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Haruna Luna - Startear -TV size ver.-

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Topic Starter
- H i N a -

HootOwlStar wrote:

Hi! :D
I'm here for mod~ Don't mind my poor English and these are only suggestions.
Nice song, anyway

[Easy]
00:06:147 (2) - Compose it to make it follow the vocal? (Maybe changing it to reverse slider occupying 9 small ticks)
00:23:386 (1) - Make slider more curve Fixed
00:38:610 (2,3) - Make them overlap? I think overlap note is too hard for easy
01:26:296 (1) - Make it start at 01:26:185 Fixed

[Normal]
00:05:476 (1,2) - This placement is not so nice, try this, although it is not so nice, still~~ Fixed
00:15:774 (4) - Suggest making it into 2 circles
00:21:595 (2) - Make it more curve Fixed
00:26:520 (3) - Place to x:132 y:324 Fixed in another way
00:28:759 (1) - The slider is not so nice
00:41:296 (1) - ^
00:45:998 (1) - No NC Fixed
00:51:819 (3) - Move to x:160 y:100
01:26:296 (1) - Same as Easy diff Fixed

Didn't find much problem in Hard diff, so that's all of my mod~
Hope your maps get ranked soon :D
Thanks for mod :D
DeletedUser_3044645
Sorry for late M4M

[Easy]
  • Setting seems too harsh considering the actual difficulty of this map. Try reducing HP OD AR by 1 tick
  1. 00:10:177 (1) - Try ending this spinner at 00:11:632 - because 00:11:744 - sounds too late
  2. 00:20:476 (1) - Spacing error, seems like a mistake, not intentional
  3. 00:28:759 (3) - same as above, you can still blanket using the propis er distance snap.
  4. 00:33:013 (1,2) - because you mapped all 3 piano except 00:33:461 - this part feels awkward, and rhythm might be confusing to beginners imo
    Try this rhythm
  5. 00:53:834 - Finish according to other 2 diffs
  6. 01:00:998 - Try finish instead of whistle to emphasize this part. and you actually have a finish here in Normal and Hard diff
  7. 01:02:565 - same as above, instead of clap try finish and you actually have a finish here in Hard diff
  8. 01:13:983 (3) - NC inconsistency according to 01:17:565 (1) -
  9. 01:26:185 (1) - I think the spinner is unnecessarily long. Try ending at 01:28:535 - since this is where the music fades out
[Normal]
  • Same reason as Easy. Try reducing HP OD AR by 1 tick
  1. 00:02:565 - whistle missed. You have them in Easy diff which is more right
  2. 00:04:356 - same as above
  3. 00:06:147 - save as above
  4. 00:06:595 - whistle shouldn't be here, no melody, unless you are putting whistles to vocal which I don't think is what you are intending to do
  5. 00:08:386 (1,2,3,4) - This pattern feels out of place. It's still the calm part, and all of sudden players have to click so much.
    Try this pattern
  6. 00:10:625 (1,1) - Players are definitely going to need more recovery time than this after spinner to play properly without panicking.
    So, why don't you end this spinner at 00:11:632 - as I suggested in Easy diff and put a circle at 00:12:640 - ?
  7. 00:17:341 - I think you forgot a whistle here
  8. 00:20:476 (1) - any reason why this slider has inconsistent spacing
  9. 00:26:296 (2,3,4) - Try to convert this into a slider OR have one of the other part like 00:24:505 (2) - 00:28:088 (2) - 00:31:670 (1) - etc like this pattern. You've been using 1/2 reverse sliders on the same beat through here, and suddenly putting 3 circles makes this pattern feel out of place.
  10. 00:33:237 (3) - spacing
  11. 00:55:625 (4) - NC should start here not 00:56:744 (1) -
  12. 00:57:416 (4) - NC should start here not 00:57:864 (1) -
  13. 00:59:655 (4) - does not follow your NC pattern, add NC
  14. 01:06:371 (5) - same as above
  15. 01:02:565 - same as Easy
  16. 01:13:311 (4) - NC according to 01:16:894 (1) -
  17. 01:18:013 (3,4) - Try this pattern so you can NC properly, and let players click the strong cymbal crash 01:18:908 - instead of having them slide.
  18. 01:18:013 (3) - This should be clap, not whistle according to your easy diff hitsounding and music
  19. 01:21:147 (3) - Put a NC here for your pattern
  20. 01:26:185 (1) - samve as Easy
[Hard]
  • Definitely try AR 7 or if not, 7.5 or something. 8 is too fast for such a calm song and AR7 is still readable with this density of notes.
  1. 00:03:461 (3) - Start the NC here to properly follow vocal
  2. 00:05:252 (3) - same as above
  3. 00:04:356 (2) - missed whistle
  4. 00:06:147 - missed whistle
  5. 00:10:849 (1) - Same as the other suggestion
  6. 00:21:595 (3) - NC to cut the beat nicely
  7. 00:25:177 (3) - same as above
  8. 00:26:968 (4) - NC should start here not 00:26:296 (1) -
  9. 00:28:759 (3) - same as above
  10. 00:29:879 (1) - no need for NC because it only causes inconsistency
  11. 00:31:670 (1) - same as above
  12. 00:35:923 (6) - consider adding a NC here because NC is getting too long.
  13. 00:39:505 (6) - same as above
  14. 00:40:849 (1) - I don't really see a reason why you add a NC here
  15. 00:43:088 (5) - NC
  16. 00:44:207 (1) - delete NC
  17. 00:44:879 (5) - NC
  18. 00:45:326 (1) - delete NC
  19. 00:47:789 (1) - delete NC
  20. 00:48:237 (3) - NC
  21. 00:55:401 (4) - NC
  22. 00:56:744 (1) - delete NC
  23. 01:00:326 (1) - delete NC
  24. 01:09:953 - NC
  25. 01:11:744 (6) - NC
  26. 01:12:416 (1) - delete NC
  27. 01:14:655 (1) - delete NC
  28. 01:15:326 (4) - NC
  29. 01:15:774 (1) - delete NC
  30. 01:16:894 (4) - NC
  31. 01:18:237 (4) - whistle missed
  32. 01:26:185 (1) - same as other diffs

all diffs play well, but

Overall, hitsounds and NC are pretty inconsistent imo

You can still probably use more finish if you want to emphasize better in KIAI section.

Good luck~~
kamisamaaa
M4M~

[hard]
your rhythm and placement is good enough. so I just give you some hihtsound suggestions
actually I suggest you add whistle follow the vocal. because your clap is follow the drum
00:06:147 (2) - add whistle on the tail because here is high pitch
00:07:043 (1) - add whistle on the head
00:17:005 (3) - why you add clap here. I cant hear it in music
00:18:685 (3) - add finish because cymbal appear
00:37:117 (1) - add Drum-clap on these three instead of whistle
00:44:879 (5) - miss the clap on the head. because of music
01:04:356 (4,5) - drum sounds nice to these notes. you can try to add Drum-clap on 01:04:356 (4) - and Drum-finish on 01:04:468 (5) - this (dont forgot remove the whistle)
00:54:953 (3) - add whistle on the head
00:58:535 (3) - whistle on the head
01:09:282 (3) - same
01:12:864 (2) - whistle
00:52:043 (1) - add finish? because the music is same as 00:50:252 (1) -
01:06:371 (1) - finish. same as above
01:08:162 (1) - also can add a finish.music is fit the finish nice

about easy and normal diff. you should unify hitsound in all diff.
[normal]
looks fine
[easy]
00:27:640 (2,3) - distance is over 0.95x. because you use 0.9x DS in other place. so distance should be in 0.85-0.95x
Topic Starter
- H i N a -

No Dap wrote:

