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livetune feat. Hatsune Miku - Half Step

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Topic Starter
[ Nyx ]
This beatmap was submitted using in-game submission on April-12-15 at 11:44:51 AM

Artist: livetune feat. Hatsune Miku
Title: Half Step
Tags: Tell Your World EP Vocaloid Toys Factory kz
BPM: 170
Filesize: 6481kb
Play Time: 02:26
Difficulties Available:
  1. Hard (2.94 stars, 341 notes)
  2. Insane (4.12 stars, 465 notes)
  3. Normal (1.89 stars, 206 notes)
Download: livetune feat. Hatsune Miku - Half Step
Information: Scores/Beatmap Listing
---------------
Love this song, so I decided to map it! Also, first serious beatmap!
Normal - Done - Z3R0Xx
Hard - Done - Z3R0Xx
Insane - Done - Z3R0Xx
Ready for mods!
Updates
08/19/14 - Added Custom Hit sounds and filled in missing hit sounds.
08/27/14 - Moved back into WIP, awaiting GD and fixing up rhythms
08/30/14 - Did some serious reworks to normal difficulty
09/05/14 - Added paraoka's Takio difficulties!
09/16/14 - Moved back into pending.Still awaiting a GD...
09/21/14 -I hate my normal so I'm going to remap it by using Hard as my basis. Also will be adding an Easy difficulty in the near future! Will be moved back into pending shortly. Scratch that, fixing up normal again...
09/24/14 - Re-download... Added improved BG Image from Ringating
09/27/14 - Re-download... Added new custom hit sounds <---- Made a mistake Re-download again XD
01/18/15 - Re-download... Added and removed custom hit sounds, Fixed lots of hit sounds rhythms, flow etc...
03/10/15 - Re-download... Added and removed custom hit sounds, Fixed lots of hit sounds rhythms, flow etc... & fixing up hard a bit more
Big thank you to modders!
  1. Fluttershy03
  2. appleeaterx x1
  3. skinnyjimmy
  4. TheDizzeY
  5. Retr1buti0n
  6. paseli
  7. Tsuchimikado
  8. xLoupGarou
  9. A i k a
  10. FastBoy
  11. HouseForever
  12. fm4a93au04 x1
  13. joolomasta
  14. hanyuu_nanodesu
  15. hhkkyy
  16. The Girls x1
  17. Kenterz
  18. Yauxo
  19. mangocurry
  20. neonat
  21. okdesu
  22. EndlessShadow
  23. Genocide
  24. DeathOfSerious
  25. UnLock-x1
  26. sheela901
  27. nadapanx1
  28. DraQeux1
  29. Moway
  30. Low
  31. HootOwlStarx1
  32. Zero__wind
  33. LordRaika
  34. baraatje123
Total Modders: 34
Phos-
Hi, doing m4m. Any questions about my mod then pm me ingame.

General

The ranking criteria states that "The lowest difficulty must be below 2.0 stars". The lowest difficulty of this set is 2.29. So if you want this ranked, then either make the normal diff much easier, or map an easy diff.

I've noticed that your diffs lack a lot of hitsounds. For every 2nd and 4th beat in a measure, you should add a clap hitsound.

Normal

This difficulty contains many spacing errors, so you should tweak every note and make sure that they all follow the distance snap. This is a normal diff, so there shouldn't be many jumps.

00:12:237 (1) - Move this to x:185 to align the sliderhead with the end of 00:11:531 (4) -

00:12:237 (1,2) - This blanket looks sloppy, so I suggest you move 00:13:296 (2) - to a different place to improve it. How about x:281 y:250?

00:18:766 (4,1,3) - This lot of notes overlap eachother many times. This looks ugly and is confusing to read, so I suggest moving them so that they aren't touching.

00:28:472 (6,2) - Another nasty looking overlap ._. Move them apart so that they don't make contact.

01:30:943 (2) - Curve this a bit more, purhaps you could make it look like 01:32:002 (4) -? That way you can keep slider consistency.

01:50:884 (7,8) - Sloppy blanket, try moving 01:50:884 (7) - to x:294 y:225, this way the blanket will be better.

01:58:825 (1,2,3,4,5,6,7,8) - A bit of a challenge for normal, don't you think? Since this mapset doesn't have an easy, the normal should be playable by beginners.

02:11:178 (3,5) - The two sliderends overlap eachother, so I recommend moving them apart.

02:16:296 (1,2) - Bad blanket, move 02:16:296 (1) - to x:100 y:117 so that the sliderend is blanketted nicely.


Hard

This has the same kind of issue with spacing as normal; some notes are 1.2x away, some are 1.4x away, and others are 1.3x away. Tweak all the notes with a distance snap value and stick with it.

00:28:825 (1,3) - Adjust these so that the sliderends are on the same x:y: coordinates.

01:02:884 (1,2) - Blanket can be improved, try moving (1) to x204 y:191.

01:05:178 (9,1) - I think you should make this symmetrical so it looks and plays better

01:30:590 (1) - It would flow much better if you moved this to x:341 y:235

02:18:413 (1,2,1) - Poor flow, I recommend that you try this instead:



Insane

This diff has the same sort of spacing issues as the other diffs, so tweak all non-jump notes to a distance snap.

00:53:531 (1,2,1,2,1) - I think it would look better if all these sliders had the same structure so that it is nice and symmetrical.

01:39:237 (1,3) - Reposition these so that their tails are on the same x:y: coordinates.

02:08:531 (3,4) - Sloppy blanket, I suggest you move (3) and the slidertail stacked on top of it to x:292 y:147. This way it would look nicer due to a better blanket.


Overall, I think it's a fine beatmap, bit the biggest issue is the spacing, present in all diffs. Please fix this by turning on the distance snap and position all non jump notes accordingly. Good luck!
Topic Starter
[ Nyx ]
SPOILER

Fluttershy03 wrote:

Hi, doing m4m. Any questions about my mod then pm me ingame.

General

The ranking criteria states that "The lowest difficulty must be below 2.0 stars". The lowest difficulty of this set is 2.29. So if you want this ranked, then either make the normal diff much easier, or map an easy diff. Ok thank you I might just add an easy then!

I've noticed that your diffs lack a lot of hitsounds. For every 2nd and 4th beat in a measure, you should add a clap hitsound. Yea I havent added many yet soo ill get right to it!

Normal

This difficulty contains many spacing errors, so you should tweak every note and make sure that they all follow the distance snap. This is a normal diff, so there shouldn't be many jumps.

00:12:237 (1) - Move this to x:185 to align the sliderhead with the end of 00:11:531 (4) - Done

00:12:237 (1,2) - This blanket looks sloppy, so I suggest you move 00:13:296 (2) - to a different place to improve it. How about x:281 y:250? Done

00:18:766 (4,1,3) - This lot of notes overlap eachother many times. This looks ugly and is confusing to read, so I suggest moving them so that they aren't touching. Yea i had a feeling

00:28:472 (6,2) - Another nasty looking overlap ._. Move them apart so that they don't make contact. Moved it!

01:30:943 (2) - Curve this a bit more, purhaps you could make it look like 01:32:002 (4) -? That way you can keep slider consistency. ok

01:50:884 (7,8) - Sloppy blanket, try moving 01:50:884 (7) - to x:294 y:225, this way the blanket will be better. Gotcha

01:58:825 (1,2,3,4,5,6,7,8) - A bit of a challenge for normal, don't you think? Since this mapset doesn't have an easy, the normal should be playable by beginners. I will remap this

02:11:178 (3,5) - The two sliderends overlap eachother, so I recommend moving them apart. Moved

02:16:296 (1,2) - Bad blanket, move 02:16:296 (1) - to x:100 y:117 so that the sliderend is blanketted nicely. done


Hard

This has the same kind of issue with spacing as normal; some notes are 1.2x away, some are 1.4x away, and others are 1.3x away. Tweak all the notes with a distance snap value and stick with it.

00:28:825 (1,3) - Adjust these so that the sliderends are on the same x:y: coordinates. Had to do a little thinking lol but i got it

01:02:884 (1,2) - Blanket can be improved, try moving (1) to x204 y:191. Moved

01:05:178 (9,1) - I think you should make this symmetrical so it looks and plays better It has been symetricafied!

01:30:590 (1) - It would flow much better if you moved this to x:341 y:235 done

02:18:413 (1,2,1) - Poor flow, I recommend that you try this instead: Got it!



Insane

This diff has the same sort of spacing issues as the other diffs, so tweak all non-jump notes to a distance snap.

00:53:531 (1,2,1,2,1) - I think it would look better if all these sliders had the same structure so that it is nice and symmetrical. Fixed

01:39:237 (1,3) - Reposition these so that their tails are on the same x:y: coordinates. Done

02:08:531 (3,4) - Sloppy blanket, I suggest you move (3) and the slidertail stacked on top of it to x:292 y:147. This way it would look nicer due to a better blanket. Fixed


Overall, I think it's a fine beatmap, bit the biggest issue is the spacing, present in all diffs. Please fix this by turning on the distance snap and position all non jump notes accordingly. Good luck!

Thank you for this! This was incredibly helpful, I really need to fix my spacing!

Kudosu for you my good sir!
Mint
from #modreq >_<

:idea: General


* Artist: livetune feat. 初音ミク
* Artist Romanised: livetune feat. Hatsune Miku
* Your red timing point is in a very odd place, try putting it on 00:00:237
* Delete " livetune hatsune miku half step " from the tags, they are already put into artist and title.

Normal


* Fix this AIMod
* 00:18:766 (4) - Remove one slider point here, it looks better imo.
* 00:21:943 (4,5) - Good example of why you should use spacing, all the previous notes were good - but this should be closer, a beginner won't be able to read this.
* 01:41:531 (2) - I move this a couple grids to the left to improve blanket.
* 02:27:060 (10) - Add a NC - strong beat.

