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livetune feat. Hatsune Miku - Half Step

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Topic Starter
[ Nyx ]
This beatmap was submitted using in-game submission on April-12-15 at 11:44:51 AM

Artist: livetune feat. Hatsune Miku
Title: Half Step
Tags: Tell Your World EP Vocaloid Toys Factory kz
BPM: 170
Filesize: 6481kb
Play Time: 02:26
Difficulties Available:
  1. Hard (2.94 stars, 341 notes)
  2. Insane (4.12 stars, 465 notes)
  3. Normal (1.89 stars, 206 notes)
Download: livetune feat. Hatsune Miku - Half Step
Information: Scores/Beatmap Listing
---------------
Love this song, so I decided to map it! Also, first serious beatmap!
Normal - Done - Z3R0Xx
Hard - Done - Z3R0Xx
Insane - Done - Z3R0Xx
Ready for mods!
Updates
08/19/14 - Added Custom Hit sounds and filled in missing hit sounds.
08/27/14 - Moved back into WIP, awaiting GD and fixing up rhythms
08/30/14 - Did some serious reworks to normal difficulty
09/05/14 - Added paraoka's Takio difficulties!
09/16/14 - Moved back into pending.Still awaiting a GD...
09/21/14 -I hate my normal so I'm going to remap it by using Hard as my basis. Also will be adding an Easy difficulty in the near future! Will be moved back into pending shortly. Scratch that, fixing up normal again...
09/24/14 - Re-download... Added improved BG Image from Ringating
09/27/14 - Re-download... Added new custom hit sounds <---- Made a mistake Re-download again XD
01/18/15 - Re-download... Added and removed custom hit sounds, Fixed lots of hit sounds rhythms, flow etc...
03/10/15 - Re-download... Added and removed custom hit sounds, Fixed lots of hit sounds rhythms, flow etc... & fixing up hard a bit more
Big thank you to modders!
  1. Fluttershy03
  2. appleeaterx x1
  3. skinnyjimmy
  4. TheDizzeY
  5. Retr1buti0n
  6. paseli
  7. Tsuchimikado
  8. xLoupGarou
  9. A i k a
  10. FastBoy
  11. HouseForever
  12. fm4a93au04 x1
  13. joolomasta
  14. hanyuu_nanodesu
  15. hhkkyy
  16. The Girls x1
  17. Kenterz
  18. Yauxo
  19. mangocurry
  20. neonat
  21. okdesu
  22. EndlessShadow
  23. Genocide
  24. DeathOfSerious
  25. UnLock-x1
  26. sheela901
  27. nadapanx1
  28. DraQeux1
  29. Moway
  30. Low
  31. HootOwlStarx1
  32. Zero__wind
  33. LordRaika
  34. baraatje123
Total Modders: 34
Phos-
Hi, doing m4m. Any questions about my mod then pm me ingame.

General

The ranking criteria states that "The lowest difficulty must be below 2.0 stars". The lowest difficulty of this set is 2.29. So if you want this ranked, then either make the normal diff much easier, or map an easy diff.

I've noticed that your diffs lack a lot of hitsounds. For every 2nd and 4th beat in a measure, you should add a clap hitsound.

Normal

This difficulty contains many spacing errors, so you should tweak every note and make sure that they all follow the distance snap. This is a normal diff, so there shouldn't be many jumps.

00:12:237 (1) - Move this to x:185 to align the sliderhead with the end of 00:11:531 (4) -

00:12:237 (1,2) - This blanket looks sloppy, so I suggest you move 00:13:296 (2) - to a different place to improve it. How about x:281 y:250?

00:18:766 (4,1,3) - This lot of notes overlap eachother many times. This looks ugly and is confusing to read, so I suggest moving them so that they aren't touching.

00:28:472 (6,2) - Another nasty looking overlap ._. Move them apart so that they don't make contact.

01:30:943 (2) - Curve this a bit more, purhaps you could make it look like 01:32:002 (4) -? That way you can keep slider consistency.

01:50:884 (7,8) - Sloppy blanket, try moving 01:50:884 (7) - to x:294 y:225, this way the blanket will be better.

01:58:825 (1,2,3,4,5,6,7,8) - A bit of a challenge for normal, don't you think? Since this mapset doesn't have an easy, the normal should be playable by beginners.

02:11:178 (3,5) - The two sliderends overlap eachother, so I recommend moving them apart.

02:16:296 (1,2) - Bad blanket, move 02:16:296 (1) - to x:100 y:117 so that the sliderend is blanketted nicely.


Hard

This has the same kind of issue with spacing as normal; some notes are 1.2x away, some are 1.4x away, and others are 1.3x away. Tweak all the notes with a distance snap value and stick with it.

00:28:825 (1,3) - Adjust these so that the sliderends are on the same x:y: coordinates.

01:02:884 (1,2) - Blanket can be improved, try moving (1) to x204 y:191.

01:05:178 (9,1) - I think you should make this symmetrical so it looks and plays better

01:30:590 (1) - It would flow much better if you moved this to x:341 y:235

02:18:413 (1,2,1) - Poor flow, I recommend that you try this instead:



Insane

This diff has the same sort of spacing issues as the other diffs, so tweak all non-jump notes to a distance snap.

00:53:531 (1,2,1,2,1) - I think it would look better if all these sliders had the same structure so that it is nice and symmetrical.

01:39:237 (1,3) - Reposition these so that their tails are on the same x:y: coordinates.

02:08:531 (3,4) - Sloppy blanket, I suggest you move (3) and the slidertail stacked on top of it to x:292 y:147. This way it would look nicer due to a better blanket.


Overall, I think it's a fine beatmap, bit the biggest issue is the spacing, present in all diffs. Please fix this by turning on the distance snap and position all non jump notes accordingly. Good luck!
Topic Starter
[ Nyx ]
SPOILER

Fluttershy03 wrote:

Hi, doing m4m. Any questions about my mod then pm me ingame.

General

The ranking criteria states that "The lowest difficulty must be below 2.0 stars". The lowest difficulty of this set is 2.29. So if you want this ranked, then either make the normal diff much easier, or map an easy diff. Ok thank you I might just add an easy then!

I've noticed that your diffs lack a lot of hitsounds. For every 2nd and 4th beat in a measure, you should add a clap hitsound. Yea I havent added many yet soo ill get right to it!

Normal

This difficulty contains many spacing errors, so you should tweak every note and make sure that they all follow the distance snap. This is a normal diff, so there shouldn't be many jumps.

00:12:237 (1) - Move this to x:185 to align the sliderhead with the end of 00:11:531 (4) - Done

00:12:237 (1,2) - This blanket looks sloppy, so I suggest you move 00:13:296 (2) - to a different place to improve it. How about x:281 y:250? Done

00:18:766 (4,1,3) - This lot of notes overlap eachother many times. This looks ugly and is confusing to read, so I suggest moving them so that they aren't touching. Yea i had a feeling

00:28:472 (6,2) - Another nasty looking overlap ._. Move them apart so that they don't make contact. Moved it!

01:30:943 (2) - Curve this a bit more, purhaps you could make it look like 01:32:002 (4) -? That way you can keep slider consistency. ok

01:50:884 (7,8) - Sloppy blanket, try moving 01:50:884 (7) - to x:294 y:225, this way the blanket will be better. Gotcha

01:58:825 (1,2,3,4,5,6,7,8) - A bit of a challenge for normal, don't you think? Since this mapset doesn't have an easy, the normal should be playable by beginners. I will remap this

02:11:178 (3,5) - The two sliderends overlap eachother, so I recommend moving them apart. Moved

02:16:296 (1,2) - Bad blanket, move 02:16:296 (1) - to x:100 y:117 so that the sliderend is blanketted nicely. done


Hard

This has the same kind of issue with spacing as normal; some notes are 1.2x away, some are 1.4x away, and others are 1.3x away. Tweak all the notes with a distance snap value and stick with it.

00:28:825 (1,3) - Adjust these so that the sliderends are on the same x:y: coordinates. Had to do a little thinking lol but i got it

01:02:884 (1,2) - Blanket can be improved, try moving (1) to x204 y:191. Moved

01:05:178 (9,1) - I think you should make this symmetrical so it looks and plays better It has been symetricafied!

01:30:590 (1) - It would flow much better if you moved this to x:341 y:235 done

02:18:413 (1,2,1) - Poor flow, I recommend that you try this instead: Got it!



Insane

This diff has the same sort of spacing issues as the other diffs, so tweak all non-jump notes to a distance snap.

00:53:531 (1,2,1,2,1) - I think it would look better if all these sliders had the same structure so that it is nice and symmetrical. Fixed

01:39:237 (1,3) - Reposition these so that their tails are on the same x:y: coordinates. Done

02:08:531 (3,4) - Sloppy blanket, I suggest you move (3) and the slidertail stacked on top of it to x:292 y:147. This way it would look nicer due to a better blanket. Fixed


Overall, I think it's a fine beatmap, bit the biggest issue is the spacing, present in all diffs. Please fix this by turning on the distance snap and position all non jump notes accordingly. Good luck!

Thank you for this! This was incredibly helpful, I really need to fix my spacing!

Kudosu for you my good sir!
Mint
from #modreq >_<

:idea: General


* Artist: livetune feat. 初音ミク
* Artist Romanised: livetune feat. Hatsune Miku
* Your red timing point is in a very odd place, try putting it on 00:00:237
* Delete " livetune hatsune miku half step " from the tags, they are already put into artist and title.

Normal


* Fix this AIMod
* 00:18:766 (4) - Remove one slider point here, it looks better imo.
* 00:21:943 (4,5) - Good example of why you should use spacing, all the previous notes were good - but this should be closer, a beginner won't be able to read this.
* 01:41:531 (2) - I move this a couple grids to the left to improve blanket.
* 02:27:060 (10) - Add a NC - strong beat.

Hard


* 00:11:531 (3) - Put a NC here.
* 00:14:884 (3) - Move to x164/y320 for a better flow and even spacing.
* 00:45:943 (3) - I don't recommend doing this, this just breaks the flow.
* 00:56:707 (4) - KIAI starts - I'd put a NC.
* 02:04:472 (4) - ^

Insane


* 00:11:531 (4) - There's a strong beat here and it's on a large white tick, I would put a NC here. You can also improve the blanket here.
* 00:15:943 (4) - What about rotating this slider a little bit, and put it a little further from the previous slider?
* 00:17:531 (1) ~ 00:19:649 (1) - What about this rhythm, adding a stream, and adding a SV change on the slider.
* 00:35:002 (2) - This note seems a little weird here, either make a blanket or make a triangle.
* 00:37:472 (2,3) - Move these two notes one grid down to make a better blanket.
* 00:47:355 (8) - Move to x184/y52 for a better looking triangle.
* 00:55:296 (1,2,1,2,1,2,1,2) - I don't think NC is needed here, but I guess it's okay.
* 00:56:707 - After this note, there's quite a big gap in KIAI, consider filling this with two 1/2 notes, or create a slider here, also KIAI starts here so I'd put a NC here.
* 00:57:766 (5) - Move a grid down for a better blanket.
* 01:05:178 (9) - Put a NC here to split up the long combo.
* 01:05:707 (10,11,12) - What about something like this?
* 01:07:649 (2) - CTRL+G?
* 01:09:943 (6) - Move this a couple grids to the left for a better blanket.
* 01:12:413 (8,1) - I don't really like these sliders stacked, consider placing the second slider somewhere else, or make a blanket again. :roll:
* 01:33:413 (4) - Move this one or two grids to the right - it looks nicer this way.
* 01:47:884 (1,2,3,4,5) - Are you following the vocals here? If you are following the vocals; the slider doesn't really fit imo :?
* 01:50:355 (4,5,6,7) - Make the slider symmetrical and put the circle precisely in the middle to create a good blanket.
* 02:04:472 (2) - Same as previous, NC here.
* 02:12:943 (1,2) - Maybe add more points to the slider - the sliders you use are usually straight or have a small curve. Try to also add red points - I'd suggest something like this.
* 02:21:590 (4) - Move a grid to the left for a better blanket.

Nice map, just fix spacing a little - GL :D - have a star
Topic Starter
[ Nyx ]
SPOILER

appleeaterx wrote:

from #modreq >_<

:idea: General


* Artist: livetune feat. 初音ミク
* Artist Romanised: livetune feat. Hatsune Miku
* Your red timing point is in a very odd place, try putting it on 00:00:237
* Delete " livetune hatsune miku half step " from the tags, they are already put into artist and title.

Normal


* Fix this AIMod
* 00:18:766 (4) - Remove one slider point here, it looks better imo.
* 00:21:943 (4,5) - Good example of why you should use spacing, all the previous notes were good - but this should be closer, a beginner won't be able to read this.
* 01:41:531 (2) - I move this a couple grids to the left to improve blanket.
* 02:27:060 (10) - Add a NC - strong beat.

Hard


* 00:11:531 (3) - Put a NC here.
* 00:14:884 (3) - Move to x164/y320 for a better flow and even spacing.
* 00:45:943 (3) - I don't recommend doing this, this just breaks the flow.
* 00:56:707 (4) - KIAI starts - I'd put a NC.
* 02:04:472 (4) - ^

Insane


* 00:11:531 (4) - There's a strong beat here and it's on a large white tick, I would put a NC here. You can also improve the blanket here.
* 00:15:943 (4) - What about rotating this slider a little bit, and put it a little further from the previous slider?
* 00:17:531 (1) ~ 00:19:649 (1) - What about this rhythm, adding a stream, and adding a SV change on the slider.
* 00:35:002 (2) - This note seems a little weird here, either make a blanket or make a triangle.
* 00:37:472 (2,3) - Move these two notes one grid down to make a better blanket.
* 00:47:355 (8) - Move to x184/y52 for a better looking triangle.
* 00:55:296 (1,2,1,2,1,2,1,2) - I don't think NC is needed here, but I guess it's okay.
* 00:56:707 - After this note, there's quite a big gap in KIAI, consider filling this with two 1/2 notes, or create a slider here, also KIAI starts here so I'd put a NC here.
* 00:57:766 (5) - Move a grid down for a better blanket.
* 01:05:178 (9) - Put a NC here to split up the long combo.
* 01:05:707 (10,11,12) - What about something like this?
* 01:07:649 (2) - CTRL+G?
* 01:09:943 (6) - Move this a couple grids to the left for a better blanket.
* 01:12:413 (8,1) - I don't really like these sliders stacked, consider placing the second slider somewhere else, or make a blanket again. :roll:
* 01:33:413 (4) - Move this one or two grids to the right - it looks nicer this way.
* 01:47:884 (1,2,3,4,5) - Are you following the vocals here? If you are following the vocals; the slider doesn't really fit imo :?
* 01:50:355 (4,5,6,7) - Make the slider symmetrical and put the circle precisely in the middle to create a good blanket.
* 02:04:472 (2) - Same as previous, NC here.
* 02:12:943 (1,2) - Maybe add more points to the slider - the sliders you use are usually straight or have a small curve. Try to also add red points - I'd suggest something like this.
* 02:21:590 (4) - Move a grid to the left for a better blanket.

Nice map, just fix spacing a little - GL :D - have a star

OK I have done everything you have told me to do (I think), fixed up some flow, change a few sliders and such.Though the mods where you put KIAI time here, they were already there so unsure as to what happened but thank you for the mod! Have a star!
SkinnyJommy
Hello, im here to mod your map!

[Insane]

00:16:296 (5) - i think this would flow better if you move this to 376, 340
00:17:531 (1) - if you do this ^ then also move this to 376, 340
00:24:237 (4) - i think this is curving around 2 a bit to much, so fix this blanket
00:33:237 (1,2) - if these were a round stream, and not straight they would flow a lot better
00:46:472 (4,5) - same thing as ^
01:50:707 (5,6) - move these to 256, 216
02:18:590 (2) - move this too 268, 160

really nice map and song, I only mod insanes, so thats why i didnt mod the other difficulties

GL getting this ranked! :D
Topic Starter
[ Nyx ]
SPOILER

skinnyjimmy wrote:

Hello, im here to mod your map!

[Insane]

00:16:296 (5) - i think this would flow better if you move this to 376, 340
00:17:531 (1) - if you do this ^ then also move this to 376, 340
00:24:237 (4) - i think this is curving around 2 a bit to much, so fix this blanket
00:33:237 (1,2) - if these were a round stream, and not straight they would flow a lot better
00:46:472 (4,5) - same thing as ^
01:50:707 (5,6) - move these to 256, 216
02:18:590 (2) - move this too 268, 160

really nice map and song, I only mod insanes, so thats why i didnt mod the other difficulties

GL getting this ranked! :D

Thank you for the mod!
DizzeY
From Rakutenshi Mod Que~
Normal
01:44:001 (4) - http://puu.sh/aHk6D/cf455bc9d5.jpg
01:44:708 (5,6,1) - Move all of these soo the 5. note starts on a white thick^
02:16:472 (2) - Add a circle
Hard
00:56:707 (4) - Move the note closer to the slider
Insane
00:14:884 (4,5) - Change the colour to blue
00:31:296 (1) - the slider could start from the bottom
00:40:384 (2) - Could start from a blue thick.?
00:50:178 - Add a note
01:16:825 (1) - Curve a little
01:54:943 (7) - Move the note somewhere visible so it can be more readable
Sry for the shorthanded modding, not an experienced modder ^o^
Topic Starter
[ Nyx ]

TheDizzeY wrote:

From Rakutenshi Mod Que~
Normal
01:44:001 (4) - http://puu.sh/aHk6D/cf455bc9d5.jpg
01:44:708 (5,6,1) - Move all of these soo the 5. note starts on a white thick^
02:16:472 (2) - Add a circle
Hard
00:56:707 (4) - Move the note closer to the slider
Insane
00:14:884 (4,5) - Change the colour to blue
00:31:296 (1) - the slider could start from the bottom
00:40:384 (2) - Could start from a blue thick.?
00:50:178 - Add a note
01:16:825 (1) - Curve a little
01:54:943 (7) - Move the note somewhere visible so it can be more readable
Sry for the shorthanded modding, not an experienced modder ^o^
haha No probelm, thats how modders get better. Thank you!
repr1se
Got your mod request from #modreq. :D

I'm new to modding, so d̶o̶n̶'̶t̶ ̶t̶a̶k̶e̶ ̶m̶e̶ ̶s̶e̶r̶i̶o̶u̶s̶l̶y̶ excuse any newbie mistakes I make. xD

Normal
-Approach rate feels slow. Try an AR5. Some parts of the map had a few too many circles on it so I'm thinking a faster AR.
-Spinner at 01:56:531 could be replaced with a slider
-02:05:001 needs distance snap

Hard
-4 at 00:56:707, the jump seems like something that would be on Insane maps

Insane
-I don't know what to say. It's simple and beautifully executed. Or maybe it's my bias towards jumpy maps.

Great work!
Topic Starter
[ Nyx ]
SPOILER

Retr1buti0n wrote:

Got your mod request from #modreq. :D

I'm new to modding, so d̶o̶n̶'̶t̶ ̶t̶a̶k̶e̶ ̶m̶e̶ ̶s̶e̶r̶i̶o̶u̶s̶l̶y̶ excuse any newbie mistakes I make. xD

Normal
-Approach rate feels slow. Try an AR5. Some parts of the map had a few too many circles on it so I'm thinking a faster AR.
-Spinner at 01:56:531 could be replaced with a slider
-02:05:001 needs distance snap

Hard
-4 at 00:56:707, the jump seems like something that would be on Insane maps

Insane
-I don't know what to say. It's simple and beautifully executed. Or maybe it's my bias towards jumpy maps.

Great work!

Thank you very much. Your normal mod helped me quite a bit honestly. I didn't realize that distance snap there! So after fixing that up I had to fix up most of the positions of the notes that came after it. Have a star!
Pho
Mod from my modding queue~

[Normal]
Check your distances again, AiMod is spitting out warnings.

00:32:354 (6,2) - this overlap doesn't really look neat, you should better stack
No more to say about this, you need to keep distances equal at >=95% of the time (the rest are rare exceptions).

[Hard]
00:29:531 (3,5) - stack
00:32:178 (3,5) - don't overlap
00:35:001 (2) - reposition at x:148, y:260
01:12:943 (1,3) - bad overlap
01:32:707 (1,4) - ^
01:33:943 (5,6,8) - ^
02:08:707 (4,6,7) - ^
02:10:649 (2,4) - better stack

[Insane]
That looks nice, but there are still some flaws.

00:09:766 (5,6) - straightdown jumps is something i usually avoid, but this is just preference
00:13:119 (3) - reposition at x:428 y:292, better flow
00:20:884 (4) - reposition at x:156, y:260 and improve blanket http://puu.sh/aJIet/8f97b43d88.jpg
00:32:002 (3) - bad overlap
00:53:531 (1,2,1,2,1) - it would be better if you rearrage the sliders a bit, putting all at the same positions doesn't feel good
01:06:766 (1,1) - bad overlap
01:54:943 (7) - reposition at x:188, y:256 for better flow
01:58:295 - optional circle add
02:03:060 (2,3,4,5) - i'd rather go with this, it feels much better to play: http://puu.sh/aJIvH/dd844a25d6.jpg

Good balanced maps, you could still improve flow and patterns at some parts, but this comes with time and experience.
Keep your work up! :)

Greetings,
paseli
Topic Starter
[ Nyx ]
SPOILER

paseli wrote:

Mod from my modding queue~

[Normal]
Check your distances again, AiMod is spitting out warnings. Fixed, no more warnings! Wooo!

00:32:354 (6,2) - this overlap doesn't really look neat, you should better stack
No more to say about this, you need to keep distances equal at >=95% of the time (the rest are rare exceptions).

[Hard]
00:29:531 (3,5) - stack
00:32:178 (3,5) - don't overlap
00:35:001 (2) - reposition at x:148, y:260
01:12:943 (1,3) - bad overlap
01:32:707 (1,4) - ^
01:33:943 (5,6,8) - ^
02:08:707 (4,6,7) - ^
02:10:649 (2,4) - better stack

[Insane]
That looks nice, but there are still some flaws.

00:09:766 (5,6) - straightdown jumps is something i usually avoid, but this is just preference
00:13:119 (3) - reposition at x:428 y:292, better flow
00:20:884 (4) - reposition at x:156, y:260 and improve blanket http://puu.sh/aJIet/8f97b43d88.jpg
00:32:002 (3) - bad overlap
00:53:531 (1,2,1,2,1) - it would be better if you rearrage the sliders a bit, putting all at the same positions doesn't feel good
01:06:766 (1,1) - bad overlap
01:54:943 (7) - reposition at x:188, y:256 for better flow
01:58:295 - optional circle add
02:03:060 (2,3,4,5) - i'd rather go with this, it feels much better to play: http://puu.sh/aJIvH/dd844a25d6.jpg

Good balanced maps, you could still improve flow and patterns at some parts, but this comes with time and experience.
Keep your work up! :)

Greetings,
paseli

Thanks I fixed up mostly everything that you said in your mod! Greatly appreciated! :D Have a star!
Nines
Yahello~! greetings from my modding queue. Omg this song is really nice!

[Insane]
Overall, a pretty solid map. Just has a few things that could be fine tuned.
  1. 00:06:589 (3) - Fix this blanket, use 2's approach circle as guidance
  2. 00:30:060 (5) - Move 5 to x=152 y=216 for perfect blanket with 4. ALSO fix 5 so that it curves around the slider end of 4. For this, you can use the silderball indicator as guidance.
  3. 00:32:707 (5) - I think it looks better if you move 5 to x=324 y=116 so that both 4 and 6 sort of blanket around 5
  4. 00:33:236 (1,2,3) - 1 and 2 and 3 are inconsistent with each other. Look at my before and after example
    Before and After
    Before


    After
  5. 00:45:325 (2) - make this slider blanket perfectly by dragging the endpoint down so it looks like this
  6. 01:15:413 (3) - make this blanket better with 2
  7. 01:41:001 (1) - NC
  8. 01:46:648 (1,2,3,4,5) - the spacing here is inconsisten, make the objects in the stream all the same distance spacing.\
  9. 01:51:589 - move the start of the spinner here and extend the slider before it to fill that beat.
  10. 02:11:001 (3) - you can probably make it blanket with the slider end of 2
  11. 02:14:531 (4) - move the end point of this slider to x=64 y=240 for perfect blanket
  12. 02:27:060 (1) - optional* add a Finish to this beat!
[Hard]
  1. 00:20:354 (3) - make blanket neater by moving midpoint inward
  2. 00:39:766 (8,1,2) - consider spacing 8 further from 1 than 1 is to 2 because 8 > 1 is a long pause compared 1 > 2, yet they have the same distance spacing.
  3. 00:41:707 (5) - this is spaced too close to the slider end. It will make people think it's a fast beat when there's actually a pause. Consider changing the distance spacing here. ALSO make this a NC.
  4. 00:47:531 9 (7,1) - Short distance spacing for pauses and long distance spacing for regular beats? This jump is quite unexpected. You need to build up to something like this by using repetition. Meaning, something like this has to show up earlier, and during a similar phrase. Miku's phrases the entire song are almost exactly the same, so this wouldn't be hard, but you made the distance spacing of the long pauses earlier quite small, which is why this is a startling jump.
  5. 00:56:001 (3) - You're going to want to space this a little closer to 2 to indicate that there is only an eighth-beat in between the two compared the similarly spaced 1 before 2, which is a quarter-step away.
  6. 00:56:531 (3) - Silence the slider end hitsound because it ruins Miku's vocal part. <3
  7. 01:40:295 (1) - Remove NC
  8. 01:41:001 (2) - Add NC
  9. 01:44:001 (1) - Remove NC
  10. 01:44:707 (3) - Add NC
  11. 01:51:589 - Move the beginning of the spinner here, and then extend the previous slider to fill the missing beat.
  12. 02:03:766 (3) - Move this closer to 2 so it's like, 1 tiny grid space away from it.
[Normal]
  1. 00:07:648 (3) - Make this blanket 2
  2. 00:42:413 (4) - this slider sounds really weird right here. I think it sounds MUCH better if you move it forward to the next red tick, THEN move 5 so that it's properly distance spaced.
  3. 01:05:178 (1) - make neater blanket
  4. 02:06:589 (4) - bring the endpoint downward a little so that it makes the perfect blanket
  5. 02:25:825 (7,8) - Either make 7 or 8 a NC. Either one looks nice :P
Good luck! I think you're off to a great start~
Fuuyu
From . . Miramono's Modding Team


Mod Starts Here
[ Normal]

-Some objects/sliders has spacing error I suggest you keep your DS to 0.9x only. Like this slider 01:17:178 (1) - The spacing is too far or should I say it's overlapping. . So kindly re-check the distance again . .

00:08:354 (4,5) - Convert to slider, maybe try this . .



00:14:002 (1) - ^ Same

00:18:766 (3) - How about like this?


[ Hard]

00:22:119 (7) - Fix the slider tail

00:31:825 (2) - Check the DS on this part

00:34:472 (1) - ^

00:43:825 (1) - The spinner is too short, I suggest you remove this . .