Sorry for late M4M That's all right :D

[Easy]
  • Setting seems too harsh considering the actual difficulty of this map. Try reducing HP OD AR by 1 tick Fixed (reducing HP and AR)
  1. 00:10:177 (1) - Try ending this spinner at 00:11:632 - because 00:11:744 - sounds too late Fixed
  2. 00:20:476 (1) - Spacing error, seems like a mistake, not intentional Fixed
  3. 00:28:759 (3) - same as above, you can still blanket using the propis er distance snap. Fixed
  4. 00:33:013 (1,2) - because you mapped all 3 piano except 00:33:461 - this part feels awkward, and rhythm might be confusing to beginners imo
    Try this rhythm Fixed
  5. 00:53:834 - Finish according to other 2 diffs Fixed
  6. 01:00:998 - Try finish instead of whistle to emphasize this part. and you actually have a finish here in Normal and Hard diff Fixed
  7. 01:02:565 - same as above, instead of clap try finish and you actually have a finish here in Hard diff Oh! that's my mistake, Fixed
  8. 01:13:983 (3) - NC inconsistency according to 01:17:565 (1) - Fixed
  9. 01:26:185 (1) - I think the spinner is unnecessarily long. Try ending at 01:28:535 - since this is where the music fades out Fixed
[Normal]
  • Same reason as Easy. Try reducing HP OD AR by 1 tick Fixed reducing HP and AR
  1. 00:02:565 - whistle missed. You have them in Easy diff which is more right Fixed
  2. 00:04:356 - same as aboveFixed
  3. 00:06:147 - save as above Fixed
  4. 00:06:595 - whistle shouldn't be here, no melody, unless you are putting whistles to vocal which I don't think is what you are intending to do Fixed
  5. 00:08:386 (1,2,3,4) - This pattern feels out of place. It's still the calm part, and all of sudden players have to click so much.
    Try this pattern Fixed
  6. 00:10:625 (1,1) - Players are definitely going to need more recovery time than this after spinner to play properly without panicking.
    So, why don't you end this spinner at 00:11:632 - as I suggested in Easy diff and put a circle at 00:12:640 - ? OK Fixed
  7. 00:17:341 - I think you forgot a whistle here Fixed
  8. 00:20:476 (1) - any reason why this slider has inconsistent spacing umm.. I don't know lol~ Fixed :D
  9. 00:26:296 (2,3,4) - Try to convert this into a slider OR have one of the other part like 00:24:505 (2) - 00:28:088 (2) - 00:31:670 (1) - etc like this pattern. You've been using 1/2 reverse sliders on the same beat through here, and suddenly putting 3 circles makes this pattern feel out of place. Fixed
  10. 00:33:237 (3) - spacing
  11. 00:55:625 (4) - NC should start here not 00:56:744 (1) - Fixed
  12. 00:57:416 (4) - NC should start here not 00:57:864 (1) - Fixed
  13. 00:59:655 (4) - does not follow your NC pattern, add NC Fixed
  14. 01:06:371 (5) - same as above Fixed
  15. 01:02:565 - same as Easy Fixed
  16. 01:13:311 (4) - NC according to 01:16:894 (1) - Fixed
  17. 01:18:013 (3,4) - Try this pattern so you can NC properly, and let players click the strong cymbal crash 01:18:908 - instead of having them slide. Fixed
  18. 01:18:013 (3) - This should be clap, not whistle according to your easy diff hitsounding and music Fixed
  19. 01:21:147 (3) - Put a NC here for your pattern Fixed
  20. 01:26:185 (1) - samve as Easy Fixed

[Hard]
  • Definitely try AR 7 or if not, 7.5 or something. 8 is too fast for such a calm song and AR7 is still readable with this density of notes. Fixed, change AR to 7.5
  1. 00:03:461 (3) - Start the NC here to properly follow vocal Fixed
  2. 00:05:252 (3) - same as above Fixed
  3. 00:04:356 (2) - missed whistle Fixed
  4. 00:06:147 - missed whistle Fixed
  5. 00:10:849 (1) - Same as the other suggestion
  6. 00:21:595 (3) - NC to cut the beat nicely Fixed
  7. 00:25:177 (3) - same as above Fixed
  8. 00:26:968 (4) - NC should start here not 00:26:296 (1) - Fixed
  9. 00:28:759 (3) - same as above Fixed
  10. 00:29:879 (1) - no need for NC because it only causes inconsistency Fixed
  11. 00:31:670 (1) - same as above Fixed
  12. 00:35:923 (6) - consider adding a NC here because NC is getting too long. Fixed
  13. 00:39:505 (6) - same as above Fixed
  14. 00:40:849 (1) - I don't really see a reason why you add a NC here Fixed
  15. 00:43:088 (5) - NC Fixed
  16. 00:44:207 (1) - delete NC Fixed
  17. 00:44:879 (5) - NC Fixed
  18. 00:45:326 (1) - delete NC Fixed
  19. 00:47:789 (1) - delete NC Fixed
  20. 00:48:237 (3) - NC Fixed
  21. 00:55:401 (4) - NC Fixed
  22. 00:56:744 (1) - delete NC Fixed
  23. 01:00:326 (1) - delete NC Fixed
  24. 01:09:953 - NC Fixed
  25. 01:11:744 (6) - NC Fixed
  26. 01:12:416 (1) - delete NC Fixed
  27. 01:14:655 (1) - delete NC Fixed
  28. 01:15:326 (4) - NC Fixed
  29. 01:15:774 (1) - delete NC Fixed
  30. 01:16:894 (4) - NC Fixed
  31. 01:18:237 (4) - whistle missed Fixed
  32. 01:26:185 (1) - same as other diffs Fixed

all diffs play well, but

Overall, hitsounds and NC are pretty inconsistent imo

You can still probably use more finish if you want to emphasize better in KIAI section.

Good luck~~ thanks

kamisamaaa wrote:

M4M~

[hard]
your rhythm and placement is good enough. so I just give you some hihtsound suggestions
actually I suggest you add whistle follow the vocal. because your clap is follow the drum
00:06:147 (2) - add whistle on the tail because here is high pitch
00:07:043 (1) - add whistle on the head
00:17:005 (3) - why you add clap here. I cant hear it in music
00:18:685 (3) - add finish because cymbal appear
00:37:117 (1) - add Drum-clap on these three instead of whistle
00:44:879 (5) - miss the clap on the head. because of music Fixed
01:04:356 (4,5) - drum sounds nice to these notes. you can try to add Drum-clap on 01:04:356 (4) - and Drum-finish on 01:04:468 (5) - this (dont forgot remove the whistle)Fixed
00:54:953 (3) - add whistle on the head Fixed
00:58:535 (3) - whistle on the head
01:09:282 (3) - same
01:12:864 (2) - whistle
00:52:043 (1) - add finish? because the music is same as 00:50:252 (1) -
01:06:371 (1) - finish. same as above
01:08:162 (1) - also can add a finish.music is fit the finish nice Fixed

about easy and normal diff. you should unify hitsound in all diff.
[normal]
looks fine thanks
[easy]
00:27:640 (2,3) - distance is over 0.95x. because you use 0.9x DS in other place. so distance should be in 0.85-0.95x Fixed

Thanks for mod :D
NoHitter
That background image perfectly expresses my opinion on how Kirito x someone-other-than-Asuna is better.(Where did you get it? pixiv?)

[Hard]
- 00:05:476 (2,3) - The flow between these two sliders is odd. I suggest something like this instead. http://puu.sh/aA6TH/856ccb3f75.jpg
- 00:19:692 (5) - Move this down a bit, so the curve of the sliders will retain.http://puu.sh/aA6Y5/e9357e48c7.jpg
- 00:40:177 (4) - A curved slider here would nicely contrast the "straightness" of the combo so far.
- 00:47:117 (2,3,4) - I think moving it more to the right would make your (4) (5) (6) combo flow better. Make sure the (4) forms a triangle and the slider points to it. http://puu.sh/aA7aE/e3eef956f6.jpg
- 01:09:282 (3) - Reverse this slider (ctrl+g) for better flow. Your current flow is a rotating type one and this slider breaks it if you don't reverse it.
- 01:22:938 (2,3) - Move this a bit to the left for better flow. http://puu.sh/aA7iX/f16688fb37.jpg

[Normal]
- 00:05:476 (1,2) - Same comment as before re:sliders. Try to make the first slider lead into the second one. http://puu.sh/aA7lL/d4fecf4915.jpg
- 00:07:043 (3,1) - The overlap here looks ugly. Moving it a bit for aesthetic purposes is fine. Deviation from distance snap is too little to notice anyway.
- 00:24:505 (2,1) - Same comment re:sliders http://puu.sh/aA7q6/7eca8850e1.jpg
- 00:55:849 (2,3) - The pattern here may be confusing.
- 01:05:923 (3,4,1) - TBH, straight patterns like these are boring. Patterns with curves make better flow and place nicer. http://puu.sh/aA7vw/c8aa1c2ab5.jpg

[Easy]
- Fine I guess. I just have some doubts about 00:07:938 (3,1); hitting offbeat (red tick) is difficult for new player.
Topic Starter
- H i N a -

NoHitter wrote:

That background image perfectly expresses my opinion on how Kirito x someone-other-than-Asuna is better.(Where did you get it? pixiv?) I get from this

[Hard]
- 00:05:476 (2,3) - The flow between these two sliders is odd. I suggest something like this instead. http://puu.sh/aA6TH/856ccb3f75.jpg Fixed
- 00:19:692 (5) - Move this down a bit, so the curve of the sliders will retain.http://puu.sh/aA6Y5/e9357e48c7.jpg Fixed
- 00:40:177 (4) - A curved slider here would nicely contrast the "straightness" of the combo so far. Fixed
- 00:47:117 (2,3,4) - I think moving it more to the right would make your (4) (5) (6) combo flow better. Make sure the (4) forms a triangle and the slider points to it. http://puu.sh/aA7aE/e3eef956f6.jpg Fixed
- 01:09:282 (3) - Reverse this slider (ctrl+g) for better flow. Your current flow is a rotating type one and this slider breaks it if you don't reverse it. Fixed
- 01:22:938 (2,3) - Move this a bit to the left for better flow. http://puu.sh/aA7iX/f16688fb37.jpg Fixed

