finish
05:07:140 (3) - add whistle
05:09:589 (2) - ^
05:12:038 (2) - ^
05:16:936 (2) - ^
05:19:385 (2) - ^
05:21:834 (2) - ^


good luck
Topic Starter
SkinnyJommy
:o

Ringating wrote:

from my queue:

It's good thing I'm slow, since otherwise I would have modded the wrong bg :P

your current bg (and thus all your sb images) are currently some weird aspect ratio (something a little wider than 4:3, but not even close to 16:10). Ideally, since image resolutions in osu are limited by height alone (768 pixels max height) you should try to make your image as wide as the widest common resolution standard, which is typically 16:9. With 16:9 bgs, people playing at aspect ratio's thinner than 16:9 (common examples being 16:10 or 4:3) will have the same bg resolution they would have had anyway if the bg was originally their aspect ratio.

So, using this image (brace yourself, 3200x2300) I made two new bgs that are 16:9, 1366x768. one has no color alterations, and one has been altered slightly to more closely resemble your current bg. Here are those:
Regarding your sb, if you can guarantee that you won't change the bg again I'd be happy to go through and recreate each image at the new aspect ratio.

no kudosu
TY so much for the background!

And sorry I didn't see the no kudosu :(
Topic Starter
SkinnyJommy

Joon wrote:

hi

Hit sound modding

[Hana Emi]
00:02:242 (2) - add whistle
00:05:304 (1) - start notes add whistle
00:09:283 (1,3) - add whistle
00:10:202 (1) - start notes Sampleset Drum + clap
00:10:814 (4) - start notes Sampleset Drum
00:26:885 (6) - start notes change clap
00:29:793 (2) - add finish
00:34:691 (1) - start notes add whistle
00:37:140 (1) - ^
00:44:487 (1) - add whistle
00:46:936 (2) - start notes add whistle
00:54:283 (2) - start notes Sampleset Drum
00:56:732 (1) - ^
00:59:181 (2) - ^
01:01:630 (1) - ^
01:02:855 (3) - ^
01:03:467 (4,5) - Samplest Drum + clap
01:06:528 (1) - start notes Sampleset Drum
01:11:732 (2) - end notes Sampleset Drum
01:12:344 (4) - Sampleset Drum
01:34:998 (6) - end notes add clap
01:49:691 (1) - add clap
01:53:059 (1) - start notes add clap
01:53:977 (4) - ^ + end notes add finish
01:57:957 (1) - start notes Sampleset Drum
01:59:334 (2) - end notes add clap
01:59:947 (4) - ^
02:01:783 (4) - ^
02:02:549 (7) - start notes add clap
02:17:242 (5) - add finish
02:18:773 (4) - end notes add finish
02:33:161 (4) - add finish
02:34:487 (8) - end notes add finish
02:43:263 (1) - add finish
03:04:079 (4) - ^
03:13:875 (3) - 3st notes add whistle
03:15:100 (3) - ^
03:16:324 (1) - Samplest Drum
03:26:120 (7) - add finish
03:27:957 (1,2,3,4) - change clap
03:34:844 (4) - end notes add clap
03:46:630 (5) - start,end notes add clap
04:21:528 (6) - add clap
04:31:018 (5) - 2st notes add finish
04:32:242 (1) - start notes add finish
04:38:977 (6) - end notes add finish
04:49:079 (5) - add finish
04:50:610 (5) - 2st notes add finish
04:53:977 (5) - add finish
04:55:202 (4) - start notes add finish
04:58:875 (5) - add finish
05:00:100 (4) - start notes add finish
05:07:140 (3) - add whistle
05:09:589 (2) - ^
05:12:038 (2) - ^
05:16:936 (2) - ^
05:19:385 (2) - ^
05:21:834 (2) - ^


good luck
THANK YOU for this mod! This really helped me out a lot, the map sounds a lot better with these. TY <3
Darcsol
M4M Request


[General]
  1. 57 kudosu stars on your own map? Isn't it too much?
  2. Include the following to tags:

  3. doriko Kiritan-P きりたんP Hatsune Miku Even Though Songs Have No Forms unformed

(Tags include the original artist's names, the Vocaloid who sang it, the English translated title, and the album.)
[Storyboard]
  • While I don't know how to make a storyboard, I can comment how I felt about it during my modding. This is completely subjective but I do take it seriously.
  1. This song is generally slow, so the SB should reflect that. Some parts felt too distracting, showy, or unnecessary that detracts the overall experience of the map. Consider it while going over the song.
  2. I question the color choices in the BGs. There are BROWN, GREEN, GREY, RED, and "reddish brown". The main BG is blue, as it seems to be the primary color of the map. All the other colors (except grey) felt completely random and removes the overall experience, as if it's edgy because the map is hard. I recommend going over color theory. I personally recommend redoing all the edited BGs and go for the colors closest to the BG's blue.

    1. 00:02:855 - I recommend not showing "SNOW2" at this time. They should only appear during special events of the song, like at 02:41:630 . At 00:30:100 there's little sense having them when there's a shooting star(?) effect going on. It's strange to have more distraction at the beginning of the map.
    2. 00:12:651 - Is the "STROBE THING" effect necessary? The white strobe alone does the job, though a bit harsh on the eyes. Remove this effect from the entire map.
    3. 00:13:569 - Then there's this reverse strobe effect. Is this necessary as well? Either remove it from the entire map, or create a slightly brighter BG that reduces the white strobe's harshness.
    4. 00:29:793 - This fade effect should happen more slowly. Move it back to 00:28:875 .
    5. 00:29:181 - You could barely see the shooting stars(?) effect with the spinner in the way.
    6. 00:34:691 - Suddenly a backdrop! It's way too harsh seeing the BG instantly appear. Completely removes the experience. Add a slow fade or something like it.
    7. 00:54:360 - ^ Same as above
    8. 01:13:875 - Like I said about the "STROBE THING", is it necessary? Remove it.
    9. 01:35:916 - Again, instant BG backdrop, which made it worse because of the BG's color and strobe. Add the white strobe effect as the transition like at 00:12:651 before and remove the "RED HAND PULSE" strobe.
    10. 01:36:834 - Again, like I said about the reverse strobe effect. Remove it or add a brighter BG.
    11. 01:55:584 - Again, instant BG backdrop.
    12. 01:56:426 - Reverse strobe effect
    13. 02:15:100 - Another harsh transition. Red(?) and blue colors don't mix well together. Please add a smooth transition.
    14. 02:24:896 - Remove this strobe. Add the white strobe effect instead.
    15. 02:39:589 - This slow strobe is random. I don't see any value in it. This fits more in places like 02:15:100 .
    16. 02:44:487 - Harsh transition
    17. 02:41:630 - The "SNOW2" objects are spinning too fast. It's very distracting. Slow them down.
    18. 03:04:309 - Harsh transition
    19. 03:04:079 - Now the "SNOW2" objects are slowly moving in random directions. They should all move downward... like snow should.
    20. 03:26:120 - A slow fade-to-black instead?
    21. 03:28:569 - Harsh transition
    22. 03:48:161 - Unnecessary strobe
    23. 04:02:855 - A quick fade-to-black would be better.
    24. 04:04:079 - Unnecessary strobe. Would rather let this part stay dark.
    25. 04:07:753 - Unnecessary strobe
    26. 04:26:120 - A fade-to-white would be better.
    27. 04:27:344 - Unnecessary strobe
    28. 04:27:651 - "SNOW2" objects spinning too fast. Slow them down.
    29. 05:27:115 - Instead of fading back to the BG, it should stay dark till the end of the song.

[Hana Emi]
  1. Is there a reason why the diff is named that?
  2. The biggest problem I have with this diff is pacing. At the beginning of the diff, it goes starts slow, then suddenly it goes very fast. You do this throughout the song. I mentioned it in the mod, but I don't think it's fun playing a map that fluctuates in pacing so wildly for its own good.
  3. Because of that, I question whether this is overmapped. I don't know if the difficulty is appropriate for this song. I like to see other modder's responses about it.

    1. 00:02:753 (4) - This circle is technically not on anything. Either remove it, or adjust the beat snap divisor to 1/16 and move it exactly at 00:02:740 . Adjust spacing if needed.
    2. 00:05:304 - This combo color looks too similar. Make it more darker or have a different color altogether.
    3. 00:23:977 (4) - This slider is too close to (3). Extend it out a bit.
    4. 00:26:885 (6) - Is there a reason why the slider is shaped like that? It looks out of place. A simple curve works fine.
    5. 00:33:390 - Remove the break. It's so short, it doesn't matter.
    6. 00:46:018 (4) - I recommend not following the vocals.
    7. 00:51:834 (1) - This slider looks out of place too. Consider making it curved.
    8. 00:53:059 (3) - ^
    9. 00:54:207 (1) - Remove this circle. Looks like a cheap move.
    10. 00:59:105 (1) - ^ This is overmapping. No notes around here.
    11. 01:05:610 (4) - I recommend not following the vocals.
    12. 01:11:120 (7,1,2,3) - This part doesn't follow anything. Remap it.
    13. 01:24:742 (3) - Out-of-placed slider. Consider making it curved.
    14. 01:38:671 (2) - This slider should be curved.
    15. 01:50:457 (5,1) - Having to move back to hit the (1) slider is uncomfortable. It kills flow. Move it so the front of the (1) slider is below the fading (2) circle.
    16. 01:52:447 (4,5,1) - Out of placed sliders. Make them curved.
    17. 01:56:426 (5) - ^
    18. 01:56:885 - A circle here?
    19. 01:58:875 (4,1) - This pause is not long enough to make it's full effect. Remove the (1) circle and move the (5) slider where (1) originally is.
    20. 02:06:222 (2,3,4) - Even out the spacing
    21. 02:07:447 (5,1) - (5) should curve more. (1) needs to be curved.
    22. 02:15:100 - After a fast-paced chorus, the map decided to take it slow for no reason. This is unacceptable. Increase the SV to x1.50.
    23. 02:32:166 (1) - Remove this circle. It is unnecessary.
    24. 02:33:314 (5) - What's the purpose of this slider? I recommend removing it to add a pause for effect.
    25. 02:42:038 (4,5) - Out-of-placed sliders. Consider making them curved.
    26. 02:57:344 (2,3) - Spacing. Should be spread out slightly.
    27. 02:57:957 (1) - You could barely hear the drums until later. Make it a circle or slider.
    28. 03:23:671 (1,2,3) - I recommend this part should be one long stream. It fits well to the song.
    29. 03:40:814 (1,2,3) - Spacing
    30. 03:41:885 (5) - Out-of-placed slider. Consider making it curved.
    31. 03:44:487 (3,4,5,6) - Why is this part jump-less? Please make it consistent.
    32. 03:59:028 (3,4) - Spacing
    33. 04:27:344 - Once again it's suddenly slow. Increase the SV to x1.50.
    34. 05:07:447 (4) - Out-of-placed slider. Consider making it curved.
    35. 05:25:814 (1) - Make this slider into circles.
    36. 05:26:885 (2) - Remove this circle. It is unnecessary.

Overall lots of the SB and the diff have unnecessary parts to them. The pacing made it difficult to enjoy the map.