00:49:119 (4) - Move( x:292 y:208 )

00:56:707 (4) - DS Error . . Move ( x:224 y:180 )

01:40:295 (1) - Remove NC

01:41:002 (2) - Apply NC

01:51:413 (1) - Too short

02:00:943 (8) - Move ( x:176 y:296 )

02:18:413 (7) - Remove NC

02:21:237 (1) - ^

02:26:531 (1,2) - How about you move them to here ( and also adjust the slider tail of (2) seems off ), maybe like this


Well that's all, Good Luck~
Topic Starter
[ Nyx ]

xLoupGarou wrote:

From . . Miramono's Modding Team


Mod Starts Here
[ Normal]

-Some objects/sliders has spacing error I suggest you keep your DS to 0.9x only. Like this slider 01:17:178 (1) - The spacing is too far or should I say it's overlapping. . So kindly re-check the distance again . .

00:08:354 (4,5) - Convert to slider, maybe try this . .



00:14:002 (1) - ^ Same

00:18:766 (3) - How about like this?


[ Hard]

00:22:119 (7) - Fix the slider tail

00:31:825 (2) - Check the DS on this part

00:34:472 (1) - ^

00:43:825 (1) - The spinner is too short, I suggest you remove this . .

00:49:119 (4) - Move( x:292 y:208 )

00:56:707 (4) - DS Error . . Move ( x:224 y:180 )

01:40:295 (1) - Remove NC

01:41:002 (2) - Apply NC

01:51:413 (1) - Too short

02:00:943 (8) - Move ( x:176 y:296 )

02:18:413 (7) - Remove NC

02:21:237 (1) - ^

02:26:531 (1,2) - How about you move them to here ( and also adjust the slider tail of (2) seems off ), maybe like this


Well that's all, Good Luck~
Thanks, though some things here i don't necessarily agree with, but for the most part I have fixed up most of the things you have pointed out! Thanks!

SPOILER

Tsuchimikado wrote:

Yahello~! greetings from my modding queue. Omg this song is really nice!

[Insane]
Overall, a pretty solid map. Just has a few things that could be fine tuned.
  1. 00:06:589 (3) - Fix this blanket, use 2's approach circle as guidance
  2. 00:30:060 (5) - Move 5 to x=152 y=216 for perfect blanket with 4. ALSO fix 5 so that it curves around the slider end of 4. For this, you can use the silderball indicator as guidance.
  3. 00:32:707 (5) - I think it looks better if you move 5 to x=324 y=116 so that both 4 and 6 sort of blanket around 5
  4. 00:33:236 (1,2,3) - 1 and 2 and 3 are inconsistent with each other. Look at my before and after example
    Before and After
    Before


    After
  5. 00:45:325 (2) - make this slider blanket perfectly by dragging the endpoint down so it looks like this
  6. 01:15:413 (3) - make this blanket better with 2
  7. 01:41:001 (1) - NC
  8. 01:46:648 (1,2,3,4,5) - the spacing here is inconsisten, make the objects in the stream all the same distance spacing.\
  9. 01:51:589 - move the start of the spinner here and extend the slider before it to fill that beat.
  10. 02:11:001 (3) - you can probably make it blanket with the slider end of 2
  11. 02:14:531 (4) - move the end point of this slider to x=64 y=240 for perfect blanket
  12. 02:27:060 (1) - optional* add a Finish to this beat!
[Hard]
  1. 00:20:354 (3) - make blanket neater by moving midpoint inward
  2. 00:39:766 (8,1,2) - consider spacing 8 further from 1 than 1 is to 2 because 8 > 1 is a long pause compared 1 > 2, yet they have the same distance spacing.
  3. 00:41:707 (5) - this is spaced too close to the slider end. It will make people think it's a fast beat when there's actually a pause. Consider changing the distance spacing here. ALSO make this a NC.
  4. 00:47:531 9 (7,1) - Short distance spacing for pauses and long distance spacing for regular beats? This jump is quite unexpected. You need to build up to something like this by using repetition. Meaning, something like this has to show up earlier, and during a similar phrase. Miku's phrases the entire song are almost exactly the same, so this wouldn't be hard, but you made the distance spacing of the long pauses earlier quite small, which is why this is a startling jump.
  5. 00:56:001 (3) - You're going to want to space this a little closer to 2 to indicate that there is only an eighth-beat in between the two compared the similarly spaced 1 before 2, which is a quarter-step away.
  6. 00:56:531 (3) - Silence the slider end hitsound because it ruins Miku's vocal part. <3
  7. 01:40:295 (1) - Remove NC
  8. 01:41:001 (2) - Add NC
  9. 01:44:001 (1) - Remove NC
  10. 01:44:707 (3) - Add NC
  11. 01:51:589 - Move the beginning of the spinner here, and then extend the previous slider to fill the missing beat.
  12. 02:03:766 (3) - Move this closer to 2 so it's like, 1 tiny grid space away from it.
[Normal]
  1. 00:07:648 (3) - Make this blanket 2
  2. 00:42:413 (4) - this slider sounds really weird right here. I think it sounds MUCH better if you move it forward to the next red tick, THEN move 5 so that it's properly distance spaced.
  3. 01:05:178 (1) - make neater blanket
  4. 02:06:589 (4) - bring the endpoint downward a little so that it makes the perfect blanket
  5. 02:25:825 (7,8) - Either make 7 or 8 a NC. Either one looks nice :P
Good luck! I think you're off to a great start~

Alrighty fixed up everything here, you've pointed things out that I haven't noticed and you make some very good points as well. Thank you!
Moeri_old_1
No issues found in Normal.

Hard:
The mini-pause at 00:08:178 messes up the rhythm, consider making a circle there.
The mini-pause at 00:08:707 as well, same there, consider making a circle.

Advising to snap distance on slider at 00:10:295, it's confusing if not.
Same to slider at 00:19:648, and circle at 00:20:178.

Missing circle at 00:43:825? It feels strange without it since she was not done singing the whole word.

I like the pattern on first kiai time, it feels very comfortable to play.

01:39:060 to 01:39:942 sounds a bit wierd, the slider starts at no good rhythm. Try like this instead.
Add circle at 01:40:825(matches beat) and/or snap distance for slider at 01:41:001. Personally I prefer adding circle and no need to snap distance, but it's up to you.

Shorten slider at 01:42:942, ending it at 01:43:295 makes not much sense. Shorten it to end at 01:43:119 instead, if you want to add circle at 01:43:295, go ahead but I think that a mini-pause is appropriate there.

I think distance between circles at 02:04:472 and 02:05:001 are a bit too close and might cause confusion and player tend to click 02:05:001 much earlier because they are so close.

No problem found in Insane.

As whole, I think that it's a good song, and it's well-mapped, good job! And I hope it gets ranked ^^
Topic Starter
[ Nyx ]
SPOILER

A i k a wrote:

No issues found in Normal.

Hard:
The mini-pause at 00:08:178 messes up the rhythm, consider making a circle there. Done
The mini-pause at 00:08:707 as well, same there, consider making a circle. ^

Advising to snap distance on slider at 00:10:295, it's confusing if not. Fixed and moved note positions
Same to slider at 00:19:648, and circle at 00:20:178. ^

Missing circle at 00:43:825? It feels strange without it since she was not done singing the whole word. Changed to slider.

I like the pattern on first kiai time, it feels very comfortable to play. Thank you!

01:39:060 to 01:39:942 sounds a bit wierd, the slider starts at no good rhythm. Try like this instead. Used this! Thanks! Sounds much better!
Add circle at 01:40:825(matches beat) and/or snap distance for slider at 01:41:001. Personally I prefer adding circle and no need to snap distance, but it's up to you. Changed and fixed postions.

Shorten slider at 01:42:942, ending it at 01:43:295 makes not much sense. Shorten it to end at 01:43:119 instead, if you want to add circle at 01:43:295, go ahead but I think that a mini-pause is appropriate there. Fixed and left the pause in.

I think distance between circles at 02:04:472 and 02:05:001 are a bit too close and might cause confusion and player tend to click 02:05:001 much earlier because they are so close. Changed the slider to a rounded one and moved note down instead of across.

No problem found in Insane.

As whole, I think that it's a good song, and it's well-mapped, good job! And I hope it gets ranked ^^

Thank you for the mod!
FastBoy
M4M~
Sorry about I mod your beatmap so late as I am little bit busy.
Also, sorry about my poor English...

[Normal]

01:14:707 (2) - I think you can put it at (280,200) so you can make 01:15:060 (3) be placed on 01:13:649 (2). After that, you should move those notes which are after the note which I just pointed out.

01:16:472 (5) - Move it upwards in order to reflect with 01:15:060 (3). Please remember to move 01:17:178 (1) in order to make the distance of it and the previous one sensible.

01:17:884 - I suggest adding a spinner here. Just follow your sense. If you follow me, you will need to make the break time start at 01:20:001. Whatever you follow me or not, you also need to make the break time end at
01:29:001.

01:39:060 (5) - Make the start terminal of it at (228,124) in order to make the start terminal of
01:40:119 (6) - be placed on the start terminal of 01:38:355 (4).

02:18:590 (6) - Make it be placed on the start terminal of 02:17:354 (4). After that, you should move those notes which are after the note which I just pointed out.

It is a very nice map. Keep going!

[Hard]

00:38:178 (4) - I think you can make the start terminal of it at (284,144) in order to make it be placed on the start terminal of 00:36:943 (1).

00:38:531 (5,6) - If you follow my suggestion above, you will need to move the start terminal of the 5th slider at (320,84) and move the 6th circle at (440,36).

01:20:001 - Make the break time start at here.

01:29:001 - Make the break time end at here.

02:26:707 (2) - You may press Ctrl+G in order to make it flowy.

It is also a nice map. There are just a few of problems.

[Insane]

00:23:884 (3,4,5) - Why did you not move the 3rd circle at (256,192)? Maybe you have your style. Just follow your sense. If you follow me, you will need to move the start terminal of the 4th slider at (336,208) and the 5th circle at (132,256).

01:20:001 - Make the break time start at here.

01:29:884 - Make the break time end at here.

Your beatmapping skills are nice! I love this diff!
Topic Starter
[ Nyx ]
FastBoy

FastBoy wrote:

M4M~
Sorry about I mod your beatmap so late as I am little bit busy.
Also, sorry about my poor English...

[Normal]

01:14:707 (2) - I think you can put it at (280,200) so you can make 01:15:060 (3) be placed on 01:13:649 (2). After that, you should move those notes which are after the note which I just pointed out. Done!

01:16:472 (5) - Move it upwards in order to reflect with 01:15:060 (3). Please remember to move 01:17:178 (1) in order to make the distance of it and the previous one sensible. Never thought about this, done!

01:17:884 - I suggest adding a spinner here. Just follow your sense. If you follow me, you will need to make the break time start at 01:20:001. Whatever you follow me or not, you also need to make the break time end at
01:29:001. I decided not to add a spinner

01:39:060 (5) - Make the start terminal of it at (228,124) in order to make the start terminal of
01:40:119 (6) - be placed on the start terminal of 01:38:355 (4). Done!

02:18:590 (6) - Make it be placed on the start terminal of 02:17:354 (4). After that, you should move those notes which are after the note which I just pointed out. Done!

It is a very nice map. Keep going!

[Hard]

00:38:178 (4) - I think you can make the start terminal of it at (284,144) in order to make it be placed on the start terminal of 00:36:943 (1). Done!

00:38:531 (5,6) - If you follow my suggestion above, you will need to move the start terminal of the 5th slider at (320,84) and move the 6th circle at (440,36). ^

01:20:001 - Make the break time start at here. Didn't make changes to break times.

01:29:001 - Make the break time end at here. ^

02:26:707 (2) - You may press Ctrl+G in order to make it flowy. Done!

It is also a nice map. There are just a few of problems.

[Insane]

00:23:884 (3,4,5) - Why did you not move the 3rd circle at (256,192)? Maybe you have your style. Just follow your sense. If you follow me, you will need to move the start terminal of the 4th slider at (336,208) and the 5th circle at (132,256). Followed and works nicely!

01:20:001 - Make the break time start at here. Didn't make changes to break times.

01:29:884 - Make the break time end at here. ^

Your beatmapping skills are nice! I love this diff!

Thank you for the mod!
Hisoka
Hey here from M4M :)

NORMAL:

00:47:178 (4,5) Replace 5 with a reflected version of 4
01:30:590 (1) Fix the blanket 1,2 ;D
01:37:296 (2) ^ 2,3
01:38:355 (4) ^ 4,5,6
01:53:531 (2,3,4,5) You should arrange it, so that 2 is in the middle of 3 and 5
02:12:590 (3) Fix blanket 3,4
02:18:942 Place a hitcircle here?
02:19:648 ^
02:20:531 ^
02:23:178 (3,4,5) Replace 5 with a reflected version of 3

HARD:

00:43:648 (4) Let this end at 44:531?
00:56:002 (3) It kind of irritates me, that there is no hitsound at the sliders tail
01:48:766 (5,3) Fix Blanket
02:21:943 (1,2) ^

INSANE:

01:07:649 (2) It would be great if there would be a stream of 4 hitcircles here :D
02:04:472 (2) I think in this little break should be more action

Very nice beatmapping! :) And a funny song^^ good luck getting it ranked ;)
Topic Starter
[ Nyx ]
HouseForever

HouseForever wrote:

Hey here from M4M :)

NORMAL:

00:47:178 (4,5) Replace 5 with a reflected version of 4 Done!
01:30:590 (1) Fix the blanket 1,2 ;D Fixed!
01:37:296 (2) ^ 2,3 ^
01:38:355 (4) ^ 4,5,6 ^
01:53:531 (2,3,4,5) You should arrange it, so that 2 is in the middle of 3 and 5 Didn't notice this, fixed!
02:12:590 (3) Fix blanket 3,4 Fixed
02:18:942 Place a hitcircle here? Placed
02:19:648 ^ ^
02:20:531 ^ ^
02:23:178 (3,4,5) Replace 5 with a reflected version of 3 Fixed!

HARD:

00:43:648 (4) Let this end at 44:531? Going to leave it as it is.
00:56:002 (3) It kind of irritates me, that there is no hitsound at the sliders tail I was told to silence this tail as it ruins Miku's vocals so I'm going to leave it.
01:48:766 (5,3) Fix Blanket Fixed!
02:21:943 (1,2) ^ ^

INSANE:

01:07:649 (2) It would be great if there would be a stream of 4 hitcircles here :D I think it's fine :)
02:04:472 (2) I think in this little break should be more action ^

Very nice beatmapping! :) And a funny song^^ good luck getting it ranked ;)
Thank you for modding!
fm4a93au04
Hello , sorry for late from my queue .

fm4a93au04's standard modding queue

Some other song recommend
I find some songs of [ Hatsune Miku feat. Livetune ] that similar to your song . Maybe you can try their sound effect :

https://osu.ppy.sh/b/139208

https://osu.ppy.sh/b/152210


Your sound effects are fine now , so just a reference ^.^ . If you don't like , then ignore me .
Normal
00:24:766 (3,1) - I will ... ( Just look the picture )



00:26:707 (3) - A little bit move right . Example :



00:26:707 (3,5) - Copy 3 and ctrl + H + J to 5 or make them blanket each other .

00:51:060 (1,2,3) - Cool little jump 0.0 ( to x1.48 = x1.5 ) . It's cool but I don't know if it allow in Normal diff . If yes , I applaud this ~~~~ !!

00:53:178 (1,2,3) - Make a symmetry here ? It's fine now so I'm just a reference .

01:30:943 (2) - Spacing change ( prev from 0.9 to x1.01 = x1.0 ) . I thing if your object are far from previous object ( Example : 2 clap , or 8 little slot when beat snap divisor is 1/4 ) , then some spacing change are feasible ( or you want make a symmetry ) .

But here , you just want a blanket and not far enough from previous object ( 1 clap only , 4 little slot when beat snap divisor is 1/4 ) . So I prefer make it x0.9 .

01:41:002 (1) - This is what I say ~~ ! ( 1.5 clap or 6 little slot when beat snap divisor is 1/4 ) from previous and spacing change is feasible ( x9.5 = x1.0 )~~~ GJ .

01:44:178 (4) - prev : x0.95 also = x0.9 . It's a gray area ... I don't know ... If BAT allow this , then I applaud this .

Oh , you want it be blanketed by 2 , right 0.0" ? Then I applaud this !

01:50:354 (5,6) - I will do it like this :



Your compose is also fine , so just a reference .

02:11:531 (2) - I will do this :



Red 5 are a little overlap orange 2 , so I want to avoid this .

02:14:001 (1) - I will do this :



Just a reference .

02:14:001 (1,2,3) - Make them like a symmetry . Example :




Next : x0.92 = x0.9 . Just a reference .

02:16:649 (3) - I think it can change into a 1-red-point slider to match Hatsune Miku's sound ~~~~~~~~~ !!!!!



Nice song , YEAH ~~~~~~~~ ! <- Ignore . I'm crazy for Hatsune Miku now .

Hard
00:10:296 (1) - Why change spacing ? For symmetry ? Or surprising ? I'm cheated by this =..=" .

00:15:590 (2,3) - Maybe ... this ?



The blue combo's spacing will be about x1.4 . Just a reference .

00:17:707 (2,3,4,5,6) - How about ... ( picture are more understandable then word =..=" )




Reference , also .

00:24:589 (6) - Re...ference too 0.0" .



00:30:060 (4,5) - ... :



00:36:413 (7) - Move a little bit like (x,y) - (328,208)

00:37:472 (2,3,4,5,6) - ... :



Copy 3 and rotate -120. to 4 , then copy 4 and rotate -120. to 5 , last move 6 .

00:40:296 (2) - I always cheated by this ... maybe is my problem .

00:42:943 (1,2,3,4) - I think match the vocal is better . maybe :



Re...ference .

00:50:707 ~ 00:55:913 - I try to use other sound effect here . Normal Hit is not bad :

a. 00:52:295 - 85 % Vol.

b. 00:53:795 - Change to Normal Hit

Or this : https://osu.ppy.sh/b/371511 <- S:C1 whistle 100% Vol .

a. Add to 00:51:060 ~ 00:55:913 , except 00:53:707 .

Try it if you like .

01:00:060 (3,4,5) - I will make a symmtry , and move them , make 4 to 2's end .



01:01:119 (6,7,8) - Make a symmtry , I will .

01:17:355 (2) - Blanket better .



01:49:472 (1,2,3,4,5,6,7,8) - :




Just reference . If Don't like plz ignore <- Crazy for H.M. now , so this mod maybe is very bad @#@" .

01:55:472 (1) - Change it into 1-red-point slider just like Normal .

01:57:060 (4) - Blanket better or :



01:58:472 ~ 02:03:678 - Same as 00:50:707 ~ 00:55:913

02:02:002 (1,2) - Copy 02:01:296 (1,2) to here . Or :





Make a symmtry .

02:05:002 (1) - Cheated again ... It's my problem ...

02:11:531 (4) - Why jump here ?

02:12:413 (8) - I think it can divide into a circle and slider . It will more fit with this jump 02:11:531 (4) .



Just a feeling of mine , but it maybe is a illusion .

02:12:943 (1,1,1,1) - Consider jumps ? To make a diffirent from first part . Re...ference , for sure .

02:15:413 (2,4) - Give them a breath . Too close I think .

02:21:943 (1) - Red-point slider . Match vocal .

02:24:413 (2) - divide into :



02:25:119 (4,5) - Move a little bit right .

What a nice song it is !! <- Actually , he just like H.M. too much to control himself ...

Insane
As my rule , sorry .

All I type is just ... reference , if you don't like , just ignore . If it offend you , then sorry , I just want to help you ...

Thank you very much , good luck to your gooooooooood song map , and sorry for my bad mod .

<- Still crazy for her now ......

I type it from this morning to now ( too long I think ... ) , so if the problem that I point out have been fixed by you , ignore plz .
joolomasta
Hi, mod from my queue.

First of all, I think this is a really good mapset. It was fun to play and the mapping style seems to fit the song quite well, especially in the Insane difficulty. The hitsounds seem to be consistent and also fit the music. My mod will be more focused on the patterns, so some of the suggestions might be a bit more subjective.

Insane
00:07:119 (4,5,6,7,8) - I would move these a bit downwards so that (4) doesnt overlap with (2). Looks nicer but doesn't change how it plays.



00:12:766 (2,3,4,5) - The jumps are fine here but as you have 4 jumps in a row here, I would suggest keeping the distance between THESE four a constant so it feels better to play. For example, between (1) and (2) the distance spacing is 2.0, if you use it for the rest of the notes it will also make 2 and 4 a blanket. Again, the way it plays doesn't change.



00:19:119 (1) - I'm not sure if you really need this combo as it is only 2 notes long, I would just remove NC here.

00:26:178 (2,3) - There is a very clear triplet in the drumbeat here. I would change it from

to this

It flows much better this way in my opinion. Keep the same location of the circles.

00:31:296 (1,2) - I would move (2) a bit upwards to create a blanket (even though its a bit farther away, it looks nicer, no pic here)

00:32:884 (6,1,2,3) - If you listen here, the triplet is actually where (6) is, and not (1,2,3). You could just remove (2) if you don't want to touch (6). If you do this, you'll probably want to move (1) also.

00:43:296 (2,3,4) - Not a big one, I would just move (3) a bit so it's the same distance from (2) and (4).

00:51:413 (3,4,7,8) - You are stacking (3) and (7) so why not stack also (4) and (8)? At the moment it overlaps about half of the circle.

00:53:531 (1,2,1,2,1) - Just a matter of style, but I don't think you need this many NCs here. It's all in the same sung phrase in the vocals and there's no accent or anything. The next NCs after this are fine, they make a nice "rainbow" effect.

01:10:295 (7,1,2) - Move these a bit down and left? That way (7) blankets the previous (5) and (1,2) doesn't overlap with it.

01:16:825 (1,2) - This overlap seems unnecessary.

01:30:590 (1,2) - Stack these?
01:33:060 (2,5) - ^

02:19:119 (2,4) - I see what you are looking at here, but i think the overlap is a bit awkward.

02:22:825 (3,4) - It's almost a blanket so you could as well make it one.

02:24:413 (2,3,4,5) - This pattern feels kind of weird, you could just stack it or move (4) and (5). A bit more of a personal opinion.


I think it's a really fun map. Most of the criticism would be the jumps. You have a ton of them which is fine for this kind of song, but there seems to be little logic in the spacing of the jumps. I would at least try to keep the spacing the same for series' of 3-4 consecutive jumps with regular timing because it's distracting when the jumps are all of different length.


Hard
00:10:296 (1) - This one lures you to click it in the same rhythm as the previous (4,5,6) because the spacing is the same even though the timing gap is twice as high. I would move this a bit farther.

00:14:001 (1) - Same here although this one isn't as big of a difference as the previous one. I would give it a wider gap like you have done between 0:20 and 0:30.

00:18:942 (6,1) - The pattern is again really deceptive because of the timing gap which isn't represented in the spacing of the notes.

00:40:296 (2,4) - I think this overlap feels a bit awkward.

00:56:002 (3,4) - It's a jump here but the distance seems a bit large for a map of this difficulty.

00:59:707 (2,2) - Stack the slider end with the circle?

01:43:472 (4) - It wouldn't hurt the patterns here at all to just keep the previous spacing and move this a bit farther from the previous note.

02:03:766 (3,4,1) - It feels weird to play when (3) and (1) are so close to each other even though the timing difference compared to (4) is so different. I know it's a jump here but I feel it would be better to move (1) and the following pattern maybe a bit farther left?

02:11:531 (4,5,8,1) - Stack (8) and (1) with (4) and (5)?

02:16:295 (1,2,3) - This pattern feels a bit weird. You can also just ignore this, I know it's a bit vague.


Again, most of the map feels good to play. Just a few places where it feels awkward because there is a time gap between two notes which isn't represented in the spacing.

Hoping to see this ranked! Remember that most of my suggestions are just that, not mapping errors per se.
Topic Starter
[ Nyx ]

fm4a93au04 wrote:

Hello , sorry for late from my queue .

fm4a93au04's standard modding queue

Some other song recommend
I find some songs of [ Hatsune Miku feat. Livetune ] that similar to your song . Maybe you can try their sound effect :

https://osu.ppy.sh/b/139208

https://osu.ppy.sh/b/152210


Your sound effects are fine now , so just a reference ^.^ . If you don't like , then ignore me .

I will take a look at these thank you very much!

Normal
00:24:766 (3,1) - I will ... ( Just look the picture ) Fixed!



00:26:707 (3) - A little bit move right . Example : Done!



00:26:707 (3,5) - Copy 3 and ctrl + H + J to 5 or make them blanket each other . Fixed!

00:51:060 (1,2,3) - Cool little jump 0.0 ( to x1.48 = x1.5 ) . It's cool but I don't know if it allow in Normal diff . If yes , I applaud this ~~~~ !!

00:53:178 (1,2,3) - Make a symmetry here ? It's fine now so I'm just a reference . I fixed it a bit.

01:30:943 (2) - Spacing change ( prev from 0.9 to x1.01 = x1.0 ) . I thing if your object are far from previous object ( Example : 2 clap , or 8 little slot when beat snap divisor is 1/4 ) , then some spacing change are feasible ( or you want make a symmetry ) . Fixed... I think?

But here , you just want a blanket and not far enough from previous object ( 1 clap only , 4 little slot when beat snap divisor is 1/4 ) . So I prefer make it x0.9 .

01:41:002 (1) - This is what I say ~~ ! ( 1.5 clap or 6 little slot when beat snap divisor is 1/4 ) from previous and spacing change is feasible ( x9.5 = x1.0 )~~~ GJ .

01:44:178 (4) - prev : x0.95 also = x0.9 . It's a gray area ... I don't know ... If BAT allow this , then I applaud this .

Oh , you want it be blanketed by 2 , right 0.0" ? Then I applaud this !

01:50:354 (5,6) - I will do it like this : Yea, I agree, looks nicer!



Your compose is also fine , so just a reference .

02:11:531 (2) - I will do this : Changed it to this



Red 5 are a little overlap orange 2 , so I want to avoid this . It has been avoided!

02:14:001 (1) - I will do this : Yea I like!



Just a reference .

02:14:001 (1,2,3) - Make them like a symmetry . Example : Try to do this, not sure it turned out well though




Next : x0.92 = x0.9 . Just a reference .

02:16:649 (3) - I think it can change into a 1-red-point slider to match Hatsune Miku's sound ~~~~~~~~~ !!!!! I'm not a big fan of red point sliders but I think this works.



Nice song , YEAH ~~~~~~~~ ! <- Ignore . I'm crazy for Hatsune Miku now . Thank you lol!

Hard
00:10:296 (1) - Why change spacing ? For symmetry ? Or surprising ? I'm cheated by this =..=" . I might've changed the spacing by accident while editing this difficulty sometime ago, but I just fixed it.

00:15:590 (2,3) - Maybe ... this ? Yes, but I've changed it to keep the 1.3x spacing



The blue combo's spacing will be about x1.4 . Just a reference .

00:17:707 (2,3,4,5,6) - How about ... ( picture are more understandable then word =..=" ) I probably butchered this part pretty hard but I tried to do it the best I could.




Reference , also .

00:24:589 (6) - Re...ference too 0.0" . I was a little hesitant at first but this works fine. (and probably better too)



00:30:060 (4,5) - ... : I like this too!



