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Foo Fighters - Monkey Wrench

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Topic Starter
Danny

-Bakari- wrote:

Yo, we did an IRC mod!

log
10:00 *-Bakari- is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
10:01 -Bakari-: Goood job with the map! Mind a little mod?
10:01 Danny: Id love one -- let me apply 1 update real fast
10:01 -Bakari-: Sure thing :)
10:04 Danny: updated
10:04 Danny: i was playing aroundd with hitsounds haha
10:04 Danny: youre a mapper yourself right?
10:04 Danny: i recognize the name
10:05 -Bakari-: Well, I mostly mod people's maps and rarely get my own maps ranked :P
10:05 -Bakari-: Anyway, let's start with some general stuff
10:05 -Bakari-: Can you please change the BG you really need a better one?
10:06 Danny: ive been considering it idk what is a good option for this song
10:06 -Bakari-: let's see
10:07 -Bakari-: http://puu.sh/98wZ9/33c495b36d.jpg
10:09 Danny: oh wow thats pretty neat
10:09 Danny: let me see how it looks ingame
10:10 -Bakari-: You can also try [http://puu.sh/98x85/ccc9b71258.jpg this one!]
10:11 Danny: http://www.musiclipse.com/wp-content/uploads/2014/03/foo-fighters-large-wallpaper.jpg ?
10:12 Danny: haha this is pretty neat http://fc05.deviantart.net/fs70/f/2011/102/1/d/foo_fighters_metal_wall_by_jerrydmills-d3duulw.jpg
10:12 -Bakari-: Looks cool
10:12 Danny: that second one is pretty sick
10:12 Danny: the one i sent
10:12 -Bakari-: Just don't forget to resize it properly :P
10:12 Danny: mmm
10:13 Danny: what are the proper dimensions
10:13 -Bakari-: 1024x768 or 1366x768 are the recommended ones
10:13 Danny: ahh right
10:15 -Bakari-: and you may need to change combo colours to make them fit with the new BG!
10:15 Danny: yeah like a blue/white/gray?
10:15 Danny: do you think that metallic looking one is fine?
10:16 -Bakari-: https://osu.ppy.sh/ss/1661237 it looks pretty cool
10:17 Danny: https://osu.ppy.sh/ss/1661238 how about this
10:17 Danny: i put it over the old version of my map lol, if it gets ranked im gonna submit the song using my old difficulties
10:18 Danny: and link it so people can see changes in mapping over 1 year :P
10:18 Danny: i had done every difficulty besides hard xD
10:18 -Bakari-: Oh my, this BG looks cool!
10:19 Danny: ok ill use it xD
10:19 Danny: so i should change it from 1680 x 1050?
10:19 Danny: or is that ok?
10:20 -Bakari-: it's kinda unrankable, you really should change it
10:20 Danny: ok
10:21 Danny: do you know a program i could use?
10:21 -Bakari-: you can just give it to me, so I can resize that
10:22 Danny: ok sure
10:22 Danny: theres the link to it http://fc05.deviantart.net/fs70/f/2011/102/1/d/foo_fighters_metal_wall_by_jerrydmills-d3duulw.jpg
10:22 Danny: are you modding this song because its english rock? xD
10:22 -Bakari-: Because it's english and because it's pretty cool <3
10:23 Danny: haha man
10:23 Danny: kinda my goal really
10:23 Danny: to bring this kind of music to osu
10:23 Danny: im getting a bit annoyed with the constant
10:23 Danny: tv size opening haha
10:24 -Bakari-: being here for 3 years I got really tired of those anime songs :D
10:24 Danny: exactly haha
10:24 Danny: the other songs im working on -- you can tell lol
10:24 *Danny is listening to [http://osu.ppy.sh/b/384660 Avenged Sevenfold - Nightmare]
10:24 *Danny is listening to [http://osu.ppy.sh/b/364744 Foo Fighters - Learn To Fly]
10:25 *Danny is listening to Green Day - 21 Guns
10:25 Danny: haha xD
10:25 -Bakari-: [http://puu.sh/98xSx/5e44672a0b.jpg BG link] / [http://www.faststone.org/FSViewerDetail.htm Editing software] just in case if you ever need it
10:25 Danny: people need to redownload the map for the new image correct
10:26 -Bakari-: Yeah
10:29 -Bakari-: Alright, now let's mod the diffs? :)
10:30 Danny: yeah :) im curious about why normal refuses to change colors
10:31 -Bakari-: probably some bug, kust leave it for now :)
10:31 *-Bakari- is editing [http://osu.ppy.sh/b/430615 Foo Fighters - Monkey Wrench [Easy]]
10:31 Danny: ok sure
10:32 -Bakari-: The rhythm seems to be quite complicated sometimes, like 00:55:684 (2,3,4) - here
10:32 -Bakari-: it is pretty hard to get it right and beginners wll be confused
10:32 Danny: yeah i was told to stray away from my 1/2 notes on the easy
10:32 Danny: i never got to doing that yet
10:33 -Bakari-: avoding such patterns for this kind of diff would be good, just try to do so when you get some time
10:33 Danny: right right
10:33 Danny: ill make tihs
10:33 -Bakari-: and for now, just reduce OD, so beginners will be able to deal with the rhythm as it is
10:33 Danny: http://puu.sh/98ylO/9c4b8d2f0b.jpg ?
10:33 Danny: ok
10:34 -Bakari-: http://puu.sh/98ylO/9c4b8d2f0b.jpg - this is really nice <3
10:34 -Bakari-: it looks like you're using some kind of polarity, which is awesome
10:35 Danny: whaddya mean haha
10:36 -Bakari-: [https://osu.ppy.sh/forum/t/55282 This thing]
10:37 Danny: watching
10:42 Danny: huhm i guess i did that haha and i didnt know
10:42 Danny: just made sense
10:43 -Bakari-: alright, now you can fix some of your patterns to make them a bit more playable :)
10:43 Danny: indeed
10:44 -Bakari-: 00:24:332 (1,3) - you can rotate (3) and make your pattern look better [http://puu.sh/98ySj/9f6fc8aa9c.jpg example]
10:44 Danny: ahh cool
10:45 Danny: http://puu.sh/98yYr/25914e7b35.jpg that good?
10:46 -Bakari-: even better than my example, great job!
10:47 Danny: so when changing the notes afterwards
10:47 Danny: would this be hard for someone newer to read
10:48 Danny: http://puu.sh/98z5Y/a15a740ce0.jpg
10:48 -Bakari-: try it right now, just click test and you'll see
10:48 -Bakari-: if the overlap is still visible, you might need to fix that, otherwise it's ok
10:49 Danny: mm its visible yeah
10:49 -Bakari-: would that confuse anyone, how do YOU think?
10:50 Danny: its barely visible
10:50 Danny: itd probably be tricky on hidden
10:51 -Bakari-: well, modes are here to make this game tricky :P
10:51 Danny: actually
10:51 Danny: no its fine
10:51 Danny: it disappears before the slider is ready to hit
10:51 -Bakari-: alright then
10:51 -Bakari-: 01:23:935 (2) - to be honest , I really dislike how vocals appear in the middle of a slider (01:24:280)
10:52 -Bakari-: so, you can drag the beginning of a slider to 01:24:280 -
10:53 -Bakari-: https://osu.ppy.sh/ss/1661308
10:55 Danny: hows this because theres a loud beat empy http://puu.sh/98zqg/c0273ff035.jpg
10:56 -Bakari-: sounds good
10:58 -Bakari-: 03:25:899 (1) - uhh.. this one appears too soon after the spinner
10:58 -Bakari-: beginners need some more time to recover and read hitobjects properly
11:02 Danny: ah yeah
11:02 Danny: shorten the spinner?
11:02 -Bakari-: yeah, or remove the circle
11:02 -Bakari-: you can also replace the spinner with one long slider
11:03 Danny: ill do that i like that better
11:04 Danny: need to be creative now xD
11:04 Danny: i need a really nice slider hmm
11:04 -Bakari-: https://osu.ppy.sh/ss/1661334
11:05 Danny: wow youre a living legend
11:05 -Bakari-: thanks :D
11:06 Danny: could you give me the code for that slider
11:06 Danny: i cant mimic it lol
11:07 -Bakari-: [http://puu.sh/98A5o/8a728aeb1e.txt sure]
11:10 Danny: that gave me the spinner unless i messed up
11:10 -Bakari-: ohhh
11:10 -Bakari-: guess that's my bad
11:11 -Bakari-: [http://puu.sh/98Aha/595abb934f.txt ~]
11:12 Danny: beauiful :D
11:12 -Bakari-: the diff is actually pretty nice, fixing some of those polarity things and making sliders a bit neater is all you need
11:15 Danny: thanks a lot!
11:15 *-Bakari- is editing [http://osu.ppy.sh/b/425363 Foo Fighters - Monkey Wrench [Normal]]
11:15 Danny: i actually did that one uhh
11:15 -Bakari-: let's go one, huh? :3
11:15 Danny: 3 days ago
11:15 Danny: yeah lets do it
11:16 Danny: i think the normal has problems with
11:16 -Bakari-: 00:17:441 (6) - 00:22:781 (1) - they have exactly the same sound
11:16 -Bakari-: and mapped in a totally different way
11:17 Danny: really close clumped up notes
11:17 Danny: ok removed 1/2 circle
11:17 Danny: i agree
11:17 -Bakari-: those 1/2s are fine, but making them a bit more.. consistent would be great
11:18 Danny: right right
11:19 -Bakari-: 00:36:218 (4,5) - like, shouldn't these two be stacked
11:19 Danny: i unstacked them because i was figuring it would be harder to read
11:20 -Bakari-: 00:38:113 (2,3,4,5) - similar sound, same combo. so I'd either stack or unstack both of them
11:20 Danny: ok
11:21 -Bakari-: 01:02:919 (3,4,5) - looks a bit strange, how about [http://puu.sh/98AMA/5b20398cfb.jpg this pattern?]
11:23 Danny: sure thing
11:24 -Bakari-: 01:20:835 (1,2) - I'm sure we've already done something with a very similar pattern
11:26 -Bakari-: the song kinda "breaks" at 01:27:036 (1) - so removing this circle should fit
11:27 Danny: could i move the
11:28 Danny: like repeat
11:28 Danny: 01:21:524 (2,1) -
11:29 -Bakari-: uh..well, most confusing thing there is the new combo, anyway
11:30 Danny: yeah ill move it
11:31 -Bakari-: 01:39:956 (5) - and maybe you should remove this circle.I just feel like you are using a bit too many of those 1/2 beats
11:34 -Bakari-: 01:43:057 (5) - this is a normal dff, after all. making it too hard would make some players cry :(
11:35 Danny: yeah thats exactly what i meant when
11:35 Danny: i felt it was too much
11:36 -Bakari-: 02:06:312 (3,4,5) - deja vu
11:37 -Bakari-: I'm not against copypasta, moreover, it works quite cool there. just make sure that you fix similar mistakes :)
11:38 Danny: ok nice, fixed!
11:39 Danny: id assume youll suggest to shorten this spinner
11:39 Danny: 02:53:858 (1) -
11:39 -Bakari-: 02:28:363 (4,5) - https://osu.ppy.sh/ss/1661398
11:40 -Bakari-: this is a normal diff, the spinner should be fine
11:40 Danny: ah ok
11:40 -Bakari-: 02:28:363 (4,5) - as for this pattern, you've seen the video and probably already fixed that
11:40 Danny: idk i kinda like the different looking slider for different sounds xD
11:41 -Bakari-: just take a look at my rhythm, then
11:41 -Bakari-: it's alright to keep the shape, but rhythm should be changed a bity, imo
11:41 Danny: ok!
11:42 -Bakari-: 02:59:715 - this beat feels so lonely. It is loud, but for some reason it is being ignored
11:43 -Bakari-: cant's people see that he just wants a cute little circle to hug and emphasize his clap sound
11:43 -Bakari-: asdasdasda, just add a circle here to keep rhythm consistent and to follow the song better, / repacing 02:59:543 (4) - with an 1/1 slider is fine, too!
11:47 Danny: http://puu.sh/98C2B/cb8e8a4af6.jpg ?
11:47 -Bakari-: yeah, nice
11:47 Danny: sorry i took awhile i was doing the previously stated things haha
11:48 -Bakari-: that's okay, I'm not in a rush
11:49 -Bakari-: 03:46:916 (1,2,3,4,5,6,7,8,9) - whoa, this is sooo hard @.@ 03:47:949 (3,5) - removin this two would save some players from dying in the end of the map
11:49 Danny: sounds so empty though
11:50 -Bakari-: yeah
11:50 -Bakari-: well, let's keep it for now as it is
11:50 -Bakari-: if anyone else says the same, you can change it
11:51 Danny: ok good idea
11:51 Danny: hey
11:51 Danny: before you look at the hard
11:51 -Bakari-: nothing else to say about you Normal. pretty nice diff
11:51 Danny: she just sent me a slightly editted version so ill update so you can see that one
11:52 -Bakari-: are we allowed to apply changes for her diffs?
11:52 -Bakari-: diff*
11:54 Danny: yeah she wont mind, ill ask her what she thinks or you can directly talk to her - Kuronoya
11:55 -Bakari-: I'd prefer to keep alking to you
11:55 -Bakari-: it'll be easier to post the log later :D
11:56 Danny: thats true
11:56 Danny: well
11:56 Danny: updated with her stuffs
11:56 Danny: you should redownload because she changed her difficulty name
11:56 -Bakari-: re-dl'd the mapset
11:56 Danny: also the bg / colors are there
11:57 *-Bakari- is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
11:57 -Bakari-: 00:17:268 (3) - pointing out such sliders would be awesome
11:57 -Bakari-: like.. you know, placing a new combo
11:58 -Bakari-: so, players will know that there're some repeats. otherwise the slider feels tricky
11:58 -Bakari-: 00:22:781 (7) - well, it will fit with the music, anyway
12:00 Danny: yeah i told her she just went afk xD
12:01 -Bakari-: 00:34:667 (5) - and one more ew combo for the rhythm changes!
12:02 -Bakari-: my god, the map looks completely different with the new bg <3
12:02 Danny: i know!
12:02 Danny: great idea haha
12:03 -Bakari-: 01:04:641 (3) - remove one last repeat and replace it with a slider/circle please
12:03 -Bakari-: otherwise it feels rather confusing in action and might bug some players
12:03 Danny: right right
12:03 Danny: thats a good one
12:04 Danny: yeah just keep going ill tell her and when she gets back she can look i guess haha
12:05 -Bakari-: 01:24:279 (7) - I wasn't goig to make a combo-mod, but I swear, comboing is the only thing that actually bugs me ;_;
12:06 -Bakari-: Keeping combos so long is not a good idea because [strike]big nubers are stressful for players[/strike]
12:06 -Bakari-: because each NC gives some more HP than regular objects do
12:06 Danny: yeah before she had one up like 14 haha
12:06 Danny: the mapping is good xD i dont think ive really seen
12:07 Danny: any suggestions to her actual mapping
12:07 Danny: like on the forums youd see a novel for my map
12:07 Danny: but hers is like Good mapset!
12:07 Danny: or difficulty ^
12:08 -Bakari-: well, her style is rather simpple and it's hard to mess up something there
12:08 Danny: yeah pretty much
12:09 -Bakari-: 02:08:035 (3) - you know, I've already mentioned similar pattern
12:10 Danny: mhm
12:11 -Bakari-: 02:33:186 - would be great to have a circle here. like replacing 02:32:841 (8) - with two circles.
12:11 -Bakari-: this way, the beginning of this part feels better to m
12:11 -Bakari-: me*
12:12 -Bakari-: 03:09:534 (2,3) - better avoid stacks since they are quite unexpected and don't really represent the song. it also feels out of her style
12:13 Danny: i assume youll suggest the remove repeat / add circle here 02:54:891 (4) -
12:13 -Bakari-: yeah
12:13 -Bakari-: 03:25:210 (8) - I'd add another slider just like (6,7).
12:13 -Bakari-: it'd fit with the song really good, imo
12:14 -Bakari-: that's pretty much it
12:14 Danny: nice nice
12:14 -Bakari-: the diff is simple and really well-mapped
12:14 Danny: i told her all of those so
12:15 Danny: she should return eventually :P
12:15 Danny: and she appears to be back haha
12:15 -Bakari-: wow, looks like some kind of magic :D
12:15 *-Bakari- is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
12:16 Danny: woo final stretch
12:16 -Bakari-: 00:18:130 (4) - you really should use some new combos on those slowdowns, so they will be readable for players
12:16 Danny: after that NC, do i keep NC on 00:18:647 (1) - or no
12:17 -Bakari-: 00:20:369 (7) - a lot of people complain about those 3/4 sliders, or 5/4 in this case.
12:17 -Bakari-: yes, you should keep it
12:17 -Bakari-: since SV comes back to normal
12:17 Danny: yeah jonathanlfj claimed my map unrankable initially when he took a quick look
12:17 Danny: so i removed a ton of them
12:17 -Bakari-: asdasda, so, the slider should be finished 00:20:714 - here.
12:18 -Bakari-: it'd fit better with the song
12:18 Danny: right right
12:18 -Bakari-: 00:23:642 (6) - NC 'em all~ <3
12:19 -Bakari-: 00:28:294 (8) - shouldn't this guitar sound be emphasized somehow? this pattern hould be different from what you've used previously, right?00:28:294 (8) -
12:20 Danny: right right
12:22 -Bakari-: 00:46:898 (7) - you know, a lot of BAT members hate those sliders
12:22 -Bakari-: and it doesn't really fit, anyway
12:23 Danny: and the one after it?
12:23 -Bakari-: yeah
12:23 -Bakari-: just check them all
12:23 -Bakari-: 90% of such sliders are off :(
12:24 Danny: yeah i understand
12:24 -Bakari-: 00:59:474 (11) - new combo here? since 1/1 beats are VERY uncommon, it'd be good to warn playres about it
12:25 Danny: ok
12:25 Danny: and that slider too, shorten?
12:25 -Bakari-: 01:16:700 (2) - you gonna hate me for those 'add NC" suggestions
12:26 -Bakari-: yeah, I guess so
12:26 Danny: nah xD
12:26 Danny: whatever helps!
12:27 -Bakari-: 01:03:608 (6) - guess what D: that's right, NC for the beginning of the stream
12:27 -Bakari-: 01:07:742 (1,2) - ctrl+g them, so you'll get a jump which will fit with the song and flow pretty good
12:28 Danny: oh cool
12:28 Danny: :D
12:28 -Bakari-: 01:31:860 (7) - and again, jump + D: new combo
12:28 -Bakari-: rhythm changes should be pointded out, I think
12:29 -Bakari-: 02:06:829 (7) - http://puu.sh/98DYY/b1d0631b3d.jpg
12:30 -Bakari-: may work better with the music, try that!
12:30 Danny: oh definitely
12:31 -Bakari-: adding a bunch of new combos would be awesome
12:32 -Bakari-: I guess you can do it yourself, since you got my idea of where to put NCs
12:32 Danny: yeah i did where the speed chaanges
12:32 -Bakari-: rhythm is actually fine, EXCEPT those 3/4 sliders
12:33 Danny: does this deserve NC ? 00:40:180 (1) -
12:33 -Bakari-: sure it does!
12:34 -Bakari-: aand nothing else to say
12:34 -Bakari-: cool mapset, keep going!
12:35 Danny: thank you so much bakari
12:35 Danny: thanks so much :)
12:35 -Bakari-: glad to help!

We've done:
  1. Rhythm improvements
  2. Minor flow changes
  3. Some general changes including new BG
  4. General rhythm/polarity suggestions
The mapset is pretty cool, I liked it. So, yeah, Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Thanks a lot! Very helpful :)
Lokovodo
if you can call this a mod
[Insane]
PLEASE use OD8
Aside from that looking great
[Noya's Hard]
Use HP:5
[GENERAL]
your map is fine send to bat

dont kds unless you change OD lol
Topic Starter
Danny

Lokovodo wrote:

if you can call this a mod
[Insane]
PLEASE use OD8
Aside from that looking great
[Noya's Hard]
Use HP:5
[GENERAL]
your map is fine send to bat

dont kds unless you change OD lol
Big fan of you Lokovodo please continue the work out tutorials (i changed to OD 8)
[ G h o s t ]
Mod Post

Insane

00:33:375 - Stream cuts a different direction too quickly, consider making it smoother
01:36:683 - Stream cuts a different direction too quickly, consider making it smoother
02:07:432 - Stream cuts a different direction too quickly, consider making it smoother
03:24:090 - Stream cuts a different direction too quickly, consider making it smoother

Normal and Easy
02:08:552 - Change the break time to here and see if you like that better
_koinuri
Hi hi, a bit late, but here's the mod :D lol my mod at first page so bad (it's not like my mods got any better though)

The map is coming out pretty nicely! It looks a lot better than the original mapset you had long time ago, good luck on ranking this map!