Good luck
Topic Starter
SkinnyJommy
:D

Darcsol wrote:

M4M Request


[General]
  1. 57 kudosu stars on your own map? Isn't it too much?probably is to much xD
  2. Include the following to tags:

  3. doriko Kiritan-P きりたんP Hatsune Miku Even Though Songs Have No Forms unformed

(Tags include the original artist's names, the Vocaloid who sang it, the English translated title, and the album.)
[Storyboard]
  • While I don't know how to make a storyboard, I can comment how I felt about it during my modding. This is completely subjective but I do take it seriously.i agree the storyboard is kind of bad, its only 2nd attempt at trying to make one, but ill try to fix it up
  1. This song is generally slow, so the SB should reflect that. Some parts felt too distracting, showy, or unnecessary that detracts the overall experience of the map. Consider it while going over the song.
  2. I question the color choices in the BGs. There are BROWN, GREEN, GREY, RED, and "reddish brown". The main BG is blue, as it seems to be the primary color of the map. All the other colors (except grey) felt completely random and removes the overall experience, as if it's edgy because the map is hard. I recommend going over color theory. I personally recommend redoing all the edited BGs and go for the colors closest to the BG's blue.

    1. 00:02:855 - I recommend not showing "SNOW2" at this time. They should only appear during special events of the song, like at 02:41:630 . At 00:30:100 there's little sense having them when there's a shooting star(?) effect going on. It's strange to have more distraction at the beginning of the map.
    2. 00:12:651 - Is the "STROBE THING" effect necessary? The white strobe alone does the job, though a bit harsh on the eyes. Remove this effect from the entire map.
    3. 00:13:569 - Then there's this reverse strobe effect. Is this necessary as well? Either remove it from the entire map, or create a slightly brighter BG that reduces the white strobe's harshness.
    4. 00:29:793 - This fade effect should happen more slowly. Move it back to 00:28:875 .
    5. 00:29:181 - You could barely see the shooting stars(?) effect with the spinner in the way.
    6. 00:34:691 - Suddenly a backdrop! It's way too harsh seeing the BG instantly appear. Completely removes the experience. Add a slow fade or something like it.
    7. 00:54:360 - ^ Same as above
    8. 01:13:875 - Like I said about the "STROBE THING", is it necessary? Remove it.
    9. 01:35:916 - Again, instant BG backdrop, which made it worse because of the BG's color and strobe. Add the white strobe effect as the transition like at 00:12:651 before and remove the "RED HAND PULSE" strobe.
    10. 01:36:834 - Again, like I said about the reverse strobe effect. Remove it or add a brighter BG.
    11. 01:55:584 - Again, instant BG backdrop.
    12. 01:56:426 - Reverse strobe effect
    13. 02:15:100 - Another harsh transition. Red(?) and blue colors don't mix well together. Please add a smooth transition.
    14. 02:24:896 - Remove this strobe. Add the white strobe effect instead.
    15. 02:39:589 - This slow strobe is random. I don't see any value in it. This fits more in places like 02:15:100 .
    16. 02:44:487 - Harsh transition
    17. 02:41:630 - The "SNOW2" objects are spinning too fast. It's very distracting. Slow them down.
    18. 03:04:309 - Harsh transition
    19. 03:04:079 - Now the "SNOW2" objects are slowly moving in random directions. They should all move downward... like snow should.
    20. 03:26:120 - A slow fade-to-black instead?
    21. 03:28:569 - Harsh transition
    22. 03:48:161 - Unnecessary strobe
    23. 04:02:855 - A quick fade-to-black would be better.
    24. 04:04:079 - Unnecessary strobe. Would rather let this part stay dark.
    25. 04:07:753 - Unnecessary strobe
    26. 04:26:120 - A fade-to-white would be better.
    27. 04:27:344 - Unnecessary strobe
    28. 04:27:651 - "SNOW2" objects spinning too fast. Slow them down.
    29. 05:27:115 - Instead of fading back to the BG, it should stay dark till the end of the song.

[Hana Emi]
  1. Is there a reason why the diff is named that? Hana emi means beautiful flower in Japanese, so i thought it would be nice for this song
  2. The biggest problem I have with this diff is pacing. At the beginning of the diff, it goes starts slow, then suddenly it goes very fast. You do this throughout the song. I mentioned it in the mod, but I don't think it's fun playing a map that fluctuates in pacing so wildly for its own good.
  3. Because of that, I question whether this is overmapped. I don't know if the difficulty is appropriate for this song. I like to see other modder's responses about it.you can't expect a mapper to follow distance snap for the entire map, i didnt toggle the distance snap when i was mapping this, you have to let me breath a little and let me map in my own style, especially in an insane difficulty song

    1. 00:02:753 (4) - This circle is technically not on anything. Either remove it, or adjust the beat snap divisor to 1/16 and move it exactly at 00:02:740 . Adjust spacing if needed.I realize that this is not on anything, but no one tell the difference if it is on the 1/16 or the 1/8 while there playing it, moving it to 1/16 with just cause a bunch of 100's
    2. 00:05:304 - This combo color looks too similar. Make it more darker or have a different color altogether.made it a darker gray
    3. 00:23:977 (4) - This slider is too close to (3). Extend it out a bit.fixed
    4. 00:26:885 (6) - Is there a reason why the slider is shaped like that? It looks out of place. A simple curve works fine.fixed
    5. 00:33:390 - Remove the break. It's so short, it doesn't matter.fixed
    6. 00:46:018 (4) - I recommend not following the vocals.I think this part is fine
    7. 00:51:834 (1) - This slider looks out of place too. Consider making it curved.fixed
    8. 00:53:059 (3) - ^fixed
    9. 00:54:207 (1) - Remove this circle. Looks like a cheap move.im following the piano here, this plays really well, i think its nice
    10. 00:59:105 (1) - ^ This is overmapping. No notes around here.^
    11. 01:05:610 (4) - I recommend not following the vocals.i like this part a lot
    12. 01:11:120 (7,1,2,3) - This part doesn't follow anything. Remap it.i think this is completely fine
    13. 01:24:742 (3) - Out-of-placed slider. Consider making it curved.fixed
    14. 01:38:671 (2) - This slider should be curved.fixed
    15. 01:50:457 (5,1) - Having to move back to hit the (1) slider is uncomfortable. It kills flow. Move it so the front of the (1) slider is below the fading (2) circle.fixed
    16. 01:52:447 (4,5,1) - Out of placed sliders. Make them curved.fixed
    17. 01:56:426 (5) - ^fixed
    18. 01:56:885 - A circle here?fixed
    19. 01:58:875 (4,1) - This pause is not long enough to make it's full effect. Remove the (1) circle and move the (5) slider where (1) originally is.fixed
    20. 02:06:222 (2,3,4) - Even out the spacingfixed
    21. 02:07:447 (5,1) - (5) should curve more. (1) needs to be curved.fixed
    22. 02:15:100 - After a fast-paced chorus, the map decided to take it slow for no reason. This is unacceptable. Increase the SV to x1.50.transitioning to a slow part here seems right to me
    23. 02:32:166 (1) - Remove this circle. It is unnecessary.following the piano
    24. 02:33:314 (5) - What's the purpose of this slider? I recommend removing it to add a pause for effect.there is just a werid emptiness if this slider is removed, sure the slider is not following anything in the song, but to just not have one there is really odd
    25. 02:42:038 (4,5) - Out-of-placed sliders. Consider making them curved.fixed
    26. 02:57:344 (2,3) - Spacing. Should be spread out slightly.fixed
    27. 02:57:957 (1) - You could barely hear the drums until later. Make it a circle or slider.fixed
    28. 03:23:671 (1,2,3) - I recommend this part should be one long stream. It fits well to the song.I had it as a long stream before, but other players complained that it confused them, they thought it was 1/8 streams and not 1/6
    29. 03:40:814 (1,2,3) - Spacingfixed
    30. 03:41:885 (5) - Out-of-placed slider. Consider making it curved.fixed
    31. 03:44:487 (3,4,5,6) - Why is this part jump-less? Please make it consistent.am i not allowed to have any variety in my map?
    32. 03:59:028 (3,4) - Spacingthis looks fine to me
    33. 04:27:344 - Once again it's suddenly slow. Increase the SV to x1.50.having a slow part after this intense chorus is good I think, there is a lot of clicking involved in the last chorus
    34. 05:07:447 (4) - Out-of-placed slider. Consider making it curved.fixed
    35. 05:25:814 (1) - Make this slider into circles.fixed
    36. 05:26:885 (2) - Remove this circle. It is unnecessary.
you can hear 3 piano keys being played


Overall lots of the SB and the diff have unnecessary parts to them. The pacing made it difficult to enjoy the map.

Good luck
TY for the mod! i should stop putting retarded looking sliders in my maps
RandF
From my queue~
thanks for M4M!

[General]
  1. tags suggetion:
    hatsune miku
    yurica
  2. Hanatan - Flower (skinnyjimmy).osb: this file is unnecessary. delete it
  3. combocolor 3 and 4 is too similar to distinguish them
[Hana Emi]
  1. 00:02:778 (4) - delete
  2. 00:11:885 (3,4) - exchange their positions
  3. 01:26:732 (2,3,4) - I prefer slider like 01:26:120 (1) -
  4. 01:51:222 (3,1) - change combocolor. combocolor 5 and 8 are too similar
  5. 01:52:140 (3) - how about curved slider like 01:51:834 (2) -
  6. 03:58:875 (2,3) - exchange their positions
I can see you put a lot of effort into SB. but a little bad for eyes :o
~Good Luck~
Topic Starter
SkinnyJommy

RandomEffect wrote:

From my queue~
thanks for M4M!

[General]
  1. tags suggetion:
    hatsune miku
    yurica
  2. Hanatan - Flower (skinnyjimmy).osb: this file is unnecessary. delete it
  3. combocolor 3 and 4 is too similar to distinguish them

[Hana Emi]
  1. 00:02:778 (4) - deletei really like this note here
  2. 00:11:885 (3,4) - exchange their positionsi dont really like the flow of this
  3. 01:26:732 (2,3,4) - I prefer slider like 01:26:120 (1) - not really sure what your trying to say here
  4. 01:51:222 (3,1) - change combocolor. combocolor 5 and 8 are too similari just deleted most of the colors
  5. 01:52:140 (3) - how about curved slider like 01:51:834 (2) - fixed
  6. 03:58:875 (2,3) - exchange their positions
yeah i think that flows a little better

I can see you put a lot of effort into SB. but a little bad for eyes :o i just redid the entire SB
~Good Luck~
TY for the mod! <3
Darcsol
Since you requested me to recheck your storyboard, here it is.

PLEASE DO NOT GIVE KUDOSU



[General]
  1. Duplicate Hatsune Miku in tags
  2. You spelled my name wrong in the map description. :(

[Storyboard]
  1. The storyboard is a huge improvement, but there are elements that still felt unnecessary. Some elements felt very backwards from what I said in my previous mod. Ultimately it's your map, but I can still voice my concerns about it.
  2. You should be aware that any SBing can potentially slow down someone's computer. Generally you should use the least elements as possible to avoid any framerate dips. While I personally don't have this problem, someone else might have and can't experience your SB has to offer. But that doesn't mean you can't do this or that anymore; there are ways to hide it.
  3. Honestly the epilepsy warning should not be displayed. The SB should avoid having this warning.
  4. All effects should be slow as possible to reflect the song. Any sudden or flashy cuts the experience. Less is more.