Hard


* 00:11:531 (3) - Put a NC here.
* 00:14:884 (3) - Move to x164/y320 for a better flow and even spacing.
* 00:45:943 (3) - I don't recommend doing this, this just breaks the flow.
* 00:56:707 (4) - KIAI starts - I'd put a NC.
* 02:04:472 (4) - ^

Insane


* 00:11:531 (4) - There's a strong beat here and it's on a large white tick, I would put a NC here. You can also improve the blanket here.
* 00:15:943 (4) - What about rotating this slider a little bit, and put it a little further from the previous slider?
* 00:17:531 (1) ~ 00:19:649 (1) - What about this rhythm, adding a stream, and adding a SV change on the slider.
* 00:35:002 (2) - This note seems a little weird here, either make a blanket or make a triangle.
* 00:37:472 (2,3) - Move these two notes one grid down to make a better blanket.
* 00:47:355 (8) - Move to x184/y52 for a better looking triangle.
* 00:55:296 (1,2,1,2,1,2,1,2) - I don't think NC is needed here, but I guess it's okay.
* 00:56:707 - After this note, there's quite a big gap in KIAI, consider filling this with two 1/2 notes, or create a slider here, also KIAI starts here so I'd put a NC here.
* 00:57:766 (5) - Move a grid down for a better blanket.
* 01:05:178 (9) - Put a NC here to split up the long combo.
* 01:05:707 (10,11,12) - What about something like this?
* 01:07:649 (2) - CTRL+G?
* 01:09:943 (6) - Move this a couple grids to the left for a better blanket.
* 01:12:413 (8,1) - I don't really like these sliders stacked, consider placing the second slider somewhere else, or make a blanket again. :roll:
* 01:33:413 (4) - Move this one or two grids to the right - it looks nicer this way.
* 01:47:884 (1,2,3,4,5) - Are you following the vocals here? If you are following the vocals; the slider doesn't really fit imo :?
* 01:50:355 (4,5,6,7) - Make the slider symmetrical and put the circle precisely in the middle to create a good blanket.
* 02:04:472 (2) - Same as previous, NC here.
* 02:12:943 (1,2) - Maybe add more points to the slider - the sliders you use are usually straight or have a small curve. Try to also add red points - I'd suggest something like this.
* 02:21:590 (4) - Move a grid to the left for a better blanket.

Nice map, just fix spacing a little - GL :D - have a star
Topic Starter
[ Nyx ]
SPOILER

appleeaterx wrote:

from #modreq >_<

:idea: General


* Artist: livetune feat. 初音ミク
* Artist Romanised: livetune feat. Hatsune Miku
* Your red timing point is in a very odd place, try putting it on 00:00:237
* Delete " livetune hatsune miku half step " from the tags, they are already put into artist and title.

Normal


* Fix this AIMod
* 00:18:766 (4) - Remove one slider point here, it looks better imo.
* 00:21:943 (4,5) - Good example of why you should use spacing, all the previous notes were good - but this should be closer, a beginner won't be able to read this.
* 01:41:531 (2) - I move this a couple grids to the left to improve blanket.
* 02:27:060 (10) - Add a NC - strong beat.

Hard


* 00:11:531 (3) - Put a NC here.
* 00:14:884 (3) - Move to x164/y320 for a better flow and even spacing.
* 00:45:943 (3) - I don't recommend doing this, this just breaks the flow.
* 00:56:707 (4) - KIAI starts - I'd put a NC.
* 02:04:472 (4) - ^

Insane


* 00:11:531 (4) - There's a strong beat here and it's on a large white tick, I would put a NC here. You can also improve the blanket here.
* 00:15:943 (4) - What about rotating this slider a little bit, and put it a little further from the previous slider?
* 00:17:531 (1) ~ 00:19:649 (1) - What about this rhythm, adding a stream, and adding a SV change on the slider.
* 00:35:002 (2) - This note seems a little weird here, either make a blanket or make a triangle.
* 00:37:472 (2,3) - Move these two notes one grid down to make a better blanket.
* 00:47:355 (8) - Move to x184/y52 for a better looking triangle.
* 00:55:296 (1,2,1,2,1,2,1,2) - I don't think NC is needed here, but I guess it's okay.
* 00:56:707 - After this note, there's quite a big gap in KIAI, consider filling this with two 1/2 notes, or create a slider here, also KIAI starts here so I'd put a NC here.
* 00:57:766 (5) - Move a grid down for a better blanket.
* 01:05:178 (9) - Put a NC here to split up the long combo.
* 01:05:707 (10,11,12) - What about something like this?
* 01:07:649 (2) - CTRL+G?
* 01:09:943 (6) - Move this a couple grids to the left for a better blanket.
* 01:12:413 (8,1) - I don't really like these sliders stacked, consider placing the second slider somewhere else, or make a blanket again. :roll:
* 01:33:413 (4) - Move this one or two grids to the right - it looks nicer this way.
* 01:47:884 (1,2,3,4,5) - Are you following the vocals here? If you are following the vocals; the slider doesn't really fit imo :?
* 01:50:355 (4,5,6,7) - Make the slider symmetrical and put the circle precisely in the middle to create a good blanket.
* 02:04:472 (2) - Same as previous, NC here.
* 02:12:943 (1,2) - Maybe add more points to the slider - the sliders you use are usually straight or have a small curve. Try to also add red points - I'd suggest something like this.
* 02:21:590 (4) - Move a grid to the left for a better blanket.

Nice map, just fix spacing a little - GL :D - have a star

OK I have done everything you have told me to do (I think), fixed up some flow, change a few sliders and such.Though the mods where you put KIAI time here, they were already there so unsure as to what happened but thank you for the mod! Have a star!
SkinnyJommy
Hello, im here to mod your map!

[Insane]

00:16:296 (5) - i think this would flow better if you move this to 376, 340
00:17:531 (1) - if you do this ^ then also move this to 376, 340
00:24:237 (4) - i think this is curving around 2 a bit to much, so fix this blanket
00:33:237 (1,2) - if these were a round stream, and not straight they would flow a lot better
00:46:472 (4,5) - same thing as ^
01:50:707 (5,6) - move these to 256, 216
02:18:590 (2) - move this too 268, 160

really nice map and song, I only mod insanes, so thats why i didnt mod the other difficulties

GL getting this ranked! :D
Topic Starter
[ Nyx ]
SPOILER

skinnyjimmy wrote:

Hello, im here to mod your map!

[Insane]

00:16:296 (5) - i think this would flow better if you move this to 376, 340
00:17:531 (1) - if you do this ^ then also move this to 376, 340
00:24:237 (4) - i think this is curving around 2 a bit to much, so fix this blanket
00:33:237 (1,2) - if these were a round stream, and not straight they would flow a lot better
00:46:472 (4,5) - same thing as ^
01:50:707 (5,6) - move these to 256, 216
02:18:590 (2) - move this too 268, 160

really nice map and song, I only mod insanes, so thats why i didnt mod the other difficulties

GL getting this ranked! :D

Thank you for the mod!
DizzeY
From Rakutenshi Mod Que~
Normal
01:44:001 (4) - http://puu.sh/aHk6D/cf455bc9d5.jpg
01:44:708 (5,6,1) - Move all of these soo the 5. note starts on a white thick^
02:16:472 (2) - Add a circle
Hard
00:56:707 (4) - Move the note closer to the slider
Insane
00:14:884 (4,5) - Change the colour to blue
00:31:296 (1) - the slider could start from the bottom
00:40:384 (2) - Could start from a blue thick.?
00:50:178 - Add a note
01:16:825 (1) - Curve a little
01:54:943 (7) - Move the note somewhere visible so it can be more readable
Sry for the shorthanded modding, not an experienced modder ^o^
Topic Starter
[ Nyx ]

TheDizzeY wrote:

From Rakutenshi Mod Que~
Normal
01:44:001 (4) - http://puu.sh/aHk6D/cf455bc9d5.jpg
01:44:708 (5,6,1) - Move all of these soo the 5. note starts on a white thick^
02:16:472 (2) - Add a circle
Hard
00:56:707 (4) - Move the note closer to the slider
Insane
00:14:884 (4,5) - Change the colour to blue
00:31:296 (1) - the slider could start from the bottom
00:40:384 (2) - Could start from a blue thick.?
00:50:178 - Add a note
01:16:825 (1) - Curve a little
01:54:943 (7) - Move the note somewhere visible so it can be more readable
Sry for the shorthanded modding, not an experienced modder ^o^
haha No probelm, thats how modders get better. Thank you!
repr1se
Got your mod request from #modreq. :D

I'm new to modding, so d̶o̶n̶'̶t̶ ̶t̶a̶k̶e̶ ̶m̶e̶ ̶s̶e̶r̶i̶o̶u̶s̶l̶y̶ excuse any newbie mistakes I make. xD

Normal
-Approach rate feels slow. Try an AR5. Some parts of the map had a few too many circles on it so I'm thinking a faster AR.
-Spinner at 01:56:531 could be replaced with a slider
-02:05:001 needs distance snap

Hard
-4 at 00:56:707, the jump seems like something that would be on Insane maps

Insane
-I don't know what to say. It's simple and beautifully executed. Or maybe it's my bias towards jumpy maps.

Great work!
Topic Starter
[ Nyx ]
SPOILER

Retr1buti0n wrote:

Got your mod request from #modreq. :D

I'm new to modding, so d̶o̶n̶'̶t̶ ̶t̶a̶k̶e̶ ̶m̶e̶ ̶s̶e̶r̶i̶o̶u̶s̶l̶y̶ excuse any newbie mistakes I make. xD

Normal
-Approach rate feels slow. Try an AR5. Some parts of the map had a few too many circles on it so I'm thinking a faster AR.
-Spinner at 01:56:531 could be replaced with a slider
-02:05:001 needs distance snap

Hard
-4 at 00:56:707, the jump seems like something that would be on Insane maps

Insane
-I don't know what to say. It's simple and beautifully executed. Or maybe it's my bias towards jumpy maps.

Great work!

Thank you very much. Your normal mod helped me quite a bit honestly. I didn't realize that distance snap there! So after fixing that up I had to fix up most of the positions of the notes that came after it. Have a star!
Pho
Mod from my modding queue~

[Normal]
Check your distances again, AiMod is spitting out warnings.

