Hi, doing m4m. Any questions about my mod then pm me ingame.
General
The ranking criteria states that "The lowest difficulty must be below 2.0 stars". The lowest difficulty of this set is 2.29. So if you want this ranked, then either make the normal diff much easier, or map an easy diff.
I've noticed that your diffs lack a lot of hitsounds. For every 2nd and 4th beat in a measure, you should add a clap hitsound.
Normal
This difficulty contains many spacing errors, so you should tweak every note and make sure that they all follow the distance snap. This is a normal diff, so there shouldn't be many jumps.
00:12:237 (1) - Move this to x:185 to align the sliderhead with the end of 00:11:531 (4) -
00:12:237 (1,2) - This blanket looks sloppy, so I suggest you move 00:13:296 (2) - to a different place to improve it. How about x:281 y:250?
00:18:766 (4,1,3) - This lot of notes overlap eachother many times. This looks ugly and is confusing to read, so I suggest moving them so that they aren't touching.
00:28:472 (6,2) - Another nasty looking overlap ._. Move them apart so that they don't make contact.
01:30:943 (2) - Curve this a bit more, purhaps you could make it look like 01:32:002 (4) -? That way you can keep slider consistency.
01:50:884 (7,8) - Sloppy blanket, try moving 01:50:884 (7) - to x:294 y:225, this way the blanket will be better.
01:58:825 (1,2,3,4,5,6,7,8) - A bit of a challenge for normal, don't you think? Since this mapset doesn't have an easy, the normal should be playable by beginners.
02:11:178 (3,5) - The two sliderends overlap eachother, so I recommend moving them apart.
02:16:296 (1,2) - Bad blanket, move 02:16:296 (1) - to x:100 y:117 so that the sliderend is blanketted nicely.
Hard
This has the same kind of issue with spacing as normal; some notes are 1.2x away, some are 1.4x away, and others are 1.3x away. Tweak all the notes with a distance snap value and stick with it.
00:28:825 (1,3) - Adjust these so that the sliderends are on the same x:y: coordinates.
01:02:884 (1,2) - Blanket can be improved, try moving (1) to x204 y:191.
01:05:178 (9,1) - I think you should make this symmetrical so it looks and plays better
01:30:590 (1) - It would flow much better if you moved this to x:341 y:235
02:18:413 (1,2,1) - Poor flow, I recommend that you try this instead:
Insane
This diff has the same sort of spacing issues as the other diffs, so tweak all non-jump notes to a distance snap.
00:53:531 (1,2,1,2,1) - I think it would look better if all these sliders had the same structure so that it is nice and symmetrical.
01:39:237 (1,3) - Reposition these so that their tails are on the same x:y: coordinates.
02:08:531 (3,4) - Sloppy blanket, I suggest you move (3) and the slidertail stacked on top of it to x:292 y:147. This way it would look nicer due to a better blanket.
Overall, I think it's a fine beatmap, bit the biggest issue is the spacing, present in all diffs. Please fix this by turning on the distance snap and position all non jump notes accordingly. Good luck!
General
The ranking criteria states that "The lowest difficulty must be below 2.0 stars". The lowest difficulty of this set is 2.29. So if you want this ranked, then either make the normal diff much easier, or map an easy diff.
I've noticed that your diffs lack a lot of hitsounds. For every 2nd and 4th beat in a measure, you should add a clap hitsound.
Normal
This difficulty contains many spacing errors, so you should tweak every note and make sure that they all follow the distance snap. This is a normal diff, so there shouldn't be many jumps.
00:12:237 (1) - Move this to x:185 to align the sliderhead with the end of 00:11:531 (4) -
00:12:237 (1,2) - This blanket looks sloppy, so I suggest you move 00:13:296 (2) - to a different place to improve it. How about x:281 y:250?
00:18:766 (4,1,3) - This lot of notes overlap eachother many times. This looks ugly and is confusing to read, so I suggest moving them so that they aren't touching.
00:28:472 (6,2) - Another nasty looking overlap ._. Move them apart so that they don't make contact.
01:30:943 (2) - Curve this a bit more, purhaps you could make it look like 01:32:002 (4) -? That way you can keep slider consistency.
01:50:884 (7,8) - Sloppy blanket, try moving 01:50:884 (7) - to x:294 y:225, this way the blanket will be better.
01:58:825 (1,2,3,4,5,6,7,8) - A bit of a challenge for normal, don't you think? Since this mapset doesn't have an easy, the normal should be playable by beginners.
02:11:178 (3,5) - The two sliderends overlap eachother, so I recommend moving them apart.
02:16:296 (1,2) - Bad blanket, move 02:16:296 (1) - to x:100 y:117 so that the sliderend is blanketted nicely.
Hard
This has the same kind of issue with spacing as normal; some notes are 1.2x away, some are 1.4x away, and others are 1.3x away. Tweak all the notes with a distance snap value and stick with it.
00:28:825 (1,3) - Adjust these so that the sliderends are on the same x:y: coordinates.
01:02:884 (1,2) - Blanket can be improved, try moving (1) to x204 y:191.
01:05:178 (9,1) - I think you should make this symmetrical so it looks and plays better
01:30:590 (1) - It would flow much better if you moved this to x:341 y:235
02:18:413 (1,2,1) - Poor flow, I recommend that you try this instead:
Insane
This diff has the same sort of spacing issues as the other diffs, so tweak all non-jump notes to a distance snap.
00:53:531 (1,2,1,2,1) - I think it would look better if all these sliders had the same structure so that it is nice and symmetrical.
01:39:237 (1,3) - Reposition these so that their tails are on the same x:y: coordinates.
02:08:531 (3,4) - Sloppy blanket, I suggest you move (3) and the slidertail stacked on top of it to x:292 y:147. This way it would look nicer due to a better blanket.
Overall, I think it's a fine beatmap, bit the biggest issue is the spacing, present in all diffs. Please fix this by turning on the distance snap and position all non jump notes accordingly. Good luck!