    1. 00:02:855 - I don't know if this is a limitation of the SB, but you can see the BG at the far edges of the screen. Players who play on a 4:3 resolution should not see it, but those playing on any widescreen resolutions should. It's distracting. Is it possible to cover the entire screen black?
    2. 00:03:467 - "Light (4)" should zoom and spin slower
    3. 00:11:426 - Instead of "Light (4)" zooming back then rapidly spin to create the "Light", it should immediately shrink while the "w" screen appears earlier at 00:11:426 .
    4. 00:12:651 - Pulse still necessary?
    5. 00:13:875 - At this part, the SB is over-produced. You have the "Ring" and "Light" effects popping up everywhere. This is all unnecessary. Remove them.
    6. 00:22:447 - Harsh transition. A simple white fade to this point is perfect. Pulse still necessary?
    7. 00:23:365 - This part is over-produced. This time it's more distracting because of the "SNOW" scrolling down. Remove the "Ring" and "Light" effects.
    8. 00:28:569 - Personally, do not show another "SNOW" effect during the spinner. It leaves "LIGHT" effect more satisfying because there is nothing going on. It's the first thing a player sees when the spinner ends.
    9. 00:54:283 - Strobe still necessary?
    10. 01:13:875 - Harsh transition. Pulse still necessary?
    11. 01:33:582 - I think it's best for the "Blue dot" to follow the circle and sliders. It's a nice effect to interact with players.
    12. 01:35:916 - Harsh transition. A full white fade should do it. Pulse still necessary?
    13. 01:53:059 - The "SNOW2" objects should not fade. They should stay until they're swallowed up by the "black" background.
    14. 01:55:508 - Harsh transition. Pulse still necessary?
    15. 02:13:875 - Again, "SNOW2" objects should stay till they're swallowed up by the "black" background.
    16. 02:15:100 - Harsh transition. Pulse still necessary?
    17. 02:24:896 - ^
    18. 02:44:487 - These are the type of transitions I want to see. They are smooth and not so jarring like the others. Pulse still necessary?
    19. 03:04:079 - The "blue dot" objects should slowly fade away until this point. Seeing them suddenly disappear is not appealing. Pulse still necessary?
    20. 03:23:671 - The "blue dot" objects almost resembles a grid-like pattern. Spread them more randomly?
    21. 03:28:569 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    22. 03:46:936 - Why are the "SNOW 2" objects still there when the screen is fading black? They should fade with the black.
    23. 03:48:161 - Harsh transition. Pulse still necessary?
    24. 03:49:385 - Since the "SNOW 2" objects are at the same place, they should not fade back. They should immediately appear in 03:48:161 .
    25. 04:02:855 - Pulse still necessary? A simple "Ring" object does the trick.
    26. 04:04:079 - Pulse still necessary?
    27. 04:07:753 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    28. 04:08:671 - I noticed there's a light effect edited in the "pink lemonade hand" BG. It's completely unnecessary. There's no value having it.
    29. 04:08:671 - This part is over-produced. Too many distracting "Ring" effects popping everywhere. Tone it down.
    30. 04:27:344 - Harsh transition. Pulse still necessary?
    31. 04:46:936 - ^
    32. 05:05:916 - This is an awkward pulse. A fade to grey works.
    33. 05:06:528 - Harsh transition. Pulse still necessary?
    34. 05:23:671 - At this point, the BG should slowly fade to black and stay that way till the end of the song.

Again, the storyboard is a big improvement, but some parts make me scratch my head wondering why. There's still a problem with the transitions. It's better, but still a long way to go.

Good luck
Topic Starter
SkinnyJommy

Darcsol wrote:

Since you requested me to recheck your storyboard, here it is.

PLEASE DO NOT GIVE KUDOSU



[General]
  1. Duplicate Hatsune Miku in tags
  2. You spelled my name wrong in the map description. :(

[Storyboard]
  1. The storyboard is a huge improvement, but there are elements that still felt unnecessary. Some elements felt very backwards from what I said in my previous mod. Ultimately it's your map, but I can still voice my concerns about it.
  2. You should be aware that any SBing can potentially slow down someone's computer. Generally you should use the least elements as possible to avoid any framerate dips. While I personally don't have this problem, someone else might have and can't experience your SB has to offer. But that doesn't mean you can't do this or that anymore; there are ways to hide it.
  3. Honestly the epilepsy warning should not be displayed. The SB should avoid having this warning.
  4. All effects should be slow as possible to reflect the song. Any sudden or flashy cuts the experience. Less is more.

    1. 00:02:855 - I don't know if this is a limitation of the SB, but you can see the BG at the far edges of the screen. Players who play on a 4:3 resolution should not see it, but those playing on any widescreen resolutions should. It's distracting. Is it possible to cover the entire screen black?
    2. 00:03:467 - "Light (4)" should zoom and spin slower
    3. 00:11:426 - Instead of "Light (4)" zooming back then rapidly spin to create the "Light", it should immediately shrink while the "w" screen appears earlier at 00:11:426 .
    4. 00:12:651 - Pulse still necessary?
    5. 00:13:875 - At this part, the SB is over-produced. You have the "Ring" and "Light" effects popping up everywhere. This is all unnecessary. Remove them.
    6. 00:22:447 - Harsh transition. A simple white fade to this point is perfect. Pulse still necessary?
    7. 00:23:365 - This part is over-produced. This time it's more distracting because of the "SNOW" scrolling down. Remove the "Ring" and "Light" effects.
    8. 00:28:569 - Personally, do not show another "SNOW" effect during the spinner. It leaves "LIGHT" effect more satisfying because there is nothing going on. It's the first thing a player sees when the spinner ends.
    9. 00:54:283 - Strobe still necessary?
    10. 01:13:875 - Harsh transition. Pulse still necessary?
    11. 01:33:582 - I think it's best for the "Blue dot" to follow the circle and sliders. It's a nice effect to interact with players.
    12. 01:35:916 - Harsh transition. A full white fade should do it. Pulse still necessary?
    13. 01:53:059 - The "SNOW2" objects should not fade. They should stay until they're swallowed up by the "black" background.
    14. 01:55:508 - Harsh transition. Pulse still necessary?
    15. 02:13:875 - Again, "SNOW2" objects should stay till they're swallowed up by the "black" background.
    16. 02:15:100 - Harsh transition. Pulse still necessary?
    17. 02:24:896 - ^
    18. 02:44:487 - These are the type of transitions I want to see. They are smooth and not so jarring like the others. Pulse still necessary?
    19. 03:04:079 - The "blue dot" objects should slowly fade away until this point. Seeing them suddenly disappear is not appealing. Pulse still necessary?
    20. 03:23:671 - The "blue dot" objects almost resembles a grid-like pattern. Spread them more randomly?
    21. 03:28:569 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    22. 03:46:936 - Why are the "SNOW 2" objects still there when the screen is fading black? They should fade with the black.
    23. 03:48:161 - Harsh transition. Pulse still necessary?
    24. 03:49:385 - Since the "SNOW 2" objects are at the same place, they should not fade back. They should immediately appear in 03:48:161 .
    25. 04:02:855 - Pulse still necessary? A simple "Ring" object does the trick.
    26. 04:04:079 - Pulse still necessary?
    27. 04:07:753 - Harsh transition made worse by different-colored BG. Pulse still necessary?
    28. 04:08:671 - I noticed there's a light effect edited in the "pink lemonade hand" BG. It's completely unnecessary. There's no value having it.
    29. 04:08:671 - This part is over-produced. Too many distracting "Ring" effects popping everywhere. Tone it down.
    30. 04:27:344 - Harsh transition. Pulse still necessary?
    31. 04:46:936 - ^
    32. 05:05:916 - This is an awkward pulse. A fade to grey works.
    33. 05:06:528 - Harsh transition. Pulse still necessary?
    34. 05:23:671 - At this point, the BG should slowly fade to black and stay that way till the end of the song.

Again, the storyboard is a big improvement, but some parts make me scratch my head wondering why. There's still a problem with the transitions. It's better, but still a long way to go.

Good luck
Regarding all of the pulse effects, it's just my style i guess, there are a ton of maps with this effect, so i dont see a problem with it, and i really like it

thanks for the recheck :D
Kynan
Nice map ! Good luck on ranking :D
waxman
I modded your pencil!
Topic Starter
SkinnyJommy

waxman wrote:

I modded your pencil!
lol thanks waxman, awesome stream!
Lurei
Came from mod queue...
Since it's only a 5 min. diff, I did some exception here... and I liked the song a lot.

  1. 00:05:227 (5) - This note doesn't fit here.
  2. 00:14:181 (4,6) - Stack the sliders heads?
  3. 01:25:508 (5) - Make it like this?
  4. 01:55:814 (2) - Stack the tail with 01:55:355 (6)
That's all... Such few changes, but I liked the map. A bit too fast for a calm song, but I think it's good.
Good luck!
Topic Starter
SkinnyJommy

LixRei wrote:

Came from mod queue...
Since it's only a 5 min. diff, I did some exception here... and I liked the song a lot.

  1. 00:05:227 (5) - This note doesn't fit here.you can hear the piano being played here
  2. 00:14:181 (4,6) - Stack the sliders heads?i like it the way it is, i tried to make it feel like your moving downward on the map
  3. 01:25:508 (5) - Make it like this? i like it the way it is
  4. 01:55:814 (2) - Stack the tail with 01:55:355 (6)
hmm yeah i agree, fixed

That's all... Such few changes, but I liked the map. A bit too fast for a calm song, but I think it's good.
Good luck!
TY for the mod! :D
Don
Hey! NM from queue. You know the drill.

[Marathon]
Storyboard doesn't seem to fit the notes hit. I'm not sure if that's intended. It also gives me motion sickness lol

00:54:207 (1,2) - Not really a fan of this stack. Consider manual stacking it or giving it a 45-degree angle, like this it doesn't look satisfying
01:06:528 (1) - Control G this slider to make it more interesting and add a little bit of difficulty
01:22:753 (2) - This one could also be control G'd
01:47:855 (5) - NC this instead of the next note
01:56:426 (5) - The pulling down here feels a little bit too harsh. You might want to move the slider up a bit while rotating it counterclockwise to retain spacing
02:10:202 - Spacing from here on feels a little low.
02:36:834 (7) - Control G? This would make the jump make more sense.
03:30:253 (5,6) - The angle of this seems a little harsh. I have no idea how to improve, but I feel like it can be improved.

Actually, that's it. Great map, keep it up!
Topic Starter
SkinnyJommy

Don wrote:

Hey! NM from queue. You know the drill.