00:32:354 (6,2) - this overlap doesn't really look neat, you should better stack
No more to say about this, you need to keep distances equal at >=95% of the time (the rest are rare exceptions).

[Hard]
00:29:531 (3,5) - stack
00:32:178 (3,5) - don't overlap
00:35:001 (2) - reposition at x:148, y:260
01:12:943 (1,3) - bad overlap
01:32:707 (1,4) - ^
01:33:943 (5,6,8) - ^
02:08:707 (4,6,7) - ^
02:10:649 (2,4) - better stack

[Insane]
That looks nice, but there are still some flaws.

00:09:766 (5,6) - straightdown jumps is something i usually avoid, but this is just preference
00:13:119 (3) - reposition at x:428 y:292, better flow
00:20:884 (4) - reposition at x:156, y:260 and improve blanket http://puu.sh/aJIet/8f97b43d88.jpg
00:32:002 (3) - bad overlap
00:53:531 (1,2,1,2,1) - it would be better if you rearrage the sliders a bit, putting all at the same positions doesn't feel good
01:06:766 (1,1) - bad overlap
01:54:943 (7) - reposition at x:188, y:256 for better flow
01:58:295 - optional circle add
02:03:060 (2,3,4,5) - i'd rather go with this, it feels much better to play: http://puu.sh/aJIvH/dd844a25d6.jpg

Good balanced maps, you could still improve flow and patterns at some parts, but this comes with time and experience.
Keep your work up! :)

Greetings,
paseli
Topic Starter
[ Nyx ]
SPOILER

paseli wrote:

Mod from my modding queue~

[Normal]
Check your distances again, AiMod is spitting out warnings. Fixed, no more warnings! Wooo!

00:32:354 (6,2) - this overlap doesn't really look neat, you should better stack
No more to say about this, you need to keep distances equal at >=95% of the time (the rest are rare exceptions).

[Hard]
00:29:531 (3,5) - stack
00:32:178 (3,5) - don't overlap
00:35:001 (2) - reposition at x:148, y:260
01:12:943 (1,3) - bad overlap
01:32:707 (1,4) - ^
01:33:943 (5,6,8) - ^
02:08:707 (4,6,7) - ^
02:10:649 (2,4) - better stack

[Insane]
That looks nice, but there are still some flaws.

00:09:766 (5,6) - straightdown jumps is something i usually avoid, but this is just preference
00:13:119 (3) - reposition at x:428 y:292, better flow
00:20:884 (4) - reposition at x:156, y:260 and improve blanket http://puu.sh/aJIet/8f97b43d88.jpg
00:32:002 (3) - bad overlap
00:53:531 (1,2,1,2,1) - it would be better if you rearrage the sliders a bit, putting all at the same positions doesn't feel good
01:06:766 (1,1) - bad overlap
01:54:943 (7) - reposition at x:188, y:256 for better flow
01:58:295 - optional circle add
02:03:060 (2,3,4,5) - i'd rather go with this, it feels much better to play: http://puu.sh/aJIvH/dd844a25d6.jpg

Good balanced maps, you could still improve flow and patterns at some parts, but this comes with time and experience.
Keep your work up! :)

Greetings,
paseli

Thanks I fixed up mostly everything that you said in your mod! Greatly appreciated! :D Have a star!
Nines
Yahello~! greetings from my modding queue. Omg this song is really nice!

[Insane]
Overall, a pretty solid map. Just has a few things that could be fine tuned.
  1. 00:06:589 (3) - Fix this blanket, use 2's approach circle as guidance
  2. 00:30:060 (5) - Move 5 to x=152 y=216 for perfect blanket with 4. ALSO fix 5 so that it curves around the slider end of 4. For this, you can use the silderball indicator as guidance.
  3. 00:32:707 (5) - I think it looks better if you move 5 to x=324 y=116 so that both 4 and 6 sort of blanket around 5
  4. 00:33:236 (1,2,3) - 1 and 2 and 3 are inconsistent with each other. Look at my before and after example
    Before and After
    Before


    After
  5. 00:45:325 (2) - make this slider blanket perfectly by dragging the endpoint down so it looks like this
  6. 01:15:413 (3) - make this blanket better with 2
  7. 01:41:001 (1) - NC
  8. 01:46:648 (1,2,3,4,5) - the spacing here is inconsisten, make the objects in the stream all the same distance spacing.\
  9. 01:51:589 - move the start of the spinner here and extend the slider before it to fill that beat.
  10. 02:11:001 (3) - you can probably make it blanket with the slider end of 2
  11. 02:14:531 (4) - move the end point of this slider to x=64 y=240 for perfect blanket
  12. 02:27:060 (1) - optional* add a Finish to this beat!
[Hard]
  1. 00:20:354 (3) - make blanket neater by moving midpoint inward
  2. 00:39:766 (8,1,2) - consider spacing 8 further from 1 than 1 is to 2 because 8 > 1 is a long pause compared 1 > 2, yet they have the same distance spacing.
  3. 00:41:707 (5) - this is spaced too close to the slider end. It will make people think it's a fast beat when there's actually a pause. Consider changing the distance spacing here. ALSO make this a NC.
  4. 00:47:531 9 (7,1) - Short distance spacing for pauses and long distance spacing for regular beats? This jump is quite unexpected. You need to build up to something like this by using repetition. Meaning, something like this has to show up earlier, and during a similar phrase. Miku's phrases the entire song are almost exactly the same, so this wouldn't be hard, but you made the distance spacing of the long pauses earlier quite small, which is why this is a startling jump.
  5. 00:56:001 (3) - You're going to want to space this a little closer to 2 to indicate that there is only an eighth-beat in between the two compared the similarly spaced 1 before 2, which is a quarter-step away.
  6. 00:56:531 (3) - Silence the slider end hitsound because it ruins Miku's vocal part. <3
  7. 01:40:295 (1) - Remove NC
  8. 01:41:001 (2) - Add NC
  9. 01:44:001 (1) - Remove NC
  10. 01:44:707 (3) - Add NC
  11. 01:51:589 - Move the beginning of the spinner here, and then extend the previous slider to fill the missing beat.
  12. 02:03:766 (3) - Move this closer to 2 so it's like, 1 tiny grid space away from it.
[Normal]
  1. 00:07:648 (3) - Make this blanket 2
  2. 00:42:413 (4) - this slider sounds really weird right here. I think it sounds MUCH better if you move it forward to the next red tick, THEN move 5 so that it's properly distance spaced.
  3. 01:05:178 (1) - make neater blanket
  4. 02:06:589 (4) - bring the endpoint downward a little so that it makes the perfect blanket
  5. 02:25:825 (7,8) - Either make 7 or 8 a NC. Either one looks nice :P
Good luck! I think you're off to a great start~
Fuuyu
From . . Miramono's Modding Team


Mod Starts Here
[ Normal]

-Some objects/sliders has spacing error I suggest you keep your DS to 0.9x only. Like this slider 01:17:178 (1) - The spacing is too far or should I say it's overlapping. . So kindly re-check the distance again . .

00:08:354 (4,5) - Convert to slider, maybe try this . .



00:14:002 (1) - ^ Same

00:18:766 (3) - How about like this?


[ Hard]

00:22:119 (7) - Fix the slider tail

00:31:825 (2) - Check the DS on this part

00:34:472 (1) - ^

00:43:825 (1) - The spinner is too short, I suggest you remove this . .

00:49:119 (4) - Move( x:292 y:208 )

00:56:707 (4) - DS Error . . Move ( x:224 y:180 )

01:40:295 (1) - Remove NC

01:41:002 (2) - Apply NC

01:51:413 (1) - Too short

02:00:943 (8) - Move ( x:176 y:296 )

02:18:413 (7) - Remove NC

02:21:237 (1) - ^

02:26:531 (1,2) - How about you move them to here ( and also adjust the slider tail of (2) seems off ), maybe like this


Well that's all, Good Luck~
Topic Starter
[ Nyx ]

xLoupGarou wrote:

From . . Miramono's Modding Team


Mod Starts Here
[ Normal]

-Some objects/sliders has spacing error I suggest you keep your DS to 0.9x only. Like this slider 01:17:178 (1) - The spacing is too far or should I say it's overlapping. . So kindly re-check the distance again . .

00:08:354 (4,5) - Convert to slider, maybe try this . .



00:14:002 (1) - ^ Same

00:18:766 (3) - How about like this?


[ Hard]

00:22:119 (7) - Fix the slider tail

00:31:825 (2) - Check the DS on this part

00:34:472 (1) - ^

00:43:825 (1) - The spinner is too short, I suggest you remove this . .

00:49:119 (4) - Move( x:292 y:208 )

00:56:707 (4) - DS Error . . Move ( x:224 y:180 )

01:40:295 (1) - Remove NC

01:41:002 (2) - Apply NC

01:51:413 (1) - Too short

02:00:943 (8) - Move ( x:176 y:296 )

02:18:413 (7) - Remove NC

02:21:237 (1) - ^

02:26:531 (1,2) - How about you move them to here ( and also adjust the slider tail of (2) seems off ), maybe like this


Well that's all, Good Luck~
Thanks, though some things here i don't necessarily agree with, but for the most part I have fixed up most of the things you have pointed out! Thanks!

SPOILER

Tsuchimikado wrote:

Yahello~! greetings from my modding queue. Omg this song is really nice!