00:36:413 (7) - Move a little bit like (x,y) - (328,208) Moved!

00:37:472 (2,3,4,5,6) - ... : I struggled on this part for a bit before you came and gave some helpful instuctions. Thank You!



Copy 3 and rotate -120. to 4 , then copy 4 and rotate -120. to 5 , last move 6 .

00:40:296 (2) - I always cheated by this ... maybe is my problem . I changed this. Modder after to you said it was awkward.

00:42:943 (1,2,3,4) - I think match the vocal is better . maybe : This does match her vocals better!



Re...ference .

00:50:707 ~ 00:55:913 - I try to use other sound effect here . Normal Hit is not bad : I've decided to keep it as drum for now, i'll need to try out the custom hit sounds before I change it.

a. 00:52:295 - 85 % Vol. Ok!

b. 00:53:795 - Change to Normal Hit I've changed it to this for now

Or this : https://osu.ppy.sh/b/371511 <- S:C1 whistle 100% Vol . I'll take a look at it

a. Add to 00:51:060 ~ 00:55:913 , except 00:53:707 . ^

Try it if you like .

01:00:060 (3,4,5) - I will make a symmtry , and move them , make 4 to 2's end . I tried, I liked!



01:01:119 (6,7,8) - Make a symmtry , I will . So did I

01:17:355 (2) - Blanket better . Fixed



01:49:472 (1,2,3,4,5,6,7,8) - : This is interesting, I've never thought about this before. I love this!




Just reference . If Don't like plz ignore <- Crazy for H.M. now , so this mod maybe is very bad @#@" . <--- No! This mod is crazy good, I'm not this creative.

01:55:472 (1) - Change it into 1-red-point slider just like Normal . Ok!

01:57:060 (4) - Blanket better or : Yup!



01:58:472 ~ 02:03:678 - Same as 00:50:707 ~ 00:55:913 Ok!

02:02:002 (1,2) - Copy 02:01:296 (1,2) to here . Or : This, is also very interesting. I'm not this creative. I like it!





Make a symmtry .

02:05:002 (1) - Cheated again ... It's my problem ... I've kinda changed this location.

02:11:531 (4) - Why jump here ? Fixed this and the positioning of the notes that come after it. Hopefully it's a little better.

02:12:413 (8) - I think it can divide into a circle and slider . It will more fit with this jump 02:11:531 (4) . I divided, and kept the blanket around (1)



Just a feeling of mine , but it maybe is a illusion .

02:12:943 (1,1,1,1) - Consider jumps ? To make a diffirent from first part . Re...ference , for sure . I've moved them farther away from each other.

02:15:413 (2,4) - Give them a breath . Too close I think . Removed 02:15:942 (4)

02:21:943 (1) - Red-point slider . Match vocal . Ok

02:24:413 (2) - divide into : Yup!



02:25:119 (4,5) - Move a little bit right . Done!

What a nice song it is !! <- Actually , he just like H.M. too much to control himself ...

Insane
As my rule , sorry .Yup! Don't worry about it.

All I type is just ... reference , if you don't like , just ignore . If it offend you , then sorry , I just want to help you ... You've helped me a bunch, thank you for your hard work!

Thank you very much , good luck to your gooooooooood song map , and sorry for my bad mod . This is not a bad mod. It;s one of the more interesting ones i have received. Thank you again!

<- Still crazy for her now ......

I type it from this morning to now ( too long I think ... ) , so if the problem that I point out have been fixed by you , ignore plz .
Thank you for your time and effort, this mod was very helpful!

joolomasta wrote:

Hi, mod from my queue.

First of all, I think this is a really good mapset. It was fun to play and the mapping style seems to fit the song quite well, especially in the Insane difficulty. The hitsounds seem to be consistent and also fit the music. My mod will be more focused on the patterns, so some of the suggestions might be a bit more subjective.

Insane
00:07:119 (4,5,6,7,8) - I would move these a bit downwards so that (4) doesnt overlap with (2). Looks nicer but doesn't change how it plays. Ok, I moved it down a bit.



00:12:766 (2,3,4,5) - The jumps are fine here but as you have 4 jumps in a row here, I would suggest keeping the distance between THESE four a constant so it feels better to play. For example, between (1) and (2) the distance spacing is 2.0, if you use it for the rest of the notes it will also make 2 and 4 a blanket. Again, the way it plays doesn't change. I never noticed that. Changed!



00:19:119 (1) - I'm not sure if you really need this combo as it is only 2 notes long, I would just remove NC here. I have a NC here? I'm going to keep the combo thought unless someone else tells me otherwise

00:26:178 (2,3) - There is a very clear triplet in the drumbeat here. I would change it from I don't know why, but I can't here triples well even if my life depended on it. Changed!

to this

It flows much better this way in my opinion. Keep the same location of the circles. I did.

00:31:296 (1,2) - I would move (2) a bit upwards to create a blanket (even though its a bit farther away, it looks nicer, no pic here) Alright!

00:32:884 (6,1,2,3) - If you listen here, the triplet is actually where (6) is, and not (1,2,3). You could just remove (2) if you don't want to touch (6). If you do this, you'll probably want to move (1) also. I removed (2) and put a triple on (6). I also moved (1)

00:43:296 (2,3,4) - Not a big one, I would just move (3) a bit so it's the same distance from (2) and (4). Yea, I moved it to keep the same distance.

00:51:413 (3,4,7,8) - You are stacking (3) and (7) so why not stack also (4) and (8)? At the moment it overlaps about half of the circle. They are now stacked

00:53:531 (1,2,1,2,1) - Just a matter of style, but I don't think you need this many NCs here. It's all in the same sung phrase in the vocals and there's no accent or anything. The next NCs after this are fine, they make a nice "rainbow" effect. I thought I got rid of these a while ago, guess not. Removed them and kept the NC after.

01:10:295 (7,1,2) - Move these a bit down and left? That way (7) blankets the previous (5) and (1,2) doesn't overlap with it. Moved

01:16:825 (1,2) - This overlap seems unnecessary. I changed it.

01:30:590 (1,2) - Stack these? Yea
01:33:060 (2,5) - ^ ^

02:19:119 (2,4) - I see what you are looking at here, but i think the overlap is a bit awkward. Yea I changed this and the positioning of the notes that come after.

02:22:825 (3,4) - It's almost a blanket so you could as well make it one. Might as well.

02:24:413 (2,3,4,5) - This pattern feels kind of weird, you could just stack it or move (4) and (5). A bit more of a personal opinion. I kept it as it is.


I think it's a really fun map. Most of the criticism would be the jumps. You have a ton of them which is fine for this kind of song, but there seems to be little logic in the spacing of the jumps. I would at least try to keep the spacing the same for series' of 3-4 consecutive jumps with regular timing because it's distracting when the jumps are all of different length.


Hard
00:10:296 (1) - This one lures you to click it in the same rhythm as the previous (4,5,6) because the spacing is the same even though the timing gap is twice as high. I would move this a bit farther. Fixed in the previous mod

00:14:001 (1) - Same here although this one isn't as big of a difference as the previous one. I would give it a wider gap like you have done between 0:20 and 0:30. Fixed

00:18:942 (6,1) - The pattern is again really deceptive because of the timing gap which isn't represented in the spacing of the notes.

00:40:296 (2,4) - I think this overlap feels a bit awkward. Fixed in the previous mod

00:56:002 (3,4) - It's a jump here but the distance seems a bit large for a map of this difficulty. Moved it closer.

00:59:707 (2,2) - Stack the slider end with the circle? I didn't really understand this one, maybe because the circles highlighted were wrong. In any case I kind of ignored this one.

01:43:472 (4) - It wouldn't hurt the patterns here at all to just keep the previous spacing and move this a bit farther from the previous note. Stacked (4) and (5).

02:03:766 (3,4,1) - It feels weird to play when (3) and (1) are so close to each other even though the timing difference compared to (4) is so different. I know it's a jump here but I feel it would be better to move (1) and the following pattern maybe a bit farther left? Fixed in the previous mod.

02:11:531 (4,5,8,1) - Stack (8) and (1) with (4) and (5)? Fixed in the previous mod.

02:16:295 (1,2,3) - This pattern feels a bit weird. You can also just ignore this, I know it's a bit vague. Split (3) into a circle and a slider, so it should feel a bit better.


Again, most of the map feels good to play. Just a few places where it feels awkward because there is a time gap between two notes which isn't represented in the spacing.

Hoping to see this ranked! Remember that most of my suggestions are just that, not mapping errors per se.
Thank you for your time and effort. Great mod!
micchi_chi
Hi~~ From my modding Q~

[Normal]
  1. Check AiMod, and then check the "Check distance snap" option. You then can find some DS problems, fix it
  2. I think AR 5 is too fast, change it to 4
  3. 00:06:942 (2) - Move this slider 1/2 tick forward, I think it sounds better, don't forget to DS http://puu.sh/b09Yl/7bfebae6cd.jpg
  4. 00:07:648 (3) - If you follow the mod above, also move this slider 1/2 tick forward
  5. 00:08:001 If you follow the mod above, add a note here
  6. 00:09:060 (6) - NC here, remove NC here 00:10:296 (1) -
  7. 00:11:531 (3) - NC here instead of here 00:12:237 (1) -
  8. 00:14:002 (1) - Remove NC
  9. 00:23:178 (1) - ^
  10. 00:22:825 (1) - Add finish here
  11. 00:28:472 (6) - NC here instead of here 00:28:825 (1) -
  12. 00:28:825 (1,3) - Just make them identical?
  13. 00:34:472 (1) - Stack the slider end with 00:32:354 (6) - head
  14. 00:36:237 (4,5) - Make them identical. (ctrl+c, ctrl+v, ctrl+h, ctrl+g)
  15. 00:36:943 (5) - NC here instead of here 00:37:648 (1) -
  16. 00:39:766 (4) - ^ instead of here 00:40:119 (1) -
  17. 00:45:413 (2) - NC
  18. 00:52:119 (1) - Remove NC
  19. 00:57:413 (1,2) - Improve the blanket
  20. 00:59:531 (4) - Put it under 00:58:119 (2) - slider's end
  21. 00:59:884 (1) - Curve it a bit more so that the reverse arrow would be placed at where 00:58:119 (2) - head was. http://puu.sh/b0ao3/f5b6b09678.jpg
  22. 01:06:236 (1) - Remove NC here
  23. 01:12:589 (8) - NC here instead of here 01:12:943 (1) -
  24. 01:17:178 (1) - Remove NC or NC here instead 01:16:472 (5) -
  25. 02:02:354 (2) - I think add a clap here
  26. 02:14:002 (1,3) - Make them identical
  27. 02:27:060 (8) - NC? :3

[Hard]
  1. 00:11:531 (3) - NC here instead of here 00:12:237 (1) -
  2. 00:22:825 (1) - Finish here
  3. 00:32:178 (3,4) - Blanket them
  4. 00:40:825 (3) - Delete this note and move 00:40:295 (2) - 1/2 tick backward. Sounds better. http://puu.sh/b0aKl/b1eac7d94d.jpg
  5. 00:42:237 (6) - Remove the reverse and move 00:42:766 (7) - to 00:42:589 Don't DS them, let them the way it is, it'll create a little jump
  6. 00:44:884 There's no sound here, but I totally think you should add a note here...
  7. 00:45:413 (3) - Finish at slider's head
  8. 00:48:237 (3,5) - Why don't make them identical?
  9. 00:56:002 (3) - Extend this to 00:56:619 since the voice didn't stop
  10. 00:59:355 (1) - Change this to circle at 00:59:531 stack with (7) if you want to http://puu.sh/b0aZn/7c976d2c7f.jpg
  11. 01:02:178 (5) - ^ the idea is the same http://puu.sh/b0b1G/7fd6b9d556.jpg
  12. 01:02:354 if you apply the mod above, NC here instead of here 01:02:884 (1) -
  13. 01:07:649 (2) - ctrl+g, better flow and create a little jump with next note ^^
  14. 01:38:707 (8) - ^ ?
  15. 01:40:825 (4,5,6) - Remake the triangle shape http://puu.sh/b0b9H/3fee2a3e54.jpg
  16. 01:41:531 (6) - I think finish at slider's end would be good too :3
  17. 01:47:178 (8) - ^
  18. 02:03:766 (2) - Just like before, extend this to 02:04:384
  19. 02:12:942 (1,1,1,1) - You don't need to NC every now and then....

[Insane]
  1. I think HP drain 6 would be enough
  2. 00:11:531 (4) - NC here instead of here 00:12:237 (1) -
  3. 00:12:060 (5) - I would prefer to place this at where 00:11:178 (3) - was.
  4. 00:16:472 (6) - Place the slider's end at where 00:15:590 (3) - head was
  5. 00:22:825 (1) - Finish instead of clap
  6. 00:25:649 (1) - ctrl+g, feel like it fitting the vocal better
  7. 00:28:825 (2) - ^
  8. 00:33:766 (3) - Finish at slider's end?
  9. 00:36:943 (1) - ctrl+g again? :3
  10. 00:38:531 (6) - ^
  11. 00:56:002 (1) - Extend this to 00:56:619 ?
  12. 00:58:825 (8) - ctrl+g
  13. 01:03:766 (4) - ^
  14. 01:08:178 (4) - Delete this note
  15. 01:08:002 (3) - Finish here
  16. 01:18:942 (2) - Finish at slider's end instead of whistle?
  17. 01:30:589 (1) - Finish
  18. 01:39:060 (9) - Delete this, move 01:39:237 (1) - 1/2 tick forward, then add a note at 01:39:942 http://puu.sh/b0bGn/c101880b52.jpg
  19. 01:41:531 (7) - Finish at slider's end instead of whistle
  20. 01:47:178 (5) - ^
  21. 01:50:884 (6) - Delete this and move 01:51:060 (7) - 1/2 tick forward. http://puu.sh/b0bKe/875b8f9b76.jpg
  22. 01:53:178 (3) - Finish at slider's head
  23. 02:03:766 (1) - You know what to do right?
  24. 02:15:766 (3) - Finish
  25. 02:24:590 (3) - ctrl+g?
  26. 02:25:119 (5) - ^

Okay, done ^^
Good luck on your map~^^
Topic Starter
[ Nyx ]
hanyuu_nanodesu

hanyuu_nanodesu wrote:

Hi~~ From my modding Q~

[Normal]
  1. Check AiMod, and then check the "Check distance snap" option. You then can find some DS problems, fix it AiMod is being a little prick right now and doesn't feel like opening for me. (Bad Method Token) I'll have to check again later, fear not I will fix it
  2. I think AR 5 is too fast, change it to 4 I think ill, keep it at 5 for now
  3. 00:06:942 (2) - Move this slider 1/2 tick forward, I think it sounds better, don't forget to DS http://puu.sh/b09Yl/7bfebae6cd.jpg OK!
  4. 00:07:648 (3) - If you follow the mod above, also move this slider 1/2 tick forward ^
  5. 00:08:001 If you follow the mod above, add a note here ^
  6. 00:09:060 (6) - NC here, remove NC here 00:10:296 (1) - Hmmm, i never had a NC here.... 00:10:295 (1) -
  7. 00:11:531 (3) - NC here instead of here 00:12:237 (1) - Added and removed.
  8. 00:14:002 (1) - Remove NC Removed
  9. 00:23:178 (1) - ^ ^
  10. 00:22:825 (1) - Add finish here Added
  11. 00:28:472 (6) - NC here instead of here 00:28:825 (1) - Added and removed
  12. 00:28:825 (1,3) - Just make them identical? They are now twins!
  13. 00:34:472 (1) - Stack the slider end with 00:32:354 (6) - head Done
  14. 00:36:237 (4,5) - Make them identical. (ctrl+c, ctrl+v, ctrl+h, ctrl+g) A new set of twins!
  15. 00:36:943 (5) - NC here instead of here 00:37:648 (1) - Added and Removed
  16. 00:39:766 (4) - ^ instead of here 00:40:119 (1) - Added and Removed
  17. 00:45:413 (2) - NC Added
  18. 00:52:119 (1) - Remove NC Never had one here...
  19. 00:57:413 (1,2) - Improve the blanket Improved
  20. 00:59:531 (4) - Put it under 00:58:119 (2) - slider's end Done!
  21. 00:59:884 (1) - Curve it a bit more so that the reverse arrow would be placed at where 00:58:119 (2) - head was. Took a little bit but it's done.http://puu.sh/b0ao3/f5b6b09678.jpg
  22. 01:06:236 (1) - Remove NC here Removed
  23. 01:12:589 (8) - NC here instead of here 01:12:943 (1) - Added the NC
  24. 01:17:178 (1) - Remove NC or NC here instead 01:16:472 (5) - NC was already on 01:16:472 (5) - tail.
  25. 02:02:354 (2) - I think add a clap here I decided against it.
  26. 02:14:002 (1,3) - Make them identical How many twins are we going to make?!
  27. 02:27:060 (8) - NC? :3 Kept the finish.


[Hard]
  1. 00:11:531 (3) - NC here instead of here 00:12:237 (1) - Mhmm
  2. 00:22:825 (1) - Finish here Yup
  3. 00:32:178 (3,4) - Blanket them Alright
  4. 00:40:825 (3) - Delete this note and move 00:40:295 (2) - 1/2 tick backward. Sounds better.I agree http://puu.sh/b0aKl/b1eac7d94d.jpg
  5. 00:42:237 (6) - Remove the reverse and move 00:42:766 (7) - to 00:42:589 Don't DS them, let them the way it is, it'll create a little jump Done
  6. 00:44:884 There's no sound here, but I totally think you should add a note here... I'll add it in and see how other people like it.
  7. 00:45:413 (3) - Finish at slider's head Yup
  8. 00:48:237 (3,5) - Why don't make them identical? Twins for everyone!
  9. 00:56:002 (3) - Extend this to 00:56:619 since the voice didn't stop Extended.
  10. 00:59:355 (1) - Change this to circle at 00:59:531 stack with (7) if you want to Changed to circle but did not stack to (7) http://puu.sh/b0aZn/7c976d2c7f.jpg
  11. 01:02:178 (5) - ^ the idea is the same Changed to circle http://puu.sh/b0b1G/7fd6b9d556.jpg
  12. 01:02:354 if you apply the mod above, NC here instead of here 01:02:884 (1) - Did not add the NC because another clap happens on the next white tick, so it would sound weird.
  13. 01:07:649 (2) - ctrl+g, better flow and create a little jump with next note ^^ Sure
  14. 01:38:707 (8) - ^ ? ^
  15. 01:40:825 (4,5,6) - Remake the triangle shape I actually never meant this to be a triangle shape, but now that you mention it, I've made it into a triangle http://puu.sh/b0b9H/3fee2a3e54.jpg
  16. 01:41:531 (6) - I think finish at slider's end would be good too :3 So do I
  17. 01:47:178 (8) - ^ ^
  18. 02:03:766 (2) - Just like before, extend this to 02:04:384 Extended
  19. 02:12:942 (1,1,1,1) - You don't need to NC every now and then....
Removed

[Insane]
  1. I think HP drain 6 would be enough Ill leave it at 7
  2. 00:11:531 (4) - NC here instead of here 00:12:237 (1) - Added but kept the NC on the tail 00:12:237 (1) -
  3. 00:12:060 (5) - I would prefer to place this at where 00:11:178 (3) - was. I guess it works, plus it creates another jump.
  4. 00:16:472 (6) - Place the slider's end at where 00:15:590 (3) - head was Done
  5. 00:22:825 (1) - Finish instead of clap Yup
  6. 00:25:649 (1) - ctrl+g, feel like it fitting the vocal better kept it the way it was
  7. 00:28:825 (2) - ^ This ones ok.
  8. 00:33:766 (3) - Finish at slider's end? Yup
  9. 00:36:943 (1) - ctrl+g again? :3 I guess it works
  10. 00:38:531 (6) - ^ ^
  11. 00:56:002 (1) - Extend this to 00:56:619 ? Yup
  12. 00:58:825 (8) - ctrl+g Why not
  13. 01:03:766 (4) - ^ ^
  14. 01:08:178 (4) - Delete this note I like this note here QQ
  15. 01:08:002 (3) - Finish here Yea
  16. 01:18:942 (2) - Finish at slider's end instead of whistle? Ok
  17. 01:30:589 (1) - Finish Yea
  18. 01:39:060 (9) - Delete this, move 01:39:237 (1) - 1/2 tick forward, then add a note at 01:39:942 Done http://puu.sh/b0bGn/c101880b52.jpg
  19. 01:41:531 (7) - Finish at slider's end instead of whistle yea
  20. 01:47:178 (5) - ^ ^
  21. 01:50:884 (6) - Delete this and move 01:51:060 (7) - 1/2 tick forward. Done http://puu.sh/b0bKe/875b8f9b76.jpg
  22. 01:53:178 (3) - Finish at slider's head Yea
  23. 02:03:766 (1) - You know what to do right? Nope, not in the slightest.
  24. 02:15:766 (3) - Finish Yea
  25. 02:24:590 (3) - ctrl+g? Sure
  26. 02:25:119 (5) - ^ ^

Okay, done ^^
Good luck on your map~^^
Thank you for the big mod!
hhkkyy
[Insane]

  • 00:19:119 (1) - May not necessary to reduce sv
    00:29:531 (4) - Replace it with a shorter slider and a note may be better
    00:40:560 - Just a suggestion,how about deleting 3 ,moving 2 to 00:40:472 and replacing 1 with a slider?
    00:56:002 (1) - Well...I read the mods before,extending it is a good idea,but pay attention to the distance...4.63 may be too far,and 02:04:472 (2) - this is even 7.35......move the notes after the sliders a bit nearer.....
    01:08:531 (1,2,3,4) - too near,maybe 2:364,160 3:388,172 4:440,216
    01:14:355 (1) - Seems not proper here,too much vocal undermapped
    01:42:943 (4) - I think if not ignore the vocal 01:43:049 will be better...and the pattern is not beautiful...
    add notes on 00:56:884 00:57:060 02:04:648 02:04:825
[Hard]

  • Hp 5
    00:35:178 (3) - don't stack.express the vocal at 00:35:354 strongly recommanded
    00:56:707 (4) - 1/4 jump may be too hard for this diff,please stack the note on the end of the slider
    02:01:649 (2,1) - too far
    02:04:472 (3) - referred before
    02:25:119 (5) - Highly recomand to fix,It's quite hard for a player on this level to distinguish which slider moves above and which moves down.
Sorry for my poor English
I love this song :)
Good luck!
Topic Starter
[ Nyx ]
hhkkyy

hhkkyy wrote:

[Insane]

  • 00:19:119 (1) - May not necessary to reduce sv I kind of like this so I'm going to keep it
    00:29:531 (4) - Replace it with a shorter slider and a note may be better Done!
    00:40:560 - Just a suggestion,how about deleting 3 ,moving 2 to 00:40:472 and replacing 1 with a slider? This works and sounds better.
    00:56:002 (1) - Well...I read the mods before,extending it is a good idea,but pay attention to the distance...4.63 may be too far,and 02:04:472 (2) - this is even 7.35......move the notes after the sliders a bit nearer..... Yea completely forgot about the distance between those jumps, ive changed them so the jumps are around 4.00x
    01:08:531 (1,2,3,4) - too near,maybe 2:364,160 3:388,172 4:440,216 I'll stick with what I have
    01:14:355 (1) - Seems not proper here,too much vocal undermapped Remapped a bit buy adding a slider and a circle
    01:42:943 (4) - I think if not ignore the vocal 01:43:049 will be better...and the pattern is not beautiful... changed this up a little bit as well
    add notes on 00:56:884 00:57:060 02:04:648 02:04:825 I prefer to leave these areas the way they are
[Hard]

  • Hp 5 Check!
    00:35:178 (3) - don't stack.express the vocal at 00:35:354 strongly recommanded I changed this part a bit, but i still left a stack in there
    00:56:707 (4) - 1/4 jump may be too hard for this diff,please stack the note on the end of the slider I didn't really stack them, kinda just overlapped them?
    02:01:649 (2,1) - too far compressed the notes more into the middle
    02:04:472 (3) - referred before ^
    02:25:119 (5) - Highly recomand to fix,It's quite hard for a player on this level to distinguish which slider moves above and which moves down. I just assumed players would keep their cursor on the head of the sliders and move down accordingly, well I moved (6) down so now players can easily distinguish which way to go :P
Sorry for my poor English
I love this song :)
Good luck!
Thanks for the mod!
tochiii
WOW, nice map!
everything seems to be fine!
Topic Starter
[ Nyx ]

Otaku-kun123 wrote:

WOW, nice map!
everything seems to be fine!
Thank You!
The Girls
Nanaarrrr from mod4mod queue

[Normal]
SPOILER
  1. Length is 1 second longer than your other maps.
  2. 00:18:766 (2) I think this is more suitable for the flow on Norm difficulty.
  3. 01:00:942 (2) Try this? Smoother mouse movements
  4. 01:17:178 (6) It feels more fitting for the song if you don't break up the flow out song just to blanket. THis is the end of the passage, and I think after the chorus where its twisting and turning flow-wise to resolve it in a fluid motion. Like this:
  5. 01:32:531 (2, 3) If you stretch the steepness of your stream it flows better. Like this:
  6. 01:53:884 (3, 4, 5) Stretch so DS is consistent.

[Hard]
SPOILER
  1. Consider turning your slider tick rate to two for Hard+ or Insane. It would help make the longer sliders not seem so empty.
  2. 00:11:531 (3, 1, 2) Ctrl + H for better flow. You might want to consider reversing Slider 2 if you don't like how far the jump is.
  3. 00:19:648 (1) Stack to the end of the Slider 4 at 00:18:413
  4. 00:30:060 (4, 5) Try reversing the curve like this. It flows from Slider 3 into 4, and then let's you still alternate smoothly to Slider 5.
  5. 00:35:707 (4) Blanket
  6. 00:40:913 (3) Move this out just by a tad. So the blanketing is cleaner.
  7. 02:01:648 (2, 1) If you switch the two, it builds anticipation for the song when it comes down to the middle sliders. Also flows fine. Maybe too big of a jump for Hard?

[Insane]
SPOILER

  • There isn't much to say about this. It flows nice and its purrrdy.
  1. 00:48:236 (3) I have nothing else to complain about... lol
    [img]http://puu.sh/b93Jw/ef1e4a647d.jpg
    [/img]
  2. 01:45:589 (6) Line up axis. 3 sides of a square.
  3. 01:50:884 (6) Probably blanket at the same distance as previous. Especially since all three sliders are surrounding 1 circle.


That was nice ^^ your map is soo purddy~
Topic Starter
[ Nyx ]

The Girls wrote:

Nanaarrrr from mod4mod queue

[Normal]
SPOILER
  1. Length is 1 second longer than your other maps. Is it? I double checked and they all start from the same spot. EDIT: What the hell it is D:!
  2. 00:18:766 (2) I think this is more suitable for the flow on Norm difficulty. Tried to mirror this, not sure if i did ok.
  3. 01:00:942 (2) Try this? Smoother mouse movements Made into a similar fashion.
  4. 01:17:178 (6) It feels more fitting for the song if you don't break up the flow out song just to blanket. THis is the end of the passage, and I think after the chorus where its twisting and turning flow-wise to resolve it in a fluid motion. Like this: Changed!
  5. 01:32:531 (2, 3) If you stretch the steepness of your stream it flows better. Like this: Didn't really do much here, but fixed up by a few co-ordinates.
  6. 01:53:884 (3, 4, 5) Stretch so DS is consistent. Didn't really do it the day you did, I kinda changed this whole section, so everything as about the same DS.