[Marathon]
Storyboard doesn't seem to fit the notes hit. I'm not sure if that's intended. It also gives me motion sickness lol i didnt want to put the effects directly on the notes

00:54:207 (1,2) - Not really a fan of this stack. Consider manual stacking it or giving it a 45-degree angle, like this it doesn't look satisfyingfixed
01:06:528 (1) - Control G this slider to make it more interesting and add a little bit of difficultyfixed
01:22:753 (2) - This one could also be control G'dfixed
01:47:855 (5) - NC this instead of the next notefixed
01:56:426 (5) - The pulling down here feels a little bit too harsh. You might want to move the slider up a bit while rotating it counterclockwise to retain spacingfixed
02:10:202 - Spacing from here on feels a little low.intended
02:36:834 (7) - Control G? This would make the jump make more sense.fixed
03:30:253 (5,6) - The angle of this seems a little harsh. I have no idea how to improve, but I feel like it can be improved.fixed

Actually, that's it. Great map, keep it up!
TY for the mod <3
jesse1412
[Hana Emi]

00:01:936 (1,2) - Because this song is slow and there is no introduction beat to get a sense of rhythm going I would recommend starting the map with a slider, hidden players would prefer that otherwise it'll be a pain in the ass.
00:02:778 (4,1) - This note into slider doesn't translate well in my opinion, I would recommend using a 2nd slider made out of 00:02:549 (3,4) . This wouldn't be a problem towards the middle of the map because players would have a great sense of what is happening and a slider allows them to develop that understanding without difficulty (hence why I recommend their use at the start of the map).
01:08:365 (5,6,1) - Space this out a bit more, it looks like 1/8 when it is in fact 1/4.
01:11:120 (7,1) - ^
01:11:273 (1,2) - ^
01:11:732 (2,3) - ^
01:12:344 (4,1) - Increase spacing or stack these. Going into this section is kinda confusing.
02:29:793 (1,2) - Increase spacing.
04:02:855 (1) - This slider needs to aim more towards the next slider, it's very awkward to hold and not only that but it's difficult to realize that it needs to be held for so long because it's a slowdown. I would recommend moving it left (towards to starting note of the pattern maybe).

For a map with such none-simple rhythm this plays very well. Good job.
Topic Starter
SkinnyJommy

jesus1412 wrote:

[Hana Emi]

00:01:936 (1,2) - Because this song is slow and there is no introduction beat to get a sense of rhythm going I would recommend starting the map with a slider, hidden players would prefer that otherwise it'll be a pain in the ass.hmm yeah i see what you mean, fixed
00:02:778 (4,1) - This note into slider doesn't translate well in my opinion, I would recommend using a 2nd slider made out of 00:02:549 (3,4) . This wouldn't be a problem towards the middle of the map because players would have a great sense of what is happening and a slider allows them to develop that understanding without difficulty (hence why I recommend their use at the start of the map).fixed
01:08:365 (5,6,1) - Space this out a bit more, it looks like 1/8 when it is in fact 1/4.fixed
01:11:120 (7,1) - ^fixed
01:11:273 (1,2) - ^fixed
01:11:732 (2,3) - ^fixederino
01:12:344 (4,1) - Increase spacing or stack these. Going into this section is kinda confusing.fixed
02:29:793 (1,2) - Increase spacing.fixed
04:02:855 (1) - This slider needs to aim more towards the next slider, it's very awkward to hold and not only that but it's difficult to realize that it needs to be held for so long because it's a slowdown. I would recommend moving it left (towards to starting note of the pattern maybe).yeah this was kind of conusing, fixed

Thank you for the mod! it really helped a lot! :D

For a map with such none-simple rhythm this plays very well. Good job.
sheela
You add "hatsune miku" in the tags two times. Remove one, and I might mod it tomorrow.
No kudosu.
Topic Starter
SkinnyJommy

sheela901 wrote:

You add "hatsune miku" in the tags two times. Remove one, and I might mod it tomorrow.
No kudosu.
Ty for catching this :D fixed
Spring
hi,from soga's queue

a awesome song, I love it. O.O

Hana Emi
  • 00:05:304 (1) - it's strange that using a straight slider here. Just try to curve it. 0.0
    00:14:640 (6,7) - I think it's not fit the music, it's likes better that removeing the note and puting the slider's head on the next redline.
    01:12:344 (4) - change it to a slider like 01:11:732 (2) - ,and it'll be better
    01:14:181 (2) - have a try to make it parallel with 01:13:875 (1) - 0.0
    01:27:038 (4,5) - I think it's too far from note to slider, although vocal is very high here (skiping this suggestion is OK )
    01:50:151 (4) - changing it to a straight slider may be better 0.0
    01:56:426 (5) - Ctrl +g and move 01:56:885 (6) - to stack with the next slider's head
    02:17:396 (6) - removing this will be better ,I think
    02:39:589 (1) - move the slder to stack with 02:39:283 (5) -
    03:31:783 (4) - remove the note, I think it's not necessary
Good song, good map,wonderful storyboard
Good luck 0.0
Topic Starter
SkinnyJommy

spring wrote:

hi,from soga's queue

a awesome song, I love it. O.O yes this song is great <3

Hana Emi
  • 00:05:304 (1) - it's strange that using a straight slider here. Just try to curve it. 0.0 fixed
    00:14:640 (6,7) - I think it's not fit the music, it's likes better that removeing the note and puting the slider's head on the next redline.fixed
    01:12:344 (4) - change it to a slider like 01:11:732 (2) - ,and it'll be better fixed
    01:14:181 (2) - have a try to make it parallel with 01:13:875 (1) - 0.0i like this the way it is
    01:27:038 (4,5) - I think it's too far from note to slider, although vocal is very high here (skiping this suggestion is OK ) yes i try to emphasize the vocals at this part
    01:50:151 (4) - changing it to a straight slider may be better 0.0hmm i like it the way it is now
    01:56:426 (5) - Ctrl +g and move 01:56:885 (6) - to stack with the next slider's head i dont like this pattern sorry
    02:17:396 (6) - removing this will be better ,I think yes i agree, fixed
    02:39:589 (1) - move the slder to stack with 02:39:283 (5) - hmm ok fixed
    03:31:783 (4) - remove the note, I think it's not necessary
since it is kiai time, i want to keep the chorus dense with notes

Good song, good map,wonderful storyboard ty
Good luck 0.0
TY so much for the mod <3 it was really helpful
sheela
Hello.

General

  1. The file size is too big, because of the images. You can convert the PNG backgrounds into a JPG file, since it'll chop the half of the file size.
    I see that you duplicate the main background (HAND.jpg) (you put it in the SB folder, and named it hand pulse.png), which was unneccesary, because you can use the main background as an element, and you'll add 1 MB more.
    You also duplicate these files: GREY HAND PULSE; GERY HAND; LIGHT BLUE HAND PULSE; pink lemonade hand pulse. Please use only one image file if you want to make pulse and background with the same image.
    I decided to make a lot of changes, so here's the new osz (make a backup of the current first, and if you see something not right, you can PM and tell what's wrong). The backgrounds are in JPG, I compressed them so it could get a reasonable file size, removed duplicates, and I edited the .osb file with new names. http://puu.sh/bdrKX/03eac272d1.osz
  2. Add "vocaloid utaite" in the tags.
The post isn't complete, but I just want to inform this. No kudosu though. And sorry posting in this thread two times. There'll be a third time...
Topic Starter
SkinnyJommy

sheela901 wrote:

Hello.

General

  1. The file size is too big, because of the images. You can convert the PNG backgrounds into a JPG file, since it'll chop the half of the file size.
    I see that you duplicate the main background (HAND.jpg) (you put it in the SB folder, and named it hand pulse.png), which was unneccesary, because you can use the main background as an element, and you'll add 1 MB more.
    You also duplicate these files: GREY HAND PULSE; GERY HAND; LIGHT BLUE HAND PULSE; pink lemonade hand pulse. Please use only one image file if you want to make pulse and background with the same image.
    I decided to make a lot of changes, so here's the new osz (make a backup of the current first, and if you see something not right, you can PM and tell what's wrong). The backgrounds are in JPG, I compressed them so it could get a reasonable file size, removed duplicates, and I edited the .osb file with new names. http://puu.sh/bdrKX/03eac272d1.osz
  2. Add "vocaloid utaite" in the tags.
The post isn't complete, but I just want to inform this. No kudosu though. And sorry posting in this thread two times. There'll be a third time...
that's alright, take all the time you need
sheela
Re-Hello

Hana Emi

  1. If there's an object before the first timing point, you should put the timing point before the first object, which in this case, move the timing point to 00:00:406 .
  2. You use too much kiai mode in my opinion. Like 00:29:793 -, in my opinion.
  3. The first landed on 01:34:691 should be on 01:35:916 - , since the chorus starts there. You should also end it on 01:54:589 . It follows nicer with the music. There's also 03:42:957 that can end on 03:46:936 .
  4. End the second kiai time on 02:15:100 .
  5. 05:05:916 - On the SB, the pulse isn't correctly pulse (unless it's because of something I changed in the .osb file).
  6. 01:33:467 - I like the particles you made here.
  7. 01:35:304 - Should the "light border.png" be scaled like this, or maybe you can scale it more?
  8. "pink lemonade hand.jpg" is a bad background, as you can see the little "distort", the "borders" aren't "smooth". I suggest to re-do the background, or remove it and replace the element in the SB by something else.
    ---------------------------------------------------
  9. 00:01:936 (1) - Try facing the curve down:
    In my opinion, the slider looks more nicer, and won't have a curve like 00:02:855 (2) -, because I personally saw it ugly.
    Or, when you face the curve to the up, it'll create a circular flow with the next object, so it's comfortable to play.
  10. 00:02:855 (2) - Add a new combo, since the beat here is strong (and it's on a downbeat). Also, loosen the curve a bit:
    Like I mentioned in the first suggestion, in my taste, curves like this are ugly.
  11. 00:04:691 (5,6,1) - Try moving these to x:309 y:65, so you could adjust the curve of 00:04:691 (5) so it could make a blanket with the previous object's head.
  12. 00:08:365 (2,3,4) - I suggest to move more closer to each other so it follows better with the music. The tone (beats) is quiet than 00:09:283 (1,2,3) -, which are louder, so it gives more emphasis, so a jump would follow the music. This suggestion will break the pattern you created with 00:09:283 (1,2,3) .
  13. 00:23:365 (3) - I don't really this type of wave shape, as I can see the little triangular corner, on the slider's border. Try a wave with only four nodes:
  14. 00:26:885 (1,2) - Swap the new combo ((1) becomes (6), and (2) becomes (1)), since downbeats has (always) strong beats.
  15. 00:34:691 (1) - Same suggestion as 00:23:365 (3) . The shape isn't "complete", as you can see that the right side is shorter than the opposite side. Try to replicate (it's okay if it's not precise) the shape in the image below:
  16. 00:40:814 (2,3) - These were uncomfortable to play, because the distance got suddenly short. I suggest to move them apart, as you did to 00:35:916 (2,3) . You can try placing them like in the image below:
  17. 00:42:038 (4) - The tone of the voice got higher, so it can use a new combo. It also lands on a downbeat.
  18. 00:50:916 (1) - Remove the new combo? The tone is likely the same as 00:49:691 (1,2,3) .
  19. 00:51:834 (1) - Lel. Nazi. This kind of curve were used in old maps, because the developer didn't upgrade the nodes on the slider earlier. You can remove the node in the middle by selecting the slider, hold CTRL, and click on the node. To add one, hold CTRL, then add the node where do you want to place.
  20. 00:59:793 (3) - The distance between this and the previous object is too short (I testplayed and it was uncomfortable to play). Move it further to the previous object, and if possible, try blanketing with 00:58:875 (5) . If the distance is short, you can ignore it.
  21. 01:29:181 (2) - Move this to where that 01:28:569 (1) could shoot naturally to the next object.
  22. 01:29:487 (3,4,5,6,7) - Try moving them more further to each other. Since the previous part has a higher distance between them, you can to these, so it stays on a same "consistency play".
  23. 01:50:916 (7) - That's a weird shape. Try a curve so it follows the pattern with the previous object.
  24. 02:11:803 - Same suggestion as 01:29:487 (3,4,5,6,7) . The distance is too little, so it's a little uncomfortable to play.
  25. 05:05:916 (1) - The shape is really weird, and ugly. A normal curve would fit.
I have a similar mapping style, but mine's shittier
Well, that's all (I guess). Good Luck on ranking this map.
Topic Starter
SkinnyJommy

sheela901 wrote:

Re-Hello

Hana Emi

  1. If there's an object before the first timing point, you should put the timing point before the first object, which in this case, move the timing point to 00:00:406 .ok fixed
  2. You use too much kiai mode in my opinion. Like 00:29:793 -, in my opinion.yeah i dont think a kiai time is needed here, fixed
  3. The first landed on 01:34:691 should be on 01:35:916 - , since the chorus starts there. You should also end it on 01:54:589 . It follows nicer with the music. There's also 03:42:957 that can end on 03:46:936 .
  4. End the second kiai time on 02:15:100 .
  5. 05:05:916 - On the SB, the pulse isn't correctly pulse (unless it's because of something I changed in the .osb file).hmm it wasnt like that before, fixed
  6. 01:33:467 - I like the particles you made here.thanks <3
  7. 01:35:304 - Should the "light border.png" be scaled like this, or maybe you can scale it more?fixed
  8. "pink lemonade hand.jpg" is a bad background, as you can see the little "distort", the "borders" aren't "smooth". I suggest to re-do the background, or remove it and replace the element in the SB by something else.im really a big fan of this BG, i really like it
    ---------------------------------------------------
  9. 00:01:936 (1) - Try facing the curve down:fixed
    In my opinion, the slider looks more nicer, and won't have a curve like 00:02:855 (2) -, because I personally saw it ugly.
    Or, when you face the curve to the up, it'll create a circular flow with the next object, so it's comfortable to play.
  10. 00:02:855 (2) - Add a new combo, since the beat here is strong (and it's on a downbeat). Also, loosen the curve a bit:fixed
    Like I mentioned in the first suggestion, in my taste, curves like this are ugly.
  11. 00:04:691 (5,6,1) - Try moving these to x:309 y:65, so you could adjust the curve of 00:04:691 (5) so it could make a blanket with the previous object's head.ok fixed
  12. 00:08:365 (2,3,4) - I suggest to move more closer to each other so it follows better with the music. The tone (beats) is quiet than 00:09:283 (1,2,3) -, which are louder, so it gives more emphasis, so a jump would follow the music. This suggestion will break the pattern you created with 00:09:283 (1,2,3) .hmm fixed
  13. 00:23:365 (3) - I don't really this type of wave shape, as I can see the little triangular corner, on the slider's border. Try a wave with only four nodes:fixed ty
  14. 00:26:885 (1,2) - Swap the new combo ((1) becomes (6), and (2) becomes (1)), since downbeats has (always) strong beats.i see what your sayin, fixed
  15. 00:34:691 (1) - Same suggestion as 00:23:365 (3) . The shape isn't "complete", as you can see that the right side is shorter than the opposite side. Try to replicate (it's okay if it's not precise) the shape in the image below:fixed
  16. 00:40:814 (2,3) - These were uncomfortable to play, because the distance got suddenly short. I suggest to move them apart, as you did to 00:35:916 (2,3) . You can try placing them like in the image below:tried my best to replicate the image
  17. 00:42:038 (4) - The tone of the voice got higher, so it can use a new combo. It also lands on a downbeat.
  18. 00:50:916 (1) - Remove the new combo? The tone is likely the same as 00:49:691 (1,2,3) .
  19. 00:51:834 (1) - Lel. Nazi. This kind of curve were used in old maps, because the developer didn't upgrade the nodes on the slider earlier. You can remove the node in the middle by selecting the slider, hold CTRL, and click on the node. To add one, hold CTRL, then add the node where do you want to place.
  20. 00:59:793 (3) - The distance between this and the previous object is too short (I testplayed and it was uncomfortable to play). Move it further to the previous object, and if possible, try blanketing with 00:58:875 (5) . If the distance is short, you can ignore it.i think i fixed it
  21. 01:29:181 (2) - Move this to where that 01:28:569 (1) could shoot naturally to the next object.fixed
  22. 01:29:487 (3,4,5,6,7) - Try moving them more further to each other. Since the previous part has a higher distance between them, you can to these, so it stays on a same "consistency play".fixed
  23. 01:50:916 (7) - That's a weird shape. Try a curve so it follows the pattern with the previous object.made it more curvier
  24. 02:11:803 - Same suggestion as 01:29:487 (3,4,5,6,7) . The distance is too little, so it's a little uncomfortable to play.fixed
  25. 05:05:916 (1) - The shape is really weird, and ugly. A normal curve would fit.
fixed
I have a similar mapping style, but mine's shittier
Well, that's all (I guess). Good Luck on ranking this map.
TY for the mod!! it was really good! <3
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
Yay~ ✿ Hanatan ✿

Volume of notes is a bit too loud, try reducing them by by 20% especially in KIAI times
Clap hitsound is not visible, actually standard clap works better, tho it's your personal taste

1 question, what's Emi? Maybe you wanna explain that in the map's description (make a box to thank everyone, it's too crowded x_x)

Did a quick look thru...it's a bit overmapped and full with random jump 0.0"

[Hana Emi]
00:01:936 (1) - Make it perfect symmetry, you can see it's not mirrored by pressing Ctrl+H. Try either scaling it or fix it manually
00:07:753 (1) - Move to somewhere around X52 Y:240 if you're trying to blanket with 00:07:447 (3) -
00:09:589 (2) - Whistle might be needed here to sound the piano
00:10:814 (4,5) - Make them look same shape, copy paste and rotate 180*
00:11:885 (3) - Avoid stacking with 00:11:426 (1) -
00:12:038 (4) - Maybe you wanna stack this with 00:10:508 (2) -
00:11:732 (2,3,4,5,6,7) - I would make the jump to fit the flow and cursor movement, then lead to 00:12:651 (1) - by swapping position of 00:12:038 (4,6) - . Looks better altho it makes not all of the notes jump
00:12:651 (1,2,3) - Might wanna blanket one of these
00:13:263 (2) - Looks a bit random jump, try to move close to 00:12:651 (1) -
00:16:783 - This slider tail looks a bit extra, and also missing drum hit here 00:17:242 - , try this rhythm (from 00:16:018 (3) - ):
00:19:998 (1) - This slider tail is a bit extra too 00:20:150 -
00:22:752 - Missing guitar sound here, try to shorten the slider, like this one 00:24:896 (1) -
00:29:870 (1) - Seems it's extra, you're suggested to map here, don't let it stop
00:34:079 - ^ Yep, here as well
00:36:528 (3) - Not really well blanket with 00:37:140 (1) - , refer the pic:
00:38:977 (3) - Overmapped, only dragging vocal here. Try to extend 00:38:365 (2) - to 00:39:283 -
00:44:793 (2,3) - Blanket them? Look at slider ball (refer pic), tho I suggest to make both of them a bit straight so it's easier to blanket:
00:48:161 - Remove drum hitsound sample
00:49:385 - ^ Here as well, didn't seem it's necessary there. Whistle might work better
00:49:691 (1,2,3) - Make them same DS and look alike with 00:50:916 (4,5,6) - , they're just a small distance away with same rhythm, feel no point making 00:50:916 (4,5,6) - further DS
00:53:365 - Might wanna map here, the hit is too loud for a slidetick
00:54:130 - There's actually a piano sound here and 00:54:360 - , can hear it if you play with 25% playback rate
00:59:258 - ^ A piano sound here too, can try to move 00:59:181 (2) - a slot of 1/8 behind
01:00:099 - Prefer to make this a hit, it's a start of a vocal sentence
01:00:406 (4,5) - Make it Ctrl+G, to make it feel more flowy. If you want all of them to jump, try to arrange 00:59:793 (3) - in a better position
01:01:630 (1) - Nazi, blanket properly with 01:00:712 (5) - , refer pic:
01:02:855 (3) - Move 1 tiny grid up (X:264 Y:312) to blanket with 01:02:549 (2) -
01:08:824 (6) - Remove this, it's too sudden and there's nothing here in music
01:11:426 - Missing drum hit
01:13:416 (2) - and 01:13:722 (4) - didn't seem to indicate anything tho, can't hear the drum in music. Try removing it, you'll find it sticks to the music more
01:14:640 (4) - Doesn't have to be overmapped x_x
01:19:538 (2) - Remove this and replace it with a circle here 01:19:691 -
01:26:885 (3) - Suggest to remove, don't like additions to the music
^ Instead, I would map some parts there is actually a drum hit like 01:27:344 -
01:31:018 (1,2) - Can be replaced to 1/2 notes (white and red)
01:34:079 (3,4) - These 2 starting to change to 1/8 instead of 1/6, try to fix it.
01:35:457 (2,3,4) - Remove finish hitsound, cuz you don't hit the clash 4 times when you playing drum (multi times and soft)
01:36:681 (4) - Remove, feel it's extra
01:37:293 (1) - Replace with a circle at 01:37:446 -
01:37:906 (3) - Remove
01:51:528 (1) - Remove the whistle sampleset
02:15:099 - It's actually still in KIAI time until 02:22:446 - , suggest not to slow SV down and add KIAI there
02:21:069 - There's a "A" sound here (datta > sang as da 'a' ta)
02:29:564 (1) - I don't get the point of slowing down SV here
02:42:651 (5) - Not to stack with 02:42:038 (4) - , feels awkward. You can try to mirror / symmetry with 02:42:038 (4) -
02:43:416 (2) - Remove this, you'll find it sounds better
02:44:487 - Finish hitsound
02:54:283 (1) - Umm...why combo color same with the last set?
02:55:201 - I'd place a circle here instead of slider
03:27:651 (3) - Ctrl+G fits better in the cursor movement
03:28:569 - Try not to speed up your sliders too fast, sometimes it ruins soft songs
03:37:293 (2) - Remove and replace something at 03:37:446 - , both blue ticks are extra
03:41:885 (5) - If you wanna follow both vocal and cover, either make 03:42:038 - and 03:42:344 - something to hit, or make the slider stop at 03:42:344 - without reverse
03:44:793 (4,5,6) - Try to further the distance
04:02:854 - Mmm...don't slow down the SV in KIAI (which it should be)