[Insane]
Overall, a pretty solid map. Just has a few things that could be fine tuned.
  1. 00:06:589 (3) - Fix this blanket, use 2's approach circle as guidance
  2. 00:30:060 (5) - Move 5 to x=152 y=216 for perfect blanket with 4. ALSO fix 5 so that it curves around the slider end of 4. For this, you can use the silderball indicator as guidance.
  3. 00:32:707 (5) - I think it looks better if you move 5 to x=324 y=116 so that both 4 and 6 sort of blanket around 5
  4. 00:33:236 (1,2,3) - 1 and 2 and 3 are inconsistent with each other. Look at my before and after example
    Before and After
    Before


    After
  5. 00:45:325 (2) - make this slider blanket perfectly by dragging the endpoint down so it looks like this
  6. 01:15:413 (3) - make this blanket better with 2
  7. 01:41:001 (1) - NC
  8. 01:46:648 (1,2,3,4,5) - the spacing here is inconsisten, make the objects in the stream all the same distance spacing.\
  9. 01:51:589 - move the start of the spinner here and extend the slider before it to fill that beat.
  10. 02:11:001 (3) - you can probably make it blanket with the slider end of 2
  11. 02:14:531 (4) - move the end point of this slider to x=64 y=240 for perfect blanket
  12. 02:27:060 (1) - optional* add a Finish to this beat!
[Hard]
  1. 00:20:354 (3) - make blanket neater by moving midpoint inward
  2. 00:39:766 (8,1,2) - consider spacing 8 further from 1 than 1 is to 2 because 8 > 1 is a long pause compared 1 > 2, yet they have the same distance spacing.
  3. 00:41:707 (5) - this is spaced too close to the slider end. It will make people think it's a fast beat when there's actually a pause. Consider changing the distance spacing here. ALSO make this a NC.
  4. 00:47:531 9 (7,1) - Short distance spacing for pauses and long distance spacing for regular beats? This jump is quite unexpected. You need to build up to something like this by using repetition. Meaning, something like this has to show up earlier, and during a similar phrase. Miku's phrases the entire song are almost exactly the same, so this wouldn't be hard, but you made the distance spacing of the long pauses earlier quite small, which is why this is a startling jump.
  5. 00:56:001 (3) - You're going to want to space this a little closer to 2 to indicate that there is only an eighth-beat in between the two compared the similarly spaced 1 before 2, which is a quarter-step away.
  6. 00:56:531 (3) - Silence the slider end hitsound because it ruins Miku's vocal part. <3
  7. 01:40:295 (1) - Remove NC
  8. 01:41:001 (2) - Add NC
  9. 01:44:001 (1) - Remove NC
  10. 01:44:707 (3) - Add NC
  11. 01:51:589 - Move the beginning of the spinner here, and then extend the previous slider to fill the missing beat.
  12. 02:03:766 (3) - Move this closer to 2 so it's like, 1 tiny grid space away from it.
[Normal]
  1. 00:07:648 (3) - Make this blanket 2
  2. 00:42:413 (4) - this slider sounds really weird right here. I think it sounds MUCH better if you move it forward to the next red tick, THEN move 5 so that it's properly distance spaced.
  3. 01:05:178 (1) - make neater blanket
  4. 02:06:589 (4) - bring the endpoint downward a little so that it makes the perfect blanket
  5. 02:25:825 (7,8) - Either make 7 or 8 a NC. Either one looks nice :P
Good luck! I think you're off to a great start~

Alrighty fixed up everything here, you've pointed things out that I haven't noticed and you make some very good points as well. Thank you!
Moeri_old_1
No issues found in Normal.

Hard:
The mini-pause at 00:08:178 messes up the rhythm, consider making a circle there.
The mini-pause at 00:08:707 as well, same there, consider making a circle.

Advising to snap distance on slider at 00:10:295, it's confusing if not.
Same to slider at 00:19:648, and circle at 00:20:178.

Missing circle at 00:43:825? It feels strange without it since she was not done singing the whole word.

I like the pattern on first kiai time, it feels very comfortable to play.

01:39:060 to 01:39:942 sounds a bit wierd, the slider starts at no good rhythm. Try like this instead.
Add circle at 01:40:825(matches beat) and/or snap distance for slider at 01:41:001. Personally I prefer adding circle and no need to snap distance, but it's up to you.

Shorten slider at 01:42:942, ending it at 01:43:295 makes not much sense. Shorten it to end at 01:43:119 instead, if you want to add circle at 01:43:295, go ahead but I think that a mini-pause is appropriate there.

I think distance between circles at 02:04:472 and 02:05:001 are a bit too close and might cause confusion and player tend to click 02:05:001 much earlier because they are so close.

No problem found in Insane.

As whole, I think that it's a good song, and it's well-mapped, good job! And I hope it gets ranked ^^
Topic Starter
[ Nyx ]
SPOILER

A i k a wrote:

No issues found in Normal.

Hard:
The mini-pause at 00:08:178 messes up the rhythm, consider making a circle there. Done
The mini-pause at 00:08:707 as well, same there, consider making a circle. ^

Advising to snap distance on slider at 00:10:295, it's confusing if not. Fixed and moved note positions
Same to slider at 00:19:648, and circle at 00:20:178. ^

Missing circle at 00:43:825? It feels strange without it since she was not done singing the whole word. Changed to slider.

I like the pattern on first kiai time, it feels very comfortable to play. Thank you!

01:39:060 to 01:39:942 sounds a bit wierd, the slider starts at no good rhythm. Try like this instead. Used this! Thanks! Sounds much better!
Add circle at 01:40:825(matches beat) and/or snap distance for slider at 01:41:001. Personally I prefer adding circle and no need to snap distance, but it's up to you. Changed and fixed postions.

Shorten slider at 01:42:942, ending it at 01:43:295 makes not much sense. Shorten it to end at 01:43:119 instead, if you want to add circle at 01:43:295, go ahead but I think that a mini-pause is appropriate there. Fixed and left the pause in.

I think distance between circles at 02:04:472 and 02:05:001 are a bit too close and might cause confusion and player tend to click 02:05:001 much earlier because they are so close. Changed the slider to a rounded one and moved note down instead of across.

No problem found in Insane.

As whole, I think that it's a good song, and it's well-mapped, good job! And I hope it gets ranked ^^

Thank you for the mod!
FastBoy
M4M~
Sorry about I mod your beatmap so late as I am little bit busy.
Also, sorry about my poor English...

[Normal]

01:14:707 (2) - I think you can put it at (280,200) so you can make 01:15:060 (3) be placed on 01:13:649 (2). After that, you should move those notes which are after the note which I just pointed out.

01:16:472 (5) - Move it upwards in order to reflect with 01:15:060 (3). Please remember to move 01:17:178 (1) in order to make the distance of it and the previous one sensible.

01:17:884 - I suggest adding a spinner here. Just follow your sense. If you follow me, you will need to make the break time start at 01:20:001. Whatever you follow me or not, you also need to make the break time end at
01:29:001.

01:39:060 (5) - Make the start terminal of it at (228,124) in order to make the start terminal of
01:40:119 (6) - be placed on the start terminal of 01:38:355 (4).

02:18:590 (6) - Make it be placed on the start terminal of 02:17:354 (4). After that, you should move those notes which are after the note which I just pointed out.

It is a very nice map. Keep going!

[Hard]

00:38:178 (4) - I think you can make the start terminal of it at (284,144) in order to make it be placed on the start terminal of 00:36:943 (1).

00:38:531 (5,6) - If you follow my suggestion above, you will need to move the start terminal of the 5th slider at (320,84) and move the 6th circle at (440,36).

01:20:001 - Make the break time start at here.

01:29:001 - Make the break time end at here.

02:26:707 (2) - You may press Ctrl+G in order to make it flowy.

It is also a nice map. There are just a few of problems.

[Insane]

00:23:884 (3,4,5) - Why did you not move the 3rd circle at (256,192)? Maybe you have your style. Just follow your sense. If you follow me, you will need to move the start terminal of the 4th slider at (336,208) and the 5th circle at (132,256).

01:20:001 - Make the break time start at here.

01:29:884 - Make the break time end at here.

Your beatmapping skills are nice! I love this diff!
Topic Starter
[ Nyx ]
FastBoy

FastBoy wrote:

M4M~
Sorry about I mod your beatmap so late as I am little bit busy.
Also, sorry about my poor English...

[Normal]

01:14:707 (2) - I think you can put it at (280,200) so you can make 01:15:060 (3) be placed on 01:13:649 (2). After that, you should move those notes which are after the note which I just pointed out. Done!

01:16:472 (5) - Move it upwards in order to reflect with 01:15:060 (3). Please remember to move 01:17:178 (1) in order to make the distance of it and the previous one sensible. Never thought about this, done!

01:17:884 - I suggest adding a spinner here. Just follow your sense. If you follow me, you will need to make the break time start at 01:20:001. Whatever you follow me or not, you also need to make the break time end at
01:29:001. I decided not to add a spinner

01:39:060 (5) - Make the start terminal of it at (228,124) in order to make the start terminal of
01:40:119 (6) - be placed on the start terminal of 01:38:355 (4). Done!

02:18:590 (6) - Make it be placed on the start terminal of 02:17:354 (4). After that, you should move those notes which are after the note which I just pointed out. Done!

It is a very nice map. Keep going!

[Hard]

00:38:178 (4) - I think you can make the start terminal of it at (284,144) in order to make it be placed on the start terminal of 00:36:943 (1). Done!

00:38:531 (5,6) - If you follow my suggestion above, you will need to move the start terminal of the 5th slider at (320,84) and move the 6th circle at (440,36). ^

01:20:001 - Make the break time start at here. Didn't make changes to break times.

01:29:001 - Make the break time end at here. ^

02:26:707 (2) - You may press Ctrl+G in order to make it flowy. Done!

It is also a nice map. There are just a few of problems.

[Insane]

00:23:884 (3,4,5) - Why did you not move the 3rd circle at (256,192)? Maybe you have your style. Just follow your sense. If you follow me, you will need to move the start terminal of the 4th slider at (336,208) and the 5th circle at (132,256). Followed and works nicely!

01:20:001 - Make the break time start at here. Didn't make changes to break times.

01:29:884 - Make the break time end at here. ^

Your beatmapping skills are nice! I love this diff!