[Normal]
- 00:05:476 (1,2) - Same comment as before re:sliders. Try to make the first slider lead into the second one. http://puu.sh/aA7lL/d4fecf4915.jpg Fixed
- 00:07:043 (3,1) - The overlap here looks ugly. Moving it a bit for aesthetic purposes is fine. Deviation from distance snap is too little to notice anyway. Fixed
- 00:24:505 (2,1) - Same comment re:sliders http://puu.sh/aA7q6/7eca8850e1.jpg Fixed
- 00:55:849 (2,3) - The pattern here may be confusing. Fixed
- 01:05:923 (3,4,1) - TBH, straight patterns like these are boring. Patterns with curves make better flow and place nicer. http://puu.sh/aA7vw/c8aa1c2ab5.jpg Fixed

[Easy]
- Fine I guess. I just have some doubts about 00:07:938 (3,1); hitting offbeat (red tick) is difficult for new player. I know but I have no idea to map that part in white tick :)
Thanks for mod :D
Gaia
Hey from my queue for m4m

[General]
saoII plz
derp since it's an ending featuring shinon one would be expecting a bg of her :v well not that it matters that much lol
and like, lots of blue cuz that ending is blue as fk o_o

[Easy]
k anything I can ss with all mods on my 3rd time can't be bad rank plz i want first place on rankings
alright well maybe 00:07:938 (3,1,2) - i got 100's and 50's in this area on my 1st and 2nd try but then it might be just me hmm

[Normal]
00:07:043 (3) - i think u should point the end towards 00:08:386 (1) - more, or just move (1) more to the right, to make the flow feel better
00:10:625 (1) - well thats 1 short spinner lol.
00:28:759 (1) - 00:30:550 (2) - i dont wanna be too anal but an overlap is an overlap i guess
00:43:088 (1,2,3,4) - 00:44:207 (1,2,3,4) - even tho it's normal i think this is a bit hard, plug in a slider or 2 would make it easier? http://puu.sh/aANXf/17d2e8dd69.jpg
00:56:744 (3,4,5,1) - same as above but since it's part of the kiai i wouldnt suggest as strongly as the other 2
rest looks good

[Hard]
the jumps look pretty big hmm..
00:43:759 (3,4) - this jump is ermahgerd >.>
01:14:319 (3) - 01:16:670 (4) - can u somehow make them stack lol
01:18:908 (1) - i think u can gradually increas the jumps little by little, it'll make this map a lot more fun to play (: (and maybe some flow breaks too.. like ctrl + g on 01:20:699 (1) - or sth?)

in my honest opinion i thought the jumps before kiai were harder than the ones near the end in the kiai lol.

K great song good luck~
Topic Starter
- H i N a -

Gaia wrote:

Hey from my queue for m4m Did I say m4m ? I say NM in your queue :)
[General]
saoII plz
derp since it's an ending featuring shinon one would be expecting a bg of her :v well not that it matters that much lol
and like, lots of blue cuz that ending is blue as fk o_o

[Easy]
k anything I can ss with all mods on my 3rd time can't be bad rank plz i want first place on rankings All Mods O_O
alright well maybe 00:07:938 (3,1,2) - i got 100's and 50's in this area on my 1st and 2nd try but then it might be just me hmm

[Normal]
00:07:043 (3) - i think u should point the end towards 00:08:386 (1) - more, or just move (1) more to the right, to make the flow feel better
00:10:625 (1) - well thats 1 short spinner lol. I think it's too short but I have no idea to map that part lol~
00:28:759 (1) - 00:30:550 (2) - i dont wanna be too anal but an overlap is an overlap i guess
00:43:088 (1,2,3,4) - 00:44:207 (1,2,3,4) - even tho it's normal i think this is a bit hard, plug in a slider or 2 would make it easier? http://puu.sh/aANXf/17d2e8dd69.jpg Fixed
00:56:744 (3,4,5,1) - same as above but since it's part of the kiai i wouldnt suggest as strongly as the other 2
rest looks good

[Hard]
the jumps look pretty big hmm..
00:43:759 (3,4) - this jump is ermahgerd >.> I think it's no problem for hard >.<
01:14:319 (3) - 01:16:670 (4) - can u somehow make them stack lol Fixed
01:18:908 (1) - i think u can gradually increas the jumps little by little, it'll make this map a lot more fun to play (: (and maybe some flow breaks too.. like ctrl + g on 01:20:699 (1) - or sth?) OK Ctrl+G on 01:20:699 (1)

in my honest opinion i thought the jumps before kiai were harder than the ones near the end in the kiai lol.

K great song good luck~
Thanks for mod :D
Gaia

- H i N a - wrote:

Gaia wrote:

Hey from my queue for m4m Did I say m4m ? I say NM in your queue :) oh crap yeah i just copied and pasted that part LOL MY BAD.
00:10:625 (1) - well thats 1 short spinner lol. I think it's too short but I have no idea to map that part lol~
Err maybe like 1 long, creative slider? :p draw slider images yeah! (y) I look at blissfulyoshi's (Love Live) maps for inspiration o_o

omygod i feel so stupid and embarrassed for that 1st line
*shoots self


what what r u talking about i never modded ur map what.
Awaken
Hi
From My Queue

[Hard]

00:30:997 (2) - Add clap here? sounds good and you also added clap on 00:30:102 (3) -

00:32:565 (1) - clap on head? currently is a little empty

00:36:595 (4) - why no whistle? 00:40:177 (4) - you added here but why no here?

00:41:296 (1,2,3,4,1,2,3) - I advise you to adjust here a lot,seriously. And here is code, hope you can know how to fix these sliders ~

SPOILER
164,308,41296,6,0,P|191:297|228:248,1,70,6|0,0:0|0:0,0:0:0:0:
136,219,41744,2,0,P|122:184|118:140,1,70,2|8,0:0|0:0,0:0:0:0:
281,139,42192,2,0,P|250:161|214:173,1,70
278,50,42640,2,0,P|308:53|352:80,1,70,8|0,0:0|0:0,0:0:0:0:
405,220,43088,6,0,P|379:192|364:152,1,70,2|0,0:0|0:0,0:0:0:0:
487,259,43535,1,2,0:0:0:0:
354,351,43759,2,0,P|385:333|413:299,1,70,8|0,0:0|0:0,0:0:0:0:

I'll continue tomorrow ~ ><
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:37:714 (1,2,3,4) - Try this for a better flow?
  2. 00:44:431 (4) - Move to (302,189) (yeah, gotta get the grid snap off for this one) for a better blanket at 00:43:088 (3,4)? Alternatively, you can just play around with 00:43:088 (3)'s nodes.
  3. 00:57:416 (1,2,3,4) - Again, try something like this so the flow will be nicer, and thus this pattern will be more comfortable to play?
  4. Well it's generally a good Easy diff, but you're relying on blankets way too much. Avoid using them at such a massive scale in your later maps if possible.
>Normal
  1. 00:07:043 - Add a whistle to emphasize the vocal here and the piano at 00:07:267?
  2. 00:30:550 (2,1,2) - Uh, okay. First, try to make the two (2) sliders not touch each other since this pattern will look messy that way. Then, try to make (1) so it follows 00:30:550 (2)'s flow nicely. That'd make this part more comfortable to play. Make something like this for (1) if possible.
  3. 00:44:431 (2,3) - These doesn't seem to be placed perfectly straight. Try moving the node on the tail to (160,352) first, then move the slider itself to (260,328).
>Hard
  1. 00:05:476 (2,3) - Why is the spacing here smaller than 00:01:894 (1,2) and 00:03:685 (2,3)? I think there's no reason to do that.
  2. 00:06:147 (3,1) - Why is the spacing completely different compared to 00:06:147 (3,1)? Won't this be confusing...?
  3. 00:34:132 (1,2,3) - Try to make the spacing here more consistent if possible?
...That's pretty much it. The flow and placement can be improved here and there (and I don't want to make a super long mod post on that; I believe you know how to make them better), but otherwise this looks pretty cool. Also, try to use the default soft-hitwhistle wherever fits (there are piano notes spread pretty randomly that can be emphasized with the default soft-hitwhistle instead of the custom one you're using right now).