[Hard]
SPOILER
  1. Consider turning your slider tick rate to two for Hard+ or Insane. It would help make the longer sliders not seem so empty. I prefer not to just because I like how they look without the white dots in it.
  2. 00:11:531 (3, 1, 2) Ctrl + H for better flow. You might want to consider reversing Slider 2 if you don't like how far the jump is. I changed this section up quite a bit so that it has the CTRL-H but also the sliders revolve around (3)
  3. 00:19:648 (1) Stack to the end of the Slider 4 at 00:18:413 Ctrl - C, Ctrl - V, Ctrl - G. Done.
  4. 00:30:060 (4, 5) Try reversing the curve like this. It flows from Slider 3 into 4, and then let's you still alternate smoothly to Slider 5. Yes! I also fixed it so that it sort of blankets (2)
  5. 00:35:707 (4) Blanket Fixed
  6. 00:40:913 (3) Move this out just by a tad. So the blanketing is cleaner. Done
  7. 02:01:648 (2, 1) If you switch the two, it builds anticipation for the song when it comes down to the middle sliders. Also flows fine. Maybe too big of a jump for Hard? Yea OK, it works, hopefully it's not too big.

[Insane]
SPOILER

  • There isn't much to say about this. It flows nice and its purrrdy.
  1. 00:48:236 (3) I have nothing else to complain about... lol Done
    [img]http://puu.sh/b93Jw/ef1e4a647d.jpg
    [/img]
  2. 01:45:589 (6) Line up axis. 3 sides of a square. Done
  3. 01:50:884 (6) Probably blanket at the same distance as previous. Especially since all three sliders are surrounding 1 circle. Done


That was nice ^^ your map is soo purddy~
Thank you for the mod!
AruOtta
Hello, mod from my queue

Normal

I think the HP Drain Rate and the Overall Difficulty can be both at 3 instead of 4, remember that it's the lowest difficulty of the map, it should be quite easy.

  1. 00:08:884 - There is an emphasized beat you missed here, I think you should add a circle here (maybe around x356|y64 ?)
  2. 00:21:237 (2,3,4) - I think it's a bit hard to play these 3 circles which are on a red tick. It's just a little suggestion, but maybe you can try this exemple of pattern : http://puu.sh/bab6V.jpg
  3. 00:32:354 (6,2) - These sliders aren't perfectly stacked, you should fix it for the esthetic of the difficulty.
  4. 00:48:766 (1) - There's only 1/2 beat of distance between the last object and the spinner, it's quite short for a Normal =/ Maybe you can try to start it at
  5. 00:48:942 because there's an emphasized beat here, so even if it won't follow the voice, it'll be justified.
  6. 00:55:119 (1) - Same problem here, I think you should follow the stream, which starts at 00:55:295, then it'll be perfect because there will be 1/1 beat instead of 1/2 beat, it'll be easier for beginners.
  7. 00:57:413 (1,2) - I think you can change a little bit (2)'s shape to make a perfect blanket with (1) for it looks prettier. You can be helped by the sliderball's overyaly, like in this picture : http://puu.sh/babA2.jpg
  8. 01:02:707 (1,2) - There is an overlap here, it looks quite ugly... I think you can try this exemple of pattern to make it prettier :
  9. 01:47:884 (1,2) - This pattern can be hard for beginners, they won't know when they have to hit the slider. I suggest to destack these sliders, this should be more readable.
  10. 01:51:590 (1) - Same as above about the distance between the spinner and the previous object, but there is no emphasized beat 1/2 beat after the start of the slider. Then I think the better this to do is to use a circle instead of 01:51:060 (6).
  11. 01:56:531 (1) - Instead of the last suggestion, there is an emphasized beat at 01:56:707, so the spinner should start here I think.
  12. 02:05:002 (1) - I think it's a bad idea to start here with a circle on a red tick. I suggest to delete it, like you made for the first kiai time.
  13. 02:15:413 (3,1) - The distance snap here can be tricky here, I thought I had to hit at 02:16:119. I think you should start here at 02:16:472, because starting on a red tick is hard.
  14. 02:22:472 (2,4) - Maybe you can stack these 2 objects ? It'll increase the diff's esthetic.
  15. 02:25:295 (6) - Maybe you can use a 1/2 slider here instead of the circle, because there is an emphasized beat at 02:25:472.

Hard


  1. 00:28:825 (1,3,5) - Try to stack them properly, it'll be prettier \:D/
  2. 00:42:237 (6,7) - The jump between these 2 objects is a problem, it'll make people fail and raging and after they will break their computer :c Maybe you can use CTRL+G for 00:42:237 (6) ?
  3. 00:49:119 (4) - I don't know if it's a good idea to stack here, it's gonna be hard for HD playes, I suggest to stack it with 00:49:296 (5).
  4. 00:56:002 (3,4) - The distance between these 2 objects in the timeline is a bit short, it's gonna be hard to guess when it ends, because of the slider velocity multiplier, so I suggest to make it ends at 00:56:531.
  5. 00:59:707 (2,4) - These 2 object aren't stacked properly, try to fix it for the esthetic of the diff.
  6. 01:44:002 (1,2) - Just a little suggestion, but why don't you make the same pattern as 01:38:355 (7,8) ?
  7. 01:51:060 (7,8) - I suggest to destack here, because it's hard with HD. Maybe you can move it around something like x176|y364 ?
  8. 01:55:472 (1) - Just a little suggestion about the flow here, but maybe you can reverse the slider ? Here is an exemple : http://puu.sh/baeJq.jpg
  9. 02:01:296 (1,2,1,2) - Ouch... I think these jumps are too hard for this diff, even for the Insane it'll be hard imo =/
  10. 02:03:766 (2,3) - Same as above, the distance in the timeline is too short between these 2 objects. Try to end the slider at 02:04:295.
I don't know what to say... This diff is perfect, I love it \:D/

Insane

I think the Overall Difficulty is a bit high, because decrease it a little bit, 7 seems fine imo.

  1. 00:20:355 (3,6) - Just a suggestion, but maybe you can try to stack these slider's tail ?
  2. 00:38:531 (6,7) - This jump looks a bit random, I think you should continue 00:38:531 (6)'s shape's movement by moving (7) around x96|y36
  3. 00:41:001 (3,4,5) - The distance between these 3 objects is quite the same, so maybe you should try to change this, maybe by moving (4) around x260|y248
  4. 01:04:472 (6,8) - Maybe you can try to blanket (8) with (6) ?
  5. 01:33:413 (4,6) - Try to stack them properly please
  6. 01:46:913 (2,4) - These 2 circles aren't needed, there's no emphasized beats on these blue ticks so it's overmapped, and you should delete them.
  7. 02:08:002 (2,3) - The (3) is hidden by (2)'s revese, to you should change it, it'll be better to play
  8. 02:25:472 (6) - This slider seems a bit out of this pattern 02:24:413 (2,3,4,5), so I suggest to try this pattern : http://puu.sh/bafHH.jpg

Sweet mapset ~

Good luck for rank \:D/
Yauxo


Kinda late, sorry!
Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
The set itself (all diffs) have some more or less big rhythm problems in them. Many possible (and/or strong beats) are unmapped or mapped by a unfitting long slider. I'll point out the main problems in the Normal mod and suggest that you carry the general idea over to the other diffs.

[Normal]
Many (quite the number) NCs seemed off so I took the time to unNC all and NC them again.

00:09:060 (1) - 00:11:531 (1) - 00:14:707 (1) - 00:17:531 (1) - 00:20:354 (1) - 00:22:825 (1) - 00:25:648 (1) - 00:28:472 (1) - 00:31:296 (1) - 00:34:119 (1) - 00:36:942 (1) - 00:39:766 (1) - 00:42:589 (1) - 00:47:884 (1) - 00:53:531 (1) - 00:59:531 (1) - 01:02:354 (1) - 01:05:178 (1) - 01:08:354 (1) - 01:11:178 (1) - 01:13:649 (1) - 01:16:472 (1) - 01:33:413 (1) - 01:36:237 (1) - 01:39:060 (1) - 01:42:236 (1) - 01:44:707 (1) - 01:47:531 (1) - 01:50:355 (1) - 01:55:648 (1) - 02:01:648 (1) - 02:07:295 (1) - 02:10:472 (1) - 02:12:942 (1) - 02:16:295 (1) - 02:18:590 (1) - 02:21:766 (1) - 02:24:236 (1) -

General rule of thumb when it comes to NCing: NCs should be on the downbeat (big white tick most of the time) or on a significant change in music/pitch. metronome changes can also be NCd.
Please note that all of these NCs I just recommended are before modding. If I happen to point out to change something where the downbeat is on a slider end and the object after this was NC'd, then please move the NC to the changed object that's on the downbeat.

About the beginning: You've mapped the same beat in multiple different ways. That itself is not bad, but it's also that the consistency takes a few hits from that as well. I'd recommend that you maybe revisit some of the patterns that you mapped (from 00:05:884 (1) - to 00:22:825 (1) - ) and think about changing some so that there might be 2 of that kind and 2 of the other kind. That wouldnt be as confusing as it is right now. (Since this is the easiest diff, new players will play this first and same beat should mean same klicks, right?)

Here are 2 example rhythms you could use:






As an example why your rhythms could need some improvement: 00:12:236 (2) -
This 2/1 slider has multiple unmapped beats/hits, 00:12:413 - and 00:12:766 - The slider would indicate that this is just a long sound with no beats on it, which it isnt.

00:10:648 (4) - has an unmapped beat on 00:10:825 -
(same with 00:17:884 (2) - ) etc.

00:20:354 (1) - has unmapped beats on 00:20:707 - and 00:21:060 - . Something like this would work for example

■ 00:17:178 (1) - remove the repeat and start a new Slider here, like you did in other cases on the same music before like 00:11:531 (1) - . Nc as well
■ 00:18:766 (3) - remove and replace with a 1/2 repeatable and place a 1/1 slider behind that



and all of this continues further on. For the sake of not pointing out the same things again, I'll leave that open and up to you.

■ 00:27:413 (4) - Iam rather unsure about this. The actual hit is 1/4 earlier on the blue tick (dont ever map a blue tick in normals, I just wanted to point that out)
To fix this, you could do that (3 is 00:26:707 (3) - )



■ 00:43:649 (1) - I dont actually think that a spinner fits here. Try this (and move NC to 00:45:413 (2) - ):



■ 00:53:531 (1) - There is a downbeat (a heavy beat) on the repeat, which doesnt add to the intensity of the beat at all. Make it clickable! 00:53:531 (4) - circle 00:53:884 (1) - slider (NC)
■ 00:55:295 (3) - This spinner doesnt fit here either. Try this (this is with the change from ^)



Please also remove the SV slowdown on 00:56:001 (4) - , that shouldnt be there in Normals

■ 01:06:766 (3) - This plays better imo because the slider on (3) would support the long "A" vocal and the circles afterwards support the following vocals better as opposed to a slider



■ 01:09:766 (5) -



■ 01:17:178 (2) - fill the gap! You can still hear strong beats in the part where you delayed the break.



■ 01:41:002 (3) -respace this one to 1.0 DS like you usually did I didnt see that the base DS is 0,9, so respace the slider after that. I will leave this tip here though:

(The thing with this is that it's on a red tick that new players cant smell out of nowhere. Spacing usually helps to see how "far away" an object is timewise - and if an object is closer than it should be (position wise), but farther away than the rest of the mapped objects (time wise), players might get confused and combobreak because they panic.)

■ 02:16:119 (1) - Move this one to the white tick so that there's no awkward gap between (4) and (1). This will also help the player holding the rhythm of the song.
On a side note: Never try to map vocal only. You play to the beat of the song, not to the vocals.
You also did it correct here 02:18:590 (1) -


I'll leave it at that, the same rhythm problems occur later on as well, so Iam not gonna point these out as well, as the song's pretty much on repeat after the second kiai. I'd highly recommend that you look over all of these atleast once. (The rhythm in the kiai looked better than outside of it)

[Hard]
■ Basically the same as in Normal. There are some unmapped beats that should be mapped, some sliders are longer than they should be, some strong beats are on sliderends (which is a weak beat) and some sliders should be replaced by circle. I'll go ahead and give some examples for rhythms, but I'll leave it at that. Try to take some notes from the stuff I posted in your Normal diff and try to apply them in here as well (but a bit harder ofc)

00:17:178 (1) -



00:28:825 (1) -



■ The kiai here is, compared to the rest, really good! Thats how it should be.
■ 01:10:825 (2) - replace (2 and 3) with a 1/1 slider
■ 01:13:472 (2) -



■ 01:18:413 (1) - You dont need to NC these here, as they follow a "normal" path (I really like this as well!)

& repeat for second half of the song

[Insane]
■ Same as aboves, but the general map looks better as the others do in terms of rhythm. You get the drill :>

■ 00:56:707 (2) - You shouldnt leave so many beats unmapped after that, this seems boring. The song is already strong after this beat, so insert some more circles or sliders to fill the empty gap!

So, uhm, yea. The song itself is really enjoyable and I'd actually want to offer to map a GD Insane if you're interested in it (that'd take some time though since I still have some requests open). Feel free to pm me ingame if you want me to.

I hope the rhythm suggestions are clear and make sense to you, so that you have an easy time implementing them :3 I didnt really mod the patterns in Hard/Insane because these were to change anyway if you change the general rhythm in these. If you have any questions, feel free to pm me ingame

Gl!
Topic Starter
[ Nyx ]
Kenterz

Kenterz wrote:

Hello, mod from my queue

Normal

I think the HP Drain Rate and the Overall Difficulty can be both at 3 instead of 4, remember that it's the lowest difficulty of the map, it should be quite easy. Yes I agree. It should be much easier, as you can probably tell, easy-normal is not my forte.

  1. 00:08:884 - There is an emphasized beat you missed here, I think you should add a circle here (maybe around x356|y64 ?) Yea
  2. 00:21:237 (2,3,4) - I think it's a bit hard to play these 3 circles which are on a red tick. It's just a little suggestion, but maybe you can try this exemple of pattern : http://puu.sh/bab6V.jpg Yea sure I like this, I also changed a slider that came before to a 1/2 slider.
  3. 00:32:354 (6,2) - These sliders aren't perfectly stacked, you should fix it for the esthetic of the difficulty. Fixed
  4. 00:48:766 (1) - There's only 1/2 beat of distance between the last object and the spinner, it's quite short for a Normal =/ Maybe you can try to start it at
  5. 00:48:942 because there's an emphasized beat here, so even if it won't follow the voice, it'll be justified. If it'll make it easier than yea Ill fix it.
  6. 00:55:119 (1) - Same problem here, I think you should follow the stream, which starts at 00:55:295, then it'll be perfect because there will be 1/1 beat instead of 1/2 beat, it'll be easier for beginners. ^
  7. 00:57:413 (1,2) - I think you can change a little bit (2)'s shape to make a perfect blanket with (1) for it looks prettier. You can be helped by the sliderball's overyaly, like in this picture : http://puu.sh/babA2.jpg I tried to fix this again though not really like the picture, hopefully it's a bit better now.
  8. 01:02:707 (1,2) - There is an overlap here, it looks quite ugly... I think you can try this exemple of pattern to make it prettier : Yes fixed, but (3) slider I ctrl-g so it flows to the next note.
  9. 01:47:884 (1,2) - This pattern can be hard for beginners, they won't know when they have to hit the slider. I suggest to destack these sliders, this should be more readable. Destacked
  10. 01:51:590 (1) - Same as above about the distance between the spinner and the previous object, but there is no emphasized beat 1/2 beat after the start of the slider. Then I think the better this to do is to use a circle instead of 01:51:060 (6). Did I do it right?
  11. 01:56:531 (1) - Instead of the last suggestion, there is an emphasized beat at 01:56:707, so the spinner should start here I think. ^
  12. 02:05:002 (1) - I think it's a bad idea to start here with a circle on a red tick. I suggest to delete it, like you made for the first kiai time. Deleted
  13. 02:15:413 (3,1) - The distance snap here can be tricky here, I thought I had to hit at 02:16:119. I think you should start here at 02:16:472, because starting on a red tick is hard. Did I do it right again? I removed the first note and DS the notes the come after.
  14. 02:22:472 (2,4) - Maybe you can stack these 2 objects ? It'll increase the diff's esthetic. Stacked
  15. 02:25:295 (6) - Maybe you can use a 1/2 slider here instead of the circle, because there is an emphasized beat at 02:25:472. Yes I agree.

Hard


  1. 00:28:825 (1,3,5) - Try to stack them properly, it'll be prettier \:D/ Made them Pretty :D
  2. 00:42:237 (6,7) - The jump between these 2 objects is a problem, it'll make people fail and raging and after they will break their computer :c Maybe you can use CTRL+G for 00:42:237 (6) ? Someone suggested me to do this, but now that you put it that way... I guess ill keep the jumps to a minimum.
  3. 00:49:119 (4) - I don't know if it's a good idea to stack here, it's gonna be hard for HD playes, I suggest to stack it with 00:49:296 (5). I should start playing my map with all the different mods so I can start noticing these things. Stacked
  4. 00:56:002 (3,4) - The distance between these 2 objects in the timeline is a bit short, it's gonna be hard to guess when it ends, because of the slider velocity multiplier, so I suggest to make it ends at 00:56:531. This is what I had it at originally before I extended it to 00:56:619 .As of right now I'm going to keep it the way it is so that both hard and insane are the same in a sense.
  5. 00:59:707 (2,4) - These 2 object aren't stacked properly, try to fix it for the esthetic of the diff. Stacked
  6. 01:44:002 (1,2) - Just a little suggestion, but why don't you make the same pattern as 01:38:355 (7,8) ? Yup
  7. 01:51:060 (7,8) - I suggest to destack here, because it's hard with HD. Maybe you can move it around something like x176|y364 ? Destacked, but placed elsewhere.
  8. 01:55:472 (1) - Just a little suggestion about the flow here, but maybe you can reverse the slider ? Here is an exemple : http://puu.sh/baeJq.jpg I was thinking this too because it felt weird as I was playing this. Yea I was thinking this too.
  9. 02:01:296 (1,2,1,2) - Ouch... I think these jumps are too hard for this diff, even for the Insane it'll be hard imo =/ Alright I changed it up a bit so now the top 2 are jumps but not as big.
  10. 02:03:766 (2,3) - Same as above, the distance in the timeline is too short between these 2 objects. Try to end the slider at 02:04:295. ^
I don't know what to say... This diff is perfect, I love it \:D/

Insane

I think the Overall Difficulty is a bit high, because decrease it a little bit, 7 seems fine imo. I kind of want to do 7.5, but I hate decimal values so I'll go with 7.

  1. 00:20:355 (3,6) - Just a suggestion, but maybe you can try to stack these slider's tail ? Alright, this will also create a jump with (4) & (5)
  2. 00:38:531 (6,7) - This jump looks a bit random, I think you should continue 00:38:531 (6)'s shape's movement by moving (7) around x96|y36 Yea this note hasn't moved since I first placed it there. So I guess you could say it's a bit random.
  3. 00:41:001 (3,4,5) - The distance between these 3 objects is quite the same, so maybe you should try to change this, maybe by moving (4) around x260|y248 Fixed
  4. 01:04:472 (6,8) - Maybe you can try to blanket (8) with (6) ? Blanketed
  5. 01:33:413 (4,6) - Try to stack them properly please stacked
  6. 01:46:913 (2,4) - These 2 circles aren't needed, there's no emphasized beats on these blue ticks so it's overmapped, and you should delete them. Deleted
  7. 02:08:002 (2,3) - The (3) is hidden by (2)'s revese, to you should change it, it'll be better to play Yea OK placed it elsewhere
  8. 02:25:472 (6) - This slider seems a bit out of this pattern 02:24:413 (2,3,4,5), so I suggest to try this pattern : http://puu.sh/bafHH.jpg Did I do it right? I think so

Sweet mapset ~

Good luck for rank \:D/

Thanks for the mod!~


Yauxo

Yauxo wrote:



Kinda late, sorry! Don't worry, waiting is the least of my worries.
Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" (I would never do that) without an explanation. If I told you something that was against your map, tell me why (Will do!). This way mapper and modder both gain something. (Level Up!)
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
The set itself (all diffs) have some more or less big rhythm problems in them. Many possible (and/or strong beats) are unmapped or mapped by a unfitting long slider. I'll point out the main problems in the Normal mod and suggest that you carry the general idea over to the other diffs.

[Normal]
Many (quite the number) NCs seemed off so I took the time to unNC all and NC them again. Thank you for taking the time to do this, ill have to look over these NCs. I also feel like my understanding of hit sounding has been improved, thanks to you're awesome explanation.

00:09:060 (1) - 00:11:531 (1) - 00:14:707 (1) - 00:17:531 (1) - 00:20:354 (1) - 00:22:825 (1) - 00:25:648 (1) - 00:28:472 (1) - 00:31:296 (1) - 00:34:119 (1) - 00:36:942 (1) - 00:39:766 (1) - 00:42:589 (1) - 00:47:884 (1) - 00:53:531 (1) - 00:59:531 (1) - 01:02:354 (1) - 01:05:178 (1) - 01:08:354 (1) - 01:11:178 (1) - 01:13:649 (1) - 01:16:472 (1) - 01:33:413 (1) - 01:36:237 (1) - 01:39:060 (1) - 01:42:236 (1) - 01:44:707 (1) - 01:47:531 (1) - 01:50:355 (1) - 01:55:648 (1) - 02:01:648 (1) - 02:07:295 (1) - 02:10:472 (1) - 02:12:942 (1) - 02:16:295 (1) - 02:18:590 (1) - 02:21:766 (1) - 02:24:236 (1) -

General rule of thumb when it comes to NCing: NCs should be on the downbeat (big white tick most of the time) or on a significant change in music/pitch. metronome changes can also be NCd.
Please note that all of these NCs I just recommended are before modding. If I happen to point out to change something where the downbeat is on a slider end and the object after this was NC'd, then please move the NC to the changed object that's on the downbeat.

About the beginning: You've mapped the same beat in multiple different ways. That itself is not bad, but it's also that the consistency takes a few hits from that as well. I'd recommend that you maybe revisit some of the patterns that you mapped (from 00:05:884 (1) - to 00:22:825 (1) - ) and think about changing some so that there might be 2 of that kind and 2 of the other kind. That wouldnt be as confusing as it is right now. (Since this is the easiest diff, new players will play this first and same beat should mean same klicks, right?) I've gone back and remapped the entire section you have pointed out you the first of the two example rhythms you have given me.

Here are 2 example rhythms you could use:

Used this one.




As an example why your rhythms could need some improvement: 00:12:236 (2) -
This 2/1 slider has multiple unmapped beats/hits, 00:12:413 - and 00:12:766 - The slider would indicate that this is just a long sound with no beats on it, which it isnt. Yes, I do agree my rhythm's do need a ton of improvement especially in my normal difficulty. I have fixed this by using the pattern in the first picture shown above and hopefully the placement (I did remap this) is alright.

00:10:648 (4) - has an unmapped beat on 00:10:825 -
(same with 00:17:884 (2) - ) etc. ^

00:20:354 (1) - has unmapped beats on 00:20:707 - and 00:21:060 - . Something like this would work for example Wow, never really noticed this, I assumed this and the last part were both the same so I kind of made it the same. Guess I'm not listening hard enough.

■ 00:17:178 (1) - remove the repeat and start a new Slider here, like you did in other cases on the same music before like 00:11:531 (1) - . Nc as well
■ 00:18:766 (3) - remove and replace with a 1/2 repeatable and place a 1/1 slider behind that Well... uh stuff happened and I used the pattern above to do this part as well, before I checked out this mod. Hopefully it'll be OK for you and for everyone else.



and all of this continues further on. For the sake of not pointing out the same things again, I'll leave that open and up to you.

■ 00:27:413 (4) - Iam rather unsure about this. The actual hit is 1/4 earlier on the blue tick (dont ever map a blue tick in normals, I just wanted to point that out)
To fix this, you could do that (3 is 00:26:707 (3) - ) Used this pattern



■ 00:43:649 (1) - I dont actually think that a spinner fits here. Try this (and move NC to 00:45:413 (2) - ): Done



■ 00:53:531 (1) - There is a downbeat (a heavy beat) on the repeat, which doesnt add to the intensity of the beat at all. Make it clickable! 00:53:531 (4) - circle 00:53:884 (1) - slider (NC) It is now clickable!
■ 00:55:295 (3) - This spinner doesnt fit here either. Try this (this is with the change from ^)



Please also remove the SV slowdown on 00:56:001 (4) - , that shouldnt be there in Normals I went from Insane > Hard > Normal so that's why the SV change is in there. Guess I never took it out.

■ 01:06:766 (3) - This plays better imo because the slider on (3) would support the long "A" vocal and the circles afterwards support the following vocals better as opposed to a slider Alright, I like the feel of this.



■ 01:09:766 (5) - I got a little confused at first because of the different combo numbers but I got it (hopefully)



■ 01:17:178 (2) - fill the gap! You can still hear strong beats in the part where you delayed the break. I was a little reluctant to fill this in in the first place so I kind of just delayed the break.



■ 01:41:002 (3) -respace this one to 1.0 DS like you usually did I didnt see that the base DS is 0,9, so respace the slider after that. I will leave this tip here though: Respaced.

(The thing with this is that it's on a red tick that new players cant smell out of nowhere. Spacing usually helps to see how "far away" an object is timewise - and if an object is closer than it should be (position wise), but farther away than the rest of the mapped objects (time wise), players might get confused and combobreak because they panic.) Alright, ill keep this in mind. Thanks for the tip.

■ 02:16:119 (1) - Move this one to the white tick so that there's no awkward gap between (4) and (1). This will also help the player holding the rhythm of the song. I changed this up a bit, I moved them to the white tick as you said and placed an extra note on the white tick in between.
On a side note: Never try to map vocal only. You play to the beat of the song, not to the vocals.
You also did it correct here 02:18:590 (1) -


I'll leave it at that, the same rhythm problems occur later on as well, so Iam not gonna point these out as well, as the song's pretty much on repeat after the second kiai. I'd highly recommend that you look over all of these atleast once. (The rhythm in the kiai looked better than outside of it)

[Hard]
■ Basically the same as in Normal. There are some unmapped beats that should be mapped, some sliders are longer than they should be, some strong beats are on sliderends (which is a weak beat) and some sliders should be replaced by circle. I'll go ahead and give some examples for rhythms, but I'll leave it at that. Try to take some notes from the stuff I posted in your Normal diff and try to apply them in here as well (but a bit harder ofc)

00:17:178 (1) - Done.



00:28:825 (1) - Notes placed elsewhere and Done.



■ The kiai here is, compared to the rest, really good! Thats how it should be.
■ 01:10:825 (2) - replace (2 and 3) with a 1/1 slider Done!
■ 01:13:472 (2) - Done!