Thank you for the mod!
Hisoka
Hey here from M4M :)

NORMAL:

00:47:178 (4,5) Replace 5 with a reflected version of 4
01:30:590 (1) Fix the blanket 1,2 ;D
01:37:296 (2) ^ 2,3
01:38:355 (4) ^ 4,5,6
01:53:531 (2,3,4,5) You should arrange it, so that 2 is in the middle of 3 and 5
02:12:590 (3) Fix blanket 3,4
02:18:942 Place a hitcircle here?
02:19:648 ^
02:20:531 ^
02:23:178 (3,4,5) Replace 5 with a reflected version of 3

HARD:

00:43:648 (4) Let this end at 44:531?
00:56:002 (3) It kind of irritates me, that there is no hitsound at the sliders tail
01:48:766 (5,3) Fix Blanket
02:21:943 (1,2) ^

INSANE:

01:07:649 (2) It would be great if there would be a stream of 4 hitcircles here :D
02:04:472 (2) I think in this little break should be more action

Very nice beatmapping! :) And a funny song^^ good luck getting it ranked ;)
Topic Starter
[ Nyx ]
HouseForever

HouseForever wrote:

Hey here from M4M :)

NORMAL:

00:47:178 (4,5) Replace 5 with a reflected version of 4 Done!
01:30:590 (1) Fix the blanket 1,2 ;D Fixed!
01:37:296 (2) ^ 2,3 ^
01:38:355 (4) ^ 4,5,6 ^
01:53:531 (2,3,4,5) You should arrange it, so that 2 is in the middle of 3 and 5 Didn't notice this, fixed!
02:12:590 (3) Fix blanket 3,4 Fixed
02:18:942 Place a hitcircle here? Placed
02:19:648 ^ ^
02:20:531 ^ ^
02:23:178 (3,4,5) Replace 5 with a reflected version of 3 Fixed!

HARD:

00:43:648 (4) Let this end at 44:531? Going to leave it as it is.
00:56:002 (3) It kind of irritates me, that there is no hitsound at the sliders tail I was told to silence this tail as it ruins Miku's vocals so I'm going to leave it.
01:48:766 (5,3) Fix Blanket Fixed!
02:21:943 (1,2) ^ ^

INSANE:

01:07:649 (2) It would be great if there would be a stream of 4 hitcircles here :D I think it's fine :)
02:04:472 (2) I think in this little break should be more action ^

Very nice beatmapping! :) And a funny song^^ good luck getting it ranked ;)
Thank you for modding!
fm4a93au04
Hello , sorry for late from my queue .

fm4a93au04's standard modding queue

Some other song recommend
I find some songs of [ Hatsune Miku feat. Livetune ] that similar to your song . Maybe you can try their sound effect :

https://osu.ppy.sh/b/139208

https://osu.ppy.sh/b/152210


Your sound effects are fine now , so just a reference ^.^ . If you don't like , then ignore me .
Normal
00:24:766 (3,1) - I will ... ( Just look the picture )



00:26:707 (3) - A little bit move right . Example :



00:26:707 (3,5) - Copy 3 and ctrl + H + J to 5 or make them blanket each other .

00:51:060 (1,2,3) - Cool little jump 0.0 ( to x1.48 = x1.5 ) . It's cool but I don't know if it allow in Normal diff . If yes , I applaud this ~~~~ !!

00:53:178 (1,2,3) - Make a symmetry here ? It's fine now so I'm just a reference .

01:30:943 (2) - Spacing change ( prev from 0.9 to x1.01 = x1.0 ) . I thing if your object are far from previous object ( Example : 2 clap , or 8 little slot when beat snap divisor is 1/4 ) , then some spacing change are feasible ( or you want make a symmetry ) .

But here , you just want a blanket and not far enough from previous object ( 1 clap only , 4 little slot when beat snap divisor is 1/4 ) . So I prefer make it x0.9 .

01:41:002 (1) - This is what I say ~~ ! ( 1.5 clap or 6 little slot when beat snap divisor is 1/4 ) from previous and spacing change is feasible ( x9.5 = x1.0 )~~~ GJ .

01:44:178 (4) - prev : x0.95 also = x0.9 . It's a gray area ... I don't know ... If BAT allow this , then I applaud this .

Oh , you want it be blanketed by 2 , right 0.0" ? Then I applaud this !

01:50:354 (5,6) - I will do it like this :



Your compose is also fine , so just a reference .

02:11:531 (2) - I will do this :



Red 5 are a little overlap orange 2 , so I want to avoid this .

02:14:001 (1) - I will do this :



Just a reference .

02:14:001 (1,2,3) - Make them like a symmetry . Example :




Next : x0.92 = x0.9 . Just a reference .

02:16:649 (3) - I think it can change into a 1-red-point slider to match Hatsune Miku's sound ~~~~~~~~~ !!!!!



Nice song , YEAH ~~~~~~~~ ! <- Ignore . I'm crazy for Hatsune Miku now .

Hard
00:10:296 (1) - Why change spacing ? For symmetry ? Or surprising ? I'm cheated by this =..=" .

00:15:590 (2,3) - Maybe ... this ?



The blue combo's spacing will be about x1.4 . Just a reference .

00:17:707 (2,3,4,5,6) - How about ... ( picture are more understandable then word =..=" )




Reference , also .

00:24:589 (6) - Re...ference too 0.0" .



00:30:060 (4,5) - ... :



00:36:413 (7) - Move a little bit like (x,y) - (328,208)

00:37:472 (2,3,4,5,6) - ... :



Copy 3 and rotate -120. to 4 , then copy 4 and rotate -120. to 5 , last move 6 .

00:40:296 (2) - I always cheated by this ... maybe is my problem .

00:42:943 (1,2,3,4) - I think match the vocal is better . maybe :



Re...ference .

00:50:707 ~ 00:55:913 - I try to use other sound effect here . Normal Hit is not bad :

a. 00:52:295 - 85 % Vol.

b. 00:53:795 - Change to Normal Hit

Or this : https://osu.ppy.sh/b/371511 <- S:C1 whistle 100% Vol .

a. Add to 00:51:060 ~ 00:55:913 , except 00:53:707 .

Try it if you like .

01:00:060 (3,4,5) - I will make a symmtry , and move them , make 4 to 2's end .



01:01:119 (6,7,8) - Make a symmtry , I will .

01:17:355 (2) - Blanket better .



01:49:472 (1,2,3,4,5,6,7,8) - :




Just reference . If Don't like plz ignore <- Crazy for H.M. now , so this mod maybe is very bad @#@" .

01:55:472 (1) - Change it into 1-red-point slider just like Normal .

01:57:060 (4) - Blanket better or :



01:58:472 ~ 02:03:678 - Same as 00:50:707 ~ 00:55:913

02:02:002 (1,2) - Copy 02:01:296 (1,2) to here . Or :





Make a symmtry .

02:05:002 (1) - Cheated again ... It's my problem ...

02:11:531 (4) - Why jump here ?

02:12:413 (8) - I think it can divide into a circle and slider . It will more fit with this jump 02:11:531 (4) .



Just a feeling of mine , but it maybe is a illusion .

02:12:943 (1,1,1,1) - Consider jumps ? To make a diffirent from first part . Re...ference , for sure .

02:15:413 (2,4) - Give them a breath . Too close I think .

02:21:943 (1) - Red-point slider . Match vocal .

02:24:413 (2) - divide into :



02:25:119 (4,5) - Move a little bit right .

What a nice song it is !! <- Actually , he just like H.M. too much to control himself ...

Insane
As my rule , sorry .

All I type is just ... reference , if you don't like , just ignore . If it offend you , then sorry , I just want to help you ...

Thank you very much , good luck to your gooooooooood song map , and sorry for my bad mod .

<- Still crazy for her now ......

I type it from this morning to now ( too long I think ... ) , so if the problem that I point out have been fixed by you , ignore plz .
joolomasta
Hi, mod from my queue.

First of all, I think this is a really good mapset. It was fun to play and the mapping style seems to fit the song quite well, especially in the Insane difficulty. The hitsounds seem to be consistent and also fit the music. My mod will be more focused on the patterns, so some of the suggestions might be a bit more subjective.

Insane
00:07:119 (4,5,6,7,8) - I would move these a bit downwards so that (4) doesnt overlap with (2). Looks nicer but doesn't change how it plays.



00:12:766 (2,3,4,5) - The jumps are fine here but as you have 4 jumps in a row here, I would suggest keeping the distance between THESE four a constant so it feels better to play. For example, between (1) and (2) the distance spacing is 2.0, if you use it for the rest of the notes it will also make 2 and 4 a blanket. Again, the way it plays doesn't change.



00:19:119 (1) - I'm not sure if you really need this combo as it is only 2 notes long, I would just remove NC here.

00:26:178 (2,3) - There is a very clear triplet in the drumbeat here. I would change it from

to this

It flows much better this way in my opinion. Keep the same location of the circles.

00:31:296 (1,2) - I would move (2) a bit upwards to create a blanket (even though its a bit farther away, it looks nicer, no pic here)

00:32:884 (6,1,2,3) - If you listen here, the triplet is actually where (6) is, and not (1,2,3). You could just remove (2) if you don't want to touch (6). If you do this, you'll probably want to move (1) also.

00:43:296 (2,3,4) - Not a big one, I would just move (3) a bit so it's the same distance from (2) and (4).

00:51:413 (3,4,7,8) - You are stacking (3) and (7) so why not stack also (4) and (8)? At the moment it overlaps about half of the circle.

00:53:531 (1,2,1,2,1) - Just a matter of style, but I don't think you need this many NCs here. It's all in the same sung phrase in the vocals and there's no accent or anything. The next NCs after this are fine, they make a nice "rainbow" effect.

01:10:295 (7,1,2) - Move these a bit down and left? That way (7) blankets the previous (5) and (1,2) doesn't overlap with it.

01:16:825 (1,2) - This overlap seems unnecessary.

01:30:590 (1,2) - Stack these?
01:33:060 (2,5) - ^

02:19:119 (2,4) - I see what you are looking at here, but i think the overlap is a bit awkward.

02:22:825 (3,4) - It's almost a blanket so you could as well make it one.

02:24:413 (2,3,4,5) - This pattern feels kind of weird, you could just stack it or move (4) and (5). A bit more of a personal opinion.