Good luck on the way 8-)
Topic Starter
- H i N a -

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:37:714 (1,2,3,4) - Try this for a better flow? Fixed
  2. 00:44:431 (4) - Move to (302,189) (yeah, gotta get the grid snap off for this one) for a better blanket at 00:43:088 (3,4)? Alternatively, you can just play around with 00:43:088 (3)'s nodes. Oh! I remapped this part because I fixed in 00:37:714 (1,2,3,4)
  3. 00:57:416 (1,2,3,4) - Again, try something like this so the flow will be nicer, and thus this pattern will be more comfortable to play? Fixed and remap all that part :D
  4. Well it's generally a good Easy diff, but you're relying on blankets way too much. Avoid using them at such a massive scale in your later maps if possible.
>Normal
  1. 00:07:043 - Add a whistle to emphasize the vocal here and the piano at 00:07:267? Sounds good, Fixed
  2. 00:30:550 (2,1,2) - Uh, okay. First, try to make the two (2) sliders not touch each other since this pattern will look messy that way. Then, try to make (1) so it follows 00:30:550 (2)'s flow nicely. That'd make this part more comfortable to play. Make something like this for (1) if possible. Fixed
  3. 00:44:431 (2,3) - These doesn't seem to be placed perfectly straight. Try moving the node on the tail to (160,352) first, then move the slider itself to (260,328).
>Hard
  1. 00:05:476 (2,3) - Why is the spacing here smaller than 00:01:894 (1,2) and 00:03:685 (2,3)? I think there's no reason to do that. Oh my mistake, Fixed
  2. 00:06:147 (3,1) - Why is the spacing completely different compared to 00:06:147 (3,1)? Won't this be confusing...?
  3. 00:34:132 (1,2,3) - Try to make the spacing here more consistent if possible?
...That's pretty much it. The flow and placement can be improved here and there (and I don't want to make a super long mod post on that; I believe you know how to make them better), but otherwise this looks pretty cool. Also, try to use the default soft-hitwhistle wherever fits (there are piano notes spread pretty randomly that can be emphasized with the default soft-hitwhistle instead of the custom one you're using right now).

Good luck on the way 8-)
Thanks For mod and star <3
Yuthuil
From queue.

Overall:

I was thinking you could change the dark blue Combo Color, since I testplay before I mod and when I play, I play with the screen dimmed, so I could barely see the approach circles.
Easy:

00:19:132 (3,1) - blanket properly.
00:45:774 (3) - turn back perhaps?
00:50:252 (1,2) - blanket properly.
01:24:282 (1,1) - This is too hard for easy since it leaves barely any reaction time? (for a beginner).

Normal:

My AImod says that you have DS issues. (x2)

00:28:759 (1,1) - blanket properly.

Hard:

Nice Diff.
Topic Starter
- H i N a -

Yuthuil wrote:

From queue.

Overall:

I was thinking you could change the dark blue Combo Color, since I testplay before I mod and when I play, I play with the screen dimmed, so I could barely see the approach circles.
Easy:

00:19:132 (3,1) - blanket properly. Fixed
00:45:774 (3) - turn back perhaps?
00:50:252 (1,2) - blanket properly. Fixed
01:24:282 (1,1) - This is too hard for easy since it leaves barely any reaction time? (for a beginner). I think it's not too hard :D

Normal:

My AImod says that you have DS issues. (x2) Fixed

00:28:759 (1,1) - blanket properly. Fixed

Hard:

Nice Diff. thanks~
Thanks for mod :D
Frostmourne
General
- add "Shinon Kirito Asuna" to the tag. They are main character of this anime?
- จากแมพนี้ https://osu.ppy.sh/s/190222
เปลี่ยนชื่อแมพให้เป็น Haruna Luna - Startear (TV size ver.) ดีไหม? จะได้เหมือนๆกัน

Easy
00:12:640 (1) - ใส่ whistle ผสมกับ finish เสียงจะได้หนักๆเหมือนกับ 00:19:132 (3) -
00:13:535 (2) - ตรงนี้ยังจัดให้ดีกว่าเดิมได้อีกหน่อย
00:15:326 (4,1) - ระยะห่างระหว่าง 2 ตัวนี้ผิดไปนิดนึง โยก (4) ขึ้นนิดหน่อย (คือจัดให้มันระยะชิดกันติดๆ เหมือนกับ 00:16:222 (1,2,3) - )
00:26:968 (1) - whistle
00:27:640 (2) - เอา whistle ออกจากตัวสไลเดอร์ (ใส่ผิด?)
00:41:296 (1) - ใส่ whistle ทั้งหัวหาง (whistle ผสม finish ตรงหัว)
00:43:088 (3) - whistle สองอันที่เหลือ (มีแค่หัวสไลเดอร์ตอนนี้)
00:44:879 (1) - whistle
00:50:252 (1) - whistle + finish หัว
00:57:416 (1) - whistle + finish
01:00:998 (1) - ^
01:01:894 (2) - clap + finish หาง ลองดูเผื่อเข้า
01:03:237 (1) - whistle
01:04:580 (1) - whistle + finish
01:11:744 (1) - ^ แต่หาง ใส่ clap + finish ดีกว่า
01:12:864 (2) - whistle หัวหาง
01:15:326 (1) - ^ (ทั้งหัวหางอันนี้)
01:16:446 (2) - whistle หัวหาง finish ไม่ต้องเอาออก
01:24:282 (1) - whistle + finish

Normal
ตรงส่วนของ finish + whistle ทุกๆที่ในแมพนี้ ใส่ไปให้หมดเหมือนกับ Easy ด้วยละกัน ไม่หยิบมาในม็อดละ ใส่เพิ่มเอาเองได้
00:30:102 (1) - เอา new combo ออก
00:30:550 (3) - ใส่ new combo ตรงนี้แทน
00:31:670 (1) - เอา new combo ออก
00:42:192 (2) - whistle
00:42:640 (1) - เอา new combo ออก
00:43:088 (1,2,3) - เปลี่ยนจังหวะใหม่ดีกว่า ของอันนี้เล่นค่อนข้างยากเกินกว่าที่ Normal ควรจะเป็น
วางแบบนี้มันน่าจะดูเล่นง่ายกว่าเยอะ มีแต่ slider แล้วจังหวะไม่เว้นจนเกินไป
อย่าลืมใส่ hitsounds แล้วก็ new combo แบบในภาพหลังจากแก้เสร็จ
00:53:610 (3) - whistle ได้เพราะในเพลงมันมีเสียงอยู่พอดี แล้วท่อนหลังก็ได้วางไว้เหมือนกัน (01:06:147 (4) - )
00:57:192 (5) - คล้ายๆข้างบน
01:00:774 (3) - ^
01:02:565 (3) - clap finish เหมือน easy

Hard
ตรงส่วนของ finish + whistle ทุกๆที่ในแมพนี้ ใส่ไปให้หมดเหมือนกับ Easy ด้วยละกัน ไม่หยิบมาในม็อดละ ใส่เพิ่มเอาเองได้
00:17:341 (5) - whistle
00:18:461 (2) - ^
00:19:132 (4) - ที่หาง: clap แทน whistle
00:19:692 (5) - clap แทน whistle
00:36:147 (2) - ระเอียดหน่อย.. เลื่อนมาที่ x:49 y:234 เพื่อรักษา spacing ให้สมดุล
00:47:789 (5) - whistle
00:57:192 (6) - ^
01:00:774 (5) - ^
01:02:565 (4) - clap+whistle
01:03:237 (1) - ลองเปลี่ยนจังหวะใหม่หมดช่วงนี้ (แค่ใส่โน้ตเพิ่มไปเฉยๆ เพราะว่ามันเป็นท่อนฮุคและจุดกลางเพลง.. ถ้าให้กดเรื่อยๆหน่อย มันจะเล่นแล้วมันส์กว่าเยอะ)
อย่าลืมใส่ hitsound เอาให้เหมาะสมละกัน
อันนี้คือ 1-2-3 สีแดงเลือดหมูที่เห็นในรูป
อันนี้คือตรง 01:04:580 (1) - สีส้ม แนะนำให้ใช้ slider ยาวๆ แล้วแก้โน้ตตรง 01:05:028 (2) - ด้วย (เปลี่ยนปลาย slider นี้เป็นโน้ตปกติแทนเพราะ slider 01:04:580 (1) - มันจะมาจบแทนที่)
01:09:729 (4) - whistle
01:11:073 (1) - ^
01:11:744 (1) - whistle หาง
01:12:416 (2) - ^
01:15:326 (1) - ^
01:16:894 (1) - whistle หาง (อย่าลืมพวก whistle + finish อันนี้ก็ใส่ที่หัวด้วยเหมือนกัน)

คิดว่ายังไงก็ต้องพอไหวที่จะได้แรงค์ถ้าได้เจอ BAT.
This map should be ranked already... I would bubble/rank it if I were a BAT.
Good luck on finding BATs!
Topic Starter
- H i N a -

Frostmourne wrote:

General
- add "Shinon Kirito Asuna" to the tag. They are main character of this anime? Fixed
- จากแมพนี้ https://osu.ppy.sh/s/190222
เปลี่ยนชื่อแมพให้เป็น Haruna Luna - Startear (TV size ver.) ดีไหม? จะได้เหมือนๆกัน แต่ถ้าเอาตามอัลบั้มมันเขียนแบบนี้นะครับ เดี๋ยวรอ BAT มาดูให้ละกันครับ