Try to remove some extra circles, making the diff between Hard and Insane, don't make them sound annoying
Make sure they are fit to the music, not like the feel of sweeping the floor (so quickly) while listening to the music
Other than that, patterns and arrangements are fine
Keep up~

Btw, I've mapped another version too! Might not have patterns or jumps as good as yours but maybe you wanna take a look?
Hanatan - Uta ni Katachi wa Nai Keredo
Tarrasky
:) :) :) :) :) Pretty awesome map, i love the design and this jumps is terrific,the rhythm
are great and the sounds is beautiful
:) :) :) :) :)

MAP
03:03:620 (1) -
Maybe u can push this circle a little bit to the left

03:57:957 (1) -
Finish


DESIGN

00:34:691 - SB/GRAY HAND
Maybe u can push this img more higher, is possible look one a little blue risk at the top
I love this design
congratulations for the map, is a great work!!! >...<
Topic Starter
SkinnyJommy
[quote="Rakuen"]( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
Yay~ ✿ Hanatan ✿

Volume of notes is a bit too loud, try reducing them by by 20% especially in KIAI times
Clap hitsound is not visible, actually standard clap works better, tho it's your personal taste

1 question, what's Emi? Maybe you wanna explain that in the map's description (make a box to thank everyone, it's too crowded x_x)from what i read, Hana Emi means beautiful flower, so i thought it would be a perfect difficulty name for this song because this song is incredible

Did a quick look thru...it's a bit overmapped and full with random jump 0.0"jumps are kind of my style

[Hana Emi]
00:01:936 (1) - Make it perfect symmetry, you can see it's not mirrored by pressing Ctrl+H. Try either scaling it or fix it manuallyfixed
00:07:753 (1) - Move to somewhere around X52 Y:240 if you're trying to blanket with 00:07:447 (3) - fixed
00:09:589 (2) - Whistle might be needed here to sound the pianohmm ok fixed
00:10:814 (4,5) - Make them look same shape, copy paste and rotate 180*fixed
00:11:885 (3) - Avoid stacking with 00:11:426 (1) - uhh its not stacked
00:12:038 (4) - Maybe you wanna stack this with 00:10:508 (2) - ok fixed
00:11:732 (2,3,4,5,6,7) - I would make the jump to fit the flow and cursor movement, then lead to 00:12:651 (1) - by swapping position of 00:12:038 (4,6) - . Looks better altho it makes not all of the notes jumpi think the flow is really good here
00:12:651 (1,2,3) - Might wanna blanket one of thesei think its ok as it is
00:13:263 (2) - Looks a bit random jump, try to move close to 00:12:651 (1) - i wouldnt consider that a jump
00:16:783 - This slider tail looks a bit extra, and also missing drum hit here 00:17:242 - , try this rhythm (from 00:16:018 (3) - ):im trying to follow the guitar here, i think it is more of a dominant sound at that part of the song
00:19:998 (1) - This slider tail is a bit extra too 00:20:150 - im fine with it
00:22:752 - Missing guitar sound here, try to shorten the slider, like this one 00:24:896 (1) - fixed
00:29:870 (1) - Seems it's extra, you're suggested to map here, don't let it stopi think the spinner is really good here
00:34:079 - ^ Yep, here as wellok fixed
00:36:528 (3) - Not really well blanket with 00:37:140 (1) - , refer the pic:fixed
00:38:977 (3) - Overmapped, only dragging vocal here. Try to extend 00:38:365 (2) - to 00:39:283 - ok fixed
00:44:793 (2,3) - Blanket them? Look at slider ball (refer pic), tho I suggest to make both of them a bit straight so it's easier to blanket:fixed
00:48:161 - Remove drum hitsound samplefixed
00:49:385 - ^ Here as well, didn't seem it's necessary there. Whistle might work betterfixed
00:49:691 (1,2,3) - Make them same DS and look alike with 00:50:916 (4,5,6) - , they're just a small distance away with same rhythm, feel no point making 00:50:916 (4,5,6) - further DSi dont see any issue with this
00:53:365 - Might wanna map here, the hit is too loud for a slidetick
00:54:130 - There's actually a piano sound here and 00:54:360 - , can hear it if you play with 25% playback rateok fixed
00:59:258 - ^ A piano sound here too, can try to move 00:59:181 (2) - a slot of 1/8 behindits not very noticable when playing
01:00:099 - Prefer to make this a hit, it's a start of a vocal sentencefixed
01:00:406 (4,5) - Make it Ctrl+G, to make it feel more flowy. If you want all of them to jump, try to arrange 00:59:793 (3) - in a better position
01:01:630 (1) - Nazi, blanket properly with 01:00:712 (5) - , refer pic:[/color]
01:02:855 (3) - Move 1 tiny grid up (X:264 Y:312) to blanket with 01:02:549 (2) -
01:08:824 (6) - Remove this, it's too sudden and there's nothing here in music following the vocals here
01:11:426 - Missing drum hitfollowing the vocals here
01:13:416 (2) - and 01:13:722 (4) - didn't seem to indicate anything tho, can't hear the drum in music. Try removing it, you'll find it sticks to the music morei think its completely fine the way it is
01:14:640 (4) - Doesn't have to be overmapped x_xthis is not overmapped to me
01:19:538 (2) - Remove this and replace it with a circle here 01:19:691 - im ok with this part
01:26:885 (3) - Suggest to remove, don't like additions to the musici think its ok
^ Instead, I would map some parts there is actually a drum hit like 01:27:344 - im following the vocals a lot of the time in this map
01:31:018 (1,2) - Can be replaced to 1/2 notes (white and red)following vocals
01:34:079 (3,4) - These 2 starting to change to 1/8 instead of 1/6, try to fix it.i think i fixed it, pretty confusing tho
01:35:457 (2,3,4) - Remove finish hitsound, cuz you don't hit the clash 4 times when you playing drum (multi times and soft)fixed
01:36:681 (4) - Remove, feel it's extra trying to keep the flow going since its kiai time
01:37:293 (1) - Replace with a circle at 01:37:446 - i dont like this at all
01:37:906 (3) - Remove^
01:51:528 (1) - Remove the whistle samplesetfixed
02:15:099 - It's actually still in KIAI time until 02:22:446 - , suggest not to slow SV down and add KIAI therefixed
02:21:069 - There's a "A" sound here (datta > sang as da 'a' ta)hmm ok i added a circle
02:29:564 (1) - I don't get the point of slowing down SV herei think its a cool effect
02:42:651 (5) - Not to stack with 02:42:038 (4) - , feels awkward. You can try to mirror / symmetry with 02:42:038 (4) - fixed
02:43:416 (2) - Remove this, you'll find it sounds betteri think its fine the way it is
02:44:487 - Finish hitsoundfixed
02:54:283 (1) - Umm...why combo color same with the last set?fixed
02:55:201 - I'd place a circle here instead of slidernot my style
03:27:651 (3) - Ctrl+G fits better in the cursor movementfixed
03:28:569 - Try not to speed up your sliders too fast, sometimes it ruins soft songsok
03:37:293 (2) - Remove and replace something at 03:37:446 - , both blue ticks are extrai llike the rhythm here
03:41:885 (5) - If you wanna follow both vocal and cover, either make 03:42:038 - and 03:42:344 - something to hit, or make the slider stop at 03:42:344 - without reversei think its ok
03:44:793 (4,5,6) - Try to further the distanceok fixed
04:02:854 - Mmm...don't slow down the SV in KIAI (which it should be)

Try to remove some extra circles, making the diff between Hard and Insane, don't make them sound annoying
Make sure they are fit to the music, not like the feel of sweeping the floor (so quickly) while listening to the music
Other than that, patterns and arrangements are fine
Keep up~

Btw, I've mapped another version too! Might not have patterns or jumps as good as yours but maybe you wanna take a look?
Hanatan - Uta ni Katachi wa Nai Keredo[/quote

WE HAVE THE SAME SONG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ty for the mod!, very helpful indeed <3 Hanatan is the best
Shohei Ohtani
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Overall:
Spamming kudosu stars isn't always a good idea :P
tbh when I saw an Extra level diff then heard the song, I had an idea of how this was gonna turn out and . . . yeah.
For reference, just because a map is going for approval, it doesn't mean it has to be super hard :P

Diff:
AR - 1.
Instead of making a shitload of posts being like "fix this specifically" I'm gonna give a generalization. Firstly, a map's note density is completely based on how much is happening in the background. Hence why I'd map this with less notes than this, because both songs call for different things.
Also, to explain a jump, a jump is primarily used to put emphasis on parts of music, to make it stand out more than other parts. Especially when you're starting to map, it's important to realize that jumps have a purpose in your mapping. A lot of people choose to just have jumps wherever and whenever. I also don't like a lot of people's choice to do that. A jump should have purpose, and a lot of these jumps don't seem to have purpose (or even purpose in terms of creating patterns)
Don't put 2 of the same combo color in a row ;w;. There's a reason combo colors exist, and there's a reason they're default set to different colors.
and here's everything else
01:22:140 (3,4,1,2) - I don't have to explain why this is wrong
01:26:732 (2,3,4,5) - Jump theory from someone that doesn't play the game, uhhhh, to do a good jump, you need to have some sort of momentum. Which is why I hate it when people put jumps as the first note in their map
01:33:467 (1,2,1,2) - The piano doesn't change, hwy are you changing?
01:37:600 (2,3,4) - Momentum aaaaa
01:39:283 (4,1,2) - Don't have to explain why this is a boo boo
01:43:722 (2) - WOAH FRIEND YOU MAY NEED TO SLOW DOWN
01:55:202 (5,6,1) - Is this like a thing
01:58:263 (2,3,4,5,6,7) - 1/2 everywhere B(
02:05:151 (6,1) - The weird thing about this combo is that you're not even avoiding the slider overlap, which is what most people who put a jump here would do. it's also really big.
02:29:028 (5,6,7,8,1) - Reasonably, how many people are gonna hit this on their first try?
02:33:314 (5) - did something uh
02:35:304 (2,3,4) - tbh this is super hard to real
04:02:855 (1,2,1,2) - so now you choose to slow down?