■ 01:18:413 (1) - You dont need to NC these here, as they follow a "normal" path (I really like this as well!) Double Checked, I have no NC on these notes. Thank you for liking these XD

& repeat for second half of the song

[Insane]
■ Same as aboves, but the general map looks better as the others do in terms of rhythm. You get the drill :>

■ 00:56:707 (2) - You shouldnt leave so many beats unmapped after that, this seems boring. The song is already strong after this beat, so insert some more circles or sliders to fill the empty gap!Alright I've put in a 1/2 slider to fill the empty gap. Same with the other unmapped part.

So, uhm, yea. The song itself is really enjoyable and I'd actually want to offer to map a GD Insane if you're interested in it (that'd take some time though since I still have some requests open). Feel free to pm me ingame if you want me to.

I hope the rhythm suggestions are clear and make sense to you, so that you have an easy time implementing them :3 I didnt really mod the patterns in Hard/Insane because these were to change anyway if you change the general rhythm in these. If you have any questions, feel free to pm me ingame

Gl!

Thanks for the crazy mod!
aigoh
From modding queue!
This is nice map and nice song. Keep up your mapping style :)
[Insane]
00:56:002 (1,2) - end point for (1) was placed on wrong time (on blue tick), making (2) confusing to hit. end point of (1) should be at 00:56:531
01:57:590 (7,8,9) - curve these.
02:03:766 (1) - ^^ end point at 02:04:295

[normal]
00:23:884 (2) - end point should be at 00:24:236
00:23:178 (1,2,3) - beats are not consistent with intro. I suggest think of patterns that will suit the song better. Try setting the beat this way:

00:26:707 (3) - change to single note

[Hard]
01:40:825 (4) - delete this note

Good luck!
Topic Starter
[ Nyx ]
mangocurry

mangocurry wrote:

From modding queue!
This is nice map and nice song. Keep up your mapping style :)
[Insane]
00:56:002 (1,2) - end point for (1) was placed on wrong time (on blue tick), making (2) confusing to hit. end point of (1) should be at 00:56:531 If you'd read the mods before you would have noticed that this was intentional. I did have it at 00:56:531 at one point but I've extended since.
01:57:590 (7,8,9) - curve these. Curved them.
02:03:766 (1) - ^^ end point at 02:04:295^^


[normal]
00:23:884 (2) - end point should be at 00:24:236 Changed it with the mod after
00:23:178 (1,2,3) - beats are not consistent with intro. I suggest think of patterns that will suit the song better. Try setting the beat this way: Didn't exactly made it like this but i changed the second slider to a note and 1/1 slider

00:26:707 (3) - change to single note Changed

[Hard]
01:40:825 (4) - delete this note Deleted

Good luck!

Thanks for the mod!
paraoka_old_1
http://puu.sh/bnkaA/cd730d8b88.rar

Finished!

including Oni and Inner Oni :D
Topic Starter
[ Nyx ]

paraoka wrote:

http://puu.sh/bnkaA/cd730d8b88.rar

Finished!

including Oni and Inner Oni :D
Awesome thanks a bunch!
neonat
Normal

Constant spacing for Normal, don't change some specifically

00:39:060 (4,1) - if you ctrl-g 00:39:060 (4) you will realise they aren't stacked perfectly
00:43:825 (6) - whistle on end of slider
00:45:413 (2) - start of slider deserves more impact, use finish hitsound
01:02:707 (1,2) - this breaks constant distance spacing; error
01:07:648 (3) - finish on end of slider
01:16:472 (5,1) - breaks constant distance spacing too; error
01:19:294 (5) - soft finish
01:30:590 (1) - lower the volume for this circle and put a finish
01:44:354 (5,6,7) - confusing rhythm, doesn't really fit. Shift 01:44:531 (6) to start at 01:44:707
01:47:531 (3) - finish
01:52:825 (1) - finish on end of slider
01:58:825 (1,2) - spacing error, too wide
02:15:413 (3) - finish on end of slider
02:19:119 (1) - start slider at 02:19:295 - current rhythm doesn't fit the song
02:19:825 (2,3) - spacing error, 02:20:707 (3) should be further away. 02:19:825 (2,1) can then stack on each other
02:21:766 (1,3) - please then fix this stack, it's off
02:23:884 (4,5) - because these 2 don't stack on 02:22:472 (2) it looks messy

Hard

00:11:531 (3) - finish on start of slider
00:31:296 (1,2) - I don't think stacking suits this part
00:33:766 (3) - finish on end of slider
00:49:296 (5,6,7) - doesn't fit the song. Shift 00:49:296 (5) to start at 00:49:472 where there is a beat and move 00:49:825 (6) to 00:49:295 and also change 00:50:002 (7) to a 1/2 beat repeat slider because 00:50:178 is important
00:56:002 (3) - NC to define the sv change
01:08:001 (3) - finish on start of slider
01:08:001 (3,1) - not really good flow, you can't really move from 01:08:001 (3) to 01:08:531 (1)
01:18:942 (2) - soft hitsound finish on end of slider
01:30:590 (1) - finish
01:50:707 (5,6,7) - have a better blanket
01:53:178 (3) - finish on start of slider
01:57:060 (4) - out of rhythm, crucial beat at 01:57:236 overlooked
02:03:060 (1,2) - not stacked perfectly
02:05:002 (1,5) - don't overlap
02:08:531 (3,4,6) - unless these are spaced evenly, they look messy
02:15:766 (3) - finish or at least a soft whistle
02:21:942 (1) - overlooks the crucial beat at 02:22:119 as well

Insane

00:11:531 (4) - finish on start of slider, furthermore this should be a new combo, as it's a new phrase
00:35:178 (3) - doesn't fit the song, it overlooks the important beat at 00:35:354
00:45:413 (2) - finish on start of slider
00:56:002 (1,2) - inappropriate jump, doesn't blend with the music and is too extreme. This part doesn't feel like it needs any jump at all, make it between 1.1~1.5x at most from the slider. Have a finish on 00:56:707 (2)
01:57:060 (6) - doesn't fit the song, overlooks the beat at 01:57:236
01:57:942 and 01:58:031 - these parts feel empty, add objects to lead up to 01:58:119 (1) or it feels held back
02:03:766 (1,2) - same issue as 00:56:002 (1,2) it's too far away, and 02:04:472 (2) needs the finish hitsound to be louder and clearer and cymbals also fits here, it's too silent now
02:14:002 (3,4) - too close and it's too sudden of a change from the pattern of 02:12:942 (1,2,3) - you should reposition 02:14:531 (4,1) to suit the whole thing
02:21:942 (1) - overlooks the beat at 02:22:119



The spacing needs to be looked upon again, Good Luck.
Topic Starter
[ Nyx ]
neonat

neonat wrote:

Normal

Constant spacing for Normal, don't change some specifically

00:39:060 (4,1) - if you ctrl-g 00:39:060 (4) you will realise they aren't stacked perfectly off by 1 XD fixed.
00:43:825 (6) - whistle on end of slider added
00:45:413 (2) - start of slider deserves more impact, use finish hitsound it is now impactful >:D
01:02:707 (1,2) - this breaks constant distance spacing; error fixed.
01:07:648 (3) - finish on end of slider added
01:16:472 (5,1) - breaks constant distance spacing too; error fixed
01:19:294 (5) - soft finish added
01:30:590 (1) - lower the volume for this circle and put a finish lowered to 55% and added the finish.
01:44:354 (5,6,7) - confusing rhythm, doesn't really fit. Shift 01:44:531 (6) to start at 01:44:707 Yup

01:47:531 (3) - finish added
01:52:825 (1) - finish on end of slider added
01:58:825 (1,2) - spacing error, too wide fixed
02:15:413 (3) - finish on end of slider added
02:19:119 (1) - start slider at 02:19:295 - current rhythm doesn't fit the song fixed
02:19:825 (2,3) - spacing error, 02:20:707 (3) should be further away. 02:19:825 (2,1) can then stack on each other fixed and stacked
02:21:766 (1,3) - please then fix this stack, it's off fixed
02:23:884 (4,5) - because these 2 don't stack on 02:22:472 (2) it looks messy placed elsewhere

Weird, the spacing errors don't show up in AiMod. They are fixed though don't worry.

Hard

00:11:531 (3) - finish on start of slider added
00:31:296 (1,2) - I don't think stacking suits this part unstacked
00:33:766 (3) - finish on end of slider added
00:49:296 (5,6,7) - doesn't fit the song. Shift 00:49:296 (5) to start at 00:49:472 where there is a beat and move 00:49:825 (6) to 00:49:295 and also change 00:50:002 (7) to a 1/2 beat repeat slider because 00:50:178 is important Changed, not feeling the repeat slider though, left as 1/2 beat slider.
00:56:002 (3) - NC to define the sv change added
01:08:001 (3) - finish on start of slider added
01:08:001 (3,1) - not really good flow, you can't really move from 01:08:001 (3) to 01:08:531 (1) fixed
01:18:942 (2) - soft hitsound finish on end of slider added
01:30:590 (1) - finish added
01:50:707 (5,6,7) - have a better blanket tried to make it better
01:53:178 (3) - finish on start of slider added
01:57:060 (4) - out of rhythm, crucial beat at 01:57:236 overlooked fixed, made it into a 1/2 beat slider and a note
02:03:060 (1,2) - not stacked perfectly fixed
02:05:002 (1,5) - don't overlap fixed
02:08:531 (3,4,6) - unless these are spaced evenly, they look messy fixed-ish

02:15:766 (3) - finish or at least a soft whistle added a finish
02:21:942 (1) - overlooks the crucial beat at 02:22:119 as well fixed

Insane

00:11:531 (4) - finish on start of slider, furthermore this should be a new combo, as it's a new phrase added and changed
00:35:178 (3) - doesn't fit the song, it overlooks the important beat at 00:35:354 changed
00:45:413 (2) - finish on start of slider added
00:56:002 (1,2) - inappropriate jump, doesn't blend with the music and is too extreme. This part doesn't feel like it needs any jump at all, make it between 1.1~1.5x at most from the slider. Have a finish on 00:56:707 (2) Ok :(
01:57:060 (6) - doesn't fit the song, overlooks the beat at 01:57:236 fixed
01:57:942 and 01:58:031 - these parts feel empty, add objects to lead up to 01:58:119 (1) or it feels held back added some notes
02:03:766 (1,2) - same issue as 00:56:002 (1,2) it's too far away, and 02:04:472 (2) needs the finish hitsound to be louder and clearer and cymbals also fits here, it's too silent now changed
02:14:002 (3,4) - too close and it's too sudden of a change from the pattern of 02:12:942 (1,2,3) - you should reposition 02:14:531 (4,1) to suit the whole thing changed and fixed
02:21:942 (1) - overlooks the beat at 02:22:119 fixed



The spacing needs to be looked upon again, Good Luck.

Thanks for the mod!~
neonat
AiMod doesn't show spacing errors like this, furthermore if they help you detect spacing issues, it will deem all jumps as errors, so it's not really reliable in this aspect. You have to use perception and checking manually for this haha. Once again, good luck on your mapset
Topic Starter
[ Nyx ]

neonat wrote:

AiMod doesn't show spacing errors like this, furthermore if they help you detect spacing issues, it will deem all jumps as errors, so it's not really reliable in this aspect. You have to use perception and checking manually for this haha. Once again, good luck on your mapset
Ahh alright thanks for the tips! I'll keep them in mind next time I'm modding or creating a mapset. Thanks again!
okdesu_old
from Endless modding queue~

sorry i can't mod Taiko diff > [Muzukashii]

suggestion
should fix
must fix

[Insane]
  1. need more pace for hardest diff
  2. many short breaks where note can be added
  3. 00:00:237 - map from here
  4. 00:05:884 (1) - half size reverse slider
  5. 00:06:590 (3) - half size reverse slider
  6. 00:07:207 - add note
  7. 00:07:913 - remove
  8. 00:08:178 - add note
  9. 00:10:119 - add note
  10. 00:11:001 - add note
  11. 00:13:207 - add note
  12. 00:13:825 - add note
  13. 00:14:266 (2) - remove. from here 00:14:178 - to here 00:14:531 - leave empty
  14. 00:16:472 (6) - half size. add note at white tick
  15. 00:18:148 - add note
  16. try similar rythm for remaining map
gl (`・ω・´)シャキーン
EndlessShadow
[Oni]
00:38:707 Add Red note
Topic Starter
[ Nyx ]
okdesu

okdesu wrote:

from Endless modding queue~

sorry i can't mod Taiko diff > [Muzukashii]

suggestion
should fix
must fix

[Insane]
  1. need more pace for hardest diff
  2. many short breaks where note can be added
  3. 00:00:237 - map from here Yes mapped here for better consistency with Taiko difficulties. Also mapped for Normal and Hard
  4. 00:05:884 (1) - half size reverse slider I will make a reverse slider for this one but not for the next one.
  5. 00:06:590 (3) - half size reverse slider Not this one
  6. 00:07:207 - add note Naww
  7. 00:07:913 - remove I like this triple here, I have a slider in hard that mirrors this triple so I'd like to keep it consistent
  8. 00:08:178 - add note I don't hear anything
  9. 00:10:119 - add note ^
  10. 00:11:001 - add note ^ maybe I'm deaf?
  11. 00:13:207 - add note if i were to add a note here, it'd become a triple, but in doing so it'd mess up my formation here so I'm not going to add a note here
  12. 00:13:825 - add note I'm seriously debating add a note here, I'll leave it out for now but maybe add it in later on.
  13. 00:14:266 (2) - remove. from here 00:14:178 - to here 00:14:531 - leave empty I'm going to leave it as it is.
  14. 00:16:472 (6) - half size. add note at white tick ^
  15. 00:18:148 - add note Debating this note as well
  16. try similar rythm for remaining map
gl (`・ω・´)シャキーン

Thanks for the mod?
tochiii
[General]
I didn't found anything that's weird or something like that.

[Insane]
i Actually like this map, good job!
Topic Starter
[ Nyx ]

EndlessShadow wrote:

[Oni]
00:38:707 Add Red note
Sorry for late reply. Thank you for the mod though! Unfortunetly I can't give kudos as there really isn't much here in the mod at all.
PatZar
Hi from moe mod

[Half Inner Oni]
00:08:707 (67) - unrankable | kat better
00:09:589 (72,73,74) - ^ same as above

I don't like this inner oni so i can't do it anymore

[Oni]
00:31:295 (233) - unrankable
00:34:119 (254) - ^
00:39:766 (297) - ^

sorry i can't do it anymore
so don't KD me
paraoka_old_1

Genocide wrote:

Hi from moe mod

[Half Inner Oni]
00:08:707 (67) - unrankable | kat better
00:09:589 (72,73,74) - ^ same as above

I don't like this inner oni so i can't do it anymore

[Oni]
00:31:295 (233) - unrankable
00:34:119 (254) - ^
00:39:766 (297) - ^

sorry i can't do it anymore
so don't KD me
bad snap already,
i don't want rank my guest diff. my map always make taiko modder to hate me...

so, pls remove my Taiko GD.
Topic Starter
[ Nyx ]

paraoka wrote:

bad snap already,
i don't want rank my guest diff. my map always make taiko modder to hate me...

so, pls remove my Taiko GD.
Removed. Sorry it didn't work out. Thank you for making a GD for me though!
WaterCrash_old
This is a solid beatmap. All three difficulties go along with the beat smoothly.

Starting at 1:47:891 on the Normal diff I feel like the map becomes to intense for "Normal" classification. Maybe space out the spinners more here so that there is more breathing room.

Other then that, GREAT JOB! :)
Topic Starter
[ Nyx ]

DeathOfSerious wrote:

This is a solid beatmap. All three difficulties go along with the beat smoothly.

Starting at 1:47:891 on the Normal diff I feel like the map becomes to intense for "Normal" classification. Maybe space out the spinners more here so that there is more breathing room.

Other then that, GREAT JOB! :)
Now that you have brought this to my attention, I have decided to change it to a long slider just like I did here: 00:43:825

That way players now keeping that 1/1 beat rhythm here as well and not spinning frantically and keeping the 1/1 rhythm at the same time.

Thank you for the mod!
WaterCrash_old

Z3R0Xx wrote:

DeathOfSerious wrote:

This is a solid beatmap. All three difficulties go along with the beat smoothly.

Starting at 1:47:891 on the Normal diff I feel like the map becomes to intense for "Normal" classification. Maybe space out the spinners more here so that there is more breathing room.

Other then that, GREAT JOB! :)
Now that you have brought this to my attention, I have decided to change it to a long slider just like I did here: 00:43:825

That way players now keeping that 1/1 beat rhythm here as well and not spinning frantically and keeping the 1/1 rhythm at the same time.

Thank you for the mod!
No problem ;)
Ringating
from my queue:

your image had a lot of artifacting due to heavy compression, so I cleaned that up with some selective blurs. That was really the only change, so here's the image:
if u want jpg for the whole 22 kb it saves, you can use this instead.

no kudosu
Topic Starter
[ Nyx ]

Ringating wrote:

from my queue:

your image had a lot of artifacting due to heavy compression, so I cleaned that up with some selective blurs. That was really the only change, so here's the image:
if u want jpg for the whole 22 kb it saves, you can use this instead.

no kudosu
Awesome! Thanks a bunch!
Kawashiro
Hello! thanks for m4m!

General

Timing : Perfect
Song Setup : Check Widescreen Support

Normal

00:04:119 (1) - Delete NC
00:05:884 (4) - Add NC
00:07:119 (1) - Delete NC
00:08:354 (3) - Move x:284 y:232
00:10:295 (1) - Del NC
00:11:531 (8) - Add NC
00:12:236 (1) - Del NC, Make this slider more flexion like that00:33:060 (1) - Del NC
00:45:060 (1,2) - Del 1 NC and add NC 2
00:50:707 - Add note and 00:51:060 (1) - Del NC
01:02:707 (1,2) - Del NC 1 and Add NC 2
01:18:942 (4) - Make this slider short about half and reverce slider01:45:236 (7) - Move x:477 y278
02:04:825 - Add note
02:19:295 (1,2) - Stack 2 on 1 slider finish
-----------------------------------------------------------------------------------
00:00:237 - Hitsound is very loudly than song, 50~55% is good
00:11:531 - Hitsound 65%
00:44:884 - Hitsound 50~55% to 00:56:619
00:56:707 - Hitsound 70~80% to 01:19:295
02:04:472 - Hitsound 70~80% to 02:25:648

Hard

AR 8 is better
00:01:825 (4,1) - Add NC 4 and Del NC 1
00:05:001 (2,3) - Stack 3 to 2
00:08:884 (1) - Add NC
00:11:531 (3) - Add NC and 00:12:237 (1) - Del NC
00:16:472 (5) - Rotation Anti-Clockwise 22
00:32:442 (3,4,5) - Move 3 to 5 and Move 4 to 5
00:36:413 (7) - Move x:332 y:208
00:45:413 (4) - Add NC
00:52:119 (5,6,7,8) - Use Ctrl + Shift + D and make clean square
00:54:237 (1,1) - Del NC
00:56:002 (7) - Add NC
01:05:707 (1) - Del NC
01:18:413 (1,1) - Del NC
01:33:943 (5,7) - Make symmetric 5 and 7
01:35:531 (1) - Del NC
01:42:942 (3) - Add Reverce
01:51:589 (8) - Move x:188 y:236
02:26:178 (1,1) - Del NC
-----------------------------------------------------------------------------------
Hitsound is Make like Normal

Insane

00:30:766 (7,9) - Stack 9 on 7
00:53:531 (1,2,1,2) - Make them more far
00:55:472 (1,1) - Del NC
01:02:178 (1) - Del this note
01:05:178 (4,1,1,1) - Make them more far
01:02:355 (2,3,4) - Make Large triangle
01:41:443 (6) - Del this note
01:44:266 (2) - ^
02:03:589 (1) - Del NC
-----------------------------------------------------------------------------------
Hitsound is Make like Normal
Verrry Funny map!
Topic Starter
[ Nyx ]
UnLock-

UnLock- wrote:

Hello! thanks for m4m!

General

Timing : Perfect
Song Setup : Check Widescreen Support Checked

Normal

00:04:119 (1) - Delete NC :arrow: done
00:05:884 (4) - Add NC :arrow: done
00:07:119 (1) - Delete NC :arrow: done
00:08:354 (3) - Move x:284 y:232 :arrow: moved
00:10:295 (1) - Del NC :arrow: removed
00:11:531 (8) - Add NC :arrow: done
00:12:236 (1) - Del NC, :arrow: Make this slider more flexion like thatRemoved NC but kept slider shape 00:33:060 (1) - Del NC :arrow: removed
00:45:060 (1,2) - Del 1 NC and add NC 2 :arrow: Deleted and added
00:50:707 - Add note and 00:51:060 (1) - Del NC :arrow: not adding a note but deleted NC
01:02:707 (1,2) - Del NC 1 and Add NC 2 :arrow: kept as is
01:18:942 (4) - Make this slider short about half and reverce slider :arrow: added
01:45:236 (7) - Move x:477 y278 :arrow: moved
02:04:825 - Add note :arrow: id prefer not to
02:19:295 (1,2) - Stack 2 on 1 slider finish :arrow: stacked
-----------------------------------------------------------------------------------
00:00:237 - Hitsound is very loudly than song, 50~55% is good :arrow: changed
00:11:531 - Hitsound 65%
00:44:884 - Hitsound 50~55% to 00:56:619
00:56:707 - Hitsound 70~80% to 01:19:295
02:04:472 - Hitsound 70~80% to 02:25:648

Hard

AR 8 is better :arrow: Was originally AR 7 but changed it to 8. That was a huge jump from normal so i changed it to 7.5. I will change it back to AR 8
00:01:825 (4,1) - Add NC 4 and Del NC 1 :arrow: done
00:05:001 (2,3) - Stack 3 to 2 :arrow: done
00:08:884 (1) - Add NC :arrow: added
00:11:531 (3) - Add NC and 00:12:237 (1) - Del NC :arrow: done
00:16:472 (5) - Rotation Anti-Clockwise 22 done
00:32:442 (3,4,5) - Move 3 to 5 and Move 4 to 5 :arrow: Hopefully i did the right thing here
00:36:413 (7) - Move x:332 y:208 :arrow: moved
00:45:413 (4) - Add NC :arrow: added
00:52:119 (5,6,7,8) - Use Ctrl + Shift + D and make clean square :arrow: wasnt really going for a square here but i made it more squarey
00:54:237 (1,1) - Del NC :arrow: deleted
00:56:002 (7) - Add NC :arrow: added
01:05:707 (1) - Del NC :arrow: nah
01:18:413 (1,1) - Del NC :arrow: deleted
01:33:943 (5,7) - Make symmetric 5 and 7 :arrow: done
01:35:531 (1) - Del NC :arrow: deleted
01:42:942 (3) - Add Reverce :arrow: added
01:51:589 (8) - Move x:188 y:236 :arrow: moved else where
02:26:178 (1,1) - Del NC :arrow: deleted
-----------------------------------------------------------------------------------
Hitsound is Make like Normal

Insane

00:30:766 (7,9) - Stack 9 on 7 :arrow: stacked
00:53:531 (1,2,1,2) - Make them more far :arrow: pushed them further away
00:55:472 (1,1) - Del NC :arrow: nah i like the rainbow effect
01:02:178 (1) - Del this note :arrow: nah, i feel it would give the player too much time to react
01:05:178 (4,1,1,1) - Make them more far :arrow: Ill keep it as it is
01:02:355 (2,3,4) - Make Large triangle :arrow: Sure why not
01:41:443 (6) - Del this note :arrow: ok
01:44:266 (2) - ^ :arrow: ^
02:03:589 (1) - Del NC :arrow: I still like this :?
-----------------------------------------------------------------------------------
Hitsound is Make like Normal
Verrry Funny map!

Thank you for the mod! & Thank you for the star!
Starfall9908
I can't download the map. I tried using both Osu!Direct and the normal way but it still didn't work.

Please try to fix this problem. Please come back to my modding queue and post your request again when the problem is fixed. (You'll have 3 tickets so you're free to break the rules there)
sheela
Hey Z3R0Xx! I guess the mod is more earlier.

General

  1. I think there's no space between "feat." and "Hatsune" (same thing with the Japanese name). http://livetune.jp/discography/342
  2. Normally, the source field should be a game, or a series, but not the album. So, the album, which is "Tell Your Story EP" should in the tags.
  3. Widescreen Support is only ticked when you have a storyboard. It makes the storyboard into a 16:9 aspect ratio.

Normal

    1. 00:00:237 to 00:03:766 - Especially the slider (4), this part isn't following with the music, and the rhythm is really bad. You should use the rhythm you made to 00:04:119 (1,2,3) . So basically, the rhythm should be like this:
      SPOILER

      I also made a pattern you can use, so here's the code:
      194,79,237,2,0,L|310:61,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      114,138,1295,2,0,L|103:205,1,55
      162,273,1825,2,0,P|222:296|289:294,1,110
      312,277,2354,2,0,P|314:222|314:157,1,110
      215,172,3060,6,0,P|213:117|213:52,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      If you don't know how to use the code, poke me in-game and I'm glad to help you.
    2. The first part of the map has new combo inconsistency. You made a pattern for the next part of the map, which is a new combo on the third downbeat. So try to follow the same pattern.
    3. 00:08:884 (4) - This slider sounds really weird. The head, repeat, and tail landed on weak beats, so we can't hear them properly. I would move it to 1/2 tick, which means that the slider is on 00:09:060 .
    4. I won't suggest to stack two sliders, like 00:10:295 (8,9) -, or 00:15:060 (2,3) . In my opinion, it's hiding the readability for the object that is covered by an object that's covering the object. It's hard to see with the original skin (osu!'s). So, I suggest to move these objects that is covered by another object.
    5. 00:13:648 (5) - It's not that important, but I suggest to move the 2nd node more down (it can be around x:280 y:109). The current doesn't follow the curve you made to 00:12:766 (3,4) -, but the one I suggest is, in my opinion.
    6. 00:23:178 (1) - I would remove the new combo to keep the consistency in the new combos.
    7. 00:28:825 (1) - In my opinion, if you move it to somewhere around x:134 y:205, it'd would make a better circular flow.
    8. 00:40:119 (1) - Try a mirror pattern with 00:39:060 (4) . So it means that you copy 00:39:060 (4) -, replace it to 00:40:119 (1) -, and flip it horizontally. I think it would have a nice flow, and a nice pattern.
    9. 00:39:766 - The part that starts here, and to the start of the spinner have an inconsistency in the new combo. Basically, 00:39:766 (5) should have a new combo, because it lands on a downbeat. After, remove it from 00:40:119 (1) to get the consistency. Try to find for the others.
    10. 00:45:413 (8) - Flip it vertically in order to follow the flow better, instead of a flow breaker. Since you made a curve that goes right for 00:43:825 (6,7) -, 00:45:413 (8) decides to break the flow, and starts to go right. While it's flipped vertically, it would follow the curve, so it makes a circular flow.
    11. 00:47:884 (3) - Same suggestion as above, but flip it horizontally.
    12. 00:59:884 (1) - Remove the 2nd node, by right-clicking on it, so it could be straight. That way, the slider won't go left, because 01:00:942 (2) is on the right of 00:59:884 (1) -'s head, so it's a flow breaker.
    13. 01:46:119 (1) - Move it to the red tick before (01:45:942 - ). It feels weird when you make a pause on a strong beat. So I suggest to move it to the red tick, and extend it to the upbeat (01:46:472 - ) to not miss the beat.