Easy
00:12:640 (1) - ใส่ whistle ผสมกับ finish เสียงจะได้หนักๆเหมือนกับ 00:19:132 (3) - Fixed
00:13:535 (2) - ตรงนี้ยังจัดให้ดีกว่าเดิมได้อีกหน่อย Fixed
00:15:326 (4,1) - ระยะห่างระหว่าง 2 ตัวนี้ผิดไปนิดนึง โยก (4) ขึ้นนิดหน่อย (คือจัดให้มันระยะชิดกันติดๆ เหมือนกับ 00:16:222 (1,2,3) - ) Fixed
00:26:968 (1) - whistle Fixed
00:27:640 (2) - เอา whistle ออกจากตัวสไลเดอร์ (ใส่ผิด?) Fixed
00:41:296 (1) - ใส่ whistle ทั้งหัวหาง (whistle ผสม finish ตรงหัว) Fixed
00:43:088 (3) - whistle สองอันที่เหลือ (มีแค่หัวสไลเดอร์ตอนนี้) Fixed
00:44:879 (1) - whistle Fixed
00:50:252 (1) - whistle + finish หัว Fixed
00:57:416 (1) - whistle + finish Fixed
01:00:998 (1) - ^ Fixed
01:01:894 (2) - clap + finish หาง ลองดูเผื่อเข้า Fixed
01:03:237 (1) - whistle Fixed
01:04:580 (1) - whistle + finish Fixed
01:11:744 (1) - ^ แต่หาง ใส่ clap + finish ดีกว่า Fixed
01:12:864 (2) - whistle หัวหาง Fixed
01:15:326 (1) - ^ (ทั้งหัวหางอันนี้) Fixed
01:16:446 (2) - whistle หัวหาง finish ไม่ต้องเอาออก Fixed
01:24:282 (1) - whistle + finish Fixed

Normal
ตรงส่วนของ finish + whistle ทุกๆที่ในแมพนี้ ใส่ไปให้หมดเหมือนกับ Easy ด้วยละกัน ไม่หยิบมาในม็อดละ ใส่เพิ่มเอาเองได้
00:30:102 (1) - เอา new combo ออก Fixed
00:30:550 (3) - ใส่ new combo ตรงนี้แทน Fixed
00:31:670 (1) - เอา new combo ออก Fixed
00:42:192 (2) - whistle Fixed
00:42:640 (1) - เอา new combo ออก Fixed
00:43:088 (1,2,3) - เปลี่ยนจังหวะใหม่ดีกว่า ของอันนี้เล่นค่อนข้างยากเกินกว่าที่ Normal ควรจะเป็น
วางแบบนี้มันน่าจะดูเล่นง่ายกว่าเยอะ มีแต่ slider แล้วจังหวะไม่เว้นจนเกินไป
อย่าลืมใส่ hitsounds แล้วก็ new combo แบบในภาพหลังจากแก้เสร็จ Fixed
00:53:610 (3) - whistle ได้เพราะในเพลงมันมีเสียงอยู่พอดี แล้วท่อนหลังก็ได้วางไว้เหมือนกัน (01:06:147 (4) - ) Fixed
00:57:192 (5) - คล้ายๆข้างบน Fixed
01:00:774 (3) - ^ Fixed
01:02:565 (3) - clap finish เหมือน easy Fixed

Hard
ตรงส่วนของ finish + whistle ทุกๆที่ในแมพนี้ ใส่ไปให้หมดเหมือนกับ Easy ด้วยละกัน ไม่หยิบมาในม็อดละ ใส่เพิ่มเอาเองได้
00:17:341 (5) - whistle Fixed
00:18:461 (2) - ^ Fixed
00:19:132 (4) - ที่หาง: clap แทน whistle Fixed
00:19:692 (5) - clap แทน whistle Fixed
00:36:147 (2) - ระเอียดหน่อย.. เลื่อนมาที่ x:49 y:234 เพื่อรักษา spacing ให้สมดุล Fixed
00:47:789 (5) - whistle Fixed
00:57:192 (6) - ^ Fixed
01:00:774 (5) - ^ Fixed
01:02:565 (4) - clap+whistle Fixed
01:03:237 (1) - ลองเปลี่ยนจังหวะใหม่หมดช่วงนี้ (แค่ใส่โน้ตเพิ่มไปเฉยๆ เพราะว่ามันเป็นท่อนฮุคและจุดกลางเพลง.. ถ้าให้กดเรื่อยๆหน่อย มันจะเล่นแล้วมันส์กว่าเยอะ) Fixed
อย่าลืมใส่ hitsound เอาให้เหมาะสมละกัน
อันนี้คือ 1-2-3 สีแดงเลือดหมูที่เห็นในรูป
อันนี้คือตรง 01:04:580 (1) - สีส้ม แนะนำให้ใช้ slider ยาวๆ แล้วแก้โน้ตตรง 01:05:028 (2) - ด้วย (เปลี่ยนปลาย slider นี้เป็นโน้ตปกติแทนเพราะ slider 01:04:580 (1) - มันจะมาจบแทนที่)
01:09:729 (4) - whistle Fixed
01:11:073 (1) - ^ Fixed
01:11:744 (1) - whistle หาง Fixed
01:12:416 (2) - ^ Fixed
01:15:326 (1) - ^ Fixed
01:16:894 (1) - whistle หาง (อย่าลืมพวก whistle + finish อันนี้ก็ใส่ที่หัวด้วยเหมือนกัน) Fixed

คิดว่ายังไงก็ต้องพอไหวที่จะได้แรงค์ถ้าได้เจอ BAT. ขอบคุณมากครับ
This map should be ranked already... I would bubble/rank it if I were a BAT.
Good luck on finding BATs!
Thanks for mod :D
Xiaolin
Just passing by

shouldn't that ''shinon kirito asuna'' thing in the tags should be ''sinon kirito'' ? because her name is sinon, but its pronounced shinon, and also, you should remove ''asuna'' from the tags since she's not a main character in this season http://myanimelist.net/anime/21881/Swor ... characters

no kds
Topic Starter
- H i N a -

Lapis Aoki wrote:

Just passing by

shouldn't that ''shinon kirito asuna'' thing in the tags should be ''sinon kirito'' ? because her name is sinon, but its pronounced shinon, and also, you should remove ''asuna'' from the tags since she's not a main character in this season http://myanimelist.net/anime/21881/Swor ... characters

no kds
Thanks, Fixed :D
Xinely
hi just passing here because fate..
perhaps add tags "Gun Gale Online" since the shorten from GGO

no kudosu, good luck on rank. this map is nice :3
Topic Starter
- H i N a -

Xinely wrote:

hi just passing here because fate..
perhaps add tags "Gun Gale Online" since the shorten from GGO

no kudosu, good luck on rank. this map is nice :3
Thanks, Fixed :D
xxdeathx
Remember posting in my modding queue?

[General]
nothing i guess

[Easy]
  1. 00:19:132 (3,1) - the blanket is off. go to the time at the end of (3) and observe that the approach circle doesn't go nicely with the the slider curve. http://puu.sh/aP5fQ/0ee7dcc60d.png try to blanket around the approach circle to be precise.
  2. 00:26:968 (1,2) - slider end points can be closer for blanket
  3. 00:46:446 (1) - i'd put an object on this tick and start the spinner later so the player can have a keypress on the last strong note before the spinner
[Normal]
  1. 01:04:580 (1,2) - http://puu.sh/aP58Y/936a1ebf0b.png blanket the approach circle same way i said in easy
[Hard]
  1. 00:17:341 (5,6) - not the same x coordinate
  2. 00:17:789 (1) - i don't like the antiflow here, please try to do something like http://puu.sh/aP4Q2/1fb544bbb6.png
  3. 00:24:058 (2,1) - blanket can still be improved. middle point of (2) slider is too close
  4. 00:48:908 (2,1,2,1) - try spacing the 1 beat notes close like http://puu.sh/aP4Yq/d4b816b6ea.png to fit the music
  5. 01:05:923 (4,1) - drag end point of (1) further for blanket
Your easy mapping style with the frequent curvy sliders and use of good blankets especially reminds me of my first ranked map's style. Good luck on your first ranked too!
Hollow Wings
from Scorpiour's Modding Queue

Hard

  1. 00:29:879 (2,3) - ctrl+g?
  2. 00:30:774 (1,2) - ^
  3. 01:05:923 (4,1) - blanket stuffs like this, there're lots of them in this diff
  4. simply nothing wrong, but maybe just still lack of patterns... u may give more vivid rhythm style if u follow both drum and vocal track in the same time... just my opinion

Normal

  1. 00:09:058 (2,3) - blanket, details liket this r important in lower diffs imo (lots of issues like this, check them by urself
  2. 01:00:326 this vocal beat should be followed
  3. 01:15:102 (2) - arrange ds a bit
  4. 01:18:013 (3) - 3/4 repeating slider here to follow the vocal?