[General]
I think the difficulties can use some consistency in rhythm
Fix some blankets!

[Easy]
00:29:499 (1,3) - The rhythm isn't similar so 00:31:222 (3) - sound very off, not really sure what sound it's mapping.
00:38:457 - Note here or remove 00:41:214 (2)
01:26:347 (5) - Nazi, but this thing touches the next slider a bit. It'll look better if you rotate this a tiny bit and avoid this overlap.
01:41:851 - Same as 00:38:457
01:50:291 (1) - Blanket can be improved here
02:08:380 - 02:13:892 - I still think this part should be mapped :( to be consistent. Also, the 2 parts after can also use some similar rhythm
02:33:186 - 02:55:236 - I don't really understand this part. I think you're mapping to the vocal, but you're skipping a lot of notes in between with long sliders, and I can't really tell the reason for the long sliders, they feel kind of random to me >.<. If you want to put some long sliders as breaks from constant 1/1 rhythm for beginners, I suggest keeping it more consistent, like 1 repeat long slider every 2 big white tick or something.

[Normal]
00:50:688 (4) - Note is hidden under the slider. I suggest applying distance snap, it's too difficult to read for new players
01:00:335 (2) - ^
01:54:081 (4) - ^
02:03:728 (2) - ^
01:34:960 (1,2,3) - I'm not really sure about this three consecutive 1/2 rhythm notes in row for Normal. Maybe make 01:34:960 (1,2) one 1/2 long slider?
03:12:807 (8) - Move this back to the next red tick to follow the guitar. Remove reverse if you do. Though I personally prefer mapping this part similarly to part right before though

[Noya's Hard]
Try AR7 for even spread of 3 -> 5 -> 7 -> 9. (AR9.6 DT for Hard too hard :()
Nice map! The patterns look pretty and flows well, nothing to point out here
03:29:000 (1,2) - These parts are probably the only problem I had with this map. Though it fits the song, they kill the momentum and kind of force players to really slow down and it's somewhat uncomfortable

[Insane]
The flow and beats seems good for the most part. I have some problem with streams though.
03:23:832 (5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1) - 18 notes (including sliders because there's 1/4 space between them), even number of notes in streams cause singletappers to end on the uncomfortable finger, which messes up their play. Streams placed properly should usually have odd number of notes. Try not to start streams on the blue tick, especially the major big streams like these. Just removing 03:24:090 (1) should fix this one up. I would curve up the stream a bit too, but I guess that's preference; I find edgy streams harder to follow.
00:41:558 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - The curve can be smoother and nicer looking, try placing random circle in the middle and use its approach circle as guide
Apply these to the streams similar to them and your streams should turn out more comfortable to play

Just some simple stuff.

Good luck with this map :D
Little
Hey, modding again as you requested... sorry I'm so late.

[Easy]
  1. 00:33:289 (1) - You can make the slider shape a bit nicer like this: http://puu.sh/9AQkI/6afdc8eb65.jpg
  2. 00:41:558 (1) - This spinner might be a bit short for Easy diff, especially with objects so close after it. Maybe you could do a slider like this instead: http://puu.sh/9AQLq/7e204ad112.jpg
  3. 00:48:793 (4) - Add new combo here to match with 00:54:306 (1)
  4. 01:36:166 (3,4) - This spacing is a bit confusing, since you're following vocals on the circles, but you switch on the beginning of the slider, making a 3/2 spacing that's difficult for inexperienced players to follow. Maybe try this: http://puu.sh/9AR95/5a25f1fbce.jpg
  5. 01:52:186 (4) - New combo
  6. 02:08:380 - Don't hold the start of the break. Just let the break start at the default time. Delaying the break start is generally only used in songs where there is silence leading into a break, which is not the case here.
  7. 03:09:362 (1) - Move the fourth point to make a less awkward shape: http://puu.sh/9ARwO/a5c5b1ff0f.jpg
[Normal]
  1. Some of the rhythms in this Normal are a bit complicated, so maybe you can lower HP drain by maybe half a tick to compensate for that.
  2. 00:13:479 (2,3) - Just let it stack naturally.. http://puu.sh/9ARMY/0ba2198e6c.jpg Manual stack is usually only used for irregular beat spacings like antijumps. So just stack it normally here and also for all other similar parts in this map.
  3. 00:50:171 (3,4) - If you can, try to avoid this end stack. It's difficult to read for a Normal diff. Same at 00:59:818 (1,2) and 01:53:564 (3,4) and 02:03:211 (1,2)
  4. 01:48:913 (6) - Unsnapped slider end.
  5. 01:50:981 (4) - Unsnapped slider end.
  6. Same thing about the break start.
[Noya's Hard]
  1. You don't need to adhere so strictly to distance snap in a Hard diff, especially where there are strong beats which could use a little jump for emphasis. With such constant spacing, the map is a bit stagnant. For example, you could increase the spacing between 00:35:701 (2,3) to emphasize (3) since it is a strong syncopated note, and in many other places.
  2. 00:31:739 (6,7) - Stack perfectly
  3. 01:40:300 (5,6) - Use 1.1x spacing.
  4. 02:33:186 (1,2,3) - The small spacing is confusing. Try to move the sliders for slightly bigger spacing.
  5. 02:41:110 (1) - Ctrl+G for better flow.
[Insane]
  1. Try to add jumps before strong beats (especially if they are strong beats on red ticks). For example, make a little jump between 01:00:335 (3,4) to make (4) feel stronger.
  2. 00:15:374 (1,2,3,4,5,6) - Try a more interesting pattern like this: http://puu.sh/9ATWP/10828cf29d.jpg http://puu.sh/9ATY6/ccfae25ada.jpg
  3. 00:18:130 (1) - It's not possible for the player to predict that this is 1/2 speed. Maybe use 0.75x SV instead, to make it easier to the player to know: http://puu.sh/9AUdo/73f22cb389.jpg Do the same for all other parts like this.
  4. 01:50:292 (7,8,9) - Try to make more of a difference in distance spacing so as not to confuse the player, since these notes have different time spacing.
  5. 02:04:934 (7) - Try Ctrl+G for smooth flow?
  6. 02:09:586 (5,1) - Increase distance spacing.
This is quite an improvement from before. Good luck.
neonat
Normal

The imperfect stacks are really ugly, I rather you don't use them at all, they don't look good in the map
Just look at 01:17:045 (2,3) - the imperfect stack just makes it look horrible, you can't blanket anything well
They appear until 02:07:002

00:29:499 (2) - finish on start of slider
01:27:036 (6,7) - place them in a straight line
01:28:586 (2) - shift to x:132 y:88
01:31:687 (1,2) - swap places, circle before slider. The circle should be at 01:31:687 because the important beat is at 01:31:860 which is currently on a slider end which is weak. If the slider started at 01:31:860 it would be much more comfortable
02:02:867 (8,1) - blanket them
02:10:964 - the break line should be here and not at 02:11:136
02:19:405 (1) - the curved part of the slider doesn't look that great, more curve would make it nicer
02:55:580 (1) - finish
03:02:471 (4) - ^
03:12:807 (8) - shift to start at 03:12:979 because right now it's coming too early and ruins the rhythm as it does not match with the song and remove the repeat so the slider ends at 03:13:668 and add a note at 03:14:185 to complete the rhythm
03:39:680 (7,1) - blanket them

Insane

00:33:633 (5,6,3,4) - the corners are bad, use the same distance spacing as the others in the stream
00:42:419 (3,4,5,6,7) - use a better curve
00:46:037 (2,3,4,5,6,7) - at least when using separate shapes together try and make the spacing between the objects close to them equal so it looks more pleasing
01:14:805 (2) - shift to x:200 y:176
01:34:788 (7,9) - don't let them touch each other
01:45:210 (3,7,8,9) - uplift the end part of the stream, the flow is smoother
01:47:536 (3) - the curved part of the slider looks bad
02:04:073 (4) - ^
02:07:604 (3,4) - straighten them
02:07:862 (1,2,3,4,5,6) - make it 90 degrees, and not in an acute angle
02:13:892 (3) - finish on start of slider
02:19:405 (1) - ^
02:24:917 (3) - ^


Good Luck
Chocolati_old
Easy Mod of The Century. Read at your own risk
2014-07-24 19:42 Chocolati: ACTION is editing [http://osu.ppy.sh/b/430615 Foo Fighters - Monkey Wrench [Easy]]
2014-07-24 19:42 Chocolati: let's go
2014-07-24 19:42 Danny: huhm
2014-07-24 19:42 Danny: dont look at the normal hard or insane yet
2014-07-24 19:42 Danny: i still have mods to apply
2014-07-24 19:42 Chocolati: 00:39:146 wat
2014-07-24 19:43 Chocolati: There should be a beat here o.o
2014-07-24 19:43 Danny: i probably thought to leave it out since easy diff idk
2014-07-24 19:44 Chocolati: rip rhythm game
2014-07-24 19:44 Danny: sorry
2014-07-24 19:44 Danny: ;/
2014-07-24 19:45 Chocolati: there
2014-07-24 19:45 Chocolati: I did some stuffs
2014-07-24 19:45 Chocolati: uhh
2014-07-24 19:45 Chocolati: ok
2014-07-24 19:45 Danny: huh
2014-07-24 19:45 Chocolati: I'll show you
2014-07-24 19:45 Danny: okay
2014-07-24 19:46 Chocolati: Yeah nvm, I'll just type it out
2014-07-24 19:47 Danny: oh okayt
2014-07-24 19:48 Chocolati: 00:37:424 | slider here to 00:37:768 at x:416 y:176
2014-07-24 19:48 Chocolati: bless that link
2014-07-24 19:48 Chocolati: then uhh
2014-07-24 19:48 Chocolati: a note at
2014-07-24 19:48 Chocolati: 00:38:113 at x: 288 y: 252
2014-07-24 19:49 Chocolati: then this slider at 00:35:357
2014-07-24 19:49 Chocolati: copy pasta
2014-07-24 19:49 Chocolati: then put it
2014-07-24 19:49 Chocolati: 00:38:457 at x: 244 y: 336
2014-07-24 19:49 Chocolati: then everything should fit nicely
2014-07-24 19:50 Chocolati: also rotate that slider.
2014-07-24 19:52 Danny: i did it
2014-07-24 19:52 Chocolati: Do you agree with it?
2014-07-24 19:53 Danny: no awkward timing so
2014-07-24 19:53 Danny: works better than what i had
2014-07-24 19:53 Chocolati: xD
2014-07-24 19:53 Chocolati: thanks
2014-07-24 19:53 Chocolati: k
2014-07-24 19:53 Chocolati: I'll continue
2014-07-24 19:53 Chocolati: ok
2014-07-24 19:54 Chocolati: 02:18:888
2014-07-24 19:54 Chocolati: wondering why you stopped this here
2014-07-24 19:54 Danny: when should it
2014-07-24 19:54 Chocolati: 02:19:060 ofc
2014-07-24 19:55 Danny: 2:18:716
2014-07-24 19:55 Chocolati: that makes even less sense
2014-07-24 19:56 Danny: easy difficulty
2014-07-24 19:56 Danny: the kids dont know how to spin yet
2014-07-24 19:56 Chocolati: You gotta follow rhythm danny
2014-07-24 19:56 Danny: they wont be able to hit a note after it
2014-07-24 19:56 Chocolati: then change what follows up
2014-07-24 19:57 Danny: i cant
2014-07-24 19:58 Chocolati: >.>
2014-07-24 19:58 Chocolati: fine
2014-07-24 19:58 Chocolati: I'll try something then
2014-07-24 19:58 Chocolati: but that spinner won't work out
2014-07-24 19:58 Danny: why?
2014-07-24 19:58 Chocolati: it doesn't follow rhythm ._.
2014-07-24 19:58 Chocolati: Pretty sure you can ehar it
2014-07-24 19:58 Danny: teeeeeeeeeeeeeeeeemmmmmmmmmmmmpeeeeeeeeeeeeeeeeer
2014-07-24 19:58 Chocolati: hear*
2014-07-24 19:58 Chocolati: wtf
2014-07-24 19:58 Danny: then it has the drums but like
2014-07-24 19:58 Chocolati: No temper
2014-07-24 19:59 Danny: thats
2014-07-24 19:59 Chocolati: I'm trying to help rank this
2014-07-24 19:59 Danny: what he says
2014-07-24 19:59 Chocolati: pls
2014-07-24 19:59 Danny: ----- thats not what i meant
2014-07-24 19:59 Chocolati: o
2014-07-24 19:59 Chocolati: is that
2014-07-24 19:59 Chocolati: what he says?
2014-07-24 20:00 Danny: yes
2014-07-24 20:00 Chocolati: you know I don't even speak english, LOL
2014-07-24 20:00 Danny: well
2014-07-24 20:00 Danny: sorry
2014-07-24 20:00 Chocolati: ok
2014-07-24 20:00 Chocolati: try this
2014-07-24 20:00 Chocolati: end here
2014-07-24 20:00 Chocolati: 02:18:027 | then put a note here 02:18:716
2014-07-24 20:01 Chocolati: and another note following at the next white tick
2014-07-24 20:01 Chocolati: if that doesn't work then idk
2014-07-24 20:02 Danny: alright
2014-07-24 20:02 Danny: that spinner
2014-07-24 20:02 Danny: seems too short now
2014-07-24 20:02 Chocolati: ............................................................
2014-07-24 20:02 Chocolati: you are making this
2014-07-24 20:02 Chocolati: very hard
2014-07-24 20:02 Chocolati: LOL
2014-07-24 20:02 Chocolati: That spinner should be fine
2014-07-24 20:02 Danny: well
2014-07-24 20:02 Danny: im fine with
2014-07-24 20:02 Chocolati: It's an easy
2014-07-24 20:02 Danny: skipping over that
2014-07-24 20:02 Danny: those drums
2014-07-24 20:02 Chocolati: They can't spin long
2014-07-24 20:02 Danny: so these new kids
2014-07-24 20:02 Danny: dont fuck up
2014-07-24 20:03 Danny: and quit
2014-07-24 20:03 Chocolati: LOL
2014-07-24 20:03 Chocolati: So you keeping it or not
2014-07-24 20:03 Danny: idk this feels like a ninja spinner
2014-07-24 20:03 Chocolati: 02:34:220 move this down a lil
2014-07-24 20:04 Chocolati: claustraphobic note
2014-07-24 20:04 Danny: like
2014-07-24 20:04 Danny: youve seen these kids spin lol
2014-07-24 20:04 Danny: theyre like boxes
2014-07-24 20:04 Danny: or diamonds
2014-07-24 20:04 Danny: ok
2014-07-24 20:04 Chocolati: LOL'
2014-07-24 20:05 Danny: aogjt
2014-07-24 20:05 Danny: aight*
2014-07-24 20:05 Chocolati: Rest of the easy diff seems fine
2014-07-24 20:06 Danny: cool!
2014-07-24 20:06 Chocolati: miracles do happen
2014-07-24 20:06 Danny: thanks :o
2014-07-24 20:06 Danny: lolol
2014-07-24 20:06 Chocolati: jk ily
2014-07-24 20:06 Danny: <3
Broccoly
log
2014-08-21 22:05 Broccoly: i think you can silence the end of 3/4 sliders
2014-08-21 22:06 Broccoly: if 3/4 is not in the song
2014-08-21 22:06 Broccoly: 00:53:961 (1,1) -
2014-08-21 22:06 Danny: oh thats pretty neat actually
2014-08-21 22:07 Broccoly: yeah it doesn't sound messy when you do it
2014-08-21 22:07 Danny: right ill give that a shot good point
2014-08-21 22:08 Broccoly: 01:21:524 (1) - these slowdowns
2014-08-21 22:08 Broccoly: it can throw players' rhythm if they're playing for the first time
2014-08-21 22:08 Broccoly: cuz they have no idea that it's gonna be slow..
2014-08-21 22:08 Broccoly: it's a good idea to slow it down tho
2014-08-21 22:08 Broccoly: fits well with the music
2014-08-21 22:09 Broccoly: so you gonna place that note in a way that players can not sliderbreak
2014-08-21 22:09 Broccoly: gotta*
2014-08-21 22:09 Broccoly: even if they don't expect a slowdown
2014-08-21 22:09 Broccoly: try to think about how..
2014-08-21 22:10 Danny: How would i go about that? Also, how would i silence it, the most i got when i was using the points was 5%
2014-08-21 22:10 Broccoly: by silence i mean really quiet
2014-08-21 22:10 Broccoly: real silence is unrankable
2014-08-21 22:11 Danny: ah
2014-08-21 22:11 Danny: so 5%?
2014-08-21 22:11 Broccoly: i think 5% is unrankable too
2014-08-21 22:11 Danny: right right
2014-08-21 22:11 Broccoly: use 6%
2014-08-21 22:11 Broccoly: or u can just
2014-08-21 22:11 Broccoly: click the sliderend and make it red, go to sampleset box on the left
2014-08-21 22:11 Broccoly: and click soft
2014-08-21 22:11 Danny: oh right!
2014-08-21 22:11 Danny: lemme see that
2014-08-21 22:12 Broccoly: soft hitnormal is usually really quiet compared to the music
2014-08-21 22:13 Danny: on my skin that sounds weird
2014-08-21 22:13 Broccoly: should use default skin when mapping
2014-08-21 22:13 Broccoly: or at least with the default sampleset..
2014-08-21 22:13 Danny: yeah true
2014-08-21 22:14 Broccoly: that's gonna create discrepancies when communicating within the modding community
2014-08-21 22:14 Broccoly: but for now
2014-08-21 22:14 Danny: right right
2014-08-21 22:16 Broccoly: about the slowdowns
2014-08-21 22:16 Broccoly: there're several ways that can reduce sliderbreaks
2014-08-21 22:16 Danny: when im playing and theres a silence i always feel like i missed idk if ill do those quiet notes ill ask around though
2014-08-21 22:17 Danny: hm
2014-08-21 22:18 Broccoly: 3/4 sliderend silence doesn't do that i believe
2014-08-21 22:18 Broccoly: if a circle is silenced yeah i feel like i missed it
2014-08-21 22:18 Broccoly: slowdowns:
2014-08-21 22:19 Broccoly: you can make it a repeatslider, you can curve it up and aim for the slider leniency, you can stack it to the slider right before.. etc
2014-08-21 22:19 Broccoly: 00:23:642 (1) - this one i'd make it like http://puu.sh/b2DLx/9baa2be433.jpg
2014-08-21 22:19 Broccoly: or something like that
2014-08-21 22:20 Broccoly: you can give them a peculiar shape in order to warn the players of slowdown
2014-08-21 22:20 Danny: ahhh right right
2014-08-21 22:21 Broccoly: ACTION is editing [http://osu.ppy.sh/b/245850 Tiara - BALLOON [White]]
2014-08-21 22:21 Broccoly: check this map out for slowdowns
2014-08-21 22:21 Broccoly: the mapper gives distinctive color and shape for the slow sliders/patterns
2014-08-21 22:22 Broccoly: i guess that's about it..
2014-08-21 22:22 Broccoly: gl with ranking bro
2014-08-21 22:22 Danny: ahh with the
2014-08-21 22:22 Danny: yeah i see
2014-08-21 22:23 Danny: ill do that
2014-08-21 22:23 Danny: thank you so much!
2014-08-21 22:24 Danny: http://puu.sh/b2E4q/d2d3cb6571.jpg
2014-08-21 22:24 Danny: is that something haha
2014-08-21 22:25 Broccoly: seems good
2014-08-21 22:25 Broccoly: keep trying and ask others too cuz my advice isn't perfect
2014-08-21 22:25 Danny: should i copy paste that one
2014-08-21 22:25 Danny: yeah definitely
2014-08-21 22:25 Broccoly: that's up to you
2014-08-21 22:26 Danny: thanks
2014-08-21 22:27 Broccoly: no problem
Topic Starter
Danny
Alright this is really unofficial and whatnot but the reason for no reply on the last few mods is because I had lost motivation on the map as they came in and i applied them many months later by doing the easy of each mod, then the normal of each mod, etc. I was just so unmotivated that I didn't remember to write the response sorry, but pretty much I accepted everything except most suggestions regarding the streams. I actually last night went through the entire map and really improved it on my own note, so check that out (Insane only).
Mezzaten
LOOKING GOOD, CONGRATULATIONS ON UR FIRST REKT MAP
-Tochi
[Insane]

Offset (red line only) should start at 00:00:559 -
00:00:559 - It would be good if u mapped an intro.
00:58:957 (10) - Press Q.
00:59:474 (1) - Press Q.
00:11:412 - No need for a break there after the intro.
02:13:892 (3) - should end at 02:14:237 - it sounds better :3
02:19:405 (1) - should end at 02:19:405 (1) - it sounds better :3
02:24:917 (3) - should end at 02:25:262 - same ^
02:53:169 (3) - Press Q.
02:53:858 (3) - Press Q.
02:54:116 (1) - Same ^
02:55:580 (1) - Same ^
02:56:442 (6) - Press Q.
03:01:093 (1) - Press Q.
03:07:467 (6) - Press Q.
03:09:362 (1) - Same ^
03:12:979 (7) - Same ^
03:14:530 (1) - Same ^

End Comment:

I like this beatmap, good job! :3
Topic Starter
Danny

Otaku-kun123 wrote:

[Insane]

Offset (red line only) should start at 00:00:559 - Looked into the sheet music, found it was on this line and i didn't map the intro so not needed
00:00:559 - It would be good if u mapped an intro. I'd rather not, people complain about the song being long already :(
00:58:957 (10) - Press Q. I'll leave this in the same combo because the next note is its own combo, don't want to drain to be too easy
00:59:474 (1) - Press Q. This note is recurring as its own combo, I'll leave it that way, personally like it
00:11:412 - No need for a break there after the intro. Will not map the intro
02:13:892 (3) - should end at 02:14:237 - it sounds better :3 I agree with these actually now that I listen to it
02:19:405 (1) - should end at 02:19:405 (1) - it sounds better :3 ^
02:24:917 (3) - should end at 02:25:262 - same ^ ^
02:53:169 (3) - Press Q.
02:53:858 (3) - Press Q.
02:54:116 (1) - Same ^
02:55:580 (1) - Same ^
02:56:442 (6) - Press Q.
03:01:093 (1) - Press Q.
03:07:467 (6) - Press Q.
03:09:362 (1) - Same ^
03:12:979 (7) - Same ^
03:14:530 (1) - Same ^
Sorry but anything regarding the combos I disregarded, I like them the way they are :o
End Comment:

I like this beatmap, good job! :3 Thank you very much!
pooptartsonas
[Insane]

First off I just want to say that there were quite a few parts where I think the spacing between individual objects in the middle of a pattern could be a little bit higher. A lot of it is very objective so I won't point it all out, but I'll note a few parts where I think it takes away from the flow of the map. I understand the logic behind a lot of the variety in the spacing, but I think making it too low in certain parts just makes it feel more awkward. Just keep that in mind for some other parts of the map too.