Hard

    1. Try CS on 3.8? So it won't be the same as for Insane.
    2. I spot inconsistency in the new combo, more in the beginning of the map. Try to keep it constant.
    3. 00:01:825 (1,2) - Replace these objects into a 1/1 slider. I think it's more fitting with the music.
    4. 00:08:884 (1,2,3,4,5) - I'm not that pro in hitsounds, but I think that the claps aren't fitting with all these notes. I would add claps on the 2nd and 4th white ticks, and 00:09:590 (3,5) should have a whistle.
      I did something random with pattern. It should add a little spice, since they land on strong beats.
    5. 00:54:590 (4,5) - Little nazi. These slider aren't the same as the ones to 00:53:531 (1,2,3) .
    6. 00:56:707 (2) - You should replace this note by a 1/1 slider so it could fill the empty space. Also, I was confused to when you have to click 00:57:237 (1) when I tested the map. I think this is the cause of the low slider velocity you put to 00:56:002 (1) -, so it can be confusing for the next object. And add a new combo. There's a chorus that starts here.
    7. 01:39:589 (1,2) - The distance between them is higher then the constant distance. Move them closer so it could have a same distance. If it's intended, I wouldn't make a jump to these objects, but can make to 01:40:119 (2,3) -, since the vocal on where (3) is land is higher than 01:40:119 .
    8. 01:45:943 (6) - Move it to x:143 y:296. That way, 01:45:413 (5) would shoot to the head of 01:45:943 (6) -, and not the tail.
    9. 01:51:589 (8) - Add a new combo.
    10. 02:04:472 (3) - Same suggestion as 00:56:707 (2) .
    I have a similar mapping style as you.

Insane

  1. 00:08:001 to 00:09:942 - The rhythm sounds really weird because of the triplet 00:07:825 (6,7,8) . I would make this rhythm. It's more fitting with the music.
  2. 00:15:942 (4) - It's uncomfortable to play when there's jumps before, but an object makes an anti-jump, and doesn't really fit with the music. So, try moving this slider somewhere further to the previous object, so it could make a jump. For example, you can flip it vertically, and switch the head and tail, and move it on top of the previous object. And I'll move 00:16:296 (5) more closer to 00:15:942 (4) so it's easy to catch it.
  3. 00:56:707 (2) - Add a new combo.
  4. 01:08:531 (1,2,3) - You should add space between them, so they won't be uncomfortable to play, since it's lower than the distance snap.
  5. 01:35:531 (3) - I wouldn't stack it with the previous object. Try to move it to x:336 y:358. I think it looks nice.
  6. 02:02:178 (1,2,3) - Move them more further to each other, so they'll be with the pattern you made to 02:01:295 (1,2,3,4,5) .
  7. 02:12:237 (1,2,3,4) - Why did you lower the distance? You made jumps before, so these notes kills those patterns. I would make jumps to them to match the other pattern.
Well, that's all! I found a lot issues about new combos. You usually keep the pattern constant, which means that two downbeats, there's a new combo. There are some passages that you break the consistency, but it should fit with the music.
Ask me questions if it concerns with the mod, or it could be anything. Good Luck on ranking this map!
Topic Starter
[ Nyx ]
sheela901

sheela901 wrote:

Hey Z3R0Xx! I guess the mod is more earlier.

General

  1. I think there's no space between "feat." and "Hatsune" (same thing with the Japanese name). http://livetune.jp/discography/342 :arrow: Removed the space
  2. Normally, the source field should be a game, or a series, but not the album. So, the album, which is "Tell Your Story EP" should in the tags. :arrow: Moved to tags
  3. Widescreen Support is only ticked when you have a storyboard. It makes the storyboard into a 16:9 aspect ratio. :arrow: That what that does, ok thanks unchecked it.

Normal

    1. 00:00:237 to 00:03:766 - Especially the slider (4), this part isn't following with the music, and the rhythm is really bad. You should use the rhythm you made to 00:04:119 (1,2,3) . So basically, the rhythm should be like this: :arrow: Thanks! I used this.
      SPOILER

      I also made a pattern you can use, so here's the code:
      194,79,237,2,0,L|310:61,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      114,138,1295,2,0,L|103:205,1,55
      162,273,1825,2,0,P|222:296|289:294,1,110
      312,277,2354,2,0,P|314:222|314:157,1,110
      215,172,3060,6,0,P|213:117|213:52,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      If you don't know how to use the code, poke me in-game and I'm glad to help you.
    2. The first part of the map has new combo inconsistency. You made a pattern for the next part of the map, which is a new combo on the third downbeat. So try to follow the same pattern. :arrow: Tried to make it more consistent
    3. 00:08:884 (4) - This slider sounds really weird. The head, repeat, and tail landed on weak beats, so we can't hear them properly. I would move it to 1/2 tick, which means that the slider is on 00:09:060 . :arrow: Moved it
    4. I won't suggest to stack two sliders, like 00:10:295 (8,9) -, or 00:15:060 (2,3) . In my opinion, it's hiding the readability for the object that is covered by an object that's covering the object. It's hard to see with the original skin (osu!'s). So, I suggest to move these objects that is covered by another object. :arrow: Unstacked them
    5. 00:13:648 (5) - It's not that important, but I suggest to move the 2nd node more down (it can be around x:280 y:109). The current doesn't follow the curve you made to 00:12:766 (3,4) -, but the one I suggest is, in my opinion. :arrow: Tried to move it down more
    6. 00:23:178 (1) - I would remove the new combo to keep the consistency in the new combos. :arrow: Removed
    7. 00:28:825 (1) - In my opinion, if you move it to somewhere around x:134 y:205, it'd would make a better circular flow. :arrow: Alright
    8. 00:40:119 (1) - Try a mirror pattern with 00:39:060 (4) . So it means that you copy 00:39:060 (4) -, replace it to 00:40:119 (1) -, and flip it horizontally. I think it would have a nice flow, and a nice pattern. :arrow: Done
    9. 00:39:766 - The part that starts here, and to the start of the spinner have an inconsistency in the new combo. Basically, 00:39:766 (5) should have a new combo, because it lands on a downbeat. After, remove it from 00:40:119 (1) to get the consistency. Try to find for the others. :arrow: Tried to make it mroe consistent.
    10. 00:45:413 (8) - Flip it vertically in order to follow the flow better, instead of a flow breaker. Since you made a curve that goes right for 00:43:825 (6,7) -, 00:45:413 (8) decides to break the flow, and starts to go right. While it's flipped vertically, it would follow the curve, so it makes a circular flow. :arrow: Kinda did this a little bit differently but it should be similar to what you said in the mod.
    11. 00:47:884 (3) - Same suggestion as above, but flip it horizontally. :arrow: Done
    12. 00:59:884 (1) - Remove the 2nd node, by right-clicking on it, so it could be straight. That way, the slider won't go left, because 01:00:942 (2) is on the right of 00:59:884 (1) -'s head, so it's a flow breaker. :arrow: Removed the second node
    13. 01:46:119 (1) - Move it to the red tick before (01:45:942 - ). It feels weird when you make a pause on a strong beat. So I suggest to move it to the red tick, and extend it to the upbeat (01:46:472 - ) to not miss the beat. :arrow: Moved back, extended and moved around a bit

Hard

    1. Try CS on 3.8? So it won't be the same as for Insane. :arrow: Ill give it a try!
    2. I spot inconsistency in the new combo, more in the beginning of the map. Try to keep it constant. :arrow: Your panda nose too good! Tried to make it more consistent.
    3. 00:01:825 (1,2) - Replace these objects into a 1/1 slider. I think it's more fitting with the music. :arrow: I think I'm going to keep these because I like the sound of it here.
    4. 00:08:884 (1,2,3,4,5) - I'm not that pro in hitsounds, but I think that the claps aren't fitting with all these notes. I would add claps on the 2nd and 4th white ticks, and 00:09:590 (3,5) should have a whistle.
      I did something random with pattern. It should add a little spice, since they land on strong beats. :arrow: Sugar and spice and everything nice!
    5. 00:54:590 (4,5) - Little nazi. These slider aren't the same as the ones to 00:53:531 (1,2,3) . :arrow: Oops
    6. 00:56:707 (2) - You should replace this note by a 1/1 slider so it could fill the empty space. Also, I was confused to when you have to click 00:57:237 (1) when I tested the map. I think this is the cause of the low slider velocity you put to 00:56:002 (1) -, so it can be confusing for the next object. And add a new combo. There's a chorus that starts here. :arrow: Done
    7. 01:39:589 (1,2) - The distance between them is higher then the constant distance. Move them closer so it could have a same distance. If it's intended, I wouldn't make a jump to these objects, but can make to 01:40:119 (2,3) -, since the vocal on where (3) is land is higher than 01:40:119 . :arrow: I had to move around the notes a bit to remove this jump but, I think it'll do fine.
    8. 01:45:943 (6) - Move it to x:143 y:296. That way, 01:45:413 (5) would shoot to the head of 01:45:943 (6) -, and not the tail. :arrow: It is not shooting the tail.
    9. 01:51:589 (8) - Add a new combo. :arrow: Made a NC
    10. 02:04:472 (3) - Same suggestion as 00:56:707 (2) . I had to do a little more work here but I made it the same
    I have a similar mapping style as you.
Mapping Style buddies :D

Insane

  1. 00:08:001 to 00:09:942 - The rhythm sounds really weird because of the triplet 00:07:825 (6,7,8) . I would make this rhythm. It's more fitting with the music. :arrow: Changed the rhythm
  2. 00:15:942 (4) - It's uncomfortable to play when there's jumps before, but an object makes an anti-jump, and doesn't really fit with the music. So, try moving this slider somewhere further to the previous object, so it could make a jump. For example, you can flip it vertically, and switch the head and tail, and move it on top of the previous object. And I'll move 00:16:296 (5) more closer to 00:15:942 (4) so it's easy to catch it. :arrow: Hopefully I did alright here, I didn't fully understand your mod, but I did shuffle around the notes a bit so it plays a bit better.
  3. 00:56:707 (2) - Add a new combo. :arrow: Made new combo
  4. 01:08:531 (1,2,3) - You should add space between them, so they won't be uncomfortable to play, since it's lower than the distance snap. :arrow: Tried to make it better to play, but didn't really space these out...
  5. 01:35:531 (3) - I wouldn't stack it with the previous object. Try to move it to x:336 y:358. I think it looks nice. :arrow: Gave it a try.
  6. 02:02:178 (1,2,3) - Move them more further to each other, so they'll be with the pattern you made to 02:01:295 (1,2,3,4,5) . :arrow: Done
  7. 02:12:237 (1,2,3,4) - Why did you lower the distance? You made jumps before, so these notes kills those patterns. I would make jumps to them to match the other pattern. :arrow: Made some jumps!
Well, that's all! I found a lot issues about new combos. You usually keep the pattern constant, which means that two downbeats, there's a new combo. There are some passages that you break the consistency, but it should fit with the music.
Ask me questions if it concerns with the mod, or it could be anything. Good Luck on ranking this map!

Thanks for the crazy cool mod!
Starfall9908
From Nacchan's Modding Queue

[Normal]
  1. 00:05:178 (4) - Blanket
  2. 00:05:884 (1) - ^
  3. 00:12:766 (3) - ^
  4. 00:25:648 (1) - ^
  5. 00:29:531 (2) - ^
  6. 00:48:942 (1) - Delete the spinner. It doesn't sound beautiful in the place you put it in .__.
  7. 00:55:295 (3) - This is confusing for people who just started playing osu. Delete a reverse arrow and put a circle instead
  8. 00:57:413 (2) - Blanket
  9. 00:59:531 (5) - X: 184 Y: 192
  10. 01:00:942 (2) - Blanket
  11. 01:05:178 (1) - ^
  12. 01:08:707 (1,3) - ^
  13. 01:11:178 (6) - ^
  14. 01:16:472 (5,1) - ^
  15. 01:47:884 (1) - ^
  16. 02:07:648 (1,2) - ^
  17. 02:21:766 (4) - ^
  18. 02:25:825 (1) - Confusing for new players.
[Hard]
  1. 00:06:589 (3) - Blanket
  2. 00:10:295 (6,7) - ^
  3. 00:13:472 (6) - ^
  4. 00:16:472 (5) - ^
  5. 00:41:001 (3) - ^
  6. 00:48:236 (3) - ^
  7. 01:03:766 (6) - ^
  8. 01:05:178 (1,2) - ^

That's all the time I had.

Good Luck ;)
DraQeu
Hi from my mod queue M4M
Everything I write is a suggestion

[General]

  • Why not full song? :(
[Insane]
  • 00:39:060 (9,10) - Stack these on 00:37:472 (2,3,4) - ?
    00:56:707 (1) - Put it at like x:268 y:176 or something, to keep the spiral?
    00:57:237 (3) - I don't get why this is under the slider
    01:05:178 (4) - Nc here?
    01:16:649 (9) - Stack this one on 01:16:119 (7) - ?
    01:34:472 (1) - Put this at x128 y280?
    01:48:766 (5) - Ctrl+J this slider maybe?
    02:04:472 (2) - Put it at x:308 y:80 or something to keep the curve?
    02:12:942 (1,2,3,4) - Do this part just like the first time? Not copy it but use for the 4 sliders the same shape and NC all of them.
    02:19:648 (2) - I don't really get why this on is on the end of the slider 02:20:531 (5) - And this on on the beginning. 02:20:707 (6) - Ctrl+G this one maybe?


[Hard]

  • 00:04:472 Why is this empty? Extend 00:04:119 (3) - until that point
    00:30:766 (3) - Put it at x:92 y:104 or something to make a curve with the circles?
    02:12:943 (1,1,1,1) - Why are all of these NC while these aren't 01:05:178 (1,2,3,4) - ?
[Normal]

  • 00:22:119 (5) - nazi perfect stack (put off grid snap for a sec no one will notice)

That's all what I could found, good luck with your beatmap!
Ps: Star for livetune and Miku song
Topic Starter
[ Nyx ]
DraQeu

DraQeu wrote:

Hi from my mod queue M4M
Everything I write is a suggestion

[General]

  • Why not full song? :( Sorry, didn't feel like mapping the entire song.
[Insane]
  • 00:39:060 (9,10) - Stack these on 00:37:472 (2,3,4) - ? :arrow: Good point.
    00:56:707 (1) - Put it at like x:268 y:176 or something, to keep the spiral? :arrow: I guess it works
    00:57:237 (3) - I don't get why this is under the slider :arrow: Yes]a neither do I
    01:05:178 (4) - Nc here? :arrow: Nah
    01:16:649 (9) - Stack this one on 01:16:119 (7) - ? :arrow: Yea
    01:34:472 (1) - Put this at x128 y280? :arrow: Alright
    01:48:766 (5) - Ctrl+J this slider maybe? :arrow: Nah the direction in which the slider tail points would be down instead of where my next circle occurs
    02:04:472 (2) - Put it at x:308 y:80 or something to keep the curve? :arrow: Yup
    02:12:942 (1,2,3,4) - Do this part just like the first time? Not copy it but use for the 4 sliders the same shape and NC all of them. :arrow: NC'd them but didn't keep the same slider shape.
    02:19:648 (2) - I don't really get why this on is on the end of the slider 02:20:531 (5) - And this on on the beginning.02:20:707 (6) - Ctrl+G this one maybe? :arrow: Ooo this one's a tough call, but i changed to keep it consistent with the other one..


[Hard]

  • 00:04:472 Why is this empty? Extend 00:04:119 (3) - until that point :arrow: I dont like the sound of it.
    00:30:766 (3) - Put it at x:92 y:104 or something to make a curve with the circles? :arrow: No, it becomes too cluttered then. Not saying it isnt already buttttttt, this make it even harder to read.
    02:12:943 (1,1,1,1) - Why are all of these NC while these aren't 01:05:178 (1,2,3,4) - ? :arrow: I too ponder the same question
[Normal]

  • 00:22:119 (5) - nazi perfect stack (put off grid snap for a sec no one will notice) :arrow: :P

That's all what I could found, good luck with your beatmap!
Ps: Star for livetune and Miku song :arrow: Thank you!
nadapan

nadapan wrote:

From Nacchan's Modding Queue

[Normal]
  1. 00:05:178 (4) - Blanket :arrow: Made this a little bit better
  2. 00:05:884 (1) - ^ :arrow: I'd prefer not too
  3. 00:12:766 (3) - ^ :arrow: fixed up the blanket.
  4. 00:25:648 (1) - ^ :arrow: made this slightly better
  5. 00:29:531 (2) - ^ :arrow: fixed it up
  6. 00:48:942 (1) - Delete the spinner. It doesn't sound beautiful in the place you put it in .__. :arrow: I have mixed feelings about this spinner but i guess i can remove it.
  7. 00:55:295 (3) - This is confusing for people who just started playing osu. Delete a reverse arrow and put a circle instead :arrow: Ehh I'll see how it goes with other people
  8. 00:57:413 (2) - Blanket :arrow: Fixed the blanket a tiny bit.
  9. 00:59:531 (5) - X: 184 Y: 192 :arrow: Moved.
  10. 01:00:942 (2) - Blanket :arrow: Fixed it up a tiny bit.
  11. 01:05:178 (1) - ^ :arrow: ^
  12. 01:08:707 (1,3) - ^ :arrow: ^
  13. 01:11:178 (6) - ^ :arrow: Looks fine to me
  14. 01:16:472 (5,1) - ^ :arrow: ^
  15. 01:47:884 (1) - ^ :arrow: Looks fine to me.
  16. 02:07:648 (1,2) - ^ :arrow: Fixed
  17. 02:21:766 (4) - ^ :arrow: ^
  18. 02:25:825 (1) - Confusing for new players. :arrow: Changed it it up a bit.
[Hard]
  1. 00:06:589 (3) - Blanket :arrow: Fixed
  2. 00:10:295 (6,7) - ^ :arrow: Fixed
  3. 00:13:472 (6) - ^ :arrow: ^
  4. 00:16:472 (5) - ^ :arrow: I think it's fine.
  5. 00:41:001 (3) - ^ :arrow: Fixed
  6. 00:48:236 (3) - ^ :arrow: ^
  7. 01:03:766 (6) - ^ :arrow: ^
  8. 01:05:178 (1,2) - ^ :arrow: ^

That's all the time I had.

Good Luck ;)
Moway
Hi.

[General]
  1. I'm not a big fan of the N:C2 hitnormal. It's kind of distracting, and doesn't really match the music too well. Maybe use the default soft hitnormal, and instead do some more hitsounding with bass drum sounds?
  2. I think the 2nd kiai should end at 02:27:060. Even if you do not do this, make the Normal's kiai end at the same time as Hard and Insane.
[Normal]
  1. 00:12:766 (3,4,5,6) - This pattern seems kind of hard for your easiest difficulty. I would remove 00:13:472 (4) and 00:14:178 (6), and extend 00:13:648 (5) to end at 00:14:178.
  2. 00:14:707 (1) - here you have a bit of a polarity issue. Having a circle on the white tick after the last object ended on a red tick can be kind of tricky to hit. I recommend deleting this circle and instead adding a 1/2 slider starting at 00:14:531. This also fits the music pretty well with that bass drum.
  3. 00:17:884 (2) - nazi, but (178,144) for a better stack.
  4. 00:18:414 (3,4,5,6) - same thing as 00:12:766 (3,4,5,6).
  5. 00:20:354 (1,2,3,4,5) - a bit much 1/2 for my liking, especially for your easiest difficulty. I would delete 00:21:236 (3) and make 00:20:884 (2) - end there instead. Also, I recommend unstacking (4,5) since that can be kind of confusing as well.
  6. 00:24:060 (4,5) - I think these sliders kind of miss out on some strong points in the music. Here's the rhythm I would recommend, which puts more emphasis on the drums and the stronger vocals.
  7. 00:27:060 (4,5) - I would recommend unstacking these.
  8. 00:28:472 (6,1) - swap the NC here for consistency.
  9. 00:31:295 (4) - Should NC here, combo gets kind of long and is inconsistent.
  10. 00:32:354 (6,7) - I don't really like this rhythm because it de-emphasizes some important stuff. Try this, it's like a rhythm you used before, which I think works better.
  11. 00:34:119 (9,1) - swap these NCs for consistency
  12. 00:36:942 (4,1) - swap NCs
  13. 00:39:766 (1,2) - blanket here seems kind of off.
  14. 00:42:589 (5) - NC here
  15. 00:45:060 (1,2) - swap NC
  16. 00:47:884 (5) - NC makes sense to me here.
  17. 00:55:295 (3,4,5) - I think this is kind of difficult for your easiest diff. I would recommend deleting (3,4) and instead putting a simple 1/1 slider at 00:55:295 instead.
  18. 00:58:119 (3,4,5,1) - This looks pretty sloppy and the flow isn't great, so I suggest some changes here. Here's what I came up with, but try out some other things for yourself.
  19. 00:59:531 (5,1) - switch NCs here anyway
  20. 00:59:531 (5) - and remove the clap, your hitclaps should be used to match the snare drum, which there isn't here.
  21. 01:02:355 (5) - NC here and remove clap, maybe add a finish.
  22. 01:03:060 (1) - remove NC
  23. 01:05:178 (1) - whistle on the head here is kind of random
  24. 01:06:236 (2,3) - seems like an unnecessary rhythm for your easiest difficulty. How about a repeating 3/2 slider instead?
  25. 01:07:648 (4,5) - I would have the circle happen first, then the slider. That way, you have a slider and an object to hit on the big finish.
  26. 01:10:825 (5) - NC
  27. 01:11:884 (1) - remove NC and the clap from the sliderend.
  28. 01:13:649 (4,1) - swap NCs
  29. 01:13:649 (4) - maybe add a finish here
  30. 01:16:472 (5,1) - swap NCs
  31. 01:30:589 - Lower the volume a bit for this first part, the hitsounds stick out too much IMO.
  32. 01:31:649 (2,3) - (2) to (204,261) and (3) to (298,292) looks a bit better to me.
  33. 01:34:825 (3,4) - The flow seems a bit awkward here, so maybe reshape (4) to follow the path of (2,3) a bit better? You would then adjust 01:36:237 (5,1) for better flow, and it would look something like this.
  34. 01:39:060 (5) - NC
  35. 01:39:060 (5,6,1) - This is kind of an awkward section in relation to the music, so here's the rhythm I would suggest. It matches the vocals better, and has better polarity.
  36. 01:41:001 (1) - remove NC
  37. 01:44:707 (6) - NC
  38. 01:45:942 (1) - remove NC
  39. 01:45:942 (1) - I would use a different sampleset for this slider, the hitsounds there don't fit because there's no instruments at all.
  40. 01:47:531 (3) - NC
  41. 01:47:884 (1) - remove NC
  42. 01:49:472 (3,4) - This doesn't really fit a Normal difficulty. A simple 3/2 slider fits just fine for this difficulty.
  43. 01:51:413 (7) - I don't really like this slider because it doesn't begin on a strong musical element. I would make this a circle, and add a 2/1 slider at 01:51:766, which feels a lot stronger to me.
  44. 01:52:825 (1,2) - swap the NCs
  45. 01:55:648 (7) - Make this a repeating 1/1 slider instead, fits the music a lot better.
  46. 02:00:942 (3,4) - This doesn't flow too well. Having to reach back from the flow of (2), back down to (3), then back up to (4) with these really sharp angle changes doesn't create great flow. Here's a way that you can kind of have that zig zag, but without the overly sharp angles.
  47. 02:02:707 (1) - I would recommend putting a circle here and beginning the spinner at 02:03:060 instead, which matches the music better.
  48. 02:07:295 (4) - NC here
  49. 02:09:766 (9) - remove the clap from the tail
  50. 02:12:943 (5,1) - Swap NCs here
  51. 02:16:825 (3,4) - Kind of unnecessary 1/2 here. i would just have a circle at 02:17:531 instead.
  52. 02:18:589 (6) - NC here
  53. 02:19:295 (1) - remove NC here
  54. 02:19:295 (1,2) - I don't particularly care for this stack, and in general I would avoid stacking overall in your easiest difficulty.
  55. 02:21:766 (4,1) - swap NC
Overall, this difficulty feels too difficult. Some of the things I mentioned will help with the difficulty, but I think this song could use an Easy diff. The 1/2 use on a 170 bpm doesn't feel like an easiest difficulty to me.

Sorry, I'm not going to have enough time tonight to mod all of the difficulties, but I think this is a good start. Good luck!
Topic Starter
[ Nyx ]

Moway wrote:

Hi.