Easy

  1. this diff has got the best organization in ur mapset, and it's in highest quality as well. give some stuffs like this may be ur better way to map things imo
idk how much hardworking u have spent on this, but i think it can get better in various meanings. try to mod more others' maps, u'll improve soon imo.

good luck
Topic Starter
- H i N a -
Thanks I'll fix after i'm back to home in 16 aug. :D
Topic Starter
- H i N a -

xxdeathx wrote:

Remember posting in my modding queue?

[General]
nothing i guess

[Easy]
  1. 00:19:132 (3,1) - the blanket is off. go to the time at the end of (3) and observe that the approach circle doesn't go nicely with the the slider curve. http://puu.sh/aP5fQ/0ee7dcc60d.png try to blanket around the approach circle to be precise.
  2. 00:26:968 (1,2) - slider end points can be closer for blanket
  3. 00:46:446 (1) - i'd put an object on this tick and start the spinner later so the player can have a keypress on the last strong note before the spinner
[Normal]
  1. 01:04:580 (1,2) - http://puu.sh/aP58Y/936a1ebf0b.png blanket the approach circle same way i said in easy Fixed
[Hard]
  1. 00:17:341 (5,6) - not the same x coordinate Fixed
  2. 00:17:789 (1) - i don't like the antiflow here, please try to do something like http://puu.sh/aP4Q2/1fb544bbb6.png
  3. 00:24:058 (2,1) - blanket can still be improved. middle point of (2) slider is too close Fixed
  4. 00:48:908 (2,1,2,1) - try spacing the 1 beat notes close like http://puu.sh/aP4Yq/d4b816b6ea.png to fit the music
  5. 01:05:923 (4,1) - drag end point of (1) further for blanket Fixed
Your easy mapping style with the frequent curvy sliders and use of good blankets especially reminds me of my first ranked map's style. Good luck on your first ranked too! Thanks

Hollow Wings wrote:

from Scorpiour's Modding Queue

Hard

  1. 00:29:879 (2,3) - ctrl+g? Good Idea, Fixed
  2. 00:30:774 (1,2) - ^ I think it's too far from previous note
  3. 01:05:923 (4,1) - blanket stuffs like this, there're lots of them in this diff
  4. simply nothing wrong, but maybe just still lack of patterns... u may give more vivid rhythm style if u follow both drum and vocal track in the same time... just my opinion

Normal

  1. 00:09:058 (2,3) - blanket, details liket this r important in lower diffs imo (lots of issues like this, check them by urself
  2. 01:00:326 this vocal beat should be followed Fixed
  3. 01:15:102 (2) - arrange ds a bit Fixed
  4. 01:18:013 (3) - 3/4 repeating slider here to follow the vocal? um... I mapped follow the rhythm sry

Easy

  1. this diff has got the best organization in ur mapset, and it's in highest quality as well. give some stuffs like this may be ur better way to map things imo
idk how much hardworking u have spent on this, but i think it can get better in various meanings. try to mod more others' maps, u'll improve soon imo.

good luck Thanks
Thanks for mod :D
PatZar
general
01:02:789 (1) - end kiai
01:04:580 second kiai


[hard]
00:03:461 (1) - move to x400 y176 http://puu.sh/b30Ri/d7cd66085e.png
00:33:237 (2) - last hit use clap
01:05:923 (4) - use circle
and same as 5 http://puu.sh/b30Yf/4211516494.png

[easy]
00:53:834 (5) - use circle same as (6) http://puu.sh/b317c/92fc79e943.png
5=x176 y88 whistle
6=x80 y120 clap
00:54:729 (1) - nc

No KD
Topic Starter
- H i N a -

Genocide wrote:

general
01:02:789 (1) - end kiai Fixed
01:04:580 second kiai Fixed


[hard]
00:03:461 (1) - move to x400 y176 http://puu.sh/b30Ri/d7cd66085e.png I think it don't need to move sry.
00:33:237 (2) - last hit use clap nope
01:05:923 (4) - use circle
and same as 5 http://puu.sh/b30Yf/4211516494.png Fixed

[easy]
00:53:834 (5) - use circle same as (6) http://puu.sh/b317c/92fc79e943.png nope
5=x176 y88 whistle
6=x80 y120 clap
00:54:729 (1) - nc nope

No KD are you sure ? I think it can shoot KD (If you change your mind, you can send PM. to me) :D
Thanks~
Aka
hi


normal

・overall i'd recommend to use 1.0x DS for 1/2 overlaps. 1.2 for such a low bpm in this diff feels and looks not good. exactly on such patterns as you have there 00:56:744 (3,4,5,1) - and 01:00:326 (2,3,4) - there, it feels huge
・00:09:058 (2,3) - nazi perfect blanket there or such curve is on purpose?
・00:10:625 (1) - the spinner suits the sound prefectly but pretty short and its hard to get 1k there a bit. mmmind replacing it with a slider?
・00:14:879 (4,5) - nazi blanket this one better by using sliderfollowcircle thing
・00:28:759 (1,1) - this overlap is visible while gameplay due to low ar. you could rotate the slider ~30゜ to aviod this
・00:53:834 (1) - mind moving this a bit up for smoother flow after (3)?
・ you have a bunch of 1/2 notes in the kiai and completely forgot about 1/2 sliders >: this part is pretty stressful imo. consider diluting it by replacing these 01:14:879 (1,2) - 01:05:923 (3,4) - as sliders


easy

・00:10:177 (1) - i have the same feeling about the spinner in your normal diff ;_;
・00:26:296 (4) - such a kick-slider is fitting perfectly there 00:17:565 (1) - . while this one starts on a pretty quiet sound
・01:16:446 (2) - u've never skipped a beat like there in the middle of this slider. consider replacing this with a 1/2 reverse one?


hard

・00:30:326 (4,1,2,3,4,5,1,2,3,4) - just a suggestion but this part is pretty straight and plays in a sharp way. some curve wouldnt hurt?
・01:03:237 (3,4) - 00:56:744 (4,5,6) - honestly i start worrying about the difficulty gap when you make such jumps lol could you lower spacing a bit there?
・01:05:252 (2,3) - blanket?
・01:11:744 (1) - the arch of this slider goes not PERFECTLY smooth after the stream. >: what about moving the 2nd anchor point to 229|51 and last on 296|53


thats all from me owo pretty clean mapset ww
good luck~
Topic Starter
- H i N a -

Aka wrote:

hi


normal

・overall i'd recommend to use 1.0x DS for 1/2 overlaps. 1.2 for such a low bpm in this diff feels and looks not good. exactly on such patterns as you have there 00:56:744 (3,4,5,1) - and 01:00:326 (2,3,4) - there, it feels huge um... i think DS 1.0x is too easy for normal diff.
・00:09:058 (2,3) - nazi perfect blanket there or such curve is on purpose? Fixed
・00:10:625 (1) - the spinner suits the sound prefectly but pretty short and its hard to get 1k there a bit. mmmind replacing it with a slider? yes it could be slider but i have no idea to draw slider to snap next note :?
・00:14:879 (4,5) - nazi blanket this one better by using sliderfollowcircle thing
・00:28:759 (1,1) - this overlap is visible while gameplay due to low ar. you could rotate the slider ~30゜ to aviod this Fixed in another way
・00:53:834 (1) - mind moving this a bit up for smoother flow after (3)? Fixed
・ you have a bunch of 1/2 notes in the kiai and completely forgot about 1/2 sliders >: this part is pretty stressful imo. consider diluting it by replacing these 01:14:879 (1,2) - 01:05:923 (3,4) - as sliders um... i think it's make them easier but it's not beautiful, if the other modder say this i'll fix it


easy

・00:10:177 (1) - i have the same feeling about the spinner in your normal diff ;_; Fixed
・00:26:296 (4) - such a kick-slider is fitting perfectly there 00:17:565 (1) - . while this one starts on a pretty quiet sound
・01:16:446 (2) - u've never skipped a beat like there in the middle of this slider. consider replacing this with a 1/2 reverse one? Fixed


hard

・00:30:326 (4,1,2,3,4,5,1,2,3,4) - just a suggestion but this part is pretty straight and plays in a sharp way. some curve wouldnt hurt? nice idea, fixed
・01:03:237 (3,4) - 00:56:744 (4,5,6) - honestly i start worrying about the difficulty gap when you make such jumps lol could you lower spacing a bit there? ok, lower space in 00:56:744 (4,5,6)
・01:05:252 (2,3) - blanket? Fixed
・01:11:744 (1) - the arch of this slider goes not PERFECTLY smooth after the stream. >: what about moving the 2nd anchor point to 229|51 and last on 296|53 Fixed


thats all from me owo pretty clean mapset ww
good luck~
Thanks for mod :D
Loneight
Hi o/
Request from My googledoc.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. inconsistency in kiai times, plz check it
    kiai time
    Easy :
    Kiai #1: Starts on 00:50:252, ends on 01:03:237
    Normal :
    Kiai #1: Starts on 00:50:252, ends on 01:03:237
    Hard:
    Kiai #1: Starts on 00:50:252, ends on 01:02:789