00:22:609 (2) - Maybe move this note out away from the sliders slightly? It feels a little awkwardly close to the next slider.
00:31:394 (9) - I think blanketing this note nicer (moving it up a little?) makes it look much nicer.
00:56:028 (8) - Again, the spacing with the note being near the slider feels a little awkward to play. I don't think something like this is much of a big deal, but maybe try rotating it about 10 degrees and moving it up-left a bit?
01:06:364 (1,2,3,4,1,2,3,4,5,6) - Try rotating this whole section by -45 degrees, I feel like it flows nicer into and out of the section.
01:26:692 (4,1) - I feel like these two are too close to each other - my instinct when playing it was to alternate fingers on it because they seemed closer in time than they are.
01:42:885 (8) - Move this slider up a bit and I think the jumps here flow a lot nicer.
02:09:930 (1,2,3) - Looks a little awkward imo, I'd move the second slider left a little bit to make more of a square shape.
02:19:232 (5,6,1) - Move this part down and right a bit, I think it's just too close to the other triple.
02:34:909 (7,8,1) - I'm really not feeling the parts like this..I guess they're fine if they feel right to you but they feel a little "off" to me.
03:35:029 (2) - I think this part is nicer if you move this note up and left a bit. Very minute difference but I think it's noticeable.

Nice map!
Topic Starter
Danny

pooptartsonas wrote:

[Insane]

First off I just want to say that there were quite a few parts where I think the spacing between individual objects in the middle of a pattern could be a little bit higher. A lot of it is very objective so I won't point it all out, but I'll note a few parts where I think it takes away from the flow of the map. I understand the logic behind a lot of the variety in the spacing, but I think making it too low in certain parts just makes it feel more awkward. Just keep that in mind for some other parts of the map too.

00:22:609 (2) - Maybe move this note out away from the sliders slightly? It feels a little awkwardly close to the next slider. Done
00:31:394 (9) - I think blanketing this note nicer (moving it up a little?) makes it look much nicer. Done
00:56:028 (8) - Again, the spacing with the note being near the slider feels a little awkward to play. I don't think something like this is much of a big deal, but maybe try rotating it about 10 degrees and moving it up-left a bit? Done
01:06:364 (1,2,3,4,1,2,3,4,5,6) - Try rotating this whole section by -45 degrees, I feel like it flows nicer into and out of the section. Done
01:26:692 (4,1) - I feel like these two are too close to each other - my instinct when playing it was to alternate fingers on it because they seemed closer in time than they are. Moved a bit but not too much
01:42:885 (8) - Move this slider up a bit and I think the jumps here flow a lot nicer. Done
02:09:930 (1,2,3) - Looks a little awkward imo, I'd move the second slider left a little bit to make more of a square shape. Done
02:19:232 (5,6,1) - Move this part down and right a bit, I think it's just too close to the other triple. Done
02:34:909 (7,8,1) - I'm really not feeling the parts like this..I guess they're fine if they feel right to you but they feel a little "off" to me. I'll get some feedback on it
03:35:029 (2) - I think this part is nicer if you move this note up and left a bit. Very minute difference but I think it's noticeable. Done

Nice map! Thanks a lot man very helpful mod!
Kuron-kun
Hey!

Easy


00:28:810 (6) - What do you think about curving this slider a bit? It will improve the flow and aesthetics if you like curved sliders. Example: http://osu.ppy.sh/ss/1969180. See if you like!

00:45:520 (5) - This is slider is too far away from the previous slider 00:45:003 (4) - . You should keep the consistency of the DS and move it to x404 y252. If you don't like this overlap you can change the curve of the slider, see an example: https://osu.ppy.sh/ss/1969201.

01:26:347 (5) - You're breaking the flow a bit here, curving it like this would help to improve the flow. If you don't like you can also rotate the slider https://osu.ppy.sh/ss/1969251. See if you like!

01:37:372 (5) - You can improve this blanket! The rest of the map is soooo beautiful, but this blanket is ruining this part :c See how it's beautiful now https://osu.ppy.sh/ss/1969260. If you agree with me, you have to rearrange the next slider moving it to x316 y188.

02:44:900 (1) - Again the DS, move it to x124 y224 and you fix the problem.

Normal


00:18:302 (2) - You should avoid ending sliders on a strong beat, sometimes, this break the emphasys the song is trying to make. Try to exchange places with 00:18:130 (1) - letting the note on the strong beat, moving the 1/2 slider to x440 y268 and the note to x352 y324, thus, DS won't be a problem. https://osu.ppy.sh/ss/1969296.

02:53:169 (3) - This is also breaking the flow a bit, the notes are sending you to a way, then you go other way. Ctrl + G this should fix the problem, and if you want to improve it even more, curving the slider like this would be much better!

Hard


01:49:603 (3) - Ctrl + G here would work pretty well improving the flow.

01:53:565 (5) - This note here is breaking the flow you're following, you should keep going the way the slider is sending you, but instead of doing this, you go another way and break the transition. Stacking this note with 01:53:737 (6) - would be much better than letting the way it's now.

Insane


00:46:898 (7) - Moving to x188 y144 will form a perfect triangle pattern 00:46:554 (5,6,7) - for aesthetics and also to improve your flow. If you do this, you have to rearrange the DS of 00:47:243 (8,9) - . Just move (8) to x200 y308 and (9) to x292 y340.

01:08:087 (3,4) - Ctrl + G on these notes. They will keep the consistency with 01:07:742 (1,2) - and improve the flow. See if you like!

01:27:036 (1) - This slider is too close from the previous one. On this kind of pattern you did a jump or you kept the DS, I'd recommend to the same here.

This is all! Good luck with your map.
Topic Starter
Danny

Kuron-Kun wrote:

Hey!

Easy


00:28:810 (6) - What do you think about curving this slider a bit? It will improve the flow and aesthetics if you like curved sliders. Example: http://osu.ppy.sh/ss/1969180. See if you like! Done

00:45:520 (5) - This is slider is too far away from the previous slider 00:45:003 (4) - . You should keep the consistency of the DS and move it to x404 y252. If you don't like this overlap you can change the curve of the slider, see an example: https://osu.ppy.sh/ss/1969201. Done

01:26:347 (5) - You're breaking the flow a bit here, curving it like this would help to improve the flow. If you don't like you can also rotate the slider https://osu.ppy.sh/ss/1969251. See if you like! Done and made it a better blanket

01:37:372 (5) - You can improve this blanket! The rest of the map is soooo beautiful, but this blanket is ruining this part :c See how it's beautiful now https://osu.ppy.sh/ss/1969260. If you agree with me, you have to rearrange the next slider moving it to x316 y188. Done

02:44:900 (1) - Again the DS, move it to x124 y224 and you fix the problem. Done

Normal


00:18:302 (2) - You should avoid ending sliders on a strong beat, sometimes, this break the emphasys the song is trying to make. Try to exchange places with 00:18:130 (1) - letting the note on the strong beat, moving the 1/2 slider to x440 y268 and the note to x352 y324, thus, DS won't be a problem. https://osu.ppy.sh/ss/1969296. Done, very helpful :)

02:53:169 (3) - This is also breaking the flow a bit, the notes are sending you to a way, then you go other way. Ctrl + G this should fix the problem, and if you want to improve it even more, curving the slider like this would be much better! Done

Hard


01:49:603 (3) - Ctrl + G here would work pretty well improving the flow. Done

01:53:565 (5) - This note here is breaking the flow you're following, you should keep going the way the slider is sending you, but instead of doing this, you go another way and break the transition. Stacking this note with 01:53:737 (6) - would be much better than letting the way it's now. Done

Insane


00:46:898 (7) - Moving to x188 y144 will form a perfect triangle pattern 00:46:554 (5,6,7) - for aesthetics and also to improve your flow. If you do this, you have to rearrange the DS of 00:47:243 (8,9) - . Just move (8) to x200 y308 and (9) to x292 y340. Done

01:08:087 (3,4) - Ctrl + G on these notes. They will keep the consistency with 01:07:742 (1,2) - and improve the flow. See if you like! Haha that's cool! Done

01:27:036 (1) - This slider is too close from the previous one. On this kind of pattern you did a jump or you kept the DS, I'd recommend to the same here. Done


This is all! Good luck with your map. Thank you so much! Very helpful mod :)
Angelo
Hi Danny !
So here is my m4m :

[ General]
  1. Nothing to say here, perfect!
[ Easy]
  1. 00:44:142 (3) - move a little this slider for a better blanket please
  2. 00:48:793 (1,2) - try to arrange this slider for a better blanket on the 00:48:449 (3) - and try to keep the blanket on this 00:51:894 (3) - too
  3. 01:03:608 (1) - maybe the spinner should start 01:03:953 - here because of drum ?
  4. 02:07:001 (1) - like ^ should start 02:07:346 - here ?
  5. 02:16:304 (4) - move this circle to x:392 and y:152 for a better blanket
  6. 02:34:220 (4) - move this slider to x:316 and y:232 for a better blanket
  7. 02:37:320 (4) - better blanket please
  8. 03:20:042 (1) - ^ on this 03:21:420 (2) - (why so much points :? )
  9. 03:24:177 (1) - move a little this slider for a better blanket (coords: x:93 and y:93)

    That's all for this difficulty :D
[ Normal]
  1. 01:03:780 (1) - this spinner should start 01:03:953 - here

    Great diff, nothing to say about it :D
[ Noya's Hard]
  1. 00:38:629 (3) - move this slider to x:182 and y:229, it looks better ;)
  2. 01:46:674 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - clap hitsounds are missing here, why ?
  3. 02:55:408 (1) - make this spinner finish 03:02:299 - here
  4. 03:04:710 (5) - move this slider to x:480 and y:184, it looks better too
  5. 03:03:849 - why finish hitsound here ? please remove it :?

    Great diff Kuronoya ^^ nice sliders shapes here
[ Insane]
  1. 00:17:441 - clap hitsound here for the guitar ? :D
  2. 00:22:953 - ^
  3. 00:28:466 - ^
  4. 00:28:810 - you forgot a clap here
  5. 01:20:835 - clap for the guitar
  6. 01:26:003 - you forgot a clap here
  7. 01:26:347 - clap for the guitar
  8. 01:31:860 (1) - ^
  9. 01:37:372 (1) - ^
  10. 01:40:128 - clap for the guitar
  11. 01:42:885 - ^
  12. 01:45:038 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - the shape of this stream is still not perfect try the code below
    Click me :3
    188,148,105038,5,0,0:0:0:0:
    197,186,105124,1,0,0:0:0:0:
    220,220,105210,1,0,0:0:0:0:
    252,236,105296,1,0,0:0:0:0:
    292,236,105382,1,0,0:0:0:0:
    324,212,105468,1,0,0:0:0:0:
    340,176,105554,1,0,0:0:0:0:
    336,136,105640,5,0,0:0:0:0:
    308,108,105727,1,0,0:0:0:0:
    272,92,105813,1,0,0:0:0:0:
    232,100,105899,1,0,0:0:0:0:
    196,124,105985,1,0,0:0:0:0:
    164,152,106071,1,0,0:0:0:0:
    124,172,106157,1,0,0:0:0:0:
    80,184,106243,1,0,0:0:0:0:

    Good job on the Insane, good sliders shapes here too

That was my mod, i hope it will be helpful !

Good luck ! :)

+sorry for my bad english :/
Topic Starter
Danny

Angelo wrote:

Hi Danny !
So here is my m4m :

[ General]
  1. Nothing to say here, perfect!
[ Easy]
  1. 00:44:142 (3) - move a little this slider for a better blanket please Done
  2. 00:48:793 (1,2) - try to arrange this slider for a better blanket on the 00:48:449 (3) - and try to keep the blanket on this 00:51:894 (3) - too Done
  3. 01:03:608 (1) - maybe the spinner should start 01:03:953 - here because of drum ? Good suggestion
  4. 02:07:001 (1) - like ^ should start 02:07:346 - here ? ^
  5. 02:16:304 (4) - move this circle to x:392 and y:152 for a better blanket Done
  6. 02:34:220 (4) - move this slider to x:316 and y:232 for a better blanket Done
  7. 02:37:320 (4) - better blanket please Done
  8. 03:20:042 (1) - ^ on this 03:21:420 (2) - (why so much points :? ) Believe I fixed it, idk why so many points xD
  9. 03:24:177 (1) - move a little this slider for a better blanket (coords: x:93 and y:93) Done

    That's all for this difficulty :D
[ Normal]
  1. 01:03:780 (1) - this spinner should start 01:03:953 - here Applied for two spinners

    Great diff, nothing to say about it :D
[ Noya's Hard]
  1. 00:38:629 (3) - move this slider to x:182 and y:229, it looks better ;) That would eliminate the symmetry
  2. 01:46:674 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - clap hitsounds are missing here, why ? Added, i wonder what happened there happened there[/color]
  3. 02:55:408 (1) - make this spinner finish 03:02:299 - here Possibly give the player a break, and also no noise is present then
  4. 03:04:710 (5) - move this slider to x:480 and y:184, it looks better too Done
  5. 03:03:849 - why finish hitsound here ? please remove it :? I'll mention it to her (if she ever gets on)

    Great diff Kuronoya ^^ nice sliders shapes here
[ Insane]
  1. 00:17:441 - clap hitsound here for the guitar ? :D Applied all, thanks
  2. 00:22:953 - ^
  3. 00:28:466 - ^
  4. 00:28:810 - you forgot a clap here
  5. 01:20:835 - clap for the guitar
  6. 01:26:003 - you forgot a clap here
  7. 01:26:347 - clap for the guitar
  8. 01:31:860 (1) - ^
  9. 01:37:372 (1) - ^
  10. 01:40:128 - clap for the guitar
  11. 01:42:885 - ^
  12. 01:45:038 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - the shape of this stream is still not perfect try the code below Thanks
    Click me :3
    188,148,105038,5,0,0:0:0:0:
    197,186,105124,1,0,0:0:0:0:
    220,220,105210,1,0,0:0:0:0:
    252,236,105296,1,0,0:0:0:0:
    292,236,105382,1,0,0:0:0:0:
    324,212,105468,1,0,0:0:0:0:
    340,176,105554,1,0,0:0:0:0:
    336,136,105640,5,0,0:0:0:0:
    308,108,105727,1,0,0:0:0:0:
    272,92,105813,1,0,0:0:0:0:
    232,100,105899,1,0,0:0:0:0:
    196,124,105985,1,0,0:0:0:0:
    164,152,106071,1,0,0:0:0:0:
    124,172,106157,1,0,0:0:0:0:
    80,184,106243,1,0,0:0:0:0:

    Good job on the Insane, good sliders shapes here too

That was my mod, i hope it will be helpful ! That was very helpful, thank you very much!

Good luck ! :)

+sorry for my bad english :/
xxdeathx
Good job winning my queue~

[General]
  1. "The Colour and the Shape" WHY IS THIS SPELLED THE UNPATRIOTIC BRITISH WAY WHEN IT'S ABOUT AN AMURICAN BAND
  2. Use tick rate 2 because the slow sliders in insane like 00:18:130 (1) are hard to read without the dot in the middle; it's impossible, on a first try, to see that they're slower. New comboing them doesn't actually tell the player anything, so I just recommend changing tick rate.
[Normal]
  1. 00:14:168 (4) - the main drum hits in this song are every other second and fourth white tick counting from the long white tick, so you really want 00:14:340 to be mapped. I suggest shortening this to a repeating 1/2 slider and clapping the repeat. Then have 00:14:857 mapped somehow, maybe put a 1/2 slider there and delete 00:15:029 (1) -
  2. 01:26:347 (5,6,7) - try this rhythm instead: http://puu.sh/b9iVA/5e5ae8273d.png
  3. 01:31:170 (3,4,1,2,3,1,2) - this is kind of fast for a normal. simplify the rhythm a little, like changing 01:31:170 (3,4) - into one longer slider
  4. 02:02:867 (8,1) - move (1) a little lower for better blanket
  5. 02:13:892 (1,2) - if you're aiming for a blanket here, the middle part is too far
[Insane]
  1. 00:38:630 (3,4) - blanket these two to be neater
  2. 00:48:449 (1) - a standalone new combo seems like too much
  3. 00:49:138 (2) - turn off grid snap and move to 299, 65 to stack the end perfectly with 00:48:104 (12) -
  4. 00:52:239 (4,5) - i highly recommend increasing the spacing here because (4) is spaced almost evenly between the two objects around it but (5) is twice the time later
  5. 00:53:961 (1,1) - 00:59:129 (12,1,1) - some inconsistencies that shouldn't appear: at the first part, the 3/4 slider is at the long white tick, and at the second part it's before the long white tick; try to figure out what's wrong here. Also try to avoid these single object new combos since it's neater to have a consistent pattern of new combos for similar amounts of objects
  6. 01:00:335 (3,4) - according to the vocals, a jump would be fitting here
  7. 01:03:608 (1,2,3,4) - the 1/4 instruments don't start until 01:03:953 (5) so delete these notes and really only map 01:03:780. also the new halfway point of the stream would be 01:04:469 (3) - so move the new combo there
  8. 01:17:045 (2,3) - improve blanket a little here, since the slider head is closer than the slider end right now
  9. 01:36:769 (2,4) - same thing i said earlier; there isn't 1/4 in the first part of the stream yet
  10. 01:56:493 (9,10,11) - also bad spacing because of the difference in time between the notes. try to comply with time-distance spacing rule by moving (10) away from (9) and closer to (11)
  11. 03:02:643 (1,2) - delete since it's not in the music and swap NC 03:03:073 (1,2) -
  12. 03:08:156 (9,10,11) - this spacing is a little better but i still don't like it. someone could reasonably assume that it's still 1/2 all the way through
  13. 03:13:668 (10,11,12) - ^
  14. 03:24:176 (1,2,3,4) - i only hear a drum hit on (1) and the other 3 notes are empty
This is a pretty neat map for the most part. Good luck!
Cerulean Veyron
osht, dat ghey above mu mod ninja'd me ;_; Hi, Danny! M4M from your queue!