[General]
  1. I'm not a big fan of the N:C2 hitnormal. It's kind of distracting, and doesn't really match the music too well. Maybe use the default soft hitnormal, and instead do some more hitsounding with bass drum sounds? :arrow: Any recommendations for a good bass drum hitsound?
  2. I think the 2nd kiai should end at 02:27:060. Even if you do not do this, make the Normal's kiai end at the same time as Hard and Insane. :arrow: I didn't even notice they did not end on the same place. I actually meant for the to end on that downbeat and not on the blue tick.
[Normal]
  1. 00:12:766 (3,4,5,6) - This pattern seems kind of hard for your easiest difficulty. I would remove 00:13:472 (4) and 00:14:178 (6), and extend 00:13:648 (5) to end at 00:14:178. :arrow: Alright
  2. 00:14:707 (1) - here you have a bit of a polarity issue. Having a circle on the white tick after the last object ended on a red tick can be kind of tricky to hit. I recommend deleting this circle and instead adding a 1/2 slider starting at 00:14:531. This also fits the music pretty well with that bass drum. :arrow: I can hear what you mean, it does sound better now.
  3. 00:17:884 (2) - nazi, but (178,144) for a better stack. :arrow: Dem one unit off-stacks D:<
  4. 00:18:414 (3,4,5,6) - same thing as 00:12:766 (3,4,5,6). ^
  5. 00:20:354 (1,2,3,4,5) - a bit much 1/2 for my liking, especially for your easiest difficulty. I would delete 00:21:236 (3) and make 00:20:884 (2) - end there instead. Also, I recommend unstacking (4,5) since that can be kind of confusing as well. :arrow: Extended and unstacked.
  6. 00:24:060 (4,5) - I think these sliders kind of miss out on some strong points in the music. Here's the rhythm I would recommend, which puts more emphasis on the drums and the stronger vocals. :arrow: Changed! Had to rework the curvy slider I had going on to better flow to (5)
  7. 00:27:060 (4,5) - I would recommend unstacking these. :arrow: Unstacked
  8. 00:28:472 (6,1) - swap the NC here for consistency. :arrow: Swapped
  9. 00:31:295 (4) - Should NC here, combo gets kind of long and is inconsistent. :arrow: Would it not be better to NC here 00:32:001 (1) - so to keep the 5 combo going on?
  10. 00:32:354 (6,7) - I don't really like this rhythm because it de-emphasizes some important stuff. Try this, it's like a rhythm you used before, which I think works better. :arrow: Alrighty
  11. 00:34:119 (9,1) - swap these NCs for consistency :arrow: Not going to NC here 00:34:119 (5) - as I was fixing the NC this one miraculously changed to (5) so ill keep it as it is.
  12. 00:36:942 (4,1) - swap NCs hmmm, maybe I'm not understanding something or I screwed up somewhere, but that would leave the combo before it to three, and if I were to make it a combo of 5, that would make the next one a 3 combo. So ill go for the median and make them both a combo of 4.
  13. 00:39:766 (1,2) - blanket here seems kind of off. :arrow: I was by a bit.
  14. 00:42:589 (5) - NC here :arrow: Yup
  15. 00:45:060 (1,2) - swap NC :arrow: swapped
  16. 00:47:884 (5) - NC makes sense to me here. :arrow: alright
  17. 00:55:295 (3,4,5) - I think this is kind of difficult for your easiest diff. I would recommend deleting (3,4) and instead putting a simple 1/1 slider at 00:55:295 instead. :arrow: Changed
  18. 00:58:119 (3,4,5,1) - This looks pretty sloppy and the flow isn't great, so I suggest some changes here. Here's what I came up with, but try out some other things for yourself. :arrow: I will admit I did this pretty sloppily, I changed it similarly to your but changed the last slider.
  19. 00:59:531 (5,1) - switch NCs here anyway :arrow: Done
  20. 00:59:531 (5) - and remove the clap, your hitclaps should be used to match the snare drum, which there isn't here. :arrow: Done
  21. 01:02:355 (5) - NC here and remove clap, maybe add a finish. :arrow: I think the finish sounds cool.
  22. 01:03:060 (1) - remove NC :arrow: Put a NC on the one before it.
  23. 01:05:178 (1) - whistle on the head here is kind of random :arrow: Ehehehe......
  24. 01:06:236 (2,3) - seems like an unnecessary rhythm for your easiest difficulty. How about a repeating 3/2 slider instead? :arrow: Agreed
  25. 01:07:648 (4,5) - I would have the circle happen first, then the slider. That way, you have a slider and an object to hit on the big finish. Never thought about that.
  26. 01:10:825 (5) - NC :arrow: Yup
  27. 01:11:884 (1) - remove NC and the clap from the sliderend. :arrow: Removed
  28. 01:13:649 (4,1) - swap NCs swapped
  29. 01:13:649 (4) - maybe add a finish here :arrow: *cymbal crash*
  30. 01:16:472 (5,1) - swap NCs :arrow: swapped
  31. 01:30:589 - Lower the volume a bit for this first part, the hitsounds stick out too much IMO. :arrow:45% shouldnt stick out too much.
  32. 01:31:649 (2,3) - (2) to (204,261) and (3) to (298,292) looks a bit better to me. :arrow: Fixed
  33. 01:34:825 (3,4) - The flow seems a bit awkward here, so maybe reshape (4) to follow the path of (2,3) a bit better? You would then adjust 01:36:237 (5,1) for better flow, and it would look something like this. :arrow: Fixed it up just like the picture.
  34. 01:39:060 (5) - NC :arrow: Done
  35. 01:39:060 (5,6,1) - This is kind of an awkward section in relation to the music, so here's the rhythm I would suggest. It matches the vocals better, and has better polarity. :arrow: Changed it up.
  36. 01:41:001 (1) - remove NC :arrow: Removed
  37. 01:44:707 (6) - NC :arrow: Done
  38. 01:45:942 (1) - remove NC :arrow: Removed
  39. 01:45:942 (1) - I would use a different sampleset for this slider, the hitsounds there don't fit because there's no instruments at all. :arrow: I'll have to figure this part out a little bit later because I'm not the greatest with hitsounds. So as of now I won't be change anything, but expect something to be changed in the near future.
  40. 01:47:531 (3) - NC :arrow: Done
  41. 01:47:884 (1) - remove NC :arrow: ^
  42. 01:49:472 (3,4) - This doesn't really fit a Normal difficulty. A simple 3/2 slider fits just fine for this difficulty. :arrow: Alright, changed.
  43. 01:51:413 (7) - I don't really like this slider because it doesn't begin on a strong musical element. I would make this a circle, and add a 2/1 slider at 01:51:766, which feels a lot stronger to me. :arrow: Stronger now.
  44. 01:52:825 (1,2) - swap the NCs :arrow: Swapped?
  45. 01:55:648 (7) - Make this a repeating 1/1 slider instead, fits the music a lot better. :arrow: I think so too
  46. 02:00:942 (3,4) - This doesn't flow too well. Having to reach back from the flow of (2), back down to (3), then back up to (4) with these really sharp angle changes doesn't create great flow. Here's a way that you can kind of have that zig zag, but without the overly sharp angles. :arrow: Thanks for keeping the zig zag.
  47. 02:02:707 (1) - I would recommend putting a circle here and beginning the spinner at 02:03:060 instead, which matches the music better. :arrow: Alright
  48. 02:07:295 (4) - NC here :arrow: Done
  49. 02:09:766 (9) - remove the clap from the tail :arrow: Removed.
  50. 02:12:943 (5,1) - Swap NCs here :arrow: Swapped
  51. 02:16:825 (3,4) - Kind of unnecessary 1/2 here. i would just have a circle at 02:17:531 instead. :arrow: Removed and added
  52. 02:18:589 (6) - NC here :arrow: Done
  53. 02:19:295 (1) - remove NC here :arrow: ^
  54. 02:19:295 (1,2) - I don't particularly care for this stack, and in general I would avoid stacking overall in your easiest difficulty. :arrow: Guess this is a good lesson to be learned from this mod.
  55. 02:21:766 (4,1) - swap NC :arrow: Swapped
Overall, this difficulty feels too difficult. Some of the things I mentioned will help with the difficulty, but I think this song could use an Easy diff. The 1/2 use on a 170 bpm doesn't feel like an easiest difficulty to me. :arrow: Glad you didn't mod when when it was 2.29 stars hehehe, you'd probably be screaming at me XD

Sorry, I'm not going to have enough time tonight to mod all of the difficulties, but I think this is a good start. Good luck!
Thank you for the incredibly long, can't even believe this is just normal. I'm kinda scared about how long your mods will be if you modded my other two difficulties as well. Well thanks again!
Low
M4M

[General]
- kiai is slightly off in the hard diff
- you can't silence both the slidertick and sliderslide. currently, all are silenced. make at least one of them audible
- soft-hitfinish.wav seems to be just the default sound, so you need to remove it
- drum-hitnormal2.wav doesn't appear to be used anywhere, so remove it

[Normal]
00:09:060 (1) - why is this spaced the same as previous objects but has a different rhythm? you need to make this follow distance spacing; it can easily confuse players. try this
00:12:766 (3,4) - adjust (4) so these flow better into each other, like this
00:55:295 (3) - rotate this right more for better flow.
01:50:355 (5) - add a NC here. this combo goes on for WAY too long
02:01:648 (5) - ^

[Hard]
- AR 7.5 is more fitting

idk what to say about this map. you use a lot of the same sliders and patterns and the map as an overall "beginner mapper" feel to it. i suppose it's good for a person's first few maps, though. good luck
Topic Starter
[ Nyx ]

Low wrote:

M4M

[General]
- kiai is slightly off in the hard diff :arrow: Whoops, fixed.
- you can't silence both the slidertick and sliderslide. currently, all are silenced. make at least one of them audible :arrow: didn't know that, made slider tick audiable
- soft-hitfinish.wav seems to be just the default sound, so you need to remove it :arrow: removed.
- drum-hitnormal2.wav doesn't appear to be used anywhere, so remove it :arrow: ^

[Normal]
00:09:060 (1) - why is this spaced the same as previous objects but has a different rhythm? you need to make this follow distance spacing; it can easily confuse players. try this :arrow: Alright.
00:12:766 (3,4) - adjust (4) so these flow better into each other, like this :arrow: ^
00:55:295 (3) - rotate this right more for better flow. :arrow: Rotated a bit to the right
01:50:355 (5) - add a NC here. this combo goes on for WAY too long :arrow: added
02:01:648 (5) - ^ :arrow: ^

[Hard]
- AR 7.5 is more fitting :arrow: Changed.

idk what to say about this map. you use a lot of the same sliders and patterns and the map as an overall "beginner mapper" feel to it. i suppose it's good for a person's first few maps, though. good luck
Thanks Low for the mod!
HootOwlStar
Hihi mod from queue
Below are mostly suggestions so you can just simply ignore them if you want and I am sorry if I am rude in mod below
Anyway, MISSION START!!!

Normal


  1. I think HP4, AR5, OD4 is better for the diff, especially AR because it is too untidy due to the low AR. You can try for that.
  2. 00:00:237 (1) - You can try making them into circles (?), like this
  3. 00:01:825 (3,4) - As a suggestion, extend the slider 00:01:825 (3) until 00:02:354 and add a circle at 00:02:707 but if you do this, you need to remove slider 00:02:354 (4) so it's up to you idk lol
  4. 00:01:825 (3,1) - Blanket
  5. 00:02:354 (4,1,2,3) - Too boxy for this part. Don't just place notes in vertical or horizontal forms in here so try making curve for 00:04:119 (2)
  6. 00:04:119 (2,3) - Maybe you can follow the bass drum to map here idk
  7. 00:06:589 (2,3) - Suggestion: remove 00:07:119 (3) and extend 00:06:589 (2) until 00:07:119
  8. 00:09:060 (1,2) - To make this part easier, remove them, add a circle at 00:09:060 and add a slider starting at 00:09:413 and ends at 00:09:942
  9. 00:10:825 (4,1,2,3) - For here, maybe you can try something like this
  10. 00:15:060 (2,3,5) - Some players dislike the pattern like this, as they will think that it's like two sliders (yeah, it seems like two, just the longer one breaks into two lol) that doesn't make a good blanket and it is not the complaint we want to hear. Try to avoid this pattern BTW and maybe try this (idk whether it is OK for you but at least that's a good try)
  11. 00:17:178 (1,2,3,4) - This pattern is really beautiful, well done! :)
  12. 00:20:178 - It should be a note here (the bass sound) but it is missing.
  13. 00:22:119 (4) - Some mappers like to use this so maybe you can try this? BTW the sliders 00:21:589 (3,2) appear at different times, not as 00:15:060 (2,3,5), so nah you can keep the these lol
  14. 00:24:942 (5,1) - Although this pattern is nice too, but suggestion: making 00:24:942 (5) straight and blanket with 00:25:648 (1) idk it's up to you
  15. 00:28:472 (1,2) - Seems like no one tells you to blanket this, hmmm... Anyway, if you don't want to blanket them, there's another way to make the pattern more beautiful: replace 00:28:825 (2) with two circles at 00:28:825 and 00:29:178 and make them into triangle
  16. 00:31:295 (5) - Maybe NC? And no NC for 00:32:001 (1) ?
  17. 00:31:295 (5,1,2,3) - The flow is bad here. Fix it.
  18. 00:35:531 (2,4) - Erm... similar case as 00:15:060 (2,3,5) so try avoid and fix this
  19. 00:37:648 (1,2,3,4) - The flow is not smooth enough yet
  20. 00:40:119 (2,3) - Blanket not perfect.
  21. 00:42:589 (1,2) - Why not follow the vocals to map this part?
  22. 00:45:413 (1,2) - You can try something like this BTW
  23. 00:50:707 - Add a note here
  24. 00:53:531 (4) - Beginners will mostly miss this note if you overlap with the slider so maybe you can overlap with 00:53:178 (3) which will not affect the distance snap #yay
  25. 00:53:884 (1,2,3) - Distance not equivalent. And this pattern is weird for me. You can maybe try this
  26. 00:56:001 (4,1,2,3,4) - The flow is not smooth enough. And avoid the pattern of 00:57:413 (2,3)
  27. 01:02:355 (6,1) - Maybe NC for 01:02:355 (6) and no NC for 01:02:707 (1) ?
  28. 01:04:119 (4,5,1) - The flow is not smooth enough. I have the way to solve for this, make something like this
  29. 01:06:236 (3) - Suggest move point x:444 y:104 to x:440 y:96
  30. 01:07:648 (3,4,1,2) - NC for 01:08:001 (4) and no NC for 01:08:707 (1) . Besides, I suggest making the notes in the pattern like this (well there is something change with the combos so just observe by yourself lol)
  31. 01:10:825 (1,2) - Blanket
  32. 01:14:001 (2,3,4) - Maybe try this pattern and I just edit (4) only
  33. 01:16:472 (1,2,3) - Map according to vocal. Try extending 01:16:472 (1) until 01:17:001 , move 01:17:178 (2) to 01:17:354 , remove 01:17:531 (3) and place a circle at 01:17:707
  34. Moway wrote:

    Overall, this difficulty feels too difficult.
    Agreed so try to make Normal diffs simple yet beautiful to play

Well I try whatever I can find out and I can describe about BTW
And I just stop here first because I am exhausted now and will continue after AFK for about a week or more
PM me if you don't understand what I am writing (yeah I admit my English is really poor)
Find more modders to mod your map because the song is worth it and you deserve a ranked map by your own
Anyway GL :)
Topic Starter
[ Nyx ]
HootOwlStar

HootOwlStar wrote:

Hihi mod from queue
Below are mostly suggestions so you can just simply ignore them if you want and I am sorry if I am rude in mod below
Anyway, MISSION START!!!

Normal


  1. I think HP4, AR5, OD4 is better for the diff, especially AR because it is too untidy due to the low AR. You can try for that. :arrow: Ill give it a try
  2. 00:00:237 (1) - You can try making them into circles (?), like this :arrow: Not 3 circles but a slider and a circle
  3. 00:01:825 (3,4) - As a suggestion, extend the slider 00:01:825 (3) until 00:02:354 and add a circle at 00:02:707 but if you do this, you need to remove slider 00:02:354 (4) so it's up to you idk lol :arrow: I've changed the beginning part significantly
  4. 00:01:825 (3,1) - Blanket :arrow: ^
  5. 00:02:354 (4,1,2,3) - Too boxy for this part. Don't just place notes in vertical or horizontal forms in here so try making curve for 00:04:119 (2) :arrow: ^
  6. 00:04:119 (2,3) - Maybe you can follow the bass drum to map here idk :arrow: ^
  7. 00:06:589 (2,3) - Suggestion: remove 00:07:119 (3) and extend 00:06:589 (2) until 00:07:119 :arrow: nah it just looks bad then
  8. 00:09:060 (1,2) - To make this part easier, remove them, add a circle at 00:09:060 and add a slider starting at 00:09:413 and ends at 00:09:942 :arrow: Im kinda on the fence here because then it misses a beat that id like to keep
  9. 00:10:825 (4,1,2,3) - For here, maybe you can try something like this :arrow: Ive changed this a little bit to accommodate the changes i have made before
  10. 00:15:060 (2,3,5) - Some players dislike the pattern like this, as they will think that it's like two sliders (yeah, it seems like two, just the longer one breaks into two lol) that doesn't make a good blanket and it is not the complaint we want to hear. Try to avoid this pattern BTW and maybe try this (idk whether it is OK for you but at least that's a good try) :arrow: I can dig this
  11. 00:17:178 (1,2,3,4) - This pattern is really beautiful, well done! :) :arrow: Thanks!
  12. 00:20:178 - It should be a note here (the bass sound) but it is missing. :arrow: I think ive found a fix for this
  13. 00:22:119 (4) - Some mappers like to use this so maybe you can try this? BTW the sliders 00:21:589 (3,2) appear at different times, not as 00:15:060 (2,3,5), so nah you can keep the these lol :arrow: ?
  14. 00:24:942 (5,1) - Although this pattern is nice too, but suggestion: making 00:24:942 (5) straight and blanket with 00:25:648 (1) idk it's up to you :arrow: I keep it as it is.
  15. 00:28:472 (1,2) - Seems like no one tells you to blanket this, hmmm... Anyway, if you don't want to blanket them, there's another way to make the pattern more beautiful: replace 00:28:825 (2) with two circles at 00:28:825 and 00:29:178 and make them into triangle :arrow: Fixed and tried out.
  16. 00:31:295 (5) - Maybe NC? And no NC for 00:32:001 (1) ? :arrow: Alright
  17. 00:31:295 (5,1,2,3) - The flow is bad here. Fix it. :arrow: I mightve fixed this on my own but it shouldnt be too bad now...
  18. 00:35:531 (2,4) - Erm... similar case as 00:15:060 (2,3,5) so try avoid and fix this :arrow: fixed, also noticed that i had claps where there shouldnt be claps
  19. 00:37:648 (1,2,3,4) - The flow is not smooth enough yet :arrow: i must smooth it further!
  20. 00:40:119 (2,3) - Blanket not perfect. :arrow: fixed
  21. 00:42:589 (1,2) - Why not follow the vocals to map this part? :arrow: I will keep it the way it is.
  22. 00:45:413 (1,2) - You can try something like this BTW :arrow: Ok
  23. 00:50:707 - Add a note here :arrow: added
  24. 00:53:531 (4) - Beginners will mostly miss this note if you overlap with the slider so maybe you can overlap with 00:53:178 (3) which will not affect the distance snap #yay :arrow: agreed
  25. 00:53:884 (1,2,3) - Distance not equivalent. And this pattern is weird for me. You can maybe try this :arrow: alright lets try
  26. 00:56:001 (4,1,2,3,4) - The flow is not smooth enough. And avoid the pattern of 00:57:413 (2,3) :arrow: will do
  27. 01:02:355 (6,1) - Maybe NC for 01:02:355 (6) and no NC for 01:02:707 (1) ? :arrow: fixed
  28. 01:04:119 (4,5,1) - The flow is not smooth enough. I have the way to solve for this, make something like this :arrow: ive changed this
  29. 01:06:236 (3) - Suggest move point x:444 y:104 to x:440 y:96 :arrow: ^
  30. 01:07:648 (3,4,1,2) - NC for 01:08:001 (4) and no NC for 01:08:707 (1) . Besides, I suggest making the notes in the pattern like this (well there is something change with the combos so just observe by yourself lol) :arrow: ^
  31. 01:10:825 (1,2) - Blanket :arrow: ^
  32. 01:14:001 (2,3,4) - Maybe try this pattern and I just edit (4) only :arrow: ^
  33. 01:16:472 (1,2,3) - Map according to vocal. Try extending 01:16:472 (1) until 01:17:001 , move 01:17:178 (2) to 01:17:354 , remove 01:17:531 (3) and place a circle at 01:17:707 :arrow: Ok
  34. Moway wrote:

    Overall, this difficulty feels too difficult.
    Agreed so try to make Normal diffs simple yet beautiful to play

Well I try whatever I can find out and I can describe about BTW
And I just stop here first because I am exhausted now and will continue after AFK for about a week or more
PM me if you don't understand what I am writing (yeah I admit my English is really poor)
Find more modders to mod your map because the song is worth it and you deserve a ranked map by your own
Anyway GL :)

Thanks for the mod and star!
Zero__wind
some short comments

Generally you've arranged a good rhythm in all diffs. Normal and Hard are both clean and safe.
Although it'd be better if you could avoid patterns like 00:30:413 (5,6,7,8,9) - in Hard because the stacking with AR7 can be really hard to read for Hard-level players.
the AR for Normal can be changed to 4 to be more friendly to beginners.
for Insane diff, you can try to avoid small spacings like 00:56:884 (2,3,4) - and 02:05:002 (1,2,3,4,5,6,7,1) - in the kiais, to show the difference between the chorus and the verse of the song.

and, the biggest problem is that, your soft & drum hitsounds seem really random and unfitting, especially the soft-hitnormal, I don't think it fits in this song in any ways tbh. Try to find some more suitable hitsounds for your map and rework the hitsounding and this should be a decent map of a new mapper.

Good luck
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod via IRC
2015-03-08 04:01 Z3R0Xx: *poke*
2015-03-08 04:01 Z3R0Xx: hey
2015-03-08 04:01 LordRaika: hi :D/
2015-03-08 04:02 Z3R0Xx: when youre not busy do mind discussing hitsounds? You said to me you had a few suggestions so id like to hear them if that alright
2015-03-08 04:02 LordRaika: oh
2015-03-08 04:02 LordRaika: yep, because its best to discuss with along with u directly rather than posting
2015-03-08 04:02 Z3R0Xx: it was quite a while ago wasnt it
2015-03-08 04:03 LordRaika: i need to knw the method of the mapper, on how u hitsound and how you will be able to handle my suggestion
2015-03-08 04:03 Z3R0Xx: true
2015-03-08 04:03 LordRaika: yea XD
2015-03-08 04:03 LordRaika: give me like 20min
2015-03-08 04:03 LordRaika: finishing some stuff
2015-03-08 04:03 Z3R0Xx: ahh alrighty
2015-03-08 04:39 LordRaika: oh ok
2015-03-08 04:39 LordRaika: sry took some time
2015-03-08 04:40 Z3R0Xx: no problem i was just killing time playing anyways XD
2015-03-08 04:42 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/435357 livetune feat. Hatsune Miku - Half Step]
2015-03-08 04:42 LordRaika: this right?
2015-03-08 04:42 Z3R0Xx: yes sir :3
2015-03-08 04:43 LordRaika: so umm here
2015-03-08 04:44 LordRaika: [https://www.dropbox.com/s/blj4vv092fzed2h/LR_Chm%20Quick%20Short%20Bell.wav?dl=0 fitting for the opening]
2015-03-08 04:44 LordRaika: ^ lots better....
2015-03-08 04:44 LordRaika: maybe named it soft-hitnormal3 and use S:C3 timing
2015-03-08 04:44 Z3R0Xx: mkay
2015-03-08 04:44 LordRaika: >w<
2015-03-08 04:44 Z3R0Xx: i have a question
2015-03-08 04:45 Z3R0Xx: how do determine which hitsound is better for each map?
2015-03-08 04:45 LordRaika: whoa, difficult question XD
2015-03-08 04:45 LordRaika: first
2015-03-08 04:45 Z3R0Xx: cuz what i think sounds good doesnt really sound good to many others
2015-03-08 04:45 LordRaika: its up to you, on mapping hitsound standard
2015-03-08 04:45 LordRaika: there are 2 type of people on hitsounding
2015-03-08 04:46 LordRaika: 1 is... THEY love perfectly fits the song.....
2015-03-08 04:46 LordRaika: 2 is... they DISLIKE perfectly fits the song, so they use asdfasfd loud hitsound that is CLEARLY different sound... for example the famous drum clap
2015-03-08 04:46 LordRaika: like
2015-03-08 04:46 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/137296 Yousei Teikoku - The Creator]
2015-03-08 04:47 LordRaika: ^ dat drum snare is loud
2015-03-08 04:47 Z3R0Xx: ahaha yea XD
2015-03-08 04:47 LordRaika: its up to your style
2015-03-08 04:47 LordRaika: 2nd.....
2015-03-08 04:47 Z3R0Xx: hmmm alright
2015-03-08 04:47 LordRaika: make sure you hitsound at least on corresponding sound on the song
2015-03-08 04:47 LordRaika: thts my style and i tend to use perfectly fits
2015-03-08 04:48 LordRaika: but i can use some hitsound with loud style and not perfectly blend with song as well
2015-03-08 04:48 LordRaika: SO i usually need to discuss this with the mapper
2015-03-08 04:48 Z3R0Xx: yea thats true
2015-03-08 04:48 Z3R0Xx: it would be much easier then posting for sure
2015-03-08 04:48 LordRaika: so umm ^ hows the S:C3?
2015-03-08 04:49 Z3R0Xx: im getting to that i had to find out where i saved it
2015-03-08 04:49 LordRaika: key XD
2015-03-08 04:49 LordRaika: ahaha
2015-03-08 04:49 LordRaika: while im here at
2015-03-08 04:49 LordRaika: ACTION is editing [http://osu.ppy.sh/b/435357 livetune feat. Hatsune Miku - Half Step [Insane]]
2015-03-08 04:49 LordRaika: 00:47:178 (9) - missing clap
2015-03-08 04:50 LordRaika: 00:47:884 -
2015-03-08 04:50 LordRaika: 00:48:589 -
2015-03-08 04:51 LordRaika: umm done? let me knw when you are done
2015-03-08 04:51 Z3R0Xx: o thanks
2015-03-08 04:51 Z3R0Xx: yea im listeninjg to it right noe
2015-03-08 04:51 Z3R0Xx: that actually sounds a ton beter
2015-03-08 04:52 LordRaika: ^^
2015-03-08 04:52 Z3R0Xx: i hear the chime in the actual song too soo it really does fit well
2015-03-08 04:52 LordRaika: because... if you set View > volume > music 100% , effect 0% ( music only,) the chime is clearly what i majority heard
2015-03-08 04:52 LordRaika: ^ yep, thts my point
2015-03-08 04:53 LordRaika: u can copy the soft-clap to clap3
2015-03-08 04:53 LordRaika: so it fix all the rest of it
2015-03-08 04:53 Z3R0Xx: should i be using sc:3 right after the first kiai?
2015-03-08 04:53 Z3R0Xx: er sorry
2015-03-08 04:53 Z3R0Xx: the chime\
2015-03-08 04:54 LordRaika: no worry , i got that S:C3 is chime :D
2015-03-08 04:54 LordRaika: and
2015-03-08 04:54 LordRaika: it sounds fits thou, why not?
2015-03-08 04:54 LordRaika: the chime is still there
2015-03-08 04:54 Z3R0Xx: true true
2015-03-08 04:55 Z3R0Xx: alright ive added it in
2015-03-08 04:56 LordRaika: oh btw this part 02:03:060 - why not [http://puu.sh/gqIQy.jpg make it perfectly full bracket like this? :D it fits thou]
2015-03-08 04:56 LordRaika: random std mod X_X asdasdfa
2015-03-08 04:57 Z3R0Xx: oooo
2015-03-08 04:57 Z3R0Xx: i never thought of that
2015-03-08 04:57 LordRaika: >w<
2015-03-08 04:58 Z3R0Xx: itll take a bit of adjusting but i think i can do it
2015-03-08 04:58 LordRaika: key
2015-03-08 04:58 LordRaika: next
2015-03-08 04:58 LordRaika: 00:51:060 (2,3) - u can add finish here, (drum finish) is kick sound
2015-03-08 04:58 LordRaika: set view > volume > music 40% and effect 100% , and u will clearly hear it
2015-03-08 04:59 LordRaika: 00:52:119 (5) - finish
2015-03-08 04:59 LordRaika: 00:51:766 (4) - maybe suggest to whistle it
2015-03-08 05:00 LordRaika: 00:52:472 (6,7) - finish and 00:53:178 (8) - Whistle
2015-03-08 05:00 LordRaika: thts all
2015-03-08 05:00 Z3R0Xx: alright while weère on the topic of whistles
2015-03-08 05:00 Z3R0Xx: when should they be used?
2015-03-08 05:00 Z3R0Xx: i get finishes and claps
2015-03-08 05:01 LordRaika: its jst that default drum whistle
2015-03-08 05:01 LordRaika: can fits the song's drum snare sound
2015-03-08 05:01 Z3R0Xx: ahh ok
2015-03-08 05:02 LordRaika: [https://www.dropbox.com/s/7pzs7dghzkkj543/LR4_SnareBPDT.wav?dl=0 this is the actual sound that u hear on] >>>00:51:766 - , 00:53:178 -
2015-03-08 05:02 LordRaika: well you can add it if you want, adding it , means... more work...... orz
2015-03-08 05:03 Z3R0Xx: whoa that's a bit scary i think ill keep it as is
2015-03-08 05:03 LordRaika: 01:58:825 - and dont forget to apply the same default drum here as well
2015-03-08 05:03 LordRaika: uhh which is scary? D:
2015-03-08 05:03 LordRaika: tht thing is too loud?
2015-03-08 05:03 Z3R0Xx: yea i just have to follow the same pattern
2015-03-08 05:03 Z3R0Xx: yea when i played it it scared me
2015-03-08 05:03 LordRaika: haha
2015-03-08 05:04 LordRaika: but
2015-03-08 05:04 LordRaika: 00:51:766 - this is what u heard
2015-03-08 05:04 LordRaika: well even if you put it, osu will only play with less volume on it
2015-03-08 05:04 LordRaika: (timing set up) haha
2015-03-08 05:04 Z3R0Xx: ^^
2015-03-08 05:05 LordRaika: finally
2015-03-08 05:05 LordRaika: [https://www.dropbox.com/s/ag5ib1v19k3ar6l/LR_CymbalG.wav?dl=0 found smthg cool and fits the song.... >w< , this is cymbal that can be named as hitfinish]
2015-03-08 05:06 LordRaika: ^ warning, tht is 90% blend with the song :D
2015-03-08 05:06 LordRaika: unless you want unblend one, i have another option thou
2015-03-08 05:06 LordRaika: 02:27:060 - its smthg like this cymbal
2015-03-08 05:06 Z3R0Xx: do you mind sending it over?
2015-03-08 05:06 Z3R0Xx: id like to hear both just so im not missing out on anything <3
2015-03-08 05:07 LordRaika: ok
2015-03-08 05:08 LordRaika: [https://www.dropbox.com/s/mzvteqkkb69ijc0/LR_RevCyQST.wav?dl=0 this one is less blending... i say 50% blend , well it cant be help XD its still cymbal]
2015-03-08 05:09 Z3R0Xx: this ones alright i think the first one is better though
2015-03-08 05:09 Z3R0Xx: thanks XD
2015-03-08 05:09 LordRaika: key :D
2015-03-08 05:10 LordRaika: i think thts all, because your clap and the rest of your set is ^^b
2015-03-08 05:10 LordRaika: well, from your style and set, i can say that your hitsound style is more to blending :D
2015-03-08 05:10 LordRaika: you even choose the 1st cymbal of my choice >w<
2015-03-08 05:11 Z3R0Xx: XD yea i kinda do like it when things kinda mesh together nicly
2015-03-08 05:11 Z3R0Xx: thanks a bunch
2015-03-08 05:11 LordRaika: np np
2015-03-08 05:11 Z3R0Xx: ill have to go in and fix up the rest of my hitsounds in normal and hard
2015-03-08 05:11 LordRaika: uhh, i forgot to mention
2015-03-08 05:11 LordRaika: yea
2015-03-08 05:11 LordRaika: maybe need to look up again some missing clap
2015-03-08 05:11 LordRaika: but nah, its not a major issue XD
2015-03-08 05:12 Z3R0Xx: i will go through it again to make sure i missed none
2015-03-08 05:12 Z3R0Xx: welp thanks for all of your help it was, well, helpful! :D
2015-03-08 05:13 LordRaika: oh ok... and as far as i check ( well, only this dif XD ) no more missing
2015-03-08 05:13 LordRaika: 01:56:354 - uhm maybe take more attention on smthg like this
2015-03-08 05:13 LordRaika: missing ^ hehe
2015-03-08 05:13 LordRaika: 01:57:236 -
2015-03-08 05:13 Z3R0Xx: o wait actually Zero__wind told me my drum hits were a bit random and unfitting
2015-03-08 05:14 LordRaika: wat kind of drum hit
2015-03-08 05:14 Z3R0Xx: quotes from his post: the biggest problem is that, your soft & drum hitsounds seem really random and unfitting,
2015-03-08 05:15 Z3R0Xx: soft you've taken care of i dont really know what he means by drum
2015-03-08 05:15 LordRaika: maybe the drum-hitnormal
2015-03-08 05:15 LordRaika: 00:51:060 - from this part
2015-03-08 05:15 LordRaika: maybe jst remove the drum-hitnormal?
2015-03-08 05:16 Z3R0Xx: thats what im thinking too and maybe leave it as a soft
2015-03-08 05:16 LordRaika: key
2015-03-08 05:17 LordRaika: i think thts all ^^b, GL for rank then... still have lots of things to do XD hahaha
2015-03-08 05:17 Z3R0Xx: yea sorry to keep you so long
2015-03-08 05:17 Z3R0Xx: thanks for all the help