I didn't point out a lot of specifics because im hoping you'll look at the map and see what needs the most affection, in terms of note density, note placement, and proper comboing
lolikai
00:13:263 (2) - try to move close to 00:12:651 (1) -
00:59:105 (8)
01:11:120 (7,1) - ^
01:11:273 (1,2) - ^
01:12:344 (4) - change it to a slider like 01:11:732
02:17:396 (6) - removing this
02:29:105 (4)
02:32:166 (1) - So these need to be moved one note to the left

02:34:079 (7)good
03:31:783 (4) - remove the note
03:57:957 (1) -
Finish
Topic Starter
SkinnyJommy

CDFA wrote:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Overall:
Spamming kudosu stars isn't always a good idea :P haha yeah, this is my first serious map so i thought you were supposed to spam stars xD
tbh when I saw an Extra level diff then heard the song, I had an idea of how this was gonna turn out and . . . yeah.
For reference, just because a map is going for approval, it doesn't mean it has to be super hard :P well the map isnt very difficult at all

Diff:
AR - 1. no
Instead of making a shitload of posts being like "fix this specifically" I'm gonna give a generalization. Firstly, a map's note density is completely based on how much is happening in the background. Hence why I'd map this with less notes than this, because both songs call for different things.
Also, to explain a jump, a jump is primarily used to put emphasis on parts of music, to make it stand out more than other parts. Especially when you're starting to map, it's important to realize that jumps have a purpose in your mapping. A lot of people choose to just have jumps wherever and whenever. I also don't like a lot of people's choice to do that. A jump should have purpose, and a lot of these jumps don't seem to have purpose (or even purpose in terms of creating patterns)
Don't put 2 of the same combo color in a row ;w;. There's a reason combo colors exist, and there's a reason they're default set to different colors.
and here's everything elsefor whatever reason, when im in the editor, or playing my map, the combo colors arent what i set them, i have use default skin and i dont have ignore beatmap skin checked, so idk whats going on
01:22:140 (3,4,1,2) - I don't have to explain why this is wrongyes you do have to explain why this is wrong, i dont see anything wrong with this
01:26:732 (2,3,4,5) - Jump theory from someone that doesn't play the game, uhhhh, to do a good jump, you need to have some sort of momentum. Which is why I hate it when people put jumps as the first note in their mapi think this is fine
01:33:467 (1,2,1,2) - The piano doesn't change, hwy are you changing?fixed
01:37:600 (2,3,4) - Momentum aaaaawoops, accidentally deleted some of this pattern
01:39:283 (4,1,2) - Don't have to explain why this is a boo booplease explain, you are supposed to help me improve my map and mapping skills, just saying something is a fucking boo boo does nothing for me, especially since your a BAT
01:43:722 (2) - WOAH FRIEND YOU MAY NEED TO SLOW DOWNk
01:55:202 (5,6,1) - Is this like a thingyes it is
01:58:263 (2,3,4,5,6,7) - 1/2 everywhere B( out some more circles here
02:05:151 (6,1) - The weird thing about this combo is that you're not even avoiding the slider overlap, which is what most people who put a jump here would do. it's also really big.reduced spacing a bit
02:29:028 (5,6,7,8,1) - Reasonably, how many people are gonna hit this on their first try?tried to fix it a little
02:33:314 (5) - did something uhfixed
02:35:304 (2,3,4) - tbh this is super hard to reali dont really know how to fix this
04:02:855 (1,2,1,2) - so now you choose to slow down?yes i slowed down this part to emphasize the final chorus of the song, A.K.A the most difficult part

I didn't point out a lot of specifics because im hoping you'll look at the map and see what needs the most affection, in terms of note density, note placement, and proper comboing
Very unsatisfied with this mod, but gave you kudosu anyway
Topic Starter
SkinnyJommy

[sekai] wrote:

00:13:263 (2) - try to move close to 00:12:651 (1) - i think its ok as it is
00:59:105 (8)wut
01:11:120 (7,1) - ^wut
01:11:273 (1,2) - ^wut
01:12:344 (4) - change it to a slider like 01:11:732it is
02:17:396 (6) - removing thisok
02:29:105 (4)wut
02:32:166 (1) - So these need to be moved one note to the lefti think its good

02:34:079 (7)goodty
03:31:783 (4) - remove the notei'd rather keep the note there rather then stopping the flow
03:57:957 (1) -
Finish
ty for the mod
UnitedWeSin
Sup Jimmy. :)
From #modreqs.
Nice song choice.
Cool SB. \o/

[General]
  1. Your soft-hitclap is a corrupt file, it's only 7 kbs in size. You need to replace it with a different one. Here is a version of your clap that isn't corrupt:
    soft-hitclap
  2. All in all I thought you could do a lot more with the hitsounds here. Your clap is really quiet, maybe you can add a deeper clap that you can use for sounds like 00:07:140 and all the claps in the more loud sections like the kiai. Up to you, maybe you can try these:
    http://puu.sh/bfdIj/8326b3a344.wav
    http://puu.sh/bfdJR/444e0ab7bc.wav
    Along with these I felt you could make much more use of drum claps and finishes. When you hear them in the music(lots of times in transitions), you can add them to embellish a pattern. I tried to mention a few below.
[Hana Emi]
  1. 00:01:936 (1) - Could try a whistle on the repeat for the high piano hit.
  2. 00:03:773 (3) - A whistle on the head is nice here for the piano.
  3. 00:06:222 (3) - ^ Same as above, seems a whistle works nicely.
  4. 00:20:610 (3,4,5) - When you have two running circles leading in a line into a slider like this, I feel it can play nicer if you use a consistent spacing.
  5. 00:24:589 (6,7,1) - ^ Same, seems a constant distance will play better. This would apply to all your patterns like this, I felt you could even the spacing up more when you had running notes(as in not jumping).
  6. 00:29:181 (1) - Drum sample works well here. Try a clap on the repeat and finish on the end.
  7. 00:29:870 (1) - Seemed weird that you reduced to volume to 20% right before the end of the spinner. I thought maybe you could do a more gradual decrease in volume through the whole spinner, or make it all 20%. For the sound to suddenly drop near the end is a bit strange.
  8. 00:34:691 to 01:11:426 - I thought you could add more soft whistles in this section, specifically to follow the piano when it hits. Here are some places I thought they would work well:
    Whistles
    00:39:589 -
    00:42:038 -
    00:45:712 -
    00:48:161 -
    00:51:834 -
    So on and so forth if you see the general pattern there.
  9. 00:50:916 (4,5,6,1) - Try to match the curve given from 00:49:691 (1,2,3) to make a nice echo effect here, I think it will play nicer. Currently the 4-1 has a sharp curve in comparison, here's what I mean:
  10. 00:54:130 (5) - I suggest to put the NC here instead of 00:54:283 (1). It will make the antijump much easier to spot and will be consistent with 00:59:105 (1) in that both NC's are before the downbeat.
  11. 01:03:467 (4,5,1) - Jumping would be really fitting here imo because of the loud base transition. The constant spacing feels stale to me. Maybe you can try a different pattern.
  12. 01:03:773 (5) - Drum finish fits better with the music.
  13. 01:13:263 (1,2,3,4) - It seems that drum finishes match the music better than claps on the second set of 4 notes here.
  14. 01:13:416 (2) - I think it might be nicer to play placed more around (308,288). The current placement makes a large push right for the 2 and then back for 3, but then spacing after the 3 is much less. Try it:
  15. 01:19:538 (2) - I thought it might be nicer with the vocals if you deleted this and added a circle at 01:19:691 stacked on the 01:19:852 (3). Jumping over for the 2 doesn't really match the vocals here, the pause might be better.
  16. 01:26:120 (1,2) - Confusing anti-jump here. Try not to use less spacing for 1/2 than you do for 1/4 in a given pattern. Like here you have an anti-jump in 1/2 from 1 to 2, and then a large jump in 1/4 from 2 to 3. It's something you want to avoid if possible because player will have trouble reading it.
  17. 01:49:998 (3,4) - This jump feels pretty awkward since it's not really mapped to anything in the music. What would be best here is a pause after hitting the 01:49:998 (3) and then a slider or circles at 01:50:303. That would fit more solidly with the vocals. To me it doesn't make much sense how you have small spacing through 01:50:151 (4,5,6) when the vocals are pushing into the downbeat. That would call for spacing increases imo.
  18. 01:59:334 (7) - Maybe the slider is better at 01:59:487. This is so that the player can click it there along with the vocals. Try not to use too many offbeats sliders because they can often feel distant from the music. You don't want important beats to be landing on slider ends.
  19. 02:00:099 (10,11,1) - I miss the nice spacing you had before, seems not powerful enough now in comparison with other patterns.
  20. 02:09:742 (7) - I think deleting this note will be better, there really isn't anything in the song that it's mapped to and it makes this jumping quite large. You could adjust 02:09:896 (7,8) after it.
  21. 02:18:008 - You can add a note or make a 1/4 slider here to follow the drums.
  22. 02:23:977 to 02:44:487 - Since piano is very dominant in this section, I though you could do a lot more with the soft whistles. Right now you're basically just using claps, try to fill out your sound more here with the whistles in a pattern to follow the piano.
  23. 02:23:977 (2,3,4) - Even spacing would feel nicer here, try moving the 4 up to make a triangle.
  24. 02:29:028 (5,6,7,8,1) - This rhythm is not correct. Listen in 25% playback and you will see. I don't think that the piano can be mapped here since it isn't playing along with the metronome at all. In that case you need to use a rhythm that follows the drum beat. Maybe you can try:
  25. 02:46:324 (5) - 02:49:385 (1) - Some the sliders in this section need some work. You don't need to use so many white anchor points. If you want to have your long sliders curve and blanket around the smaller ones, you should make the large slider first then place the smaller ones around it since they are easier to adjust with only one anchor point. Also you can check out this guide for creating beautiful sliders:
    t/37194
  26. 02:50:304 (3) - The slider end is unsnapped. You need to snap it to 02:50:508 in 1/6 beatsnap divisor. Since this phrase is 1/6, you should use less spacing between the 3 and 4 here than you do between other objects in the section that are 1/4, such as 02:46:936 (1,2).
  27. 02:55:049 (2,3) - It might fit with the music nicer if you switched these two on the time line. That way the player can click the slider at 02:55:201 where the string melody begins again.
  28. 03:18:008 (2) - This note feels really extra here. Maybe you can try using a 1/4 slider at 03:17:854 instead and rethinking the pattern. Either way, the jumping shouldn't be starting until 03:18:161 to follow the music properly.
  29. 03:22:447 (3) - Try ending this slider at 03:23:059 to hit with the drum and then having a 1/4 stream right after it. I think it might be nicer to play than the current long slider since the vocals do change at 03:23:059.
  30. 03:42:651 (6,7) - Same concern here as 01:50:151 (4) about the jumping not following the vocals. I'd really like to have an object on 03:42:957 to click.
  31. 03:54:436 (4,5) - Spacing feels a big closed there. Maybe you can try to increase it.
  32. 03:55:508 (1,2,3) - Maybe try this flow here.
  33. 03:57:957 (1) - Missed a finish?
  34. 04:06:528 (1,2,3,4,1,2,3,4) - Drum sample could fit really well here.
  35. 04:46:936 (1) - Ctrl+G makes a nicer pattern to play imo, but you'd have to adjust the placement on 04:47:855 (2,3).
  36. 05:06:528 to end - Same as 00:34:691 to 01:11:426. You can try adding soft whistles in a pattern to follow the piano hits. It will sound very nice.
  37. 05:15:100 (1,2,3,4) - Soft whistles are very nice here.
  38. 05:23:671 - I suggest to use a spiner here to end the map ending at 05:27:038. The reason is because the guitar isn't playing perfectly in time, so it will be easy for the player to get a 100 here.
I think you've got some great ideas and creativity here. Your flow is generally really nice, and your patterns are fun when they are properly following the vocals. Main problems I see here are hitsounding, a few rhythm issues, and overmapping. Continuous 1/4 jumping sections like 04:24:896 (1,2,3,4,1,2,3,4,1,2,3,4) are made awkward when there is no continuous 1/4 in the music to back it up. I hope you can understand the reasoning there. I think those sections can work, but maybe you can work more on them and add some sliders in between to ease the constant 1/4, like you've done at 03:27:650 (3). Jumping sections such as 03:46:936 (1,2,3,4,5,6,7,8) work well because there is 1/4 streaming in the music.