[> General <]
  1. - I think the offset should be on 205, because the beat starts there.
  2. - You've repeated "The" on tags, I know it's the album name, but repeating the word on tags would make more pressure on it.
  3. - How about adding Hardrock on tags?
[> Easy <]
  1. 00:12:962 (1,2,3) - Arrange them for a triangle formation. And a bit of blanket on circle (1) with the slider (3).
  2. 00:14:685 (4) - Needs a bit more curving on this slider for a better flow, Do the same on 00:16:752 (6) - for smoother symmetry as well > http://puu.sh/b8U8i/3672444134.png
  3. 00:23:298 (5) - Unsharp this slider and curve like 00:22:264 (3) - , For symmetry and flow. Since this is the only sharp slider on the song track.
  4. 00:29:499 (1) - Add finish? I hear a strong beat or a guitat here.
  5. 00:36:390 (4,5,1) - Check the spacing here, it looks different between slider (5).
  6. 00:37:424 (1) - You should not ignore a strong beat here, try making a downbeat by shortening this slider and add a circle next to it. And check the spacing for the next slider
  7. 00:40:180 (1) - ^
  8. 00:43:281 (1,4) - Stack here, and check the spacing.
  9. 00:48:449 (3,1) - You should've made a little blanket here, Move slider (1) on x:380|y:68.
  10. 01:20:835 (4,2) - Try to stack these two sliders, the flow on slider (4) broke a bit.
  11. 01:28:759 (2,3,4,5) - You almost make a Square formation here, just move circle (5) on x:444|y:284, And watch the spacing.
  12. 01:40:817 (1) - Same as 00:37:424 (1) -
  13. 01:43:574 (1) - ^
  14. 01:44:607 (2,1) - Stack these circles, to avoid overlapping.
  15. 01:46:330 (3) - Same as 00:29:499 (1) -
  16. 02:14:409 (2,3) - Make a blanket here, it'd be a smoother flow between these two sliders.
  17. 02:33:875 (3,4) - This slider is too short to see it's beauty, just try making a blanket here.
  18. 02:35:253 (5,1,2,3,4) - Try a Polygon or a Star formation here, it fits this part.
  19. 02:42:144 (5,6) - Make a symmetry, or a parallel here.
  20. 02:44:211 (8,1) - Swap NC, new track.
  21. 02:46:967 (5,6) - Make a blanket here, since you've made one on the next track.
  22. 02:55:236 (5,1) - Same as 02:44:211 (8,1) -
  23. 02:56:959 (2,3) - Same as 02:46:967 (5,6) -
  24. 03:21:420 (2,1) - Much like an overlap on these two sliders. Split them up, It should be clear to newbie players so it won't confuse them.
  25. - There are some Inherited points that aren't used, which you need to remove them, I'll point them out for you > 00:18:302 - / 00:29:327 - / 00:34:840 - / 00:48:276 - / 00:53:789 - / 01:21:696 - / 01:27:208 - / 01:32:721 - / 01:38:233 - / 01:51:670 - / 01:57:183 - / 02:33:014 - / 03:08:845 - / 03:19:870 - / 03:25:727 - .
  26. - Great kind of Easy diff there ~ GJ, Danny!
[> Normal <]
  1. - Same reason as for the Unused Inherited points, but some are used here, try finding them yourself.
  2. 00:12:962 (1,4) - Curve or uncurve for symmetry, and for better flow.
  3. 00:15:718 (3,4) - Make a better Claw formation by making the slider (4) blanket slider (3)'s tail.
  4. 00:18:302 (1,2) - Swap the hitsound Finish here, adding finish on a 1/2 beat doesn't make sense imo.
  5. 00:19:336 (4,5,1) - Make a better triangle formation here, and a bit of blanket on circle (1) with slider (5).
  6. 00:22:953 (6) - Try moving this slider on x:92|y:100 for better blanket, And watch the spacing.
  7. 00:39:491 (6,1) - Improve the S formation here by making these sliders the same position, but one of them is flipped vertic.
  8. 00:44:659 (4) - Curve this slider like the previous slider? it'd be a smoother flow to players for a fresh kiai start.
  9. 00:48:793 (1,2,3) - Truly an overlap, stack slider (1)'s tail on slider (3)'s head, OR make a Reversed Cycle Formation with a bit of triangle, if so, watch the spacing > http://puu.sh/b9jf3/11d28235cc.png
  10. 00:51:894 (1,2) - Make a perfect blanket here on slider (1)'s tail.
  11. 00:59:818 (1,3) - Try to make these two slider blanket each other, that'll improve the flow.
  12. 01:17:217 (3,4) - You've almost made an overlap here, make a blanket instead.
  13. 01:20:835 (1) - Mind you move this downgrid? at least on x:64|y:188 or lower.
  14. 01:24:452 (2) - Move the second point on this slider to x:163|y:251 for smoother flow.
  15. 01:25:486 (4) - Same way as above, second point on x:191|y:107
  16. 01:27:725 (1,2,3) - Make a perfect a blanket on the circle (2) and move the slider (3)'s placement for another blanket, and to avoid overlap.
  17. 01:43:229 (5,6) - Check your spacing here, you didn't use a good distance snap here.
  18. 01:48:052 (4) - Same as 00:44:659 (4) -, inb4 I've found out that you copy-pasted the rhythm here. So you might not be a creative mapper when that came off. So to avoid making a big mod here, remap the part you copy-pasted. You can keep the rhythm you want, but the patterns, flows, etc... must be remapped.
  19. 02:33:186 (1,2) - Blanket slider (1) on circle (2), you've did it on the next notes, if you did this, You've formed a symmetry.
  20. 02:50:068 (2,3) - The flow broke much here, try making a parallel here.
  21. 02:52:824 (2,3) - Blanket?
  22. 02:55:925 (2,3) - ^, slider's tail on slider (3).
  23. 03:14:530 (1,2,3) - Check your spacing here, jumps aren't rankable for Easy/Normal diffs.
  24. 03:22:282 (5,1) - Same as 02:52:824 (2,3) -
  25. 03:25:899 (1) - Curve? it'd be a smoother flow when it move downgrid to slider (3).
  26. 03:29:689 (2,3) - Perfect the blanket here on slider (3).
  27. 03:40:714 (2,3) - Same as 00:59:818 (1,3) -
  28. - Pretty much a greater diff than the previous one, but you mostly followed the vocals here, which you've focused on mapping it. I might not tell you to remap, but still... GJ!

I really hate making a big mod, so i've just modded two diffs. As this is a M4M, You can mod two diffs on my map too, for fairness.
Haha, great song you have there! Good Luck! :3
Topic Starter
Danny

xxdeathx wrote:

Good job winning my queue~ What can I say i didn't even know what that anime was :'D

[General]
  1. "The Colour and the Shape" WHY IS THIS SPELLED THE UNPATRIOTIC BRITISH WAY WHEN IT'S ABOUT AN AMURICAN BAND Ask the Foo Fighters XD
  2. Use tick rate 2 because the slow sliders in insane like 00:18:130 (1) are hard to read without the dot in the middle; it's impossible, on a first try, to see that they're slower. New comboing them doesn't actually tell the player anything, so I just recommend changing tick rate. I will ask some people
[Normal]
  1. 00:14:168 (4) - the main drum hits in this song are every other second and fourth white tick counting from the long white tick, so you really want 00:14:340 to be mapped. I suggest shortening this to a repeating 1/2 slider and clapping the repeat. Then have 00:14:857 mapped somehow, maybe put a 1/2 slider there and delete 00:15:029 (1) - Done
  2. 01:26:347 (5,6,7) - try this rhythm instead: http://puu.sh/b9iVA/5e5ae8273d.png Done
  3. 01:31:170 (3,4,1,2,3,1,2) - this is kind of fast for a normal. simplify the rhythm a little, like changing 01:31:170 (3,4) - into one longer slider Done
  4. 02:02:867 (8,1) - move (1) a little lower for better blanket Done
  5. 02:13:892 (1,2) - if you're aiming for a blanket here, the middle part is too far Done
[Insane]
  1. 00:38:630 (3,4) - blanket these two to be neater Done
  2. 00:48:449 (1) - a standalone new combo seems like too much It's a pause, i think it creates an effect
  3. 00:49:138 (2) - turn off grid snap and move to 299, 65 to stack the end perfectly with 00:48:104 (12) - Done
  4. 00:52:239 (4,5) - i highly recommend increasing the spacing here because (4) is spaced almost evenly between the two objects around it but (5) is twice the time later Increased
  5. 00:53:961 (1,1) - 00:59:129 (12,1,1) - some inconsistencies that shouldn't appear: at the first part, the 3/4 slider is at the long white tick, and at the second part it's before the long white tick; try to figure out what's wrong here. Also try to avoid these single object new combos since it's neater to have a consistent pattern of new combos for similar amounts of objects Fixed, i like the combos since they are like a quieter time during the song
  6. 01:00:335 (3,4) - according to the vocals, a jump would be fitting here Done
  7. 01:03:608 (1,2,3,4) - the 1/4 instruments don't start until 01:03:953 (5) so delete these notes and really only map 01:03:780. also the new halfway point of the stream would be 01:04:469 (3) - so move the new combo there Changed the section a bit
  8. 01:17:045 (2,3) - improve blanket a little here, since the slider head is closer than the slider end right now Done
  9. 01:36:769 (2,4) - same thing i said earlier; there isn't 1/4 in the first part of the stream yet Changed the section a bit
  10. 01:56:493 (9,10,11) - also bad spacing because of the difference in time between the notes. try to comply with time-distance spacing rule by moving (10) away from (9) and closer to (11) Done
  11. 03:02:643 (1,2) - delete since it's not in the music and swap NC 03:03:073 (1,2) - Done
  12. 03:08:156 (9,10,11) - this spacing is a little better but i still don't like it. someone could reasonably assume that it's still 1/2 all the way through Should be better
  13. 03:13:668 (10,11,12) - ^ Should be better
  14. 03:24:176 (1,2,3,4) - i only hear a drum hit on (1) and the other 3 notes are empty Added the hitsound
This is a pretty neat map for the most part. Good luck! Thanks for the mod!
Topic Starter
Danny

Gray Veyron wrote:

osht, dat ghey above mu mod ninja'd me ;_; Hi, Danny! M4M from your queue!

[> General <]
  1. - I think the offset should be on 205, because the beat starts there. The offset is from the sheet music
  2. - You've repeated "The" on tags, I know it's the album name, but repeating the word on tags would make more pressure on it. The Colour and Shade would look weird xD
  3. - How about adding Hardrock on tags? Alright I'll add some tags
[> Easy <]
  1. 00:12:962 (1,2,3) - Arrange them for a triangle formation. And a bit of blanket on circle (1) with the slider (3). Tried to xD
  2. 00:14:685 (4) - Needs a bit more curving on this slider for a better flow, Do the same on 00:16:752 (6) - for smoother symmetry as well > http://puu.sh/b8U8i/3672444134.png Done
  3. 00:23:298 (5) - Unsharp this slider and curve like 00:22:264 (3) - , For symmetry and flow. Since this is the only sharp slider on the song track. Done
  4. 00:29:499 (1) - Add finish? I hear a strong beat or a guitat here. Done
  5. 00:36:390 (4,5,1) - Check the spacing here, it looks different between slider (5). Done
  6. 00:37:424 (1) - You should not ignore a strong beat here, try making a downbeat by shortening this slider and add a circle next to it. And check the spacing for the next slider Edited the section a bit
  7. 00:40:180 (1) - ^ ^
  8. 00:43:281 (1,4) - Stack here, and check the spacing. They already are
  9. 00:48:449 (3,1) - You should've made a little blanket here, Move slider (1) on x:380|y:68. Done
  10. 01:20:835 (4,2) - Try to stack these two sliders, the flow on slider (4) broke a bit. Done
  11. 01:28:759 (2,3,4,5) - You almost make a Square formation here, just move circle (5) on x:444|y:284, And watch the spacing. Done
  12. 01:40:817 (1) - Same as 00:37:424 (1) - Done
  13. 01:43:574 (1) - ^ ^
  14. 01:44:607 (2,1) - Stack these circles, to avoid overlapping. Done
  15. 01:46:330 (3) - Same as 00:29:499 (1) - Done
  16. 02:14:409 (2,3) - Make a blanket here, it'd be a smoother flow between these two sliders. Done
  17. 02:33:875 (3,4) - This slider is too short to see it's beauty, just try making a blanket here. Done
  18. 02:35:253 (5,1,2,3,4) - Try a Polygon or a Star formation here, it fits this part. I think it's fine how it is
  19. 02:42:144 (5,6) - Make a symmetry, or a parallel here. Tried something
  20. 02:44:211 (8,1) - Swap NC, new track. Done
  21. 02:46:967 (5,6) - Make a blanket here, since you've made one on the next track. Done
  22. 02:55:236 (5,1) - Same as 02:44:211 (8,1) - Done
  23. 02:56:959 (2,3) - Same as 02:46:967 (5,6) - Done
  24. 03:21:420 (2,1) - Much like an overlap on these two sliders. Split them up, It should be clear to newbie players so it won't confuse them. I think there's enough time in the song for them to see it
  25. - There are some Inherited points that aren't used, which you need to remove them, I'll point them out for you > 00:18:302 - / 00:29:327 - / 00:34:840 - / 00:48:276 - / 00:53:789 - / 01:21:696 - / 01:27:208 - / 01:32:721 - / 01:38:233 - / 01:51:670 - / 01:57:183 - / 02:33:014 - / 03:08:845 - / 03:19:870 - / 03:25:727 - . They are from the hard difficulty, the hitsound copier was used, do they really make a difference, I'll remove them anyway XD
  26. - Great kind of Easy diff there ~ GJ, Danny! Thank you x)
[> Normal <]
  1. - Same reason as for the Unused Inherited points, but some are used here, try finding them yourself.
  2. 00:12:962 (1,4) - Curve or uncurve for symmetry, and for better flow. I don't like the curved reverse slider there
  3. 00:15:718 (3,4) - Make a better Claw formation by making the slider (4) blanket slider (3)'s tail.
  4. 00:18:302 (1,2) - Swap the hitsound Finish here, adding finish on a 1/2 beat doesn't make sense imo. That was an accident from me using Ctrl+G
  5. 00:19:336 (4,5,1) - Make a better triangle formation here, and a bit of blanket on circle (1) with slider (5). Done
  6. 00:22:953 (6) - Try moving this slider on x:92|y:100 for better blanket, And watch the spacing. Done
  7. 00:39:491 (6,1) - Improve the S formation here by making these sliders the same position, but one of them is flipped vertic. Think I did it xD
  8. 00:44:659 (4) - Curve this slider like the previous slider? it'd be a smoother flow to players for a fresh kiai start. Done
  9. 00:48:793 (1,2,3) - Truly an overlap, stack slider (1)'s tail on slider (3)'s head, OR make a Reversed Cycle Formation with a bit of triangle, if so, watch the spacing > http://puu.sh/b9jf3/11d28235cc.png I applied the stack
  10. 00:51:894 (1,2) - Make a perfect blanket here on slider (1)'s tail. Done
  11. 00:59:818 (1,3) - Try to make these two slider blanket each other, that'll improve the flow. Done
  12. 01:17:217 (3,4) - You've almost made an overlap here, make a blanket instead. Should be better
  13. 01:20:835 (1) - Mind you move this downgrid? at least on x:64|y:188 or lower. Done
  14. 01:24:452 (2) - Move the second point on this slider to x:163|y:251 for smoother flow. I don't quite see where
  15. 01:25:486 (4) - Same way as above, second point on x:191|y:107 Done
  16. 01:27:725 (1,2,3) - Make a perfect a blanket on the circle (2) and move the slider (3)'s placement for another blanket, and to avoid overlap. I think it's ok
  17. 01:43:229 (5,6) - Check your spacing here, you didn't use a good distance snap here. Done
  18. 01:48:052 (4) - Same as 00:44:659 (4) -, inb4 I've found out that you copy-pasted the rhythm here. So you might not be a creative mapper when that came off. So to avoid making a big mod here, remap the part you copy-pasted. You can keep the rhythm you want, but the patterns, flows, etc... must be remapped. I don't see the problem in the copy/paste, I'll ask but for now applying previous changes here
  19. 02:33:186 (1,2) - Blanket slider (1) on circle (2), you've did it on the next notes, if you did this, You've formed a symmetry. Done
  20. 02:50:068 (2,3) - The flow broke much here, try making a parallel here. Done
  21. 02:52:824 (2,3) - Blanket? Done
  22. 02:55:925 (2,3) - ^, slider's tail on slider (3). Done
  23. 03:14:530 (1,2,3) - Check your spacing here, jumps aren't rankable for Easy/Normal diffs. That must have been a misclick X(
  24. 03:22:282 (5,1) - Same as 02:52:824 (2,3) - Done
  25. 03:25:899 (1) - Curve? it'd be a smoother flow when it move downgrid to slider (3). Done
  26. 03:29:689 (2,3) - Perfect the blanket here on slider (3). Should be better
  27. 03:40:714 (2,3) - Same as 00:59:818 (1,3) - Done
  28. - Pretty much a greater diff than the previous one, but you mostly followed the vocals here, which you've focused on mapping it. I might not tell you to remap, but still... GJ! Thank you!

I really hate making a big mod, so i've just modded two diffs. As this is a M4M, You can mod two diffs on my map too, for fairness.
Haha, great song you have there! Good Luck! :3 Thanks for the mod, was very helpful :)
Mezzaten
Danny's swag compelled me to mod this map

[General]
You could add Grunge and/or Alternative Rock to the tags since it's the genres that are most commonly associated with Foo Fighters
I would also suggest using New Combos on the big white ticks to make it more consistent. The big white ticks represent stronger beats, and also where the metronome resets, so making those your new combos is a great idea. But still completely up to you

[Easy]
01:37:372 (5) - Move this slider just a little bit to x175 y331 and bend it over a little so that it can be a perfect blanket with 01:36:511 (4) - (http://puu.sh/bayVO/de0ed91466.png)
01:53:565 (3) - This slider sounds a little better if it ends on 01:54:254, but that might be a bit too close to 01:54:426 (1) - . Your call, really
03:04:194 (2) - More blankets (YES I LOVE BLANKETS), move (2) to x243 y249 and bend 03:04:711 (3) - like this http://puu.sh/bazzi/33bdcda13b.png
03:09:362 (1) - Copying this slider and using it instead of 03:10:740 (2) - makes it look a little better imo (in the same place as (2) and also with ctrl G, ofc)
03:21:420 (2) - Move to x205 y216, blanket
03:23:832 (3) - Move to x160 y152 and mess with 03:24:177 (1) - so that it looks like this http://puu.sh/bazKM/37e4fefd9c.png
03:37:269 (1) - Move to x291 y315, another blanket
03:50:361 (6) - I'd suggest adding a Clap hitsound a long with the already placed Finish, it sounds waaay better

[Normal]
02:15:443 - Add a circle here stacking with 02:15:615 (5) - , sounds better
02:53:858 (1) - Extend this spinner to 02:55:236, sounds a little too vague ending out of nowhere
03:41:403 (3) - This slider ends on a strong beat, I'd recommend messing with this part of the map so that the slider starts on that beat instead of ending on it.
03:50:361 (9) - Same as [Easy] diff, add Clap hitsound

[Noya's Hard]
AR8 might be pushing it a little too much considering Normal is AR5. Consider lowering AR to 7
00:17:268 (1) - Using repeat sliders like this is just... Not fun and boring. I'd suggest using slider -> circle -> slider on this, more fun and looks better
00:22:781 (1) - ^
00:28:293 (1) - ^
01:18:939 (2) - ctrl+g
01:20:662 (1) - Same as the other repeat sliders mentioned above
01:31:687 (1) - ^
also, something tells me sections like this 01:36:683 (1,2,3,4) - sound a bit wrong, but I might be mistaken. Look into this
02:55:322 (1) - Move this spinner back to the blue tick then extend it to its original end point
03:50:016 (1) - Add clap

[Insane]
00:13:651 (3) - Slider ends on big white tick. Now, let me just explain why I'm pointing these out:
a slider should start on a beat of importance in the song, while it should land on a lower one, of less importance. Big white ticks represent those strong beats, so making a slider end on one of those is hardly fitting. your call to remove it or not, just telling you why I'm talking about these
00:24:848 (4) - ^
00:46:898 (7) - ^
00:57:923 (7) - ^
00:58:957 (10,11,12) - I think this sounds a bit overmapped, I'd suggest removing 00:59:043 (11) - and stacking 00:58:957 (10) - with 00:59:129 (12) -
01:17:217 (3) - Slider ends on white tick again
01:37:027 (1,2,3,4,5,6,7,8,9,10,11,12) - There's something wrong with this stream, really. It sounds a bit offbeat, look into this
02:05:451 (1) - Slider end on big tick
02:11:050 (1) - Move to the blue tick and extend it back to its original end position
02:16:562 (1) - ^
02:20:611 (4) - Slider ends on white tick
02:32:755 (1) - Sounds overmap, I'd suggest removing this circle
02:56:442 (5,6) - These sliders sounds pretty weird, 02:56:786 (6) - end on the white tick
03:19:611 (11) - Again, sounds overmapped, I'd say remove this circle and stack 03:19:525 (10) - to 03:19:698 (12) -
03:50:361 (3) - same as other diffs, add clap