GL for rank ^^b
Topic Starter
[ Nyx ]

LordRaika wrote:

Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod via IRC
2015-03-08 04:01 Z3R0Xx: *poke*
2015-03-08 04:01 Z3R0Xx: hey
2015-03-08 04:01 LordRaika: hi :D/
2015-03-08 04:02 Z3R0Xx: when youre not busy do mind discussing hitsounds? You said to me you had a few suggestions so id like to hear them if that alright
2015-03-08 04:02 LordRaika: oh
2015-03-08 04:02 LordRaika: yep, because its best to discuss with along with u directly rather than posting
2015-03-08 04:02 Z3R0Xx: it was quite a while ago wasnt it
2015-03-08 04:03 LordRaika: i need to knw the method of the mapper, on how u hitsound and how you will be able to handle my suggestion
2015-03-08 04:03 Z3R0Xx: true
2015-03-08 04:03 LordRaika: yea XD
2015-03-08 04:03 LordRaika: give me like 20min
2015-03-08 04:03 LordRaika: finishing some stuff
2015-03-08 04:03 Z3R0Xx: ahh alrighty
2015-03-08 04:39 LordRaika: oh ok
2015-03-08 04:39 LordRaika: sry took some time
2015-03-08 04:40 Z3R0Xx: no problem i was just killing time playing anyways XD
2015-03-08 04:42 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/435357 livetune feat. Hatsune Miku - Half Step]
2015-03-08 04:42 LordRaika: this right?
2015-03-08 04:42 Z3R0Xx: yes sir :3
2015-03-08 04:43 LordRaika: so umm here
2015-03-08 04:44 LordRaika: [https://www.dropbox.com/s/blj4vv092fzed2h/LR_Chm%20Quick%20Short%20Bell.wav?dl=0 fitting for the opening]
2015-03-08 04:44 LordRaika: ^ lots better....
2015-03-08 04:44 LordRaika: maybe named it soft-hitnormal3 and use S:C3 timing
2015-03-08 04:44 Z3R0Xx: mkay
2015-03-08 04:44 LordRaika: >w<
2015-03-08 04:44 Z3R0Xx: i have a question
2015-03-08 04:45 Z3R0Xx: how do determine which hitsound is better for each map?
2015-03-08 04:45 LordRaika: whoa, difficult question XD
2015-03-08 04:45 LordRaika: first
2015-03-08 04:45 Z3R0Xx: cuz what i think sounds good doesnt really sound good to many others
2015-03-08 04:45 LordRaika: its up to you, on mapping hitsound standard
2015-03-08 04:45 LordRaika: there are 2 type of people on hitsounding
2015-03-08 04:46 LordRaika: 1 is... THEY love perfectly fits the song.....
2015-03-08 04:46 LordRaika: 2 is... they DISLIKE perfectly fits the song, so they use asdfasfd loud hitsound that is CLEARLY different sound... for example the famous drum clap
2015-03-08 04:46 LordRaika: like
2015-03-08 04:46 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/137296 Yousei Teikoku - The Creator]
2015-03-08 04:47 LordRaika: ^ dat drum snare is loud
2015-03-08 04:47 Z3R0Xx: ahaha yea XD
2015-03-08 04:47 LordRaika: its up to your style
2015-03-08 04:47 LordRaika: 2nd.....
2015-03-08 04:47 Z3R0Xx: hmmm alright
2015-03-08 04:47 LordRaika: make sure you hitsound at least on corresponding sound on the song
2015-03-08 04:47 LordRaika: thts my style and i tend to use perfectly fits
2015-03-08 04:48 LordRaika: but i can use some hitsound with loud style and not perfectly blend with song as well
2015-03-08 04:48 LordRaika: SO i usually need to discuss this with the mapper
2015-03-08 04:48 Z3R0Xx: yea thats true
2015-03-08 04:48 Z3R0Xx: it would be much easier then posting for sure
2015-03-08 04:48 LordRaika: so umm ^ hows the S:C3?
2015-03-08 04:49 Z3R0Xx: im getting to that i had to find out where i saved it
2015-03-08 04:49 LordRaika: key XD
2015-03-08 04:49 LordRaika: ahaha
2015-03-08 04:49 LordRaika: while im here at
2015-03-08 04:49 LordRaika: ACTION is editing [http://osu.ppy.sh/b/435357 livetune feat. Hatsune Miku - Half Step [Insane]]
2015-03-08 04:49 LordRaika: 00:47:178 (9) - missing clap
2015-03-08 04:50 LordRaika: 00:47:884 -
2015-03-08 04:50 LordRaika: 00:48:589 -
2015-03-08 04:51 LordRaika: umm done? let me knw when you are done
2015-03-08 04:51 Z3R0Xx: o thanks
2015-03-08 04:51 Z3R0Xx: yea im listeninjg to it right noe
2015-03-08 04:51 Z3R0Xx: that actually sounds a ton beter
2015-03-08 04:52 LordRaika: ^^
2015-03-08 04:52 Z3R0Xx: i hear the chime in the actual song too soo it really does fit well
2015-03-08 04:52 LordRaika: because... if you set View > volume > music 100% , effect 0% ( music only,) the chime is clearly what i majority heard
2015-03-08 04:52 LordRaika: ^ yep, thts my point
2015-03-08 04:53 LordRaika: u can copy the soft-clap to clap3
2015-03-08 04:53 LordRaika: so it fix all the rest of it
2015-03-08 04:53 Z3R0Xx: should i be using sc:3 right after the first kiai?
2015-03-08 04:53 Z3R0Xx: er sorry
2015-03-08 04:53 Z3R0Xx: the chime\
2015-03-08 04:54 LordRaika: no worry , i got that S:C3 is chime :D
2015-03-08 04:54 LordRaika: and
2015-03-08 04:54 LordRaika: it sounds fits thou, why not?
2015-03-08 04:54 LordRaika: the chime is still there
2015-03-08 04:54 Z3R0Xx: true true
2015-03-08 04:55 Z3R0Xx: alright ive added it in
2015-03-08 04:56 LordRaika: oh btw this part 02:03:060 - why not [http://puu.sh/gqIQy.jpg make it perfectly full bracket like this? :D it fits thou]
2015-03-08 04:56 LordRaika: random std mod X_X asdasdfa
2015-03-08 04:57 Z3R0Xx: oooo
2015-03-08 04:57 Z3R0Xx: i never thought of that
2015-03-08 04:57 LordRaika: >w<
2015-03-08 04:58 Z3R0Xx: itll take a bit of adjusting but i think i can do it
2015-03-08 04:58 LordRaika: key
2015-03-08 04:58 LordRaika: next
2015-03-08 04:58 LordRaika: 00:51:060 (2,3) - u can add finish here, (drum finish) is kick sound
2015-03-08 04:58 LordRaika: set view > volume > music 40% and effect 100% , and u will clearly hear it
2015-03-08 04:59 LordRaika: 00:52:119 (5) - finish
2015-03-08 04:59 LordRaika: 00:51:766 (4) - maybe suggest to whistle it
2015-03-08 05:00 LordRaika: 00:52:472 (6,7) - finish and 00:53:178 (8) - Whistle
2015-03-08 05:00 LordRaika: thts all
2015-03-08 05:00 Z3R0Xx: alright while weère on the topic of whistles
2015-03-08 05:00 Z3R0Xx: when should they be used?
2015-03-08 05:00 Z3R0Xx: i get finishes and claps
2015-03-08 05:01 LordRaika: its jst that default drum whistle
2015-03-08 05:01 LordRaika: can fits the song's drum snare sound
2015-03-08 05:01 Z3R0Xx: ahh ok
2015-03-08 05:02 LordRaika: [https://www.dropbox.com/s/7pzs7dghzkkj543/LR4_SnareBPDT.wav?dl=0 this is the actual sound that u hear on] >>>00:51:766 - , 00:53:178 -
2015-03-08 05:02 LordRaika: well you can add it if you want, adding it , means... more work...... orz
2015-03-08 05:03 Z3R0Xx: whoa that's a bit scary i think ill keep it as is
2015-03-08 05:03 LordRaika: 01:58:825 - and dont forget to apply the same default drum here as well
2015-03-08 05:03 LordRaika: uhh which is scary? D:
2015-03-08 05:03 LordRaika: tht thing is too loud?
2015-03-08 05:03 Z3R0Xx: yea i just have to follow the same pattern
2015-03-08 05:03 Z3R0Xx: yea when i played it it scared me
2015-03-08 05:03 LordRaika: haha
2015-03-08 05:04 LordRaika: but
2015-03-08 05:04 LordRaika: 00:51:766 - this is what u heard
2015-03-08 05:04 LordRaika: well even if you put it, osu will only play with less volume on it
2015-03-08 05:04 LordRaika: (timing set up) haha
2015-03-08 05:04 Z3R0Xx: ^^
2015-03-08 05:05 LordRaika: finally
2015-03-08 05:05 LordRaika: [https://www.dropbox.com/s/ag5ib1v19k3ar6l/LR_CymbalG.wav?dl=0 found smthg cool and fits the song.... >w< , this is cymbal that can be named as hitfinish]
2015-03-08 05:06 LordRaika: ^ warning, tht is 90% blend with the song :D
2015-03-08 05:06 LordRaika: unless you want unblend one, i have another option thou
2015-03-08 05:06 LordRaika: 02:27:060 - its smthg like this cymbal
2015-03-08 05:06 Z3R0Xx: do you mind sending it over?
2015-03-08 05:06 Z3R0Xx: id like to hear both just so im not missing out on anything <3
2015-03-08 05:07 LordRaika: ok
2015-03-08 05:08 LordRaika: [https://www.dropbox.com/s/mzvteqkkb69ijc0/LR_RevCyQST.wav?dl=0 this one is less blending... i say 50% blend , well it cant be help XD its still cymbal]
2015-03-08 05:09 Z3R0Xx: this ones alright i think the first one is better though
2015-03-08 05:09 Z3R0Xx: thanks XD
2015-03-08 05:09 LordRaika: key :D
2015-03-08 05:10 LordRaika: i think thts all, because your clap and the rest of your set is ^^b
2015-03-08 05:10 LordRaika: well, from your style and set, i can say that your hitsound style is more to blending :D
2015-03-08 05:10 LordRaika: you even choose the 1st cymbal of my choice >w<
2015-03-08 05:11 Z3R0Xx: XD yea i kinda do like it when things kinda mesh together nicly
2015-03-08 05:11 Z3R0Xx: thanks a bunch
2015-03-08 05:11 LordRaika: np np
2015-03-08 05:11 Z3R0Xx: ill have to go in and fix up the rest of my hitsounds in normal and hard
2015-03-08 05:11 LordRaika: uhh, i forgot to mention
2015-03-08 05:11 LordRaika: yea
2015-03-08 05:11 LordRaika: maybe need to look up again some missing clap
2015-03-08 05:11 LordRaika: but nah, its not a major issue XD
2015-03-08 05:12 Z3R0Xx: i will go through it again to make sure i missed none
2015-03-08 05:12 Z3R0Xx: welp thanks for all of your help it was, well, helpful! :D
2015-03-08 05:13 LordRaika: oh ok... and as far as i check ( well, only this dif XD ) no more missing
2015-03-08 05:13 LordRaika: 01:56:354 - uhm maybe take more attention on smthg like this
2015-03-08 05:13 LordRaika: missing ^ hehe
2015-03-08 05:13 LordRaika: 01:57:236 -
2015-03-08 05:13 Z3R0Xx: o wait actually Zero__wind told me my drum hits were a bit random and unfitting
2015-03-08 05:14 LordRaika: wat kind of drum hit
2015-03-08 05:14 Z3R0Xx: quotes from his post: the biggest problem is that, your soft & drum hitsounds seem really random and unfitting,
2015-03-08 05:15 Z3R0Xx: soft you've taken care of i dont really know what he means by drum
2015-03-08 05:15 LordRaika: maybe the drum-hitnormal
2015-03-08 05:15 LordRaika: 00:51:060 - from this part
2015-03-08 05:15 LordRaika: maybe jst remove the drum-hitnormal?
2015-03-08 05:16 Z3R0Xx: thats what im thinking too and maybe leave it as a soft
2015-03-08 05:16 LordRaika: key
2015-03-08 05:17 LordRaika: i think thts all ^^b, GL for rank then... still have lots of things to do XD hahaha
2015-03-08 05:17 Z3R0Xx: yea sorry to keep you so long
2015-03-08 05:17 Z3R0Xx: thanks for all the help

GL for rank ^^b
Thanks a bunch incredibly helpful!
Topic Starter
[ Nyx ]

Zero__wind wrote:

some short comments

Generally you've arranged a good rhythm in all diffs. Normal and Hard are both clean and safe.
Although it'd be better if you could avoid patterns like 00:30:413 (5,6,7,8,9) - in Hard because the stacking with AR7 can be really hard to read for Hard-level players.
the AR for Normal can be changed to 4 to be more friendly to beginners.
for Insane diff, you can try to avoid small spacings like 00:56:884 (2,3,4) - and 02:05:002 (1,2,3,4,5,6,7,1) - in the kiais, to show the difference between the chorus and the verse of the song.

and, the biggest problem is that, your soft & drum hitsounds seem really random and unfitting, especially the soft-hitnormal, I don't think it fits in this song in any ways tbh. Try to find some more suitable hitsounds for your map and rework the hitsounding and this should be a decent map of a new mapper.

Good luck
Alright ill take these into consideration thanks a lot!
Bara-


[Normal]
00:05:884 (1,2) - Improve blanket
00:24:060 (4) - Try to make this slider look neater
00:36:942 (4,5,1) - Feels kinda weird, due to movement change
00:51:060 (1,2) - Improve blanket
00:56:001 (4) - The green points at this slider are useless, as they don't change anything
00:58:119 (3,1,2) - Bad overlap
01:45:942 (3) - Looks kinda weird, due to the sharp red curves
02:19:295 (3,4) - Looks weird, due to (2)'s end going to the left

[Hard]
00:18:413 (5,6,7) - Improve blanket
00:24:766 (1,3) - Overlap doesn't look nice
00:55:296 (2) - NC for start of drum roll
00:56:001 (3) - NC for effect/SV change
01:05:707 (1,1,1) - Why all these NC?
01:33:413 (4) - A red node feels weird, make it a grey noded-slider
01:47:178 (3,2) - Slight overlap
01:51:589 (1,1) - Bad overlap
02:03:766 (2) - NC for effect
02:13:472 (1,1,1,1) - Why all these NC?

[Insane]

00:04:295 (6,7) - Bad overlap
00:36:943 (1,4) - ^^
02:23:884 (1) - Why does it has 4 nodes? 3 work fine as well right?

I like the Hard diff :3

Good luck!
Topic Starter
[ Nyx ]
baraatje123

baraatje123 wrote:



[Normal]
00:05:884 (1,2) - Improve blanket :arrow: The blanket is fine
00:24:060 (4) - Try to make this slider look neater :arrow: Tried to?
00:36:942 (4,5,1) - Feels kinda weird, due to movement change :arrow: Not really a big change since you do it twice before
00:51:060 (1,2) - Improve blanket :arrow: Improved
00:56:001 (4) - The green points at this slider are useless, as they don't change anything :arrow: Guess I forgot to take these out a while ago
00:58:119 (3,1,2) - Bad overlap :arrow: Fixed
01:45:942 (3) - Looks kinda weird, due to the sharp red curves :arrow: Welp, you're the only person that's commented on this so far. So if someone else agrees with you I will change it.
02:19:295 (3,4) - Looks weird, due to (2)'s end going to the left :arrow: Made it curcy instead of squiggly

[Hard]
00:18:413 (5,6,7) - Improve blanket :arrow: Improved
00:24:766 (1,3) - Overlap doesn't look nice :arrow: Made it a little neater
00:55:296 (2) - NC for start of drum roll :arrow: Yup, all those sliders before it weren't supposed to be NCs so I went ahead and fixed those as well
00:56:001 (3) - NC for effect/SV change :arrow: ^ weird though there was not supposed to be an SV change here
01:05:707 (1,1,1) - Why all these NC? :arrow: These have kind of been here from the very beginning
01:33:413 (4) - A red node feels weird, make it a grey noded-slider :arrow: I think it plays fine as it is right now
01:47:178 (3,2) - Slight overlap :arrow: :arrow: I don't think this is too much of a problem and it's still readable
01:51:589 (1,1) - Bad overlap :arrow: I don't think it was that bad, but I changed it anyways
02:03:766 (2) - NC for effect :arrow: Changed
02:13:472 (1,1,1,1) - Why all these NC? :arrow: Refer back to you know where

[Insane]

00:04:295 (6,7) - Bad overlap :arrow: That was on purpose but I went ahead a removed it because it did feel off
00:36:943 (1,4) - ^^ :arrow: Kept the general pattern here except I changed it into a bow pattern
02:23:884 (1) - Why does it has 4 nodes? 3 work fine as well right? :arrow: I know 3 nodes can work but I'm too lazy to fiddle around with it to get 3 nodes to work :P

I like the Hard diff :3

Good luck!
Thanks for the mod!
HootOwlStar
Err since I said I will mod it soon™ so yeah here I am again after 4 months lol sry for delay
And because my last mod was sh*t, I'll try my best finish my mod for Normal so yeah let us start anyway
No kudos because I mod it b4

General


You need at least 2000ms to allow more time for players to react, it's one of the criteria. Go to .osu in Notepad and add 2000 to AudioLeadIn. Since you start mapping at 00:00:237, you should follow or else would find out the problem if you activate HD mode to play your mapset idk.

Normal


  • All of my suggestions are just for better slider and notes design so it's up to you whether to apply them or not
    And set approach rate to AR5 is better for this diff due to two reasons, (1) to unite the difference of AR in every diff and (2) in this diff there are some of the notes crashing together due to low AR
  1. 00:14:531 (1) - Suggest move slider to x:116 y:164 and move end point to x:108 y:224
  2. 00:23:178 (2) - Suggest making the slider flat like this for notes design. I make the slider starting at x:336 y:292 and end at x:368 y:176
  3. 00:38:354 (1) - No NC
  4. 00:40:119 (4) - NC
  5. Above two sliders seem crash together due to low AR so yeah
  6. 00:47:884 (1) - Suggest sth like this yeah I didn't NC in image.
  7. 00:57:413 (2,3,4) - Suggestion. I didn't move 00:57:413 (2) + I move 00:59:531 (1) to stack w/ the slider too in this suggestion
  8. 01:04:119 (5) and 01:05:178 (1) - Blanket
  9. 01:32:707 (5) and 01:33:766 (2) - I don't really encourage placing curve sliders w/ same orientation and direction. Maybe try sth like this? And yeah I didn't change anything of 01:32:707 (5) but I change slider 01:33:766 (2) and slider 01:35:178 (4) instead
  10. 01:40:295 (3) - Too out of grid
  11. 01:49:472 (4) - Move x:300 y:96 to x:288 y:100 and x:312 y:72 to slider tick for better slider design
  12. 02:14:002 (2,3,4) - Sth like this is better
  13. 02:25:295 (6) - Make the x-coordinate more than of 02:24:236 (5) for better flow. I mean move slider to more right than slider (5), if you can''t understand
  14. 02:25:825 (1,2,3) - Ctrl+H

Actually this mapset is very neat and the song is very nice
And my mods always contain too much personal opinions so yeah my mod isn't helpful for many times in many ways
PM me if you hv problems in my mod
Anyway, pls find more modders for this mapset
Good luck to both of us and hope this mapset could rank in a short time :)
Topic Starter
[ Nyx ]

HootOwlStar wrote:

Err since I said I will mod it soon™ so yeah here I am again after 4 months lol sry for delay
And because my last mod was sh*t, I'll try my best finish my mod for Normal so yeah let us start anyway
No kudos because I mod it b4

General


You need at least 2000ms to allow more time for players to react, it's one of the criteria. Go to .osu in Notepad and add 2000 to AudioLeadIn. Since you start mapping at 00:00:237, you should follow or else would find out the problem if you activate HD mode to play your mapset idk. :arrow: Did not see anything about this in the ranking criteria (maybe I'm blind, who knows), but I will change it

Normal


  • All of my suggestions are just for better slider and notes design so it's up to you whether to apply them or not
    And set approach rate to AR5 is better for this diff due to two reasons, (1) to unite the difference of AR in every diff and (2) in this diff there are some of the notes crashing together due to low AR :arrow: Zero__Wind told me to change AR to 4 to make it more friendly for new players
  1. 00:14:531 (1) - Suggest move slider to x:116 y:164 and move end point to x:108 y:224 :arrow: I think it's fine as is
  2. 00:23:178 (2) - Suggest making the slider flat like this for notes design. I make the slider starting at x:336 y:292 and end at x:368 y:176 :arrow: Lets give it a try
  3. 00:38:354 (1) - No NC :arrow: Changed
  4. 00:40:119 (4) - NC :arrow: ^
  5. Above two sliders seem crash together due to low AR so yeah
  6. 00:47:884 (1) - Suggest sth like this yeah I didn't NC in image. :arrow: I like this
  7. 00:57:413 (2,3,4) - Suggestion. I didn't move 00:57:413 (2) + I move 00:59:531 (1) to stack w/ the slider too in this suggestion :arrow: Flow seems a little iffy in your suggestion, so no changed made
  8. 01:04:119 (5) and 01:05:178 (1) - Blanket :arrow: Fixed-ish
  9. 01:32:707 (5) and 01:33:766 (2) - I don't really encourage placing curve sliders w/ same orientation and direction. Maybe try sth like this? And yeah I didn't change anything of 01:32:707 (5) but I change slider 01:33:766 (2) and slider 01:35:178 (4) instead :arrow: Made it similar
  10. 01:40:295 (3) - Too out of grid :arrow: Dunno how to fix this w/o screwing up the sliders before and after it
  11. 01:49:472 (4) - Move x:300 y:96 to x:288 y:100 and x:312 y:72 to slider tick for better slider design :arrow: ...
  12. 02:14:002 (2,3,4) - Sth like this is better :arrow: Agreed
  13. 02:25:295 (6) - Make the x-coordinate more than of 02:24:236 (5) for better flow. I mean move slider to more right than slider (5), if you can''t understand :arrow: Changed
  14. 02:25:825 (1,2,3) - Ctrl+H :arrow: ^

Actually this mapset is very neat and the song is very nice
And my mods always contain too much personal opinions so yeah my mod isn't helpful for many times in many ways
PM me if you hv problems in my mod
Anyway, pls find more modders for this mapset
Good luck to both of us and hope this mapset could rank in a short time :)
Thanks again!
_none_old

paraoka wrote:

still left my taiko diff
http://puu.sh/hEvfh/8705aa284d.jpg

i just want to remake this taiko diff. can i?
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