I think it's a really fun map. Most of the criticism would be the jumps. You have a ton of them which is fine for this kind of song, but there seems to be little logic in the spacing of the jumps. I would at least try to keep the spacing the same for series' of 3-4 consecutive jumps with regular timing because it's distracting when the jumps are all of different length.


Hard
00:10:296 (1) - This one lures you to click it in the same rhythm as the previous (4,5,6) because the spacing is the same even though the timing gap is twice as high. I would move this a bit farther.

00:14:001 (1) - Same here although this one isn't as big of a difference as the previous one. I would give it a wider gap like you have done between 0:20 and 0:30.

00:18:942 (6,1) - The pattern is again really deceptive because of the timing gap which isn't represented in the spacing of the notes.

00:40:296 (2,4) - I think this overlap feels a bit awkward.

00:56:002 (3,4) - It's a jump here but the distance seems a bit large for a map of this difficulty.

00:59:707 (2,2) - Stack the slider end with the circle?

01:43:472 (4) - It wouldn't hurt the patterns here at all to just keep the previous spacing and move this a bit farther from the previous note.

02:03:766 (3,4,1) - It feels weird to play when (3) and (1) are so close to each other even though the timing difference compared to (4) is so different. I know it's a jump here but I feel it would be better to move (1) and the following pattern maybe a bit farther left?

02:11:531 (4,5,8,1) - Stack (8) and (1) with (4) and (5)?

02:16:295 (1,2,3) - This pattern feels a bit weird. You can also just ignore this, I know it's a bit vague.


Again, most of the map feels good to play. Just a few places where it feels awkward because there is a time gap between two notes which isn't represented in the spacing.

Hoping to see this ranked! Remember that most of my suggestions are just that, not mapping errors per se.
Topic Starter
[ Nyx ]

fm4a93au04 wrote:

Hello , sorry for late from my queue .

fm4a93au04's standard modding queue

Some other song recommend
I find some songs of [ Hatsune Miku feat. Livetune ] that similar to your song . Maybe you can try their sound effect :

https://osu.ppy.sh/b/139208

https://osu.ppy.sh/b/152210


Your sound effects are fine now , so just a reference ^.^ . If you don't like , then ignore me .

I will take a look at these thank you very much!

Normal
00:24:766 (3,1) - I will ... ( Just look the picture ) Fixed!



00:26:707 (3) - A little bit move right . Example : Done!



00:26:707 (3,5) - Copy 3 and ctrl + H + J to 5 or make them blanket each other . Fixed!

00:51:060 (1,2,3) - Cool little jump 0.0 ( to x1.48 = x1.5 ) . It's cool but I don't know if it allow in Normal diff . If yes , I applaud this ~~~~ !!

00:53:178 (1,2,3) - Make a symmetry here ? It's fine now so I'm just a reference . I fixed it a bit.

01:30:943 (2) - Spacing change ( prev from 0.9 to x1.01 = x1.0 ) . I thing if your object are far from previous object ( Example : 2 clap , or 8 little slot when beat snap divisor is 1/4 ) , then some spacing change are feasible ( or you want make a symmetry ) . Fixed... I think?

But here , you just want a blanket and not far enough from previous object ( 1 clap only , 4 little slot when beat snap divisor is 1/4 ) . So I prefer make it x0.9 .

01:41:002 (1) - This is what I say ~~ ! ( 1.5 clap or 6 little slot when beat snap divisor is 1/4 ) from previous and spacing change is feasible ( x9.5 = x1.0 )~~~ GJ .

01:44:178 (4) - prev : x0.95 also = x0.9 . It's a gray area ... I don't know ... If BAT allow this , then I applaud this .

Oh , you want it be blanketed by 2 , right 0.0" ? Then I applaud this !

01:50:354 (5,6) - I will do it like this : Yea, I agree, looks nicer!



Your compose is also fine , so just a reference .

02:11:531 (2) - I will do this : Changed it to this



Red 5 are a little overlap orange 2 , so I want to avoid this . It has been avoided!

02:14:001 (1) - I will do this : Yea I like!



Just a reference .

02:14:001 (1,2,3) - Make them like a symmetry . Example : Try to do this, not sure it turned out well though




Next : x0.92 = x0.9 . Just a reference .

02:16:649 (3) - I think it can change into a 1-red-point slider to match Hatsune Miku's sound ~~~~~~~~~ !!!!! I'm not a big fan of red point sliders but I think this works.



Nice song , YEAH ~~~~~~~~ ! <- Ignore . I'm crazy for Hatsune Miku now . Thank you lol!

Hard
00:10:296 (1) - Why change spacing ? For symmetry ? Or surprising ? I'm cheated by this =..=" . I might've changed the spacing by accident while editing this difficulty sometime ago, but I just fixed it.

00:15:590 (2,3) - Maybe ... this ? Yes, but I've changed it to keep the 1.3x spacing



The blue combo's spacing will be about x1.4 . Just a reference .

00:17:707 (2,3,4,5,6) - How about ... ( picture are more understandable then word =..=" ) I probably butchered this part pretty hard but I tried to do it the best I could.




Reference , also .

00:24:589 (6) - Re...ference too 0.0" . I was a little hesitant at first but this works fine. (and probably better too)



00:30:060 (4,5) - ... : I like this too!



00:36:413 (7) - Move a little bit like (x,y) - (328,208) Moved!

00:37:472 (2,3,4,5,6) - ... : I struggled on this part for a bit before you came and gave some helpful instuctions. Thank You!



Copy 3 and rotate -120. to 4 , then copy 4 and rotate -120. to 5 , last move 6 .

00:40:296 (2) - I always cheated by this ... maybe is my problem . I changed this. Modder after to you said it was awkward.

00:42:943 (1,2,3,4) - I think match the vocal is better . maybe : This does match her vocals better!



Re...ference .

00:50:707 ~ 00:55:913 - I try to use other sound effect here . Normal Hit is not bad : I've decided to keep it as drum for now, i'll need to try out the custom hit sounds before I change it.

a. 00:52:295 - 85 % Vol. Ok!

b. 00:53:795 - Change to Normal Hit I've changed it to this for now

Or this : https://osu.ppy.sh/b/371511 <- S:C1 whistle 100% Vol . I'll take a look at it

a. Add to 00:51:060 ~ 00:55:913 , except 00:53:707 . ^

Try it if you like .

01:00:060 (3,4,5) - I will make a symmtry , and move them , make 4 to 2's end . I tried, I liked!



01:01:119 (6,7,8) - Make a symmtry , I will . So did I

01:17:355 (2) - Blanket better . Fixed



01:49:472 (1,2,3,4,5,6,7,8) - : This is interesting, I've never thought about this before. I love this!




Just reference . If Don't like plz ignore <- Crazy for H.M. now , so this mod maybe is very bad @#@" . <--- No! This mod is crazy good, I'm not this creative.

01:55:472 (1) - Change it into 1-red-point slider just like Normal . Ok!

01:57:060 (4) - Blanket better or : Yup!



01:58:472 ~ 02:03:678 - Same as 00:50:707 ~ 00:55:913 Ok!

02:02:002 (1,2) - Copy 02:01:296 (1,2) to here . Or : This, is also very interesting. I'm not this creative. I like it!





Make a symmtry .

02:05:002 (1) - Cheated again ... It's my problem ... I've kinda changed this location.

02:11:531 (4) - Why jump here ? Fixed this and the positioning of the notes that come after it. Hopefully it's a little better.

02:12:413 (8) - I think it can divide into a circle and slider . It will more fit with this jump 02:11:531 (4) . I divided, and kept the blanket around (1)



Just a feeling of mine , but it maybe is a illusion .

02:12:943 (1,1,1,1) - Consider jumps ? To make a diffirent from first part . Re...ference , for sure . I've moved them farther away from each other.

02:15:413 (2,4) - Give them a breath . Too close I think . Removed 02:15:942 (4)

02:21:943 (1) - Red-point slider . Match vocal . Ok

02:24:413 (2) - divide into : Yup!



02:25:119 (4,5) - Move a little bit right . Done!

What a nice song it is !! <- Actually , he just like H.M. too much to control himself ...

Insane
As my rule , sorry .Yup! Don't worry about it.

All I type is just ... reference , if you don't like , just ignore . If it offend you , then sorry , I just want to help you ... You've helped me a bunch, thank you for your hard work!

Thank you very much , good luck to your gooooooooood song map , and sorry for my bad mod . This is not a bad mod. It;s one of the more interesting ones i have received. Thank you again!

<- Still crazy for her now ......

I type it from this morning to now ( too long I think ... ) , so if the problem that I point out have been fixed by you , ignore plz .
Thank you for your time and effort, this mod was very helpful!

joolomasta wrote:

Hi, mod from my queue.

First of all, I think this is a really good mapset. It was fun to play and the mapping style seems to fit the song quite well, especially in the Insane difficulty. The hitsounds seem to be consistent and also fit the music. My mod will be more focused on the patterns, so some of the suggestions might be a bit more subjective.

Insane
00:07:119 (4,5,6,7,8) - I would move these a bit downwards so that (4) doesnt overlap with (2). Looks nicer but doesn't change how it plays. Ok, I moved it down a bit.



00:12:766 (2,3,4,5) - The jumps are fine here but as you have 4 jumps in a row here, I would suggest keeping the distance between THESE four a constant so it feels better to play. For example, between (1) and (2) the distance spacing is 2.0, if you use it for the rest of the notes it will also make 2 and 4 a blanket. Again, the way it plays doesn't change. I never noticed that. Changed!



00:19:119 (1) - I'm not sure if you really need this combo as it is only 2 notes long, I would just remove NC here. I have a NC here? I'm going to keep the combo thought unless someone else tells me otherwise

00:26:178 (2,3) - There is a very clear triplet in the drumbeat here. I would change it from I don't know why, but I can't here triples well even if my life depended on it. Changed!

to this

It flows much better this way in my opinion. Keep the same location of the circles. I did.