Alright, it's done D:
sorry if I sounded a bit too rude on a few stuff, but for example that big white ticks thing really matters for fitting sliders.
Looking forward to seeing this ranked!
pishifat

insane

  1. 00:18:130 (1) - this may sound bad, but tehse are the most passive sliders i think i've ever seen. passive sliders are essentially when you've got a really strong noise on the tail and a weak noise on the head. (more detail here). you've got the same rhythm in every instance of this in the song, except 01:15:667 (4,5,1) - where i think it plays a lot more intuitively. in this one time, you moved everything back 1/2 a beat. 01:15:839 (5) - started on the last guitar beat, ended on silence, then 01:16:356 (1) - started on the "loud" part. if you were to change 00:17:613 (2,3,1,1) - to play similarly, you could move everything back 1/2 beat, adjust hitsounds accordingly, and it'll play a lot more naturally. you also won't be starting vocal phrases on slider tails like 00:18:647 (1) - with this change. i know that having someone modify something they do throughout the map is really hard since they actually have to work to change it, but it would really be worth the effort.
    r
    this (original):


    to this (back 1/2):


    also, this does not apply to the wiggle stuff at 00:34:667 (1) - etc. that stuff is k
  2. i'm kind of confused as to how you're arranging your new combos. considering the first section, 00:12:962 (1) - to 00:18:130 (1) - is fine. you've got a 2 bar pattern going, then adding a new combo on 00:17:269 (1) - for the guitar and 00:18:130 (1) - for readability. after that though, 00:18:647 (1) - is a 3 bar combo, 00:22:264 (1) - is a 1 bar combo, and 00:22:781 (3) - is missing the expected new combo since it's the same guitar thing as 00:17:269 (1) - . i'm not gonna sit here and list new combo changes, but just make sure you stick to a consistent pattern throughout the song. if you were to do what you did for that section between 12-18 seconds for every instance of that you'd be fine. same idea for kiai and any other sections of the song that vary.
  3. 00:25:365 (6,7) - seems like you're following vocals a lot, but right here you're skipping the word "president" by having it in the middle of the 1 beat slider. i think it may be more appropriate to ctrl+g (6,7) so that they switch positions on the timeline, allowing for the vocal's coverage.
  4. 00:37:079 (7) - shouldn't this be parallel with 00:36:046 (4,5,6) - ?
  5. 00:42:763 (7,8,1) - supernazi maybe, but 1 is supposed to follow the curve of the stream (i assume), so you may want to adjust the stream or slider slightly to have that happen
  6. 00:46:037 (2,3,4,5,6,7) - for the sake of aesthetics, you might want to make this a perfect hexagon using the compose>create polygon circles tool. this way, both of the triangles making up your shape (00:46:037 (2,3,4) - and 00:46:554 (5,6,7) - ) will be perfect as well
  7. 00:52:239 (4) - another instance of a passive slider. there's a few times this happens in the kiai, and it's probably because the strong beat in the guitar line is the red tick prior to the downbeat. in most songs, that's usually not emphasized, but in this instance, it definitely is, which means you should have a circle or slider head on that position. 00:46:898 (7) - is an example of what i'm tlaking about: slider starts on the red tick since it's emphasized
    other instances of this (so i dont have to repeat myself)
    00:56:373 (1) -
    01:03:263 (5) -
    01:20:490 (6) - on the reverse. you emphasized this thing enough on 00:17:269 (1) - to think it deserves a new combo, but you just put it on a reverse here :/
    01:31:515 (6) -
    01:48:742 (1) -
    01:59:767 (9) -
    02:49:379 (7) - on the reverse. i think it may be better in this section to just not have any 1 beat long sliders since... well, the song just doesn't really support them. this is the only one in the section too :/
    03:23:832 (5) -
  8. 00:58:268 (8,9) - may just be me, but i think doing ctrl+g on these two objects (switching their positions in the timeline) would have the repeated slider follow the triple note thing in the guitar a bit nicer.
  9. 01:04:986 (1) - to 01:16:356 (1) - i think this bridge is the best part of the map. it's fancy
  10. 01:46:330 (9) - should have a new combo considering 00:42:936 (1) - and 03:03:505 (1) -
  11. 01:55:288 (5,6) - 02:00:800 (3,4) - treating this rhythm the same as 01:49:775 (6,7) - or any other variation that doesn't rely on passive slider stuffs
  12. 02:06:829 (7) - not really sure why this is extended out for 1.5 beats. seems like it would be a lot more fitting to just have it 1 beat long so it can cover that guitar noise on 02:07:174 -
  13. 02:30:947 (3) - i wouldn't say this fits too well with the other "weird" sliders in this section. having 2 red anchor sharp turns doesn't fit too well with the curvy + sharp turn thing you've got going with the other sliders
  14. 02:54:116 (1) - in the music, the drum roll actually starts on 02:54:202 (2) - , so i think that's where the stream should also begin. making 02:53:858 (5) - into a 3/4 slider would fix your everything and express that guitar extremenoisesomething
  15. 02:56:786 (6) - i don't really have a problem with 3/4 sliders, but when there's a somewhat strong beat in the middle of the slider it sounds awkward. increasing this to a 1 beat slider like 02:59:543 (6) - would sound better and a 1/2 slider would be best. 02:56:442 (5) - is fine since there's nothing really emphasized on the red tick in the middle of the slider
  16. 03:49:844 (1,2) - you're increasing spacing with each of these repeated whatever they are, so you should probably increase spacing for this last one too

normal

  1. some unsnapped stuff according to aimod
  2. generally in normals/easys, it's best to not follow vocals as closely as you are now (mostly referring to non-kiai sections). there's a lot of offbeat sliders because of the nature of the vocals in this song, so the actual song's rhythm is hard to grasp, especially for someone at hte easy/normal level. the best way to follow both vocals and backbeats that i've found is keeping your hitsounding consistent. sounds weird, but you've got your hitsound pattern with claps on 2 and 4. while following whatever you're following, just make sure you don't ignore 2 and 4, then it will be easier to determine where the song's downbeats are. that being, i'm not going to mention any vocal-following rhythms in easy/normal mods -- just other stuff. if you feel like doing anything with rhythms to make them more understandable, do so. i'd say it would make these two difficulties way nicer
  3. sticking to consistent new combos = good. one every 2 bars would fit this diff perfectly
  4. 00:18:130 (1) - as it did in the insane diff, starting a slider on silence like this feels like it doesn't represent what's going on in the song all that well. i'm really sorry about mentioning a change like this, since you probably won't be willing to change a lot of stuff, but making this just a 1.5 beat gap would be more representative of the 1.5 beat silence in the song. polarity may be slightly odd, but since it fits the oddness of the song's gaps, it would be appropriate.
    h
    original


    change
  5. 00:33:289 (6) - may be better to have the red anchor land exactly where the slider tick is to express the downbeat emphasized stuff.
  6. 00:35:012 (1) - uh spacing o.o
  7. 00:43:281 (1) - you'll probably want to move this closer to the center of the spinner for the sake of spacing. i think i've copy/pasted this image in my last 5 mods or something so you can have it too
    visual explaination
    different map, but it's the same exact idea. spacing between spinner and (1) is huge compared to regular distance snap
  8. 01:25:486 (4) - blue tick wat
  9. 01:31:860 (2,3,1,2) - definitely way too many objects to represent a gap in the music
  10. the copy/paste is strong. whatever i said up tehre applies to copy/pastes too
  11. 02:28:363 (4) - a reverse doesn't really seem to support this part of the song. i get that there's wiggles for the pitch increase guitar thing, but that's nonexistent during the slider's reverse segment, making for pointless wiggles. doing a rhythm like this would support polarity and the song's actual rhythm
  12. 02:42:833 (3,4) - spacing

easy

  1. 00:16:752 (6) - the reverse on this makes it seem like the usual gap thing in the song is nonexistent. doing something to express that there's a gap would make a lot more sense for this and any other instances that you've got the gap unexpressed.
  2. same thing about NCs as normal
  3. as i said in noraml (with different context) it's a good idea not to ignore the beats in which you have your hitsound pattern constantly playing. for example, 01:21:868 (1) - follows your 2 and 4 claps, but 01:24:280 (3) - is on beats 1 and 3, so the claps are missing. you'd probably want to do something like ctrl+g (switching timeline positions) 01:24:280 (3,4) - so that the reverse slider is on beats 2 and 4 instead of 1 and 3. same thing woudl apply to everywhere this is done, since hitsounds are importnat n stuff. that being, long sliders like 00:29:499 (1) - shoudl be reserved for places where you're not in the middle of the usual hitsounding rhythm (so anywhere that is abnormal)
  4. 02:14:409 (2,3) - spacingzor
  5. 02:38:354 (5) - i understand undermapping this section for the sake of an easy, but please, don't ignore this large white tick. that little drum roll you hear starting 02:38:526 - is the introduction to the next 4 bar phrase (i dunno if you're familiar with music stuff but you don't ignore that) so pleeeeease. ignoring the white tick on 02:50:757 (3) - is fine, since it's not nearly as emphasized as something like 02:49:379 (1) - which should also be changed since it's also the beginning of a 4 bar phrase.
  6. 03:21:420 (2,1) - the overlap of these two is kind of unappealing. if you were to have 2 on the tail of 1 it would be fine
h

overall, i'd say insane is the best difficulty, which has great potential for rank, but easy/normal have some issues that i think are rather detrimental to gameplay. (as well as aesthetic stuff but that's not as important i think). if you have any questions, ask ingame
Topic Starter
Danny

Mezzaten wrote:

Danny's swag compelled me to mod this map

[General]
You could add Grunge and/or Alternative Rock to the tags since it's the genres that are most commonly associated with Foo Fighters Added
I would also suggest using New Combos on the big white ticks to make it more consistent. The big white ticks represent stronger beats, and also where the metronome resets, so making those your new combos is a great idea. But still completely up to you I mapped this mostly to the lyrics I believe (was so long ago) and the white ticks dont seem appropriate to start a combo on sometimes

[Easy]
01:37:372 (5) - Move this slider just a little bit to x175 y331 and bend it over a little so that it can be a perfect blanket with 01:36:511 (4) - (http://puu.sh/bayVO/de0ed91466.png) Done
01:53:565 (3) - This slider sounds a little better if it ends on 01:54:254, but that might be a bit too close to 01:54:426 (1) - . Your call, really Trying to avoid that in easy
03:04:194 (2) - More blankets (YES I LOVE BLANKETS), move (2) to x243 y249 and bend 03:04:711 (3) - like this http://puu.sh/bazzi/33bdcda13b.png Puush isnt working but i tried
03:09:362 (1) - Copying this slider and using it instead of 03:10:740 (2) - makes it look a little better imo (in the same place as (2) and also with ctrl G, ofc) Done
03:21:420 (2) - Move to x205 y216, blanket Done
03:23:832 (3) - Move to x160 y152 and mess with 03:24:177 (1) - so that it looks like this http://puu.sh/bazKM/37e4fefd9c.png
03:37:269 (1) - Move to x291 y315, another blanket I think this one is already ok
03:50:361 (6) - I'd suggest adding a Clap hitsound a long with the already placed Finish, it sounds waaay better I'll get some feedback with that from others

[Normal]
02:15:443 - Add a circle here stacking with 02:15:615 (5) - , sounds better Done
02:53:858 (1) - Extend this spinner to 02:55:236, sounds a little too vague ending out of nowhere I'll get feedback, its meant because of the difficulty
03:41:403 (3) - This slider ends on a strong beat, I'd recommend messing with this part of the map so that the slider starts on that beat instead of ending on it. This is strictly to the lyrics
03:50:361 (9) - Same as [Easy] diff, add Clap hitsound getting opinions

[Noya's Hard]
AR8 might be pushing it a little too much considering Normal is AR5. Consider lowering AR to 7 Ill ask
00:17:268 (1) - Using repeat sliders like this is just... Not fun and boring. I'd suggest using slider -> circle -> slider on this, more fun and looks better Its fine for a hard difficulty
00:22:781 (1) - ^
00:28:293 (1) - ^
01:18:939 (2) - ctrl+g Tempting but leaving it, ill see when she gets on
01:20:662 (1) - Same as the other repeat sliders mentioned above
01:31:687 (1) - ^
also, something tells me sections like this 01:36:683 (1,2,3,4) - sound a bit wrong, but I might be mistaken. Look into this I don't hear it
02:55:322 (1) - Move this spinner back to the blue tick then extend it to its original end point Its fine where it is
03:50:016 (1) - Add clap opinions

[Insane]
00:13:651 (3) - Slider ends on big white tick. Now, let me just explain why I'm pointing these out:
a slider should start on a beat of importance in the song, while it should land on a lower one, of less importance. Big white ticks represent those strong beats, so making a slider end on one of those is hardly fitting. your call to remove it or not, just telling you why I'm talking about these Each slider like this has a reason, like most of them are to the guitar beat and I had no problem with it when i listened to it
00:24:848 (4) - ^
00:46:898 (7) - ^
00:57:923 (7) - ^
00:58:957 (10,11,12) - I think this sounds a bit overmapped, I'd suggest removing 00:59:043 (11) - and stacking 00:58:957 (10) - with 00:59:129 (12) - The triples in this map are to try to keep it as an insane, keeping them in
01:17:217 (3) - Slider ends on white tick again
01:37:027 (1,2,3,4,5,6,7,8,9,10,11,12) - There's something wrong with this stream, really. It sounds a bit offbeat, look into this Well the bpm is correct and listening at lower speed while removing the notes you can hear that the stream starts on that white tick
02:05:451 (1) - Slider end on big tick
02:11:050 (1) - Move to the blue tick and extend it back to its original end position Its fine, player needs a second to start spinning
02:16:562 (1) - ^
02:20:611 (4) - Slider ends on white tick
02:32:755 (1) - Sounds overmap, I'd suggest removing this circle I honestly love this part of the map xD
02:56:442 (5,6) - These sliders sounds pretty weird, 02:56:786 (6) - end on the white tick Edited the part
03:19:611 (11) - Again, sounds overmapped, I'd say remove this circle and stack 03:19:525 (10) - to 03:19:698 (12) - Trying to keep it a bit more difficult
03:50:361 (3) - same as other diffs, add clap maybe


Alright, it's done D:
sorry if I sounded a bit too rude on a few stuff, but for example that big white ticks thing really matters for fitting sliders.
Looking forward to seeing this ranked! Thanks! Really appreciate the mod :D
Hollow Wings
from Scorpiour's Modding Queue

no kd

Insane

  1. 00:20:886 (8) - nc, and same places after this, u really should break that long combo here
  2. 01:03:263 (5,6) - blanket?
  3. 01:08:259 (4,6) - stack?
  4. hmm, almost all of ur rhythm style r 1/2 notes or sliders with 1/4 streams without much changing... well, that's nothing, but with that rhythm, u shall give some patterns in composing, thou those patterns r not that organized
  5. generally nothing wrong with the map, but i think it can be imporved indeed, in some way of... give a better idea in ur stuffs?
there're 2 unsnapped in ur normal diff

good luck
AruOtta
Hey, mod from my queue

Easy

  1. 00:13:996 (3,4) - These sliders are quite overlaping, I think it's problematic for the esthetic of the diff, maybe you can try to do a wave slider ? (then it will blanket) : http://puu.sh/bbvI8.jpg (warning about the symmetry with 00:16:752 (6))
  2. 00:18:475 (1) - These kind of sliders are a bit strange, this is just a suggestion but you can follow this exemple maybe ? http://puu.sh/bbvOL.jpg
  3. 00:35:357 (3,4) - There is a problem here about the flow, (3)'s movement goes at the opposite of (4), and it's a bit annoying. You can maybe try a slider like this : http://puu.sh/bbw9b.jpg
  4. 00:43:625 (2,4,6) - These 1/2 slider are quite hard for an Easy, here is an exemple of a pattern you can make instead :
    I've never see any 1/2 in an Easy diff, so you should really remove them, maybe this MIGHT be unrankable.
  5. 01:27:381 (1,2) - Maybe you can try to blanket (2) with (1)'s tail ? (You can be helped by the sliderball's overlay : http://puu.sh/bbvAO.jpg)
  6. 02:14:409 (2) - This slider is starting on a red tick, it's a bit hard to guess when yu have to hit it for beginners, I suggest this pattern :
  7. 02:16:476 (1) - This spinner is starting 1/2 beat after the previous object, it's too short for an Easy, beginners will not have to time to start to spin, so I suggest to start the spinner at 02:16:993.
  8. 02:21:989 (1) - Same problem as above for this spinner.
  9. 02:39:388 (6) - I think this hitclap should be moved on 02:39:732 (7) to follow the clap patttern you made for this section.
  10. 02:55:580 (2,3) - There's also a problem about the flow here, you should reverse the curve, then if you follow the slider's movement after you played it, it'll go to (3).
  11. 03:20:042 (1,2) - The curves' construction are very strange for these slider, there's one construction point which don't follow the curve, it's a bit stange, I suggest to fix it to make it a little bit prettier ;3
  12. 03:21:420 (2,1) - There's an overlap for these 2 sliders, so maybe you can try to stack (1)'s tail with (1)'s head ?
  13. 03:29:000 (1,2) - Wow... Why did you made a jump here ? This is the only moment you changed the distance snap, and there's no reason to do it, it gets the diff harder. I really suggest to fix the distance snap.
So yeah, it's a really good diff, except for the 1/2 slider :>

Normal

  1. 00:18:302 - I don't get why the volume ncrease here ? If you listen the song, the volume of the beat decrease here =/ I suggest to decrease is instead of increase it (or to keep the same volume)
  2. 00:41:558 (1) - Same as the Easy, the spinner is starting 1/2 beat after the previous object, it's too short for beginner. I suggest to delete 00:41:386 (4) then.
  3. 01:25:486 (4) - This slider ends on a blue tick, you missed an emphasized beat at 01:26:175, and a beginner will not have to time to finish the slider because 1/4 beat of spacing is too short.
  4. 02:15:098 (3,4) - The distance snap here isn't the same as 02:14:754 (2,3), it's not logical with the distance snap you made for the whole diff, so this should be fixed.
  5. 02:16:476 (1) - Same problem for the spinner here, I suggest to start it at 02:16:649 or to delete 02:16:304 (6).
  6. 02:21:127 (3) - The curve of this slider looks a bit weird... Maybe you can try to make something like this ? (it'll be prettier) :
  7. 02:28:363 (4,5) - These sliders are unrankable because of these "zigzags", try to use simples linear or curved slider.
  8. 03:12:979 (8) - The second curve looks pretty weird, try to use this kind of construction : http://puu.sh/bbyzK.jpg

Noya's Hard

  1. 00:38:285 (2,3) - Maybe you can try to blanket here ? It looks like you tried to but it's not really perfect, try to move the slider 5 grids down.
  2. 01:25:486 (5) - You forget a hitclap on this slider's tail.
  3. 01:28:242 (2) - The hitclap shouldn't be on thsi slider's tail, but on 01:28:758 (3) if you follow the pattern you made.
  4. 02:45:245 (1,2) - The distance between these 2 sliders is a bit huge, it's so hard =/

Insane

  1. 00:25:537 (7,8) - Maybe you can try to blanket (8) with (7)'s tail ?
  2. 00:34:667 (1,1,1) - This kind of slider is unrankable, you must use something else, like a simple curved or linear slider maybe ? (with a slider velocity multiplier like x0,75 or x0,5 maybe ?)
  3. 01:38:061 (1,1,1) - These sliders are also unrankable.
  4. 02:28:363 (1,1) - Same for these one.
  5. 02:33:186 - Maybe you can add some claps for this section ? :3
  6. 03:46:915 (1) - unrankable slider =/