[Easy]

  1. 00:10:177 (3) - a little weird, though you use this slider to follow the vocal, it starts at 00:10:625 - would be more suitable for the long tone
  2. 00:26:968 (1) - a nazi suggestion, try to move it or move 00:28:759 (3) - to avoid overlap
  3. 01:09:953 (3) - a nazi suggestion, move the last point to 368|264 to make the blanket perfect
~

[Normal]

  1. 00:01:894 (1,2) - I find this is same as Easy's 00:01:894 (1,2) - , how about make them different? www
  2. 00:37:267 (3) - don't make it under the slider with a stack, it's hard for newbie to read. And 00:40:849 (3) - same as here
  3. 01:05:028 (2) - a nazi suggestion, move to 452|196, would be more pretty for blanket IMO
~

[Hard]

  1. 00:45:774 (5) - the speed suddenly appear, I can't get any prompt for it, try to NC?
  2. 00:49:356 (1,2,1) - how about make a anti-jump? it'd be more fun and suitable to play, just 00:49:356 (1) - move to 240|40, and 00:49:804 (2) - to 248|72
  3. 01:14:319 (3,4) - plz make consistency in distance, or you're deliberately? lol
~
that's all
seems you had found a lot of mods, though I think you can improve your arrangement, anyway, great job

call me back after you check mine and UnitedWesin's :3
UnitedWeSin
Hey there. From #modreq.

Well I was doing the mod and then Loneight posted, so I'll just leave mine here as well. Not the first time this has happened to me orz.

[General]
  1. The mp3 you are using has a cut from the end of the anime at the very beginning before the music starts. It sounds bad, we should try and find a different one to use before ranking.
[Hard]

  1. 00:06:147 (3,1) - I didn't feel like the anti-jump worked very well here. Can I suggest to stack the 1 under the 3? I like having no movement at all to the 1, try it and see if you agree.
  2. 00:33:685 (4) - Drum clap fits really well here.
  3. 00:36:595 (4) - Try a whistle on the head to follow with the vocals like at 00:40:177 (4).
  4. 00:37:117 (5) - How about a drum finish on the end instead of whistle? Fits better with the music imo.
  5. 00:40:625 - Add a green line and change the sample set to S:C1 so the whistle on 00:40:849 (5) is your custom one.
  6. 00:47:789 (5) - Try this at (256,208) for a better staircase effect into 1. See if you like it better.
  7. 01:11:296 (2,3,4,5) - Four claps is too much here imo. It will fit nicer with the music if you remove the claps from 4 and 5 and add a whistle to 4. Try it and see if you agree.
  8. 01:13:983 (2,3,4) - Make sure to fix the spacing in this triplet and make it even.
  9. 01:23:833 (3,4,5) - Three claps in a row is too loud imo. I recommend removing the claps from 4 and 5 and adding a whistle to 5. Try it.
[Normal]
  1. 00:28:088 (2) - Since this is a new measure here maybe you can use a different rhythm than the previous combo. I suggest to remove the repeat from this slider, that will follow the music better imo. Maybe you can try like this:
  2. 00:33:237 (4) - You can try a drum clap on the end here.
  3. 00:34:132 (1,2,3,4) - Adjust the placements to have a more even half circle here:
    Example

    1 - (267,333)
    2 - (168,264)
    3 - (168,144)
    4 - (260,68)
  4. 00:37:267 (3) - Try a drum finish.
  5. 00:44:431 (3) - Try a whistle on the end, I think more sound here would be better.
  6. 01:02:789 - Add a green line and end the kiai here to match the Hard difficulty. They need to be the same.
[Easy]
  1. 00:10:177 (3) - I'd like for the slider to start at 00:10:625. I think it could follow the music much nicer. Maybe you can try this rhythm:
    Example

    With the 2 at 00:09:729.
  2. 00:33:013 (3) - Drum clap on the end is nice.
  3. 00:35:923 (3) - Drum finish on the end is nice as well.
  4. 00:50:252 (1,2,3,4,1,2) - Too many 1/1 sliders in a row imo, it can be easy to lose a feel for the beat. I think you could replace one of the sliders with two circles, maybe 00:52:938 (4).
  5. 01:02:789 - Add a green line and end the kiai here to match the Hard difficulty. They need to be the same.
Pretty good map, I wouldn't have thought it was your first for ranking. :D
Of course I'll leave the bubble to Loneight.
Topic Starter
- H i N a -

Loneight wrote:

Hi o/
Request from My googledoc.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. inconsistency in kiai times, plz check it Oh! my fault, fixed
    kiai time
    Easy :
    Kiai #1: Starts on 00:50:252, ends on 01:03:237
    Normal :
    Kiai #1: Starts on 00:50:252, ends on 01:03:237
    Hard:
    Kiai #1: Starts on 00:50:252, ends on 01:02:789

[Easy]

  1. 00:10:177 (3) - a little weird, though you use this slider to follow the vocal, it starts at 00:10:625 - would be more suitable for the long tone Fixed
  2. 00:26:968 (1) - a nazi suggestion, try to move it or move 00:28:759 (3) - to avoid overlap Fixed
  3. 01:09:953 (3) - a nazi suggestion, move the last point to 368|264 to make the blanket perfect Fixed
~

[Normal]

  1. 00:01:894 (1,2) - I find this is same as Easy's 00:01:894 (1,2) - , how about make them different? www umm... I have no idea to map this part but i make them different now lol ~
  2. 00:37:267 (3) - don't make it under the slider with a stack, it's hard for newbie to read. And 00:40:849 (3) - same as here Fixed
  3. 01:05:028 (2) - a nazi suggestion, move to 452|196, would be more pretty for blanket IMO Fixed
~

[Hard]

  1. 00:45:774 (5) - the speed suddenly appear, I can't get any prompt for it, try to NC? [/color]
  2. 00:49:356 (1,2,1) - how about make a anti-jump? it'd be more fun and suitable to play, just 00:49:356 (1) - move to 240|40, and 00:49:804 (2) - to 248|72 Fixed
  3. 01:14:319 (3,4) - plz make consistency in distance, or you're deliberately? lol It's not deliberately it's my mistake lol, Fixed
~
that's all
seems you had found a lot of mods, though I think you can improve your arrangement, anyway, great job Thanks :D

call me back after you check mine and UnitedWesin's :3

UnitedWeSin wrote:

Hey there. From #modreq.

Well I was doing the mod and then Loneight posted, so I'll just leave mine here as well. Not the first time this has happened to me orz.

[General]
  1. The mp3 you are using has a cut from the end of the anime at the very beginning before the music starts. It sounds bad, we should try and find a different one to use before ranking.
[Hard]

  1. 00:06:147 (3,1) - I didn't feel like the anti-jump worked very well here. Can I suggest to stack the 1 under the 3? I like having no movement at all to the 1, try it and see if you agree. I think it's a bit too hard to read in this diff.? IMO
  2. 00:33:685 (4) - Drum clap fits really well here. umm... I think the sound is too weird, sry
  3. 00:36:595 (4) - Try a whistle on the head to follow with the vocals like at 00:40:177 (4). Fixed
  4. 00:37:117 (5) - How about a drum finish on the end instead of whistle? Fits better with the music imo. Fixed
  5. 00:40:625 - Add a green line and change the sample set to S:C1 so the whistle on 00:40:849 (5) is your custom one. Fixed
  6. 00:47:789 (5) - Try this at (256,208) for a better staircase effect into 1. See if you like it better. sounds good, Fixed
  7. 01:11:296 (2,3,4,5) - Four claps is too much here imo. It will fit nicer with the music if you remove the claps from 4 and 5 and add a whistle to 4. Try it and see if you agree. Fixed
  8. 01:13:983 (2,3,4) - Make sure to fix the spacing in this triplet and make it even. Fixed
  9. 01:23:833 (3,4,5) - Three claps in a row is too loud imo. I recommend removing the claps from 4 and 5 and adding a whistle to 5. Try it. I only change 5 to whistle because sound better than remove 4 and 5 IMO
[Normal]
  1. 00:28:088 (2) - Since this is a new measure here maybe you can use a different rhythm than the previous combo. I suggest to remove the repeat from this slider, that will follow the music better imo. Maybe you can try like this: Fixed
  2. 00:33:237 (4) - You can try a drum clap on the end here. same at hard, sry
  3. 00:34:132 (1,2,3,4) - Adjust the placements to have a more even half circle here: Fixed
    Example