00:31:296 (1,2) - I would move (2) a bit upwards to create a blanket (even though its a bit farther away, it looks nicer, no pic here) Alright!

00:32:884 (6,1,2,3) - If you listen here, the triplet is actually where (6) is, and not (1,2,3). You could just remove (2) if you don't want to touch (6). If you do this, you'll probably want to move (1) also. I removed (2) and put a triple on (6). I also moved (1)

00:43:296 (2,3,4) - Not a big one, I would just move (3) a bit so it's the same distance from (2) and (4). Yea, I moved it to keep the same distance.

00:51:413 (3,4,7,8) - You are stacking (3) and (7) so why not stack also (4) and (8)? At the moment it overlaps about half of the circle. They are now stacked

00:53:531 (1,2,1,2,1) - Just a matter of style, but I don't think you need this many NCs here. It's all in the same sung phrase in the vocals and there's no accent or anything. The next NCs after this are fine, they make a nice "rainbow" effect. I thought I got rid of these a while ago, guess not. Removed them and kept the NC after.

01:10:295 (7,1,2) - Move these a bit down and left? That way (7) blankets the previous (5) and (1,2) doesn't overlap with it. Moved

01:16:825 (1,2) - This overlap seems unnecessary. I changed it.

01:30:590 (1,2) - Stack these? Yea
01:33:060 (2,5) - ^ ^

02:19:119 (2,4) - I see what you are looking at here, but i think the overlap is a bit awkward. Yea I changed this and the positioning of the notes that come after.

02:22:825 (3,4) - It's almost a blanket so you could as well make it one. Might as well.

02:24:413 (2,3,4,5) - This pattern feels kind of weird, you could just stack it or move (4) and (5). A bit more of a personal opinion. I kept it as it is.


I think it's a really fun map. Most of the criticism would be the jumps. You have a ton of them which is fine for this kind of song, but there seems to be little logic in the spacing of the jumps. I would at least try to keep the spacing the same for series' of 3-4 consecutive jumps with regular timing because it's distracting when the jumps are all of different length.


Hard
00:10:296 (1) - This one lures you to click it in the same rhythm as the previous (4,5,6) because the spacing is the same even though the timing gap is twice as high. I would move this a bit farther. Fixed in the previous mod

00:14:001 (1) - Same here although this one isn't as big of a difference as the previous one. I would give it a wider gap like you have done between 0:20 and 0:30. Fixed

00:18:942 (6,1) - The pattern is again really deceptive because of the timing gap which isn't represented in the spacing of the notes.

00:40:296 (2,4) - I think this overlap feels a bit awkward. Fixed in the previous mod

00:56:002 (3,4) - It's a jump here but the distance seems a bit large for a map of this difficulty. Moved it closer.

00:59:707 (2,2) - Stack the slider end with the circle? I didn't really understand this one, maybe because the circles highlighted were wrong. In any case I kind of ignored this one.

01:43:472 (4) - It wouldn't hurt the patterns here at all to just keep the previous spacing and move this a bit farther from the previous note. Stacked (4) and (5).

02:03:766 (3,4,1) - It feels weird to play when (3) and (1) are so close to each other even though the timing difference compared to (4) is so different. I know it's a jump here but I feel it would be better to move (1) and the following pattern maybe a bit farther left? Fixed in the previous mod.

02:11:531 (4,5,8,1) - Stack (8) and (1) with (4) and (5)? Fixed in the previous mod.

02:16:295 (1,2,3) - This pattern feels a bit weird. You can also just ignore this, I know it's a bit vague. Split (3) into a circle and a slider, so it should feel a bit better.


Again, most of the map feels good to play. Just a few places where it feels awkward because there is a time gap between two notes which isn't represented in the spacing.

Hoping to see this ranked! Remember that most of my suggestions are just that, not mapping errors per se.
Thank you for your time and effort. Great mod!
micchi_chi
Hi~~ From my modding Q~

[Normal]
  1. Check AiMod, and then check the "Check distance snap" option. You then can find some DS problems, fix it
  2. I think AR 5 is too fast, change it to 4
  3. 00:06:942 (2) - Move this slider 1/2 tick forward, I think it sounds better, don't forget to DS http://puu.sh/b09Yl/7bfebae6cd.jpg
  4. 00:07:648 (3) - If you follow the mod above, also move this slider 1/2 tick forward
  5. 00:08:001 If you follow the mod above, add a note here
  6. 00:09:060 (6) - NC here, remove NC here 00:10:296 (1) -
  7. 00:11:531 (3) - NC here instead of here 00:12:237 (1) -
  8. 00:14:002 (1) - Remove NC
  9. 00:23:178 (1) - ^
  10. 00:22:825 (1) - Add finish here
  11. 00:28:472 (6) - NC here instead of here 00:28:825 (1) -
  12. 00:28:825 (1,3) - Just make them identical?
  13. 00:34:472 (1) - Stack the slider end with 00:32:354 (6) - head
  14. 00:36:237 (4,5) - Make them identical. (ctrl+c, ctrl+v, ctrl+h, ctrl+g)
  15. 00:36:943 (5) - NC here instead of here 00:37:648 (1) -
  16. 00:39:766 (4) - ^ instead of here 00:40:119 (1) -
  17. 00:45:413 (2) - NC
  18. 00:52:119 (1) - Remove NC
  19. 00:57:413 (1,2) - Improve the blanket
  20. 00:59:531 (4) - Put it under 00:58:119 (2) - slider's end
  21. 00:59:884 (1) - Curve it a bit more so that the reverse arrow would be placed at where 00:58:119 (2) - head was. http://puu.sh/b0ao3/f5b6b09678.jpg
  22. 01:06:236 (1) - Remove NC here
  23. 01:12:589 (8) - NC here instead of here 01:12:943 (1) -
  24. 01:17:178 (1) - Remove NC or NC here instead 01:16:472 (5) -
  25. 02:02:354 (2) - I think add a clap here
  26. 02:14:002 (1,3) - Make them identical
  27. 02:27:060 (8) - NC? :3

[Hard]
  1. 00:11:531 (3) - NC here instead of here 00:12:237 (1) -
  2. 00:22:825 (1) - Finish here
  3. 00:32:178 (3,4) - Blanket them
  4. 00:40:825 (3) - Delete this note and move 00:40:295 (2) - 1/2 tick backward. Sounds better. http://puu.sh/b0aKl/b1eac7d94d.jpg
  5. 00:42:237 (6) - Remove the reverse and move 00:42:766 (7) - to 00:42:589 Don't DS them, let them the way it is, it'll create a little jump
  6. 00:44:884 There's no sound here, but I totally think you should add a note here...
  7. 00:45:413 (3) - Finish at slider's head
  8. 00:48:237 (3,5) - Why don't make them identical?
  9. 00:56:002 (3) - Extend this to 00:56:619 since the voice didn't stop
  10. 00:59:355 (1) - Change this to circle at 00:59:531 stack with (7) if you want to http://puu.sh/b0aZn/7c976d2c7f.jpg
  11. 01:02:178 (5) - ^ the idea is the same http://puu.sh/b0b1G/7fd6b9d556.jpg
  12. 01:02:354 if you apply the mod above, NC here instead of here 01:02:884 (1) -
  13. 01:07:649 (2) - ctrl+g, better flow and create a little jump with next note ^^
  14. 01:38:707 (8) - ^ ?
  15. 01:40:825 (4,5,6) - Remake the triangle shape http://puu.sh/b0b9H/3fee2a3e54.jpg
  16. 01:41:531 (6) - I think finish at slider's end would be good too :3
  17. 01:47:178 (8) - ^
  18. 02:03:766 (2) - Just like before, extend this to 02:04:384
  19. 02:12:942 (1,1,1,1) - You don't need to NC every now and then....

[Insane]
  1. I think HP drain 6 would be enough
  2. 00:11:531 (4) - NC here instead of here 00:12:237 (1) -
  3. 00:12:060 (5) - I would prefer to place this at where 00:11:178 (3) - was.
  4. 00:16:472 (6) - Place the slider's end at where 00:15:590 (3) - head was
  5. 00:22:825 (1) - Finish instead of clap
  6. 00:25:649 (1) - ctrl+g, feel like it fitting the vocal better
  7. 00:28:825 (2) - ^
  8. 00:33:766 (3) - Finish at slider's end?
  9. 00:36:943 (1) - ctrl+g again? :3
  10. 00:38:531 (6) - ^
  11. 00:56:002 (1) - Extend this to 00:56:619 ?
  12. 00:58:825 (8) - ctrl+g
  13. 01:03:766 (4) - ^
  14. 01:08:178 (4) - Delete this note
  15. 01:08:002 (3) - Finish here
  16. 01:18:942 (2) - Finish at slider's end instead of whistle?
  17. 01:30:589 (1) - Finish
  18. 01:39:060 (9) - Delete this, move 01:39:237 (1) - 1/2 tick forward, then add a note at 01:39:942 http://puu.sh/b0bGn/c101880b52.jpg
  19. 01:41:531 (7) - Finish at slider's end instead of whistle
  20. 01:47:178 (5) - ^
  21. 01:50:884 (6) - Delete this and move 01:51:060 (7) - 1/2 tick forward. http://puu.sh/b0bKe/875b8f9b76.jpg
  22. 01:53:178 (3) - Finish at slider's head
  23. 02:03:766 (1) - You know what to do right?
  24. 02:15:766 (3) - Finish
  25. 02:24:590 (3) - ctrl+g?
  26. 02:25:119 (5) - ^

Okay, done ^^
Good luck on your map~^^
Topic Starter
[ Nyx ]
hanyuu_nanodesu

hanyuu_nanodesu wrote:

Hi~~ From my modding Q~

[Normal]
  1. Check AiMod, and then check the "Check distance snap" option. You then can find some DS problems, fix it AiMod is being a little prick right now and doesn't feel like opening for me. (Bad Method Token) I'll have to check again later, fear not I will fix it
  2. I think AR 5 is too fast, change it to 4 I think ill, keep it at 5 for now
  3. 00:06:942 (2) - Move this slider 1/2 tick forward, I think it sounds better, don't forget to DS http://puu.sh/b09Yl/7bfebae6cd.jpg OK!
  4. 00:07:648 (3) - If you follow the mod above, also move this slider 1/2 tick forward ^
  5. 00:08:001 If you follow the mod above, add a note here ^
  6. 00:09:060 (6) - NC here, remove NC here 00:10:296 (1) - Hmmm, i never had a NC here.... 00:10:295 (1) -
  7. 00:11:531 (3) - NC here instead of here 00:12:237 (1) - Added and removed.
  8. 00:14:002 (1) - Remove NC Removed
  9. 00:23:178 (1) - ^ ^
  10. 00:22:825 (1) - Add finish here Added
  11. 00:28:472 (6) - NC here instead of here 00:28:825 (1) - Added and removed
  12. 00:28:825 (1,3) - Just make them identical? They are now twins!
  13. 00:34:472 (1) - Stack the slider end with 00:32:354 (6) - head Done
  14. 00:36:237 (4,5) - Make them identical. (ctrl+c, ctrl+v, ctrl+h, ctrl+g) A new set of twins!
  15. 00:36:943 (5) - NC here instead of here 00:37:648 (1) - Added and Removed
  16. 00:39:766 (4) - ^ instead of here 00:40:119 (1) - Added and Removed
  17. 00:45:413 (2) - NC Added
  18. 00:52:119 (1) - Remove NC Never had one here...
  19. 00:57:413 (1,2) - Improve the blanket Improved
  20. 00:59:531 (4) - Put it under 00:58:119 (2) - slider's end Done!
  21. 00:59:884 (1) - Curve it a bit more so that the reverse arrow would be placed at where 00:58:119 (2) - head was. Took a little bit but it's done.http://puu.sh/b0ao3/f5b6b09678.jpg
  22. 01:06:236 (1) - Remove NC here Removed
  23. 01:12:589 (8) - NC here instead of here 01:12:943 (1) - Added the NC
  24. 01:17:178 (1) - Remove NC or NC here instead 01:16:472 (5) - NC was already on 01:16:472 (5) - tail.
  25. 02:02:354 (2) - I think add a clap here I decided against it.
  26. 02:14:002 (1,3) - Make them identical How many twins are we going to make?!
  27. 02:27:060 (8) - NC? :3 Kept the finish.


[Hard]
  1. 00:11:531 (3) - NC here instead of here 00:12:237 (1) - Mhmm
  2. 00:22:825 (1) - Finish here Yup
  3. 00:32:178 (3,4) - Blanket them Alright
  4. 00:40:825 (3) - Delete this note and move 00:40:295 (2) - 1/2 tick backward. Sounds better.I agree http://puu.sh/b0aKl/b1eac7d94d.jpg
  5. 00:42:237 (6) - Remove the reverse and move 00:42:766 (7) - to 00:42:589 Don't DS them, let them the way it is, it'll create a little jump Done
  6. 00:44:884 There's no sound here, but I totally think you should add a note here... I'll add it in and see how other people like it.
  7. 00:45:413 (3) - Finish at slider's head Yup
  8. 00:48:237 (3,5) - Why don't make them identical? Twins for everyone!
  9. 00:56:002 (3) - Extend this to 00:56:619 since the voice didn't stop Extended.
  10. 00:59:355 (1) - Change this to circle at 00:59:531 stack with (7) if you want to Changed to circle but did not stack to (7) http://puu.sh/b0aZn/7c976d2c7f.jpg
  11. 01:02:178 (5) - ^ the idea is the same Changed to circle http://puu.sh/b0b1G/7fd6b9d556.jpg
  12. 01:02:354 if you apply the mod above, NC here instead of here 01:02:884 (1) - Did not add the NC because another clap happens on the next white tick, so it would sound weird.
  13. 01:07:649 (2) - ctrl+g, better flow and create a little jump with next note ^^ Sure
  14. 01:38:707 (8) - ^ ? ^
  15. 01:40:825 (4,5,6) - Remake the triangle shape I actually never meant this to be a triangle shape, but now that you mention it, I've made it into a triangle http://puu.sh/b0b9H/3fee2a3e54.jpg
  16. 01:41:531 (6) - I think finish at slider's end would be good too :3 So do I
  17. 01:47:178 (8) - ^ ^
  18. 02:03:766 (2) - Just like before, extend this to 02:04:384 Extended
  19. 02:12:942 (1,1,1,1) - You don't need to NC every now and then....
Removed

[Insane]
  1. I think HP drain 6 would be enough Ill leave it at 7
  2. 00:11:531 (4) - NC here instead of here 00:12:237 (1) - Added but kept the NC on the tail 00:12:237 (1) -
  3. 00:12:060 (5) - I would prefer to place this at where 00:11:178 (3) - was. I guess it works, plus it creates another jump.
  4. 00:16:472 (6) - Place the slider's end at where 00:15:590 (3) - head was Done
  5. 00:22:825 (1) - Finish instead of clap Yup
  6. 00:25:649 (1) - ctrl+g, feel like it fitting the vocal better kept it the way it was
  7. 00:28:825 (2) - ^ This ones ok.
  8. 00:33:766 (3) - Finish at slider's end? Yup
  9. 00:36:943 (1) - ctrl+g again? :3 I guess it works
  10. 00:38:531 (6) - ^ ^
  11. 00:56:002 (1) - Extend this to 00:56:619 ? Yup
  12. 00:58:825 (8) - ctrl+g Why not
  13. 01:03:766 (4) - ^ ^
  14. 01:08:178 (4) - Delete this note I like this note here QQ
  15. 01:08:002 (3) - Finish here Yea
  16. 01:18:942 (2) - Finish at slider's end instead of whistle? Ok
  17. 01:30:589 (1) - Finish Yea
  18. 01:39:060 (9) - Delete this, move 01:39:237 (1) - 1/2 tick forward, then add a note at 01:39:942 Done http://puu.sh/b0bGn/c101880b52.jpg
  19. 01:41:531 (7) - Finish at slider's end instead of whistle yea
  20. 01:47:178 (5) - ^ ^
  21. 01:50:884 (6) - Delete this and move 01:51:060 (7) - 1/2 tick forward. Done http://puu.sh/b0bKe/875b8f9b76.jpg
  22. 01:53:178 (3) - Finish at slider's head Yea
  23. 02:03:766 (1) - You know what to do right? Nope, not in the slightest.
  24. 02:15:766 (3) - Finish Yea
  25. 02:24:590 (3) - ctrl+g? Sure
  26. 02:25:119 (5) - ^ ^

Okay, done ^^
Good luck on your map~^^
Thank you for the big mod!
hhkkyy
[Insane]

  • 00:19:119 (1) - May not necessary to reduce sv
    00:29:531 (4) - Replace it with a shorter slider and a note may be better
    00:40:560 - Just a suggestion,how about deleting 3 ,moving 2 to 00:40:472 and replacing 1 with a slider?
    00:56:002 (1) - Well...I read the mods before,extending it is a good idea,but pay attention to the distance...4.63 may be too far,and 02:04:472 (2) - this is even 7.35......move the notes after the sliders a bit nearer.....
    01:08:531 (1,2,3,4) - too near,maybe 2:364,160 3:388,172 4:440,216
    01:14:355 (1) - Seems not proper here,too much vocal undermapped
    01:42:943 (4) - I think if not ignore the vocal 01:43:049 will be better...and the pattern is not beautiful...
    add notes on 00:56:884 00:57:060 02:04:648 02:04:825
[Hard]

  • Hp 5
    00:35:178 (3) - don't stack.express the vocal at 00:35:354 strongly recommanded
    00:56:707 (4) - 1/4 jump may be too hard for this diff,please stack the note on the end of the slider
    02:01:649 (2,1) - too far
    02:04:472 (3) - referred before
    02:25:119 (5) - Highly recomand to fix,It's quite hard for a player on this level to distinguish which slider moves above and which moves down.
Sorry for my poor English
I love this song :)
Good luck!
Topic Starter
[ Nyx ]
hhkkyy

hhkkyy wrote:

[Insane]

  • 00:19:119 (1) - May not necessary to reduce sv I kind of like this so I'm going to keep it
    00:29:531 (4) - Replace it with a shorter slider and a note may be better Done!
    00:40:560 - Just a suggestion,how about deleting 3 ,moving 2 to 00:40:472 and replacing 1 with a slider? This works and sounds better.
    00:56:002 (1) - Well...I read the mods before,extending it is a good idea,but pay attention to the distance...4.63 may be too far,and 02:04:472 (2) - this is even 7.35......move the notes after the sliders a bit nearer..... Yea completely forgot about the distance between those jumps, ive changed them so the jumps are around 4.00x
    01:08:531 (1,2,3,4) - too near,maybe 2:364,160 3:388,172 4:440,216 I'll stick with what I have
    01:14:355 (1) - Seems not proper here,too much vocal undermapped Remapped a bit buy adding a slider and a circle
    01:42:943 (4) - I think if not ignore the vocal 01:43:049 will be better...and the pattern is not beautiful... changed this up a little bit as well
    add notes on 00:56:884 00:57:060 02:04:648 02:04:825 I prefer to leave these areas the way they are
[Hard]

  • Hp 5 Check!
    00:35:178 (3) - don't stack.express the vocal at 00:35:354 strongly recommanded I changed this part a bit, but i still left a stack in there
    00:56:707 (4) - 1/4 jump may be too hard for this diff,please stack the note on the end of the slider I didn't really stack them, kinda just overlapped them?
    02:01:649 (2,1) - too far compressed the notes more into the middle
    02:04:472 (3) - referred before ^
    02:25:119 (5) - Highly recomand to fix,It's quite hard for a player on this level to distinguish which slider moves above and which moves down. I just assumed players would keep their cursor on the head of the sliders and move down accordingly, well I moved (6) down so now players can easily distinguish which way to go :P
Sorry for my poor English
I love this song :)
Good luck!
Thanks for the mod!
-Tochi
WOW, nice map!
everything seems to be fine!
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