Good luck for rank \:D/
Topic Starter
Danny

pishifat wrote:

insane

  1. 00:18:130 (1) - this may sound bad, but tehse are the most passive sliders i think i've ever seen. passive sliders are essentially when you've got a really strong noise on the tail and a weak noise on the head. (more detail here). you've got the same rhythm in every instance of this in the song, except 01:15:667 (4,5,1) - where i think it plays a lot more intuitively. in this one time, you moved everything back 1/2 a beat. 01:15:839 (5) - started on the last guitar beat, ended on silence, then 01:16:356 (1) - started on the "loud" part. if you were to change 00:17:613 (2,3,1,1) - to play similarly, you could move everything back 1/2 beat, adjust hitsounds accordingly, and it'll play a lot more naturally. you also won't be starting vocal phrases on slider tails like 00:18:647 (1) - with this change. i know that having someone modify something they do throughout the map is really hard since they actually have to work to change it, but it would really be worth the effort. This is very helpful, i removed the slowdown and kept that slider and added a soft hitsound, then used another slider on the loud part
    r
    this (original):


    to this (back 1/2):


    also, this does not apply to the wiggle stuff at 00:34:667 (1) - etc. that stuff is k
  2. i'm kind of confused as to how you're arranging your new combos. considering the first section, 00:12:962 (1) - to 00:18:130 (1) - is fine. you've got a 2 bar pattern going, then adding a new combo on 00:17:269 (1) - for the guitar and 00:18:130 (1) - for readability. after that though, 00:18:647 (1) - is a 3 bar combo, 00:22:264 (1) - is a 1 bar combo, and 00:22:781 (3) - is missing the expected new combo since it's the same guitar thing as 00:17:269 (1) - . i'm not gonna sit here and list new combo changes, but just make sure you stick to a consistent pattern throughout the song. if you were to do what you did for that section between 12-18 seconds for every instance of that you'd be fine. same idea for kiai and any other sections of the song that vary. Will do
  3. 00:25:365 (6,7) - seems like you're following vocals a lot, but right here you're skipping the word "president" by having it in the middle of the 1 beat slider. i think it may be more appropriate to ctrl+g (6,7) so that they switch positions on the timeline, allowing for the vocal's coverage. Done
  4. 00:37:079 (7) - shouldn't this be parallel with 00:36:046 (4,5,6) - ? Fixed
  5. 00:42:763 (7,8,1) - supernazi maybe, but 1 is supposed to follow the curve of the stream (i assume), so you may want to adjust the stream or slider slightly to have that happen Should be better
  6. 00:46:037 (2,3,4,5,6,7) - for the sake of aesthetics, you might want to make this a perfect hexagon using the compose>create polygon circles tool. this way, both of the triangles making up your shape (00:46:037 (2,3,4) - and 00:46:554 (5,6,7) - ) will be perfect as well Used the tool
  7. 00:52:239 (4) - another instance of a passive slider. there's a few times this happens in the kiai, and it's probably because the strong beat in the guitar line is the red tick prior to the downbeat. in most songs, that's usually not emphasized, but in this instance, it definitely is, which means you should have a circle or slider head on that position. 00:46:898 (7) - is an example of what i'm tlaking about: slider starts on the red tick since it's emphasized Fixed and will fix to all others mentioned
    other instances of this (so i dont have to repeat myself)
    00:56:373 (1) -
    01:03:263 (5) -
    01:20:490 (6) - on the reverse. you emphasized this thing enough on 00:17:269 (1) - to think it deserves a new combo, but you just put it on a reverse here :/ added NC
    01:31:515 (6) -
    01:48:742 (1) -
    01:59:767 (9) -
    02:49:379 (7) - on the reverse. i think it may be better in this section to just not have any 1 beat long sliders since... well, the song just doesn't really support them. this is the only one in the section too :/ Ended up remapping this section :o
    03:23:832 (5) -
  8. 00:58:268 (8,9) - may just be me, but i think doing ctrl+g on these two objects (switching their positions in the timeline) would have the repeated slider follow the triple note thing in the guitar a bit nicer. Done
  9. 01:04:986 (1) - to 01:16:356 (1) - i think this bridge is the best part of the map. it's fancy Thanks :D
  10. 01:46:330 (9) - should have a new combo considering 00:42:936 (1) - and 03:03:505 (1) - Done
  11. 01:55:288 (5,6) - 02:00:800 (3,4) - treating this rhythm the same as 01:49:775 (6,7) - or any other variation that doesn't rely on passive slider stuffs
  12. 02:06:829 (7) - not really sure why this is extended out for 1.5 beats. seems like it would be a lot more fitting to just have it 1 beat long so it can cover that guitar noise on 02:07:174 - Adjusted it
  13. 02:30:947 (3) - i wouldn't say this fits too well with the other "weird" sliders in this section. having 2 red anchor sharp turns doesn't fit too well with the curvy + sharp turn thing you've got going with the other sliders Took out 1 red and added 1 white
  14. 02:54:116 (1) - in the music, the drum roll actually starts on 02:54:202 (2) - , so i think that's where the stream should also begin. making 02:53:858 (5) - into a 3/4 slider would fix your everything and express that guitar extremenoisesomething Fixed
  15. 02:56:786 (6) - i don't really have a problem with 3/4 sliders, but when there's a somewhat strong beat in the middle of the slider it sounds awkward. increasing this to a 1 beat slider like 02:59:543 (6) - would sound better and a 1/2 slider would be best. 02:56:442 (5) - is fine since there's nothing really emphasized on the red tick in the middle of the slider Used 2 1/2 sliders
  16. 03:49:844 (1,2) - you're increasing spacing with each of these repeated whatever they are, so you should probably increase spacing for this last one too Done

normal

  1. some unsnapped stuff according to aimod Fixed
  2. generally in normals/easys, it's best to not follow vocals as closely as you are now (mostly referring to non-kiai sections). there's a lot of offbeat sliders because of the nature of the vocals in this song, so the actual song's rhythm is hard to grasp, especially for someone at hte easy/normal level. the best way to follow both vocals and backbeats that i've found is keeping your hitsounding consistent. sounds weird, but you've got your hitsound pattern with claps on 2 and 4. while following whatever you're following, just make sure you don't ignore 2 and 4, then it will be easier to determine where the song's downbeats are. that being, i'm not going to mention any vocal-following rhythms in easy/normal mods -- just other stuff. if you feel like doing anything with rhythms to make them more understandable, do so. i'd say it would make these two difficulties way nicer Right right, good idea
  3. sticking to consistent new combos = good. one every 2 bars would fit this diff perfectly Will do
  4. 00:18:130 (1) - as it did in the insane diff, starting a slider on silence like this feels like it doesn't represent what's going on in the song all that well. i'm really sorry about mentioning a change like this, since you probably won't be willing to change a lot of stuff, but making this just a 1.5 beat gap would be more representative of the 1.5 beat silence in the song. polarity may be slightly odd, but since it fits the oddness of the song's gaps, it would be appropriate. Using 2 circles instead, similar to insane how the circle during the gap uses a soft hitsound, and no i am willing to change the map for the better
    h
    original


    change
  5. 00:33:289 (6) - may be better to have the red anchor land exactly where the slider tick is to express the downbeat emphasized stuff. Done
  6. 00:35:012 (1) - uh spacing o.o Must have misclicked :o
  7. 00:43:281 (1) - you'll probably want to move this closer to the center of the spinner for the sake of spacing. i think i've copy/pasted this image in my last 5 mods or something so you can have it too Ill get some feedback on this
    visual explaination
    different map, but it's the same exact idea. spacing between spinner and (1) is huge compared to regular distance snap
  8. 01:25:486 (4) - blue tick wat Must have slipped while applying a previous mod
  9. 01:31:860 (2,3,1,2) - definitely way too many objects to represent a gap in the music Used a circle instead of a slider at the end
  10. the copy/paste is strong. whatever i said up tehre applies to copy/pastes too xD
  11. 02:28:363 (4) - a reverse doesn't really seem to support this part of the song. i get that there's wiggles for the pitch increase guitar thing, but that's nonexistent during the slider's reverse segment, making for pointless wiggles. doing a rhythm like Edited this part a bitthis would support polarity and the song's actual rhythm
  12. 02:42:833 (3,4) - spacing Fixed

easy

  1. 00:16:752 (6) - the reverse on this makes it seem like the usual gap thing in the song is nonexistent. doing something to express that there's a gap would make a lot more sense for this and any other instances that you've got the gap unexpressed. Done
  2. same thing about NCs as normal Will do
  3. as i said in noraml (with different context) it's a good idea not to ignore the beats in which you have your hitsound pattern constantly playing. for example, 01:21:868 (1) - follows your 2 and 4 claps, but 01:24:280 (3) - is on beats 1 and 3, so the claps are missing. you'd probably want to do something like ctrl+g (switching timeline positions) 01:24:280 (3,4) - so that the reverse slider is on beats 2 and 4 instead of 1 and 3. same thing woudl apply to everywhere this is done, since hitsounds are importnat n stuff. that being, long sliders like 00:29:499 (1) - shoudl be reserved for places where you're not in the middle of the usual hitsounding rhythm (so anywhere that is abnormal) Right right, i see i will adjust
  4. 02:14:409 (2,3) - spacingzor Fixed
  5. 02:38:354 (5) - i understand undermapping this section for the sake of an easy, but please, don't ignore this large white tick. that little drum roll you hear starting 02:38:526 - is the introduction to the next 4 bar phrase (i dunno if you're familiar with music stuff but you don't ignore that) so pleeeeease. ignoring the white tick on 02:50:757 (3) - is fine, since it's not nearly as emphasized as something like 02:49:379 (1) - which should also be changed since it's also the beginning of a 4 bar phrase. Will do, replaced with 1/2 slider and circle, thanks
  6. 03:21:420 (2,1) - the overlap of these two is kind of unappealing. if you were to have 2 on the tail of 1 it would be fine Done
h

overall, i'd say insane is the best difficulty, which has great potential for rank, but easy/normal have some issues that i think are rather detrimental to gameplay. (as well as aesthetic stuff but that's not as important i think). if you have any questions, ask ingame Really helpful mod! Probably one of the best in awhile, thanks so much man! Btw if my responses are really small i accidently closed this like 75% through so i had to rewrite a lot :/ wasnt fun man
ShiraKai
hi:3 from queue!

[Easy]
unnecessary green lines
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  1. 00:13:996 (3) - spacing is a little strange imo,move to x:276,y212?
  2. 01:53:565 (3,1,2) - rhythm is too weird for me :? how about this?
  3. 02:00:455 (4) - add NC? same as ever pattern.
  4. 02:59:026 (2) - blanket more.
  5. 03:50:361 (6) - NC?
[Normal]
unnecessary green lines
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  1. 00:20:542 (2) - use same shape as 00:21:058 (3) - ? seems to be well-equipped ;)
  2. 00:22:092 (5) - it does not look good the overlap... i suggest this :)
  3. 00:31:567 (1) - remove NC? add NC is here(00:31:911 (2) - ) imo.
  4. 01:02:919 (3,4,5) - this rhythm is hard for Normal Diff,add reverse for 1/2 slider?
  5. 01:18:251 (4) - wider than this blanket?
  6. 01:20:145 (8,1) - swap NC?
  7. 01:39:267 (3) - use same shape again as here(01:38:406 (1) - )
  8. 02:06:312 (3,4,5) - similar suggestion on 01:02:919 (3,4,5) -
  9. 02:14:754 (2,3) - change to 1/2 slider ? in normal diff,let unified rhythm :)
  10. 02:43:177 (4) - strange spacing.
[Noya's Hard]
unnecessary green lines
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  1. 01:28:931 (4) - you forget to put clap?
    01:30:826 (10) - ^
  2. 03:03:505 - necessary green line with 70% volume & Kiai.
[Insane]
  1. 01:21:524 (1) - remove finish on slider end :x
    nice map :D
good luck ;)
Raiku
raiku mod!

[Easy]

AR - 3

00:12:962 (1,2,3) - To keep the spacing of the map consistent throughout which is super important in an easy diff, make sure that the spacing between circle 1 and the head of slider 2, and the tail of slider 2 and the head of slider 3 are the same distance like so (http://puu.sh/bd45m/bb4111f3fe.jpg). Make sure that this idea is recurring throughout the diff.

00:38:457 (3,4,1) - I felt that you could make the sliders here cohere a little more in regards to their blankets and how evenly they space and how accurate the blanket curves are, a little like this (http://puu.sh/bd4f1/098b3d7695.jpg).

00:45:520 (5) - I recommend starting a new combo here on the current slider 5 and ending it on the current next combos slider 2. It should look a little like this when done (http://puu.sh/bd4Ic/14e6283a98.jpg). This way you are guiding the player to section the combo starting from the main beat making it easier to navigate.

01:28:759 (2) - I would personally move this slider up a touch so that the tail end of this slider is cohering a little more neatly with the preceding sliders body like so (http://puu.sh/bd4TQ/05e2d832ae.jpg). I feel that the way its placed now is a little crowded and you can add a touch of beauty using this.

01:34:099 (3) - Notice that I have opted to use the approach circle of the preceding slider to help create a perfect curve for an even blanket. Using this technique you can fix any blanket that you feel is slightly off (http://puu.sh/bd55v/b498e302f2.jpg). While this technique is great for making accurate blankets which you can pair with a high beat snap divider for precision, there is no substitute for the human eye.

01:36:511 (4,5) - Do something similar here as with the last mod using the same technique, I simply pulled the head and tail of the slider out a touch and tucked the mid point in a little like so (http://puu.sh/bd5k8/a915298a25.jpg). If there is no approach circle to use as a guide as with sliders that blanket the tail of other sliders, simply place a circle over the tail of the slider temporarily to help you (http://puu.sh/bd5qb/3103ff38e3.jpg).

01:43:229 (5) - Try and make sure that this note is hovering equidistant between the preceding and the succeeding notes a little bit like i have here just to keep up with the spacing of the rest of the song (http://puu.sh/bd5uH/ea71791428.jpg).

01:50:291 (1,2) - Apply our new technique here too for an even neater pattern (http://puu.sh/bd5Dn/eba33be8e0.jpg).

02:16:304 (4) - And here (http://puu.sh/bd5Iq/59723a0f69.jpg).

02:16:649 (1) - With this spinner, I personally recommend (taking into account that on an easy diff you want to cater for new players who don't yet have the reaction time to utilize the whole spinner if it is placed this early) that you place this spinner on the downbeat (big white tick) so that the player has a little more reaction time to begin his spin (http://puu.sh/bd6q9/f77aee67c2.jpg).

02:21:472 (4) - I used the follow circle to improve the blanket here (http://puu.sh/bd6wu/bb960ddf60.jpg).

02:21:989 (1) - I felt the same way about this spinner.

02:57:303 (4,1,2) - Following the same principles, I managed to even out this pattern and make it look super neat by making the spacing even and the curves perfectly assembled (http://puu.sh/bd7iD/3366e48f19.jpg).

03:05:572 (4) - I felt that you should space this evenly between the preceding and succeeding sliders as they are the same timing apart just like I've done here (http://puu.sh/bd7Bj/36d22c93e8.jpg).

03:20:042 (1) - I recommend losing the first red point of the slider and keeping the second as you can still create the slider you were going for but make it even neater and still have the second section of the body blanketing the succeeding note you could do the same with the next slider if you like, but I'm not too sure if an overlap with the big curve slider is a good idea in an easy. Could be confusing!

Great diff, well done.


[Normal]

Test play on AR - 5

00:49:310 (2) - I recommend to improve the flow here slightly and to make the section a little less clustered, you could move the slider so that it is aimed downwards and inverted with an opposite curve so that the cursor is eased upwards with the flow (http://puu.sh/bdaSV/b297c830ed.jpg).

01:18:251 (4) - I suggest spacing the blanket out a little more here to remove the cramped feeling like so (http://puu.sh/bdaZM/d20aca774a.jpg).

01:27:725 (2,5) - I recommend finding a way around the overlap between 2 and 5 here as it can have the same cramped effect and make it slightly harder to read for newer players. Perhaps think about spacing the whole pattern a little more? (http://puu.sh/bdcie/c8d7c6294e.jpg) and the second half of the pattern is here (http://puu.sh/bdckE/ef62ba6e90.jpg). Now the pattern seems a little more spaced and cohesive!

01:41:506 (2,5) - Perhaps slightly rework this overlap something like so (http://puu.sh/bdcDm/be0bad9dff.jpg)?

01:52:186 (1,2,3) - Similar deal as with the first mod with the same sort of pattern except slider 3 could be reworked to enhance the flow and remove the clustered feeling of the overlap like so (http://puu.sh/bdcOy/83dcb8ca2b.jpg).

01:55:804 (2) - I suggest moving the head point of this slider up a touch to improve the aesthetics of the blanket (http://puu.sh/bdcRm/f3c3eb9c46.jpg).

02:03:211 (1,2) - I highly recommend rotating these two notes on the selection center anticlockwise by about 15 degrees and the tucking them into the succeeding slider a touch to create a sick double blanket that fits in the pattern with up and down flow. To enable the rotate function press ctrl+shift+r at the same time to open up the rotate window (http://puu.sh/bdddr/37232aaa46.png). Finished product (http://puu.sh/bddg6/6eebe629dd.jpg).

02:21:127 (3) - Make sure the whole of the body of this slider is exposed so that the head and the tail aren't overlapping any parts of the slider body itself. Makes for a difficult read for newer players when timing the slider.

02:29:741 (6,2) - I feel that the head of both of these sliders should stack because the overlap can look a little uneven whilst playing, in addition to this I thought it would be a nice effect to angle the sliders down a little to make a cascading pattern (http://puu.sh/bde5r/d8e80e3932.jpg) second half of the pattern here (http://puu.sh/bde9H/2f18109735.jpg).

02:37:320 (5) - I suggest softening the curve of this slider by raising the tail point a little more to make it look like it 'fits' the preceding slider a little more so they tessellate like so (http://puu.sh/bdeSX/db2383b344.jpg).

Another nice one!


[Noya's Hard]

00:37:423 (6,7) - I suggest spacing these circles a touch further away from the preceding slider so that the spacing is more or less the same as the spacing with the rest of the map, notice how before they were a little too close (http://puu.sh/bdfoZ/c14ed0e1e8.jpg).

00:53:616 (8) - I recommend moving the head point of this slider away from the blanketed note a little bit just to improve the curve and aesthetics of this blanket (http://puu.sh/bdfGU/8b56c839bc.jpg).

03:29:000 (1,2) - I personally suggest opting for 0.85x-0.9x for these sliders as the average cursor speed moving into this section is abruptly halted obstructing the flow. I however love the idea of these sliders, but increase the velocity a touch and extend them mere millimeters to give the player a chance to accommodate for the slowed cursor speed without interrupting their flow. You could choose out of softening the zig-zags so that the slider is made to appear larger as an alternative to this too.

This map is absolutely perfect, stunning hard so congrats!


[Insane]

When constructing streams, to make them easier to read you should always consider separating them into divisions of either 4 or 8 using combo colours. Reserve the sectioning of notes into combos of 6 for 1/3 or 1/6 streams as it makes it too hard to section if you don't.

00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - As it stands, the way this stream has its corners makes the stream harder to navigate than it could be because you are having to slow your cursor down just for these parts. I recommend either shaping a curved stream using the convert slider to stream function through the 'compose' drop down list after shaping a slider to the desired curve, or simply making sure that the corners of the stream share the same spacing as the rest of the stream so that the average cursor speed throughout the stream is equal. Here is one of my wacky ideas (http://puu.sh/bdhol/65c6f6a01a.jpg).

01:58:388 (4,5) - The spacing between these 2 notes is significantly more than the spacing between circle 3 and 4, perhaps even them out a little bit like this here (http://puu.sh/bdi8n/29f1546ff4.jpg).

I'l get jesus1412 to give an opinion too! Good luck getting the set ranked!
Gamu
hello~ Request from Gamu's Standard Modding Queue

[ General]
  1. Remove the osb.file. Not Unrankble element. but I'd suggest that you remove.
  2. Please turn off the "Letterbox during breaks" It is not used anymore in most maps.

[ Easy]
  1. 00:59:129 (6,1) - Swap these new combos.
  2. 00:37:424 (1) - Why are you no add a clap at the end point? It would be really necessary.
  3. 00:38:457 (3) - ^ Here is start and end point.
  4. 00:40:180 (1) - ^ at the end point.
  5. 01:23:591 (2) - ^ at the end point.
  6. 01:31:515 (5) - ^
  7. 01:35:822 (2,3) - It is difficult to grasp rhythm for beginner players. Do you use a slider instead of a two circles?
  8. 01:57:699 (1) - I prefer such shape.I think you must also consider the appearance.
  9. 02:02:523 (7,1) - The same as 00:59:129 (6,1).
  10. 02:16:304 (4) - Move to x: 380 y:152 pls!
  11. 02:19:405 (1) - Too soon after spinner. I think there is a need to change.
  12. 02:24:917 (1) - ^
  13. 02:25:779 (2,3) - The same as 01:35:822 (2,3).
  14. 02:49:379 (1) - Add a clap at the start point. it's missing.
  15. 02:50:068 (2) - ^
  16. 02:56:959 (3) - ^
  17. 02:59:026 (2) - ^ at the end point.
  18. 03:01:437 (2) - I also want a clap here.
  19. 03:50:361 (6) - clap's not necessary.

[ Normal]
  1. 00:20:542 (2) - Add a clap at the start point. I want a clap here.
  2. 01:26:347 (5) - ^ at the end point.
  3. 02:29:224 (5) - ^ at the end point.
  4. 03:25:899 (1) - Too soon after spinner. I think there is a need to change.
  5. 03:50:361 (9) - The same as Easy diff.
  6. In Kiai time of # 1 and # 2, i think the pattern is exactly the same. Would you create a variety patterns in order to creat a fun map owo?