    1 - (267,333)
    2 - (168,264)
    3 - (168,144)
    4 - (260,68)
  4. 00:37:267 (3) - Try a drum finish. Fixed
  5. 00:44:431 (3) - Try a whistle on the end, I think more sound here would be better. Fixed
  6. 01:02:789 - Add a green line and end the kiai here to match the Hard difficulty. They need to be the same. i fixed in hard
[Easy]
  1. 00:10:177 (3) - I'd like for the slider to start at 00:10:625. I think it could follow the music much nicer. Maybe you can try this rhythm: Fixed
    Example

    With the 2 at 00:09:729.
  2. 00:33:013 (3) - Drum clap on the end is nice. same at hard sry.
  3. 00:35:923 (3) - Drum finish on the end is nice as well. Fixed
  4. 00:50:252 (1,2,3,4,1,2) - Too many 1/1 sliders in a row imo, it can be easy to lose a feel for the beat. I think you could replace one of the sliders with two circles, maybe 00:52:938 (4). Fixed
  5. 01:02:789 - Add a green line and end the kiai here to match the Hard difficulty. They need to be the same. same at normal
Pretty good map, I wouldn't have thought it was your first for ranking. :D
Of course I'll leave the bubble to Loneight.
Thanks for mod :D
Loneight
recheck
no kd plz


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. oops...my mistake, disable the widescreen support, it's stroryboard-only feature
  2. the bitrate of a beatmap's audio file must be no higher than 192kbps. try to get it to 192kbps

[Easy]

  1. 01:03:505 (2) - I miss it... maybe fix the distance? seems they almost touch each other
call me back after fix these
Topic Starter
- H i N a -

Loneight wrote:

recheck
no kd plz


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. oops...my mistake, disable the widescreen support, it's stroryboard-only feature Fixed
  2. the bitrate of a beatmap's audio file must be no higher than 192kbps. try to get it to 192kbps my mistake again i forgot to converse mp3 file sry, Fixed

[Easy]

  1. 01:03:505 (2) - I miss it... maybe fix the distance? seems they almost touch each other oh Fixed
call me back after fix these
Loneight
ok! there we go~ ヽ( ・д・´)
enjoy your first bubble!
Topic Starter
- H i N a -

Loneight wrote:

ok! there we go~ ヽ( ・д・´)
enjoy your first bubble!
Thanks a lot <3
Natsuki Nanaka
Need to Rank this map :D
Ichigaki
Congratz Hina~
UnitedWeSin
Hey. :)
Can you try this timing? I think it's more accurate.
Timing

1821,447.761194029851,4,2,1,40,1,0
12546,447.761194029851,4,2,1,50,1,0
86017,447.761194029851,4,2,1,50,1,0
No KD. Try it, I can rebubble for you. Don't forget to resnap your timing sections and your preview point. Also adjust the video offset if you need.
Topic Starter
- H i N a -

UnitedWeSin wrote:

Hey. :)
Can you try this timing? I think it's more accurate.
Timing

1821,447.761194029851,4,2,1,40,1,0
12546,447.761194029851,4,2,1,50,1,0
86017,447.761194029851,4,2,1,50,1,0
No KD. Try it, I can rebubble for you. Don't forget to resnap your timing sections and your preview point. Also adjust the video offset if you need.
I think it's don't need to add more timing point because I think my current timing point is ok for this map and this ranked map have only 1 timing point.

sorry for not change. but if the other BAT tell me about this again I'll try your timing point.
Fixed

Thanks for your suggestion. :)
UnitedWeSin
Bubble repair~
Topic Starter
- H i N a -

UnitedWeSin wrote:

Bubble repair~
thanks <3
Kawayi Rika
Hi ~ - H i N a - ~ :)

Random modding ~

[Hard]


  1. 00:24:853 - How about add a note to here? it's followed vocal.

That's all ~ nice realax map ~

Call me back ~
;)
Topic Starter
- H i N a -
Oh, I'll check it tomorrow because i have a university class in the morning and i need to rest now, sorry to keep you waiting. :(

i'm back now :)

Kawayi Rika wrote:

Hi ~ - H i N a - ~ :)

Random modding ~

[Hard]


  1. 00:24:853 - How about add a note to here? it's followed vocal. I think it don't need to add a note because the sound is ok now and i want 00:20:375 (2,1) and 00:23:957 (2,1) in the same style, sorry for not change

That's all ~ nice realax map ~ Thanks

Call me back ~ ;)
Kawayi Rika
It's ok ~ and here you go ~ <3

Rumia-
https://osu.ppy.sh/s/199531
o.o ?
but i like this map gratz

Rule wrote:

Do not rank two maps for same song in a week period.
captin1
this is correct, will have to unqualify for the time being until the other mapset has left qualified
Topic Starter
- H i N a -
Umm... it's ok, i can wait for it until the other mapset has left qualified O_O

@Kawayi Rika thanks for ranked my map <3 but can you rerank my map again in 4 days ? (because Fumika's mapset will left qualified in 4 days)
Kawayi Rika
ok sorry my misstake, call me back later.
Topic Starter
- H i N a -

Kawayi Rika wrote:

ok sorry my misstake, call me back later.
np. and Thanks~
Nwolf
I think it would be better to wait for the taiko set first that has been unqualified for minor issues, it seems unfair that it has to wait for two standard sets before a BAT is able to rerank it (which he already tried but there's the other qualified set now)
Krah

Nwolf wrote:

I think it would be better to wait for the taiko set first that has been unqualified for minor issues, it seems unfair that it has to wait for two standard sets before a BAT is able to rerank it (which he already tried but there's the other qualified set now)
Two maps of the same song can be qualified during the same period if modes aren't the same. So no problem here cuz there is one full taiko and one full std.
Kawayi Rika
back for qualifly ~
Topic Starter
- H i N a -

Kawayi Rika wrote:

back for qualifly ~
Thanks a lot <3
Sellenite
good
xxdeathx
congratz for real on your first ranked map!
Topic Starter
- H i N a -

Sellenite wrote:

good

xxdeathx wrote:

congratz for real on your first ranked map!
Thanks~ :)
lolia
Oh, gratz! xD
Rumia-
congratz ! ! love this map ww
PatZar
good
gratz! HiNa
Topic Starter
- H i N a -

Karia wrote:

Oh, gratz! xD

Rumia- wrote:

congratz ! ! love this map ww

Genocide wrote:

good
gratz! HiNa
Thanks all <3

/me happy~
KantoKun
ในที่สุดก็แรงค์ :3

congtraz for first rank XD!!
HabiHolic

KantoKun wrote:

ในที่สุดก็แรงค์ :3

congtraz for first rank XD!!
Topic Starter
- H i N a -

KantoKun wrote:

ในที่สุดก็แรงค์ :3

congtraz for first rank XD!!

HabiHolic wrote:

KantoKun wrote:

ในที่สุดก็แรงค์ :3

congtraz for first rank XD!!
Thanks~ :)
Nwolf
This is unfair to MMzz - it's not allowed to rank the same song twice in the same week, yet you rank another std set while his set has to wait for two weeks to get reranked after it got unranked because of very minor issues.


Feel bad (the BATs, not you - H i N a -. Gz for your first rank :3).
KSHR

Krah wrote:

Nwolf wrote:

I think it would be better to wait for the taiko set first that has been unqualified for minor issues, it seems unfair that it has to wait for two standard sets before a BAT is able to rerank it (which he already tried but there's the other qualified set now)
Two maps of the same song can be qualified during the same period if modes aren't the same. So no problem here cuz there is one full taiko and one full std.
Didn't you read Krah's post?
Gaia
grats on the rank!~
wow the easy changed so much tho o_o
:D?
Topic Starter
- H i N a -

Nwolf wrote:

This is unfair to MMzz - it's not allowed to rank the same song twice in the same week, yet you rank another std set while his set has to wait for two weeks to get reranked after it got unranked because of very minor issues.


Feel bad (the BATs, not you - H i N a -. Gz for your first rank :3).
Thanks~
2 mode of the same song can be get qualified at the same time. so it's not BAT fault. :D

Gaia wrote:

grats on the rank!~
wow the easy changed so much tho o_o
:D?
Thanks~

and now I have 13 players FC with all mods in easy diff. O_O
Xinely
yay grats Hina ~
i was waiting this to get rank!

:3
xxdeathx

KSHR wrote:

Krah wrote:

Two maps of the same song can be qualified during the same period if modes aren't the same. So no problem here cuz there is one full taiko and one full std.
Didn't you read Krah's post?
According to mmzz himself, they asked Loctav about it and he said two maps of the same song cannot be qualified in the same week regardless of mode
kudocksenju
goo ! ganbate >> i like it :)
Topic Starter
- H i N a -

Xinely wrote:

yay grats Hina ~
i was waiting this to get rank!

:3

kudocksenju wrote:

goo ! ganbate >> i like it :)
Thanks~ ♥
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