I hope this can help you. Definitely work some more on this, and fell free to contact me if you've got questions. I know you can make it even better. :)
Topic Starter
SkinnyJommy

UnitedWeSin wrote:

Sup Jimmy. :)
From #modreqs.
Nice song choice.
Cool SB. \o/

[General]
  1. Your soft-hitclap is a corrupt file, it's only 7 kbs in size. You need to replace it with a different one. Here is a version of your clap that isn't corrupt:
    soft-hitclap
  2. All in all I thought you could do a lot more with the hitsounds here. Your clap is really quiet, maybe you can add a deeper clap that you can use for sounds like 00:07:140 and all the claps in the more loud sections like the kiai. Up to you, maybe you can try these:
    http://puu.sh/bfdIj/8326b3a344.wav
    http://puu.sh/bfdJR/444e0ab7bc.wav
    Along with these I felt you could make much more use of drum claps and finishes. When you hear them in the music(lots of times in transitions), you can add them to embellish a pattern. I tried to mention a few below.
[Hana Emi]
  1. 00:01:936 (1) - Could try a whistle on the repeat for the high piano hit.
  2. 00:03:773 (3) - A whistle on the head is nice here for the piano.
  3. 00:06:222 (3) - ^ Same as above, seems a whistle works nicely.
  4. 00:20:610 (3,4,5) - When you have two running circles leading in a line into a slider like this, I feel it can play nicer if you use a consistent spacing.
  5. 00:24:589 (6,7,1) - ^ Same, seems a constant distance will play better. This would apply to all your patterns like this, I felt you could even the spacing up more when you had running notes(as in not jumping).
  6. 00:29:181 (1) - Drum sample works well here. Try a clap on the repeat and finish on the end.
  7. 00:29:870 (1) - Seemed weird that you reduced to volume to 20% right before the end of the spinner. I thought maybe you could do a more gradual decrease in volume through the whole spinner, or make it all 20%. For the sound to suddenly drop near the end is a bit strange.
  8. 00:34:691 to 01:11:426 - I thought you could add more soft whistles in this section, specifically to follow the piano when it hits. Here are some places I thought they would work well:
    Whistles
    00:39:589 -
    00:42:038 -
    00:45:712 -
    00:48:161 -
    00:51:834 -
    So on and so forth if you see the general pattern there.
  9. 00:50:916 (4,5,6,1) - Try to match the curve given from 00:49:691 (1,2,3) to make a nice echo effect here, I think it will play nicer. Currently the 4-1 has a sharp curve in comparison, here's what I mean:
  10. 00:54:130 (5) - I suggest to put the NC here instead of 00:54:283 (1). It will make the antijump much easier to spot and will be consistent with 00:59:105 (1) in that both NC's are before the downbeat.
  11. 01:03:467 (4,5,1) - Jumping would be really fitting here imo because of the loud base transition. The constant spacing feels stale to me. Maybe you can try a different pattern.
  12. 01:03:773 (5) - Drum finish fits better with the music.
  13. 01:13:263 (1,2,3,4) - It seems that drum finishes match the music better than claps on the second set of 4 notes here.
  14. 01:13:416 (2) - I think it might be nicer to play placed more around (308,288). The current placement makes a large push right for the 2 and then back for 3, but then spacing after the 3 is much less. Try it:
  15. 01:19:538 (2) - I thought it might be nicer with the vocals if you deleted this and added a circle at 01:19:691 stacked on the 01:19:852 (3). Jumping over for the 2 doesn't really match the vocals here, the pause might be better.
  16. 01:26:120 (1,2) - Confusing anti-jump here. Try not to use less spacing for 1/2 than you do for 1/4 in a given pattern. Like here you have an anti-jump in 1/2 from 1 to 2, and then a large jump in 1/4 from 2 to 3. It's something you want to avoid if possible because player will have trouble reading it.
  17. 01:49:998 (3,4) - This jump feels pretty awkward since it's not really mapped to anything in the music. What would be best here is a pause after hitting the 01:49:998 (3) and then a slider or circles at 01:50:303. That would fit more solidly with the vocals. To me it doesn't make much sense how you have small spacing through 01:50:151 (4,5,6) when the vocals are pushing into the downbeat. That would call for spacing increases imo.
  18. 01:59:334 (7) - Maybe the slider is better at 01:59:487. This is so that the player can click it there along with the vocals. Try not to use too many offbeats sliders because they can often feel distant from the music. You don't want important beats to be landing on slider ends.
  19. 02:00:099 (10,11,1) - I miss the nice spacing you had before, seems not powerful enough now in comparison with other patterns.
  20. 02:09:742 (7) - I think deleting this note will be better, there really isn't anything in the song that it's mapped to and it makes this jumping quite large. You could adjust 02:09:896 (7,8) after it.
  21. 02:18:008 - You can add a note or make a 1/4 slider here to follow the drums.
  22. 02:23:977 to 02:44:487 - Since piano is very dominant in this section, I though you could do a lot more with the soft whistles. Right now you're basically just using claps, try to fill out your sound more here with the whistles in a pattern to follow the piano.
  23. 02:23:977 (2,3,4) - Even spacing would feel nicer here, try moving the 4 up to make a triangle.
  24. 02:29:028 (5,6,7,8,1) - This rhythm is not correct. Listen in 25% playback and you will see. I don't think that the piano can be mapped here since it isn't playing along with the metronome at all. In that case you need to use a rhythm that follows the drum beat. Maybe you can try:
  25. 02:46:324 (5) - 02:49:385 (1) - Some the sliders in this section need some work. You don't need to use so many white anchor points. If you want to have your long sliders curve and blanket around the smaller ones, you should make the large slider first then place the smaller ones around it since they are easier to adjust with only one anchor point. Also you can check out this guide for creating beautiful sliders:
    t/37194
  26. 02:50:304 (3) - The slider end is unsnapped. You need to snap it to 02:50:508 in 1/6 beatsnap divisor. Since this phrase is 1/6, you should use less spacing between the 3 and 4 here than you do between other objects in the section that are 1/4, such as 02:46:936 (1,2).
  27. 02:55:049 (2,3) - It might fit with the music nicer if you switched these two on the time line. That way the player can click the slider at 02:55:201 where the string melody begins again.
  28. 03:18:008 (2) - This note feels really extra here. Maybe you can try using a 1/4 slider at 03:17:854 instead and rethinking the pattern. Either way, the jumping shouldn't be starting until 03:18:161 to follow the music properly.
  29. 03:22:447 (3) - Try ending this slider at 03:23:059 to hit with the drum and then having a 1/4 stream right after it. I think it might be nicer to play than the current long slider since the vocals do change at 03:23:059.
  30. 03:42:651 (6,7) - Same concern here as 01:50:151 (4) about the jumping not following the vocals. I'd really like to have an object on 03:42:957 to click.
  31. 03:54:436 (4,5) - Spacing feels a big closed there. Maybe you can try to increase it.
  32. 03:55:508 (1,2,3) - Maybe try this flow here.
  33. 03:57:957 (1) - Missed a finish?
  34. 04:06:528 (1,2,3,4,1,2,3,4) - Drum sample could fit really well here.
  35. 04:46:936 (1) - Ctrl+G makes a nicer pattern to play imo, but you'd have to adjust the placement on 04:47:855 (2,3).
  36. 05:06:528 to end - Same as 00:34:691 to 01:11:426. You can try adding soft whistles in a pattern to follow the piano hits. It will sound very nice.
  37. 05:15:100 (1,2,3,4) - Soft whistles are very nice here.
  38. 05:23:671 - I suggest to use a spiner here to end the map ending at 05:27:038. The reason is because the guitar isn't playing perfectly in time, so it will be easy for the player to get a 100 here.
I think you've got some great ideas and creativity here. Your flow is generally really nice, and your patterns are fun when they are properly following the vocals. Main problems I see here are hitsounding, a few rhythm issues, and overmapping. Continuous 1/4 jumping sections like 04:24:896 (1,2,3,4,1,2,3,4,1,2,3,4) are made awkward when there is no continuous 1/4 in the music to back it up. I hope you can understand the reasoning there. I think those sections can work, but maybe you can work more on them and add some sliders in between to ease the constant 1/4, like you've done at 03:27:650 (3). Jumping sections such as 03:46:936 (1,2,3,4,5,6,7,8) work well because there is 1/4 streaming in the music.

I hope this can help you. Definitely work some more on this, and fell free to contact me if you've got questions. I know you can make it even better. :)
dont feel like typing fixed, because i did pretty much everything you said! ty very much for the mod! <3
MirinH
from paper modding team
[Hana Emi]
00:04:691 (4,5,1) - maybe move 5 to x:180 y:92 so its looks like a straight line
00:06:222 (3) - u can do a nice blanket here with 00:05:303 (1) -
01:54:589 (1,2,3,4,5,6) - i think its goes 123465 flows better
03:31:936 (5,7) - move 7up dont hit 5
04:08:059 (2,4) - ^
04:12:651 (1,2,3,4,5,6) - make it 465
03:30:712 (7,1) - looks not good
03:48:467 (2,4) - same with 03:31:936 (5,7) -
U can ignore it:
In the mapping history many mapper says that the map is good only if it fit the music.
I think your map will be a nice map if the bpm is 186,but it is 98
u overused alot of 1/4 in the kiai that i almost feel that the song is bpm 186
I suggest u to remap kiai with svX1.25 and dont use 1/4x6or up circles
If u don't want to just plz ignore this
and dont be mad to me OwO
Topic Starter
SkinnyJommy

Alex Li wrote:

from paper modding team
[Hana Emi]
00:04:691 (4,5,1) - maybe move 5 to x:180 y:92 so its looks like a straight linefixed
00:06:222 (3) - u can do a nice blanket here with 00:05:303 (1) - i changed it but in a different way
01:54:589 (1,2,3,4,5,6) - i think its goes 123465 flows betterfixed
03:31:936 (5,7) - move 7up dont hit 5ok fixed
04:08:059 (2,4) - ^did something different
04:12:651 (1,2,3,4,5,6) - make it 465i dont like this sorry
03:30:712 (7,1) - looks not goodfixed
03:48:467 (2,4) - same with 03:31:936 (5,7) -fixed
U can ignore it:
In the mapping history many mapper says that the map is good only if it fit the music.
I think your map will be a nice map if the bpm is 186,but it is 98
u overused alot of 1/4 in the kiai that i almost feel that the song is bpm 186
I suggest u to remap kiai with svX1.25 and dont use 1/4x6or up circles
If u don't want to just plz ignore this
and dont be mad to me OwO
ty for the mod!!! <3
Kibbleru
u may want to upload this into pending q:
sammy711
sorry I post twice
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