[ Noya's Hard]
  1. HP or OD -1 because this diff is AR8.
  2. 01:04:297 (2,3) - I'd suggest that you add a clap to the start of these. It make a very good sound :D
  3. You have a mistake clap D: Therefore, I will propose a some clap. if you want to fix them, i recommend that you fix all.
    -01:25:486 (5) - Add a clap at the end point.
    -01:28:242 (2) - Remove a clap at the end point.
    -01:28:758 (3) - Add a clap
    -01:28:931 (4) - Add a clap at the end point.
    -01:30:826 (10) -^ at the start point.
  4. 02:07:691 (2,3) - The same as 01:04:297 (2,3).
  5. Really good diff :3

[ Insane]
  1. 00:50:688 (7) - Clap is missing at the end point
  2. 01:04:297 (5) - I want a clap here.
  3. 01:21:524 (1) - finish's not necessary. I think it's useless sound
  4. 01:59:767 (9) - Clap is missing
  5. 02:07:346 (1,5,3) - The same as 01:04:297 (5).
  6. 02:33:186 ~ 02:53:858 - I'd strongly suggest that you add a hitsound (clap..etc) in this part!
  7. 03:50:361 (3) - The same as Easy and Normal.

I think you need a little improvement in Normal diff and Easy diff. Especially in Easy diff, rhythm is too difficult and some clap are missing.

good luck~ 8-)
Rirakusu
From my queue :D

1. Use the drum sampleset for hitsounds :) they sound a lot more better.

[Easy]
1. 01:03:953 (1) - This spinner is too short for an easy diff. In my opinion you should use a slider for this time (since i think spinners in easy should let Auto get at least 8000 points)
2. 01:26:347 (5) - Move this slider's tail to x: 72 y: 224. This is for perfecting this blanket.
3. 01:27:381 (1) - Move it's tail to 328 on the y axis to perfect the blanket for 01:28:759 (2) .
4. 02:07:346 (1) - See 1. But this time use circles (not streams of course, just a circle every white beat) and a slider for the final riff.
5. 02:15:098 (3,4) - The blanket looks ugly.
6. 02:21:472 (4) - Head - x: 60 y: 208; Tail - x: 112 y:152
7. 02:39:043 (6) - NC
8. 02:40:077 (1) - Remove NC
9. 02:41:455 (6) - NC

[Normal]
1. 00:17:096 (5,6) - Strange blanket.
(I just hope that the spinner lengths are acceptable and this diff is perfect)

[Noya's Hard]
1. 01:41:678 (2) - Why the sharp turn? A simple blanket is good enough.
2. 03:30:034 - add note here.
3. 03:35:546 - ^
4. 03:41:058 - ^

[Insane]
1. 01:03:953 (1,2,3,4,5,6,1,2,3,4,5) - Unnatural curve?

Done!
Pho
Mod from modding queue~

[Easy]
  1. For an easy diff, you use too many contiunuous 1/1 beat rhythms (example: 00:20:542 - to 00:49:482 - / 02:33:186 - to 02:56:270 - . You don't make a single pause in these sections, which causes too much pressure for newer players). This is more like a normal map, so I'll go mod it with this in mind (I don't even think you can make an easier one here without missing a lot of hard beats <.<).
  2. 00:23:298 (5) - Replace this backslider with a circle at it's start and it's end. Here's how it will look like: https://osu.ppy.sh/ss/1990866
  3. 01:23:935 - You missed a Clap HS here.
  4. 02:15:098 (3,4) - Are you trying to blanket here? Because this one looks pretty much off.
  5. 03:12:979 (4,5,6) - I'm not sure which instrument you are focussing here on, the drums or e-guitar.
  6. I'm sure this map has some issues with polarity ( http://www.youtube.com/watch?v=53PkFLrK8Ws ) at certain parts. It is generally not recommended for the easier diffs because it's difficult to play for beginners.
  7. 00:51:894 (3,1) - white tick to red tick polarity. Solution: http://puu.sh/bjULY/b3ea70c46d.jpg
  8. 01:34:099 (3,1) - red tick to white tick polarity. Solution: http://puu.sh/bjUXA/82e68d9f2c.jpg
  9. 02:01:661 (6,7) - ^ http://puu.sh/bjVew/b20ed28080.jpg
  10. 02:13:892 (1,2) - white tick to red tick polarity. Solution: http://puu.sh/bjVkQ/d500dc1411.jpg
  11. 02:24:917 (1,2,3,4) - red to white tick polarity. http://puu.sh/bjVxw/6ce177d826.jpg
  12. 02:24:917 (1,2) - I'm not sure if you want to blanket here, but you should check this again.
  13. 03:12:462 (3,4,5,6) - red tick to white tick polarity. Solution: http://puu.sh/bjUdk/fb4e9499b2.jpg
[Normal]
  1. 00:17:096 (5,6) - Trifle: blanket is very slightly off.
  2. 02:20:955 - I#d add a note here, just to avoid the polarity. (see above)
  3. 02:40:766 (5,1) - This slider ends on a hard beat, which doesn't sound very good (hard beats should be clickable naturally). Just ctrl+g the mentioned notes and reposition them and you're fine.
  4. 03:12:979 (8,9) - Polarity issue here, go with: http://puu.sh/bjXFD/d3a45509a4.jpg . Also, the shape of slider 8 looks a bit odd, but that's just preference.
[Noya's Hard]
  1. I noticed that this map has a longer pause at 02:13:892 - if I compare to the easier diffs. I'm not sure in how far BATs accept that kind of inconsistency for Guest diffs, but it's better if you map this area out as well.
  2. 00:15:201 (8,1,2) - Preference but i feel that 2/1 beat gaps are a bit too long here, place circles at the remaining white beats as well (same for 00:27:088 - ).
  3. 00:18:819 - The note density in this combo is just way too high.
  4. 01:56:838 (1,2,3) - First stack's fine, but the second one is not that good to play just DS it instead. Just a recommendation: http://puu.sh/bjYH9/0d720f57a4.jpg
  5. 01:58:560 (4,5) - No stacking here please, you can clearly hear a note difference in the vocals: http://puu.sh/bjYNM/7e72e56749.jpg
  6. 02:06:657 (4,5) - Same as above. http://puu.sh/bjYV3/3249a52329.jpg
  7. 03:06:777 (3,4) - Blanket here if you want, it would look better.
  8. 03:07:466 (5,7) - Trifle: It bugs me that the blankets doesn't fit in too well. ;-;
  9. 03:12:979 (5,6) - Could be a better blanket.
  10. 03:27:794 (6,7) - These sliders end on hard beats, which is easily avoidable. Try this beat pattern out: http://puu.sh/bjZg2/4e9266a731.jpg (you can swap the backslider with 2 usual sliders as well, but that's up to you)
[Insane]
  1. This map feels like the weakest one in this mapset. It has okay flow, but is too unstructured in my opinion.
  2. 00:18:130 (1,1) - I expect some kind of bigger jump when a loud drum crash lies on 00:18:475 (1) - . Don't be too dependent on DS here.
  3. 00:23:987 (1,2,3,4,5) - Two issues here: 1. The flow is a bit shaky here, make the curve smoother, and 2. 00:24:848 (5) - ends on a hard beat here. Here's my solution to this: http://puu.sh/bk06A/1fc4011094.jpg
  4. 00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - That looks really weird, especially where you placed the intersections. Think in pairs of 4 circles, i marked the circles where a hard beat lies on (a perfect place for flow alternation): http://puu.sh/bk0On/59bdbaa8a5.jpg
  5. 00:41:558 (1) - Not the best decision for a stream, but if you want to keep it...
  6. 01:08:087 (3,4,5) - Way too sharp angle here and it doesn't flow good. Ctrl+g slider 5 and 6, stack 6 on 4 so it looks better and you'll probably need a better location for 01:09:121 (1) - then: https://osu.ppy.sh/ss/1998223
  7. 01:21:524 (1) - Why is a finish sound here, it feels so odd on the end of this slider.
  8. 01:22:557 (4,5,6,7,8) - Feels odd to play, since I'm not sure if you are going with the vocal (sliders will end on hard beats) or the background instruments (sliders start on hard beats. If you want to go with the vocals, then just ctrl+g these 01:22:557 (4,5) - and reposition. Otherwise, ctrl+g 01:22:902 (5,6,7,8) - and reposition, but don't mix it up like you did in here.
  9. 02:07:346 (1) - That's what I expected at 00:33:289 - , although it looks like some circle are a bit off the line, namely 02:07:604 (4,2,4) - . It should be clear zigzag lines.
  10. 02:09:930 (1,2,3) - These sliders end on hard beats. Try this rhythm pattern: http://puu.sh/bk26r/8669524227.jpg
  11. 02:11:136 (1) - The spinner should end at 02:13:203 - already.
  12. 02:15:443 (1,2,3,4) - Same problem as in 02:09:930 (1,2,3) -
  13. 02:16:649 (1) - End the spinner at 02:18:371 - and add a circle at 02:18:543 -
  14. 02:18:716 (1,2,3,4,5,6) - This looks as if you had the idea of a full stream here :D Please rearrange the triples, this way it's way too linear/boring to play. Want some idea? http://puu.sh/bk2v1/3d99a2007f.jpg
  15. 02:26:468 (1,2,3) - Offbeat sliders... again. You really should avoid these, they aren't really natural to play (unless they support the music in an appropriate way, e.g. when the singer/an instrument is holding a note).
  16. 02:37:837 (3) - and 02:43:350 (3) - and 02:48:862 (3) -
  17. 02:58:681 (2,3,4,5) - Oval flow is a bit shaky here, do something similar to 00:23:987 (1,2,3,4,5) -
  18. 03:02:815 (1,2,3,4,1,2,3,4,1) - You want to avoid such a curvy stream in this song, use a flatter shape.
  19. 03:11:601 (1,2,3,4) - see 02:58:681 (2,3,4,5) -
  20. 03:25:209 (5,6) - The intersection is placed wrong, it should be at 5 already.
Everything up to hard is close to fine (still needs some cleanup though), but your Insane map currently has too many flaws to be rankable. Even with the stuff i mentioned above, I feel like you should consider remapping some sections again (sorry for telling you this, but it's just what I'm thinking :( ). And for some general advice on mapping: t/31612 .
Good luck for the ranks, I'm out! o/

Greetings,
paseli
TrigonometrY
Hi from my queue!

[Easy]
From osu!wiki:
The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
Your Easy = Normal. You used a lot of 1/2 patterns which are suitable for Normal, not Easy. Example: 02:25:779 (2,3) - it's like 1/4 for Normal. Rhythm should be simple in easiest diff and you just complicate it by using such patterns. Avoid them please. 02:25:951 - Since clap sounds here, I suggest to remove those 1/2 circles and put a new one here. 02:30:602 (2,3,4,5) - you could replace them with 4 circles or 2 sliders: http://puu.sh/bk96J/e03ddefad5.jpg / http://puu.sh/bk9aG/289002737d.jpg (I prefer circles, they better fit the music)
00:13:996 (3,4) - why didn't you make a blanket between them in such way: http://puu.sh/bk5Pv/68ccf21ae5.jpg or http://puu.sh/bk5T5/7c1430a033.jpg ? It's a bit neater and improves flow.
00:16:752 (6,7) - same
01:03:953 (1) - 02:07:346 (1) - keep them for Hard/Insane, not for easier diffs.
01:27:381 (1,2) - blanket is not perfect, moving last point to 272;328 would fix it
01:36:511 (4,5) - same. Try next: 01:37:372 (5) - ctrl+g, move middle point to 104;256 and the last one to 240;192
01:50:291 (1,2) - ^
02:16:304 (4) - apparent blanket, I suggest to put it to 384;152
03:20:042 (1) - move 6th point to 100;160 for improving blanket

[Normal]
01:03:953 (1) - 02:07:346 (1) - 02:53:858 (1) - as I said above
01:21:524 (2) - you mapped the silence? :D Sound is ended here, there is nothing to map. Remove circle and reverse 01:20:835 (1) - as you did in Easy.

[Noya's Hard]
00:16:407 (1,2,1,1) - what for this frequent changing of combo colours, why don't you use only one colour for current pattern? I see, you want to emphasize guitar, just not a fan of such NC flooding.
00:40:869 (1) - same
00:53:616 (8) - no need to complicate creating of slider, fix the blanket by using of 3 points: http://puu.sh/bkbKs/a494d3ecc6.jpg
01:00:679 (4) - ^
03:14:012 (7,8) - you can still improve the blanket
03:29:000 (1,2) - nice using of slider velocity! Perfectly fits the song :)

[Insane]
00:18:130 (1) - remove it, there is silence
00:23:642 (1) - ^ (and so on)
00:57:062 (3,4) - I really don't understand why you break flow here. Try to flip them vertically and horizontally: http://puu.sh/bkcRK/f98934aa9b.jpg
01:04:469 (1) - remove nc
01:09:810 (1) - ^
01:16:183 - osu! is a rhythm game and you can't map emptiness. End slider on previous white tick.
02:07:862 (1) - remove nc
03:03:160 (1) - ^
03:23:487 (4) - make it parallel as 03:22:798 (2,3) - will be looked neater

Nice mapset, starred.
Topic Starter
Danny

Kenterz wrote:

Hey, mod from my queue

Easy

  1. 00:13:996 (3,4) - These sliders are quite overlaping, I think it's problematic for the esthetic of the diff, maybe you can try to do a wave slider ? (then it will blanket) : http://puu.sh/bbvI8.jpg (warning about the symmetry with 00:16:752 (6)) Done
  2. 00:18:475 (1) - These kind of sliders are a bit strange, this is just a suggestion but you can follow this exemple maybe ? http://puu.sh/bbvOL.jpg Done
  3. 00:35:357 (3,4) - There is a problem here about the flow, (3)'s movement goes at the opposite of (4), and it's a bit annoying. You can maybe try a slider like this : http://puu.sh/bbw9b.jpg Done
  4. 00:43:625 (2,4,6) - These 1/2 slider are quite hard for an Easy, here is an exemple of a pattern you can make instead :
    I made a new pattern similar to the ones playing afterwards
    I've never see any 1/2 in an Easy diff, so you should really remove them, maybe this MIGHT be unrankable.
  5. 01:27:381 (1,2) - Maybe you can try to blanket (2) with (1)'s tail ? (You can be helped by the sliderball's overlay : http://puu.sh/bbvAO.jpg) Done
  6. 02:14:409 (2) - This slider is starting on a red tick, it's a bit hard to guess when yu have to hit it for beginners, I suggest this pattern : Done
  7. 02:16:476 (1) - This spinner is starting 1/2 beat after the previous object, it's too short for an Easy, beginners will not have to time to start to spin, so I suggest to start the spinner at 02:16:993. Fixed
  8. 02:21:989 (1) - Same problem as above for this spinner. Fixed
  9. 02:39:388 (6) - I think this hitclap should be moved on 02:39:732 (7) to follow the clap patttern you made for this section. That note does not have a clap for me :o
  10. 02:55:580 (2,3) - There's also a problem about the flow here, you should reverse the curve, then if you follow the slider's movement after you played it, it'll go to (3). Fixed
  11. 03:20:042 (1,2) - The curves' construction are very strange for these slider, there's one construction point which don't follow the curve, it's a bit stange, I suggest to fix it to make it a little bit prettier ;3 Edited them a bit
  12. 03:21:420 (2,1) - There's an overlap for these 2 sliders, so maybe you can try to stack (1)'s tail with (1)'s head ? Done
  13. 03:29:000 (1,2) - Wow... Why did you made a jump here ? This is the only moment you changed the distance snap, and there's no reason to do it, it gets the diff harder. I really suggest to fix the distance snap. Thanks for pointing that out, must have been a mistake while mapping XD
So yeah, it's a really good diff, except for the 1/2 slider :> Thanks!

Normal

  1. 00:18:302 - I don't get why the volume ncrease here ? If you listen the song, the volume of the beat decrease here =/ I suggest to decrease is instead of increase it (or to keep the same volume) The volume at that circle is 40% and Soft compared to 60% normal
  2. 00:41:558 (1) - Same as the Easy, the spinner is starting 1/2 beat after the previous object, it's too short for beginner. I suggest to delete 00:41:386 (4) then. Done
  3. 01:25:486 (4) - This slider ends on a blue tick, you missed an emphasized beat at 01:26:175, and a beginner will not have to time to finish the slider because 1/4 beat of spacing is too short. Yeah that was a mistake while i was modding another one sorry!
  4. 02:15:098 (3,4) - The distance snap here isn't the same as 02:14:754 (2,3), it's not logical with the distance snap you made for the whole diff, so this should be fixed. Fixed
  5. 02:16:476 (1) - Same problem for the spinner here, I suggest to start it at 02:16:649 or to delete 02:16:304 (6). This one the beat needs to be there and the spinner needs to start there as well, moved circle 6 close to the middle so they can start it faster
  6. 02:21:127 (3) - The curve of this slider looks a bit weird... Maybe you can try to make something like this ? (it'll be prettier) : Fixed
  7. 02:28:363 (4,5) - These sliders are unrankable because of these "zigzags", try to use simples linear or curved slider. I asked someone and they said it was fine, ill get more feedback on them
  8. 03:12:979 (8) - The second curve looks pretty weird, try to use this kind of construction : http://puu.sh/bbyzK.jpg Done

Noya's Hard

  1. 00:38:285 (2,3) - Maybe you can try to blanket here ? It looks like you tried to but it's not really perfect, try to move the slider 5 grids down. leaving it as it is
  2. 01:25:486 (5) - You forget a hitclap on this slider's tail. added
  3. 01:28:242 (2) - The hitclap shouldn't be on thsi slider's tail, but on 01:28:758 (3) if you follow the pattern you made. Changed
  4. 02:45:245 (1,2) - The distance between these 2 sliders is a bit huge, it's so hard =/ Leaving it, long gap between the time and its consistently spaced

Insane


  1. 00:25:537 (7,8) - Maybe you can try to blanket (8) with (7)'s tail ? Changed the section a bit
  2. 00:34:667 (1,1,1) - This kind of slider is unrankable, you must use something else, like a simple curved or linear slider maybe ? (with a slider velocity multiplier like x0,75 or x0,5 maybe ?) I asked a BAT they said it should be ok
  3. 01:38:061 (1,1,1) - These sliders are also unrankable. ^
  4. 02:28:363 (1,1) - Same for these one. ^
  5. 02:33:186 - Maybe you can add some claps for this section ? :3 remapped and forgot about them xD Done
  6. 03:46:915 (1) - unrankable slider =/ BAT

Good luck for rank \:D/ Thanks, very helpful mod!
Topic Starter
Danny

Raiku wrote:

raiku mod! Sorry for taking so long man

[Easy]

AR - 3

00:12:962 (1,2,3) - To keep the spacing of the map consistent throughout which is super important in an easy diff, make sure that the spacing between circle 1 and the head of slider 2, and the tail of slider 2 and the head of slider 3 are the same distance like so (http://puu.sh/bd45m/bb4111f3fe.jpg). Make sure that this idea is recurring throughout the diff. Done

00:38:457 (3,4,1) - I felt that you could make the sliders here cohere a little more in regards to their blankets and how evenly they space and how accurate the blanket curves are, a little like this (http://puu.sh/bd4f1/098b3d7695.jpg). Done

00:45:520 (5) - I recommend starting a new combo here on the current slider 5 and ending it on the current next combos slider 2. It should look a little like this when done (http://puu.sh/bd4Ic/14e6283a98.jpg). This way you are guiding the player to section the combo starting from the main beat making it easier to navigate. Done

01:28:759 (2) - I would personally move this slider up a touch so that the tail end of this slider is cohering a little more neatly with the preceding sliders body like so (http://puu.sh/bd4TQ/05e2d832ae.jpg). I feel that the way its placed now is a little crowded and you can add a touch of beauty using this. Done

01:34:099 (3) - Notice that I have opted to use the approach circle of the preceding slider to help create a perfect curve for an even blanket. Using this technique you can fix any blanket that you feel is slightly off (http://puu.sh/bd55v/b498e302f2.jpg). While this technique is great for making accurate blankets which you can pair with a high beat snap divider for precision, there is no substitute for the human eye. I think its ok how it is

01:36:511 (4,5) - Do something similar here as with the last mod using the same technique, I simply pulled the head and tail of the slider out a touch and tucked the mid point in a little like so (http://puu.sh/bd5k8/a915298a25.jpg). If there is no approach circle to use as a guide as with sliders that blanket the tail of other sliders, simply place a circle over the tail of the slider temporarily to help you (http://puu.sh/bd5qb/3103ff38e3.jpg). Done

01:43:229 (5) - Try and make sure that this note is hovering equidistant between the preceding and the succeeding notes a little bit like i have here just to keep up with the spacing of the rest of the song (http://puu.sh/bd5uH/ea71791428.jpg). Done

01:50:291 (1,2) - Apply our new technique here too for an even neater pattern (http://puu.sh/bd5Dn/eba33be8e0.jpg). Done

02:16:304 (4) - And here (http://puu.sh/bd5Iq/59723a0f69.jpg). Should go fine how it is

02:16:649 (1) - With this spinner, I personally recommend (taking into account that on an easy diff you want to cater for new players who don't yet have the reaction time to utilize the whole spinner if it is placed this early) that you place this spinner on the downbeat (big white tick) so that the player has a little more reaction time to begin his spin (http://puu.sh/bd6q9/f77aee67c2.jpg). It is on the downbeat

02:21:472 (4) - I used the follow circle to improve the blanket here (http://puu.sh/bd6wu/bb960ddf60.jpg). Done

02:21:989 (1) - I felt the same way about this spinner. It is on the downbeat

02:57:303 (4,1,2) - Following the same principles, I managed to even out this pattern and make it look super neat by making the spacing even and the curves perfectly assembled (http://puu.sh/bd7iD/3366e48f19.jpg). Done

03:05:572 (4) - I felt that you should space this evenly between the preceding and succeeding sliders as they are the same timing apart just like I've done here (http://puu.sh/bd7Bj/36d22c93e8.jpg). Done

03:20:042 (1) - I recommend losing the first red point of the slider and keeping the second as you can still create the slider you were going for but make it even neater and still have the second section of the body blanketing the succeeding note you could do the same with the next slider if you like, but I'm not too sure if an overlap with the big curve slider is a good idea in an easy. Could be confusing! Done

Great diff, well done. Sorry for taking so long :(


[Normal] Thanks!

Test play on AR - 5

00:49:310 (2) - I recommend to improve the flow here slightly and to make the section a little less clustered, you could move the slider so that it is aimed downwards and inverted with an opposite curve so that the cursor is eased upwards with the flow (http://puu.sh/bdaSV/b297c830ed.jpg). Leaving it

01:18:251 (4) - I suggest spacing the blanket out a little more here to remove the cramped feeling like so (http://puu.sh/bdaZM/d20aca774a.jpg). Done

01:27:725 (2,5) - I recommend finding a way around the overlap between 2 and 5 here as it can have the same cramped effect and make it slightly harder to read for newer players. Perhaps think about spacing the whole pattern a little more? (http://puu.sh/bdcie/c8d7c6294e.jpg) and the second half of the pattern is here (http://puu.sh/bdckE/ef62ba6e90.jpg). Now the pattern seems a little more spaced and cohesive! Changed the patterns location, kept the same notes

01:41:506 (2,5) - Perhaps slightly rework this overlap something like so (http://puu.sh/bdcDm/be0bad9dff.jpg)? Puush is gone help

01:52:186 (1,2,3) - Similar deal as with the first mod with the same sort of pattern except slider 3 could be reworked to enhance the flow and remove the clustered feeling of the overlap like so (http://puu.sh/bdcOy/83dcb8ca2b.jpg). Leaving, I'll change if i here about it more

01:55:804 (2) - I suggest moving the head point of this slider up a touch to improve the aesthetics of the blanket (http://puu.sh/bdcRm/f3c3eb9c46.jpg). Should be better

02:03:211 (1,2) - I highly recommend rotating these two notes on the selection center anticlockwise by about 15 degrees and the tucking them into the succeeding slider a touch to create a sick double blanket that fits in the pattern with up and down flow. To enable the rotate function press ctrl+shift+r at the same time to open up the rotate window (http://puu.sh/bdddr/37232aaa46.png). Finished product (http://puu.sh/bddg6/6eebe629dd.jpg). I wish i could see the puush , leaving as is for now

02:21:127 (3) - Make sure the whole of the body of this slider is exposed so that the head and the tail aren't overlapping any parts of the slider body itself. Makes for a difficult read for newer players when timing the slider. Done

02:29:741 (6,2) - I feel that the head of both of these sliders should stack because the overlap can look a little uneven whilst playing, in addition to this I thought it would be a nice effect to angle the sliders down a little to make a cascading pattern (http://puu.sh/bde5r/d8e80e3932.jpg) second half of the pattern here (http://puu.sh/bde9H/2f18109735.jpg). Done

02:37:320 (5) - I suggest softening the curve of this slider by raising the tail point a little more to make it look like it 'fits' the preceding slider a little more so they tessellate like so (http://puu.sh/bdeSX/db2383b344.jpg). Done

Another nice one!


[Noya's Hard]

00:37:423 (6,7) - I suggest spacing these circles a touch further away from the preceding slider so that the spacing is more or less the same as the spacing with the rest of the map, notice how before they were a little too close (http://puu.sh/bdfoZ/c14ed0e1e8.jpg). Leaving as is

00:53:616 (8) - I recommend moving the head point of this slider away from the blanketed note a little bit just to improve the curve and aesthetics of this blanket (http://puu.sh/bdfGU/8b56c839bc.jpg). Should be better

03:29:000 (1,2) - I personally suggest opting for 0.85x-0.9x for these sliders as the average cursor speed moving into this section is abruptly halted obstructing the flow. I however love the idea of these sliders, but increase the velocity a touch and extend them mere millimeters to give the player a chance to accommodate for the slowed cursor speed without interrupting their flow. You could choose out of softening the zig-zags so that the slider is made to appear larger as an alternative to this too. Leaving as is

This map is absolutely perfect, stunning hard so congrats! I wish she would still play so i could ask her for feedback on these mods ;_;


[Insane]

When constructing streams, to make them easier to read you should always consider separating them into divisions of either 4 or 8 using combo colours. Reserve the sectioning of notes into combos of 6 for 1/3 or 1/6 streams as it makes it too hard to section if you don't.

00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - As it stands, the way this stream has its corners makes the stream harder to navigate than it could be because you are having to slow your cursor down just for these parts. I recommend either shaping a curved stream using the convert slider to stream function through the 'compose' drop down list after shaping a slider to the desired curve, or simply making sure that the corners of the stream share the same spacing as the rest of the stream so that the average cursor speed throughout the stream is equal. Here is one of my wacky ideas (http://puu.sh/bdhol/65c6f6a01a.jpg). I made the spacing consistent

01:58:388 (4,5) - The spacing between these 2 notes is significantly more than the spacing between circle 3 and 4, perhaps even them out a little bit like this here (http://puu.sh/bdi8n/29f1546ff4.jpg). This spacing is a consistent recurrence for the longer vocals

I'l get jesus1412 to give an opinion too! Good luck getting the set ranked!
Topic Starter
Danny

Gamu wrote:

hello~ Request from Gamu's Standard Modding Queue

[ General]
  1. Remove the osb.file. Not Unrankble element. but I'd suggest that you remove. Done
  2. Please turn off the "Letterbox during breaks" It is not used anymore in most maps. Looking into this

[ Easy]
  1. 00:59:129 (6,1) - Swap these new combos. Done
  2. 00:37:424 (1) - Why are you no add a clap at the end point? It would be really necessary. Done
  3. 00:38:457 (3) - ^ Here is start and end point. Done
  4. 00:40:180 (1) - ^ at the end point. Done
  5. 01:23:591 (2) - ^ at the end point. Done
  6. 01:31:515 (5) - ^ Done
  7. 01:35:822 (2,3) - It is difficult to grasp rhythm for beginner players. Do you use a slider instead of a two circles? Done
  8. 01:57:699 (1) - I prefer such shape.I think you must also consider the appearance. Nice!
  9. 02:02:523 (7,1) - The same as 00:59:129 (6,1). Keeping for some variation
  10. 02:16:304 (4) - Move to x: 380 y:152 pls! Done
  11. 02:19:405 (1) - Too soon after spinner. I think there is a need to change. Should be fine
  12. 02:24:917 (1) - ^
  13. 02:25:779 (2,3) - The same as 01:35:822 (2,3). Done
  14. 02:49:379 (1) - Add a clap at the start point. it's missing. Done
  15. 02:50:068 (2) - ^ Done
  16. 02:56:959 (3) - ^ Done
  17. 02:59:026 (2) - ^ at the end point. Done
  18. 03:01:437 (2) - I also want a clap here. Done
  19. 03:50:361 (6) - clap's not necessary. Removed

[ Normal]
  1. 00:20:542 (2) - Add a clap at the start point. I want a clap here. Done
  2. 01:26:347 (5) - ^ at the end point. Done
  3. 02:29:224 (5) - ^ at the end point. Done
  4. 03:25:899 (1) - Too soon after spinner. I think there is a need to change. Should be fine
  5. 03:50:361 (9) - The same as Easy diff. Done
  6. In Kiai time of # 1 and # 2, i think the pattern is exactly the same. Would you create a variety patterns in order to creat a fun map owo? I may consider it but I'm not sure , I am happy with the way that section is, I'll see. Thanks

[ Noya's Hard]
  1. HP or OD -1 because this diff is AR8.
  2. 01:04:297 (2,3) - I'd suggest that you add a clap to the start of these. It make a very good sound :D Done haha
  3. You have a mistake clap D: Therefore, I will propose a some clap. if you want to fix them, i recommend that you fix all.
    Some of them already did have clap before, maybe I applied them earlier but yes they were applied.
    -01:25:486 (5) - Add a clap at the end point.
    -01:28:242 (2) - Remove a clap at the end point.
    -01:28:758 (3) - Add a clap
    -01:28:931 (4) - Add a clap at the end point.
    -01:30:826 (10) -^ at the start point.
  4. 02:07:691 (2,3) - The same as 01:04:297 (2,3). Done
  5. Really good diff :3

[ Insane]
  1. 00:50:688 (7) - Clap is missing at the end point Done
  2. 01:04:297 (5) - I want a clap here. Done
  3. 01:21:524 (1) - finish's not necessary. I think it's useless sound Removed, must have been an accident
  4. 01:59:767 (9) - Clap is missing Done
  5. 02:07:346 (1,5,3) - The same as 01:04:297 (5). Done
  6. 02:33:186 ~ 02:53:858 - I'd strongly suggest that you add a hitsound (clap..etc) in this part! Will do!
  7. 03:50:361 (3) - The same as Easy and Normal. Done

I think you need a little improvement in Normal diff and Easy diff. Especially in Easy diff, rhythm is too difficult and some clap are missing.

Thanks a lot for the hitsound help, I really needed it!

good luck~ 8-) Thanks a lot ! Sorry for responding so late :(
Topic Starter
Danny

jinhang_ang wrote:

From my queue :D

1. Use the drum sampleset for hitsounds :) they sound a lot more better. I can't agree on this

[Easy]
1. 01:03:953 (1) - This spinner is too short for an easy diff. In my opinion you should use a slider for this time (since i think spinners in easy should let Auto get at least 8000 points) Done, I agree
2. 01:26:347 (5) - Move this slider's tail to x: 72 y: 224. This is for perfecting this blanket. Done
3. 01:27:381 (1) - Move it's tail to 328 on the y axis to perfect the blanket for 01:28:759 (2) . Done
4. 02:07:346 (1) - See 1. But this time use circles (not streams of course, just a circle every white beat) and a slider for the final riff. Done

5. 02:15:098 (3,4) - The blanket looks ugly. Should be better
6. 02:21:472 (4) - Head - x: 60 y: 208; Tail - x: 112 y:152 Moved it to blanket nicer
7. 02:39:043 (6) - NC Done
8. 02:40:077 (1) - Remove NC Done
9. 02:41:455 (6) - NC Done

[Normal]
1. 00:17:096 (5,6) - Strange blanket. Should be better
(I just hope that the spinner lengths are acceptable and this diff is perfect) Thanks!

[Noya's Hard]
1. 01:41:678 (2) - Why the sharp turn? A simple blanket is good enough. Adds a little variety
2. 03:30:034 - add note here. I find her capture of the lyrics to be really fitting for this
3. 03:35:546 - ^
4. 03:41:058 - ^

[Insane]
1. 01:03:953 (1,2,3,4,5,6,1,2,3,4,5) - Unnatural curve? Should be fine, plays nicely I believe

Done! Thank you so much, sorry I took so long :(
Topic Starter
Danny

Pho wrote:

Mod from modding queue~
I am sorry but I saved this draft last month halfway through planning to get back to it but I never did and now the draft is gone, so I don't know where I left off xD So if i reply as in It is fine or I did this, you may have suggested it but I dont remember if I did it or not. Sorry!
[Easy]
  1. For an easy diff, you use too many contiunuous 1/1 beat rhythms (example: 00:20:542 - to 00:49:482 - / 02:33:186 - to 02:56:270 - . You don't make a single pause in these sections, which causes too much pressure for newer players). This is more like a normal map, so I'll go mod it with this in mind (I don't even think you can make an easier one here without missing a lot of hard beats <.<). I believe it is fine with the longer sliders and reverse sliders breaking the flow every few notes but I'll definitely try to make it a lot easier
  2. 00:23:298 (5) - Replace this backslider with a circle at it's start and it's end. Here's how it will look like: https://osu.ppy.sh/ss/1990866 Should be better
  3. 01:23:935 - You missed a Clap HS here. Added
  4. 02:15:098 (3,4) - Are you trying to blanket here? Because this one looks pretty much off. Should be better
  5. 03:12:979 (4,5,6) - I'm not sure which instrument you are focussing here on, the drums or e-guitar.
  6. I'm sure this map has some issues with polarity ( http://www.youtube.com/watch?v=53PkFLrK8Ws ) at certain parts. It is generally not recommended for the easier diffs because it's difficult to play for beginners. I understand, will fix
  7. 00:51:894 (3,1) - white tick to red tick polarity. Solution: http://puu.sh/bjULY/b3ea70c46d.jpg Done
  8. 01:34:099 (3,1) - red tick to white tick polarity. Solution: http://puu.sh/bjUXA/82e68d9f2c.jpg Would rather not place a note directly after on Easy
  9. 02:01:661 (6,7) - ^ http://puu.sh/bjVew/b20ed28080.jpg ^
  10. 02:13:892 (1,2) - white tick to red tick polarity. Solution: http://puu.sh/bjVkQ/d500dc1411.jpg ^
  11. 02:24:917 (1,2,3,4) - red to white tick polarity. http://puu.sh/bjVxw/6ce177d826.jpg Done
  12. 02:24:917 (1,2) - I'm not sure if you want to blanket here, but you should check this again. Should be better
  13. 03:12:462 (3,4,5,6) - red tick to white tick polarity. Solution: http://puu.sh/bjUdk/fb4e9499b2.jpg Done


[Normal]
  1. 00:17:096 (5,6) - Trifle: blanket is very slightly off. Better
  2. 02:20:955 - I#d add a note here, just to avoid the polarity. (see above) Done
  3. 02:40:766 (5,1) - This slider ends on a hard beat, which doesn't sound very good (hard beats should be clickable naturally). Just ctrl+g the mentioned notes and reposition them and you're fine. Done
  4. 03:12:979 (8,9) - Polarity issue here, go with: http://puu.sh/bjXFD/d3a45509a4.jpg . Also, the shape of slider 8 looks a bit odd, but that's just preference. Should be better
[Noya's Hard] Noya looked at it and will send me the edited .osu!
  1. I noticed that this map has a longer pause at 02:13:892 - if I compare to the easier diffs. I'm not sure in how far BATs accept that kind of inconsistency for Guest diffs, but it's better if you map this area out as well.
  2. 00:15:201 (8,1,2) - Preference but i feel that 2/1 beat gaps are a bit too long here, place circles at the remaining white beats as well (same for 00:27:088 - ).
  3. 00:18:819 - The note density in this combo is just way too high.
  4. 01:56:838 (1,2,3) - First stack's fine, but the second one is not that good to play just DS it instead. Just a recommendation: http://puu.sh/bjYH9/0d720f57a4.jpg
  5. 01:58:560 (4,5) - No stacking here please, you can clearly hear a note difference in the vocals: http://puu.sh/bjYNM/7e72e56749.jpg
  6. 02:06:657 (4,5) - Same as above. http://puu.sh/bjYV3/3249a52329.jpg
  7. 03:06:777 (3,4) - Blanket here if you want, it would look better.
  8. 03:07:466 (5,7) - Trifle: It bugs me that the blankets doesn't fit in too well. ;-;
  9. 03:12:979 (5,6) - Could be a better blanket.
  10. 03:27:794 (6,7) - These sliders end on hard beats, which is easily avoidable. Try this beat pattern out: http://puu.sh/bjZg2/4e9266a731.jpg (you can swap the backslider with 2 usual sliders as well, but that's up to you)
[Insane]
  1. This map feels like the weakest one in this mapset. It has okay flow, but is too unstructured in my opinion.
  2. 00:18:130 (1,1) - I expect some kind of bigger jump when a loud drum crash lies on 00:18:475 (1) - . Don't be too dependent on DS here. Will look into this
  3. 00:23:987 (1,2,3,4,5) - Two issues here: 1. The flow is a bit shaky here, make the curve smoother, and 2. 00:24:848 (5) - ends on a hard beat here. Here's my solution to this: http://puu.sh/bk06A/1fc4011094.jpg Should be better
  4. 00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - That looks really weird, especially where you placed the intersections. Think in pairs of 4 circles, i marked the circles where a hard beat lies on (a perfect place for flow alternation): http://puu.sh/bk0On/59bdbaa8a5.jpg Should be better
  5. 00:41:558 (1) - Not the best decision for a stream, but if you want to keep it... I dont quite understand
  6. 01:08:087 (3,4,5) - Way too sharp angle here and it doesn't flow good. Ctrl+g slider 5 and 6, stack 6 on 4 so it looks better and you'll probably need a better location for 01:09:121 (1) - then: https://osu.ppy.sh/ss/1998223 Lack of screenshot, leaving, my fault :(
  7. 01:21:524 (1) - Why is a finish sound here, it feels so odd on the end of this slider. Removed
  8. 01:22:557 (4,5,6,7,8) - Feels odd to play, since I'm not sure if you are going with the vocal (sliders will end on hard beats) or the background instruments (sliders start on hard beats. If you want to go with the vocals, then just ctrl+g these 01:22:557 (4,5) - and reposition. Otherwise, ctrl+g 01:22:902 (5,6,7,8) - and reposition, but don't mix it up like you did in here. Went with the instrumental, repositioned the notes
  9. 02:07:346 (1) - That's what I expected at 00:33:289 - , although it looks like some circle are a bit off the line, namely 02:07:604 (4,2,4) - . It should be clear zigzag lines. Should be better
  10. 02:09:930 (1,2,3) - These sliders end on hard beats. Try this rhythm pattern: http://puu.sh/bk26r/8669524227.jpg Done!
  11. 02:11:136 (1) - The spinner should end at 02:13:203 - already.
  12. 02:15:443 (1,2,3,4) - Same problem as in 02:09:930 (1,2,3) - Fixed
  13. 02:16:649 (1) - End the spinner at 02:18:371 - and add a circle at 02:18:543 - Shortened spinner, didnt add circle
  14. 02:18:716 (1,2,3,4,5,6) - This looks as if you had the idea of a full stream here :D Please rearrange the triples, this way it's way too linear/boring to play. Want some idea? http://puu.sh/bk2v1/3d99a2007f.jpg Rearranged a bit
  15. 02:26:468 (1,2,3) - Offbeat sliders... again. You really should avoid these, they aren't really natural to play (unless they support the music in an appropriate way, e.g. when the singer/an instrument is holding a note). Changed up the pattern!
  16. 02:37:837 (3) - and 02:43:350 (3) - and 02:48:862 (3) - Remapped this section
  17. 02:58:681 (2,3,4,5) - Oval flow is a bit shaky here, do something similar to 00:23:987 (1,2,3,4,5) - Should be better
  18. 03:02:815 (1,2,3,4,1,2,3,4,1) - You want to avoid such a curvy stream in this song, use a flatter shape. Remapped earlier idk
  19. 03:11:601 (1,2,3,4) - see 02:58:681 (2,3,4,5) - Should be better
  20. 03:25:209 (5,6) - The intersection is placed wrong, it should be at 5 already. Should be better
Everything up to hard is close to fine (still needs some cleanup though), but your Insane map currently has too many flaws to be rankable. Even with the stuff i mentioned above, I feel like you should consider remapping some sections again (sorry for telling you this, but it's just what I'm thinking :( ). And for some general advice on mapping: t/31612 . Thanks a lot for the mod and sorry for the extremely late reply! Thanks to these mods the flaws will be fixed and maybe I can ge t it ranked xD Thanks a lot again and have a good one if you see this.
Good luck for the ranks, I'm out! o/ <3

Greetings,
paseli
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